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簽到天數: 5904 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
4 f" D6 Y1 V' i5 {8 H, {. i# z9 G9 ~$ o/ |7 J) r4 ]! \ J) A
貿易系統與財團系統( l# B; W8 c: T0 M% L
的總行數都比這些多很多
6 ?9 X! y/ g, c0 U4 h- h: ~把這些解讀出來不是難事
8 h3 J$ h3 s$ Q- class MissionCaseExpedition extends MissionFunctions implements Mission( c! [! L4 `7 P3 A
- {2 T: Y2 t9 j+ d" U3 Q! ^- {- R+ E! M
- function __construct($fleet)6 K% _* k) t' L( j& ^1 C6 @
- {. ]( I' u! G6 w j7 K1 E' Y
- $this->_fleet = $fleet;4 U0 M- z9 _, @* c0 m
- }. `9 S. {5 L' L" z
-
# B+ ] N0 k M! g& \ - function TargetEvent()
( E q' f2 l$ \& n - {- J) b$ J) s7 Y X- O& h: K
- $this->setState(FLEET_HOLD);
+ I2 A" J2 C2 E- N7 q$ r - $this->SaveFleet();: F' N/ b. _! y
- }7 ^- @, Q6 {; J$ Q
-
( F6 P0 n- i2 @$ ] - function EndStayEvent()
7 W( F& L# v3 o4 g& v. G" e9 N - {2 X8 P9 D1 c7 ?# a* p
- global $pricelist, $reslist, $resource;
2 L3 M6 Y, l2 Q2 q3 c% `. E - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
+ R3 k/ [# ?$ M& |+ l* K - $config = Config::get($this->_fleet['fleet_universe']);
, \/ Z+ V/ r- u! I, \ - $expeditionPoints = array();
* p2 C& Z+ u, l/ ~ - foreach($reslist['fleet'] as $shipId)
1 |; s" ?! S/ }9 [. K1 L% d - {
' Q, A3 h. C/ \ - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;: n1 `. X6 M; }* W" g7 V
- }
- ^9 @% Z2 u) P9 k: ^: _ -
$ `0 o) D2 A# [% x3 w - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
% X+ {5 C# C0 H4 D! @ - $fleetPoints = 0; L) F; G2 T6 W; M1 ?8 A* x3 h
- $fleetCapacity = 0;# O% Z c R! ^: ^: a
- foreach ($fleetArray as $shipId => $shipAmount), k {% t6 A; L5 _ I
- {# c$ v! A o5 \8 ^2 |
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
3 `, Q+ N2 y* i) Q8 l3 A - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];* `) j0 F1 q) |" D- g' C/ D
- }1 W7 U2 W# l# |' f# M$ S* y
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
( B" i5 T, Q" J+ u& k - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];0 m. Z m/ A7 M! w- i' O5 n
- $GetEvent = mt_rand(1, 9);, L) h* A" Y# G
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];. ]$ B) F% [0 G( U( D+ U
- switch($GetEvent)
3 o# V0 j d1 _' w8 r1 N; H/ Q* e - {
B6 `, a1 J m# o5 q7 {' [ - case 1:
/ r7 Y7 T7 }1 a - $eventSize = mt_rand(0, 100);2 Z& W, M3 }: [; J0 O/ T
- $factor = 0;
6 f8 ^" B7 }3 g. w* | - if(10 < $eventSize)
0 q) V, M- ?) Y! |) b6 p6 E' O - {8 m( m2 ?1 I) G( B& L/ X$ O) m! a
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];. J6 [$ f( Y2 f# q! K" F
- $factor = mt_rand(10, 50);
9 q* \; N# Z# c8 c% A- a. o& o. @ - }. @! `6 X0 T3 t
- elseif(0 < $eventSize && 10 >= $eventSize)
& o0 o+ j( Z4 f+ Z+ P U2 K5 u - {, f( E4 T8 |5 z. d
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];) A' G, s, V b. h1 V
- $factor = mt_rand(50, 100);
& E* W$ {8 Q* L; t; {6 y - }( d: h4 L3 H# n9 g; K# x
- elseif(0 == $eventSize)4 h! u9 y4 p" F+ X: b* @2 Z
- {7 p$ h" W* ~) c6 k
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];' I( m3 n$ x2 N6 W" `1 H' v2 R
- $factor = mt_rand(100, 200);
4 U. {" u4 d b2 [* Y& ] - }
5 V# k T/ ^/ ]6 |& E3 ?* ~: f - $chanceToFound = mt_rand(1, 6);
. l; t* A6 @* f8 g/ y7 `/ C - if($chanceToFound > 3)$ E% Y4 _' I* z& O5 B0 [8 G: k
- {
5 N/ s% m% m6 S; r+ S K* }2 [ - $resourceId = 901;% n+ T' q6 M0 O+ V
- }
! E+ I; M2 y8 p4 T - elseif($chanceToFound > 1)
{6 d' `; o5 X! Z9 D0 S$ I: Z/ A - {+ n( ]+ L8 p* f' U0 j4 b
- $resourceId = 902;1 ]& H( f; i+ N) S. U
- $factor = $factor / 2;
1 |( F+ j7 r. o, M. {' e4 d - }
2 r6 J1 Y/ j. n" h - else
) I7 o+ J( s. h" p( p5 ^ - {: X2 d' q. \8 L$ A5 c6 u
- $resourceId = 903;
1 P# b0 g+ o ^1 u2 u$ u: Q - $factor = $factor / 3;' L+ E2 Q* ?) f0 E- ]
- }
& J- o+ H& e2 D- s, D" P$ _, ` - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%4 V) a; D3 b; Y- F( {! h/ O
- WHERE `stat_type` = :type AND `universe` = :universe;";
; L2 \& g3 X0 T7 O0 x. {$ _ - $topPoints = Database::get()->selectSingle($sql, array(# `+ R7 E& R( n H
- ':type' => 1,
7 A W1 a) [ n+ m9 ~& M" O1 [# x - ':universe' => $this->_fleet['fleet_universe']" M ]+ A6 N" t; b6 Z. C3 L
- ), 'total');5 L3 O8 C0 B s0 H' }4 H' b" n" Y
- if($topPoints > 5000000)/ [0 t# n6 w( O! {! j
- {: u! b6 P9 {' o6 z1 l+ C; o
- $maxFactor = 12000;
. a5 H/ N' @* t* D/ i9 T - }
, F2 d' K' m N: D. M, V - elseif($topPoints > 1000000): O# D4 I2 e6 h
- {
( L5 V, ~7 _7 ~ a7 p6 W! y - $maxFactor = 9000;: b# ?: l- p) Q6 s+ |
- }: q: Y% Q: s3 v4 e: e2 V# T' b! Z
- elseif($topPoints > 100000)/ }3 E b( E3 x. u. _ b/ Y( m
- {
1 ^1 O& m3 x+ {+ @' V - $maxFactor = 6000;1 B* O" y! m! i2 l( k
- }
( f6 l# s. p# l - else
1 O1 z4 @9 p/ i, q" K' f - {+ q5 w$ h8 \+ V( Y9 P+ t/ ~4 Q
- $maxFactor = 2400;
7 h* s' y+ X4 L. U) w6 Z7 f4 w - }
% t2 k, i: g+ I# e+ o& e - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);0 y5 J: _4 I' V' W9 k( B
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
* T7 |& ^' X$ F r9 M) B7 q' b - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
9 n! Y; ?# ^9 h+ c1 g2 u% s - break;' H9 ^3 P; Z6 S6 q/ M$ a
- case 2:
+ _- e1 O3 `! G - $eventSize = mt_rand(0, 100);" S" ^* J' x' v5 l" i# `
- $Size = 0;
! ]* x' h$ p$ V1 w7 a; | - if(10 < $eventSize) {+ F( d8 L' y& V9 x& [* Q/ ^
- $Size = mt_rand(100, 300);: i$ l' N: b+ e. p q3 f% [
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
) A0 `+ }! Q6 O2 L( u0 \ - } elseif(0 < $eventSize && 10 >= $eventSize) {1 y7 n* n5 u+ I$ Z8 o q/ F$ E
- $Size = mt_rand(301, 600);! \$ P( q8 ?( ]! L
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
( s% \$ F; {) X; ^/ X/ h- ` - } elseif(0 == $eventSize) {8 H- E! q& l% K' }6 q
- $Size = mt_rand(601, 3000);
3 D8 G4 K' D8 b- Q. a# | - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
- q) U% u7 a% y) L, ^ s0 J - }
) g) F( A4 J, P9 i4 [" s - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
" g! p/ ^1 f: h" o! g6 V8 W3 ? - break;
7 R$ B8 h2 h/ j# I l4 T$ R - case 3:, g( K+ y' [- ^6 J
- $eventSize = mt_rand(0, 100);- H/ \) d: ?# T# C' _( E
- $Size = 0;1 E% H/ d- S" _% k% b
- $Message = "";# b* F6 R2 K4 S5 V/ i6 a
- if(10 < $eventSize) {; q6 v1 Q& s" E( \4 x7 Q
- $Size = mt_rand(10, 50);
9 `. i8 l1 l# y - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];" S/ v9 h4 K9 v+ H' l
- } elseif(0 < $eventSize && 10 >= $eventSize) {- M! r+ C5 I1 W! F" A
- $Size = mt_rand(52, 100);
3 e, k' `$ D4 @, c* _2 @' d - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
) S* }5 g) [5 |/ X - } elseif(0 == $eventSize) {
\/ O0 t3 O+ V, k( g% M - $Size = mt_rand(102, 200);
% R' s# ?* Y- e& j; B - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
& O$ u- p. \) P$ |: v- T - }
7 u; F9 k- W$ w; g+ F/ H - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%$ ~5 _% L$ y8 ?. Y5 t
- WHERE `stat_type` = :type AND `universe` = :universe;";
6 A6 A7 k! b0 ? r/ ` - $topPoints = Database::get()->selectSingle($sql, array(
! r) K/ X! y3 U - ':type' => 1,
7 T- _9 Q# _4 W4 v - ':universe' => $this->_fleet['fleet_universe']0 Z$ f; @5 K& t
- ), 'total');
! g u# A7 P+ C - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;0 u" @8 l4 `7 @/ c
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
( N' `) r5 h/ o6 G' B -
$ w9 X4 f& s6 f% f: Z& L - $FoundShipMess = "";
! ] z( e" X: |4 T- B8 A - $NewFleetArray = "";; k) ]& F" w* w4 |2 ~+ k
- ; H7 @; L) p. {: \
- $Found = array();
7 Q- w' g% ^0 f7 _9 E1 f* ~ - foreach($reslist['fleet'] as $ID)
) a. e) X' w* F3 q9 Q5 M - {/ A! J0 r I' z9 W
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
6 { {+ D( B0 {$ V& d: Q1 A7 v4 X - continue;
3 A/ s( K9 W8 u! N+ k( r1 t - 8 k0 @ i% J8 E, n- ?, V; M
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));% w8 C# f7 Z( Y
- if($MaxFound <= 0) 6 {) ~5 r8 x4 C8 ^5 X
- continue;
- \% E4 R8 O1 U4 w - & V- h! [8 _; T" Q/ y8 X2 i( m+ e
- $Count = mt_rand(0, $MaxFound);& |6 u% S7 ^1 v1 p% V: ?
- if($Count <= 0)
& W2 d' C3 S- ^; w* B - continue;
' p% p4 D5 c* t* u -
1 J v' K$ {$ n; v$ o( k/ _9 M9 e - $Found[$ID] = $Count;
! u- a J$ x% Q6 q - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);6 ~$ G! t9 a6 X/ v+ l
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
$ Z$ {' {6 [. ~' P4 M. t+ B - if($FoundShips <= 0)
/ u. `6 D8 o) C3 y* S - break;
7 N" C/ B' b) P/ N% U) x6 w) M* A. w - }
& c5 L, R; V! u8 q% p$ l - 0 Y y7 v2 s# s- C; \; v0 T
- if (empty($Found)) {
7 V+ b6 \6 q" g- }- |7 v. | - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
A; K; ?$ v# N* { B6 M7 c - }
0 ^8 _) f, e T V. [( J - foreach($fleetArray as $ID => $Count)
1 x. J D L6 ?" k+ z. e - {# ~5 P5 v3 m( p$ E* P
- if(!empty($Found[$ID])), W) x, y! t# K* k7 b% Z* e1 u
- {" w: T2 c% _9 N, Q( l
- $Count += $Found[$ID];5 q+ q/ r* C4 ~' i4 B" N+ x* n+ `
- }& _: D" i, E8 [
- & \$ P$ a2 O- z4 w; F6 j
- $NewFleetArray .= $ID.",".floatToString($Count).';';
' h7 f0 a% n. e( L: @" \( u - }
8 H7 o' o, a+ s1 h3 S -
2 q9 ] w$ e V" y - $Message .= $FoundShipMess;8 D/ z7 W( R( p4 U |
- * N, { S( J# e
- $this->UpdateFleet('fleet_array', $NewFleetArray);
# {) e# B3 q9 t) h' u$ b6 }+ e% G - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));2 o5 n1 w0 F' [- }8 e1 K2 R
- break;' F6 R$ y6 N: N" {- I. H
- case 4:# \+ \: Y! m: s- q- x: ]
-
& h& [8 r6 W M$ g3 I - $messageHTML = <<<HTML& U" }' c J3 g1 h+ [. Q
- <div class="raportMessage">
( d+ p; {: O9 ^* L, t - <table>3 s1 M) o7 F4 X( Q3 ~ ?
- <tr>3 m0 Y# L) H, k( x: C
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
1 [4 c: n7 g l' K& p$ c. h" s2 b - </tr>& K* P( D1 q9 X$ E
- <tr>
% I- N( U: C# h6 B+ |8 g. `7 E - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
3 Q5 [* Q' b6 }. J - </tr>
~% P. X% ?: p& c# n% [ - <tr>
u' d) P' `: T6 w - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>/ F2 M' `1 r6 ~* W% j7 W
- </tr>
; J, ^- o) a A8 M, t. Y - <tr>0 U, d5 K% l- `3 T
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
0 h! }2 T! I( E, o- z3 A6 I - </tr>
) k: {! L; R, ^2 i8 u - </table>
k. j) g; o; M2 d5 Y$ W/ W - </div>
8 s! l; t$ G- F, g) n - HTML;
$ V! @6 E0 c h2 S6 Y& e) g* X+ ? - //Minize HTML
7 f, `$ \( O7 s0 K7 r8 y! o - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);0 {3 a, c# G, K- G6 k2 P$ j
- // pirate or alien
% c! V8 O- \- Q5 x8 l - $attackType = mt_rand(1,2);
! g" W, J; w, @0 N6 f, P- G - $eventSize = mt_rand(0, 100);
( t! n! O9 d, P4 r - $targetFleetData = array();
. p5 N6 S) Y. f6 I - if($attackType == 1)" f G, E. H# m0 i' |
- { f, O% U! I& F* [) [8 {# s
- $techBonus = -3;
( G" {# P* ~$ R- m! z& z( `. p - $targetName = $LNG['sys_expe_attackname_1'];
3 ~/ S8 n3 ]2 b$ O6 k* [ - $roundFunction = 'floor';/ b8 J6 H% w. N8 E& l- Z
- if(10 < $eventSize)2 e2 p& N1 {5 `( i2 E
- {- I$ r. {: ?# g) O$ V% C
- $Message = $LNG['sys_expe_attack_1_1_5'];
4 J4 D/ r* U$ { - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
8 |1 }9 w! a; j+ @9 R" u' a - $targetFleetData[204] = 5;+ r) l3 t& D9 n7 H7 V9 `$ |5 S
- }
$ O' Y# }! y& V+ R1 C, {2 i8 O% D - elseif(0 < $eventSize && 10 >= $eventSize)5 A I7 j: h! p% X9 @- T' h3 J
- {% i: i+ u, G' [# k/ ^0 d
- $Message = $LNG['sys_expe_attack_1_2_3'];
0 K2 v! R, M: Q/ M3 L$ M! Y+ x - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
) [8 Q* E- L' D( ]1 o7 ^4 { - $targetFleetData[206] = 3;
) k( j( j$ v7 \7 F1 y7 u$ ] Y - } l: p. j9 u+ O) w- l9 w6 g
- else
\( P: S5 m# J0 T0 x* Q - {
# K. S' }( g* n8 L7 X1 l - $Message = $LNG['sys_expe_attack_1_3_2'];
# N# }: s1 w7 [9 J. x) f - $attackFactor = (80 + mt_rand(-8, 8)) / 100; u5 U( W t/ x4 t, o
- $targetFleetData[207] = 2;) |, x. w8 _7 `, l
- }
7 |: M% R/ b' r; w3 | - }
! x$ W& D! {% w1 w! m - else
1 n8 n1 |6 s( t0 \0 }- e - {9 l4 J5 @. M. O
- $techBonus = 3;- H1 ?* n' k1 N3 t2 C* [
- $targetName = $LNG['sys_expe_attackname_2'];
5 V: |5 n( K( f9 S - $roundFunction = 'ceil';
2 ~9 j3 O1 W# `2 A0 D: r* F - if(10 < $eventSize)7 a' ~( |1 U4 y% c; y! A
- {3 d( B+ r8 _" S0 o; [5 y' r
- $Message = $LNG['sys_expe_attack_1_1_5'];
- p5 g- e4 n2 N1 L; ]( G - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
. G- B# B. p7 [4 d( h2 b) V - $targetFleetData[204] = 5;
. c g3 `6 _$ g - }1 b4 o! e, j& w2 j; |
- elseif(0 < $eventSize && 10 >= $eventSize)
0 z" H8 W" I+ O, t0 @ - {* N% S6 F a8 b# W$ A
- $Message = $LNG['sys_expe_attack_1_3_3'];1 n4 Y" [ e. K/ n' \/ b' j+ j
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;2 G, V& V8 m* x h% M, g- }
- $targetFleetData[215] = 3;9 L3 ]8 A7 Q( G4 Y+ T9 G
- }4 ^) R% L( b9 l/ Y! E' q
- else
) f& w! Q( s7 s9 R - {
- C" e& \3 ]8 s: y - $Message = $LNG['sys_expe_attack_1_3_2'];
+ i4 y" G6 d& F O - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
# C- A3 I: m; t/ O$ {/ i - $targetFleetData[213] = 2;7 ^: X# i% I, J
- }, p3 w) J) `8 b
- }4 S- j: ]4 Z" x' F
- , C* _; N1 q% N+ i
- foreach($fleetArray as $shipId => $shipAmount)
" @) N( G1 `9 p - {
3 @+ d3 a. ~4 d/ B - if(isset($targetFleetData[$shipId]))
) L5 ]4 Z6 i0 |* x% X& z# T - {7 J0 D1 q/ t! K. f) E& q1 T# a
- $targetFleetData[$shipId] = 0;5 X" l/ R/ E' o- W+ l0 S
- }7 k: n% z$ W4 D9 O7 G- o
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);) F# Z) _' A5 H7 p7 A4 o* S* a" y
- }3 i4 F6 G& ]% L) i/ y: X
- $targetFleetData = array_filter($targetFleetData);8 w+ q+ `* J. u, _& g0 `3 }
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
: O9 d; Z% h/ f6 b. E, F# k. p6 ~ - $senderData = Database::get()->selectSingle($sql, array(" j3 s1 t( t" R/ V* U- ?
- ':userId' => $this->_fleet['fleet_owner']* b: q+ ?/ U {
- ));& ^* v* y% A5 _. ]6 c) I+ L
- $targetData = array(
/ O6 \5 D; h8 c4 j - 'id' => 0,4 M- ~0 u2 M B) M: c
- 'username' => $targetName,
) h4 N0 y& B+ h# C/ U2 P - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
9 }3 i/ i" h. q4 `) v - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
, ^9 q" C) @2 Y2 m, q& K - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),- G0 G) i6 {0 B
- 'rpg_amiral' => 0,1 t$ ?4 A5 E# O! c T3 s
- 'dm_defensive' => 0," l6 \4 W1 A: A$ c* p9 @/ B8 G
- 'dm_attack' => 0
! v3 p" o' T2 m - );
5 X, l' A, ^, |4 h+ p - : P+ s5 A! G+ Y3 ^3 s3 T- u; A
- $fleetID = $this->_fleet['fleet_id'];" V" o0 ^ V) _3 F. B, @2 k+ P
-
, Y2 x( h/ _9 L9 K4 g - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;% d/ j' @8 T* F" ~
- $fleetAttack[$fleetID]['player'] = $senderData;, q" N8 D% @0 c9 X
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
( } f8 W" `5 x - $fleetAttack[$fleetID]['unit'] = $fleetArray;/ [% W# P" U6 U; T3 h5 t+ C
- 2 y s& e7 y, ]# a, b7 Z
- $fleetDefend = array();! [3 E% W6 `# ~; H
- $fleetDefend[0]['fleetDetail'] = array(5 H( R$ u0 _) g$ ` \
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
5 l! L- ^% G$ d' F6 {& S - 'fleet_start_system' => $this->_fleet['fleet_end_system'],
8 N; O. f5 V8 @) e3 z1 \ - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
. ]( {5 G: |- n - 'fleet_start_type' => 1,6 X( t. `- z$ N
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
# h/ m- Z! ^& p - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
. @8 x1 K; @; {1 M3 u - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],/ d/ S8 U1 y' n M+ Y
- 'fleet_end_type' => 1,
" h: f6 o, h! D% h - 'fleet_resource_metal' => 0,! x c: [" q; s/ A) t& q: s
- 'fleet_resource_crystal' => 0,
# {5 h+ ~8 R: @ - 'fleet_resource_deuterium' => 00 k" ?: p0 Q6 ^2 R- U5 T) ]
- );
# n+ G2 [& \' A# r: S - $bonusList = BuildFunctions::getBonusList();
2 y, v9 ~) V- |/ s - $fleetDefend[0]['player'] = $targetData;# u9 L! |7 ^& m
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
2 u8 s B+ U3 M; W4 j' z - $fleetDefend[0]['unit'] = $targetFleetData;
9 U0 n" I/ J: N1 l. C: V9 ^4 b7 E0 d - require_once 'includes/classes/missions/functions/calculateAttack.php';
9 K C: u5 }3 [& [5 Q1 R" |4 ` - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr); v2 v9 @, a: A
- $fleetArray = '';
( O4 F; J+ Z2 x% x+ X - $totalCount = 0;, w9 w0 C* W3 y' n, f7 A. g
- " y" k+ I6 r7 H7 d
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
' V; E/ k6 q( v! I4 @ - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount): [( C- L V- Q0 u, M- P6 b/ s
- {7 Q" q, a E: }8 I1 V: q
- $fleetArray .= $element.','.$amount.';';
/ C; Z; F, Y8 V3 z: l% l - $totalCount += $amount;
6 w o. |6 Z0 q% P - }* |( g' o0 d3 `! N* i
- if ($totalCount <= 0)
0 X ]- e/ I% d: I9 }) Y5 _ - {/ _8 U3 q5 d7 {( J# q* D8 E
- $this->KillFleet();
# J: i1 O8 K# J3 Y! s - }
& J3 O. R+ l9 Q7 y - else5 S6 n8 J, m) w" I' G
- {
& V l" {, b& r b - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
; E/ ~: P$ S4 c* Z3 S# u2 v5 }# m+ [ - $this->UpdateFleet('fleet_amount', $totalCount);
5 E6 o0 d+ B) G6 c - }. K) S, w6 z" ~: C% O, x- C: U
- require_once('includes/classes/missions/functions/GenerateReport.php');9 R2 W$ h& \+ c$ A
-
+ X- U" F# O- N; @6 g: N -
" I& U! h. f. W) T - $debrisResource = array(901, 902);1 u' W8 M) r2 V8 @
- $debris = array();( { @* |5 I0 K: @& s, l; [* `4 L
- foreach($debrisResource as $elementID)! D8 L3 h6 {# b3 Q0 _
- {
: D' m4 Z% M% `+ y8 N( i% Y - $debris[$elementID] = 0;4 v1 _2 A' O4 K
- }
; x% s4 A/ M6 N, ~0 V+ s# \ -
/ r" k0 d$ h$ k5 o - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
9 e% C2 a+ s9 d, {$ m6 b -
4 G" ~2 }' Z6 R, r' j9 p; Z; L - $reportInfo = array(
! y) t+ Z* v7 Z* d% S7 m& t - 'thisFleet' => $this->_fleet,9 A/ Z2 k/ X( z
- 'debris' => $debris,7 h7 C4 M% ]' H: o
- 'stealResource' => $stealResource,. C! T5 ~: X6 s' O* g
- 'moonChance' => 0,
( t ?- G j/ w3 I$ M* N, r - 'moonDestroy' => false,
2 x) b' I4 ^( c - 'moonName' => NULL,0 O0 Z' N; s6 ?, K# C
- 'moonDestroyChance' => NULL,
% X6 r0 h) d4 f& E) J) e8 i; D' { - 'moonDestroySuccess' => NULL,: S0 W4 }+ N# D1 [0 [, W2 c+ I0 O
- 'fleetDestroyChance' => NULL,
, [& o$ i3 q5 A0 n8 U - 'fleetDestroySuccess' => NULL,5 {3 I( v! L3 i+ Q7 h/ ?0 N* V p
- );
( Z8 ~! N; I+ P7 `* d1 r -
7 v0 s& l/ k$ I% o" l2 E# K6 T- t - $reportData = GenerateReport($combatResult, $reportInfo);
1 ^: C+ J! q: p - + l- S8 s2 v/ ]2 r
- $reportID = md5(uniqid('', true).TIMESTAMP);
4 ^6 I+ U- i4 T* v6 i - $sql = "INSERT INTO %%RW%% SET
& F S( ~9 \% D3 l - rid = :reportId,# M9 M9 O: _5 s7 ^/ r
- raport = :reportData,
2 ^' z$ `) W4 n/ I6 Z; y - time = :time,+ v" z" `- G6 s/ I) _5 D
- attacker = :attacker;";& I( |& I9 {9 R( U5 ?0 Q
- Database::get()->insert($sql, array(
% M! S' B. f6 e1 U - ':reportId' => $reportID,$ {" k+ e2 `' t6 Q
- ':reportData' => serialize($reportData),1 y) X- K0 H% x4 f3 Q% L5 r: t* n$ }* x
- ':time' => $this->_fleet['fleet_start_time'],
, r% V, c' ?; Y! O - ':attacker' => $this->_fleet['fleet_owner'],# l& p$ X0 ~* c' a: z& h
- ));
9 }4 b) Z5 }* M. Y- g5 ]( { -
+ w& V- h, v9 N3 x4 R+ _ V - switch($combatResult['won'])3 |* H3 H! O% f1 J M6 B9 ?
- {
% W2 O, x: U7 a0 V. j9 ]3 l/ K4 g - case "a":; [& {' t$ i0 I) q
- $attackClass = 'raportWin';
/ h7 G3 S" W$ H7 R - $defendClass = 'raportLose';' _8 t. D8 Q3 t* o) r
- break;
) r* F, \. l7 w4 L - case "r":
* R$ f6 h- k/ v - $attackClass = 'raportLose';. V/ u' u( [: J& O% i; j/ ]7 f" q
- $defendClass = 'raportWin'; `2 E: \' n3 D# {, z: @
- break;
1 P" n) c" v; J! u! o - default:
7 ~- a2 q/ V& b3 t3 e) ] - $attackClass = 'raportDraw';
" Z* [4 i% m7 x- F/ A$ T - $defendClass = 'raportDraw';
9 V7 ?& ?7 I9 ]( n4 e& y - break;# J5 X3 S5 o1 \2 W, `/ T
- }
$ f) |8 [2 N$ t - $message = sprintf($messageHTML,3 f; ?) Q# p) \6 x, ?+ H4 i6 t1 R e
- $reportID,
4 d' ~2 l* F" p - $attackClass,$ |2 I3 n( r2 x8 m" J6 L
- $LNG['sys_mess_attack_report'],+ T$ m0 Q( x* F
- sprintf(1 v1 B+ x6 h5 r- [
- $LNG['sys_adress_planet'],
& e& m" S% Y" b, g8 E* c( V5 ~. D - $this->_fleet['fleet_end_galaxy'],6 \ Q. v4 X) r2 v U
- $this->_fleet['fleet_end_system'],
, b0 q& j' {, \6 {2 `1 ` - $this->_fleet['fleet_end_planet']
, W+ b* R4 j5 l6 K% T: A# }7 }' Y - ),
; H( H3 ]2 M4 D0 d - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
) X9 j7 C" Z8 ^ - $LNG['sys_lost'],( {# W3 j6 { Y; j! i
- $attackClass,( ^* R% q' U& o0 v# q
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
1 U' v0 R+ D, p; \* X4 W8 z - $defendClass,$ y5 z3 H' d- n2 q, x$ \
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
3 ~0 d; N) T- P' B) u - $LNG['sys_gain'],- O9 g- \& g. g
- $LNG['tech'][901], pretty_number($stealResource[901]),
" z G) n' t6 F1 k8 y3 s0 I - $LNG['tech'][902], pretty_number($stealResource[902]),
6 [' X- p1 r, L& i! k+ `0 H - $LNG['tech'][903], pretty_number($stealResource[903]),
) g: s0 F6 r; r( Q* }' D* ? - $LNG['sys_debris'], G. m9 C8 i) `* ?- \5 O
- $LNG['tech'][901], pretty_number($debris[901]),
8 z8 s0 p1 k# l, q5 \ - $LNG['tech'][902], pretty_number($debris[902])
& x+ [. j% ~4 I- E, A9 H - );
6 H2 M9 I$ e+ ^+ @( ] - 5 X% W1 x& E! n$ S b7 @! G$ c
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,/ W( a4 {( _' L( ]2 Z& h6 ]
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
- {: S, H; m& H; |# d; E" ~ - break;
8 r2 @" j* z' g; V: d" Z - case 5:
! v0 M m% C+ O. ?+ E4 @" ?) P - $this->KillFleet();' h( p |% x) W, w8 ~
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];8 ]3 N/ W0 S) X3 V$ t' _5 j
- break;
6 G% q& z1 S; f3 F3 _) d - case 6:9 X. L2 A1 e7 \
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
8 \+ Q: @& h% `' L' W0 B - $chance = mt_rand(0, 100);+ j' j; O% }8 A" m
- $Wrapper = array();$ i! E: n6 y f6 Z5 V r, l @
- $Wrapper[] = 2;
! H( Y% }9 @: y8 f; W8 e* ^" q+ f - $Wrapper[] = 2;! Y/ K j* v: B! s' i) f
- $Wrapper[] = 2;
! Z; Q& F3 N& @+ d, o - $Wrapper[] = 2;
# }3 q; Z* X& { - $Wrapper[] = 2;
$ {3 ~* U# z- P( E* S/ w - $Wrapper[] = 2;
5 _5 T A. n0 u - $Wrapper[] = 2;1 c% H! X3 E* }8 P# I2 i
- $Wrapper[] = 3;- O% {% m* K- Z% J% j
- $Wrapper[] = 3;8 T2 `; q- B L0 r: T
- $Wrapper[] = 5;* B/ B& _: c, w$ m3 ?, \# I
-
! i; R/ X+ J% I5 U& i" R# g - if($chance < 75)
0 d. V {4 C d& W& x - {
6 m4 _" L2 M, d3 n/ j - // More return time
$ }6 f* J- |' d - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
J7 E! D+ _" |" M - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
/ F$ Z3 d) K5 H* M/ l+ @ - $factor = $Wrapper[mt_rand(0, 9)];
- }, P5 g: f' v6 \" y- P0 Y, |; G - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
0 \! ^( f R7 [# u* N; ^ - $this->UpdateFleet('fleet_end_time', $endTime);
' _/ F' J" z' q - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];; @0 B4 z) [3 F* h3 b; o* Z
- }
* U% q2 U- w; K: H" ? - else$ n0 G8 j8 |8 b& i
- {
0 ^: t; p6 }4 W0 Z - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];3 ?- g7 v1 f2 }! _* M! e
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];( `$ }# |" [4 X5 I' p6 e, f! t' m
- $factor = $Wrapper[mt_rand(0, 9)];
" t* s% D8 @% M j8 `7 c- z - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);4 _2 E% ?& c! V9 | y
- $this->UpdateFleet('fleet_end_time', $endTime);# S! j5 @# O3 d7 |2 p& ~+ I& E. {
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
7 ~0 j7 z( D8 e2 u7 ?# }* Y - }
* a' U" O, X; t3 x7 f5 a - break;
$ }- O( n. x( j, F# ~ - }6 d) z- {2 Q" | \
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,0 f7 I, J& V& b6 T% l
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);! K# N l o# l
- $this->setState(FLEET_RETURN);
; U) w: ^3 X6 ~' G! y+ W - $this->SaveFleet();
6 ]% f# l/ C8 w) e2 c+ _( M - }
9 E* ?; G* `) B) w( A; l -
# I3 o9 _. J# J, L& ^ - function ReturnEvent()
/ [. [6 s, c* d7 O# {6 n2 |/ h - {
( T8 \7 @7 E7 O- @/ N$ r - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);/ s) o- M6 g% j
- $Message = sprintf(8 B, t3 B& L5 M8 l+ @! }7 c
- $LNG['sys_expe_back_home'],# y9 H- s7 Q9 O7 h6 y: i
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
* M, F7 c* U. A$ G8 g5 l8 B1 X - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),, ]! ~& f; B a0 c6 E
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),' V' i8 R' ^. |& g) J8 Y
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])% a: d$ p% Y% M/ e; d2 M w: G/ x
- );$ a8 _% _& j H2 Z
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
. l+ ~0 _# _7 v; d0 d - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);4 Z! X! x9 p" M+ L
- $this->RestoreFleet();! @" e8 G# d+ E1 A: H: K2 X
- }: @6 a" x! g6 u6 t
- }
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