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簽到天數: 6013 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行" v, I( h, i7 O8 v, b/ ?; N- o
% [3 X( f Y3 c- l* p; i6 f! S; l
貿易系統與財團系統2 s1 P- W+ |. ^( ^, ] S
的總行數都比這些多很多
) ^0 {& A% f0 O4 O/ ?把這些解讀出來不是難事 j( D1 _5 K$ X& {! `' f0 L% w4 |4 Z
- class MissionCaseExpedition extends MissionFunctions implements Mission
9 ?8 Z/ n+ _! [: M3 M - {" q" V6 w( i) t7 @- u+ f, y9 t, y+ K; F
- function __construct($fleet)
# l; F& u! Q A6 }* r0 r - {
& K5 Y8 \: h& O' y5 T' o/ `: d - $this->_fleet = $fleet;# }, o2 B0 w( n
- }, E) y5 g7 t( Z) v4 l# X" m
-
4 Z) q" ?& a9 v: Y: P9 { - function TargetEvent()
( k2 C! v8 D+ X9 z& b- I G+ n# G4 L; R - {0 Q; y% i# d) ^/ V9 P& V: \) A. U
- $this->setState(FLEET_HOLD);
$ b( M" ~( C: ^& ^& |( ]/ S% y - $this->SaveFleet();' X4 ~3 l, V3 v/ m- I
- }" \) A) X" y3 Y
- ! ]$ |+ o9 I# y0 n+ ^$ ^$ C0 y
- function EndStayEvent(): [6 z6 l6 b* A1 K, V( g4 o* R
- {$ J1 G7 z4 x( Z
- global $pricelist, $reslist, $resource;
% r, W j1 ~; y - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);2 U5 O. w5 _& S4 E! B' p$ W6 `
- $config = Config::get($this->_fleet['fleet_universe']);
5 n8 u) u5 u# t) P3 l0 H" S - $expeditionPoints = array();
8 R: `" u) \- {8 V# { - foreach($reslist['fleet'] as $shipId)
z0 }! V3 l& W' ?7 w - {9 m( F3 o- G2 c+ F3 V7 o& @0 V
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;2 |. m' z. }1 Y7 H2 Y. f
- }
( i' D, i4 a U3 {; x2 E -
; n3 C1 @$ N/ U: ~2 c2 ^( K - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);0 _# I# r! O+ a8 ]$ T' \
- $fleetPoints = 0;
) H1 [ t& H6 y' R - $fleetCapacity = 0;9 H. c1 M$ N( r8 Y/ X
- foreach ($fleetArray as $shipId => $shipAmount)
4 Y8 g. a( \- c& w6 V - {4 g- I7 U# {; q( g0 y0 ~
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];+ }* Q+ ~4 i4 k! ^% S q/ G3 @ C
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];6 c0 o* l8 x( f
- }
- h6 S |. W; a- O/ {. `' v* d7 m - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']5 j% B- t6 J1 @, l5 N. N( ]! `+ t/ o
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
* @1 X. N4 t' e& l5 i7 E& D - $GetEvent = mt_rand(1, 9);
, e( C3 N+ T$ h/ W* f+ M1 \4 c - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];* Z( S1 {: P t4 F$ z% {: l
- switch($GetEvent)
7 P& l7 x3 M" Y* z8 ~; z. b - {$ y; f) Y! r: ^, _
- case 1:7 G; s+ l2 B% n* J
- $eventSize = mt_rand(0, 100);
% U/ D5 S' \& L - $factor = 0;
5 z$ f2 m/ o' D% f* C - if(10 < $eventSize)8 m3 X( P8 K9 b f6 p2 z$ o9 R
- {$ Z4 e2 R0 H. C% N3 ]
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];2 n9 Y( \8 x8 Q0 L; o
- $factor = mt_rand(10, 50);6 |1 w7 d, ]+ l$ U& s
- }
Z, O, R6 r+ C* D" O8 V" o - elseif(0 < $eventSize && 10 >= $eventSize)- k3 U' I. h4 R4 X+ c h
- {
9 p; T) K$ a0 |6 l' j% }; D1 X - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];7 z( A* G7 C9 t6 d, X1 z2 w
- $factor = mt_rand(50, 100);
! M3 ]" e5 ^5 h' V+ @& u' A' p6 s8 E; X - }
1 M+ F) y! P" `$ \6 e - elseif(0 == $eventSize)7 S7 n8 V# x o% A4 t; Q% d) U$ |
- {) L0 y F! D. t" j( Z
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
/ l: ~! |8 M# C7 o3 n" K - $factor = mt_rand(100, 200);8 I" }+ X) c4 s3 b
- }' m8 P' z( I4 _+ E
- $chanceToFound = mt_rand(1, 6);$ k$ o9 k) F( z
- if($chanceToFound > 3)
) B2 L6 O7 k3 a: Y7 q - {
( q( a8 R( Z4 i5 C - $resourceId = 901; P& ~" I, @& F& C6 {, W
- }0 L8 O" @6 w- X0 U
- elseif($chanceToFound > 1)+ z2 s0 ~8 g2 k S* D" F
- {
" A! ^" }$ q5 G2 X1 I. m" ~ - $resourceId = 902;! T# A8 ]- A8 ?6 E! F
- $factor = $factor / 2;& n0 b1 D/ i E! ~( |% M
- }5 w. E, G' S5 u2 c
- else* L5 G3 s/ P* B) @8 x
- {/ V6 [: W) Q$ d3 Y
- $resourceId = 903;6 ^. W9 I8 ^+ Q" e9 q8 ?
- $factor = $factor / 3;
! K: k V3 Q& A& t - }
4 _" A: n: Z9 v9 Y: s - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%+ U7 x; d4 s1 }8 X9 N0 y
- WHERE `stat_type` = :type AND `universe` = :universe;";6 k' Z5 b1 m/ c! B0 V1 f$ L
- $topPoints = Database::get()->selectSingle($sql, array(4 u$ L! b& K6 ?0 i8 N- {) A
- ':type' => 1,; i- z9 y# K k3 G; r4 B0 o0 h
- ':universe' => $this->_fleet['fleet_universe']
" I4 d! l4 l- Z4 ~! l3 f( s - ), 'total');
9 A5 |% X4 G& i) K2 m7 s/ d - if($topPoints > 5000000)
8 T( U4 n& [ V8 u# s - {
& P n& {0 Y# M - $maxFactor = 12000;& Q7 }6 Y! `6 H) V
- }/ p. E, V7 c9 W( z' G a
- elseif($topPoints > 1000000)4 _% ^5 N8 O) ~- C+ |8 l4 b
- {
$ O3 _( J# s" U: T" x - $maxFactor = 9000;
1 P; H# X9 F% d3 y - }
5 Z7 A; U7 L2 F0 i' ~1 G - elseif($topPoints > 100000)
8 `2 i2 ]- d. e0 H; x - {. H+ [9 T9 x6 x/ W
- $maxFactor = 6000; z; z; q' ~: M0 }9 }! x0 y0 G
- }
5 Y5 o& s) w U( D' t3 [. y - else
9 K: @/ T$ H- L6 t2 t( b' `& L - {
; l5 h# R* m, a( u( W# A - $maxFactor = 2400;" y; D1 m5 b- Y5 t0 }/ ?. ~
- }
6 O# k; j9 U5 P - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);6 G N) _. w* y5 e/ P- O- p2 l
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];( z" g9 Y9 X8 |6 e# N
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);7 Y; m, U0 h; L8 ]0 Y/ g
- break;
; Y" K# }& k% B+ i/ t3 ^' ] - case 2:5 D3 t: I& {- W1 K$ g
- $eventSize = mt_rand(0, 100);! N0 S9 }* H" \; x. G4 S! n
- $Size = 0;
3 F' |0 o2 j; M0 r6 W - if(10 < $eventSize) {
! r6 o/ T* \$ i/ o. g6 E - $Size = mt_rand(100, 300);% E, q! m! J1 x. ?* \ b8 j
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];* b0 @8 a& o# f+ l! D' `
- } elseif(0 < $eventSize && 10 >= $eventSize) {' ?8 S( r d; |* J! T; j
- $Size = mt_rand(301, 600);& Y" g5 A d! C" p! g9 M
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
1 x0 v9 H6 m+ [& D( L6 o7 S - } elseif(0 == $eventSize) {
; Z0 O9 R# d/ Y) X4 u C - $Size = mt_rand(601, 3000);5 T& m3 Q) O3 G4 r4 J( D
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
1 f0 p9 ^+ X; Q% d# \ b - }3 C# S8 u$ d# [9 s0 g
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
- @ S( O% }" D0 }0 x) I: a2 y! ?! l+ |7 U2 g - break;
: @( u) X, U' F, M1 p ~! c - case 3:. H, `3 l- N; K" T& P/ g
- $eventSize = mt_rand(0, 100);4 r! M; e1 @4 U- [, { n G1 {' [
- $Size = 0;
% q! t: B5 V- I1 N7 e, I3 B9 z+ a - $Message = "";
5 a6 \+ j+ |3 a3 s( r& v$ R, k8 T - if(10 < $eventSize) {
$ x4 k! f+ T) O - $Size = mt_rand(10, 50);
) y1 E" |5 u" c9 g - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];* R, Z3 V! X1 `, ^, d/ x5 s1 d( S3 m
- } elseif(0 < $eventSize && 10 >= $eventSize) {
+ g% r: k# G7 M. T: a9 Z - $Size = mt_rand(52, 100);9 E1 ]' P, F! b/ N/ v0 u$ e
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];4 C1 f' v7 W7 _3 ^7 j
- } elseif(0 == $eventSize) {5 K- }2 w" ]: g. o
- $Size = mt_rand(102, 200);
* N2 s# M( U" x+ X! _; c. E( a; x& _ - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];- E# D7 c: u8 K& @( l( ]7 O
- }
$ Z/ `" Q3 w4 G u, } - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
. ~" T/ r& |/ _( \3 ~1 q! e7 E - WHERE `stat_type` = :type AND `universe` = :universe;";. J7 q/ Y0 |' ?! `( J6 p1 Q- y4 k
- $topPoints = Database::get()->selectSingle($sql, array(; u9 C5 o0 j4 c3 G9 s
- ':type' => 1,$ J" F) i1 [8 o$ f6 u# j1 [) G1 p
- ':universe' => $this->_fleet['fleet_universe']
2 C N: O q5 y$ ? - ), 'total');% X4 c' b- J8 w2 x6 }) _
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
6 G" w: {' x3 F7 X - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
' p) v8 r9 G% m. [/ L - 6 `8 ]0 x: @2 r5 O9 G' t
- $FoundShipMess = ""; 8 S% V# ?$ N/ v. t
- $NewFleetArray = "";
0 f) A, U3 S! K. C3 j$ ] - * U5 J: J- ]( |; c. X& B- d
- $Found = array();
$ P1 t# Z1 I D - foreach($reslist['fleet'] as $ID)
2 @! H0 v9 V& M6 d- q - {
' t7 D7 _/ C9 Z - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
B& G* h" l7 ~4 G$ ] - continue;$ ?) c) B9 Z Z) Z
-
8 G% D& e) H q+ D9 }! _ - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));. ~5 p" X/ q4 h6 b/ ?2 b) \. a' }$ h/ C
- if($MaxFound <= 0)
1 _, ^- ]2 U; c1 P - continue;! k+ ^9 ]7 q% K! D) v
-
# T4 ?" O. I- [8 z9 E& `/ Z - $Count = mt_rand(0, $MaxFound);# l1 C* e6 q- i) @: B8 b
- if($Count <= 0)
- K: g) X4 V: }5 a6 [$ O - continue;
- H. i- t& t9 M' { |! A. L -
4 A! ~; V! r4 D$ ~ - $Found[$ID] = $Count;, N0 J( P2 f; G% `* D" [ a( ~
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);2 C/ J8 u6 U, n& r) r @* J$ X
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);* }0 j# [$ D- s4 t
- if($FoundShips <= 0)$ M/ y/ w0 f/ c
- break;
* A& d9 ]' R. P) [" p - } L1 M s o' q$ {: G% w7 j- E
-
9 D U* t/ H9 Z' ?9 y4 m+ |5 \$ N - if (empty($Found)) {
2 f' {% V3 J" ~5 e1 w+ C3 W# z - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];5 D: g5 v, H% A, v6 o0 P# |, D% N
- }
' r) D; y; P0 ^% r; s/ p - foreach($fleetArray as $ID => $Count)
. b: m( w" H* Y/ s' z - {& g5 Q% K2 v# h+ Q0 O8 ^3 @
- if(!empty($Found[$ID]))! C& B+ i& }$ y
- {
3 F; U' v8 a& C f$ P - $Count += $Found[$ID];
% }. G4 a, n! z# S4 Y0 [ - }
0 g8 z( m3 g! ~- P4 { t. a ^ -
, ? ~6 x: }3 }. E$ x - $NewFleetArray .= $ID.",".floatToString($Count).';';$ ?3 k3 P* S; M4 O$ C" v4 j
- }
# f+ m- G; A, {0 o8 C: E) ] - 3 o0 G) b# ?& d* N: ~1 H p. f" }
- $Message .= $FoundShipMess;
# o& Y6 I' p, p4 P) G# r0 J -
$ g4 k2 M# n) w3 t/ \. x" ] u- g7 C' ` - $this->UpdateFleet('fleet_array', $NewFleetArray);
" D0 c5 Q( w/ p$ M - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));7 r! J. @! J; V) e9 S1 r. M
- break;
) ?9 c+ t7 @. M9 C; @ - case 4:: P' u- j- t9 |2 s9 D" c" H
-
; ~( z) y- G7 r, {5 {, @ - $messageHTML = <<<HTML4 m- u1 t9 e& P$ r1 @0 r
- <div class="raportMessage">
& ^& W* \# H# {5 k4 [0 h2 l - <table>3 L3 W8 \0 ]) @; A
- <tr>6 d) o: x& b! S. `/ K0 {
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
+ M1 W7 m% O, v9 p - </tr>
I* n/ [4 D2 b- p# p$ D - <tr>
0 P# k$ w0 a* g% }* R - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>, k% F u @7 j
- </tr>
5 h+ W( l) `% J' `" V, ~ - <tr>) h( [0 \8 e( l {, u2 v
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>* L4 }% o7 c" E
- </tr>
9 Q: _/ i' A0 x+ t! F - <tr>6 `2 Q% ~: O% F# U
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
5 ^* g# p$ z N$ l4 U- Y, G M - </tr>" r7 V4 a, B9 ^8 s& a3 R" O
- </table>" j% ]: H: _& T3 D3 a9 X! } r
- </div>
+ S: W+ Q# i; q - HTML; v, ]# X! `' I0 l' b' v( W( C
- //Minize HTML" `6 H; O7 u: b: L' t; A; f& p
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
! m1 S6 f1 m. ^' I' V* a - // pirate or alien3 n3 f. I4 M/ S5 M
- $attackType = mt_rand(1,2);
1 ^* |3 h. E( y, v - $eventSize = mt_rand(0, 100);
* r! o0 z/ k- s7 m2 P. m - $targetFleetData = array();6 J t- w4 J( i I( ^7 E b
- if($attackType == 1)+ w9 ^0 u& h& s
- {$ V8 ^4 @/ P: @
- $techBonus = -3;3 K' T. K! J3 e( F/ C- _- p
- $targetName = $LNG['sys_expe_attackname_1']; o3 Z' ~" P/ S5 J* ~
- $roundFunction = 'floor';
2 q1 Q0 H! |; ? - if(10 < $eventSize)
, T3 y" Z1 d' S' X - {
; N# a% ^! x5 k+ y- P2 M" l - $Message = $LNG['sys_expe_attack_1_1_5'];+ n' D7 d! p# b8 ]% ?
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
' O! P% P$ ^, H - $targetFleetData[204] = 5;
. W' m r2 I% |' Y+ T - }( ?$ r' ?. a( H9 M" f7 A2 l% |
- elseif(0 < $eventSize && 10 >= $eventSize)
2 W2 d. e& t0 C, Y* i2 k - {5 D d% f7 f. b$ O0 ?
- $Message = $LNG['sys_expe_attack_1_2_3'];! o- w- w# w0 [. w, q2 f5 i+ k. D
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
% G5 ]- I: h& m; }( b5 A* W - $targetFleetData[206] = 3;
: h8 f: W- u1 ?; K: ]: @" U7 B( C& c - }# W+ E% m/ g' `, G5 I1 P
- else: E6 ~, }1 R0 }5 S" ]6 _
- {) W* H0 e* Y8 N' U5 l1 G
- $Message = $LNG['sys_expe_attack_1_3_2'];7 ~6 c# U6 m/ A4 D% ~9 E* E( I: ^; E
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;8 c- w: D0 Z" j) i5 o. z
- $targetFleetData[207] = 2;
2 d$ F$ D0 d# u' ~% H0 C' k/ W# Q - }
f. N; V6 k" i: r - }" U* j `& Y: t' X4 V; R- C5 a
- else& `% W/ }* b) e# D- N
- {3 q: S4 ^; h1 b0 I0 @ \9 E4 h
- $techBonus = 3;
! g3 ]* X6 L% y) j - $targetName = $LNG['sys_expe_attackname_2'];
! q% X: l% P' ^- Z, ^ - $roundFunction = 'ceil';' w9 {/ o7 [. n, G+ _" F2 E
- if(10 < $eventSize)
! G7 C0 ] ^+ H+ g" O - {
6 i! w9 d* H+ \$ M - $Message = $LNG['sys_expe_attack_1_1_5'];/ W7 W: `- j+ Q
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
4 a3 s* ~+ N; }! G4 i% d" P8 _& z3 F - $targetFleetData[204] = 5;* g, x% j$ k- m: L& o; e& }
- }
* b7 f f$ U9 A5 V* b- f - elseif(0 < $eventSize && 10 >= $eventSize)
* v6 M& M& Z, N8 x/ A6 _ - {
% b7 p0 N! M6 q* {' o, D - $Message = $LNG['sys_expe_attack_1_3_3'];" J3 U# X+ C6 f* q
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
5 @/ y6 C' A% l( q2 f4 c' d: M - $targetFleetData[215] = 3;9 H; }. l) [& n0 q# m$ I
- }5 | F' K6 s; ?0 r) I( ?3 Z
- else; B# F# K/ p9 n
- {
6 T! Z1 y5 J: w; I - $Message = $LNG['sys_expe_attack_1_3_2'];" S' q. e4 _: L1 V" r# S
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;4 Y4 z: N( A5 U9 P0 u$ j8 |
- $targetFleetData[213] = 2;6 e7 u* r1 U! Y, a& }# L! z% s6 `
- }* W% _4 m, z8 ]& u; t2 _ _
- }
5 i4 B! F: b4 r1 j' b - . G2 T& T9 c, G' @2 r* k6 H& [+ l
- foreach($fleetArray as $shipId => $shipAmount)& Y2 U& i& p' B! W0 r. M6 i' V; w) ?
- {
5 A- i# n" E: l( c' a2 y - if(isset($targetFleetData[$shipId]))
4 Y l4 D# r7 E, \0 G( O* h# c - {
9 k, y/ t7 v, h* `+ J; N* Y - $targetFleetData[$shipId] = 0;$ e5 z h4 b X1 }
- }
% t; c8 t9 l* |( d$ k" }3 L. R5 _ - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
' L1 X& k, w3 O, A# J) C, Y - }9 e. f* ~3 n9 k. |7 m
- $targetFleetData = array_filter($targetFleetData);
1 v; J& K# _3 ~0 T7 T- ]0 s3 F - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';# N( G- q& `5 G, n' B2 X
- $senderData = Database::get()->selectSingle($sql, array(
" S6 f( K, J9 r; W, F- l0 n - ':userId' => $this->_fleet['fleet_owner']
$ R' ?3 V$ q4 E4 i1 Z5 P! s5 ^ - ));4 V" ]3 ~, L$ A0 c
- $targetData = array(4 ~' v5 f6 l. @, f s5 [, w
- 'id' => 0,; ]4 _5 C: T5 T# k4 G7 r! q
- 'username' => $targetName,
7 M& L6 Y/ W. r2 P, S! C0 r/ k - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
) p/ Q6 `$ v! k9 O- Z0 s - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),9 s+ @% p8 Z6 p$ T& H6 ^1 |
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),6 {- a( V+ D; H1 Z+ U4 E, [
- 'rpg_amiral' => 0,
0 j; x1 L- I- F4 O9 c - 'dm_defensive' => 0, ~" r O0 X f0 t8 y$ G n% E
- 'dm_attack' => 0
! ~1 k; L9 F ]" q& ^ - );! E" D1 m3 j7 O& Z
-
& U, G& _& f. d. @ - $fleetID = $this->_fleet['fleet_id'];
9 C5 d! y9 t( G- l- B1 l3 J/ r- y' f -
! [8 V. O4 d4 F* Z - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;5 ^# S+ E: `1 }; s, m; V
- $fleetAttack[$fleetID]['player'] = $senderData;# _1 e2 |0 m$ E! `! ~ ], C
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);8 H8 T; W0 X- p5 x
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
: F5 z5 Q* d& r" Y& C$ A" p. P - . G3 B8 ]$ L* Y
- $fleetDefend = array();9 q9 ?4 R/ I) v C" W6 }5 U
- $fleetDefend[0]['fleetDetail'] = array(
2 F' O5 G/ Y0 c+ v) r( G; B - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],, o- x! C* [. G
- 'fleet_start_system' => $this->_fleet['fleet_end_system']," b% d( h" i* s9 O
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
3 [/ h9 s+ X- u, n - 'fleet_start_type' => 1,
$ e& P* }) @- ~/ ~- M" v - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'], u/ G9 `3 Z. M0 c2 ?5 p
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],5 l) L6 P9 s" _, J
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],7 Z9 w Q- W; a! a
- 'fleet_end_type' => 1,
/ {! f k9 z& J4 p$ ? - 'fleet_resource_metal' => 0,
. B: v$ h! i2 \& `- a u5 E - 'fleet_resource_crystal' => 0,
0 _5 N4 A$ M3 t: s, m, H4 f" x! T3 j7 D - 'fleet_resource_deuterium' => 0: J+ ~5 G! I8 C- C" {3 A; V2 D
- );+ n* j3 Z. k6 E4 ]5 T/ {
- $bonusList = BuildFunctions::getBonusList();0 P9 a' z9 r+ T+ x/ n2 I
- $fleetDefend[0]['player'] = $targetData;. j7 }( a# [4 F ]! Y
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);4 u z" T* o" d' Z7 @9 H. N
- $fleetDefend[0]['unit'] = $targetFleetData;
* [5 ~6 |) k( V; ]" y# i% y - require_once 'includes/classes/missions/functions/calculateAttack.php';
/ |: {2 k1 ?, y' j - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
2 o" W$ i# P4 A1 J# D, A - $fleetArray = '';
1 \2 z ^8 f8 L, Y6 N$ Z2 S/ U - $totalCount = 0;. H2 E5 ]2 y9 l! Y( l8 v! o
-
; B9 g/ t: y" ^+ S( A - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
: w, x% M$ r% S1 z- U) B - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
4 |5 v. Q9 F! o4 E4 ? - {. V3 E2 `8 m4 M/ F( g
- $fleetArray .= $element.','.$amount.';';
' M h! s5 W) N - $totalCount += $amount;
6 W( P7 [* u. O& a3 w/ U& Q - }
5 z5 g5 |- Y$ X0 s' Q, C8 K3 `; L - if ($totalCount <= 0)' Z6 X8 V; p) h# x' m4 j) |* P% W
- {$ ^/ S! C: l! X/ E7 n. _
- $this->KillFleet();
; U3 w1 d7 O; [; j' `2 F - }/ O# y9 F* F2 Y- d
- else5 T; Q# c. i( d0 v, z% X
- {) B4 N! C' N& g8 v& X& C
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
6 _9 H+ ^7 E7 S7 _5 }" q - $this->UpdateFleet('fleet_amount', $totalCount);
# A! v+ r6 |! ]( u9 F - }
6 h3 ^! B. ~5 a% t. n( h; S - require_once('includes/classes/missions/functions/GenerateReport.php');1 W5 M! H. f9 M
-
/ Y" b" E, R0 O! j! Q1 |( E9 z# d - 3 \; @) j5 P' B& U- a& c) G5 r( |3 B
- $debrisResource = array(901, 902);
" L( Q$ e% E0 Y4 J2 q/ K* V4 Y - $debris = array();
# `# b: Q, ]6 j/ p" J; y - foreach($debrisResource as $elementID)
) _- d* a- t9 i- {& B7 A% z - {. V y3 x t" o; x& ^5 \
- $debris[$elementID] = 0;
' n5 a# S& T6 {* x: y- q - }/ H- n5 Z9 S4 q9 S
- # d* R$ m9 r$ r* |# H" E: N
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);7 O0 `) j3 p& s1 H; T9 N: L& M# U) U
-
: K8 m `; W `6 z* ] - $reportInfo = array(+ w( r7 @0 |$ }- g
- 'thisFleet' => $this->_fleet,
+ E' j. t( E2 u1 R- n) b - 'debris' => $debris,
7 v& P; M. m1 c( b. O$ j+ p - 'stealResource' => $stealResource,
$ R( \4 Y- S3 w" ?" @9 g - 'moonChance' => 0,) P9 e) j2 B6 e% R- ^! v5 v" l
- 'moonDestroy' => false,
- _6 u; K1 T* |2 z8 R - 'moonName' => NULL,, ^* _0 ^% G3 O# J7 {% f
- 'moonDestroyChance' => NULL,8 [* c: s" m8 P% m* N! P
- 'moonDestroySuccess' => NULL,& D. V; F) f: `& B, T/ v$ L
- 'fleetDestroyChance' => NULL,
% h* _. [5 D% t - 'fleetDestroySuccess' => NULL,
, N7 e0 t& i* s+ ]8 B4 x - );
0 D8 w( ~ Z: f7 v - n, C# l7 A$ _5 w9 P
- $reportData = GenerateReport($combatResult, $reportInfo);
c. ?4 U4 c4 W+ w' l& [ -
2 M k% b7 ^* B; J; b - $reportID = md5(uniqid('', true).TIMESTAMP);7 D0 @3 T% W: J
- $sql = "INSERT INTO %%RW%% SET
8 i* k/ v* v: ~0 z8 b+ V7 n - rid = :reportId,* p1 R, z( l, j2 O
- raport = :reportData,
% h9 K0 }7 ]! H4 k- b7 T% D. M0 ` - time = :time,
* ~4 d# j. Y* I) f - attacker = :attacker;";
2 _' e7 R9 b% K' S% S - Database::get()->insert($sql, array($ c) ]/ R/ D0 F' V
- ':reportId' => $reportID,# Z1 S; B3 c9 z! S3 k! b4 [
- ':reportData' => serialize($reportData),
9 ~; N' c0 u2 T, d( e3 b - ':time' => $this->_fleet['fleet_start_time'],
# N5 z" O* d2 f R* E0 ?7 P - ':attacker' => $this->_fleet['fleet_owner'],
8 Q+ ?3 s# `7 Q) i7 V& a, k" G* p; E - ));. p; B# w( j7 {
-
, J8 T7 |2 Q, ^, `! E" R* \ - switch($combatResult['won'])% r# H* B. _5 w
- {
1 s3 L5 x( p4 |$ M: S - case "a":
! G) j/ I6 Z1 F; k; r - $attackClass = 'raportWin';
) h* H. l7 D# \2 _# _2 ] - $defendClass = 'raportLose';" Z/ x/ q, n0 i' R; ]2 q
- break;8 h- @* J- S2 v5 i7 }
- case "r":
' I$ Q- a- ]4 O - $attackClass = 'raportLose';
1 s q8 W5 W6 ?& G( O+ L - $defendClass = 'raportWin';
/ f% F* |5 R6 D$ B - break;& \0 p7 X- n% }3 \
- default:/ A1 ^' ?3 e% x4 F. D2 A9 b
- $attackClass = 'raportDraw';) O1 K' v5 y" A: e- H! R# W
- $defendClass = 'raportDraw';
& }: H( |$ i+ i5 ?" L: S3 ^2 {0 K; q# Z - break;" s; |' k) o/ M1 A
- }$ B) z* D. Y& B- f
- $message = sprintf($messageHTML,0 q C3 y% n8 F2 C8 s6 D0 q" i
- $reportID,7 h1 z5 u+ I$ h% T$ \" _5 q
- $attackClass,2 e4 J9 X0 T ?$ U+ c0 _ Q/ D( S7 k' w
- $LNG['sys_mess_attack_report'],4 v1 W, q- Z7 f- M1 E% M4 H
- sprintf(# r5 e0 G; f5 x+ L/ \( h" T
- $LNG['sys_adress_planet'],
: Z g4 r; a5 E8 N% c - $this->_fleet['fleet_end_galaxy'],- Z* a2 X& ^- |' E9 A
- $this->_fleet['fleet_end_system'],
9 t4 ]1 v' z& y6 {' \% n- ` - $this->_fleet['fleet_end_planet']
0 k) Q0 |7 }4 a3 g) U - ),
" Y, P8 P, `% ], Q! D/ Y - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
5 E2 c: u# R& D! p6 e& }. m2 Y/ Z - $LNG['sys_lost'],
* `- |& h( u$ u - $attackClass,. ], k" c* R8 ~2 b! Q- i
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
% g5 C+ L7 R1 c - $defendClass,, s) R& K: | o' t" _
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
* Q: U% J7 }7 H6 L- x" D+ \ - $LNG['sys_gain'],# A! F4 s: K8 h N6 z3 ^
- $LNG['tech'][901], pretty_number($stealResource[901]),) K! w" T0 Y& f; N6 u5 A
- $LNG['tech'][902], pretty_number($stealResource[902]),% G& c) P- H- W8 F
- $LNG['tech'][903], pretty_number($stealResource[903]),: z$ [5 R; F5 Z, c; v
- $LNG['sys_debris'],
; g% W7 J3 h' \ S/ S: d - $LNG['tech'][901], pretty_number($debris[901]),
+ w& \8 }( R$ Z' Q. x+ m - $LNG['tech'][902], pretty_number($debris[902])
) T! {% R, I+ ? ] } - );
9 t; {6 L( X; s2 q# m% C -
7 y4 T! J# V" e; C5 [6 c - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
' q" S2 `! D4 W( q! e8 | - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
. U @; h7 K$ S) V" R6 L - break;
! j4 L. P1 W- a - case 5:
6 J" q6 Z. R' w; h' W; z - $this->KillFleet();6 s6 t* o6 Z" s4 `1 P0 E
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];9 O, g) `9 h' g( [& M6 c- i" k, D5 E
- break;: j% Z& T+ ~9 K8 x' A3 a
- case 6:
- b. F5 A: {" Y - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
# r3 G: O# x: ^* ^5 Z9 | - $chance = mt_rand(0, 100);+ v- g( l K9 b
- $Wrapper = array();
& U, n$ E) O M6 }5 ^* l+ l9 o - $Wrapper[] = 2;
6 _3 W7 P! D3 `2 O( P! _, ~: u - $Wrapper[] = 2;
% h) T" L% Q' I7 B# K; b3 } - $Wrapper[] = 2;5 E; H" k' M1 ]4 C7 a
- $Wrapper[] = 2;* B& t/ y9 [ J3 y9 i0 l: n
- $Wrapper[] = 2;1 k/ s; o" c/ A5 L$ v
- $Wrapper[] = 2;8 l( o4 c- ~" E% X! u& h0 M5 ?
- $Wrapper[] = 2;
( G2 I. ~1 d( A3 B9 g- A - $Wrapper[] = 3;
+ Y5 W6 L; {* S4 u% p+ H( L - $Wrapper[] = 3;
9 j9 A3 n/ W' x9 E, w - $Wrapper[] = 5;
) L( S; Z! ]! \ -
0 j. {5 }" j3 l7 C+ L8 B$ T - if($chance < 75)
" V% y. ?5 _* G w5 ?( h [3 I - {; ? Z- l5 g2 g& p e
- // More return time
, I4 S. k% |- S - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];# _1 E$ \ J) a
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
* f- E3 H$ J4 ?$ j( r - $factor = $Wrapper[mt_rand(0, 9)];
0 z% T# n7 W) [- l - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
0 i. [+ n' z+ R9 r5 x+ z - $this->UpdateFleet('fleet_end_time', $endTime);
( ~8 S5 q1 R, X- j - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];" l4 O- F. E4 X: [% O, }
- }
/ _7 w+ G) s+ a$ N7 t$ ` - else* C# h$ t4 z" @( N0 q Q& y
- {( Z4 N% ?# P4 N# z9 h
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];7 S+ y0 h0 Z' k- R
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
6 D- e5 v. W; D - $factor = $Wrapper[mt_rand(0, 9)];1 u; R6 O! X, h! |% d; ], `
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
) c G; y. y d5 f3 \3 h - $this->UpdateFleet('fleet_end_time', $endTime);1 h+ P |4 N1 _8 ^6 }
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
# S- z, R3 q, g2 s8 g6 V9 ^9 N - }
* T( X- P* Z$ E$ Z5 m% T" `* m - break;; w4 l+ U3 |! l8 h5 h
- }- ^. d$ Y- I# h; K6 x. g
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
0 L" `/ B2 m, [ - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);: }) P% y/ h* W
- $this->setState(FLEET_RETURN);
) A3 ]3 x- c2 G. \2 [ - $this->SaveFleet();
& g1 g, b6 n: z1 [- t - }
' |( x% N4 f& V. P -
5 S5 J* S- I/ F4 g; ] - function ReturnEvent()
/ p# ] q6 t0 z( D3 e3 r* u - {
! r" m; p1 M+ x; k, P - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);) X7 O. j3 M1 R
- $Message = sprintf(. ~6 g$ ^1 g; [5 g
- $LNG['sys_expe_back_home'],
- G& F; @& \+ L$ N5 w0 L - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),( H- K$ a" Y, k! P9 E
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),3 N2 U: E% T; Y* h+ G4 V* |6 c- [
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),, [ t- ~* |* x' `
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
% l* S1 N4 C# K; i# c - );; g9 x$ O6 v5 D$ }) t
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],. [1 m' e( U) r6 s0 `4 m, q' @
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);# W/ V$ ?1 g& F: H$ q3 H
- $this->RestoreFleet();
; K+ x5 C5 U+ H# H" y6 u7 Q* K - }
# a( \, B/ _. q7 d& w - }
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