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alian250 發表於 2022-6-5 03:58 PM
) @* |3 z4 e; o我是試著手算了一下還是不太懂。" l4 D( @' D1 c- J; ^. R
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基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization1 _8 B) F# V! H9 ^9 ~" a
Number of fields ~ N(μ,σ2)+ l+ P8 {2 K- E( C
$ z' }2 |4 S8 A$ ^) E6 d" p! |μ = 200 - 10|8 - position| D# P! U/ B7 H- l+ J
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σ = 60 - 5|8 - position|
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e.g. position 8 is the best for getting big planets/ K& t) V1 r. l3 [3 S
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Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table " _1 s* s7 i4 ~+ o3 @+ ^
原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。' Y2 T) Y& x* V1 i$ | t3 a# g
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這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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$planetData = array(/ ^3 l9 V$ T8 E4 a- j
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),8 l. @! t f3 w+ q
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
. r# N. s$ O- _# b# q' v4 l0 k 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
0 _1 D' T" d1 u, ^: U 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
" w: d2 [7 }% Y$ o, B 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
6 @* D. J" A: ~1 ^/ M# h8 u- C% U 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
Q% S( ` J( S( a0 Z 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
" k7 Y" A' C% u0 Z2 V# X) q 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),; {7 V4 u l7 z; F
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
7 B. N3 R- L5 Q* b+ v8 E 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
6 `# i6 ?/ E: K 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),4 {6 e! v/ X, J# h7 V: {( t4 F. Y! A# ]
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),* Y9 T7 y- J. s1 { t z
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),: l/ |' n. j! u% }. E, U$ e3 j
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),0 Y6 v2 ]! v4 g5 j0 c, e5 }
15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
8 M3 a) t2 x% X, _); $dataIndex = (int) ceil($position / (15 / count($planetData)));
+ Q6 W3 n3 s4 `/ g9 _5 R$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);1 o0 z5 r8 Z9 |6 b
$diameter = (int) floor(1000 * sqrt($maxFields)); 9 a1 l! G; E1 f+ ^) Y. R {
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