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簽到天數: 5739 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行! ?# c' S( x8 R; s6 S+ z3 ]
' {& m8 {9 B$ n. [2 X3 T( ~& \貿易系統與財團系統1 A' K; D L$ i1 e4 _8 p
的總行數都比這些多很多6 s6 E/ k6 k% F. Z8 ~5 D2 g' P
把這些解讀出來不是難事
2 m9 ` O3 I3 t- u/ Y# S# o- class MissionCaseExpedition extends MissionFunctions implements Mission
& X- T) n) q$ M* P. x - {
1 `& O1 `+ S0 k% R - function __construct($fleet)
2 y, X) G- n0 T$ O2 G& f' G - {5 o( V4 @! H3 N9 i
- $this->_fleet = $fleet;
7 X5 G& j5 M9 t1 I - }
3 x- w5 Y7 ^8 W, q& ?( Y7 [ - ! K8 A+ d; f8 Y/ Z: X4 J
- function TargetEvent()
5 E' V B$ K5 X# z - {
- I. `8 n. f) l: R5 { - $this->setState(FLEET_HOLD);
8 h0 K8 R% U! M5 F - $this->SaveFleet();
( h9 n; d2 V/ g& `4 W/ z - }8 \( D" [# q( _9 X) u, }3 P; P$ f( ~
-
2 s" ^ M6 D# j% G4 t" p5 k. A: @. H - function EndStayEvent()1 y7 k. p4 ^/ r* u0 F3 E
- {
2 N7 e3 j) A9 d! s4 W! L9 h - global $pricelist, $reslist, $resource;# ~- ^; N2 M# d; k+ X" f( m0 h& G
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
" \5 D8 Z. u. I) O/ B - $config = Config::get($this->_fleet['fleet_universe']);
+ [1 D9 \ H) ^, `0 {3 H& w6 N - $expeditionPoints = array();
% |4 ` _% R8 d- W8 D |, o - foreach($reslist['fleet'] as $shipId)
. N7 z) r C2 J& @* ^4 @5 _ - {
& y% s4 C( {# W h* N - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;$ \' j) |) m1 o+ w# v" B# K# V
- }
, y0 ?- A& S/ k6 P% h -
- E" \3 B: \' K; O - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);' O. Y2 Y p; }
- $fleetPoints = 0;% H% U0 c/ Z: Q, C4 p2 a7 T2 p/ }
- $fleetCapacity = 0;
& M/ v( |" M* W' C! L0 T& E - foreach ($fleetArray as $shipId => $shipAmount)
4 x! @) z, C/ a' V1 g - {
% Y6 e Y! X3 @ - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];; F+ j/ W6 u" d/ k. f. r
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
' R: U" V6 K7 I - }
. {4 R5 Z3 q+ Y: g3 L+ x - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']( U2 F+ h6 i- T/ ?1 U) ^+ h
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
0 |0 _4 ?% |! n: K$ t& c - $GetEvent = mt_rand(1, 9);) Y$ g) J$ I5 G/ [. e
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];8 F- W6 x* ?. o1 k2 J* W1 g0 X! F
- switch($GetEvent)0 T' J3 v1 r7 ~; B
- {
$ I* S2 L* l; x+ Z' _ - case 1:
" ^* C1 c0 z6 T+ [+ [: L5 \5 r0 J - $eventSize = mt_rand(0, 100);* w0 V; K/ I% a5 p9 K+ i5 w
- $factor = 0;/ x' O1 H" e0 X/ H! B
- if(10 < $eventSize)0 D; L2 x+ o8 |
- {" @8 {* }# z, {' l$ q t
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];9 Q' s7 r, I. |& ?' p# H; ?$ h! @6 u
- $factor = mt_rand(10, 50);
z% `7 t& ~& k% w6 d$ n, V' E - }! v3 m' h. H6 b$ |! n$ z* g+ C
- elseif(0 < $eventSize && 10 >= $eventSize)" a& v$ h1 e: q2 M. {
- {* O1 Y8 K: C: A& x9 o8 C5 @
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];4 T, c7 K8 Y6 Y/ E8 @9 J, d& C$ |4 m
- $factor = mt_rand(50, 100);
: h' f- c0 w3 F - }9 T1 y1 M2 t$ e! m0 V2 F& r% W1 R
- elseif(0 == $eventSize)
$ u( l: h4 i; ~) n. w& b - {
7 S: o, _9 ?: C% S6 Z - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
, H/ D4 R" n7 y; d5 l" ] - $factor = mt_rand(100, 200);
5 \+ @' G( {: Q4 J! V - }4 e% C" O! j3 \8 g: [9 e4 a' R
- $chanceToFound = mt_rand(1, 6);5 ]3 h3 N: A2 r9 u$ ]/ d1 P( |6 f
- if($chanceToFound > 3)
7 Z6 ~( x" b% P* D! r1 } - {
0 D- N h) u9 v9 q! ?/ ~7 I' Y - $resourceId = 901;3 Q' f7 [5 g# V2 `- h# |
- }
2 X5 C6 R1 C! A+ A. ^, a$ I' r - elseif($chanceToFound > 1)
2 J. {8 v7 m" \( N0 ^ - {
0 ?; R' v1 l# W8 S$ L+ W& F/ U; _1 R$ z - $resourceId = 902;1 z8 ?& f( @4 Z4 O8 S
- $factor = $factor / 2;
9 M ?2 Y" ~' i9 G7 J - }
! y. h2 h! F9 V0 q8 B - else- g# }! P, y: U: I
- {
7 Z0 L c$ Q( h. W6 h" E3 U - $resourceId = 903;
, c. e$ t3 {2 |( o: A - $factor = $factor / 3;
1 k5 Y3 _- v. U% L - }
; v# n+ {+ G, n. r s, \+ W - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
% @1 o9 d" [0 A( W4 d - WHERE `stat_type` = :type AND `universe` = :universe;";+ k; |" ?1 j c
- $topPoints = Database::get()->selectSingle($sql, array(
; ^2 Q) C+ m0 m8 }. n - ':type' => 1,% m: V* x* Z% m+ y' j) W+ d: L, Y
- ':universe' => $this->_fleet['fleet_universe']+ a$ m+ w {2 A$ N, e% d, Z) o
- ), 'total');
3 S: ?9 r, j- G - if($topPoints > 5000000)2 j5 B/ D1 W# l8 ~
- {
8 w& f4 B* K# m- c/ p - $maxFactor = 12000;# _" y2 A ~" w! D
- }
- N; d: {. K/ H - elseif($topPoints > 1000000)
2 `: A' r5 w& A" e - {2 i2 d' j O, r ?
- $maxFactor = 9000;
1 L! \7 _+ V) v# z+ m - }
0 b# t3 Z& N# d }9 p3 t - elseif($topPoints > 100000). K8 J$ R; j; ~
- {
# I7 E7 k% E- t6 s/ \ - $maxFactor = 6000;! r5 R1 `7 @: l0 ~$ L, [* p, F
- }
# ]7 y1 V( l6 H. }* i0 ~3 c7 P# ?6 L - else; q; ^/ t' ^' V1 N( R/ h" K
- {5 V q1 t- R5 {' O, w. r/ c# Q
- $maxFactor = 2400;; s `* o7 O) v% ]0 @2 P- g
- }6 q1 S8 V, Q6 X8 H' {- ]' Q3 L' u
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
N( e' l: Y/ N' c n - $fleetColName = 'fleet_resource_'.$resource[$resourceId];9 M3 t; [. o' k4 t" X) d& `
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
: t9 |; L8 M! t) e1 K - break;8 \0 A7 T0 w7 }. u8 I
- case 2:7 ~# A: B( G0 |( z
- $eventSize = mt_rand(0, 100);: a1 e. {4 m) b5 C1 M4 Y
- $Size = 0;3 `$ v/ a, C1 w( B) x" u
- if(10 < $eventSize) {1 c/ K5 B0 A6 d7 X1 D9 U! A2 f
- $Size = mt_rand(100, 300);& m/ L/ j0 l# u
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
! \: V7 R' e+ k2 F' q( \ - } elseif(0 < $eventSize && 10 >= $eventSize) {8 f: ~0 E7 h8 y' M. i0 ~' g2 a
- $Size = mt_rand(301, 600);7 k3 ^. d7 @( z' M+ N# h
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
: Y( s: w! {' d3 u3 w2 K - } elseif(0 == $eventSize) {9 M4 g$ ^4 f. P, Y7 U: p8 \" B7 E$ J
- $Size = mt_rand(601, 3000);
9 _8 r. _0 ]! f% H+ c4 z - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];2 q7 J* `+ v; _, x
- }6 C1 d% S) d5 a7 N$ `* c
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);; U% s0 J( V! ~ m; a- a- [
- break;; q5 _. n% q4 j( R. q- C s3 U$ q$ O
- case 3:" `$ _5 |' k" q8 B
- $eventSize = mt_rand(0, 100);7 P% d% f- z2 A5 Q9 R
- $Size = 0;
' i. p2 t5 ^/ A+ ^ - $Message = "";
6 ~, w- j8 L$ i! x! J - if(10 < $eventSize) {
5 I g2 n9 w; o$ ]: ~$ x - $Size = mt_rand(10, 50);+ @" y( L' s J$ |# U* }
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];" J5 w4 Q9 e. s. P7 |( A6 g
- } elseif(0 < $eventSize && 10 >= $eventSize) {
7 }8 Y! C' V Z6 T; _( q - $Size = mt_rand(52, 100);
' H& C9 o: J: m l2 H$ n - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
: e+ w. T* T' Y0 v: n1 }4 \& ? - } elseif(0 == $eventSize) {
' Z. p+ M: l% J6 @& S% F2 s6 D( f - $Size = mt_rand(102, 200);+ X0 {3 ~* E6 z1 ?1 r" z& Y
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
+ f) d# U4 R" Y! B8 n( O% K9 F* P - }2 e! [5 B0 o- T) {0 r. }5 c
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
! [. F' E9 _) A& E# } - WHERE `stat_type` = :type AND `universe` = :universe;";
2 L0 _0 ?! L$ A+ Q - $topPoints = Database::get()->selectSingle($sql, array(
& Y3 s% ^( T, a) Z! c( z4 U. k - ':type' => 1,
p4 ~' E$ R6 _! y - ':universe' => $this->_fleet['fleet_universe']
5 |& [" h. p# B- v- j - ), 'total');7 Y2 ]7 I5 t1 C& ]
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
0 n2 N5 @# t% _3 C - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);- z1 I+ I8 ~' l, k% h l: D* g2 _
-
$ }' T- w$ W; T' E7 ^' } - $FoundShipMess = ""; ; \% r* o+ ^; s' Y, u# X9 n
- $NewFleetArray = "";
( u/ f7 A+ ~3 N$ j* W - & W( S3 H! e) d P+ E9 ^6 y# D
- $Found = array();
. K# R( S7 h0 G. s; E - foreach($reslist['fleet'] as $ID) ! N$ g0 o- B: e* K$ h
- {
" W9 x$ \% R% H) t& _" ~ - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214), Y8 c1 N( b9 [. Z
- continue;
! i9 k) t5 p4 u1 @5 m7 f/ L - 5 w' L/ Y/ G0 ~4 }
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
8 o7 O1 \3 |4 J - if($MaxFound <= 0) * q: g# ~0 N0 r) j$ N7 O) u+ B
- continue;$ H9 ]8 `1 R1 l/ A+ V0 a& f
-
$ r+ C: R' y1 C, o - $Count = mt_rand(0, $MaxFound);) b- K$ `7 v/ B8 n; g( ^/ l9 P
- if($Count <= 0) 3 y, l+ I6 P# b" |6 }. G; A. P. g
- continue; e0 K& V/ n4 x( e$ }
- % M+ g8 {- o, i A* Q( y, j
- $Found[$ID] = $Count;
( J. F0 N& d) W* M - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
% V. C; I7 g$ z8 r! G, R1 i& |" e3 i - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
. v: D C& ]3 ^2 L0 E - if($FoundShips <= 0)
2 g; f% I* k/ a# N - break;
4 S' Y4 m! x t- A, s - }: I9 K" e' ^. `, M( X9 ]
- / d3 e2 ?% v/ i7 _
- if (empty($Found)) {2 J: B& `0 v/ g7 c
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
/ Z; s' M2 F4 x7 J k' T6 x - }4 w8 J' j* r$ X
- foreach($fleetArray as $ID => $Count)6 v/ H$ c$ W0 C' J% P. z/ e- m
- {3 O8 |4 Y; h; t
- if(!empty($Found[$ID]))* c6 k( C- O$ ?# R4 t
- {/ [+ {; |) M/ `! o1 \" k) i
- $Count += $Found[$ID];$ D6 [ [6 X/ i. \6 Q, m; s
- }
, Y) X3 \1 t& X& ]9 G* [ -
: M% s/ D/ H4 V/ F; ^' b - $NewFleetArray .= $ID.",".floatToString($Count).';';! O& o# x3 }3 `" G
- }
4 n; a' M1 t( f" P6 C3 T - % _& x! a# m. S w! }2 m' g7 _! m
- $Message .= $FoundShipMess;
; y; }! n' w: _2 A7 q5 ? -
; A9 S+ [( W: V' Y - $this->UpdateFleet('fleet_array', $NewFleetArray);8 n' X% @" r C1 m$ e5 p, }
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
0 ^0 ]* M$ I) q/ g! \ - break;( ?* M( z! k$ K$ Q9 P; N# T
- case 4:
: p( A" C& A5 Z, b& j/ o* y -
0 s7 B1 ~+ I0 v7 h# ] - $messageHTML = <<<HTML w, |# k% Y2 N) b* {) d: U
- <div class="raportMessage">
, s1 u, p( u6 J- y2 n2 r$ S8 ] - <table>
) K2 ]* o" {: a- r0 d" p, R" q - <tr>* p) q, j0 W+ ^/ x) \
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>$ B& \6 w7 X ^3 D
- </tr>
) J9 u/ T! S+ p, S: R# N - <tr>! `( t t0 i8 W) m0 x9 }
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>+ r; I: e( H( T
- </tr>
$ V" l2 e2 h8 u+ u! g - <tr>7 a9 \9 D( V" x: b: g! L
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>3 \( E4 o {) R1 Q, r( H6 I
- </tr>
6 I4 M: T- p' Z J/ I/ Q - <tr>
8 _# k5 ?" S4 b- K/ ^/ A7 V d - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>3 ?$ e: u" q7 L8 A. C) Z1 B) }+ m
- </tr>
, w' T2 P6 d' `5 { - </table>2 s$ x W4 f: O
- </div>! p8 i. n7 D0 ^" E2 \
- HTML;
( b. V; P- Q7 O5 [) {+ u - //Minize HTML% c( I8 w c8 f
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);) [; ]4 a$ s% ^( [8 D
- // pirate or alien- @& h0 [5 U5 R% f$ W! q ^
- $attackType = mt_rand(1,2);/ J! L9 X: v1 w: w. ^- ?' ^
- $eventSize = mt_rand(0, 100);
* P: \5 I1 p8 }6 x. {1 J f/ b - $targetFleetData = array();1 f+ n8 j- x1 d1 P' Y
- if($attackType == 1)5 t J" g+ }( t! i/ G( f
- {0 g: p* \3 a7 S4 o; B0 v
- $techBonus = -3;
7 K* m: j H4 l' x+ w% z - $targetName = $LNG['sys_expe_attackname_1'];$ ^* G1 w" `$ E$ M: P
- $roundFunction = 'floor';
8 i1 w1 t* i9 w) k) f - if(10 < $eventSize)
% W8 i0 t& i, j' B# `) P - {
" N$ C: L! ? @ e" Z - $Message = $LNG['sys_expe_attack_1_1_5'];: [0 a7 H5 _2 R1 z2 ` T* H, t
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
' X$ s0 Z: T" m2 ? - $targetFleetData[204] = 5;
- W9 n) t: o4 Z# f6 `& L - }
8 y: x* d9 U$ X! [! h; T* s+ N - elseif(0 < $eventSize && 10 >= $eventSize)
) s8 w% m" A; I- n& b - {
. A4 x8 j: u0 Y: ?4 v( B1 u- p; A! N - $Message = $LNG['sys_expe_attack_1_2_3'];- k8 l. |* j& D
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;$ s. h9 _ W- H' K
- $targetFleetData[206] = 3;
% R. D+ V# a* n: G$ j - }
0 Y! B% f: t; Y( C) v- @- s - else
, |! }1 g% ?9 d) [8 N, o0 [" ~; c - {3 j3 f. W+ P: _
- $Message = $LNG['sys_expe_attack_1_3_2'];7 K& Y5 ]" z6 z9 f
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;2 t7 H% L' U9 B; o. {, p
- $targetFleetData[207] = 2;8 k/ J' P: z0 z9 L1 R( T
- }
; _& [$ T/ t! F# k/ {$ }2 D - }$ r& u6 P# b" }
- else* O" J2 B. M1 ~. z- @
- {$ A5 G; P* \9 K( i, j
- $techBonus = 3;& g1 h$ ~) |$ a8 \
- $targetName = $LNG['sys_expe_attackname_2'];, i2 l* I3 ~/ C5 e* T
- $roundFunction = 'ceil';) ^1 C v) h5 e" H
- if(10 < $eventSize)
. A1 U+ l. @2 T3 k# b7 Q - {
% J, |1 }* k9 X/ v/ k6 p. c - $Message = $LNG['sys_expe_attack_1_1_5'];4 \: Q5 B/ X ^. M/ C+ l' K
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
0 g' z" x- C* l1 p. [ - $targetFleetData[204] = 5;
# A! k' r1 A# C6 [0 g9 ~ - }
- [6 @! B% R. p8 {8 P& d# {& ~ - elseif(0 < $eventSize && 10 >= $eventSize)
& @1 Z& R( Y. a - {" R8 n4 }3 H+ F# A) B% P7 P( N1 U
- $Message = $LNG['sys_expe_attack_1_3_3'];
, N" h( P' [: o; x - $attackFactor = (60 + mt_rand(-6, 6)) / 100;) y& |; @# c1 K
- $targetFleetData[215] = 3;2 Q0 @2 A- t6 p
- }
- H5 @5 z$ o R, n( u - else6 b9 q+ i& ]- p2 Q# I' |8 Y2 ^
- {. e. H, P* P: o S4 z9 ^7 j
- $Message = $LNG['sys_expe_attack_1_3_2'];
$ ^" ?6 f' ~( O# |6 z& [ - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
; ?" s& Z! G( g1 U) a% p - $targetFleetData[213] = 2;4 w$ R% i" f/ K: m4 S8 c
- }
, t9 x$ J' u9 q" F& ~0 W - }
! R Y g- L& O) l" J4 Q1 F2 e - 3 j0 T+ U/ A) p( s; A
- foreach($fleetArray as $shipId => $shipAmount). V& _3 P( i" K
- {" i4 X4 F9 z- t9 I5 M! z* v2 C
- if(isset($targetFleetData[$shipId]))
8 y8 W8 `! l8 V% G1 ]( x - {
4 h' @& _" c: h5 u% P' c) u - $targetFleetData[$shipId] = 0;, ~ c6 z" _# i/ E7 o; a) t
- }
, D- q+ n8 x" l8 y4 C0 `. K! D - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
: u5 d- l) |! S7 E9 @0 t/ M# v - }
3 D5 }# \& S$ |% `- W; S4 b - $targetFleetData = array_filter($targetFleetData);
; v0 T# z j ~* R - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';- o5 n4 T& U) H8 ]4 k
- $senderData = Database::get()->selectSingle($sql, array(3 x' t4 c$ P1 Y7 v5 W4 G
- ':userId' => $this->_fleet['fleet_owner']( {! y$ M& Z( ]; Y) O
- ));
& P! K- m P* s% d - $targetData = array(" u! C6 x" t. @ V
- 'id' => 0,
0 c: ]9 p- d1 V7 x" `2 D - 'username' => $targetName,* @! l) [0 h% E! _ E9 _
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
& d2 m! X5 k4 V9 i - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),/ u: Z! h7 z2 i! S
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
' V1 k( E2 ?. k8 Y% | - 'rpg_amiral' => 0,9 g5 c. ]$ R H/ X/ l
- 'dm_defensive' => 0,6 s0 t$ ^& r6 V5 d
- 'dm_attack' => 0: {8 `. C- v2 @ s
- );2 `; b0 L5 o& G& `( }
-
6 N/ y" u0 k3 v - $fleetID = $this->_fleet['fleet_id'];8 q; X+ u- s9 B) X; g+ u" Q7 z
- * Q# R% Z5 O7 [; F" E/ Y& n# i
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
7 p) `3 `3 O# H8 e - $fleetAttack[$fleetID]['player'] = $senderData;6 r( x+ M- H" J8 ^2 ?; n2 ~/ C
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
4 v6 z! y$ l' H( [" d5 ~2 d& | - $fleetAttack[$fleetID]['unit'] = $fleetArray;
. Z1 A2 {3 Z7 H -
U7 P" `& i% v' Q S6 r7 F - $fleetDefend = array();
0 w, c, H3 y& P D) b; N - $fleetDefend[0]['fleetDetail'] = array(
, t. {' D1 G" q7 A - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
! N+ D! z2 o& M+ o - 'fleet_start_system' => $this->_fleet['fleet_end_system'],
% N" C: @4 i" u1 k" N ^0 Y' E$ i - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],3 I: j8 s8 m% I; h ^
- 'fleet_start_type' => 1,
0 d, c2 ]% D" y: A: C8 {0 N - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
6 M0 p3 y! q9 J* n2 b - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
, b) P9 E+ q8 T7 o2 } - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
3 g, o9 x* Y" ] - 'fleet_end_type' => 1,4 ]* G$ u9 F$ D7 x
- 'fleet_resource_metal' => 0,
6 V. u6 J) O0 N, K* \ - 'fleet_resource_crystal' => 0,: e* v) c8 r3 A0 |# C
- 'fleet_resource_deuterium' => 0
0 c+ I# g F1 k& v5 { - );
. r. O/ u4 B+ M5 `4 g9 O - $bonusList = BuildFunctions::getBonusList();( z6 T- J6 z% H6 C+ P
- $fleetDefend[0]['player'] = $targetData;
; D& t- \# l) v' ] - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
2 C: T. @) ~# Z, S+ v$ s1 S# E - $fleetDefend[0]['unit'] = $targetFleetData;
" Z- Q! v, y. o" g& | - require_once 'includes/classes/missions/functions/calculateAttack.php';
/ C* s1 b5 m- ~$ g - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);" W) W$ |) D" U$ G; X1 g
- $fleetArray = '';9 _' g; T, N. y9 K+ ]! X
- $totalCount = 0;6 P+ j& W' j+ C" N7 D
-
p8 z3 y$ C3 [ - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
/ o/ O9 P) p% o) v0 b - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)" z6 d W) Y9 B" I' m. V
- {
4 A. @; p; B4 H4 a5 x - $fleetArray .= $element.','.$amount.';';& q9 C: y& Y, @% m& w2 g
- $totalCount += $amount;, R' Y( Z2 s3 Z, G7 m1 W, h5 V
- }
H* ~2 ^! M' N - if ($totalCount <= 0)0 \4 E: l3 w( w0 F3 J2 c, }' \1 [
- {
6 J( t* _& ^1 C6 N# a4 y6 S) j - $this->KillFleet();
4 q9 W5 a0 j6 F1 ^& e - }
5 r. f0 f% r/ q& B, G - else+ o. m7 z q. C8 s7 ^" g4 B3 v8 K
- {
& S- H3 `. Z3 G& n, o% n. v - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
, K; V' R, b2 B8 z; |* ]+ p' u - $this->UpdateFleet('fleet_amount', $totalCount);
3 W' k0 a& ]* N' W/ k - }& B6 F w4 k6 t
- require_once('includes/classes/missions/functions/GenerateReport.php');% N! j! j3 y/ Q; \1 d: L4 t4 A! ~
-
& C" X- W% \4 ~! { -
& c2 w2 q+ F- u - $debrisResource = array(901, 902);3 L7 e+ \; f7 A, ?2 c( `. E
- $debris = array();) b, `6 L3 S* C# y
- foreach($debrisResource as $elementID)
* x! n' n7 t; |4 ] - {4 y$ C4 e' R2 Q
- $debris[$elementID] = 0;
* p( j( z+ k3 L& L5 |3 X. a - }: R9 q0 g5 Y: m# a3 _
- : Q1 Z. T% y# a% S1 {
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
' O1 T/ T0 o G - ! X; e0 D9 Y: A3 C
- $reportInfo = array(4 C2 I9 @+ k! \2 F; w
- 'thisFleet' => $this->_fleet,
6 N+ Z! x$ h9 I: a - 'debris' => $debris,
1 H7 o; g: n7 o9 @0 J. M# J - 'stealResource' => $stealResource,3 _' ~) ]9 _7 i. {3 j# t c2 Y
- 'moonChance' => 0,& V. g, k9 C1 O5 D2 y
- 'moonDestroy' => false,# Z" q: Q' { V, ]! S) a B
- 'moonName' => NULL,
6 b# `! I8 U% X2 q9 @& d+ j' m3 \6 Z3 E! L - 'moonDestroyChance' => NULL,
- V- [) Y+ P% W `7 ~: g - 'moonDestroySuccess' => NULL,
7 {/ \; r% a+ h; L) h: j - 'fleetDestroyChance' => NULL,+ W0 z/ @' v4 c
- 'fleetDestroySuccess' => NULL,; v7 K& `' e& O% T2 s: w/ N8 h3 V2 ?
- );
" l/ K* F1 Q' l( f& k5 }9 S -
" U" H1 U) a5 s( o% I, _5 [ - $reportData = GenerateReport($combatResult, $reportInfo);5 r/ ^* W4 u: H2 V+ l3 q# B
-
3 O' g' o& `! f7 b - $reportID = md5(uniqid('', true).TIMESTAMP);4 z, y( q# t& o# ^
- $sql = "INSERT INTO %%RW%% SET
& h- [) I2 e) w. C* t, ?2 ] - rid = :reportId,# ^2 @! O3 C5 Y+ _7 ]
- raport = :reportData,
, g5 o; E5 E7 X! d; |3 ~( Q2 t - time = :time,
1 D# L; M% ?1 L: d9 P2 [1 o# ? - attacker = :attacker;";. P& M F% i- g) i8 `& c
- Database::get()->insert($sql, array(' k* k, \7 j; Q. \5 O# L
- ':reportId' => $reportID,( J. C3 Y' L/ d' B
- ':reportData' => serialize($reportData),: z% v B4 C! i& D9 p
- ':time' => $this->_fleet['fleet_start_time'],
( B" x# o" ` R$ B6 @2 ~ - ':attacker' => $this->_fleet['fleet_owner'],
4 h6 a7 g$ I5 q0 L' |8 R8 o - ));% O8 w! a: c9 Q: |3 ?
- 8 S- N) y' P$ [( T* q
- switch($combatResult['won'])
. z4 h: \+ D. K - {* t6 g: H3 A$ x0 l! {
- case "a":& Y$ A& l: a7 T2 O
- $attackClass = 'raportWin';' A2 X" C3 G' B7 p: f
- $defendClass = 'raportLose';+ \% @* N; o2 {6 d
- break;: H, F' e5 }4 u- R3 N+ R
- case "r":4 c+ U$ G k1 p$ @+ g" e
- $attackClass = 'raportLose';
4 j- e6 x0 C7 f9 b( z - $defendClass = 'raportWin';
& b8 W, _ ]& W( Y5 U' W2 K - break;9 y- J2 {0 `% Y6 C c* C7 ]% g! Y
- default:! T- \' o7 S7 s& X; [7 o" }$ c
- $attackClass = 'raportDraw';
2 u) ^, @5 [5 y: G) S& [: ?. ]! W - $defendClass = 'raportDraw';
" u7 ?3 `+ M" g. Q% X - break;
" h; x S1 D" }' r - }4 S' N8 Q7 I! s
- $message = sprintf($messageHTML,% ]* |& I; z5 b$ S
- $reportID,
4 H3 |; y, l6 `; p - $attackClass,
7 F0 G a, W/ k9 Z( Z7 K0 Y6 V - $LNG['sys_mess_attack_report'],: f/ z& }7 D n+ k2 {3 B$ V0 |: F
- sprintf() n) j% ?: Q: V) o+ t
- $LNG['sys_adress_planet'],) I0 A! Y0 I7 x" O2 B1 g6 _
- $this->_fleet['fleet_end_galaxy'],
5 J( D$ r. { C, x y8 p/ c5 x; w - $this->_fleet['fleet_end_system'],
5 O- O" J# L# k- K0 z! L; { - $this->_fleet['fleet_end_planet']
1 B' k7 ?" Y4 r' L, Q - ),& {4 e6 |: n/ K0 Q5 L- ?1 |
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
5 D+ P0 }+ V$ |% S6 r) i4 s1 H2 S - $LNG['sys_lost'],* z' ^$ Z' E6 w6 W7 x
- $attackClass,
) y; N& Z9 h+ W$ } - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),- {% M6 v. R) v B7 _* u+ C
- $defendClass,/ _$ b/ s. ^0 g4 m: ^& Q
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
% y9 ]. \9 E1 E6 @6 y& J: ` - $LNG['sys_gain'],$ G0 Z, ?9 X( c, n' c
- $LNG['tech'][901], pretty_number($stealResource[901]),
$ _/ K& T% X/ k6 r, O - $LNG['tech'][902], pretty_number($stealResource[902]),
/ l3 E H6 S M+ Q - $LNG['tech'][903], pretty_number($stealResource[903]),5 Z2 X4 K; L$ ]3 [0 k
- $LNG['sys_debris'],
; t" p5 D$ m# Y9 M7 D4 z; G - $LNG['tech'][901], pretty_number($debris[901]),9 R. K: ?+ d$ B0 l: ^8 u' d
- $LNG['tech'][902], pretty_number($debris[902])9 p3 z, ^# e0 G& O& ?* e' { L
- );
/ p6 H. v2 n4 f; J. H0 ] -
* y6 p- W5 z' _1 J; t# {2 x6 r9 y - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,1 X( X* [" r3 ]0 Z. V: _8 A
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);) k% g! {5 t0 p, i4 r m: V" I6 W
- break;8 ?. _9 c2 ?1 l- ^, j. x9 h
- case 5:6 w8 D6 p1 t7 u0 A2 W/ e7 o* E
- $this->KillFleet();
: L8 ]$ b5 Q0 M$ X5 h - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];. W* [$ w3 ]3 ~; p8 q
- break;% E8 i+ H, Y% U! L& B! P, g$ N6 f
- case 6:, [ i9 y/ P8 X+ Y5 H* b
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit( U4 M+ S& E+ |1 L, [5 u+ S2 U& N
- $chance = mt_rand(0, 100);2 F% F* ^! W2 ~
- $Wrapper = array();+ {! }) s. S' O
- $Wrapper[] = 2;
. k; Z& a" S0 m6 [7 u4 } - $Wrapper[] = 2;4 @ {9 H! `6 l; [
- $Wrapper[] = 2;( o5 U5 m& W: D6 Z4 B
- $Wrapper[] = 2;
$ g/ a$ }/ c1 g - $Wrapper[] = 2;
# k/ z/ D; J( C1 m+ h - $Wrapper[] = 2;
/ d" R: i+ @6 [+ H9 j& v - $Wrapper[] = 2;3 b0 ?8 _8 x# [: f7 M
- $Wrapper[] = 3;
3 z/ x5 q# s' L7 F& n3 A; P5 R" z - $Wrapper[] = 3;: I8 `4 k7 E) K; v. l
- $Wrapper[] = 5;
5 f% O8 L- N' p( Y- |% P( C4 Q - * o! J T2 K. y
- if($chance < 75)4 E9 F+ d- i M0 o
- {
9 g! V) D, h5 w0 U7 V+ B - // More return time9 O o" S& p4 j$ J8 i ~- n
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];. G. R e. S1 q8 i5 n
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
" p8 P4 J3 n8 [ - $factor = $Wrapper[mt_rand(0, 9)];
2 S7 B2 @) i, y% f5 \, N# e2 m - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
: M1 e. p( P) `8 e8 Q: X. Y - $this->UpdateFleet('fleet_end_time', $endTime);
7 k& u4 L! f2 L0 z - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
: k4 Q! I9 j9 W$ v8 h3 k - }. N. K# l8 B2 ]; {
- else
1 E/ I4 k. f( K4 p% X" V, O: J, U8 d8 G - {% h# b+ T) `. D- [5 l
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
& e) q4 K; D+ n! Y! A( w - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time']; T1 t7 d4 y" V& p0 b5 m- A8 r( @3 D
- $factor = $Wrapper[mt_rand(0, 9)];
) W8 ], c; w1 y0 c/ _- S+ ? - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
: b( D8 f' Y- h6 r7 Q/ q! m - $this->UpdateFleet('fleet_end_time', $endTime);
( L8 _: l; g# V6 |! K - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
1 X# i3 r& I8 R/ ~) Q - }/ O3 t# w) u7 h( _' H
- break;4 K- w# D( \. c" d" L
- }
8 p4 ~9 d6 j# z/ T - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,1 h0 I% {& h v# _! ^: I
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);9 @( D: N4 H( a. }
- $this->setState(FLEET_RETURN);9 \# I4 e' }" X( v
- $this->SaveFleet();
: F' c6 T6 B& \' ^- |& T8 D - }
4 K: N4 m: h# I" t6 B6 L7 A1 ] -
( [5 g8 h- u9 } - function ReturnEvent()9 x7 ]6 O+ T: u& j9 d
- {% D+ x, L6 v3 A( D
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);) n+ i. T" z; Z' C M) U( ?
- $Message = sprintf(
7 h5 T% n7 B# z4 c - $LNG['sys_expe_back_home'],) P, Q/ K: C7 p) ^
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
& H0 X _* u. _, {, l! h1 p - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
2 b7 g7 u( w) m0 [) v. g* s2 d - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),+ {/ ^& q0 u' O3 i
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])* O6 O" {# ~ M+ y* x% ~1 V
- );
! \3 f! M0 n; v4 F5 G& G - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],- X) P: V. r6 f" _4 S: R1 D4 R
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);$ H5 ~" c2 G- t2 M) |
- $this->RestoreFleet();
' D0 E2 I! u, `; F - }) }, ]) B. A0 S. v$ q2 e) \* n
- }
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