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簽到天數: 6063 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
! E$ P& Z; C4 X: c1 j
7 N( D) W y1 O r貿易系統與財團系統
5 ?1 S% r. f$ y+ {0 M# I9 a的總行數都比這些多很多3 S: f1 u% K* Q
把這些解讀出來不是難事
3 a3 A7 ]# o6 ~" i- N" A- class MissionCaseExpedition extends MissionFunctions implements Mission
6 J4 u r) D. V7 @ - {6 h1 S! Q* z6 W( Y) M
- function __construct($fleet)
) D5 ]& T4 [2 @; @& V - {
% s, l# b- ^7 u( H+ ^ - $this->_fleet = $fleet;2 I5 H% M) O* I i
- }
' U1 X+ y! {$ ^* z1 f2 v, u0 U -
% N' {' A( p' u" K$ v2 C - function TargetEvent()' n1 I i5 w! p, j, w; Q( x
- {, B& L* S, ^7 F! j
- $this->setState(FLEET_HOLD);; F/ F' \7 r; t+ c$ `7 q
- $this->SaveFleet();
0 q/ k; m: c1 H' l2 {( U+ a - }
2 E. O% L$ ?" Q) L' O# w -
. b) O2 g- y1 J - function EndStayEvent()
9 ?2 B8 {: ^: i5 z - {
' y u- }: E6 i( m+ S M, T$ b+ t - global $pricelist, $reslist, $resource;
% G( G: k; x' _$ D( d- V# F1 Z - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
" C/ B, M, y$ z. r8 ^ - $config = Config::get($this->_fleet['fleet_universe']);
$ P9 g! Q+ S: O+ v+ P3 X - $expeditionPoints = array();! C- L- p: Y9 m
- foreach($reslist['fleet'] as $shipId)
5 k4 I8 W7 f* D$ X - {- G& d) |" X" H
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;2 M/ }! b- W' A
- }
- d7 \* a- r. a% Q3 E -
& X/ I% y& e- q7 s: J8 n - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
( ?4 P+ Y' D' R4 ^/ B$ ~5 s6 h - $fleetPoints = 0;; S# ?7 f. @: g- D5 {- l
- $fleetCapacity = 0;4 \0 B- b) V& c9 `4 c
- foreach ($fleetArray as $shipId => $shipAmount)
5 x4 Y+ o: ^8 Z5 F - {
7 ~2 S1 w2 H2 N- [$ F5 U - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
2 w S3 C6 [5 g \% o. K - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
0 b# A/ ]0 D3 T& Y - }' ~; i. F# E! h* N3 C n) b
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
8 f# z6 \" J$ W" P2 S! T - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
& S/ a2 A, T7 v - $GetEvent = mt_rand(1, 9);
. O5 V7 S1 S, U$ k5 ^" T# b/ O+ x - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];6 \1 H! U- y. c3 z/ D `" O
- switch($GetEvent)
4 g4 }: f( g8 \* @2 T- S - {6 y; r$ s. E3 k5 R
- case 1:7 B( S: ~6 L! O" A5 s4 p7 Q6 b
- $eventSize = mt_rand(0, 100);
6 g9 R1 D# t, e& b5 M6 { - $factor = 0;
" X4 n- @1 C2 M# f9 y - if(10 < $eventSize)! u2 z, C' d( n# w$ e7 }" W
- {
' ~; F7 H2 Q% e5 s - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];) T- g* O/ X, W# y0 e: X7 g
- $factor = mt_rand(10, 50);0 U9 O8 w% y' p5 V! B
- }
' B3 q% B4 h" ?7 H7 O. k% ^3 B& Q$ N - elseif(0 < $eventSize && 10 >= $eventSize)
; E8 {. ]; c+ m - {7 O& t6 b( U) v5 E; j' Q
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];1 o: s r9 s; q9 j
- $factor = mt_rand(50, 100);
' g$ g5 e( ?- A - }
. Z7 _3 s1 p& Q/ l% m9 }3 }% H - elseif(0 == $eventSize)+ |( j+ [' }6 `' f- p
- {
! n9 X6 O9 L) r' u - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
2 w0 J. Y8 B# C+ | - $factor = mt_rand(100, 200);8 [$ v- s. L& d: j1 q6 g! Q
- }' l/ g7 b. y7 L! B
- $chanceToFound = mt_rand(1, 6);$ e) Z4 \$ v+ L" {* F
- if($chanceToFound > 3)+ x7 o% J/ H" l
- {
* [1 Y+ ]; R' v/ Q# _: e0 R - $resourceId = 901;' F% ^1 d: D9 J" ]
- }
. U) \) x5 S+ Q- k- t8 Y) x3 F - elseif($chanceToFound > 1)( F5 W; X" o* k- u* Y# N8 b1 ^# h
- {( D! M; ^( a! Z9 @6 s) x: q! E9 C
- $resourceId = 902;
) p& o5 ^; M/ O' P - $factor = $factor / 2;; ^8 Q# P& C# L+ p" A8 V) n }
- }' R; G4 r2 n/ T, E# T( c* l
- else
o) w2 V) \; _ - {+ H9 o4 N; _9 V3 t; x* I
- $resourceId = 903;2 j2 P/ H( V" m( }0 X# [ F R
- $factor = $factor / 3;
$ e3 T T7 |2 T: b- l& n - }
& c" T9 p% P+ C s! L - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
: \ {% _% g" b3 ? - WHERE `stat_type` = :type AND `universe` = :universe;";
L/ Y+ a( C7 O- J; j - $topPoints = Database::get()->selectSingle($sql, array(0 a, `. c; \& W
- ':type' => 1,
! G* i: K: E! Q$ f6 R - ':universe' => $this->_fleet['fleet_universe']
R+ p( m6 `/ G3 @* [( ?7 Q - ), 'total');* J6 P6 y( o% a# n
- if($topPoints > 5000000)& {6 d; }! C" W- M2 ?
- {: g2 X8 j6 C! p( P* o
- $maxFactor = 12000;$ @3 a6 f+ O2 p: k! v+ s# l( P
- }3 r: y% e [5 [5 P
- elseif($topPoints > 1000000)1 z" d) k. t9 T! @# x" L; Q
- {- ?" w5 {" y; b
- $maxFactor = 9000;9 |' l+ u6 i$ G: i d5 R6 h
- }
# X/ X1 j, Y1 m# I - elseif($topPoints > 100000)1 @! ]0 o; S3 t4 f8 `$ O) Y+ s/ ]$ E
- {
- Y* b3 o" a0 I6 w' |3 L - $maxFactor = 6000;
" o, M3 u5 j% o. o& j4 b' [ - }
q! X- r% x: z8 x - else: K9 J+ N- V, \( x9 r5 x7 D ^
- {+ w9 z& a7 I+ L$ z, Y: |# F
- $maxFactor = 2400;# z' ]8 J! M8 K. y
- }
& H" C% G- Q; X+ V - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
! a4 o8 z7 n# U8 B" l - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
4 l! \3 T# Z X+ {9 V4 g - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
. {& ^& s) F% ~2 N" x# x! K3 D - break;
2 |" B, u5 \: l# y8 ] - case 2:
2 B9 a( j; \1 P9 @6 `% ?7 ? - $eventSize = mt_rand(0, 100);
; {: {: Z1 Z3 o) E7 G - $Size = 0;) e5 N9 A" @; s1 i' Y& e' v
- if(10 < $eventSize) {, g6 M: E" I2 ~3 N8 m
- $Size = mt_rand(100, 300);. \6 ]+ k0 a8 N* f1 l; M
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
' T' _% U- N1 j' e - } elseif(0 < $eventSize && 10 >= $eventSize) {
+ l, b- B, b9 j7 [ - $Size = mt_rand(301, 600);
+ y! r! D0 }; {( F - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
2 C# ^7 n- v A1 j- u - } elseif(0 == $eventSize) {/ [- x% q/ X2 S: f! K1 l. }9 F
- $Size = mt_rand(601, 3000);' i8 S' ]4 ^3 ]0 E# ]7 c! {
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
. n% ?( m' A* `3 \% f - }
8 }& c# [0 G/ ^ - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);9 U2 d5 O8 Z N5 I& W1 ^
- break;
. Q! O( ]+ r7 o/ p - case 3:
1 G. O8 y5 \. d+ e- p - $eventSize = mt_rand(0, 100);/ O5 Z4 @7 Y' P, l) N
- $Size = 0;
* w" R- P. H) S: m, H' _( ~5 O( N - $Message = "";
r5 S8 F" f, @! A - if(10 < $eventSize) {/ u5 p# U q0 R: S+ M, {, H
- $Size = mt_rand(10, 50);2 w0 I. l& V8 Z0 q( e5 C7 V
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
5 d" j; }: W7 w7 X0 f - } elseif(0 < $eventSize && 10 >= $eventSize) {1 f3 _7 O# x; |' }: o9 f: A% Q3 y
- $Size = mt_rand(52, 100);
* U+ j4 w% } r( j" l5 C( k2 J - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];, T/ }+ R7 f/ ?4 q" `
- } elseif(0 == $eventSize) {
. ~/ P4 X: I2 E5 Q - $Size = mt_rand(102, 200);
* s* ` R1 a* i) l, \3 H - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];4 g7 i5 c1 J! v- U
- }$ r( l3 }! z' w8 y# z; Q
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%0 a' }/ ~; ^% r, M% Z
- WHERE `stat_type` = :type AND `universe` = :universe;";
/ u# h: f2 d. ]; L - $topPoints = Database::get()->selectSingle($sql, array(- s. N0 [, m/ k4 k0 s/ R
- ':type' => 1,( x6 n, s- v E p& Z
- ':universe' => $this->_fleet['fleet_universe']+ F. {& a3 e8 Y+ x- u+ [
- ), 'total');3 M4 G/ g: O/ c5 P+ e: |
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
6 K- i8 z, @" d4 y* A - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
; ^$ k0 | Q# U h6 A -
8 Y2 }4 Z( Y" R% d - $FoundShipMess = ""; K( H+ P) k' \ Y! G8 Q+ B
- $NewFleetArray = "";: q5 Q: E7 I. ^- N$ N
-
5 G# L. j& f7 p) k - $Found = array();
4 Q0 }* v8 `/ r8 `8 S - foreach($reslist['fleet'] as $ID) : f0 Y# c+ c% ?* b. P$ y
- {
* C4 o0 l0 g! I0 P7 _; [5 z5 }0 F6 e - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
D# O+ z. g/ d7 T+ k - continue;
! `" g2 i) H0 N1 E2 a% @ - Y% A& `0 C; {7 _
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
2 i8 `, \: e& j# a9 e( J' I$ Q7 ^ - if($MaxFound <= 0)
, a, M" d0 Q8 ` - continue;
: @4 Z2 w. v. |; Y! S0 I - ! h1 P6 L/ T4 m8 v2 ^; P
- $Count = mt_rand(0, $MaxFound);
- F8 P$ L3 s! y- }& r - if($Count <= 0)
& \7 x% |$ |- d( P: R - continue;
" d. a0 E# `9 W2 ^1 H -
; {0 n, D, v q+ a7 z. k. b2 s - $Found[$ID] = $Count;8 Y" J" K2 y, I! c3 J& H+ R! K( B
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]); T. M- ^" M* ?5 M7 C% {
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
7 o% A8 T/ t- K& f7 b% r - if($FoundShips <= 0)# G* r0 I# k3 D7 j f8 b
- break;; h8 e+ A' r5 j9 ~ s+ h
- }1 j8 t) ? M R" I1 b" J0 E y
-
+ a, [9 s J4 c, D - if (empty($Found)) {
7 D; s1 m, W) E6 K N - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];0 k+ t: x& U- r* ]1 n% p
- }
! k# Q8 ^' D' s - foreach($fleetArray as $ID => $Count)7 O8 e- A# V. Z9 Q; _
- {5 h9 H- S; [/ d e5 g6 t3 Z
- if(!empty($Found[$ID]))
0 B' Q r+ ~+ A& N! T- a - {
f8 |1 }- G; K5 ~" a4 e - $Count += $Found[$ID];
+ n1 g9 u9 J/ K) i% d2 p - }3 T- [) [# l0 _! h7 L- |
-
' ^; }: x4 F* T - $NewFleetArray .= $ID.",".floatToString($Count).';';
/ [6 a8 }- g7 x0 g3 v - }
% e1 |% I/ G9 ^; N I. | - ) k" q! o3 `: E3 _ i/ z8 P
- $Message .= $FoundShipMess;% _7 W S/ ?1 q! I- A- Q1 v
-
, B% X( n% r1 Q5 N9 }( n/ X - $this->UpdateFleet('fleet_array', $NewFleetArray);! [' C& [2 `- J$ R; r- p8 T( `/ q) \
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
- e0 ^; z$ k5 e% L( M! K7 S - break;4 _6 |- G1 u% z
- case 4:
! F! S" \6 d2 @7 G0 r7 Y -
9 M8 S9 q4 a, A/ e; Z - $messageHTML = <<<HTML
! p. l$ s4 Q/ @1 C5 ]# ~5 J8 E - <div class="raportMessage">$ k$ n7 _9 f- i5 w+ h
- <table>2 C4 w) h0 r6 ? G. J6 n
- <tr>
% y$ \& G5 B: @4 x9 H/ P - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
' j5 Z* W6 X O8 y9 E - </tr>
! I# m% i, q, `1 N9 }/ c \0 @ - <tr>
& l& f6 Q' e4 u8 ?& ^) R8 m: b. g - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>/ Q2 J/ R1 V9 r/ X7 E' a ~
- </tr>
9 Q( [6 Z3 o+ l, @. q - <tr>
u% n' D7 J; e& r; | - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>) i4 D% @* V. ~
- </tr>& y% |4 C0 [$ I% y% a9 U+ j
- <tr>
. i8 A. y: P4 L/ S: K' |, z - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
. O* M, ]+ u( `" K - </tr>! T6 U# L7 W3 r: E6 o, u
- </table>
( z( |2 ~. q; K9 G: { - </div>" t5 Q! P3 V: F& o% T/ K. b
- HTML; M q% \' R. {: |& o8 D
- //Minize HTML& D$ Z" U8 W7 f2 }: A, V- {
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
. A! A+ P0 V/ z+ s3 A. @& z - // pirate or alien
& [+ }( f( |/ C& d8 R - $attackType = mt_rand(1,2);
) c/ U( @# F3 S2 H4 ]* T) x) Y9 s - $eventSize = mt_rand(0, 100);
$ x6 S" ]8 G( M, T: e* e2 @ - $targetFleetData = array();
# B- \2 g2 H5 s - if($attackType == 1)) V. K/ t" _ @6 ^: _" P1 S t4 X
- {' s0 W' m+ N* G$ s7 J8 ~! k
- $techBonus = -3;: p+ s1 k8 O4 {
- $targetName = $LNG['sys_expe_attackname_1'];
1 v. ~7 C. j. S8 |" p# I: z+ i. L - $roundFunction = 'floor';
; Z& Y; e" M5 i1 y2 w* ^( H - if(10 < $eventSize)
6 J; v( v' K& ^5 _ - {
' C0 r# T. [8 Q2 O - $Message = $LNG['sys_expe_attack_1_1_5'];. ~6 a$ r' L3 U) _5 y C& ^
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;# O3 _: A( s2 W' `3 y7 n
- $targetFleetData[204] = 5;
, ^4 l. X4 D/ s5 i/ W& z - }3 r+ I8 @: Z R0 w* `5 {
- elseif(0 < $eventSize && 10 >= $eventSize)
5 l; P7 c! Q! M; M _- H& s6 p8 n - {) i% N5 Y! F6 d
- $Message = $LNG['sys_expe_attack_1_2_3'];/ S' @ y1 f6 W' S4 i- X
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;1 W5 v' y! e0 q4 p
- $targetFleetData[206] = 3;! Z5 `9 `8 ]+ X d( U/ L8 S& `
- }
: a8 J; }8 |; f: W4 t( F7 L; ]/ ~; I7 X - else) m7 J% s7 ^3 ^; T" s
- {
# i/ P: N$ x- X - $Message = $LNG['sys_expe_attack_1_3_2'];! \3 e3 m( S; u
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;
/ @8 V0 A4 c# ~- b7 i* B - $targetFleetData[207] = 2;
& n' e" `' u) g9 H3 V# Z2 g, ] - }
7 x; Q4 ^. Y. P6 f - }
1 n9 r( @% N: l4 p8 D o! \9 O - else5 _& O4 M) P, f( }
- {
5 p# o& k: ^4 K' M - $techBonus = 3;
' K. C& I9 f. D! Z9 n3 W( ~ - $targetName = $LNG['sys_expe_attackname_2'];
9 N: S0 o2 q1 _/ o; N" w6 g$ P; n - $roundFunction = 'ceil';
) k! M' `4 N+ s- L) B8 m - if(10 < $eventSize)# ?) g3 V! a, n) Q' i3 b: i: F
- {4 b* [7 o0 C) ]9 |% D* b
- $Message = $LNG['sys_expe_attack_1_1_5'];2 j( X/ p( z" U8 u* p
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;: F/ U( }; U s, _( z
- $targetFleetData[204] = 5;
; V R3 [5 H4 {% o" { - }- X9 N% ^1 J9 ~) E! B
- elseif(0 < $eventSize && 10 >= $eventSize)
! n ]/ N$ F, ]) z; @4 T - {
4 }6 R' N% {. E5 P# _% a - $Message = $LNG['sys_expe_attack_1_3_3'];
8 v2 I3 j8 V( X3 v8 y+ ]3 m" A3 ]' Y - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
6 H6 E7 a8 J+ y) [ - $targetFleetData[215] = 3;
1 O5 [3 M( d8 @$ r' h R - }
' W% E# [, o; j9 d& L - else$ g0 H* K& u: M' P. W2 s0 _. X: L
- {/ I7 ~4 S4 m9 i$ V! G# I0 `4 ~' B, |
- $Message = $LNG['sys_expe_attack_1_3_2'];0 r, W, Z1 A/ m
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;3 V" n$ t) W& A5 ~
- $targetFleetData[213] = 2;
( B* C8 }' \% i8 I; j- N# D - }
/ D! j1 G6 `, g" Y' u) W - }
! d6 ?9 e5 b4 M* i% i: Y -
9 P( W* _5 U: B! v4 ?3 c - foreach($fleetArray as $shipId => $shipAmount)
# z1 G2 I/ |' s/ D' E - {5 O; S! ]: T3 s8 R# e' L9 S
- if(isset($targetFleetData[$shipId]))# T* l; c# \3 W
- {, l; } A8 r; }
- $targetFleetData[$shipId] = 0;
% i: \( b% g( I: ?5 c - }( p8 k2 h8 w' Q1 e }0 a* t
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
% Q0 Y$ S% X1 L - }$ ^8 ~+ |- j" j/ Z4 |8 c
- $targetFleetData = array_filter($targetFleetData);' R- Q* |% z3 u" e N) I4 T
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';. ]* p; [, `7 Y) y
- $senderData = Database::get()->selectSingle($sql, array(
5 u$ x0 h& `1 r7 M - ':userId' => $this->_fleet['fleet_owner']
, A9 L4 [: }, J( r3 F6 i - )); B" \( g) c" Z6 R4 Z& [
- $targetData = array(: L# E' J% e8 D" b& d; [
- 'id' => 0,4 i0 d |8 x2 g4 Q7 T' h
- 'username' => $targetName,
! [! e( ?0 k: o6 B0 l$ M3 D$ R - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),3 p0 G" M! o$ M0 j) n+ L
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),2 A2 s2 F4 I/ M, F Q4 V6 p; S( m
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
E$ I! A4 _& y2 X - 'rpg_amiral' => 0,1 f7 H1 M! a# [- i8 V
- 'dm_defensive' => 0,
" | H) M; q8 t) H - 'dm_attack' => 06 U; i3 t1 w4 D" }5 u- ?; V* d% Y
- );$ D$ a r* k" ]3 ^; D( x
-
* w3 L* F2 W; a5 m7 _8 F4 [ - $fleetID = $this->_fleet['fleet_id'];
" o7 O! v {8 T& P - 3 K% @1 U" R! b, f3 [4 }; W! l' Q
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
a2 N( T# S' d4 S6 y" W4 |& }' ` - $fleetAttack[$fleetID]['player'] = $senderData;/ `9 c, \) V6 Z' E6 P6 j
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
. z$ Q/ m. z/ J/ v, Z - $fleetAttack[$fleetID]['unit'] = $fleetArray;0 c2 u& ]2 @( t5 n5 ]% p
-
$ `: E6 m/ a! c - $fleetDefend = array();3 w6 z" }2 E% ~1 }0 ]
- $fleetDefend[0]['fleetDetail'] = array(
- O+ ^9 M2 u# i) i - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],4 O( Y) A- L; P% O9 U
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
) ~6 L9 j1 K! P0 w - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],3 O# y( I2 K& y6 M. P& l* q
- 'fleet_start_type' => 1,1 r5 q; l, T/ `! m
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],2 s9 D3 W" m5 B3 m' _8 l: i0 y
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],. o: _; m& t6 r
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],. P2 c3 g* s9 U; b% F
- 'fleet_end_type' => 1,- E; n- u, X" R! [
- 'fleet_resource_metal' => 0,: r* Y) ~4 _ J
- 'fleet_resource_crystal' => 0,4 o: A) D; u( ?
- 'fleet_resource_deuterium' => 0- {9 M J5 |2 N7 d
- );
: V/ L( W8 @+ A# L; z5 w' C - $bonusList = BuildFunctions::getBonusList();
1 B0 }4 T+ y" {. a* m( W - $fleetDefend[0]['player'] = $targetData;9 _' g# x; T4 ^3 R$ i6 y$ A4 [
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0); B9 A! c$ _7 J1 }: N4 G# Z: f! c: D5 ?
- $fleetDefend[0]['unit'] = $targetFleetData;
. U0 G: R- d( F - require_once 'includes/classes/missions/functions/calculateAttack.php';
% ^7 |+ D- A/ }4 \ - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
$ D* L) Y( z* E0 }7 ^3 t; t: G - $fleetArray = '';# U/ |! V3 B3 P+ c; p
- $totalCount = 0;
7 k/ }+ Q. h7 _* y6 n1 k - " r P9 p+ p8 p$ ?7 n& T
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);+ _1 c) L8 |5 R1 \$ C+ b8 H
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)# I* l" ]+ @ f6 D" w
- {
4 s2 J+ W# z! Y8 g* q# ?! S - $fleetArray .= $element.','.$amount.';';
1 q1 d- M) v8 O5 w, D( f h, V - $totalCount += $amount;
# d7 q( M9 `: x! M- I - }
$ u$ o; l+ z+ k, a6 O2 } - if ($totalCount <= 0)
, N, |% B" Z9 P ^3 H - {
+ i, m: ^' d: M6 M- F - $this->KillFleet();
( j+ v8 u0 \: s - }. h; h& |) f' t' n
- else2 v! y' N5 J4 j, j8 w3 B
- {# l8 a. A, g8 e, ~% P1 f3 w4 M
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
4 s* n3 I$ K5 Q$ @# P/ E0 O - $this->UpdateFleet('fleet_amount', $totalCount);
& k6 K3 j) Y8 w: @' n - }
3 o& l7 ?9 y0 d: E/ X - require_once('includes/classes/missions/functions/GenerateReport.php');& ~* A7 `, F8 ?
-
w" |# x4 }6 ~9 ~# c% x# \ - 1 d0 n) m8 }1 i' k# Y4 e" \' b: N
- $debrisResource = array(901, 902);& d$ j) A& I1 } _. k5 y
- $debris = array();
- y7 J" y+ H5 J- w3 ]& b - foreach($debrisResource as $elementID)
3 v' v) k& L O+ ]5 `5 q% z - {
) H9 u2 o) h @/ f i! k' ~+ y - $debris[$elementID] = 0;5 t- _" }9 d6 U) k& v2 Q5 F
- }
2 G9 n0 S3 Q. x - w& p$ w/ k9 ]) Q7 C( E
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);/ H6 k, i9 e6 c; U
-
$ U1 X4 f& F7 c. \7 f6 f; `8 E - $reportInfo = array(6 m. P! N/ Z0 a6 Y& Y& i7 V
- 'thisFleet' => $this->_fleet,
$ r( @& F9 F# N: Y - 'debris' => $debris,
4 G% K4 p, `6 p7 x, q# S$ p( H - 'stealResource' => $stealResource,( C& X: G& G% z) E3 `
- 'moonChance' => 0,
/ h* p# A2 E: l$ b) `1 C% M2 x - 'moonDestroy' => false,
( a4 \- o! o: c/ A% ]1 ?+ n! A - 'moonName' => NULL,3 M: Z8 c9 b, A; q/ e; A: p
- 'moonDestroyChance' => NULL, Y" Z, w. `( \/ a& {
- 'moonDestroySuccess' => NULL,- e5 [: _- P" l% a* a" Q& w
- 'fleetDestroyChance' => NULL,- S' u) Y8 ]1 g% t6 \$ x
- 'fleetDestroySuccess' => NULL,
) U* r0 t- F) `2 E3 f, s - );
5 B* ~+ D6 O$ E - ' M, r! L9 [; `5 N7 s
- $reportData = GenerateReport($combatResult, $reportInfo);
$ v3 r5 c% H- o; z! e' ^8 ], j - - S7 s1 f1 W3 g8 U2 n: m
- $reportID = md5(uniqid('', true).TIMESTAMP);
( R+ j) ]: P+ q. D - $sql = "INSERT INTO %%RW%% SET7 Y( r$ Q% a4 L3 v
- rid = :reportId,5 H* Y# _; T! F3 z7 k
- raport = :reportData,2 x- e7 y! a+ o0 p, \4 F
- time = :time,: F, M4 Y) ^. [% E
- attacker = :attacker;";9 B' D% J$ O4 P- J$ g8 t
- Database::get()->insert($sql, array(
) m$ N$ q9 `! |0 Q - ':reportId' => $reportID,$ }1 n! o. n: _: k0 @0 r/ ^$ ^+ k7 C
- ':reportData' => serialize($reportData),
. G. ?4 t7 V# Z7 M# I- F' l; C - ':time' => $this->_fleet['fleet_start_time'],) _7 p! b: F7 L3 u7 x
- ':attacker' => $this->_fleet['fleet_owner'],
2 i. S" [0 i2 F, T6 a2 B - ));
/ R J2 W9 i# [0 I4 M- c0 A - 6 a6 }, V& I- ]% B
- switch($combatResult['won'])
, c: D8 v/ j- O: B - {
* Z6 \3 l4 o; l+ x - case "a":
: h/ V4 F; [4 z' D" m! } - $attackClass = 'raportWin';
5 e* X$ `/ r8 c! E$ b) q' S7 i$ r - $defendClass = 'raportLose';; u3 V% ?1 {( z) C+ S/ h7 L
- break;7 B2 S/ D) A3 M4 w3 Q8 r
- case "r":8 n4 {8 Z _; z W% I+ V9 V- P/ X
- $attackClass = 'raportLose';8 \) t% N' r0 _* Z: d8 j8 P
- $defendClass = 'raportWin';
0 u. I8 S9 }- f+ ~1 L - break;0 @3 M) I r4 \. F
- default:7 n) s$ @8 c) F8 R
- $attackClass = 'raportDraw';% \1 z% T& i, n" J
- $defendClass = 'raportDraw';
0 k c6 p6 q; y+ n( o - break;- K# r7 Z9 t/ u8 ^; e, y
- }" D N" W! ~6 {; ^1 z3 x2 K- X X
- $message = sprintf($messageHTML,9 F$ q& G9 z3 }8 Y; F6 C
- $reportID,
) J$ x2 C3 H# p" {3 R# e5 Y - $attackClass,; Q, z6 T0 F8 [# c1 Z. ?& Y; @& g$ J
- $LNG['sys_mess_attack_report'],
& h; D( x5 v+ D - sprintf(
2 ?# P% i k8 l2 o) x - $LNG['sys_adress_planet'],
3 ~4 T( t) q7 |4 G( l6 Z4 ? - $this->_fleet['fleet_end_galaxy'],
5 h. }, t P' _) w3 M2 ^9 u. | - $this->_fleet['fleet_end_system'],' ?% @, g- A: R% Y3 L
- $this->_fleet['fleet_end_planet']. K8 `' M0 ~1 t% b7 _3 L
- ),. B! E4 f' D! y2 F
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],9 w7 |- q( c1 x: e0 i3 T6 Y# |
- $LNG['sys_lost'],
/ S. c9 X8 t+ Z& j$ { - $attackClass,
) G6 K u! T+ l, i5 T8 m/ n; O/ ? - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
4 i- C. ?. @& m! U- O( D1 W - $defendClass,
6 w# u; h/ C$ i6 R2 f' \& B - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender'])," D, x2 Z; q2 t, k
- $LNG['sys_gain'],7 K/ S, _5 D$ f8 z4 `
- $LNG['tech'][901], pretty_number($stealResource[901]),
: ?- `( @5 d& ~0 F0 [5 E J: d+ Q - $LNG['tech'][902], pretty_number($stealResource[902]),' P! L2 R1 ^5 u8 a& D y
- $LNG['tech'][903], pretty_number($stealResource[903]),2 W& U4 u' W) X' z
- $LNG['sys_debris'],. ] t# y1 q6 v: M
- $LNG['tech'][901], pretty_number($debris[901]),1 p. U* V, E, v/ L
- $LNG['tech'][902], pretty_number($debris[902])
. C5 d! O" t( z2 W. H - );) T. j& M6 j) Y% T
- 8 I1 l5 \: k6 `: w( P, y" x/ o2 ]
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,0 g( F) v$ [* F3 J
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
: Y( D7 ? d3 h# a - break;
% f3 \; W) F3 e v3 r - case 5:( ?' G+ r, n* l9 o, }& y, V
- $this->KillFleet();2 O/ _* J% U4 n" f1 |% P9 W
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];3 s+ M* L* M8 A' Y, f% j
- break;
: O$ h% P; F, c g% N' a5 B! ^ - case 6:
2 |2 }- w. W0 q2 Z# t- K - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit& F# |1 h+ W4 y& v8 z! ~
- $chance = mt_rand(0, 100);
. _6 v x0 d; L- q5 U3 q9 ` - $Wrapper = array();
i! t5 r9 w5 C q4 O/ |: `0 m$ \ - $Wrapper[] = 2;" _% p/ [8 x2 X
- $Wrapper[] = 2;
1 o8 A5 _* Y) E/ D2 s - $Wrapper[] = 2;
$ A% v- ?2 M0 H3 h1 u - $Wrapper[] = 2;4 r9 {; w a2 E) V6 h6 |
- $Wrapper[] = 2;
( r* `' }4 o5 A6 c, P - $Wrapper[] = 2;
* I9 W" C1 @" O5 a - $Wrapper[] = 2;) x \% \$ V' z2 X. ]$ a5 E+ ^- [
- $Wrapper[] = 3;
- n) A6 R' z7 O2 B - $Wrapper[] = 3;
! Q- ^7 a5 ]+ c, U4 V: W* R% a - $Wrapper[] = 5;/ F @& Z ?8 a" l
- _& P ?" J5 b8 f+ l5 R; `1 w
- if($chance < 75)
- W" s. o* Z* R! p- n4 G5 C - {$ P# ?8 Z+ j& _& d H$ T
- // More return time0 V! y; Z8 p$ L4 m# s& J5 {
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
& L5 d* h1 E) g$ W' g* t* ] - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
- ^! J( O5 H- Y! f2 ?5 f$ j6 _ - $factor = $Wrapper[mt_rand(0, 9)];
6 G2 o& C$ Q6 d - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;1 |2 z7 w3 }# N/ o1 I
- $this->UpdateFleet('fleet_end_time', $endTime);
7 N3 S& m( ]- s) s7 x4 e% y+ _ - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];6 I+ y, K8 X- d9 C# h* `
- }
" [+ F; W+ k/ i& y; G) }8 E - else
- Q: A' w0 Q5 t1 I0 d" B; t+ a1 X - {7 n6 ~: r: `# j% m6 ?
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
1 |- `1 _# M0 g2 @+ h - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];1 n% V4 ~6 w$ c! q" l% |( z0 s: `
- $factor = $Wrapper[mt_rand(0, 9)];5 g% G, `! H; ~) m/ m5 f
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
! [: s) p! q, ^ D - $this->UpdateFleet('fleet_end_time', $endTime);0 ~6 L5 \! O ?( S5 ~$ n' \
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];) ?5 w) `' J {% }
- }+ R# \% i4 l- w$ v# o
- break;
9 s' ^1 `; M d3 v0 @0 r( C - }( \/ Q* }' k; ?
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,/ l3 p! t. f0 d3 o) v& ~
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);, T" B/ c" p$ N- `1 ]0 c& A
- $this->setState(FLEET_RETURN);
; J$ _* F3 M- H/ Q - $this->SaveFleet();/ C2 m# f j! J4 ~# M* f
- }( L6 j6 `3 Y- A9 t% h2 z! }
-
9 a* H M# ]* m. F# p: u# K - function ReturnEvent()2 i! q$ o. q; @! w0 c
- {- h: R$ i) ^ V# Z" g: M
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);, n1 j, X) U, o+ b9 x! \, q
- $Message = sprintf(7 m2 T% F2 O4 g% B0 F/ ~9 z
- $LNG['sys_expe_back_home'],' B% J* I* ~/ X
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),. X) G$ O6 y5 q" v' g; {: [
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
8 n. Z, o% m$ o: H - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
4 a" |$ `8 G& K6 N; e/ Y$ y - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
6 }9 [8 M7 V( d6 i - );2 _1 c/ H/ _9 T7 H1 v' ~
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
3 G2 J9 `) }: y2 L" z7 Y - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);$ b8 w. M5 j+ |; a9 ?# v$ B
- $this->RestoreFleet();9 K9 t( L2 p. Q
- }
" P& a7 b, ?# C2 B - }
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