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alian250 發表於 2022-6-5 03:58 PM) T) y& k) J* V/ n
我是試著手算了一下還是不太懂。
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' m" k! I3 w$ A+ U/ t基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
" w K9 T4 X/ g; \( z* GNumber of fields ~ N(μ,σ2)( O+ l( K6 S6 _# O6 J* k
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μ = 200 - 10|8 - position|# i' ]/ w! d3 A9 F5 `
3 A. m) F; ~: Y/ [- ^2 _σ = 60 - 5|8 - position|
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' C. k7 N! ]/ ~; qe.g. position 8 is the best for getting big planets. V& ?6 n U: b9 Z/ s! x
6 D5 \+ f* E X3 R0 O KAstrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table " s2 {3 G6 X) d6 X4 [: |1 g5 q
原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。* D) v) H( e3 | A; }
1 a i3 o2 b* A8 Z" {; j% K這是其他宇宙的算法,固定數值,不像新版是採用公式計算。' z7 c7 |8 t1 Y6 Y* ~
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* C# e, u& o/ E& L$planetData = array(. M$ F6 H& l0 D2 C( T
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),8 Q: B; i+ J1 ?/ E0 O' L( D
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),1 h9 N* y. b$ ]3 [# `' W
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),& s3 e$ w8 n+ j- @8 L* |
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),# O3 c( f- p7 Q; Q- J$ h
5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
, g* s3 m& J$ G! x9 g0 K 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),4 O) a% a0 G( Y0 n, R! W# f
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
- V$ |, J# X9 q' V 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),8 y' D' H) ~; E4 L" z4 Z
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
6 V& D A# a% ^* e- L ]6 h 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),+ `, I- O7 t0 b+ f" ~, u
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
# @# a2 I* [0 U" E 12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),# X" _" ~4 B3 V8 U$ u1 ?
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),% l- _% M2 r: A
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
% |. h. @7 r$ h4 b( b& w 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
# ~2 A: X8 r* W) g) {); $dataIndex = (int) ceil($position / (15 / count($planetData)));
V2 {! b% q7 p2 a: h0 r+ A+ T$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);* C/ K1 R' d9 _5 o& A
$diameter = (int) floor(1000 * sqrt($maxFields));
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