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簽到天數: 5971 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
# W, S9 X- M3 o' l6 H5 _8 d
! V: g. I7 ?, z貿易系統與財團系統
0 x v! Y \0 U/ ?8 r1 w6 S( _的總行數都比這些多很多" e' G5 u$ c) R# U2 i# M3 p f
把這些解讀出來不是難事+ V' X8 g+ J# a( d
- class MissionCaseExpedition extends MissionFunctions implements Mission) u2 g6 Q) |+ k4 H& w6 o" v4 j4 C
- {1 F/ y, b# j: q4 s* g- T( d) V
- function __construct($fleet)
; C) c* L$ S% i) Q# f* G' R - {( B1 V! y* `! G$ C3 j. ]( w% D
- $this->_fleet = $fleet;
2 ]- { y/ V" e5 F3 D$ [ - }
6 B$ X l' X9 |4 F% J - - k6 ^, f% h% z) L. G
- function TargetEvent()
& k: F% w7 {6 C8 i; L- r+ N - {3 m: g6 `6 s h
- $this->setState(FLEET_HOLD);
# V3 s8 v' K& e3 I2 y& V5 Z - $this->SaveFleet();
8 T) \7 w8 y; v) W( x' B - }4 a# [, z& a8 {4 p0 {( C4 k. D
- 6 d' E$ m+ c( m2 o, D
- function EndStayEvent()
/ b5 {: ^1 Y3 n1 c - {4 k, q1 |& V9 S3 @9 _
- global $pricelist, $reslist, $resource;
! _$ K% N2 W! T- l: E" O# l - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
3 j9 M6 G) x$ f' M x+ v( x6 I - $config = Config::get($this->_fleet['fleet_universe']);, Y0 b' |4 ?& _0 [8 r% ~
- $expeditionPoints = array();
0 t5 U! N( h3 M. l1 Y - foreach($reslist['fleet'] as $shipId)0 l9 g v% A9 `9 x
- {
( p+ d) D' Z1 Y% l; \8 [ - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
# \0 t4 C2 W) K6 l+ o. F - }
9 x) p3 H- J- Y9 l -
6 j3 @) x3 ?5 i% c0 H( x4 I - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
7 i# ~4 m' P4 _% ]) e( {0 R- x - $fleetPoints = 0;( C5 c/ [$ u9 W O
- $fleetCapacity = 0;
5 l' a6 x/ I" Y - foreach ($fleetArray as $shipId => $shipAmount): w h5 g5 r. T
- {$ o; e2 r- L; O \
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
# ~# J! K6 n' D* Q& N4 W9 N - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
' y3 N* u" |% `% H - }
0 C9 i+ ^3 y J% V# I4 V$ H - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']) y* W: b" Q% b' M
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];) J( L @' l7 A9 _' X
- $GetEvent = mt_rand(1, 9);( L5 Z, s. y8 w2 Z/ V9 R+ m5 O
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
6 ^# z, q K3 _- s - switch($GetEvent)% b6 w+ A) Z# F6 S( R
- {
! R: M8 n2 e1 b; f+ {% n - case 1:2 e, J9 R t V* y# _* h5 J% n' R
- $eventSize = mt_rand(0, 100);
/ M) ~# L' I4 X2 O - $factor = 0;( w" _5 G7 m8 c9 [ {
- if(10 < $eventSize)
/ e1 l# Q& j) }0 k8 q- O - {
& C6 e/ _; \6 G. f5 d - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];9 ~! G7 z! {3 C. `% j
- $factor = mt_rand(10, 50);, ^. r. o/ c5 a, T4 F, |$ i
- }) x% g. W+ u$ u7 o |/ C+ ^% E$ N# `
- elseif(0 < $eventSize && 10 >= $eventSize)
/ B! g& U& @9 A* N; b% ] - {5 j+ ], R, q6 a
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];, ]- [7 g! [1 V5 M8 N
- $factor = mt_rand(50, 100);( G6 r2 ?' d, d- D+ X: o
- }
* M1 Q0 b+ o' z# F5 L' ^ - elseif(0 == $eventSize)
# C! w# [; _$ u - {
2 q4 j2 r; d8 ~ S1 |( P, e' K) p - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
: `$ | a) C. h5 k6 G$ q; U1 z - $factor = mt_rand(100, 200); |& T/ g2 C. U5 x% k% T% k c/ N
- }. t) k" F2 Z: `
- $chanceToFound = mt_rand(1, 6);
: l/ V. K- e7 [ - if($chanceToFound > 3)
4 v: o1 n% F# I6 z - {
. j0 g7 b; ^1 d( |7 y - $resourceId = 901;
2 |% {4 V$ T% E3 E2 ?$ K2 N8 D- J - }/ \) S: Y3 o6 [/ D: M- _7 |
- elseif($chanceToFound > 1)
$ Q6 @8 W6 ^) x' C2 h - {
; C% G3 S' _" ] - $resourceId = 902;. `* ~. b) x8 S0 K- I T3 S
- $factor = $factor / 2;
) L6 n" T# u; U5 A7 E' z, p - }
, I/ M, d4 R8 x. E" Y - else9 H4 _7 {# X$ R( ?8 B( X. `. W! ^
- {
1 ?& X6 g* a+ H: ~2 x9 g3 k* T - $resourceId = 903;
) I; R. g) A c0 w/ I- R( Z - $factor = $factor / 3;
+ I2 o* b% C0 `$ I) \ - }
9 W5 g2 v+ a- [5 l3 @ - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%" Q7 `, Q. a- A3 l q: z; C
- WHERE `stat_type` = :type AND `universe` = :universe;";
4 b: K; n0 ]4 j; c; ` - $topPoints = Database::get()->selectSingle($sql, array(
' {2 Q+ U# w1 a& ` - ':type' => 1,3 x+ x9 e% n( N& }( a8 K' q* G! N
- ':universe' => $this->_fleet['fleet_universe']+ ]0 O+ Y0 d# J3 y9 ]! v( `
- ), 'total');( n8 n& V9 @ x7 a
- if($topPoints > 5000000)( F. C/ e+ b/ Z, Z5 O
- {4 @% z" l# U4 d$ e6 K S" Q
- $maxFactor = 12000;: ^: _; b+ w- a" n7 Z) X
- }
; _" U+ C' w7 p0 x - elseif($topPoints > 1000000)
. a ^' g! R0 s5 H, Q* s) l - {- N4 h/ F8 ^! Z2 i
- $maxFactor = 9000;
$ H5 C: O# o1 r4 Y - }% t/ @6 d; E6 n2 p4 S
- elseif($topPoints > 100000)9 L ~6 a5 L1 X# e$ S4 m
- {* }! j O6 ]! L
- $maxFactor = 6000;' i* Q! P7 i. \ Z# D: u
- }
I7 j: Q( @6 l! ]. j m - else
, k5 q, o2 t6 t [2 x& Y - {) I7 r2 A* E) H" T
- $maxFactor = 2400;
8 Q8 A2 e" ]3 c( P$ J - }0 v( w& q& u# Y3 Y8 \% @+ n
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
- O/ V% Q, Y& }/ j - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
3 B7 p. f& l/ g: f - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);& Z% P; U/ L; X. v7 P, Y& V
- break;! y! }2 q8 I1 T
- case 2:/ Z, J c0 H8 @3 X6 ~9 ?
- $eventSize = mt_rand(0, 100);! F, e( _2 |+ K" J% V# H
- $Size = 0;
* C* ]2 n7 ]8 j4 Q2 P4 w, h - if(10 < $eventSize) {- \: Z4 d4 ?8 G. m8 l
- $Size = mt_rand(100, 300);
& R' ]$ |1 b0 A/ t2 i - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
0 g- t. i' e( A - } elseif(0 < $eventSize && 10 >= $eventSize) {: e# ]7 v( ]% t' W" O" I. T2 r
- $Size = mt_rand(301, 600);
4 I- f8 s0 ]! h: K5 R - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];# z7 O& l+ n- f
- } elseif(0 == $eventSize) {& `2 e* Q. x& G5 L2 m8 Z: |
- $Size = mt_rand(601, 3000);
8 q+ }( [: W4 `& v - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
% c: i: E2 }: Y3 a C - }
3 J. w/ c+ a. [6 [$ H - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);2 V" k* l: |4 B) k' g. c
- break; g5 |9 X( `4 h
- case 3:3 ], j2 y8 ?' `7 N7 \ ?
- $eventSize = mt_rand(0, 100);8 m# z# }/ s; Y2 K5 G
- $Size = 0;' S& w1 i1 \" y, o8 |3 Q# p8 z
- $Message = "";
2 A3 H3 `; Q5 n# r1 `7 ]4 J2 e - if(10 < $eventSize) {
* A3 Z2 Z. q( C2 A' a2 N+ T- `3 J - $Size = mt_rand(10, 50);
5 H! E! G9 B- t& H* E - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];% z; o& \+ Z/ h! W
- } elseif(0 < $eventSize && 10 >= $eventSize) {
+ v" E5 D; Z# e - $Size = mt_rand(52, 100);
; C7 x2 q3 }( B; Y# A5 b9 O - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];# z" y- T# {+ C8 I, B
- } elseif(0 == $eventSize) {
3 F. V& Q X4 B( [8 K2 I - $Size = mt_rand(102, 200);
& ]/ L# B. r; |9 s - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];0 L. R' w7 {; ^& | b. m
- }2 }: A- u$ j+ v8 l5 B
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
4 R" l9 o2 a5 e: o1 b- d - WHERE `stat_type` = :type AND `universe` = :universe;";/ K" N1 b" a% l; w
- $topPoints = Database::get()->selectSingle($sql, array(; I( w8 S. P/ C- s
- ':type' => 1,& x1 n, R. G, B6 f/ s$ w
- ':universe' => $this->_fleet['fleet_universe']
! L" i' d. m2 X6 u7 u2 W. d - ), 'total');
1 o$ @- i& ^ ]$ { - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
' c9 O0 V& I; X# ?+ a; Z - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);6 P, J& ~5 o: D2 g
- / @" @6 G% J# G7 k) {8 S
- $FoundShipMess = ""; ' a- t$ F3 v" @
- $NewFleetArray = "";( W! o. B7 h( c# ? [/ ^- {% \
-
% \, A+ ]. i/ o1 j Q0 g3 p+ X- ^ - $Found = array();$ ?# c& _! L5 G5 y" ?
- foreach($reslist['fleet'] as $ID)
0 O5 Y$ \- q) _7 {2 s0 g3 ^ - { i# _) D5 K3 D" P% n& ?; T
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)6 N8 D$ a% N- I# R, m8 E' ]- j A
- continue;
. {% m, p9 p$ K$ q) B/ { -
d- ]2 M% n! z; \: c# j o - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
' a5 B2 _ u. K [. ~ - if($MaxFound <= 0)
# L' j! z5 {/ B - continue;8 ]1 G9 e8 A* q. p8 C! ?
- # D, W: o, a1 v
- $Count = mt_rand(0, $MaxFound);
0 ^ ]$ C6 h6 `4 T8 F1 J G$ X8 j - if($Count <= 0) ) j# } P# O& J* q0 t
- continue;
4 ^( ~7 B/ ?6 I" U% Y - # u8 k$ N/ \1 ]' X% L
- $Found[$ID] = $Count;
B5 S: W4 p+ H - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);) U, d) D+ h! X- d+ I" H8 d; _9 c
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
5 n8 o1 k% h/ j4 x/ r - if($FoundShips <= 0)! k7 Z2 ^) E3 D2 K$ R2 {/ H
- break;; }& `7 t" k6 f( e6 ^8 a) L
- }- ?! e4 t$ @3 v3 p; s1 D5 u
-
( a( b2 e; ]8 Z8 _$ q8 Y- J4 x - if (empty($Found)) {4 v# _7 Z* C* X" G$ t
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];% D4 n- w$ |/ f( _8 M: _" m
- }
5 y% G1 A, D! y7 T% E8 y6 m - foreach($fleetArray as $ID => $Count)
$ m2 D8 L9 q/ v+ o - {- C0 K) M. r( P2 |0 t1 y& F
- if(!empty($Found[$ID]))
7 u0 ?( C) S5 r5 P8 X0 x - { N: x" k" L I7 Z
- $Count += $Found[$ID];' B# X3 I/ d$ d! H6 h' I
- }7 ~" v5 s; q9 [, w) `
- 0 e! v7 h. H/ t$ M3 }' M
- $NewFleetArray .= $ID.",".floatToString($Count).';';
$ h: Q4 k5 i2 \) s" C - }
+ A' X8 ~! }* P. c, {% L; F -
% k V0 ]9 ^; D - $Message .= $FoundShipMess;/ z4 \# F9 H6 e( S0 @0 t3 h
- 0 G0 c6 T( G3 ]% y5 P
- $this->UpdateFleet('fleet_array', $NewFleetArray);& m1 W9 o9 n( H" `' n0 F0 N, `
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
) [& {1 N R0 C4 X, l8 m& W - break;9 T3 E! l% c0 V+ ]; O1 J
- case 4:
) X" Q6 V* f9 R$ T/ g+ i/ v0 | -
* ]/ Y0 o" u- X0 M. T - $messageHTML = <<<HTML! ]) [# O. V# q% F% v5 S* N
- <div class="raportMessage">" j* k A" J ?/ x7 F5 _) t3 w1 ]
- <table>0 z# k6 _* V7 k/ T
- <tr>
( e4 Z2 b4 F% x - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
% S0 l9 C, E' x" }- X7 X0 S% p8 ^ - </tr>' b" S" F) o4 K5 k& ]; ?0 @
- <tr>
; x. o. \& v2 K; M# C - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
0 }0 {4 L$ \( d* _ - </tr>4 e& H R, }; n+ J1 l8 T
- <tr>
5 ?- U: a& c+ \4 h3 a+ A) S! T - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>) G5 c/ q. h m9 l
- </tr>9 w% O6 Y7 c3 z
- <tr>2 E/ W4 P- K/ n x2 ?5 @9 u
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
/ H" n, n# P0 m+ R! L/ `) V - </tr>
+ F5 V: n0 \( k% ^# b - </table>- O" Q* d {% s; I7 M0 @; g
- </div>
6 m- T0 S2 P1 K9 g0 S5 M& B - HTML;8 F8 L; B4 g, X/ h
- //Minize HTML
! z% U9 Y7 e5 m7 q' m - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
3 a9 k( ~+ ?7 o! y" ^" c - // pirate or alien5 r; s8 [& ` D: t4 u0 T( f
- $attackType = mt_rand(1,2);
/ p F9 G2 A3 q - $eventSize = mt_rand(0, 100);) X0 a* C5 f I# [
- $targetFleetData = array();7 ^. g6 A' y2 D( H( Y0 v0 \& }7 Y: x" M
- if($attackType == 1)
! Q! H4 J7 N5 T8 u1 p. Q2 r$ i - {
# Y8 R7 |; x- i3 y8 p - $techBonus = -3;7 \% b8 K' L# @1 B. G' X
- $targetName = $LNG['sys_expe_attackname_1'];
# Q I5 I+ e t1 a% F0 o - $roundFunction = 'floor';
( `- }! ]8 m$ ] - if(10 < $eventSize)
) X4 V* i, ~ d7 Z - {
: H2 m4 i+ [- q7 r" f - $Message = $LNG['sys_expe_attack_1_1_5'];6 r0 L. a1 m) ~- u
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
4 H; H1 g/ k* [: G - $targetFleetData[204] = 5;. S" a( y# @: O) [: ]$ J( J
- }
7 a' a: [: `/ O2 j0 }) B, f) _ - elseif(0 < $eventSize && 10 >= $eventSize)
$ G }; @# h3 w. c7 g+ K - {
4 Y; @2 o9 \+ b; s+ {* o; Q7 n. g - $Message = $LNG['sys_expe_attack_1_2_3'];4 l4 R0 {0 ]5 D% l
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
# C5 s2 V+ H+ \& C - $targetFleetData[206] = 3;" `# j* Y& B! t+ M" M3 H
- }
1 J }) O1 j" w4 M! D; Y" P$ }$ F - else- ?: @$ H6 N4 S
- {9 g1 x, h% G7 k
- $Message = $LNG['sys_expe_attack_1_3_2'];
( w3 v; B, A& T/ H w: ]3 r- p! p - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
. v. z9 U& L& O5 s0 \$ I4 w - $targetFleetData[207] = 2;( Y& K6 M7 Y, Q7 @9 ]
- }
1 }' r% N% L/ S- v5 ^ - }
s8 B4 d4 F- v, q - else
, _! t- k2 [/ g* {1 j( A8 _; A - {0 t* P8 M' J8 b W7 r5 f: {, J5 {
- $techBonus = 3;' a2 o! B5 Y% F6 a! E& w
- $targetName = $LNG['sys_expe_attackname_2'];0 X ]& Y5 `6 T8 Y0 f# z/ x2 q% b
- $roundFunction = 'ceil';
+ [3 q0 G$ S: D+ a - if(10 < $eventSize)
8 Q/ [6 j7 Z4 H8 v7 t7 b% l - {0 O2 W$ t/ X( w$ x- v$ \* N$ M) z
- $Message = $LNG['sys_expe_attack_1_1_5'];) H8 g! A0 \0 y
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
& M) O7 g0 u2 j - $targetFleetData[204] = 5;8 B/ {+ `0 o6 \) R) e& [
- }
2 R0 z* \3 I- d+ J% N# D4 f - elseif(0 < $eventSize && 10 >= $eventSize) p# h8 K8 a5 X' y
- {6 P" }% ]5 B& C8 ?2 r6 d
- $Message = $LNG['sys_expe_attack_1_3_3'];2 O6 T/ A; ~6 V9 y2 q3 @) [
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
0 h3 T3 ?8 O! |# R# w) o& P - $targetFleetData[215] = 3;
& n% s% q I V$ M - }
8 {6 A6 F X& l( b" k6 I - else- D& ]1 _) z1 R3 j
- {* G- u* k; q+ a2 z. s7 b' \$ t
- $Message = $LNG['sys_expe_attack_1_3_2'];4 q, N# Y/ M' P
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;9 P5 f+ M# n _1 a
- $targetFleetData[213] = 2;8 C4 j% j( N( i% T1 x6 i
- }
4 w# n& e* L+ R0 m' Q/ F - }2 y3 O1 C2 g' `
- ( \0 G t; N9 O
- foreach($fleetArray as $shipId => $shipAmount)
2 x' u9 k- u! b" r4 B - {
: p; Z1 ~& y: I* h: O0 } - if(isset($targetFleetData[$shipId]))
; w9 a9 S- W$ `9 z - {8 x& F7 C7 `, F. I. _
- $targetFleetData[$shipId] = 0;
# U) U: Y; ]! c - }
" w( n/ R- x7 t - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
. H: }/ ]% y5 J - }
5 D. k2 p' @2 T+ @9 o - $targetFleetData = array_filter($targetFleetData);3 M6 o8 d8 X, d
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';0 ?! Z4 I6 s B* {& b4 A1 Q4 s! M
- $senderData = Database::get()->selectSingle($sql, array(
! e9 v# L! i4 G* C - ':userId' => $this->_fleet['fleet_owner']5 m' N% Y- M2 ^
- ));7 R& L+ L1 E' i6 L6 b2 f1 q
- $targetData = array(+ o. i8 c9 Z1 d# Q
- 'id' => 0,. a- e+ V7 w) d8 |
- 'username' => $targetName,6 g6 H r4 `6 p
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),) k% s \2 r: d0 [
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0), K f3 B7 \, {. }! O- P, i
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),0 q/ F8 I$ Q$ g5 t: F. P k
- 'rpg_amiral' => 0,
9 n( D5 z3 b7 X* \ - 'dm_defensive' => 0,, m- N: i! c& j! {, q. X, L
- 'dm_attack' => 09 |1 z P8 c, q% e' P4 {
- ); o- u$ F C& ^ z
-
& R: f% n* _) f, j - $fleetID = $this->_fleet['fleet_id'];6 p" Q/ m, p+ F# C- p
-
: k8 Z& ~6 w# @! X: [9 U4 b - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;! T) {1 v7 a; C2 o& `9 x+ z
- $fleetAttack[$fleetID]['player'] = $senderData;
) r; ^& A* A [/ h) a! i) v; ` - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
; [% E5 u s% w7 K - $fleetAttack[$fleetID]['unit'] = $fleetArray;
. H$ ?+ H; M6 M+ h -
D, F7 @, |+ a - $fleetDefend = array();* ?. a. f2 h+ v) F
- $fleetDefend[0]['fleetDetail'] = array(
3 {6 [* `1 G# |) ^) v - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
# v) |% Q, B( f1 c% @8 d - 'fleet_start_system' => $this->_fleet['fleet_end_system'],: K; J- R( G& \% K+ w
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet']," ^: R0 N* C' I0 r' X P) ]7 ?$ F
- 'fleet_start_type' => 1,
- G+ q6 E3 e5 V' }* U - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
. |/ G# x3 [7 l; q7 c* [2 |6 D7 m, v! | - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
' T j; b. X O3 y - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
: w" @0 g2 Z1 |. N - 'fleet_end_type' => 1,. W2 l+ v( Q0 t6 g
- 'fleet_resource_metal' => 0,3 ]6 @/ T* Y L& A
- 'fleet_resource_crystal' => 0,
4 P% J, C; F; }+ s - 'fleet_resource_deuterium' => 0
$ E. {' \: [) a' E) `& a; m3 s. B - );
( [7 N6 m( Y6 G. _1 `1 @ - $bonusList = BuildFunctions::getBonusList();& x: `' o6 r9 e' R t. h
- $fleetDefend[0]['player'] = $targetData;
! O7 W( ^, z) ^8 b - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);$ _9 D7 n8 k0 m: N& V c
- $fleetDefend[0]['unit'] = $targetFleetData;
5 |) f) b0 q3 T6 y6 J8 ?1 W% U' c - require_once 'includes/classes/missions/functions/calculateAttack.php';
; ]+ h% s6 d: f/ n) P t - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
! {5 O; }9 V+ U* _0 r" R - $fleetArray = '';" g6 i: \' t0 e9 Y: L' b
- $totalCount = 0;
, Z8 W/ Q1 V- W. d1 k -
, T/ D4 b( F4 m& X2 v& | - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);, j; s/ m2 Y5 S' P- c1 g
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)- b% W& z) Z' _3 M2 L8 F
- {( ~$ ^6 Z- I! M+ C+ c. E* a
- $fleetArray .= $element.','.$amount.';';8 _3 y1 L$ Q/ K" B) C( [
- $totalCount += $amount;; S* b- p% P% @# Z# d, `# K2 D2 M
- }
7 h/ R6 T$ R7 @" h5 D4 ] - if ($totalCount <= 0)
: V$ V1 {& ` t$ h0 S - {# Y' o1 ~2 ], \
- $this->KillFleet(); z. H/ r1 Y/ s" ~
- }
0 d0 H. B- b4 v1 e! s# Q - else' h$ c/ F0 ^+ }* d
- {
6 T8 [4 |% g+ O. J; N1 O9 G - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
_5 y h1 @5 Y) A. [1 f - $this->UpdateFleet('fleet_amount', $totalCount);5 a. D1 A3 x$ a
- }
3 \5 G& J6 M# ], J - require_once('includes/classes/missions/functions/GenerateReport.php');- `, ~/ x% `6 K0 F6 U
-
) f3 K& Z# W) n - 7 f5 { F: Y( C# M. c4 I: f8 p
- $debrisResource = array(901, 902);
7 f+ K3 r1 A4 n - $debris = array();! f" ?) N: C5 ]: S. c
- foreach($debrisResource as $elementID)3 x8 o+ ?1 n! z. V* d/ S6 K5 {# \
- {
5 s' r0 Y# a% o) J9 _7 ` - $debris[$elementID] = 0;4 ^+ H) y6 H6 @) `4 [
- }* y9 c" w I; ?+ @8 z
- 1 T! f7 a: j) X/ L# W" E; i
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
$ o- l+ V; t4 Y- p* ] - 7 `/ `/ z( ?6 f' O8 @
- $reportInfo = array(
% B: Z+ A8 S Y9 H& U w- B - 'thisFleet' => $this->_fleet,
% u. b$ m+ |. q1 M7 D - 'debris' => $debris,
2 | R' \; U5 C7 A3 n/ ?' ^; w$ ] - 'stealResource' => $stealResource,8 m& V8 }1 Y1 ?( x
- 'moonChance' => 0,9 E' Z* D5 P# `9 y( l0 w9 Z
- 'moonDestroy' => false,
8 l: N) ^0 S) Z4 W% n5 K: } - 'moonName' => NULL,
3 c+ E" R! h& ^# I: [' Y e. Q - 'moonDestroyChance' => NULL,
. s" z0 f/ p8 R' Z# |: j0 ? - 'moonDestroySuccess' => NULL,
2 t3 S4 E( B* L1 u; _+ U( {/ g - 'fleetDestroyChance' => NULL,$ |- ~$ {( w! E
- 'fleetDestroySuccess' => NULL,
8 h4 E+ K% M0 \8 U6 I( Q9 O7 R4 Y - );$ P$ n3 R" x4 i. L( a+ Z
- ! N# F" l* W/ Z
- $reportData = GenerateReport($combatResult, $reportInfo);' I" b8 d, L# p" l/ L$ g, D8 l
-
: E' x9 P7 R* h: x) q7 e2 q2 d - $reportID = md5(uniqid('', true).TIMESTAMP);) z7 F/ t5 j; p8 K* A
- $sql = "INSERT INTO %%RW%% SET
+ ]9 i3 [- ~; I; }- p9 o6 m4 u - rid = :reportId,) X) b5 z8 F6 Z
- raport = :reportData,
+ J' ^( V1 ]1 O9 z& x# T; c - time = :time,
( T! m4 Q3 h* j( v2 M9 X' U# Z - attacker = :attacker;";0 E" U( G) X, ^6 }' i* u& k& W
- Database::get()->insert($sql, array(" [7 C2 Y& Y2 n! b. m- g! o* W
- ':reportId' => $reportID,0 B3 ^$ s7 Q& q/ I0 X- ^! G. a- Z0 |
- ':reportData' => serialize($reportData),
5 u& f- j- v: |2 v4 n5 w) G1 W% @ - ':time' => $this->_fleet['fleet_start_time'],6 Y4 X$ R& N+ {
- ':attacker' => $this->_fleet['fleet_owner'],
' L6 a8 U) e; |& G9 ]3 ~ - ));- o% {& b q9 D/ K
- $ Z1 D; Q8 O0 y
- switch($combatResult['won'])
3 y$ w* f5 A$ R; W - {
/ I' W9 w6 ^2 g0 U - case "a":
- T: b: O& a" P% G5 n1 M - $attackClass = 'raportWin';7 s* r1 P& d- ?
- $defendClass = 'raportLose';
. ?0 ]' ~# S) n - break;9 _; T0 Q$ g# |( | _- G/ K7 U% x1 X
- case "r":
8 w! I% l" E" g% Q1 u - $attackClass = 'raportLose';6 D% V* X; A; e& L4 K1 D7 i, M
- $defendClass = 'raportWin';
6 C/ a' N( J+ a - break;
& W, j1 g. C: s$ z1 F0 X2 M+ _ - default:# r- k3 [: t* M; T, F' P. x
- $attackClass = 'raportDraw';
9 i: W1 }, }/ L# m" S - $defendClass = 'raportDraw';- K- R' m% a$ ~5 Y- U+ B
- break;5 Z& L( W# a& i
- }
" Q) Q5 Y/ o' |$ L9 I, t - $message = sprintf($messageHTML,8 B! O) q+ N+ p2 f9 Y
- $reportID,4 u' p3 a. l6 S
- $attackClass,& l7 t- H) t# M+ Q C' j
- $LNG['sys_mess_attack_report'],
: T- s H# q2 v* w$ v# Z - sprintf(
2 s' i) O9 M' w5 ` - $LNG['sys_adress_planet'],
, q3 w, v* o- o; _/ X% n, y, } - $this->_fleet['fleet_end_galaxy'],2 ]3 F7 M, m0 p; u0 e( P
- $this->_fleet['fleet_end_system'],
6 U/ D- z5 l9 ?2 @- i1 u- h - $this->_fleet['fleet_end_planet']4 Q' d' T) u0 a6 m" k2 f1 s7 v6 u
- ),3 \$ S [7 {4 m/ _( m
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],* M( Q, q( W- ^/ L
- $LNG['sys_lost'],
9 K4 f4 s, b! p7 q* {3 o - $attackClass,
6 j! y1 L7 C6 K! I# E* O; h - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),7 n+ Y7 ? N1 v4 F% l1 @
- $defendClass,
O& x2 f% p8 f j - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
9 B6 A. c% V# l8 A) k. _- U2 n& U% i - $LNG['sys_gain'],: y, ~9 U. x2 X& _. h0 ^8 C j
- $LNG['tech'][901], pretty_number($stealResource[901]),
+ ^- F3 c. \# x! k" L1 I( Q Q! x - $LNG['tech'][902], pretty_number($stealResource[902]),2 y. o1 } X! t& B
- $LNG['tech'][903], pretty_number($stealResource[903]),
$ D6 G' C8 L) D5 R3 G, M - $LNG['sys_debris'],
* x' J9 ^. k, H! P2 M! L6 `1 | - $LNG['tech'][901], pretty_number($debris[901]),# v9 k `- u- O( A. s2 H# m# u
- $LNG['tech'][902], pretty_number($debris[902])
* G0 I" Q. b, C* K, [ - );
2 l3 g5 K1 n: k( z5 X) R+ o - ( v3 j% A! N& i2 y( I
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,) q, k6 q' L; ?1 Q! K9 ^. G
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);& b- E+ j. R2 h: d& D! v9 G
- break;$ _% {) ^0 ]" e( Y2 V ^, E% P
- case 5:
. m- l5 P" Z& L - $this->KillFleet();$ |! b. {) i! R2 n/ c3 d4 K4 [; C
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
* [0 H. {. G+ D! F' ~ - break;
$ P0 `) J# C4 \- q+ x4 j9 r! H - case 6:1 K' A- l) ]( D
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
# e- _/ U3 T5 N - $chance = mt_rand(0, 100);
( [0 N4 `! m4 J - $Wrapper = array();
) z3 @! Q! e" W8 ?/ u/ _ - $Wrapper[] = 2;
* f6 ]# t' o) g; p/ O - $Wrapper[] = 2;( o, i) b# p, v, F6 }
- $Wrapper[] = 2; y8 N) p, d. c8 y' j- P& L; P
- $Wrapper[] = 2;
1 |5 B5 A% O& A$ c7 O# x* } - $Wrapper[] = 2;/ V% {1 j* m8 L. ~8 `3 e
- $Wrapper[] = 2;$ ^+ }! j+ r t) D0 p
- $Wrapper[] = 2;( }9 v& [5 `% J
- $Wrapper[] = 3;
: g: l& e, Q: B$ s - $Wrapper[] = 3;6 |. q( I- d, z' C
- $Wrapper[] = 5;1 I- O1 e. r- N7 d3 S/ y
- ) _0 B" f8 O6 W
- if($chance < 75)9 F/ S; C" V1 q# B) a2 m: Y5 G
- {
- W2 i6 O ^) X" x/ q$ M - // More return time
1 t/ F" J* K$ ?# N. g; \ - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];. [+ c7 s d6 C7 b, f! h+ h! J: @
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
p$ o% v9 C3 a* k+ F! B( E; r9 f" e' | - $factor = $Wrapper[mt_rand(0, 9)]; T+ D! ?8 ]* y7 [) `
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;0 z. s- C5 S( M2 O8 Z& k
- $this->UpdateFleet('fleet_end_time', $endTime);
" G$ U: z1 c' M8 D: Q, M# y. S - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];# G& Y/ ^, s: o3 U( F
- }( a: h% C V: n. C- G7 R
- else) }0 f9 K. k7 T+ B. O
- {
& B; H0 L: H7 H9 q( O8 Y' I - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];# ^1 q* _! Q/ B+ r8 f" x/ [
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];9 H# f @0 l/ f! V) j! H
- $factor = $Wrapper[mt_rand(0, 9)];: h4 j% j) T8 `
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);2 A' D: `5 O0 ^* ~# r
- $this->UpdateFleet('fleet_end_time', $endTime);
& E% J! O/ q! C6 L3 e" ? - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
) w, q7 C+ _% W - }* N6 q# }/ ~. t% T* P7 T2 Z2 [1 _
- break;
) ~) h" ?2 ^; T9 @ X8 \* o7 u - }; w' X) f0 }. L7 K& s5 o) C+ U
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,! u* F) A0 Z4 s l m/ g/ x& p
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);9 S2 s. N, D* f* E9 U
- $this->setState(FLEET_RETURN);- }, S. x0 H! r, c8 G
- $this->SaveFleet();0 X$ A7 @: O+ e u5 C- }
- }
: h/ o: d2 R! T! g - 1 @5 m" C8 |! ]& ? n4 D7 b
- function ReturnEvent()
. l a/ Y+ {1 V7 p0 U' `" u" Z - {: U) [% I7 c( V, @# ~2 m2 [3 m$ |
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);9 @0 N7 d l" C/ Z& d
- $Message = sprintf(# c. C; r3 b! I+ i5 q+ S8 j0 o
- $LNG['sys_expe_back_home'],3 Z* @, k6 i; f' i
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
: O5 T/ C% p3 ?% U: `! d" A8 D - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),8 L o# ]6 C2 P7 X) d" D; w0 G% U" j
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
8 x! ~% m0 u$ Z - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])+ ^5 B* \8 D0 v! m4 W
- );
: ^4 F" b7 p3 S - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],1 j; }8 y/ `0 g7 y
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);7 {' A: g6 T* @: T% E6 p" w* ?; ^5 I- Z
- $this->RestoreFleet();% u& E$ ^; C' C ~( u
- }* w- ^! Z1 O1 R7 N' a/ j
- }
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