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等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14418 / 14418 生命值:5%
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TA的每日心情 | 奮斗 18 小時前 |
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簽到天數: 5797 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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# C9 @. E" |5 X- $GetEvent = mt_rand(1, 9);
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0 O* L" j; Q% M0 I4 ~8 D+ T- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];9 X1 d$ u; C- c$ c
- ( y0 V/ Z6 K# J. j) }5 ^
- switch($GetEvent)
6 f5 _# o: i" r - {
# e4 u6 a4 B( F! R# ^/ V - case 1:
2 f7 i, `( _0 w* J* S8 k) A - $eventSize = mt_rand(0, 100);: j! j8 T7 L2 r* {5 R0 ^
- $factor = 0;
0 V3 Z5 Q# x8 `7 l1 N
3 o0 e M! [/ \7 J) H5 |- if(10 < $eventSize)& {2 t( H5 f; @* j
- {" L; q* ~2 b% K, d. a
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];. \) x# C |% l; o9 I; h7 h x9 O
- $factor = mt_rand(100, 300);
. o8 d) R- K8 z, @ - }
5 `1 ]0 u4 D2 e4 K2 i - elseif(0 < $eventSize && 10 >= $eventSize)7 q! J' {: m- A3 j% U3 c9 j
- {0 y% D: p$ G; [6 y2 t2 a. d
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];# }, u# D5 M& f) X2 ]
- $factor = mt_rand(301, 600);
" a6 g) l; }* [ R& x, @& D6 [* J - }
( c9 L1 d1 k- B" A! }0 L8 A3 z - elseif(0 == $eventSize)
6 K! x, l+ Y, {* t - {
) E& t5 l2 u! z9 O$ X6 ~8 ^ - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
# G$ n+ w- a; d* @$ A. _ - $factor = mt_rand(601, 3000);& B' E; }$ a' `: c
- }
6 i1 C5 V1 _3 ?. \: r/ P% t! y& r# J
. \+ A- F0 F2 Q; Y9 I3 c0 s- $chanceToFound = mt_rand(1, 6);
/ ^; g1 N& y( {3 e( B. t) l - if($chanceToFound > 3)
3 n( {, j8 W1 X3 _3 {5 @. w! M - {( ~: y8 r" N2 s/ I8 [
- $resourceId = 901;
/ ^! l% p! Y7 _) L; v; }0 @ - }: n) r( a& F" h% o4 C
- elseif($chanceToFound > 1)! w; S2 d4 l3 U5 p
- {
5 o+ G# S" l. ~# u2 `$ D' o$ N - $resourceId = 902;) u9 b7 i8 A6 f) ^# K
- $factor = $factor / 2;
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- else
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- $resourceId = 903;4 I4 p7 r9 A. d0 X
- $factor = $factor / 3;7 l( `2 |5 h# y$ ^
- }8 t1 ~7 L { F
- * o; Q' F' D( a* B! v5 M
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
& g- }+ F/ T8 ~; p7 f" G* I8 H - WHERE `stat_type` = :type AND `universe` = :universe;";
( ?7 a3 j$ `) h K, ~; ?& p - # }8 }/ b6 }, Q* N
- $topPoints = Database::get()->selectSingle($sql, array(
3 ^0 C, k" Y9 p9 \8 B - ':type' => 1," A% \6 P1 D. o- I
- ':universe' => $this->_fleet['fleet_universe']
5 D- f' C$ l- U, L6 w ~; B' f5 I - ), 'total');& ?- y W7 o) f2 p' _/ H/ i
- " P9 I# [2 Z6 f! C
- if($topPoints > 5000000)1 ]7 P, \5 Y; d8 v3 s
- {/ {0 M5 x' e1 U* }& d/ `9 w( K5 v
- $maxFactor = 12000;- I: a2 E% a6 L5 D
- }
0 f W1 m4 X! T# _ - elseif($topPoints > 1000000)
( C3 O4 N6 i5 b# G- l - {
2 b! O& I+ `! q0 E9 k - $maxFactor = 9000;1 s. E- m# ]/ l* D* q9 h
- }
1 ?% J" `; E4 S) X9 P1 d! d - elseif($topPoints > 100000)6 |7 Z6 z' X- B+ B0 Z
- {% R" }' O+ X. e
- $maxFactor = 6000;
0 C! c) p+ h! l - }
7 F s+ d8 u& x3 X( O: M - else6 S2 G/ N; k4 `% f" c# W2 u
- {" C) p" v9 w$ Y+ Q1 n
- $maxFactor = 2400;
* v5 F5 @9 e1 ]( ^5 c, _ - }0 c- W5 A3 \& Z8 b! ?. I. J
' U! o/ u% l. B. P& y6 @# I- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
/ g1 g, h0 C$ ?8 ]/ I8 n8 o) w+ y - / s! V+ j* q" b, P4 L
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];- f- o: C/ v( h" _" }+ o, _
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);, q7 [8 c9 O c1 S* D; A
- break;' h0 z1 U( B! z% F: {
- case 2:, K& `1 n; X g# x- |, X) Z& K4 p) M
- $eventSize = mt_rand(0, 100);
/ T" D- P) P/ \8 I - $Size = 0;
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]' k; I$ T7 t# `% W3 w* Y) R- if(10 < $eventSize) {
3 v {4 z* c+ ^; @6 t/ \ - $Size = mt_rand(300, 500);
( @3 e+ j9 `8 J, y4 ?1 l2 k% K - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];) `8 g: s: r8 B; Z C. B
- } elseif(0 < $eventSize && 10 >= $eventSize) {
. T$ y8 b' `+ |! D - $Size = mt_rand(501, 1000);
% R& ?( U& L( d ~2 U$ w - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
* y: ~5 w) J+ m {7 Y - } elseif(0 == $eventSize) {
! m- J, m" X- C5 [3 C2 c* ] - $Size = mt_rand(1001, 2000);
! h% ] @$ m% ?( C4 j% j5 A1 v - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
1 t7 g7 H3 D! \# e- L( l5 U - }7 e/ a5 {9 K5 e2 @2 a, v( ?! B
- & @. ~! ?6 |3 v, v1 Q
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);" C% h# r+ u' A6 m
- break;
q6 ^* u( d: o5 ?2 [" Z" ~2 k - case 3:
9 q1 G J, y# t% I! Z+ Z - $eventSize = mt_rand(0, 100);
! }/ J6 P& s1 N! y& c1 P' t! c - $Size = 0;4 g) b+ |, \# ^' x7 U# L' V
- $Message = "";
" u5 S# D7 Y5 ?9 d" \/ U4 v -
* x- _ ?/ D, u4 m* c - if(10 < $eventSize) {
( {. R, Q, O- A2 O: p; _ - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
M, c" C9 u4 L* N - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
, D% C4 z' e+ Y* j) `1 _ - } elseif(0 < $eventSize && 10 >= $eventSize) {- B4 r7 l& I$ U2 H0 f
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier); O9 e. U" k9 L& S& f6 l7 [
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
/ n- E& T6 _- ?) j$ U9 U6 {) R% b - } elseif(0 == $eventSize) {
; d5 P* l L8 F& ?' S - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);) Q2 V% y. G6 J b1 _: I z$ a
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];0 K4 B9 G8 Z( a' V! b# u* n; a) r& u
- }1 u5 E8 y( B+ [! l- S$ m2 |7 n
- ! q& O" U, e( h! S7 v6 k/ f
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
0 |5 X2 B U: f: [ - WHERE `stat_type` = :type AND `universe` = :universe;";$ q9 J8 M* }) H* N/ y- Y
- / r$ ]6 c4 A5 b2 l
- $topPoints = Database::get()->selectSingle($sql, array(& B5 K' o: T3 W0 E( J
- ':type' => 1,
% j4 O% e9 ]# |# T; j - ':universe' => $this->_fleet['fleet_universe']! @5 b' d3 O. s* Y/ [
- ), 'total');
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- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;& L" X& G" F8 c" G7 I3 ~2 q
! _' i; z: i6 |3 r- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);- F* b0 a2 |/ `1 r
- 7 p! j! C' r: ^6 P3 M3 Y1 w
- $FoundShipMess = "";
* ~: H9 X* w: q7 w' M8 s9 Z# [ - $NewFleetArray = "";
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- $Found = array();' u% ?: x E. |5 `5 T
- foreach($reslist['fleet'] as $ID)
' A* F# B) B5 H5 v - {
0 s3 H' T- x; o8 |% X/ ~, @ - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
- ?2 i- m9 g/ h+ `; k0 Y; ^5 w - continue;) v% p7 | {7 _* q- o2 \0 K9 {
- , n4 c; v3 y7 C0 v; P( h, c8 W0 E
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));+ g* m( _4 h$ c
- if($MaxFound <= 0)
9 C% `% s1 P% Y0 [& V# m1 W - continue;' t. T& ]+ z$ F1 @, l8 w0 C
-
7 z' H0 ~' G- j+ n2 d- z, y7 } - $Count = mt_rand(0, $MaxFound);
, q' L0 a! m+ M* d/ ]1 W. ] b - if($Count <= 0) 2 W7 w3 a; y8 E- Y# M3 R
- continue;9 N( L. y3 C+ T3 Q Q: Z
- + } s* I* d5 y9 u3 i
- $Found[$ID] = $Count;
5 U% E$ ]6 P7 { - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);2 \& [3 L/ t( \8 |
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
9 Y3 u2 e4 n5 `% b6 F5 u8 N - if($FoundShips <= 0)" d; @ j6 Z% I! G% H$ I
- break;
+ k. [ x$ n( G" e, a/ c - }
! }; i4 F. ~# w, d- x2 ?! a: e2 x -
0 `& p/ {1 ?! s8 j" A' q z - if (empty($Found)) {1 z. p* R/ V( M' ^' @1 ~
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];: ?! Y' H) s) S4 w$ ~/ D! s
- }
4 P5 \+ O( ^. y* Q: [; w) o - 8 d% q$ G) d' U( p$ g2 W
- foreach($fleetArray as $ID => $Count)7 P8 v0 u( j2 w* D( B) q
- {4 O! ~) n- n: B v) t3 ^* o, \
- if(!empty($Found[$ID]))& l9 h1 {2 b K; k3 |/ n3 c
- {% Q$ D/ ~9 S& s X% F9 Z% d
- $Count += $Found[$ID];6 \- V9 X7 y& [
- }
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- $NewFleetArray .= $ID.",".floatToString($Count).';';: X" m3 Z: D" \ i: W, D6 a) B
- }
3 i% m& L: z* U+ H -
9 b9 ^* P: D( F p7 y( p - $Message .= $FoundShipMess;
# g. E8 S! T3 J" j" B; K -
7 T9 I- W% f$ X7 G& W1 ^ - $this->UpdateFleet('fleet_array', $NewFleetArray);
& C* u$ E- k2 i9 c# K) m' ? - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));5 O! y5 m' h! T6 Y
- break;
複製程式碼
! H9 _1 O3 i* y2 K% T, e) y( C這才是現在用的+ Y! @6 M! J2 g6 q+ J
上面的都不太對3 J W3 A1 `/ |& e
' ]( s! W! B" S, t4 b6 E- V& E整個遊戲的架構4 N/ H+ Y# i4 w' p7 l* P% C* U
即將進行大修改5 B: E' U" `4 q+ U* U
資料夾與檔案命名規則, n i: n7 z, H5 b( b) k
甚至資料表等都會改掉
' u& o4 ~1 [% \1 `(不影響遊戲運作與介面)
: D/ r) C$ l! ?) k所以網上找到的code
& ]* F j% M3 l+ E4 [, F將會跟本服完全不同% W+ ^" [/ _6 }& E' x
目的是有獨特性以及保密性
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) z2 j: e2 j# v' M, K我們的版本是客製化版本5 F0 g; d- P7 f: b0 r8 Z
跟公開版本不同: U5 S9 A, r+ f9 ]/ c5 R8 L
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7 v, w/ n7 ?4 z6 B7 t! N當然如果能改成跟官服的探險機制一樣是最好不過了 |
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