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簽到天數: 5666 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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) ?6 n$ e6 y# [$ x- $GetEvent = mt_rand(1, 9);/ O0 I0 U8 f) i1 E
+ m+ E; y9 K% j8 `$ Z- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];; O2 X% X: ~% f: f& {7 f2 U3 Y
- # ~/ h) ?& e% o% E- B4 b
- switch($GetEvent)
; i0 i' R6 B/ a( g - {+ l7 Z' y8 W3 L- i [
- case 1:& p9 O6 h6 ]0 q$ f# ?, H
- $eventSize = mt_rand(0, 100);
# ?, `$ v2 K2 i7 c- H8 X# \ - $factor = 0;+ h% C9 B b% e4 q6 I" ^8 e: k8 r
- 6 L, c$ d9 l! ~5 h/ i4 T
- if(10 < $eventSize)' r. z3 F6 X# W
- {
& B% [+ c3 J; z# z' q! d - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
3 g8 a9 e+ [9 R4 a1 }7 z - $factor = mt_rand(100, 300);6 ]. Z1 E9 A( ?/ Y# i
- }
- {. C- x. |# c) ~/ z7 l2 b# S - elseif(0 < $eventSize && 10 >= $eventSize)
6 G5 w: F0 ~( U2 D0 V - {+ T" H0 b* o3 ~, G. c9 B! m
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
& J) |8 O ^4 f% _2 H( y - $factor = mt_rand(301, 600);
* j6 B8 h. m8 a0 M/ Z( o: o1 S* Z$ h( h1 T - }" h; ?7 O: {- Y Q4 H# n, O" w9 [
- elseif(0 == $eventSize)
! q- X0 S0 X m* R" f# ?7 } - {: J* }2 b& ~+ b% O' E) t! A1 T% K
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];* ^( L: f6 G/ D o. a4 B! S
- $factor = mt_rand(601, 3000); w4 w: h! l7 Y
- }" I' [ `! Q9 k( Y
: q# A7 |/ v+ A9 q4 [- $chanceToFound = mt_rand(1, 6);7 L- y, f( J, n& @2 R) D
- if($chanceToFound > 3)9 T1 N* X5 S; t9 Q/ K2 U& `9 z
- {
6 \! s* }6 _) o' E# A( V - $resourceId = 901;
& i! O4 k# r8 V( b- K. Z' [ - }$ h9 }( x' K( U
- elseif($chanceToFound > 1)
2 w9 k0 {8 Q% W5 [3 i1 Y0 n; k3 m - {+ d* g& x% I5 o% I! T1 J1 V4 t
- $resourceId = 902;
) c& M- J- |' A; m# A - $factor = $factor / 2;! J' S" Z% E7 I; g/ b' D: ?6 R
- }1 N" n, S3 y* N! x/ l' c4 j
- else
* l" i8 J& N* I) [( C; y* h+ ` - {
: m5 V) x0 u& g0 v. O* Z! r R! L$ a4 _ - $resourceId = 903;8 ?2 T+ ?& X2 [! C8 L* C) I. x6 m. `
- $factor = $factor / 3;( M2 C: Y, c! W, d
- }
* C3 v9 k$ \; k+ h/ q - + u5 D% K! Z& R: u8 W3 X
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
9 I- D9 j0 d6 s" p - WHERE `stat_type` = :type AND `universe` = :universe;";2 s( G4 _. |- f& G9 d0 ~0 ]
& j3 s; z: n) d9 D- E- X6 q/ g- $topPoints = Database::get()->selectSingle($sql, array(
8 e: s% t) I6 V; U0 @ - ':type' => 1,, `6 m$ E- ]* W6 g# T: Y
- ':universe' => $this->_fleet['fleet_universe']
* U/ L% }% P% W! U) g - ), 'total');! c( _6 E; E5 o& ?; Z# _9 y
7 a) z4 d/ ]7 P g: |4 Y, A: E- if($topPoints > 5000000)
9 v- s1 M/ X7 J' y - {4 J2 \0 _# { v3 _3 t5 [ C
- $maxFactor = 12000;- A, d! Z2 S) b
- }0 K# t+ y4 k# E S& p' `7 k
- elseif($topPoints > 1000000)+ ~0 J a `7 f( M! u0 d; G
- {* [, p( d, W7 y; z; N
- $maxFactor = 9000;: Z' W6 }; a+ m1 S
- }+ [, o2 L+ D0 \+ p+ o; W5 p
- elseif($topPoints > 100000)
& Z; @/ c& k; c) c3 a9 A - {
" T. P: `2 ?; s9 K& Q - $maxFactor = 6000;" r1 R1 |6 z5 U& f3 X
- }/ l+ y$ Y$ u' m' |% O
- else/ z! V7 X6 y8 S6 v3 B' r. R+ [
- {# t% A- V. d3 c* u, D3 I; x
- $maxFactor = 2400;) T1 Z# o* \" J G0 {) `
- }
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- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);( `3 Q7 t# n' G3 g1 D' @6 w/ h
- # @) ]6 r( J# Z3 G' Q, _
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
0 Q6 w0 \1 K# h - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
' W, x2 |+ m* R; B& y8 R - break;
' x$ \& m5 Q7 k! E - case 2:8 f* q$ k0 \- ^+ s3 J- v4 V
- $eventSize = mt_rand(0, 100);
& q2 a* t9 R# K" y U' l - $Size = 0;* Z' W+ c5 q/ I5 G. E( T0 o
- : l7 U5 N$ B! }+ a8 Q! f
- if(10 < $eventSize) {4 Q* ^) c: {. a# g5 |
- $Size = mt_rand(300, 500);
3 n4 b6 M; L7 f7 Q7 C - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];5 B* \, g' g S
- } elseif(0 < $eventSize && 10 >= $eventSize) {
/ J- H4 P2 L [" z" x. u - $Size = mt_rand(501, 1000);% U- r- A# ~" |5 O" a! ]. l. R
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
# m# v& J% ^/ y7 E6 a - } elseif(0 == $eventSize) {. l4 s; R& U7 C3 B+ U
- $Size = mt_rand(1001, 2000);
9 A0 O* W$ m; J' p; O2 Y - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];7 p: r# `% C2 J7 j! T
- }
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- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);$ g* e- I1 L1 @* j: g% i, y
- break;
8 T5 Y. d: X* g8 b - case 3:( U* ^5 c$ ?2 ]: m$ \" D' b
- $eventSize = mt_rand(0, 100);
" w$ ^% r ?3 w: g. V - $Size = 0;
9 c4 S6 s9 L" w9 w% U% P - $Message = "";
7 P8 X$ [/ h- D- q -
$ Y4 U8 _# n/ k/ d: A - if(10 < $eventSize) {
* ^+ P9 [+ F8 {& X3 `* t - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
5 |1 @6 [' S0 f9 I0 b; I! Y- E/ d2 h( t* g - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
! }1 P; x7 j5 j' h - } elseif(0 < $eventSize && 10 >= $eventSize) {/ ~& a: D: ?6 \+ Y
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
. p* I" o4 @2 c) ?3 N; l9 x5 t4 v - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
/ p. C0 O4 q; t. A0 h - } elseif(0 == $eventSize) {
- p8 Z/ a2 ?9 T8 q5 P6 R- X: U - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
0 x; l7 R4 w y5 T) P, @: @ - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];- f" b- b8 h% l: K
- }+ L5 I4 L2 a: _* ^5 M6 K8 \
- 2 I- x, z7 Y" L7 b
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%# y* c2 L' b& I
- WHERE `stat_type` = :type AND `universe` = :universe;";
* E% N' Y, Y+ F) m9 Y' f - " j. |4 m8 q. \5 b2 e
- $topPoints = Database::get()->selectSingle($sql, array(0 {! s L \- v% Q! H
- ':type' => 1, X0 E# m9 Y/ O# a6 f
- ':universe' => $this->_fleet['fleet_universe']
( u2 G6 M# \) R L6 C - ), 'total'); [- ~1 z& }+ q: A7 s( v3 @
- % ?( q" @! \% x f; k
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;4 x" U) @: H i- p
- - U- T, c& i ]* j9 ]
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);% [$ s( E* A: L8 k8 ?3 V0 U
- 0 P, d w* d2 Q' J4 e. I$ H3 b
- $FoundShipMess = ""; ; G. d" ~" a7 _1 v1 q
- $NewFleetArray = "";
! u2 T, @9 l4 F( p, e+ ` - 9 d1 B: m& w& P4 T& N0 R3 ]
- $Found = array();
# L% n/ N8 l( Y - foreach($reslist['fleet'] as $ID)
6 ]9 v# s3 i a. o& a" ^; q6 c+ ~ - {
) S1 |$ c8 s! I0 T+ d: p- q0 O - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
% y4 {/ t' R0 L& w6 x# f, Z5 q - continue;9 N+ B/ N0 ^& \/ Y! [
-
6 {$ Q# A6 O3 f; x, @: ` - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));1 N) v/ A2 y" k! b8 ^! a2 `( ?
- if($MaxFound <= 0)
! s2 ^9 ~0 C+ _* ? - continue;
3 i$ e5 n' ~3 W) [) F& L7 E -
0 M+ L+ u- M9 h5 X) | - $Count = mt_rand(0, $MaxFound);) _! v7 h& ^, K7 u9 m$ S) @) K
- if($Count <= 0)
. r, O( F) U* ]1 W" s. ` - continue;
! s* B, @: |9 v& U - & a) t# s: e$ ], S' z6 E& \
- $Found[$ID] = $Count;/ ^6 f( H; R% L7 D6 V x5 l8 [
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);' v7 A+ ^+ t6 d" n
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);# w+ Z! X' T, L y
- if($FoundShips <= 0)
3 v7 X8 b" N/ w+ i& a - break;
+ j' q; [# o$ k3 f/ L" T - }8 R1 m6 x5 i/ k# A
- 0 n5 ]9 W6 ` {1 x! n# b7 |1 H( `
- if (empty($Found)) {& Q* Z# ~& a# z# ]& r2 `9 c
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];, @0 ^0 z9 _, C
- }" y8 O: B2 C5 O
, L9 j: o9 {9 ]- foreach($fleetArray as $ID => $Count)8 S, t& P: n# _* |
- {
) m: y7 E7 d) L( C/ s - if(!empty($Found[$ID]))
- f I4 f4 g K! }6 d: P/ k - {. ?3 Z/ E, R9 j7 R5 n* \/ N- Y* V
- $Count += $Found[$ID];$ j3 p% B! C1 I4 {5 Z
- }, r \- K( }! ?. `/ k
-
2 L" \4 Q& \' b$ Z! A3 Y - $NewFleetArray .= $ID.",".floatToString($Count).';';" P4 B9 X# f* G* `9 R/ Y
- } , d6 L4 v5 ] s& S7 m& K: Z
-
6 d9 I7 y$ w ` Z+ v0 ^ - $Message .= $FoundShipMess;$ O7 M' Q W5 z, Y$ _
-
1 a2 x2 g8 `1 i, F' Y - $this->UpdateFleet('fleet_array', $NewFleetArray);$ M% f2 U! |7 j5 T k r* V5 q
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
1 Q$ }( v; [, Y' A7 u$ z0 ? - break;
複製程式碼 2 [ J: e$ ~) {) _0 b4 U
這才是現在用的$ u5 y5 N8 g$ s. [ j
上面的都不太對7 A) U! }% e! q9 v
, t U( Y" a. a6 L5 E5 s* \% e整個遊戲的架構
/ J) p' ]* ~, k5 z即將進行大修改
; f9 r5 M3 T$ s資料夾與檔案命名規則
2 \- W4 ^4 F, p甚至資料表等都會改掉
+ }; m4 ] O: O6 E% R2 G, o(不影響遊戲運作與介面)
Q: p N/ x O0 C, n( M% i所以網上找到的code5 W' l5 ~6 J1 d8 k
將會跟本服完全不同. R' c2 |3 w9 M4 E& j
目的是有獨特性以及保密性
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4 O. z @9 J6 h$ X我們的版本是客製化版本% H; r" `& ]9 o' S$ w! V
跟公開版本不同5 a' w' ~: K5 d
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! U9 C* |3 O% }% G4 q# t8 _當然如果能改成跟官服的探險機制一樣是最好不過了 |
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