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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行6 c, V. K3 @0 x( }2 T1 \' B
4 g; [) P) a. G" r( F貿易系統與財團系統. P2 g; q5 z( @# ]1 H
的總行數都比這些多很多
; f. T/ {0 [1 n: c& m( O! g把這些解讀出來不是難事5 |) j8 I% k1 u
- class MissionCaseExpedition extends MissionFunctions implements Mission7 C" K$ l4 C) ^
- {% t" h4 E% h* R: S2 Z! n0 M+ x
- function __construct($fleet), m! T1 e- |: c" Y) j/ s9 I0 R) ]& R
- {
; w3 b+ O, Y9 ]. N# A - $this->_fleet = $fleet;
, U9 W# F) a. `2 [+ T7 E - }6 x- F: ~* l) q6 x7 n' o
- + d# E$ p ^ B
- function TargetEvent()
6 F' S. Y/ n" y: _5 O - {6 x; E0 g) w- y
- $this->setState(FLEET_HOLD);
+ T9 ]. L& w1 } - $this->SaveFleet();- n. G5 H! e9 c2 p
- }1 } u# H* ~7 A/ H! {# c" ?
-
% U- D4 ^5 V1 a1 x - function EndStayEvent()
, y: V" P: R) d - {6 ^4 E9 S9 C: J; E4 s; z4 Z3 T
- global $pricelist, $reslist, $resource;
3 J0 K& i. ]- G3 h - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
/ c+ \$ b, t( S. q; m - $config = Config::get($this->_fleet['fleet_universe']);
) f2 E) d& M$ Z2 z - $expeditionPoints = array();1 ^( e" }' T: J# A" h
- foreach($reslist['fleet'] as $shipId)
. |. o( g. V3 h' y, M5 b. R# l/ F& E - {6 R8 N% ^, w E3 e" X
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
0 P! z2 ~& a9 G% r5 d% l- f, o - }
9 d- J+ ?0 G* F% D/ ~& { -
& V! t4 ?, A( ~5 F6 }- L - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
6 {5 w7 t, @1 X! V( P - $fleetPoints = 0;% e; D8 g2 g V/ E+ b' u# b/ R; e
- $fleetCapacity = 0;" z: {( W3 q/ s- V8 I9 i. d
- foreach ($fleetArray as $shipId => $shipAmount)
6 \# s" e! ~5 w! X6 \4 [! G; ]8 e - {
4 q* L2 y9 }+ G - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
3 [ h4 v/ I# e/ u5 T - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];7 N) m4 e _0 W1 g1 T
- }
$ ^% ]4 ]9 G0 R5 ^2 e. {& |1 K7 h - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
: ?' c, p, t) w2 |- l8 I! O; Q - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
0 W! m( e3 F* i8 H( p$ Q - $GetEvent = mt_rand(1, 9);7 S" y# s! B0 H3 E' ]% j8 E9 }
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
5 H6 X+ p i% |; ~4 A/ { - switch($GetEvent), ^2 X6 [) q! C* O6 d
- {
) w5 X3 A4 s2 n# A" \- t - case 1:; G+ {3 M5 v& Q* T z) n
- $eventSize = mt_rand(0, 100);& j9 }# {! r) \8 V' ]: v
- $factor = 0;
+ p& [* d* v* r8 Q - if(10 < $eventSize)" O7 s0 ~ k) o0 q1 b
- { b8 b( S& V& o/ y; k
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
/ U2 C: d' n2 C; n' j* ^ - $factor = mt_rand(10, 50);
6 A1 ^& Z& k3 `) z - }
' Y* W9 ^) v1 Y1 Y2 p: i - elseif(0 < $eventSize && 10 >= $eventSize)
" ?0 ]( j) t. x( G - {
4 Q& q! _+ w1 I& Z" Y5 o - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
$ B. H9 r; h* @4 v7 h - $factor = mt_rand(50, 100);( G3 I/ d! S; q/ O
- }( _0 [& I# I5 W. F7 p t1 ^5 {
- elseif(0 == $eventSize)# e6 F. L2 d, b }4 M2 Z
- {0 u2 H D% q; U
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
& P# r% P, N: ~ - $factor = mt_rand(100, 200);
. D2 b1 r% p, X( m# _; d - }
" N5 I* r- v C* ]( E - $chanceToFound = mt_rand(1, 6);
( J1 K, {' U, I6 { - if($chanceToFound > 3)
" j' X, w0 I1 b6 i. L# `. a5 B - {6 f8 g- `* j* d- ]7 v
- $resourceId = 901;2 \# x2 _' y) J. S7 M t9 c
- }
' v8 W5 w* N. T; |$ O' q+ v - elseif($chanceToFound > 1)5 M. E* P/ r3 p( z$ r
- {8 ~' I" j$ d1 Z3 l2 }3 b- O
- $resourceId = 902;
& F$ V* ^4 _* x' X' y4 n- h* b - $factor = $factor / 2;. I% d, o4 y8 a% t0 {1 L
- }( `, l5 Q) n* N9 w
- else
! ] X s& I) R; f3 C+ Z: \/ [ - {
# K! e) C% a2 z3 o$ a( }; _6 c - $resourceId = 903;
2 w! B8 ^5 p' U+ v5 a X; a* {% | - $factor = $factor / 3;
& q$ ]# ^, ^7 Q5 i, q - }% J6 ^ ]( R- G% ]' z- ~8 G
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
# S+ H: S! y% F* ?3 q5 D0 \( k8 W - WHERE `stat_type` = :type AND `universe` = :universe;";
. S2 K/ A* d, l Q1 H" c( [& G - $topPoints = Database::get()->selectSingle($sql, array(
) O) s) N8 C& [2 Q1 y - ':type' => 1,/ l! Y3 w" [4 l+ W3 o0 p% f6 n0 P+ u
- ':universe' => $this->_fleet['fleet_universe']
: ]' d5 u: s, u5 i& h% o6 z) d - ), 'total');) b- E, N5 R1 a) [0 ^2 q$ s
- if($topPoints > 5000000)7 B8 t" t! ^* z
- {/ |0 M/ b4 K4 k$ s, |9 f: l9 ?& o
- $maxFactor = 12000;8 V2 y; T, x1 z7 H
- }
1 Z- i7 A( ~8 u; ?# w* D! j - elseif($topPoints > 1000000)
1 p- }+ _& H( h$ O2 z - {
1 S5 z. |: J+ v4 ` - $maxFactor = 9000;
2 p5 a* Y- e: a7 J$ _ - }
1 ]* t" X% v# [ - elseif($topPoints > 100000)$ a: S- h) w1 c% x
- {
2 v3 T$ N; |5 r# @+ R - $maxFactor = 6000;: p% r9 }5 D* V3 q
- }
9 K1 B. j8 E( @4 \$ x: D - else: T2 T6 Q+ F$ i% ^8 e; U; {* N7 P
- {
8 W/ x, j5 ^- N2 z2 U0 K9 L- o - $maxFactor = 2400;
) T- {' I2 L# h" v - }' J$ Q- l0 q) ~' h5 U
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
) o8 ?' b' Q0 o" i; C q4 y0 a( f - $fleetColName = 'fleet_resource_'.$resource[$resourceId];: l& m. N7 L4 e$ E; W o
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
; e" f5 t \+ n' e" O+ ?7 j - break;7 G3 y) m1 N4 H/ S o" L, I
- case 2:
0 B8 Q7 j9 y* Q - $eventSize = mt_rand(0, 100);# U9 m2 z+ i* _- F
- $Size = 0;
( J1 }& A* w. r+ w4 }( b$ d - if(10 < $eventSize) {
9 L, j5 x: [4 B) S - $Size = mt_rand(100, 300);. {- U+ Q4 Q( z$ A' q' p, C
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
% `3 L! h/ @4 f: s5 Z, v, @: A1 } - } elseif(0 < $eventSize && 10 >= $eventSize) {
5 f, D: c, v. [6 N! @) c% b/ b - $Size = mt_rand(301, 600);
3 u5 x% B2 x/ Z; q - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
" f1 w* y: I3 y5 ?; W. Y S* m - } elseif(0 == $eventSize) {
* S k6 G5 H- [1 [ - $Size = mt_rand(601, 3000);
* l) P; S' E3 R: ~7 R( C- r - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];6 n1 t: |7 Q8 B# {
- }3 U" u2 p! V3 R3 L4 y& P" C3 Z
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);4 ]3 E; T* E1 E& |$ w
- break;2 V1 D6 g3 y$ G$ m
- case 3:4 a6 `. R8 A# a: u: z
- $eventSize = mt_rand(0, 100);. ~. A1 O: G5 P$ W! _1 |3 u
- $Size = 0;8 O, W Z" e7 y! F3 l9 z
- $Message = "";( c3 r! C" H e1 l# y3 c y4 O7 V/ }
- if(10 < $eventSize) {
$ b2 S4 f8 c5 `4 x8 ^3 I: A - $Size = mt_rand(10, 50);
l6 J/ M" ]/ a" T! e/ d8 L - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];$ L; V2 [4 `/ G* n. U) h& L2 B
- } elseif(0 < $eventSize && 10 >= $eventSize) {
0 [9 O$ I+ I& @- G2 E1 { - $Size = mt_rand(52, 100);
6 y5 s& n3 A) i+ ~- v - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
0 ^7 |9 C; U; _4 A: I7 _# }$ z - } elseif(0 == $eventSize) {
$ H7 ~4 C7 p- ]2 t3 [1 r3 g9 `, g - $Size = mt_rand(102, 200);
9 Y2 F3 D) P4 B9 E - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];7 m+ H1 d; w7 T* l/ D" }
- }! v' L. e) J9 f
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
4 H4 r+ s) G) F - WHERE `stat_type` = :type AND `universe` = :universe;";; r. S! k! p$ E- I3 U
- $topPoints = Database::get()->selectSingle($sql, array(, G; N7 B. M+ y1 q2 K
- ':type' => 1,- S7 r T% X) a7 N3 l. n
- ':universe' => $this->_fleet['fleet_universe']4 B- V/ e! ~8 Q$ P0 V' w
- ), 'total');2 @5 E7 N4 f n
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
8 J! I; t, e: l! N% j - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);* [% D$ y. I& ~! U( |, o' C% v3 F
-
6 f" k/ k$ | u7 U/ s ~ - $FoundShipMess = ""; 3 s) B8 G: b E+ |) t
- $NewFleetArray = "";
: P$ U! u7 \4 \3 N7 g - " n: v; {% f) U6 D4 x
- $Found = array();
, Q. u+ e* }6 L' q- r8 k. x - foreach($reslist['fleet'] as $ID) + k9 D' B8 B7 t1 p
- {
; v4 X3 Z4 |$ [( L5 w - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)% {* t7 u. a/ J
- continue;
o4 [6 o% @6 O! Y$ I v4 h' t - & \9 Z! [0 r5 N) L$ J) V
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));5 ^3 O2 l% s4 v8 O! j
- if($MaxFound <= 0)
4 X5 z$ b( {, w _# `) D' z+ e - continue;
2 g( p: k: B9 d1 f - 7 T W* a( u/ i. D2 u
- $Count = mt_rand(0, $MaxFound);
% l: x" [/ w$ r$ V9 F+ a - if($Count <= 0) 7 U3 I; n' p" T3 I: D8 ^. `
- continue;7 T! {1 ^( O' T2 ~2 o& _+ t! b& O* O
- ! z' i' w: F8 v/ N" P4 F3 l
- $Found[$ID] = $Count;" [" C! R+ c& S/ V0 k! [
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
# M/ u S& V2 ]; v1 B! U9 a - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
) C4 U; q$ b" V$ ?. ^$ o6 u! ] - if($FoundShips <= 0)# Q1 Y& M9 l, u+ }$ V4 L0 B6 I6 w
- break;3 p2 T* B) F: K: Z/ L; p. L2 \
- }; M X" H+ g6 ?! [# P; c
- + y$ l6 v7 S8 |6 R2 h5 u( n& |( M
- if (empty($Found)) {
& E" [5 R' U1 I. v. G - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
7 S, l8 a9 k' P7 [8 N4 L- e: o F - }6 Z8 J0 r1 X8 o. ^
- foreach($fleetArray as $ID => $Count)2 Q; p0 S" Y' Y) `/ g6 e" i
- {+ |* \# M- Q( ~# u; B
- if(!empty($Found[$ID]))+ [: Z" k5 T, a" a9 F. V
- {
w2 p; l3 Z7 i8 E7 M0 j, M - $Count += $Found[$ID];
' B' U$ g; d; y: q! j - }! c$ f9 H2 K5 [$ D+ @2 Z$ b' \
- 2 z" M% t" {$ `1 K R C
- $NewFleetArray .= $ID.",".floatToString($Count).';';) Y$ D7 M% j3 z1 q2 I
- } + c, W2 }! ]$ Y- x
- - w* l0 M; D& j2 p
- $Message .= $FoundShipMess;
9 p& t, @; ^3 x - / A5 x$ X$ K9 S6 L- I9 b: O6 @ ]
- $this->UpdateFleet('fleet_array', $NewFleetArray);& E& N, n5 E# J# a' y) j
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));6 k* O4 E$ ~& t8 m: R* r$ r [
- break;
9 ]* J4 K! ?" H$ \8 [ - case 4:9 R7 m$ L/ I" K
-
5 l; u; i/ t. t - $messageHTML = <<<HTML
6 ~: g6 m; X9 S* _ - <div class="raportMessage">* D5 B% {' j( E L* t1 {6 G% b, M9 z
- <table>
! _( R! b t, @) l3 u* m% j, g2 o/ C - <tr>0 Q ^8 N+ Q8 D' F; K. F
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
1 F- l" ]! Q0 u! f6 N% y) A! N - </tr>
. D! }% H% T0 Z3 a2 u2 p1 ? - <tr>1 v# T: m; K: o8 ?% c2 I/ Y
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
0 W' h, I& J) G9 K" {- ~' L8 u - </tr>
& n& c- I6 D' u5 ~% C! o, S - <tr>
& ~! d' M8 W& M J9 E* Y+ l7 |* S% B$ Z3 ]1 _ - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
: Z5 q, R; `6 h5 z, g+ ]8 { - </tr># E% K8 D) A( |5 X+ r) w
- <tr>
, Q* y" @$ [ a7 l# ]' B - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
& Z& Z: N* o0 Q3 D: q! j6 b - </tr>: q8 c) r3 F' A
- </table>
5 x: b0 a7 R! W, A! g - </div>- G& b. t/ ^2 f
- HTML;
5 e/ Z( ^" l& M* t/ F8 V - //Minize HTML+ Z4 g+ w2 w! c6 b' o. h% `
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
9 D3 Q/ Q P# |) v9 J/ R* l - // pirate or alien& g7 h; z' L" e2 n
- $attackType = mt_rand(1,2);
$ } g) M" ^' o% x# b: i - $eventSize = mt_rand(0, 100);- }/ k3 @$ D6 F! s! N: W
- $targetFleetData = array();- U# j" B" d/ z) J& [
- if($attackType == 1)
! w7 s- d& J- Z, m" f" ?$ \ - {
q' ~) C* o, T6 g- I% I0 u) v - $techBonus = -3;
$ S7 I2 H& ~' u: ?) x: u5 v3 u - $targetName = $LNG['sys_expe_attackname_1'];
5 d6 F0 Z4 Y/ O( D% I9 o - $roundFunction = 'floor';+ g3 E) O. k& J# R$ V1 T: Q3 E
- if(10 < $eventSize)( z0 F( Z; _* B& t. P
- {" s! z# \' v9 [; K- Q
- $Message = $LNG['sys_expe_attack_1_1_5'];
' ~8 N$ {$ }: y( e - $attackFactor = (30 + mt_rand(-3, 3)) / 100;! E, r5 E0 d9 Y6 A& M' N6 }
- $targetFleetData[204] = 5;
7 R7 B, i% T) F" p - }# H9 \8 r- P; X% O
- elseif(0 < $eventSize && 10 >= $eventSize)' H7 P X; ?; b! X
- {
. }: P* c! G" }6 p. P4 d - $Message = $LNG['sys_expe_attack_1_2_3'];5 E1 e6 B& x$ p; s3 d$ D
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
5 J9 g3 Q* d* {. Z" K - $targetFleetData[206] = 3;
+ {' N; z2 \# y* O) q6 ^% N/ D9 I+ S - }( t; |( e+ T+ o' \
- else+ D+ Z m+ F9 N5 i
- {8 O$ Z) R+ J5 Y8 B m- N
- $Message = $LNG['sys_expe_attack_1_3_2'];+ s; k3 |( @& F; E9 p4 x- j
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;7 a7 ?8 A9 X) }
- $targetFleetData[207] = 2;
5 s" x4 n. P7 @# l1 V' U0 I - }
+ ~& T7 v( X* | - }, U( z' v3 x( }' j( e+ B
- else
) \& A$ T H) H - {- f- s- [) h6 J. w6 u" O0 Z! f: W
- $techBonus = 3;% h& C, ~/ G2 b
- $targetName = $LNG['sys_expe_attackname_2'];! P) A `. A0 h. o/ Q& b, h2 N
- $roundFunction = 'ceil';
) N4 }: K4 W+ \, ] - if(10 < $eventSize)
) V l5 R% g8 ?6 C. L% D+ ` - {
5 g9 D- r4 y6 n" O/ l7 F1 r9 e - $Message = $LNG['sys_expe_attack_1_1_5']; g9 H- [! }8 _/ E
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
+ c2 R3 W( {5 g0 u- T. c - $targetFleetData[204] = 5;
' Z* n8 z2 S/ k o# r - }: R+ p1 z! V" D
- elseif(0 < $eventSize && 10 >= $eventSize)$ Q0 M' Z1 d2 J, ]" x0 \7 }
- {5 B* R/ i1 Z* F5 @' l
- $Message = $LNG['sys_expe_attack_1_3_3'];
6 V9 {3 Q# `: M1 s3 G - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
. F, \. G% n3 l# u0 m5 T" @# |. ^ - $targetFleetData[215] = 3;
# E, [2 L, k; R$ s2 Z" }1 { - }
$ t5 I* l- {7 E. D% j, A: P5 k - else. {4 L+ ^* K! t4 I
- { l+ M2 P7 V9 N% \ D( U$ t* q
- $Message = $LNG['sys_expe_attack_1_3_2'];/ a1 i8 J% v$ l* X8 ^
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;, J( V$ u; H! z: B
- $targetFleetData[213] = 2;3 L9 M% K4 P( z" Q9 g
- }4 A. `/ L2 @0 S- U
- }7 S7 ]" v& p& @7 z; P* r
-
: d! |/ e5 c9 Z# j% z - foreach($fleetArray as $shipId => $shipAmount)3 [1 C* Y8 q9 L- n( y; F4 ^7 N- z
- {
. U+ S; \6 k3 k; M/ Y4 ? - if(isset($targetFleetData[$shipId]))' G4 }5 S/ W/ L& Z/ \$ R' c
- {, x5 [& |( N) r L8 @) k6 f
- $targetFleetData[$shipId] = 0;
& V' q/ f+ Q, v* E& c7 c - }' |7 X8 W9 O2 K
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);" p+ g. o7 o3 i% a( O
- }. c P/ `, C# i' J; D* o- \
- $targetFleetData = array_filter($targetFleetData);
, h- z0 X6 U- u9 Z5 k - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';+ ~' E Z0 \5 K$ X+ k0 S. `
- $senderData = Database::get()->selectSingle($sql, array(
( g! ~' k2 P3 \' f/ t# V0 x - ':userId' => $this->_fleet['fleet_owner']- b9 o. e4 T/ r' P0 K
- ));0 _; W; _0 T' I' M
- $targetData = array(
4 `3 ?' |" t( O6 C7 f - 'id' => 0,
/ |: b$ g/ n+ C# I - 'username' => $targetName,9 R0 ]' \1 E9 _" j2 X* x" U7 n
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),3 w' Y* }6 n2 Y, |: {0 m1 f
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
) t" H. t# U2 r% m - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
9 V* X7 `! o1 i& L1 I1 ^" c - 'rpg_amiral' => 0,
2 Q+ o$ U9 L m4 t* m ? - 'dm_defensive' => 0,; z2 s$ m7 T5 Y. g" ^* m
- 'dm_attack' => 0
9 |. E/ {6 J* l - );- b6 }' h: T) P1 ?) U7 Q
- ! x5 X' I0 L, ]3 f: d
- $fleetID = $this->_fleet['fleet_id'];
; X( s5 Q. o0 |1 }: n! \ -
1 e0 `: V1 X& ~- Y - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
. W4 p1 R' @' s - $fleetAttack[$fleetID]['player'] = $senderData;
/ L1 N. e$ j* ~1 a6 L) M - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);' x% y: Z3 G: r: p2 ]( i- D7 d( g
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
! }( A2 x7 x j4 U- U% a9 \. w - ! L/ Z$ t: u. I8 y' x
- $fleetDefend = array();* \" P8 k+ E& I3 [. q; @
- $fleetDefend[0]['fleetDetail'] = array(' U: ], |( `+ j* G, j7 {- J
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],8 J p' i; `. z1 l* \
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
G0 Z' w! T0 v' M4 a - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
( l; J* g/ A( d1 c - 'fleet_start_type' => 1,
V! c" R, J0 b5 o9 r* J - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],/ v, O+ ^! L! X( j9 F
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
7 k6 Y6 M$ |% O d, m - 'fleet_end_planet' => $this->_fleet['fleet_end_planet']," F8 S9 }& M$ A0 k$ [! `0 n
- 'fleet_end_type' => 1,
+ N; x; D0 {2 P4 A$ z - 'fleet_resource_metal' => 0,
8 j! {1 n# X+ V' B) r3 G+ {/ ^ - 'fleet_resource_crystal' => 0,1 G3 X% _* | d9 Q) Q% m3 [* ^
- 'fleet_resource_deuterium' => 09 }8 w* t: r! Z6 W; K m
- );
6 Q) S& C8 p- k' E, z9 v: n" t: _ p - $bonusList = BuildFunctions::getBonusList();5 y* Y4 k+ ?; j& O* K& X- P# N
- $fleetDefend[0]['player'] = $targetData;
! U) \6 O. n \1 g3 Z4 ~" b! v - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);* A2 M w8 I) A$ a; z: H& S7 ?
- $fleetDefend[0]['unit'] = $targetFleetData;/ g* ]9 T, z/ t G) Q5 i1 M
- require_once 'includes/classes/missions/functions/calculateAttack.php';
Z, i" q; y# L8 E$ o" | - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
! M. w: g7 M0 o - $fleetArray = '';/ a/ E# w0 b S0 n7 j% p
- $totalCount = 0;
: ^$ {1 C4 k% _- A9 F1 l - 4 r% H5 Y+ E5 K5 W
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
2 z* w- A* k5 R4 L2 o9 q$ m - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
) b; j7 T+ ]/ h! z6 _ - {
' E5 E& v& K. J - $fleetArray .= $element.','.$amount.';';/ u L9 U1 [! [/ q2 f
- $totalCount += $amount;
7 X/ K7 F# z. Z - }0 t$ R5 f% e3 o4 K
- if ($totalCount <= 0)
) F, }. B# V3 e - {
' Y* ~# w" o# O# t8 _' G2 u$ p0 P. I - $this->KillFleet();; H& |) {9 ?$ V( y8 F! z
- }! D* V1 Y% P% `- g s
- else
8 n" x P0 u% H; i: W - {+ J6 L% u/ ]. x8 {; o
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));, L. a' F' C8 s% ?; E
- $this->UpdateFleet('fleet_amount', $totalCount);/ m6 L& M$ ~5 o5 D# S3 [" [
- }
) m% G3 ?; b3 F6 x4 V - require_once('includes/classes/missions/functions/GenerateReport.php');
8 W, ~/ p% F- v - ; u( p I0 K' U+ p' D3 T+ }
-
/ F' I9 C/ K" b, o2 l# M4 E) B - $debrisResource = array(901, 902);+ U l3 K( c1 n
- $debris = array();- m, _$ F0 U2 Y/ C2 a9 O! L
- foreach($debrisResource as $elementID)8 a) ~' O9 I& o; @
- {1 N1 _" {" y0 \ m L
- $debris[$elementID] = 0;3 v! G0 ]7 |" f- j7 J0 E3 S8 S
- }
0 w; [/ v" Q/ x v* H - ) J( L) P8 t1 p7 R6 Z, P
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);! Z/ t3 v' x) a! B
-
- c; |' k+ n$ ^: e - $reportInfo = array(2 \0 F5 S0 {. l$ |& A
- 'thisFleet' => $this->_fleet,
6 y/ c* _0 f( L - 'debris' => $debris,6 M2 @) V# G7 F }* ~* G( X. D
- 'stealResource' => $stealResource,
0 |0 d& B+ M4 ]9 K$ S; q - 'moonChance' => 0,. W) ~$ P' }. G; {9 |
- 'moonDestroy' => false,
. l0 Q. K' E B9 Y( Q - 'moonName' => NULL,
) ~: Z( H7 u2 {5 @ - 'moonDestroyChance' => NULL,, z3 c. B0 D% j1 x. D* R h4 G
- 'moonDestroySuccess' => NULL,
+ U4 ?# t! s, }) }3 s1 K, P - 'fleetDestroyChance' => NULL,
0 C: {/ c2 c( `3 P - 'fleetDestroySuccess' => NULL,/ U/ v/ ~& z3 \, Z0 {
- );
' v: v/ j' x9 x5 `1 r -
2 E6 E9 x- R- y2 B - $reportData = GenerateReport($combatResult, $reportInfo);
6 ]6 a5 e- b$ l# d; n6 f - % j+ w& D. w" {
- $reportID = md5(uniqid('', true).TIMESTAMP);7 p* G5 X# g1 l8 j) N6 R; U
- $sql = "INSERT INTO %%RW%% SET
: z. A$ @7 f. A% Y9 C* A; h2 Q" O( x - rid = :reportId,
' b& m! A& M. B - raport = :reportData,! ~' w( J2 `- a' @/ v. P. o3 v
- time = :time,
8 d7 V4 q0 G& m - attacker = :attacker;";) `/ x7 e3 U- B: {/ s0 a
- Database::get()->insert($sql, array(0 E& @2 y2 x0 A8 s7 R
- ':reportId' => $reportID,
" H4 W! u. J! ?3 X4 U& i - ':reportData' => serialize($reportData),
* L, ]; R. y- Z" S1 A+ C - ':time' => $this->_fleet['fleet_start_time'],. `0 J( I; k2 t$ M2 o- I1 e) g
- ':attacker' => $this->_fleet['fleet_owner'],
, w, I$ w7 @. e& V0 d - ));
+ [, N. N4 B" m7 n0 v1 g4 V. u -
& j8 E8 Q0 R9 D: C0 B0 D, p9 j - switch($combatResult['won'])
) O5 v! [5 E* W3 a& b$ ] - {
7 k' W& `7 J, d" _( T7 b - case "a":
, Z! C8 |6 F* c# Z4 F# f, R - $attackClass = 'raportWin';
1 W. \# v7 ~; L - $defendClass = 'raportLose';$ E7 ]1 x2 b$ e+ P# I* k
- break;
/ {" a: v8 O% I9 I: q$ O - case "r": m7 P' n1 A, e! B6 ~
- $attackClass = 'raportLose';
" B/ p! B6 \6 u) i- y6 U - $defendClass = 'raportWin';5 D1 q) f) l/ r6 O
- break;
} r9 M! _7 @# W% ^3 i8 n& b - default:
$ x$ q+ @* g1 c - $attackClass = 'raportDraw';2 d" c# b& x- C( a) K* \+ K
- $defendClass = 'raportDraw';
6 q3 E, D- G+ D* N5 e7 M - break;
7 K# ~8 ~2 l. {% ~ - }
. @1 p, t5 t! V2 E4 r5 z7 E - $message = sprintf($messageHTML,) z; d7 j* |5 B
- $reportID,
) R; I* f9 V1 ^ - $attackClass,
. c* J7 }+ n, j" I, ~8 @ - $LNG['sys_mess_attack_report'],
. t; s& U$ r; r& x - sprintf(( _+ [7 ~$ [) P1 _
- $LNG['sys_adress_planet'],
/ C) M b( g2 u - $this->_fleet['fleet_end_galaxy'],+ X$ l) {$ z! y, U$ O" A- X
- $this->_fleet['fleet_end_system'],( j+ ~% B) y+ g
- $this->_fleet['fleet_end_planet']! `& X/ V* {0 F- Y4 q ^
- ),7 M5 o- X" _$ h" x9 G7 F* L
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],0 q" ^& d* f- y/ C0 J9 b2 D
- $LNG['sys_lost'],: l/ P9 \! F4 G: w5 b% x4 G4 x
- $attackClass,
. s$ i5 q- P ~+ C& M6 L4 a& @8 p - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),+ H: C* t+ r+ T% m* p
- $defendClass,
' L4 x: r" U! o! Y - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),, _5 l' b7 B+ d2 J
- $LNG['sys_gain'],
) g, {. K. M- C5 [9 u - $LNG['tech'][901], pretty_number($stealResource[901]),% Y: A; p/ H+ S& T* C" w7 G2 l% V# x
- $LNG['tech'][902], pretty_number($stealResource[902]),
" o) e( T( c; Y - $LNG['tech'][903], pretty_number($stealResource[903]),$ K) r9 I. Q7 ?
- $LNG['sys_debris'],1 K7 c8 R+ d+ F* w) v% Z# n0 ^/ C
- $LNG['tech'][901], pretty_number($debris[901]),! Q: T( R) a) ] v2 N' x. q% J
- $LNG['tech'][902], pretty_number($debris[902])
5 `% r; A- r9 W% K# {7 r l- h: M - );5 f% M2 F; K4 ?: \3 h# g
-
8 j; v4 v* n* z# ^! l9 X" J, {1 Z - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,4 v; u% ?% r" l* Y/ j
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);2 @4 j* O/ E0 I2 g: c' ^
- break;
) f6 \5 X" W/ Q3 O6 F3 I6 w - case 5:
) v+ U3 f# o/ n - $this->KillFleet();
5 r: h6 z' b; Q$ q |$ V - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
# |! }5 k+ c( g( d2 e% ` - break;
5 d! V. T X2 V. j' }1 C3 w% b - case 6:
* _" \7 k$ H1 O! `, N - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit' b1 ?( n h W7 m Q6 x, [
- $chance = mt_rand(0, 100);' `. e3 K) f4 N
- $Wrapper = array();
8 ]0 |, V, y X. @6 }' O% M* g - $Wrapper[] = 2;
+ f- r% h/ D5 N6 i- Y8 ]+ l - $Wrapper[] = 2;
" j+ S4 E1 A# j' D x - $Wrapper[] = 2;
! F3 c9 F$ R$ v+ L1 S/ S) o* n8 ? - $Wrapper[] = 2;
4 V* q6 }# ^* ~ E2 b" q5 m4 j - $Wrapper[] = 2;$ \! B! h9 |$ K- o
- $Wrapper[] = 2;" q" |1 b9 h7 a/ l
- $Wrapper[] = 2;
* e8 n* [; E7 ~5 z2 Q - $Wrapper[] = 3;1 [/ [& k/ ^% m2 r& Q- n" J" t
- $Wrapper[] = 3;
( o8 N( W" M/ p, V - $Wrapper[] = 5;7 r* f6 A( j- n9 |
-
, v9 `2 p: U7 ~4 p0 q - if($chance < 75)
% q3 Z C" t' ?. a1 e& H2 r - {! U9 u7 \- o8 k* [& ?
- // More return time
- P! n0 T' _6 D' d+ G3 g - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];4 N+ W- h% P* {
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
& e, G" X, l) ?; H1 c5 } - $factor = $Wrapper[mt_rand(0, 9)];5 U3 L9 Z4 z6 B4 }9 G' \" \) J2 @
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;, V" ~& p; H8 ~9 e+ y4 f9 y: K
- $this->UpdateFleet('fleet_end_time', $endTime);
, _( a* y2 f3 n& C - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
5 M6 j Q* \2 x" z' E - }
$ x# o, S; b/ }7 k - else
" O+ Y: q! j- r) @3 ?& W$ D9 j - {
! K! H5 r- n+ ?, E8 ? - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];* U. p7 U4 E$ N# U+ f
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];6 N4 P. ]9 i2 o7 ^+ t4 B
- $factor = $Wrapper[mt_rand(0, 9)];
$ F, R. J$ Q# d: Q" [ - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
2 H+ E v/ x$ u - $this->UpdateFleet('fleet_end_time', $endTime); P' x0 x% I2 Y
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];2 @7 A( D9 s) p+ v/ n- w& Y, }6 ]- o
- }
- m2 G" j5 t2 w$ h* Y5 `0 s - break;3 Q6 z! n/ z# B( ?8 d
- }5 e' ]0 c. `4 W$ u+ M3 X; _
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
. v# t% F0 d, N" x - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
, k9 T( |- R9 k$ ` b- Q - $this->setState(FLEET_RETURN);
+ H6 s$ W! \; W' U% R. P. x - $this->SaveFleet();: o8 L H: ?/ t% t; m
- }1 e) B% i; F! e9 W$ ?) `7 D( o4 q
-
6 g! L. ?% ]! T - function ReturnEvent(). L, W+ L" {! r2 w' z
- {- Z1 \4 Y7 g4 B" {
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
: Z: ~* t9 K1 t; `" a2 Z" \! n - $Message = sprintf(
9 z9 @5 h! o1 X+ I - $LNG['sys_expe_back_home'],
0 q$ g% H1 W6 H. g - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
; o2 B( D: a8 }8 [2 O e3 a - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),2 y; U9 r* o( X0 s& e, C. ?; ?( u
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),) i$ h1 n; G7 U5 c, t/ F0 b/ T
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
* {, o8 N9 B; g9 r4 P - );
: P! l" T i0 a - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],- L1 X, C( i2 ^: ~
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);# A5 l8 A0 t0 U. }0 j% w
- $this->RestoreFleet();
" B. i/ h; ]; ?- p9 X - }
5 Q! `' E: b7 j7 c4 B/ k - }
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