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TA的每日心情 | 奮斗 14 小時前 |
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簽到天數: 5978 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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顯示全部樓層
探險代碼總共不到500行+ Y! |) G, c X9 d4 d: r9 X4 a
! N7 A; p$ m( `3 U2 L' U貿易系統與財團系統
9 X3 j7 v4 w9 l的總行數都比這些多很多7 N3 { n1 {' R& ]. S* }
把這些解讀出來不是難事
f) S# Q! q. V# G- class MissionCaseExpedition extends MissionFunctions implements Mission& V, v5 A8 n. ?, A9 d R6 I
- {+ l( A, d% \4 y5 q3 B) F! L) x- ]
- function __construct($fleet). T8 u' i- K! o& B
- {
5 t# m$ u( Q# [2 S - $this->_fleet = $fleet;
! X6 f+ }+ ^5 K7 ~+ E* J - }- ^* ~: Q6 S' e1 `& x
- ' L& X( n1 B$ j. J5 c2 L
- function TargetEvent()
) }$ H! S# G$ X - {! {5 F5 | d2 S8 E# D! b1 p4 P
- $this->setState(FLEET_HOLD);* F% G. F7 i9 l% Y0 R
- $this->SaveFleet(); }/ F) z. O5 R' t3 b6 r
- }
/ |( A0 `* z3 }9 Q: m% @7 k - ! h- z' t1 N. T, P( E" G: }$ V
- function EndStayEvent()
+ I3 O3 f, f6 v/ O' q# w" x6 s% b% Z - {& L/ e9 n: {8 R# O7 k
- global $pricelist, $reslist, $resource;' ]/ m/ T+ w+ V# h
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);) T$ S" s7 o3 y, W
- $config = Config::get($this->_fleet['fleet_universe']);
0 K# I1 |% N" l - $expeditionPoints = array();
% u; s& @. b$ L$ ~. p/ b - foreach($reslist['fleet'] as $shipId)
( }0 [$ K" @0 P, t4 M# i$ f - {
) [# e) l6 V9 w0 H: O - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
z2 h8 n* s3 z3 Z7 m. O4 S - }
% t& i- V: R, b: g+ n) \6 m+ A" ? ^ -
/ _1 H& j% D# r7 R0 t% Q$ p - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
% h9 q7 f) [6 f: q. s - $fleetPoints = 0;
6 w# \* g0 T4 q- p' O# L, y - $fleetCapacity = 0;
4 Q" \ Y" S/ [7 M; Q. \ q0 P7 G+ r - foreach ($fleetArray as $shipId => $shipAmount)
$ [% M9 |% S- W - {
/ v. F; f( y# }+ f1 D+ @ - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];( B. _/ T4 v/ o1 W5 R- c* d' _2 c
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];: D( S1 J/ Q3 R
- }
' `% M; ~0 h j- }/ i( y$ E - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
/ ]8 Q0 U& M8 a' Z; L" E - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
( z; f9 v. [) O5 F7 F - $GetEvent = mt_rand(1, 9);2 I0 j4 D4 i/ N
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];* ]: H, ^% n6 y! K5 `
- switch($GetEvent)
7 j# S& u" {+ r7 ~8 M) a8 M) o - {+ L; l7 `6 m2 d# I
- case 1:! U# Q( y. k% L0 r( `, h
- $eventSize = mt_rand(0, 100);" d2 B" p( y* [) |! S7 T0 Q, H
- $factor = 0;
7 G. `3 n$ s+ d, T: k - if(10 < $eventSize)
, V0 Z- Y Q, s; i - {
; r, |, L+ L- j6 o0 o - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];, q4 Q2 q- f8 i) ~- ~# }8 a: [
- $factor = mt_rand(10, 50);% N5 R& A) y& o' j9 K2 I) d
- }5 }) D! y6 E8 ~5 k' C0 y# C
- elseif(0 < $eventSize && 10 >= $eventSize)
4 B1 L# ?+ F9 S j3 c/ G' N: _ - {
& z! x7 [3 y. B - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
; Y8 o7 t6 d+ ?) t! ]8 s+ @ - $factor = mt_rand(50, 100);/ y( G" `; O# K" \5 ~
- }; U5 t$ T, B3 D4 X7 D
- elseif(0 == $eventSize)
0 M; M- g. R) B! z! |6 {3 K - {6 v& l: O' f6 Q
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
1 @, e1 e" a, K - $factor = mt_rand(100, 200);
1 j. n" }. D3 ]; f2 C - }1 b/ ^7 J! G A. T1 i+ d! ^4 p
- $chanceToFound = mt_rand(1, 6);: Y( l$ F; }. l% H7 @
- if($chanceToFound > 3)
, F% ~/ | U6 `8 J( ?6 X$ M( m - {
- E( m5 w( j( R2 t3 O - $resourceId = 901;" z+ T1 a' S7 ]. ^9 P. M+ }& [9 C
- }
5 B, V" |2 ~" H- D7 a - elseif($chanceToFound > 1)% J- @) F( E9 G' L* b
- {
7 D& m+ d% t9 ^; S* L/ P - $resourceId = 902;
% j$ L5 L! j8 @; u& U - $factor = $factor / 2;9 R6 Y! W$ S e' d" V$ m
- }
5 i+ p6 ^( v. Z- U - else
* m+ }: g. w8 |. T6 w; m3 o; x- G - {5 W% J" h7 D/ z( t; d: ?- A
- $resourceId = 903;
) }) k1 ]- v7 T5 Z0 V4 n - $factor = $factor / 3;
' F8 F$ Y! s% B- D0 O- M. U - }
+ E8 U M c7 B - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
Q$ s$ z% B" q - WHERE `stat_type` = :type AND `universe` = :universe;";
6 V) M+ _3 z- Q+ M. U - $topPoints = Database::get()->selectSingle($sql, array(
7 R" g( x! s: q8 |- _' ~0 u9 Q - ':type' => 1,
, ^5 O6 [' k6 |& D* B - ':universe' => $this->_fleet['fleet_universe']
+ }/ l$ b* P9 b6 i$ T6 e+ A. R - ), 'total');% N, b$ i; a. [9 o& j" v3 L
- if($topPoints > 5000000)
+ R1 b$ T/ Q$ U5 L3 | - {* o1 n {8 e+ X, @
- $maxFactor = 12000;: X3 s' M$ o- C" Y# `: S9 b: a j
- }$ N* u5 W. v) E0 R( N
- elseif($topPoints > 1000000)* o! g$ ]) k, {) g3 ?3 s4 m* X# j
- {( f( Z3 R$ N @6 A: g: k
- $maxFactor = 9000;
; m8 A$ o8 g7 ~% a9 O3 B5 V: s - }
9 n1 Y& U; I) [. g$ J) D& O - elseif($topPoints > 100000)
( T; [; A" H0 B$ G- N2 d/ p - {
9 c* }2 `7 p' V' W& S - $maxFactor = 6000;/ M) u9 m( N1 F- H0 d9 W
- }
0 n- Y+ A7 T* S0 a- q3 a - else
: \0 u3 j; l' ]5 G4 S, G* O9 h - {, T! N C, j- y
- $maxFactor = 2400;4 o1 i* S7 c, f: U2 d" B- @
- } L4 z# L! R6 [( G! u2 O
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
$ Q0 s5 W& t; f$ K0 \* I - $fleetColName = 'fleet_resource_'.$resource[$resourceId];8 j4 ]' y- C" t1 W( B. z
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);- d% }6 M* [7 D
- break;! S( v% g' I# S
- case 2:' S( d( B; G; c. V A. ^
- $eventSize = mt_rand(0, 100);* m$ k$ J) i- D$ J9 `$ @
- $Size = 0;$ X0 }% I- o* P2 c5 I( C8 o2 k
- if(10 < $eventSize) {# W# a( \5 l5 j& C4 p
- $Size = mt_rand(100, 300);0 E- |$ B9 v6 i- ]+ C& x" S
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
0 `; }) G$ q/ I$ ~+ _: g5 z- b - } elseif(0 < $eventSize && 10 >= $eventSize) {
: q. v; n4 L; k5 _) { d+ O M - $Size = mt_rand(301, 600);, u4 A$ k7 a, c+ G. u6 T" b) z
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
& s6 T- ]7 q3 n- d0 }0 I$ K8 V - } elseif(0 == $eventSize) {
+ m9 z. d; R2 Y1 w' c# { - $Size = mt_rand(601, 3000);
' x0 W3 I; Y+ a7 G' u) J - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];" L* M; ?1 \% A- b; _6 K
- }5 ?' i Y) Q: |+ s( M& H. a* o/ J
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
^9 p2 K8 {6 |; H3 H9 Y; }3 T0 { - break;0 W5 _5 u% D7 M$ H+ R
- case 3:
7 h) `$ o7 z; v7 o - $eventSize = mt_rand(0, 100); j& Z2 t+ \9 b9 q5 B7 `
- $Size = 0;) g* r3 f4 n# S
- $Message = "";
7 X" r! a3 H" a3 V p- x6 U - if(10 < $eventSize) {
5 ^2 S% S5 T/ Y& z. J3 p ^1 Y% R3 b - $Size = mt_rand(10, 50);
5 e" `8 g6 n# Q5 N/ O- ] - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];4 j `( y0 N* y; i
- } elseif(0 < $eventSize && 10 >= $eventSize) {3 @% p" i1 a% r1 V
- $Size = mt_rand(52, 100);
/ D- c3 U0 O% C8 B( m6 C4 { - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];. l0 P: b6 ]# ]
- } elseif(0 == $eventSize) {
. ?7 X( A: b+ t6 e$ _6 B/ L, \ - $Size = mt_rand(102, 200);
! } ?% C) n S, ]' M - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
& G0 s! i/ D1 f" S# b# f; n" C - }. p) J- W7 X6 N6 t2 a
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%+ T- m! T3 S' w* \+ R; m
- WHERE `stat_type` = :type AND `universe` = :universe;";* W$ @" y# L7 m( `$ W
- $topPoints = Database::get()->selectSingle($sql, array(' X( o) t9 S0 u! E+ F) N& s
- ':type' => 1,# n. z I3 {) H$ Q! H, ?- J4 a
- ':universe' => $this->_fleet['fleet_universe']7 D9 @3 X! \) q- t0 G( }3 W
- ), 'total');
& f+ Z* E! Y. x9 F3 c - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;8 c9 b7 l# `. _1 `/ X
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
: u: r% S1 q$ p$ f2 X' H: q- @ -
6 d1 _3 ]; }: `* Y5 A: T - $FoundShipMess = ""; 5 E. U$ i, B$ f% x8 b$ N
- $NewFleetArray = "";
* [6 G+ S# V n1 ?. L" _6 C - % e5 Q/ F; p% b
- $Found = array();! k1 j: c7 E* ?$ U, h0 v
- foreach($reslist['fleet'] as $ID)
. c+ Y6 Z2 `; A! X4 i. n/ L4 i& S9 b - {
2 x. e1 m6 w' x - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
: J/ k; F5 S# h& c - continue;
7 ~8 s( ]4 e, V1 Z% ] -
7 {& v' ~ a. |6 I, h" D - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));& B4 F1 o/ p, K. {% X3 \ n, `
- if($MaxFound <= 0) 7 v- g! y" ?% f( Z
- continue;
, L1 [) `0 }* H) k+ b - # ^0 ?4 }# @ p* ~! W) d
- $Count = mt_rand(0, $MaxFound);& u/ }) H! l( Z5 [
- if($Count <= 0) ( Z' `& r ]: l; B, s% F8 z4 q
- continue;
6 e# d9 Q) ]8 A# x( N - 5 ~$ o: V2 | R( y0 C
- $Found[$ID] = $Count;
# O/ ^8 L/ n$ z. \) k5 v, V - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);% q% P" C+ [$ L$ M
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);9 o2 A5 q8 T" K2 }
- if($FoundShips <= 0)' Y% ~" i" b6 |. l' z4 X
- break;
1 k" ?# l3 z) d4 d$ ] - }% D' J8 T5 v/ d5 r" p( _! t
- ' k w( I+ a2 u5 w
- if (empty($Found)) {
1 i/ P2 z J7 a! Q4 N$ }1 f1 x - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
; g1 G5 ~7 V# W7 X - }1 r- X" z$ o% W- K( i8 i+ L$ |
- foreach($fleetArray as $ID => $Count)5 b( f# `! x3 L3 G
- {
& x* B/ L% R$ I5 u. O H8 C - if(!empty($Found[$ID]))- F2 o0 ]8 C4 ^! e
- {
8 G: r: M q) O) d$ t$ G3 g - $Count += $Found[$ID];
( Q1 d, x5 }' O# c - }0 f5 T4 e c9 G4 _
-
5 s5 A8 \- [2 p- K) k/ o% c - $NewFleetArray .= $ID.",".floatToString($Count).';';
2 ]0 m" p" t& r. E- i - }
8 N$ C1 A. S6 J, P! E5 `% n -
9 @2 j2 c' y; {2 f5 ^1 r - $Message .= $FoundShipMess;2 x$ o- G, t8 Q _, W" X$ q, @% \" C
- 7 @, C3 p- M1 I) J$ Y( k! h8 c# N
- $this->UpdateFleet('fleet_array', $NewFleetArray); ^( e _# A ?$ z% N8 x% x- B: h; |
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));- y9 G- x& N4 f! _+ ?9 {2 _5 M! j
- break;
$ ^4 X# h: j- v% k6 x - case 4:5 u; h( ~. }7 B9 y9 Y) S+ G
-
$ G1 C( C6 \8 e Y - $messageHTML = <<<HTML; Y2 O1 }: \; _0 ]( Q f
- <div class="raportMessage">
0 s- ]. Z: P+ j - <table>
( @; H) R! t' A+ V0 x; G. ?6 B - <tr>
% Q9 a+ B. V) \8 ~, E - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
0 ]+ K; H7 I B0 _% N - </tr>
- T: ?$ H3 Q& Y0 ^5 E - <tr>: x R6 ~& ]+ {5 [% J
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
5 c1 B+ S* o: K1 e1 k - </tr>
6 q% A: y; p- k c2 k* l. G - <tr>
0 A0 p8 h# q. }& ?( Q2 @ - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>4 ?/ ^+ b6 Q4 q$ k/ d) D
- </tr>
* O% t: A/ S) p# o/ f+ x m/ ]# O1 b - <tr>
7 Y2 w' w- Y. x5 }* e* A - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>( C5 c" V9 l1 ]& k* T
- </tr>
$ {6 d, Z2 G1 j' q! v - </table>
* F5 `, y) e5 ~& p( q - </div>7 S9 b N. ^6 S6 u
- HTML;5 c. e: e- [" {6 |
- //Minize HTML; X9 l2 ]. d) _( ^
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);" B: ?$ i6 T; z4 b- B0 h* h
- // pirate or alien5 J# J5 O' a9 U* n# |7 G# Z
- $attackType = mt_rand(1,2);
0 c% J6 x( L u+ N5 }- D - $eventSize = mt_rand(0, 100);7 S; k* o. T1 y% @
- $targetFleetData = array();
( k5 C( W4 j2 j3 Z$ h- A- t0 y' v - if($attackType == 1). a" ~8 t/ D; @* p% ?
- {- m# I) L& B# o3 U' V( T
- $techBonus = -3;6 k5 ?' a a6 F( v' d
- $targetName = $LNG['sys_expe_attackname_1'];# }" L+ V' [4 d* _
- $roundFunction = 'floor';" S; { E/ ]! i$ b2 P
- if(10 < $eventSize)# p+ H, K( O* j
- {- f4 |: v: C2 J8 Z" Q
- $Message = $LNG['sys_expe_attack_1_1_5'];
. d J9 ]3 a* b) n+ O - $attackFactor = (30 + mt_rand(-3, 3)) / 100;( U- J' K+ y! K9 ~# G9 n
- $targetFleetData[204] = 5;
. }% b, D0 l, e# \5 P - }4 a' ~) a1 g# [% _) f
- elseif(0 < $eventSize && 10 >= $eventSize)' o4 Y" v% [* d% Q; ]9 ^
- {1 _. D' m1 W; ]# ]3 Q7 f* _( k
- $Message = $LNG['sys_expe_attack_1_2_3'];
! l2 W1 b9 y x3 [6 m - $attackFactor = (50 + mt_rand(-5, 5)) / 100; H. k$ [) U' J, i4 C8 J3 T
- $targetFleetData[206] = 3;& I. H8 W! B" c3 V) O
- }: A. g# g1 [0 S4 q
- else
$ f9 L. i6 q1 d U3 n; N3 | - {
; W4 D+ d7 h" y, v - $Message = $LNG['sys_expe_attack_1_3_2'];
3 U; l H/ \" x9 H - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
: E" }+ a- N7 A/ K6 g1 Y% w! X - $targetFleetData[207] = 2;
4 F+ _6 `7 B+ t s - }. M( J9 q$ F3 j+ R6 T
- }9 Y7 A6 r( e- m& o: X, y5 T
- else
/ Q' S- a g3 P) e: o/ \ - {; C, V" f/ m, o4 q
- $techBonus = 3;9 M- f# m1 @) L9 }: T$ w; P$ x3 k
- $targetName = $LNG['sys_expe_attackname_2'];
, m" k2 L: _6 M; _ - $roundFunction = 'ceil';
- T1 W5 b, l" G( e' s2 V( S7 X - if(10 < $eventSize)) [; t9 h* V% d0 W' E0 U% t
- {. L- Q \, U8 G) r! {
- $Message = $LNG['sys_expe_attack_1_1_5'];
: i- C" j1 |4 t" T/ ^' Z - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
! ^. w9 j3 i! t. T - $targetFleetData[204] = 5;+ T1 o" t6 X* |+ N+ @
- }
6 l& i$ ~3 q4 R - elseif(0 < $eventSize && 10 >= $eventSize)" M) U1 `. ^7 c) A- s: E4 v: c
- {
3 G/ e4 ]& I t8 W" ]+ X7 j; C0 H - $Message = $LNG['sys_expe_attack_1_3_3'];% q: x; N2 G( @1 e: x% s
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
9 A; ~' v- k/ ]+ ?0 c2 U - $targetFleetData[215] = 3;) k. H6 i$ \, ]8 ?% j1 ?* F8 k2 q9 d
- }
+ T5 J) M& A( q - else
9 U! l( k7 U% p - {
" j% y. {+ m8 P: F( j% _ - $Message = $LNG['sys_expe_attack_1_3_2'];
0 c# \: `0 m. Y1 P) H8 G5 Q - $attackFactor = (90 + mt_rand(-9, 9)) / 100;. t$ v) c+ ^$ v& t& V
- $targetFleetData[213] = 2;6 w; a4 w% r, r: Z7 Q# o! V# H
- }
5 g) w5 |- s) B: q/ T. r - }8 ]& N' ?7 L, L1 R, H
-
* h, A- d* L( C4 ]9 A - foreach($fleetArray as $shipId => $shipAmount)
* G z/ {4 u& {+ R0 c4 x - {2 t, c. W- T% p. F8 q* V& G. l
- if(isset($targetFleetData[$shipId]))( [" U9 Q: Q2 M( _, J S
- {
' Z; B! @, p( V: i! U! O+ L - $targetFleetData[$shipId] = 0;
* O& D2 [% H# _1 n( X4 D - }
3 X* S& _9 B T' N& R( ^ - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);" X5 N% V% X) ?. } J. A# `" Z% x& D5 K
- }
3 j/ v, `& E/ N9 e - $targetFleetData = array_filter($targetFleetData);
; x" _4 N' E* B4 A0 C - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';/ L0 I, Y' G/ g" j3 G% A
- $senderData = Database::get()->selectSingle($sql, array(5 q/ U, j( q' k3 }# i
- ':userId' => $this->_fleet['fleet_owner']/ p3 |7 @9 s# Q
- ));
+ i- E6 \: V/ x( l& Z3 X - $targetData = array(
( Z, q" ?! ]# |3 v; V3 v - 'id' => 0,
9 | q% P( K* s7 X - 'username' => $targetName,- W* g" W' x8 H7 N1 C
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
8 m. C6 h" ~1 ]4 j% o - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
" r- v2 c) }1 ?: G: p/ a) U) T2 Y - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
! D0 L5 D" w3 ]( m' i5 _. y8 _& y - 'rpg_amiral' => 0,
4 ^9 O5 M* R$ W4 J - 'dm_defensive' => 0,
5 H- F% s/ y, x3 O - 'dm_attack' => 0
' W n! P4 C7 M; b6 I7 M% k. P - );2 v$ J2 x% \3 \2 G
-
2 Q+ y% {* l3 [& ], C - $fleetID = $this->_fleet['fleet_id'];
8 C" X9 w# s% Z0 @+ i2 K: J - / I6 t* Q' u+ t4 p
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
) R0 @* l+ d! v# X1 c& Q - $fleetAttack[$fleetID]['player'] = $senderData;/ x8 o' d* l7 ^
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);$ e8 d1 a, C/ D8 u7 E. W* a8 _
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
/ R+ @# A- a2 L& n+ X -
: J( j. x2 E% Y! N - $fleetDefend = array();
5 j3 b) L, ~& p _1 f& u - $fleetDefend[0]['fleetDetail'] = array($ Q7 m; x" v2 Z, M" Y) Q* f% }
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],7 P( ~' b6 ~6 A2 _+ D9 ]4 `
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],: D% l3 _- O' D w' G7 L4 P
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
9 ], N/ \% ~0 U2 a+ T5 ? - 'fleet_start_type' => 1,7 z7 E# h* a* p( z
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],7 T9 M9 W4 u; k
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
3 o6 b/ `7 O* [8 k4 c - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
# c! t1 I/ z+ {: P# n$ {& G - 'fleet_end_type' => 1,
& b% k, |9 q- I- | - 'fleet_resource_metal' => 0,& L$ S3 u9 V5 ]
- 'fleet_resource_crystal' => 0,6 |- {" ] R: H% ~+ _
- 'fleet_resource_deuterium' => 0
; `0 |* I/ A( ^ - );: U2 c6 t$ b6 b4 |6 T
- $bonusList = BuildFunctions::getBonusList();& X! U1 S' t# v8 p" [2 R% O
- $fleetDefend[0]['player'] = $targetData;1 T5 G( _8 y+ j. P$ `; a
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
% r. L0 Y$ L* t; I7 a) _4 g - $fleetDefend[0]['unit'] = $targetFleetData;
% O* h& S) L! A - require_once 'includes/classes/missions/functions/calculateAttack.php';1 ]( T0 {" Z) ^: n( j1 B' G0 t8 c
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
. h# Z6 N4 F2 S2 ^. ?( } - $fleetArray = '';
& I! \& d4 N* E: m; a1 N: s- f - $totalCount = 0;
0 G5 s0 C7 ]5 P& t7 R+ D; |0 O -
) J. i! b) v8 ]5 }4 G5 w) N - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);; W- r/ T- s+ a! v% ?; G) i1 C
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)# Y& w, f0 K0 n5 ^8 f2 e
- {$ _# I! ]* w9 Q1 @! Z0 H3 b
- $fleetArray .= $element.','.$amount.';';
: Z8 V( I3 r# ?( j4 ~: K Y - $totalCount += $amount;) [, w$ P) c( q8 l: l
- }/ q/ b9 X' v' S7 A0 z4 Z* t) R
- if ($totalCount <= 0)
$ p$ R( f" M5 l( O3 R - {
# A+ |& h2 f0 ]1 U8 T7 Q' C - $this->KillFleet();4 T: X f* {$ Z" O
- }2 x" I( T: O/ ]& [2 X9 D
- else. E) @! z' d4 Q$ Z* e
- {
- i2 P7 m8 r, P1 g, {! j - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
% y n4 C! K) o7 ]4 V# r: \ - $this->UpdateFleet('fleet_amount', $totalCount);
+ z- |' X% R8 ^6 w! |9 M - }
( W' t5 s/ q C5 x - require_once('includes/classes/missions/functions/GenerateReport.php');7 A. A: W" W# o0 }7 l, K5 [( M
- & {5 w( ]* j6 D; b& f+ ]: y) h
- 7 h! y- K1 P9 o- ~
- $debrisResource = array(901, 902); D; V3 L; ^5 }% h
- $debris = array();6 b; C$ t" x2 Q9 j. u& T
- foreach($debrisResource as $elementID)% h5 ]' @! H7 [9 C4 J1 \4 l5 |
- {$ N4 L, x8 t( w0 u, B" _* r7 a, w
- $debris[$elementID] = 0;
" ~( a. `! J$ [& o/ |) k/ o- s - }; Z& L% t0 P G, ~1 A, U& o. v
- 5 D L# G4 Q" Z, d9 N7 W* k7 L3 E
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);+ C: |2 x9 M2 q9 |$ V8 L0 U
- . F9 t* T% f) @9 f& F
- $reportInfo = array(
! p4 ~1 }# ^- y/ X E7 @8 K0 j) i" J - 'thisFleet' => $this->_fleet,: H0 B- l6 T+ ^) ?: _
- 'debris' => $debris,' _4 P5 @8 d7 T
- 'stealResource' => $stealResource,
, m! H/ s' r) Z0 C& H1 z - 'moonChance' => 0,
( x: m6 n8 ~# M: Q1 L - 'moonDestroy' => false,
9 O1 U( @" U) Q2 n( E. N, j9 l% ? - 'moonName' => NULL,
T u } U9 _; I! ` - 'moonDestroyChance' => NULL,# O# O1 z. k1 X! f) D, k
- 'moonDestroySuccess' => NULL,8 D s% t6 p' V2 z$ W8 u! e
- 'fleetDestroyChance' => NULL, z& \: ~6 W: H$ t! I
- 'fleetDestroySuccess' => NULL,
& d% r7 t' K7 Y" m - );6 s/ j1 v6 D$ D* S: q9 L0 Z
- 7 U4 R. {7 v j3 ^ s0 S
- $reportData = GenerateReport($combatResult, $reportInfo);
/ ?* Z" P; ~/ ~$ I -
3 N8 v. w) G( R% Y# ~2 ?1 x - $reportID = md5(uniqid('', true).TIMESTAMP);
0 Z$ `% e: n" d1 n) X) S2 S - $sql = "INSERT INTO %%RW%% SET
. u' r: A6 G- d - rid = :reportId,6 @, l# ~ d3 [: \( V
- raport = :reportData,
/ e- H( _8 p' G" P4 I8 M - time = :time,2 K" W/ ?# p Q$ y7 @/ V
- attacker = :attacker;";, ^1 R5 B9 r& Z' e' G
- Database::get()->insert($sql, array(, _6 U+ v, `/ {1 _5 h2 v( p
- ':reportId' => $reportID,; U$ J# M; w6 H7 ]/ m% x( w( O
- ':reportData' => serialize($reportData),
: B& U# k& r" S. s+ {: a - ':time' => $this->_fleet['fleet_start_time'],# o8 [8 K) a# C& F
- ':attacker' => $this->_fleet['fleet_owner'],5 Q) }+ d1 x$ h! Y, a0 s; D
- ));
7 Q$ u) `/ Y- v0 \4 q# z - ' m. n1 D6 J# H9 U
- switch($combatResult['won'])
8 V# l) ?' Y) X, p5 \. | - {3 o2 {$ T5 A4 d: `
- case "a":! }8 h7 T9 k t0 K% g
- $attackClass = 'raportWin';3 N" M* i* b/ W5 `4 p
- $defendClass = 'raportLose';& g$ |/ b: K7 L" h2 c! ]
- break;
7 t" e" Z$ T d4 w - case "r":" Y5 Q# y! n1 y9 @. x) x |
- $attackClass = 'raportLose';" k l5 n; w( Y. w4 q
- $defendClass = 'raportWin';
I6 T! i7 u7 ` - break;
: I2 P, G, {; h, [6 G - default:) u' |4 ]# `7 J6 L: E
- $attackClass = 'raportDraw';
% n) ] g# w4 t1 c+ k - $defendClass = 'raportDraw';
) L- V7 P# }" [6 s: y4 q7 d% K - break;' ]2 X5 N2 B8 p
- }7 t: V" I0 |4 w& B. `
- $message = sprintf($messageHTML,7 A3 d0 E& B' i5 }8 |
- $reportID,- l4 U l! p$ `& ]; A
- $attackClass,0 S7 U5 |. y6 U0 y0 i. }
- $LNG['sys_mess_attack_report'],
; |! I) k/ _: ]) O% Q; h* r1 \. _' q' ?5 e - sprintf(
8 k7 J& J1 o3 }' T - $LNG['sys_adress_planet'],5 c0 C" a. Z( N' ]- G- \
- $this->_fleet['fleet_end_galaxy'],, ^1 t4 q% R$ C E Z2 Y
- $this->_fleet['fleet_end_system'],( j0 Z: A$ q s* t
- $this->_fleet['fleet_end_planet']
3 Q' g6 U) ~! B7 d5 t" ^ - ),0 W( Y! Z- n8 _$ _% I
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
3 Q8 q. R; U; ?2 ]# r3 H* J - $LNG['sys_lost'],
2 f |2 v6 J0 I, _ - $attackClass,8 k r: t$ Q& m, y) Y( D
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
% k: S. V6 F: S9 {% i R - $defendClass,* a; f0 d: `3 \0 s' ]: R2 q
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),+ s1 Z9 v% {; }4 V
- $LNG['sys_gain'],
' f0 G4 |$ x$ p( y( m+ H - $LNG['tech'][901], pretty_number($stealResource[901]),+ y/ D$ }3 I8 [7 ?0 I6 f
- $LNG['tech'][902], pretty_number($stealResource[902]),8 b/ A( \ j; J' F0 x" h
- $LNG['tech'][903], pretty_number($stealResource[903]),
" `9 O3 K6 S3 E/ h - $LNG['sys_debris'],' g' `1 q; P/ [) ?
- $LNG['tech'][901], pretty_number($debris[901]),+ E- d: e) }. i1 X6 G9 P
- $LNG['tech'][902], pretty_number($debris[902])) C4 d$ h I# A* @$ P* A
- );; j4 p0 J! H9 z% L! p% x2 C+ ^9 b
-
, c: _* s% ~* v. ?. A - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
! A5 c8 d2 Q1 c8 D) T7 L) H - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
7 _, X' O" B2 l& j8 _) h - break;
( y' h4 j; ^1 T7 n8 L9 _" U# z! m& e - case 5: {5 l5 p) K0 K# _& H5 u! S* S
- $this->KillFleet();
@/ _4 i, d; n8 m, {: b4 r - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];$ @9 `) B% x& h. A6 n
- break;* j' N3 q# E5 u% I5 A
- case 6:
9 C6 p. n) l% G, Q7 u* ]' j- s) R - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit# [ V; J% T( A. S# r( G/ |5 p
- $chance = mt_rand(0, 100);! T) e% b3 Z0 B* x' X
- $Wrapper = array();) f- a/ Y: y4 }5 ?8 S. O2 `
- $Wrapper[] = 2;7 e+ j; b' C9 j3 J- O" D' I+ k' w
- $Wrapper[] = 2;( R5 @* Q( ~6 \* L" @
- $Wrapper[] = 2;
9 n. l: l% U/ z - $Wrapper[] = 2;
2 o# B) e4 P% c- Q, e' C0 X - $Wrapper[] = 2;3 L( } Y) Q" j8 {7 {' [- }
- $Wrapper[] = 2;; P: F5 ^4 i- _0 S9 z5 n$ x
- $Wrapper[] = 2;
/ Z7 m, j1 Q% E5 z - $Wrapper[] = 3;
$ T; ~4 v6 U2 K g7 w - $Wrapper[] = 3;9 E3 `( K7 J* g2 V
- $Wrapper[] = 5;
* ?( W4 L2 Y0 B$ R - $ y. P/ r) I9 d% s+ t, f
- if($chance < 75)
A" \& Z" s& `0 A9 ^0 a2 M - {
6 \2 l- B% Y) g. J* } - // More return time# j# O. `$ R3 g6 N. r* V! N2 M
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
|/ U5 c4 V8 L1 |3 b - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
& }( \7 d5 i: J: q) | - $factor = $Wrapper[mt_rand(0, 9)];
7 B" t; H- Z+ a8 @2 n - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
5 v! W2 N5 |4 L+ H - $this->UpdateFleet('fleet_end_time', $endTime);
8 k" }, Q p5 H! | - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
* y) @/ |4 L: E* G2 W5 v% I - }
5 N# u5 w4 A# J% V - else* k0 O Z0 C# R0 d+ {
- {* M; ?! Y/ [8 b" S) m( e/ |
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
: Q$ Z' ]8 e9 g3 F - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
7 W8 t% J, [, W6 x# t! V: b) I - $factor = $Wrapper[mt_rand(0, 9)];* j1 j; J5 a% ]
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);7 g4 Z* U% \) n- c& r0 x) K1 A
- $this->UpdateFleet('fleet_end_time', $endTime);2 C* q& t; r5 J5 Q0 E) F
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
7 d9 N. t. G$ T: W; P% P, S) b$ v - }+ K. ~. q; y- o0 z X) u" p# E
- break;0 E, n! Q+ U/ q O9 ^6 P" ]
- }
/ A6 f8 Y! f. d4 u. o - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,; d+ @0 R* ^3 @
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);5 y! v) b; R0 C7 D- [- M, Y2 E
- $this->setState(FLEET_RETURN);
2 N# D) B* |0 g/ h' Z) } [' t9 H - $this->SaveFleet();
! ?/ w$ Q2 k) w! w5 s - } R( E- ^+ |- W( s2 f
-
/ l9 v# o- | e+ K8 W" \ - function ReturnEvent()
7 z' c D1 v/ w( g - {
0 H# n4 r# g2 E* j - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
1 P9 o5 C$ |* ^8 s, X! F" Y# L - $Message = sprintf(- c! Y) g8 q7 e) R% X& J. J7 q% f3 h
- $LNG['sys_expe_back_home'],
5 V1 r3 G+ X. s - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
& {, @1 D$ v% w. z d' W - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),* V1 b8 Q _0 ~ ~" S% O
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),% Y7 E2 E8 _! n( R4 _7 I3 K
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
, b. ^/ O: S P; E' S" }5 P# k - ); o8 O/ q# |/ g3 e& \8 j" O0 E
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],1 h8 t4 l; t$ ?3 B1 f% h
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);- n. }0 }0 h4 w% J; z
- $this->RestoreFleet();1 k9 U! _: | w, \/ G' z
- }1 Q' S& p: h' R( N% q3 @0 T8 A, q
- }
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