等級:25 - 爐火純青 經驗值:0 / 246 魔法值:15051 / 15051 生命值:6%
升級
  100%
TA的每日心情 | 奮斗 16 小時前 |
|---|
簽到天數: 5985 天 [LV.Master]伴壇終老
|
發表於 2016-2-26 21:16:08
|
顯示全部樓層
探險代碼總共不到500行0 H3 y8 w7 a6 C1 \* Y
: G; n9 z2 A1 i. u
貿易系統與財團系統
& R# A0 n# d5 ^ I* _5 Y$ t1 r" t$ G6 w的總行數都比這些多很多; v( Y! T/ s0 Z4 V0 b
把這些解讀出來不是難事; [) Y2 M( u& t `. `
- class MissionCaseExpedition extends MissionFunctions implements Mission
* I& o# H4 s3 G9 L - {' x2 F$ V7 M- D9 X0 Y. Q
- function __construct($fleet)
8 w! K W, l! g+ u2 c/ F! ]6 s: @ - {1 y' Q* q- a: W2 h9 g$ L/ G% Y
- $this->_fleet = $fleet;8 D$ Q5 X8 K" \- i
- }: R" ? ?) ^0 a
-
& u+ u8 r, x: b) W8 q1 P! C: C/ Q - function TargetEvent()
; _+ T9 t; A5 o8 d8 `2 k6 M o- X% ] - {
5 f L9 I1 D6 w+ T" `/ o. N' m - $this->setState(FLEET_HOLD);
4 ]8 L) U, ~! X9 n, v& I - $this->SaveFleet();
/ }( B! N% c# a# J; ] - }
. `6 H* T- O, g8 S: B5 s0 W -
8 J$ q4 S' G7 N: E - function EndStayEvent()
* C% L! R! \9 g, X( G w+ [5 S - {
' @- {, {4 r: `+ r1 a - global $pricelist, $reslist, $resource;
7 ~* q; Q8 c$ u( a - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);5 |0 A" ?0 W V V2 R% `
- $config = Config::get($this->_fleet['fleet_universe']);
; c; |: D" R' `$ z - $expeditionPoints = array();
L1 R2 u) S) d: A8 y - foreach($reslist['fleet'] as $shipId)
& l- ^: \. r7 i, a* d* k - {
1 J+ @! h8 l, ] - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;$ Y+ |- `2 x4 f) B% F
- }+ l# X5 g' r) E. q. p9 e
-
* h5 \6 p2 U; g, a, j - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
, l9 e8 ?/ ^. c# f* I) { Y$ S4 \ - $fleetPoints = 0;
3 p- C6 v# D6 U8 P+ J: v - $fleetCapacity = 0; @( y7 F4 W1 t9 l; A1 E' @& @
- foreach ($fleetArray as $shipId => $shipAmount)
3 N3 p) X8 U5 g5 U3 j - {
/ |8 N6 k2 Y, a6 }4 r; `- j - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
6 T5 u4 @5 Q" }, r( S, @ - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
) i8 ]4 e( M0 x9 @. V6 x6 m- z - }
. \' Y6 m" V# {. e9 j - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
E- }. Z( s: d ]' [ - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];/ c# t; `! R% ^0 U2 ]$ _9 f
- $GetEvent = mt_rand(1, 9);
5 @ c T- ~$ ?9 K- E R! x& M& Q0 _ - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];! o2 A" O/ O! b; D5 @/ H7 A! |7 K
- switch($GetEvent)* P" W5 `4 }( s! B- N" U! F' e
- {, b; U9 h/ _: B5 N, f4 a
- case 1: v4 t) \. C J" B
- $eventSize = mt_rand(0, 100);
4 Y8 Y' l$ e- w# G - $factor = 0;
- J0 v8 U, n$ `( Z, H# e2 u/ t - if(10 < $eventSize)% a8 h# X' u/ }
- {; s& D+ H, R' M1 l
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];( U& M8 Q! _) j; _1 b7 H
- $factor = mt_rand(10, 50);
3 T; [5 Y* @8 |6 ~& d% v: I4 i - }: ?2 T, ^8 O" {6 J
- elseif(0 < $eventSize && 10 >= $eventSize)
- O N" U2 x/ v) n& S1 \4 `/ G - {/ t" H8 y' ` h4 Q5 D6 L2 ~$ o
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];/ \; g# K1 z' G) K% ] f$ Y7 D
- $factor = mt_rand(50, 100);4 O5 g9 ?$ _4 l7 l+ d& a' w' g
- }5 G! ?' m: }( p5 S% \3 P' @
- elseif(0 == $eventSize)
# {% \3 ?' m- b) u - {
; T2 {0 _& j' T3 [0 L; c - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];' B; X8 K) v3 q, l) n
- $factor = mt_rand(100, 200);' T+ d* t/ w, { o& m; u! ] p
- }
; o; G( C. U) M - $chanceToFound = mt_rand(1, 6);% a1 L/ x: ]$ |" z2 X) c
- if($chanceToFound > 3)
/ U' E, H1 d8 D5 T( J - {2 x$ d7 H) A1 t0 {% _
- $resourceId = 901;
' g: s! @0 ~. w) j6 Z - }
, f8 M7 O' I, Y7 V+ P! P - elseif($chanceToFound > 1)/ ? A$ [$ Z7 u S5 v
- {
" m% f# _7 `# E! b - $resourceId = 902;
- h O* p9 ?3 B; w/ Z" g - $factor = $factor / 2;
0 n5 `' h, n7 b - }3 }- w9 k0 x d* j; }
- else' U% ]: a0 `. D1 U( @" w( y6 k
- {
2 b8 _6 b' N3 q - $resourceId = 903;, ~2 ~0 @5 t: {% F) e3 P
- $factor = $factor / 3;; |2 r: i& E( o3 H' k, G
- }' N( f! p/ N8 J1 v9 g8 L4 x
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
, ?7 |# ]9 D Z - WHERE `stat_type` = :type AND `universe` = :universe;";! T6 Y) b2 ~: W3 d8 [ _$ v) X
- $topPoints = Database::get()->selectSingle($sql, array(8 I1 [; W4 j( N9 V; t ~+ U
- ':type' => 1,- u r& X# B- P
- ':universe' => $this->_fleet['fleet_universe']
4 L% a5 h0 a! _ - ), 'total');; [# e( Z/ U; y; E
- if($topPoints > 5000000)
3 _* g- _/ }+ F2 o - {
+ q8 s+ Z# d# `6 y - $maxFactor = 12000;
3 N( J7 `4 w% J5 q - }6 r/ j/ ~! F8 p* j$ e
- elseif($topPoints > 1000000)9 i+ n7 \; X" u. V
- {- o6 u9 s$ l# C) t
- $maxFactor = 9000;
( q7 `4 X- v0 R/ h - }
& e6 Q8 { I- p* j ] - elseif($topPoints > 100000)) w. X5 W3 b: [. f! r
- {
# K$ h; l. s$ {7 c0 Q' n f2 D1 K - $maxFactor = 6000;
0 e: p. e: s# M0 C - }
1 C6 J& @( k$ a/ }7 I" L - else* q& V, {: g2 T1 {# t7 N
- {
. Y r' m# }% P& ?& k( C5 ]5 a - $maxFactor = 2400;
; F5 ~7 C, K$ w. i - }9 f8 z6 {/ d' I$ [, n; t% g9 b
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
5 q7 `: Y- c, ~/ V/ [) U. ~5 @ - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
3 y2 h! P! d$ m" @6 ` - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);4 V6 M, R6 B0 y# ~; K
- break;
* V! c, Z* o0 j% _1 M - case 2:
3 _+ ~9 x& Z/ Y* A& r - $eventSize = mt_rand(0, 100);
2 i# k" M ?! C' ~ - $Size = 0;( C9 q, \7 r& V5 u1 K4 D0 [
- if(10 < $eventSize) {
$ A: M% m! K6 A% t5 | - $Size = mt_rand(100, 300);
1 N9 d. c& q9 j' o1 l0 B" o& w' P - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
3 H. R4 X+ B: A1 a" y3 Z3 j - } elseif(0 < $eventSize && 10 >= $eventSize) {
* w* K4 t9 k- I" e9 X1 ]" j - $Size = mt_rand(301, 600); P8 V" S, Z9 v4 r- ~
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];: }! [( E$ P7 c& ]! J
- } elseif(0 == $eventSize) {
% j0 y' O5 _, G+ @& k0 G; } - $Size = mt_rand(601, 3000);
7 K/ D8 {4 s/ V! @ - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];( s$ }( g) o6 t8 M
- }0 [) `4 A* y( t4 d
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);% I; D' T4 v7 b/ h
- break;0 J" B7 n |* ~% Q+ T( J% s1 d
- case 3:
' M' N* {% y2 E* q& V2 L - $eventSize = mt_rand(0, 100);( e* E3 a0 w: [7 t
- $Size = 0;' E7 z' L4 I4 M: ~/ A* ^# W1 g9 b) n
- $Message = "";5 m( J7 F# M# G5 c4 ?
- if(10 < $eventSize) {$ m4 l& J0 i1 O- Q8 v
- $Size = mt_rand(10, 50);! v5 S2 [, k: y2 Z
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
3 k0 n4 _6 ]( E( c - } elseif(0 < $eventSize && 10 >= $eventSize) {
6 e9 p9 I: `5 I- x. a1 K6 C$ e( h - $Size = mt_rand(52, 100);2 l. f0 J% C; X- @' i {. i, Y9 H
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];; R0 ?! z. P. F
- } elseif(0 == $eventSize) {
8 t* O/ H% }8 d - $Size = mt_rand(102, 200);
M0 ?) r" u, B5 o+ ^ - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
, L# e% a1 y# x7 a N5 X: \ - }
. g) @) H i' ^+ q, L& R0 b - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
0 S- U% p, y# t! K+ y8 J - WHERE `stat_type` = :type AND `universe` = :universe;";! z3 {; h7 b6 y6 q- c
- $topPoints = Database::get()->selectSingle($sql, array(
! R+ m9 b* y' J t) c% k - ':type' => 1,
7 ^ x8 x8 M: U7 H/ ^4 v - ':universe' => $this->_fleet['fleet_universe']0 q0 F0 g6 C6 o% c4 p7 |
- ), 'total');, p8 f2 y: J5 \- D
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
1 r& v. A1 g. E( [! }4 C1 w - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
' U; {+ Q3 W/ H - ; L+ b# X/ G" a3 e
- $FoundShipMess = ""; # q0 ]( r- a9 V2 Y7 f
- $NewFleetArray = "";3 y7 M$ M8 W0 F& P9 w0 A
-
! i9 q0 Q( ^+ n/ Q3 D4 y J - $Found = array();* G9 r- M- d: V/ F5 r" x
- foreach($reslist['fleet'] as $ID) - f. f+ O1 ^6 k, s+ \
- {* i' l/ c% C9 V6 F; t
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214) }% T2 T1 A% f# @( m
- continue;0 ]+ w5 f6 ]4 C+ w$ P& q6 _6 R
- / P7 l w" [9 C f" M9 k7 m
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
4 C' S7 H' W" c0 R% B* p1 L - if($MaxFound <= 0)
: S1 w: t! l1 a' w# r - continue;7 `' H. l$ s* r7 z! w
- ( b5 @. N! }6 U
- $Count = mt_rand(0, $MaxFound);% v5 N5 c8 Z+ z* N8 E* {+ ?
- if($Count <= 0)
6 x, e6 V" a% \% m5 E7 w3 b* r' Z3 x; e - continue;5 R* W$ ~* A+ Q- a" E: j: v5 P. U# J
- 4 b. s7 s6 `8 M* A; e, P$ r
- $Found[$ID] = $Count;
4 s+ e* ]3 j5 X9 e- k( T - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);9 |/ I2 [. t `$ G
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
) ~5 [( V1 P/ Q5 g+ w5 F, u - if($FoundShips <= 0)
' ?6 S( s1 {; k z - break;$ w2 l j& l7 s# u: T
- }! P7 b4 s# `# s9 ], C" a: Z6 k
- # G- \; M+ w8 p! n
- if (empty($Found)) {
9 `9 m4 C& p7 @, C9 l - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];( [/ C( V! }/ I' D! x3 {' Q _: C
- }; { M# D# x/ m8 g$ Q# w: }7 N
- foreach($fleetArray as $ID => $Count)4 c0 o O% c' z
- {
+ e |9 O4 S+ O0 Y7 j0 Q$ u7 }& h - if(!empty($Found[$ID]))
. [5 T2 X8 X' C - {
% B. v/ \7 A8 j1 V" x - $Count += $Found[$ID];. M" {* C2 e: P' J' e* g7 S
- }' A* A% A+ j) A0 r
- . v; [* V' g; i& J
- $NewFleetArray .= $ID.",".floatToString($Count).';';
2 Q& b) A1 E! n7 N2 E% x1 j/ n - }
! M! {$ w4 }2 n; G( O -
* d+ r7 e9 u& ~ - $Message .= $FoundShipMess;
' o, d; i! c/ z" d7 v! T6 d -
B+ G0 z7 Z6 Q9 Z4 T" X( o - $this->UpdateFleet('fleet_array', $NewFleetArray);/ S* ]5 [' _2 h' M% H
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
) m7 c& B" O+ L/ v) z7 U - break;
# B b! y2 o# b9 Z - case 4:3 F) d% Y1 B' |
- 3 ^+ ^5 w, X, Z# z
- $messageHTML = <<<HTML, b1 U% u" ~" `: Y
- <div class="raportMessage">: @9 ]2 q! j) |/ `
- <table>
6 z0 o% _( o9 j, L+ x( b - <tr>
1 W0 K& j& l5 p- V& ~; j6 ^; A( b' @ - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
& d0 o3 U& ?4 b - </tr>
# [/ y3 u4 Q: Q. T - <tr>
7 ^* V6 a& J4 q O) g& ~: J - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
) A1 ~" \& s; \; O9 Z, x - </tr>9 X6 |: I m3 n( |, E
- <tr>. N* ^' b3 e ^9 a- v
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>4 \: g2 H4 f1 U
- </tr>; A6 M9 Y' V3 v: j
- <tr>- V$ H. ~! a0 A6 i2 z- e( ]
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
0 O7 r! L s$ P# M2 _ - </tr>
8 p5 ~- {& a* u& r7 J/ b- X/ e5 x - </table>
; P) _# t; D9 \& \ - </div>: N$ R* k" x3 j8 R$ e, c
- HTML;- k1 {9 S" L3 {6 y% t1 Y# w
- //Minize HTML9 w& u3 ~" ]. s: L2 q* I
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
" T" U' E, _; j# I1 F6 T3 d - // pirate or alien! B4 G5 P5 W1 @
- $attackType = mt_rand(1,2);
, U# j7 W. O% U$ A7 ? - $eventSize = mt_rand(0, 100);
. |$ u B% M; w; |" o% F, F' @- F& \ - $targetFleetData = array();
* y _* ]; R0 W5 a- k0 o" S - if($attackType == 1)
4 t( X( d6 @* ^+ g" {2 z; D7 s$ C - {
3 ^! C& j6 \; R1 Q5 a - $techBonus = -3;: g) _' X0 F6 J/ I' u
- $targetName = $LNG['sys_expe_attackname_1'];) H; k3 N) {+ r* h$ c! Q" F
- $roundFunction = 'floor';
2 j8 f) L& _/ P# R1 T0 r5 u - if(10 < $eventSize)! B& r- E2 j9 w# T# r
- {" i/ l7 Z4 K2 t5 s( L: M
- $Message = $LNG['sys_expe_attack_1_1_5'];
( Q, S# C9 u8 i3 ?0 @/ p - $attackFactor = (30 + mt_rand(-3, 3)) / 100;; k: ~4 J, p3 V
- $targetFleetData[204] = 5;/ p, x8 ~; Q# K* v! n
- }
1 \: B" `! S: S; B0 t U - elseif(0 < $eventSize && 10 >= $eventSize), A. h9 I u% b2 } ~
- {
& K9 C, K8 A/ ^3 {$ H! | - $Message = $LNG['sys_expe_attack_1_2_3'];
) s. L) t' ~) D' q/ f7 W# U - $attackFactor = (50 + mt_rand(-5, 5)) / 100;. k; W+ o) N t! W
- $targetFleetData[206] = 3;9 H6 L" v( e- g Z+ Z
- }& F1 h2 D8 e+ a& D6 g- ~1 R2 U
- else
( _, p5 H5 J& g0 l0 ^5 c/ O$ Y - {& k/ `1 t) q9 `: v
- $Message = $LNG['sys_expe_attack_1_3_2'];
2 `9 A; ]* T a - $attackFactor = (80 + mt_rand(-8, 8)) / 100;; B e# e/ x/ S" E( Y: I2 K; K
- $targetFleetData[207] = 2;
+ V& ^& V- [$ { - }
* s. Y) N8 E# \7 q ?' [, O - }6 i9 m1 N) @% s: ?0 \8 p, I
- else
, X$ b% O7 c1 o. F - {
$ a9 V' \3 S) e, q) {2 m. H - $techBonus = 3;
% {2 j) ]1 J, D4 f5 X* h9 I - $targetName = $LNG['sys_expe_attackname_2'];2 g( T$ V" ~) n7 K/ V' u0 A
- $roundFunction = 'ceil';- P3 u6 `: R3 w3 D6 F
- if(10 < $eventSize)
. }! x( Q' n) \/ }# S- r - {
$ k3 Y; _: g! S - $Message = $LNG['sys_expe_attack_1_1_5'];- {+ F6 o% u! v9 p. [2 l7 i1 @
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;) J" ~4 [$ b/ o# c) R4 I* U, m+ x
- $targetFleetData[204] = 5;
" v. V4 r" E$ _5 } - }
' W+ H/ ?8 r6 ?- Y+ q1 \ - elseif(0 < $eventSize && 10 >= $eventSize)8 c1 x3 x8 [1 x
- {
2 A, t- ?3 G3 u1 D% s+ z5 j0 s' p - $Message = $LNG['sys_expe_attack_1_3_3'];% W% X; x5 E1 E( u
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;1 Q& l; j5 J7 o& F* | ~$ I* q; f
- $targetFleetData[215] = 3;. a5 v1 s$ E" X3 ^
- }
, G7 G) k+ O2 L9 X6 p( A$ P( m0 E - else
1 c3 W" c9 [# N2 Y1 N% @# R3 J - {
& N- `( B8 w5 i8 V; B - $Message = $LNG['sys_expe_attack_1_3_2'];
( `% ?( C! [$ q$ R - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
% Y5 S! X; C' x - $targetFleetData[213] = 2;
$ s' T. i- V4 B5 c2 E - }: j7 @. d5 ]& c% K" }' _6 \! C
- }, h. L! n/ x% G [; V8 k
-
& I. [) B1 L9 L& q' b - foreach($fleetArray as $shipId => $shipAmount)
' Q% w( D8 z+ j7 H% j9 S - {
. K6 ?$ y2 m7 A. @" y - if(isset($targetFleetData[$shipId]))
! i+ J4 ^% P5 n2 W$ s5 U Y - {
2 r6 }" n9 J" m* {% b1 P; B - $targetFleetData[$shipId] = 0;
7 C: R) m2 D ?; f - }
9 K) q, ^7 \! {1 j& d8 g( T$ p5 U - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
& j2 |/ P |8 [# U* q8 q - }
+ y1 a5 s0 T6 }- S# C' P) V - $targetFleetData = array_filter($targetFleetData);
. B4 h" U/ D, G0 u5 l" k- u - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
8 I/ x- G1 z1 u4 N4 L$ C3 ~8 O - $senderData = Database::get()->selectSingle($sql, array(
[! q% c$ G0 S5 P: A' J5 ~5 E - ':userId' => $this->_fleet['fleet_owner']( T" z G( I g! @& E; i& i
- ));
% f1 m5 n4 ]! m% I - $targetData = array(: ~9 ~& k( e8 u0 n" B3 L) w
- 'id' => 0,2 k: y: c7 E3 f/ u7 S
- 'username' => $targetName,: ]6 E8 r1 O3 O- X
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
7 P, i5 V0 u3 ^7 }! V+ q - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
8 z6 L8 c# O$ k6 @2 d9 Q - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),1 }7 A/ v* i5 _# q+ s% ?
- 'rpg_amiral' => 0,8 v3 C7 M4 ]" i5 W9 Q- w+ R0 d
- 'dm_defensive' => 0,4 E/ n' M6 I4 z. ]
- 'dm_attack' => 0) v3 Q! b8 u4 g( y/ \) V# h/ t
- );
9 R: b: \! x7 S8 V -
( Z* K* d8 x5 y1 N6 \1 l - $fleetID = $this->_fleet['fleet_id'];) z' H. U) G4 ]3 x( ^# ?
-
7 ^) d9 w) g2 ?, D - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
3 M4 [0 ]. O, X: G0 ]' J) G - $fleetAttack[$fleetID]['player'] = $senderData;
7 K+ @8 c* P5 v6 n$ @: i* C: P( O Q - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
. V; T( C% W8 m0 w& `' J# D: R$ \" b( ~ - $fleetAttack[$fleetID]['unit'] = $fleetArray;6 ?- ~ b W/ x6 X4 E* q6 v N* [7 G
-
% R7 w' K! t) z" b2 V3 X; h - $fleetDefend = array();
( V) T) a; m6 W4 Y# Q4 k% o$ l - $fleetDefend[0]['fleetDetail'] = array(9 P/ l9 g3 M1 a1 H1 ^
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],/ r) r! ]" }0 n$ z1 S
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],1 N$ l0 b, C( v/ ~, k: K
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
% {& W8 s6 }% d* V# ?/ b. J - 'fleet_start_type' => 1,
+ n9 M: L( ?- B' ~5 [ - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],) C$ F! e( _/ V- ?$ ]- u, K
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
- S; C; n1 i8 j0 r9 o U/ _: F - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
Y- c, J0 J( m8 D# H" B - 'fleet_end_type' => 1,
! N5 I h- Q6 i* |7 H2 c: z8 t' z+ X$ J - 'fleet_resource_metal' => 0,% i# }& a# K2 k' z8 [6 C% J) r
- 'fleet_resource_crystal' => 0,0 w* }0 w0 j$ T4 m& G. A; |3 y
- 'fleet_resource_deuterium' => 00 b) X; \# P7 j4 U: R# {' S
- );
' K; x7 y+ j: f6 H: H - $bonusList = BuildFunctions::getBonusList();
! N( L5 |: H$ h1 h1 y2 g - $fleetDefend[0]['player'] = $targetData;; _- g) W2 I& Q0 ]3 W/ I" I
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
! T7 r1 V: m) ~ - $fleetDefend[0]['unit'] = $targetFleetData;
) B* J0 _5 q( G/ `% C - require_once 'includes/classes/missions/functions/calculateAttack.php';' ?' {3 \# @9 g& w: f. p5 m
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);4 V3 C$ m4 R" M |8 _
- $fleetArray = '';
' T( O2 W; S' X$ O7 g" Q% D. \5 h - $totalCount = 0;: Z2 B0 i2 D5 r/ m
-
/ [4 \6 q9 N7 E9 N' O& L5 J - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);7 b' O1 k5 x6 z6 r E) d, W
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
% t' ^7 j9 w% R7 \( K1 F ? - {5 A) O' ]* o* r* Y A
- $fleetArray .= $element.','.$amount.';';& y% S7 N p: i7 |
- $totalCount += $amount;
6 F- U) r# O- c ` - }
) b! {7 D( C) q( Q$ B, f! o7 q! m1 @5 G - if ($totalCount <= 0)
a; v: D, g/ b# U. K' e - {# j1 X; ]# s7 o, J2 P
- $this->KillFleet();; K0 J% {8 F8 b: t( w( ~
- }+ [: P6 i J7 ^8 J7 X3 ~
- else
D. C6 p' B; g - {$ X- W- B8 {" e+ [0 v
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
4 n" X' V& a* [; }) J3 f; o - $this->UpdateFleet('fleet_amount', $totalCount);
. |. R' a) }3 T# Z, \. G5 D+ W2 u. K - }: P0 o* J' l8 W- `$ {6 b7 x1 @& A0 B
- require_once('includes/classes/missions/functions/GenerateReport.php'); g. J" ]$ ?: j( O) Q5 N! f
- + j6 W+ a3 d1 V b7 O* p( j7 k
- 4 b7 Z3 N/ z6 [8 f
- $debrisResource = array(901, 902);
" C1 N9 ~- y8 t- U5 P" M. R, Q/ d: R - $debris = array();
& Y7 P) t1 L" V - foreach($debrisResource as $elementID)7 k! m% ^( [8 N/ e( R9 J* J
- {6 W+ j3 U5 u& V4 ? T& m4 ~0 E: p
- $debris[$elementID] = 0;* R: @; K" y, f0 C& J
- }: t$ n! f8 ?6 Z: ], P3 G# o3 B
-
$ E( W' P! U- M: k - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
8 \/ R9 c9 k7 L; E- A1 g/ \8 a - 2 E# s& @, X& y
- $reportInfo = array(3 L$ q/ R/ ]( w! @$ `
- 'thisFleet' => $this->_fleet,
: n; z6 v. x( H# ]) g$ c - 'debris' => $debris,- _3 X' y8 A. Y! k! a6 }
- 'stealResource' => $stealResource,; i, o0 Y+ Y9 c# f U5 S
- 'moonChance' => 0,
/ ?. ~- w) g5 w# Y/ M' ` - 'moonDestroy' => false,
0 q$ ~% K( P p7 s6 H- o) Y - 'moonName' => NULL,9 E% j/ V- }4 P7 {" ~; ^, m! S1 M
- 'moonDestroyChance' => NULL,- e+ R9 a( R2 a) K( r( ]
- 'moonDestroySuccess' => NULL,# K7 i. g$ \* @6 r8 g
- 'fleetDestroyChance' => NULL,
4 s- `- v% C0 d" W1 \7 V - 'fleetDestroySuccess' => NULL,! W. ?; f" w& @8 r+ Q$ g
- );6 a7 c5 ]) m; ?4 y$ q
-
* K# B; R& ]1 I9 ^. J- w, Z4 K - $reportData = GenerateReport($combatResult, $reportInfo);2 Q0 C) w% m' d5 A
- ; k4 M8 W0 Y5 a$ g
- $reportID = md5(uniqid('', true).TIMESTAMP);) a% @, [" ?8 H! Z3 M( _0 k
- $sql = "INSERT INTO %%RW%% SET
' I: p" p: j0 f/ d" I8 k/ f+ @ - rid = :reportId,# A d, P) z) h5 Y6 C. n7 f
- raport = :reportData,
% i) Z0 s- y7 P" ~! L - time = :time,* ]8 \2 Q& F C. ^: r0 F
- attacker = :attacker;";
0 L8 D1 a' u# s. s4 [3 [" P - Database::get()->insert($sql, array(
7 ? Z* D( v1 _& W- d. B$ l - ':reportId' => $reportID,5 d7 u3 R$ v7 X' A1 K0 g
- ':reportData' => serialize($reportData),
; b' a. w7 p; N' N. X- d- [ - ':time' => $this->_fleet['fleet_start_time'],
! ?. A" _; Y F' @5 V! i k$ a - ':attacker' => $this->_fleet['fleet_owner'],- Y0 V9 w5 K0 b! e, \3 n
- ));; ]; ?% h! u5 L M) b3 r% v# u
-
" N) N# I9 L' D# } - switch($combatResult['won'])/ y5 R, I. P* ]/ o
- {6 D0 {/ Z" Q$ M C, b
- case "a":
: W+ l, A3 w/ d( j3 ^3 i C - $attackClass = 'raportWin';
: |/ O: x6 w. A, h6 l. x) U3 D - $defendClass = 'raportLose';
) m8 O( ^- @ g! H - break;' ?! `+ ^# J8 x) F. E2 _# L& e
- case "r":
2 l2 @; F" w9 x2 u9 E2 N( C - $attackClass = 'raportLose';) E7 v0 m3 o8 S; A4 p+ A
- $defendClass = 'raportWin';
- t/ n# g7 H0 J - break;
8 b3 [- `1 t4 F+ {$ P - default:# M5 }4 b: j1 p& ?" H: \- i/ e
- $attackClass = 'raportDraw';9 M4 Z7 w8 ], F7 v0 J: \
- $defendClass = 'raportDraw';/ h% S. d0 ~4 z4 h. M
- break;4 R6 o- S/ b; l) h% d6 f( }# {
- }
2 n7 P7 L/ I: G' K% g: l0 j - $message = sprintf($messageHTML,
( V& w0 h3 z- Q8 W) I5 s8 B, k - $reportID,8 _6 T! }1 \; k: }; ?" z
- $attackClass,
. `% v( [7 j& e4 b8 Y: x - $LNG['sys_mess_attack_report'],
( w" H' v% S! f% A! D4 q& U - sprintf(
/ u% ]: U; ~0 \4 {+ N) P/ \6 J - $LNG['sys_adress_planet'],
* |1 ~; m c& I# m- J7 j+ J" f* ?9 g - $this->_fleet['fleet_end_galaxy'],* i# K9 y' o3 H, Q1 T4 ^* S9 V% g
- $this->_fleet['fleet_end_system']," h5 I W% b7 C, g# O( ~
- $this->_fleet['fleet_end_planet']
% L2 a) B# h3 w7 l' w - ),
+ Y" {7 Y. ~7 n8 U2 o4 k9 z - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],4 u% ?1 k5 M% b
- $LNG['sys_lost'],: Y; v( K0 _& l+ L3 M
- $attackClass,# u ?" N8 g) h3 {1 \" n
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
* O5 W' W3 W5 f. w4 l" h4 _' B - $defendClass,( X+ L# \/ t% g6 {+ R5 L4 J( N0 w
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),! R( ?9 G/ m( I# K g
- $LNG['sys_gain'],' \6 }& J8 q4 _9 v, y" Z- \# s4 v4 |
- $LNG['tech'][901], pretty_number($stealResource[901]),
: x1 |. Z9 e9 q7 c6 X7 ] - $LNG['tech'][902], pretty_number($stealResource[902]),+ z- n/ l3 K& l) G6 J* F- g2 Q
- $LNG['tech'][903], pretty_number($stealResource[903]),, ^8 ]5 s, {9 I0 t6 j
- $LNG['sys_debris'],2 T1 n3 [* |, ~5 o
- $LNG['tech'][901], pretty_number($debris[901]),+ u; u" Q4 Q8 g3 d% r: K
- $LNG['tech'][902], pretty_number($debris[902])) c4 e. f0 S+ c/ o
- );
. v( e: \9 i2 \0 j# f$ ~ - ; ^9 _$ o' J6 \0 t7 f
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,; p' p6 l% o; }+ n- G( p X+ Y& G
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
4 Q- [+ g) M& d& s; l! _: E - break;; w! s2 T# J, a; r6 v
- case 5:, `! p5 ~& a! ]/ u" r
- $this->KillFleet();
* S$ s5 W, F8 i4 K' z. T, [ - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];* o$ k' y4 ?( v0 S. ~* X, |. W+ N
- break;
+ v; q6 D5 _9 w- p! R, T% H - case 6:
3 T6 V% r6 z3 Z - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
, ?4 N. z) \9 M+ o2 ?; y - $chance = mt_rand(0, 100);8 @2 O- s$ h5 H* K
- $Wrapper = array();
9 Y1 x( N H t' Y+ j - $Wrapper[] = 2;
+ m8 x" f5 s" W - $Wrapper[] = 2;
: q' ^1 h. A7 \6 C4 I - $Wrapper[] = 2;3 j: ?3 Z0 p, D6 m, B# r6 T$ W1 f
- $Wrapper[] = 2;; u6 Q4 w6 S+ {4 a0 }. e) _
- $Wrapper[] = 2;) w: v6 X+ F; H) \6 E7 ~ a/ d5 C
- $Wrapper[] = 2;
! K! T3 K$ P Y& i - $Wrapper[] = 2;
5 {& r0 N% y9 E, D - $Wrapper[] = 3;% k+ L0 s. N6 b( i7 H
- $Wrapper[] = 3;
- f' Z0 T9 _4 ]* }% _& u* Z - $Wrapper[] = 5;, _$ K; E3 z, ^8 \+ Y
- : T1 z' j7 a) j4 Y2 a9 s" m
- if($chance < 75)+ v; I/ l! y+ f, b6 x+ v0 \
- {
7 M0 y6 F; G$ k/ _* _, l9 K* j; } - // More return time/ Q. f: l, e: O; f
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
- r$ Z# _+ k' o5 k - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];. L- ~) x7 n0 A7 O
- $factor = $Wrapper[mt_rand(0, 9)];! r9 q! H3 f) Z% c
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;, Q; M' _4 q$ V3 r
- $this->UpdateFleet('fleet_end_time', $endTime);
a* w! r& [3 M' {: F7 F - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];. x) A4 t# i2 ]( V. K& O; ~( J
- }# j% L5 x# c8 e% o
- else/ }8 F) P% A5 l3 T2 `8 N& l
- {7 J) z- n3 S* L% R
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];: D: t9 f, j# O8 D, x+ [
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
: g" J" Q& X- m8 i; q5 O - $factor = $Wrapper[mt_rand(0, 9)];
) U: H; E* a2 {4 _+ q - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);8 G# r' h9 _) @* r+ Q
- $this->UpdateFleet('fleet_end_time', $endTime);
! F; p' u0 F4 @9 I - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
/ A- ]8 r4 ?/ |4 Q, Q, I - }
* A1 \9 E) j- g5 L - break;* r z! a8 i- |& H
- }2 O, W3 J% d& e1 |. ^# Z: u
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
& b3 p. |1 a! h. f2 x - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);* [; J$ E& E8 S2 t4 q9 K' Z
- $this->setState(FLEET_RETURN);0 f9 H! @# H+ T8 N9 y* C @9 H
- $this->SaveFleet();
8 S! N( g4 U% O; w& i" S/ B - }
* M! q; c% b; N" L0 N1 t8 q) H - 0 O' }: d, m' n& ]
- function ReturnEvent()! A8 J! U% H" X& H* Z8 G% G* D. c( k
- {' ^/ z- b. k4 v8 B9 o" \
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
: [# G" X# b- k! ~: o. x - $Message = sprintf(, @% F' G; G8 g2 t* j l! ]
- $LNG['sys_expe_back_home'],$ x; G7 f" A, Z8 } A: Z, L/ i
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),# Z. ?/ E% i' e% L+ w4 t
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
7 I$ u& u" O! {+ l - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),1 _# l( F R( U% ~' M
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
) v0 o0 `1 E0 L& @ - );
, ?$ G+ k; E' [6 ^2 D# I. ^9 v2 g5 O - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
" M1 g- D% k8 d4 e/ R& Z - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);. X: \+ [% [; d' X0 J; P
- $this->RestoreFleet();
; D4 Z& o5 k; Q. \' [$ I& ] - }: {0 k; P% _: l4 P
- }
複製程式碼 |
|