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alian250 發表於 2022-6-5 03:58 PM
$ E! k3 Q: K% W* O0 C: l7 P我是試著手算了一下還是不太懂。
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基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization2 r R' K& N, s9 `7 a2 c
Number of fields ~ N(μ,σ2)
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μ = 200 - 10|8 - position| @; e4 j6 r* u, c! C
Y7 U7 k" M: H9 ?' @σ = 60 - 5|8 - position|& G% c, `5 L; m2 Y, c
9 g) ]) k1 [/ e' g( I+ j2 ]: Me.g. position 8 is the best for getting big planets8 Z0 \) x' d& P, C8 J3 M
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Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
/ q- a( o$ J$ h: J3 Z( p9 D原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。
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這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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$planetData = array(
$ \* y. G1 K; O# [0 ~ 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),3 W9 e8 z% o5 p R$ d( H: e
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
8 z; u1 ?, e$ T; a Q b- h, ?, ]) `6 B 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),8 x1 E0 q0 q2 @9 s& x4 |) {
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),# m* _- H* `6 B8 m1 \+ j1 q' ^+ L
5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
: i+ y' M# E- A' U# V9 J, x; d8 D1 ? 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),: E# k+ q+ E, R9 S/ W/ k- i J; I- y
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),0 N: G' t( F7 K7 W' c6 k' m( U
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),9 ?9 t( ^& r/ N2 h; Q- K+ K9 l
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
& w% g" b5 j& n; L( F7 o 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),- [4 z" Z8 l5 |8 r( A" S
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),$ I6 c# {, f. a: s$ L' @
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),* o# E1 _' h6 h' J2 ]5 `( o$ |! @
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),
( e4 }4 I- d9 e( t+ P 14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
/ B- u# h8 \3 m; D( x# ~ 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
; }, z+ z- E1 s( y- `); $dataIndex = (int) ceil($position / (15 / count($planetData)));
1 L' I- H: N B# Y$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);7 F) N l" G) l9 a
$diameter = (int) floor(1000 * sqrt($maxFields));
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