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簽到天數: 5957 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
; j- A) t( a- ~# N8 C; p. t* j, d* o1 O! k. M3 k; N; D
貿易系統與財團系統
7 G, L3 x$ t+ j1 ]的總行數都比這些多很多
9 P- p2 N9 @5 C$ `8 s! F% K- k4 }6 N把這些解讀出來不是難事
9 W* s2 Y* M. I- class MissionCaseExpedition extends MissionFunctions implements Mission9 K' ^; L+ H, U x; T8 y
- {
) B2 E) X% j8 M7 n4 S. q6 z$ X - function __construct($fleet)7 I; R/ p: C& q$ d4 [0 x
- {
; e% c$ F2 B c2 t - $this->_fleet = $fleet;
6 O$ m v" ^$ n: p- \# Y# n - }
S% F# U5 K- ^; X" s/ d5 E - : V" P, C5 R; {, \- I
- function TargetEvent()
0 v' f* }; \4 H5 @& T2 I# W - {
7 R8 k' M4 r9 i" o d" T; H5 v - $this->setState(FLEET_HOLD);
4 P* | S0 W) o! Y* P. x - $this->SaveFleet();
5 k! h4 A! O3 P& ?; U6 ]( V( |% v - }
: [4 G* [ t+ d7 s4 D# m -
2 q( H( }8 j; f; t9 v - function EndStayEvent()
. r. x6 d5 n( \8 G c1 ^$ R - {
- Q6 y7 R) T0 D ?2 Q2 n3 {, i - global $pricelist, $reslist, $resource;
$ \- S' H$ f* H/ b - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
0 e- X4 [/ }" I+ `# C, T4 w" p/ W - $config = Config::get($this->_fleet['fleet_universe']);2 g! p$ h4 A0 E. d! u1 [
- $expeditionPoints = array();
# b- M; H5 _1 G- w, } - foreach($reslist['fleet'] as $shipId)
& Z2 `2 M( _& L# J - {
; u2 X* b0 A- H5 {5 }* N, k - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;! x) N2 f ^. C! w% [; z( X: r0 W v
- }. c' U2 g, @+ T; Y7 f
- : b/ S7 q; P8 w4 w& a7 @
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
; c) e0 a9 N- |' m+ { D J- D - $fleetPoints = 0;
0 G5 X% D: f" |2 Z" }1 W) w# f - $fleetCapacity = 0;" G0 E, p2 m* {% s$ l2 X- n
- foreach ($fleetArray as $shipId => $shipAmount)$ E# t( D3 A( o+ d
- {5 D* V6 i0 y, \4 v7 S. w8 M/ p
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];( ]( ^1 u- ]& ^3 x5 K( c' M- l% \
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
5 h1 B- u' _) B - }
4 R0 X/ W3 q+ ^ - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
( Y. h2 J3 L7 B5 _& ?' W - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
* u) `5 C- R; j0 [6 N! n - $GetEvent = mt_rand(1, 9);
& I9 v9 D# `5 z+ Q+ u- \" \ - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];1 d+ }4 x6 x) `- r; d
- switch($GetEvent)
4 [% A0 d0 ^7 ^1 R - {. K" o8 I/ W& D% ~$ G/ _. {
- case 1:
4 r* Y! V+ N% b+ O% h y" E. S - $eventSize = mt_rand(0, 100); {4 S h- b3 k) x' _$ W$ F7 c
- $factor = 0;( v' K, n& ]# ^# B( \" @
- if(10 < $eventSize)5 _, X/ A; N& P$ E I/ o6 ^
- {6 r+ `7 @' q% e, z
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];! F1 g# b9 }3 n8 X, O
- $factor = mt_rand(10, 50);
6 b/ b3 C& u6 B w, L. G - }1 r1 R. M+ i# d
- elseif(0 < $eventSize && 10 >= $eventSize)5 \) D' d& E& A/ _- ?
- {
8 d/ R! d# g; t! ^: E4 ] - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];8 o/ t0 d- |* O* V! R6 h
- $factor = mt_rand(50, 100);% `, |9 S* N( v; A; ]
- }! c- R- ~; q D5 g, c8 `, M
- elseif(0 == $eventSize)( y; ]: _* R: ^8 T. K$ C9 r# A" s+ A
- { e+ P4 ~5 T0 L4 K% X) B$ `
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
4 g/ Y1 H' @* N( s9 w$ C( ]! D0 n - $factor = mt_rand(100, 200);- x& I. r; b, s2 d7 @
- }
$ i6 i4 F! e$ Q, l1 f* o - $chanceToFound = mt_rand(1, 6);6 E3 f/ Q5 ]- I" q; N1 r
- if($chanceToFound > 3)( [/ [+ Q! v6 ~5 a t9 X7 b5 n" Z
- {
" }3 k$ A# B; x4 l% m/ m - $resourceId = 901;
# ]% N# i% ~3 J \6 j* Z) W5 M' ] - }' P/ F+ `" f& @" r; z8 N6 S
- elseif($chanceToFound > 1)- m6 J, K3 b: t' i& i; C
- {6 d$ m1 B+ Y& X! ~, f. q5 q' }
- $resourceId = 902;
3 t4 @: C- `) D. i4 Z5 c7 {. _; {! h - $factor = $factor / 2;7 f# `- Z) y' y* u: W
- }) B9 I0 Z9 r- |6 w k( _- C+ H% ?
- else1 |2 K8 s5 m8 ^- R& X" K
- {
2 p q" O' l& ^& n' j - $resourceId = 903;
( M4 Z# H c1 L6 g& y: j1 a - $factor = $factor / 3;% i1 J8 v9 ^& `4 K {
- }
- `/ l$ p( X7 u. b# i - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
1 N3 P3 s; {: B - WHERE `stat_type` = :type AND `universe` = :universe;";! j* F0 z. ]# O) S0 Y2 ]+ m
- $topPoints = Database::get()->selectSingle($sql, array(" X, P' e: X* J+ q
- ':type' => 1,
8 L- O; ]) w) W6 t9 q - ':universe' => $this->_fleet['fleet_universe']
- `- P$ ?1 O% w; z: T - ), 'total');% T1 V( _' A' w4 ~* Q$ v& d) C
- if($topPoints > 5000000); B( n' ]8 H& z/ U2 i7 W' M
- {
9 ]8 I; \ l e* ?- g0 K9 D/ n3 z - $maxFactor = 12000;% f) H- I2 p, {0 u. h
- }
5 q+ T4 X# K" s6 W, K - elseif($topPoints > 1000000)7 X* E1 ?7 [% e: }% v
- {
" m. X, B- `5 r3 s - $maxFactor = 9000;+ \* h' w7 R# U: q4 _+ ~
- }
9 R/ I7 c y7 J" a+ ]$ g - elseif($topPoints > 100000)
! S. }5 B' c+ d, V' Q t - {" ?% l6 [1 B. `2 U2 R4 @
- $maxFactor = 6000;
6 v' f0 v' a" w! g. s C! D+ b - }
! X$ s0 N5 {/ a/ Z - else
' O; ]3 C: @$ A" O0 y+ E - {
0 P f3 J2 J) V: I* G8 ~7 D - $maxFactor = 2400;( Y6 J+ m- r( f3 O
- }: j* P) j7 `9 v/ S
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
) B- e- B' }- Z/ \8 k* x - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
" P3 v7 R0 X7 q9 t. ?' C- t - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
( t; j! ?4 F! x' `, H6 T) N - break;
\2 O* y7 ~( [$ M2 z* Q! V - case 2:
2 s* u8 y1 r0 c0 X) H2 Z6 f; l - $eventSize = mt_rand(0, 100);! ]8 E! _( v2 w( E
- $Size = 0;( O$ ]( l& A) M6 j# B& `) r2 v
- if(10 < $eventSize) {; F" a5 U: b; d- U" N
- $Size = mt_rand(100, 300);9 T+ L) E* n( Q! _1 L. T. U3 g: N
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
0 \5 L* \3 `( F; e! O/ s - } elseif(0 < $eventSize && 10 >= $eventSize) {
7 Y. P: I; f2 k; w3 f- U/ Y% C - $Size = mt_rand(301, 600);9 M6 u, i9 K! |7 j
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
7 a: ~( J1 P" e5 v; F+ f - } elseif(0 == $eventSize) {0 {/ e9 M# Z8 F# a- O1 Q5 R* ~
- $Size = mt_rand(601, 3000);' C7 R+ B, {. R$ ^ |# C
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
4 F* h/ K9 D1 I# R: n; x; t: I/ l - }
1 U1 N) b) f2 k2 @+ B - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
2 G4 Y( _5 ^0 r/ I4 [+ [ - break;
" t3 X( ~( l9 v1 L, T, A8 d - case 3:4 ?8 A5 @$ r4 F6 A# [1 \5 E2 D0 K
- $eventSize = mt_rand(0, 100);+ }- b! D3 s! F: c8 B9 p- p
- $Size = 0;
* ?0 K4 w+ s0 o- r, y" r - $Message = "";5 ~: v. r5 S5 I m& J
- if(10 < $eventSize) {4 A( T- O" ^. Z* \# ^) B
- $Size = mt_rand(10, 50);
4 h: ?- Z9 w2 O9 R - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];' [6 f3 S6 B% X
- } elseif(0 < $eventSize && 10 >= $eventSize) {% D6 r$ Q2 \' w
- $Size = mt_rand(52, 100);3 Y$ I W4 t) s2 q+ r1 R; \ s9 j
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
7 B N* z+ H1 V& Z& [ - } elseif(0 == $eventSize) {1 a8 {5 q+ K4 H4 J9 B
- $Size = mt_rand(102, 200);
' o) {- g; m# `% N j6 g0 O; ]# C9 p - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
8 M% D& p- R3 y/ ?+ S7 O) k - }
$ C- w' N# l5 D. Y - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%; t5 [7 u# S, y! W4 F& E; J) E# q) P* ~
- WHERE `stat_type` = :type AND `universe` = :universe;";
' g# [: L# P* Z) v" }1 ?1 @, N: P - $topPoints = Database::get()->selectSingle($sql, array(
z- e. n% J' z1 [8 l - ':type' => 1,
/ a8 w: B; w+ \& r$ S( J8 d - ':universe' => $this->_fleet['fleet_universe']
k1 T5 }. g9 r5 \" V - ), 'total');
" i! k' o! ~" {: I/ Q+ }* L1 B - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;$ l2 U& H! s) h+ C: \! b& [
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);! U. P. z; Y$ L& U2 l
-
: G" b" A2 K8 G r# |* Y: | I - $FoundShipMess = ""; ! Z! ?# q1 Q0 ~% u
- $NewFleetArray = "";( Z* p" e; J% C2 g! }
-
0 Q( |: T3 s' F8 v5 p. H - $Found = array();
) _6 v' U8 B, E. L2 @ - foreach($reslist['fleet'] as $ID)
' C8 O" H4 A* B" S0 Z* { - {/ R3 Z. I8 N$ v$ |0 s
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)! F5 u( e9 U0 S( |( \
- continue;
" q/ ~/ X3 \, P" @. m$ X" x -
6 J! U2 \( A) p, u6 X - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));; [* q& Q6 U7 k7 c
- if($MaxFound <= 0)
- m1 f; g! p. [0 b! z0 d! d - continue;' U* A9 [( ^" S; q
-
: x" I" b: K7 W! m# e - $Count = mt_rand(0, $MaxFound);+ S! K9 F3 {8 s8 V
- if($Count <= 0) % c$ o- S7 ~. L y
- continue;
# W* v4 b8 k8 [( a! c% E& u, }$ W - 0 |; L6 u6 @8 \7 b: M5 Y- C
- $Found[$ID] = $Count;# j, o- g7 @3 t6 n) O2 H2 N9 g
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);; N2 ~4 w, V* v0 e+ o8 u( i: O( y
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);( X+ o3 ]1 ?% B. y! A$ W* C/ r
- if($FoundShips <= 0) y) N3 o# p: u' D" C# H9 K
- break;4 p% t4 W) m5 G1 s; g4 c
- }
% B6 v1 K$ |+ v, w" y9 }* o3 ]: j - ( g0 m7 l: N* p- X" i E
- if (empty($Found)) {+ E% L" [0 ?" h( {
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];: `0 V" G7 W9 n' ^6 P2 p
- }
2 [( r; m' s# ?) H& }7 g7 i4 I, N - foreach($fleetArray as $ID => $Count)) C& o) A, q: u+ W" w
- {2 \2 f* u. o& m; ~
- if(!empty($Found[$ID])), H5 ` `" a% Z7 I3 J
- {4 y6 M1 q; {. `. h: P& v
- $Count += $Found[$ID];
* [; |6 W7 c- a# \/ A - }
& _5 h) _2 b0 T! b; Q+ K) k4 j -
; S6 m# G4 `% L6 T u - $NewFleetArray .= $ID.",".floatToString($Count).';';+ d2 E, k8 h1 p
- } 3 |9 ]# l! t4 y& L" n) K: h
-
: w: d6 o! _; r0 u0 |; h+ Q - $Message .= $FoundShipMess;
7 {& @8 \$ f: H5 Y9 ~1 o& \ - " z/ R w$ K L' O
- $this->UpdateFleet('fleet_array', $NewFleetArray);
0 r; C- O( p7 O" t8 Y2 c( W - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
+ Y) A$ v0 E8 s( m - break;
) k. I! M. V% S8 s - case 4:
1 \/ n; f+ J3 N+ P) y -
! l' B# t; @3 N/ z$ u# e: V - $messageHTML = <<<HTML: M' b$ k. i: O4 w: t) G6 F+ B
- <div class="raportMessage">
, G8 Y5 T) a% ]" S6 q' D, R0 Q2 x - <table>
8 G& p1 @+ K5 k! O( a) R; q - <tr>8 U* E( d5 E- S! O# N/ U. |
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>4 Z7 T9 P+ v: s& W7 h8 h% k( W
- </tr>
/ Q9 G* @. C* `" V1 } - <tr>0 y8 ~( A9 s2 l8 r; g% G; ^$ x6 s
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
+ w# k# {8 J: L! R - </tr>" h' [4 n5 A. l& G' @
- <tr>
+ e' q; ?4 R+ `# N7 H$ m/ r. T - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td> j, G5 \( }0 S, P3 x% l7 N1 u
- </tr>
5 O3 \! t1 N5 j8 F6 z - <tr>% J# ^5 I( Q. R+ t5 U( ^
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
* ^7 O) ]. O x1 E- K - </tr>
/ A* \' m, S4 V: p; ? - </table>
8 ?9 ~" B$ N& f5 P J$ `# R7 V. ~ - </div>' y/ @5 e+ }5 ^& O+ `. h% M) h( R
- HTML;* k6 q" I9 Y. {
- //Minize HTML' t: `) a( P: m. h
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
( b8 \5 Z/ T! M- I - // pirate or alien
0 v5 f9 }" J6 ~1 J+ j3 {; m - $attackType = mt_rand(1,2);
5 N6 V" H4 x, |! k! C - $eventSize = mt_rand(0, 100);
9 l7 D% G3 E" A. E" ` - $targetFleetData = array();$ K2 T5 R7 b: w* I7 e1 M3 v
- if($attackType == 1)8 |% P- r& k2 C' P4 B
- {
_ f9 p4 e0 ~! T1 X# W - $techBonus = -3;
) p7 ]) l8 k) R/ C- d - $targetName = $LNG['sys_expe_attackname_1'];' R7 Z7 o+ M5 v
- $roundFunction = 'floor';
3 c! u; n N, R3 k6 G+ P - if(10 < $eventSize)# T0 r0 v) l& q6 o# U$ i
- { S0 i& S; P$ o$ w' F0 H
- $Message = $LNG['sys_expe_attack_1_1_5'];
' M/ ~. s) H, { - $attackFactor = (30 + mt_rand(-3, 3)) / 100;; ]+ m) f1 P0 p! u' t- }* C
- $targetFleetData[204] = 5;
4 V5 S' N! `+ w4 d t% a* Q7 i - }
& i/ ]+ b$ @/ z/ J( c - elseif(0 < $eventSize && 10 >= $eventSize)& t# K, O0 O$ T* ?- C: d
- {
k4 D' D9 k3 W5 ^ T - $Message = $LNG['sys_expe_attack_1_2_3'];+ {" J$ j) X+ [7 T
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;3 L* N: w; }' Q+ ^7 s! [5 u1 f
- $targetFleetData[206] = 3;5 P- D4 _8 Q7 Q" c1 F+ [
- }( U4 i" v' V' \( z- `# n1 N
- else
; {7 e& t3 j1 Z6 Y2 H N7 i0 b: M - {
0 F) W( w' l' M; v7 a( M - $Message = $LNG['sys_expe_attack_1_3_2'];
" c" J X: B+ H3 H2 Q - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
) b. U( O" D7 n& e. B+ X+ R, |$ a6 A - $targetFleetData[207] = 2;! d( _% I4 s) l% h/ ~1 u, [
- }5 H6 Q2 X' M. B3 Q7 X8 Y6 T
- }$ P3 v6 Y6 x, h
- else6 @6 U$ U5 L& _/ R+ B& B* `
- {
6 ?( z3 Q* I! L* [% @ - $techBonus = 3;
" F G' D9 n1 |$ q; ~ - $targetName = $LNG['sys_expe_attackname_2'];
) j$ t r$ b3 H* x, s- l - $roundFunction = 'ceil'; P& H$ q& U; w; L+ I+ w2 c, p# X
- if(10 < $eventSize)
2 ?, Y3 q' u3 j' a- j9 ]3 q6 L - {2 p. {& I0 Q5 O
- $Message = $LNG['sys_expe_attack_1_1_5'];- K7 C7 K$ m1 W; V% S/ @: ~
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
% r& H" c1 _. H - $targetFleetData[204] = 5;: z, t" }0 W" @/ t. @
- }9 L' ?( S9 I; y- W
- elseif(0 < $eventSize && 10 >= $eventSize)
# H4 T& V: T) O% H8 f1 m" L0 h - {
( O4 Z; r' H4 h - $Message = $LNG['sys_expe_attack_1_3_3'];! e* e* l( B, [& x
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
+ c T8 }* O4 N/ z- E/ R k - $targetFleetData[215] = 3;! x- C4 T5 U7 W. I2 n
- }, [1 U- p- u$ I
- else, `- T0 X2 l' _' a1 f" P0 j+ u0 N1 ~
- {8 p$ }" B7 a( y
- $Message = $LNG['sys_expe_attack_1_3_2'];
R9 i) p) P8 P/ N/ f0 j - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
2 z4 s* R4 N7 q/ N; V - $targetFleetData[213] = 2;
+ ]4 g5 m% S9 G, n - }. v5 B p; V2 D3 F9 z; o
- }$ w/ p& t9 i- ?
- 1 r+ b! l: L+ E1 P" m* o5 m
- foreach($fleetArray as $shipId => $shipAmount)
) l$ s* i5 c# s! K/ ^ - {
. b! K8 c# _; ?0 s - if(isset($targetFleetData[$shipId])). U& k% x) [. l6 i
- {1 J6 Y p; T7 R$ `& t" P* k: u
- $targetFleetData[$shipId] = 0;
/ ^, C# q/ \# h7 M% P - }
* v1 h7 A* k8 P( U - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);0 O! @% F2 _9 p4 d8 m; P
- }+ O% J+ D3 z4 w$ h# P' e0 M
- $targetFleetData = array_filter($targetFleetData);; `9 b: k! W' H$ R
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';) O' p# k- q# {! @5 h8 A
- $senderData = Database::get()->selectSingle($sql, array(; H+ \5 u% z* Q% G5 } k# Y$ `- w
- ':userId' => $this->_fleet['fleet_owner']
: X( B% l/ }0 e1 ?2 n% G% f - ));) e7 O& L3 e: E& W8 K
- $targetData = array(
1 o8 q7 g+ B. D. k7 x- a( N - 'id' => 0,
& I2 M+ `6 R) R. i; P' L - 'username' => $targetName,2 n& S' K2 h1 y) I% k* O: D
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
6 e' _5 c6 _8 ~% J, e - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0), ]2 [, i# {1 \% {$ x/ \, G
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),! B$ F/ C# u* {% L
- 'rpg_amiral' => 0,% A- F5 k# `2 Y: [
- 'dm_defensive' => 0,
+ r& p: I; A2 t% i* ?$ B - 'dm_attack' => 0# m# `# @0 ~; h
- );
8 \, U0 k3 \$ o6 ?* e -
2 u% I- e0 l2 T7 y& k - $fleetID = $this->_fleet['fleet_id'];
) M- k) R F6 ], V -
( m N+ }* y. Z - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
3 n3 M. u' i9 F8 N4 _ - $fleetAttack[$fleetID]['player'] = $senderData;6 P3 v/ M/ y$ Y* ?& P/ E
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);0 }( Y* L+ w5 ^1 \8 h5 L' T
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
+ D3 I% A5 `$ N1 Q9 U -
* |1 K: A* h: n4 u! |1 l! d - $fleetDefend = array();) P' @. I/ |' K- D, P8 B
- $fleetDefend[0]['fleetDetail'] = array(: M# F% g. Q8 `: B, W* \- o
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],' a+ o% d1 g* O! T
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
5 m% B& P+ j$ E2 A - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
/ ^2 h H6 l! c5 @2 ^2 [ - 'fleet_start_type' => 1,) d: U& v- K5 L- [, l" b
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],* r( f/ H0 c+ { f7 P
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],! q; V2 d0 S/ q1 p# Y) b0 e' k
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],4 t8 l: @+ N# H
- 'fleet_end_type' => 1,1 k7 @# L1 l# b) b/ s M+ W b" j0 O
- 'fleet_resource_metal' => 0,5 a* {4 F: P' b- u
- 'fleet_resource_crystal' => 0,! @" w, j$ g3 m0 `6 u
- 'fleet_resource_deuterium' => 0
j6 l6 h4 ~ m' Y( k' i8 \) \2 T - );! W( [" H6 S1 q0 h" |9 P
- $bonusList = BuildFunctions::getBonusList();
4 ]4 {2 l2 @6 I l3 `5 g - $fleetDefend[0]['player'] = $targetData;! h9 z: y( b3 j7 F0 z7 z0 u& L3 M
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);: z1 j5 R6 }& A8 S
- $fleetDefend[0]['unit'] = $targetFleetData;
& @, W+ N* A$ w9 j+ L7 z - require_once 'includes/classes/missions/functions/calculateAttack.php';; u% p Y* o3 t- f$ E
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);7 j' s+ [9 G/ G6 C* D" b
- $fleetArray = '';
- C" F& l! l! b- ] i% a - $totalCount = 0;
1 `3 a* \: R0 l3 U -
- q: [/ y) N7 _ P2 d - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
1 S* b$ O7 M# R1 N7 [! X% h - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)1 [* t8 x3 l- e0 x& Q, q
- {. a2 q. q. ?1 O) }! ?
- $fleetArray .= $element.','.$amount.';';
q2 S: j3 ?9 ^' j. E - $totalCount += $amount;
1 `- c( n) W3 a& q$ v j - }
8 Y% T, Z1 I3 L/ L& Z& Y - if ($totalCount <= 0); q$ I. h+ n* c" \
- {
/ _; D6 U. D. A! U& P) L - $this->KillFleet();2 c) q! \8 H% {- U* p
- }) U1 d9 Q5 K' [1 [$ k! o% p5 A
- else
! [4 E: x7 r) X- g. }5 d - {
& }! K: g0 h- d* {" _6 [ - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
, ?( c8 X2 ~ J. r - $this->UpdateFleet('fleet_amount', $totalCount);4 P/ W& x4 i# u, x+ Q; \
- }
( `0 _, {% K f% i - require_once('includes/classes/missions/functions/GenerateReport.php');
! d" A$ K6 Y- X( |" K. g- u. \ -
: R, ~+ w1 k3 {3 B0 p2 o K* _ - 8 O( ]) J% Z) [4 |5 v% S
- $debrisResource = array(901, 902);
1 Q& Q1 S/ ^! v5 ^ - $debris = array();
4 \: l5 g4 ~5 d) j; o - foreach($debrisResource as $elementID)
2 L6 c( c6 O# C1 ~8 l - {
* t, x8 I) y3 _0 v" _( W - $debris[$elementID] = 0;
+ T. N+ H% _9 [$ h3 b - }
" e* }( p3 r. t5 v% ~ _" g# o n - * S! M+ n, L! L6 a! C1 ~
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);5 r$ R6 \1 i1 z& q' i, |& X
- ; T4 Y1 F) J R) I4 P' j
- $reportInfo = array(- |; `) r8 U2 J3 k( z' G
- 'thisFleet' => $this->_fleet,# b: J& C" [" [: r
- 'debris' => $debris,
) R2 K7 F$ M( E; o; S$ W) H' T - 'stealResource' => $stealResource,
; Q+ D9 h& H3 B - 'moonChance' => 0,
+ }" o3 w# O& m! l - 'moonDestroy' => false,+ ]! ^$ ?4 n+ V* l7 x
- 'moonName' => NULL,
: W* U* [3 ~6 h, U7 G; R - 'moonDestroyChance' => NULL,
/ |+ W8 ?# m5 o2 ]! { - 'moonDestroySuccess' => NULL,
" i; N- x$ G) d* e5 N% g9 z9 b& Z3 A - 'fleetDestroyChance' => NULL,
T2 e- U6 p2 X! w. O p& M - 'fleetDestroySuccess' => NULL,
8 w+ p z: @* K8 @3 a, h; H I - );
" J3 e- v! v8 f& r - 3 X7 r C, A+ y9 t
- $reportData = GenerateReport($combatResult, $reportInfo); f' w- E6 L) g9 a' q, W
-
+ v1 X; i% ~/ X, j8 d - $reportID = md5(uniqid('', true).TIMESTAMP);3 E/ r' I9 C6 @
- $sql = "INSERT INTO %%RW%% SET% |0 W& K$ a' u, \
- rid = :reportId,4 l3 |1 s1 e" l7 @
- raport = :reportData,
4 \6 u( C& y1 y/ B* q, b) ? - time = :time,
, \# R/ s# g: O4 n0 m( _3 ~" I1 j - attacker = :attacker;";: U1 p: l6 ^2 E; w, y
- Database::get()->insert($sql, array(8 ] o0 d! H# T
- ':reportId' => $reportID,
) l+ `$ g: B% q: q) E. X - ':reportData' => serialize($reportData),
+ o! l! S, d8 I2 o$ [ - ':time' => $this->_fleet['fleet_start_time'],9 G5 d% B3 N( }$ z0 @
- ':attacker' => $this->_fleet['fleet_owner'],' w r' U" `% Y4 I4 d
- ));: K. r, |) Y8 j' u
- 7 o' A6 X) B+ O" h2 f
- switch($combatResult['won'])) F0 o, J& M: t! v
- {# k% u3 h( R# J: ~9 f, Q% {
- case "a":$ ~0 @3 C; l0 G, R
- $attackClass = 'raportWin';
! }* f# z8 R. F) R# Y8 z" _5 G0 M - $defendClass = 'raportLose';! N2 P ]. `( ~( J
- break;# T, r" j- u& z' l1 `" m
- case "r":
9 d( Z6 y: p7 ?: Y) i, e4 c - $attackClass = 'raportLose';
* e$ R: |" @- p- y+ o W - $defendClass = 'raportWin';
) ^0 @7 i8 P4 V( N3 u, @) d - break;7 c1 r: F$ ^0 v' }+ r/ _& [
- default:
5 Z Q( l- u4 c E - $attackClass = 'raportDraw';
; T' F/ c$ F: Y0 v8 d! T# X% ]' g+ G - $defendClass = 'raportDraw';
X' }8 i7 R2 M! n - break;4 T4 E* q4 O5 W& H* ~2 ?
- }; W- G g9 ?$ o/ v& U" l; H
- $message = sprintf($messageHTML,
2 g. b7 z( |8 D" G- S# q# b5 L - $reportID,
, \' m0 ?& f1 c( W' z3 y# C9 D - $attackClass,
8 {0 q& m; V% c8 R" N& L# K0 _9 U& i - $LNG['sys_mess_attack_report'],
# K8 G# Z0 H- }. h7 ~4 ^$ N7 N - sprintf(+ k1 A; ?7 R' U+ |0 m% i
- $LNG['sys_adress_planet'],8 s# p8 B& n$ \3 ^
- $this->_fleet['fleet_end_galaxy'],: v/ \! \& j% O
- $this->_fleet['fleet_end_system'],0 d0 q ]! S! T& O7 R& V
- $this->_fleet['fleet_end_planet']8 B6 |4 Q$ I3 X; H/ v; E9 U$ h6 g
- ),
6 f& `1 n5 x0 j# d3 ` - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],; E3 W, w: V! l" U- l+ X5 G* `
- $LNG['sys_lost'],9 G" q: c: Y% N1 u* y! t+ E
- $attackClass,
% Y0 c; a5 A9 z" w' {3 J' m - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),* T1 ~8 H' b) J4 ^9 c# h" u
- $defendClass,2 C. i3 w4 j# r* W7 T; {
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
& z5 l: H1 R; z5 @5 A g - $LNG['sys_gain'],' k) F5 O% K9 x P& @ |7 V3 X6 e7 q5 k
- $LNG['tech'][901], pretty_number($stealResource[901]),
4 |8 J% r' i4 g2 e - $LNG['tech'][902], pretty_number($stealResource[902]),+ B, p8 R/ x7 P
- $LNG['tech'][903], pretty_number($stealResource[903]), s' T3 G/ t9 r6 u
- $LNG['sys_debris'],+ \# X3 z; [. A- D/ r+ g
- $LNG['tech'][901], pretty_number($debris[901]),
. K+ |2 Y1 O9 V) n' W* O - $LNG['tech'][902], pretty_number($debris[902])$ ]* I7 y. b+ ]- z1 L/ Z
- );
8 S) A- H6 l4 w: T$ A9 u+ _ - . s1 |, l4 e* A5 p6 |
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3," C+ v0 y; E8 \( M" I' L
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
) y4 O, Q6 ]6 T) E7 B$ B - break;9 V! s& c4 c" d. M
- case 5:
( B8 P" i) b/ c" K6 A1 B5 }: g - $this->KillFleet();
+ q+ G- n* v) `+ `1 l' i - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];) d- Z5 [0 e3 T. n; z
- break;$ Q; I/ ]! d P. c
- case 6:) \: _$ f3 k2 k* f
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit1 G, B5 e) N% E1 s9 |
- $chance = mt_rand(0, 100);; c# F( v! N( d7 C6 H4 @
- $Wrapper = array();; }( I4 R# |/ I: T* [
- $Wrapper[] = 2;; F4 G0 W6 [ |% g
- $Wrapper[] = 2;- Z. F! A8 l; \! v: j
- $Wrapper[] = 2;6 a% P% j; h1 }+ \' R4 O5 B1 p
- $Wrapper[] = 2;7 m6 x6 L/ x2 d) g3 e. u, p1 _
- $Wrapper[] = 2;
% X2 X; M$ f% Y* d& ? - $Wrapper[] = 2;( s2 W- ^7 V- _+ f- p; n
- $Wrapper[] = 2;. F1 u" k* p Q1 ?* |/ Z5 B+ ^/ s* t# g( W
- $Wrapper[] = 3; o- }2 @5 {) N6 k* U' e! C1 w
- $Wrapper[] = 3;
0 d) D' ~2 O3 @7 g6 X+ W; a' U, u* A - $Wrapper[] = 5;
' `' [' u, X" C4 E( ~ - 2 z6 d$ O3 ]' ^6 ^/ B$ Z
- if($chance < 75)
+ U1 g ~4 B+ b p" Z( z+ h - {
* u7 D2 O: Q% c2 n" | - // More return time% K& `( w0 }' j' H
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
4 d8 {6 \" X" t, V# ?' n - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
9 i9 t2 U9 ?5 P( H8 s! I7 W# X - $factor = $Wrapper[mt_rand(0, 9)];
& S e& T, G" ?9 M: I9 {8 _ - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
9 ~' \6 ]3 [. Z3 W! K - $this->UpdateFleet('fleet_end_time', $endTime);
" f& g5 |9 ^, b - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
( _# P. Y$ U; E/ M5 u2 G4 c - }
4 E0 U" ]+ H' |9 h- Q7 R - else
; P9 ^% K+ m" \9 ^8 N+ Y2 w5 _! J - {- H+ }9 c0 s" e9 A9 K$ {7 t z
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];# d( a2 e$ T- b* e8 N9 V- l* Q p e
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
+ N5 O8 b+ H9 z b0 ?' t: _ _ - $factor = $Wrapper[mt_rand(0, 9)];7 i, u2 `- D; c. i! Y! j; W6 d
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);# S( k- N+ m) k+ [- S8 J. o
- $this->UpdateFleet('fleet_end_time', $endTime);8 C- k" F8 s- D
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];% {3 ~6 N1 L5 m3 |: D
- }6 M5 t" @2 A# ^/ L
- break;' z9 U% Q# P8 s. I! l7 F
- }
" y7 Y1 t' y( Q( P; m8 g/ q: |! i6 { - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
7 H$ \& x# Z. u/ `2 Q# @( m - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);) C# d1 `. [0 T! L9 ]# F! L- T
- $this->setState(FLEET_RETURN);* {- o6 }* F( n4 C; J& o3 Q
- $this->SaveFleet();1 F" X( S# V; j# P) U4 _
- }9 {; z4 h7 Q& R4 a
- : w7 b3 |% _, Q: C! C1 }9 @
- function ReturnEvent(); V+ _! ~* @5 ^1 p& h
- {+ u$ q7 j# o, E6 `
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
; A, b$ Q. W7 M1 }6 k1 m - $Message = sprintf(
3 Q/ G/ ^( k" l* }" k6 K - $LNG['sys_expe_back_home'],- u/ f* U: `1 A+ x1 Q
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),- k/ P5 K4 C5 K2 F" k) w& w" ?% t5 U. E
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),' x6 t, l, Y) |' O4 a& t
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
d- O1 B6 B* E9 ?, ? - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
8 i& Z W# ?! H: i - );
9 P% x! e3 }* E - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
1 ?$ d* E. z3 E) h) z$ | - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
# A( j$ c! r P+ F: ?7 G9 i6 ~ - $this->RestoreFleet();
5 R' B& u9 {7 o$ s5 y, E5 R - }3 Y* M3 m) U d
- }
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