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TA的每日心情 | 奮斗 8 小時前 |
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簽到天數: 5881 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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- $GetEvent = mt_rand(1, 9);( \% g5 h0 c% d7 e
+ x/ M% h4 v- Z }! Y' g- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
# g1 j$ w: Z1 d5 B
. D, ]3 T7 g. K5 `" H6 @- switch($GetEvent)
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- case 1:) \% J$ [0 N2 J; `( T/ {$ |, W
- $eventSize = mt_rand(0, 100);) ~: b; j7 g& a) F0 r
- $factor = 0;% }. w! X$ z9 P
* v& \5 L$ O& P% Y: |6 c- if(10 < $eventSize)
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- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];+ X$ x5 o0 l+ v5 v5 b5 q t3 \
- $factor = mt_rand(100, 300);
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- elseif(0 < $eventSize && 10 >= $eventSize)
1 M) q5 E a& H - {
( w0 s+ a5 l: E( Y# R' c4 y/ r - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
8 X& Z1 }* O7 f! m% g c5 \ - $factor = mt_rand(301, 600);
) k' P. g) t% s, D) @. ~' J3 e4 C - }
* I6 P, Z" O3 N. o& D0 { - elseif(0 == $eventSize)
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- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];4 B7 {" u {9 A6 d
- $factor = mt_rand(601, 3000);
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; j4 ?+ _ `# ~) E$ g, Q l2 c- $chanceToFound = mt_rand(1, 6);
& A6 t4 j* A! W9 M - if($chanceToFound > 3)% a' E" ^8 R3 A, E+ L4 ~
- {; ?5 T$ m$ J+ K+ s
- $resourceId = 901;
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- elseif($chanceToFound > 1)0 a0 w/ H, E- @0 Z9 m6 J: r3 I$ |
- {2 a+ K/ {5 u% z* H- q
- $resourceId = 902;
' {- M( L2 U3 v Q6 s7 m* J - $factor = $factor / 2;0 E `$ `# k* e1 h
- }
: D/ k+ Z( l* T+ y) a/ d$ V - else. k$ P# D3 z- |8 L# H
- {( d/ ?# X* O! o! z1 |, J5 @+ b/ x
- $resourceId = 903;
9 h, T. x6 K3 @ - $factor = $factor / 3;" f3 W! Z; L" k5 u2 I5 U
- }
4 [. W. W6 x1 U$ B8 p$ W9 B% h ]. F - ! {6 r6 E. w! g2 c
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%8 A6 E/ w1 }. z1 Q! a
- WHERE `stat_type` = :type AND `universe` = :universe;";
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4 v. e- I. t: J( F8 D- $topPoints = Database::get()->selectSingle($sql, array(
. k+ W$ M+ `! P$ s1 c* L2 i - ':type' => 1,1 c7 M* N3 c4 z8 ^: d
- ':universe' => $this->_fleet['fleet_universe']! f6 T6 i& ?2 d% V, }
- ), 'total');9 A1 J2 v2 o3 l' I, |. X3 w
% ^7 t; s/ Z8 g: `- if($topPoints > 5000000)/ O/ G, x* U2 C; ~1 L
- {" q7 r! b: T" i6 O" c
- $maxFactor = 12000;+ |! o$ {/ Q7 x) Q+ H2 a8 L8 K
- }, A) g L) e6 G" ~' H2 G, T
- elseif($topPoints > 1000000)) I3 |8 {" I. s; P& \+ { a
- {5 C8 a8 a5 r7 E" N9 ?" c
- $maxFactor = 9000;
N- [" q$ S5 u8 h( `8 R - }
, P B4 g @- } - elseif($topPoints > 100000)
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- $maxFactor = 6000;# @" t' n3 H" u' u0 Y, j
- }6 s( ^; r* ~. T. e, d5 e! z+ o* v
- else. R- r- ~0 @# A' q# O3 S
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- $maxFactor = 2400; p0 L0 g, q) _7 n3 Z
- }/ `8 S% l* ^2 a9 M& _6 `# [) ^0 l% Z
- 1 t( D% M8 s1 B, j6 m
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
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- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
! N+ N7 F v% X - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
+ k: {+ S! i0 h% ^3 _3 r/ z- H - break;
3 m; D2 k+ e: s' N - case 2:
# c+ l+ r& f. Y+ g4 {2 s* B - $eventSize = mt_rand(0, 100);
( x9 D4 s% `$ K9 r- L, I - $Size = 0;7 D" Z: o4 b; y3 V: X" F
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- if(10 < $eventSize) {
" A+ _- G" G, H n$ z( ^ x& t - $Size = mt_rand(300, 500);
) g: }0 I" X: Q5 B3 w - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
0 m1 v- R1 P! p1 M* F+ Q* f5 I+ s - } elseif(0 < $eventSize && 10 >= $eventSize) {
% J5 e a" f% L" n. Q; i% ]% |" Z - $Size = mt_rand(501, 1000);4 v+ e+ F( u1 k; S8 s3 [' N/ e
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];/ m& }3 R5 ]* \/ @2 R
- } elseif(0 == $eventSize) {2 g! Y4 n, ~0 ]0 a: c4 ]
- $Size = mt_rand(1001, 2000);
8 Y6 I3 t: R, Y, w - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];+ C9 }" L- ]6 n( a' t1 _' C
- }
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( ^6 n( r, p/ I$ }5 i, U ?- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);1 c3 G0 t$ j g0 Y# S& e, l$ r
- break;* @& M Y" F. ?7 r$ H+ B7 p; r: J
- case 3:/ r5 B# e% d6 }8 @. b( O: r! @
- $eventSize = mt_rand(0, 100);7 K/ n) x2 t: h0 t+ \4 a
- $Size = 0;
9 H4 y. s8 y) O( m) v# Y. [5 p B - $Message = "";* ^* x" ?9 a/ j: D2 S3 Q( T
- # k( m# W& g; u
- if(10 < $eventSize) {# j2 E1 I5 I0 P+ x" {
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier); i' @& h0 I* d. Q* {7 k) C
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];+ ~8 }) z3 ]0 C' z
- } elseif(0 < $eventSize && 10 >= $eventSize) {. \- R0 B3 r4 j+ y* n2 g. w
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
0 E7 {; i% J# f5 s, N2 T5 U! m# N+ P, m) _ - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];. `8 |- T a; ^5 r; @9 v2 `8 i7 e
- } elseif(0 == $eventSize) {
7 a' e8 H) r* Q0 @8 K - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
( B0 }, R2 s& O; Z3 G! L: S; {* l - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
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u3 d0 m3 T$ k& @- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%4 M) X- \' {. k2 r1 I; @. j
- WHERE `stat_type` = :type AND `universe` = :universe;";/ R! e" s3 a$ K c1 ~
- - c6 ]/ b; o5 ?' V4 K+ j( M" v/ E
- $topPoints = Database::get()->selectSingle($sql, array(4 L0 \8 F( ~; b
- ':type' => 1,
( f( v0 b* [, d( e( n" |) u8 _ - ':universe' => $this->_fleet['fleet_universe']9 |& V; f; u5 G g6 D
- ), 'total');
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- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;1 l3 o @" N+ F
6 s' B7 `3 ~" N9 a- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
: t. e$ g/ ^1 v3 ` -
/ _- [3 b+ `4 S9 r& v3 H) A+ Y - $FoundShipMess = ""; 1 \2 N2 ?$ p% \
- $NewFleetArray = "";
+ S3 c4 D; z9 i( h" V, X - 9 g( z; c: p; {, f; B9 U4 Q. Z
- $Found = array();
; o9 W) [1 i# F, Z5 o7 G' `# O) `! z - foreach($reslist['fleet'] as $ID)
- `7 L1 ^3 Z3 e; {2 y0 v) _3 O - {
1 y8 B1 }0 \# i* ` - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
' h- N* K, d, m3 v9 B' o$ |+ H - continue;0 O0 b3 T& C+ `( ?0 D3 V1 c+ F6 m
-
8 _9 H* O. o* R* { - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));+ _+ A" N0 e& i& g6 k4 W9 c
- if($MaxFound <= 0) 5 o) C2 O. s' j8 \: o
- continue;' l* {+ E% p+ h! `7 \2 K. G
-
4 O- n3 a T4 @4 a; e; ~ - $Count = mt_rand(0, $MaxFound);$ t4 C9 X$ \6 l% p: @3 `# _
- if($Count <= 0) ( [8 S z: f7 P) `+ U
- continue;; v, K, @7 d+ V2 q6 A. ]
- " {& p0 [. ?# N0 U( ]1 s$ |
- $Found[$ID] = $Count;' ~6 {+ T9 c/ q8 s, U+ x
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);7 R& U. h% r' }$ Z! f
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
. Z; m# C/ O1 Q" R$ r5 o - if($FoundShips <= 0)) y" C+ T+ J6 V
- break;5 J& a7 s" u2 { ?, J) b
- }
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- if (empty($Found)) {
' y+ _+ V! O6 S& K8 J9 r - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing']; ?4 d' y2 o5 \: c) z
- }4 ^2 |& t+ S1 F# ?4 Q6 M
- 7 o. l* A' `$ m4 V5 x( Q. b% X
- foreach($fleetArray as $ID => $Count)0 i* U# W( X( O5 M% r
- {* x6 W/ ?0 p5 Q9 y, X& _) s
- if(!empty($Found[$ID]))2 T0 m. M2 B0 h q
- {: A# Q2 O5 s1 [0 g6 W2 G
- $Count += $Found[$ID];0 i! k' k! [, C6 \0 o! Q. R
- }
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# Y4 N6 v. T1 N, @* H& K3 Z - $NewFleetArray .= $ID.",".floatToString($Count).';';2 N6 q2 i8 ]# U2 ^% x/ s
- }
- z3 X8 l) {0 X- {& l -
5 S0 u @! \) X- Z( { - $Message .= $FoundShipMess;2 t- i1 O n4 \& k: D2 @
-
& w! B f! ?& }% B8 K - $this->UpdateFleet('fleet_array', $NewFleetArray);7 A |+ o( R& ]- Q' g
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));; b% F4 @% x6 [1 b7 l8 K- s
- break;
複製程式碼 " q& N0 A1 X! t' Y6 M
這才是現在用的2 M, ~5 Z: \; T J
上面的都不太對
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整個遊戲的架構
6 {' d7 j! | _: ?! W: a' `; A1 F" ?即將進行大修改 X: w9 k9 [- x; T# C8 X4 h
資料夾與檔案命名規則. @) G3 y5 P" S, e' y: h
甚至資料表等都會改掉
/ X0 y/ L# n1 i5 d+ q(不影響遊戲運作與介面)
& k3 O( G, c9 p7 Z; X1 w& A所以網上找到的code
2 D: S, Q: K- ^將會跟本服完全不同
. i2 i* ^# ~& B, w X/ o) L目的是有獨特性以及保密性
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W9 C! M) F; p1 I2 o+ L我們的版本是客製化版本( c) l# K8 e4 i5 n) _1 e7 n9 w
跟公開版本不同
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當然如果能改成跟官服的探險機制一樣是最好不過了 |
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