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簽到天數: 5791 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
( s$ ^* W) \! B8 @' u6 ?2 c, R8 c2 q6 S0 h" z4 A5 D8 |& `
貿易系統與財團系統+ o- P5 T- v9 Y+ s; m& u
的總行數都比這些多很多$ A/ r' X8 f; c! u7 g5 \
把這些解讀出來不是難事6 U$ X. I5 P/ a4 V
- class MissionCaseExpedition extends MissionFunctions implements Mission0 d+ Y0 [1 g; p1 p
- {; f" r/ Z6 a6 \, @) h2 E r
- function __construct($fleet)
- O& [* ^1 C/ \5 Q0 S - {: c e5 O: ^; m8 n4 ?
- $this->_fleet = $fleet;
. {$ n7 p# u% x& N8 y% U% i - }
. B/ m/ J. D9 S5 d8 p - - s: {' ^6 e8 L& @8 ]2 e' I
- function TargetEvent()) V; E1 { K! d7 M N/ i% }
- {, p+ @1 R! x9 g8 }8 O5 U
- $this->setState(FLEET_HOLD);
' j1 k) E* ^# f% k4 Y [ - $this->SaveFleet();
9 Q+ v6 C' O7 g( s, Y - }" x1 s, x: h2 P( H: {) I, p. K
-
. e! A3 l, O3 r9 g% N - function EndStayEvent()
! {9 z- ~2 k0 b1 @; \3 `" t - {- J/ t+ i6 G0 p8 q& @; c6 h7 M
- global $pricelist, $reslist, $resource;. S" M' I+ `, v$ V
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
" J+ n- ]3 I3 e - $config = Config::get($this->_fleet['fleet_universe']);7 u+ y( n% G- W% X8 U! Q
- $expeditionPoints = array();2 i- g6 o; P$ c: e' l8 a
- foreach($reslist['fleet'] as $shipId)$ W$ U. m5 x- m' g6 C
- {/ D& X: w5 ~1 F* c5 J+ x7 }2 H5 R0 J
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;! v% ]6 y6 _5 W! j. J+ e% k4 k
- }6 K0 |4 o: \* r1 g) \# v
- ( W2 ^2 V( R9 f0 y: P- b" a9 f( C
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
6 S+ ]! d* `3 j D' `/ K i3 \ - $fleetPoints = 0;0 L5 i, k: O7 b+ V6 R
- $fleetCapacity = 0;6 B; |; ^+ u; w% ^
- foreach ($fleetArray as $shipId => $shipAmount); q* i; A$ E9 g
- {
1 d! b) @& h, ]8 a3 \ - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];& M% Q& J" b9 O# n
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];! h9 u/ S: `1 L" j7 W7 Q. Y
- }$ C H. k) |4 S1 d0 |" i' |/ o4 W
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
( Y% N* t% P9 a# k% \2 x; B - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
8 l, o# Q1 W& {6 t* y1 c8 ]. h5 s, F - $GetEvent = mt_rand(1, 9);8 f* R o7 C7 L0 k. j
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
6 c/ k( P, d. r. k! \ - switch($GetEvent)
1 O- W7 v8 Z1 R6 v5 ~* v - {" }9 `# {& A8 r. z
- case 1:
3 ~# H, I8 {! e9 b$ |/ o - $eventSize = mt_rand(0, 100); Y! u0 ^- O# Q) B
- $factor = 0; w& E2 b/ A: ]2 i6 e4 S
- if(10 < $eventSize)- y( o' y0 x5 j2 j ~, d, ?& O
- {
9 f0 O* q8 K+ |5 n9 ~7 {. Q+ ] - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];% Q. T9 |0 j8 ?# K" j5 L! w. d& C. l
- $factor = mt_rand(10, 50);
5 H/ T1 w! ^+ h0 h: |8 { - }
! c! j$ U( p: q: A - elseif(0 < $eventSize && 10 >= $eventSize)
" F6 Q% w/ i+ b/ ^5 z - {
7 S+ U/ k( U$ E" T9 v' V4 [6 k - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];+ @* \6 q# t) @" y- i. p7 q
- $factor = mt_rand(50, 100);
! A$ S. }9 w) g$ ?2 }+ [( u8 M1 L - }' t6 n( Z3 @- f2 R/ }; ]2 e3 ^ c" a
- elseif(0 == $eventSize)
" B8 U% K1 R! d1 Q2 I - {
$ s9 T9 U+ B1 {3 O$ q+ z7 Y- e3 E) ~ Z - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
6 g1 Y& E3 J* D$ U$ M! D - $factor = mt_rand(100, 200);: x" i' L1 d/ N# H
- }
; c& X2 m& e7 l' R' j - $chanceToFound = mt_rand(1, 6);/ ~$ F; c( }8 t4 l3 m2 _* k
- if($chanceToFound > 3): }" e) n. m% l9 d# k' o! ~; U7 L
- {/ j: M3 u2 h' W
- $resourceId = 901;
6 p9 u1 A( _% z& z( ?2 [ - }
% L1 S& e9 D1 A+ l* L6 ] - elseif($chanceToFound > 1)
: C9 \ b" M+ q: }% _/ N1 m9 q( U - {
* t7 j% }3 n1 a! M - $resourceId = 902;6 K+ X% Y3 c7 n& K# H; z- X
- $factor = $factor / 2;0 c6 n9 J/ Z# f& W2 f5 L' E" T
- }
5 G6 |) U" B% R, ]. `% X: ]7 P - else
i& X' v3 c8 `5 g" M- n - {( @' g! Y( I8 [* j ~
- $resourceId = 903;
' c8 j; b$ u4 n - $factor = $factor / 3;
1 ?9 } w2 N; ?: S- z3 w; ^ - }( D! V) T( b# V: z# u
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
! J$ S6 ^8 y: T! Y7 ^4 e2 e' O - WHERE `stat_type` = :type AND `universe` = :universe;";
" y0 `6 G5 g5 d3 G& a+ z( C3 x - $topPoints = Database::get()->selectSingle($sql, array(; p6 {: z$ Q7 O$ K
- ':type' => 1,. B3 R) m" Y8 z5 @( e4 a: O
- ':universe' => $this->_fleet['fleet_universe']
+ C: k2 M q: B# U) i+ _/ Y - ), 'total');
# q. ^$ W! Z' C6 X - if($topPoints > 5000000)' [7 I2 }& h9 v8 U( z5 E+ C
- {; ]5 j( a& }1 P8 y. G: U" x
- $maxFactor = 12000;
0 @/ n1 m) K x! o. j; ^ - }
( L* y( m) X8 o1 r( v - elseif($topPoints > 1000000)
% E6 Z/ J/ o$ {9 J6 V+ F& R - {2 R9 A$ X$ H* `. S: `; D
- $maxFactor = 9000;
5 N7 k T' j' Q9 o/ B5 h - }" T/ f9 K" F- {7 Q
- elseif($topPoints > 100000)+ @/ c$ J$ c, r z9 U2 M
- {
( Q; s' j' O' o - $maxFactor = 6000;
' J' n' X. b1 ^: ^, A* Q1 s7 v5 A - }
# V" \: B- \4 ^0 Z. _+ K- N - else
, Z2 W: W9 @# x2 s9 j5 Z - {
! ^% K5 C' W" l - $maxFactor = 2400; }" F: m6 P: q: x" u+ u! U
- }# M; J0 _. E1 T4 p5 L. T$ ^. x
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
' e" y1 E( ]0 Q# Z7 `7 I# R) j9 d - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
' e. c% F) N& I/ c) f - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);! M9 O; B- q5 d2 i7 x) D" u( i6 L# ?7 V2 S
- break;. e3 z) w& \( s& e/ _
- case 2:
u5 r; p* z6 K6 z4 z2 R* v) |" W - $eventSize = mt_rand(0, 100);! A2 ^% f0 S; r) [
- $Size = 0;
1 w% ^6 r# `( b. R3 \9 U0 ` - if(10 < $eventSize) {
- \' g/ X% U! V9 |/ M - $Size = mt_rand(100, 300);
3 g* d( r$ S& V6 [4 `7 j/ s& ] - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
4 }- M# w3 { }! |0 _ - } elseif(0 < $eventSize && 10 >= $eventSize) {
f# O7 Z# R1 V - $Size = mt_rand(301, 600);, P! Q) g- B: t
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];6 W4 [' h, X0 U# m) P ]9 E
- } elseif(0 == $eventSize) {
& i/ l7 K/ d3 h; F; G - $Size = mt_rand(601, 3000);
% y. }4 a7 X% h( R' O- j - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
6 v4 R( D3 _ A; J& L) z - }+ x- S( W) ?1 T' u7 G% u* l6 y3 x
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
5 o: }! ?% R6 q, S" N9 y - break;2 c: o5 ] w- _
- case 3:
6 z: I$ _) [( x- J - $eventSize = mt_rand(0, 100);: O1 h! W4 W5 D7 F7 x M8 m `9 l
- $Size = 0;/ C5 I6 E p4 m; G4 u% u9 x
- $Message = "";; g5 {! a) n$ L: r
- if(10 < $eventSize) {
! e J4 h, p( ^! f" C5 S% l! I - $Size = mt_rand(10, 50);- `3 x* Y1 L0 e% N7 G
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];- u7 e ~& u* L
- } elseif(0 < $eventSize && 10 >= $eventSize) {
& }$ L4 n; ~3 T, w - $Size = mt_rand(52, 100);" N7 M1 Q; _; x* s7 T3 F$ T4 S
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];. G' I9 }2 X% _- b
- } elseif(0 == $eventSize) {
+ M% I6 S( K& n6 V- | B8 g2 t - $Size = mt_rand(102, 200);
3 w9 C, m2 U3 j9 e - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];, T: {+ V4 \0 @! o& U
- }
* K; t, f `" f! G+ V" o - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%. A. a, h3 K7 i: u# A) Q
- WHERE `stat_type` = :type AND `universe` = :universe;";
5 ?+ B8 U% k' ~% Z- _6 ?7 d - $topPoints = Database::get()->selectSingle($sql, array(: Z! L4 i6 C" _
- ':type' => 1,/ z% h% V: i& z7 s
- ':universe' => $this->_fleet['fleet_universe']) J3 H3 Q" D! R: ~
- ), 'total');
1 g! Y; ]9 N7 _4 h - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;/ j& C$ \/ ^' x* R' R0 v
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);% W5 f" I, Y& x# |% t
- & J9 L. x& `6 y: g
- $FoundShipMess = ""; . q$ D4 E) x+ T
- $NewFleetArray = "";) T' W0 N* R3 l/ e& ]( f3 n/ C; _+ @
-
1 F) m2 U* n) O, d* E; Y - $Found = array();7 O% d% ~; ^$ ~8 H; _
- foreach($reslist['fleet'] as $ID) e' ^0 C- K0 {! |8 p
- {
* Q [% _; I+ P N2 c - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)* o( ]0 m3 ~7 ?; e8 f
- continue;& h" ?* _; t8 O, C" b! l
- . ^: z$ ^8 {, i* W
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
4 a: ^5 G1 J- k! S7 G - if($MaxFound <= 0) ! p2 P* N. y3 e4 r8 b, t
- continue;
2 }; a* K' D, Q& \3 x5 x3 e) v) O9 P) M -
+ x) i- p( I m H. q - $Count = mt_rand(0, $MaxFound);4 q, |9 V; b3 a6 g. h2 q
- if($Count <= 0)
@) p0 k; S: M# E/ k: k' n - continue;0 }& j, f ^- T* `$ S4 V; d
- & w3 k- A( T) s% h+ E- P+ B
- $Found[$ID] = $Count;
b! J- @, T) O/ v - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
7 i* b# _9 M( P, j2 v3 }# y6 A" j - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
/ t8 Q1 y0 ? R/ M" } - if($FoundShips <= 0)7 G, T) Z6 F0 w6 y7 Q! U
- break;' X( `4 }, R. y8 P- x7 _! h
- }
5 M7 p2 _( S4 _8 h3 e) r* k -
5 _! n0 }* b7 g - if (empty($Found)) {
3 z. j5 ~; j& f" M) z3 F# {0 E - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
$ K% s" ^/ d* [1 m4 z1 F# K4 _ - }
s% m" t: S) K+ v1 P - foreach($fleetArray as $ID => $Count)) m" V2 a! `: p$ K9 [
- {5 W- A' `9 ]+ _+ P3 r9 j6 g6 d$ b
- if(!empty($Found[$ID]))8 }6 M& t7 X" @9 r0 y
- {
5 Q: J3 A/ E1 h - $Count += $Found[$ID];
9 m6 @% U8 o* N5 j* \ - }8 d: p- O) H, m6 ?& U
-
; r' D' [: x) s6 P* C - $NewFleetArray .= $ID.",".floatToString($Count).';';/ r! e2 ^7 J$ g0 o
- } 9 d) L' W9 z$ v4 L& X
- ! E" ]4 K5 Y$ g& c) ?2 R
- $Message .= $FoundShipMess;
( k# {7 E7 }/ k+ w, u1 Z# l- f -
$ `; k2 N7 k b! U1 e$ V0 h - $this->UpdateFleet('fleet_array', $NewFleetArray);
! O, C0 n1 u7 y8 m! v2 H; c3 y" t - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
) U1 C/ t% K! L* s* B - break;& o# B) y+ w1 b% E( A* T3 s
- case 4:
W/ N0 p' x. G# b5 s# j -
8 p) W, x/ i2 d4 [" _ - $messageHTML = <<<HTML
5 o6 T4 M$ S: o4 v7 \ - <div class="raportMessage">. a, {/ O# x- i5 J% T; w
- <table>, p# S/ u# u7 E; i* b5 L" h
- <tr>
5 \2 V% u- H7 i2 @4 z - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
) a, b' S$ \, M( \/ z - </tr>
$ x7 i, S5 j- [( | - <tr>& y" ]8 F- v% M
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
5 n; T/ Y3 Z, ] - </tr>
# o, z m/ l7 w4 M/ q5 O - <tr>) U* i. \+ }, f% m4 C
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>3 E; B; D0 j ^; G
- </tr>: D* j6 p$ Z6 [% g# f/ f% {- h; E. ]
- <tr># ^4 q$ M2 p1 |1 m7 i$ V
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>8 r- Q z( Y; d1 f. m
- </tr>! F$ ]9 m0 Z0 i) _3 z% S F2 L- D% A
- </table>
( V0 k, H% X8 \' ? }- q - </div>
" s' b. N8 a1 v - HTML;
: |+ _; t- e5 v% @- Y, t - //Minize HTML
; _, \" F2 f+ U) A: n) A, Q - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
! L" e, B* n' v9 ?! p" x& r5 k - // pirate or alien
1 q+ U( t5 X$ I2 y- F9 J - $attackType = mt_rand(1,2);/ b* k7 Y9 e: g4 B0 g1 Q
- $eventSize = mt_rand(0, 100);
/ k2 d! x3 T3 T+ Z: ^. o - $targetFleetData = array();
& B! b6 `; O& P - if($attackType == 1)) |: g& \/ ?* x8 h9 Q0 [6 z9 i
- {& u6 e: }- f& \* \' M; P$ Q. o
- $techBonus = -3;
/ v; \* X( O r/ m$ r" W - $targetName = $LNG['sys_expe_attackname_1'];, f7 T! S, I! q5 v/ Z# B- s
- $roundFunction = 'floor';8 N0 V0 d# G# U" S/ V- h! D
- if(10 < $eventSize)" D' u) A8 L9 M4 V% f
- {# D: q9 O+ k( Z3 \
- $Message = $LNG['sys_expe_attack_1_1_5'];5 X' z. m$ I4 F( N' H
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;9 _8 @& K l5 N
- $targetFleetData[204] = 5;+ x1 {/ L/ J6 O- W1 H1 U
- }- \; g& d ~. F, l. ?9 _2 m! m9 o
- elseif(0 < $eventSize && 10 >= $eventSize)
3 l% P; {. k: ]; L2 R& T0 ]9 P* ? - {, Q" b0 Y5 { [2 C% X1 q6 W
- $Message = $LNG['sys_expe_attack_1_2_3'];
! E7 q6 k w! d- ^; U# W k0 e - $attackFactor = (50 + mt_rand(-5, 5)) / 100;( Q. e% U. B8 O& [, R2 N
- $targetFleetData[206] = 3;5 {: v) I7 K4 P4 A3 M& w
- }- G* }. l, f3 h+ i4 _) h
- else
# f1 k2 Q1 Q+ o* l3 f' |$ A - {! F; T6 T- V- b! y7 ?
- $Message = $LNG['sys_expe_attack_1_3_2'];
' k2 _# K8 M3 M% t - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
( f, b: o5 s6 u8 Q - $targetFleetData[207] = 2; S6 u0 Y \. q% i- n" p
- }8 i- M8 a. @% z/ i0 [2 I
- }
. V+ V- l/ O* ? - else; s( L! ]/ {( z& c) q: X. k
- {
+ o# y g, @) L$ Q* g - $techBonus = 3;5 v& k: Z% z, \" j
- $targetName = $LNG['sys_expe_attackname_2'];; [% }8 F; o7 Y Y
- $roundFunction = 'ceil';
, ]: D7 m+ z; v) d+ E% i - if(10 < $eventSize)" J$ t) L" h& W( W2 {7 i0 k u2 ?
- {4 k+ _) K8 d2 p& h8 ~
- $Message = $LNG['sys_expe_attack_1_1_5'];
% K0 l8 u+ N# g/ e; g7 C - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
, W- u: }% f) X9 Y - $targetFleetData[204] = 5;
' X! D" ^( o7 |# X" l0 P! R' c9 x - }5 o- z+ P z6 ?. Q
- elseif(0 < $eventSize && 10 >= $eventSize)* |1 p( M+ O- s/ o/ P. }3 j
- {. p# R6 ]2 g& n
- $Message = $LNG['sys_expe_attack_1_3_3'];
6 t, l6 w1 V+ M2 q; X - $attackFactor = (60 + mt_rand(-6, 6)) / 100;% C' r3 D- r) I5 K( G
- $targetFleetData[215] = 3;7 K- Y4 y" V) }% n
- }
0 A; ^3 I' H9 S. D4 r* I4 d) k - else
7 w" ?8 X! g" `) |5 {- W1 t X - {' F$ J/ ^( H8 n. ^2 \! Q& a
- $Message = $LNG['sys_expe_attack_1_3_2'];, ]- H$ Y. O* w7 C9 i0 ?/ z+ k
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;1 C/ c% T0 M; g
- $targetFleetData[213] = 2;
X |& |8 ]/ G9 \% s) e - } Z: ]4 K# i6 h6 ]0 [' V
- }4 _( ?; k9 u- `/ R6 E
- 6 R. g, e5 `, I7 v9 }# ?
- foreach($fleetArray as $shipId => $shipAmount)" ]0 | x. s# a0 y/ ~
- {
4 L$ o, J( ~5 ~, ` - if(isset($targetFleetData[$shipId]))% F8 R- |8 b* e1 }7 G' p- i
- {+ ^; Y1 @+ X! V( Z0 g4 r4 `
- $targetFleetData[$shipId] = 0;
% E) K* u& ~& J; L# z - }
8 X+ h9 c4 i: C. m - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);0 I* |! d+ b, d" ^1 c* `% v
- }7 i- T0 V9 a9 o4 \; {
- $targetFleetData = array_filter($targetFleetData);; U% w' m$ C! }) I8 }9 B) y: d3 D
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';2 V# B: @$ }8 H* M4 {
- $senderData = Database::get()->selectSingle($sql, array(8 @* h! A, c; Y1 S1 B5 S1 a, I
- ':userId' => $this->_fleet['fleet_owner']
8 U/ ^2 R* k b( G1 F - ));( }; c: F( _, B8 V) s
- $targetData = array(3 `* }4 j* M, P6 O% q) T4 J
- 'id' => 0,
0 D+ h8 Q5 `& D1 @ l+ q! r - 'username' => $targetName,
* j4 b& C8 w6 C" X6 p3 Z# I8 L% M - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
1 g' |; L6 k7 R; @) b* N, N% C- g# U - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
6 x! S% n* E: w9 p5 Z1 K2 p6 X2 U* A - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
+ C. J1 Z l6 H* r; X- d - 'rpg_amiral' => 0,
/ Z1 d/ g9 r/ v3 T, `+ v3 N& t* f - 'dm_defensive' => 0,
7 V- M! }7 K: `/ \( } R - 'dm_attack' => 0
" m! ~0 I9 Y- P, `* a5 f0 |$ i+ A - );
6 H! A2 i' B Z' m - 0 C+ H" k8 U3 Z
- $fleetID = $this->_fleet['fleet_id'];# U0 N8 |7 s! n z
- . N; b5 y% `9 Y2 d' R2 V
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;- A+ n* i% O3 R2 X0 k+ \$ C
- $fleetAttack[$fleetID]['player'] = $senderData;
" E, R6 {( q5 C" A# \6 N3 a* Z - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
( R1 L A# {+ p$ v/ A - $fleetAttack[$fleetID]['unit'] = $fleetArray;
' \1 l9 j! D( L. ^3 d8 Z - 7 l( f+ B" {3 s" p8 M: f! ~, e2 G
- $fleetDefend = array();
$ ^8 o: H* J+ S& D - $fleetDefend[0]['fleetDetail'] = array(9 n' ^+ \% r& k" }7 Z2 l! |4 A
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
5 C6 G7 Z1 ~. H8 q+ D5 B/ S: x1 l - 'fleet_start_system' => $this->_fleet['fleet_end_system'],/ x- o* |; ~3 i1 W& m7 V9 b. M
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],3 I2 ]1 e" N+ Y$ H# h+ w( O
- 'fleet_start_type' => 1,$ ` Z4 Q) J+ ]
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
" a# h1 h/ D9 @# e6 a1 M4 c: c: e - 'fleet_end_system' => $this->_fleet['fleet_end_system'],0 \8 T9 Y6 N9 p" _% j; W; U* \
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
" y5 p. g2 a! r( L: a - 'fleet_end_type' => 1,* S# h& M n9 t
- 'fleet_resource_metal' => 0,
( I# y; x- C% u6 ]$ u8 k8 G( F, q - 'fleet_resource_crystal' => 0,4 G) L% {; b$ \& \" T
- 'fleet_resource_deuterium' => 07 |- |3 ?; \5 J/ Z9 Z, l1 r1 n5 f! i# [6 f( [
- );( r2 T* H3 z& L0 C% E4 D+ N: m
- $bonusList = BuildFunctions::getBonusList();
o6 ~: H, K; J$ W0 { - $fleetDefend[0]['player'] = $targetData;6 B% l: u% |9 k
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
+ f& ]1 ?) h, I - $fleetDefend[0]['unit'] = $targetFleetData;6 D+ l# V/ k5 k; `" o. l
- require_once 'includes/classes/missions/functions/calculateAttack.php';( e' m6 H3 v( R7 R! [
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);, c/ u/ u5 ~8 r% `
- $fleetArray = '';6 @3 v2 v( c' z! k1 ^- U
- $totalCount = 0;8 d! p8 p5 r7 b* Q4 o. }
- ) X8 ]; u. Y5 y: i
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
! J% g3 b$ a# n6 E* [3 P4 M4 _ - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount): b9 C; G/ K( H% c* K
- {
% v% p$ ^" A( ]. `8 N, X7 e( { - $fleetArray .= $element.','.$amount.';';
( U* f, x+ p2 @1 V1 @- z - $totalCount += $amount;; T0 n- a0 |3 b# @& c, h: v: w
- }" |- U8 T- `4 S
- if ($totalCount <= 0)
# f+ Y& G' l0 C) e - {; B: B, g6 l) F' L5 }) E) Q& Q
- $this->KillFleet();
% P# Q( N8 O' Q - }
0 A, h/ D8 U: S9 t# ` - else, `2 W' E! m2 n3 B/ o
- {# O; [" P6 y/ ?
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
( a) y, S& {* J - $this->UpdateFleet('fleet_amount', $totalCount);0 X2 m/ i2 k+ ^% ]
- }" {: t9 L7 v3 i
- require_once('includes/classes/missions/functions/GenerateReport.php');' `9 w9 h' ?$ `8 y- k
- + q' F/ P* E2 c5 R$ U% r" S" y7 b
-
8 C2 L5 T" u' d - $debrisResource = array(901, 902);
" D- o1 q( L# T* V- n- C; m - $debris = array();8 E) X6 t# e4 b/ ^9 ~
- foreach($debrisResource as $elementID)
4 q# K, K# N& g" w - { e0 y: E' \* N3 o7 R
- $debris[$elementID] = 0;; F4 s; Q1 Z w0 B
- }
9 x# {" b& W4 K# K" | -
n+ d0 Z& S1 t% s m2 m, ` - $stealResource = array(901 => 0, 902 => 0, 903 => 0);3 c6 K/ U r7 U+ @
- % O% V( f6 O# G- z
- $reportInfo = array(
' [2 R6 w. U* q - 'thisFleet' => $this->_fleet,
8 @9 P1 y Z; E d- l e - 'debris' => $debris,4 @( R ?7 r x& Y a
- 'stealResource' => $stealResource,+ S0 N5 w; p% u4 E! r. V4 N# i
- 'moonChance' => 0,
9 i7 L+ D6 A$ ^* X& K; ?' B- B - 'moonDestroy' => false,
; J7 }4 s8 F' g% F; B* D/ I) j - 'moonName' => NULL,8 s2 I& Q' H ? m$ L/ U
- 'moonDestroyChance' => NULL,
; ^ @) G, c0 \/ g# ?" V7 O - 'moonDestroySuccess' => NULL,: l3 q% c+ Z! m6 k9 _: A( B9 ]
- 'fleetDestroyChance' => NULL,1 Q! G7 ^1 x4 t+ N
- 'fleetDestroySuccess' => NULL,
* h( X, X1 z7 @" T0 c6 a - );
! E4 l4 c- X: n/ D - , m( {: p+ Q2 {0 c3 p+ |8 D$ m- T
- $reportData = GenerateReport($combatResult, $reportInfo);* I4 F$ o5 Y F, H
-
; J* w2 @4 x1 Z, q# R - $reportID = md5(uniqid('', true).TIMESTAMP);5 P4 S5 e, P- R1 e- i4 K
- $sql = "INSERT INTO %%RW%% SET
+ X& V) C, R9 V6 h6 j - rid = :reportId,# k3 \2 a# v; I& Y4 `( D* J
- raport = :reportData,
. h/ ?1 B* R6 x+ q# S2 ] - time = :time,5 P' X" Y c) {, E
- attacker = :attacker;";6 g, k5 P' P3 D, {) I
- Database::get()->insert($sql, array(. S) l, E, d9 c2 k+ f- [% H
- ':reportId' => $reportID,' h$ J7 m& |' @4 y- ^
- ':reportData' => serialize($reportData),
, z) H+ B8 Z; O9 u& b - ':time' => $this->_fleet['fleet_start_time'],5 e0 o. Q: A9 `5 ?% G: X1 L& J& Z
- ':attacker' => $this->_fleet['fleet_owner'],1 l/ N: O) K' P/ n6 O$ {
- ));
) Z# {2 v. v& l$ R3 L8 d - - F( a0 G, L1 z1 [. x0 w
- switch($combatResult['won'])" O8 M: R( G7 ^" L5 B" t
- {
* x6 Q3 N- x- j# |. D3 w - case "a":, n8 y9 z' g, k4 j% F
- $attackClass = 'raportWin';2 S; j F2 F1 z' Z9 [9 M4 y
- $defendClass = 'raportLose';
9 j3 o ]6 W' o& Z - break;
8 p6 P' I) ~5 X; F- q - case "r":6 k' l* V' K) c
- $attackClass = 'raportLose';2 S2 a# ~% j/ a% t* h8 r) k0 H- l
- $defendClass = 'raportWin';' `% L+ P' D. k# _" W- ^
- break;# w! r; \" |8 W+ I* B% k" J6 m
- default:* t9 s/ E) {9 s1 B3 A
- $attackClass = 'raportDraw';
- Z# I9 \& f7 Q - $defendClass = 'raportDraw';
/ x* b; F. C$ v9 S6 D, `) \ - break;( v2 q! P& ~4 y8 U
- }
1 G% G0 ~; ~) Q7 A0 e! |6 ] - $message = sprintf($messageHTML,
4 L7 J: C! M7 q: v. {. S2 I; Z) S - $reportID,9 X& d2 t& N# _6 q# b/ B8 c: M
- $attackClass,
1 W1 |1 c! K) C: R4 U7 y! V - $LNG['sys_mess_attack_report'],
/ [4 v4 z# y. x: } - sprintf(" h0 t1 a4 J/ g" Y- h
- $LNG['sys_adress_planet'],
3 \) Z, i- q' q - $this->_fleet['fleet_end_galaxy'],
9 G9 ?9 U2 ?& h4 Y5 N0 Q - $this->_fleet['fleet_end_system'],# v: T) k l- ]# l& a" b) x
- $this->_fleet['fleet_end_planet']
0 l$ e J+ f- O# I& Y. { - ),
& M; [" U3 t, o2 E6 M4 G3 a/ S: n, M - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
4 K' M5 q1 [7 Y" Y - $LNG['sys_lost'],- M7 k }% o+ M [; E
- $attackClass,
2 A: w. O1 m5 O! L' G2 ` - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),3 d) D) K0 C7 d3 I7 m0 Z
- $defendClass,
2 ~6 [9 j8 K$ m7 E/ f3 X - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
0 O, ~( [- n; S* r7 `4 B$ q6 a - $LNG['sys_gain'],5 d- x" l* M2 F5 O/ [4 _9 ]1 f( i
- $LNG['tech'][901], pretty_number($stealResource[901]),/ v$ i& U, I. x4 r: P0 ?
- $LNG['tech'][902], pretty_number($stealResource[902]),% U) |, I$ i+ Z' p9 i
- $LNG['tech'][903], pretty_number($stealResource[903]),
" T* Q, j* u, v1 v( [0 E) _ - $LNG['sys_debris']," z, y; U6 U& d# |
- $LNG['tech'][901], pretty_number($debris[901]),
+ l2 K9 Z8 c' J5 ~ o% [- E - $LNG['tech'][902], pretty_number($debris[902])
8 W: U' ~1 B2 m; H8 V$ r F - );$ ?4 Y Y1 X) z) _$ j _) Z7 i
-
3 C0 g4 i1 Y7 K" P. w' e - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
) f8 u: @3 }% F# u3 O+ { - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);2 D: v: M( h5 B. T# @
- break;
" l" m3 f! \) _! ] - case 5:# m0 w) R3 ?9 H5 ?, H
- $this->KillFleet(); }8 V, N( y8 L$ H J4 s9 w
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];$ Y% n7 I X& d# l: ]6 e
- break;2 g5 Z, Q$ _; G
- case 6:* t2 r$ Y" E4 G
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit' H0 I. d2 A* z6 F$ o. u- _* e
- $chance = mt_rand(0, 100);
* x' I& k F" m! i - $Wrapper = array();
, F4 }- d1 Q& C: g8 G8 F - $Wrapper[] = 2;! |: w! |8 J$ ~# D, W
- $Wrapper[] = 2;
, _ ?% t$ D0 W# D: h. b - $Wrapper[] = 2;& K# V# G' p* _' |' [7 ~, Y
- $Wrapper[] = 2;
% O* Y* | G8 H' c- C& T; J4 e - $Wrapper[] = 2;
$ Y8 e6 `* t$ q+ Y2 j- K& [( \ - $Wrapper[] = 2;& ~" s7 \% H* Y$ n6 g$ }
- $Wrapper[] = 2;
3 ?; |8 o/ \) g, j" r" O - $Wrapper[] = 3;5 L- q5 A0 {+ O7 w) Y$ k9 Z) q
- $Wrapper[] = 3;2 x, |* F- v' x- W ^# O) G
- $Wrapper[] = 5;
7 f( d, f7 x9 V% p+ T* C0 ?! J -
. |) M- C' P# W) n - if($chance < 75)$ ~ @/ r. ?+ L" V+ L. z
- { U1 d* B5 w* }/ ]3 e
- // More return time1 Y4 S. i4 s: C K" _0 F e" c
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];% N9 Z' G1 G9 f- R) N
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];" G7 B. ]& f4 e. n7 J
- $factor = $Wrapper[mt_rand(0, 9)];9 j; L$ J8 f) h' B0 _9 V$ E* Z0 c$ m
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
9 c: t4 c- G4 Y- q g - $this->UpdateFleet('fleet_end_time', $endTime);4 a3 W" z: T8 q+ o& f
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
. D- A- ]9 l1 L: p0 L' n9 f - }+ z* l, Q) R. w3 f$ ]( `; j( h
- else
7 x) W7 |; R/ v4 V' |0 k# r - {
0 P% S! `: T5 A z" O ^8 w - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
7 C- s, t- }/ a - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
/ L$ U. a2 A- _3 i- c - $factor = $Wrapper[mt_rand(0, 9)];
' H0 }, M0 o4 A$ ]5 X - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
4 H8 M% m) ]( V" v# A) \ - $this->UpdateFleet('fleet_end_time', $endTime);% f! v. ]$ {. M, h
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];0 [" ?0 S" p/ {" i/ Q! m( b
- }
2 u- f2 c& ~; O - break;. M" w- w0 r3 N; X
- }
% ] s) z, v, C/ S, a0 }/ k - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,8 [; Y$ L, v' _
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
% x. g; H! F6 ]8 H1 S( @8 N - $this->setState(FLEET_RETURN);5 [1 ?+ M( M) t6 Y) `
- $this->SaveFleet();
3 K' x% G5 x/ G2 ~: G5 S- J - }5 |5 @1 U [: ^! s7 ?, L
-
1 p/ {+ h6 H, T" O7 t6 P7 q9 @ - function ReturnEvent(), _: y/ ~8 Y1 |! U$ E# \: N* y, U
- {9 F" x9 v- W1 I ^
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
1 R2 l% U0 y; m5 A% _& t - $Message = sprintf(
+ `3 p' N$ E9 p/ ^: ^9 R - $LNG['sys_expe_back_home'], J5 n! q3 [! J1 J6 |
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
. t7 [/ _) o8 a1 M6 J# [ - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal'])," |7 t7 }3 w' @; t
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
' S' o. i: W* @) ^4 | - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
: [ i0 b e0 c K. ?: o - );
) {! p# u, E9 a' d$ @ - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],2 O) S2 u/ o: l J5 K; y+ w; R2 B
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
" y5 p) H$ f5 q% C9 @( f - $this->RestoreFleet();
6 g) S) V( R+ g/ X9 X - }% Y! }/ C* X% w4 X$ W6 q+ J
- }
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