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等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14406 / 14406 生命值:5%
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TA的每日心情 | 奮斗 8 小時前 |
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簽到天數: 5793 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
% [) n4 v) Z h4 l
$ C7 X' l3 i, Z' ^! W; ^3 X% D' Q; [貿易系統與財團系統
, N# I3 x- `) {; W7 l3 t的總行數都比這些多很多' T) \4 O4 v1 j+ l& Y4 u2 C" l
把這些解讀出來不是難事
) b8 B$ `; O. k- class MissionCaseExpedition extends MissionFunctions implements Mission$ I( M7 q w: C2 ~$ T% H7 W; O
- {! j3 d7 B* z K+ G
- function __construct($fleet)
8 _3 I) D* H6 _& }8 W5 ^4 V( s - {7 Q: Q$ L( ?6 v' @( [- {! K" H7 F
- $this->_fleet = $fleet;
3 ^* U+ y4 W5 H6 p' i5 z- \ - }' w& M& B2 E% P% o" Q
- ' V6 W h2 q6 a% E$ c
- function TargetEvent()6 R) e, W' x% S
- {
! O* e, Y( a! g- e2 C k - $this->setState(FLEET_HOLD);
* I9 C* \# z1 S6 w* S5 g& J; r; N - $this->SaveFleet();& D+ Z' m: L: z6 y' s6 F" W
- }
1 D! f2 F' K( X$ ] - / b5 I+ N* B4 [) Q$ D
- function EndStayEvent()
8 \- [! W3 U# ?; p - {
; E% v0 n& S+ d. y - global $pricelist, $reslist, $resource;
1 Q( J" Z: k3 T% B! x3 i - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
9 b g+ w% B) h2 L) j, l' p* b5 P - $config = Config::get($this->_fleet['fleet_universe']);
/ U% x' j1 \2 ^, |) b6 |8 D4 v - $expeditionPoints = array();/ l9 y+ O1 X) ^( v9 G
- foreach($reslist['fleet'] as $shipId)
" f; J* y( B5 ?; ]$ S* d - {
- s1 Z2 R$ v5 l3 s$ o$ Y - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;' @, L; u- j- ?
- }% n; ~0 }+ D# W. ?5 G* B
-
+ F2 c2 C# x# I) ~ - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
& q. D( i/ q# T, p# Y - $fleetPoints = 0;
- C. J4 s8 h/ B) K - $fleetCapacity = 0;9 m' X" d/ m& t$ p/ J* `) i' E: `
- foreach ($fleetArray as $shipId => $shipAmount)
. r2 _, U/ Z6 m# @, [ - {+ Y$ x U" @% Y' V
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
. B+ r) |" T( \ X& B6 k' f - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
2 I% v0 I3 k2 X1 } - }8 l# R' A/ g4 A5 D( c2 x$ _$ ?6 v( R
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']& B T; E8 `6 k4 f& o
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
' U3 s- R" K* p/ o" p - $GetEvent = mt_rand(1, 9);
: Q/ u- L8 n' X0 K$ G' w } - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
3 x. c8 l/ J' d* _, H - switch($GetEvent)
% X! c- P& f) D$ ]1 ]$ K - {
" `* e! D! @1 k- I8 _/ X( K3 v - case 1:
3 q/ F' j. K7 A& ~8 ], F - $eventSize = mt_rand(0, 100);( i- a# l8 s' F6 j! E3 s9 j/ Y
- $factor = 0;" K$ V' i7 O1 z' i7 f" M
- if(10 < $eventSize)
! S; `3 `. b1 N! i - {
+ A% j6 X, Q: O; w) g: R: c$ k - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
9 q) p+ k! L6 a6 t' d1 F - $factor = mt_rand(10, 50);
: z) H/ Y% A6 ^! ` - }
0 V0 ?, A( t6 m5 C+ J+ h - elseif(0 < $eventSize && 10 >= $eventSize). X2 P# F7 `+ w+ B1 C2 t
- {( f0 E+ B9 \' E6 }
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
$ R& R8 S s! G4 d p" ?0 A* L - $factor = mt_rand(50, 100);# h: @/ u1 {: w3 N8 P" f0 V; R2 c0 g
- }
$ O5 D& [) A9 w+ P% j/ `* u - elseif(0 == $eventSize)$ [/ D6 K" |. y8 p& z4 N
- {% p/ g5 j5 o; E: C
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];! D8 m- ]" {* ]( Q6 \
- $factor = mt_rand(100, 200);
) x/ J5 C8 k+ K$ L- F1 } - }' L; `- X8 Z/ U* w W3 n T
- $chanceToFound = mt_rand(1, 6);
) x) q. x) j, l3 b+ X6 @, c - if($chanceToFound > 3)
9 y+ b2 n$ }4 [5 N% d1 G - {
* S% k8 |2 X8 X1 Y/ ?0 [" `3 O& m - $resourceId = 901;- m! ^* V! a% Z
- }$ K* z: D0 D$ B& K4 P1 R/ m# D
- elseif($chanceToFound > 1)
% V2 ?" m. I0 _9 A - {! V6 Q: [, `+ [0 v: _7 u0 a$ m7 E* C
- $resourceId = 902;
: B! }* \+ a: ^- |5 @ - $factor = $factor / 2;8 v8 s9 U' e4 V$ y/ Q5 _: v
- }* {% ]8 ?6 F2 _3 G& u" M6 ?
- else& e5 Q6 }9 v6 x$ D w1 @
- {
7 Y: h6 e/ V% ^/ o; s8 G, @ - $resourceId = 903;! a. f; O& ^* W% k% b, ?; ^
- $factor = $factor / 3;
* _: G5 m9 l' Z4 ~4 P/ e; b; u - }7 ?; ~! h2 l1 D6 V* R7 D
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
4 F, N7 _0 }8 k$ H8 u; U - WHERE `stat_type` = :type AND `universe` = :universe;";# _7 Q8 ]9 j+ e, L! }3 L
- $topPoints = Database::get()->selectSingle($sql, array(- c: [3 S* _* b' a+ \3 x
- ':type' => 1,8 ]3 K. C# m* s
- ':universe' => $this->_fleet['fleet_universe']
; q5 t1 [* U) g5 A1 h5 h0 d - ), 'total');) R0 `' F# ^. ^
- if($topPoints > 5000000)
$ }2 _! B' C# V0 j8 g& |" ^6 y+ c - {
: z2 f! q- c- G - $maxFactor = 12000;
" t# c! }) Y0 |+ D - }/ R5 h: ~( S0 V I/ \7 s
- elseif($topPoints > 1000000) }" d' l- a) v% Q1 {4 w3 q
- {& _ U7 o% e. n7 N- S5 S
- $maxFactor = 9000;
9 `5 n: l$ h4 b$ J - }0 |' H/ C$ F/ ]3 j6 m* a
- elseif($topPoints > 100000)9 V C1 T9 W, W9 i: @
- {4 x% [; x7 {0 M5 f7 P# Q* B
- $maxFactor = 6000;. ~9 ^+ |% o" S/ `' O. v- v/ y
- }
( a4 A4 i$ v1 d8 Q2 F - else8 J, W0 K7 N( c/ D9 j( z" W7 ^ _, F
- {
. T/ K0 N! L0 Y8 r N6 a - $maxFactor = 2400;& n1 i$ [7 f/ n* R9 r2 t" V6 }- ~
- }" w% i$ ~0 B# l$ ]' ?
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);3 K+ l2 q4 a# H6 G
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];( Z5 b$ g' x- A! O- @( [; ?
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
7 L, F0 q& a b D - break;' f: t5 X9 Z2 N& G/ Q& D6 j F+ g. k
- case 2:
; Y1 Q" u8 l& w4 |* l - $eventSize = mt_rand(0, 100);# e& {$ B0 H6 V: W
- $Size = 0;
9 ?1 Q0 X8 o3 j! E0 m2 L; [, \ - if(10 < $eventSize) {# [+ D) K7 H" B* l8 w- c
- $Size = mt_rand(100, 300);
: W' @) G6 n% `4 P8 Z) i) I3 T1 l6 C - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
. w# b' x+ j/ J# w- T) j2 |( h8 E% B - } elseif(0 < $eventSize && 10 >= $eventSize) {
, ]: V: k$ X, J R! K5 j - $Size = mt_rand(301, 600);( F% o" o9 N: [4 t( l
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
* Q+ i) [2 J5 k: x" E% x - } elseif(0 == $eventSize) {
& m* x5 m ^7 U) |1 d - $Size = mt_rand(601, 3000);
1 a9 g- G) F0 S" Q! H$ }' L - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];/ D' Z) y; c" @% |
- }0 b( v* C# E! G9 K: I
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);& H5 f. F R% X$ K
- break;: L4 X; ^, E Q$ s2 S
- case 3:& P5 E& d7 K8 T# P' v! k
- $eventSize = mt_rand(0, 100);
4 P1 S! r( T* s1 ]! z9 U - $Size = 0;3 s+ P" Z+ E! t/ ?# n
- $Message = "";1 W. ^3 P" g- }3 ^
- if(10 < $eventSize) {5 ]8 k- {, K6 ~+ I
- $Size = mt_rand(10, 50);- x! U( \! Y8 `0 F5 Q
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
; N( m. e5 n) d8 b - } elseif(0 < $eventSize && 10 >= $eventSize) {8 ]* Z3 b& I& G) e3 ~. s+ f* g1 i1 V
- $Size = mt_rand(52, 100);
1 c4 \" c9 t/ w. c0 U - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
% P3 d6 O" O2 ~9 s, [6 \ - } elseif(0 == $eventSize) {
" Z/ O# e5 w& L% s8 {. z" V - $Size = mt_rand(102, 200);
: P! O$ e4 ]' Z" Q6 ` - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
# B$ n# h8 h6 F# l& C2 E - }
4 u1 l& S, e6 h. I" o - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
O0 J ^$ Z9 f" v8 P - WHERE `stat_type` = :type AND `universe` = :universe;";
; C6 F' E3 b9 o/ q! a - $topPoints = Database::get()->selectSingle($sql, array(
8 q! g, F2 h/ x. g% d8 \) s - ':type' => 1,# b; S; l; m! E4 k- ?5 ~
- ':universe' => $this->_fleet['fleet_universe']+ q( \% O- w- Q- W
- ), 'total');4 |7 r5 Z/ O3 R3 @! \
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;, j7 k7 {; r$ {2 S
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);' u; G0 T5 t+ q8 P* L# X
- ; I1 j7 }; U5 }9 a6 ]' C; Y
- $FoundShipMess = "";
' z+ B2 c7 D. R9 e/ i - $NewFleetArray = "";
$ x/ h! h. ~$ Z) r$ _ -
/ b D8 {9 u# {) @+ _ B6 Q& i - $Found = array();1 E) x3 b0 q/ B6 a: I
- foreach($reslist['fleet'] as $ID) ; f" P9 f( A4 ]9 D5 {
- {
: ^- h% B3 `( | - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)0 d( `3 E) E& P4 X
- continue;
2 ^ j3 d: w J -
. s. ~+ z% p. M0 s$ P4 C5 {, B - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));( o L5 p2 ?1 T$ `6 O% D) H
- if($MaxFound <= 0) " K0 O3 `6 B; i; Z' }
- continue;
% ]! |4 @0 r# I/ m -
5 |3 n5 Z: |( Y% c0 d- N - $Count = mt_rand(0, $MaxFound);0 V* L& ]' ?. B& q* G7 Y, H2 o
- if($Count <= 0)
, C- M% f. T- x2 ~1 j - continue;
/ @2 D3 c$ w" z; X& N2 | -
8 n( Z8 Y% _1 N: O& S! \4 v/ L - $Found[$ID] = $Count;0 m! s/ G/ U9 Q3 d1 Y
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
& R' O! S% D5 B' ~ - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
1 {$ U& ~; M5 A3 t7 B1 Y - if($FoundShips <= 0)3 y- R* K" a! u- R
- break;
+ W1 f/ U3 g# B3 o1 b - }. b( c+ o& {3 G+ \: U1 x
- 9 I2 L5 d# o1 x* F
- if (empty($Found)) {
8 l4 X0 F+ h0 W0 n5 a( z( H5 S - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];0 N3 {4 U8 R2 Z
- }
& c9 @7 W _6 v9 o# g1 d1 S6 r - foreach($fleetArray as $ID => $Count)' e4 c |+ Q9 [/ ~
- { H2 ^3 W$ M" L+ O. x4 _8 Y$ k
- if(!empty($Found[$ID]))7 T I: p! q' k3 C6 v) [7 O
- {
6 {# D, ?) S8 [$ b; [ - $Count += $Found[$ID];
, b+ ^# r2 }' E) C: ^( A# d - }' p: L2 Q& Y0 _
- 7 \; w9 W5 P& s' t' L
- $NewFleetArray .= $ID.",".floatToString($Count).';';
' |9 T. Q9 Q. w/ }6 O - } % x# T; o7 q: f4 E" t
- , V1 ]! y, p$ \7 I% ?( F- i
- $Message .= $FoundShipMess;& B A0 N( E) w3 W. g# r5 n& n
- ; ]3 H* X/ P; n, d0 D5 r; J
- $this->UpdateFleet('fleet_array', $NewFleetArray);1 K- }1 B( E$ l$ [
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
j" B2 A, g! r8 p, `) X" f - break;
3 ^1 q0 w' x; o$ h, b0 {6 @- o - case 4:
! }( f* g. X3 `! Y( E: K) s& s( r -
9 v3 z# B# P, h) p& n; { - $messageHTML = <<<HTML$ v4 i9 Z0 W8 o& a" ^2 |& `# p7 S/ g
- <div class="raportMessage">* I, t3 ]( A9 |8 `
- <table>/ v: G( D- b9 K- X5 n& m s
- <tr>7 E- h1 G" F7 o% O
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>) }; I9 J9 a. B8 V! J! f7 t
- </tr>$ x% n9 g; x* q% A5 U, D
- <tr>7 Y( C3 Y L5 R
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>9 Y; Q! {8 P# n* u+ }+ m' d
- </tr>& q+ ^* E( r" O& D% m/ w/ X
- <tr>
- d* T9 Q' G" Z* L - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
! J6 f7 c( }% h8 h, r9 I - </tr>- f, u, d& ]0 A+ z9 @ q9 h1 C
- <tr>9 M2 J7 K1 |2 r7 a
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>/ f- u; d( I" w: F
- </tr>
3 v8 J) o9 G1 [1 T! ?+ S - </table>
) c1 s# h, z# d% n4 { - </div>5 E d6 m2 I0 O( g$ G
- HTML;) f# i5 ^* n3 k
- //Minize HTML8 i+ y* f7 b/ w7 h4 ~
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);0 A0 l& T) V: p- j/ p) u
- // pirate or alien- L$ ]9 P' N g0 O% q0 _
- $attackType = mt_rand(1,2);* E. c) [& x; L# `# b' p
- $eventSize = mt_rand(0, 100);
2 K$ m* }8 X$ O# S! l* l: q - $targetFleetData = array();
9 ?: m; K& _5 [% J, f - if($attackType == 1)
+ I$ a+ u* C4 j" N' m/ I" Q# W+ j - {
& F5 g0 h& ?8 [% \. _* y - $techBonus = -3;3 c$ E8 C8 `# y( k- S: f* U
- $targetName = $LNG['sys_expe_attackname_1'];
: R; x/ I6 i2 d0 n5 i - $roundFunction = 'floor';
1 N$ `" G* X- t c8 q - if(10 < $eventSize)2 e# ]- J- u: O, R- G( G8 z
- {
* Q% k; c6 d' Q+ f - $Message = $LNG['sys_expe_attack_1_1_5'];
! _! y" V% g( u$ v3 q0 T! N; w8 } - $attackFactor = (30 + mt_rand(-3, 3)) / 100;* `, ?0 [" b$ r$ U/ C Z
- $targetFleetData[204] = 5;
; t& ~5 B. t! I6 y) N - }: s% Q6 n- |$ l1 g% [
- elseif(0 < $eventSize && 10 >= $eventSize) u5 A. N4 @% ^( [$ g
- {. C# X: X1 D% K0 ^2 V
- $Message = $LNG['sys_expe_attack_1_2_3'];1 m4 |+ t+ d5 S" F) E: C/ P" P- y
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
5 N- b( k5 r3 o5 o: g/ ]& T( b - $targetFleetData[206] = 3;* `, a8 @' a; D* z% O3 B) h
- }
/ c. D7 t* R$ `* x! u6 b' Q - else5 D: }- Q9 v& y5 _" `) y
- {
2 \0 Z! n# L0 [4 ~. p( j/ T - $Message = $LNG['sys_expe_attack_1_3_2'];8 t$ S3 {6 B- z
- $attackFactor = (80 + mt_rand(-8, 8)) / 100; r) D o$ ^- B
- $targetFleetData[207] = 2;9 \: R' X1 R1 h6 v0 m8 X
- }' l* F* o) w1 |' G& {
- }
( F! }1 h9 }, Z7 i - else
, q# D- y: k, q' } - {" h, X% e# |. S: g( a
- $techBonus = 3;, E4 M* Z7 w8 ~4 `; N+ f
- $targetName = $LNG['sys_expe_attackname_2'];, t+ Q6 s/ b! w8 M. f0 X+ B
- $roundFunction = 'ceil';0 D+ {1 g' o2 X
- if(10 < $eventSize): u$ N |. X/ N/ q" T. Z$ C$ ^
- {
6 X8 U) L5 Y) C$ t5 l. g - $Message = $LNG['sys_expe_attack_1_1_5'];8 w/ x+ i* m" t5 R
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
* n" S" B% u+ V& Q! m( O4 M - $targetFleetData[204] = 5;$ D. Y( `' r) `; n H- k8 A
- }! Y* d, \2 N$ N' V
- elseif(0 < $eventSize && 10 >= $eventSize)8 J: N. X c' a3 O
- {
1 r) Q! h" }1 ~, T/ x: E - $Message = $LNG['sys_expe_attack_1_3_3'];
+ F+ e" f3 O! T1 d - $attackFactor = (60 + mt_rand(-6, 6)) / 100;& U& M6 j7 ?1 g$ i% x
- $targetFleetData[215] = 3;
" ` `7 K) N6 n8 h, A6 F - }
9 d$ q) B8 J7 V, d. o7 E9 | - else
+ t0 X$ g$ J& b- X! ~" b6 d - {( ^& D# Q( }5 w% N
- $Message = $LNG['sys_expe_attack_1_3_2'];, W/ ^; X2 @ Q" {3 G' C
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
, f% q- Z F. z# w. ? - $targetFleetData[213] = 2;: @& a7 } m8 A3 C; V8 T. m
- }
! |3 c/ X3 y1 P" @! T% C$ u! |, T - }# m& E% j3 ^0 g7 M, L. y
- + P$ @& [4 u! p$ P* \7 [; \
- foreach($fleetArray as $shipId => $shipAmount)* M7 Y) \5 i* C$ h
- {' Z, j+ a4 W: Q0 l
- if(isset($targetFleetData[$shipId]))) ]) ^6 x, L* k3 T& C% t
- {/ k/ [- P. E! x P: e
- $targetFleetData[$shipId] = 0;
3 o, n8 I+ Y+ n, ~ - }' z! c4 S# z' ]5 E1 P
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);% ]+ Y4 v! K% V5 W v( @$ u
- }" B+ w% X5 q' b
- $targetFleetData = array_filter($targetFleetData);+ m0 H. g2 H5 y0 k
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
" y# H3 a) n! I0 ~ - $senderData = Database::get()->selectSingle($sql, array(
; b" X8 a. L' T8 N$ k - ':userId' => $this->_fleet['fleet_owner']2 A3 F9 V; K, {* d
- ));# g/ l6 }7 R2 g! x* F0 j1 I8 M
- $targetData = array(
5 e9 Z$ C( G8 y& i& y4 | R - 'id' => 0,. v- `) }" g7 q, ?! Y$ d1 @% m/ s
- 'username' => $targetName,
% r; _( }6 i! Y! U. n" Y7 m- G - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),$ i0 K# B7 p3 y
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),) T3 u$ e' P9 x- H( @
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),$ N" \. [. ?9 ?5 o
- 'rpg_amiral' => 0,
2 Z P; K0 A% E& I: C - 'dm_defensive' => 0,( v: }7 ~# Y; L
- 'dm_attack' => 09 C. Y4 `5 a0 W2 R
- );
$ I/ B( B+ D% c# Y% K -
# @" @5 s: I* o2 e- e8 w3 N8 o - $fleetID = $this->_fleet['fleet_id'];! [- U9 P7 V. G8 E- s$ O. H
- }4 F3 s5 A( ]5 r$ ], O
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;$ \! \' s b1 S+ H. X( h
- $fleetAttack[$fleetID]['player'] = $senderData;5 P" ^3 r l o7 Y+ ^* ]$ g& a5 ]
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);; G4 C" R$ }! p; j- G6 Y) b
- $fleetAttack[$fleetID]['unit'] = $fleetArray;$ s( ]; L* o4 h) U: o- K7 c) o
- 1 `7 a$ H: q3 ~; H/ ~. K3 V' w
- $fleetDefend = array();: b, V0 k: y* r. l
- $fleetDefend[0]['fleetDetail'] = array(. T5 |* J3 G- i& R' G: L5 ~
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],' s! s9 V2 u4 P& c
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
( ?7 h# ^* M8 c2 I* G - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],0 V7 @; m8 j q! \7 N
- 'fleet_start_type' => 1,
* u3 x% B; ^* ~. a! A: E7 G - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy']," ]% b1 i6 T# B3 V+ e
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],! d# R! {2 k2 y) G/ j5 d3 y
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
+ L) z: \: N8 D - 'fleet_end_type' => 1,. I8 s: F7 s+ t- N
- 'fleet_resource_metal' => 0,
) V3 {+ h& L( z6 z( S& A - 'fleet_resource_crystal' => 0,' p! ~ r/ w( |* A: @
- 'fleet_resource_deuterium' => 0
& Z1 Z) L/ K7 y. N y- J. k - );
g5 u2 S& E: V$ `- B - $bonusList = BuildFunctions::getBonusList();
" Q( O7 e% ?0 }* G+ f - $fleetDefend[0]['player'] = $targetData;
4 v# R: x9 e5 [+ Q/ U. S4 B# i - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);; z! v) }% L/ S) O* o* O% h( R
- $fleetDefend[0]['unit'] = $targetFleetData;
" h# [# m& a, B6 q - require_once 'includes/classes/missions/functions/calculateAttack.php';; D6 g& K* _ c9 V( q% S) Q$ o
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);7 b9 A$ w. O Y6 X
- $fleetArray = '';7 v5 P: g5 c# g: _( W% ]5 N
- $totalCount = 0; n0 }% ^( w! ^7 o M+ N
-
9 y, s( ?" h$ e6 P/ a3 e( p1 Y: p - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']); k7 {8 V1 R/ ^) F+ d
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)) y* o: }! g- t6 s& k5 f' j
- {
R% A: L+ e/ } y5 p. u - $fleetArray .= $element.','.$amount.';';; n8 j( n# f) A& e- B( A3 `
- $totalCount += $amount;& L( y- O/ u' ]- s$ c' _( K& g
- }
3 D/ Z; E6 A& m7 i( U4 X! h5 G7 l - if ($totalCount <= 0)- e3 B; h, U1 \- [, X
- {
) c( [+ E J3 D& T - $this->KillFleet();
- u/ s8 z% d2 Q/ h& M3 c9 t, V d; j - }
. o+ m4 _6 {9 e3 ` - else
; I! J6 E6 d! i: g2 e8 D& Q - {, P. h3 b& m: J- L
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));) f2 F: P( {' w2 A
- $this->UpdateFleet('fleet_amount', $totalCount);
1 |: p/ M$ ]4 W; M3 G - }
* C) g9 b. _( U a7 C) j1 w# F& ? - require_once('includes/classes/missions/functions/GenerateReport.php');
- A. d3 D( S% g" r -
& }; O- B4 M. [: a -
5 s) k1 X: {8 z1 t: ? - $debrisResource = array(901, 902);) P# Z [1 ~0 K# G9 R
- $debris = array();6 B, \1 K+ C$ h9 ]4 g7 F3 I2 M& F
- foreach($debrisResource as $elementID)- T+ l; A) P- F2 y9 d+ K& K
- {9 S6 C8 ~! _' S9 C7 M0 |/ N d5 b
- $debris[$elementID] = 0;
J; b S$ O. t6 |8 |4 {9 K - }3 ] I9 v% S) ]& I6 `5 ^5 Z2 o+ f2 \; T; `
-
% ?% z6 Y6 o% { - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
: u- H, A, F/ {( G7 N: C - : X7 s" C' ?; G; f
- $reportInfo = array(
0 \& {6 T- w/ k* P+ @7 f - 'thisFleet' => $this->_fleet,
2 T4 P4 F$ t( \! k& c6 }4 s - 'debris' => $debris,
5 i( v9 o; u; I5 M! D - 'stealResource' => $stealResource,
7 ^# G/ U; i$ L. d - 'moonChance' => 0,
* Z8 q* h% B$ O! x1 M# R( D ? - 'moonDestroy' => false,
2 ^* X7 Q% q# }; e$ F - 'moonName' => NULL,
+ }1 o" T9 |0 y& } - 'moonDestroyChance' => NULL,
* E5 x! v4 i0 p2 N' C/ c - 'moonDestroySuccess' => NULL,/ [% \1 G' V. l; M& [; S; |
- 'fleetDestroyChance' => NULL,' }1 X* N" d7 G: Y3 K1 w
- 'fleetDestroySuccess' => NULL,
- C ]6 q- Y H$ e6 D' ~ - );8 |3 u" ~9 _+ p. p v
- 8 d m1 K+ m7 D
- $reportData = GenerateReport($combatResult, $reportInfo);
; W6 T1 p; k! n1 W - ( r) S2 S1 M8 x: b c2 Z1 c( M
- $reportID = md5(uniqid('', true).TIMESTAMP);
# ~: q! c) m# K - $sql = "INSERT INTO %%RW%% SET
) \: a3 ?) Z$ o; ` - rid = :reportId,
: ], G1 G' T! |! m/ o6 L" ~0 s - raport = :reportData,
/ O8 n/ G( w- \" x x7 r; U( O - time = :time,* W, B+ Q, T/ i& N1 T, U
- attacker = :attacker;";: w4 q A- w9 _. S" ~0 t" n7 D
- Database::get()->insert($sql, array(
: C) K Z: v3 v% T, r/ E, e - ':reportId' => $reportID,
2 s: q( N2 ^' D( S1 v3 n - ':reportData' => serialize($reportData),$ _6 R9 [: W; f8 @* T' ]2 j1 |
- ':time' => $this->_fleet['fleet_start_time'],
( M3 p) F( e' F( G - ':attacker' => $this->_fleet['fleet_owner'],8 v7 |* Q+ ~ z2 L% r
- ));
2 X) Z. l w" r! ?8 p' c: h5 L! k - % e- o" L: S9 I& J+ t
- switch($combatResult['won']). c6 n" V- [# y W% `
- {
% v, i% p, F$ D' r- G" V# v - case "a":
5 v) X7 g+ S0 z0 b" T - $attackClass = 'raportWin';# a( G7 R8 X, j
- $defendClass = 'raportLose';/ ~- e2 q7 z- ?( L6 V' @; }
- break;; r* {: Q+ P; F4 L
- case "r":& p8 j7 O9 s( l
- $attackClass = 'raportLose'; G; [ y( i! b" N# e/ O
- $defendClass = 'raportWin';
; `, A+ n2 _+ }+ e# w* j - break;5 `/ y3 l5 Y+ }) G
- default:" [ W. N/ G7 _' ], d
- $attackClass = 'raportDraw';
; z# ]! z4 O$ t/ ? - $defendClass = 'raportDraw';! g6 g* g, U" x( R2 C
- break;# O. Q3 U- h' v, n% s+ O3 U9 q
- }
/ g+ v! a' R# R# ]' z - $message = sprintf($messageHTML,
6 R Q+ e/ D+ o% C - $reportID,
7 [4 t. f7 [, b2 r. c5 W - $attackClass,3 ?% ?7 A: g" e: |/ q. R: C
- $LNG['sys_mess_attack_report'],
4 N* l( L" X8 W/ Q - sprintf(8 P& Y0 U+ ^' u
- $LNG['sys_adress_planet'],* U: O" H6 P4 T: G k
- $this->_fleet['fleet_end_galaxy'],4 R4 P( }8 V T, M
- $this->_fleet['fleet_end_system'],
9 B5 n$ h+ G; \8 a0 T0 ~ - $this->_fleet['fleet_end_planet']4 l; J* T! p( U% T
- ),
, ?( Z% R; k6 w - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],' A* @1 D5 \( g. M5 V5 o
- $LNG['sys_lost'],
% M, P7 }, O; {& _) M. z# A - $attackClass,
- H( `* ]7 i1 u$ R1 x& B - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
( \7 i# l G6 n3 Y: E, H+ I4 t" h- U2 s - $defendClass,
, x& e" x' U9 C% J6 e$ i - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),5 B+ W5 e7 Y7 Y1 k6 Y( ?( L) A* a
- $LNG['sys_gain'],
0 I- n# t1 l( N' v - $LNG['tech'][901], pretty_number($stealResource[901]),
# G# F. |. m. J5 E5 A! o" n - $LNG['tech'][902], pretty_number($stealResource[902]),
' `/ D8 X) I/ l# R - $LNG['tech'][903], pretty_number($stealResource[903]),
z# b1 h8 l! b - $LNG['sys_debris'],
, Y- Z$ n* [7 e4 \) Z - $LNG['tech'][901], pretty_number($debris[901]),4 }+ D2 _& L) B2 z; }; ^1 h# K
- $LNG['tech'][902], pretty_number($debris[902])
8 V% @$ N) c% M - );
2 V3 x6 u, R: ^5 i7 L8 @( t S - / R/ e, Y) A8 {' s' d- C& a1 j
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,! ~3 A, _1 p& ~. I% G
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
& n8 U* w( [& z2 y) W - break;
, ~# m) m, |, \9 b7 { - case 5:
1 E. r# y8 p0 \2 p) U( I - $this->KillFleet();
+ A( r% W4 z4 ` o/ t4 x( { - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
+ Q) J* S7 r6 K - break;
' U5 @% K. E# t" d - case 6:
5 b0 b* j& Y9 r0 L - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit% H& d( W( b1 E; l
- $chance = mt_rand(0, 100);
; ?+ z2 X5 |+ l4 g# u - $Wrapper = array();
' [' X& z. u& |- A8 I - $Wrapper[] = 2;
& w$ V; q8 I2 H; }6 b- U - $Wrapper[] = 2;5 ?) C9 h2 @3 ~/ H
- $Wrapper[] = 2; i9 K- S4 k, O, `: Z; i
- $Wrapper[] = 2;" ?) r+ G8 J" @9 m. E2 U
- $Wrapper[] = 2;, X0 o/ Q: m6 R' _2 K& ], n
- $Wrapper[] = 2;
' K& [! `+ O$ \: e- S: q/ c1 d - $Wrapper[] = 2;; Z4 [7 a. M3 G7 M- C, z
- $Wrapper[] = 3;
" h0 |& }6 ~! L1 H; V7 W - $Wrapper[] = 3;
" P3 w9 H2 j4 N2 ^ - $Wrapper[] = 5;
0 c2 E' }5 Y' s; R+ [" p -
, f. p* U5 \) S& D5 S - if($chance < 75)
) z0 j& [. B6 F9 E7 u - {
$ P. c3 U7 f) b( M2 E' B: r - // More return time
6 P( C3 i" p; s s1 G - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
" B& ]8 Z; u- N8 Y - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
" P) ~+ O* ?* v" j5 c5 o - $factor = $Wrapper[mt_rand(0, 9)];
6 h2 W" E4 w* v" E2 ]# w! {( D - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor; ~1 n2 y4 n8 L6 p6 ^# z
- $this->UpdateFleet('fleet_end_time', $endTime);1 o* l6 @* ^0 O: [4 r- K
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
* c x2 k @) Q0 V" z8 D! V: _ - }
( V7 w2 \6 ?+ F- Y( A, @ - else
8 i8 Y& e' b. j( z$ O - {" n4 }" A _# H B# f2 C
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
- y; h8 [2 ?- C - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
: {1 w9 U' h( z m8 |2 S& l - $factor = $Wrapper[mt_rand(0, 9)];
: ^$ A' N) Z4 a" [ _$ C8 S - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);3 ?0 t! k5 u1 Y; [' m, C
- $this->UpdateFleet('fleet_end_time', $endTime);) \2 G: @) \5 W [* G
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
+ V$ S- M) i. N/ [- y2 o - }8 F+ z# j! }' N! n) S
- break;
% k& G; o! r/ s9 K5 R% n# C/ m! h9 E; ] - }
6 i1 U: s# L8 ?( z - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,! l; x F2 `+ n( R, J# w" u$ R3 a
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);# X9 t" f0 G' ]) B9 W
- $this->setState(FLEET_RETURN);/ @3 F- w) f2 l. \. K0 y& c1 L
- $this->SaveFleet();
: k. v0 `+ L4 m, ]+ P2 { - }
~$ D" p/ K0 Z) G2 B/ a - # a# G% ~* z7 q- ]9 s
- function ReturnEvent()
6 x& W9 j* }+ T% N' S" o1 K" A9 N - {
% E$ ~$ b* C2 S$ Q- ]& | - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
{ U* o7 M0 X - $Message = sprintf(' h+ `) W) n9 o, E" E
- $LNG['sys_expe_back_home'],
) E" q2 C+ v% p6 z - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),% z% w, f( J( U" s/ X
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
0 m# ~# ^4 Y& Y' N# P. f* N - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),6 I! m/ C; |. d- E' W F
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
5 Y( |! ]" P5 \; M1 N9 g! I - );8 ]. W" R' n! X
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],: l* \: B: ~/ \+ D9 q
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
! b& z% G2 j/ G4 [7 |" g6 y" S - $this->RestoreFleet();
/ s1 f' G- E& U: U% _; c - }
* t1 T8 K4 G2 D: N - }
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