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等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14403 / 14403 生命值:5%
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簽到天數: 5792 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
3 h( N9 g5 c( W8 w3 c9 w& d6 `! {
2 \; P" B( Y. z+ U/ i' p- h貿易系統與財團系統
3 h* G! X. d1 k# M+ c$ q/ j的總行數都比這些多很多
, e& X2 c. \3 k* H/ S- l/ R把這些解讀出來不是難事' {6 x) B+ K: I4 i3 t* \# S
- class MissionCaseExpedition extends MissionFunctions implements Mission& Y; m9 x5 N) R; q8 V
- {+ C- d; P4 [$ g. @. M6 ^
- function __construct($fleet)
5 g! r! `5 v! Z' F% E( x5 s s& D - {
3 [" M7 w3 {6 f. ~0 V4 I# L! M/ s1 D* x - $this->_fleet = $fleet;
: V2 T9 ]2 ?# p8 r7 ^9 q - } q! _# r) n8 R( l) ?0 ~3 l q
-
" g+ R* d# D. Q9 H8 |" U$ n2 r2 k - function TargetEvent()& u% S7 F0 D5 u
- {$ s9 T: Q- A+ g
- $this->setState(FLEET_HOLD);
4 h% J* A& G( H7 M$ s - $this->SaveFleet();$ x* J, u5 k& A; l
- }' g+ h4 }, A$ G: m/ O
- 7 s( T8 F4 O2 J; l6 O- x
- function EndStayEvent()$ p" u2 l5 Y2 ~# F0 \) Q
- {
& ^' I2 p. r6 z; A- W# P+ c h. w - global $pricelist, $reslist, $resource;
( D, R: L+ b7 F/ X" x - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
. ^! D7 G( m" \6 A( B2 B' l9 f - $config = Config::get($this->_fleet['fleet_universe']);" V6 q/ R1 H; M4 L
- $expeditionPoints = array();4 L' m# D& m" m3 _1 x7 H
- foreach($reslist['fleet'] as $shipId)1 g2 w f2 Q) a: z
- {
, O$ z; \# f4 W$ ]" _ - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;6 X+ n7 m w; P: o
- }
# B- t8 w) g. w. S5 J* _. K - 8 F! H% t) A/ }
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);4 C8 T$ ]: C1 P' k, {) L* ?: V4 x) J
- $fleetPoints = 0;3 [: u% O ]& _" j
- $fleetCapacity = 0;
9 N& P1 \7 k6 O# [ - foreach ($fleetArray as $shipId => $shipAmount)
7 [2 a% N2 k% j v - {
& r/ j% ]# ?5 A( T6 ] - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
9 z( G8 \4 i0 A3 ^' P9 a - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
% B L, k8 C- O; g; e( ~+ J+ R; j - }8 z7 b& E) G% b. G( S3 k6 ^2 D
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']( |+ t6 h: s {& J4 H& m6 O
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];5 o; @ e7 Q) L- D8 t" u `, q
- $GetEvent = mt_rand(1, 9);
3 ]- @! K" H. b$ J - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];9 Y( v% e( { z* p
- switch($GetEvent) S( `* s+ `1 `5 g1 Q3 R
- {
+ _' A' w, i: f" j - case 1:9 F* B: A3 h% K' q4 o8 p
- $eventSize = mt_rand(0, 100);9 {, ~& X8 `( U- [, E: q
- $factor = 0;0 N# q, [6 ]) ~* h% d
- if(10 < $eventSize)& @7 ?* S$ C/ d6 J
- {
- G+ D: D' \' X3 x+ T - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
2 v: m; f2 x- I4 ~$ l! H - $factor = mt_rand(10, 50);
9 a f! o; M: u% B# o% @2 K - }+ P& g3 S# x, m [2 I4 p
- elseif(0 < $eventSize && 10 >= $eventSize)- m1 M% K5 P; M
- {: ^% w/ ?( |; x
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
. o) X) O" p& C( F - $factor = mt_rand(50, 100);
9 S# D; F4 J" h/ s0 ] - }+ h, p! Z7 z4 Y! S% w7 P
- elseif(0 == $eventSize)% G$ L! p* o! b' X# c, X
- {. g$ p( M, _) n+ Z0 f( x$ Z: X, w
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];3 ~+ ^* ?9 _/ C8 {/ A+ r# Y
- $factor = mt_rand(100, 200);
% _- b4 \5 c1 F! z- ^! w% h - }
* d/ _. n6 O0 G" M; i) P - $chanceToFound = mt_rand(1, 6);: T( o/ _8 W- p$ S* O9 _0 c
- if($chanceToFound > 3)8 x+ E' M0 R f' W" R
- {+ ~9 H8 x: P1 ?* m
- $resourceId = 901; C% m* _6 R2 G2 }/ Y" F
- }
7 \8 A O: B, Z/ j1 G s/ g# l0 m: J - elseif($chanceToFound > 1)
4 Q# ?1 r, P5 C' m$ c- e8 s - {+ x/ j6 y1 F7 J- V; q
- $resourceId = 902;! S% x5 w% |: X& h3 I0 z% V: ~
- $factor = $factor / 2;
% @0 w" }9 F7 n- H - }
( { X* Z/ }6 x- W0 I9 n/ | - else* b- K% G; p/ w9 T, c, _
- {* l# `: p! V# J; G
- $resourceId = 903;
# P' X+ E- y5 E& e - $factor = $factor / 3;
- N' R. H' i7 }- a - }0 s s% Y- Y; ~8 Q' k: M) q1 f2 F
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%% A* B, m3 |' _' J& l8 o
- WHERE `stat_type` = :type AND `universe` = :universe;";
8 E% s0 E0 u/ F7 x, I; v - $topPoints = Database::get()->selectSingle($sql, array(
8 [8 V) A1 ~- m" a1 [: I - ':type' => 1,# G( h5 u* q# H
- ':universe' => $this->_fleet['fleet_universe']& u$ _1 Y, q$ L
- ), 'total');
6 F8 A3 i) |* `; k - if($topPoints > 5000000)/ t! ]2 G# A4 M5 H H
- {
- R) r9 {. d4 J# H - $maxFactor = 12000;
1 a6 V* W8 {8 P, h' R( ?* L - }! Z. O3 c* f5 W
- elseif($topPoints > 1000000)0 H; w: Q0 V- U/ Y) v1 ~( g
- {
8 e4 P( Q& V7 T* j; d. K7 z/ U - $maxFactor = 9000;
7 i# n* f0 x% u) x3 l/ P - }7 @; `/ Q2 S9 e& N( D- I0 S0 o6 m/ `
- elseif($topPoints > 100000)& N1 Q8 |5 Q6 m
- {
8 N# L/ D* g! b. q7 f$ b0 @" x - $maxFactor = 6000;
9 H/ | b. Q! A" N6 w' b% l6 P - }
0 n b N$ b! s' w( M4 ]. V - else6 R, W8 R3 c6 n
- {
- a% C5 O# U6 o' b8 L) O* q6 K' p) Y: W - $maxFactor = 2400;
/ v6 R [. b% U/ u0 g4 F' x( I - }: q) D& d q: U* u
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);" z1 p9 x+ @5 L! W$ ?
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
/ A F, ]1 _9 Q7 U! ~5 O. n - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);# L+ o$ w" T- m A3 P
- break;9 R6 B: F& ~1 l! ?+ W% R2 X6 t# ]
- case 2:
8 z1 c/ Z4 X- o* b9 z6 [ - $eventSize = mt_rand(0, 100);
. A( c; C, Z/ D, S8 W# I) L# o - $Size = 0;
- q( G3 g2 r" V$ K I w# b. X: M - if(10 < $eventSize) {- z! @( ]5 N- T( P
- $Size = mt_rand(100, 300);) K: G2 J; C" {, D7 z8 J4 U3 Y
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];2 q8 y0 M. @( R0 M' h
- } elseif(0 < $eventSize && 10 >= $eventSize) {
) _' m) q: t! ?7 q2 O - $Size = mt_rand(301, 600);5 w2 p* V! K6 m
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];# h4 V- p& W& f. q
- } elseif(0 == $eventSize) {: s- q) g3 V' b+ ~" ]/ h
- $Size = mt_rand(601, 3000);
% ?7 U) x5 d% u# U8 }! q - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
% X9 K% c+ @3 ?' E G - }1 r S( l& ?- f: o
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);6 e. A+ w" b/ o- p
- break;
+ k8 E% k+ k% a$ O1 b( W, J - case 3:' z# G. [) T5 l, C9 X9 P i
- $eventSize = mt_rand(0, 100);
, R) O6 C+ D- p - $Size = 0;) G- n% m3 D1 s
- $Message = "";0 @! b2 m# L) M8 ^0 |% Y, e6 m* I
- if(10 < $eventSize) {1 A; \1 I; j6 S0 }4 N9 I
- $Size = mt_rand(10, 50);/ K3 W' ^* C$ `* `8 }* h
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
, z6 o: K; ~. R5 `8 ^ - } elseif(0 < $eventSize && 10 >= $eventSize) {9 L2 @ V& M* c, y
- $Size = mt_rand(52, 100);4 n( D7 x. M* a: ~ ]" Z) t
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
- i) ~9 G. S! W; b - } elseif(0 == $eventSize) {
& H) `& [& }4 B - $Size = mt_rand(102, 200);
/ C0 E$ O% U! a0 F - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];4 I8 P2 @; D! @
- }! O; X$ @. @. M- b
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
2 E) C& p, Z! K! v/ L* O4 H- R3 S/ _ - WHERE `stat_type` = :type AND `universe` = :universe;";
- X3 R# D. \2 Z: E4 p! c2 Q - $topPoints = Database::get()->selectSingle($sql, array(
- G# B0 t9 E$ A. @- K2 S - ':type' => 1,
. p' f! S4 |4 O8 R0 y x. ]+ Z - ':universe' => $this->_fleet['fleet_universe']* p* p9 N, {9 u1 j7 {9 n
- ), 'total');; a# m3 r+ y& X4 c
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;, V S$ C0 |" N
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
# Z' q- b q B% c4 L; l -
5 @ |9 _, @, s0 R - $FoundShipMess = "";
3 B8 V5 v, p8 H2 Q [/ t - $NewFleetArray = "";; Z0 k9 S& x" |; w8 h7 Z
- ) V+ x/ C# k- B
- $Found = array();2 w) j* |% e' z" B) z
- foreach($reslist['fleet'] as $ID) 1 g" N% A h3 N7 J
- {
# ?6 i \) v+ U i) j/ K - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
2 W& {, n. m$ q3 L4 c0 Y% e - continue;
9 h3 M% ^2 N3 |; X/ G -
4 J% h9 `3 |' H - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
3 ~5 s2 V- W/ I - if($MaxFound <= 0)
% U& f7 ]" s$ U% u4 W8 }3 q - continue;
t$ _/ o* d( @% a$ @ -
! l: M6 Z/ l% \, `$ m3 e* S" y - $Count = mt_rand(0, $MaxFound);: P( V- ~3 {. k
- if($Count <= 0)
9 O7 y6 h. I: O! l4 f- U - continue;
- _) \+ w' e1 q4 p2 S7 H! N3 F, L - . q6 ^. z# x% S" t% m% w
- $Found[$ID] = $Count;' W# A; m$ L: o3 L L2 H
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);1 D7 w& P- Q. D
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
- e8 J2 X9 L' M/ }1 N4 e( p - if($FoundShips <= 0) [+ {5 \1 l T
- break;4 G5 K. N, [9 R8 K, f5 t
- }
3 e4 Y1 u) y" P! O$ e% ?3 D - ; @8 v o) U0 d0 q# o
- if (empty($Found)) {4 P7 A" o+ q6 ?. n
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
9 q( r' h0 f% r - }
) c0 e' ]# ]( y; F9 S - foreach($fleetArray as $ID => $Count)
5 D; [" q0 ? B+ N6 e - {
6 z, X# s; }% I - if(!empty($Found[$ID]))
v' i2 B8 P& u# Y9 B; J" U - {
, w6 ]3 j. ] [+ |6 { - $Count += $Found[$ID];8 t7 n9 ~9 E( l4 `% l* K
- }$ k3 C) |- N% G$ @
- , F3 H0 O! |' i7 o0 N$ L
- $NewFleetArray .= $ID.",".floatToString($Count).';';
, M/ O3 E8 |$ D$ t - }
" A7 W4 p% P5 J; Y -
. a& \9 y7 Z0 m& f* V! ?% S - $Message .= $FoundShipMess;! U- l6 ~8 V0 W
-
* |4 ^- ~! p0 A( J) C, A- c - $this->UpdateFleet('fleet_array', $NewFleetArray);
3 V0 |+ n1 M2 I - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
- l U/ D* z. v$ [$ i - break;
' y. R3 F* R$ r `( r& H. n, } - case 4:
, ^" R) t' _: c# Q: s& r- S' H6 U+ N -
. y X' W) d; q" l9 c1 F' B) A - $messageHTML = <<<HTML
/ t" N' @, o. W& L5 y5 K+ M3 z - <div class="raportMessage">* P) B% X. L& ]0 T2 ?
- <table>
) B8 e7 }+ i% [1 ^ - <tr> D$ w; \5 f! S, M% m" _
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
( V1 E, J2 X0 K. d - </tr>
2 H; j' G- u' o" d2 ~( V. L - <tr>- k. K% Q( K9 p( |' a
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>8 a+ `' h: @% U
- </tr>
. ?8 ]/ d: J8 K3 R A; q - <tr>
$ b9 Y& _: k! K+ `4 c - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>; {6 x; a% ~2 ?+ I+ W `! C
- </tr>
% ?) x4 x0 j2 E) j, e; E - <tr>
. y/ g, s& P0 K( q' {9 [ - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
3 q3 w5 m0 S9 v3 B; C+ ]+ Q7 c - </tr>
- E+ {8 M: t5 X1 v - </table>3 K0 c# h, P8 Z8 r( Y# y
- </div>
- `( H' w# f o! V0 K" T5 ] - HTML;* E+ \ X; ~7 g4 k8 |
- //Minize HTML
! n0 p% T. w0 T1 \ - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
2 c9 U5 z0 U+ i2 `* s6 Z - // pirate or alien7 U u( i* j$ I8 \ q* g1 Q
- $attackType = mt_rand(1,2);' X, J/ }7 n8 c* H* l9 `/ H3 c
- $eventSize = mt_rand(0, 100);
" W/ O+ a( u h' J: M9 U3 \7 [ - $targetFleetData = array();2 S( r" c u" Y( p; X
- if($attackType == 1)
! o* {9 c+ r7 ~/ B5 N& S4 H - {/ y* ^6 e2 |) f# E
- $techBonus = -3;3 q$ K4 v3 T: ?# j8 O' M% L
- $targetName = $LNG['sys_expe_attackname_1'];; i+ ^$ D3 Q6 M$ E
- $roundFunction = 'floor';
6 {5 V' d5 C2 A m. Y - if(10 < $eventSize)
1 P8 I/ y- x+ ^! l$ ^ - {
* s& `3 _( h2 M# W D& C, N2 N - $Message = $LNG['sys_expe_attack_1_1_5'];! P2 e2 @1 Q( q& d* i( h
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
% }$ H6 h- [0 x4 p+ k1 O9 f6 V s - $targetFleetData[204] = 5;
1 l* l0 R% {9 C# @. T2 ?9 @ - }
) @+ k. J6 a( w0 o" ]5 Y - elseif(0 < $eventSize && 10 >= $eventSize) \2 x7 b% m/ n2 R* R9 h
- {1 G$ h0 {. O i. R* G" [% h
- $Message = $LNG['sys_expe_attack_1_2_3'];* r4 p! I8 o9 E# Q5 ^$ v* L+ V+ Y
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;) }- G( z5 n4 S* y
- $targetFleetData[206] = 3;5 X& u# J" r5 n, M/ r p6 \
- }
, d! v% B3 h1 s$ j6 v - else, M& |& q4 |; a8 ~; d4 D# @
- {9 ?2 R+ ^9 y, G
- $Message = $LNG['sys_expe_attack_1_3_2'];
( W# D3 K6 k; L! W V - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
1 m' o5 M& ]+ j: F. c6 Q0 K - $targetFleetData[207] = 2;; Y! E- n: ~$ [1 e) I2 D4 B
- }
: E) k7 j/ e, I: h3 W - }
. ?- f K8 {( ]6 w4 ]. ?* I0 z, n: y - else$ d9 y! G2 P3 Z- U, d+ `; D
- {/ O/ b% j8 a: B$ B! p
- $techBonus = 3;! a. U2 E6 J& `$ ?8 |$ X( q
- $targetName = $LNG['sys_expe_attackname_2'];! u; T) e' N4 Y& X+ [
- $roundFunction = 'ceil';( r m: ]8 L8 y) i. \: t
- if(10 < $eventSize)) @1 o7 {5 X: r/ Z& {5 ?- k% {
- {8 f4 O5 O. `4 P: d" T5 y
- $Message = $LNG['sys_expe_attack_1_1_5'];
6 c; O# E/ ^( z - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
7 {& P& S" A( z8 } - $targetFleetData[204] = 5;6 t8 E" a Y7 E! }: P- B9 D( o
- }- G9 A) k* _- M, V" k
- elseif(0 < $eventSize && 10 >= $eventSize)( j( H" X" h" d, G
- {% d2 A0 |( b7 I8 A$ l! e% ]
- $Message = $LNG['sys_expe_attack_1_3_3'];
" _% i2 f, v5 F: y5 g( d - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
- H; P* C2 J. e7 @" K9 w0 Z2 P5 i - $targetFleetData[215] = 3;
) q' \/ R8 o9 Z5 ^- A8 @ - }4 \: |" m% f+ |2 A. m6 r. R2 P8 e
- else. P8 \$ t2 T% y P& q+ j- H
- {3 c$ \2 j/ t8 t$ T j
- $Message = $LNG['sys_expe_attack_1_3_2'];
. _, R# T4 _" U& l$ G$ n" I: N! B - $attackFactor = (90 + mt_rand(-9, 9)) / 100;0 M1 U1 i2 g# x% U4 Z
- $targetFleetData[213] = 2;
# O( d( q0 x5 l8 y+ s; f - }
9 C$ e0 R" y/ }0 j/ B o: { - }4 ^7 h+ x' O- {2 y3 U5 x
-
1 k$ e9 _3 B0 k) Q7 {- ] - foreach($fleetArray as $shipId => $shipAmount)8 w; X, q% t8 B- \3 l
- {
9 O: |* d3 B/ H3 i. Z( P; p - if(isset($targetFleetData[$shipId]))
: Y: p: b- V( t' o/ Z& P - {1 y, T" A4 i0 p# K
- $targetFleetData[$shipId] = 0;0 ^8 K" E% n& c4 T
- }
- |$ C. J. m: M! W e+ R8 e( |( C - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
% r3 @" e) u+ ?' _ - }
& R6 r8 m7 C0 d6 Z* s9 A& n( r - $targetFleetData = array_filter($targetFleetData);, A9 \- U! p7 s, z E8 ^
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
' Q& }! U' X& P5 e3 }7 \5 e - $senderData = Database::get()->selectSingle($sql, array(
: a4 d1 g3 |6 R4 Z - ':userId' => $this->_fleet['fleet_owner']+ a2 W# X5 G( y+ `7 L
- ));- B* O0 H' C( M$ P" q8 |& X
- $targetData = array() |+ R7 U/ L. R; a, v* B2 e& Y' K% T
- 'id' => 0,
7 g g* l v: O# d - 'username' => $targetName,& v1 X; {. u* {4 J) Z8 {9 @
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),5 {% a3 @2 d; x: i
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),9 \" b! y/ v2 Q
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0), |) E/ ]4 Q8 k
- 'rpg_amiral' => 0,/ N4 G2 T9 u: A
- 'dm_defensive' => 0,
- B1 g% o) p) y) X6 K - 'dm_attack' => 02 E6 j1 A! V' A Q7 m
- );
' X/ a% q8 ] U/ ~* A - 4 I' t( h' @" I. @3 ?5 {9 Z
- $fleetID = $this->_fleet['fleet_id'];9 a- X v7 R) D3 O- }
-
; z0 `: ^! K" X$ N& D) L - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;+ P. v9 e, Z8 g, L3 E
- $fleetAttack[$fleetID]['player'] = $senderData;
( ^. d7 P- c' y- _* P0 q# k' w - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);/ L. b! ^* o3 D+ {3 q# f
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
- ], Z2 {( z3 v1 H* ]5 `9 C -
' o; U: y- K/ `/ [4 T) ?0 A1 x - $fleetDefend = array();
b. W% p0 P+ a7 s1 X+ N# } - $fleetDefend[0]['fleetDetail'] = array(
$ L6 H5 k% x5 ]6 }. x - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
" a# ^4 v6 O7 G) ~+ m3 p+ }/ { ^+ t - 'fleet_start_system' => $this->_fleet['fleet_end_system'],
; _- d7 L9 V# U' v& |$ E* h7 t - 'fleet_start_planet' => $this->_fleet['fleet_end_planet']," I' s r9 @: r8 }. W
- 'fleet_start_type' => 1,9 v9 b+ \4 m; Q8 q
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],7 Q" A3 N( D: W/ b; X, y l2 m
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
4 r; E- m$ e0 x. d" M" R - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],, g* R* [5 I2 I2 Q3 j0 ]) C% Z# ?
- 'fleet_end_type' => 1,
9 |. M: V4 z3 i, [8 A: { - 'fleet_resource_metal' => 0,1 F9 l' |- f. F; l7 x# P0 I' g
- 'fleet_resource_crystal' => 0,1 C' ]" o0 T8 D ^
- 'fleet_resource_deuterium' => 09 u' ]8 K# H5 X* }) o! e7 _
- );4 r( a5 _, G, m- ~# z
- $bonusList = BuildFunctions::getBonusList();
8 ]( T2 z! R; I* X. ^ - $fleetDefend[0]['player'] = $targetData;6 z0 {9 |. W; q* L% r
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
( |4 `" j+ G8 I - $fleetDefend[0]['unit'] = $targetFleetData;9 F. G+ r7 t2 Q3 G. L8 d: i' Z- Y
- require_once 'includes/classes/missions/functions/calculateAttack.php';
0 H. K4 Q& t: G7 l A - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);; X: P) {5 o# S0 ?' m! _2 m
- $fleetArray = '';- d# |: j2 t" u* x1 b& V, H k2 \
- $totalCount = 0;; U, F+ f9 |. G
- + K8 O: g% a' F5 V& Z! m$ ^
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
" @8 \ d1 z7 E - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
- [; s- E: u# k/ ~1 I - {3 H9 L8 u4 v! x
- $fleetArray .= $element.','.$amount.';';
4 T) _5 }' z( e# y' E2 t - $totalCount += $amount;
, x7 g, X+ w7 M- S - }
) w, W' w0 l7 E6 x/ @ - if ($totalCount <= 0)
1 U% q5 v/ B: K7 J) A6 a: _0 v - {2 T3 Y8 G0 A& A% Q3 f
- $this->KillFleet();
8 I4 f6 x% i/ D3 Q* | - }! w, D$ l; b# T( j( d
- else; X/ F; j0 f0 V, @: y" H4 S E6 t/ `
- {1 J1 `. q7 N" J) \, c; ~% D" ]
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));4 S9 t. `1 h8 [
- $this->UpdateFleet('fleet_amount', $totalCount);3 s4 a" ]: U; m# D' D; K# B
- }
! m; U' ~* H4 l! a - require_once('includes/classes/missions/functions/GenerateReport.php');
; B5 ^; b- S& L5 t9 K% h - 5 o$ l" q! z2 D( R5 E, h+ B
- ' B2 ^# r' C1 ? p/ J9 b
- $debrisResource = array(901, 902);/ v% C8 \ q- p" P
- $debris = array();
6 C/ d8 z& O! Y/ u7 j - foreach($debrisResource as $elementID)
& M! O1 j# z# ~2 i8 H - {. |, C/ H/ `7 g* X7 W* L
- $debris[$elementID] = 0;& L" U" `3 u( h" J
- }
- R3 y7 _% _3 z - . r- ~! f* K: |
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
r5 {& `+ \) K! Q. ~0 C9 K$ R2 B - 4 y9 L0 }8 }. ^+ r+ @" j
- $reportInfo = array(9 W2 V/ E; e+ }. V2 s# K2 Y
- 'thisFleet' => $this->_fleet,% ^- @- A5 b% D( g. D
- 'debris' => $debris,& I. X! ], Z# u" m8 H
- 'stealResource' => $stealResource,& Q5 Z N7 I" o; @: \2 D1 p
- 'moonChance' => 0,$ B. a8 H- K( V. t/ [, z5 w
- 'moonDestroy' => false,
6 q% M9 C9 O0 q1 D0 k) U - 'moonName' => NULL,0 c" q4 ^9 L$ w
- 'moonDestroyChance' => NULL,
. l" M, K; E7 k$ M8 W' }; ] - 'moonDestroySuccess' => NULL,
5 I( b* o! X# l1 ~& R$ P - 'fleetDestroyChance' => NULL,
4 G% v6 V- }9 i - 'fleetDestroySuccess' => NULL,
+ E: m# T2 ]7 X; s; U - );
K7 A( z; J" t" o. Z -
9 L0 R0 k% A( I/ B' ? - $reportData = GenerateReport($combatResult, $reportInfo);
: b3 K5 X/ I# }& o- P9 Z - 0 ]' z' R2 Z0 t) }5 X
- $reportID = md5(uniqid('', true).TIMESTAMP);8 u3 [6 I" u0 z7 \: }& c n
- $sql = "INSERT INTO %%RW%% SET
8 A3 x* s; w( w- K) e; s; o - rid = :reportId,% @% @+ P& k5 J. R0 {5 q9 P
- raport = :reportData,
& T# x Q5 D7 ^; M7 C - time = :time,: h0 G8 G, ]5 \% A$ D" \1 n0 ^! j( G
- attacker = :attacker;";
! i- D* y8 u8 r* { - Database::get()->insert($sql, array(
- G5 G' o- h) R( Z, q' M% o+ G - ':reportId' => $reportID,0 _( C! @- y& x- F! Q5 P
- ':reportData' => serialize($reportData),
/ S7 f' B! J, S5 _' W - ':time' => $this->_fleet['fleet_start_time'],
1 r# \. k8 P) t5 j - ':attacker' => $this->_fleet['fleet_owner'],+ x* S* o$ d& K5 c' @ p- `
- ));* x6 I( O, a6 D# U. b
- i7 u, X9 P1 i6 c" C9 O
- switch($combatResult['won'])
) z1 [9 C: b$ h; A - {
/ q, P% C8 x) o- R - case "a":9 a4 ~4 o# U1 m& o9 u* \
- $attackClass = 'raportWin';
+ Q* a7 n y% C% l" G' I. w - $defendClass = 'raportLose';
2 m$ C- q4 {! k4 { - break;
! ^6 T& B) F8 Y5 ]/ l - case "r":
# o/ z' J" f. a- Q - $attackClass = 'raportLose';" h, @6 g; Q, R# H
- $defendClass = 'raportWin';
" X: A& a7 ?% v. ^& _ - break;) ~+ G- S' R! G1 v! k3 p9 J5 E
- default:& Q S. |& r4 ]' n5 l. P! {: m; F# s
- $attackClass = 'raportDraw';0 ~4 y% {- y) g
- $defendClass = 'raportDraw';
3 A8 }/ A0 w5 e - break;
3 b0 u7 a8 @. R& ~* K0 { - }/ q3 b7 N8 t g
- $message = sprintf($messageHTML,
, _, A! o9 P* T" E7 A - $reportID, D0 `1 \, Q. _# Z) V8 f
- $attackClass,- f6 V2 o& k" `! K
- $LNG['sys_mess_attack_report'],& W% P. a( q- q% E B, {
- sprintf(6 p h- a# ]9 \' U( u" Q9 V
- $LNG['sys_adress_planet'],5 b$ O1 O; T) s T. F! V4 m2 Z
- $this->_fleet['fleet_end_galaxy'],
M6 u6 a' m: q% `% X2 Z) E7 F - $this->_fleet['fleet_end_system']," O1 U1 d4 j7 w7 ?0 E0 i2 P
- $this->_fleet['fleet_end_planet']
1 A0 {) E3 @% x, E0 k! b - ),
; h1 R9 ^. c+ W+ i( p7 P - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
. Q" z+ \* P, E6 U0 H - $LNG['sys_lost'],
. F& f. I) k+ `& d5 G0 V - $attackClass,4 ]7 B* N1 Y; ~2 B2 @
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
6 w" a4 U$ o6 |* Z - $defendClass,' ?; v1 }6 P% O" u. \' H: K
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
5 A& L1 P( V8 M1 d0 ] - $LNG['sys_gain'],5 y$ ?/ G% S7 n2 l
- $LNG['tech'][901], pretty_number($stealResource[901]),
6 U' h! K# O. A! O6 l* p! [ - $LNG['tech'][902], pretty_number($stealResource[902]), X( n8 P/ P: e, U9 r) J' n
- $LNG['tech'][903], pretty_number($stealResource[903]),# `/ L6 C0 q- g4 R
- $LNG['sys_debris'],9 s- q- z( S: b' k' @1 ^; S% x d8 O
- $LNG['tech'][901], pretty_number($debris[901]),5 B4 E% @& `/ K) R) X% r+ J2 l
- $LNG['tech'][902], pretty_number($debris[902])
7 l' o- V( C9 q8 m+ J) N( {7 s. F5 H- E# M - );4 y. k, n5 V k; B3 l/ y
- & z0 l3 _) f; V6 k
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
2 K( \* \( S) x$ }$ e6 G - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);$ e8 r% P; c- h+ X( @; S: H
- break;
8 x: [. c% q# h5 M - case 5:
4 `/ K7 W0 \5 C8 R V: c0 J - $this->KillFleet();
, q% @9 v% z5 ` - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];8 K1 S% a7 Q5 W3 f6 g
- break;% b0 l5 E: E2 L7 s: Y! s. R" L
- case 6:
. y( R' \! s } e5 k - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit6 B7 v& F1 d- |, k& s# K
- $chance = mt_rand(0, 100);( g: v1 z! z) P- i1 |( C/ {8 Z
- $Wrapper = array();
- z2 e T2 i, V& t - $Wrapper[] = 2;3 @) Z* x. }2 p
- $Wrapper[] = 2;' [# J5 e: H/ I/ W! I4 t
- $Wrapper[] = 2;! \; y( j) w7 n/ W
- $Wrapper[] = 2;* B: q1 R6 _, B
- $Wrapper[] = 2;
1 g) Z/ E, [( \( a, b2 t% W4 t9 V - $Wrapper[] = 2;
' z- W# `" u( Y* h5 W2 l - $Wrapper[] = 2;2 e( P X5 T8 g, O
- $Wrapper[] = 3;
9 T5 ]8 V# z' k4 B5 ] - $Wrapper[] = 3;
$ s% y0 r2 Q! f! m1 ? - $Wrapper[] = 5;: C Z. W# h' h5 g, \/ g
- & ^0 W& \" J6 ]8 l |! |, g
- if($chance < 75)
9 A% G; \ r9 j, f; f g* m& F - {
0 d0 W2 V) R) H: b+ `3 k - // More return time
& Z2 ~8 C1 V, R4 w8 i$ H - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];9 x$ \' ~' t" s( x! @9 x ^/ Q0 e. q
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
9 ^ U6 D, Q$ S$ |9 z" y - $factor = $Wrapper[mt_rand(0, 9)];
& L' p1 E, x% L* {, }5 w - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
% f1 [4 ]" D) N9 x" t - $this->UpdateFleet('fleet_end_time', $endTime);9 z: g# C0 h/ @- [9 C
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];* \* G7 m, p* ^) M* ]3 e1 }5 a F+ o
- }5 m. }5 |/ G- \1 G* B- m) P$ Z
- else
( }2 j. k7 `) R D, s' W, |9 _ - {
' y% c+ N4 X' o, ` - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];# E5 N5 B( z! Y* A, ]6 a
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];' ~: p/ `, W, @) _( Z7 k
- $factor = $Wrapper[mt_rand(0, 9)];7 l& D$ A3 o& B
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);3 F/ Z- \: p: P/ x6 T) B
- $this->UpdateFleet('fleet_end_time', $endTime);* q2 A9 y& Q/ \- j% i
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];6 H. q4 Z3 Y0 U1 k$ f7 e/ Z' V$ E
- }) f8 E2 K. G" I3 z* i5 Y
- break;
; g, f8 k+ t* h6 d' ]$ f - }
+ _8 Q1 ~ @8 Z3 w( T - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
& g! S- P8 }7 _$ ?0 E6 h - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
7 C) f* [/ A3 X2 l K+ N A, {0 l - $this->setState(FLEET_RETURN);
3 ~6 s% g+ ^( _ - $this->SaveFleet();* j% F/ a, y& V) R& e# ~! u5 r
- }) b C# y$ Y" {# x, J' c
- " _: U, g; ?$ h( [* v
- function ReturnEvent()9 z+ |! W8 L: M. S& @( Q+ N, h. M
- {
. a; S* x- K, A3 C7 F' Y* {! {- ~1 N - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
/ W/ ?/ L- r- ?' b - $Message = sprintf(
9 @% m# V! d; z9 d# Y2 R - $LNG['sys_expe_back_home'],
3 I4 n9 [# W6 c4 D - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),3 c. Z5 Z0 G" ]; q# s
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
' x0 C# d1 f& G! R3 B* U - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
* t* K! C$ L4 X" i+ Z - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])9 ~, a& ~* x$ q, d% o
- );
4 I( V% x1 T& t& { - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
' P( [& m# H' X* ]$ G8 f' o; f2 U- P! [5 ] - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']); C+ b% v6 }9 W/ W9 d
- $this->RestoreFleet();
& d/ v% r: O; U - }
; k2 O0 J" Y' ~8 G) h. g# \4 c* _ - }
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