等級:25 - 爐火純青 經驗值:0 / 247 魔法值:15280 / 15280 生命值:7%
升級
  100%
TA的每日心情 | 奮斗 6 小時前 |
|---|
簽到天數: 6070 天 [LV.Master]伴壇終老
|
發表於 2016-2-26 21:16:08
|
顯示全部樓層
探險代碼總共不到500行
3 Y+ w* X5 z! E. S, U% a1 V+ W4 f8 m3 M: I( y
貿易系統與財團系統/ v- b) G B8 r8 R4 P
的總行數都比這些多很多
; H. `& E; i6 h+ C3 p把這些解讀出來不是難事) r% J$ ?3 F6 I7 F0 c3 \! A3 z
- class MissionCaseExpedition extends MissionFunctions implements Mission
$ `8 b9 f6 B; Z- e& `0 W* m - {/ N/ d9 s) {" f# m
- function __construct($fleet)
+ C( ?# W5 f$ x u! e! d4 P( D - {
' v; u+ G+ b- y S8 v - $this->_fleet = $fleet;
3 w" z, @! x; E$ H) q - }2 ]- _. m; j; Z) i+ ]; ]
- ( k. Y* D9 q+ Y/ c5 h+ Q* l
- function TargetEvent()
3 G( \9 C# N( A. ^ - {' e- x* ]. {2 h7 }
- $this->setState(FLEET_HOLD);
7 n3 k, H6 ^- t8 h# c - $this->SaveFleet();
% J9 F/ Q5 k Z6 f) v& ~" _ - }
4 ~ ~- B* z a$ b) p/ ` -
% M% l7 q7 [2 m: f! D% ^ - function EndStayEvent()* k- C' T! }6 k1 t' Y
- {
5 X K9 G8 u9 M B5 J - global $pricelist, $reslist, $resource;6 I! D; @- Y/ M) m3 u; ]( G7 K
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
* R# G1 @' g- C% `, A5 T, E) W - $config = Config::get($this->_fleet['fleet_universe']);; e* Y2 X" | G( ?
- $expeditionPoints = array();
9 V7 G I' C+ G( V5 Z5 h - foreach($reslist['fleet'] as $shipId)# P7 E8 V0 I. _1 e0 u' z
- {/ W2 z0 {0 M q; K/ N1 c/ F
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
7 j8 Q" v& G, L4 p' Z8 A1 \ - }! K" T* J4 e. A2 O9 F
- 9 {, R7 Y" c" T
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);" e- e& n, b7 l7 E3 ~
- $fleetPoints = 0;
8 ^% R' f; R: _' m J - $fleetCapacity = 0; n' y6 M) O6 I$ m
- foreach ($fleetArray as $shipId => $shipAmount)
- }& z0 f* _7 L" S- O6 Y - {
. w( Z7 \4 T& l/ w' { - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
* ?: a% C, W. U9 E" G( e1 k - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];2 B# ~6 Y0 n. [ B
- }% E& O1 M) I. d6 e7 M8 N0 n* w
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
1 g% C" C& I' r* I: D: E - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];, p) {& v- A; }- f7 o/ b8 V. z
- $GetEvent = mt_rand(1, 9);
. ]' }6 m r. G; g& Z* ` - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];0 I z6 M9 L) W* x
- switch($GetEvent)
: T* }* ^7 U4 L6 J9 J! t( d# R - {
, O& W4 g* {# q0 e, l& ~4 o9 n4 k - case 1:0 J l3 a6 `2 k# N; ?8 U8 z. @; q
- $eventSize = mt_rand(0, 100);2 `/ a4 d. G* R5 R4 D
- $factor = 0;; k2 K& g: U; q1 I9 i5 p, n. H' [
- if(10 < $eventSize)
$ g* N0 ]% q6 [' Q - {
! j3 X! l( D# t7 [- w, f" v( N: Q - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
1 F8 s& J6 b1 E, T0 w3 N - $factor = mt_rand(10, 50);
0 E* J$ @3 b0 p4 v9 R0 f F0 W - }
7 n0 q5 T9 b7 Y! W2 ~ - elseif(0 < $eventSize && 10 >= $eventSize)
* ?& }! j0 Q9 f& S6 A$ R - {
, ^7 q- `9 }' B# o) \/ p& C - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];( q4 {. w7 U7 Q2 E' J
- $factor = mt_rand(50, 100);$ q( ]; a3 x6 @. [* H7 B: D0 n0 k
- }
1 j& o5 x6 L) y# D - elseif(0 == $eventSize)
* A$ R2 p- z+ r( r; t* {& H+ t - {( Q( W8 M6 U& N! n+ ]
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
4 s i6 Y' j3 ^* V9 @3 e - $factor = mt_rand(100, 200);. L# _" X( @1 E* r
- }7 N6 h, R& U2 S% i B
- $chanceToFound = mt_rand(1, 6);9 N' ]' n; H `4 q' a9 G
- if($chanceToFound > 3)
4 Y, t. [! e4 k4 Z' Z; t - {/ y- [5 y3 g5 f T. v+ w, M, L
- $resourceId = 901;
; Z5 {5 M5 S7 ]" U; { - }
, W$ V* i, m& c+ B- V9 } r Y7 r - elseif($chanceToFound > 1)8 N" n" o! i, O& I
- {" }/ Y3 A7 ^9 l- }; N1 U% n# r
- $resourceId = 902;9 i! a2 ^+ [0 J8 n+ n# ~
- $factor = $factor / 2;- t+ N3 [( {+ R/ e, @& f
- }0 N( I" h! [" w" X- z+ ]
- else: a! F8 J! c5 H+ m) S: z
- {
# d% Z% w. O6 H9 O) [" G; m - $resourceId = 903;7 J7 y( e! B. U2 z: ]
- $factor = $factor / 3;
* f% M& L7 g/ S; e: r7 ~! h6 _4 \6 x - }
5 H) H# w B7 M/ V - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
0 G0 W# Q% Y! P! [; f$ I" J - WHERE `stat_type` = :type AND `universe` = :universe;";+ \: A: Z& C7 V
- $topPoints = Database::get()->selectSingle($sql, array(. p- ~/ Z t4 O! n6 U) s
- ':type' => 1,' @, V7 _, Z; P6 T9 c4 C+ ]1 F7 N3 X
- ':universe' => $this->_fleet['fleet_universe']. g$ L3 x) P0 S; S* ~
- ), 'total');9 }- q: P$ k5 i6 @9 W0 {0 U& l
- if($topPoints > 5000000)
% \# L& n# w* ~- P) H W - {" R- o) k/ M7 P! |$ u
- $maxFactor = 12000;
: Q! x) Z* g. J7 q" c - }
, X3 {& C3 Y' b+ H+ R& ` - elseif($topPoints > 1000000)
& q: z* Y0 h4 @; L# p$ E7 a& X - {
: [/ r- {5 C- ^ - $maxFactor = 9000;
3 n# ? y- ]" O3 L. T - }
) p) l+ h; t L9 \$ q6 ]& o V - elseif($topPoints > 100000)) g4 ]* K M4 M4 W' {# j
- {4 Y1 F( m1 C! A9 c4 T/ i2 S
- $maxFactor = 6000;3 h( e0 B2 Z* ]/ u; q. q' Q; t
- }
* d3 |: Z C$ G2 }: l3 O - else( N" s; |% W6 n6 L4 ~
- {. N2 F6 g$ [# `% U4 Q% [2 `
- $maxFactor = 2400;
! a2 R2 ~( a0 s3 { - }
7 \0 a9 A6 _) Q' p - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
& o- Z8 A, b! |6 f4 {# ?/ | - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
7 ^$ C* e8 F" _0 q - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
2 l _* z+ |# _/ Z/ I - break;. m9 c8 c, p! \" }7 j0 ?
- case 2:& s/ u* J9 {$ W
- $eventSize = mt_rand(0, 100);
( u! t- P/ i: l1 D Y - $Size = 0;: U) m7 C* L! F3 i5 Q( z; W* G
- if(10 < $eventSize) {* Z3 a; ~( X0 x5 e
- $Size = mt_rand(100, 300);- H9 F0 c. t7 f1 L0 y4 B$ z. [
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
, B) q4 Q8 _3 {4 ]- j2 O - } elseif(0 < $eventSize && 10 >= $eventSize) {
! @) ]( A, Y9 U1 B4 Y g q- ? - $Size = mt_rand(301, 600);
5 Q) ^; t" F2 I - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];% l" B! b- L9 u/ W5 a$ u [
- } elseif(0 == $eventSize) {
4 ~6 e6 X, V% c: C) ~, s. p - $Size = mt_rand(601, 3000);
k% |2 k: ~- a/ m9 w; f& a - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
0 S% L) ]3 h2 L7 o/ W - } J6 P: n6 d+ q2 p% _4 |; u7 d
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
) j. g0 N! a' q - break;
& k( O+ k* J f* F( I4 o, O - case 3:
; K5 N4 T8 l( U - $eventSize = mt_rand(0, 100);0 e/ b" Z6 I ?
- $Size = 0;! Q; v# ]: p& ^1 z5 k; D
- $Message = "";7 ~6 ^" ]" r. n/ U0 i+ o! o' C
- if(10 < $eventSize) {
/ `+ `3 m3 i: I" i4 _8 c2 B - $Size = mt_rand(10, 50);
$ v7 e* R$ `% u - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
5 R' Z- b8 M+ Z6 g - } elseif(0 < $eventSize && 10 >= $eventSize) {0 S4 G) x, H+ o9 x' T- D1 a$ t
- $Size = mt_rand(52, 100);
" R5 h0 B o/ E8 t$ w$ ~ - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];6 K* D1 g' l5 k$ u8 M, `
- } elseif(0 == $eventSize) {( a! N1 e5 { I
- $Size = mt_rand(102, 200);! G4 @" {8 ^& w) m2 }% [, p R
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
~ h* K; s0 n - }
) R6 W, X+ e7 }: s, I - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%+ k, s2 Y1 o4 L5 q6 r4 P
- WHERE `stat_type` = :type AND `universe` = :universe;";$ p! H3 g! q4 X+ {2 q
- $topPoints = Database::get()->selectSingle($sql, array(
. U2 u$ U* g( F( N! w* d - ':type' => 1,
! |. U* T; }0 ? |* N - ':universe' => $this->_fleet['fleet_universe']' `( l) p3 l; x' N% k
- ), 'total');8 t/ F- m/ U. i4 ^6 |8 X) X, `# q
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;5 }: T. f2 X. U2 l/ z* r' i) P% K
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
. Q- f( u9 X8 ]6 t$ Z - 5 A+ X9 y& j4 B: Z0 H
- $FoundShipMess = "";
8 x' Q2 ]. y' u - $NewFleetArray = "";
2 A" y7 g& g3 c -
1 b% ?3 \$ Z9 D/ w1 j5 u- F; z - $Found = array();
- P% l1 [/ m- U3 H* l( F& h - foreach($reslist['fleet'] as $ID)
2 V3 d, ?. l _2 L) I - {6 b3 `' h* I$ |& w
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214). C0 _1 _! l* ~
- continue;' [, Z9 C) O9 W' x( }
- 4 y* a4 ~% P( d0 G& m! P7 ^
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
4 `/ m. o* U+ ]9 h, h0 R' g# o& S6 Q7 k - if($MaxFound <= 0)
8 R9 |4 k' l, V - continue;
5 J! _; y( l8 w. ]% V. Q - 5 I( }7 C" J r5 w
- $Count = mt_rand(0, $MaxFound);
2 s/ F- D; j3 R - if($Count <= 0)
. d6 P6 i- L3 H9 p - continue;
9 E G/ r. H( _4 z( _, t - / L" G2 B! p7 k
- $Found[$ID] = $Count;( @) c, f, S) @# V+ Y
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);4 \0 @, c8 s: \" ^
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);1 Z% p7 _3 ^4 Y
- if($FoundShips <= 0), B; g7 ^8 \9 U/ Y/ H% w
- break;% ]1 J7 U. h0 @; c
- }6 a) B: g, Q4 ?* D a6 C0 H* T0 `
-
' i; P3 C$ z; d8 `8 z - if (empty($Found)) {& c/ C+ q% z( c- |, n
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];6 y# A0 W. B3 o9 E! I
- }
6 }4 @7 z2 Z, b# d: D - foreach($fleetArray as $ID => $Count)
3 Q1 k' t- ^6 E - {2 d% j( q; E. W$ J# s$ \6 }+ Y
- if(!empty($Found[$ID]))8 O' r8 ]3 H1 z! Q$ ^. ~1 m- D3 G
- {; y/ U" W# i+ V2 S' n, w
- $Count += $Found[$ID];
1 v- A9 W A4 Q2 f$ G" D: |* c5 n - }) z, H% t: \1 P! g5 P% D0 Q( G
-
+ P) R! a9 x& ]) `* A - $NewFleetArray .= $ID.",".floatToString($Count).';';
$ ?7 V! x+ b! ~0 p1 } C - } + ^7 X( Z. U) W+ E
-
2 E) C- N+ S# ]8 J' U( \5 T# t - $Message .= $FoundShipMess;# k3 N) c% Z! K* ~: b* A0 i
-
2 l/ v: C4 [ i1 j6 Y6 @$ q. O - $this->UpdateFleet('fleet_array', $NewFleetArray);5 v+ {; u I7 j" n8 a$ `
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
/ \4 n$ n- j. D - break;
& b1 _. S8 F( ]( b$ j% w2 w, I - case 4:
) _: S1 S& {0 l! b4 ] - . W* L$ `4 v$ E! M' `
- $messageHTML = <<<HTML5 V# s4 B2 e# d4 I0 w' c" p6 o. A1 R
- <div class="raportMessage">
! {! E! n( ?/ L- X$ i2 | - <table>! _5 l, h7 g/ H, M- D
- <tr>
/ e/ |+ l) R/ w$ C' r - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>; _' \1 D3 J. U- h+ {; }( y
- </tr>
' O+ _7 Z5 ]/ l - <tr>% @6 S: |1 S7 G
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
) ]) C7 \1 q; m6 i8 B- T7 b. [5 X - </tr>, \5 ]( Q0 b, _& j+ l% B
- <tr>
) T3 P9 T1 k+ k* j: K& S* i# C - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
& _ Y, h1 y# t4 f) g9 m# T - </tr>* W8 k2 a, @9 `, ~/ s4 h3 F8 ~
- <tr>
e/ v( @, F3 N Q+ E" s$ V - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>, B' `6 {# ?8 m% W J
- </tr>
+ r, L$ Z& f4 k+ s5 D' A6 I - </table>
5 o! M5 F' G4 z0 Z2 r - </div>
- [8 B- N) ?' f* R% @. L - HTML;
+ k6 G2 o+ ~/ _3 I6 G* E2 X - //Minize HTML% Y4 I2 V: f6 T: p2 ~" C/ f# k$ Y
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
0 Q9 X) B& J0 w - // pirate or alien
. J" r+ P5 d! N# ^ Q6 C - $attackType = mt_rand(1,2);/ d8 P7 ?3 _2 w! d$ _- m
- $eventSize = mt_rand(0, 100);
" x7 B2 W! n# U* g, h( A% L - $targetFleetData = array();
% ^ g, \- V( f7 U& B9 v# Q" k - if($attackType == 1)
0 B2 l' ^$ ^, t: C - {
' w- j- {7 s! I; i/ K - $techBonus = -3;% P/ V+ v( K! R. N1 U& y3 b3 R
- $targetName = $LNG['sys_expe_attackname_1'];
& L7 i, s" A0 G. v% W - $roundFunction = 'floor';" u" q" L, C5 A- U: r1 ]1 }7 O! V: M, U
- if(10 < $eventSize)& W3 o$ c& v! b; Q/ ]" G
- {# d; {9 R# ?; ?) K# J/ `6 E
- $Message = $LNG['sys_expe_attack_1_1_5'];" m- r) ^: ?# N
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
$ ^- J1 f i e! \$ N" h- s - $targetFleetData[204] = 5;1 `8 {1 G/ P0 h- L( `' }
- }
9 T7 }5 _, _7 X! U* Q - elseif(0 < $eventSize && 10 >= $eventSize)9 l9 F# f/ h: l! R# s3 C# l
- {
5 E6 K5 |+ g) _2 E% J7 Q - $Message = $LNG['sys_expe_attack_1_2_3'];
, E" W3 U* u4 C - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
+ T1 w- p+ \/ h6 a2 }* Z$ ?: @ - $targetFleetData[206] = 3;
. v! N/ ~7 w! Z2 F - }
9 O( R( c& e% J( W' R/ I' I - else
' G9 F. K; Z, r) ~' w a - {
# X0 F, L7 \# L, n" E - $Message = $LNG['sys_expe_attack_1_3_2'];7 w5 w2 w2 j( @6 v
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;6 V& b G1 n- G3 h0 d3 E% g
- $targetFleetData[207] = 2;. d, Z/ g& Y/ {; z
- }& h, |5 q" |2 q) D" y( Y8 s6 F
- }
; d' A$ G% T* Y2 `' M' D - else
$ e: ^; _$ Q* i0 _7 H2 o+ a4 F - {# \5 y# z. ^0 `0 w; Y g; ?
- $techBonus = 3;
+ a; Z" s6 n$ O% f1 l. G. z - $targetName = $LNG['sys_expe_attackname_2'];# n% B0 D e. X3 v
- $roundFunction = 'ceil';
2 P. c3 K7 j( N - if(10 < $eventSize)
" l! T* Q4 g) l) L) r: n - {3 n6 Y4 S$ ^* O5 w8 L1 |
- $Message = $LNG['sys_expe_attack_1_1_5'];9 ^8 M- r8 A. `3 z& j( r
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;6 r; g$ D2 t# @
- $targetFleetData[204] = 5;4 `8 h4 _/ _* J2 M/ p
- }
& P# z+ l! a E8 ]/ O - elseif(0 < $eventSize && 10 >= $eventSize)0 L; b @% N. [
- {
! T' F/ W! V6 U% J - $Message = $LNG['sys_expe_attack_1_3_3'];
: H+ A" v2 k8 b" H - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
: n- }. g! v' o0 @ - $targetFleetData[215] = 3;
% J$ ]4 x% s0 G$ K. I( O: v4 {' B - }
+ r1 } V1 O2 B, d8 T' r) u, i - else8 \' |$ j5 |, h
- {
! C, n9 H' T, u1 D& G - $Message = $LNG['sys_expe_attack_1_3_2'];* O9 [8 _( O% k3 y( T
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;9 i I( n7 B) U3 d9 |
- $targetFleetData[213] = 2;
1 E! i, o7 }! e. O. H! S) J3 F$ c - }
# i+ _* }# L( v$ n - }+ X' K* i# W0 l* s
- ) @0 O1 B( O' w0 I' Z/ w, B
- foreach($fleetArray as $shipId => $shipAmount)
9 O9 ^4 a: ?, o2 N, b; k; S - {9 P+ z) Y$ k' h
- if(isset($targetFleetData[$shipId]))
, l/ [: p/ F" t# I; m$ h* v# ^ - {
0 h! ?* `! T: B! V* `, Y - $targetFleetData[$shipId] = 0;5 D y ?- N' r
- }
: O2 c1 Y1 ?8 {3 a2 k N/ h$ g - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);" Z# s4 O4 V i, L. j6 I% b
- }* Q o- T6 L: U% H9 O% Z& L% [4 T( ~
- $targetFleetData = array_filter($targetFleetData);
+ g- P2 G" M8 q+ m P - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';+ I5 R2 F/ _/ j, N. P2 e! N" G- v
- $senderData = Database::get()->selectSingle($sql, array(" {4 G+ O1 F8 r# e% b+ K3 ~
- ':userId' => $this->_fleet['fleet_owner']
9 O& {) A1 @; c0 b: S* Q - ));
1 n+ `# Y0 C) N7 R; h0 W: T - $targetData = array(
- _- ?. b0 L- H - 'id' => 0, e% p+ e8 e- H. R& Q0 \& X1 Y
- 'username' => $targetName,# o+ A) G* D* j0 h- d4 o
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
4 v- C% C8 a! @4 @5 n - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),8 q& E3 q" f: u' `: l" b
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),: ^& H" X& r2 U) P1 t
- 'rpg_amiral' => 0,( ^/ _- a7 S6 @" E9 b9 f
- 'dm_defensive' => 0,
5 }/ y+ e& F% ]" ?, u- A4 M - 'dm_attack' => 0
( x; |- X2 b0 J3 W6 a) P - );
0 Q. c$ {/ b9 r2 p -
0 E! Y/ A7 z8 m7 P: d$ k - $fleetID = $this->_fleet['fleet_id'];
; @! n2 N4 `0 K- y! k -
4 H1 t* j$ N) p2 B4 ~* I3 C - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
% r* u6 v7 s' _( l! [6 F - $fleetAttack[$fleetID]['player'] = $senderData;9 z! q+ m- t* V$ Q
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);4 m y7 ~1 q7 L* P) d1 a/ g$ N
- $fleetAttack[$fleetID]['unit'] = $fleetArray;) ~. ~& O3 b# _$ r7 _( U: Y
- & K8 W5 {$ C/ e4 H) A' f
- $fleetDefend = array();6 x4 L" Y/ v: E; g' ]! E
- $fleetDefend[0]['fleetDetail'] = array(
$ \5 P1 s8 o3 h# U7 E# ]2 v - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
7 v, R |- p q. l3 ?+ b% z - 'fleet_start_system' => $this->_fleet['fleet_end_system'],
: Z7 v' I% w4 a r5 Y9 ? ?4 G - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],3 l) x- a$ G8 T( A# Y
- 'fleet_start_type' => 1,+ _1 P' ?7 I1 K$ r
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
! h$ n1 T( O% u: `9 K" K - 'fleet_end_system' => $this->_fleet['fleet_end_system'],& G& R G |( Q) U( k2 D8 V: L+ X
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],; U" K0 u, Q% P k1 ?
- 'fleet_end_type' => 1,; w& g: x6 h' p( t8 R- r
- 'fleet_resource_metal' => 0,
+ e- o) q1 f) F) h - 'fleet_resource_crystal' => 0,
9 x6 N4 Q4 y2 A$ h8 _7 \/ K - 'fleet_resource_deuterium' => 0
" X1 }2 U; f- q) H - );
2 z/ U1 u5 n: M* v6 ?4 U& G- _ - $bonusList = BuildFunctions::getBonusList();
5 J* T; ^# f$ y2 H" O - $fleetDefend[0]['player'] = $targetData;* V9 v, W5 s! S% v, `
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
; T9 M4 R1 ?% ?9 d - $fleetDefend[0]['unit'] = $targetFleetData;
# p$ V" W+ p! H x3 V - require_once 'includes/classes/missions/functions/calculateAttack.php';
3 F/ P- M1 ^' T& \6 \. t" F - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
0 l* B/ i2 s0 y9 r }) [6 \ - $fleetArray = '';8 D# |. k) Z5 G" X* u" Z
- $totalCount = 0;
- Z; W2 w. g: p2 h% I7 T$ E -
6 ?9 ^/ {: \0 O- b+ n4 `, { F - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
, H7 T) T. ^" u4 ]; U& A - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)1 v, k$ T0 E8 L7 F" y" `: v- j
- {$ |1 m0 s" x5 |* F ^* q
- $fleetArray .= $element.','.$amount.';';1 r/ C: t; {( R- J: k1 J
- $totalCount += $amount;
* ~, l8 \4 [5 K - }
* h' u4 c2 l; N; d F1 U5 l# L - if ($totalCount <= 0)
, [% i: m) E$ \, Y! U: k - {7 }, I, W9 G& b. n
- $this->KillFleet();
+ w) D' i# R. @$ a* y - }1 k3 V& r2 L6 l7 M/ K% p) b
- else
' J3 g/ s: q3 x0 F7 p$ x - {. x( o- }) W" ]! o4 [; j4 [& [) B
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
# Z; C G! W7 P1 E2 D. { - $this->UpdateFleet('fleet_amount', $totalCount);/ h9 `# P: n6 b/ w' t
- }; J; J( o" M1 n3 H. m$ O$ \
- require_once('includes/classes/missions/functions/GenerateReport.php');) _1 k4 o6 {0 \' R
- % K; T! n! E. [; G, n! b4 f; e! G
-
2 D% f+ y5 X6 k+ N, X8 [ - $debrisResource = array(901, 902);: F4 H' e# t A8 e9 j
- $debris = array();
0 G" U9 G* k$ R- F* O1 o6 t - foreach($debrisResource as $elementID)( j3 ^/ k6 O. Q# T# V) v4 l
- {! t }6 N; ?! J/ v6 x% {" M$ p3 Z0 @0 Z
- $debris[$elementID] = 0;
& N$ e" V2 z3 `4 q - }' o. b4 O4 N" v {. t9 g' g
-
2 d& t! a3 D, F+ a: Q1 Y - $stealResource = array(901 => 0, 902 => 0, 903 => 0);5 f7 X# M5 `$ A+ r4 j% Y: ]* x
- - l$ w; W% D' f/ s% c; y! c1 M
- $reportInfo = array(
( v. p% w$ s- Z6 j; N1 M1 ~ - 'thisFleet' => $this->_fleet,
$ r" T% T7 E* n- T3 V - 'debris' => $debris,8 K' m9 ?! e* c, R4 a, L8 M7 A
- 'stealResource' => $stealResource,/ U! b' Q% _3 }
- 'moonChance' => 0,3 ~# V9 ]2 c6 F# ^
- 'moonDestroy' => false,5 @( v( i0 u, B
- 'moonName' => NULL,
6 X6 R5 P) d! e( u B& V: @; N - 'moonDestroyChance' => NULL,
/ ?' c$ ^6 K5 y. j" Y9 n- l* o - 'moonDestroySuccess' => NULL,7 i2 C' D# m; J8 [+ m
- 'fleetDestroyChance' => NULL,, l: Y) g x1 Z; }% Y! ~! x
- 'fleetDestroySuccess' => NULL,
$ m% p w6 x$ ? - );
$ z5 j5 v* L" g7 ^' v - 8 Q* G! b/ I* j7 U; o! X
- $reportData = GenerateReport($combatResult, $reportInfo);
7 M; u: ~) e# R$ `/ K - " R3 R+ {; @. d. p
- $reportID = md5(uniqid('', true).TIMESTAMP);0 I4 w& F9 F# R5 |: N- `8 V
- $sql = "INSERT INTO %%RW%% SET
+ g' ?+ i5 d# a/ a$ t - rid = :reportId,
/ T" V# [+ h4 V+ F) W6 L - raport = :reportData,
6 Y/ w8 |' k8 C. R) c8 h - time = :time,: Y, Z% P9 H+ w% ]8 x
- attacker = :attacker;";2 y4 r- x# A0 j0 ?% n( \
- Database::get()->insert($sql, array(# s* H) z) ]$ I2 ]
- ':reportId' => $reportID,# s* Z: r( F8 K3 C4 e+ v6 `$ k
- ':reportData' => serialize($reportData),
* n2 t0 P+ l) O/ R6 } - ':time' => $this->_fleet['fleet_start_time'],+ `4 m+ s' x. t
- ':attacker' => $this->_fleet['fleet_owner'],
1 L6 Q3 l3 _2 m) {; L2 o# C# p0 q - ));
6 E6 T% }/ F h: S1 m - 2 L+ t8 ]' c& H. V
- switch($combatResult['won'])/ f0 E& l. z2 Q7 j& x F! a O; ]7 i4 C
- {
' ]3 J' U( b) L" d4 n" ?/ D, E - case "a":6 ]: S: A9 |4 `# i
- $attackClass = 'raportWin';
1 y7 @9 |, A7 S+ R( N3 j - $defendClass = 'raportLose';
$ K0 R- C) U& s% B M9 R - break;7 U( m6 ?0 R2 [
- case "r":
# s* l9 Z% d/ E* W v5 A - $attackClass = 'raportLose';
1 r+ v4 o4 J$ b' | - $defendClass = 'raportWin';5 A* I0 Q) f# _- ~7 b |! i
- break;$ F4 I, q0 C0 w5 g
- default:
) ~, Z/ C1 U; } - $attackClass = 'raportDraw';
T% Q; S `0 v6 D3 ~: s - $defendClass = 'raportDraw';
8 c) Q! L4 B7 c2 j3 V6 ?% _ - break;0 S1 x- c$ I; F! \0 P
- }
' k6 ^5 }' T: v W# U" r! u - $message = sprintf($messageHTML,9 a% a$ t9 B+ F5 H
- $reportID,- x# d7 ]" N; x. _' d
- $attackClass,
" s3 H0 L( r1 j5 f% J" _( Q5 I - $LNG['sys_mess_attack_report'],
9 p: w+ c' `' Q6 ~7 _ - sprintf(
$ J, H5 o1 ^) V- A/ p0 i: M6 N - $LNG['sys_adress_planet'],
; t- t! [5 k1 `# g6 s. @) I - $this->_fleet['fleet_end_galaxy'],. S7 i, e. }% e, r7 ^
- $this->_fleet['fleet_end_system'],
! o6 j" Y( n- ]1 A `# w' F h - $this->_fleet['fleet_end_planet']
' y. F( H/ O$ h7 A - ),
/ C0 R! t" L! S! S8 x - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
# h" v' l* f. ~9 i - $LNG['sys_lost'],
5 z; U; T4 y' ^$ z% u; R - $attackClass, i4 Q ]6 p+ m' C8 h
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),. E% N! K" G0 K G
- $defendClass,# r: }9 P+ V3 N* W* n. C. \
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),1 n" ` y% q. | Z
- $LNG['sys_gain'],
# P. Q" r5 M, p( L - $LNG['tech'][901], pretty_number($stealResource[901]),
. Z8 Z B# l! b" V0 p - $LNG['tech'][902], pretty_number($stealResource[902]),
- Z: I% i2 c( l; c! X5 b8 b - $LNG['tech'][903], pretty_number($stealResource[903]),
% }) a @7 ?: p2 J/ U2 @ - $LNG['sys_debris'],6 w @$ |) G, \3 F( e8 m& ^$ W
- $LNG['tech'][901], pretty_number($debris[901]),
0 m; I B# t( @9 g - $LNG['tech'][902], pretty_number($debris[902])
" ^& W, U, |! M1 k( Q/ x) w - );
' b L6 d2 [6 D - ( _. `# u: T% f) K& e" i+ [; c6 B
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
( v7 K- I( N) i) v+ K7 m/ ?" R8 r - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);6 s0 A+ _8 l8 w& y' u
- break;, h! z3 f: L" q, w# |. D
- case 5:6 Q a0 @, W0 F6 o6 L7 b" d/ W
- $this->KillFleet();
2 `. |: Q6 |- K& v& N5 i - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];5 N% e# N$ C6 y4 B0 c+ n" e
- break;
5 d5 r( K% O# x* }4 @ - case 6:4 D6 S( E* M, q4 N( y
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
7 f9 x% u$ E& @3 p6 ` - $chance = mt_rand(0, 100);
( n& }$ p) D% h( C9 Y - $Wrapper = array();
' s) k/ q0 C1 W J- {7 G" @ - $Wrapper[] = 2;0 J' G; j" {7 F2 \
- $Wrapper[] = 2;
& ?, \8 g% w- f: T7 c% s; o - $Wrapper[] = 2;6 k# U- F) i7 A; H& e9 h3 ` }
- $Wrapper[] = 2;
& y. K1 H7 j2 d; S6 d( O - $Wrapper[] = 2;6 F v+ w7 h8 W% L# T4 D
- $Wrapper[] = 2;% D- a& Y" ~* D& e
- $Wrapper[] = 2;
- q0 Y5 f3 S' w - $Wrapper[] = 3;
4 ?$ y4 n! t& B& b# M3 O$ } - $Wrapper[] = 3;
5 x) Y4 T/ X. O5 N - $Wrapper[] = 5;
v+ r8 U7 q9 g9 }- b( `3 I4 v - % y; n4 b$ K/ ^2 q1 ]
- if($chance < 75)
/ L# w. F5 f9 {' a, c y; ^ - {
. R& M" W% o- C, D9 z4 K9 B! F - // More return time- Q7 V1 C* k& F% h' H% X$ s
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
: U" S, S O2 O/ {, N7 j - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];* ^$ u8 ]8 N3 z7 L( x
- $factor = $Wrapper[mt_rand(0, 9)];6 u- P% m+ c2 T6 \1 l
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
$ z* x, m6 m2 p) `6 x - $this->UpdateFleet('fleet_end_time', $endTime);, l5 e3 p* H( |
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
) p& \$ r8 Y; v8 Z! p9 z8 K1 r - }
5 B( }# g- ?( A# l- a& e - else
: _; _' [9 U) c1 B# w - {" L! z: f! w1 Y O u% C
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
$ K; u0 @2 E/ n7 ?( r; j - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
2 N7 N- {! q) s: {) L5 S - $factor = $Wrapper[mt_rand(0, 9)];
# B8 m2 {% E( G" Y2 g& Z' e - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);# G2 E2 N' V5 r9 X5 I6 B; P
- $this->UpdateFleet('fleet_end_time', $endTime);6 p5 U; j% S* N# |
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];( z% P5 k( v# F' R7 q
- }
$ p9 \7 a) `4 {* W2 c# [ - break; P7 F! | k+ C9 H9 i j) v' T* x
- }
" D; ~! |- T% k9 l. }- H - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
* u) Y& b p9 f* L* [$ N1 w - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);' u' `4 X6 Z2 Z' o: l3 J
- $this->setState(FLEET_RETURN);
1 u0 T C, } Z$ b. j& N$ b; P - $this->SaveFleet();
y. r: p e8 F$ }9 Z - }
4 y& H. P6 |$ a -
/ P' n2 }9 R0 F: t- s9 a2 D - function ReturnEvent()/ h- b- B% \6 o
- {- |0 z2 x+ o+ j# G8 m, _: S
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);* c7 \7 E, L7 w9 J" U
- $Message = sprintf(
9 H- }5 [' `, k5 a0 `) M - $LNG['sys_expe_back_home'],
) m: Y' M* Y( r! w8 O# z9 X; Q - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
' d4 m7 y4 P9 A; j) O - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),. F# j+ Q! L8 c
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),5 d/ d6 ~; }: D: o; r
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
7 H) z& ^. d, ^$ P/ N - );9 |( R1 l0 |0 t3 R: w9 Q
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],3 r8 I4 H5 N* \. u
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
, L$ n6 y" A( W& w0 X - $this->RestoreFleet();
' f& u1 q8 \+ b. Q9 l* a - }
Q$ o* _ v5 F - }
複製程式碼 |
|