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簽到天數: 5791 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行& U( d ^ Q3 m: }/ X# Z! D
; ^" m/ V' }8 ]1 C' c
貿易系統與財團系統
1 O3 f7 h) }( ~的總行數都比這些多很多
% Z, c& ]0 T$ _! H9 V' K把這些解讀出來不是難事8 f6 [, x4 D8 Y E
- class MissionCaseExpedition extends MissionFunctions implements Mission
3 S6 o% M8 H- i1 m - {* j4 @3 n( `5 p% s' n7 |2 {, r# o
- function __construct($fleet)
2 ?( ~, }" v% k8 T - {
4 P! H* _, n8 a7 q8 b" G - $this->_fleet = $fleet;
. Y! D) ~2 |/ x* y - }3 k5 D, W+ E2 T }3 g: j2 U# v
-
7 t5 f, O& A3 l7 N7 h8 W - function TargetEvent()% _& E& n& S; O8 |8 c; ]
- {4 Z' l- r$ Y% ?( c" V7 \
- $this->setState(FLEET_HOLD);% y( _ i! ^7 E; j5 d* \
- $this->SaveFleet();$ ^* ?1 Y2 r/ J- W [) }. G9 p) D
- }% {* Q- l3 K" h. K k+ b) t4 s5 i
- - u' W0 Y; I; j+ B
- function EndStayEvent()6 e* l+ y1 s* ]) t& Y
- {& x$ J+ U# k4 i
- global $pricelist, $reslist, $resource;
+ _/ c9 @" N0 A! u' v - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);; K4 m5 I; T" ?
- $config = Config::get($this->_fleet['fleet_universe']);
6 u" o& W3 P/ w u - $expeditionPoints = array();+ y. N( k6 C/ ^6 t; C
- foreach($reslist['fleet'] as $shipId), n' Z, n% d8 ?( Z/ i) V" z
- {5 I/ c1 S+ B: E$ x0 c
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;, Z; Y( _/ S; E1 m( J
- }) Y2 ?0 \/ c1 _7 w' X3 F/ d
- 2 E0 |& K4 S- R$ A) X9 `
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
- {/ D8 @2 |* T; u5 i- v - $fleetPoints = 0;5 F& d7 q' W! m! V0 h) m3 k
- $fleetCapacity = 0;/ h8 L4 P3 o9 B. ~7 b7 M8 m+ X
- foreach ($fleetArray as $shipId => $shipAmount)
7 {9 u" Z D% |7 I - {% {$ A! V+ S E( Z M: M
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
8 \( d8 V- G: N - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];+ `) m z" B2 p* l
- }8 z k" X% ]3 n+ x
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
- z3 c0 G s; @. p - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
% Y$ y1 Q/ l+ a5 _ - $GetEvent = mt_rand(1, 9);: f8 |: _ q$ e0 `
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];- S% j, t; z; I; H( \; U
- switch($GetEvent)
4 |7 h7 C) G8 a1 f4 H6 J1 W a - {+ U! i3 b4 M6 \4 T* W# X
- case 1:9 P% c8 a' P' ]
- $eventSize = mt_rand(0, 100);
3 s7 ^" s9 D b$ A! ] - $factor = 0;* h3 X/ {5 v Z4 C0 ]9 f. i
- if(10 < $eventSize)
& w" M, L: x+ P! ?7 h/ |6 z7 k y1 Z" ? - {
! s* P- s. v F( u/ S- V' Q' Q - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
( K5 I/ E% P) P: P - $factor = mt_rand(10, 50);
- S: ~1 L% {) _0 r& R$ s9 D9 T - }
& W7 u2 L* Y+ \ - elseif(0 < $eventSize && 10 >= $eventSize)
9 `# ]6 G: D: E# R - {
5 @( g6 T! n B( [! D. L' X - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];# c! p4 Z" z' N* Q( v3 Y
- $factor = mt_rand(50, 100);: G3 F! R4 Z4 G+ Y2 k
- }
/ c5 k, f7 V {& a - elseif(0 == $eventSize)
+ H; ~9 \7 [1 r6 h% |9 D! s - {
6 l U, V. s: m" [4 H M# v - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
% _2 w4 f2 ]9 ^ - $factor = mt_rand(100, 200);
% v& M! p8 E5 d, O7 v( L0 Q - }& f4 K$ [+ ]" o( |) }& W
- $chanceToFound = mt_rand(1, 6);
8 e3 `/ W; @6 L6 u! L) F - if($chanceToFound > 3)
* c( a! z1 h b; l" { - {" }6 D$ `- N: t" T
- $resourceId = 901;
2 T- {. w6 a7 o) _. [! h) a - }7 u9 U! E# I. W" ?
- elseif($chanceToFound > 1)4 e9 p. U* U. y9 u5 z0 k2 N
- {- Q' y( h8 N' d- `, q% i
- $resourceId = 902;
4 M0 a; y( A* j: U - $factor = $factor / 2;
O+ p! D K8 z" \6 N - }& z: i7 ~0 h1 ~! j% \$ n6 t
- else
# u, G3 p: M. K: D% x% b5 G - {
9 v* U3 L+ w$ j' z - $resourceId = 903;2 V% |! N# E5 U
- $factor = $factor / 3;; g# a" b0 w, b; B, T0 a% \1 y
- }
6 @2 O4 [$ l! F* S7 P - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%( ~3 _( j, C4 i+ _2 s
- WHERE `stat_type` = :type AND `universe` = :universe;";5 O- T/ R* T7 I# P2 [
- $topPoints = Database::get()->selectSingle($sql, array(
; B/ Q- g+ }9 O% z; @ - ':type' => 1,$ a* z T" |/ ?! ~8 a
- ':universe' => $this->_fleet['fleet_universe']
& N4 O- [. A) i" q6 i - ), 'total');, c! J4 o- g: ~% z0 u# D
- if($topPoints > 5000000)
. p0 U, J; T6 T' K3 ^5 N - {1 e9 e( O$ ]* X }" o, G- I
- $maxFactor = 12000;1 Z- k: h8 h5 O0 I
- }2 D* N( @* w1 h& p3 {+ g
- elseif($topPoints > 1000000)3 y6 R$ B3 d2 R0 q' [' l
- { {+ b6 T% K# d7 D" D' V% [7 {/ T
- $maxFactor = 9000;- L! J7 j1 M2 _# I; q9 y4 A, F
- }% }) Y+ P1 i- B/ m! q+ f
- elseif($topPoints > 100000)
1 S. S; S6 [1 }5 x8 A% A - {
% g2 O' x, g; A I+ h; l - $maxFactor = 6000;
) X3 Z; v2 q- I" m2 l - }
7 V2 D* v8 z6 P9 G - else& f8 V: Q( k! L0 `/ V/ V) g/ Y- X
- {
- t. m+ C6 ^/ f& a* o. s - $maxFactor = 2400;1 l: B9 b4 `, b/ Y& o
- }. p) N( C; L8 C9 J3 m) c, u
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
1 b$ f0 y7 n8 Z3 X+ b' i( ^ - $fleetColName = 'fleet_resource_'.$resource[$resourceId];" ^1 `- W9 u! Y8 k. }
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded); Z U6 |; J# J& A
- break;8 M `, \1 @" F5 }7 ], k
- case 2:0 f; H2 ~4 F, O% E
- $eventSize = mt_rand(0, 100);
* @/ X8 a: z c. K) A - $Size = 0;. S5 ]! h- r3 m% i1 d3 D" D( t
- if(10 < $eventSize) {
/ t* Z7 O p( p- S - $Size = mt_rand(100, 300);
% R6 B" Z6 K7 W* u& \2 D - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
6 u. l% v4 N3 {& @' q - } elseif(0 < $eventSize && 10 >= $eventSize) {9 X0 \# z3 C$ c2 r% F; m; Y1 v4 b
- $Size = mt_rand(301, 600);
7 o5 i9 i; R r" K/ ]; s% ] - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
8 r |6 \" b) P+ o - } elseif(0 == $eventSize) {
5 L. r! e) E8 i' [/ T, @; u! f( z - $Size = mt_rand(601, 3000);
9 L) L& s8 X8 E8 g - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
, O& V& _ }0 y - }. g- G# G& N6 h& ~
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);. H G E4 C4 _" `
- break;2 b! N t# e1 m" u
- case 3:7 ]7 b1 p1 j& j7 W4 d7 L
- $eventSize = mt_rand(0, 100);$ g: v d8 K) A4 T* y5 {9 w
- $Size = 0;
+ \* `$ E, U2 P2 a - $Message = "";
6 y3 y9 ?8 ^' \' \3 C5 a) V! L: U - if(10 < $eventSize) {
) Z0 U; E/ C- ^: I. Q# @ - $Size = mt_rand(10, 50);8 K- b: E' o/ v0 ^! \* F
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];+ \2 \' k$ c2 k% {; H" }1 M/ y) g K
- } elseif(0 < $eventSize && 10 >= $eventSize) {
: V" ^; j7 D: w% ~/ D2 N! ? - $Size = mt_rand(52, 100);
4 I# c5 [9 X0 M3 ~; o! Q) M - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];/ m3 o- ?9 d1 ^7 P7 h4 e/ N7 ~! Z
- } elseif(0 == $eventSize) {5 r, L9 ~, W7 h" j( C8 P. c* D, a: _
- $Size = mt_rand(102, 200);8 z5 O' ?' M: v, ~2 Z3 n
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
: c4 Z& s2 p4 N$ H5 |6 \( a - }- R! t6 [9 K: u4 ]' O
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
8 q% N9 X( q, j - WHERE `stat_type` = :type AND `universe` = :universe;";
; |9 b- d4 g% w# Y - $topPoints = Database::get()->selectSingle($sql, array(
) a5 [; k+ l, D( G: X - ':type' => 1, I" ~( M7 u: a9 Z1 e( M7 _4 s9 q
- ':universe' => $this->_fleet['fleet_universe']2 S- K9 h0 L3 s1 t6 @/ Q( _
- ), 'total');
0 E* @) O( ?3 i* Y4 V - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
2 \$ o: _/ R8 ` r' ^ - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
, s4 |) k2 p! U$ _: K9 B; @& n7 x - 8 X6 N1 D, V; s$ @3 _6 t7 X
- $FoundShipMess = ""; 6 A3 o+ M% [4 l9 O! D# o$ n+ D
- $NewFleetArray = "";$ [) V% I9 j. P" V! O' M% G
- & H/ m$ ~8 C' Z; a
- $Found = array();
0 N' @3 R5 O: j0 u - foreach($reslist['fleet'] as $ID)
/ M$ [* H- ` x' Y* i1 c; q; P2 @) n. F - {- {, N0 y2 N! q. k q
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
9 \) V. a& \, p - continue;; A Y8 ^* S: _0 J5 H; L
- 5 r4 ]- }: l0 Q
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));* d( X$ ]7 e& S+ B& i
- if($MaxFound <= 0)
( |% m" c+ N: V; x& z - continue;
L5 Y z5 Z2 G8 v4 [% z/ y - * l! D8 M' f7 y0 `
- $Count = mt_rand(0, $MaxFound);. f! y! G. y, m+ H% Y
- if($Count <= 0)
I' r! c1 D6 E3 Y8 h7 H, _ - continue;
- ^; i; X* q) b4 A$ [& | -
, w) t+ B+ R1 T4 d& E - $Found[$ID] = $Count;
b: ]4 S, l% Z - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
5 E. l0 H. a/ r+ z9 B - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
* l/ C; f/ |( Z9 Z: @) y& V( i - if($FoundShips <= 0)
$ ~9 d4 o2 y, k* \; I: @; ? - break;$ B* E/ Y0 X" m( {+ k
- }
4 m9 ~8 J: {% [4 ` -
$ `# m' f7 M2 H6 k - if (empty($Found)) {* [1 C1 A8 x5 p" \! x. E
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];/ t8 o) }7 r7 V, A6 B% _
- }
6 u; R4 G9 Z- Q! \. N - foreach($fleetArray as $ID => $Count)
! a' Q( |; K2 z+ U2 Q( m - {4 m8 u" G; S0 j( x$ ^) f
- if(!empty($Found[$ID]))4 a+ k5 p( Q/ X ]1 w
- {
7 Z7 F9 E1 h8 A7 @+ _, ~ - $Count += $Found[$ID];' w# h$ o+ [0 w
- }# c# p! H; {( K/ s) L6 X# q% F' |
-
w( f0 }. B* o - $NewFleetArray .= $ID.",".floatToString($Count).';';: K. y4 ?" g6 X. O
- }
7 |, t3 j8 {$ h1 m$ F2 I - K6 X. D* L3 W3 q+ a6 a1 {
- $Message .= $FoundShipMess;
8 A% k6 m5 }" F# o -
$ r) s6 {" k; F" [ - $this->UpdateFleet('fleet_array', $NewFleetArray);; a2 c* m) z+ ~2 c; Z- ~$ ^
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));9 O7 T7 q: k S
- break;
$ g" V s% {& S% H6 c( C - case 4:
2 S+ d* J$ x; h: w$ c8 H! z -
# f, [- h, F! K; Z: e - $messageHTML = <<<HTML
6 T3 y4 G9 _" O! A) E - <div class="raportMessage">
- K5 A6 b! y& j [2 n - <table>
' c! j1 H2 `! C8 V, a$ x( n - <tr>
7 A8 y( U1 b. D+ j* D8 H3 y - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
" T+ w8 R' ^3 N+ O - </tr>
7 F k" n" f8 ~7 F' ?! _ - <tr>0 ]2 j/ q1 d1 M" B3 [+ z
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>% C/ [) t7 s/ w% ^+ D6 s/ p
- </tr>
, Q$ `; g9 _2 ?2 g& f$ N/ J- I - <tr>5 C0 n* Z+ o4 U. p: j
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>% N* N, N- J( T9 I+ O# L
- </tr>
, `, S9 J! g7 ]+ d) P - <tr>* ]1 U2 i9 m. H7 R+ o2 I
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
R5 c; p8 }0 |9 o. K) ^& p+ h, Q - </tr>
; s- p! x7 W4 {, y( K - </table>- Y+ w' N% f+ e# V$ s* {
- </div>. D; a' M. w) N7 j, ]
- HTML;, x9 }- s/ x f1 d- u
- //Minize HTML
3 j$ R" o/ l) ~( k - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML); {9 ~2 ~ \8 G' [+ Q& a
- // pirate or alien! I. h* n! a# _7 Z
- $attackType = mt_rand(1,2);6 K! ?0 p ]' h$ _
- $eventSize = mt_rand(0, 100);' v9 G( n! m S. M
- $targetFleetData = array();
( [! P/ |! d x0 J8 p( D7 X0 T5 w - if($attackType == 1)& n$ ]+ H( F# v" B+ m" T
- {
" q7 d: J' A1 z5 S - $techBonus = -3;
9 K1 J5 [* `8 T# r! z+ A - $targetName = $LNG['sys_expe_attackname_1'];
: g% D9 s0 }! U, I - $roundFunction = 'floor';
2 H9 g( p/ W" W4 s* D - if(10 < $eventSize)
; D- }7 z8 h; k6 f+ ~ - {
. u3 T5 \: g# J- T* h - $Message = $LNG['sys_expe_attack_1_1_5'];- B: l* O" P4 r8 H5 r8 M- ]$ `6 }
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
% d$ N* d7 w* I6 N. J/ s - $targetFleetData[204] = 5;% x5 E$ a7 p( ]
- }6 v h# x# P' }3 m( L
- elseif(0 < $eventSize && 10 >= $eventSize)
. E- j1 j+ n6 P - {
* G- Z! y8 j- L* A/ \; i/ i& {% ]' x1 e - $Message = $LNG['sys_expe_attack_1_2_3'];2 v. D- }0 ^6 F6 o$ J; J3 b5 R8 v
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;5 A- T& i: I2 W. G- K; D
- $targetFleetData[206] = 3;
3 J' r9 w' ]; W8 B3 ] - }/ l9 H: O" y3 |1 U+ W) J
- else' Q ^6 \' Y8 M, k9 r8 F1 L
- { c) X) H4 ?' r( L& X0 g( D2 R
- $Message = $LNG['sys_expe_attack_1_3_2'];
2 Y* ^5 O: P& i: r; b - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
( \9 x2 l4 s) I7 s/ T8 \ - $targetFleetData[207] = 2;7 u# H* h# d0 @7 k
- }8 q: L, d0 e, L+ E
- }
! v4 i# c/ R f& Q: e. E1 t - else
' r7 L( M# G7 f3 f6 u) z: l( Q9 I - {
) {* X& ]9 i: H/ p" j5 q' X - $techBonus = 3;
K& e( h0 }) J; ?4 b% o - $targetName = $LNG['sys_expe_attackname_2'];8 d/ Z* R- z6 V/ N$ v6 `
- $roundFunction = 'ceil';" m) L, Z7 {$ A$ G; e% ^ s* u, i
- if(10 < $eventSize)8 f ^- O4 d" `9 ~2 W1 \4 @* E4 C
- {* @% E+ Y( v( R! E" l
- $Message = $LNG['sys_expe_attack_1_1_5'];
, W) |/ s* \* b. |; p0 l - $attackFactor = (40 + mt_rand(-4, 4)) / 100;+ d6 {7 E( s5 R' U# h. `8 ~& K0 S% F
- $targetFleetData[204] = 5;
. |/ s) n/ x) O9 {$ x( t' f - }9 O- R0 k5 G5 `. E# w' h
- elseif(0 < $eventSize && 10 >= $eventSize)
: B/ V% y6 n$ V2 @" z - {" j9 k- {+ ?% \
- $Message = $LNG['sys_expe_attack_1_3_3'];: O9 l, d, o+ e/ }* P
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
' h& b! k7 j, r4 ?$ j& }7 l - $targetFleetData[215] = 3;3 [" q/ i. x8 m/ f
- }
% K% L; [0 D0 b/ x - else
/ ?3 P' I* ~. ~+ _) o% o, |7 L - {
0 v5 Y0 Y0 q! e% h - $Message = $LNG['sys_expe_attack_1_3_2'];8 D/ T$ K; {9 Z$ \8 M
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;' B0 y1 o! s1 Q) `4 [. I3 ]
- $targetFleetData[213] = 2;/ W& L6 ~6 O7 u8 A! F
- }
9 ?& N, ~7 }1 i2 ?9 k - }
3 A! x* ]# p- W v$ J2 v& _ -
' g. c g: t: {6 a/ ?9 r V% x - foreach($fleetArray as $shipId => $shipAmount)
* C( b* m" X' v) [, m( ?* I9 z - {- g6 m9 ~6 d# Q2 b5 I* [0 B5 h! ?
- if(isset($targetFleetData[$shipId]))
6 J6 P6 J1 W7 [( ?# \/ ^8 X- F. z - {+ @ O" R/ h! T( @
- $targetFleetData[$shipId] = 0;$ Z5 J$ w! V4 N( W: r
- }# G! ^7 Y( e: Z
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);+ E+ j: u% ^' Q& a
- }; l$ t, R9 w- |, c* ]; S- r/ T
- $targetFleetData = array_filter($targetFleetData);( y" ~0 h. }2 j$ A
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';1 Q& ]2 I, G/ y1 R+ a8 t% ^
- $senderData = Database::get()->selectSingle($sql, array(
- n/ e) x' r6 ~* o! V' L1 ? - ':userId' => $this->_fleet['fleet_owner']
2 j+ p0 e2 j7 \2 Y) X# }+ c - ));7 B$ j' _9 ]# Y& m& s* P& {
- $targetData = array(6 j2 D; l2 h3 `
- 'id' => 0,/ z! P9 o, E5 b2 x+ o. j
- 'username' => $targetName,6 H0 R! n3 \) c3 u# Y3 F$ w' R
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),+ ~( K5 I X" S% P% D) d0 K4 a( ?
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
% r+ E4 S& Z; h2 m( f - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
& {1 n1 q; j& F) O$ e# N - 'rpg_amiral' => 0,
: |: Z+ i2 e: i* O8 V! ^ - 'dm_defensive' => 0,' M9 e, b, h6 Q* k3 { U
- 'dm_attack' => 0
, {3 c* [2 Z! W2 k, ?* S - );
( Z1 p- }/ I5 \1 w( d7 m - 7 }/ ], g: M8 P4 |: e* ~% w
- $fleetID = $this->_fleet['fleet_id'];# t9 I5 i, E! d
-
$ a! I8 h$ k9 I% d: Q5 t - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;+ t, p: O/ q3 }! l
- $fleetAttack[$fleetID]['player'] = $senderData;0 z& Z( n& u+ @) a3 z
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);/ e1 a1 p9 a8 v2 i) v+ P; n5 K
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
- O7 `2 u$ S8 d0 j - 8 Y: W, Z$ L; y+ P8 ~1 x* U/ }
- $fleetDefend = array();
, @6 |3 p8 G2 Y* B( ^9 j - $fleetDefend[0]['fleetDetail'] = array(1 e, {) O2 V1 @, d
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],7 A, G' m) a7 D. A
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
4 L6 P! M! S1 A' k& u - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
4 Y. y0 y- t5 S4 F/ M - 'fleet_start_type' => 1,' T3 m0 W" Q7 d4 t( i/ r1 g5 A5 X, s
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
! P5 a: K4 B: G6 `% A - 'fleet_end_system' => $this->_fleet['fleet_end_system'],$ n' z' [: k3 m t, {
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],% u& Q- V4 c4 I
- 'fleet_end_type' => 1,( E8 W$ \2 J+ V2 u7 Y3 X) h( N
- 'fleet_resource_metal' => 0,
9 ?' V. h7 B7 Q0 X - 'fleet_resource_crystal' => 0, K9 Y: y6 j, r( I7 g! C
- 'fleet_resource_deuterium' => 04 b1 N6 |/ h1 `) M. j! P
- );9 `, L8 O& _: s! y9 |$ z
- $bonusList = BuildFunctions::getBonusList();) a# M3 W# M, p* R
- $fleetDefend[0]['player'] = $targetData;8 t7 C! f2 [$ o7 S' u* b! ^
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);) `4 [8 b5 ?2 H& E
- $fleetDefend[0]['unit'] = $targetFleetData;
/ [4 b! O2 Y5 [4 w9 s' b, \/ {* L) U - require_once 'includes/classes/missions/functions/calculateAttack.php';
$ {: ?8 C+ | h$ m# ?! W8 q - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
8 b8 i) |8 \2 } ~. e - $fleetArray = '';
/ a0 n z: b* F- h! V. X. }3 U - $totalCount = 0;
& i3 t$ }7 K# t0 c4 K# b" S -
% i0 e D) f4 U0 P - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);& z B) Z5 |, g3 u
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
- H4 M) ?1 s& J% E2 Y. K8 V9 G8 a - {1 v) D' }6 |6 A9 }4 i
- $fleetArray .= $element.','.$amount.';';, B! b% h% t3 C- H) L; e+ V) G
- $totalCount += $amount;
/ r7 k- E7 e% c% j% e" K - }
8 {; @; d. D- e! c - if ($totalCount <= 0)
; f- k y0 U" L) V0 y - {- w) ^- X4 K1 {, D
- $this->KillFleet();
' p3 T! b" z+ E, w Y - }' q1 M1 r4 m# n$ v8 ]' Q3 e& z
- else
' g% |" d* |7 r( Z# S - {4 c& ~; C4 p$ T% t- W/ \. g& o; d
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
; y) D8 V7 u" Y0 `; y - $this->UpdateFleet('fleet_amount', $totalCount);) _8 R+ c4 T$ `- u1 Z: T: l
- }
y" m- j1 b5 X - require_once('includes/classes/missions/functions/GenerateReport.php');( J; T% }. ]! d9 _
- 2 T. x; J6 C3 A7 T
-
$ V3 r& Q9 D' c - $debrisResource = array(901, 902);1 c1 I3 b; L; D: ]. N! g3 @
- $debris = array();
) W% O2 Y7 y) F - foreach($debrisResource as $elementID)1 j, K$ [" r! \- @( D
- {
4 I7 o( @- M* D, q3 r* f - $debris[$elementID] = 0;/ {9 x; ]7 w* W) I" p
- }
* S+ s: @% p" k- w1 Z2 l/ g" J -
1 o+ i1 P+ O" E$ U) u - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
' d k- ?$ a. ]% s -
: Q7 u: D+ x4 R; M" {( ?6 f8 S - $reportInfo = array(6 X- V: ^# m2 u/ w; N8 e% p: k
- 'thisFleet' => $this->_fleet,
( v0 x. m& a4 O1 j: B - 'debris' => $debris," H6 H0 }: f* d. Y* ]! W' ]
- 'stealResource' => $stealResource,
! c1 y( C6 o4 ` - 'moonChance' => 0,* i- B/ B6 v1 i# {" g4 \
- 'moonDestroy' => false,
3 F1 A) i9 z- N6 C' X& s& \ - 'moonName' => NULL,
$ V. p, S2 m. V! y5 r - 'moonDestroyChance' => NULL,
% N' a, b6 ~0 u" { [: u7 M - 'moonDestroySuccess' => NULL,
2 M; n+ Q% x& f8 U% D - 'fleetDestroyChance' => NULL,
# C" @8 C" _, z3 q* w - 'fleetDestroySuccess' => NULL,$ T) I& {* N3 O
- );" f# ^5 O* l& U: v
-
% ]: y1 |* `4 E# D7 I - $reportData = GenerateReport($combatResult, $reportInfo);
' b5 G- `5 J a. n: M4 g% r7 |+ I9 L -
Z9 V3 u5 C5 f' U. D. [: | Z - $reportID = md5(uniqid('', true).TIMESTAMP);
+ [% b3 {6 V( G5 h. |7 x* ^/ F% X - $sql = "INSERT INTO %%RW%% SET f6 q! F- f/ t$ M: J
- rid = :reportId,) t. n! V! V6 W* U( ~
- raport = :reportData,1 Z9 r+ {6 S' ^- q4 S
- time = :time,$ I: [* M9 z) x3 b
- attacker = :attacker;";
4 E& T; H+ o1 l( l( m/ \ - Database::get()->insert($sql, array(1 N6 D9 _5 X4 p* ^
- ':reportId' => $reportID,
0 h5 V8 q9 W3 q2 V( l - ':reportData' => serialize($reportData),
8 i; b4 Z/ B% S" O! o! B1 z8 y - ':time' => $this->_fleet['fleet_start_time'],
/ b4 F0 x% L$ h8 S. M - ':attacker' => $this->_fleet['fleet_owner'],; z- c* k* f8 s& F
- ));
0 Y' b7 X/ B+ S7 c& G - . }" u9 r3 ]; V2 Y
- switch($combatResult['won'])
* P" N! n( S z7 G2 b$ d - {; I4 j2 |2 N. w* p/ _! c
- case "a":
7 x5 A, c- E% i3 P8 S& X1 Z } - $attackClass = 'raportWin';/ W2 o+ O- U& B
- $defendClass = 'raportLose';0 I0 z1 ^% j" E f4 g% a/ D+ \
- break;
; \3 k$ `1 v9 |2 Q - case "r":
6 L+ U& g, D6 f - $attackClass = 'raportLose';
. Z1 I& L# p$ \. N( m - $defendClass = 'raportWin';
0 D+ B' e: u$ T8 _3 h - break;+ P) N4 ~4 k+ s1 h1 N1 I- B+ ?" Y
- default:
2 N2 i4 O. b, N' L. E- ^ - $attackClass = 'raportDraw';/ [" N2 @& w$ H: ?$ f
- $defendClass = 'raportDraw';$ c9 U/ \( w; \( y- n
- break;
2 j0 w$ H# p+ X5 F - }: b _4 m( w' X, g k( ^: n( H
- $message = sprintf($messageHTML,' y/ f5 W9 ^! E. h! `$ v6 {$ m# w
- $reportID,
( `& n' O8 a# ^, u - $attackClass,
& L. s: N6 T; d# W - $LNG['sys_mess_attack_report'],, g g& M6 Q5 C7 i; a% L
- sprintf(: ^7 V$ @$ q: L4 w3 s
- $LNG['sys_adress_planet'],* r9 c m8 o1 j6 c3 b# ^7 H. p( m: c
- $this->_fleet['fleet_end_galaxy'],/ C/ O& U/ n! E3 n9 M3 G
- $this->_fleet['fleet_end_system'],; {- g+ G# {+ Q. R$ v$ j! p
- $this->_fleet['fleet_end_planet']( Q. r+ ^. f# S) L' C
- ),
! v) m( h# ]- T5 c1 H9 u2 x) G& z% M - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],* y: b4 x2 N, a w* U, w
- $LNG['sys_lost'],
. L# q3 [ g9 i# h! C! [" I/ Z" t - $attackClass,
% T; ^8 y0 `6 z1 P$ n* M/ {3 r0 g - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
4 y7 g7 z8 c! F# @ U. C. H1 O h - $defendClass,. ?( @& q4 V/ Y$ r+ i+ c
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
$ E- ~- w2 y3 k8 W/ t - $LNG['sys_gain'],
- K: @ d8 {$ f' t: T5 I - $LNG['tech'][901], pretty_number($stealResource[901]),
' }9 L9 T4 e }6 v+ j) u0 m) g - $LNG['tech'][902], pretty_number($stealResource[902]),
! ` f) T! p5 @6 C2 e, {* ? - $LNG['tech'][903], pretty_number($stealResource[903]),
- I e$ u2 }) _1 s, n6 G7 I - $LNG['sys_debris'],
8 I P; _5 A! E# a( I1 } - $LNG['tech'][901], pretty_number($debris[901]),2 A( U: c! O/ y* j
- $LNG['tech'][902], pretty_number($debris[902])- s. p" a; \% \( S) a+ E
- );
# q; f, P' u$ I+ S - 6 F x) z! \7 B: n2 {: u& I+ W
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
" w9 e: _" E) B. ^+ O! L - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);1 l' K$ s, D1 E
- break;( \4 _+ L i& J8 b% K( R E* u( ^( O
- case 5:
/ R3 I( @* j* x% d% s; } - $this->KillFleet();
9 i! M, B. z! J) ?1 o - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
8 p5 n1 K+ Y$ G6 { - break;4 N% A) g2 m! ^, i7 H7 L/ Q
- case 6:$ f# m; e3 \" t# E2 C
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
0 B) A) |) b4 p - $chance = mt_rand(0, 100);
4 E& d/ }# }! q - $Wrapper = array();
/ F* z! O, i5 J5 _: o - $Wrapper[] = 2;
3 U6 B5 p) k7 L7 D) a5 C# e - $Wrapper[] = 2;
( r( u9 o5 v& M" X4 ~7 ` - $Wrapper[] = 2;' z4 d1 b. i: {
- $Wrapper[] = 2;8 q9 W% t# E9 i! r7 y7 m, Q4 x
- $Wrapper[] = 2;% u% G: u' O6 j4 {& r
- $Wrapper[] = 2;, a4 V2 b3 i2 C# e
- $Wrapper[] = 2;1 m, X4 W$ U) n- U; r) E8 q# a5 |
- $Wrapper[] = 3;- ]3 T! L a$ e8 t1 H$ m
- $Wrapper[] = 3;) D& o+ e4 Z6 b7 @5 M* P9 ]
- $Wrapper[] = 5;1 K7 F. V: {$ g+ F: u
-
; f3 V9 K' h: y+ G7 w - if($chance < 75). j7 q0 [( a$ O& x* i4 h
- {+ f6 J* }5 L7 {6 r! x& Z7 V
- // More return time; \2 r. R/ Z7 O4 `
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];- U1 D" @9 K# I7 x
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
3 D& P0 W# {, C - $factor = $Wrapper[mt_rand(0, 9)];, Q" r# F" p* F9 E6 m
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;/ U' ?) [9 \ [; N
- $this->UpdateFleet('fleet_end_time', $endTime);
6 k1 V J' G' ^ - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];: t( i4 u) w) {. b( P7 e7 C
- }! y- O8 l t4 H3 X$ h' J
- else6 N0 Q) j! D1 n4 A; w
- {+ L" ^* X8 L7 `1 C% q, c
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
# ]2 U, w0 E4 x4 b: w5 u9 ^2 q - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
1 l( H0 F: H) w - $factor = $Wrapper[mt_rand(0, 9)];8 j( |2 U t: j/ Y# Q
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
' V2 L ?9 n/ Z4 z& S - $this->UpdateFleet('fleet_end_time', $endTime);
- N: Y4 s+ _7 L; | - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];/ r8 \, t3 @" J* b0 Z$ S
- }
& T; r$ r: ?2 _1 A7 d' B% K9 Z - break;
" c; }- l# r4 L5 i# m- {' u - }( g0 c2 @; |3 U9 l$ |
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,- w7 Q3 [. K& r% P# P
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);% V2 c# c) a+ \$ C
- $this->setState(FLEET_RETURN);
; d$ ?# _4 p. {+ F$ s' {6 b - $this->SaveFleet();+ X& U0 k; \- }
- }
& l( E( z {& P - 1 f' `% r- h- r. N6 O: ^3 z9 _
- function ReturnEvent(), r3 R8 }9 L) B) ~ c
- {0 z& C7 o0 j3 o/ n& t% u5 P0 K+ g) n
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);# X4 }& w( a1 L( Y1 g- A% b
- $Message = sprintf(+ B" M3 W. {; d$ u1 q/ I& h
- $LNG['sys_expe_back_home'],; x' X# f- _+ m3 i- Y
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
, l& {3 ]) O6 P8 z - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
( X( i. m2 G2 p a3 T - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),4 F, I1 \9 X* z; c$ P N
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
6 f# I2 f+ w- [; Y. R& J" E - );
4 ]* B4 _) _& H: l# g% L; ? - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],. G# ~+ }3 ^5 }0 L4 E1 @
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);! i0 Z5 [5 D; N& Z2 Q N
- $this->RestoreFleet();8 u9 S! f( p7 [
- }
% H4 S* ~4 W0 t# t- T+ i - }
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