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TA的每日心情 | 奮斗 8 小時前 |
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簽到天數: 5767 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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- $GetEvent = mt_rand(1, 9);
; A, r9 ~0 G/ G* z; |& y! {# J - . t5 L! r) k- [8 g A9 r2 @
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];( W* `' {3 v( ^6 v: v
7 Y& d4 f2 U9 T4 Q* |- switch($GetEvent)7 T8 v# s( k }
- {3 \3 e( }8 L7 Y, U
- case 1:
& e4 j9 P$ A, K' A0 @" O - $eventSize = mt_rand(0, 100);
" K& p: d# Y1 M4 P: \; O7 }# v! G - $factor = 0;
) H5 m9 N/ [$ E2 c
; \4 P0 n1 n" m: O3 l: o- if(10 < $eventSize)
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- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];: E$ o' z( u4 t# q$ z
- $factor = mt_rand(100, 300);4 e& f+ F# L. G1 u- ~' r
- }2 f: U) T5 R" [1 l$ S% g, R4 D
- elseif(0 < $eventSize && 10 >= $eventSize)) n0 @+ r* R6 Z2 ^' i
- {
7 P8 s1 B( e3 s6 C) t; z' c - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
* F' Y! j/ c) w6 v* C" G - $factor = mt_rand(301, 600);3 q7 C: t) i$ O: d- W" b9 n# o
- }2 ?7 c* O$ v" g/ a+ v! |
- elseif(0 == $eventSize)( l! |, q! ~/ m/ w: c; W" U
- {0 j% i% s! E; A8 T$ L4 Q
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
. m1 P4 G+ m/ p0 Y0 k1 \/ Q - $factor = mt_rand(601, 3000);0 ?, u K9 {0 S8 H3 l' v
- }7 a7 k, O! [% g( E7 h9 j( z/ s$ N& c2 K
! p6 }3 f' S' B, m4 b- $chanceToFound = mt_rand(1, 6);0 D8 E0 ?! g2 q1 G7 k- m$ x
- if($chanceToFound > 3); w- Z! A' ~$ L5 ~2 a5 k* T; Y
- {* p# r6 y" Y6 x/ [" I% f/ l4 H, D
- $resourceId = 901;
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4 X; J, \1 |8 g8 f - elseif($chanceToFound > 1)
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- $resourceId = 902;% [' V) j2 x) o
- $factor = $factor / 2;; I- T7 t4 a5 X+ {) u
- }
5 M/ ~* y' _9 @' h - else- b% g4 |( I) X* O6 U
- {
, }- R+ X* p8 q9 f2 S! C, G - $resourceId = 903;
7 m7 }& t0 G L. ? - $factor = $factor / 3;( M n, P' j. _1 O7 p! K
- }0 S+ Y% u2 Q) M8 O; c s/ R
$ Q1 o! [! f4 ]- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%. b' k, t+ ^( J/ w1 C
- WHERE `stat_type` = :type AND `universe` = :universe;";
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1 @6 p1 w4 [' h; R: q- $topPoints = Database::get()->selectSingle($sql, array(, K4 p" {2 q. P/ L u7 w
- ':type' => 1,
9 L- P& t3 O& K- I- B9 ^! n; V - ':universe' => $this->_fleet['fleet_universe']) g0 L a- N [ `" e
- ), 'total');
- }5 ~9 C/ {% c% j1 g7 L1 i - 8 Z# p6 M) `! X7 ]% e" q
- if($topPoints > 5000000)( o$ X* X; r3 n1 j% [2 q: x
- {7 Y. r# J& _) ^; ]1 K$ l" Z; j0 ?$ h
- $maxFactor = 12000;
# o: a2 s8 q- G! M5 ?! y( X* y6 P; Q - }
3 B, Y% d) L' a) C, r( g - elseif($topPoints > 1000000): X# \5 s5 f+ M6 ]
- {0 e" U( C) k7 N4 O
- $maxFactor = 9000;
# A9 J7 g3 |5 w/ \/ l. g - }
) L2 @; f/ G# e; F& @ ~ - elseif($topPoints > 100000)& K# ^8 ?5 V2 r5 W4 u8 n, Z
- {; h v9 K7 f$ t% h
- $maxFactor = 6000;
* z( Y$ _/ x9 @# r* B, G( q& P2 C - }( c @# h5 {( f2 W1 z, Q: F
- else8 l# |2 G$ z" C; J6 y3 \% J
- {: H, P$ p( h# ^) L- j* [
- $maxFactor = 2400;8 J A. K; U" a& R" c
- }
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* W; a4 {9 v+ S* D: f% d+ _- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);8 }2 ~2 u4 u& ^8 O5 b, D5 h+ A
2 x) p) W$ G2 E9 H1 L' T! B- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
, H& f+ k! O) E- u - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
: D$ }0 |# D! t; ^$ E1 z - break;6 _; a: r# w$ ]# o1 i
- case 2:6 V5 f2 o/ J) F5 Y; b* a
- $eventSize = mt_rand(0, 100);
! q4 Y6 P0 w9 d. i. ?5 w% _ - $Size = 0;3 R6 T) c7 U4 j; j8 \
- # M( a9 ^& K4 T. i2 C
- if(10 < $eventSize) {, R+ f& J) G7 q
- $Size = mt_rand(300, 500);
: n- f9 |5 W* R4 J7 q9 _ - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)]; R& K+ g- \: Z
- } elseif(0 < $eventSize && 10 >= $eventSize) {8 g! Y3 s3 s+ \* Y9 t6 |
- $Size = mt_rand(501, 1000);
* w- A* D# Z* f4 N8 |/ i; u# |( O& J - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];& r- H' `7 K+ {
- } elseif(0 == $eventSize) {
4 }5 l- ^8 U( Z: H* m - $Size = mt_rand(1001, 2000);
( A3 u7 S+ n% v9 c1 F) Q$ \ - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];) ^ A6 [# I- h" a [) A* l e3 B
- }
+ L* J; P0 d3 }/ h2 ? f' o
" B7 ?6 J3 e2 ~) m% I& P- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);8 m* j- v6 B" i" A
- break;
; e8 W7 T7 ~# ]) J0 w2 l - case 3:
! X ^" L' r0 c7 |5 A! e - $eventSize = mt_rand(0, 100);+ z& y1 m/ T# C$ w; d% m U5 s
- $Size = 0;
# u& s# e/ W0 g* e - $Message = "";
9 Y/ @% u% d3 ?- o -
+ A) V1 O2 v( \( t9 j; p - if(10 < $eventSize) {; R8 x. c$ @; f, {4 M
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
) M1 _) Q' m! x+ P! j& H1 c' L j; g - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
$ M" B/ h6 w5 k& { - } elseif(0 < $eventSize && 10 >= $eventSize) {
( ]) s |% Q0 b/ W& z1 t# F; N - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);8 X: {! l! d8 s6 n& `
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
3 P0 c$ D* G3 o5 g$ S% F - } elseif(0 == $eventSize) {# S0 r" O+ i1 z6 R* s
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);! Y9 H* ^/ b2 y7 e5 _- l/ V) X: i
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
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- ! F& V' H C+ Y- h4 F
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
/ u, a$ v* [# _6 s# I - WHERE `stat_type` = :type AND `universe` = :universe;";
h: M( U" v4 m/ z' V4 ?7 l - / D* W1 e+ I, t8 }7 u0 Q, S
- $topPoints = Database::get()->selectSingle($sql, array(
) F: R* \: E: }* c/ p3 t1 e - ':type' => 1,9 Q' t4 B) [6 @3 ?% r. d
- ':universe' => $this->_fleet['fleet_universe']0 i. @4 v1 A, a& _' n/ h
- ), 'total');
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; w3 g$ N7 N. O+ W5 { J4 n4 q0 ]; M& x- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;5 l2 e/ N2 ^9 z3 d2 r
' G+ b/ F9 i: Y* b% V- `$ Z* o- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
( H/ P' I' ^6 F% `/ `" Y7 k -
D L9 Y- K' ?6 k: N$ o - $FoundShipMess = ""; , y7 ~" t$ S: P
- $NewFleetArray = "";; n4 H* C2 i& J5 D: u" {7 V& s
- 1 w* O* M& |6 u* h# A$ i4 T
- $Found = array();: ]; k; v9 ?1 T! m0 D
- foreach($reslist['fleet'] as $ID) " _. r' u9 W9 D
- {% v0 c9 x. |. N/ R' M: d7 M
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
0 p3 G5 ~/ G) X7 s' D5 B4 \0 m - continue;
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- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
% i% t6 r f) j2 Z - if($MaxFound <= 0)
' v6 U- j/ `1 y4 p - continue;
( M& s% Q; s4 m' {* c -
3 H+ E3 I( F1 @* d# | - $Count = mt_rand(0, $MaxFound);. l, D$ T, J7 l& C [+ K, {/ [" a
- if($Count <= 0) / g# @3 v+ u. k0 x
- continue;- a5 b) \, K& C8 Z8 u6 \4 o+ [% C8 t
- * e8 P( d! d6 k: U4 f
- $Found[$ID] = $Count;0 n/ j9 L& T7 f% u5 N2 i
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);7 l$ t" F( \/ C- u! @# t. f9 m
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);6 Z) q% p* {8 H8 d' |) i& t
- if($FoundShips <= 0)
. c9 r0 u- M& x w3 b! G3 s, g# q - break;
- T$ ], w9 t5 p3 E5 Z - }
7 d6 N8 t* S# u -
L' o, T4 @! o( {+ a% s - if (empty($Found)) {
# f }* K% |9 g7 p) \ - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
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- ! X- g' d$ ?7 [5 d- i
- foreach($fleetArray as $ID => $Count)
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- if(!empty($Found[$ID]))( y$ E' @+ \1 d4 A
- {# O4 U: v/ e9 n) {9 [
- $Count += $Found[$ID];5 u* e3 P4 _) r: r
- }0 f" f. ^1 r$ r7 g9 J7 G! R+ }
- 1 o# m* y" M- S! B6 |. g
- $NewFleetArray .= $ID.",".floatToString($Count).';';# @5 E( s, x; ^. S( Q7 w' ^; X# S8 Y
- }
+ X$ F$ f i- Z: J5 C. r, A" ~ -
. ~( G' S' L4 q. c7 i7 o: N# S8 \) d - $Message .= $FoundShipMess;
/ r4 O8 q0 o5 E- U0 D& u- j& T - ! |( [3 `* @8 B+ o! C( h8 h' m
- $this->UpdateFleet('fleet_array', $NewFleetArray);* K8 b* q) u- C5 D* r A
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));1 w, ]- V" e% E, [
- break;
複製程式碼
) ~' @6 P7 s9 @4 }. h( r這才是現在用的
8 @+ R+ {& W, r: Z0 f上面的都不太對 Z ^# D" V% h/ X/ x6 v0 |
, e+ b' D( c( U: B整個遊戲的架構
9 W4 s) s0 `9 z1 Q! M# B即將進行大修改
. Z& t& N1 O* y( W5 B4 y資料夾與檔案命名規則
$ \' T% v$ z/ h: Z3 M甚至資料表等都會改掉
3 J( |0 ^0 H7 k6 m, R% M(不影響遊戲運作與介面)
8 d+ H( \; f, D$ p5 V) N. B2 n1 u所以網上找到的code* W+ I: _! J {/ b
將會跟本服完全不同
! D! P3 J; [ g5 _3 \. H目的是有獨特性以及保密性
6 H+ v1 W9 `' b2 b1 c+ |( p6 B. i/ x& d; V [
我們的版本是客製化版本% p( _7 i% M7 I: q; [, X4 M7 G
跟公開版本不同* P* Y/ `% [7 [6 K/ K
6 T" B4 X% M- n5 s* ^7 _
5 F' r$ {' g" f* |' S7 o* y當然如果能改成跟官服的探險機制一樣是最好不過了 |
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