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簽到天數: 5943 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
" M" b; s" ]0 R) ]& g" _" j: F" Y5 d6 c" b
貿易系統與財團系統' T" h) |. o8 X$ Y' L% d
的總行數都比這些多很多
* F* @# [; C. q1 C- d把這些解讀出來不是難事
. t, e% U! K& i% n- class MissionCaseExpedition extends MissionFunctions implements Mission% i* H t+ L( k8 A
- {) `1 R+ u& L5 S5 V5 R D+ q
- function __construct($fleet)
% B D: d8 ]% q2 g8 c - {
; S- `. [# O/ p7 D4 ~) M2 K - $this->_fleet = $fleet;
. K9 f( E% R) Q. @% o- n0 p5 L - }* {% f; A: K7 e, }. ?3 E2 s
- - h# ?& S2 o2 N9 S, a7 p
- function TargetEvent()6 w) u6 B5 k V
- {
( O! U; Y- t/ s/ v' n( g0 `7 g - $this->setState(FLEET_HOLD);4 o I/ @- H ^, n9 }
- $this->SaveFleet();/ g) d# U3 p D3 _2 a2 k. A* ?' h
- }
% ^" a/ r7 t8 f$ {0 E& C5 a6 d4 W -
$ @; k! P& {# }8 ? - function EndStayEvent()( N5 Q7 @, A2 `. m8 D- C) N, l
- {/ k2 y& d. ?1 \' `' A: Z# I( U; ?
- global $pricelist, $reslist, $resource;
1 O" i' b5 C5 n2 ^5 o, R/ Y1 X - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
& z: y0 Y l4 h. b) `0 T4 \ - $config = Config::get($this->_fleet['fleet_universe']);6 p( V8 D8 s- \
- $expeditionPoints = array();
" \- u" J5 n0 G6 n- ?/ D ]- t - foreach($reslist['fleet'] as $shipId)
6 g+ H$ @; @! y ~! g3 |0 n - {
+ X+ } L6 _8 m2 S% \3 z, v - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
! r1 Z& e2 m0 R- ? - }( m7 f( V: H. j8 T& C n
-
- m) g% q' |( o9 K - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
2 I* C- v* K1 V9 B5 r V - $fleetPoints = 0;
" x. j4 D5 V# ^; }# b5 k M+ k1 _ - $fleetCapacity = 0;
; t7 |$ ]5 [$ l. O; Y- d+ B - foreach ($fleetArray as $shipId => $shipAmount)
4 j: u0 Y; P. W1 ~6 v9 ? - {
+ H6 _4 O+ a& I p$ P - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
+ J% i3 M) {3 c5 { - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];( Y7 d! d4 v8 Z: Y4 ]
- }& B9 b6 k) S- l4 y/ z
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
2 r8 P7 P* R' s7 Y6 D - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
7 x7 p& V# I9 {3 c4 z# X7 c - $GetEvent = mt_rand(1, 9);7 `( L4 G) n1 ]( \9 b
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
l" x. t6 ]9 o6 u* R - switch($GetEvent)5 k* W" [" w9 L5 }8 ]- F4 A/ d
- {
: r ~; {0 Y- W- W% c& U - case 1:
. U; L& u; ~- [, T - $eventSize = mt_rand(0, 100);2 b h* P; ^% S: @( U& L
- $factor = 0;7 d* e- x/ ]1 i2 h0 D
- if(10 < $eventSize)% O5 w& E5 V4 i+ g0 `
- {
( R) Y3 m. l8 L. d5 b0 \5 _ - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];) V9 h" z+ N& I4 }* H3 ?2 _& d2 R) N
- $factor = mt_rand(10, 50);
7 L, ]! w/ F8 f% G5 w' c5 T - }
5 j; U, H* S# V7 _ - elseif(0 < $eventSize && 10 >= $eventSize)! \' X4 x" |9 {) c
- {) _) P1 p( X/ R+ N. T- p! }9 e- ^
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];2 l# ^. M, X* p4 |& L
- $factor = mt_rand(50, 100);
% J. h0 u9 Q: |+ F+ J; c - }
4 X6 }/ c; w) _. a - elseif(0 == $eventSize); b! n. ]/ j$ ~) C( Z5 b# b6 t
- {! a# D3 S6 y/ ]0 k
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
/ O; T& i6 q/ M' O( o `" \. k9 c - $factor = mt_rand(100, 200);
( |6 ?5 s/ O* c+ m% ~ - }
- ?- ^% ^! e3 m( W4 I - $chanceToFound = mt_rand(1, 6);
" A9 k/ g$ K; e, N, s* q; `; p - if($chanceToFound > 3)8 j$ d! T) A! t4 T9 c
- {9 ^- b k& E/ M% T8 ^7 g! }
- $resourceId = 901;/ c3 D# h# o- N$ M H$ i
- }7 b* V7 a! h+ _) G2 M# @! c
- elseif($chanceToFound > 1)! K8 `3 w" t! G: H0 U
- {
& s; W- Q% X" r+ p: H& R" j - $resourceId = 902;6 X6 d B5 b; q" u: U' Y
- $factor = $factor / 2;
2 f9 J9 X4 o1 v2 J H - }% C1 k6 u* }/ y" d( o
- else
) o* }3 l( l$ D% O1 T - { r: K! z: z, j7 z; L7 M8 c
- $resourceId = 903;! u s4 C1 ?9 u* I7 @
- $factor = $factor / 3;* v, M# d5 f: G0 D! r5 o, w% b% ?
- }
$ m, ^# `1 W% ?, H" m3 Z - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
) w4 Z3 u" p5 i; c1 L0 U9 p - WHERE `stat_type` = :type AND `universe` = :universe;";& n- T3 ^) U4 F; `1 ]
- $topPoints = Database::get()->selectSingle($sql, array( t! {$ |2 F1 `) I3 Z, _; ^0 _
- ':type' => 1,
- C7 _2 f. {) L) {. a - ':universe' => $this->_fleet['fleet_universe']2 c8 J# A7 i m+ z! g2 H" R
- ), 'total');, f$ s6 K( W" P2 e: {
- if($topPoints > 5000000)9 W& E) h# }" u) m
- {- v2 t4 x2 F" B* ?* a# A
- $maxFactor = 12000;
3 R; W x0 Y( J" |' D/ ]' O8 B3 V - }
/ ]4 N# p5 J; P1 o B' I1 P - elseif($topPoints > 1000000)
$ [% l+ t0 {, ? - {" W' `$ o. H+ X' \5 W( B
- $maxFactor = 9000;- _4 C) U) T0 m
- }
$ U) I- O( \9 P7 e - elseif($topPoints > 100000)9 c6 n$ V( W" J3 O% p" t q
- {9 J6 x1 A! _* L
- $maxFactor = 6000;
- f6 T; P, H/ f - }4 _0 W. s* L' Q' }$ u
- else" E+ F" r% \6 M" D# r7 E1 R) Q: e# `
- {
3 w- V) S1 c! m) v: K - $maxFactor = 2400;
) ]* i7 |6 M$ {7 o _+ u6 l - }
' z* x' E6 k/ E* X - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);( T+ W7 O! H. E
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];# V% E# c& w) q3 z/ |) v
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
! r& J, U, |8 n3 }, \4 e- f% K - break;" K [$ [. J, I7 j `# u/ ?
- case 2:
. v* |+ o+ P2 Y4 k# g* o* J - $eventSize = mt_rand(0, 100);
4 V8 ?/ I0 c% T) Q1 Q- l - $Size = 0;5 \( G' e" g1 W' h' {, K
- if(10 < $eventSize) {; K0 \1 ?0 D* h1 |
- $Size = mt_rand(100, 300);
4 T3 @: b; E" D: ` - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];$ g/ w7 W. f5 t* F6 [8 Q
- } elseif(0 < $eventSize && 10 >= $eventSize) {
1 h. s" R4 B+ k' {+ p - $Size = mt_rand(301, 600);& e6 t3 {0 K: p9 x7 i/ ]
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];1 B' ^) l ]( F
- } elseif(0 == $eventSize) {
" d# B. k8 j4 j" y4 l+ X - $Size = mt_rand(601, 3000);
; @7 G, v! V1 e% P3 ~; U4 V - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
( l$ I- ?8 A k7 G5 Y, n - }
" j% l9 H6 f4 n" r9 p, W+ { - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);1 G: {9 Q4 t9 u2 q
- break;& A. h8 H9 y9 M- L( A5 X
- case 3:
. T {0 l# M6 ]) T9 M" e0 Q - $eventSize = mt_rand(0, 100);
1 m/ g) V. D9 a5 e! m( b' E7 b - $Size = 0;! m8 A# h8 H) K0 f' k9 @& {+ Y
- $Message = "";
! ^8 H, h3 V$ m! H - if(10 < $eventSize) {/ N2 ]9 B/ |0 x
- $Size = mt_rand(10, 50);
F: p/ p9 u# ]* O" p( V( c" U - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];- S" `& B) N- ], G
- } elseif(0 < $eventSize && 10 >= $eventSize) {
5 K. j9 E( b$ \, a - $Size = mt_rand(52, 100);
; u2 t1 F6 @: w. q6 b7 f - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];" @4 n D4 k1 H8 r7 V
- } elseif(0 == $eventSize) {
+ @- R# a# ]9 |' f. h9 c# W - $Size = mt_rand(102, 200);% N7 b8 a4 T3 c: w7 W' N$ a
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)]; g$ _0 H" W+ l4 t
- }
0 ^5 `8 Q6 y" z: f - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
# u* w6 k% r3 S8 K - WHERE `stat_type` = :type AND `universe` = :universe;";
?; f3 Y3 D' a9 q8 K* J. Q5 g1 i - $topPoints = Database::get()->selectSingle($sql, array(8 T0 w7 G: J+ Y, C* x* ]# z
- ':type' => 1,
$ U7 _, ^% l( J8 u - ':universe' => $this->_fleet['fleet_universe']
2 \0 ?" {( O% h9 E$ h5 ]) q - ), 'total'); S9 f# [2 \. s( |8 V# @7 [- `/ N4 W
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
" l0 P' Q V) M% ^* y - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
- \$ ~3 }& Y' ^$ B* H" h. m - $ {& U8 F! l" a) `3 J3 V a* U( B. _
- $FoundShipMess = "";
' C, O" N, m. d* t - $NewFleetArray = "";% E% n" O6 N0 S
- , L! ^6 ]7 r3 ?; D/ _
- $Found = array();
m6 E7 I( ^" U& H8 ? _, M0 ~ b" D - foreach($reslist['fleet'] as $ID)
; V0 h7 J" K p3 P( e' g - {, u% A7 d. N& c
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)8 s% w5 b0 [8 t$ v6 u [5 |+ M# j6 ?
- continue;
4 x+ |( }$ X7 z7 B -
( `$ i$ F3 ]' X& m - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));* n- d; Q% o8 C7 f: V- j! W% y
- if($MaxFound <= 0) 2 D+ y1 Q9 w, N0 i: u9 J X
- continue;+ V% f. m3 M$ L4 K& Q- s( N( M' r" l
-
2 r; b7 o: \! E! n! P# T/ w; U, W - $Count = mt_rand(0, $MaxFound);
( c1 y2 t" k5 ^9 w0 C3 N - if($Count <= 0) ! |4 Z- V+ ?0 K) Q9 o
- continue;
1 q% ~. X( Q" F - ! X- F+ B2 M( V; x# u% [
- $Found[$ID] = $Count;% b# S+ I2 D; H) [3 z) A
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
( P* ?& x# r2 r - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);# K- ]7 y W, t
- if($FoundShips <= 0)8 n1 Z0 {1 F P
- break;: Y2 X' h( q* V' T3 c
- }& ]. r" o V% c/ V3 H4 I8 K
-
2 N3 ^2 S3 s/ G& K2 S6 q, F1 R - if (empty($Found)) {5 T7 l2 c4 Z* Q7 x6 h# Y H
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];5 s+ H/ T: `: z3 d( @, p5 ^3 n. j
- }
" c3 s& f5 J+ ]8 u" Z2 k4 t- U+ W - foreach($fleetArray as $ID => $Count)
) @4 i0 J: F& E% y - {
, ~) c% \- k7 Q - if(!empty($Found[$ID]))
% Q& {! C3 e) U9 g& ^4 J - {
" d1 Y# e4 P) R) R' j4 o - $Count += $Found[$ID];1 P* W- q+ `: W$ y
- }+ E1 E7 k2 e: I7 `' E$ z
- - b* @: m% F/ X+ t7 v
- $NewFleetArray .= $ID.",".floatToString($Count).';';1 S% ^! z4 D7 x6 H- `1 w/ q
- } 4 f8 t$ R7 a5 N5 ]1 r
-
# o$ `3 ]1 x' [ - $Message .= $FoundShipMess;
: R6 r8 W# \* S/ w. _* s. _ -
, o7 A) J. {. U2 A( `6 @ - $this->UpdateFleet('fleet_array', $NewFleetArray);# G, k% H) t5 n# _
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
5 \/ W& d3 \2 T0 v* W - break;
& w7 a t w: [" Y - case 4:
0 _/ b( o- c9 v4 H5 j - ; w8 \% ^7 Q9 O
- $messageHTML = <<<HTML
: y% m; r/ [6 S* q$ K _3 O" X4 k( m/ P. f - <div class="raportMessage">0 b: c/ y# E7 s& A. M7 V4 m
- <table>, x2 C2 ~) E: H1 [4 e' }& b, E
- <tr>
( w8 o( o% h- X/ |7 M - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>4 m8 ^/ o) ?1 r$ e* [
- </tr>/ F" u; i6 h+ C6 F9 [/ N
- <tr>
+ a+ L( k9 t2 h0 I2 b# y - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
/ w% j3 q1 l) L/ _* {8 q. [7 k - </tr>' X, a: F0 L6 R3 Y4 E6 h& y
- <tr>
! k/ D+ b4 r! @3 y; B$ J - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
! f% L- q8 A, Z - </tr>) ^ U/ J7 f% r k. r$ ~
- <tr>- \( ]/ M! h" Y3 b
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>7 o9 }5 K1 a5 [% U* F" K
- </tr>
* [4 p8 F9 ?) [, P9 q1 C - </table>
! Q5 N6 d w7 D D - </div>1 G+ G H8 ] `7 L9 @% i: |
- HTML;
0 b3 l* {9 h6 y1 z2 F - //Minize HTML
1 q4 }$ P4 K" ~ `8 b - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
B8 r% Q" E* @- m - // pirate or alien
: @; |3 J; P3 R$ L1 `% m - $attackType = mt_rand(1,2);
8 K) w8 x* r! E7 Y - $eventSize = mt_rand(0, 100);, N( s, z" h, j7 e D% V; s
- $targetFleetData = array();& I5 s9 z5 ` v. \* h: ^- c( w9 y
- if($attackType == 1)
- k* w: R- o( J' t1 ?* T, U' } - {6 e# H# F6 w7 L% b
- $techBonus = -3;
9 x- p: N3 T; u2 Y5 R! ^$ X* d" b C - $targetName = $LNG['sys_expe_attackname_1'];2 X/ g4 X+ L7 H' ]% _1 g
- $roundFunction = 'floor';
8 w$ J6 F' g6 x - if(10 < $eventSize)
3 y$ H- i( ~6 H$ ^ - {
' n4 S; ?* \9 y0 s - $Message = $LNG['sys_expe_attack_1_1_5'];- W- x: K* @8 l! H0 o! T
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
; @2 _6 I4 U5 x+ k) D - $targetFleetData[204] = 5;
5 W( x8 p# ^1 ^+ ~! ^" A - }
4 U1 }9 u5 d2 k1 g4 J+ F( C - elseif(0 < $eventSize && 10 >= $eventSize)4 E* @. }7 G4 W9 Y+ K: i
- {- o9 h4 I# @; Y9 i7 y: V' F
- $Message = $LNG['sys_expe_attack_1_2_3'];: _. p* s9 }4 Y) N$ w* r$ k
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;2 p' @$ j: P P0 s" R; T! c% m
- $targetFleetData[206] = 3;+ K. l. M1 }4 T) i6 [: ]
- }4 m1 `. W) I6 i7 m: I
- else
* k$ P7 t: i0 E1 _5 n1 B- F2 Y - {
: M0 [2 s# ?6 o - $Message = $LNG['sys_expe_attack_1_3_2'];% Z, n( K! a2 ~9 h p) o
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;0 @5 ~, z2 X: ~. ~
- $targetFleetData[207] = 2;
i' g/ q) y* d - }# u7 X# Y! k2 \9 T' K: e* c
- }
9 s1 n5 g, `, K - else2 F8 ?- Q" T/ }% ^" y8 N5 e/ ~& y& [
- {" s/ t! o2 e, N( K
- $techBonus = 3;
\" p& W/ @ X- \ - $targetName = $LNG['sys_expe_attackname_2'];6 F: k) T( W3 H% O. e4 x5 Z7 Z
- $roundFunction = 'ceil';' }% N/ ^1 r& z0 Q i# Q( {( D% V
- if(10 < $eventSize)
$ G, n. t1 J e! q+ I - {
- X0 M0 u' H7 Y9 ] - $Message = $LNG['sys_expe_attack_1_1_5'];
9 v, y+ I* z- |) W- N& b5 E - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
' f# `+ ~8 G6 s. H - $targetFleetData[204] = 5;0 X0 I& V4 \! S
- }
/ M$ p2 Y+ Y% J: N2 e/ } - elseif(0 < $eventSize && 10 >= $eventSize)
* i( ]; s G9 ~% [6 m - {9 u z2 m$ \8 ]. g/ v( K5 x
- $Message = $LNG['sys_expe_attack_1_3_3'];
- u5 Q* S2 S7 S- U( g) `2 M - $attackFactor = (60 + mt_rand(-6, 6)) / 100;, {, M9 H4 ]' j0 w0 e, n; b
- $targetFleetData[215] = 3;1 ?) |$ c1 }8 d* M, S
- }
) h6 v; m" o" z5 H8 L; ? - else6 D5 R( B$ L2 v6 {9 p2 @
- {
: q8 `: t+ L) G! L: \# O" ~0 b5 T - $Message = $LNG['sys_expe_attack_1_3_2'];( s0 d4 B; S1 W( I/ ~
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;% S- j8 O; d3 A( j, D4 p
- $targetFleetData[213] = 2;; X* t4 I) \# i* N, t# e$ D0 S
- }
, _2 r0 k! K& T: D2 S - }
9 p( g/ I8 |( H* I, P- z -
7 b+ w# z2 m4 Y$ A. {7 ?/ Y - foreach($fleetArray as $shipId => $shipAmount)% N. Y' T: T y! y
- {
9 k D7 _6 u2 y! y: T - if(isset($targetFleetData[$shipId]))+ G7 w1 Y% P3 ?+ ]6 J
- {6 z& ]1 n+ }- X( g! w
- $targetFleetData[$shipId] = 0;0 g/ I# j5 H- L7 {8 }$ m
- }
* s% n) r+ q/ p2 \2 Y+ t, i0 N# H - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);5 r% F# i! o: R/ `) `- {8 w
- }
" ~, ^4 z/ F& Q. ~1 r" M" n; q6 _ - $targetFleetData = array_filter($targetFleetData);
% c; E$ G7 Z+ A - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
6 T! x, S4 r0 e8 E9 p; q& V) U! k2 C: Q- m1 a - $senderData = Database::get()->selectSingle($sql, array(
: q8 H! `) Q! u/ I! b - ':userId' => $this->_fleet['fleet_owner']
8 R5 |$ O& G7 P. G; K' h8 b - ));
( W% w& s% T% i' a# P/ M/ R - $targetData = array(! f8 O( C7 r& Z
- 'id' => 0,: I0 d( {( T6 U+ S' {! e
- 'username' => $targetName,; ]5 ^" ^9 ~% b
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
: X$ `8 B: ~: D - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
5 K, r& G9 }4 Q! W* V - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),) X0 h2 }. K" c4 z0 X; u$ L+ K+ m* S2 v, N
- 'rpg_amiral' => 0,& ], N" |4 s6 |9 @0 ?
- 'dm_defensive' => 0,
8 f _, g0 o9 W# \) m - 'dm_attack' => 0" |0 y! p$ a' O( P* C0 J
- );$ l' k5 \" W- J, n( x; Z
- + \. H- w9 k$ Y
- $fleetID = $this->_fleet['fleet_id'];
" |6 v5 [) m x, W3 g( u/ ~7 e -
% ]0 f( M. x5 K+ l$ B; d& Y8 c) E - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
& ^% Z0 z9 P* w }* A" p - $fleetAttack[$fleetID]['player'] = $senderData;! M1 G% k- N$ L; X5 ]
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);' T* @( C: \% z1 ]( }
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
3 L0 w' C: c: F& F" @: \& i8 R - 6 y! ~9 _% Q0 Y. c
- $fleetDefend = array();" k- g m6 ^: [* l
- $fleetDefend[0]['fleetDetail'] = array(
3 F; e# q0 }- m' D4 C - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
1 v/ a' X$ M4 b( G7 {2 U - 'fleet_start_system' => $this->_fleet['fleet_end_system'],9 L3 ^- |* T* U5 P0 ?( P2 G
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
' ]- P, |6 U! T+ r) r' B - 'fleet_start_type' => 1,
% F7 \/ m2 D, N: X2 B/ {* a' d - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],1 i4 M4 E. n4 q* ^+ S: t/ ~4 Q
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],) C: _0 @9 d$ s; L S) k
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],- o; ?9 n2 [5 z9 i1 ] H, i" ~
- 'fleet_end_type' => 1,9 R9 w' M0 ~9 L- F9 v0 R
- 'fleet_resource_metal' => 0,
" T' i0 R: p: f! e - 'fleet_resource_crystal' => 0,
4 d( X) F2 e" y7 B* x) C- F. j - 'fleet_resource_deuterium' => 0* k5 n' ~( Z& I. c9 i- ?
- );. v, }2 J! E+ ^3 }% a
- $bonusList = BuildFunctions::getBonusList();' e6 c6 } J9 K; J
- $fleetDefend[0]['player'] = $targetData;
: F6 }7 j$ {2 G5 r1 K0 [3 `4 R7 G - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
4 Z1 b* N( `8 d l - $fleetDefend[0]['unit'] = $targetFleetData;
& E8 \1 ?% c/ F( q. A - require_once 'includes/classes/missions/functions/calculateAttack.php';
) \8 S- `1 w+ b( H, `+ A: Q - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
9 X5 t- ^# z3 c6 x. S2 |' I/ O - $fleetArray = '';
2 Z, M/ m7 V3 t0 D4 }# t - $totalCount = 0;, c! b& ^. Y" t V
- ; z9 j \% R8 N4 X- e
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
% ]8 L& k3 {- I% } - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
. K% s& R# O: L* q9 ~; Y6 B - {$ |0 `6 {* o6 z
- $fleetArray .= $element.','.$amount.';';
3 \+ Y# L G/ q0 ?* z# M - $totalCount += $amount;+ J! D- Y' h- c8 |/ h+ Y0 h/ X
- }
" j+ C; h4 x& {6 M b8 a - if ($totalCount <= 0)
7 O/ c1 d0 E$ W& O5 f6 d - {$ D0 q K8 R0 S* |. o
- $this->KillFleet();& i) I( I: w# _1 H4 l; }, N
- }
+ t3 U/ h$ h3 S7 X - else9 J/ R/ v1 z7 j1 M& ~7 w0 P1 T
- {
! K1 R& B6 ^. l# D/ l9 u - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
- ^" B3 `! [9 \1 \, S% C! } - $this->UpdateFleet('fleet_amount', $totalCount);2 s8 A! T. Q0 V J& E
- }
1 X ^3 ]" u* }" s5 H- `/ m# Z - require_once('includes/classes/missions/functions/GenerateReport.php');5 l& y, \0 W# S7 N: y
- 6 @' c9 s& b' B; y0 ]9 P; m& n
-
" s6 x0 a' ~. n - $debrisResource = array(901, 902);
9 V* H0 d) H& t, x( L, S- _ R: t - $debris = array();
' i! h9 _3 S, e- R - foreach($debrisResource as $elementID)
@, R! g$ ~# p0 Y% w& L! V - {" l! [9 r( y: D" d2 n" F
- $debris[$elementID] = 0;
: D0 m9 H9 p2 p" N0 h1 c - }
# P- K- |6 B% h9 C5 F: E6 F- D# d - 8 p* x$ A0 K+ N# G. F
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);& ?/ n) M: C- E- G- I1 l
- 8 d* ?: W" K9 e4 r |, h
- $reportInfo = array(
! s1 Z4 E0 L7 O/ g& l8 ~ - 'thisFleet' => $this->_fleet,
% P, g2 A2 R$ ]. D; c$ m - 'debris' => $debris,$ w. |* ` Z: |. y* z6 |* q
- 'stealResource' => $stealResource,
; ]1 s. h5 o/ [9 n) B/ |4 ?; u - 'moonChance' => 0,# |) J; ~: ?* {. a2 J4 r8 g
- 'moonDestroy' => false,7 `0 ?" T! u" E2 n E) Y) B0 j
- 'moonName' => NULL,$ V* G" k& E; [
- 'moonDestroyChance' => NULL,
; }( ~! M' {6 T - 'moonDestroySuccess' => NULL,
: s6 B% n. h% H& l) d - 'fleetDestroyChance' => NULL,
2 F0 K* b+ R, e( a! m" U. I - 'fleetDestroySuccess' => NULL,
% E2 q( }/ V0 z6 t& h0 c5 N* P0 R6 { - );
1 x( d$ z* K2 A& K+ v; r) ?1 Y+ r -
& `6 A D2 A* }- @0 t - $reportData = GenerateReport($combatResult, $reportInfo);
5 X W* `6 a/ q" \6 i/ h - % J. T) ?0 ]1 t7 F
- $reportID = md5(uniqid('', true).TIMESTAMP);
; W- H" V' L/ T - $sql = "INSERT INTO %%RW%% SET
# l( ]# M# k, |, o6 E8 h7 M# L/ t - rid = :reportId,
$ L+ s; U7 \" C# K - raport = :reportData,5 v$ b7 f& n. n" R; G; E+ @* m
- time = :time,
p$ ]) K, G* L0 G/ V - attacker = :attacker;";
# k: N |* N1 H - Database::get()->insert($sql, array(5 B8 Q2 [: o& g. z) \4 ^
- ':reportId' => $reportID,$ O# {1 h" v* n1 Y$ X
- ':reportData' => serialize($reportData),! x+ Z8 P3 j( _* k
- ':time' => $this->_fleet['fleet_start_time'],( \# |( |7 ^. f4 p
- ':attacker' => $this->_fleet['fleet_owner'],5 I. R0 _* ?# K% R
- ));
) P' a9 S( Z! V/ Z; i: f+ r -
3 ]" [# ~& s" ~7 x. f. V/ W - switch($combatResult['won'])
4 j' S0 s5 Y* r* P; k! f8 j - {
( ^% \ Z1 d1 H. C+ o - case "a":5 i' \8 i: W0 U' g# [. C' D* Y( D D
- $attackClass = 'raportWin';
/ Y& J/ B/ {0 e8 j; H' q4 N1 I+ ^' Q - $defendClass = 'raportLose';
' d, |# F T/ |1 P6 H - break;
4 {( Y$ Q" G" I' Q! M+ s2 g - case "r":+ S/ G; c! V+ i% o7 L$ @; r
- $attackClass = 'raportLose';8 q' e: @8 ~* S O; q
- $defendClass = 'raportWin';% {! r3 }3 S6 u6 r7 l. t1 v
- break;. q" d1 m+ v ]* q: O# P
- default:
& X5 [, U/ B$ d0 R; W2 H4 l - $attackClass = 'raportDraw';
% p6 x Z# _5 L3 E - $defendClass = 'raportDraw';9 m) B( f v' A% P3 W
- break;, m9 w! S0 v0 z& g. z! G
- }
. J) l6 I/ W; X2 M L - $message = sprintf($messageHTML,
% c& h, D9 C) z3 t( x6 j8 x - $reportID,
. X: f2 a( c$ ^7 A+ O1 P - $attackClass,- H# Z* B! G* v6 k6 p. \! x
- $LNG['sys_mess_attack_report'],+ P, x3 g6 h/ G3 [7 w* { f- Z/ u
- sprintf(% e5 B; h5 L- P8 L& j
- $LNG['sys_adress_planet'],
1 b+ F) s5 b1 } h6 P+ X1 ^; ] - $this->_fleet['fleet_end_galaxy'],
% ^$ p4 v/ P' q - $this->_fleet['fleet_end_system'],0 S% F$ a6 n2 M
- $this->_fleet['fleet_end_planet']: n0 G. Z4 ]/ k3 [
- ),4 c7 h. U% r4 w4 i4 Y9 c" }5 }, }
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],3 K# c) u: b* m2 b) i
- $LNG['sys_lost'],
/ g' ?2 V4 m0 m: t8 ?( r8 W - $attackClass,, H/ b9 n! }: T) ~. f" S
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
) d+ p( U1 Q/ _. P: r - $defendClass,
! N( l4 {& w, T/ y9 w2 D: \ - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
0 j$ T+ v F! L9 e3 R; F2 W - $LNG['sys_gain'],$ `# f+ u2 [6 L: t: {0 `
- $LNG['tech'][901], pretty_number($stealResource[901]),
7 \5 ~/ n0 d I% Q; z) M! o% w - $LNG['tech'][902], pretty_number($stealResource[902]),
N. M. n% J8 `* X+ @# \ - $LNG['tech'][903], pretty_number($stealResource[903]),+ w$ U. u9 ], j; y, m; ], j' Y5 ]
- $LNG['sys_debris'],5 \; b2 g& q' L c# ~
- $LNG['tech'][901], pretty_number($debris[901]),
9 S$ O& \% e, v. Q - $LNG['tech'][902], pretty_number($debris[902]); L+ c ?; D3 x2 ?% f n7 i
- );
{6 H. L4 `! K+ ` -
, y2 K l- H5 I+ ^+ o9 E" c - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,( I- Y8 r3 }1 n
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
- k6 s: t! ?1 A" {2 K) ] - break;, n! `0 a& [) c
- case 5:; h* z& a: n+ ?& t
- $this->KillFleet();
) x! h- G. a; a* P" r* s" r0 Y - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];4 o0 { b' u4 u. J1 d& `& _
- break;
' f+ o h% B P% s) Z - case 6:: ]2 u, w8 q2 H, U) u
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
8 L2 a# w3 R0 l' o) A - $chance = mt_rand(0, 100);9 m! T6 f) h5 h8 r/ ] m& g, b7 q
- $Wrapper = array();
3 b* o& W8 X4 O7 H8 I& N - $Wrapper[] = 2;
, |( S4 l0 u! B - $Wrapper[] = 2;
K; G5 k( k4 A9 B/ W6 } - $Wrapper[] = 2;
! P! f$ b! o4 Q - $Wrapper[] = 2;
3 @! I2 ]$ n8 h R. T; k3 S: u/ r - $Wrapper[] = 2;" }/ ^4 }* N% |$ }; w/ J
- $Wrapper[] = 2;: ]8 M, C2 [: E/ [
- $Wrapper[] = 2;/ u: \# {6 w& g! V" g# c2 U
- $Wrapper[] = 3;3 X! a4 {4 g; X0 O- k
- $Wrapper[] = 3;
5 d! C7 U4 {7 f - $Wrapper[] = 5;$ J% [" n, `/ K& {# |
-
1 {% B: B4 ~" A# L) F$ _4 H% W - if($chance < 75)
+ i0 y2 p& }3 W% @' ], U* ~$ { - {. Y9 {# ?( ?* ]* w
- // More return time
r9 ~/ U' j; H& ~' v - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];% i' V% i) o4 c4 S! }+ N
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
5 [2 S- S/ P0 ^, G: `0 D/ t# g* n4 @ - $factor = $Wrapper[mt_rand(0, 9)];
" R# h/ s' t$ e) b$ } - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
9 m+ T/ L% A2 _/ o - $this->UpdateFleet('fleet_end_time', $endTime);9 e+ t0 [5 ?, f* Q2 R
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
) m& }: T$ o$ o1 ? - }/ W0 L& G9 x$ R* ^/ L7 p
- else. k6 { C. m% m! O' K) N& @: R
- {
% J% s A$ Y v5 M2 O - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];4 S3 c( A |/ w4 l4 q
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
! z" G2 {; t' U. j9 t5 z - $factor = $Wrapper[mt_rand(0, 9)];2 _! A! w/ D3 X) G6 \) y
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);& ~8 S% w' t: w. N$ N, l7 a, @
- $this->UpdateFleet('fleet_end_time', $endTime);! C" n, b, G5 p: G
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
, T; |) D! O. ]- r" h: E - }3 \- L0 B% `) p
- break;
- S" Z+ S/ }8 C% a- z% z, | - }
! j0 |+ r$ T: l6 O, p - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
* y% }' h2 V5 E) I+ J$ C0 L - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);0 g0 B8 D7 m, |0 V9 e, R
- $this->setState(FLEET_RETURN);, V+ V2 R9 l) G: {# X
- $this->SaveFleet();9 Z# I+ z6 b0 z* ] Z- p
- }
9 ~0 R5 a1 q4 k8 y; n1 h$ X' j - 2 b- Z( R* k3 w# \
- function ReturnEvent()# ^+ D! T8 w% ~9 W1 `( n5 U9 v% t: d+ H
- {9 s& R2 h- T1 Q# n+ n
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);/ Z+ ?0 F; ~0 Z* f+ W
- $Message = sprintf(3 ]* M- A8 B6 Y/ c0 V# ~0 Z" {
- $LNG['sys_expe_back_home'],& M w1 E) y: J7 {
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),2 ^7 c/ u/ S; ]+ d8 ^) L
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal'])," a0 S/ T6 r/ Z$ P" l, J8 D N
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),& A) z4 U0 `4 @
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
2 u) s1 ~+ K# ` - );
2 z' g8 z% J; }8 M - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
4 v9 G' B/ F1 X3 a9 [$ z - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
0 T7 r. K3 g- ^' I - $this->RestoreFleet();
4 z r/ w& C6 H/ \ - }
9 z4 c4 \; _: z& m5 v, U/ ] - }
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