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TA的每日心情 | 奮斗 昨天 00:46 |
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簽到天數: 5638 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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- $GetEvent = mt_rand(1, 9);
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$ J# c, U- b& O- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
/ O2 b; V, L) L8 \% v - 8 e B7 i9 D/ ^" R0 y. m
- switch($GetEvent)
+ S' g) }, I; D4 X# z/ I" u5 b - {
" a' B; G+ `5 R/ n, L - case 1:
8 W4 r: T0 d, |8 _1 ? - $eventSize = mt_rand(0, 100);) S! I K$ _- o# x
- $factor = 0;8 a! U" p. ]* W6 n6 `( G# G4 {$ S
- 6 t9 Q" M. Z B# Q. ?" H9 n" K3 j
- if(10 < $eventSize)
: m# Y5 q/ X/ C) E/ a. P - {
x+ n% C$ F6 b8 L - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];' S. p: \6 l3 k8 y
- $factor = mt_rand(100, 300);
[: B# X) ]) u1 b, Q - }) d. @7 X" Y$ u
- elseif(0 < $eventSize && 10 >= $eventSize)& O& \) O6 f" F% ^: d8 T4 D9 f+ v
- {" v7 m& B o- h& \+ ]
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];7 z8 d' C. w7 F) p
- $factor = mt_rand(301, 600);
6 R5 p5 s2 }0 D, h6 \9 F - }
0 m) h& { z/ N$ R' g* t - elseif(0 == $eventSize)
% P6 A1 {3 ^% I& I& F* J* ` - {0 K! z4 m5 o: z% I) H2 q( N: u
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
( W, o- M8 p9 c% ]. i5 b - $factor = mt_rand(601, 3000);
( p, Y* C5 q W M% A" m+ d5 ~) R$ ~ - }! M( q& J, x# e& D/ J
- ) f8 S: ?7 ~3 y d' c1 N
- $chanceToFound = mt_rand(1, 6);9 C& V( U1 Z Y! @
- if($chanceToFound > 3)
$ H3 E' X% D, k, i1 S* `$ i( u. S - {
- I4 Q! e6 V5 k! v2 b2 a - $resourceId = 901;
7 x$ a! d3 x( M) S* m5 Z - }
& ]1 a- o9 u8 Y7 \$ q - elseif($chanceToFound > 1)! b4 a; n( t( V; K* q* I
- {4 H2 W3 \# V6 F5 m7 Y7 L p
- $resourceId = 902;
/ N' x6 u% I2 J2 f! T3 R - $factor = $factor / 2;
, a; `6 w6 u- M' T& U. T4 r) o - }, R' U0 u& W E
- else- a9 ^6 `( t( ^6 G' e
- {
. I7 [6 z* v" X - $resourceId = 903;
, A2 k; B+ m+ w; t5 G% Z6 o - $factor = $factor / 3;
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- , ?; K* C: H7 a8 I$ G
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%8 w+ o2 v4 U) H4 ^1 T! T: k
- WHERE `stat_type` = :type AND `universe` = :universe;";
# F0 S7 k4 \( d m
" t) ]8 `1 I n0 u8 I- $topPoints = Database::get()->selectSingle($sql, array(( {3 G( ~) f9 o! H8 L% i) C- d! B
- ':type' => 1,4 ~' Q o: ]- g& A3 ~8 V* C
- ':universe' => $this->_fleet['fleet_universe'], x% ]( O% R# D+ |' J! [
- ), 'total');
4 P4 p& }" |: F! E( R* T5 B) m$ Z
# u6 J0 Q& L# J# I4 c: e+ e: s3 x- if($topPoints > 5000000)1 ?- K; ] ^+ O% A
- {2 A q1 V- w+ z! X8 V9 |; d
- $maxFactor = 12000;
6 v8 S! _" y/ u) Y - }2 }+ x( a7 J2 r: x% F
- elseif($topPoints > 1000000)7 `8 O) n5 V; T" {8 s* s# e
- {
( A2 M+ H# x) z9 e - $maxFactor = 9000;
4 b8 l9 F; a- @3 R1 x; W" } - }8 x s/ t) a; M# L( h, V) i
- elseif($topPoints > 100000)+ R- T8 p; q v- m
- {
0 M2 Z v! q; i' I$ ^# ?) Y - $maxFactor = 6000;
8 @% o, e2 Q5 _+ `% R - }
% D, ^' @2 Y8 p, J* c4 E - else
# f$ S+ [: S- n1 |! M0 I - {
9 w* S/ d! w( v - $maxFactor = 2400;1 ^& ?- m$ q$ c( w# w
- }: ]6 i' ]( M3 s9 M3 }- b2 t6 E
+ ~+ s/ q& d- v" |, l, `- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints); V" g) j$ V4 m, Z
- ! S' \2 i+ ~# q# Z0 a2 n9 J
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
# ?8 ]. U' Z9 }0 f3 ^ - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);$ U/ x! O& M6 E6 F8 Z
- break;& k/ v4 x8 q: W, v6 ?) t$ K
- case 2:
$ q7 \! w5 N( }( j - $eventSize = mt_rand(0, 100);( l& Q4 H. x( D0 \
- $Size = 0;: m2 ?- Q- c6 I, F
- . Z: p" e7 k. D9 @0 l* D4 u# C
- if(10 < $eventSize) {
, F4 Z! @$ h( W - $Size = mt_rand(300, 500);* u5 @# L3 ?) p6 m: i1 a4 f% s
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
4 |" Y, h4 X* f+ j5 ~! x - } elseif(0 < $eventSize && 10 >= $eventSize) {" y) i l; E8 F. Q0 R
- $Size = mt_rand(501, 1000);. Y7 ~& v/ {0 v7 d& c6 f8 _
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
7 U5 C! O' N" U9 C1 k - } elseif(0 == $eventSize) { b% G( W o* T, M# P9 ^
- $Size = mt_rand(1001, 2000);
3 z7 Z/ n4 o# s, X6 c8 `) x: m - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];/ b- s. h1 f |/ L
- }8 f1 F6 I8 I: Q- A1 a& x- [1 n# _
- " A Z- ^! t& i8 Q0 r3 m- P
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);, p4 C, }) p N$ \
- break; g; ?: \ e9 { T$ p. ]) P4 g( W
- case 3:
. q9 i' P1 q8 _% h& V8 b - $eventSize = mt_rand(0, 100);' y0 c7 |' C; m5 A( K
- $Size = 0;$ \4 ~ l H& m. ?* z' g1 N! _
- $Message = ""; I0 ^' F+ N. v/ }$ x
-
! ^8 \/ C [8 a - if(10 < $eventSize) {
: x- e3 I+ a: P$ B3 n O) ? - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
. a1 \3 D) h: o, v- S - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
" M% k3 u' V& X, | - } elseif(0 < $eventSize && 10 >= $eventSize) {
& g1 H+ Z1 v7 A0 v" J - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);" {/ k0 m9 K3 N* T0 q o
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];2 e0 A2 y& q1 ~% ]8 U
- } elseif(0 == $eventSize) {+ [: I5 _' J8 Q0 W+ m8 n
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);. A; ~& ?$ U+ O& Q4 F$ t
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];0 _' r; B' e' D6 R
- }
( i% x" a/ _* p! Y
f: ~7 q# h! i% j( W- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%/ x0 Z9 M/ H' m5 m* d8 k5 X
- WHERE `stat_type` = :type AND `universe` = :universe;";$ H* l$ X6 R; P% A5 v& a1 r, Y" t
. X$ d$ N! ?- |) J$ }- $topPoints = Database::get()->selectSingle($sql, array(9 v. s. G/ e, \% f+ k/ y
- ':type' => 1,; x& S9 n6 J& y0 P x* j& U
- ':universe' => $this->_fleet['fleet_universe']
9 ?+ B$ a. P" Y- Y9 v" t! Z - ), 'total');
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- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;* Q9 G. t- d9 _& e. S& d a
5 o1 ?- m8 u4 @% Y$ X$ B% x" c- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);8 b) _/ V X* H" o, [* y) Q
-
- h: u, D- p Q9 w6 L7 G: @ - $FoundShipMess = "";
" O: n: l- f3 |# ^9 L - $NewFleetArray = "";7 C$ ], I( s! k8 e' `6 U6 g5 a
-
2 p' A ~) p9 f5 [. l - $Found = array();% J% h- ^, }) F4 M
- foreach($reslist['fleet'] as $ID)
/ f4 h$ q: s5 n/ h6 C - {2 Q5 f4 M4 v' q9 O- z. n! Z
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)/ y- s. Y1 R8 p: L
- continue;
* v0 w) N% y( Z6 P' H! B - 0 |' d! i! x9 Y' B( t
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));) [5 j7 a5 _5 A3 J) h% X
- if($MaxFound <= 0) 4 h4 i# f! n0 u( I# N7 Z; c( m0 _
- continue;
B$ r. A, d2 }" h6 I F- A' |; { - , m$ w# l- G- p- s1 s& y4 U
- $Count = mt_rand(0, $MaxFound);
2 O) o' ?3 L) g `7 Y) |3 d - if($Count <= 0)
7 r$ g( m" D% `* x - continue;
# } z8 F8 {1 M/ T8 d$ f -
# n' g% e' t! ]& a* h - $Found[$ID] = $Count;
( Q+ ]+ Q/ J6 ]: }9 A8 j! K3 b/ R - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]); D9 a0 Y/ t& {7 G, z. B
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);, n7 R* L" S/ Q, P
- if($FoundShips <= 0)# f; N( ^3 G6 x6 o7 V
- break;
0 n+ Y0 Z& Z. d# ~" E' Y - }! Z+ d! u' B9 P8 ^( g. C) n
-
4 e9 t& c# G/ e - if (empty($Found)) {
S+ `; Z- n; }/ F - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
7 O4 f5 R# G; K# a! } - }# l; @" W$ ^8 U# O+ ^5 a
' g8 J7 }' r9 [' _8 `- foreach($fleetArray as $ID => $Count)* t4 K8 [: o( U- R
- {3 `4 q) b- ?. v8 Q- N9 ?- N3 \
- if(!empty($Found[$ID]))
& S4 K$ a$ ~. j% t3 f: f0 u- E' r+ I - {5 S4 u. Z7 [2 B0 \
- $Count += $Found[$ID];
0 c$ U1 z- A0 I1 ^0 n6 I) S6 h) n - }
9 d) X+ T; X% G# `0 F% @& H" B! N - ! f( f8 m- g t. W# a$ |
- $NewFleetArray .= $ID.",".floatToString($Count).';';
! n7 J/ {( z& a+ [/ K - }
7 h1 C: |2 O- m. O+ n -
% D$ g+ @) i" F# S - $Message .= $FoundShipMess;
2 u- s" T. Z' h& D$ f: g -
2 C& k3 i! F" v - $this->UpdateFleet('fleet_array', $NewFleetArray);6 @5 S. B) S8 ^
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
& w1 U9 {% f0 T( ?3 K2 C - break;
複製程式碼 $ d6 ]# ?( Y. s! u* n8 [) @
這才是現在用的* J% }4 l' `; Z, v: _6 }
上面的都不太對! _* D# l- D+ R( H2 y' b" f; p
% R! G4 P- R* a# f7 k整個遊戲的架構; `, k) x- J; o
即將進行大修改. f9 k7 ~9 E8 O( K8 N: q O& t
資料夾與檔案命名規則
) \1 l* `7 N3 S0 K; A: N. t甚至資料表等都會改掉
* E3 ]9 Z7 X$ q6 `" t: Y& ~+ m(不影響遊戲運作與介面)
4 ~0 h# D5 c: p4 e9 @5 T) ^所以網上找到的code/ Q5 C4 r& @$ C9 I: [0 ~
將會跟本服完全不同' k* X; S- ]$ C! ? Z6 C
目的是有獨特性以及保密性
: G* L- {5 }4 }( Y( N* s
( ~1 n+ D8 O {9 i0 V4 g" [8 p, c我們的版本是客製化版本, @ Z L+ L" `) o v8 S
跟公開版本不同
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) h' g0 \5 e9 ]0 D; l2 N當然如果能改成跟官服的探險機制一樣是最好不過了 |
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