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簽到天數: 5930 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行/ @4 }" E* ?+ y# |7 C- S& o; y, s: m
- U l7 x# \ Y
貿易系統與財團系統
: f+ y8 V* k2 B- i; N的總行數都比這些多很多
2 d4 ]$ r" d& \% D# k( M把這些解讀出來不是難事
+ j, u& D/ D4 s- class MissionCaseExpedition extends MissionFunctions implements Mission
% }3 P! e+ H; y - {
@" x- v/ \4 b. Z0 q/ X0 f - function __construct($fleet): k. i2 Y; v" ~; u
- {2 r$ G! Q+ Y$ ^3 q! \2 s4 m
- $this->_fleet = $fleet;
5 x% E6 O3 g9 C- P& ]8 o - }
" d1 ~% q" x! d2 r3 ?, o+ E - ' h: g3 E: B4 | |6 o2 h* e& a" l
- function TargetEvent()
" O% L. }1 l) w& ?/ ]% d - {
~% z. y& z, z9 E/ ^ j! k - $this->setState(FLEET_HOLD);
% n# v" u6 Z: f w - $this->SaveFleet();
k# n" K& f: O- Y/ C% f - }# o# O9 q: V( U( ]
-
! h+ m6 w6 I- ?# k9 V0 u; k - function EndStayEvent()7 e/ K2 @2 a9 U8 W6 D
- {
! ] O4 g$ ?. n8 w; w: L# } - global $pricelist, $reslist, $resource;
! o, |% p& M) \/ u! W; C6 ? - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);2 l/ w9 U0 a! t$ u0 ]7 f, y$ o
- $config = Config::get($this->_fleet['fleet_universe']);
5 B# e2 H& R' c8 @$ f) u& J [6 ] - $expeditionPoints = array();- e9 u/ E: Y3 [* [" z, |3 K
- foreach($reslist['fleet'] as $shipId)" A+ r( w+ }9 J
- {
0 _- @, ~9 Z! Y3 I" S - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;+ |: l* k% \. x) d6 l: |
- }6 O- q5 W9 T) ?6 X
-
$ v% Z6 U3 R5 h, X4 @ ~5 Y7 w - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
5 G% @0 N4 b2 H: [2 N - $fleetPoints = 0;
7 e, d6 l4 g. t# {. _( \; ^ - $fleetCapacity = 0;
( d. T2 c- l5 @: P. q* n - foreach ($fleetArray as $shipId => $shipAmount)+ m$ J2 v8 Y1 c; e& i
- {2 X# m, Q0 L# b' v8 d' K
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
/ P4 E! F: w; g5 P0 W - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
- ], H4 ^+ @! D% U - }
- N; F7 K5 Y( V# ?: l5 E - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']' z/ R$ p) l' O" O; t* _, j4 k
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];/ E- d& q8 M% K# P% m$ j8 \
- $GetEvent = mt_rand(1, 9);2 t3 W! A$ b3 C U( _
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];3 A5 h& d5 L! l' H, r
- switch($GetEvent)' w9 F/ H4 G& Q6 f7 Y) [! M
- {; P$ {5 Q1 m- j3 h
- case 1:
% S: W( E6 \: m: a - $eventSize = mt_rand(0, 100);( a i# u9 L: O% Q* f# K9 z& T
- $factor = 0;) J+ \. x6 A) @3 i2 c
- if(10 < $eventSize)
0 y9 i f2 o( s) M1 | - {+ V1 \7 ?8 \# t2 ~. e# U: e& e6 @1 I
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];# p) U3 H; e9 G$ }- V
- $factor = mt_rand(10, 50); l1 n4 W, v5 W( H" [2 r0 |) V& ` y
- }9 g* i/ W c" }4 L( \+ X0 J, ]2 F
- elseif(0 < $eventSize && 10 >= $eventSize)$ ` q' ^, z$ X- i- {
- {1 U+ W+ [7 ]1 A# f: @! `% O; v
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];1 S0 J; W3 W% t3 C$ ]
- $factor = mt_rand(50, 100);
S$ P! Y* S9 W6 ~2 a - }
! w" a* C9 ]2 k _6 n - elseif(0 == $eventSize)
Z. |3 Q: {( f4 u% m8 Q - {
+ f6 O' L2 `" S$ u" Q: G - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
0 f U a7 X% {; i - $factor = mt_rand(100, 200);
! k; p: t9 ~/ d* r1 J4 [3 S - }- T. i: r$ S' k. [$ `
- $chanceToFound = mt_rand(1, 6);" \0 R; w, e, i1 {4 W2 T
- if($chanceToFound > 3)
' u5 u( d4 U+ B% j, }7 X) Y# W4 ^/ R - {
$ v+ c* E" |! h0 k+ }) P; H - $resourceId = 901;9 T& x/ F" O# _! V0 X0 W
- }* j+ m5 p/ K& M: w/ `$ p8 F
- elseif($chanceToFound > 1)
9 |- S# h/ y+ ?7 E - {! c6 m; n; h" H: u! J& C, G& T
- $resourceId = 902;
8 W- @8 y- R) r4 S- g" T$ x - $factor = $factor / 2;5 @* s, h$ q) U( X9 t i% I
- }
: A! C, p* v4 x/ C5 z - else0 V7 t, p1 C9 m
- {3 u4 R: Q* n Q1 {; Q; ^- `+ J4 A
- $resourceId = 903;$ E( V( H& t4 g! o |0 ?
- $factor = $factor / 3;' f5 [* g! T: S1 R) @/ ^6 V: _
- }5 m1 ~$ K+ E0 A% q+ g1 O$ H
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
# O/ {+ c" s/ v7 w - WHERE `stat_type` = :type AND `universe` = :universe;";: o& p# d1 q. n
- $topPoints = Database::get()->selectSingle($sql, array(
4 \& t7 v1 T% S! X3 r1 s - ':type' => 1,
! @0 w6 _& q# \* o3 z! C1 l - ':universe' => $this->_fleet['fleet_universe']
X c" G; g$ _6 Y - ), 'total');( @1 W; U# E8 ]4 X! M; y
- if($topPoints > 5000000)
1 N# x# V/ ~& D+ J2 w - {; v3 T, T$ T) k0 _0 v- W
- $maxFactor = 12000;0 R& j; f2 u0 I, q/ j1 w
- }
/ O% x1 Y: m& u: Z$ l9 H ]5 G7 i - elseif($topPoints > 1000000)
- Q7 M4 t7 B6 V/ i5 J/ e% j - {
3 r* {0 R; U6 R9 S - $maxFactor = 9000;
2 [- G6 u( X, d1 R0 ~ - }% @' |, o, _ B) E" F' @
- elseif($topPoints > 100000)
; Z( Q% F* I4 c; k P. k: F - {
: d4 B# {; e6 h/ F9 O4 i - $maxFactor = 6000;
5 B& n# d/ Y" X: c: u- n - }1 j# O6 W* V7 l( R- I; g* o
- else
: l9 U; N% C& X3 @ - {4 G! L- J- d0 Y( `
- $maxFactor = 2400;* x2 g' C0 n$ ^; o+ C
- }
6 H4 H* ~3 l# g- j - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
. l' T0 e! \ Z& e- A, q - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
4 Z- F( v0 o1 d, ^" \* _6 `; M8 O6 K - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
5 O7 `5 i0 z7 w - break;6 r" j- d6 f5 S- k
- case 2:: M& f2 k5 ]& E8 c$ F0 _
- $eventSize = mt_rand(0, 100);" a% ~; Y$ T5 F, W. K( n1 h
- $Size = 0;7 _. {4 r, r" [4 l6 o- Z9 ^
- if(10 < $eventSize) {
f. d2 W: I5 ?* q - $Size = mt_rand(100, 300);
8 h) R3 y1 c+ w# A: |. C/ v. E4 d - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
6 H; d; k0 q0 F, W8 I( e - } elseif(0 < $eventSize && 10 >= $eventSize) {1 J$ D! m! h/ A8 ^+ U( |; {/ T
- $Size = mt_rand(301, 600);
* e1 w6 o4 j! g" s) S - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];4 H: L+ x3 \" Z8 T
- } elseif(0 == $eventSize) {
. @( l" S% D; G/ o$ i - $Size = mt_rand(601, 3000);
: u! U% g! ^$ ~. [+ C6 U; V - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
7 d, a/ G$ c _8 A0 Q9 z$ ^ - }, Q1 r7 F9 V1 O4 Q
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
|% }- H6 P9 ^( l+ h: A - break;% |% Q) X+ T6 v9 H7 l. q( j
- case 3:1 F4 } j3 s# a5 v# G
- $eventSize = mt_rand(0, 100);8 C/ D0 U! e0 H. S7 M) b
- $Size = 0;
" m0 U2 x9 d( s5 R+ R) y' O - $Message = "";
9 Y4 T9 q/ b% T" @ - if(10 < $eventSize) {+ L9 ]8 I( A j3 A
- $Size = mt_rand(10, 50);
2 b6 S" E# y- x* `: r6 m1 W - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];* y0 S- [5 M! ^2 g$ e6 d
- } elseif(0 < $eventSize && 10 >= $eventSize) {) C% C, p* F i# v1 _+ N$ U
- $Size = mt_rand(52, 100);
) `! G, \" ?( W6 _0 t1 S/ ` - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
) @9 A! m' _# a) \ - } elseif(0 == $eventSize) {
% K9 G1 s4 u. A8 y# Y! t. Z - $Size = mt_rand(102, 200);0 o: k |% z3 g6 B0 A. N2 y! h$ z
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
+ d% y0 T1 N4 \$ s' [. j - }
1 @# G! G# R9 A - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
- J2 K" A$ ?" D+ s* a9 ? - WHERE `stat_type` = :type AND `universe` = :universe;";# c0 C, }9 C. X: Q" W
- $topPoints = Database::get()->selectSingle($sql, array(
( w8 @8 Q! \+ u* q& q - ':type' => 1,
2 u$ A: ]- J2 v& Z6 `' o3 R - ':universe' => $this->_fleet['fleet_universe']
" ?- b4 C" b" O; T/ Y - ), 'total');
, t# [4 G( p6 O0 S+ t - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
) \% C& b2 A# D6 V - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
2 _* b c* Z I! R' y -
2 d f \0 |' J# M - $FoundShipMess = ""; % X; {6 ?. h) j% M
- $NewFleetArray = "";; a! p0 P3 O# F/ [; Q* g
-
( c8 G% e' T. c; K - $Found = array();
8 P0 U/ e' d+ q2 x2 Y6 v( `$ a N - foreach($reslist['fleet'] as $ID)
; m2 w2 {5 d3 g- R3 [ G - {
P7 L4 z. K+ B) c8 g' D8 i - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)/ S8 ]9 S. } P. q
- continue;
) a0 Y* a; I0 N2 A - & V1 U0 S b/ s8 [" d( p
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));/ p1 J( |0 P& }2 t& G1 p) p
- if($MaxFound <= 0)
, P" \. b j6 W) v - continue;4 O/ I' I9 t/ Q2 f; B9 L8 p
- 2 L* A, b* h. A, R. F4 V4 K- j% }
- $Count = mt_rand(0, $MaxFound);) Z5 n e9 ~7 z2 L" l
- if($Count <= 0) : h/ x/ G2 k4 q; W& I' P
- continue;
: V5 H w4 Z9 t1 M -
" q9 s, }. g4 y/ q1 H. [ - $Found[$ID] = $Count;* l' K. p( N+ C- K! w' w
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
$ Z h' y$ U; ~1 ^) c1 y - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);4 _7 B, x% u2 b K# ?) U+ g) l
- if($FoundShips <= 0), v) g) E2 u1 D; ?0 G6 i, Y- l; L6 \
- break;% s4 _0 n' ?- `" U7 o) a& E
- }
. U$ b- j0 T2 Q - j9 ?" i( g: Z1 [6 P* N
- if (empty($Found)) {
6 r% h) d d# d5 H& e4 {8 z/ w* [! C - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
4 Y- V. ]; X8 N1 } - }8 w0 X7 @2 y$ T/ V) r! c& H* g+ ^) \
- foreach($fleetArray as $ID => $Count)
' m& Y+ _4 t! z) l - {
$ Q7 {" H% i8 T3 }3 @! q% [4 c7 j - if(!empty($Found[$ID]))9 g2 F. c+ X- u8 [
- {
& i* ~$ g a. h7 m - $Count += $Found[$ID];( z2 ^1 q. X. V+ K
- }; j+ s% h% f. {/ {
- 1 ?& G0 `% e$ F' v" M; Y
- $NewFleetArray .= $ID.",".floatToString($Count).';';
$ ^; O. W& Z, R! ]) m' C - } ' n" H- [. \# H
-
# e- j) b9 {" E' _: t- I - $Message .= $FoundShipMess;3 f0 A- k% R0 r0 L6 R5 F
-
* o% K0 D7 r) u$ N% Y$ V - $this->UpdateFleet('fleet_array', $NewFleetArray);
& `4 S! q+ R- E( N9 Q - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
3 q; n- m9 O5 Y+ c/ W K; y1 d - break;
$ r' I; F( d* l# a# Y$ w - case 4:& \# ` m6 z7 B& j- Y; S
-
5 b# q ]# z. ? I3 ?/ q! o - $messageHTML = <<<HTML
: d K: ~& j: Q, s5 z5 H. U5 b# m - <div class="raportMessage">5 `5 _2 ?1 p2 u. u$ m$ k' c
- <table>
2 _ ^% C' e+ `5 h; w2 @" I - <tr>6 h4 v. t5 E3 h+ u; c
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>4 i7 x* @8 ^4 Y. n2 L
- </tr>
7 F* R s/ A4 G( B3 P - <tr>
! y6 R; Y' D! g' D U# h - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>" P: v; O2 @( F% N
- </tr>
1 r& f2 b) ?3 a( y. L' S9 x5 u7 _ - <tr>
P! C# ?7 c+ r! C$ U! q - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
* w. H1 Y8 N: D6 O- E* h/ q0 \% M - </tr>
7 x" o' u2 H; _ - <tr>5 }3 E4 R( A- Q6 V( {3 o
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>5 i0 j4 K! L' h ~7 H6 Y
- </tr>
) m- F0 \: \ d3 B1 M- Z* ` - </table>
5 ?) ~9 h; q/ ^4 \5 b - </div>0 e; ]( V9 K4 C! u
- HTML;
5 x; [# T3 B z2 Y1 N3 C. v& r3 R - //Minize HTML% _5 z5 s) c" j0 I# [/ `
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
! q+ b+ @) ~8 n5 _ - // pirate or alien
8 a$ v/ Q+ s* ^1 `' R5 V - $attackType = mt_rand(1,2);/ O- J) t8 C5 q/ q
- $eventSize = mt_rand(0, 100);9 x; k' G$ t! W ]4 V ]" X8 H. H
- $targetFleetData = array();4 [! ^8 W- i" _
- if($attackType == 1)& j# ~7 Y1 {7 e. ^8 u2 V
- {1 B, I# q7 O6 |& C% @
- $techBonus = -3;2 z! u$ O' `+ g( b& K) L6 E& O! {
- $targetName = $LNG['sys_expe_attackname_1'];
# W! t2 ~# X0 P/ d3 m' z - $roundFunction = 'floor';; P* B: v5 m5 g0 x
- if(10 < $eventSize)
9 G# Z6 b3 Q, {+ A; [+ S - {
5 t _# O* y6 Y% u: E% } - $Message = $LNG['sys_expe_attack_1_1_5'];
( C1 {/ y- s4 f: g4 f - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
% ?: z( D# q% `+ K% ` - $targetFleetData[204] = 5;
. c$ t9 z" s3 _" s - }
4 X: ]" y/ M/ f- P - elseif(0 < $eventSize && 10 >= $eventSize)' e# t. H, k% H
- {8 }4 \# E, G: Z% n; ]
- $Message = $LNG['sys_expe_attack_1_2_3'];4 |' }1 @6 @/ y% _: V/ f
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;/ c+ Z- y0 [0 A
- $targetFleetData[206] = 3;
7 `6 d+ C3 C- j2 d - }+ }# F# L) ]# F5 W3 B" ?" X
- else" \9 m! y, V h# ~ I/ B8 |" L
- {
: \& f7 S' i* V; ? - $Message = $LNG['sys_expe_attack_1_3_2'];" t7 j4 o, p9 Q' E0 }
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;; Y/ W' v# [; X- O: r' F; M( L5 O
- $targetFleetData[207] = 2;, f1 D& A3 L5 G0 C3 |
- }4 x4 ?5 c4 D& E9 @1 w8 S4 ^9 a) \- q
- }2 `3 h& I3 i) b( |& O
- else% X' c1 _6 ? p! ?
- {
8 I( L" N& |" E% b - $techBonus = 3;
4 H! e7 a) B9 l) n: H - $targetName = $LNG['sys_expe_attackname_2'];" h6 h* h. Q! }* k; g1 ~
- $roundFunction = 'ceil';+ w1 Z, m1 U; H) U& E; ]* W4 P+ I
- if(10 < $eventSize)
8 i2 B( ?, m8 y% q$ Q0 t - {
8 N7 R. @: j' C ]! H9 \ - $Message = $LNG['sys_expe_attack_1_1_5'];# t! @6 N% O6 b
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;( w! E+ W8 f* S' C8 c# ]& ~
- $targetFleetData[204] = 5;) f5 a" g* E% g; I; o( g
- }
" b8 \7 c; ^. e4 ?8 O2 l2 u - elseif(0 < $eventSize && 10 >= $eventSize)
3 j6 _( K) a# g - {$ L( S4 X ~7 N% w
- $Message = $LNG['sys_expe_attack_1_3_3'];! a' s% `0 C( D" {" Y2 N8 d
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;* Y; l j+ K2 D- }. U
- $targetFleetData[215] = 3;
. f+ A8 ]- s R- X$ k - }
7 c" U/ x0 T; r0 S d# ?/ \+ { - else2 [/ X1 d8 M# Y0 Q* ~
- {, j0 z; g4 S! e; s
- $Message = $LNG['sys_expe_attack_1_3_2'];0 d3 L+ J2 S9 g; K
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;3 }" x# `9 F( X% u
- $targetFleetData[213] = 2;
7 _: G. H4 |5 [; l7 ~6 m - }/ @# {4 a; k, M) N0 z) Q0 E, I
- }0 V, e0 i: L* n8 Y9 }5 d( L5 M2 `& }
- ; y9 Q( N. E: M+ q/ P5 ^* b
- foreach($fleetArray as $shipId => $shipAmount); b! Y2 w' J, u8 s
- {
8 B9 _% |! Z6 k7 ]4 { - if(isset($targetFleetData[$shipId]))
, Q' \( s; c2 F6 d1 L - {
) f3 {3 X2 r# v - $targetFleetData[$shipId] = 0;+ _: N- k Y6 e' T, }
- }
8 n5 ~$ W7 F3 E0 m - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);0 `- G. Y$ V& l0 l( Z' Z' M
- } Q7 P8 B4 `8 P
- $targetFleetData = array_filter($targetFleetData);% l; U2 V( l) b1 ~' P
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
% @' [: g, |0 u% ~7 _: I - $senderData = Database::get()->selectSingle($sql, array(0 p; e5 e/ N- W) w
- ':userId' => $this->_fleet['fleet_owner']/ j/ l; [& J$ C
- ));
6 m, r; F7 f$ _) b1 q - $targetData = array($ L0 j. f9 z' D- C% Q, n
- 'id' => 0,
7 E2 {: w! n6 _; |) _) y - 'username' => $targetName,6 z; _% |, X/ l! D7 `
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
' p4 n- J, d$ K2 f6 f - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),8 J2 w& Q- T( b2 W; W
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),1 Q' D) T) \4 }& Y1 V4 _8 V# l" ^
- 'rpg_amiral' => 0,
6 o. ^: X2 k* } - 'dm_defensive' => 0,
4 U5 ~7 V7 S- M" D' O: O - 'dm_attack' => 0! [1 d7 `! F7 [! O" G
- );
+ q3 y6 [' d, V5 k2 J0 x9 R - ( H8 y) a/ f" \! G; {9 W L2 h
- $fleetID = $this->_fleet['fleet_id'];/ N) B+ a0 j3 E( {+ E0 \$ d: h
-
+ u, v7 t: ~# Y4 Y' u! P( t) i) ] - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;' h" K5 p# V, n% ?8 ?
- $fleetAttack[$fleetID]['player'] = $senderData;% V2 U- [2 w( _% |
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
7 W- k2 V, l- t1 k8 p( d$ y0 _ - $fleetAttack[$fleetID]['unit'] = $fleetArray;7 Q- r$ l& ?0 N: Y
- + l( L8 ^4 }' J$ C8 X
- $fleetDefend = array();+ E) @1 E% o4 l, D3 c
- $fleetDefend[0]['fleetDetail'] = array(
% o) A( o9 \1 h, L/ Z - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],# E% d/ I! g9 Y# C' {, s
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
+ I' O0 W5 } j: a" f$ L* M - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],- p- {5 n" K1 j0 X3 g6 P
- 'fleet_start_type' => 1,# Z+ N4 C! G9 N: N* y, s
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
8 z F6 ~2 E3 |9 S- r( \ - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
/ D+ G1 n$ P: z/ J0 p - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],2 D2 U2 I$ N" S3 m, t& s4 C
- 'fleet_end_type' => 1,
5 M( P0 G: T- b+ V - 'fleet_resource_metal' => 0,
2 F* a( x7 N. z ~ - 'fleet_resource_crystal' => 0,
2 ]4 ]8 b8 Y5 D7 X5 n4 H - 'fleet_resource_deuterium' => 06 j9 I; A4 k* `* m1 B# W$ {; o
- );: D9 t* b1 Q) @: G0 V) P
- $bonusList = BuildFunctions::getBonusList();# t6 W) G5 Y7 f4 z. N, j* h
- $fleetDefend[0]['player'] = $targetData;
) r3 G# j. o/ f' ?. | - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);3 k+ h3 K' \7 ?
- $fleetDefend[0]['unit'] = $targetFleetData;
% E5 W; T* b" G3 x& N - require_once 'includes/classes/missions/functions/calculateAttack.php';
4 e. c7 d* e0 p3 T& |5 G' x - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
' r7 f. Z% }3 l. j$ l - $fleetArray = '';
0 L# s2 @6 L8 X5 e5 p V - $totalCount = 0;
: F- G; x$ G r- u: z+ l' ]! v8 I - 8 R' T k/ ~6 a) V
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);$ X* f& N; E" E( d$ }5 C# O
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
& g& ]4 v1 [& y& v; _ - {
6 i4 W8 ~2 F. Q: U; | - $fleetArray .= $element.','.$amount.';';
! k$ L9 ~3 M! m$ |2 { - $totalCount += $amount;
& z, s# b7 p5 F$ ^) m2 {' r& e - }, r3 ^" ^& X' M* g
- if ($totalCount <= 0)
% \% U' }0 F: \ - {
" K2 l6 `8 s6 y2 [7 y) ] - $this->KillFleet();! B$ [- i$ @3 V& P% S
- }) T2 D P7 C3 r" y) {% L' F
- else
3 G* [/ ?+ D; a( E' V2 ~ - {
! g T# J. V# s2 P - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
! r! K! l1 N; \% H - $this->UpdateFleet('fleet_amount', $totalCount);
u! N b1 E8 {. g* y' t; d$ g, w. V& v - }
) P( S& p3 O7 {* Z, g+ W9 y+ L - require_once('includes/classes/missions/functions/GenerateReport.php');
7 \, r% L! F9 L% i/ h - $ s) l! U7 R, e- {( T) }$ H
-
; ^- ~2 k/ C/ e H2 A5 B5 R, k - $debrisResource = array(901, 902);; }, @! q3 S/ m6 n, O9 A' u
- $debris = array();
8 j5 f" q( d4 b8 g5 A' v( k! x - foreach($debrisResource as $elementID)+ E( \& T0 E0 F: {
- {4 I" j& X, ?0 p2 o# ~, n
- $debris[$elementID] = 0;: K: ~1 G5 q2 m% b* g$ H
- }
5 |1 ` E/ L( x8 B -
A" |: L1 A6 o! j7 l* u: ` @ - $stealResource = array(901 => 0, 902 => 0, 903 => 0);, @- T, i% m8 W$ T/ y9 L2 g" t. x1 j% V
- 1 N- I$ c4 K p; f/ R7 y8 N/ }. D
- $reportInfo = array(
6 _. G, k& g2 g1 H1 }3 T/ v - 'thisFleet' => $this->_fleet,2 l' o* r9 b4 E- e4 M
- 'debris' => $debris,
7 O7 P7 c8 h T* u4 s- T - 'stealResource' => $stealResource,! L0 R' P4 d. s5 g% n
- 'moonChance' => 0,' O0 ~9 ^2 k, m! ?' M. w
- 'moonDestroy' => false,
) \! d1 p4 j6 ] y* i - 'moonName' => NULL,
: X6 [0 F) Z" @7 O - 'moonDestroyChance' => NULL,0 ]- B; A3 W1 }& i1 @
- 'moonDestroySuccess' => NULL,
( C$ s1 z9 B5 X. D/ \ - 'fleetDestroyChance' => NULL,/ A1 O. d" V0 Q% `4 c
- 'fleetDestroySuccess' => NULL,, D- K2 {$ r R9 e6 f$ @; X
- );& m2 t! m8 ]' D5 E
-
n3 j+ t$ R2 J, ?+ V# G2 j - $reportData = GenerateReport($combatResult, $reportInfo);: Q$ e# Y! V) h4 t% j W0 F
- + r2 C. a" a9 ^9 j, L( U
- $reportID = md5(uniqid('', true).TIMESTAMP);9 j( e4 E: _# T
- $sql = "INSERT INTO %%RW%% SET
/ c& ^* }4 e+ L$ | - rid = :reportId,0 L( Y" ]( [) ]" n. V j* L
- raport = :reportData,
1 S) e8 F4 \/ k$ o. H - time = :time,
9 Y7 C: G& D) b& q4 W) j - attacker = :attacker;";+ T R* N/ W- n
- Database::get()->insert($sql, array(
% k* B$ ~3 b1 C6 f5 ^' p# P - ':reportId' => $reportID,9 a0 D8 M+ q8 ^, X# ^
- ':reportData' => serialize($reportData),
4 x% c s; I& ]2 R) V - ':time' => $this->_fleet['fleet_start_time']," K! I, M5 [1 `9 o, e* R0 A" Q+ c: M' c
- ':attacker' => $this->_fleet['fleet_owner'],! n' T" h1 _ T9 `& y- y
- ));
& B- u5 \) J3 C. ]! S -
. K8 Q* G2 {( x* r0 _ - switch($combatResult['won'])& D) B% o& ~& X- g; w7 {
- {( D- N8 ]) Q" @& D' ~
- case "a":5 E* l- }3 Q8 r9 J
- $attackClass = 'raportWin';
1 R- G0 x7 O' @2 L" I - $defendClass = 'raportLose';
V: |# h5 f7 @ G* r' y7 p m- Y# g - break;
) O2 T7 g" b5 P6 r, `7 k- n9 h - case "r":
) h ~3 O G5 A* n - $attackClass = 'raportLose';
9 V1 J9 R+ K, e0 [' n - $defendClass = 'raportWin';4 }# i# D2 V# @# l2 Z$ T
- break;$ N' l- n0 ?: z( R/ t- ?
- default:
9 p3 \: a6 [# q3 R: | - $attackClass = 'raportDraw';, P8 A, i" T, H8 r9 ?4 A& t
- $defendClass = 'raportDraw';1 t! L1 Y5 }& \/ O; U9 V( q
- break;
a/ p- Y$ R }8 J6 i% W- e, w) I - }
3 G0 A! p3 ?" }- {- u - $message = sprintf($messageHTML,
" B' M0 f" v% f7 H - $reportID,- P: U) n6 d. r: u# E
- $attackClass,
; e1 h9 |$ a' O7 B8 N6 c - $LNG['sys_mess_attack_report'],
: O) {* _5 m- u - sprintf(0 f3 |: g& L# y
- $LNG['sys_adress_planet'],
6 h+ P2 H p- {6 ~ Z$ }7 |. X - $this->_fleet['fleet_end_galaxy'],# @1 c" O# Z; n4 n5 j5 w" W
- $this->_fleet['fleet_end_system'],
2 {6 W) z+ f/ |. ]6 D. N/ d1 e0 b- b - $this->_fleet['fleet_end_planet']
9 ^8 K" u' s }( \ - ),2 }# e e$ L2 |( S, U
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
' _+ S* B, L6 k( @# h- l, O- W - $LNG['sys_lost'],
7 I$ a: a* [$ m2 R9 y6 q - $attackClass,
, Q1 ~3 J6 G+ ~! C - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
6 O. w4 @, l/ Z - $defendClass,
1 O; N' l/ ]' @5 J+ h+ f# b/ J - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),% @+ J0 U7 w; C1 M7 Y
- $LNG['sys_gain'],# p3 ^5 {* D+ H4 t" c
- $LNG['tech'][901], pretty_number($stealResource[901]),9 p4 g' l3 y! H7 q5 @$ N) p
- $LNG['tech'][902], pretty_number($stealResource[902]),, N: T- G2 K' K, s; E9 F2 H3 P" K0 l
- $LNG['tech'][903], pretty_number($stealResource[903]),
" x, u3 L! ?2 h - $LNG['sys_debris'],
3 N$ q' h- J5 k- K5 z" t - $LNG['tech'][901], pretty_number($debris[901]),+ z" q+ i3 t2 n2 T
- $LNG['tech'][902], pretty_number($debris[902])
! S9 F4 X5 p3 [8 d$ q - );" g" Z! y3 R) W5 c
-
9 X$ t4 f, x$ z6 v - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,7 q2 ^: K; G' d- ]4 @
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);3 g7 g% n9 l3 |' |1 _% V
- break;
7 a) M' v: o; ~. B; V W, c - case 5:; K: i8 |$ q+ e/ S; E+ P
- $this->KillFleet();+ W7 [6 h* ?9 v. s
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];9 ]- b4 C" q9 _
- break;7 ~ g3 K* m: o6 t2 w$ Q' f+ F
- case 6:& H: ]% e7 X7 ~" r" I ?
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
! P% h+ {2 T/ D8 P" c7 J - $chance = mt_rand(0, 100);
1 Z2 C; w) o: T - $Wrapper = array();
1 a& h$ v, c$ o% R$ M - $Wrapper[] = 2;
* F. q# R0 D% _9 w% X D - $Wrapper[] = 2;
( y1 e" k) h, i1 g+ Z3 a, h - $Wrapper[] = 2;
* L( H' [ y! \4 ^1 M9 y( M - $Wrapper[] = 2;% Y# U/ m# J* g p0 s
- $Wrapper[] = 2;$ I+ k3 `. t3 Z0 M) @3 i( E% t
- $Wrapper[] = 2;: q' Y/ e5 R7 k& y( O, k+ j
- $Wrapper[] = 2;' p# a7 c# `+ m- s
- $Wrapper[] = 3;
' P5 m7 S8 K% W - $Wrapper[] = 3;
( [. I4 p/ D; O. t - $Wrapper[] = 5;
: ?, J/ T! h2 F" @2 f# J' a2 U -
4 N% W6 b. q' q$ z4 l! U - if($chance < 75)
6 U3 l, \6 I _" e' N3 o - {0 ?3 U5 F7 x7 C: @5 \
- // More return time
# {( W. Q; F2 G0 N - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];- Y) @* J5 j7 f5 I
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
- w; f5 p6 X* q, } - $factor = $Wrapper[mt_rand(0, 9)];
; c+ [& P- w8 K r" w% r5 _3 N - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;: h( J2 Q( v+ c2 }& p, \0 N
- $this->UpdateFleet('fleet_end_time', $endTime);
2 _ N4 ^9 k5 L; H9 v6 h2 N - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
* P: o. ]* t4 M* u% [5 @ H/ d( } - }% M: w9 }' ?* B ]( Q
- else
; T! q/ A7 e' b# ~+ I1 ` - {
, S9 b! @/ r% s4 w+ K - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
/ S- n1 F8 w! U" E0 ~5 X - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
/ i: [! Q$ E( v( M - $factor = $Wrapper[mt_rand(0, 9)];, @& \; R" o, G6 C8 H! H& {& i
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);% Y& s" j! [1 X: E' `! O$ s
- $this->UpdateFleet('fleet_end_time', $endTime);
9 r& E' C/ R9 c, v/ _ - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];& x& O& \- |* x: P% |0 X; y
- }
4 n) M- R- w8 ]& Q8 k - break;7 ~% P7 f( A! K# U
- }( Y) |1 P1 g" @; B, |$ ?2 c8 p/ G+ Q
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
9 B' Z- q, Z3 E. C& W @$ z& Q - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
% B3 A4 v5 U) F M& _+ {+ H' k0 f - $this->setState(FLEET_RETURN);4 E1 q0 t! R, M, n7 j3 W1 c
- $this->SaveFleet();* v' s4 V! h$ B' W7 j9 N& F
- }( ]1 G4 G8 l; M. A8 {+ T6 b/ R
- 2 }+ S" c8 b7 l- y# u
- function ReturnEvent()
/ w/ c8 I' t; l - {
8 Q% o+ s Q: J! k* M0 D6 a - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
, T- I* R0 p6 @* O - $Message = sprintf(5 H$ T' J1 F% i7 P, g# j
- $LNG['sys_expe_back_home'],
- E9 k' o3 E, W' @6 h - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
2 z8 v) s: j. R/ J& H9 b7 m/ n - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
) s0 }( t8 A* ^' h - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
$ M2 h2 N7 k5 J' N/ E4 a7 N - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter']). [# z: y) n/ [
- ); E8 l2 N: _/ `# b. E! Y
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],5 x0 W5 D3 w: L. B
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
0 D% V6 z7 i& ~# V; R; z% U - $this->RestoreFleet();; e2 s. n# K; \
- }! \, A, b$ l; m5 R- l2 S! @/ N0 ~
- }
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