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探險代碼總共不到500行
2 _" c& S: \1 U% [; e @. [
( g5 _) c. `& t5 L% {# V貿易系統與財團系統
) T2 y* X# k/ ^$ C9 N的總行數都比這些多很多4 Z6 m( X5 w) r# }
把這些解讀出來不是難事. o3 m! y) T# f. J2 W8 A B& ?
- class MissionCaseExpedition extends MissionFunctions implements Mission
" X2 r7 b4 B0 |$ a - {
& X- E- F' U* ^6 k% z: N8 ] - function __construct($fleet)
: J* H9 z' k3 ~, s! [ - {% E$ |) }! s I2 r1 J
- $this->_fleet = $fleet;
; z% C$ I+ \. D5 s* ` - }
, s7 Y; u; I4 @" v: `" T& O2 b -
" e$ g% A* l/ f# g* U5 k2 }* v - function TargetEvent(); y# s3 N( h! O9 E* A7 c
- {
5 W* P3 i* y6 q' {. v4 L3 f. P! y, K - $this->setState(FLEET_HOLD);( g5 M. I3 F1 C A' L
- $this->SaveFleet();0 [8 V) q6 Y. [" @/ ?
- }
0 [" X0 H( @/ R! t/ A1 \/ o - 9 _: w+ i3 b! ~" [) u2 u# f
- function EndStayEvent()( j9 N1 w0 w& {' x, r# S0 t
- {
, H( O$ x* D9 c d - global $pricelist, $reslist, $resource;
, J" i5 V! h, e3 ^6 g - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
9 J/ m* \* j a& P# c: R - $config = Config::get($this->_fleet['fleet_universe']);
% m, o5 B; g" W- J. K0 X - $expeditionPoints = array();0 M" j! ]& m# K1 a5 X) O" M
- foreach($reslist['fleet'] as $shipId)
k, w( [/ |* P - {
3 _' H- b4 i4 X* ? - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;$ W }: R# c2 V5 q1 o9 o
- }
$ J# D1 T/ }7 @, x: C1 }9 B- H2 d3 o/ j -
, W8 m5 ~1 z h/ m9 _6 V0 {) k - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
% ?& F' j R. U) S& I - $fleetPoints = 0;2 y& L4 e' K( L6 l4 T# \6 }
- $fleetCapacity = 0;
; m3 v2 I9 m8 ]. s% \& v3 J - foreach ($fleetArray as $shipId => $shipAmount)
5 r. P% H" O' ?3 Q - {( \# d* R5 H/ z) z3 T8 W) T2 v
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];+ Z' ~: a& v; p: q2 L( u$ f2 e# [
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
/ j* h; |8 D# n - }
2 w" n) k7 e- h2 X. z& e - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']- J/ [$ T+ ]; D. c4 k
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
9 g1 Y0 W7 x9 u8 B+ N5 C6 `: X - $GetEvent = mt_rand(1, 9);) ? d. W* w# K/ ~# C
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];# E: V, ~1 d( S8 M
- switch($GetEvent)
* b6 T5 N+ A- N - {. A2 b: s6 z. C+ W' a- ?# @
- case 1:, I: O; c$ Z9 O* z. f* }) f& t h
- $eventSize = mt_rand(0, 100);3 N$ s. S, i$ D9 A. x- ~
- $factor = 0;( z* W' a. W1 V3 p1 z
- if(10 < $eventSize)0 Q$ H+ u9 i. D$ S O c$ R u, ^
- {
9 z/ H* J+ L- _4 ^! {. U N - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];! u) x# h, C) _) U% I
- $factor = mt_rand(10, 50);+ r/ a) o7 {7 U. F9 i
- }! j5 i1 C' |1 u- t" e$ c4 e
- elseif(0 < $eventSize && 10 >= $eventSize)3 B {+ V9 I& B& ?- ?8 ]. n8 r: R
- {
9 E1 L6 J/ [3 L7 C8 T) K6 B \% a3 j - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
k( ~' t+ D. a; t - $factor = mt_rand(50, 100);' p! t" _7 p1 a
- }( R/ { b8 ^; O+ u7 G6 [) T5 b9 A) e
- elseif(0 == $eventSize)
7 `7 i8 L4 v4 \. w8 P& X7 x - {9 J8 ?0 f4 I3 V# \$ n
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
) O) t3 o# M) ?# O) Q% L - $factor = mt_rand(100, 200);
+ I( f& B ^; p& T - }/ T' Z( @. g: q# `+ O/ _ k; {
- $chanceToFound = mt_rand(1, 6);7 x# d& b- Q5 a+ H7 M; x# M
- if($chanceToFound > 3)
Z/ `0 G' m3 J - {
+ L6 v) o& F* O - $resourceId = 901;
$ G7 ^# F, W! n8 v) K- J! C# _ - }
; {- ] i' i0 \# z% D% F, b - elseif($chanceToFound > 1)
: E2 H) W5 |. b; E3 [* r1 M - {" B& A4 r- ]# \/ s
- $resourceId = 902;! O1 t W0 ?4 M! |: ]
- $factor = $factor / 2;/ N/ }# p2 @" Y$ ?
- }" |5 |; F( o% m8 e' Y* U1 w
- else
& {! }, E* W' ] u% h7 H: [ - {
! G. }' m% c$ m, S' u2 @ - $resourceId = 903;+ c# e: ]3 |( l' v& ~3 r% e
- $factor = $factor / 3;6 C2 q8 E4 B) ?6 z" C, v
- }
: F% f; ]6 E+ l& B6 E1 P - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%$ B. i0 j; s7 _9 b7 ^: }
- WHERE `stat_type` = :type AND `universe` = :universe;";
- }9 y/ U8 e5 o& u2 a - $topPoints = Database::get()->selectSingle($sql, array(# m! W# A9 Z4 t3 t C
- ':type' => 1,
! D) |+ s }2 b( v% b: M - ':universe' => $this->_fleet['fleet_universe']5 y8 J- z# z4 \
- ), 'total');
3 Y9 O; V8 i" s+ f - if($topPoints > 5000000)
0 S* d: ^1 m [: o - {- ~0 Q3 [, I# L. h
- $maxFactor = 12000;& Y( Y; X+ g( R: b5 }5 Z7 K
- }
+ B( O# N+ E! s ^$ ]/ n - elseif($topPoints > 1000000)
3 C' q; W0 c0 i - {9 l5 ~, m: @ O8 ?& N8 |0 P& f
- $maxFactor = 9000;
3 b! t" Z6 C" |' @4 N" G4 B - } ?5 V, N# c5 h D0 p7 S
- elseif($topPoints > 100000)
7 U# g3 g$ b" D3 v4 |/ f# V - {# y7 o6 l, ?% i' {* c% P
- $maxFactor = 6000;" V& [ P# m' Y- ]' a% N1 V+ N$ x$ F
- }4 D" V. ~$ K! v9 d
- else0 d3 y( A, I, H/ T4 d: h! E
- {2 ~+ X* P7 s+ k0 d5 A! U
- $maxFactor = 2400;
. |6 s; m0 x5 {$ G2 O* r* \. G - }
. d. T) o2 `5 G! Z! ^' [ - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
( Q+ P1 ]( Y) z/ U3 | - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
8 h; ^+ p$ j$ \, ^1 H - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);) C" J/ N x, T- ^, Y; K
- break;
; Q D0 Q% F$ s, R - case 2:! D3 s& F) o. K' \
- $eventSize = mt_rand(0, 100);/ q! }& K+ F/ [) V
- $Size = 0;
+ F& T* Z. e# s2 d3 S6 h - if(10 < $eventSize) {3 y5 F5 i- Z& i/ n# G( l/ z' O3 w
- $Size = mt_rand(100, 300);
5 j- N+ k2 e7 f7 A! Y - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];" v) ]: P. D/ v* T! s
- } elseif(0 < $eventSize && 10 >= $eventSize) {3 U) ~6 c4 j. S" K/ R v. c
- $Size = mt_rand(301, 600);
Q3 {$ ]- C8 K% O( Y) o( j' j M - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
) G) n& n/ j! { - } elseif(0 == $eventSize) {
0 c" q$ D& Q# u6 ?! |& \ - $Size = mt_rand(601, 3000);
9 m6 H& u1 e: `1 N - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
0 q1 u `* w3 V" R7 u - }
; L, M. W. S7 N/ V% t* o# S - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
, h* H6 H; E! q5 w% Q - break;2 J% S8 Q4 z5 A) A
- case 3: l+ K" G% e* c+ a
- $eventSize = mt_rand(0, 100);( M& h, s$ p! h3 E) s& ]; g
- $Size = 0;
0 `2 @6 ?) V& T5 Y4 E - $Message = "";
' j* @ p9 G* m7 A; C1 v - if(10 < $eventSize) {
! W# G0 j0 G- L: d - $Size = mt_rand(10, 50);
N4 i5 r- Y7 x1 C) o9 }% @9 u - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];5 C& B) W" \# D* P- ~! ^
- } elseif(0 < $eventSize && 10 >= $eventSize) {8 [: t9 d. a& K9 }7 \9 N/ L
- $Size = mt_rand(52, 100);- Y7 K a3 K4 C: E! J
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];* h: d3 t. t% W5 `8 d
- } elseif(0 == $eventSize) {/ ]1 ?+ W+ o y4 e- Q
- $Size = mt_rand(102, 200);
# ]/ R5 @ E+ c8 m" a - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
; O8 y5 b2 u) y% q( {7 H/ j - }
3 Y: f" ]' t% Y; h - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
' ]; u- z6 Z% ^+ G5 E7 E7 `- t4 d - WHERE `stat_type` = :type AND `universe` = :universe;";& Y a% B" Y$ e. B% O7 T8 `( j
- $topPoints = Database::get()->selectSingle($sql, array(
: x, [( x" X) U1 i6 o - ':type' => 1,
" l) X1 n( j3 N+ ]: f, R2 _ - ':universe' => $this->_fleet['fleet_universe']
) b( m8 T* a6 x9 v - ), 'total');
( T" i4 s% W2 S1 M) F - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;) F3 z. n9 Z1 i4 O
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);& v, x# D3 s) ]# C, ]( y* ^
-
7 q5 a( c8 B% i0 R" k1 g. o - $FoundShipMess = "";
6 G% i/ f% c i3 K1 [ - $NewFleetArray = "";) {; B1 Y# W0 E
-
9 R) Y. B( D9 d+ `9 V1 Q4 j8 \. ] - $Found = array();
: ]; I1 ?* {) z. z - foreach($reslist['fleet'] as $ID)
" z" P3 F3 z' b! o - {
, G! {' P+ X% P! ?$ M' N - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)! [! P8 @5 |5 N) `$ n6 `
- continue;
* j# w: L& ?: E/ o) r -
$ C- t1 O& ~2 |$ G# h5 S" F - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));8 ~1 |" p9 E/ W4 @
- if($MaxFound <= 0)
6 f& P, d y; S7 s - continue;2 A# p1 P/ n7 }* r" s: @( P" F
-
4 \8 n! H8 L1 S! G" w. k - $Count = mt_rand(0, $MaxFound);
8 n, K8 a- G. ~- T# h - if($Count <= 0) # J- k8 W( {/ V+ R1 i$ Z
- continue;! {0 n; p# D6 C8 `' l' i8 B
- 0 }! K! [6 E8 h; \3 G- @; Q9 U5 V
- $Found[$ID] = $Count;
: @6 a% b. d; W, u) D - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
7 U6 X8 R* i6 N! g& T" ?5 x - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);. w" d1 S2 g: i* A3 O! w
- if($FoundShips <= 0)
2 {5 q& r0 @. S3 a/ N - break;
+ b3 j; h Y. R - }
" _ U: C2 i0 c" B& t - * G* S( { V* z j4 } x
- if (empty($Found)) {
8 K: x# v1 s4 A, A4 } - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
# @" n9 ]$ ?1 C, U6 [/ G - }
+ r) D/ h5 @9 Z( ^# W/ M3 p - foreach($fleetArray as $ID => $Count)7 s1 f% `/ C5 m! \4 f
- {
6 E; Q' t6 d; U2 b- A9 D - if(!empty($Found[$ID])) S5 R* `4 ], n! P1 s" w
- {
1 C7 {$ l& r" a% G- p& H - $Count += $Found[$ID];
, P, x7 W6 l' a8 N& Y" r/ X& j - }
' m6 [3 @1 s- v4 C" \, H) W -
2 j1 d% v' W* h3 O" Q - $NewFleetArray .= $ID.",".floatToString($Count).';';. ?+ |6 J) ~7 o" _5 f" N9 ]; I
- }
& W6 s/ L' `3 w -
+ p0 y5 x" r( X2 V+ ~) G2 _ - $Message .= $FoundShipMess;
- x9 T- _& ]( ]1 ]) K -
* ]0 ~& j+ N9 p! {# p - $this->UpdateFleet('fleet_array', $NewFleetArray);
, |/ L ~) C& P( {) O5 _* i8 i - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));! i* g" g9 [# A; \& n4 |, Q) `
- break;
% X, G7 u. V2 ? y# `+ z - case 4:
1 k& n. c4 I/ t) n( X; q -
8 _( d2 r$ G5 |- @" s - $messageHTML = <<<HTML8 B+ I& N: S( y4 W2 R" s
- <div class="raportMessage">
7 P$ H& Y0 }0 e9 A - <table>0 }' h7 Q2 ? N8 d# {9 w
- <tr>3 b0 X7 ?4 ?8 q0 u% _# O
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>" G) {" s4 q* \, ^7 _4 E
- </tr>. J* d8 z" w; V h2 h
- <tr># p' B& i! W4 \2 y5 c. W3 N$ O5 i
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
5 E( X+ [0 H7 P - </tr>5 x1 [' @3 {1 F# O# j6 T
- <tr>8 f4 m! e, t# j: j: l) _; R# U
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
) C0 ]* G: H% l4 C - </tr>' J- M; A2 X1 [3 K
- <tr>3 y2 K. G. i' n7 N
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td> U" [, ?* y/ N- U% H
- </tr>% L/ k. r, o9 w$ u$ {! }+ q
- </table>
0 \+ f3 w8 U7 E* `) L I3 X' O$ _& f - </div>+ }: C2 F T P
- HTML;
6 y6 m. L) W4 y/ K g6 \6 c - //Minize HTML
5 ]/ B2 V0 F2 U+ p - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
8 o( c& f O. j E N1 Z; M - // pirate or alien
* g7 W" [; T( n [- o& Y( l - $attackType = mt_rand(1,2);
- I2 U/ l% o5 M0 o - $eventSize = mt_rand(0, 100);) Y: f5 ]3 D9 _
- $targetFleetData = array();( P$ W2 t1 ?: L/ y$ V+ l
- if($attackType == 1)( C' @5 R3 k% u9 N/ I. p
- {
( d2 }, K' W# z' `6 K0 j& u1 E2 Z - $techBonus = -3;) ] Z* r7 ?" u, C- b. E! D4 l
- $targetName = $LNG['sys_expe_attackname_1'];
) ]# w6 L: U% W# o2 T* u7 D2 U, R5 F# m - $roundFunction = 'floor';" i9 D% M0 _1 Y
- if(10 < $eventSize)
3 [/ D" {: h7 N6 b9 d - {! t8 ~( p A0 n& f U( M
- $Message = $LNG['sys_expe_attack_1_1_5'];9 P0 z7 S) Y/ ?% I, i5 y: l( g
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
2 a* E% N$ y3 F2 F& g - $targetFleetData[204] = 5;& [% T6 y; ^, S* N' @$ K
- }
9 `; X; m7 V9 x1 r- g6 O {, n$ d - elseif(0 < $eventSize && 10 >= $eventSize)
; \+ x" @. g/ i _. v) D: A3 \ - {
% w& J' }3 c& R, V- f2 k J# j - $Message = $LNG['sys_expe_attack_1_2_3'];7 J( w& i. c9 O$ X+ X) B% Z
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;4 j4 V7 v7 j8 E0 ]& g
- $targetFleetData[206] = 3;5 \7 Q/ O& w* [1 k* A% i
- }6 z3 e5 b/ o+ i( e9 y
- else
% G( p" ] h2 n5 G - {
1 Z, f' \: {- a& @) j - $Message = $LNG['sys_expe_attack_1_3_2'];
$ u- u2 I, y2 l - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
) S' M" o! t) C9 |" f - $targetFleetData[207] = 2;( K% t& ~. x) W i' p
- }" B7 G i7 s8 |0 |
- }% P: _7 E4 N/ v5 {
- else
1 k; \: P5 h6 j0 d/ [# M - {
7 E- n1 {/ u: ] - $techBonus = 3;' H C- |) `# E5 t$ N7 h9 p
- $targetName = $LNG['sys_expe_attackname_2'];
' ~9 T2 B$ \& H* w0 s: B' N - $roundFunction = 'ceil';6 U) ^' m( m1 Q& o8 Q: C/ c
- if(10 < $eventSize)
0 D! A" C5 w) y R, u5 U - {
+ y- G+ N3 _. E# g% E4 I - $Message = $LNG['sys_expe_attack_1_1_5'];2 [& Z* ?- h7 _; u1 _3 c
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;9 S- b1 }' }5 s( [' v3 D* w- A+ J
- $targetFleetData[204] = 5;% t3 ] `( E1 W! ?! J7 M/ }- v5 E
- } i. D- n: J% d
- elseif(0 < $eventSize && 10 >= $eventSize)
2 l1 W- C7 A; S6 B - {& Z/ S5 p6 B& R: v% |
- $Message = $LNG['sys_expe_attack_1_3_3'];
" m1 A1 C9 y0 n, a - $attackFactor = (60 + mt_rand(-6, 6)) / 100;! d0 z+ `' `5 H4 g# q/ T9 G
- $targetFleetData[215] = 3;
6 }$ t# B7 j6 [* @( a$ D1 S# R - }$ s6 K7 `! Q* D: n% l
- else
7 g7 Z- Y! w J7 b* z) M9 r - {) i6 z4 v5 ~$ o
- $Message = $LNG['sys_expe_attack_1_3_2'];
9 G1 x- F' g0 y# { - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
) ~- U! ~: L S - $targetFleetData[213] = 2;
4 I$ u* B. Z. e! i0 T/ O9 y& k - }
) s/ [7 c z; Q* f! n7 E: m. s - }
/ J2 O* A* ?5 d4 m2 B0 ? - ) T0 M# Q. g* Z0 Y# O' P% i
- foreach($fleetArray as $shipId => $shipAmount)6 L9 @* L' t5 ~' P7 ?5 d* K# g
- {
, q" P& i$ a- @2 ]6 L) z" M - if(isset($targetFleetData[$shipId]))
- H" P, r; g+ z1 w) Z0 _ - {. ?6 W# k5 z4 B
- $targetFleetData[$shipId] = 0;0 L/ C& ?/ q, V+ ~- l
- }
p, ~2 n7 F+ X$ Z. x* ^( I' Z s' V - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
0 [6 J8 Y( d" E# M - }+ m2 ?5 J' V. u& ^+ R. C1 R$ Q
- $targetFleetData = array_filter($targetFleetData);
+ K' D! H+ L( T$ a( a - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';8 U, ]( F* C0 S' T. w- M2 F
- $senderData = Database::get()->selectSingle($sql, array(
; K* x( U7 W* F3 R1 g' {: n5 S5 j - ':userId' => $this->_fleet['fleet_owner']+ {+ m1 l* {, t- g* ~
- ));. k1 _( O7 B; T m; ^
- $targetData = array(3 i' y7 I7 U4 P y' {9 D g
- 'id' => 0,
; ?3 ]% w2 J9 {- F1 } - 'username' => $targetName,% m+ H# `% H! W/ _) ^
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),; W( v6 `& p3 l
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),% b3 G, {3 ~' d
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
1 k5 T+ _7 M' o% h% u - 'rpg_amiral' => 0,# n/ E3 h+ P+ n. y! B- U" E6 ?
- 'dm_defensive' => 0,, e. R, H: j6 y
- 'dm_attack' => 0
2 O8 {( [) R5 U } - ); J9 g5 F [6 j, F) P
- 2 J# A5 e. x6 x2 f( q* N$ n
- $fleetID = $this->_fleet['fleet_id'];
; l7 i- e, H2 c( M# l -
# O* f" P8 Q5 \ - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;4 o9 q# ?* C, z7 {- f* \0 v* F, z
- $fleetAttack[$fleetID]['player'] = $senderData;+ v6 t* {. {1 f }0 `* n J# u
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);0 x+ o+ b {4 f
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
* I! g o1 A( e - ) }$ g3 K, \* k" J
- $fleetDefend = array();' C: y8 r" k1 y' ] m8 N8 Q5 J# @
- $fleetDefend[0]['fleetDetail'] = array(8 C. v4 M) u- M3 e
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy']," x2 O4 X$ f* [2 `# ~9 S2 ~
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
* X: T8 K& P* S4 P& f4 S3 A0 L - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
( ^2 v0 x$ c5 j0 H3 f2 Y - 'fleet_start_type' => 1,1 }" Y5 ?7 H. M8 Y+ H: B
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
$ `) Z) N9 j) r) n& G6 U - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
6 w8 y8 x" [2 _6 w - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
* N3 S. S$ h5 | |" k& p - 'fleet_end_type' => 1,
+ M; d" Y* j' u, j3 B - 'fleet_resource_metal' => 0,! X1 M9 W3 U! i( e6 ]8 ~2 ?
- 'fleet_resource_crystal' => 0,8 A8 k! E& l/ [6 p. ~! t
- 'fleet_resource_deuterium' => 0
/ V) M: ^" z: s4 v5 Y% b* H# i: H( A: Z - );( m, ^2 Q6 r8 w( b
- $bonusList = BuildFunctions::getBonusList();
% L5 U' z. o0 _3 Q - $fleetDefend[0]['player'] = $targetData;
5 u. I! I0 x6 r. N6 W. k - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
% [/ s8 l# N7 U, L( d6 z% T - $fleetDefend[0]['unit'] = $targetFleetData;
2 l5 R, g2 e5 W- w' a/ d1 p - require_once 'includes/classes/missions/functions/calculateAttack.php';
! a# r" q+ ^0 E2 i - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
# w" @8 m- }+ d+ u- ^* @/ } - $fleetArray = '';
9 q1 B" \! w- X b/ P% L: r* Z1 R - $totalCount = 0;
7 ]% H/ |* j6 D8 |) { - * M2 A1 t% [* V x9 i8 D+ t% @7 w" C
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
, ~' F4 q' H" @5 z - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
1 A! a6 M4 ~0 V/ Y+ g - {. [" |2 [& B8 |$ f
- $fleetArray .= $element.','.$amount.';';
9 P# {, U! l: g* X5 Q* P) X! v7 e - $totalCount += $amount;
- d/ W3 s1 e ?) v3 o- F. e. q - }
- D; }" L9 C$ m - if ($totalCount <= 0)* p: x% ?5 X' x, Q; C* Q& \2 B
- {( M6 C: h/ B, ?2 t+ m6 {7 k. z$ V
- $this->KillFleet();
1 p1 v% Z& _$ z! \1 F" }# B6 C - }
+ e4 B5 ^. x g; I, w4 A( e - else/ r' s9 y3 L6 g5 G: t
- {. J( `) g. [' A, l5 s) X
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
/ C9 L1 H, Y2 {/ \/ @' |: k8 E( C - $this->UpdateFleet('fleet_amount', $totalCount);
( q# ~1 E" [! T0 h, @% o) d - }
" u f3 S! f& t' h, F' G& j - require_once('includes/classes/missions/functions/GenerateReport.php');/ d1 k# m( B5 `$ k- F1 N/ W( C
- 0 t& @0 Q. }9 V7 N/ @
-
; J1 z( x- s* ~+ E- a - $debrisResource = array(901, 902);
' z/ ?1 f7 t/ D - $debris = array();/ B4 g4 k; I, n) y/ t
- foreach($debrisResource as $elementID)
3 I8 M I6 }1 ` - {
4 j0 f3 ]: Q& q% N - $debris[$elementID] = 0;' X7 h0 e5 S- M6 P7 W& h
- }
9 S" J2 ]8 A Z* m* {- q -
# `( q6 P& I. q7 I+ `3 v - $stealResource = array(901 => 0, 902 => 0, 903 => 0);( K4 r; L% c4 ]4 J7 q/ x; Z
-
6 w% b' n: u5 N4 Q/ O - $reportInfo = array(
9 w- S8 n% i2 `8 z# P9 ~ - 'thisFleet' => $this->_fleet,
$ c; m% I5 u+ v: |9 n- |; M: N& p - 'debris' => $debris,
, c! h6 g8 c8 f8 E0 I - 'stealResource' => $stealResource,5 C8 v8 |( L! v4 U4 K
- 'moonChance' => 0,
1 G( ^4 F# T3 L, |4 U/ E E - 'moonDestroy' => false,
R% n5 [# [& f- m( K7 R, O! B - 'moonName' => NULL,+ d8 ?) L$ r0 U5 P; ^! P* Q
- 'moonDestroyChance' => NULL,
4 R6 y& ?( e$ m5 s3 {$ W; G - 'moonDestroySuccess' => NULL,6 b" W% u" @1 X' N* O1 Q8 m
- 'fleetDestroyChance' => NULL,- Z* b2 Q2 r; h
- 'fleetDestroySuccess' => NULL,
- l( L3 e) _! m3 f* Q4 R - );# z: m. ~2 L' X5 B
-
! b# g" q$ u' ~ - $reportData = GenerateReport($combatResult, $reportInfo);
% B( T1 N& I4 h3 R K& X; q2 Z3 i -
+ b( [/ K7 I$ ? - $reportID = md5(uniqid('', true).TIMESTAMP);% ~* I/ }0 F; l; m, C0 }, O- V- L
- $sql = "INSERT INTO %%RW%% SET% L- H" a; n/ { l% T- q6 V1 x2 ~& E
- rid = :reportId,
+ U6 q; N$ t! H1 ^5 {; w4 S - raport = :reportData,7 `5 B ~* h3 d, n
- time = :time,4 L# H0 S) q) \
- attacker = :attacker;";
8 q$ g" B# j5 Y) s% N - Database::get()->insert($sql, array(
' r3 H$ `" X4 @5 u - ':reportId' => $reportID,
9 i1 b9 Q5 t1 o - ':reportData' => serialize($reportData)," Y9 _- C3 v- V7 a* Y! u
- ':time' => $this->_fleet['fleet_start_time'],
s' w1 |+ Y/ [( r - ':attacker' => $this->_fleet['fleet_owner'],
& f! \, Q8 f3 ?( C. h+ t& g6 W - ));
) t( |, F' \4 e8 O) J% N - * {# c2 e8 F) a8 q/ N
- switch($combatResult['won'])8 }( W; Y+ Z+ i) I5 ~, {: S5 M
- {1 G; X$ H/ f5 b* n
- case "a":7 e8 Q1 P0 B [$ K+ k
- $attackClass = 'raportWin';
2 V$ i5 v* s2 W: D+ ^- [ - $defendClass = 'raportLose';
$ M* g9 w+ L l4 ^ { - break;$ R' @" |! y* A
- case "r":
6 M8 ]* z: o+ R4 z6 W! ~ - $attackClass = 'raportLose';( i6 b: H, A8 M% J
- $defendClass = 'raportWin';3 z L7 Q* b4 e. J3 h0 @! D
- break;6 {2 B1 @4 j l# R! T. h
- default: n+ ~8 x D) b" L4 d$ u2 J
- $attackClass = 'raportDraw';" z6 R- E: S, L6 ?' h
- $defendClass = 'raportDraw';
+ v8 }! F8 s6 o$ X - break;" ]$ d; A# M2 Y% d* L
- }
s8 A- i( ^8 T2 j/ B; g - $message = sprintf($messageHTML,7 b) A4 i; w2 i. d
- $reportID,0 h' |' o5 e; R% f: c) s
- $attackClass,
8 U2 s% v5 b3 O: d/ h& z a - $LNG['sys_mess_attack_report'],
1 e5 K3 e& j c, x- u - sprintf(" s d4 S$ ]! g4 s+ D
- $LNG['sys_adress_planet'],
% k3 W; N/ P- b - $this->_fleet['fleet_end_galaxy'],
6 x1 N7 R$ x4 Z( a4 G - $this->_fleet['fleet_end_system'],* p. B9 ?4 ], R; }0 n
- $this->_fleet['fleet_end_planet']
& }* r! G. h6 F' Z- Z& P. I - ),
3 K- G/ j: x2 H0 Q - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
% V) D7 X3 P7 X' n4 w* D - $LNG['sys_lost'],
; Y3 d8 j+ `) e' y% o2 @ O - $attackClass,
. s& k A/ w$ M. e- l4 N- ? - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']), _7 U, a* G6 l3 @
- $defendClass,; H7 y0 X) f K7 S9 \- g
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']), x6 \" _% E7 u- D1 [- x) }
- $LNG['sys_gain'],; J5 |, N! b. o' |4 @8 E" O. d
- $LNG['tech'][901], pretty_number($stealResource[901]),
! X S/ i' Y8 H# E% E - $LNG['tech'][902], pretty_number($stealResource[902]),8 A" S. h8 O& T( w
- $LNG['tech'][903], pretty_number($stealResource[903]),
7 `+ H4 A: }7 P& m4 V - $LNG['sys_debris'],
$ U9 t) t; z3 s5 X- s6 ~7 j - $LNG['tech'][901], pretty_number($debris[901]),' N6 `: e( _% [
- $LNG['tech'][902], pretty_number($debris[902])
5 h9 z9 b- q; r3 J: _& T - );3 ?7 ^; [; \% j# H; b
- 8 r. Q f. _) L- f1 c( m
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
" W3 }: M+ R7 c& x) ` - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);/ { ^! v/ X0 d% V8 W8 w) T( r; c
- break;. P! G* R0 ~" D# c' R
- case 5:
& X8 i% G$ A: S9 v( Y) G& m+ D - $this->KillFleet();* Y m* }1 o. r |! j# B
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];8 T+ Z, @" S9 k' F" O" p
- break;
6 \% N3 e0 T) T5 }1 @0 o) C - case 6:$ \* C; o" r1 b* P0 ^
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit5 _; Z2 v0 T% k2 {- L
- $chance = mt_rand(0, 100);% L, r) W5 p% f
- $Wrapper = array();
9 `% x1 ]; O* P0 M5 J# t - $Wrapper[] = 2; ?( F2 n( P% F, G6 V ?
- $Wrapper[] = 2;3 r2 Y% h1 J+ T4 v
- $Wrapper[] = 2;0 X# \8 ?- s5 N* o- r! O
- $Wrapper[] = 2;
0 j2 Y3 L5 J9 w/ c& y. ] - $Wrapper[] = 2;8 l! @) _" E$ @
- $Wrapper[] = 2;" C3 d% C6 \! f4 z. \
- $Wrapper[] = 2;" q; ~. J9 i) s. B6 q- ~8 ~9 B
- $Wrapper[] = 3;/ z0 g* T: a5 N+ g6 D: S4 b
- $Wrapper[] = 3;
' G5 R2 J8 H/ f, u% c2 c - $Wrapper[] = 5;; c4 A$ {& M& A: U+ U3 d
- 7 u2 J- S6 a; ]- u0 s3 L
- if($chance < 75)- I4 o" M5 {' V$ x6 R- I" Y
- {7 }$ m. _+ [. }/ y( u
- // More return time
2 H/ c& ]% g& {5 H2 w7 w1 c- T - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];4 i, h3 k7 z4 a; e$ ^7 Y8 T
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];0 z2 W; ? J) g1 U4 c
- $factor = $Wrapper[mt_rand(0, 9)];- v5 R+ U- ]* H( M0 F$ Y
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;. Q ^1 g! Q; Z
- $this->UpdateFleet('fleet_end_time', $endTime);
0 a2 P; p* A+ X0 A - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
: ^4 O' `; s) \+ {7 [+ X - }+ F, W2 m) C5 l* y4 L
- else
, W+ Z* n: L* J* h* i: ^ - {; _2 S/ }4 q2 }. y3 \( r5 {
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
* A) e* J1 W# U - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
1 G( g- E- @7 P - $factor = $Wrapper[mt_rand(0, 9)];' I1 W: i3 P, @& q3 ]
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
7 b6 M/ e+ ^6 F, L" P& V - $this->UpdateFleet('fleet_end_time', $endTime);
. }. H. W3 A9 X6 ~$ q$ R& F& }/ c, R - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
8 E+ C; \1 n$ Z- D6 p! B5 m( @ - }
^* s% F% W' `2 K - break;
# Y/ M- V) j1 ^, @' t- t - }# C+ z- v1 V3 [+ X: R- Q
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15," m4 @& S2 {- Z+ Y
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
, H- N; f8 I' I7 H8 a - $this->setState(FLEET_RETURN);$ }+ D" ^2 _- _" C
- $this->SaveFleet();
1 ]3 s8 j$ c* L - }4 G% A, A1 T4 J3 i6 {
- 6 _# g) e2 y! \2 R5 y
- function ReturnEvent()% ], ^# }& R" y) M: m3 x+ I
- {9 \1 A. r& Z$ k# k
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);1 R; G& s' ?( M
- $Message = sprintf(; }' P/ l6 H2 y! k$ d- r
- $LNG['sys_expe_back_home'],# K) P- r& R6 f) I, z" E
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),9 S# a1 h3 m, h" V6 V5 A
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
. Q, K2 |) d" _8 U - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
. `! I( A4 J7 ]8 ~5 V1 u% S - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
5 Q r8 g2 g' D; c( ~ - );: ~: ^) m8 G0 m( r g8 W4 d
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
3 Y) f! [& V( n; F: {0 Q - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);- d( \# w3 e! d
- $this->RestoreFleet();: {9 A# P7 e0 q4 C ]5 B2 Z4 j1 d: p
- }9 U* p! Y7 ~2 |+ ?0 ]- d
- }
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