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簽到天數: 5964 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行1 t" k% [4 }$ g. W9 _5 v7 a
- } x( O+ t0 W9 d o
貿易系統與財團系統4 F$ R, N. \6 U' E: P
的總行數都比這些多很多' @% I% E; o. ^
把這些解讀出來不是難事: _& z3 [3 j5 x( R
- class MissionCaseExpedition extends MissionFunctions implements Mission" B: ?# ~4 @4 v" r" g) r. V7 B3 @; n
- {
0 P+ z+ Y5 \# Z4 n* \8 B- i- ^+ l - function __construct($fleet)$ K* E8 `7 O2 e+ o
- {
3 {; h+ T: ^$ w4 C# V - $this->_fleet = $fleet;+ C4 J3 y6 p. i& A
- }: M7 y1 B$ w$ k% `) u& R: p
- % Z* }! h; a! F
- function TargetEvent()2 d0 G5 w ]/ h8 g) L3 i7 h
- {
5 H7 i1 J! ?( Q - $this->setState(FLEET_HOLD);4 k' M5 a1 F: l0 F" L
- $this->SaveFleet();
$ o% D+ N+ u0 d3 f P9 ~6 K5 U - }* Z% N; D7 k; a6 L: p
-
5 }( y& ?+ N+ M, @5 S3 Z - function EndStayEvent()
! F/ c' a2 [* T3 \# J - {( g5 S5 F5 j) [; `( _
- global $pricelist, $reslist, $resource;
1 {; M, w) L# v: W( Z: C - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
! w% b* K9 B. O6 l Y - $config = Config::get($this->_fleet['fleet_universe']);
% {0 x+ W4 T0 c8 z/ I8 @* r - $expeditionPoints = array();& Q& @( t2 b K1 y2 Z3 B5 ~& d) u
- foreach($reslist['fleet'] as $shipId)' @2 K2 z" A. c0 v- p6 S2 ?
- {$ d9 X0 \* }5 g, E' `
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
+ ]9 w" P9 n) Y1 l8 ]% Y* r1 s - }" K8 r9 @$ ~8 L0 F( e3 N
- 2 G* o2 \! k/ H7 m. P3 X
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
1 z8 v3 I2 S/ y" s4 Y* n: j - $fleetPoints = 0;
" T _3 |- Q( \& _! S - $fleetCapacity = 0;
4 L9 ~% d* i- u* p1 u- s9 w: l1 u - foreach ($fleetArray as $shipId => $shipAmount)8 T7 t7 p/ @3 ]* e( ~8 `
- {
- T L+ p5 ?: D+ E7 V - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
( _9 ?, N6 Z2 `7 D, f - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
3 R0 S3 P8 U% {, h" k1 @" {3 B& G - }0 D1 G! s$ a, X6 G5 K. N# D
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']7 n& t- d$ e# S: H
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
: N' D) m' v- @8 p! A7 q! O - $GetEvent = mt_rand(1, 9);
/ y* ?1 M' D9 I% Y% i - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
* O! E4 `# }1 j# k( w2 e7 O - switch($GetEvent)
( i* Y0 ^3 G- d* C V' B - {! ?; Y$ J; s% U
- case 1:1 R- Y, x- R$ X, a) H ?
- $eventSize = mt_rand(0, 100);& Y% F$ ~$ t) t, ~; F" ?6 M
- $factor = 0;
+ U8 Z0 g0 j# z: y. C+ | - if(10 < $eventSize)
% A3 n8 [/ ]/ T1 r" S* c8 d - {
/ w5 _/ x. K! R- [- l& l1 | - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];( V; y* S( E) `, G" ~- [) T
- $factor = mt_rand(10, 50);/ H L) w# i* m+ X
- }
/ t$ z: Z, V6 o/ j - elseif(0 < $eventSize && 10 >= $eventSize)
: ?! ]& u- z& @; c - {/ `1 ~/ m; t% J
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
5 t& W6 Q; Q( ]% B( R - $factor = mt_rand(50, 100);
6 u6 z# j1 k2 p2 B; @& D - }- ^, B% P* A) C: N! y
- elseif(0 == $eventSize)0 T; w% h7 P# L& ^ \+ S
- {! y' k% h |# c" O) Q' E" Z0 E8 u
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];5 n" P- f4 c! X; F/ |
- $factor = mt_rand(100, 200);
7 v6 |0 o( I5 g/ _, T- D& Q* R - }
8 Z# r( t: d# Y/ E0 u$ A- P4 b7 u - $chanceToFound = mt_rand(1, 6);
, G) E2 L+ P' E0 A& L7 F - if($chanceToFound > 3)2 g+ t. B R Y
- {
0 L* W2 x" f& k - $resourceId = 901;# h+ l& \: j% G, r
- }
- u' Q: A) j& ^/ N7 c - elseif($chanceToFound > 1)
! x, T) {5 w- a$ |* N - {
5 k- y7 f" y5 b - $resourceId = 902;
6 N" q W" E8 G% O& E3 n1 b9 y3 i - $factor = $factor / 2;
. p* _7 @' T0 @ - }
# A5 J9 I4 o# x3 U - else$ l% I: h$ I* ]6 A2 G
- {5 G) C* i* Q# K# A- V' Z
- $resourceId = 903;4 C, H: z3 t$ p4 g j$ x
- $factor = $factor / 3;5 i) b) t/ o1 q! w; j
- }
- H! d9 Q) g0 i8 b6 d8 `8 F - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%- _/ B( r2 m5 \# ^
- WHERE `stat_type` = :type AND `universe` = :universe;";% l+ `6 b; H: u: i% [( T
- $topPoints = Database::get()->selectSingle($sql, array($ _- g; W" {$ n( T' [
- ':type' => 1,
6 U* }5 j" p! `2 b6 `1 G# ^9 h5 ~ - ':universe' => $this->_fleet['fleet_universe']
9 ]$ [' A" R* i5 h& ` a - ), 'total');( x' L2 w2 G7 y; P
- if($topPoints > 5000000)4 k3 j6 E& h) T+ V* d8 z
- {2 J2 `# R$ m4 B/ R) k' t0 X" K
- $maxFactor = 12000;
* X* h( X6 ^9 }. o/ a9 r" F6 {" a - }
7 c4 v" D- C& y - elseif($topPoints > 1000000)2 M5 H2 P. U9 X+ ~& K
- {3 y: [; W# _' U
- $maxFactor = 9000;
7 N9 x; S _) Y1 C! f0 w2 u c5 e - } l- f S8 U/ S3 L
- elseif($topPoints > 100000)
~+ x# t& x* Q - {
4 H Z4 ?/ G; g - $maxFactor = 6000;) Y5 y5 B. i9 c, Q! R, ^& P
- }
' E i" {6 C( D n2 r# Q1 M3 S - else
- T# x- ], Z5 g- C: U - {1 C, ^! H# T4 T/ J& X3 j
- $maxFactor = 2400;9 q# ]5 F% N- j; x3 y. e
- }
5 z- s8 j0 R9 W- n: Q0 F - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
0 N7 I6 G1 Y3 C3 c - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
/ E/ V: }1 t" U7 u1 k8 V# \ - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded); h4 E) T3 f" M
- break;
5 \( l7 g% H! f. x5 Z" F3 u - case 2:
+ q- k4 c* B& K' M5 X* e v* e - $eventSize = mt_rand(0, 100);, I2 b, i9 V" v1 }4 ]" v& O
- $Size = 0;
/ J) c; ^2 H1 G Z' |7 j' q, @ - if(10 < $eventSize) {1 r) t) C% [) E/ T6 v
- $Size = mt_rand(100, 300);3 U6 p' [4 c) z$ g7 B" C# J! I
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
+ T' w: j2 A4 i, M - } elseif(0 < $eventSize && 10 >= $eventSize) { q; y4 w5 P: |
- $Size = mt_rand(301, 600);/ y! d' e! O ^3 P
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];) P' _- Z# x( w) ?
- } elseif(0 == $eventSize) {' ]$ m- X% v' A
- $Size = mt_rand(601, 3000);/ o- o8 s- ~6 o4 n& ^
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];) Z6 R+ J# E6 ^0 V0 P$ ~
- }
; V* H: U+ [" P" @ - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);5 a0 Y4 N* v) H2 r, b
- break;' x5 _ u: z4 }
- case 3:
" g) z5 \" k- d! H2 A2 V. Y - $eventSize = mt_rand(0, 100);. R/ }: C8 G( b% I1 {* f) R: X
- $Size = 0;( x2 U& a* x) Q8 |, l3 N, {
- $Message = "";
7 B* d: C1 t; N \& B8 k$ K. z" f9 y - if(10 < $eventSize) {
/ e4 v C V9 N; z1 H( { - $Size = mt_rand(10, 50);( _1 B0 o, u( m) T: h5 P% |+ _5 a
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)]; T$ `9 s0 b$ x
- } elseif(0 < $eventSize && 10 >= $eventSize) {4 X& A4 p% C! c, [4 k/ _
- $Size = mt_rand(52, 100);! Q" k3 N# _/ P! i% w
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];9 @% n4 C2 K9 ^ ? o% [5 B# y: e. D
- } elseif(0 == $eventSize) {6 n) k7 k9 e: W9 I x+ I& x C0 \
- $Size = mt_rand(102, 200);% m8 o. Z8 v* ~4 f& [
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
# ~, m) {) c/ \4 E- c' @ - }6 g; L- Z/ e* X. j. o; R
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%9 k# f( S6 M+ w
- WHERE `stat_type` = :type AND `universe` = :universe;";
# J# V: |1 m. {3 E - $topPoints = Database::get()->selectSingle($sql, array(
& `/ s# Z+ ]' C/ ~3 T6 E# c - ':type' => 1,& U1 ]3 M) u, }7 s( e2 ]5 `/ x
- ':universe' => $this->_fleet['fleet_universe']4 h$ X, h& p& d' a6 g, U) J& d" I
- ), 'total');& l$ S% @$ V+ ~3 V2 p4 N; R# Y
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;. J) o' g# l' \: l" @
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
# M9 Y3 p3 k' Q: Q: s$ i -
! D" m# B& E! v - $FoundShipMess = ""; ) {' x. J3 }' H. t2 v
- $NewFleetArray = ""; d! K5 c7 E: k$ b9 R
- , H# T4 y0 m0 Z
- $Found = array();& D# k. u# c& ?' R5 f: H" c
- foreach($reslist['fleet'] as $ID) " I+ _5 e$ G5 R2 y* o, L
- {7 ]) S* j$ M) T* d9 M+ Y6 a0 F" Y
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
. E6 [! {, J$ B' o+ W/ v. `( m) N - continue;! p4 [# x! e+ A- k
-
& V2 B7 ]! A/ W, W/ s# T0 _9 d$ x - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
+ y: z; ^) F& O: `6 U& [6 D - if($MaxFound <= 0)
# O6 I, M( d& o) N; s5 d, e! | - continue;
2 i4 M2 `! E" U% C# c) P% ? -
, t; E2 M2 Z$ R. p - $Count = mt_rand(0, $MaxFound);
6 j1 Q3 x3 @3 ^0 I6 p - if($Count <= 0) $ O% w! _! S5 t( u6 e
- continue;
0 Y$ n9 c; {0 {7 A0 q -
4 M/ X- |4 ?2 f% \ - $Found[$ID] = $Count;
9 C$ m( v `, j( m F - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
8 r ^! R* O- m! J* X* i, f4 Y - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
: s- p/ l. M: Z4 U, l - if($FoundShips <= 0)
6 \; z$ p% F; w- N& B - break;
3 q+ x9 e1 E+ ` - }3 v) b$ R9 q7 |) c( d
- 7 c: w3 D; c, T" i% x, L
- if (empty($Found)) {* P; Q2 p h# v( d! G
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
2 n% r5 g* d( i! h - }
2 s( l5 Z; g; x0 M6 z# `! ` - foreach($fleetArray as $ID => $Count)
- E# I4 D: S) `1 R# H( H - {$ Z! `+ _) p1 l% a+ S, c
- if(!empty($Found[$ID]))
/ M0 I: I! B, g: D) [2 e1 P, f - {
$ Z* q( q2 d0 i - $Count += $Found[$ID];
0 L& p- h, k2 T9 u/ }. G6 p6 B - }8 m8 O- c8 s# p8 h
-
0 I: n0 r6 R9 M6 K! r. m! u# N - $NewFleetArray .= $ID.",".floatToString($Count).';';
1 v% @* ]5 _/ z* L9 j) r6 i - }
6 B& k6 q# }& e$ l) K7 I' ~6 z - @* n2 t- h5 b# A& I+ |9 a
- $Message .= $FoundShipMess;
7 e' ]" U+ y1 Q+ ` -
4 M" M. F+ i( v! |9 J4 Y - $this->UpdateFleet('fleet_array', $NewFleetArray);2 \$ M' a: y% S' ?1 Y2 N3 q
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
/ S t4 k* C5 B. H( S - break;6 C8 `8 ?1 d7 @4 a6 H; H' s1 l
- case 4:, u: ?- u" K" k5 @4 `: M
- & p( x& o& [# J6 T9 W
- $messageHTML = <<<HTML
) q( r( _$ n. P* Y) J7 g - <div class="raportMessage"> ^( y( l3 _9 Y% l
- <table>" ?, J3 c$ \. ^- _9 N
- <tr>; } }# _. X: q' U
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>5 x) k- H2 x4 K- g- m! S
- </tr>
E! k3 I" x2 V" Y/ J - <tr>! |( T* H$ l' P5 S
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
# l A& q5 N3 \# f' `+ [ - </tr>
5 i. y3 @- J3 ^ - <tr>& ] A6 z# i' l/ W$ a4 ]
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>7 ~& C( X& [* s' v3 m7 g
- </tr>
. Y8 G. Z9 M1 R9 f" T - <tr> G( I0 I* s" O b @
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>6 `' e3 R; o. R, A: `
- </tr>* F% ]9 @7 ^* v" W4 W" x; G
- </table>
, g0 L( Z i- K" Y( I! P - </div>
+ i" W' P- l. d& R4 q- `7 o! c - HTML;
% ^0 i9 V' x9 l- n8 X8 y, \7 F% } - //Minize HTML) ~ ^, m" _. s/ m
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
7 C' C8 o& {8 c8 }* H' c - // pirate or alien q0 h6 o; \7 a; Z" I
- $attackType = mt_rand(1,2);
+ h# a5 y; E1 } - $eventSize = mt_rand(0, 100);
+ L) U, y, K3 Y5 e& N) ] ^ - $targetFleetData = array();
. x" M M9 V2 J/ k& [ - if($attackType == 1)
0 L" K) v# F/ Z - {
# Q8 n& O. w8 o# ]8 |; F - $techBonus = -3;
. G6 B7 u& ^5 G; X( Z, K - $targetName = $LNG['sys_expe_attackname_1'];
& H9 P' ?8 ~% p' T* n - $roundFunction = 'floor';
' j0 @) k4 h3 L1 r( z, T/ ^- |+ ]! g - if(10 < $eventSize)* N1 f1 Q" @, C7 W: Z
- {$ c: D5 h8 k& R
- $Message = $LNG['sys_expe_attack_1_1_5'];
) |. Q4 b! r9 R& Z - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
6 V3 o9 H/ L$ ^+ s1 F& R4 p8 L - $targetFleetData[204] = 5;
3 I4 W ]+ p( p- l$ ?0 N - }- P1 V" \5 I! u/ E
- elseif(0 < $eventSize && 10 >= $eventSize)' @. l7 H0 A5 Q: U* G" a
- {# J c6 C" v2 t6 D% P5 l
- $Message = $LNG['sys_expe_attack_1_2_3'];
; g+ J$ {* `/ g- Z7 j# N - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
/ d" R: N% A8 V; f# c8 c) c2 `8 L, q - $targetFleetData[206] = 3;
2 [( ? \4 {! |- J" [ - }9 I1 `# B, i1 d S0 u g3 O* l; Z- A
- else G7 `# C: g5 L6 z. v( \; W, `7 t% ?
- {* t5 n; J8 N! x
- $Message = $LNG['sys_expe_attack_1_3_2']; x# Z3 u, R% P- G2 j8 u k
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;4 y) n0 u" l4 S, r' c- h- J. B, ?" o
- $targetFleetData[207] = 2;. t/ ^: I) U; r6 g4 w8 {9 E. }* V
- }5 n9 t x; m; {9 x
- }" @# P" w0 c4 R v. ?
- else+ L5 a( _' j/ B' \+ b7 ^$ T1 O
- {/ P2 J, a0 G4 c
- $techBonus = 3;% N3 u& E$ U# x# S) |
- $targetName = $LNG['sys_expe_attackname_2'];2 W7 Q7 F" G7 h% b
- $roundFunction = 'ceil';2 G1 U4 X) p3 B3 a
- if(10 < $eventSize)
+ l8 I1 j4 t8 q" [% T2 X$ v- ? - {( L+ p+ z4 V, \4 O, Y: ?
- $Message = $LNG['sys_expe_attack_1_1_5'];
2 _9 [) g& c* d( S; A# G - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
' ^$ m0 H7 Q! L. E - $targetFleetData[204] = 5;; c5 `' S* t1 L
- }
C# v: a/ O1 r/ ] - elseif(0 < $eventSize && 10 >= $eventSize)
% O, C4 [& h4 ~) h1 ?6 [- l - {
0 Z D! n* A5 w ^) B0 i5 g - $Message = $LNG['sys_expe_attack_1_3_3'];
. B% ~3 z+ m+ X: Z# E0 h - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
0 x) ]" C9 V* F$ ` C/ X, C7 j5 j - $targetFleetData[215] = 3;0 F) _! t Y0 Y% L) ~/ Z
- }
' K% ~9 d+ L" m9 Z! G$ x) d" a& i - else8 W8 w3 u! j# p0 @. e7 e- @
- {6 c/ s. S; p9 @
- $Message = $LNG['sys_expe_attack_1_3_2'];3 _- S) ?% t8 }
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
$ { R% g9 @8 d, y1 j; q: _' Q: S - $targetFleetData[213] = 2;
- o2 _7 C* a! L5 D0 N) q2 y - }
) a+ m, L" P( z2 B6 } - }
$ Z1 x4 e3 K0 Y -
7 W; o6 @' a2 V4 U# ?- ?" C- m( w - foreach($fleetArray as $shipId => $shipAmount). r S v& {4 w5 F
- {
: N5 D- U" w! a4 h; P7 L4 S - if(isset($targetFleetData[$shipId]))3 v1 h$ l0 r* O# s: z
- {
& i4 j- y! Y3 `3 } - $targetFleetData[$shipId] = 0;; i- e) C$ K8 q4 {6 v* a, U
- }
, G# c/ n5 u9 [3 A! P - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);' y5 m5 i/ e) K4 l4 \3 X" e
- }
U; V ^/ R$ A0 v - $targetFleetData = array_filter($targetFleetData);
5 |- b0 U) N' l! b1 b' J/ ~ - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
0 ?1 U% o$ U# y+ L: ] - $senderData = Database::get()->selectSingle($sql, array(8 g) d1 j/ I1 ~0 W6 d
- ':userId' => $this->_fleet['fleet_owner']
/ C! N1 |& a) x* s( t" D+ j6 @6 r - ));
6 X5 X3 K) x$ t! o9 l1 t - $targetData = array(
: Z6 \5 e E7 z2 H( a - 'id' => 0,
+ \) b. e! a( x0 | - 'username' => $targetName,
& s0 c4 C9 w9 S - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),2 ?- }, E4 D! l/ a2 d/ R( q- o
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
5 q o: r% O; m - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),0 G! Y0 M8 {# O' \' H
- 'rpg_amiral' => 0,
+ ~. Y* c5 i; ~$ e+ J% k2 w - 'dm_defensive' => 0,3 Q, w- S! x$ ~) t$ {* p
- 'dm_attack' => 0# J" z$ ?1 T2 p! R6 B: ?4 U2 |0 |( C
- );( M" S) u. s, [4 i) @: U; V
-
J3 Z' _$ U+ s3 C. V5 y8 U6 ^5 V - $fleetID = $this->_fleet['fleet_id'];
* k$ D, k% `6 y -
% n6 Q8 b! U. E$ S - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;, j+ X- O+ k# a
- $fleetAttack[$fleetID]['player'] = $senderData;8 S5 E; f9 d5 U+ o$ B1 X
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);) u, X& Y1 j. R$ i
- $fleetAttack[$fleetID]['unit'] = $fleetArray;, X9 l9 _6 W4 R) ^( T
-
& F) J, ~" I6 l/ |1 ]. L% O9 t - $fleetDefend = array();
/ Z8 F2 _ j1 s! A$ P- B5 r* n - $fleetDefend[0]['fleetDetail'] = array(& \* W5 o$ @& H$ N
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
' K6 @* w5 ]7 _* e5 [4 ~' [ - 'fleet_start_system' => $this->_fleet['fleet_end_system'],: P+ y& O7 t3 T# ~" z5 f+ \% `7 \4 o6 X
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
6 M8 T e4 j9 q, c! S9 H - 'fleet_start_type' => 1,+ c# C) f/ N/ b: f
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],* z9 W7 q" c! `& ?0 X
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
. H5 {( y r. O9 y. v5 T - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
; ^1 w/ d, t3 d8 I$ p2 z - 'fleet_end_type' => 1,' M1 v7 z& u6 C: X: B. D7 J
- 'fleet_resource_metal' => 0,
" X! ?3 r' Z3 T6 h, k! [. D0 A, t q% W - 'fleet_resource_crystal' => 0," j8 b4 ^) _5 o) ~( i
- 'fleet_resource_deuterium' => 0
' j/ e% P$ e. c - );* H" l8 V' {* [8 w% V4 m
- $bonusList = BuildFunctions::getBonusList();: d" X4 k6 z, D
- $fleetDefend[0]['player'] = $targetData;* B$ L- K/ q3 ?" L. k6 D A2 q, G
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
3 L' J9 G' A- i - $fleetDefend[0]['unit'] = $targetFleetData;
/ l% I/ o9 {- u* j2 \3 s - require_once 'includes/classes/missions/functions/calculateAttack.php';: r; D" A: f& M4 r. u
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);- q T' m5 `7 g K; K' D
- $fleetArray = '';& e6 Q: h& x! T# I
- $totalCount = 0;; G" H1 S. [) G% v5 j- ?
- ! K( i8 n. e7 _- K- P# U
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
0 h+ x5 ?9 j4 f0 w0 o& K - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
2 M* B, ?9 F2 w - {$ b( n: l$ ^) j
- $fleetArray .= $element.','.$amount.';';1 w) z' z; `3 B
- $totalCount += $amount;
$ W/ o. {/ R: R3 t3 [" X - }
+ S; y; c7 I) Y# F - if ($totalCount <= 0)
- z w9 r" K3 v Z - {' q* A' t! I. J4 s
- $this->KillFleet();" W# g* f( l9 R& @; b
- }- s5 h& u" i( s- M
- else/ N% _3 c6 u+ |1 X
- {
7 P$ y" k' @6 J5 K# {; q" V - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));- g" l( s6 \) T% `0 E1 H
- $this->UpdateFleet('fleet_amount', $totalCount);. ^% U4 M+ W0 J
- }4 ^4 c; P+ g3 K
- require_once('includes/classes/missions/functions/GenerateReport.php');
5 N0 _; z, J6 s5 ^+ y S0 l -
2 ^. _/ x: i, z: f+ `3 R+ ~3 @ - * s7 H0 s( j+ s9 b
- $debrisResource = array(901, 902);
, P" T& S# U$ T5 C - $debris = array();
1 j& D6 S& s4 l - foreach($debrisResource as $elementID)
! k- [! [4 [. n - {) n2 V# d4 [, w% E! F
- $debris[$elementID] = 0;' z+ q$ a. B4 S6 N B" l1 Z6 Q0 X* H
- }' r6 c- l, J8 P! R) a) M
-
) M; O1 z* d' C8 E - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
8 q5 ?9 g/ F$ W& @- Q6 H) a -
1 m7 u" [" `# l2 A1 ] - $reportInfo = array(
# @( c9 X2 f: \) \1 i, O - 'thisFleet' => $this->_fleet,9 X' u* E: d e2 z }8 C$ f e
- 'debris' => $debris,- U. c( L4 K! e8 A' v3 z
- 'stealResource' => $stealResource,3 J, f7 w2 Q2 i/ c+ D, n- G
- 'moonChance' => 0,' y% w2 w5 ?+ v8 ~: g2 {8 D# z
- 'moonDestroy' => false,* f. F( w* _3 G' o
- 'moonName' => NULL,$ y$ ]& f6 O! I% m2 o
- 'moonDestroyChance' => NULL,
& C# P. B N: L, c# e - 'moonDestroySuccess' => NULL,. a# b. H6 L! m1 \
- 'fleetDestroyChance' => NULL,2 V( f( D% l6 e" d1 n7 ^
- 'fleetDestroySuccess' => NULL,3 P* Z, t$ J7 Q0 X/ J8 P
- );; K+ k5 z" u6 c/ G, {4 Q
-
9 F5 n" w% P1 _' x! [6 B9 o6 A- Y" J - $reportData = GenerateReport($combatResult, $reportInfo);
L; `' Q" B' W: h" X* e -
9 a( P' w5 k* P8 X* H) A6 T - $reportID = md5(uniqid('', true).TIMESTAMP);
+ S- W1 g6 u9 s - $sql = "INSERT INTO %%RW%% SET. C2 X8 _0 n r9 \# e
- rid = :reportId,
7 Y0 Z" v1 t8 n6 E( c" O - raport = :reportData,
' k& X5 c1 g. e f/ M) r& G - time = :time,2 J' w2 A! ~% r9 P% g! r, w/ w
- attacker = :attacker;";
, p! u. P+ n' N+ P1 t( W0 o6 V8 t - Database::get()->insert($sql, array(1 t8 I h+ L6 ]( W7 {
- ':reportId' => $reportID," P7 q6 V5 F3 \$ N0 M
- ':reportData' => serialize($reportData),
- v/ `/ `" Z2 n4 w! s9 O) c - ':time' => $this->_fleet['fleet_start_time'],6 ]: k9 R9 ]; z, u m1 D
- ':attacker' => $this->_fleet['fleet_owner'],
+ t0 a$ j g" ^8 B6 f/ | - ));
5 L7 D; J8 ~. e - : u6 c, R0 o" k1 R/ a8 n
- switch($combatResult['won'])
8 D2 v+ d5 a- ~3 G$ ?* I - {% v4 L* \* g3 e* y% f2 b+ f
- case "a":3 g. V( a0 I9 f' F
- $attackClass = 'raportWin';
6 |: @4 U, Z1 y, x - $defendClass = 'raportLose';9 G- o7 Z- s K, ?- A, w
- break;. ?2 w! E4 A$ j- z
- case "r":7 |/ P& l @8 y3 f% N( b
- $attackClass = 'raportLose';
! I+ Q, O6 Q: R, c/ {9 P7 q - $defendClass = 'raportWin';0 ?8 Z$ e0 q) p
- break;
( {9 V; P; D' x- U3 H8 R - default:
6 U7 `9 ~3 [5 `7 _5 S$ I! i- d - $attackClass = 'raportDraw';
# n* u: j' D5 M" h% P* _& t4 C" r - $defendClass = 'raportDraw';; o! X; \) C& G3 N# S! U9 y- K
- break;1 G; w0 l' @( _* |
- }
3 j/ p; r3 I; N; K - $message = sprintf($messageHTML,
; S2 r ?; I$ s Y) [* B% W2 U - $reportID,9 w% H% Y( I9 P
- $attackClass,- x9 t/ e* U0 }! ?8 K
- $LNG['sys_mess_attack_report'],# r' j% B% d1 L+ s8 R7 l4 t9 [! S, ?
- sprintf(4 C& e. J9 a" k, {
- $LNG['sys_adress_planet'],
7 D3 |; i8 |3 ` - $this->_fleet['fleet_end_galaxy'],5 e: P. g7 D1 p6 b
- $this->_fleet['fleet_end_system'],4 F, D8 m/ h3 ~* G6 ]' ^: B# x
- $this->_fleet['fleet_end_planet']2 E2 p& a4 M7 ]% T% O4 `6 e
- ), X) F7 s, [8 B/ i9 L2 k; u5 M: A
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
I# g* |2 D' x( O% Y - $LNG['sys_lost'],
4 Q: b) _) ^$ j% t { - $attackClass,- j1 q2 N. z( c, X ~. f0 d6 Q
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
0 \+ t: ^9 L- Y0 _0 ^ - $defendClass,, j) i: ?! M+ Y+ g, E- W
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
! u9 q9 Z3 K4 i! r# C% w2 { - $LNG['sys_gain'],
% O* r! E& j9 o6 S8 t! G4 n& ` - $LNG['tech'][901], pretty_number($stealResource[901]),
/ {0 M" t" r# }1 D, `, H8 ~+ d - $LNG['tech'][902], pretty_number($stealResource[902]),2 b$ s7 g* Q+ C4 z% F* E
- $LNG['tech'][903], pretty_number($stealResource[903]),
9 l" r$ o& O. A% \/ j2 `8 @ - $LNG['sys_debris'],3 \* T5 T0 F) U$ z/ Y2 x: [! j
- $LNG['tech'][901], pretty_number($debris[901]),
]# C% { R& q; N& c5 u* z1 i - $LNG['tech'][902], pretty_number($debris[902])
# |+ t- }; B1 u2 t& m - );8 |& \* l6 o0 u/ O4 ?0 X
- / U+ r2 M% T8 h
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
/ m$ M! r) W$ w# `" b - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);& P( G( M) e1 |, S% @8 Z1 X
- break;2 i; C+ J9 o1 M. D
- case 5:% Z' o2 r0 b2 \7 E) n4 K; L
- $this->KillFleet();
+ g# V. j! \. Y) z, Q: F# k9 Y - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
3 I7 u8 u1 k* O K - break; b! }7 w& @# X$ W4 }; }. {
- case 6:
& f% ?: ]" ?/ c2 q - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
5 \+ X" j' s) `5 d8 [6 C3 z - $chance = mt_rand(0, 100);6 }% n# E; ?, m/ \- E& l; t
- $Wrapper = array();
/ S$ Y9 w) w* ]+ ^ - $Wrapper[] = 2;
- W8 a' f$ x, L8 Q7 f5 D - $Wrapper[] = 2;+ y3 h @( R) z' I* b+ t0 q. X
- $Wrapper[] = 2;) R+ a: v% t, O- A
- $Wrapper[] = 2;1 ?1 D) t( n% u! b4 u4 p
- $Wrapper[] = 2;
& m0 N! ^% ~" i9 D9 f7 D. z' Y" F# t# c - $Wrapper[] = 2;
3 X, f/ c0 |1 J - $Wrapper[] = 2;
# x/ Z. J8 T! u0 S - $Wrapper[] = 3;3 l$ u7 `2 i! T4 g: P
- $Wrapper[] = 3;
9 a ]. a* k: q0 K' b - $Wrapper[] = 5;
5 }+ \% x0 m5 {8 Q, R; g% x5 f - & H7 s$ y% Z8 u9 ?- Y% G9 e, w
- if($chance < 75)8 l6 {/ G9 q7 A! b( w1 ^* F
- {
+ R [% R" b. W3 F% S6 j - // More return time$ V& P5 U9 x1 k, F% F/ O4 v
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
9 N" @; u1 _7 [( C - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];) Y: @- F: k7 P. v* ]
- $factor = $Wrapper[mt_rand(0, 9)];7 C4 {% K# l5 ?
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
2 l ~; N& u( i: y' C - $this->UpdateFleet('fleet_end_time', $endTime);9 \' b: D$ M8 t- W5 G8 c" j
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
# I, f2 C! A0 N - }
2 o8 o' @7 X* \# W& i% W - else
+ Q2 t ], l- ]7 o - {
* B5 ` o# s/ J+ c$ C! S7 j D - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
) b+ Y- k1 Z/ n, r: O5 r; @% N; [ - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];; T. x2 ?/ N; ]4 J# ~0 q
- $factor = $Wrapper[mt_rand(0, 9)];
3 ?9 I, K) i4 e/ {9 u - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
, K8 T" U! L% a+ x K- V' j6 P, | - $this->UpdateFleet('fleet_end_time', $endTime);% v& Y8 P0 i0 J4 {" i4 _
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
2 _3 y; [* L+ |/ h9 l5 s9 ^ - }7 F& f4 Z6 G7 l
- break;' @7 |8 R+ H6 e9 s
- }
. @% z" C/ y# w2 J" E0 U - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,. o( G6 r, S: B6 N. R `# H2 F
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);$ l: C+ c) W8 W9 a R9 D1 o
- $this->setState(FLEET_RETURN);& b( A) V0 F# G4 v/ B( _1 M& o# a4 U
- $this->SaveFleet(); R0 s' a; Z( G1 E2 A' K
- }" S( R W7 t5 N$ `" x, t
- : p! |0 Z( u, ~5 j
- function ReturnEvent()1 E/ @) K* C7 f7 F) _" f
- {
/ v$ p3 l: J8 R: Q% [& m. D - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);8 i/ O$ T& ^! Y2 b0 ^+ S3 K
- $Message = sprintf(
0 h/ ^+ g* E+ w" U% J2 \' w. L - $LNG['sys_expe_back_home'],
- U) I* z4 E/ l! b0 l# ^ - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),$ c1 V" v8 S4 E4 H/ Y& K* s
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
% M- b4 k5 \' m9 F0 u - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),$ v$ p% @0 L+ N4 R' @
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])* V: t$ G( t v! r
- );
! O% ]# i/ a, A2 g3 Y( H - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],* p: {) s2 v; O6 R9 n- k: Y4 m3 y
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);3 t5 k4 t9 |$ w. U" X
- $this->RestoreFleet();
5 D# @% U+ B, [ M- f - }6 k- k0 q! d% G$ Q( E
- }
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