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簽到天數: 5566 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:023 w$ X& w1 W! Y* T: Q8 a
剛過來玩也是覺得有點誇張
$ T; |/ H n; Z m# `大狼過來連伏擊能力也沒有
" l! g' S, d# n' b- p: l7 t, E不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
) x$ i N, l& \+ z9 z- e" ]& L2 G - {4 Z! m( I7 ^* q
- global $pricelist, $CombatCaps, $resource;2 Y0 q7 h& Q8 T9 w6 _( D& s
- ! k3 j& }: ]% c2 \
- $TRES = array('attacker' => 0, 'defender' => 0);
5 `) U, L4 t+ Q$ j y# o - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);% ^$ ~* p9 o4 s: i! J& S
- $ROUND = array(); V$ K. J+ L' F# b6 i7 x5 ]) L/ s4 O
- $RF = array(); D: b p- V/ V# r/ j
- % r* w6 f# j! L% B
- $attackAmount = array();
6 ]2 P5 e/ o8 a - $defenseAmount = array(); v2 y2 v7 }' K4 Y. Y1 F8 O2 J
- $STARTDEF = array();
! }- V6 l' m3 e, P" n
: Z5 f2 u& h& t" ]7 |- foreach ($attackers as $fleetID => $attacker) . E6 j( n: _5 ^- ?9 s0 E
- {
" |1 ~2 o ^) B8 z8 V - foreach ($attacker['unit'] as $element => $amount)
/ e2 @" _9 i: ?# k6 t - {
" O1 R+ F2 ~( p$ l( K8 A' ~$ e# \6 \ - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
, J* i( m8 g* r# d" x) e; U - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
6 C' M( c+ G, ~' [ - }
( y* r0 }+ a0 X$ _7 `- [ - }
8 m/ W1 q# f7 p/ g
$ @0 u2 ?* Q+ R- foreach($CombatCaps as $e => $arr) {( L7 q9 V/ `6 J; U- C/ c8 ?! q
- if(!isset($arr['sd'])) continue;: v Z5 d2 G0 B; q7 `3 V
- / `) h* G; `+ @9 }1 e
- foreach($arr['sd'] as $t => $sd) {# O6 i/ O4 |. n% {4 x2 F
- if($sd == 0) continue;' S& i H; w' B) X j \4 H
- $RF[$t][$e] = $sd;
' {/ f0 y9 d6 U Z1 V( N9 h3 k - }( e# W; Y2 H- b% e
- }
1 l( f4 ]4 |1 n" F, B; O7 P - # s m+ a$ k! I% j9 F9 j' I
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];6 v8 P# o0 V3 s' u
2 e# f7 d" h2 A& F/ h3 _/ A. B- foreach ($defenders as $fleetID => $defender) ' D$ z% D: L- ~. q8 r& ^! i( k
- {* Y. x/ w/ ]# A J4 S
- foreach ($defender['unit'] as $element => $amount)2 ?2 q D/ b3 o, R1 D
- { a% x \# c8 J1 _& ^; `: A
- if ($element < 300) {
5 }2 C6 W* ]: Q2 L$ r$ _ - $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;4 b- J9 t! k- G
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;" A0 X. @5 `! _" I6 ?# P
- / L) C' B+ n, r: L
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
, a' e0 ~4 V% I2 J0 I - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount; x7 l) q2 \/ N" v
- } else {
$ w7 g0 F' [! T$ d7 f - if (!isset($STARTDEF[$element]))
5 X8 X7 }' Q6 H4 P& |) F - $STARTDEF[$element] = 0;) r: F+ E4 M% }6 m! A6 Y/ \
-
. P) Y1 N5 N8 A$ q - $STARTDEF[$element] += $amount;
% x* J8 A5 n" @( u) t# B: L
, M% c9 A6 n @. f0 {- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;: K% |" w9 i% E
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;) r' A ~4 T8 T9 j
- }
# t. p$ L5 J" g* A7 k ? - }5 m1 K3 H. _' d
- }
3 R6 N# {0 `( j7 {* F# b) @/ w - " ?# p; P% E% U' S+ ]: Z, W: X' F1 ?
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
1 O) Y% `0 v2 F4 u* P% ` - { m( o0 T7 X S1 L
- $attackDamage = array('total' => 0);2 c9 p" C8 _! S* I$ h
- $attackShield = array('total' => 0);
$ A8 E; ~/ t+ b4 Q - $attackAmount = array('total' => 0);1 |% B; m# S* X* f
- $defenseDamage = array('total' => 0);
( Q/ U+ r9 L4 O+ f% z8 b - $defenseShield = array('total' => 0);
1 E8 K$ R3 L& J. w8 h$ Y - $defenseAmount = array('total' => 0);7 Y7 R$ j: w2 m0 P7 q
- $attArray = array();/ f. w& [: C+ B! `
- $defArray = array();# n7 S5 s7 i/ t
6 [/ U5 N; l6 U W i* h- foreach ($attackers as $fleetID => $attacker) {" W9 d7 l" I A- D# t3 |7 ~
- $attackDamage[$fleetID] = 0;
6 r7 r/ M; }$ p T - $attackShield[$fleetID] = 0;! |+ h# B4 G" Y( ~, Q# A8 Y
- $attackAmount[$fleetID] = 0;, u0 T" s: _& r$ [ D0 J" A+ a
. m0 Z" h* H# m; v4 { b7 x- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
0 d5 p. v) h; ~) r- g( q* m& I - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
% r" x5 U& W) C) I# L- p - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque& F* w0 a. ?5 _# u) F& Q9 a7 j) ] N
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);# C n: A7 T9 l7 @* w+ X6 h$ O
- " H9 t" `0 x; l( Y6 ~7 o5 O
- foreach ($attacker['unit'] as $element => $amount) {, `; }& v+ H; s& |& @8 V3 H
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
7 b5 {0 ~: U8 ]/ H1 A% i - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
* x _1 U# O1 ^$ C% z1 D/ d - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
( D( M. j9 c( M* Z# d% @
) O2 e: z: p* B9 }- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
; \+ I% U. k; ?, y4 G
9 j4 |- r2 ~& p2 K2 e; s- $attackDamage[$fleetID] += $thisAtt;- n0 j" R! L. C- W! h( O9 D: u
- $attackDamage['total'] += $thisAtt;# I" O! x& S0 B9 W6 Z4 h0 x
- $attackShield[$fleetID] += $thisDef;
. o4 O& z9 ?6 p8 ` - $attackShield['total'] += $thisDef;1 X/ d5 u3 k" K2 ]
- $attackAmount[$fleetID] += $amount;
5 J: A/ p c) x6 q - $attackAmount['total'] += $amount;
* t. R4 g$ U w: E, y - }4 T7 s% v1 t: n* G, M
- }
I" _. n) j" u- ?* `5 V, X - : `2 ~, W9 l! g3 I
- foreach ($defenders as $fleetID => $defender) {7 N2 ^5 J- `: [! l9 q4 d1 F
- $defenseDamage[$fleetID] = 0;$ U$ d) y# O7 w6 F) j
- $defenseShield[$fleetID] = 0;0 |3 ]0 V% L* l9 c
- $defenseAmount[$fleetID] = 0;
" I+ Z/ [% ` _; [) J% i
+ D8 Y$ Z; @, u% P. F0 |- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
, L: `' J2 g- B- f2 o2 A - $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier3 q' F; s* I8 \2 T
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
3 ~8 g2 X; t4 {$ N* M) W: H - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);& F) @" ~1 K1 @9 |: Q9 a" K' \
- " V2 L- C$ h. T+ s$ t' X
- foreach ($defender['unit'] as $element => $amount) {
9 F5 k, z0 R) `2 t* E2 k) ^( T, X3 F: l - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque9 L+ X) P* H0 Z6 D' C5 D
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier2 h8 U: ~' |6 C/ i
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque! l( J! @# a# I5 m# @
- ! g/ |5 P5 b; Q+ u5 I5 Z2 W
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
9 \9 h9 T3 x, B0 L
1 ]: G- H8 P5 h/ G- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);# ^' ~4 O4 Z/ x
/ a5 x9 {# J' }1 Z8 C- $defenseDamage[$fleetID] += $thisAtt;
5 ]6 r% u% m- N! b; f& `* W. e' e - $defenseDamage['total'] += $thisAtt;# f: V7 I% y# w8 I
- $defenseShield[$fleetID] += $thisDef;9 e4 Q0 _2 u- ~* G# z1 a* \
- $defenseShield['total'] += $thisDef;
: i$ z$ o9 d1 c6 H - $defenseAmount[$fleetID] += $amount;: J# b& A, u: \ d" I3 J
- $defenseAmount['total'] += $amount;. G6 ?5 G! c' X& R% j) o# i
- }6 A, B* {/ D9 y& k
- }2 M, F, o4 I% s* q
9 m } D8 U. o- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
. b9 G% _8 t% b0 G: N
& e' |8 g2 i6 e0 A- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {( t+ k. q4 r2 }2 D% a+ l
- break;
) D- n/ R; p) N3 _- j - }; w( B/ w Z. T* ^8 |0 \
- / G$ u' g+ b: ]$ G% B! }- W" Y
- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
7 z2 {7 p" W; n" m - $attackPct = array();9 J7 H" x6 Q0 J# ^$ S( {. c* P9 M
- foreach ($attackAmount as $fleetID => $amount) {; k. \: C* [" M5 G1 u6 d+ A& b
- if (!is_numeric($fleetID)) continue;
: m- N; v: K6 J% ~' c' M$ w7 W - $attackPct[$fleetID] = $amount / $attackAmount['total'];
2 d8 V4 R. w+ b$ l - }
! J( Q% T6 P3 O5 Z% i0 O - 5 P$ w$ w# g6 e- d
- $defensePct = array();
6 A$ { f1 F$ s7 d6 Z, y) X9 A1 R - foreach ($defenseAmount as $fleetID => $amount) {
$ {4 w% H r/ d/ b, ] - if (!is_numeric($fleetID)) continue;
' b2 s7 @: @- Q4 c1 n6 G; e3 b - $defensePct[$fleetID] = $amount / $defenseAmount['total'];
! ]4 S, F+ U( `. }# Y9 y; F6 v - }
9 J! H, j6 W4 q' Z5 s - 5 E9 F7 ~. ?% V
- //計算損失的單位- C" _1 T% l: Y
- $attacker_n = array();- g( s' S4 w$ g4 Z0 g
- $attacker_shield = 0;; r L. i/ K3 z a$ f% i3 ~; X
- $defenderAttack = 0;
- H9 }' @: ^5 l) n - foreach ($attackers as $fleetID => $attacker) {2 g; _: R# w/ @
- $attacker_n[$fleetID] = array();
6 e! [2 S5 H* G% |) g/ | - / Q. r' q: e6 l; ^/ j) ?8 U/ [
- foreach($attacker['unit'] as $element => $amount) {) \6 W" Q) v8 d* e1 g. X2 K
- if ($amount <= 0) {, d O! E' o$ p8 H' P
- $attacker_n[$fleetID][$element] = 0;
1 R4 L, S3 @! h& _ U' ^ - continue;
0 d- {! R# k+ ]" C0 f - }
3 h8 y7 g" F( R+ c5 Z - . @. z' z9 U: G) V2 ]# ^
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
" {- L" j7 R* Y -
( w- o( m2 I T* @! i) y - if(isset($RF[$element])) {' r7 R$ E2 u. [
- foreach($RF[$element] as $shooter => $shots) {- z! k3 _( S: O
- foreach($defArray as $fID => $rfdef) {
4 m* f! a/ V% X/ \/ C - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;0 o9 j6 p7 ]8 O- A) r( C# ^
- - |" h& m* n; { |& ^& n
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
7 r- ? g2 Z3 q3 x( _& }3 H8 r1 q - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;0 |) ^5 z9 s, b. O2 H5 e1 q
- }
% i* P6 g. p. E$ N* A - }
: O/ Q' b/ {4 [7 ^' X - }
! O9 O; w2 m) k5 v -
, y' J( J7 Q/ \4 U# F - $defenderAttack += $defender_moc;* b+ w6 X0 _8 M4 x2 |. m- }' z; Q
-
4 L% y6 A! b) [" g7 u) \( O+ R - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
$ P9 D; {" k% v* S' V! r. w - $attacker_n[$fleetID][$element] = round($amount);8 s6 j8 M' Q, r" O- f8 J" B
- $attacker_shield += $defender_moc;
6 F7 d! h. X' A - continue;
8 P* A) M* ]. `7 M0 o! F, g - }0 J- j5 ^# e6 ^1 o$ `; q4 W
3 Z1 S G. ~, Z% S$ C- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
, I" ^1 ]: K" j4 A+ Z
+ R5 h1 s: n1 S% Q( W# ]- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
6 [3 }2 Q7 P2 g& Z - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);/ C% p+ Z& _9 a) i# P
; f( G. D) C+ e- M- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
+ V r( C4 s' [4 Z h" r0 q' ]( W, R
; S; K- |% ^2 y" |& [0 z* g; v- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);7 i+ N+ z! F, N5 z9 s! _6 `+ `, h: p
- } Q# ?( N; U3 | @6 a. F! p
- }
" C4 |: H/ `& p# F$ Q0 B+ B6 [4 } - 0 q E3 T+ q) n% P* G! Z
- $defender_n = array();
( }; g4 O G4 H2 _( L' C7 N - $defender_shield = 0;
$ o% \" [4 _$ C* U - $attackerAttack = 0;( h9 e: F; f5 m# P0 J# f
- foreach ($defenders as $fleetID => $defender) {% w4 Z( x" H, O; g; N
- $defender_n[$fleetID] = array();& P' `2 ?/ ~( e! x; i5 S; k0 u
- 7 R/ W; x8 `% S8 L/ d/ Z$ ~" `4 R
- foreach($defender['unit'] as $element => $amount) {
; P7 O, o7 P; O+ b' o4 p% I5 { - if ($amount <= 0) {4 k3 f- ?6 j; D2 w1 ]
- $defender_n[$fleetID][$element] = 0;
1 r* {8 f. {. x9 n1 e0 W/ V - continue;, n7 R9 \, v* e
- }
" S/ S0 Q4 _, s3 t8 c3 V5 m0 F
" Z' G" K' C5 _' z3 p) l# H- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];3 ^9 P6 w6 Z* H5 l N
- if (isset($RF[$element])) {" k9 {# Y$ b3 K/ V( G Q4 H2 Y! [
- foreach($RF[$element] as $shooter => $shots) {" E8 W6 R8 _! F
- foreach($attArray as $fID => $rfatt) {
w+ J3 t- }" Q* `7 w6 A+ ^ - if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
: L) ^9 m+ v4 E* X/ a, E - " X0 _& x1 ^% f$ x! g& b, m* f
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);* P7 d4 ?) g$ ^
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;/ n; ?7 K! s1 H1 g/ O3 f1 a4 L
- }: ?, l$ T& n. x
- }
/ A+ l- L$ ~7 n: ?- I( ~ - }
5 e* w" w$ e( V! |3 |) {" H' t -
3 q3 v! m: ^2 x7 X% f' E/ p1 i - $attackerAttack += $attacker_moc;: k9 C! a ~7 f, H% r8 d; h1 l$ k
- & o2 v$ T/ X$ x3 V
- if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
^9 I; s. B4 E0 h4 r - $defender_n[$fleetID][$element] = round($amount);5 L w! l$ ]- |
- $defender_shield += $attacker_moc;
, B! z$ K0 I* r; M$ p7 ?- r5 B8 W - continue;0 @1 T- h( q- x5 ]2 g
- }5 }& I1 S; s3 @# k/ S1 l
-
* D6 S3 j7 u3 j0 t - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);1 c1 _# T" y& d
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
( s0 F: q) d9 Q2 w' p - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
) {( L( Z% q: _5 q0 k - % B; V* x" ^: e7 D1 s7 `% ]
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
) i& p4 ]9 ~8 d% E3 o: o" B6 O0 Z
7 B( v3 \$ O7 o$ P, b- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);. @- V. o0 P1 i; t6 N* w: k+ C% S
- }1 j6 V& Y' A: c* E1 k5 ]* [8 \% z
- }
3 B) C6 ^' y. c& G7 K# w2 D# \ - $ Z# x0 n# n. L
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
5 c" Z8 h. _1 B- w - $ROUND[$ROUNDC]['defense'] = $defenderAttack;
% ?4 W2 U2 d1 l - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
! u" I9 b3 `% i& q7 L - $ROUND[$ROUNDC]['defShield'] = $defender_shield;
1 d# A6 q6 a' O* k - foreach ($attackers as $fleetID => $attacker) {
0 K5 I* K, i1 W* j7 _. y - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);' {( e6 e+ R6 d3 L1 n
- }
: k# J$ f2 Z, X6 G3 _. p' P k9 x5 ]
* w7 F. R3 m3 }: `/ e+ s7 a- foreach ($defenders as $fleetID => $defender) {7 g: K% l9 Q. q
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]); G; T3 m" F7 f% Z a: o# y8 g
- }" I @+ ^4 D d |9 A2 p
- }2 m. H) x) B9 i' Q" s' _; w$ G
- * {& ~& S, G: \# m- z- H3 O) t
- if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
, U8 c# t0 v+ J9 p' l6 a - $won = "r"; //防禦方7 i: c m7 M0 K8 I
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
# f, I) ?' O$ J5 C/ L$ L d - $won = "a"; //攻擊者# K/ r4 T7 z( q
- } else {2 k( }5 g# H+ l: \: A% k* X
- $won = "w"; //平手
, c2 l! G% C l1 }" e - }' Z* u- m* E1 _5 P1 x0 |0 q
0 H! z* N8 V' P9 r/ S2 P1 j- //CDR
, x8 @; h3 W5 ~9 k# _1 m0 P - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR- i* j+ W5 s+ k% v$ w9 p, H7 G& q
- foreach ($attacker['unit'] as $element => $amount) {
& a% D `5 L4 H' L7 j+ r - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;: L; N1 p: p3 {2 Q6 X0 n
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;$ |7 V3 Q: V6 q
- 8 U) v/ L) z* |4 H% u x8 O b
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
; n$ A) S3 C9 Q& ^& J7 r( O - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;( D; s- A. v6 P# ]4 E
- }
8 V8 X4 f" S8 E6 V. E$ r! n% [ - }
0 J4 M, w4 }9 I( j( |9 W% i
0 x; ?+ I# j2 m; T4 _; k- $DRESDefs = array('metal' => 0, 'crystal' => 0);
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- foreach ($defenders as $fleetID => $defender) {% f- @9 K( T* l6 I0 h0 y' z' O
- foreach ($defender['unit'] as $element => $amount) {# H) Q& m: E! r; {: A( [2 b
- if ($element < 300) { //艦隊防禦方的 CDR3 a, S* Q8 P3 F4 L
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
: C( b1 ]% }' P- P* e2 S/ ^ - $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
) N+ J, o' i1 z/ _* B
. n1 n8 z8 b: X, P& ?8 G- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;0 {" ^8 H% y }5 M/ K2 p+ T& S
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;$ D" Q! o2 \/ ]- b
- } else { //防禦建築 CDR + 防禦重建5 M4 [) R& X2 x; K
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;! I4 f: D( f% ~' \- G
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;- Q8 Y& G) u/ r2 v
' X. i' B3 ~$ E- $lost = $STARTDEF[$element] - $amount;' Y2 j9 ^- W y" S
- $giveback = round($lost * (rand(56, 84) / 100));2 v3 v3 G& ]3 M) K9 b% q
- $defenders[$fleetID]['unit'][$element] += $giveback;
- c; W6 k$ B4 O T - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;/ ]8 V& g5 K! Z$ S! e( _
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
+ U, g; e% h0 G) e; Z! O - }
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- }
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) I& C! N3 q7 n- T1 ]% y! V$ x w - $ARES['metal'] = max($ARES['metal'], 0);/ R D/ x& i! E& ?
- $ARES['crystal'] = max($ARES['crystal'], 0);9 n- m5 b" k: @3 Y! {' K
- $DRES['metal'] = max($DRES['metal'], 0);
; x; o! R! w; x' O$ H6 V# M - $DRES['crystal'] = max($DRES['crystal'], 0);
1 f/ I+ n9 w: ?, y# A) J) B, h - $TRES['attacker'] = max($TRES['attacker'], 0);
# `& ^" i" {6 S) z! z - $TRES['defender'] = max($TRES['defender'], 0);
' H$ t! I% F+ H( } -
/ D! J" `% ^* {. l: V* A- C2 m9 e - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);4 {0 M( }% b5 r
- $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
2 d W. ?5 J* E# w9 I - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
/ e( c$ X' W4 Q4 e* o - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
: P' B0 E. q3 S: @: i - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));# C+ I; C, Q# N3 c
- 5 |* d9 d- A/ I- k. p- J) T
- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);: k/ Y1 Z+ _' ]1 O
- }
複製程式碼
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