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簽到天數: 5771 天 [LV.Master]伴壇終老
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發表於 2022-6-5 16:21:04
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alian250 發表於 2022-6-5 03:58 PM
) I2 p0 U% n; |! O5 [ ^我是試著手算了一下還是不太懂。$ @' D0 T* O' k5 `* V+ n
/ g- l, N" C( u6 E/ k基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
1 A# n4 B- p0 C; rNumber of fields ~ N(μ,σ2)2 N% g0 Y9 `1 a7 O, V! ^" t' X; q: J
3 F% }- y# R3 V& [μ = 200 - 10|8 - position|4 n* h5 N; L- t1 d0 F
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σ = 60 - 5|8 - position|
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: F& t8 V2 s5 t- @# Ie.g. position 8 is the best for getting big planets' F' I% a' Q6 C% p" }
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Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
' R# g" ^! p( A2 P; b. _, U原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。; ~$ [8 R) W0 T7 @$ s0 C4 O2 B
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這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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$planetData = array(7 [6 v5 J- N' ^* y( g, D
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),$ W& V: F* O( @* j! N( |, l
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
4 _( Q( W1 k0 x/ L 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),9 N1 }; Y- h! ]5 C$ w0 m
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
- k! U. E4 [0 f+ [5 b8 o 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
( U/ [5 S3 q; m( B 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),6 V: I( z/ F: z( p
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),- d9 Q' Y) w& Q. y) s- g
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
' G9 K6 n. o2 K; z 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
8 X9 U" r: y* w+ a N! m1 M 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
6 v D7 D& f ?3 H& l0 @ 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
5 m {( B. d8 d4 E% I 12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),! [+ q9 R. ]7 {& q) l. B
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),, r5 R$ S5 u+ [* Q: L0 Z
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
9 z, x) x |7 w- h3 V, J 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))( G# k/ u7 ~3 @8 x5 m
); $dataIndex = (int) ceil($position / (15 / count($planetData)));
# |2 E- e' S9 Z3 Z R! ^/ w9 k$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
- Q/ g: `& U0 T8 v9 z$diameter = (int) floor(1000 * sqrt($maxFields)); 8 i" c( l/ u- g; U/ [+ E9 w$ d4 h
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