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簽到天數: 5789 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
" t9 _" T7 K1 Y1 T( X/ o/ i2 ^4 V- N% n( O& s
貿易系統與財團系統
) g/ c3 V0 ?( U. g6 p+ s的總行數都比這些多很多
# K+ v; i% S }: r I6 H把這些解讀出來不是難事
- C4 b) F- P+ b' ]; q" r- class MissionCaseExpedition extends MissionFunctions implements Mission
! V8 I0 U# T% z# {" ^ - {0 f7 c- v9 i1 O1 `/ p- P
- function __construct($fleet)
9 q% Z( ?9 b: b& U- L. m F! r - {
7 h/ {" ]/ p: {4 y$ c7 p. V2 \: X - $this->_fleet = $fleet;1 a2 ?, u: \8 [+ I# e' I! ~
- }5 Y: k3 S$ f, _. `
- / ]0 T/ ?; U) _5 z: ^' W8 K1 H
- function TargetEvent()
( L4 X) E n6 i: W, { C+ N - {$ i" R7 E* G/ k. |9 ~" |
- $this->setState(FLEET_HOLD);
$ {3 u1 D" K: \1 U( c) R - $this->SaveFleet();; D4 d. l8 r( m v a2 `- f) p
- }
5 n: E5 r2 }9 P" h6 g5 W" [# Y -
* t- M( D) n& e1 q) h - function EndStayEvent()
1 d# A, @0 w0 w5 w3 S6 ~$ E - {
3 t! q1 n, d& J7 y1 m% U - global $pricelist, $reslist, $resource;" E# Y8 y# J6 i) Y! @
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);# N2 \# } p1 i: f4 ~9 t; h+ J e
- $config = Config::get($this->_fleet['fleet_universe']);
' p; h" j) _# u! Q# ]1 N" m - $expeditionPoints = array();0 z7 p( J6 U! `* L1 t0 @* \
- foreach($reslist['fleet'] as $shipId)8 f- J2 Y- q3 K; _) U
- {+ W' m v! d* w' x
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;. b7 Z5 _5 L3 W& P3 V/ D2 @! i% A
- }
7 j) [. [1 M- _( D -
) M! i4 D* a* G) Y' m - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);# a6 t7 W- p* ^& O
- $fleetPoints = 0;( c$ q$ p( O6 O' R
- $fleetCapacity = 0;5 ]3 ]/ Q" w J6 x6 [
- foreach ($fleetArray as $shipId => $shipAmount)' o! q" l; V5 n
- {
6 q. A4 ]" X* l) R - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
% h4 p. [& W% L X* N - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];4 T: B/ y7 H; ~9 a8 V) @8 ]1 j
- }
# Z% \. r6 J' ^( B1 B- G# l. ]' F - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']- [. s+ ~' i' \5 P
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];& p0 K$ j5 g8 Y5 T# c
- $GetEvent = mt_rand(1, 9);
( i. E0 Y1 M9 w$ a) k7 o - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];& F$ K+ ?! P. B2 d* Z1 w' _
- switch($GetEvent)
5 E- q6 v D; s+ d ^2 G* E - {
% t; d( Q+ X+ r- f - case 1:8 s3 S7 _: `+ O9 s
- $eventSize = mt_rand(0, 100);4 r; j8 K! x3 S8 J: A
- $factor = 0;7 Q& K% @" l* u# o
- if(10 < $eventSize)5 `) f& L' A0 U$ I5 U5 ^
- {& I$ P O, U: h- |- r
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
/ M. s8 D4 g- ]" H: j4 w - $factor = mt_rand(10, 50);. r& \! V! @2 g. u1 d% b
- }$ v' `& q* M7 d( b) ?7 h1 P. {
- elseif(0 < $eventSize && 10 >= $eventSize)! I B P+ W- |/ t3 L) o$ B8 ?
- {
, f7 g% s" H& [/ e7 L& j0 f, j7 P - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];- { [# h: l8 x: F& o8 n4 C9 B
- $factor = mt_rand(50, 100);
) D+ R3 w8 o9 V! q8 v - }* ]3 D( i6 V( H; @% O
- elseif(0 == $eventSize)
7 K! d& N; p S( B6 V" c3 _ - {
5 D: O) K/ @4 Q. B6 f ?9 l - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];. ~6 _9 e/ ^1 |- V5 c
- $factor = mt_rand(100, 200);" J5 H7 F8 m' N! k& }3 i
- }
. i& @% \% B/ d& D% [1 o - $chanceToFound = mt_rand(1, 6);- x7 K& e- k1 `: o( z% R0 J5 O
- if($chanceToFound > 3)
3 B' d2 b6 @0 v* u - {
5 \4 g$ k% p8 Q& R - $resourceId = 901;# d0 \# K- Y( I- M( H
- }
+ ?8 B q E6 C/ ? - elseif($chanceToFound > 1)
* ]1 v. J0 h) h' l' H8 |9 [+ w - {
, Q5 a6 m: Z* Y' x# G: s - $resourceId = 902;
. S7 U2 d2 i; `' z7 I& Q - $factor = $factor / 2;
4 t8 [ s3 G5 p- I% y* u - }8 x4 F8 T' Z* w9 D5 A; I
- else0 w: O( Z. V2 E# t, ^' t1 \
- {8 O5 J: t) l# W% g6 Q+ ^# P" k( F. ^
- $resourceId = 903;3 T. } a9 E+ g5 }& X: F
- $factor = $factor / 3;
3 L( M6 h3 v5 E - }( O1 z; a; i2 @
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%% a3 d& d( r$ @0 [6 P4 w) W
- WHERE `stat_type` = :type AND `universe` = :universe;";
9 Y* j, A3 ]$ w+ _6 Y, s8 O - $topPoints = Database::get()->selectSingle($sql, array(. d& }* {3 ], ^, G/ p
- ':type' => 1,
8 e6 B5 W% D' o" ^' h: C - ':universe' => $this->_fleet['fleet_universe']
! g# S9 t' U d/ ? - ), 'total');( }- Z1 T. ?: y8 w2 w8 q; ~
- if($topPoints > 5000000)# l8 \( D# d& i1 q* e
- {: M4 e \( g" O: [- c4 r
- $maxFactor = 12000;8 P% Q$ V+ n0 z5 w( B
- }* C$ P9 {5 T: V( P% S6 v
- elseif($topPoints > 1000000)! _& p3 G* U% G4 W; @
- {
& }& ^* ?4 t( Y4 y" G, x - $maxFactor = 9000;# [+ Q1 l: {3 M2 F7 D! T
- }
6 p) {; x' E) T, q T3 ]. J$ `% u - elseif($topPoints > 100000)% L/ e: i W Q8 v' Q4 p2 r' I
- {* d& _- r4 X. z/ g3 l6 K
- $maxFactor = 6000;$ Z6 H7 D! l1 z8 C
- }7 h' c6 g8 T7 E4 K
- else
3 }* c+ s8 _: _$ [! r - {
" R7 Y: f0 f7 `. T3 s - $maxFactor = 2400;- Z3 x* t8 X7 Z% Q+ F
- }6 R3 t$ L6 O- W4 H, W' y/ t8 y. \% h
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);, ^) C/ [" J1 i1 K& C7 _( @; F
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
* J+ L# u+ e2 Z9 y5 [ - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);, B$ I" {' C% L( ^, y5 E* H8 O$ n' X
- break;7 s" I5 Y& S# D& W" q+ h% @4 @
- case 2:
1 K2 X+ G+ f q4 F5 q - $eventSize = mt_rand(0, 100);
+ z7 \2 x9 Y* D - $Size = 0;
4 R! P: k b' j7 P4 _ - if(10 < $eventSize) {( M: T0 `2 p" e! [5 f
- $Size = mt_rand(100, 300);
/ ]# R2 x5 }8 |/ E! |0 o F - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
) X0 e5 u# c V. g2 M - } elseif(0 < $eventSize && 10 >= $eventSize) {" {, Y. q+ S$ ?8 A0 e2 E
- $Size = mt_rand(301, 600);' n4 S7 B" ]6 }, g3 N2 Y
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
3 ^' r" t% J- Z8 B" P - } elseif(0 == $eventSize) {
/ l) R9 I6 G2 G - $Size = mt_rand(601, 3000);5 V. C4 i; g9 O- o+ t& v
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];; g8 c/ H7 f# g; {# ~9 M Z
- }
- x" F5 `' @$ d/ e# m - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);. C/ w/ z, z, d/ H
- break;
) A- Q% `4 l s$ S - case 3:8 | R" z8 c/ g. Y( t) r
- $eventSize = mt_rand(0, 100);
$ A1 X$ E' {* T1 Q - $Size = 0;7 U; e- Z3 E3 I! ?$ X
- $Message = "";
" r4 f# k' ]: v3 e* [7 z - if(10 < $eventSize) {5 |% K' @8 f3 L8 \( V9 v0 P
- $Size = mt_rand(10, 50);/ A+ q1 |" C+ d
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
& P3 E) z+ f" S, K9 ^! P- K - } elseif(0 < $eventSize && 10 >= $eventSize) {
7 l9 t" S! ?1 \ - $Size = mt_rand(52, 100);8 i2 Q: x: Z) q) I) @8 {6 p' p
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
, D* O; C# v# D/ W n - } elseif(0 == $eventSize) {6 F5 ^* I2 i, j) O( _/ }3 d
- $Size = mt_rand(102, 200);
) J# p5 F! Q+ } - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
/ ?& T# r" x. ~9 h6 v - }4 i& Z' D4 C# X [
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
! q+ p% p4 K. D# Z3 i3 ?: S - WHERE `stat_type` = :type AND `universe` = :universe;";( S8 a2 g+ | L& ]/ }
- $topPoints = Database::get()->selectSingle($sql, array(8 t/ _; K- ]: C/ n5 n# Q" I
- ':type' => 1,
6 t' q4 j) C% @ U - ':universe' => $this->_fleet['fleet_universe']3 O# C1 O1 r1 j0 J7 j. d( V; U
- ), 'total');1 g: V8 T5 G% \/ r( g o
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
9 p" B# k& J! h2 V! y - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);8 a3 Z, E: x1 o- p" I
-
5 F$ f8 g6 G3 J3 c - $FoundShipMess = ""; . @# Z& R( @7 o, T
- $NewFleetArray = "";
7 V3 b7 x) a* k$ x - + O, ^& {) U# n0 L8 i9 u$ N! X* Z7 t4 e0 D
- $Found = array();5 o9 d2 ?3 u/ K
- foreach($reslist['fleet'] as $ID)
C5 O; y/ v( ^+ e - {
. b! F) I. g8 l, m - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
5 Q6 ]6 e" _5 W \7 S - continue;2 Z' o C0 B k8 N6 n6 _
- 7 A% G/ \( l/ G) z- C _
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
8 A! k) `3 E$ ?+ M7 c# Z* c5 l2 d - if($MaxFound <= 0) . ^) N6 y0 x* B* |, l& z
- continue;
( Z3 q% ]$ U- c -
, J2 M( f4 ~4 }: S3 h2 O' o$ B - $Count = mt_rand(0, $MaxFound);, I1 `+ H0 Y+ J1 k8 v
- if($Count <= 0)
0 ^0 y/ e% J& u5 t5 M - continue;! L2 y5 I$ m2 a2 y7 R
- ( N% U3 W% `" m8 u! r P
- $Found[$ID] = $Count;
8 q$ j% q- Y5 B0 B' H! C1 O - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);, `: j, m& H7 R2 S
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);" K6 k7 |' Z; {3 }
- if($FoundShips <= 0)' I+ H$ R* m7 U! u4 Z0 A. t
- break;4 W# K" e* G9 c$ S( E9 j* @
- }
8 [/ J2 ]) B x% ^4 O! o1 R$ a6 m - 7 a* v S/ o( ]/ b4 |
- if (empty($Found)) {
, p, j5 [6 K) {; A' v% T4 Z+ x* G - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];9 o( F2 ?9 i8 }
- }
! o* @- J) A: s5 b" N - foreach($fleetArray as $ID => $Count)
# b5 r! _3 B; z& p- h - {
& b) N1 U/ U! X l - if(!empty($Found[$ID]))
7 T* L$ y; X* E - {, U& ?& x" `/ p; [
- $Count += $Found[$ID];3 L( ?( D& L4 X! }5 Y
- }
+ K. Z/ x( S) k; I! G -
1 q+ z a. w' x( L7 _ - $NewFleetArray .= $ID.",".floatToString($Count).';';
1 I; G4 C2 `1 D2 p- r, u - } * v. s( m9 I% U6 u0 l! R3 H2 @
-
+ T1 o, C, u& z- K- | - $Message .= $FoundShipMess;: K! P4 @3 r5 M
-
$ p) Q! e9 U/ D - $this->UpdateFleet('fleet_array', $NewFleetArray);7 T D2 b, u2 ~ p6 F5 \2 L' I
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));8 S0 l) J- \7 ` p* v* {* A
- break;
4 H5 z" S1 \: \4 } I6 u - case 4:3 {( T$ b; V0 v, V2 u( C) S) ^
- * K1 W) H: k* U$ s, M
- $messageHTML = <<<HTML) l U+ ~3 s) r$ n, `' g# g) V
- <div class="raportMessage">: ?* Z: \- u1 c1 P# a$ ]- O
- <table># W6 X6 F% U5 w a) b. P
- <tr>% C) v* o3 s' A8 u
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
3 y$ M8 V1 w; T" E! j - </tr>! [' u3 N. {8 V7 Y# O
- <tr>, F! k8 A1 y* }0 a, V1 \
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>+ R! e3 t: S/ Z' T9 g5 f( [! T
- </tr>8 o. j6 J1 @3 e" \- R2 q6 }- I
- <tr>
. l7 y* q9 v( c4 f - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>5 T8 u9 I$ }' Q8 s
- </tr>
; h# Q4 m. {# m: t - <tr>9 G8 b6 n( e1 g. Q. A
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
( |$ E/ W- s. n2 K - </tr>! g' s( F+ h* L [
- </table>. V. U3 {: `6 J5 o
- </div>3 ^/ n: n$ L& W8 c- ]0 X7 C( N/ E3 x
- HTML;! {' P C! U( {1 ^, r0 g
- //Minize HTML
2 u+ b4 W" ]/ z: F7 Q! { - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
) \( j! H# d# f8 X/ z. a6 \ - // pirate or alien$ c) I9 T+ a8 [0 y! b5 A
- $attackType = mt_rand(1,2);
& Q) u, A1 y* Q* V9 t3 C( z$ d# ] - $eventSize = mt_rand(0, 100);7 [" p' H+ k8 B/ S& ?5 l7 z
- $targetFleetData = array();- g5 R; V9 w. Y/ M2 b5 f
- if($attackType == 1)* e5 ]. r, G( y6 v
- {, N1 r3 p9 W5 G, J- K4 m2 f
- $techBonus = -3;" Y# m H/ @( H ?
- $targetName = $LNG['sys_expe_attackname_1'];
- z8 e. U' @! u9 H/ |4 L - $roundFunction = 'floor';
b3 U& s/ g3 T: c% v - if(10 < $eventSize)
: d3 j; k0 H( \ - {& X3 I r. M# R& ^- x. W
- $Message = $LNG['sys_expe_attack_1_1_5'];. ]9 c8 V3 t* u+ q0 ~! D9 B
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
6 d6 F& o* B$ n8 ?6 a. N - $targetFleetData[204] = 5;7 C" T. s; u9 O. B8 ^3 T5 ^/ S
- }; U6 y/ \; A/ O. {
- elseif(0 < $eventSize && 10 >= $eventSize)
7 O7 O$ T X# z- B+ ^* y( p5 L - {
8 i" x3 P9 `: Z$ ?& z - $Message = $LNG['sys_expe_attack_1_2_3'];4 ~' N6 m8 A! Q4 v6 ~
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
3 B& y( d! ]+ K- A/ @ - $targetFleetData[206] = 3;% j3 ~" i5 ]8 W$ B% v
- }9 P/ H4 a( v$ J2 V& T
- else
7 i; p- W5 q) \& B6 k; l - {
' K) G9 Q. V" `' ^# i. u1 }+ x& W5 t - $Message = $LNG['sys_expe_attack_1_3_2'];
+ F0 V$ _: k% a - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
5 w2 p( n3 U0 G2 V- N" [9 n4 m: m - $targetFleetData[207] = 2;
% a! C, M* N& w' K' b; k U6 C - }$ o% f" m6 f0 I! D/ M% W
- } F6 a2 U& _7 z1 {/ O v3 k" T
- else9 g+ D1 }6 z7 f `/ E' }
- {4 b: Z, q9 ~# |6 ]$ H/ R! a" ~' U
- $techBonus = 3;
. R0 Q6 r- s* E0 V0 O - $targetName = $LNG['sys_expe_attackname_2'];! v Z- J! q- [7 c1 t
- $roundFunction = 'ceil';$ k5 F9 U: o0 A2 @0 j. p
- if(10 < $eventSize)
! S& n( R5 `0 ]9 N* Z - {
$ _: ~/ {9 g; g. F& d! a1 V& y - $Message = $LNG['sys_expe_attack_1_1_5'];' A% t! d+ o: ~1 b3 d6 a4 b- q, z
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;6 V% I7 a1 w4 F" s1 ^5 W) j2 U( c5 }
- $targetFleetData[204] = 5;! a4 g$ M+ \1 ]6 c
- }) o L' @4 I; M
- elseif(0 < $eventSize && 10 >= $eventSize)* ~, j2 [% J( s3 A( N" k8 h$ J) k
- {
7 X8 |9 M$ j8 ?# Z - $Message = $LNG['sys_expe_attack_1_3_3'];
6 b' m2 Q. H% B - $attackFactor = (60 + mt_rand(-6, 6)) / 100;) ~3 n. l; |+ h+ w0 D9 T. y( [
- $targetFleetData[215] = 3;
( \& p! R9 [' o( G$ r M3 O - }
* b1 t! }4 S6 n+ w9 X$ O5 r! ? - else2 u- Z- n1 R$ o: D& c0 q. ^) T
- {5 U( e+ I- A# |3 D. h
- $Message = $LNG['sys_expe_attack_1_3_2'];
) y, u: X- C9 Q - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
% R2 Y2 k6 Y3 l; d* x - $targetFleetData[213] = 2;
5 y' s. ]8 ^% G4 v/ C0 \- b' C y - }& O9 b7 L6 d, {: p# C( K
- }
W7 E! ?* C* K, @, ~0 z# w+ Z0 U4 l) M - 8 ~* _1 X" t/ q9 z) q
- foreach($fleetArray as $shipId => $shipAmount)
7 J F/ _) U) r6 i a! A- l; C3 H - {
; [1 B7 O( ~: D( c4 d' s8 O G, b4 p - if(isset($targetFleetData[$shipId]))( ^; M8 o# g7 E/ _( ^1 t6 p Y
- {7 I; A) q# ]4 C, R; n% H" Q" ^
- $targetFleetData[$shipId] = 0;
* o& X, K/ m3 d6 p - }
: R) w5 ] Y3 v" c& D - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
& I' L8 y. \! K; X - }& o; x/ d9 U" e$ P T% u" E
- $targetFleetData = array_filter($targetFleetData);
( ^+ f3 j& E, e) B2 S9 S; M. X - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
3 O; |: L) c: r5 c5 @% I - $senderData = Database::get()->selectSingle($sql, array(
" Q3 Y) n4 q) I; ~4 Q5 \ - ':userId' => $this->_fleet['fleet_owner']
3 h/ ~& C7 a$ C5 i3 U4 U) Y - ));
' J/ S: s: L, C/ k - $targetData = array(' z/ [! x% `% f' A
- 'id' => 0,9 e4 X9 S6 b& _) Z
- 'username' => $targetName,
" B4 V" Z- l4 g4 ] - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
7 P, J% b( R+ `9 O/ v( O7 B& t - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),( s1 U! M! I/ G- N1 q
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
# y6 O7 ~9 c! u - 'rpg_amiral' => 0,
3 X( v, L( b. E4 [/ n7 S - 'dm_defensive' => 0,, t; |. s. g+ n
- 'dm_attack' => 0& T, v3 Q' a! t9 j8 D, \
- );
& _, e8 M% A6 ~/ O3 _/ R' ~ -
& ]2 U5 p( q; w" O7 E - $fleetID = $this->_fleet['fleet_id'];
2 H- N6 t1 X: Z0 p% u6 p -
. ^5 `0 o7 u" E7 _4 j. ` - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
& v& w5 ~ R8 a$ s! f: k% ? - $fleetAttack[$fleetID]['player'] = $senderData;
6 b8 c. ?( w" _4 @: J. U, ^ M, i; m" B - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);0 I. x. d/ t4 y/ Y+ G8 r4 m: N
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
* l9 r. ]" W8 o$ O - 0 X$ j2 i5 _7 x; ?" Q3 [: X8 ]
- $fleetDefend = array();" a# c+ _5 |: p: h
- $fleetDefend[0]['fleetDetail'] = array(; `" Q; |0 ~' H3 H* B2 p
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
$ W# q, c w9 y) W5 m - 'fleet_start_system' => $this->_fleet['fleet_end_system'],. ]/ e" ~1 U0 d) o! U1 t& C) H
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],: g1 p$ k9 n7 Q0 S4 E# X% _
- 'fleet_start_type' => 1,+ s$ h0 R; N( b! Q8 X! e, n
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
! O' m! {" a1 ^7 B- O' e - 'fleet_end_system' => $this->_fleet['fleet_end_system'],5 S* d2 g3 Q4 E& R H: x. p
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
2 Y" S) ~+ v) g) S# ] - 'fleet_end_type' => 1,- g3 U) k6 w4 \
- 'fleet_resource_metal' => 0,
9 R% D" y9 a& p- q) v7 n/ [5 Z - 'fleet_resource_crystal' => 0,' F6 P1 }+ O4 ?
- 'fleet_resource_deuterium' => 0
& o2 x) k6 d# j8 u# y. ^5 F8 e2 {- A - );3 s+ q" [9 k7 Z- k
- $bonusList = BuildFunctions::getBonusList();
- D5 s i3 h& _' m5 F% I7 L, D% V - $fleetDefend[0]['player'] = $targetData;
* K" J( q5 i: Q. ~% } - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);8 o4 K0 z T& N! \+ Q5 F! o
- $fleetDefend[0]['unit'] = $targetFleetData;9 f5 g) I+ R. y% Y' H7 J; D
- require_once 'includes/classes/missions/functions/calculateAttack.php';
- M7 s0 e( k4 X: d% I6 E( D - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);; F" K9 s6 X3 d
- $fleetArray = '';: b+ p; |% k* h5 g2 c& g+ ~, [
- $totalCount = 0;
$ D" c8 J: n- y+ C3 t" R -
4 P2 |" j9 R0 n' Q ~ - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
L& C# p) e: C1 ]& o9 n/ i9 | - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)( s5 j. Q C7 L- T
- {" L/ {0 j6 L$ n" d1 X, X# Z, A
- $fleetArray .= $element.','.$amount.';';% ^2 @, S; z0 q2 H% ^7 ~
- $totalCount += $amount;
1 l8 }2 {+ N; p/ F - }& Z; c i7 V3 |3 L( U" S
- if ($totalCount <= 0)
9 z; k7 Y0 H# e/ |+ L6 E7 E - {
/ \5 ^% E# w& F- c/ B' t7 E - $this->KillFleet();% q" t; y# O! M9 T' ]
- }
1 u! }) k3 w7 h' C, [ - else& `( P5 M6 M: u% n# ]2 J, O& W
- {, ?. r" {+ V2 z/ G! I
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
2 E& n( q8 U& z* K. K; T( Z. m/ J+ A - $this->UpdateFleet('fleet_amount', $totalCount);
9 ?. \5 X0 U1 q3 @& U& W - }
o! {, L# o) Q6 X8 R0 i I! n - require_once('includes/classes/missions/functions/GenerateReport.php');" R$ E- q6 @7 L5 D! u% r
-
y, {! {2 R& _+ `7 D9 I: ^ -
# q* o! t7 B: ^2 j - $debrisResource = array(901, 902);. Y$ b( y. ]3 ^8 [# O* E, e: r
- $debris = array();6 @7 v6 J+ I, a" ^) D4 `
- foreach($debrisResource as $elementID)" ]3 I# ^( X4 E! S% W
- {
6 C; l. R, |. J9 r. e% y! Q - $debris[$elementID] = 0;/ F5 Q7 ?5 M* w
- }
, c; a6 @! H7 W" U# [3 h - 2 `# j2 i( c$ _/ J* Z
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);! c/ q ~2 P1 ]- _0 X- P+ ^( s" Q
- 0 x8 J( d+ A1 |/ V7 t. `, {
- $reportInfo = array(
% L; p" V8 I' Y - 'thisFleet' => $this->_fleet,
0 ?( ]1 b: _3 D$ N - 'debris' => $debris,7 b3 Y4 }' j, B& N6 Y
- 'stealResource' => $stealResource,
! z& a7 p, ]; k& T1 I" H - 'moonChance' => 0,
+ B' q* i/ ?+ P% { - 'moonDestroy' => false,
! k& ^6 U4 y" i3 P4 |2 ` ^ - 'moonName' => NULL,
$ X( e. z( J$ ^% M' X - 'moonDestroyChance' => NULL,
& H- E+ n* ]1 V$ i3 A( w J* ] - 'moonDestroySuccess' => NULL,
& _( _: O4 I p `" M( o2 d8 E - 'fleetDestroyChance' => NULL,1 T, J- t7 j; d0 A" q% A& ]6 M
- 'fleetDestroySuccess' => NULL,9 [3 K) p. Q- ?( h: a9 s( `+ W
- );& V! d5 S$ G! J8 Z
- - h: W1 |2 \6 \- c
- $reportData = GenerateReport($combatResult, $reportInfo);6 S6 \4 d# ]0 v, e. w7 F
-
8 v3 F1 j6 l" { - $reportID = md5(uniqid('', true).TIMESTAMP);
. [5 ]0 o( e1 F+ e$ X - $sql = "INSERT INTO %%RW%% SET
3 ^5 x# Y3 g3 [) ^2 m - rid = :reportId,5 g8 U. C, e. O2 w# H; h; k
- raport = :reportData,
5 z* b( ]9 C4 }8 `; Q N9 T - time = :time,
" y( D) P. y1 B - attacker = :attacker;";3 G4 f9 [% [/ T8 n8 i$ ?
- Database::get()->insert($sql, array(
5 L. Q$ P8 M* E/ ^/ K - ':reportId' => $reportID," b, q5 W# a2 b. G G
- ':reportData' => serialize($reportData),
7 N& h& P3 C6 y" f6 F" ` - ':time' => $this->_fleet['fleet_start_time'],
z, ~, c/ u {4 {' {: } - ':attacker' => $this->_fleet['fleet_owner'],# H Y' }, U: l. @. @( Z3 g
- ));
5 G5 q6 s, K% R/ X - 0 T4 v* z& @/ l% s" t
- switch($combatResult['won'])
8 z2 U4 a1 C9 A$ w/ e - { P% a+ l* C; L/ I
- case "a":0 e# R/ V$ w1 a! ~2 Y
- $attackClass = 'raportWin';
# W9 Q' T i# q9 a4 ^0 U - $defendClass = 'raportLose';$ }* k9 G X' ]" `
- break;
3 j* _4 N1 V) g5 V, S - case "r":
2 l. p/ r1 F4 G+ v - $attackClass = 'raportLose';2 @9 |- j; e d N6 b1 Q" k
- $defendClass = 'raportWin';# J5 r* m; r6 M( O
- break;
7 r* D7 w! @$ [8 X6 U/ b0 b - default:
3 U+ u1 ?2 @5 @: ], O9 S8 U: M - $attackClass = 'raportDraw'; x& v+ `; V8 `4 n
- $defendClass = 'raportDraw';
" ]- Q( Q; u6 v$ _1 f! w - break;8 H$ T3 r& O' p
- }3 f c" S6 \. D! e& [7 i
- $message = sprintf($messageHTML,2 Z* J, P+ J( p, m( i
- $reportID,7 f6 ~2 W) a9 O: q n) q
- $attackClass,5 _/ \$ p4 X' e7 Y2 ~. F
- $LNG['sys_mess_attack_report'],1 X. K0 W5 a9 b; z4 R
- sprintf() s9 Z; m0 k2 A- w5 g
- $LNG['sys_adress_planet'],8 s- j) _. E! m- K* M3 d
- $this->_fleet['fleet_end_galaxy'],- p" Q& ]& j- y0 b
- $this->_fleet['fleet_end_system'],
" v4 z3 _+ S i, ^5 r3 `' P - $this->_fleet['fleet_end_planet']7 ]- v3 I. f% M$ L9 [* F
- ),
+ T8 u) y. t# E! ~ - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],- O6 j2 x, p2 ^" v1 Z! ~
- $LNG['sys_lost'],2 \, ?/ T' R& z- Z8 t& D; h
- $attackClass,
8 Z4 y; P. ^/ ~) v! \$ ? - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),0 I0 r% I# {8 G' } e* b' B$ X- s
- $defendClass,1 I% I% m0 y2 a2 l
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),# f' R1 [4 C/ e
- $LNG['sys_gain'],8 ~* w3 p! R) v o* l2 T, E" f/ n
- $LNG['tech'][901], pretty_number($stealResource[901]),
' _0 e- K8 m9 M# _& ]; l! L0 ] - $LNG['tech'][902], pretty_number($stealResource[902]),
" Q5 T) \( X% ]/ I- _ - $LNG['tech'][903], pretty_number($stealResource[903]),+ u4 k' @# r9 g! z
- $LNG['sys_debris'],/ ?! x" y, e7 k& M
- $LNG['tech'][901], pretty_number($debris[901]),
+ D! F) H" ~, E+ q3 e- R# p s - $LNG['tech'][902], pretty_number($debris[902])' `% M+ o- I) d7 H6 i6 E/ F: j& ^
- );, G7 z7 ~/ t: ?! p
- 1 Q- _# W# W. c' t
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
J+ T- j9 a, g1 o% I7 `& o3 M - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
/ Y0 @$ \9 s9 `+ Q( {4 w - break;, @; O6 \6 x" o1 `4 F. V# y2 B
- case 5:, M4 t. V: V) W2 J8 x7 K* u' E
- $this->KillFleet();
' G2 j+ h$ X6 u2 g - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];7 l! \4 N2 W1 @! S
- break;& y3 B; o9 p I: e1 I" O( J
- case 6:1 W9 c$ P, Q- x
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit( ]0 ~1 J9 A" r4 N1 i* g# V3 T, L
- $chance = mt_rand(0, 100);1 k4 ?: b1 r: _8 X, F; u5 s
- $Wrapper = array();
/ T. \- L1 @ m1 y b - $Wrapper[] = 2;
7 W$ U* I" p: a, p - $Wrapper[] = 2;. C1 T8 A: B0 w+ K. `& a' ~
- $Wrapper[] = 2;
( x" |2 W7 G. D) L8 E* q' d - $Wrapper[] = 2;6 q! z3 {- Y7 J( t
- $Wrapper[] = 2;
! l; z0 u: Q& R% o/ G! V - $Wrapper[] = 2;
# `9 }* D4 s4 Z) n' t - $Wrapper[] = 2;7 ^1 P( [' a; u/ N4 c
- $Wrapper[] = 3;
, H- F; O- O6 P9 b' T - $Wrapper[] = 3;0 |, F! ]) F! n0 b9 M5 G& o" l7 z
- $Wrapper[] = 5;
' {8 F' o1 I% E* { -
5 v3 g' h3 N& @ - if($chance < 75)
0 \3 l+ m7 H9 G' K d2 E# N+ ` - {
" _1 z- g8 l0 ^' }# D - // More return time
- L0 g& T! E9 u; @& @! u - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
% o) n9 |5 H) F. f! F - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
$ E, p- s& p: X# }9 w2 n6 f4 Z# m - $factor = $Wrapper[mt_rand(0, 9)];
% j( I: w' K. Z; ? - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;# e! e+ j/ k& o+ K4 N
- $this->UpdateFleet('fleet_end_time', $endTime);/ {# P; @; V8 a. G( u; }
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
; D1 ]& J: @% z3 G( G$ {9 Y - }) ?9 A& L" C9 L: g7 p4 o) K
- else, q9 f7 Y% Q7 W4 m" T/ v2 }
- {
" p; Z1 ?7 Q2 ?9 ^8 f" [ - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
/ F3 O+ c( C3 |+ Y" O' z! s) B8 H - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
. t6 N3 @$ N( x - $factor = $Wrapper[mt_rand(0, 9)];
4 t( J. s5 e s( A4 r' }4 g - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
& H7 A) |8 e, a1 b0 a. f+ I8 _, W - $this->UpdateFleet('fleet_end_time', $endTime);
+ ?0 m5 k& r$ j. U/ L - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];$ T: I/ `% m; v4 Q3 W8 S
- }
# q3 Z1 j( e% A - break;8 g8 [9 R! g; K
- }
) c9 y; x" W( l1 o0 C) Y - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,4 v! G* X) s- H# ]5 w
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']); [' l1 j' F, Z. b5 Q" o0 h
- $this->setState(FLEET_RETURN);
( c7 ?% }! Q# \+ f/ l7 t2 v. b - $this->SaveFleet();! w! l. i6 \3 n3 j6 w2 P
- }
2 A# `, s( \6 H3 I6 O1 o - 8 G5 M0 T+ D- h" e' e2 N/ u2 ~( F
- function ReturnEvent()( U6 h8 e3 t7 l7 g
- {( {" [8 m2 O4 h A: f7 s7 A6 j7 g
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
" x' [# Y: |) v - $Message = sprintf(
1 E5 ` K6 {! a - $LNG['sys_expe_back_home'],8 S" c% v+ x2 y/ e" F6 j
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),, W: m) p8 B* @5 F, h( A
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
3 t3 S& w! K* o: o1 b! C% f! [! h G% E - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
9 y- Z4 {$ w5 M; D7 Z$ g - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
& M0 }' F, o5 N. _ - );- z) C J5 c: D# L6 n
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],+ }( L& q- R1 Q L* W& C
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
4 {) q/ [$ k. B: W+ T% ? - $this->RestoreFleet();
2 M O5 u' V* O* Z - }7 p2 F$ r8 R1 o! X5 ]6 q) ^
- }
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