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TA的每日心情 | 奮斗 15 小時前 |
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簽到天數: 5740 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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- $GetEvent = mt_rand(1, 9);
- k* ^+ m3 \" ^ - . o, G2 R& C% C
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
5 Y2 `# n# F" B6 u" V2 C1 ] - $ W1 h9 x9 P0 Z1 m3 W% U0 } [3 r
- switch($GetEvent)# Q) L* V% I/ c- D. u
- {; Y h9 W: t2 \ K) c* z
- case 1:+ L. I- | S3 b3 m
- $eventSize = mt_rand(0, 100);
8 l, Q" F% U" }% ]# R - $factor = 0;& S0 j- Q1 F. b0 x0 w3 k
+ N$ u& @' C- ^9 s! Y) f- if(10 < $eventSize)
. Y% ?: I, p; Y$ W - {$ y5 W; M0 c7 n
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
" K" X9 t1 Z! G. l, g1 v- _! a - $factor = mt_rand(100, 300);3 W |! p z3 U) b
- }- t& V5 l3 w P- p, ]
- elseif(0 < $eventSize && 10 >= $eventSize)# W# ], o) h5 O1 J
- {
2 p6 x: s: ^- e) s3 @+ h - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
3 U+ t! y' V) l" ~: I - $factor = mt_rand(301, 600);/ e) S6 o& `; m' Y
- }
* O( l6 }* r& n: n6 G# z - elseif(0 == $eventSize)
( u4 x0 c! E; k% w/ E; s2 ~ - {
$ Y7 e5 ?* }# f2 z& D0 r( J5 @ - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];( x' F$ l. O$ m) s: X! b5 m* |
- $factor = mt_rand(601, 3000);" F/ w' t# ?1 q2 L) v1 E/ }
- }
" Q& g! O) u" k+ g& b
/ G9 P3 h) h5 T7 J& e- $chanceToFound = mt_rand(1, 6);
6 m7 M8 C4 {( s7 b9 \% h - if($chanceToFound > 3), l9 [' H3 N& Q3 L- g0 K* u' X& D
- {' s! W7 L8 X/ x* v" b
- $resourceId = 901; p) \$ {- R" r& [* |& C
- }- d( X( |/ K: [8 e/ q6 l
- elseif($chanceToFound > 1)
9 v1 `. l k8 f4 Y. Y: X! {6 D2 |* ~ - {! B6 e& d+ M+ m1 s
- $resourceId = 902;' d* \$ T9 c2 U3 E" y
- $factor = $factor / 2;( E0 w2 b- `$ M! E O+ S9 M$ p/ q
- }
, ^* _" {8 d6 I/ f - else
8 A- r5 `; O" e+ v% f - {
5 p+ I+ B n+ h z4 n A - $resourceId = 903;/ E3 g5 V* R, A$ c) u
- $factor = $factor / 3;
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- . v4 c$ o0 R8 p4 Q7 j
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
, B4 V' Y: q& V$ ^. f4 G - WHERE `stat_type` = :type AND `universe` = :universe;";' M, h; `9 g. Q3 C( h' m0 f* z
$ v3 G& s! j0 d8 n) q9 e, M6 ^- $topPoints = Database::get()->selectSingle($sql, array(
( Q8 t4 x+ x3 c W7 S' F - ':type' => 1,# x$ U" }8 X( \- l% h" B! A
- ':universe' => $this->_fleet['fleet_universe']: T ^+ c8 Y& V3 ^
- ), 'total');' Q# l. ~+ i. T! @
- z0 v2 M* u/ k# @7 a0 I6 ]
- if($topPoints > 5000000)
- \( Y! U& e7 j1 |- B6 H - {
2 s7 v) l6 H5 w4 i4 R9 N) R9 ^% x - $maxFactor = 12000;
! J8 I. ?0 F' K* H - }
( v! l' i0 ?6 c/ x7 I - elseif($topPoints > 1000000)! t- K" [) p, Y! m- h4 a( }$ H( D1 l
- {( x' c! L; K6 e" z! r- U3 t0 M/ a
- $maxFactor = 9000; P4 b, O- X T/ j
- }9 c. V) F* l/ a( g2 E" O" e. E
- elseif($topPoints > 100000)/ [0 g3 Z; E3 h* a
- {
/ z; M+ ^" j" w+ y - $maxFactor = 6000;7 `% i6 G, o6 s) |# P9 C
- }: t& f" _; K. |, R$ o
- else
4 X! M# ~# v) |' G! X - {
2 A2 {9 @# f* @4 I# {! y - $maxFactor = 2400;8 z/ D: i; q+ A" Q
- }
( O8 k- w- |1 I7 n. E; N, ` \' C; N
# K/ g' m# [' m Q% i' f- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);+ T7 ~3 y, ?8 E0 {: [: Q0 n/ n' d. T1 Q
- " _ |$ ]. }- v
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];6 s+ t" j6 }5 F o
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);* j% g: O& _7 d3 n; ?. g# W7 l
- break;
8 D2 f3 z! M# { - case 2:4 E" }6 J4 r% Q/ g- \* T5 }0 X) V! y
- $eventSize = mt_rand(0, 100);: }1 I; J" d1 W2 {1 T
- $Size = 0;1 m) W, Y. b. i) y G) m
- 9 n' _5 K/ A; Q/ w
- if(10 < $eventSize) {
) B0 s# W7 X! L8 [$ \0 t. [5 \ - $Size = mt_rand(300, 500);4 A# g2 M! `4 ^/ S: X
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];) s) A1 I' F- r1 Y9 v6 [0 \& k
- } elseif(0 < $eventSize && 10 >= $eventSize) {1 c* j) I0 C, G c7 V- d% L# q
- $Size = mt_rand(501, 1000);& t$ F" j/ i" l3 p3 x" }
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];0 B! c# U# j4 e- q$ }
- } elseif(0 == $eventSize) {
$ h& o! D7 O% J% m1 f - $Size = mt_rand(1001, 2000);
7 R' r2 b* ^6 a - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
+ [* X# [$ v6 C5 R# @$ } - }
# F. b: s R& f9 H
& n1 j7 q$ ` {3 O( F, q- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);, }0 x% k g% A+ h9 S
- break;4 U7 _2 K. U' B& a4 a; I: {
- case 3:. M8 N2 R7 D1 M, L$ r0 U+ f0 N
- $eventSize = mt_rand(0, 100);
8 p: {0 j4 ?# q; d& y2 O# i+ H0 @ - $Size = 0;- ~; [8 Z R2 W9 z$ m1 i, V: w9 a
- $Message = "";
4 n# C3 z E8 p" e -
4 ]2 t, w+ U& Z - if(10 < $eventSize) {8 k9 L' g: ^) S# F' m0 q( ^$ O# O
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
( z) b9 G- B2 j n - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
9 r# }( z2 S) a, ^' q+ o - } elseif(0 < $eventSize && 10 >= $eventSize) {( Z* {% Z6 A5 [. A0 G2 t
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
2 P/ }! g" Z1 u% P - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
" U" h- j! w+ \2 r - } elseif(0 == $eventSize) {) |, I; d4 r2 u2 r& h( D0 S
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);% m3 Y" q4 f6 u6 D% k' e+ W+ Q
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
/ l8 Y' R( U# u' A* k7 Z- M - }
* f$ a0 N6 ~1 j3 g% ^( v
( R/ N% p8 |9 ]- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
* s, Q. I7 t4 N - WHERE `stat_type` = :type AND `universe` = :universe;";
; d$ \/ R/ }; k( `1 ] - 0 E( `. R7 o" z2 d
- $topPoints = Database::get()->selectSingle($sql, array(
. h5 G% `' B- I4 P6 T9 G - ':type' => 1,
, A" K& K8 N0 H9 v- s* G7 F% i - ':universe' => $this->_fleet['fleet_universe']
0 _ u4 U, b( ~ - ), 'total');
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- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;$ X/ H: Q3 ]& V4 A" @
- 8 a3 g+ N: _" c6 i9 e1 u
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);+ @8 S% j. K( {/ K3 v& ]" L
-
9 {- R( T4 h8 U" p2 U - $FoundShipMess = "";
7 Q. q; `7 U4 U4 [0 T+ P! s6 M7 V) T - $NewFleetArray = "";+ J2 `- j$ @/ ~2 q0 P
-
' w9 D- t/ ?/ A$ V! Q9 K( n - $Found = array();
l0 I7 t) F, d6 U) L - foreach($reslist['fleet'] as $ID) & u y" h# c) L7 ?
- {
, Q$ N0 e6 y1 d) m$ N - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
/ w% \2 B: S1 d+ B: l - continue;
/ ^9 W d2 J# r2 c4 v -
3 z- ]: I/ O& r' l8 o - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
: O, X J8 K0 x$ ?* U3 C - if($MaxFound <= 0)
5 A+ Z2 I# T$ u1 Z - continue;
5 `: K5 K4 P6 Q0 K; S& M - ( V0 ?5 {0 }+ y3 [; ^
- $Count = mt_rand(0, $MaxFound);2 D2 a. _, k. D5 b9 U
- if($Count <= 0) o* v$ C( g$ H G7 z3 b
- continue;2 e% P& M2 K1 w/ \) w6 Z8 `+ q% }
-
! M8 |+ [0 O6 e( r& g2 h3 \2 X3 V3 ~ - $Found[$ID] = $Count;9 a+ w: H8 m" P. \2 P8 G
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
2 {5 B( f* [' J7 I3 O - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);4 h1 c* h: [; S
- if($FoundShips <= 0)
+ |' U5 n, J9 Z6 f - break;
% U9 D; E5 O# d9 G# b - }+ V) X- S( {3 l+ D
- 5 R( J& f7 N& e) p8 H
- if (empty($Found)) {
& w0 W6 K' a: j: }/ O4 ]. E9 Y- ? - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
3 x1 a2 I& l) Z5 b; [ - }
" D# w) S) U& ?# K N0 L
1 K- g0 N! S' |1 k- foreach($fleetArray as $ID => $Count)* C3 P: {2 P0 ~2 Q/ \) m
- { Z7 f, L3 p0 k: Y( j
- if(!empty($Found[$ID]))
/ Y [- Q4 C7 B( M) j: B+ J: t - {) z% s* Y: m& q8 ]$ k( X7 r& M0 ~" Y
- $Count += $Found[$ID];
3 F; I: c# ]6 n7 M! y2 i - }2 \4 y3 J6 h1 y; ]2 X
- ' b: Q9 e, l3 }* _; D& v
- $NewFleetArray .= $ID.",".floatToString($Count).';';
; w$ Z0 ?9 r" |7 w8 m- J4 d4 \ X; Y - } - i, `/ E/ d' u6 N( U0 ]
- 6 b F: ~# A$ {9 f
- $Message .= $FoundShipMess;
. @* w G0 e' _) A9 L) K" @- Z -
# C$ X" J9 N. \. A3 e( O - $this->UpdateFleet('fleet_array', $NewFleetArray);' d: s) g; i. i4 A
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
! n" `: {! T. J) j" K' ]/ \ - break;
複製程式碼 , R p) y) ~) f& B/ Z+ m
這才是現在用的' w' y+ V8 L; J
上面的都不太對
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整個遊戲的架構5 e4 i, Z) H" b, s- ^
即將進行大修改
1 a; m+ r8 e' O; @資料夾與檔案命名規則
4 q x7 f G: m2 t: \甚至資料表等都會改掉
# o5 W6 t3 W5 h$ I7 m$ v(不影響遊戲運作與介面)
+ z1 a5 f' s& C( m所以網上找到的code2 k2 {: x S% ~0 D; Z9 Q) }3 `5 v
將會跟本服完全不同
6 K" U. k/ r) Y0 J目的是有獨特性以及保密性 s" g$ y* X- K' q
- J" s y* f( f2 }2 X
我們的版本是客製化版本: x8 j: ^( I+ l
跟公開版本不同
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# q1 ?0 o9 n0 U* ~當然如果能改成跟官服的探險機制一樣是最好不過了 |
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