等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14364 / 14364 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 2 小時前 |
|---|
簽到天數: 5778 天 [LV.Master]伴壇終老
|
發表於 2016-2-26 21:16:08
|
顯示全部樓層
探險代碼總共不到500行# t/ c v% Y$ V* q, q# a% l
- z- p. f, Y$ \, K' n* G) q' c貿易系統與財團系統( N* U) d4 f9 r* t
的總行數都比這些多很多5 b$ F3 D% o6 ^9 b6 |
把這些解讀出來不是難事
# P2 h$ v$ e5 p' ^; v: W- class MissionCaseExpedition extends MissionFunctions implements Mission
+ k% ^7 W6 O1 g8 y - {
6 j! P* \2 {) Y. I- W2 { - function __construct($fleet)6 Y) H; J* m2 h. u/ o
- {8 k. J' \! Q" F2 j) D
- $this->_fleet = $fleet;
4 K$ h0 Q5 E E, O; V, m8 X$ I - }
1 t! j; M- f$ H# V3 m% D! I8 K2 f1 R -
( U2 q! s4 Y! F2 N# M4 F& K - function TargetEvent()
) E% k+ \ o4 G# W - {- J6 S5 `8 W& ~& g
- $this->setState(FLEET_HOLD);
6 k9 F2 X4 s/ ]5 S - $this->SaveFleet();# [5 h3 D! w; ]5 u" u
- }
5 d1 p Q( m4 h0 C8 b - ! @0 _: c; n& H2 b, D, k, ~5 |7 a
- function EndStayEvent()
$ Y; F0 R) v4 Y9 P! M) M - { E% I* ]; k& c4 n* g% }, ^
- global $pricelist, $reslist, $resource;" E$ ?- _8 }; o" o9 N2 U( v0 t6 \9 M
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']); P5 y$ l6 h6 e3 e8 F- n
- $config = Config::get($this->_fleet['fleet_universe']);
8 v U' [( q, A0 { - $expeditionPoints = array();1 F( A( x7 r+ r" f [1 b) ^* p
- foreach($reslist['fleet'] as $shipId)
+ l0 }. C/ f" W: F - {
+ A3 `; u$ R$ M1 X! c2 y* `+ o - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
! R1 \" Q1 h9 L' B* X - }
4 D# O2 k T1 O4 s" R! F+ b5 P - ! D. y% T9 r/ p# {
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);: N: F9 k# D) u; h. v2 N) L
- $fleetPoints = 0;
2 v4 `/ t, @5 D - $fleetCapacity = 0;
4 G& _% W) X* r) R& }2 P - foreach ($fleetArray as $shipId => $shipAmount)
% {( m# R7 m% O& N1 V' @4 \ - {; J) Q: d" X& f
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
& K# g; r2 M3 S X - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];) Y( f, a. I& Z& ^/ v3 S4 }
- }
0 ^- F$ B( {0 A& F - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
& k7 D% ?% ?" t5 w8 m- W - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
5 ?. X1 u" _. U. u2 W4 L. q! d: d - $GetEvent = mt_rand(1, 9);
" q& P8 k, e$ p* v - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
3 l5 u( v9 V$ H - switch($GetEvent)+ V5 \, L6 p4 y4 _
- {6 U6 R, H6 ~2 S* W- k
- case 1:
8 W2 ?: j6 I } r% H - $eventSize = mt_rand(0, 100);2 y- H- F3 z1 a4 o: O
- $factor = 0;4 z3 ]; _, [- x8 N) [( j/ {
- if(10 < $eventSize); f, L3 P: T; }9 i' {# q
- {
4 t4 Z0 V- ]6 V1 Z0 U& ^ - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];9 k7 }' |9 \5 {
- $factor = mt_rand(10, 50);
W* Q8 x& ]4 I( Q - }! X" Q. k9 [" z6 R3 c) U
- elseif(0 < $eventSize && 10 >= $eventSize)
" n I( ~, R" ~3 X - {
& F" @ W3 F0 Z - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];# {+ G Z0 j5 {: h' X. l
- $factor = mt_rand(50, 100);1 C' n: p7 F7 e& X: n j. g
- }$ ]3 [" @. R" R& W7 u1 P
- elseif(0 == $eventSize)! s( F7 s6 Y5 p$ _' \, j" p
- {, {2 x0 b3 |0 G( K$ v. r
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];! z, o" M) H n
- $factor = mt_rand(100, 200);0 k- ]. D! m0 |: d I( S2 R2 _
- }0 f$ c) \3 h' O/ A
- $chanceToFound = mt_rand(1, 6);
& C0 h; E! ~8 C0 Q- c* x - if($chanceToFound > 3)) t# G: E5 B, P/ G1 q7 q
- {
1 h3 P9 j8 A$ `! G - $resourceId = 901;
( [+ z! B3 t. p g( |& p - }4 d2 H* n2 m b) `; u3 @
- elseif($chanceToFound > 1)8 J* {) \; M& h
- {. w* R: h( K- V' E0 O$ |
- $resourceId = 902;, H( g/ O5 U! B- R
- $factor = $factor / 2;
, K. g. r! F, G/ e0 s - }
& J9 c* P8 H% q# y$ d - else
0 v4 F. @. l" B* C7 s: ? - {; }- |) c% f2 W0 ^, m
- $resourceId = 903;
9 v% @; g5 \# R. j: A% o: Z) @# U# E - $factor = $factor / 3;, \5 \9 ?8 Z+ V
- }7 b$ B" F6 w2 u6 `# U9 g( ^
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
5 n7 Q* u- D, i4 }2 V" b - WHERE `stat_type` = :type AND `universe` = :universe;";
7 P! H; O. s$ G( c' Z - $topPoints = Database::get()->selectSingle($sql, array(
+ A- }( K% `; q! [" R' g8 \ - ':type' => 1,: ~' F6 f/ w8 R; n' w
- ':universe' => $this->_fleet['fleet_universe']4 a( u- \0 V3 X- V+ f0 f
- ), 'total');9 u4 g' t( W. c/ |; Q8 e Z
- if($topPoints > 5000000)4 \4 ]; Y! v! K$ W
- {
( ]* Q# J, q9 Y4 s( l$ b' V! t - $maxFactor = 12000;2 |9 u a% v1 ]/ H- t
- }
2 |. ]9 S3 B" a - elseif($topPoints > 1000000): H* V7 J) J* r. D" X8 W
- {* T4 Z: \7 A8 z; X9 m2 @
- $maxFactor = 9000;
0 @9 H* q: T3 P - }0 y3 ]7 q) l$ Q* s3 B* `
- elseif($topPoints > 100000)
0 d! ^# f$ V0 z: y: O3 \1 Q. g9 ]- N - {
) l {& n3 G% ^* D. b% ~ - $maxFactor = 6000;* Y5 \4 J, C+ E
- }/ {& u0 C, A0 Q; s0 S- E" g! ?
- else
' ]" s$ y0 | x3 W6 |/ z; ^# c - {1 U$ Y; [) T! P# u2 c
- $maxFactor = 2400;% l! w) D& |4 I+ Y; v; v. `/ u$ R
- }' M+ `3 Z- I1 A/ S& V/ J9 F8 i) i1 C
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
2 e8 q' T! _; }* Z t - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
5 x, q W5 }) O' P/ l - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
5 ]0 \# O+ }. b4 @& H8 Q$ i" f - break;
( I( c( j0 N3 p8 q* G% h! J- l - case 2:
6 T7 ?2 E+ [. d9 O - $eventSize = mt_rand(0, 100);- `- l4 b5 S' r
- $Size = 0;
: J) n, W; j$ l3 ]2 O - if(10 < $eventSize) {; B- Q1 D& w0 Y, j" n2 j" O9 _$ L
- $Size = mt_rand(100, 300);
, L) _* F9 ~. V/ r0 t# { - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
p [7 ~2 @5 G. ?( z: | - } elseif(0 < $eventSize && 10 >= $eventSize) {) k3 w! H8 y1 G: \" K
- $Size = mt_rand(301, 600);- L/ L! p* A1 T6 S/ d# K! m5 W8 }
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
( c5 x' E# x( i9 ^1 ]& R - } elseif(0 == $eventSize) {
" k" s+ L. ^! E, Y" y. i - $Size = mt_rand(601, 3000);
; _5 c5 N7 f/ H) h - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];- d5 k+ [7 B7 t6 K$ ?
- }9 `+ n. V. R8 ^) d
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);5 k7 h# T3 g: W. u! L7 I
- break;
: |9 @9 R$ }* Q& f+ B - case 3:, j' u% W" ~" q
- $eventSize = mt_rand(0, 100);
$ z8 m! G1 P8 {3 `3 Q" M - $Size = 0;
' u1 w" E+ Y2 o0 U, y W - $Message = "";1 }/ A: Y! q [* `# Q4 @+ g
- if(10 < $eventSize) {
' q1 l8 P$ [& K" s# ~. I - $Size = mt_rand(10, 50);
: F8 I. f9 s+ x) y& N. X - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
: s0 J z! t8 Y3 \/ O( Q - } elseif(0 < $eventSize && 10 >= $eventSize) {
4 g3 e/ {; i* Y - $Size = mt_rand(52, 100);1 x: G6 e) d! }6 [8 V5 d9 R
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
# M* `; o1 o7 q& b w - } elseif(0 == $eventSize) {6 z5 N5 X; ? X% W. j3 o" L0 g( ^" u
- $Size = mt_rand(102, 200);
0 G. W g4 r: U C" Q' Y. } - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
) M$ K1 F) Y o- u# ] - }
0 v$ ]; ?' F0 w/ x5 `! W4 v - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%; i1 v7 S; }; K( C" F
- WHERE `stat_type` = :type AND `universe` = :universe;";
7 N. _* C7 C& H3 \ - $topPoints = Database::get()->selectSingle($sql, array(
! s. m* @8 p( X: H2 ]+ z - ':type' => 1,0 _: e+ Z$ X8 c8 A6 }/ N
- ':universe' => $this->_fleet['fleet_universe']
1 E6 P& c9 g" I' b+ v# v - ), 'total');! m, t, v- [# e: d9 |
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;, Q, I% C$ t3 Q: o' P/ M
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);+ z% _7 ^7 c8 e: [- [
- + q) v3 u2 }* C( Q6 h; P" z
- $FoundShipMess = "";
$ {9 k: a2 g- e - $NewFleetArray = "";2 ]7 J# \; {7 s9 X2 |. `+ u9 k
-
7 ~0 V: T/ _' M5 t2 U - $Found = array();
: `) t# c Q) B n - foreach($reslist['fleet'] as $ID)
! \; q% R9 a8 G - {: Y0 d4 k" B6 K& F: B; [1 k4 N8 y& C
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)) b2 f# i" ^: i6 ?
- continue;2 E" v6 \ u6 }, B
-
" L: I. [5 a! O& C& P+ r- ~; y - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));( ~5 K; C6 e9 A0 n% W, [3 h4 A8 r
- if($MaxFound <= 0) ( ]+ g( ^% c( Z' W& l2 _0 ?
- continue;
" T$ ~% M- f/ w - 6 V9 U8 j. _6 H# O+ B8 x% M
- $Count = mt_rand(0, $MaxFound);7 \! z* v. |6 ^* \1 J& i8 v
- if($Count <= 0) # W6 q7 Y5 _: R/ i( n: G
- continue;! V; J7 j$ t3 E
- ( }4 a5 G+ P. Q5 b0 ~) B
- $Found[$ID] = $Count;1 m& S) }; j5 ]" d; \! L
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
( S5 ~% S6 T9 j& Q% [ - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
' H6 W( @( T' j {* V7 s5 s - if($FoundShips <= 0)$ H- M7 L( E. I$ n, g+ {' _
- break;! |. }, f& L2 e. M% p/ `
- }
8 x% \4 |$ y% Y4 K. \+ t) ? - 1 w# Q- J1 f% i
- if (empty($Found)) {/ a! j a0 i2 B" ~# ^8 y
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];( o, |* ^, b1 D$ ^ V
- }; S/ y# }9 j( |# Z1 ]& g$ G* S: ^2 a
- foreach($fleetArray as $ID => $Count)! I3 f* b! Q6 V$ [8 n3 w7 _
- {
" g4 a- t# X. J3 V/ g - if(!empty($Found[$ID]))
! I4 r7 J: `" X7 o - {% F$ c0 [2 }( X+ i
- $Count += $Found[$ID];
: M0 m. [/ M U: r: m; i3 { - }& B$ d# A- K* r+ R# O
- 8 _$ v4 d5 w! j3 c% B' v& @% z( i
- $NewFleetArray .= $ID.",".floatToString($Count).';';8 l* G* M: ]% }0 z% f
- } 8 M1 y3 m: ^1 D* ^# E
- ( `% K/ h( R- a. W/ ^% C
- $Message .= $FoundShipMess;5 x' t( R& s" y0 V7 f4 `
- 6 U* ]; J' F( n6 d. D4 e) X
- $this->UpdateFleet('fleet_array', $NewFleetArray);
8 @6 I3 r8 m6 B: C3 v" C. e - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));1 F! ?& G$ b( l# ~, u3 O) w
- break;+ L$ h' } X+ ?
- case 4:! ^ Y" a' o/ h+ G
- 2 l/ A, a. f8 ~) \+ m2 t+ s
- $messageHTML = <<<HTML
- M/ M3 F$ ^8 P% s: e3 i2 M8 j; J - <div class="raportMessage">! x$ E) m1 D& _" ~* \8 y
- <table>
" O3 T! M) i& }$ W - <tr>1 _* J) B. |. I% r4 L( M& q
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
S4 y( b% r( Y! x0 S$ @ - </tr>" [1 }% z/ f) ?/ q0 H" C& v8 V
- <tr>
) C' a: T0 k; D - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>) S# I( q5 {# w2 a5 F
- </tr>/ d+ y# W# X, f: ]. r2 e+ C
- <tr>
' n. T" l) F5 [. s- O' ^9 U; S - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>$ ~% B, v; C5 k. l. M- z$ t/ q
- </tr>6 o4 ], Q, C7 Y$ u) ?9 [7 y0 P
- <tr>% @4 G0 t h3 d
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
- [3 c/ W( u- e6 z2 ` - </tr>
& `7 F( j: E# p& ~# Z% n/ G - </table>
3 V; d: k" a% W' j& H2 J+ W( L - </div>: R+ Q5 Z: e, }5 w* X
- HTML;
5 m6 T) |8 u% ]" b: a - //Minize HTML, `: R R. f) @/ O8 h
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
& t' D/ D* L% c( V - // pirate or alien
" k5 `9 h9 H. b. _3 {* i - $attackType = mt_rand(1,2);
) {: m9 ?' r0 O& d: O* ^/ C - $eventSize = mt_rand(0, 100);
* Z5 J2 }& g9 o. _ Q) h6 ^ - $targetFleetData = array();" |# {( p9 E! ?
- if($attackType == 1)
+ J0 U' ?% X& J; w - {
1 ~, A: ?9 B& O+ b' r' E! l" M/ n9 h - $techBonus = -3;
5 x. K4 \ @# _6 k! v# i - $targetName = $LNG['sys_expe_attackname_1'];
1 U- i# E0 J8 \. {' r8 i - $roundFunction = 'floor';9 b. i+ X; C" p, W+ U) l
- if(10 < $eventSize)" ]" A2 N% M5 s/ t9 ?
- {; U3 m9 P" ^& ~1 M& I l2 g" K5 d6 F
- $Message = $LNG['sys_expe_attack_1_1_5'];
: m H5 E( ~$ N; [& c- L. b - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
+ J2 ]( i; q4 @ - $targetFleetData[204] = 5;
) o& l( Z: _( _+ ~ A5 ? - }
: B. E7 Q/ j! D - elseif(0 < $eventSize && 10 >= $eventSize)
8 U, x p: q3 `. _ - {
) E% J8 d. M/ o8 S `& x - $Message = $LNG['sys_expe_attack_1_2_3'];! X* O8 W7 ^. K' C3 o
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;5 d! O. m: E. c) b& u' l
- $targetFleetData[206] = 3;- H" y8 ]1 y0 }1 D0 v% v
- }0 h+ n" ?6 V+ G! R/ M- `
- else4 e4 g7 P+ Y6 c7 x6 t# Y
- {
$ a3 J$ t# b% Y! t" |6 ~ - $Message = $LNG['sys_expe_attack_1_3_2'];
`* `1 w! ~. T7 Y - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
9 p( c6 o# N" K. W - $targetFleetData[207] = 2;
$ t4 I! D) y/ `% q2 @ - }( M6 @( ^' ]; V: V1 B4 k
- }* S4 c+ u6 K' r2 H+ ]
- else) z: l6 U$ A* [/ F1 f
- {5 }3 \5 \9 ?$ x$ A. M
- $techBonus = 3;
/ O x: ~2 r7 Y - $targetName = $LNG['sys_expe_attackname_2'];/ ^0 e, d0 c, x2 ] D0 L
- $roundFunction = 'ceil';4 Y! @; I! z3 \ [( q9 ^
- if(10 < $eventSize)
) i' m, X8 U5 Z' ? - {3 ]% G5 g- t* v
- $Message = $LNG['sys_expe_attack_1_1_5'];( }' P. U! q! h# u9 \
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;8 z8 |7 S& J) y7 O1 z; V( g
- $targetFleetData[204] = 5;2 p6 m% @9 T/ J' g! L/ ~: k5 Y/ z
- }
. x4 I" V5 P m1 S& z - elseif(0 < $eventSize && 10 >= $eventSize)
" d8 L N& [0 ?4 V: z: l6 B - {
. { ]& Q; `/ u$ T! O ~' K" L) H% H - $Message = $LNG['sys_expe_attack_1_3_3'];
; Q5 A; G3 ]4 y, T3 m - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
$ w c5 o3 m3 Z" M0 \" b0 A - $targetFleetData[215] = 3;
" v/ l' z; M2 q, ~7 w - }% ~" D# e. d$ T- g
- else
* Z7 J! Y7 F1 P5 f - {
5 m1 |0 s# U$ A0 A/ n7 _) ^- i1 C3 a2 q - $Message = $LNG['sys_expe_attack_1_3_2'];
0 \" `, @3 V8 E; n3 \ - $attackFactor = (90 + mt_rand(-9, 9)) / 100;3 T3 d) m5 l! k! ?* u' P M
- $targetFleetData[213] = 2;
7 \/ {" B; ~; K8 T - }6 l$ _* E* K0 v: C" w) F! K6 z9 D
- }
2 x$ X7 C* M1 c0 V1 g7 B -
; i) Z# S( f' m; F5 G9 j1 b3 F' [ - foreach($fleetArray as $shipId => $shipAmount)
" V% W) i* y4 X9 v6 ?# ^! @- v - {7 O/ ]0 k9 n8 V4 L" |8 s
- if(isset($targetFleetData[$shipId]))
- X; O; w+ [' e& |$ K& s0 z - {
# g( r+ g! J( E# [* @/ {; B - $targetFleetData[$shipId] = 0;
+ a# ^6 }, ]4 `; z" Y - }
8 Z. C8 Q, [5 K; K: r - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);- g: L4 o' n9 u" \, b' H
- }
" h; \$ \: ?( w' V8 X0 C1 v3 A - $targetFleetData = array_filter($targetFleetData);% b8 O% G; m2 d- q6 P( `
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
" i( W" H% k$ _6 m# H; r - $senderData = Database::get()->selectSingle($sql, array($ `6 o& K: [9 b. u8 w
- ':userId' => $this->_fleet['fleet_owner']
3 b" n# n2 h* i( y - ));$ B; B" b1 ^+ E9 _7 f
- $targetData = array(
$ @9 D& |* d" g& [+ z - 'id' => 0,2 G h g. _& Y. e, G/ X
- 'username' => $targetName,( x" @& ?1 F# }- ]) y1 M
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
- O4 V) g# _8 L* |- b - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),2 r2 x x- e0 c% ^# c
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),+ j: b/ b0 k0 x/ h8 y0 x# y
- 'rpg_amiral' => 0,: M7 k9 E. {" c' s+ s
- 'dm_defensive' => 0,
6 g c$ J; @% ?" y- f$ I - 'dm_attack' => 0, `+ [6 c f6 P9 v
- );& @6 ~4 |6 V! B, L
- 3 C; c$ \& t2 ^9 \: {
- $fleetID = $this->_fleet['fleet_id'];! N6 j% a0 V* ^* O `
-
& T; K% T# ~& V% b; Y* g6 B* u - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
: H% y T8 i7 B* ` - $fleetAttack[$fleetID]['player'] = $senderData;7 a4 J2 v. d/ C7 c$ [
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);! Z3 P. f$ [- i2 L
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
4 ?4 W9 m3 }; _( ?8 O& m: p -
( M! ~# s' v4 @" Q - $fleetDefend = array();6 m# W) h- c6 D
- $fleetDefend[0]['fleetDetail'] = array(
) U9 D* A$ d$ g, t. t+ h - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
- H! R3 [5 e' ~* U - 'fleet_start_system' => $this->_fleet['fleet_end_system'],
# t8 A5 |1 C! Y - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
6 b9 Y# Q$ J$ [9 B- Y: c! h - 'fleet_start_type' => 1,9 \- D# ~& e$ M6 M3 g* U T# [
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
7 N( ~: A6 |. Z3 V6 |+ C - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
# R$ h- {4 ]* A( T' w1 Q( b" a- ~ - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
* [' q" m! _. S. P, V3 o - 'fleet_end_type' => 1,% o" e/ C! B# k2 a; ~" c/ u
- 'fleet_resource_metal' => 0,
- F: U. X5 @3 Q# j- Z - 'fleet_resource_crystal' => 0,
N' y* f# L+ {" Y6 ` - 'fleet_resource_deuterium' => 0% L4 U0 e: I: Q' v
- );
+ x" ~3 I; R, w, S% @( Q - $bonusList = BuildFunctions::getBonusList(); W2 b6 v6 [) N2 T* ^' ~9 g
- $fleetDefend[0]['player'] = $targetData;
7 y8 w5 s+ F; J- E - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
6 V1 b h6 v0 V6 p: s" d) D5 g2 b - $fleetDefend[0]['unit'] = $targetFleetData;$ y# y5 R/ S6 g) b
- require_once 'includes/classes/missions/functions/calculateAttack.php';
9 y& C6 H/ u% p - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);9 O( X: n: U) j2 w3 U( D: q( Y
- $fleetArray = '';& N, r+ Y- V9 c1 g) N2 w
- $totalCount = 0;) |6 C+ i% `3 x G5 M6 {
-
, U" b% \: O. W - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);4 p3 J9 H/ C, Q6 ~5 f& j
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount): u$ W# t3 H6 [% T. t' Z. F. U
- {
" k( B- b+ i* @# q; P/ l - $fleetArray .= $element.','.$amount.';';) }! e; w! Z+ X* [9 Q5 l5 ?# F
- $totalCount += $amount;
: X( k2 R2 a- k2 P& G0 N - }
% `$ A, @; `! U7 a9 v - if ($totalCount <= 0)/ T) w, p1 N( s0 H
- {: e2 g5 |6 D, n: k h4 ~
- $this->KillFleet();0 H2 C) N. X+ B. r6 I' {2 |5 k! F
- }
- |; o1 k9 p- e8 |/ L1 ? v3 ? - else
' v/ i$ Y7 I% y. _7 Y- c - {
) }7 L" ~0 E u! u - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));3 i3 l ^. b% B) L% X' P
- $this->UpdateFleet('fleet_amount', $totalCount);
1 e2 E5 D* h% `% R- D+ H3 }+ y - }
) s' D+ y* Y3 ]) N1 y/ H - require_once('includes/classes/missions/functions/GenerateReport.php');
: K6 I" T4 m# z8 x+ W - & k/ ~- N2 {8 w' Z+ P
-
# a. {. a1 q' ^: m' l - $debrisResource = array(901, 902);
7 @( `5 H: e+ H) m+ e3 n: O: I - $debris = array();+ Q+ I% E0 R4 w4 w- T
- foreach($debrisResource as $elementID)& Y( u$ Z5 L- G8 E2 s, G
- {) ]$ {% V0 D7 k# ^8 d/ S* }
- $debris[$elementID] = 0;$ H/ q u- j1 s3 ]5 S
- }
# `! h* a* W! H1 q -
, G$ `) g* B4 @- H9 x7 J* Y- p8 V; L) ^ - $stealResource = array(901 => 0, 902 => 0, 903 => 0);8 \* o; U' I& i' O
-
9 M+ V! {# \5 K- }. U/ o0 M - $reportInfo = array(
% k" O8 R- J; N2 h& f - 'thisFleet' => $this->_fleet,# E, w. p2 V3 g1 K$ P& l
- 'debris' => $debris,
9 N+ e3 {6 A# m+ ~ - 'stealResource' => $stealResource,
. z1 ~% |: D, j - 'moonChance' => 0,. Q+ v& p1 {/ q+ t5 ?
- 'moonDestroy' => false,, X$ P, n3 h% ~
- 'moonName' => NULL,5 d, a" K( \1 H$ c9 I5 W* k; e
- 'moonDestroyChance' => NULL,; g. s7 F; t' C8 y
- 'moonDestroySuccess' => NULL,: [5 v5 E6 x# x1 s' f
- 'fleetDestroyChance' => NULL,
" p# O, D2 Z- z; ~; B, A - 'fleetDestroySuccess' => NULL,
) t7 K% W" ]4 n - );) \. Z/ o" I; t9 }% g& n
- & Q( I$ u& R. P9 |, ?
- $reportData = GenerateReport($combatResult, $reportInfo);
s5 A1 v- R" W! C6 X+ _. H - 0 o5 I6 N! i: D% x) U$ {) m# ^
- $reportID = md5(uniqid('', true).TIMESTAMP);( H. K( F" n& H! Z. B6 ~- G
- $sql = "INSERT INTO %%RW%% SET
) b/ e# j1 W4 h& f1 N - rid = :reportId,! W, o$ h: e+ z2 G9 N* i
- raport = :reportData,
2 c& z# H- G& r/ R; u1 _ - time = :time,
) r2 F% D, f; g8 a0 C5 U- Y - attacker = :attacker;";9 N" c1 ~3 V" R7 U* D0 f1 }
- Database::get()->insert($sql, array(
: d g; M# \) @ - ':reportId' => $reportID,$ M4 V( E8 m9 r% x$ m% Z
- ':reportData' => serialize($reportData),5 }; [6 g- J" U. V' |0 ^
- ':time' => $this->_fleet['fleet_start_time'],1 N3 X7 J' S& |* X4 }! n$ M
- ':attacker' => $this->_fleet['fleet_owner'],! S3 G$ D& @) i2 f' D$ D
- ));9 E+ E4 |2 C/ T! [: u* m
-
( I& G9 Y& B, l - switch($combatResult['won'])
1 h6 _; _9 S3 @' S - {
$ G) K% ^5 D4 C: |$ r t" \ - case "a":
/ ]* v% t& H' \6 p+ W - $attackClass = 'raportWin';
1 T) b' r, ~$ }1 L. I - $defendClass = 'raportLose';! f/ g- n: e c, P' ?" E
- break;
& L9 V! G$ A8 y8 v- | - case "r":
4 J" L6 ?# r2 u, M - $attackClass = 'raportLose';
; o9 `1 \+ T# n' u - $defendClass = 'raportWin';+ z. P# a0 ~, h, p& j
- break;
" p3 w" I1 Y- F3 ~4 k0 Z - default:' b5 t8 U) I% H+ t" O# A- S ~
- $attackClass = 'raportDraw';
& Z& f& r. _$ U( E( ~$ b - $defendClass = 'raportDraw';
6 [: @6 j7 D8 d7 U - break;
' T: M$ ~- h3 ~7 Y - }9 S+ D9 ]! \7 [, d* q% R% m
- $message = sprintf($messageHTML,
6 X( ]! R, z( I8 e8 c3 H+ C - $reportID,# o( [2 b# _& F( g: c- \
- $attackClass,: R$ `) p9 b ]) O1 P2 A
- $LNG['sys_mess_attack_report'],( j. d, P4 c$ ~; O- |
- sprintf(
4 y! |* X+ |# a. x: n - $LNG['sys_adress_planet'],( t# }3 s3 e$ O: _1 ~6 K" m5 U' A
- $this->_fleet['fleet_end_galaxy'],8 Y1 V0 n2 u/ |2 [
- $this->_fleet['fleet_end_system'],
, e6 ~$ \' e& J0 B) F - $this->_fleet['fleet_end_planet']
5 f3 M- U4 w* v! b. d9 z - ),9 A2 U% q! C! K2 F- Z) B
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],# `7 F8 ?. g4 g
- $LNG['sys_lost'],
1 j1 J0 d7 N: m, E. g - $attackClass,
9 v4 |) w6 q& A( x G; x% |7 O1 Q+ H - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
. n8 j; B) q3 Q- A) i$ n - $defendClass,5 h1 S" ~3 v0 H* u' ?" h& e! z
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),# f1 B/ c% q; ~
- $LNG['sys_gain'],& }8 T5 }, U+ W/ X7 i- \, _
- $LNG['tech'][901], pretty_number($stealResource[901]),1 y6 Q7 e+ t1 u! T' t9 s w
- $LNG['tech'][902], pretty_number($stealResource[902]),& T$ O9 W) T: U& x8 V4 [( N
- $LNG['tech'][903], pretty_number($stealResource[903]),
$ E ~* n1 Q: J7 q% k: S& L - $LNG['sys_debris'],8 j$ L) g: m4 F0 F
- $LNG['tech'][901], pretty_number($debris[901]),
/ _2 J/ \9 R `2 z - $LNG['tech'][902], pretty_number($debris[902])/ T1 B& [* `% O
- );7 m; q$ l f( q! b- X' P
-
$ Y% @ n- W, J& G9 }; h- q - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
, t8 }0 D; S1 T' ^1 Z - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
! z3 T% C7 B5 G1 P! ^ - break;
% F" g* w( u. D0 n9 N7 }8 N - case 5: T& K+ U- \8 c: h
- $this->KillFleet();! D0 D7 W0 y9 A. _% C; |
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
& D4 `4 c" q9 M8 w1 `6 H - break;
$ J( Z# f: v4 q1 @/ y - case 6:- X* B1 _. z1 y: K
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
+ _3 z3 k+ Q4 _ - $chance = mt_rand(0, 100);
- \( ~, x. P2 l% o - $Wrapper = array();: ~3 O8 F6 k. `
- $Wrapper[] = 2;
7 @4 O% S+ Q% i - $Wrapper[] = 2;0 `, t0 P' Q. K0 d9 a% r$ l2 E. V) i
- $Wrapper[] = 2;5 @ B6 @$ Q8 M1 w5 j
- $Wrapper[] = 2;0 u' d" n. r! K! N
- $Wrapper[] = 2;1 Y$ }% R2 R' N* j
- $Wrapper[] = 2;! k8 h( K) v: t' }6 |
- $Wrapper[] = 2;9 _# l# u; n% m9 P0 v+ y
- $Wrapper[] = 3;
) X* q: k# R# D' M9 Y - $Wrapper[] = 3;
0 R2 u# }1 a& h' s7 N* h& m - $Wrapper[] = 5;5 G8 x& I, ~- {8 y+ k0 \
-
# t' j( v! A0 Z! o6 I a0 b& u - if($chance < 75)# b5 @: F3 [# c L3 |' \0 f+ o
- {
% [. k( i! ? {+ A& V3 U# k! o) r. g7 m - // More return time/ d. r ^8 Q; a* U$ t
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];2 e5 n6 B' L: S' k0 ?# e
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
4 c; y& _1 v: }$ b' P( A/ N - $factor = $Wrapper[mt_rand(0, 9)]; w/ g7 d. |3 a1 e' N& D
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
$ @! |' D r/ V2 ]" J) O$ ?5 U; I$ } - $this->UpdateFleet('fleet_end_time', $endTime);
: p- W u- \- s* v# V" d9 r4 ?/ a - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
0 M" ]) Z, A$ M0 X3 k - }% w' L, p$ Q! s
- else
! I6 D9 N- `% I/ ~9 d7 y - {
, o) ]2 S+ F' T& S6 j) G - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];( H& Z4 r( ]/ M1 c" ~
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
* T" i2 ]2 [' d3 ^5 W4 X3 n: j# ` - $factor = $Wrapper[mt_rand(0, 9)];
2 N) }* t8 M( O. \/ n - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
. J. H9 ]6 n' Y7 N( Q, s, b" ^3 s - $this->UpdateFleet('fleet_end_time', $endTime);
6 q. Y) W5 F4 _( S+ X - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
d) o6 x M( b9 P$ G; A - }
o: x. u: ]3 l1 Z$ Q8 ] - break;
/ R! I& U8 N+ B9 x; D0 f - }( `, H9 A7 B2 e' C
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
$ D& j! I- W, S/ e) e" g - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
" J% r1 n1 Y8 Z! l+ u' @: x- E- e - $this->setState(FLEET_RETURN);
2 Z% j1 C; f" i, y# b* s7 ^" A% K - $this->SaveFleet();( J9 y; |$ M" t: g: O
- }
" O6 T V( J, U. k - % j) W& N7 {' u. x' B' X' k
- function ReturnEvent()
$ _. l, a! |% `2 i' J - {
" @; [ S2 [ [" F" ~ - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);' N" J+ O7 I: I6 \8 F0 M0 I: ^3 s2 J5 w
- $Message = sprintf(
Z z+ ~% r1 w- ?# P% h( O8 E - $LNG['sys_expe_back_home'],3 j: A, k6 l; P& O5 }" O) X
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
/ m# Q% o' b! z) H$ y - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
% P$ V5 c- r$ `. X* b - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
9 x6 u; ~# e# y - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
5 C9 r+ m) U) Y, l( }5 n8 ? - );7 n, w+ |% E9 f% c
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],# w7 |3 |9 P/ w6 ?. m: }( Y
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
. S6 t( [- M2 F - $this->RestoreFleet();; N" d. h& W8 J4 N$ \
- }* Z1 W4 K9 s; f
- }
複製程式碼 |
|