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簽到天數: 5999 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行 b5 g9 [+ a4 p6 u' `9 _
/ C% u9 G' O! d3 k8 ^+ t貿易系統與財團系統" n% a7 w3 ?" v/ t0 k
的總行數都比這些多很多- V/ U1 O1 r3 Y
把這些解讀出來不是難事& m' o1 D# R( i" r
- class MissionCaseExpedition extends MissionFunctions implements Mission
9 e! `( ?. y6 Z5 U$ q; e- {- D - {
# u/ Y; W6 m- T# f' n/ g* i - function __construct($fleet)1 E$ Z d3 a- R# \/ K+ T5 m* Z+ a
- {$ {1 @& k0 r: o* Z8 ~: R& z
- $this->_fleet = $fleet;: x( W$ ~1 _* V
- }# k9 t$ U9 t% g0 ?& |0 _6 ]9 G
-
' w) z& w0 d& O2 G - function TargetEvent()/ ^# I. w" h I0 I! m
- {
1 K9 g, P8 c! \! [! T - $this->setState(FLEET_HOLD);
. f! e0 I$ l8 Y( [# q - $this->SaveFleet();
+ g! v( l+ D9 K v - }
+ W9 x5 ?- y g, F* p W7 M3 @, [ - " D2 K: w, t2 w! I( T' Q
- function EndStayEvent()
4 X* i9 O Y, C' t" Y1 A - {6 R& S6 w& n2 U4 o" D7 m
- global $pricelist, $reslist, $resource;3 V2 D- F% z" s! Z! ~) l" {+ c) c
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
6 N8 T; y% }8 ^8 j+ D - $config = Config::get($this->_fleet['fleet_universe']);; e6 A$ p7 {0 V- I! [8 d! b- J
- $expeditionPoints = array();
; O5 b. v7 O& W* E2 v6 W - foreach($reslist['fleet'] as $shipId)4 d6 m8 [$ ^; P$ q6 R# x; j
- {) K5 A6 ]' ?+ X# y
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;# H+ f6 g7 ^% K$ ?) i5 p2 q3 j
- }6 }" q! u% v/ w3 l+ U
-
5 o0 c Q* G3 l) o: a# {: \ - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);+ W3 @/ H8 \! B) _; o% ^
- $fleetPoints = 0;3 U! e1 {. x. W7 a8 A
- $fleetCapacity = 0;
8 Z- R( B. S/ `; s - foreach ($fleetArray as $shipId => $shipAmount) m: v% o9 U; ?5 R! l3 O( H. W
- {
, J% {% \; Z9 g# A( m, x1 _! M - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];2 D7 B. E! q- M6 |& k0 Y
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];" f1 `6 ?0 Y) F2 T! S$ {+ U1 c
- }/ ^5 I4 f3 ~* ?$ O; b* o
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
* T( Z; @+ J2 k5 I - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];' k8 ~/ l0 K3 y0 ? I4 Z
- $GetEvent = mt_rand(1, 9);# ]" U/ ^/ x5 U; h* R
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
; ?6 l/ r7 W2 f( h6 S' x - switch($GetEvent)5 [0 z3 m. J0 `6 T1 D" E3 c% d0 w
- {* m+ ?* _9 V1 s6 S: }
- case 1:
- F8 X, I% {& Q - $eventSize = mt_rand(0, 100);1 y# x1 Z7 L0 L" T& H
- $factor = 0;) I2 m: g: q/ g: a% }+ t
- if(10 < $eventSize)
2 v- O/ K$ [" _4 _ - {4 X0 W( I: ?' S+ y
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
3 n- C- e. R |; b V, O U - $factor = mt_rand(10, 50);
2 X5 q4 ]4 C6 x# G b - }
* h6 w4 m/ d- a [8 s - elseif(0 < $eventSize && 10 >= $eventSize)
$ S9 k3 j$ h+ W - {% x0 w7 }$ D; B+ Q1 D$ ]/ b- T) J
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
! t# Q4 z) v1 V6 O# d% R, ^' V - $factor = mt_rand(50, 100);+ k% d; ?7 V0 ]& B4 W1 g
- }
# ~4 p8 @5 e0 U. v - elseif(0 == $eventSize)
* W6 _! c5 \; Z - {* q% |9 l3 f; \0 M" h" g) T1 Z
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
% l" X. d, E$ r/ Z2 l4 s - $factor = mt_rand(100, 200);
- D: d; ^& U/ l$ a& j! l" ]0 Z - }$ w; j" j3 j( v4 g6 c# x+ X
- $chanceToFound = mt_rand(1, 6);! B6 {) u- y' ^0 a
- if($chanceToFound > 3)
$ p1 H' w1 ?" K - {$ D0 x d$ l0 S/ H
- $resourceId = 901;
3 m( a4 r% G- v4 \ - }
( l: R: n7 i- M9 h* R" \' r - elseif($chanceToFound > 1)
# n; W) \% v9 _' s - {
9 l# \& c0 v8 v( I8 } - $resourceId = 902;. c& L4 \) A- b" Z4 V
- $factor = $factor / 2;- H7 ^6 T R E% [
- } X! H$ o# b9 T6 f
- else4 ]; H3 E3 j" j2 f5 l- n) J
- {$ S$ x7 a3 ^1 N* [6 r# _; J: P7 E
- $resourceId = 903;4 {. J. G9 \! b) R. B; J' n
- $factor = $factor / 3;- u+ T% U1 u, j" Q* g
- }
! q# r5 A/ `) u8 U$ G J: U- h% c8 z - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
3 o; j7 ^4 {' I3 [' B/ f - WHERE `stat_type` = :type AND `universe` = :universe;";
( p5 z, P' L0 h) x; { - $topPoints = Database::get()->selectSingle($sql, array(
6 D5 n& @& _% g - ':type' => 1,. ?0 L: W& P2 F9 h+ \ ]
- ':universe' => $this->_fleet['fleet_universe']
; Q( B) l# p: d* @- n7 d - ), 'total');) i; T6 z; |* D( @1 K( p
- if($topPoints > 5000000)
1 e# {# Z9 ]& B - {
' J5 q" {8 G# m - $maxFactor = 12000;
5 `6 {% H0 ^& A+ D5 [: _6 Y1 \, b - }
$ k& X0 i( V }6 x - elseif($topPoints > 1000000)
! O: x* ]( }4 H - {
% q: Y. b* [% P8 k - $maxFactor = 9000;
4 w0 C- x3 a; R. A% h# L - }
8 y/ @) L- H8 K* G/ E - elseif($topPoints > 100000)
% m& |5 S1 t; y9 \) o( a - {
& J+ h, U1 a _9 d0 ?0 ]# S( l E - $maxFactor = 6000;+ P& o9 v0 D6 x8 N
- }
7 Z, M$ R3 a1 [6 ?( ], Q* C) j - else, X3 i" G* q4 R$ F0 U
- {' l+ ~8 J4 {1 Q
- $maxFactor = 2400;
! r$ M G# W$ |$ A3 m% |8 B3 e - }
' ^/ T* j7 ]0 F( x - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
+ L+ q. P2 M0 ^ - $fleetColName = 'fleet_resource_'.$resource[$resourceId];* g9 |8 D8 T h! S1 H
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
" n5 ~ h+ f" L8 q - break;
^6 C9 O3 r) X4 ` k! | - case 2:
3 B: P3 f3 W# r) y - $eventSize = mt_rand(0, 100);/ h8 F, b3 q! h2 [0 q9 J% Y& W
- $Size = 0;1 B- g7 P- b P" v# o$ ]
- if(10 < $eventSize) {, B9 |+ k5 n, G* M
- $Size = mt_rand(100, 300);
4 |) y+ u6 r3 @$ ^4 k - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
# E- Z$ r" G$ T$ U( ^7 j - } elseif(0 < $eventSize && 10 >= $eventSize) {
4 }3 N7 u# w0 E- |" G% | C - $Size = mt_rand(301, 600);3 p8 n* I: h2 H# C0 T7 n% d7 C, }& V
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
$ M2 v4 U) z( M/ N/ K3 j `$ J3 j - } elseif(0 == $eventSize) {1 U' y7 x; K- D! z) Z
- $Size = mt_rand(601, 3000);
2 H: s2 m/ F% M" c# Y9 p - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];4 `" W( g- v. q8 I
- }' ?8 ?2 M4 d6 Z7 q. ^/ K
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
1 z: a7 \# b e( U* o - break;, U( n+ C8 E4 a% z+ |) g0 q! i
- case 3:& M7 d8 O; W0 ?; N) h
- $eventSize = mt_rand(0, 100);" J$ v! r+ w W( z' s+ b! Z4 K
- $Size = 0;: W8 Y: n- |7 x& `
- $Message = "";
% c: Z+ U5 G/ x7 r+ M - if(10 < $eventSize) {. p m- Z5 l# F [+ u4 u+ b4 ^+ ^
- $Size = mt_rand(10, 50);
8 z" f9 M- y4 S5 W! e - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
( J1 r# i0 m+ E) R5 V9 k' b- ] - } elseif(0 < $eventSize && 10 >= $eventSize) {& J4 C( P! |; D: |0 o
- $Size = mt_rand(52, 100);
& _! G7 t z) b9 @% X- f3 _; Y5 s - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];$ k8 |! @. r# u7 D6 V8 f$ G# f
- } elseif(0 == $eventSize) {
8 ^1 V+ ?9 h7 z b6 O - $Size = mt_rand(102, 200);7 p/ p9 x( {: E( @
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
Z4 G9 |& P1 z0 Y! o - }
- ^: y, H% c" M9 f% X- E2 }% W2 z - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%4 k J0 X' M( ^" B4 i# c
- WHERE `stat_type` = :type AND `universe` = :universe;";+ n3 K/ _# q2 E& i+ V
- $topPoints = Database::get()->selectSingle($sql, array(
x; l6 r, c( V - ':type' => 1,
4 a$ M* W0 }7 Z - ':universe' => $this->_fleet['fleet_universe']
8 v8 D* [2 n6 v* ? - ), 'total');5 U. A& T2 w z! I1 Z
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;' C6 g) N1 r2 D+ J( [
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);( `! E! d9 B+ b8 m9 H' ~
- 4 c) V& g5 I" o8 H1 E
- $FoundShipMess = "";
0 j1 p% C( B3 d( G: b - $NewFleetArray = "";
$ ]' O ~" @3 N' `, f* @& J - * q* c: n, q' e8 ?6 S
- $Found = array();
5 }% F; D3 M/ ?" a - foreach($reslist['fleet'] as $ID)
/ c: H; X) Q w0 n8 O- ~ - {! j; o+ ^( _$ L/ k: h
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214); w4 t! B3 ^3 I# a
- continue;
2 m2 F+ d1 t3 R -
% x$ W# C) ^! j! t1 b x# L - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));* c3 D8 F9 {% m( [8 C# ~
- if($MaxFound <= 0)
5 M# }) R4 @# B" p/ S - continue;$ `/ _' Z0 f6 `6 M: a6 c6 [
- & k/ _0 m8 c8 X {
- $Count = mt_rand(0, $MaxFound);
/ e" F: C* R2 Q: u( _ - if($Count <= 0)
! }9 j4 _7 N# ] - continue;& h9 W5 a/ ~5 \7 ~4 C
-
/ y4 x2 E( P$ O9 W' y - $Found[$ID] = $Count;* q7 w' i4 B( R! s7 C) z
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
3 [1 b% o: Q6 n7 V3 e- r - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);+ s5 F( W7 i$ j7 T) o- v
- if($FoundShips <= 0)
5 Y: W! X- J- p: V" M: N5 |7 A e - break;/ M- g) W1 P# w0 b* R; W
- }
: D; ]9 w) {: _/ y4 b0 p - ; }# I% ^0 o! Z1 D" Z% o
- if (empty($Found)) {
7 W5 \% V* X9 u- }4 o, \7 A) ` - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
8 D; M$ ]: H+ L+ x( D0 T - }& f. k9 C" h6 F. t! H. u! l$ ] O
- foreach($fleetArray as $ID => $Count)6 [& q* z" }* m# [$ M
- {
4 m) N& q9 i; h \) { - if(!empty($Found[$ID]))
a: c( @7 L0 n% P* s; \ - {
0 \3 P& v8 o; N - $Count += $Found[$ID];' H5 { ^. b w W% ^, l6 f* Q
- }2 y2 g& E7 Z# s: @. o8 M9 M. {) s2 g
-
% | e3 a8 N ]) l8 ? - $NewFleetArray .= $ID.",".floatToString($Count).';';7 p9 y T+ m1 ^1 d3 x
- } 3 a8 J" O z: H5 {5 V" v- @
-
+ s5 g f& m5 A+ H6 T - $Message .= $FoundShipMess;
, o+ P7 E$ g3 @- Z8 b! L - ; g [7 K" u$ V$ b2 |; D
- $this->UpdateFleet('fleet_array', $NewFleetArray);
6 n3 b. m( w G) @ - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));1 l/ U" c# \; T1 z; v6 d- r& [/ |
- break;
9 M1 k' n1 l; F6 `- ]9 p b) | - case 4:& C1 o; e. G1 \
-
9 B. C* k: B8 L. N8 n6 x - $messageHTML = <<<HTML
8 f7 Q/ V0 |2 }; L8 u) h - <div class="raportMessage">
( W% A. G# E! P8 X; j; H( }& H - <table># O+ ?: c6 a6 E: M8 q" U
- <tr>4 L# z7 ^4 F* E o4 V
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>! @0 x1 S }6 T. R$ c6 u
- </tr>
+ M0 w" o X- h K. T - <tr>
% t5 z/ i) S- n& D5 n5 @. `/ l - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>1 ]- I) S$ D# q; q- {2 M, Q
- </tr>; F9 k; b6 }' C* t+ q
- <tr>
- l# E7 [' E' j1 b9 T! q/ ] g - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>7 |6 [0 S/ E5 p! e
- </tr>
! h& D8 u4 E3 ]- c - <tr>
/ f' U, Q6 F6 _" g0 u - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
$ y) G, C5 o/ g - </tr>, W* F2 G1 J4 o( ?/ ^+ T
- </table>
, l# w" T3 b0 T4 u, [' ~ - </div># F# `( F- f& W) i7 D- R) S. \3 X5 _( ]
- HTML;
+ m. b3 F8 g }8 e/ u# t0 W - //Minize HTML
- a+ C/ f8 d4 I0 L$ | - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);0 z2 J8 q8 U2 {' r3 S7 b7 I3 W
- // pirate or alien
: ~: C( o& P( ?& g9 Y6 w+ C - $attackType = mt_rand(1,2);$ Y! U' [& K8 ~6 o; Z3 d1 R
- $eventSize = mt_rand(0, 100);- b7 I( p- L: K
- $targetFleetData = array();
, D& U. |8 _% r6 q1 T/ } - if($attackType == 1)
3 U N& w" u/ N - {
* x& P+ y8 t* j9 r7 p5 l' C# Z, D! p - $techBonus = -3;" w* e* e C% t# J
- $targetName = $LNG['sys_expe_attackname_1'];2 |( Q# B6 q2 z5 E
- $roundFunction = 'floor';
2 p6 b8 b. l5 L9 }! ^7 J - if(10 < $eventSize) ^' s- S9 w- ?9 J0 }
- {3 i' Y/ Q* q# c W8 V9 N; a4 w
- $Message = $LNG['sys_expe_attack_1_1_5'];- m4 D" V5 Z# h# _7 E S
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;3 H6 N' f$ |3 T; t
- $targetFleetData[204] = 5;
* Y. ?. W* ?! y8 n - }
) \6 @2 }2 o" F7 D! o( C; ~& L9 ^ - elseif(0 < $eventSize && 10 >= $eventSize)* w' Z, n$ y4 q+ ?* R4 ~
- {7 G0 M3 ~/ Y- b9 Y
- $Message = $LNG['sys_expe_attack_1_2_3'];
* F8 A& b0 s/ h& ?( p8 b - $attackFactor = (50 + mt_rand(-5, 5)) / 100;; ?& k+ t! _+ H* g& u
- $targetFleetData[206] = 3;
, F" x& O, u; s, _! h: R3 i/ J - }
/ h4 G6 ]/ }8 z5 B4 z& ] - else& n" S4 I) K8 H \
- {9 w( e& Q, {$ f1 P
- $Message = $LNG['sys_expe_attack_1_3_2'];
3 T8 N3 o U' v8 V2 ~: G: | - $attackFactor = (80 + mt_rand(-8, 8)) / 100;' P0 M; x1 P$ ^1 J7 m, Q& l( I
- $targetFleetData[207] = 2;+ y7 S8 Z! f+ J
- }; r4 I) I: [5 l9 ]
- }5 U. I w4 T0 I
- else* o% a. | P' J. q; J4 Q
- {
N( A' W# X. t, E$ q% s- o. m - $techBonus = 3;& X- Y2 h4 B K
- $targetName = $LNG['sys_expe_attackname_2'];7 w3 v; q. W5 ^( o
- $roundFunction = 'ceil';
+ ]( d! }1 d- j/ g: ]; ~, Y9 g4 b - if(10 < $eventSize)+ @3 ^+ D# I: n, k+ _
- {9 y* f$ G6 l1 o7 U0 g
- $Message = $LNG['sys_expe_attack_1_1_5'];
% _) R' D! Q1 w" X - $attackFactor = (40 + mt_rand(-4, 4)) / 100;6 a; N: ?. ]2 b; }; r: F F
- $targetFleetData[204] = 5;
! S% _& t8 U! n% U& B" l1 O# p - }1 R1 _, q8 L- e: r/ |
- elseif(0 < $eventSize && 10 >= $eventSize)9 v2 B" H$ }; H: u. \+ @8 i4 v" T
- {" D2 D& y0 h' j) _- k) K6 u) _! q
- $Message = $LNG['sys_expe_attack_1_3_3'];" o6 e1 w8 Q" X/ t: A2 ^3 x
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;; A7 ]( D) G' ~: z& ]2 ?* a
- $targetFleetData[215] = 3;
( Y' \: d+ A5 w) F. d7 O6 d, T) E* y - }0 |5 j2 u( R( Q' t9 p: x
- else
4 a. o/ b$ Y$ z, R( j. c' v" \ - {
2 \4 R: ?0 t" e7 c% | - $Message = $LNG['sys_expe_attack_1_3_2'];0 k5 A+ i F8 z3 m) \3 F* I
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;) \5 ~4 p8 S7 h8 @
- $targetFleetData[213] = 2;
+ G% c6 e$ y2 k7 P* W - }
& L( R0 ?: I9 m4 Q6 [ - }
; q! [+ d: V) o- y% F8 U - 4 ~, W! L, n" W! m' B2 t# }' O% R
- foreach($fleetArray as $shipId => $shipAmount), n; W T s5 u. f& G
- {
! M6 N9 i( D7 e0 M0 p9 q - if(isset($targetFleetData[$shipId]))5 O5 W8 @; l$ X* v
- {
% n3 k- o8 u# x1 G. M4 m5 o$ x - $targetFleetData[$shipId] = 0;
! A' t9 O8 F& ]; i& P6 n, i - }
+ B7 i. l" ?7 N+ h/ L! N% c" p! U - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
: P5 \/ k! d+ T3 Q8 u - }
- U1 Q9 [" _4 G - $targetFleetData = array_filter($targetFleetData);
, H! P; F0 _) p: X* S/ H - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
2 Q' ^3 ]$ Y9 A1 W) M- p - $senderData = Database::get()->selectSingle($sql, array(
* i' X. R, J! K" S) w - ':userId' => $this->_fleet['fleet_owner']
5 B" s2 X+ X1 K0 X - ));
5 ^& R9 P9 |; l( L( p- v x- G - $targetData = array(
w4 _. d& Q' t. o- C& U& B" l - 'id' => 0,
p4 y, Y8 w' Q) q7 C( a - 'username' => $targetName,+ q) |( q4 I3 ~4 o1 H
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
$ D3 i. u! z# D4 m - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),6 S; L( `8 Q0 `' J; n3 w
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
7 ^9 H( K M1 C+ b/ Y$ ^$ Q - 'rpg_amiral' => 0,- O9 ~, k( l, I1 W
- 'dm_defensive' => 0,, x8 \7 J, j' q- ]! ^. `6 g1 \. g4 i
- 'dm_attack' => 0$ K* s4 f6 D7 r1 U0 U4 Y9 `
- );
# |! @. L+ H# A2 K' h" o -
0 N# ^! \1 F2 z8 J: z6 F- e6 l - $fleetID = $this->_fleet['fleet_id'];
6 Y1 h. r) y' S$ }- F5 G/ O1 I& B - * w- C# ^$ m- [& D3 u
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
6 c, p( H3 r' l* k. D% i u - $fleetAttack[$fleetID]['player'] = $senderData;5 ]! l* \" v9 I. }% ` n1 C9 D5 f
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
3 N5 |* A& W0 u - $fleetAttack[$fleetID]['unit'] = $fleetArray;
" X( ?/ a: O1 O - ( W( j. H2 i0 q2 O ^. h7 y
- $fleetDefend = array();9 H) V. _) ], O+ ]
- $fleetDefend[0]['fleetDetail'] = array(
6 J" k i7 y4 v3 }2 l* _& j( T - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],' ]' f' n1 d! M" W3 R& ?
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
w- x6 d! u) N3 _2 k$ ^3 h - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
* W) w9 D) A, I: V0 F- e - 'fleet_start_type' => 1,
( ~; ~* [. ~2 [ - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],3 K- N: d" q( a. Y: F7 J2 i( }1 `
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
4 W9 v) _" [# T - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],* v, }$ w' `1 ]8 ~+ N& t
- 'fleet_end_type' => 1,
3 C E r% _8 n2 R - 'fleet_resource_metal' => 0,+ U6 C9 {* O, @1 q
- 'fleet_resource_crystal' => 0,
. i9 p% e# T% ?& r5 L6 d - 'fleet_resource_deuterium' => 05 V( d! j6 F1 N' v6 l2 `+ `
- );
3 i4 C y8 j9 j% B' w8 f - $bonusList = BuildFunctions::getBonusList();
8 m3 y9 |" c+ z- t* a4 ^4 Y - $fleetDefend[0]['player'] = $targetData;, Z3 ^8 t0 x# e2 r
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);0 m: i- ~+ k# T1 G6 @. r: p
- $fleetDefend[0]['unit'] = $targetFleetData;
& c. p; ^- X- h: o - require_once 'includes/classes/missions/functions/calculateAttack.php';
. b. @9 c P2 x# R4 O. ~/ S - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
3 v, O# {, k% l) Z( C! P - $fleetArray = '';' g: h, n- T) V9 B7 l1 C
- $totalCount = 0;2 A- I. z0 e$ v+ Z
- 5 y. {8 i) d# U! h7 N
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
9 m# X& w7 m4 ?+ F" n9 q - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
+ s: G) t4 c& m F1 F9 x5 |0 G6 x - {" \& E7 l1 B2 i: ^8 J) Y0 ^
- $fleetArray .= $element.','.$amount.';';
, E& B/ y1 O& s+ Q& h - $totalCount += $amount;' u* R" d# T0 e5 n0 l
- }
9 O$ t/ A# U1 D k0 y - if ($totalCount <= 0)
3 { Z# p# _& V" ~" I( j% Y# G - {
( F2 J! g; e9 M - $this->KillFleet();
1 @0 a7 l0 W( L# V6 h - }7 c% P7 I: p. e o
- else
. U/ C# W ^ d0 u - {) _3 e7 X: Z, I8 B P9 w) w2 k* g
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));2 i# Y* e7 {; D! y( o
- $this->UpdateFleet('fleet_amount', $totalCount);% a! k& |# K6 q$ S
- }; b1 D. ^+ @/ y, q
- require_once('includes/classes/missions/functions/GenerateReport.php');2 G0 \- Y4 v& {' a) n- x( t1 k
- Q# @* v$ [/ p! m
- + n/ {0 f6 W; Y9 x, f* z4 G& ]' z
- $debrisResource = array(901, 902);
* e n5 s- U' p7 g1 W) r7 f8 o - $debris = array();$ W" h) u) o6 T4 ?8 ?3 G
- foreach($debrisResource as $elementID)$ H7 b+ s: L, t" ]
- {; r9 y7 }9 [( M' g' ?0 X
- $debris[$elementID] = 0;
: | ?9 V1 k3 ^) G- u; d - }% m7 q; j% k, ]% I. E' C7 ]
- ( B' r! L7 Y& a ~& P
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
. D7 w/ g, @- V+ K7 K -
, t1 m C1 v; ?0 D! ^- Z - $reportInfo = array(
% T; e' M0 S4 B3 t+ j - 'thisFleet' => $this->_fleet,& v& B7 n$ k* W; Y2 I: i3 q# M
- 'debris' => $debris,( R. h$ z3 p2 @7 @+ p; O. [
- 'stealResource' => $stealResource,7 b4 R( \4 A4 Q) A; T9 x& ?# y- o
- 'moonChance' => 0,
( y) P1 z$ h2 y) c+ q, E - 'moonDestroy' => false,
, m* L: v: @. G8 | - 'moonName' => NULL,3 c% U7 ]% i- w' Z/ H J5 T. U
- 'moonDestroyChance' => NULL,
7 K% @( l3 {- k4 D - 'moonDestroySuccess' => NULL,: _4 n- l) `/ F3 R) Y a. B
- 'fleetDestroyChance' => NULL,3 \, T$ U: X! r
- 'fleetDestroySuccess' => NULL,- g$ e) S* T, Y+ A
- );9 t& l& ?& P1 _" |" l0 @8 o
-
# I& Q( d3 X/ p1 y" S - $reportData = GenerateReport($combatResult, $reportInfo);& Z/ s4 B4 K6 a. c
-
) a9 a- p! j! R! v" Q2 G; X" A - $reportID = md5(uniqid('', true).TIMESTAMP);
& m8 {; j5 Z+ {$ C4 F - $sql = "INSERT INTO %%RW%% SET
4 c! c& V9 W; B0 Z7 M - rid = :reportId,
( A% ?1 l' M+ S" w- V- i - raport = :reportData,4 P/ b7 M3 g* J9 Z' }
- time = :time,
' w$ h5 @" ~5 V9 M* O7 U8 J - attacker = :attacker;";3 l7 Z# p7 e: a; {
- Database::get()->insert($sql, array(
( N j# i1 j9 C" H' P. R - ':reportId' => $reportID,
* p) e$ `8 Q% V' ^ - ':reportData' => serialize($reportData),
0 ] Y( B, p# a: N; ` - ':time' => $this->_fleet['fleet_start_time'],
, {( ^8 T6 A1 v - ':attacker' => $this->_fleet['fleet_owner'],
) s0 w, X* C9 q5 ~2 K" P - ));
: H# P* ]% x/ M }0 J -
% Q! i! E2 k6 D- D3 e2 L - switch($combatResult['won'])
+ Y6 k; R0 z/ B - {0 l& y3 k' Q, ]& x
- case "a":
6 v( [, @* ~. ` - $attackClass = 'raportWin';' Q$ [9 l7 E9 Z: C. [
- $defendClass = 'raportLose';# S' D& x1 h" a* N% e
- break;
8 J6 W) H$ @# d2 L8 ]! T5 o - case "r":0 C; b1 J6 l4 I! b& e4 o
- $attackClass = 'raportLose';. Z8 r. o V% u' ]
- $defendClass = 'raportWin'; w3 R" P7 {. d7 i7 F
- break;- [6 {$ Z1 Y# ^
- default:+ e3 o6 Q2 I4 j6 r' l1 n* s
- $attackClass = 'raportDraw';
9 z6 K* Q& K3 I - $defendClass = 'raportDraw';
. ]3 h+ o8 K& z- A - break;
9 W/ ]( l' @- z5 i' T! v. r' _ - }
5 \1 P1 N8 Y4 c - $message = sprintf($messageHTML,/ o" C. q% ^$ n, D
- $reportID,
+ e# Q. T* d, w9 q1 M @ - $attackClass,) @) z2 A4 E9 J
- $LNG['sys_mess_attack_report'],# q1 |3 i( r; V1 ?" A9 X$ J" x
- sprintf(# R6 A. |* F R+ U0 G
- $LNG['sys_adress_planet'],
% b2 @) I6 i# O& g$ f! ] - $this->_fleet['fleet_end_galaxy'],; q1 y2 t; Q7 k! j
- $this->_fleet['fleet_end_system'],
* r4 K( J( M9 `( M5 s; I- C1 h - $this->_fleet['fleet_end_planet']
6 y, i8 f. E, k2 Q - ),
3 P0 S) T* Z* X: l3 u - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],% y. W, o8 E/ V9 c* ]& v
- $LNG['sys_lost']," ~9 s* l) b4 P- R+ f+ n
- $attackClass,
- d" o2 z& \, m0 e' Z3 C, I; A - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
9 c: E& X1 s4 r$ e0 n5 _& x! v6 j - $defendClass,9 [2 g9 G1 s! ~, _4 B
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),$ ^- A4 w# e% `: j( Y5 L8 r
- $LNG['sys_gain'],
% ?# _8 f* m1 D0 I: ~: R3 V - $LNG['tech'][901], pretty_number($stealResource[901]),
6 \* Y- w% x$ o* i( o/ U5 l B6 U# q- r - $LNG['tech'][902], pretty_number($stealResource[902]),
3 X' }" g( y C$ `4 z - $LNG['tech'][903], pretty_number($stealResource[903]),
$ H: V$ w6 S& I* c) c - $LNG['sys_debris'],
$ F$ q) j% w1 p R" [ - $LNG['tech'][901], pretty_number($debris[901]),1 L6 m3 Y2 Q6 S1 m) q$ v
- $LNG['tech'][902], pretty_number($debris[902])$ K) B8 w3 B" d" T4 y
- ); K0 L. L% F3 \! B1 e
-
# |$ K9 R0 \3 Z - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
/ ~) G/ y8 f, w% Z1 B/ b( t$ a - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);0 \* ]* m- [0 p+ a
- break;
. Q) E. u* a( E) \& v/ c - case 5:
6 P2 d- }0 _- @ - $this->KillFleet();
3 D* P4 H6 r8 W, m t2 r$ R - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];+ e, X) O! N5 n! _- @8 d" w
- break;
w2 l9 Q; k5 P; c7 j& p - case 6:
5 d/ M# _6 x' ~8 R! V - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit0 w6 Y6 W1 g5 Y5 x: _1 D l
- $chance = mt_rand(0, 100);
, i" m0 l$ T% ?& I6 g9 e - $Wrapper = array();: g" }' c0 \2 C# r: H4 s4 x# ]
- $Wrapper[] = 2;
$ d5 r1 D; P. u# u - $Wrapper[] = 2;' X9 `5 X Q% }. C% T: Q8 w
- $Wrapper[] = 2;
1 M% _5 G; x( t4 w, ~" q) G" P8 k - $Wrapper[] = 2;
7 B7 a5 O7 F) Y F3 g& [# c j8 e# F, T - $Wrapper[] = 2;. W$ }( _! `- G: {- E& \: I* ?
- $Wrapper[] = 2;
( }" F+ |, o6 d' c6 ~ - $Wrapper[] = 2;
* b6 J* s( i* `) U- @ - $Wrapper[] = 3;' Y4 ]3 p* J# [& o# Z. \( I0 x
- $Wrapper[] = 3;( k$ q/ U% A3 G
- $Wrapper[] = 5;
7 G- l% Q" d' d3 n' O* I -
% M% _! N! `: \ - if($chance < 75)
0 F1 N/ e& M0 y: W" e - {; u) a7 C' g2 J2 F. B0 N$ c# I. N( V
- // More return time ~, o4 E, C; O5 z/ n3 H: H9 E
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];, B& v% Y' g3 d, J8 U9 o: m! o% ?
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
) j1 {9 ~& @- F3 G- @; k! N - $factor = $Wrapper[mt_rand(0, 9)];
% o- ^4 o& y9 W- |- k - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;- C0 N! c. ~2 _2 f
- $this->UpdateFleet('fleet_end_time', $endTime);% t$ R/ L- [! ^/ Y
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];3 V$ q/ d" J: w+ L, c0 G/ Y
- }
% n) b& \6 H6 `5 w" I - else
/ F5 @! x, j0 C% ^- t' k - {4 ]% S" l( v* D. j5 {5 h
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];" \5 W! b: I* ^' a% O/ I/ X% R% T4 e
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
* @+ X# i P6 ~7 N: j! ~2 U( f - $factor = $Wrapper[mt_rand(0, 9)];1 c. u4 _1 Z" I! v. C: I( `
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
% N. b9 D1 G& q4 I - $this->UpdateFleet('fleet_end_time', $endTime);4 `- H' O( u$ V" u
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];- _. s0 P2 w- U7 s! |1 q6 C2 F# o9 Q- |
- }
) u" L5 c$ e* t+ J - break;: V K8 g( X* y3 }/ R) i
- }
+ `) \0 Z- b3 m6 Y - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,/ k* q% V# P& e' h+ v: H. n
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);2 Q1 k6 y! c ?' M
- $this->setState(FLEET_RETURN);
0 u9 M- \1 p/ g; [) p' K6 u - $this->SaveFleet();. J8 b7 p" u& B' Z
- }
: V+ G( E/ W; p; p7 Z2 f/ G4 u# | -
2 w- ]3 a$ x p - function ReturnEvent()$ \- E- j; y( W) n# {: G2 L$ N
- {. |' e, O1 T( x, j
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);5 F+ b$ `" R- O, s9 i7 y8 p. D
- $Message = sprintf(2 X. k8 V8 I" X6 a' j, R
- $LNG['sys_expe_back_home'],
2 p9 [0 P9 J6 \8 i - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
/ J9 e2 t. k* I- B" U! F - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),5 E: Z6 E- ~% W$ f* ^
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),/ t! \3 J. R- b7 s& I
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
' N3 P, T$ U4 o0 U2 x6 I+ b - );
0 u% c. J4 r7 H - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],4 g$ o3 d L5 {; T
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
# t4 J9 q4 d8 ?7 |! G - $this->RestoreFleet();
9 u6 q9 `1 Y; _! v9 S - }( z& ~4 N P9 d: l; i0 |' o; ?' `
- }
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