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發表於 2022-6-5 16:21:04
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alian250 發表於 2022-6-5 03:58 PM
2 @5 p: z6 P# v, n/ O4 L4 r; j我是試著手算了一下還是不太懂。& b* {, J' h8 U7 H! G
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基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
/ X& d) b3 {% i+ B1 R: hNumber of fields ~ N(μ,σ2)
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/ W" K O( v5 z& rμ = 200 - 10|8 - position|
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. {/ {* H% I1 v, ]σ = 60 - 5|8 - position|" [ a+ I4 F( ?4 ^ P1 R4 m& r
4 ?% h: Y3 L9 b/ r) p' ze.g. position 8 is the best for getting big planets# f- o* z) L- e
; J% W/ f2 E. n) H9 x" O+ f" \Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
9 \# F; h' X1 P原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。
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這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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$planetData = array(
2 \" y) F* L% F* y 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),3 v' `! Q) O c5 s8 L1 V
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),* x2 S8 H" v% ]% D I
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),4 Z; X& M# D% N$ I
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),$ v- x* _) o+ f# H
5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
3 ^! f" m8 x8 J) c; k 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),. ^2 H/ O* i! k7 Z. G
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),% j! H& R: h; W. T
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
7 G3 k9 d2 y1 k/ s/ b0 z# Z- p 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),7 ?8 g$ ]. M# w% a/ F0 t
10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),( [( b* q/ t/ I/ o5 E' i6 c
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),/ r( F. |! x5 t: \$ l, }& G% o- r
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
/ G8 j+ y$ e% A }" C) b 13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),
9 Y+ I! I% Q1 l S) e0 o 14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
0 V& b Y9 i9 V- o Q$ k% B 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))% x7 @% k) w7 t3 e/ I
); $dataIndex = (int) ceil($position / (15 / count($planetData)));
1 v9 z ^; o0 W8 b$ d$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
0 |# F# i! g* i0 P( r, f$diameter = (int) floor(1000 * sqrt($maxFields));
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