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簽到天數: 5461 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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N% @# S' c3 ?& E9 w) m8 Y- $GetEvent = mt_rand(1, 9);3 P& g0 }3 g6 T: T
7 S7 M7 ^# Q$ e; m3 a% q! k2 b" k- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];- ^: t ~! `7 J r3 q
- 2 N4 d7 a o/ W2 [4 b
- switch($GetEvent)
# I' `: e6 q1 z - {
8 e' F; j& h0 s% q1 v - case 1:
( E- J) g: I/ i' B* i - $eventSize = mt_rand(0, 100);
# l* R- p' F; n/ g - $factor = 0;5 C2 |2 k6 b5 C. _7 n; u
- 0 y3 `" ?& m: \1 W* Y
- if(10 < $eventSize)
8 Y5 U/ @7 O) n) K# z - {- M% x0 |' f6 u: J" O( O1 C
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
4 g! I" [: n7 t/ ^+ r3 Q) B/ ` - $factor = mt_rand(100, 300);
$ b \7 a6 c* @& J2 z" ? W% Z - }
% v. f# l& u, t3 L8 h* ^ - elseif(0 < $eventSize && 10 >= $eventSize)/ K. A# l s) N1 C0 L- V: F2 V
- {: v' D6 T/ a( k
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)]; X, W* }5 G: m- o8 |2 ]
- $factor = mt_rand(301, 600);
+ S6 y b6 k$ n" k# W2 n - }
0 P& ]" I: s+ ~3 `. F; { - elseif(0 == $eventSize)
/ w" ?+ \# z2 T1 x$ T% n f( A - {
4 W2 |) I1 q! V) }2 ], @9 L, B - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
' F0 x: N/ \ f! k" y+ F - $factor = mt_rand(601, 3000);2 l ] P8 s2 ?5 {# V4 i
- }
! D3 A/ e6 o4 d5 |! \) L
; i; X8 G2 ?$ O, w& N. E- $chanceToFound = mt_rand(1, 6);3 W$ I3 |! T/ W) {
- if($chanceToFound > 3)1 U9 l9 N/ I) x
- {
" Y& B0 s. C- H, v3 B+ t! { - $resourceId = 901; A! p0 @8 F' {& S% t/ W
- }
$ e% U# Z. z: K$ [( C: Z: J - elseif($chanceToFound > 1)
( D/ [0 _' C: ~. D# a: N - {
3 V1 z! W- [% V l - $resourceId = 902;
' }8 s% j) E: w/ [8 @9 B$ j - $factor = $factor / 2;
2 o! L$ z: b1 V* [3 ?+ ] - }
8 H6 N& U }- H; R4 p2 \ - else
% o0 t, C4 L4 D1 c/ e) H - {
X$ ]7 A2 |# D) j' T7 s) L* H - $resourceId = 903;0 s2 J6 c( E2 `. v) F6 q' K. E
- $factor = $factor / 3;
5 N3 E! |4 V% N- H# {5 q - }
& b+ s5 D7 D* v' J - " |; s+ o2 L: ]4 ]% r' c/ x
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
$ V- I: _: k9 l/ D( s - WHERE `stat_type` = :type AND `universe` = :universe;";" H1 L! D- l: ^/ i! P
% [( S' C( n- ^. f# _- $topPoints = Database::get()->selectSingle($sql, array(4 r2 F4 E4 V& r1 q
- ':type' => 1,
5 N# ~' D9 D- P v - ':universe' => $this->_fleet['fleet_universe']
2 P* Z3 Z% Z/ a% K" f- b - ), 'total');/ n3 U' h2 g2 g
0 y: Q4 `& y; X- if($topPoints > 5000000)
8 u# N$ L( Q5 v7 S6 ] - {
; @' x9 Y" T8 ?2 T4 i9 x - $maxFactor = 12000;" m. g* Q. j9 N
- }
$ h c7 B" g6 S+ h6 }' ]- h* a - elseif($topPoints > 1000000)# v& G5 ?, Y" r' C
- {0 C$ f% K; S( p% D: s' C6 q! W& [+ v! W
- $maxFactor = 9000;
5 Z& ^! X5 W1 W9 A) O$ w) O1 ] - }
( K( K2 k8 W( J o8 G - elseif($topPoints > 100000)) y) M7 M1 v2 n6 W- o0 Y- I
- {6 Y, d, O- k9 @1 d7 t6 a" b
- $maxFactor = 6000;6 j, [9 N' x, q( _6 x1 Q
- }
) U, ^+ |" ?* f' ?) C - else
! B$ P g0 V* ?$ G9 [5 G( O - {
. P# Y& a6 r! [) w" L& O2 ? - $maxFactor = 2400;3 u5 S" T9 q. ^" n! {9 q
- }
0 X8 A- p" [7 h* s% z5 h - # I# K+ n( u% I( R6 p
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);* F) |0 x; ?4 N+ F2 Z% b
. k% E) }; F5 M o- $fleetColName = 'fleet_resource_'.$resource[$resourceId];3 e v6 U* }' T% P/ Y( Y
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);6 I- Y2 `, `7 I: G- }; Y0 F+ ?, G' P
- break;
/ _6 y3 e9 q, v' X - case 2:
0 v3 q. }, y( o - $eventSize = mt_rand(0, 100);2 N2 M0 Z4 c- `( E- c0 s0 \
- $Size = 0;
: B9 o3 I7 v: F$ x! d9 W" x - 7 b5 q! ~% a: `! F7 S
- if(10 < $eventSize) {
8 t5 G! c$ Z! u% `3 Y - $Size = mt_rand(300, 500);$ G. Y( u, c" U G" L4 ]" N# y. ^
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
7 c, Q( L5 T7 A, W - } elseif(0 < $eventSize && 10 >= $eventSize) {
: w4 v6 o$ P! k1 V5 d - $Size = mt_rand(501, 1000);. |1 W/ p9 @6 u1 Z5 H |
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];. [) _; l ]( t$ u
- } elseif(0 == $eventSize) {
) C8 c$ B, |5 U - $Size = mt_rand(1001, 2000);
0 C8 N) U M* Q: E8 e - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];/ t" e# \5 h* e% p: f
- }2 b3 u: ^# [, j
. P/ j" ?3 i% z( ^1 u) Z- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
+ i% A" D, q$ b6 N - break;
) Q- W- M, W3 y$ J# c( s( N - case 3:
+ u. U8 q! _5 V - $eventSize = mt_rand(0, 100);
4 x9 l5 h" G4 w5 O, s! u# A - $Size = 0;$ s+ g' h+ q7 p. ]2 |- b
- $Message = "";
[) W5 ~: {7 o) N8 `9 d - 9 u6 g4 ^4 x. n( Q
- if(10 < $eventSize) {
$ @7 A- s/ `' O% B% G* H - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);, K* m9 K$ {/ p/ C
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
' P: ~$ C# v* O- B0 K - } elseif(0 < $eventSize && 10 >= $eventSize) {
, t; A# G% j$ n - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
' T/ e; O3 q, ~7 @( ?# q$ b - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];9 k$ U, B- A/ X, l& z
- } elseif(0 == $eventSize) {
+ p, {$ }- a9 F; A) ^' Z - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);" ?0 J3 n& `0 `' l$ p' z8 L
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];5 v2 Y7 b3 D* u3 a5 J
- }8 S# N- R2 l- y3 s
- 2 @( O: K9 y0 ^5 F; W) @
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
J, T! f' Q7 @. T) M' k - WHERE `stat_type` = :type AND `universe` = :universe;";
9 ]+ X. I4 L' v# K4 y3 `4 k6 \
3 N7 U/ z7 f( u2 T( J9 a& {+ K7 w- $topPoints = Database::get()->selectSingle($sql, array(: d# `/ d7 y7 S! [% R* Z
- ':type' => 1,% Z1 G0 A' _; f
- ':universe' => $this->_fleet['fleet_universe'] g! v6 I6 h1 X* i
- ), 'total');8 A6 T0 T/ w3 V9 n4 d
4 C5 o- c+ y6 h* o+ w- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;7 d8 Q4 A$ t. H8 |4 |8 B
- & @! V/ Q, }4 U8 I1 a3 w
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
: C& S) R. T4 l! H6 [4 \; e4 Q" T -
; Z2 I9 r0 L; m# V - $FoundShipMess = "";
5 f; S. N& {9 \6 x. D% t5 H - $NewFleetArray = "";* ]) W+ I4 S$ K3 A7 E( @7 S
- 4 `, I a5 l0 M8 T; t
- $Found = array();; O. j5 w3 E7 _ M7 @% g) y5 b
- foreach($reslist['fleet'] as $ID)
8 D8 J H' J6 H - {! n; H1 b) n2 f' L
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)% C3 j7 K% I0 Q5 j
- continue;' g5 D- x' h! [, Q
- A) Z4 F' p7 i$ D
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));- q3 X7 p! A) R" Q
- if($MaxFound <= 0)
9 V/ x2 j. H6 @ - continue;
1 [/ X7 z; v \8 j- H! V% A -
9 @- R! [/ S; T# O$ v - $Count = mt_rand(0, $MaxFound);1 [" D5 F, M. F8 b% b3 @
- if($Count <= 0)
5 m3 f! m5 ^7 ^ c4 D - continue;- u/ k9 `% j3 ?* m2 D, I' \# K8 d
-
( |+ b, f. d$ ]4 m3 e. v9 z - $Found[$ID] = $Count;! g3 G( H3 e8 i: T* f" x
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
3 L) b1 v% c# O# W$ r7 S7 B' Z - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);( [ n4 q+ s7 C u; u+ b# ?
- if($FoundShips <= 0)4 ^4 `3 a! Q1 u0 h, k
- break;4 {' d3 b/ E5 v; ~" h
- }
+ l6 N/ h& z7 Y. d5 j3 m -
$ @6 F) n$ r% x - if (empty($Found)) {
9 x N3 M5 K4 V4 J! A - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing']; \: a7 o4 A' o6 P0 c
- }
0 x* J1 m1 m$ ^' s( {# q6 W
, \/ Y6 D: d- F! h+ r- foreach($fleetArray as $ID => $Count)" c6 p- g: n. M6 Z+ F7 }7 q
- {
$ A, j2 R* M0 q' T9 t5 B9 w - if(!empty($Found[$ID]))
) Q* a1 Y# l4 a3 k- B - {& `3 L( E+ E$ }5 r
- $Count += $Found[$ID];
1 b, l/ o9 J+ I, n+ @ x - }% b8 V# K( |0 R/ ~
-
9 m# P, `& n* t+ U9 a, S( N( H - $NewFleetArray .= $ID.",".floatToString($Count).';';* D9 X* x4 v, R6 J2 `1 G* }- h% _
- } 4 Z$ B0 k) w) Z/ P# [5 B
-
1 x$ e5 ~- [2 V& t/ A2 w - $Message .= $FoundShipMess;8 ]( I. A7 [* l# H
-
4 e. N. l' g/ U F - $this->UpdateFleet('fleet_array', $NewFleetArray);* b+ A" w' J/ w/ Q6 U
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray)); ]7 R" E5 q) N6 D; t- P+ K1 D% Z
- break;
複製程式碼
; V3 c) A; ^+ ?8 q這才是現在用的9 W1 R3 }! g# q! C. P
上面的都不太對8 l' n) e0 {7 s- V9 @
1 Z: c2 ?* S; F. j
整個遊戲的架構
/ k; C" p( c. j1 G% T2 M即將進行大修改
$ Z6 h9 ^, `- c7 d ^資料夾與檔案命名規則
0 h& O, @ \8 f6 K8 \3 O甚至資料表等都會改掉
, p8 _2 u0 D$ t(不影響遊戲運作與介面)
2 z- J7 M3 t g所以網上找到的code1 ~9 }3 Y1 K5 d$ ^% z6 U
將會跟本服完全不同$ A5 O7 w6 z. G. Q" h0 t1 M* d
目的是有獨特性以及保密性" g8 @; B+ u. o# i, _+ d3 j( W& n
5 A6 f6 V0 ~$ E0 X, X: l1 q我們的版本是客製化版本
/ C! b) U% h3 N跟公開版本不同
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0 U. L6 S1 u& ?: n" X) d/ \. Y
! o, r3 R. F1 {; N當然如果能改成跟官服的探險機制一樣是最好不過了 |
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