等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14179 / 14179 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 16 小時前 |
---|
簽到天數: 5709 天 [LV.Master]伴壇終老
|
發表於 2016-4-13 23:57:32
|
顯示全部樓層
" S% `; v6 Y# l" S2 X

9 U9 y" c. } ~ J- S) }: ]
- e1 s+ h' P! N/ _! V- $GetEvent = mt_rand(1, 9);- ^! f; |% ~5 s. m; N3 Q
- # j! s9 }" L/ \6 t# e. } I
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
0 k5 w$ E @, `) j) y A" I - . O, i! n3 X9 v. x- h( n* G I
- switch($GetEvent)9 C/ T1 e1 I" F9 L
- {& ^ _" c4 S5 Q
- case 1:
) x. L2 b+ ?! T" X - $eventSize = mt_rand(0, 100);, x4 _# R2 r; T+ f- g: D0 O7 M
- $factor = 0;
3 v- m7 D5 M4 |' ?' `* B - ! j$ C, Q" D. |
- if(10 < $eventSize)
6 B. F& o: ?: j3 j - {4 N4 |) q( z& n8 I; b) V$ e, U# s
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
! a6 v* o+ x. q' s: X- a# i! I - $factor = mt_rand(100, 300);8 \4 W' s# ]: L
- }
$ i' v3 B! W0 j# i+ N' v - elseif(0 < $eventSize && 10 >= $eventSize)
/ x% C- A2 p* m' B" p- b - {
! P4 j, ?, T* S: M4 w - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
" A' t1 ?! |# A) a6 _! @' S& n - $factor = mt_rand(301, 600);8 Q( U$ E3 Y0 K4 }" ^
- }
3 T" m9 p, _1 o5 }4 W7 {9 ~8 Q q - elseif(0 == $eventSize)& X5 E9 O: g% R/ \% n
- {
% U4 J" e ~6 v! B' B. u - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];$ U* J: r) p0 ^% |6 @) s% s
- $factor = mt_rand(601, 3000);
s1 A! b% A: l. T' h - }
" m1 D. E/ {* z/ U/ r
1 b9 q$ @% @) y* W& S- $chanceToFound = mt_rand(1, 6);0 i" G8 t0 k2 L/ q& L
- if($chanceToFound > 3)3 F) [5 P. }& W# {
- {! e$ N1 H. I ^4 g- b
- $resourceId = 901;
$ u9 Y' b8 [: Q: r, g# K - }
7 x# B1 v5 E8 @ - elseif($chanceToFound > 1)( J" a- v3 |- b& F) R4 t4 ^# m
- {3 M$ m# G2 F4 r
- $resourceId = 902;
" |5 ~5 Z6 h. r8 h4 i7 j - $factor = $factor / 2;
+ N5 G) p& T6 |4 r/ @ - }
/ G+ {, ~ s" _ - else/ Y( i2 o& `& i4 z/ c' m# \- ^
- {
% e2 `4 Y: H1 P+ C - $resourceId = 903;2 X* Q$ B8 @5 h
- $factor = $factor / 3;
. f6 z: h \4 c) m2 j% ?/ t, ?* Q4 j - }
6 X# G- K/ }. a. Q! R
0 t4 P) O3 w' k6 `: E2 o' T- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
& K3 d8 i) t2 y% o! o3 @8 X - WHERE `stat_type` = :type AND `universe` = :universe;";5 O, ?# q j8 d" ^
* C3 K: l$ x( @- $topPoints = Database::get()->selectSingle($sql, array(! k/ `) r( t$ Y S' U. Q
- ':type' => 1,. U: X* G- Q0 ~& V2 I4 V
- ':universe' => $this->_fleet['fleet_universe']( A% u8 ~' e6 T
- ), 'total');& C( M5 O: Q+ _ t: i7 |
, C. b- p5 q/ K$ z3 e- if($topPoints > 5000000)
# n2 M2 j6 v" e - {
! o0 {; {, h0 H4 \" y6 {0 R - $maxFactor = 12000;
! v. \! d# j9 T& H/ T; L' n( J! X - }$ U( G- D3 h3 \/ M
- elseif($topPoints > 1000000) K3 l1 d; w* O7 c) X$ n
- {- k& M" \; [ K( n
- $maxFactor = 9000;
& u+ |4 P% i9 I, ] - }
. I) G3 D7 `8 [ - elseif($topPoints > 100000)# B) n- Q h; B9 W! U7 K
- { N4 m# x0 Z6 j! e; A! g3 m
- $maxFactor = 6000;
j5 j, k/ s$ y, ~ z2 z - }
9 n% F3 @% J8 x2 }( B S - else
1 [* a9 \: \/ J+ A7 V( K - {
E3 Z$ ^" W( Y/ T; e& U' A( l# P - $maxFactor = 2400;5 w" `, A) d+ i0 S* x( B
- }
0 |( h4 H' K/ o5 `# g
% {9 N- k6 e. } w4 o- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
; D( G, W. P6 a! n% d! G: k - ( |% J1 Z" t7 h2 @$ w
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
" v# V, T; H$ M d+ p) Z - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
; v( V$ c4 \9 L - break;
. C* t- A$ ?% m k' J4 J - case 2:0 u! W- W0 d2 E3 ~: M$ F
- $eventSize = mt_rand(0, 100);
8 c) {& S: p" O - $Size = 0;9 q, Q# G* }, g& N: h
6 P% W6 Z# T3 P; x: F& l- if(10 < $eventSize) {
+ J1 z/ ?( u R7 H - $Size = mt_rand(300, 500);
) H+ b& a6 V( o' W# l& d - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];, O6 F. g& b7 V4 @! U) S( o
- } elseif(0 < $eventSize && 10 >= $eventSize) {
" ^0 r" r; j) T - $Size = mt_rand(501, 1000);$ q0 |8 h1 D, i) i Q5 z- i0 e
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];: V. X$ F* ^6 P$ k4 Q; T# N
- } elseif(0 == $eventSize) {5 Y7 ]: S% G9 U3 C0 B% _$ U+ d7 W5 p
- $Size = mt_rand(1001, 2000);3 v6 R3 S/ Z8 l
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];% e# G. x( _' I% d9 ]
- }
( p o% c# [8 L2 x. |$ i
/ Z6 b( P' l: D" X, n* |: y- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);* x, g) E+ y3 K# V) `$ \
- break;& @. Z M! d8 e/ Z
- case 3:$ u& a/ B1 c% r7 c3 ^
- $eventSize = mt_rand(0, 100);1 G9 a- i9 n9 A, T3 J! z; i4 B
- $Size = 0;
" o; N1 r0 A: G/ E: u3 ]' h - $Message = "";- ~8 ~# U& O5 Q* w+ E* [1 N
- * E7 ]; E C' q
- if(10 < $eventSize) {
0 R: i" Q z! s6 y6 X: d1 e - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
' c! Z7 s* ]5 t4 k. X+ | - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
: j( y( i) C2 ? - } elseif(0 < $eventSize && 10 >= $eventSize) {7 u% s) {' `6 j) N+ X, }8 _/ S
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);9 ^5 _% g, f: d4 O/ x' r
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];7 s. V3 U& x% v5 Y l* r7 |
- } elseif(0 == $eventSize) {4 W0 Y9 j9 b. A# ~, b; W
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);$ u Q `2 X/ @) d5 J" L
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
+ I4 ^( q# T! @4 ^) C6 i - }
s9 f0 O r# r6 v6 Y - 1 F" P+ |; q4 n: @3 }
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%( I. X1 ]5 ?, x! Y( x O
- WHERE `stat_type` = :type AND `universe` = :universe;";
T3 V }& x; W7 O! ^% N3 i
. X! A9 u' D2 r4 }9 X" U) Z) X4 V, _$ \- $topPoints = Database::get()->selectSingle($sql, array(
# {8 O7 H* i! g6 I9 b# X, z h6 X! ~) O - ':type' => 1,
+ q. n8 C! X3 h; S: S% N' D - ':universe' => $this->_fleet['fleet_universe']
) k! Y# }# U8 [4 A: b* O - ), 'total');
: |) {- q, ~3 f& K; d7 G* \
6 v+ N$ ?( o2 j7 K a! P2 |- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
6 P( T' u. l" \9 }) [; V - * n! l9 L& c, K" D% _5 W4 k
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);' {4 F( E* r4 P1 \3 n5 a
-
# |* x( h V2 T% X r1 f! G/ [, ` - $FoundShipMess = "";
$ {: t* E0 m: {( q8 C$ c - $NewFleetArray = "";
`1 k. w: p4 C& m9 k - + Z& N+ X8 t3 ]1 \
- $Found = array();; O9 k3 d+ }- ~4 p& B7 r
- foreach($reslist['fleet'] as $ID)
( L }% w$ S" F* I - {
! G' ?/ f$ v3 ~+ r0 Z$ T" v3 | - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
2 O3 O' t4 e0 \: t. p! z - continue;
3 V0 \! G( Z7 G5 G - 3 z9 Q1 D- z9 S' U; Q: o
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
3 ]1 C9 C- A$ w/ @ - if($MaxFound <= 0)
l I, M- _1 S9 h' w% H8 Q9 W - continue;
7 B7 k5 s) F' {# ` -
/ F) r" c% a- z: c( {- ? - $Count = mt_rand(0, $MaxFound);; I4 U8 s# n! n9 s; G/ |( \3 \
- if($Count <= 0)
) j. i, u p5 k3 Q" o% v - continue;+ S2 ?8 t" W$ X
-
+ c" y5 G/ F( l( y- t0 U4 n( c - $Found[$ID] = $Count;
+ z$ V2 j% w$ X4 S( x# a0 V - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
7 D0 B. C; J! ]( Y - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);1 Y3 I+ Z/ ]2 ~4 h6 _* B; n
- if($FoundShips <= 0)
; N- J2 R4 t1 b - break;+ Q( m7 @1 d! u7 Y1 y
- }
/ ~# V# I9 o3 x( G0 ? U* M! A$ u -
; }: Q' p% M: q6 f d2 T - if (empty($Found)) {
) }0 N1 M0 t" h" s& R" k; N - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];- W: t6 G2 Q9 {+ {8 R7 r
- }
! T X( `& _8 Q5 B( B5 N+ m/ s - ) U4 y8 O: R P$ M
- foreach($fleetArray as $ID => $Count)
2 W0 l9 ]0 W, `+ ?. q" C; R - {
% q w* N, N( A1 F* u/ s - if(!empty($Found[$ID]))
- M& @0 e- Z& P: M - {
, n! D3 i# G$ K. J$ j - $Count += $Found[$ID];
' A6 ?0 e* E# b+ ?% h9 | - }8 Y$ Q: l# I. P# t/ c9 c$ u
-
* v+ U( V3 D, k - $NewFleetArray .= $ID.",".floatToString($Count).';';# n2 {6 p( W4 ?+ N6 k
- } 8 d* T6 K' ~* i8 S+ q
-
/ Y$ A4 e, I0 C; r - $Message .= $FoundShipMess;" N U$ L: m% {" ^; ^" H
-
. |& w1 E. s9 m! T1 u; }7 ~* P - $this->UpdateFleet('fleet_array', $NewFleetArray);
0 J6 M4 `8 h- Z, d, B0 a- ^2 o) ~ - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));2 q# l1 X- i+ F5 e
- break;
複製程式碼 1 ^; r% n' t V$ l9 t: n* k% }
這才是現在用的
: o3 L8 ^( @: n5 O( }: E上面的都不太對
1 B5 c9 s% X, B( v! d e, F+ C- X& w; p( i1 A
整個遊戲的架構
7 o; f" b7 i: Y. h( [即將進行大修改5 K) {$ i/ Q8 T
資料夾與檔案命名規則- U& p& E' [: a) a
甚至資料表等都會改掉8 I( S4 S+ ] K8 i0 N9 l; d/ W( m+ D
(不影響遊戲運作與介面)* V" J: x- S- f2 m4 t4 Q g
所以網上找到的code0 P* u3 b6 ?( Z1 v
將會跟本服完全不同2 S6 W7 c" v, C5 K$ i9 q, ~
目的是有獨特性以及保密性
, P' F4 S2 p% g" Z: |# j1 X; Z& }' v$ L* E9 T% R8 B; W6 p6 d
我們的版本是客製化版本
! e# m3 u; |0 Q% \跟公開版本不同
8 [( v$ G0 \& ?' Y Z3 |
5 X% x. M* c! h3 I! m& Z0 G6 c% ~' t: K/ k
當然如果能改成跟官服的探險機制一樣是最好不過了 |
|