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簽到天數: 5891 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行) l" r- K- `# L
6 Z$ I; x" V+ B7 z
貿易系統與財團系統
, b* k2 ^2 s: ?6 ?的總行數都比這些多很多- ` _8 b$ v1 J
把這些解讀出來不是難事/ Q, H& I- S7 \/ }
- class MissionCaseExpedition extends MissionFunctions implements Mission+ `9 {1 p }2 I- k2 r: U" u; E- ^
- {
$ x6 L( b5 w+ r }& v - function __construct($fleet)* d/ Z2 A0 v5 W( D6 T; p- _0 f- x
- {
- E! O( S9 F) N- B - $this->_fleet = $fleet;
- ?3 d& c. s( \ - }
( i3 I W0 Q/ F3 V -
0 q- b4 {! Y, Z# ~ - function TargetEvent()$ v" @7 n" G2 F) u! o: j
- {
7 f, j5 N5 }6 e3 k# T# ^: Z2 ^ - $this->setState(FLEET_HOLD);
- q, S8 ~; b6 n - $this->SaveFleet();( a' n9 c+ A. r& C& j! L3 e
- }; e2 D! I8 n( Y: F9 c+ y9 u
-
. ]% z$ z/ s4 i& m9 V7 t) F( }. T - function EndStayEvent()
* h) i, s* G+ Q. p - {; ^9 E, O9 f0 Y
- global $pricelist, $reslist, $resource;# s6 Z$ G( }2 I% f8 C. J# K7 G
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
8 V9 f* o% y2 X; ~8 x6 y - $config = Config::get($this->_fleet['fleet_universe']);
6 G$ N% R: U( [ [* j) G% ^ - $expeditionPoints = array();
; N. a4 x4 b5 h4 @1 j" D0 P, [; \) h - foreach($reslist['fleet'] as $shipId)
5 ]! S0 P5 f- R9 c) q/ | - {
4 K" ~3 g0 m" G- p N7 c' h7 x - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
! X0 r) k0 J% @ - }
$ w8 p( k: h2 s -
% N2 [' ]# l- t; P# R - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);- e; A' l( P" X9 w
- $fleetPoints = 0;: B* C: E* j2 Y p4 ~
- $fleetCapacity = 0;% W7 \! M2 h; ]# C
- foreach ($fleetArray as $shipId => $shipAmount)
$ w, K& N$ A; M) ~' b - {3 j- n( h6 {/ G6 }
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];7 X2 _( P8 S' D- a, @' o2 _
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
' P# L3 P0 G4 p. Q) Z( ?' [ - }! b7 V; T- B4 R0 V2 ?( p. G
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']7 J) X) c: F# p( {# o
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];5 r* W; f/ C& A7 D% o. }/ K
- $GetEvent = mt_rand(1, 9);9 w V( s' y- |4 } x
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];. ]9 y @% B, Y" F' t! a5 c
- switch($GetEvent)$ ~6 Q4 V# u0 Q% z4 E
- {& a; B( A2 K4 z* i- P" h
- case 1:
! a" V: z0 m8 ~8 ] - $eventSize = mt_rand(0, 100);! i! e$ F* g* p! `; W3 r! C9 S
- $factor = 0;' c. }6 F* R R$ ~0 B+ R
- if(10 < $eventSize)
( q, s, ^$ J1 |, S* F1 v8 } - {# B4 O. o3 L, ~2 t3 F
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
- c# w/ H2 C% j) j7 y) N r - $factor = mt_rand(10, 50);& E' z6 \4 Q! M$ U: p7 r" R
- }! H0 O* E) c: n/ w) O' q2 P
- elseif(0 < $eventSize && 10 >= $eventSize). w0 h! a1 w7 a4 n! P _3 A
- {0 j" X3 @7 x/ A% {
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];9 C q% O8 \/ d9 K
- $factor = mt_rand(50, 100);
: d3 A+ C- r6 ~0 _ - }
- h+ ]: H) c- _3 i; {1 F - elseif(0 == $eventSize)
# I" y: h- ]0 N" y - {! ? D: e1 h" P l1 k3 ~ N! u
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
( Z: A0 N0 |* @( s2 Q+ R - $factor = mt_rand(100, 200);$ S& k" T V" L; _* J
- }
3 y0 ~- S0 Y, H& q) q! Y - $chanceToFound = mt_rand(1, 6);
+ h# H0 \) {' a9 a: y2 y1 s; H - if($chanceToFound > 3)" m3 f' j0 \+ y# S
- {
( G! V; J/ a1 Y* [6 [2 u - $resourceId = 901;& n- e8 O; I' G& _3 @# g$ l
- }
2 m' a) |# ^0 d7 h - elseif($chanceToFound > 1)$ ^5 \) x( L: p% w
- {
& d9 D! U* G) R" A# ]4 Q/ h4 \3 { - $resourceId = 902;! ]$ m5 s' P! g: f& _
- $factor = $factor / 2;( J+ p# f! j0 S8 B8 K: s+ C
- }
2 q T+ d) B7 P* L5 o* u - else: G3 v$ s/ K- S6 K
- {
: ]3 k( O' v" i1 j1 L3 Y$ K* w - $resourceId = 903;4 d( I5 y& w9 L
- $factor = $factor / 3;8 h J2 C+ H) I3 u; `
- }: c; H" T4 b" X3 b( T& M) |
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%0 y/ Y' ?4 ~- W% V3 c8 v
- WHERE `stat_type` = :type AND `universe` = :universe;";
9 c" p% N: D) N! s4 I, ?7 v - $topPoints = Database::get()->selectSingle($sql, array(/ U/ k3 k3 w+ _- r3 b- L
- ':type' => 1,8 K7 @' q0 E. w" r7 T2 m
- ':universe' => $this->_fleet['fleet_universe'], n$ P: r* ? a$ E/ L
- ), 'total');
: A$ _6 x! D# q/ p' B - if($topPoints > 5000000)
! @" ]9 n( G3 ~" f3 K8 ~. W - {
3 {5 C, Q' n/ m# \ - $maxFactor = 12000;6 B, Z0 _, I* C& `7 e& w
- }. Q D1 m3 B* h
- elseif($topPoints > 1000000)8 \: G2 o' t: F4 M3 N( S
- {5 \0 A- ]: C% ?3 s8 p5 c9 _
- $maxFactor = 9000;! v I$ K& F, A$ _8 B1 \
- }
% \2 v- S; U6 p) B0 x4 T& O - elseif($topPoints > 100000); _# A; b- a s
- {
- I1 N5 m( L/ K$ H; n3 U' H - $maxFactor = 6000;' X: p+ p0 J' t
- }
8 S- F1 Q' A+ C7 }7 q9 H1 d9 P, m - else
p3 w) D k5 D3 F, d' A - {
+ }. H) ~3 L" t# A5 s% ]9 n - $maxFactor = 2400;. m9 m0 `) p9 Y) c
- }1 ]- Y# L" E) H
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);4 k" ]: D p- ~! V; Z
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
3 ^ `% C; _. ^. p9 I - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
0 T" w, H P$ k6 s! @6 ^ - break;
4 @4 A `7 g% s& k$ X# J - case 2:% @3 G7 ?' O' a" v( C8 [
- $eventSize = mt_rand(0, 100);
0 ]1 o. @! q: V. E% q% _ - $Size = 0;0 u" X* {' ]4 G$ e3 [
- if(10 < $eventSize) {* A& r$ d& L% H A: ?4 i
- $Size = mt_rand(100, 300);
1 s* w( {! J5 M0 B" u - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];/ w/ _; p5 t; G8 Y" l' d
- } elseif(0 < $eventSize && 10 >= $eventSize) {1 |9 f7 R B2 @1 h
- $Size = mt_rand(301, 600);
) s' G5 T3 O8 m - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
5 j$ D7 Y9 \2 ? n! o; d& F - } elseif(0 == $eventSize) {, x9 u* z- j4 A; o( M ?6 o( L
- $Size = mt_rand(601, 3000);! G6 M2 F; X5 b5 [7 N3 D' q
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];" T, S, C! [3 C3 e5 L; F& ^: [
- }
8 P; Q# w4 ]. w9 w: i. F - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
7 B; S( k$ R. ~; A! ], C - break;
; A! ]( `1 r2 M+ s3 m' L - case 3:2 c% R6 U: c8 P
- $eventSize = mt_rand(0, 100);% c, C# q' b3 V- K* R! n
- $Size = 0;3 e" z/ W# i. c
- $Message = "";, e7 _4 M* v1 B1 x3 r! Z
- if(10 < $eventSize) {
! x' n- t, y- U, @ - $Size = mt_rand(10, 50);
; u4 X2 Q- T/ j4 Q% j& l4 p - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
( Y) d; _ `3 w) ^% r) \1 i6 C - } elseif(0 < $eventSize && 10 >= $eventSize) {6 N0 q+ N2 B5 d$ k
- $Size = mt_rand(52, 100);9 j& W5 ]- x& a) N, D
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
4 x; D K6 [* j. }5 P - } elseif(0 == $eventSize) {7 `7 e" L% ]$ U
- $Size = mt_rand(102, 200);
2 Y( r6 J5 _- P' U* r - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
7 R$ Y0 s2 X! p- q - }/ O& |3 w/ X3 b E
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
7 u* X6 S, Q8 L/ k8 D) P& |8 M - WHERE `stat_type` = :type AND `universe` = :universe;";. c) h. J# a$ K$ p
- $topPoints = Database::get()->selectSingle($sql, array(
5 t% u/ L! ], a% N, n - ':type' => 1,1 Z1 d2 b/ @4 R% c0 r0 D
- ':universe' => $this->_fleet['fleet_universe']
3 ]8 \' ~ h; B; m+ f, L- E) u5 L) r - ), 'total');7 ?1 |- B9 M9 r! C
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;) z) Z& N+ v; j4 B
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
' n, F6 F4 @8 N5 [: n - 5 }. f5 @1 g2 I. l0 S4 Q4 j) z
- $FoundShipMess = "";
( z( D. V: x- ^ - $NewFleetArray = "";% x5 e/ j& _2 e8 e+ c$ r% m
- ) g: x" `; D5 ^+ z
- $Found = array();
/ X- z2 K: b; T7 } - foreach($reslist['fleet'] as $ID) . v( m% {2 {/ J
- {
. ]' F' Y0 a4 D - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)' z7 Q& r# g* F5 H8 x7 K: ` ]
- continue;
2 s+ t( D; `* Z1 n5 l" { P8 T: x - " c. u: X2 @7 J9 I+ p: C# J& W
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));, s9 }) y& f6 Z( l
- if($MaxFound <= 0) 5 d5 k# P* `; _3 K; h
- continue;4 {$ H# _1 S/ V% G" g9 A# v7 _( R! ?% U
- , v% ?2 ^, V7 p6 _
- $Count = mt_rand(0, $MaxFound);3 d0 t% P- p& X- L& v' H* f; C& N
- if($Count <= 0)
5 m# K0 \; h* F4 P5 B% g, O" P - continue;: c2 B' V, S: s g8 q& ]7 R5 x# @
- t! G d6 i% \- U+ K. L
- $Found[$ID] = $Count;
8 T1 o0 u: ~, m; e% m - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
( M: f! Z8 H$ |0 E0 o# u - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);0 h5 C5 f+ c }& X
- if($FoundShips <= 0)
1 ~8 E7 J. Z9 b - break;
5 S! C( G9 X# V. E5 E% I; { - }0 ]+ d( H A2 A9 j! |; i
- . i- n+ j- V0 ^7 [" X: o
- if (empty($Found)) {
+ W/ b2 N: X. r- p - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
# ?0 {3 l3 w, K8 G$ j% z! E - }
7 y5 u; X. ?( L* I: _ - foreach($fleetArray as $ID => $Count)
" G) f: e' s: i; [5 N - {
) k' ? u) p( {' a/ S7 w - if(!empty($Found[$ID]))
+ p1 u. ^- e' D- G6 O - {
% S! I( s) ~$ W) b. P. g; s( P( X3 F - $Count += $Found[$ID];; _5 s6 z/ I8 {$ z, o/ S V8 T" c0 p/ i r
- }
; V+ j# {" Y. q5 R: O' n - , @7 A3 ~+ S2 m6 F+ a+ z4 D
- $NewFleetArray .= $ID.",".floatToString($Count).';';
% f0 t2 ~& c P - } 8 {& b0 P+ t' F3 F( R& w
-
, ]5 u" h- n; [, F, F+ L; t" U - $Message .= $FoundShipMess;, S6 K1 m9 D) u& z9 D2 M: v
-
- A( e0 c% \6 p' ^6 T1 r5 d) q* T9 j - $this->UpdateFleet('fleet_array', $NewFleetArray);4 A `& T6 V2 v& O
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));+ A/ w) S/ o* ]0 f8 N- ?2 ?$ r
- break;
' x! [/ S+ Z. f' H, d) P$ Z: _ - case 4:4 y8 f L. z! g# h
- . \# c6 u8 V& r. b9 f* i, E7 Q$ u
- $messageHTML = <<<HTML
$ u6 v: `* p: Q+ U0 G0 p' C6 s - <div class="raportMessage">. I/ i# M) ~& J+ @! R: q/ V/ R- W
- <table>
3 m2 {' v! X5 O% x) ?+ P& J - <tr>4 k# I9 t- A& |# {% Q7 p
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
2 r4 z& W; q/ a! u5 w v* t - </tr>
& c% i4 g5 J a' z X% G - <tr>! k$ }" n: j, ]
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>* r: G- g+ H, G# {+ S# d4 D
- </tr>: @( P h' ^6 K; M$ c
- <tr>3 l) d* a5 E0 Z8 E) w
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td># i/ g3 F) M4 t" a! F- n# G3 o+ |
- </tr>
( N$ ^! S4 y" ] l9 @ - <tr>7 I& B0 O; G: z% ?
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
6 Z; N, t* s# t7 U1 P* Y& s* P - </tr>
- j- R6 {, A: o( j! n4 u - </table>
1 f% n9 X0 ]" t6 g - </div>
8 E9 m b/ u+ a$ q$ r H- V! G - HTML;2 H+ I* j7 B2 ?8 }6 S4 n5 ?
- //Minize HTML
) F/ V4 Y0 ^" t' e B' |1 n! u - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);7 N8 {( |0 y+ i$ T
- // pirate or alien$ Q: i, U/ P+ d2 q
- $attackType = mt_rand(1,2);
, B+ I7 d0 R- Y0 V - $eventSize = mt_rand(0, 100);
# l6 b& l/ n& J, _ R - $targetFleetData = array();1 i9 F9 d, y9 b5 ~; \
- if($attackType == 1)
8 d1 k, X6 l( I/ k# c - {$ I5 L- W1 X. E# c; e8 x8 @
- $techBonus = -3;
, D: R1 r8 o- j: ^ - $targetName = $LNG['sys_expe_attackname_1'];9 B X7 x3 o! q* h# q2 q& ]
- $roundFunction = 'floor';
+ P' `$ Q x0 p" F- X - if(10 < $eventSize); w6 \+ p U; G( a. b3 F; q
- {# _/ t- [2 W6 g% \+ j% b5 h/ s
- $Message = $LNG['sys_expe_attack_1_1_5'];
3 y" v1 D/ [) i; m% z c - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
( M: R3 n* Y7 V: O3 a! e8 O - $targetFleetData[204] = 5;
( h' n9 z! S! m! U& d- N0 H: n& v - }
* ]7 K/ Z0 y6 l9 F6 G - elseif(0 < $eventSize && 10 >= $eventSize)$ v( e; _" q8 _8 J" o
- {
) z& _! g0 ]* T; b, H6 w" b# @ - $Message = $LNG['sys_expe_attack_1_2_3'];+ `- i$ n. D, @; H, r& L: |: G: ^
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;) f# ? [: C3 l$ ^
- $targetFleetData[206] = 3;
( |' F" L0 W# V% ?' [0 w - }( |: u. E4 z$ s! A+ Q$ }
- else, A3 G) K* f$ G8 `4 E- ~4 }
- {& Z! f+ N! B- U2 G7 }6 O D3 W
- $Message = $LNG['sys_expe_attack_1_3_2'];
% t) y6 | V% d1 J5 X - $attackFactor = (80 + mt_rand(-8, 8)) / 100;( R! |6 j# [9 a2 s8 ^4 g
- $targetFleetData[207] = 2;# u' ]- U! ?, w2 n3 w `& K
- }
/ U. A* w7 m# T7 u - }9 w: h4 J' m- q+ U8 d) ?
- else6 P1 S, _2 U" l# Y
- {& x7 z/ R" D! V/ J& p( O8 h
- $techBonus = 3; y6 d- t' ?+ W; c. L- s
- $targetName = $LNG['sys_expe_attackname_2'];
" }# ^/ v; p5 |. h" y( a% y - $roundFunction = 'ceil';
4 i1 t e! t8 U8 S& T - if(10 < $eventSize)
- h8 P' s0 V# U" z( |* g: h9 W; t$ V - {
# s2 {, c) [1 O - $Message = $LNG['sys_expe_attack_1_1_5'];" I* D! F1 ]7 S) b" i: d1 k" W
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
# ?; E7 V" L7 ~$ u8 ?* {8 E; N4 a - $targetFleetData[204] = 5;/ a. X R; W2 W" V# o
- }( M* M& \" U g. ~+ O- W3 f
- elseif(0 < $eventSize && 10 >= $eventSize)# Z5 L/ W5 b) H5 q, I M
- {. ?2 p7 q. ?# ^& Z3 D3 f
- $Message = $LNG['sys_expe_attack_1_3_3'];
# x6 e: g& l' x, g- ]; S M - $attackFactor = (60 + mt_rand(-6, 6)) / 100;' t9 J/ d2 [: _/ `
- $targetFleetData[215] = 3;" J+ X" ]3 D3 r8 ]
- }
" j) H3 q5 w: J/ u/ i& a - else
4 ^: a8 t+ ^ `2 L) p( R* K& u3 D - {
7 H6 T- V1 q' O/ L/ i6 s" Q - $Message = $LNG['sys_expe_attack_1_3_2'];2 w( M/ X/ K6 z4 |4 l
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
& h; {* V) j; v% k( W3 o% s0 I - $targetFleetData[213] = 2;
. s' i' N) j: {$ P, [! h) I( { - }$ l0 h" X. p& z. ]. r1 O
- }, R8 ^! Z, u# Y( L D( e) I. X
-
1 t$ s7 K7 X" S: v0 A - foreach($fleetArray as $shipId => $shipAmount)( F! o( j5 V4 H
- {+ ]+ f% ], v8 b+ b& `$ a
- if(isset($targetFleetData[$shipId])); g4 O+ U4 c* f, G
- {) z5 k9 I7 M* D3 P
- $targetFleetData[$shipId] = 0;
0 H/ {1 C, t; O- [ - }
9 J6 ^# o* f. L: }& Y |7 S4 [) i9 h+ e - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);4 }1 Y( c/ g9 B5 ^- f6 k0 N
- }. N( @" t$ @& `5 R7 Y% j3 ?" I3 v
- $targetFleetData = array_filter($targetFleetData);3 ?$ A2 l2 |1 d, p; v
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
- p; a# w( r: {4 \) z - $senderData = Database::get()->selectSingle($sql, array(
$ I, T9 N$ `; Y, }. B - ':userId' => $this->_fleet['fleet_owner']
7 W- K+ b2 d8 ~% G% _ - ));1 j" B" Q' K9 u3 Q% [& I+ b
- $targetData = array(
A# u! n( B; h0 w$ a - 'id' => 0,
$ }, D( U/ w8 Q) P5 N - 'username' => $targetName,8 u. [% }' k' `3 w7 o# _
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
B4 _& ^, [' f - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
0 e) `, Z& q0 T$ l+ n% r) I# b - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
9 Q+ H/ ^8 G$ s0 h e* V( T. { - 'rpg_amiral' => 0,% P8 }% r: ?/ @
- 'dm_defensive' => 0,0 s J7 }" o: s, V3 [) V. D
- 'dm_attack' => 05 }9 A: W$ U5 _" p+ I+ h3 E% k' L# a
- );
) Y+ s) e; R5 Z% ?" h+ Q. n$ E -
+ g: h3 R6 ?5 [4 u - $fleetID = $this->_fleet['fleet_id'];1 ~! z2 }: `1 e; W; [
- ) `5 N) T7 {; L9 ]# F( s; p# K- }$ i
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
4 G3 @' J ?( F - $fleetAttack[$fleetID]['player'] = $senderData;
1 c8 N4 z" r4 K- K& N: u - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);. V- L& Z, k- X+ i% z8 R7 _7 @
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
8 M3 D4 D% \; B5 M4 P -
4 r* J9 _$ l. |% Y8 [ - $fleetDefend = array();
8 H4 t/ p a1 p# K: H0 ^ - $fleetDefend[0]['fleetDetail'] = array(3 Z# F% n# m0 [0 y t. Z: V; a8 o5 h
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],6 f/ g* e( {' A! H
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
: K- Z; n2 I3 y5 }( p - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],, o( H6 D% W! j1 Z; Z! i3 U
- 'fleet_start_type' => 1,
9 d. k, ?6 S$ j: K6 J - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],# o) `9 @6 ?' J- m
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],/ x! k! F2 i6 v; @
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],* ~9 ]2 U& q2 d5 o: E8 {5 R
- 'fleet_end_type' => 1,
* {, d2 s8 A1 _) E% b - 'fleet_resource_metal' => 0,
% h: V5 ~; J& u7 @9 v. l - 'fleet_resource_crystal' => 0,
# n4 ^/ D! W; m - 'fleet_resource_deuterium' => 0
8 U6 q. A8 @. a1 S: p) ~ - );
4 Z3 m1 q3 f5 }3 }8 ~& J& q, r - $bonusList = BuildFunctions::getBonusList();' F% e. x0 k" N& I( o2 O
- $fleetDefend[0]['player'] = $targetData;6 p- W, F* X8 u- ~: ^/ N
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
D( N0 i* Q, I; Q# } - $fleetDefend[0]['unit'] = $targetFleetData;
4 P; H% R: q1 C8 B* H9 I - require_once 'includes/classes/missions/functions/calculateAttack.php';
# q1 p- p _! @6 ]% N2 K - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
* T3 c5 R/ W i ~3 u) i% y( X - $fleetArray = '';
! B5 }" i; q5 z& Z f - $totalCount = 0;
/ L# v( R1 E7 |, W1 ^3 l( X -
/ w, V {' u0 e- r- y - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);9 W5 v: q- o$ C; I
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)" V5 |- M, m' W
- {( |# N- `: j o5 H* w% }; X
- $fleetArray .= $element.','.$amount.';';3 T; |* Z+ ]0 w n0 Z
- $totalCount += $amount;
/ b( v q: l; P; y. y2 c. o8 O! Q - }7 e0 |: P5 D& m' l
- if ($totalCount <= 0)
- \& R- L. U* Y( ~ - {
; t6 F. M; \# i" B" o) Y* h u7 j - $this->KillFleet();
0 C/ L0 G1 H8 j6 c2 m - }
( s. w, `* g/ o" } - else
* _7 b+ h S9 i) Y2 A, T R - {
; T3 N6 d/ O0 L, j - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
4 B. q0 d' ~$ U! X+ A8 v; s - $this->UpdateFleet('fleet_amount', $totalCount); \( e, g0 p9 u3 |+ Z
- }
( o; P3 \6 c: n' y - require_once('includes/classes/missions/functions/GenerateReport.php');+ }& B4 R$ C) x- a4 e+ x5 g7 D
-
, r+ w4 Z( F; s - & A9 N3 {( k' S% M; T
- $debrisResource = array(901, 902);" L$ |+ w+ w. o) X6 _
- $debris = array();4 q! G" ~$ \& T+ |# [3 P* y
- foreach($debrisResource as $elementID)
# _ i( l( O4 H - {0 U' k- Y/ `& N) M9 p' R9 Z( g% p
- $debris[$elementID] = 0;
0 Q7 c* E# \; _& h" W7 G - }
; t/ ~) Z) A5 e -
+ M/ y9 G3 g @- c% L& M, Q6 x - $stealResource = array(901 => 0, 902 => 0, 903 => 0);. ?* w( Z) [. n3 M9 y
-
$ K, a& f8 ?2 X; F2 M - $reportInfo = array(
) N% ?; n8 p9 r, B0 u - 'thisFleet' => $this->_fleet,9 Z" {1 ]8 ~6 |% _4 B
- 'debris' => $debris," `' T( [5 Y( ?; ]& ~1 L- d; T
- 'stealResource' => $stealResource,+ ?3 V' N6 I: w- N/ G# P
- 'moonChance' => 0,6 ]6 l! U0 \" o, a1 c$ w
- 'moonDestroy' => false,& j: S0 I# P+ D+ U
- 'moonName' => NULL,/ i+ \' j2 `) F7 C
- 'moonDestroyChance' => NULL,0 q& D q/ A d/ X
- 'moonDestroySuccess' => NULL,6 [, N s! r7 [, O
- 'fleetDestroyChance' => NULL,
, v+ f G$ T- \# I - 'fleetDestroySuccess' => NULL,4 R; d$ Q. C2 s5 B5 K
- );6 W0 ]6 _- y! ]: \7 k$ m+ u* F- h
-
9 F) d( r' L3 @% d - $reportData = GenerateReport($combatResult, $reportInfo);
! b6 @# K8 n2 q1 V! ^2 O7 T Z# ^# J - ; l/ O. z$ c1 ` R; i, O: U
- $reportID = md5(uniqid('', true).TIMESTAMP);
7 N( y/ Y) Z& g) M - $sql = "INSERT INTO %%RW%% SET
/ s2 l. j2 ^. T r, u. e) Y1 f - rid = :reportId,
6 k. D7 @7 Y) n/ Q - raport = :reportData,
7 c/ R. \/ ?2 H! z) r - time = :time," D! i0 X n- {: k
- attacker = :attacker;";
. r, S3 j1 f# H M - Database::get()->insert($sql, array(
7 ]0 K0 R% D6 I7 q! L. q k - ':reportId' => $reportID,
2 ]8 b- ~7 N, H4 X( g+ r - ':reportData' => serialize($reportData),
+ j% l' _$ O u0 F! \7 N5 C - ':time' => $this->_fleet['fleet_start_time'],
8 u9 `. V: k' J9 y1 B - ':attacker' => $this->_fleet['fleet_owner'],) S* ^) E# J3 s' d3 H2 R
- ));
* ?( e. ~; _" K! Y9 x c* p B - 0 t! _* E* x+ d& d2 O o
- switch($combatResult['won'])
6 `2 H4 D! g4 A1 K/ V& T& s7 I( G - {. h; j+ J) d) H, A
- case "a":3 X7 l' }, E4 v! C B% w$ e
- $attackClass = 'raportWin';
9 v! j3 j3 h% b4 R7 s - $defendClass = 'raportLose';7 U$ v! E+ G- C; o# {, Z
- break;) D/ ^1 `, R, x
- case "r":
0 [/ P: _! j3 G3 I! [ - $attackClass = 'raportLose';5 A$ l( I5 y; {9 p% M& n$ F
- $defendClass = 'raportWin';. y+ Y! u6 l' x! n7 Q) T* Y# l
- break;
$ T' W/ `3 R+ D# ~ - default:
/ G9 X9 D0 V* X4 { - $attackClass = 'raportDraw';
- q3 R" i0 D9 C6 {! F' L - $defendClass = 'raportDraw';
! u6 w. r1 ]5 n6 n - break;7 V3 g* \4 B; A
- }5 \: _4 F6 t. Q% F; N, |- t. o
- $message = sprintf($messageHTML,3 B7 r1 I# ?( T2 X0 Z" x
- $reportID,
\3 m" J# ]& m5 ^" p! Z0 y - $attackClass,
P& H/ A/ D: h; |4 ^- @% z! g - $LNG['sys_mess_attack_report'],& s, {9 G6 w9 Y' R$ X( V) I4 ]7 T
- sprintf(
+ c/ l1 {* { |' U0 x$ d - $LNG['sys_adress_planet'],
- F8 r7 F: X9 u# W4 M0 I2 Z: v1 ~) B - $this->_fleet['fleet_end_galaxy'],
* L1 m; j3 ^8 ^4 m( K - $this->_fleet['fleet_end_system'],
# m3 P4 v: Z# X8 h5 U2 v - $this->_fleet['fleet_end_planet']0 S6 t6 H; H% U2 Y
- ),
7 Y4 T! _5 A3 I4 [: K - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],3 v8 D; C- z9 f! {. ^5 \+ j/ G( @
- $LNG['sys_lost'],) y/ l, ], F. o
- $attackClass,' C; Z" U- `! ~1 }# v v t" @
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),1 j; \; Y& \ `( z8 s9 ], R
- $defendClass,3 c9 l- f; _0 e; H& Y- \3 ]
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
$ y: d. q& D) ~( i$ _ - $LNG['sys_gain'],
2 I) b0 ~4 b* V$ g$ X: }2 k9 B - $LNG['tech'][901], pretty_number($stealResource[901]),
& S9 l) K& R) w - $LNG['tech'][902], pretty_number($stealResource[902]),
: I; ~$ |; ]# ]0 t - $LNG['tech'][903], pretty_number($stealResource[903]),' }7 {/ S7 U1 |2 [
- $LNG['sys_debris'],
3 q+ r& t4 |. d' G8 u& l; L0 c$ Y - $LNG['tech'][901], pretty_number($debris[901]),0 f5 U. s5 j& F
- $LNG['tech'][902], pretty_number($debris[902])2 U' n, g& l3 R5 P. B' A7 y/ \
- );/ c* B# J+ T5 I( Z+ D
-
1 F0 Z: K; `+ V+ P f* { - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,) q* L/ o% ~7 I5 Z) O
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);7 L' l/ P- T% o( k
- break;
" b4 G2 n5 l% }4 B7 h& x+ t' i# x - case 5:9 R3 B; P* }( f3 ?
- $this->KillFleet();
4 ~6 a* o9 M/ @# j% H7 M8 M - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
! @& p2 N3 C h - break;
$ y$ {- B; K5 G, |) z$ Z - case 6:& b5 X5 n& \$ D; ~0 B6 z1 j% `+ M' R
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
+ A1 K) b1 @8 _; s - $chance = mt_rand(0, 100);$ t d8 Y/ e( m/ f: |
- $Wrapper = array();- o0 o W6 Z- G+ |2 j2 ?% T! V
- $Wrapper[] = 2;) U, x& C# a5 D& a4 T
- $Wrapper[] = 2;
* n/ s! i8 a" q, ?$ A* `- x - $Wrapper[] = 2;, H% Z% }# B/ |9 }/ I" M
- $Wrapper[] = 2;
: s$ N/ S; `( ]3 Z3 I9 j - $Wrapper[] = 2;7 A2 G5 W3 X5 G+ @: r
- $Wrapper[] = 2;
k* z5 G$ H z4 v - $Wrapper[] = 2;
) @- }; f! U: r5 B$ Q1 n/ q - $Wrapper[] = 3;
4 F5 v5 |& G% |, T& G! C. ? - $Wrapper[] = 3;
. E9 h, T& G# X) @# ] - $Wrapper[] = 5;' M$ ] e+ O" [4 n6 T
-
) k2 j# Z' z( @/ D - if($chance < 75)1 G/ W/ m8 f) j" E2 S
- {. }* }2 b" {8 M d/ T% _" t! ^5 r0 H* m- m
- // More return time& }, l v9 t5 {4 @( d
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];* x6 e% E& b2 ^* _0 ?
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
0 m# C8 F/ X1 G - $factor = $Wrapper[mt_rand(0, 9)];, Z7 i, Y2 O0 I" q
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;4 I; |* j* u8 E+ W0 C' `! w/ F
- $this->UpdateFleet('fleet_end_time', $endTime);
H5 H7 j6 p% {5 g" p& C+ J - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];- r0 [0 v* d u0 K9 C0 c+ Q
- }
- [; J8 I q* p* o) [ - else5 f! t! r4 e* x9 p E! r: Z
- { T0 e0 F( ]/ a+ w8 A/ q; j$ B
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];8 z+ ^" k D* s! I3 F/ O
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time']; R4 N% F1 D& R: \) X
- $factor = $Wrapper[mt_rand(0, 9)];; p; y3 r6 g, [3 r7 \' ~- W$ o
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
, F a& u7 v1 u0 q2 ` - $this->UpdateFleet('fleet_end_time', $endTime);
( \& [* c% _! l7 s; I - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];3 N3 x% g6 r: U) n2 t" O; H$ n
- }
& I$ U) l5 m2 o/ q - break;
) Z3 J* d# M% y4 D% v* f - }$ w1 I6 T4 [9 ]
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
4 v! k) y; O7 v. o' M& E - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
1 h" F1 j( N2 z- m/ a8 ? - $this->setState(FLEET_RETURN);+ M% W* p& i. R
- $this->SaveFleet();
7 i O) _' m' ]4 Y& j - }
- c" h8 M6 o+ m- ^ - 9 L/ o) s* e1 R' L5 v& u
- function ReturnEvent()& J) B4 b2 [% P! r, g# A
- {
+ R Z) `; H* S. ^0 L; S0 t - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
& Y, C: l. n4 d, `2 P6 Y6 U - $Message = sprintf(+ _# z( p2 ^$ D. m0 o
- $LNG['sys_expe_back_home'],' I- |# @3 M4 _. O6 z% G
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
+ W- u: S+ V- ~ - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),. _: n" A/ [$ T$ D
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),8 T9 \4 {1 J0 A1 ^( c
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])% [8 Q* D" n' V* ~- J/ i+ D6 G
- );
0 u! R+ o0 Q1 V+ l9 } ^" |/ R1 |7 @ - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],: o+ A! [+ ~3 w
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);5 P; b$ v9 i, t4 l
- $this->RestoreFleet();
9 h/ o7 X q2 m: n, ? - }! f4 {# i- l; G) U. c/ I9 h+ `5 S9 y
- }
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