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探險代碼總共不到500行; f! a$ A+ c) C {6 L* ?5 y
% b6 l: G9 d p* D# I) Y
貿易系統與財團系統
' X" ^8 h2 `% m) Z( |9 p- }: J的總行數都比這些多很多
/ e+ G; }* {. ?0 g把這些解讀出來不是難事% I. N% V( g! d! w3 H
- class MissionCaseExpedition extends MissionFunctions implements Mission; Q2 Q7 r0 y: n& X5 ]! R Z3 T9 ]
- {
9 n3 R( T" q* \1 K& X" Z" d - function __construct($fleet)# M, Q. i3 x( b8 R
- {
i3 N: R* P4 @ - $this->_fleet = $fleet;
% K3 `+ n6 M- p% `+ G; c - }. h0 W! p* ~" O8 n
- ; b, p* V# N, j
- function TargetEvent()
, k5 r( R: N7 O3 | - {
2 J; L! Y9 ~- w! y1 w6 | - $this->setState(FLEET_HOLD);
$ A7 \8 S: `; {3 G- M6 @2 A - $this->SaveFleet();
6 ~- O5 e& D v0 f- u - }
+ {7 d* ~4 U: x- g2 B - 4 W- ]& j8 f" c" G3 u+ ~4 Z
- function EndStayEvent()
- D6 X o8 |" Z/ u- M7 \ - {: s0 x4 S0 a( K5 ?( H
- global $pricelist, $reslist, $resource;9 t( O" [, O R, ^ I0 Y
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
* V; W" l. C: o O2 J - $config = Config::get($this->_fleet['fleet_universe']);, F7 P1 z: h h' A( ]
- $expeditionPoints = array();
1 U$ K* }/ R0 g0 j) r - foreach($reslist['fleet'] as $shipId)
* N' p, j8 x# M - {
9 {! `/ x/ E$ }; f0 l - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
! ?1 d. d4 j! E9 K) d - }
- }1 n; A* a' f9 D -
! E4 e+ j" ?5 ~+ A7 w - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
' p2 C) ]: v7 }0 m0 Y - $fleetPoints = 0;
0 w% ^3 |/ u: h) R0 z - $fleetCapacity = 0;
4 \- J& s6 J' x, _3 d - foreach ($fleetArray as $shipId => $shipAmount)
0 \; }/ T2 G b j - {3 X* _! t- T5 G0 s1 N0 F$ K
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];1 n! E7 F! F' i4 P1 z. _ N
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];( C7 j5 @ S% g- {* X& R: i$ c; S& k
- }
! J& p: @8 T/ q - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']0 O7 `1 v8 j5 V6 f5 ~
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
4 c& \: j% q/ P# Q. P - $GetEvent = mt_rand(1, 9);
* j, I7 ?! {8 u. _* X' y5 [ - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];( M. l6 n. l8 ~( b$ L
- switch($GetEvent)
; `4 s3 e: E1 {/ K2 M2 a) _ - {" _3 n& Q) _% m0 y% r) O1 W. ^
- case 1:4 z% R& _9 x7 [
- $eventSize = mt_rand(0, 100);6 t7 Q. Z3 p8 Z4 U3 e5 {& y8 E
- $factor = 0;
# q6 ]3 z# U* G, t! X - if(10 < $eventSize)
2 y" t; G$ U( u4 o, a - {+ e2 c6 c. ^1 W5 \
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
; D5 S+ l3 `2 h# r/ O3 ?- W - $factor = mt_rand(10, 50);1 n1 B( q; v* f, N2 p
- }. d1 F% ?1 t0 N$ L7 m
- elseif(0 < $eventSize && 10 >= $eventSize)0 u, Y" H d4 k; Q
- {5 f5 @2 W: ?3 x6 [
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
7 N, \1 B0 g4 K( ~! p/ s, D3 K - $factor = mt_rand(50, 100);
# Z, s0 U3 w; ^2 Y) Y# i - }( W4 `. W2 Q- v( D. C/ U* a& Y: c
- elseif(0 == $eventSize)
1 R; k+ j W: Y0 x) { - {+ _0 S1 L k# {( M
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
; j" d# r' d& b2 k1 D2 s5 y4 G - $factor = mt_rand(100, 200);
6 c2 v9 ?0 T9 R& f* u" M0 h7 A: j - }
7 W! i- A$ K2 [' ? - $chanceToFound = mt_rand(1, 6);
7 S$ a3 E) h0 j2 ~# S - if($chanceToFound > 3)
. `; w2 m6 B: F" Y* } F3 ~ - {
9 L) w, q# l* L3 t0 r: ] - $resourceId = 901;5 P3 S. M% D; k ]
- }! P3 K X' K' P; O! K! u% J* \) X
- elseif($chanceToFound > 1)& V( G7 N3 |$ [! h& o4 W. k
- {, ]* k8 S, X+ I# V& j
- $resourceId = 902;: C: u" c/ n& E- E
- $factor = $factor / 2;# H* H4 T1 [" o5 [
- }+ E! c; C0 Q& z h, p
- else. _, k5 j u& a
- {
, l/ Z; i, b* ^) b1 }8 b' {5 J* K/ M - $resourceId = 903;
. o* B! s5 M0 T: m - $factor = $factor / 3;' n6 [3 O& O1 P) | V8 ^
- }. k3 G( W# \/ j3 y3 h, o) W
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
) d8 v* V9 u8 Z) W+ C - WHERE `stat_type` = :type AND `universe` = :universe;";" b' ` \5 f8 u, _5 l" k
- $topPoints = Database::get()->selectSingle($sql, array(' k: d. }- S# T# ]. a
- ':type' => 1,
5 t% J( t3 V6 w! |% F, h - ':universe' => $this->_fleet['fleet_universe']
" G& p8 O8 C# Z9 p* w - ), 'total');! e+ |$ B) w1 }# {. [2 i
- if($topPoints > 5000000)
; I# L0 Z/ |+ P' p8 k7 m - {
. R0 P( g1 ?- w, U9 T4 S - $maxFactor = 12000;
4 s* }& ^$ _/ W4 b! r0 x/ h/ X! n - }) H: w2 F' D" s/ s7 C. ? W
- elseif($topPoints > 1000000)
. r; ?8 K2 h. L; V$ u - {
{$ h% @: Y" S - $maxFactor = 9000;
) @+ P5 i9 G% L - }
5 o, ^/ \& B) h4 V0 k - elseif($topPoints > 100000)
f$ N/ J$ ?2 W - { n4 j- X# ]% f }0 a4 f
- $maxFactor = 6000;
/ h1 m# w9 `0 b" }. u - }6 J$ c1 n5 H" T0 r7 Q
- else
& o) w8 w1 I! A. c# x - {9 N" n; Q) b2 T' [; E& e7 U
- $maxFactor = 2400;1 M G/ @7 N% L6 ]$ @7 {3 J% W
- }4 S" l6 ?! ?( @( y0 R" S2 l
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);$ a& }: f" G3 W
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];% z g" i: S7 G& [9 z t
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);+ D% J) L# [' ^* ~/ J4 n
- break;
7 q1 Q8 V- E3 p# j( U+ P6 Z2 _1 r1 M - case 2:9 M3 x5 q* D. g+ ~+ s4 A, V
- $eventSize = mt_rand(0, 100);8 Y2 w; g7 u& v( d! t4 o
- $Size = 0;- M8 W2 I }3 B8 W+ e, d' p( L `
- if(10 < $eventSize) {
1 d! G) g' }" x - $Size = mt_rand(100, 300);
- T4 B9 y5 J8 V( P7 _ - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
& e n" h, e4 ^% A - } elseif(0 < $eventSize && 10 >= $eventSize) {+ A3 W2 b' Y# b
- $Size = mt_rand(301, 600);
/ G2 X$ {) F( K# ?# ` - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];$ s V+ Q3 m [$ g
- } elseif(0 == $eventSize) {
9 k3 W ~& `1 b0 Z/ |5 P' c- J2 m - $Size = mt_rand(601, 3000);
h& L7 ^" W6 O# d5 g2 ~/ [ - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
& {+ Z; F2 Q* }; Z* L# S - }
8 i4 }! ~1 r. j: Z - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
) G s1 t, R' } - break;
' A# S- D5 i- {! g* R. f m - case 3:
: ?4 i% [) ]9 ^. V" e3 v) S - $eventSize = mt_rand(0, 100);$ j3 ^" }- {/ n, Z# C5 z5 K
- $Size = 0;* Y @9 @3 H& t
- $Message = "";- h" _9 m& K2 r5 M
- if(10 < $eventSize) {1 r. d2 {: d6 M
- $Size = mt_rand(10, 50);
( W3 \8 r% U& Y. \& @9 [! R - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];' Z$ h: L8 X" b9 t
- } elseif(0 < $eventSize && 10 >= $eventSize) {
M+ l8 c8 d' A - $Size = mt_rand(52, 100);
8 }( A8 d2 W4 k$ _9 D - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
) P: V5 ^3 i7 Y - } elseif(0 == $eventSize) {
) }$ M' j& l4 W - $Size = mt_rand(102, 200);6 w$ ?; R+ D- b9 ^" a) Z
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
" m$ A3 Y7 W4 E7 i- X2 f, \ - }
( L0 ]1 }$ ~/ b - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%3 P+ D4 t" h' k- p9 ` h
- WHERE `stat_type` = :type AND `universe` = :universe;";1 p: R2 S1 d: F& l% d9 f# g
- $topPoints = Database::get()->selectSingle($sql, array(
8 Q7 k3 ?, l! w; [( k1 {1 w* R$ h - ':type' => 1,1 j9 x: F, e9 I8 y& x* H
- ':universe' => $this->_fleet['fleet_universe']
$ E$ W+ u% \4 P' e; l - ), 'total');
4 ?2 |5 W- q% \4 o% X6 n1 h - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
8 {. _" K7 N3 a4 i9 f- O - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
) _4 D- r5 X& B- E) e8 X8 l* P -
: F3 i, [3 q4 R- O5 G# h - $FoundShipMess = "";
$ Y7 ^8 ?3 w6 m# \/ ` m3 H - $NewFleetArray = "";
& m8 A0 }: m, Z9 i+ p; ? G -
( {! p# l# } C. t! r3 _: S - $Found = array();
, K8 ]5 i# f2 v0 h& O - foreach($reslist['fleet'] as $ID) ; m; g7 x9 p* G% K2 p7 x# g
- {
X: u; ~7 m9 A - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214); t; E* r( r# @: h0 Y6 [" X$ t
- continue;
8 _: l- ^8 l0 W) ^7 \ - 5 `! ] u3 z' A& i/ Z9 T. P: D
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));1 l, N' E- g: k# Q M# h3 i
- if($MaxFound <= 0) , ?4 k% W }( [8 z4 _* C6 ]$ l) r
- continue;8 y2 b5 u8 F$ ~7 d8 F6 S
-
! T6 a# J* o* W x - $Count = mt_rand(0, $MaxFound);1 e/ \6 C. {! B) n* ?- _; s/ l
- if($Count <= 0) 1 {9 {- L& N) f `+ c
- continue;: g2 t1 @- U8 r: t) A0 V
- 6 R- |1 O7 Q! A* Y" z3 \ [
- $Found[$ID] = $Count;; F9 z* r3 z' k" ?. \1 S8 w
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
& S8 G" G; j$ l - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
* c q2 p) l: {& U9 C b3 W - if($FoundShips <= 0)' G( h% H4 _+ t+ S5 t
- break;4 Q) B$ f9 N5 u3 _& D
- }
( r" ^( S6 J, o7 W2 V% R" m -
; i3 u" ^+ v0 B0 ]0 X9 C) w' _! N - if (empty($Found)) {
2 M1 t6 K$ P1 m8 } - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
7 F# s: E y. B1 u$ L) ~ - }
& Y7 z/ H3 v* s - foreach($fleetArray as $ID => $Count)) E4 u& @4 z3 N- w/ o
- {
, e4 U& I, d3 {+ m, ~ - if(!empty($Found[$ID]))
8 ?5 W- e G9 I# w - {
6 m! ~& V3 P) H# {- M( M- A$ V ^# p: ^ - $Count += $Found[$ID];1 i- y# S0 d$ [3 I K3 j+ }: J" A* B5 K
- }
6 G+ I- f% z2 Q' m6 ~ - ) n* d, Y) K7 o) {; d1 L
- $NewFleetArray .= $ID.",".floatToString($Count).';';
5 ^: r& ], K; ~) \5 | - } " X L8 N5 i/ Y- F$ l5 O" Z2 O
-
5 C& D4 v5 G2 e8 B( i - $Message .= $FoundShipMess;
4 M" l% G/ M5 x% T1 C1 ?1 e' h - 7 r/ g7 m$ R, b8 w+ ^" C. O
- $this->UpdateFleet('fleet_array', $NewFleetArray);
2 e- v* D5 x0 q- Z - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));7 t0 e9 P) p+ T/ Q3 c8 p& |
- break;; {' p$ t, B- V: C- v/ G
- case 4:
- y% _. I+ `# T7 L @9 _( S -
8 ]6 a; e& m! g9 B. u. A - $messageHTML = <<<HTML
# j% N% Q3 {3 L; I% a0 Q. Q - <div class="raportMessage">* L2 a4 @% _: {
- <table>) j3 k/ s* b# ~3 X& O
- <tr> Z# R; M6 m' a+ I
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>: N6 ]% L3 b7 v
- </tr># a- ^$ o! u% {9 e# U
- <tr># H& Q) u9 z4 R: S
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
3 X; X8 @) J( Z x, W - </tr>' t; [# ?. ?5 V, k/ h
- <tr>
- b# n3 P4 Q2 H3 N4 _: f - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>* M5 ~8 W9 U0 {) ~# `! M' x
- </tr>4 w3 ^) k* O C5 J
- <tr>
- M9 L g4 q9 Y" R - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
v, n. _. p3 L, H - </tr>" N9 X& p8 h- e1 D; N1 m" d
- </table>9 ~4 X8 g- J3 t6 V( E; n
- </div>
3 s* j$ k; w6 A; q: S7 y - HTML;! e: t2 K, r# F$ R- Z1 C
- //Minize HTML
& |& v9 Z7 X/ n4 { - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
3 {0 a* D$ Q# J5 m" ? - // pirate or alien" @) y) V" |3 ]2 d" \
- $attackType = mt_rand(1,2);2 W0 ?! g0 R0 w7 c
- $eventSize = mt_rand(0, 100);
( ^; Z6 T5 T$ c+ d3 x1 m. e - $targetFleetData = array();, z$ F" g# s. y/ A( O0 o
- if($attackType == 1)
4 @+ H, u4 r7 ^7 l$ g8 e - {
9 E% E& m6 h* e) P1 ^7 [" X0 w& f - $techBonus = -3;) J. A; l! I; _- y
- $targetName = $LNG['sys_expe_attackname_1'];
& `8 ?4 c- ~6 c% w/ C3 e - $roundFunction = 'floor';) w9 t" w$ e, `* h; e5 Z) V
- if(10 < $eventSize)% a3 l+ g! C: I/ ~) e8 H# K
- {
' m- F$ _1 _2 ?3 O6 r. J. x( `7 \ - $Message = $LNG['sys_expe_attack_1_1_5'];
9 ]/ F! C, f2 S' Z) a t - $attackFactor = (30 + mt_rand(-3, 3)) / 100;+ ^7 Y3 i- g; W/ c
- $targetFleetData[204] = 5;5 F) `- _; v) L% M
- }. ]5 C( r* u4 g6 U e# `1 a
- elseif(0 < $eventSize && 10 >= $eventSize): F h+ `& p' G4 G9 r; h( [
- {( |: ?, `; p0 B6 J4 C
- $Message = $LNG['sys_expe_attack_1_2_3'];
! W* [1 t( H1 i2 Y& B0 j+ {! S - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
4 Z6 t; J+ A2 l" W( |, ?" j - $targetFleetData[206] = 3;
! q0 J* o, k1 t2 q$ R6 R0 C! Z+ J9 U0 J - }* U7 C: r9 N, E4 \5 i
- else( Z0 l8 m- x- S% E
- {
* J% m$ v! O2 ^0 u4 \- I6 ` - $Message = $LNG['sys_expe_attack_1_3_2'];; }+ u* J. Z4 e! V
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;
" b* R! T; `: o' A - $targetFleetData[207] = 2;) P/ X1 H( |& `* R6 {' ^( D4 D) b6 R
- }
$ l& }& u9 E, V# _; M - }
+ O* N4 {; ^( X, e) y - else
* Y: K9 x- E5 r9 @9 Q' L- |4 T! c - {, Y0 j9 `( U7 \* V5 b
- $techBonus = 3;
& ^% ?2 I" D2 h: g- C9 U - $targetName = $LNG['sys_expe_attackname_2'];1 I q; [. w* X) Z* U k$ T# m
- $roundFunction = 'ceil';% ]7 l( J2 ~7 q0 x, x
- if(10 < $eventSize)7 q0 ]9 S4 k P2 Z
- {$ q2 g$ w0 T. G+ [5 F0 U
- $Message = $LNG['sys_expe_attack_1_1_5'];
/ e0 F! M7 E- k1 y0 w. b- d( T" t) [ - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
( P- U/ S7 Z) U( m0 W. o - $targetFleetData[204] = 5;3 v' p' D* q. z% V, t, [% y5 N; \
- }5 a6 u8 i+ |4 ?: B" I
- elseif(0 < $eventSize && 10 >= $eventSize)
1 _$ S' J* W( | - {( H1 p4 h7 y2 F2 Z+ k
- $Message = $LNG['sys_expe_attack_1_3_3'];) ~2 Q3 O3 ]5 @4 ~. N p
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
4 N- M" k& ]# N7 w - $targetFleetData[215] = 3; Q; [8 y0 v: m. D0 {
- }
+ ?" y( Q3 u" ^! J6 m - else
4 m- W* _2 X) I5 l5 k# t2 f4 b - {& @ L: y$ n! a! v2 G k$ o* m F; v
- $Message = $LNG['sys_expe_attack_1_3_2'];' s$ F9 W8 m- x% M( C: X% m/ D' P
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
* P% @' w/ o$ ~8 {1 E - $targetFleetData[213] = 2;
( y2 y6 W+ s" U+ H3 k3 T - }: U7 y9 ~ H, W" _. [& B
- }+ m1 A9 D$ L) u* d
-
& x$ F* ^% N% j0 f( s, w - foreach($fleetArray as $shipId => $shipAmount)
+ K V0 j/ ]& I# |6 b0 G - {
, \0 ~8 k, G% t. [: A/ Y - if(isset($targetFleetData[$shipId]))
$ m( c1 F, f. I3 {4 m8 ? - { d7 G! p- l$ m7 Z5 c
- $targetFleetData[$shipId] = 0;# z; T5 n6 a; J
- }6 Q/ G1 T$ `9 w* Z
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);/ e8 m- w; F5 ^! W4 T6 ?
- }: e9 f! s3 v1 \; [3 ]
- $targetFleetData = array_filter($targetFleetData);: y, i0 c8 \' [7 t# Z; @8 j; O
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';1 L- y4 Z$ y& X& R) g. b& J
- $senderData = Database::get()->selectSingle($sql, array(# l+ {& E! g( M: p1 r
- ':userId' => $this->_fleet['fleet_owner']
$ P y( }- ~1 ~4 u - ));
, Z# k( g6 p; C. K3 H+ [1 R - $targetData = array(
: u0 p/ B9 q3 i7 p1 D - 'id' => 0,8 G% R$ N+ T2 w3 w4 w. e
- 'username' => $targetName,
* }" T4 c: }- q8 | - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),0 E# A; O9 I* ~: T- K+ O* W
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),+ j8 q! C q) d, M1 j8 P7 Y
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0)," ]8 b! V- a0 p9 T d9 O
- 'rpg_amiral' => 0,6 V! s6 w( U: ?
- 'dm_defensive' => 0,3 V* d* h" }7 S/ o
- 'dm_attack' => 0
/ y2 m: e3 |2 b8 \7 y( q) x% k - );
0 x, R r4 h! j$ F, } -
- Y7 P' f6 c r: \9 t - $fleetID = $this->_fleet['fleet_id'];) A& p) k; j) {1 }/ E
-
# b9 e3 w5 \6 @: R8 B4 S" m - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
2 T$ [# `9 g: X5 B4 S - $fleetAttack[$fleetID]['player'] = $senderData;1 @$ V* d* L0 }" L: [9 ^
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);1 m: k+ P9 F" X) P, c! L; d9 x
- $fleetAttack[$fleetID]['unit'] = $fleetArray;( a' j7 H6 S/ @, G( z$ @
-
7 z* I( K R' g1 _. [+ @ - $fleetDefend = array();! T. f' I8 U2 E8 v
- $fleetDefend[0]['fleetDetail'] = array(
& T( H4 O7 _$ l$ h0 n, M! J" w! r - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],0 U/ V5 A3 S8 y0 b' E, {
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],7 c4 r a5 T5 d
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
' I# X$ J- ]2 f. H# N+ @ - 'fleet_start_type' => 1,1 N1 [% Z3 o- B5 f# N3 y; A
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],: G4 F. t: G, l4 t* C
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],+ u% e8 O, f1 x7 | \
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],$ ]8 ]0 ?* P7 j4 ?; Y1 a
- 'fleet_end_type' => 1,
' \3 a. q$ U* m! {2 ^) T - 'fleet_resource_metal' => 0,
# T, N5 G F0 y5 g V - 'fleet_resource_crystal' => 0,3 `2 u% a8 ?; E
- 'fleet_resource_deuterium' => 01 W( Y' s' E+ E4 d% k
- );
- o# H) h2 i4 f- H - $bonusList = BuildFunctions::getBonusList();4 Y$ [/ D6 b4 T/ x' [
- $fleetDefend[0]['player'] = $targetData;9 S! b6 v! u- N) _1 a( j
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
' D8 }7 K: F; P% }+ `9 R - $fleetDefend[0]['unit'] = $targetFleetData;2 G" w% ?! H: j4 O/ _
- require_once 'includes/classes/missions/functions/calculateAttack.php';
% f- M2 w; U3 _ - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
+ d0 _' g- G( ? - $fleetArray = '';6 G7 z8 \4 c6 O/ [' {( b
- $totalCount = 0;5 u1 Q5 b4 m# N% r4 ?/ c1 \
- ; z# R6 g% w! p) n/ A `7 r
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);" {8 M7 ]4 _' E! K
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)" G+ v [& _0 b8 Z
- {
# Y; S: X0 \+ C4 @8 K" W - $fleetArray .= $element.','.$amount.';';2 e3 }" s/ l6 ^5 V! t# w& W
- $totalCount += $amount;
( g/ V6 h: ^& f+ a C. G) _+ U! @/ t& T - }
, h, @) |$ u5 k1 j8 ^1 D N - if ($totalCount <= 0)
# P X) U& g$ r7 o5 O - {- D/ n8 V) `( D2 `0 ^) C, Q
- $this->KillFleet();
' `9 F: S' `, Y; H! d - }
( m, f* P& z) n2 x+ ?' [ - else
; k1 B5 H7 G3 c, n - {
) w- U$ q5 ~( J! _% ~7 Z - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));" L' K+ n! q' B2 ^* L3 p: e5 L
- $this->UpdateFleet('fleet_amount', $totalCount);9 z) n, N2 ^! w, L+ i V! f# l ?
- }& U& b Y( L9 D9 D: U! k
- require_once('includes/classes/missions/functions/GenerateReport.php');
" h# }4 ?+ L+ c9 q# i -
+ N& X; U7 A! q+ c1 U -
! w+ q# H/ J7 w4 W - $debrisResource = array(901, 902);4 K- b+ j* k7 _2 A* Y0 j
- $debris = array();" U8 ?4 n _. Y8 l* h, i1 ?
- foreach($debrisResource as $elementID)
9 L6 D) U+ X+ G% L$ s1 J - {
' _9 u- s, |; X" d: d4 G! j% X) l- F - $debris[$elementID] = 0;0 O. A' P! @2 G# b0 Y! }
- }# L0 j6 m' m, g
-
A. ?& o, \1 v+ x$ y - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
8 D9 j2 c8 x" o% U# X- H -
2 K' ]' Z- ?7 y9 B. I - $reportInfo = array(
5 j1 W3 \9 c) z" C - 'thisFleet' => $this->_fleet,0 I: V$ _3 f5 A. g+ ?. @7 L7 d
- 'debris' => $debris,9 b" ?- s: z" l5 k
- 'stealResource' => $stealResource,& X# e( M- V5 D- ]% V9 P' ^& \
- 'moonChance' => 0,
4 ~2 Q5 d6 h ]$ u! P7 x! R - 'moonDestroy' => false,9 t, g+ B; U* ]" J
- 'moonName' => NULL,
1 k& c6 v3 T) g - 'moonDestroyChance' => NULL,- ?7 \+ r2 `- \
- 'moonDestroySuccess' => NULL,
8 `( S# [: @8 m/ j - 'fleetDestroyChance' => NULL,
% e$ V+ B; U) m. N - 'fleetDestroySuccess' => NULL,
9 I( v: P/ h. B8 W' I - );
3 M. s) i; n4 t# c8 j. E/ V -
7 J- e( k+ R+ Z! p& k# r2 \ - $reportData = GenerateReport($combatResult, $reportInfo);3 Z2 M! w2 T5 [: J0 y! m
- ( t; w# f0 T0 l3 W! J: n8 b
- $reportID = md5(uniqid('', true).TIMESTAMP);
* m/ v5 W8 P% |. H1 X$ y- `4 A - $sql = "INSERT INTO %%RW%% SET
; r1 Y, N: ^$ I5 H+ C8 c - rid = :reportId,
& b* |, T+ u7 x9 N - raport = :reportData,
& |) G2 n( a" m) d* v l - time = :time,, p P3 @, W, _& }& R8 C) h
- attacker = :attacker;";+ {/ p0 P. ?, G4 I% a7 ^8 d, r
- Database::get()->insert($sql, array(
; V: S* ^) A+ n1 V: I# d+ _ - ':reportId' => $reportID,
X7 t/ f7 }4 @- g7 v t - ':reportData' => serialize($reportData),8 `% U( u; [9 I. j8 J
- ':time' => $this->_fleet['fleet_start_time'],
! `! y9 Y) R; o* W9 b9 \) r - ':attacker' => $this->_fleet['fleet_owner'],- a- r3 L! d* W/ O
- ));
4 _ Z- n+ b( C. w E6 P& z1 w - ) n" f1 g! Z2 \2 t7 S& {8 \! v
- switch($combatResult['won'])
6 w3 p' }3 D2 h. V5 v - {
7 F3 Q, M% T" i9 P6 D* t. c - case "a":4 I j; J4 T# l1 O( k
- $attackClass = 'raportWin';- q& p4 w# n; G; s- \
- $defendClass = 'raportLose';. V8 t8 ~) P' K3 _0 K1 d
- break;
* r7 _( O! b& a; ` - case "r":5 a6 E1 T8 y0 B8 ?: j
- $attackClass = 'raportLose';* a5 [8 H+ L4 b+ k# Y4 `
- $defendClass = 'raportWin';
1 W" R4 w* o* x! ^* e+ L - break;
* E! b3 a" N; o( b t9 y9 U - default:
6 o3 s$ }6 i& E4 }6 } - $attackClass = 'raportDraw';
% U! J( S+ }4 w/ n! }' p - $defendClass = 'raportDraw';
( H( t0 R/ V7 G2 }* B% ]4 I/ | - break;
/ k$ H! j6 C: ?1 A: R Y! b3 d- A - }, m" w9 g5 W5 o; {0 h
- $message = sprintf($messageHTML, x& S# S" H& Q3 @
- $reportID,
$ b# i1 w4 Q+ e - $attackClass,+ z, O9 c) A2 Q* I
- $LNG['sys_mess_attack_report'],
7 Z) E( L- `$ z& Y - sprintf($ \. g+ j4 `$ o$ k! @, s
- $LNG['sys_adress_planet'],
! {- ~! q' A8 ` - $this->_fleet['fleet_end_galaxy'],
- }- |( x+ X/ R: [' U; S7 v - $this->_fleet['fleet_end_system'],
/ Z/ o% S6 B3 r7 Z( _. r" e - $this->_fleet['fleet_end_planet']
- B5 d% k" [( h4 n1 b - ),% J) b0 d8 `* e7 m R
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
" ?1 L- L( q9 ~& f4 a% Z/ M - $LNG['sys_lost'],
% J- k8 }6 {' T2 L X# ] - $attackClass,3 f5 u$ @$ z, @9 a& q
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),# u" T& @- ?( Z9 N- E6 Q7 \
- $defendClass,1 h8 W4 B1 K% K6 D, S0 s
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),/ x& _, J1 A; o( b/ ~
- $LNG['sys_gain'],
" u. O6 ]7 D7 B, `8 o - $LNG['tech'][901], pretty_number($stealResource[901]),4 C- O n, g1 v9 `* j5 b
- $LNG['tech'][902], pretty_number($stealResource[902]),9 n- O4 c+ f2 F
- $LNG['tech'][903], pretty_number($stealResource[903]),8 g1 c4 X9 i+ a% j, t. i
- $LNG['sys_debris'],
5 t: Z* U! u: I- a0 e - $LNG['tech'][901], pretty_number($debris[901]),
/ B* a4 ]% u/ i6 H L/ K) q- [0 U8 N& y - $LNG['tech'][902], pretty_number($debris[902])
2 P9 C- F; s8 v4 G - );
- j1 ?( x8 L$ q" N - & ]2 d/ @0 e' n# N
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,! f3 I; |, Z3 r, y
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
+ \9 O' E2 @$ z( k1 t1 n - break;% c2 Q9 r3 G) V( t0 K
- case 5:
2 i/ R1 c2 u; ~9 F% }+ U r7 R- K! G! o - $this->KillFleet();, {. c& ~: Z8 d$ J* p: X: p' U
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
0 Q: Z9 r" M$ `9 \ V2 w; N - break;5 Y4 u( X, q; H
- case 6:9 e2 ?* b* J% {9 B9 r2 C0 W
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit9 m7 t3 v; u& @6 M
- $chance = mt_rand(0, 100);
" h/ A. ~7 h, \; ?) o) ~' U - $Wrapper = array();
0 b% D4 L1 D5 N# o - $Wrapper[] = 2;5 k# W) L6 M' Z4 p: a, `, r
- $Wrapper[] = 2;
% e5 _; i4 w1 e# ]; H. S6 U - $Wrapper[] = 2;
! ~; U5 H# ?/ d% ~ - $Wrapper[] = 2;
5 y" r% N2 j6 @; v- d% `$ K - $Wrapper[] = 2;
: T* T- b9 ^2 I8 Y; A0 u3 X - $Wrapper[] = 2;0 W$ x9 y6 b9 b# x9 A: n% K7 J
- $Wrapper[] = 2;
3 T9 j/ x& K2 J4 O p - $Wrapper[] = 3;$ b T n. k9 ~
- $Wrapper[] = 3;6 m5 b0 a; U( K5 Q2 h
- $Wrapper[] = 5;
7 q2 b% N; E, Q7 R/ h5 g -
9 f% ]% ?7 ?5 W9 F - if($chance < 75). k+ @6 @) @9 B/ P/ S) X; X
- {
* I: D$ J( m% Y% F; x e+ y - // More return time
" J P+ ^2 P$ ]8 N" O - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
. v& v* m3 t/ s5 w' I% L - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];0 q/ [" ?+ @' g# \3 h/ }) R
- $factor = $Wrapper[mt_rand(0, 9)];2 ^$ L1 p8 g* s
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
( a0 [; y5 e: y - $this->UpdateFleet('fleet_end_time', $endTime);
+ G' s. T8 g5 U - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];- q- m5 ^3 T" {5 ]9 w* c/ q
- }
' [! H+ l5 C0 Q/ s( g - else8 A. ]* {4 p, Y4 r. o4 K, }: O
- {
7 g7 k6 M% G6 W7 G$ R: | d - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];' H& }5 T/ f" c9 ~8 a5 H" d% T
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
% L2 _/ V9 @* W! ]3 @# J$ Y* l - $factor = $Wrapper[mt_rand(0, 9)];9 i, { j, t- e: ~0 G1 Q
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
% D7 Z- D% J. Q, p$ F) w - $this->UpdateFleet('fleet_end_time', $endTime);
2 }* o' v* y& @! o/ ?) ` - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
$ S4 M0 p$ G6 S$ I5 a+ G5 Y - }6 r! ~$ t" u- o# G6 t: x& ~
- break;
5 q; i" F+ N/ _# |# @/ b: }4 k - }; o1 }' l, H& r9 i* ?$ V
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,; ]0 D$ C- j n. B! E) T" f
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);5 E; M/ [- g( T$ |( I
- $this->setState(FLEET_RETURN);+ m9 b4 \( l6 e9 \- i0 P5 m
- $this->SaveFleet();
- T6 k3 G" Z. H* V - }
8 d4 H, {) T( V2 U - ) Y( ~% B6 K7 R. ^+ t" w. X
- function ReturnEvent()
/ L$ a; N2 i* ^0 K - {
( k% t' W8 J( \1 P- q- h - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
; c. D- l9 t6 r - $Message = sprintf(8 u- r g/ [+ S1 A! j( v
- $LNG['sys_expe_back_home'],
, m9 s* q) K8 v* J2 w, K0 |( d - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
9 p, D" I7 t& [- L - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
g( Q7 b! U6 ?' L8 V3 j* d - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),% ]2 C7 V' F1 h& g
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
1 E6 E9 A; L1 n& C6 r - );. A$ v8 n- v- l) U$ f
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
" ~6 J! S( G+ e# ?9 | - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
: l8 V' l* z, `& ? - $this->RestoreFleet();
( U2 i6 K, _0 p1 L( f - }$ T4 T8 R' B9 u+ E0 G; Y o
- }
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