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探險代碼總共不到500行
5 Z& Z/ W5 L* ?; ]
: R% q; O, B- W2 z貿易系統與財團系統
( ~; C5 h, C+ x! u的總行數都比這些多很多
8 ~! m0 c# K9 C4 Q9 m把這些解讀出來不是難事
) R) j, D. z0 D- class MissionCaseExpedition extends MissionFunctions implements Mission
# Z: G- g; `4 |+ K( \1 Y( @- {: c* N - {
) Y- P7 |8 C: u - function __construct($fleet)/ Z8 O/ y/ j, ~" W: ^& C
- {
4 e+ e8 u% |7 x0 M. l - $this->_fleet = $fleet;# n# w9 k; o; D" [
- }6 l0 m9 Z7 Q& `0 v( V9 }1 C
- + t+ @) d7 W! h" A& ^7 n ?
- function TargetEvent()$ l* k2 ^* {7 w9 J- J6 R4 `
- {/ ?) n$ [' ]4 \. }0 P5 T: {
- $this->setState(FLEET_HOLD);
- `9 m6 Y1 [5 o) V, W) y - $this->SaveFleet();
; E0 M) }9 h/ F. f - }
" c, C0 [7 {1 r* z3 W - 6 u. d2 ~" o. X7 q, m' |" |
- function EndStayEvent()9 [; z! r1 M" [7 p0 ~' s
- {
1 Z8 c0 h( U) A. b5 F' f3 _8 ~ - global $pricelist, $reslist, $resource;
0 Z j1 ^- ?/ Q% ] - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);% j& L6 X; A, r# }
- $config = Config::get($this->_fleet['fleet_universe']);
, B, I& x: L2 t - $expeditionPoints = array();$ U* ]9 d2 g- q
- foreach($reslist['fleet'] as $shipId)
$ c- d# X1 m+ Z+ R% E - {
0 \+ v1 J8 A. V( M9 N- | - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;. H: n, |9 U, e! t& u, z
- }3 e4 c$ T) @3 k, M
-
x/ N3 \& I+ b1 w& ]0 y) T - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
3 M. r% |5 t2 g) |3 [, j - $fleetPoints = 0;
8 {6 p6 |" X0 r1 b e6 q - $fleetCapacity = 0;
) S0 w3 R/ b( b) f/ C8 `/ Y9 L6 y7 I - foreach ($fleetArray as $shipId => $shipAmount), v$ j, \' V+ O
- {
" N- F; K; h8 q' X9 N - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];0 F' o0 T* [8 L( n/ H) f
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];& Y# }0 J. ^- i- s' o9 p7 C
- }
8 l. `! T6 }* N' A' w$ p - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
; k. ]4 u$ s/ {' D - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];5 o- p3 s5 [* w2 m- c4 @
- $GetEvent = mt_rand(1, 9);
; m8 O# n6 C5 T! {( a, H9 r - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
( f8 u6 U/ [$ z1 ^9 }8 Y - switch($GetEvent)
) v. | a% m3 [7 i - {
# t& E+ z% u+ p v1 G) }* z4 g% B* Y - case 1:4 C7 {& D. M5 B( l' x
- $eventSize = mt_rand(0, 100);$ w( x. G7 r6 @( R9 |5 V1 ^
- $factor = 0;3 i3 a& G( D& l1 i
- if(10 < $eventSize)6 G$ a+ P& q" s7 K
- {0 ]# g# n4 E8 f) b P, l' x
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
* j7 B! c- @9 i. l" M - $factor = mt_rand(10, 50);
' L9 a+ c5 l# u- u' ? - }8 J6 k2 S5 {3 B+ p5 f1 J& `3 T: D
- elseif(0 < $eventSize && 10 >= $eventSize)- e5 N" ?1 [8 |+ H+ a* b+ Y
- {
: \1 E. F1 V& h" n - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
) W5 T3 N6 Y; s& X - $factor = mt_rand(50, 100);
6 o) V8 e3 I& O( ]! m* F/ K - }% T- I6 y0 o/ G# Z- u5 e
- elseif(0 == $eventSize)( w& y- |& H9 v5 z; |& d
- {( G" k" x+ ~+ G, e% _4 i
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
* B4 O9 m" t# C* z1 z - $factor = mt_rand(100, 200);
" P# B+ q. I. Y - }
3 y1 e0 J; c9 J( d& A: t" s' Y2 b9 D E - $chanceToFound = mt_rand(1, 6);, \8 g/ H. F' n8 M5 D& d
- if($chanceToFound > 3)$ Z' {- ~: A2 I' d N) R& p6 g/ C
- {
/ D7 h) _0 X5 L9 H O }5 y; s - $resourceId = 901;. J+ v1 _9 t9 s5 c3 s
- }8 G7 j% J% G! s3 ~( g0 P ]$ r
- elseif($chanceToFound > 1)
3 ~8 G: e( G3 d# K( k1 A7 ]- W - {3 n- H! y& {' P/ m! y
- $resourceId = 902;
6 \& W, P+ j9 N% R) J- I; Z - $factor = $factor / 2;1 E1 _9 |/ C. P: D0 y# G/ n) Y
- }& O8 ?' Y( a s W5 {: {5 N
- else' @ x3 M g( @5 G& W: }
- {
7 E* |$ d! q6 O1 @ - $resourceId = 903;1 e/ G4 r' j& N# U& t( ]9 N8 \
- $factor = $factor / 3;% Z! s# n' r1 X+ E
- }" F( k/ p }2 |: e4 N, M A i" }
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
# } L, d5 \2 Z" n- N - WHERE `stat_type` = :type AND `universe` = :universe;";8 \" P( b5 p: a% q2 u' c$ `
- $topPoints = Database::get()->selectSingle($sql, array(/ u: k2 A! ]" t# ?3 M' |
- ':type' => 1, u( F9 e g T, t% Q4 G
- ':universe' => $this->_fleet['fleet_universe']
! |. Y* Q9 h% w+ _4 a - ), 'total');4 p# h, U, S2 G; Z& C: l
- if($topPoints > 5000000)
/ l' x6 J9 ?" Y2 ^: }) U; s - {
/ G$ R; s: v3 ?5 B+ T. W% g3 M z - $maxFactor = 12000;
3 y) M. p* m) D1 [4 C - }; G/ b# V2 h0 {1 r: y8 f8 |' d
- elseif($topPoints > 1000000)
( F1 ^( h* q' p/ {. [ - {
& s, V+ c' l) `1 V7 |+ U - $maxFactor = 9000;
' ]5 x% b7 a5 q! ^! Q$ b - }: l4 K4 o1 a0 N
- elseif($topPoints > 100000); p" H, T* n9 z" z+ j4 j1 p
- {
1 j( i3 ]4 M# N& L/ ]( G - $maxFactor = 6000;8 x& A8 m7 ~# f
- }
( r4 |5 \4 I! S1 O& U* x - else6 Y* T, _5 L: [. K9 E/ I( p; w
- {
. \* ?8 Q6 k0 }7 p$ [6 ~ - $maxFactor = 2400;( }0 d! [4 a$ o) k0 A6 p8 y
- }
R! l" D# N% [7 R& {4 c5 G' T - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
! q6 B% Z5 p9 _9 g - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
& ]7 w& x& |* Y2 a1 _8 C - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
* w% `8 C' E i: |" Z - break;
4 e% C9 G1 R$ l- Q+ P - case 2:" E9 X% W, d7 I( n4 k
- $eventSize = mt_rand(0, 100);- N( u$ f- b; o2 ~' X3 ]2 O0 Q
- $Size = 0;2 s1 k X- D3 [, L) k
- if(10 < $eventSize) {+ Z3 v+ P& w1 G1 X) n) d
- $Size = mt_rand(100, 300);
: v$ t) ?- D9 l) q: w( n, y4 W. \ - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
, v; F/ M0 j" w; }6 v6 ] - } elseif(0 < $eventSize && 10 >= $eventSize) {7 x! A0 a2 c6 a4 b9 X
- $Size = mt_rand(301, 600);
. I' d3 {7 x+ g$ f' b - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
) E/ ?' z4 r: F; ?8 w - } elseif(0 == $eventSize) {( Y$ T- V6 G) s% b# g, p# M& E
- $Size = mt_rand(601, 3000);
b/ v1 K, A5 ^- A# | - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
: Q- S M6 W4 @# Y; t% s - }
T6 @8 l% k+ }, H8 x/ h# e! { - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
6 `" T+ l1 M! m) j& j- H - break;
* W, C R: q4 |' a5 c- ~+ U8 B) f - case 3:1 ]6 @6 \8 [8 M8 r8 F' l
- $eventSize = mt_rand(0, 100);- p/ p( S5 w3 h! ?! g# ~/ |3 L: u" A+ x
- $Size = 0;6 Z- a2 n( r+ W$ f$ ]- P6 `
- $Message = "";" D! Q& [$ a& Z% k
- if(10 < $eventSize) {
2 J4 B; r4 k' c2 s% Q2 s: _1 a - $Size = mt_rand(10, 50);
; D# P i2 q' ]' P3 ]$ ~& s - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
# R5 m5 m4 g2 ?* i8 u9 y - } elseif(0 < $eventSize && 10 >= $eventSize) {
% o% d9 a# X6 F# G( x! A - $Size = mt_rand(52, 100);
( S* @* Z! b/ U* z* @3 R2 b8 M w9 B - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
) [9 i# ]6 b5 ?5 D+ e4 u - } elseif(0 == $eventSize) {8 w% _2 k% F/ Q$ E; e" R; ]7 p0 A, R
- $Size = mt_rand(102, 200);& L! I2 o* }/ w$ [' \$ G I* @/ B8 U+ a y. _
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];% v1 G q' Y. E* K8 x$ ^
- }
8 ~# a! j+ H3 N3 z - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
$ u: h" T; ^; m - WHERE `stat_type` = :type AND `universe` = :universe;";. i' q& X$ L. `* F( {& e/ E) z; A
- $topPoints = Database::get()->selectSingle($sql, array(
$ b3 T' a$ A! c) V - ':type' => 1,
7 e+ ?- n4 s- Z- K# P - ':universe' => $this->_fleet['fleet_universe']
1 {# }9 K2 X8 M, o# F/ {0 U6 E8 a - ), 'total');9 D' A* w- v( g4 o( F$ Q; Y
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
$ B) K( F! X$ z' d+ k - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
3 i5 e& @+ {: Y' m9 D* |! V - ' `8 m* k2 b0 {6 c
- $FoundShipMess = ""; * Y5 e+ q% W; s( e. q% _
- $NewFleetArray = "";
# T- h0 {9 B# [% \9 v8 @7 e3 p -
& r7 U( z. P$ B% H - $Found = array();( @ r3 U0 q+ ]% y/ r
- foreach($reslist['fleet'] as $ID) 9 q# [* K- z3 S3 {% u% h# q8 y
- {1 z, h. p8 a) j# O) H
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
1 ?- d4 k9 F/ h6 f3 n* k - continue;5 N: q- `2 Y6 ?7 T& A3 C) P* w
- : r! D' A% @4 [- o' s6 u
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));* C% B4 s4 _9 O1 i, ?
- if($MaxFound <= 0) Q. I8 y4 A* I* M& t* K) W Q
- continue;( C) S- k1 v0 z( g3 H8 U9 E
-
9 L7 s: r q% [2 ~" ? - $Count = mt_rand(0, $MaxFound);
/ J$ m+ X$ |. i+ |- N) u: y - if($Count <= 0) # D+ A1 H$ v1 S& `! n8 M
- continue;5 l6 B4 @% e/ g. u+ y$ }+ v
- % Y! q7 y" H: u5 u5 T- D+ m6 m+ u
- $Found[$ID] = $Count;/ \: _* E4 w1 j& A0 F& V1 E5 ~- l
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);) C, v+ p! D' E4 j' W) H' O+ M
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
- m# ?' k7 Y' l, t; f, E1 k4 i - if($FoundShips <= 0), g# X0 e! s6 w, r
- break;! o% z9 P! B) ~* T" Z* C: M
- }3 p1 H- ]3 Z- K6 o: Y8 b1 \% B
- ; N1 y& w7 D" ]
- if (empty($Found)) {# w( V! t9 [8 c& }: V
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
* Y$ W9 z" c; t2 H6 [# i8 P# C - }% J- u" a, L4 h1 w7 \2 x
- foreach($fleetArray as $ID => $Count)
- L v# V2 d9 U( }! r% Z - {, z0 C1 c' ?( I) k6 F3 u
- if(!empty($Found[$ID]))
* ?4 Q y2 |1 A( Y+ k6 `) f0 d& f - {
: I/ r! U4 x( V& n# u - $Count += $Found[$ID];, p* X: d' u S
- }- y. J+ m. a7 j: {
-
0 M6 F9 G @+ K# w - $NewFleetArray .= $ID.",".floatToString($Count).';';
/ O0 f5 y6 N; d: _# ~0 ]: p - }
" n" r2 \1 Y- u8 l - * w/ _6 | l6 J5 o
- $Message .= $FoundShipMess;
/ R! G6 t1 [ [3 v -
* }) _; V6 W; l* n. @ - $this->UpdateFleet('fleet_array', $NewFleetArray);
+ @5 a9 g; I0 K4 _6 O - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));% Q. ?7 `/ U0 z7 C
- break;+ Q1 H7 v6 ^! N$ |1 i5 C0 \
- case 4:
- k& A6 F1 Q* L, h! H* O5 T+ y, a -
' C* X" e- t, C) U" @5 u) U - $messageHTML = <<<HTML; ^$ u1 L5 h6 _! a3 `; O" O
- <div class="raportMessage"># f, t8 L1 g$ l& j# K4 w- Q7 f
- <table>
9 I# M% U) E' U' q. d - <tr>
, D2 r1 ?5 i6 u- v3 k' b) }3 ? - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
1 }" @2 F3 N. @5 e( `+ o7 s - </tr>0 r) i2 b# y+ m( \
- <tr>1 W6 G8 X# O8 B- Q
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>0 D% f. ~8 ?4 S: \
- </tr>
b+ t0 A3 A/ i, Q2 e; J - <tr>
' \/ i( J6 e! y/ ]1 t$ x - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
; q& y/ m& C0 A! o) E& G6 A. U - </tr>/ \) H/ G* Q/ I$ F) ?( l% O9 m
- <tr>
# F0 P$ q) ]: d; m4 A1 x& b - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>* T; {5 b) i3 }6 Y
- </tr>$ O0 f& b8 g4 \9 H+ d2 l
- </table>
5 v( K# }' f+ n/ I/ d, z - </div>
2 P8 J1 J2 m$ G6 S* w' m - HTML;, n* [! M$ ?$ L1 r8 M
- //Minize HTML
5 g3 p' [$ d- d8 A! i - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
! r! u( A, ?% q' v - // pirate or alien
+ _/ T5 X& u$ r7 }- u v - $attackType = mt_rand(1,2);9 z- A5 v% |$ J" W0 l
- $eventSize = mt_rand(0, 100);1 }0 k0 h4 v, G+ b. y
- $targetFleetData = array();
5 l; f, {1 W$ ]4 @0 a" ?$ y% I7 f9 d. D - if($attackType == 1): X. @, i6 j0 f" l% {# X! N1 D
- {% {/ U# O D* h! s Z
- $techBonus = -3;
7 k! k' y8 T3 z# D2 O0 Q - $targetName = $LNG['sys_expe_attackname_1'];
- C! T6 C" e* n0 ? - $roundFunction = 'floor';" H9 v8 @* h8 E- {) g
- if(10 < $eventSize)! R7 \: |3 }+ m% o( x
- {# r$ o7 I: k! C, @% ~9 |
- $Message = $LNG['sys_expe_attack_1_1_5'];
# \! k2 w, d$ N/ E3 b' o: u$ \5 P - $attackFactor = (30 + mt_rand(-3, 3)) / 100;3 |! Y' T% @; N. @ S. w
- $targetFleetData[204] = 5;
; Y; Z. i* M. v3 Y$ X9 R6 I - } P7 i; F1 T6 t& l$ r' P( h
- elseif(0 < $eventSize && 10 >= $eventSize) N2 f) d$ I! Z- h* v
- {
& k s$ _! j! j0 x( N+ Y* p @ - $Message = $LNG['sys_expe_attack_1_2_3'];' D% |% y6 t% ]3 I6 S
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;9 k, ^7 {8 y8 ~. f( k
- $targetFleetData[206] = 3;
/ z1 H$ u3 B( |7 [+ H - }
. k. r0 T( L2 Y. p( M* G* x - else
0 l# K$ o1 j4 Y5 ]7 x% i# z - {. J; j. d- F& ~% b0 U+ `
- $Message = $LNG['sys_expe_attack_1_3_2'];
! ^, d3 B/ V( v6 X9 @ - $attackFactor = (80 + mt_rand(-8, 8)) / 100;& u, x! A- O. y0 [3 |$ f/ x
- $targetFleetData[207] = 2;* p7 _+ z2 E( l1 I( z: X% Y
- }# P; Z% P7 r( P
- }1 V% [* K$ d$ d9 I" ?% K6 k
- else& v% T) t1 |8 G6 `; \9 N3 r
- {
' | }. H. h6 |8 V - $techBonus = 3;: R/ ?6 F* H$ l0 Q* T% P; R3 f$ _
- $targetName = $LNG['sys_expe_attackname_2'];
6 F4 r# ]0 B" m% H& F$ s& ^. ^ - $roundFunction = 'ceil';8 {+ I- t, b% e9 z6 q2 y; f
- if(10 < $eventSize)8 X+ e# t9 p1 k. H" N
- {
2 y: ?9 e2 z' N+ {& l$ {) ] - $Message = $LNG['sys_expe_attack_1_1_5'];. {) i2 F2 q& W$ _: [, j/ `6 z
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;5 K1 G! |0 \: u: [% ?1 u6 o
- $targetFleetData[204] = 5;$ ]0 ?4 h- t/ Z1 `
- }! n, p, O1 o; l
- elseif(0 < $eventSize && 10 >= $eventSize)
; N8 @5 j' g" E/ N/ I4 y) o9 t: p - {
7 M8 |' w3 Q$ x8 n - $Message = $LNG['sys_expe_attack_1_3_3'];5 B! f7 a7 n) i. [
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
4 }* j6 V, O4 Y" E - $targetFleetData[215] = 3;
. |; o9 N1 }. ?+ S - }
9 w5 V$ }" e& Q4 _2 a: C- p - else
& p* F( F+ x, R& U0 O - {
8 r% T7 ~' x* q2 }4 j - $Message = $LNG['sys_expe_attack_1_3_2'];
5 I5 _ f/ v% L9 f) \ - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
$ o7 G0 A7 Q! |8 X$ c3 C# v - $targetFleetData[213] = 2;. ?+ ?. b$ L' j: c. X# o/ m+ D
- }- L" C& C& l- {
- }+ v, k' Y2 A& a, `4 S, R$ e4 [
- ' X6 g0 _1 h! m4 r: u0 b3 }) Z( m8 k
- foreach($fleetArray as $shipId => $shipAmount)4 W$ k% e& W: \3 M: e! B
- {
4 H: T9 v C9 [ - if(isset($targetFleetData[$shipId]))
* m& @& n' \) Q - {
/ H* j$ Z7 A( X: c6 f8 ]$ U4 w( Z - $targetFleetData[$shipId] = 0;9 b4 t8 [8 g3 @) R& B0 l6 o
- }
& o$ h3 Y; {$ B3 I) |: Q2 y/ j - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);* j! j, j5 F% y) |5 X, T+ H
- }$ ?& K# }! @) f6 F! \
- $targetFleetData = array_filter($targetFleetData);) T% @0 I7 t0 c% G5 l2 r! M
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
' g- Z( y- @) O# P - $senderData = Database::get()->selectSingle($sql, array(; z1 E& I# Q/ {5 }
- ':userId' => $this->_fleet['fleet_owner']8 l' T+ b7 X8 d2 y8 @
- ));
/ d6 ]. [' o4 e0 w! D0 _ - $targetData = array(
6 q8 p, x6 E$ q$ w5 Q _ - 'id' => 0,
8 L* C6 M l6 P7 E& B/ T) Y( _ - 'username' => $targetName,
( R% u) q1 T' i5 Z. r$ l - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),5 z! d+ \& U' `! c, w! i1 `
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),4 A5 o0 a, d8 s* G2 `5 m9 k1 F
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
6 R1 [+ v8 n8 J3 X4 R. ?* U - 'rpg_amiral' => 0,
8 f r9 `9 }. ~! A" | - 'dm_defensive' => 0, g) `2 ]5 Y8 }4 S" P+ G- l
- 'dm_attack' => 0% |) C7 k) u+ I6 r5 `: o6 c
- );
; ? M( m$ G/ i7 |5 r, M -
( a. }4 g5 n+ T* p' P - $fleetID = $this->_fleet['fleet_id'];" X( ?& ^( a, e, V% }
-
2 i) {. C8 M+ P3 u8 O8 G$ o - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
; E' ^& @: h. Q5 f6 t0 ?+ f - $fleetAttack[$fleetID]['player'] = $senderData;
& _+ g4 d% h) M2 T- ]( i8 ~: A - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);0 e. B E' M5 p: A6 g# p
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
: N9 Z+ y- @+ X0 `4 _+ f( B - . V4 `/ x+ J5 c+ Z" }7 \4 C6 s
- $fleetDefend = array();
' ]% l& U# a% U5 N5 q/ q - $fleetDefend[0]['fleetDetail'] = array(
: k- Q7 R. k" L3 Q - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy']," a V% e' {( \. v
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
" m5 Q' o( w/ I. u3 j - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],. l3 q2 W2 b. ]; L9 c* b+ J
- 'fleet_start_type' => 1,
$ c9 B& D/ g5 ]1 P - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
, |# B* j3 M7 g0 |; J' t$ F. E - 'fleet_end_system' => $this->_fleet['fleet_end_system'],, @! J5 }* B( g8 J% U3 j" u* @
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],* \8 U# R# J+ S
- 'fleet_end_type' => 1,% q6 ^5 g/ t) Y) z8 o4 H
- 'fleet_resource_metal' => 0,
, R$ p# D% P3 j. Y% ^5 h! W6 m - 'fleet_resource_crystal' => 0,
$ ^" i$ I+ s8 A) e9 K! P - 'fleet_resource_deuterium' => 0
) r" u2 e3 ?; r; F; I4 M7 o - );
/ r5 v+ h2 n4 O# t - $bonusList = BuildFunctions::getBonusList();
, ]5 r H( T! l+ J) @6 H - $fleetDefend[0]['player'] = $targetData;
. N4 n# o* |% i5 _7 q - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);5 e5 k% c1 A# K/ J
- $fleetDefend[0]['unit'] = $targetFleetData;
2 n2 H K& ]7 ~) O& b# Z - require_once 'includes/classes/missions/functions/calculateAttack.php';1 H2 z% \* Z7 q; E8 ^
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
! b: ]6 `/ @. O9 H2 q% m - $fleetArray = '';% Y8 d* Z( I& J0 C+ Z3 U: V. Z
- $totalCount = 0;
, t; U7 w7 p, I1 I# X. e+ C - * U8 d3 V( K! X1 R+ {+ U1 r" O/ p
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
0 l" f) p6 l4 n - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
2 V2 @6 G! l9 E4 V - {5 D) ]" `7 r7 [% e# p) d
- $fleetArray .= $element.','.$amount.';';
) w% u* d, k4 d) t" C/ n - $totalCount += $amount;
0 ?0 T7 K! J9 L$ O+ }5 V1 V - }
) j3 Y7 Z d/ G2 H" _7 S# p8 Y - if ($totalCount <= 0)
$ U9 v# b6 W# l6 Z2 r6 W9 s3 E - {! c$ c% G! e' _+ u
- $this->KillFleet();5 } I. v; f$ q4 q
- }
7 Y' S1 j" ]6 R4 [ - else
( ?6 ]& ^2 i" G. i# s: i6 Z6 J. e - {
$ V: P) A. F) z3 [- I& c! Q - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
5 b; g9 [" U7 y& F - $this->UpdateFleet('fleet_amount', $totalCount);. g t! o4 q8 ?2 _" S+ ^
- }
; Y& S/ s3 Z" i8 @! Q5 k+ Z7 L - require_once('includes/classes/missions/functions/GenerateReport.php');; g) ~( o" r5 E1 R4 W9 d9 ?3 |
- ' v% X- y1 |7 t4 U& x k
-
" s) g# Y" ]+ R5 Y! F# x# n5 N - $debrisResource = array(901, 902);7 m! e4 ]2 t3 h
- $debris = array();1 Y% o$ \! e) M* k" k
- foreach($debrisResource as $elementID)
+ A1 m# g! K. |# L! } - {0 p8 u) V8 @: J# s. c W, x) t) T
- $debris[$elementID] = 0;
! } E: u* Z1 R# }- ~& O6 { - }! Y* [- K5 v+ E4 ~
- , `0 x7 h |: w6 P3 ~5 o& c7 h
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);' J4 Y2 g$ w& K& F$ C
- # C+ _( u% K; U! i6 D) _2 _
- $reportInfo = array(
; D% {7 z5 M# C( { - 'thisFleet' => $this->_fleet,0 f: j9 M0 Q; {* x( X3 A
- 'debris' => $debris,/ {3 {* v6 [( Z& e% Q
- 'stealResource' => $stealResource,
# o5 b0 ~8 l9 ^6 p) `" \" Z" x8 x - 'moonChance' => 0,
% M$ f; o5 T! o. l* H/ i - 'moonDestroy' => false,
1 G v; K9 r7 V) Z! ^ - 'moonName' => NULL,6 z6 Z+ v, F6 J' G' w
- 'moonDestroyChance' => NULL,
4 R' F: H8 a" c ?# `* q0 O - 'moonDestroySuccess' => NULL,
" A4 _+ }7 D2 L) H& x( \! ] - 'fleetDestroyChance' => NULL,% N- G: R3 s4 K7 n' f! k
- 'fleetDestroySuccess' => NULL,
0 h+ ]8 r; t: y r! d9 R - );/ @7 a8 X4 ^' j# m9 X
- 6 n, E8 {8 T( q. ]5 j" v6 P2 C
- $reportData = GenerateReport($combatResult, $reportInfo);
' N$ l+ ^/ n7 W: h2 r0 g - 3 W' ~6 X" ^: C2 B3 d* ^+ ?1 Q$ {
- $reportID = md5(uniqid('', true).TIMESTAMP);
@5 Z5 Y2 Q- ?" T - $sql = "INSERT INTO %%RW%% SET ?5 y) T U v7 i9 r' E( Q) G
- rid = :reportId,* {6 T% ~& D4 L+ o$ t- m2 U* w" X
- raport = :reportData,
H' C3 D# E% e - time = :time,
7 [/ z/ J# U+ z0 h( V; N; w - attacker = :attacker;";
" @( f. S+ f$ Y0 b8 @, A6 r - Database::get()->insert($sql, array(: C* H5 E- p; m2 t
- ':reportId' => $reportID,
{: T* {4 y1 V) f8 w - ':reportData' => serialize($reportData),
/ A( D) e% `7 y) z: O. R3 o - ':time' => $this->_fleet['fleet_start_time'],
6 K9 {" `1 x# H- m5 p - ':attacker' => $this->_fleet['fleet_owner'],/ h. d7 _0 a- w& Z+ a: [6 D5 {
- ));6 A9 x! p- k1 U5 z* c' a, {
-
8 n- |9 c" X2 |8 s9 A - switch($combatResult['won'])8 K8 J! F& V( H
- {4 u6 \% Q0 f+ q' \3 T+ F
- case "a":
+ m" i/ s. Y2 _7 u) s$ U4 }+ f. I - $attackClass = 'raportWin';
0 D6 \+ [3 L" n; m6 J: @ - $defendClass = 'raportLose';! w! ?5 |- ^5 `) [+ A8 V
- break;% R4 L b; `! U- I8 {4 I
- case "r":" V/ M& l6 B' q2 u
- $attackClass = 'raportLose';
& G$ N* A9 n1 A3 z" U" M, O d - $defendClass = 'raportWin';/ _2 ?! h5 x5 y" Q/ y
- break;
9 L- s! H: A8 L8 L) x0 b- Y$ h9 C - default:' e) Z% N. A; d! `
- $attackClass = 'raportDraw';
. M8 i( s0 q' n( h- _0 o - $defendClass = 'raportDraw';3 l! e% M. _8 j4 w
- break;8 h5 F. o' H; w0 u
- }
3 e( f8 `6 V2 X+ S1 X - $message = sprintf($messageHTML,7 d" l3 {! j2 `
- $reportID,
5 \+ k; x# E; t1 I: o - $attackClass,
3 E& B7 A0 N0 t - $LNG['sys_mess_attack_report'],
- m( V e; ]3 R6 i - sprintf(8 m0 N: n, t+ W6 Q$ N. ?
- $LNG['sys_adress_planet'],% c8 S- v0 I; y* F1 i c
- $this->_fleet['fleet_end_galaxy'],7 f& p. c1 b6 {- K
- $this->_fleet['fleet_end_system'],* q! |# V0 c! q( p% l5 Y K
- $this->_fleet['fleet_end_planet']
# G3 r Y8 v% x0 F5 } - ),$ M& M0 c% a7 m4 `9 R- @7 X
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']]," ^" S( R4 W9 q1 V, Q
- $LNG['sys_lost'],
* m6 {5 c9 J0 O" m' h* N4 E# H) o - $attackClass,; K, e( l. ^9 k
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
7 x& X* C+ f% ^# |0 J/ j$ i2 ?, @ - $defendClass,
+ B5 A6 G8 e' s - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),5 ]! c% N3 p1 v. Z% B8 b
- $LNG['sys_gain'],
. U( t" J" [+ z# Q. t9 f - $LNG['tech'][901], pretty_number($stealResource[901]),
6 o% {! N/ y+ C! k' Q1 X - $LNG['tech'][902], pretty_number($stealResource[902]),
. v- c* I8 s5 ^/ ~, ? - $LNG['tech'][903], pretty_number($stealResource[903]),, a- q1 g' q% Z9 [
- $LNG['sys_debris'],
1 E8 r) n5 S3 U* a7 N" w - $LNG['tech'][901], pretty_number($debris[901]),. L9 H. _9 p- h0 L) t- u
- $LNG['tech'][902], pretty_number($debris[902])8 a- y/ R" Q& X7 d) W
- );
2 _0 I4 Z0 U: V7 u: q - # k& _3 ^( { s& g+ F
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,3 E# z# O9 V2 u w
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);: B3 M7 f1 D9 g3 H6 B3 c
- break;
( I1 W" l( P: E8 a$ N3 ]& F# a& V) K - case 5:
) |7 C9 e8 M; e% X/ ]' w - $this->KillFleet();$ E( x7 f9 \' d$ |
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];6 u9 P! X: f% n l- K
- break;9 C% { z$ d! z
- case 6:
; ?2 `$ n' ?" N. x - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit8 [- f/ V3 ]- {( @/ z5 W
- $chance = mt_rand(0, 100);
! K' N/ r9 x, A/ j8 j - $Wrapper = array();4 c8 {- I. e$ f, z" ^2 T ^
- $Wrapper[] = 2;7 C. ?! G7 \+ j" V
- $Wrapper[] = 2;( O, ~. @8 ?! R
- $Wrapper[] = 2;, ]8 w5 {! m5 H: L' b
- $Wrapper[] = 2;
. w$ M, M2 u3 m; \7 X - $Wrapper[] = 2;% ~2 @9 u; l. u5 o& g H. |+ r, `8 ]
- $Wrapper[] = 2;$ J5 V+ V( e; M
- $Wrapper[] = 2;. x* M/ F) m4 ?% ?' y) i, x
- $Wrapper[] = 3;5 A2 w0 p$ I+ O1 [+ O
- $Wrapper[] = 3;$ y5 P1 Q, g& q
- $Wrapper[] = 5;9 `- E- Z' S7 U$ N0 v- d8 v$ @0 ~
-
! ?5 F0 L; W5 ]% m; F - if($chance < 75)+ }$ i8 O' l7 j+ e7 F" j' m
- {8 A7 U, ?" i' }2 ~ _8 }% s# {) S
- // More return time
( d0 \: \& d4 V- ]! ] - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay']; v9 K, W5 x' r7 P) Q& g
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
: m2 C" ?# Q! k4 x1 f - $factor = $Wrapper[mt_rand(0, 9)];
3 `: C* v$ J+ Y9 @- D) l0 d - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;$ J! j! p @, c0 F
- $this->UpdateFleet('fleet_end_time', $endTime);
, m, J7 H+ e3 H8 z+ E" F/ } - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
, A' C6 @2 |9 ]+ z - }
s" i9 k, Z9 m8 s8 r5 } - else3 U; w7 _. q* F( C
- {
. W+ b3 N7 w# R2 K1 c% ?/ { - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
( |+ [1 I8 v0 k# C" U/ u! k - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];) }: A. y/ ^9 W7 e& k: P
- $factor = $Wrapper[mt_rand(0, 9)];$ {2 m0 V6 @6 f3 h. }. f2 d
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
* J. @$ T$ ~. S- n" u - $this->UpdateFleet('fleet_end_time', $endTime);
0 }. q7 g& m r6 u+ } - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];$ S! @0 ~+ K+ L+ a4 r% m" m
- }$ Y* `' [. y m2 a! L
- break;
3 H+ u; O& J/ ~1 G) \2 Y" m( H - }& l; i/ w9 \; Q u4 i7 f
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,+ m1 O1 e$ [; k8 h( T3 `
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
) e2 {5 V8 ?/ O, A/ u - $this->setState(FLEET_RETURN);) v/ Y) n% Y& O
- $this->SaveFleet();8 J* |2 E |) u2 p9 i* K% P
- }
' Y G" y) W& X: k0 U -
! g+ i" b6 V: e - function ReturnEvent() m2 r* n% r: m) O
- {
* h; w/ r1 }! d' S4 M! x) B - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
# e2 O4 o5 A6 k: ~5 U! _ F! U - $Message = sprintf(, |7 t% d6 J7 F: M) n
- $LNG['sys_expe_back_home'],
. P8 K7 q: ~' A* p0 R' @* C$ `' U - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
9 E5 r% f; k5 K) A8 \, Q - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
1 M0 q6 m o& d+ h; V, @ - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']), u) X8 Z5 T2 n- f3 r
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])- r1 ]' B" S- S' I3 A; w- G( l
- );
) U+ ~9 u! x2 ^+ S - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
: i2 N* x0 @& U4 m2 U - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
2 `4 ?+ ], S7 o3 X - $this->RestoreFleet();- x$ D6 F+ q1 j4 y
- }
7 i0 m+ f! i1 x - }
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