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簽到天數: 5789 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行- m/ @+ w+ v$ {- F% c
# ^' E0 d/ B, V. L5 n; C
貿易系統與財團系統
. ^8 K; p- l- X6 o的總行數都比這些多很多
* ^- v1 k, o2 J* H- k A/ a把這些解讀出來不是難事
3 x) G$ P, z6 H) K- s4 r, h# a( j- class MissionCaseExpedition extends MissionFunctions implements Mission
6 X4 k* k" |- n/ J* L, W, @ [$ x3 G - {+ L. t3 C+ s+ e1 O1 E7 J
- function __construct($fleet)
8 ~8 ?+ r- n4 E5 H+ u - {
6 w; F) U$ A( s- K' J$ v$ U - $this->_fleet = $fleet;6 d) ^$ H4 \4 j! M" Y, B
- }) O$ B& ^8 O A1 @7 I( s
- - s- F* f4 s; k6 N$ T ~
- function TargetEvent()- I) T1 i- H4 d( p9 I
- {
7 ~/ B/ I0 E! B5 i0 C- i0 H - $this->setState(FLEET_HOLD);# u: N- p/ K u2 l- u
- $this->SaveFleet();
# c: V1 i }" m I6 C; n - }
- D2 I- s" [# b- a# F1 H. j -
+ T1 N% Y8 T* a/ y/ E, x" F - function EndStayEvent()) U& ?( i% J+ j
- {1 l! M. K0 u7 k* [
- global $pricelist, $reslist, $resource;; l: ~+ e' X3 T) V i& c
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
: r. L5 h4 y* P( h2 C - $config = Config::get($this->_fleet['fleet_universe']);( F, V! T) P$ n) ~2 z, B
- $expeditionPoints = array();. F2 Y! w9 {" |& f' p
- foreach($reslist['fleet'] as $shipId)
' X5 P) ], K. ~+ I L: F, n& q0 K) F - {' N) {) c( Z! ?' U
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;) H, c" w; P8 e$ R! z
- }8 G+ D. _$ \0 W2 ]
-
7 M( l+ R/ _1 {2 J) k2 } - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);9 ?( A) u# I; P, V8 y+ W
- $fleetPoints = 0;9 `! T% i' Y5 H N* [
- $fleetCapacity = 0;- a/ S3 S% W2 U% k7 Q
- foreach ($fleetArray as $shipId => $shipAmount)
( T5 P9 L; T; [* ?" E7 \ - {
( r+ R! B/ m0 u* J; c& l. P. \ - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
( X8 h8 w) @/ v - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
y3 X+ q/ \$ N- ^/ C. V" x$ b3 M5 h; Y - }+ ~) \4 `0 e( T# ^9 e; L: C7 ]
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
8 z6 M9 m* A- I; v6 I; A - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];! l- | F3 [/ j) _( p+ Z& q
- $GetEvent = mt_rand(1, 9);
6 F7 O8 n! z0 a% O' V$ V - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];; x3 ?1 a) H P
- switch($GetEvent)& u; l8 ?" b; J5 E0 r
- {
$ y, K7 N; s2 o( x3 \, x7 w - case 1:
% N- Q& U0 g& Q* }0 d - $eventSize = mt_rand(0, 100);
1 [8 l; c0 ~8 m* [: ?/ X - $factor = 0;
) n+ G6 r: M; v) L/ l5 G# i$ n5 U - if(10 < $eventSize)% a6 q9 @1 H) [, f
- {
# q/ H$ d: z8 A9 ]' U - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
& ~+ o. O7 k1 R* f# j' U/ J - $factor = mt_rand(10, 50);
4 K& c1 b; N( C' D" ^& s! a3 M: w - }9 h. X. _& M" O0 _1 o7 _
- elseif(0 < $eventSize && 10 >= $eventSize)1 x$ [ f1 N( B8 y: A
- {& c+ s2 J, L7 l6 m
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];# |8 |. n* r' J5 `5 y
- $factor = mt_rand(50, 100);
! l- ~+ b: F% ^- f4 L- ^% n - }8 L o* f n- C7 ]/ C" |$ @
- elseif(0 == $eventSize)
+ R6 j+ R0 M+ y1 d+ Q8 W - {
3 L' K. u. `2 a/ \- L0 x - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];% w# l4 R; r6 R
- $factor = mt_rand(100, 200);
4 j6 }# k+ ^+ I5 u; t3 L3 ~ - }
3 u' p( z+ a4 o" u: X b - $chanceToFound = mt_rand(1, 6);
- K0 ^/ i( o& o+ c9 T - if($chanceToFound > 3)
- S8 o8 D' _& y7 ~ - {: B5 M) Z/ ?1 J0 i
- $resourceId = 901;" E0 h6 t( j% \. Q! z1 Z
- }
2 A4 q5 L. |' {0 B( T1 v - elseif($chanceToFound > 1)
o9 i# n8 N8 o% x7 f3 \ - {2 u9 y/ d5 E* i) K+ R, W* F
- $resourceId = 902;, t( n' e) f# U+ X+ C% o
- $factor = $factor / 2;
- ]# E f( ?" ^" }0 g - }
, ?0 W/ W: L6 v0 O - else
: t7 P8 W" ?5 j - {
; B# N; {0 d; ^: U, c - $resourceId = 903;7 R+ Z# F$ X$ D8 U
- $factor = $factor / 3;+ X: W1 e0 f" f4 ^- a
- }8 ]2 {1 {9 I( F+ q$ s
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%: |$ z8 O4 @, ?
- WHERE `stat_type` = :type AND `universe` = :universe;";
& K" _# z" x5 j* _' O- E; \ - $topPoints = Database::get()->selectSingle($sql, array(* q: ~4 q" F( E9 L
- ':type' => 1,
% g) H# V. j8 v' x9 A - ':universe' => $this->_fleet['fleet_universe']
/ ^0 y4 T' C4 f - ), 'total');9 x7 |) p" l1 D7 Y* o
- if($topPoints > 5000000)
" z" G# i& m- [+ L2 k$ k6 | - {
$ [ d* v) }8 X. G) m& c$ _8 n) r, p0 O - $maxFactor = 12000;
# d6 c- z2 ^4 U' f' X3 E1 H - }9 j4 Z8 z, f% ?6 @+ U* h+ I
- elseif($topPoints > 1000000), s9 Q+ b c# v5 k- f
- {5 R; Q& _: ~# x9 W3 s
- $maxFactor = 9000;2 I3 R9 o) _& S5 q0 R; d9 T
- }& {! a/ k' r7 f0 B4 q, o# B* x$ ?
- elseif($topPoints > 100000)
Y0 }+ k7 V3 S) t5 @6 P/ ^: w - {3 u1 v; y& g" C' d7 \
- $maxFactor = 6000;6 ^) e0 a# Q2 X0 g/ P9 ~
- }
5 Z9 A- c3 O ?' z$ R' Y1 A. i2 Y - else! g5 \7 _6 E: G; c
- {0 G* B# J% s' D& g9 A6 o, g
- $maxFactor = 2400;; a! w, D. ?* ]& {8 S( i
- }
# [+ {: Z( @! Z% a8 |! L" ~( R - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
, d5 S* G7 ^1 H; M' a - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
7 H2 e& ~( `$ s( r7 E/ v - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);/ J& z7 z4 Q. U7 ~; ~
- break;4 y2 ~& S% Z k1 i
- case 2:
0 C6 a+ N" `0 e: g - $eventSize = mt_rand(0, 100);
3 z. _( \, j* Z7 ?/ C3 p - $Size = 0;
4 ]- d# S9 Q1 D5 ~! n" ] - if(10 < $eventSize) {$ \9 ^6 V; ]# ~0 J" B. T
- $Size = mt_rand(100, 300);
8 F) k8 {4 D! A% w" W0 J, T - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];7 ?% m$ z1 }5 y) \
- } elseif(0 < $eventSize && 10 >= $eventSize) {
3 ~/ q6 F$ d% ~+ \* Q3 G- R - $Size = mt_rand(301, 600);
! I y9 u1 O; W - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
0 @ e2 J2 T$ m - } elseif(0 == $eventSize) {; g# V6 v7 u7 Q
- $Size = mt_rand(601, 3000);
5 L: W# ?% h( f! B/ Y - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];- m7 E' c6 L1 j: ^8 J8 k ~
- } R- y* y# w: I2 Q) d. e6 {% g( c
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);; A" _! d `' N7 Z2 Y
- break;
. T+ @ ] B& ?4 O - case 3:
/ y# L; q8 U. \6 g* H/ V/ z% E - $eventSize = mt_rand(0, 100);, E( P0 x& C8 |' |
- $Size = 0;' f) g; |' V4 F2 b1 Q0 M$ H
- $Message = "";( h2 \" `8 v: U" O4 j" ]* X6 ^/ g
- if(10 < $eventSize) { x" |! t- s' m
- $Size = mt_rand(10, 50);
! V4 x7 h! d' b3 \ - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];: ^2 S) ]1 }6 T H
- } elseif(0 < $eventSize && 10 >= $eventSize) {
0 B( s9 @# D3 H- g - $Size = mt_rand(52, 100);; c. ?( U- B) t2 v$ I$ S
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
2 X* k. h# A; I - } elseif(0 == $eventSize) {( V& u& _ f7 D
- $Size = mt_rand(102, 200);
7 S; B& u; z, {" q$ _4 q' q - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
6 ^& Y0 ^) y% X$ x - }* e- _) `9 x& |& h
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%0 K3 Z7 y5 ~; B8 E; ^. T4 \9 \
- WHERE `stat_type` = :type AND `universe` = :universe;";
4 L2 l' n( y. Q( {: |, S - $topPoints = Database::get()->selectSingle($sql, array(
5 B' f8 r" V5 c: H - ':type' => 1,( Y$ f3 J. U' m& @0 R4 i
- ':universe' => $this->_fleet['fleet_universe']
8 {) A- |$ M0 q' y3 f& r - ), 'total');5 k, N2 g* \/ F7 S! N* `, o- _
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;3 Z, e! X2 a5 ^. g6 n
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);+ r: U8 g( e, F( I7 Z4 c$ {1 t$ s P2 N
-
7 `* K! X- W# D# R3 o% T1 R - $FoundShipMess = "";
& O. X2 N' u% R: D4 [ - $NewFleetArray = "";4 ^( p" c) n1 b- [* [$ q: n# T3 ]+ D
-
/ L" E4 }% c5 s8 c: {9 w3 Q9 g - $Found = array();6 G9 @! R$ o w% }: t0 f
- foreach($reslist['fleet'] as $ID) 4 R9 R/ [1 j! c( ^( ^$ I/ u+ ~, X" G
- {
/ p" G1 b4 w" V5 o8 ^$ I; q3 r& g - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)) n' ~ y: e6 K3 M, ^
- continue;
/ D, i- x8 A4 k; S% G9 i9 H7 k - : k1 \2 G8 }* x9 X! e2 H3 c! C8 W" }
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
: V) s& F) ~ Z - if($MaxFound <= 0)
2 D' O$ f+ J; N1 D4 q! ]) F - continue;
9 x4 u; l! l Y/ z }) e/ q/ k* ^ -
) i& ?$ K# d- c+ `* z3 V2 P - $Count = mt_rand(0, $MaxFound);5 Q6 {& ^- p5 E1 f$ ^ V( M
- if($Count <= 0) 8 x/ E. }* p- L8 N
- continue;) u/ p3 B1 j. l# U7 K$ D* n
-
1 D) @2 t- O/ s% l& E2 A, O, D - $Found[$ID] = $Count;
$ a$ a! j& X7 ^# p1 ]4 O - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);) s0 O4 M2 ]3 C# _ V
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
B" I2 V4 Y, @8 ~3 K9 E - if($FoundShips <= 0)! _% }& B& y" R- {/ t
- break;) P% I0 P5 v. H6 h3 t9 O# r! R7 q
- }
# J+ x. ?- Z) Y0 r: x; [& C; H - / R3 b8 ^# P0 N& _* }% f
- if (empty($Found)) {
& o$ e, X# x5 N5 Y5 f - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
d) b B' ]% V# _! Y0 J& u - }
: l; E# x( f2 y( s Z! n - foreach($fleetArray as $ID => $Count)
. v g8 B j1 m i5 w+ @$ X - {7 F# |0 o' r& w' y2 m
- if(!empty($Found[$ID]))
$ w1 U0 Y1 | Y$ B3 V! Q' u, E* _ - {: V' D& Y% @* j4 Z
- $Count += $Found[$ID]; {1 W- l3 ~+ ]- v0 [2 E1 l/ d/ b
- }
- D3 w% l/ q% t" d7 z& D- | -
, y% i: H6 _/ k, M( X% I) @9 A" r - $NewFleetArray .= $ID.",".floatToString($Count).';';
) k4 u) R c0 v. r, m, I - }
2 h( e q9 D2 y5 d' E -
2 J6 y6 k; @7 b5 x4 C - $Message .= $FoundShipMess;7 e2 G1 X! O7 \
-
( |% I+ G+ U; S, B8 Q - $this->UpdateFleet('fleet_array', $NewFleetArray);! S* W; `0 a" c! f4 b6 q
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));/ Y/ u# l. F0 W
- break;7 b- B6 ~8 v5 `' v% I) `0 j, G
- case 4:& |! Y$ J4 R; @1 T; X; P
-
& l' `- ~+ B D$ {5 r9 }. ^ - $messageHTML = <<<HTML
! |" S" q& d- M) S: t - <div class="raportMessage">
. r. l, p* S/ d) [ - <table>. t6 X1 s o6 z7 L Y1 O1 D( I* y' f
- <tr>8 |" E C+ _0 e* I- S
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>/ X4 Y# O3 p' D& Y
- </tr>
; y; P. A" k6 I, m - <tr>* n# g; N# ~5 F* F* d
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>. |+ D" z: [' ]# h' x4 ~0 N
- </tr>, z/ d' N' }; R. }& Q, J" d
- <tr>1 d# ^; C7 C+ k7 f8 ]; s0 E! o
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
2 t! f2 t. n. z - </tr>
6 W. w- I" x$ X" |! h3 p9 y" B - <tr>/ q( H) _0 L5 e0 w+ l2 [$ V' g
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>" |( z9 j3 }! A' W) `; @, F
- </tr>
6 V. P% E% R: n1 U - </table>
. x% @4 q7 `3 W - </div>
& O! W- K% I& a, s1 M- W2 r - HTML;
5 F! w3 c3 |. a& u7 o - //Minize HTML
8 ^" ?4 {/ ]' u - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
4 y& ?" e* B N( [, x; L% W1 t; Q* q" C - // pirate or alien
4 D3 r1 ?% h* T8 q9 r* f - $attackType = mt_rand(1,2);
* A8 M, h8 l- q0 _ l' F( m4 Z - $eventSize = mt_rand(0, 100);
6 v" M! e: `$ S* M - $targetFleetData = array();
. q" M4 C9 U4 N3 I1 o3 Q* M& a - if($attackType == 1)
+ y) y0 R5 f0 g4 B- S' O - {
8 s- _5 m( |" E8 @/ I* X, _ - $techBonus = -3;
! }3 Z2 @$ l% J% f! S* I( ~ - $targetName = $LNG['sys_expe_attackname_1'];9 r( P7 v) _/ m4 `" E1 a
- $roundFunction = 'floor';$ k, R! j+ J- ~
- if(10 < $eventSize)) h* m% ~) n* |0 p" u( T
- {
5 j0 T5 h0 d4 U; ^ - $Message = $LNG['sys_expe_attack_1_1_5'];+ ?5 u/ C' U) p; v% S
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;" O9 _, |, o" ~0 u" f
- $targetFleetData[204] = 5;
; _! x1 Y- I I5 e! T. l - }
/ h6 a3 ~$ K: z% v' i - elseif(0 < $eventSize && 10 >= $eventSize)/ `& o& j; U* S$ Z
- {
/ G; P( x: `5 j6 ? ] - $Message = $LNG['sys_expe_attack_1_2_3'];
+ ^* `/ @! X5 Q; w- H8 y) d( m - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
8 p0 k- v, Y- i' l: [ - $targetFleetData[206] = 3;
: a% y) f7 F- z7 c w - }
2 z) v6 a2 ^% P4 N' f- z# A - else
2 y/ O8 g; V7 ~% z8 F - {6 f! i, d$ e% [1 p' C1 `: y0 P
- $Message = $LNG['sys_expe_attack_1_3_2'];+ F C* p P1 V$ ~ a3 N3 t
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;( h/ |3 Z3 M1 @. e
- $targetFleetData[207] = 2;
3 d2 v- E# W- o1 I5 k - }
" ]+ F' A, Q, l+ ]4 o5 } - }4 W- b* g. ?) C5 {: v5 d
- else
7 \7 n @8 K' _, V# t% a! J - {% G, [4 A! q. c6 s# u1 j! B; W
- $techBonus = 3;! W( _* E0 w9 @. P- R- h0 Q
- $targetName = $LNG['sys_expe_attackname_2'];
! W) v* F+ e4 l; Y& B; w, ` - $roundFunction = 'ceil';
5 I s$ [6 W5 y f% w# p - if(10 < $eventSize)
T/ g$ s! O' t M, H9 N) y0 Y - {
, W% L& T! Y7 ?4 p8 Z0 F - $Message = $LNG['sys_expe_attack_1_1_5'];" o1 ~7 p5 `# Z' r
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
' E) X; k9 z5 N4 t+ U/ v - $targetFleetData[204] = 5;
, ]# ]$ R! E, O2 y2 H: f. Y - }+ [% E9 q, g+ A# E- o+ P
- elseif(0 < $eventSize && 10 >= $eventSize)8 A @$ l7 X4 F' O
- {
* E9 U5 X6 j4 {7 I) q( i - $Message = $LNG['sys_expe_attack_1_3_3'];
& j) N7 W. [5 f9 [ - $attackFactor = (60 + mt_rand(-6, 6)) / 100;# {$ Z4 M/ M( _2 J
- $targetFleetData[215] = 3;- Q4 y- M# O; j( d& ^- ~8 o. ~
- }2 r1 D/ n' x6 e$ `3 T1 I
- else1 L0 _4 E8 W: y" j
- {
7 S0 c5 N! G" i$ C P0 f2 T/ N - $Message = $LNG['sys_expe_attack_1_3_2'];. m+ j/ L0 ~7 G) C2 @
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
# j* |0 U) L0 J6 H - $targetFleetData[213] = 2;
6 o: P" I1 q% `" L - }; D* C% t) X* g* U0 j* o$ l) u
- }
) u5 o8 q: D- q1 N$ u# U7 H4 q -
3 H% }4 F0 O0 K2 l9 e) q r - foreach($fleetArray as $shipId => $shipAmount)9 M/ q- q5 b, ^: g- h- j5 v$ @
- {
4 J) c$ x u( S# R$ L7 N( s - if(isset($targetFleetData[$shipId])) [+ `4 P# n$ Z: R) R" }8 t
- {0 H0 t! c" P g3 Y* J2 u
- $targetFleetData[$shipId] = 0;$ {( W9 H2 C0 I2 u b
- }
9 X8 I3 k+ |6 p - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
9 w) G! S; y) _) b0 J- _. j - }0 k: \1 m2 `: \& m& i `
- $targetFleetData = array_filter($targetFleetData);
6 S4 S( a# F$ @6 Y - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
# |$ ~) J" r! N I7 _ - $senderData = Database::get()->selectSingle($sql, array(
: D' R+ q6 H4 _( M) z3 o5 \ - ':userId' => $this->_fleet['fleet_owner']" E6 e3 x. W4 O8 o2 K, u( y) j
- ));5 {/ i/ z# k2 x+ o" z/ S
- $targetData = array(( s! Z3 K& K% m p+ a2 L4 a9 g
- 'id' => 0,& t7 _6 Q. r. \6 B3 S; S
- 'username' => $targetName,
0 x$ N7 i0 E" ]5 i" R& V - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
' E" J: j0 B% W# m6 i - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
: ~7 c. I4 F- [ - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),# a9 A4 [+ w: e7 E* p5 ]
- 'rpg_amiral' => 0,
4 {3 y: m2 h' }+ [ - 'dm_defensive' => 0,: o" \: m4 H$ N+ U/ K
- 'dm_attack' => 0
9 W: j1 M' X R& A# J4 J3 i0 M - );) Q& k( ^6 S/ o0 A, i7 A& V
- + \. m. E- ~/ ^( d) t8 [& U9 |# x
- $fleetID = $this->_fleet['fleet_id'];+ T' t& l, f, `% O: j. V! h) }
-
( G8 q( J* E$ p8 g' B - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;( B' b, P4 @4 c2 _: v
- $fleetAttack[$fleetID]['player'] = $senderData;0 V* [; v9 P E" |. ^ P- @
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
6 [ n" ~3 K' m; c - $fleetAttack[$fleetID]['unit'] = $fleetArray;1 r* J& o0 y' }. N3 j% h; E% m
-
5 X, R4 P) i r5 @( Q - $fleetDefend = array();
* T+ w# I# l& h" q - $fleetDefend[0]['fleetDetail'] = array(5 [& V8 P% H0 b1 o* g/ t
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
& y9 r1 Y: b$ b1 C - 'fleet_start_system' => $this->_fleet['fleet_end_system'],% [ L- P( d/ ?; C) \1 J. T( ~
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
6 h; Q, `6 l: i% ^3 F+ X - 'fleet_start_type' => 1,. l& g. g- U+ w- K" N$ O, i
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
1 r2 ]( D+ o+ n5 } - 'fleet_end_system' => $this->_fleet['fleet_end_system'],% c; i6 Y8 c+ S' f% R8 l# W4 |* g2 L
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],7 D) H' L: {6 j7 Z
- 'fleet_end_type' => 1,
( C& e0 e0 h; X7 K( i. @$ y8 f - 'fleet_resource_metal' => 0,2 K$ b5 F2 {; v
- 'fleet_resource_crystal' => 0,
, j) k L2 K( y8 A" n( s - 'fleet_resource_deuterium' => 0; z0 h+ i# j3 {, Y
- );
3 W1 A: F9 m' B - $bonusList = BuildFunctions::getBonusList();1 [1 ?, W, C, G7 }2 v
- $fleetDefend[0]['player'] = $targetData;: s/ U$ s" S; T& E& D4 Q: W# P
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
) ~" z, A' D# U7 V* u( T - $fleetDefend[0]['unit'] = $targetFleetData;
& k. Y9 \" N4 v7 T - require_once 'includes/classes/missions/functions/calculateAttack.php';
6 K/ Q% c9 W9 ]7 j4 Y9 m0 b, o - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);4 D, b" N P# Z/ J/ U( e4 x( H6 h" d
- $fleetArray = '';
, V: m! A/ O7 j5 W& D/ [ X - $totalCount = 0;& G( _! v4 @ o2 \4 g# u2 [
- 9 k. K$ m4 i' [ U/ b
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);7 H+ \6 _7 D# g, T \% z$ u' Z
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount); {/ i; B. ]' _2 Q1 h
- {4 X+ v! \$ w+ V7 _
- $fleetArray .= $element.','.$amount.';';
) d, m" d% J# ^" ? - $totalCount += $amount;3 C& Q, J! ~: S# T
- }: D" T0 `- J7 B
- if ($totalCount <= 0)
" @5 F# b5 u5 f- S, u - {
" i. i# a! }" v4 w- j- ]# C9 w1 t - $this->KillFleet();8 t1 z3 c9 i( o) f# s
- }
: C9 X& Q! J! c& |, @- z - else( f" U: p6 {, J4 p) `/ V* b4 @
- {
, U( C( J% _: \9 e0 i' @5 i/ t5 A - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));% s3 n: U* ?/ L1 {9 l1 V
- $this->UpdateFleet('fleet_amount', $totalCount);
- ~$ G+ k/ R% m5 V- O- I. r - }
9 P+ i3 h0 V' B) m) h) b& T: V - require_once('includes/classes/missions/functions/GenerateReport.php');
$ r0 w" V4 A5 \ - & K# l1 R# p7 J
-
) Q1 I6 H: \& N6 ^) V3 K: ?) x - $debrisResource = array(901, 902);
Z: R* t, b* ]4 G, }* {/ r - $debris = array();& p* u; A. w: s
- foreach($debrisResource as $elementID)
: ] A c: {1 x - {/ p0 g6 V k# k# p
- $debris[$elementID] = 0;
/ e2 Z$ l9 U. `4 b1 A$ f - }! }& d# L8 m% Q2 m/ @6 N
-
$ L( s, F2 Q+ l; }% J! X) m - $stealResource = array(901 => 0, 902 => 0, 903 => 0);( }8 G7 F- Y' U Q4 `" I
- ( k. P& k9 r; T- s4 ?0 c
- $reportInfo = array(
n8 l3 Y0 r3 L, t) ~7 B# V - 'thisFleet' => $this->_fleet,
3 ?! L( S3 p2 ]* a0 }' E8 s- C5 J/ O - 'debris' => $debris,
7 q: i1 S4 U* F7 t# m. h8 [4 t" O - 'stealResource' => $stealResource,: h4 L2 i3 ?; m
- 'moonChance' => 0,
- V& a0 X9 N. K( ] f$ I - 'moonDestroy' => false,
4 V( Z8 a' P8 H/ [2 L - 'moonName' => NULL,
, v' f8 f( M# [ B4 v - 'moonDestroyChance' => NULL,' \4 L% N E& z0 k9 h
- 'moonDestroySuccess' => NULL,
$ c9 D5 Q/ y* l+ e$ k7 \" O6 T* m - 'fleetDestroyChance' => NULL,
8 O3 {" k% P: O. K - 'fleetDestroySuccess' => NULL,& ^" p* o9 S8 C. V: o
- );
1 S% M0 Y) f& n6 g! {9 e8 \ -
6 H9 M) d& L. A, a* } - $reportData = GenerateReport($combatResult, $reportInfo);
; v' g- F5 s% U- C" y - 2 ]7 M& w, X+ N! V: j- U8 o2 n
- $reportID = md5(uniqid('', true).TIMESTAMP);0 o4 P) g @0 Z0 C( W
- $sql = "INSERT INTO %%RW%% SET
) q' ?9 _" z6 I$ `/ t$ D' z- S - rid = :reportId,
9 t, X% ]/ l( b$ g/ M - raport = :reportData,
9 N9 A8 t# C7 R! R. z) M - time = :time,
, R$ y3 m B, x% n - attacker = :attacker;";
) Z$ I2 J/ A8 }3 k2 n/ d - Database::get()->insert($sql, array(
2 p. j" [5 P# f. Z" U - ':reportId' => $reportID,
) e3 B! Q: k8 k0 H - ':reportData' => serialize($reportData),
& y8 \4 k1 e. \/ h: I4 K - ':time' => $this->_fleet['fleet_start_time'],0 J% w1 i! S5 z. d5 ~3 F
- ':attacker' => $this->_fleet['fleet_owner'],
, U' M+ b ]3 I5 w; m* F2 x1 Z4 a5 a - ));
: Q) j# @ K, H* t) n, f - 0 W9 a: q- i5 u' U6 l. V% p& ]
- switch($combatResult['won'])
1 |3 s& a7 O5 |$ T4 N - {
; C3 b# r) }! c% M5 c p- H3 ^% z - case "a":8 ]: k' I# H, p4 `
- $attackClass = 'raportWin';
* H: p7 \4 x& l- z4 c* H1 v3 ]! R - $defendClass = 'raportLose';6 N. w/ z! W6 _8 {3 h$ Y( W
- break;
! M5 Z2 U: I* x# V! u$ A/ u9 C - case "r":
R' R+ X- ], i: B4 R% ` - $attackClass = 'raportLose';
5 b; w5 N0 R# ?" @ - $defendClass = 'raportWin';
# H0 ` o V I+ U9 D/ s - break;+ _4 O; l: m+ E5 o
- default:
+ L, M }1 P* `! N - $attackClass = 'raportDraw';
( q0 x1 }9 o$ T ?& T% e6 f - $defendClass = 'raportDraw';
2 q4 `1 i* }: C7 J. Y0 L - break;: V6 }; s$ I) _, Y% f8 r
- }
( B) Z$ V/ c% `. ~5 `) E7 ~ - $message = sprintf($messageHTML,# z' V8 @! _# F) [! ~- f3 @5 c# f, v5 t
- $reportID,; y6 q- I M/ \. E+ S- H7 k6 ~
- $attackClass,/ F4 ^9 u, z M3 H/ C3 ~9 m
- $LNG['sys_mess_attack_report'],
3 A- e4 E0 H/ B, u" [ - sprintf(
0 {) K; E' O6 Z, S - $LNG['sys_adress_planet'],! S) t% ~# S8 t j
- $this->_fleet['fleet_end_galaxy'],; [( c- J* _. h" F+ B* T% c9 ~
- $this->_fleet['fleet_end_system'],% y' y& h N/ t& H! Z p# w
- $this->_fleet['fleet_end_planet']4 Y% Z6 o& D+ ?2 ]8 S9 n
- ),
# z2 r+ E0 G0 u - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],* {' C1 Y5 m8 O( K4 T
- $LNG['sys_lost'],
, J( x6 v) `0 z! N; U) I9 Q% K - $attackClass,/ P4 D* Z) D5 U: K& D
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
" Y& L, ~: H5 c) E/ Y - $defendClass,9 X+ E( S) E6 m% C
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),) A3 D$ E0 t0 U( Y' {; S
- $LNG['sys_gain'],
9 c8 a+ S) E9 r9 @ - $LNG['tech'][901], pretty_number($stealResource[901]),
* I8 H- t. \! n - $LNG['tech'][902], pretty_number($stealResource[902]),
: u' O0 y6 M# y! _: n% c$ I - $LNG['tech'][903], pretty_number($stealResource[903]),. q- N7 {2 y! {& ~
- $LNG['sys_debris'],
$ r' ]$ V0 f! }* X7 p- G2 a - $LNG['tech'][901], pretty_number($debris[901]),% J1 l% G2 L/ j( _: L% B
- $LNG['tech'][902], pretty_number($debris[902]): B( i0 c7 \" Z7 q( v
- );' ~/ W# h# n2 g
- ( j% `0 ]/ g: ~( g& _7 o9 P
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,; j* w' \- ^; v' o4 d; A i) i
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);! G$ ]/ J- g2 k) I/ v
- break;
/ H+ ?6 [% s; i. k7 y- D - case 5:7 s; P5 s- k/ S3 O- \! d6 W4 M. O
- $this->KillFleet();
/ p9 Y; }* H% J8 U - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
9 }. F! ^6 m8 s+ e' Q - break;
5 }2 d2 G/ y3 W( H T) k. S - case 6:. e$ G! e; d2 X4 W- `
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit3 o* X7 a/ G/ ?% d+ \3 v5 F& \
- $chance = mt_rand(0, 100);
1 I1 f3 Q p5 I/ D - $Wrapper = array();
7 W, A% ]3 t; |' ]6 y, z5 D" F - $Wrapper[] = 2;. b; G: N c/ I. ]8 C" b5 ^! n
- $Wrapper[] = 2;5 _- L9 k L8 D
- $Wrapper[] = 2;
7 e$ q; z ]6 ]1 x - $Wrapper[] = 2;8 R6 a! h* `/ O& v+ [5 L; T
- $Wrapper[] = 2;
; u7 y S. i; p* q - $Wrapper[] = 2;2 b) O& J& Q% F4 o( t7 g' i( C
- $Wrapper[] = 2;! p& v- H$ E: X, T+ y7 @
- $Wrapper[] = 3;1 y; Z- e" G+ ~) V9 x5 h9 F
- $Wrapper[] = 3;+ K! H9 h! R0 M1 e5 a2 q
- $Wrapper[] = 5;+ \% o# e3 _! J4 M# L
-
( f% X0 X1 \! L B+ H9 S7 t3 ] - if($chance < 75)$ I% t- n+ R' J0 \5 g6 R. J$ A
- {1 a* s8 W" N& W3 |9 a) w) U
- // More return time
+ }8 I$ _ B; ]2 k- f; _: h - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
# U, R# O9 a7 B/ k. j/ I - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];! N" G7 D* {5 l
- $factor = $Wrapper[mt_rand(0, 9)];7 g3 h. S; x; @$ C( j
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;0 F* K! z" \! M5 ^: `" D
- $this->UpdateFleet('fleet_end_time', $endTime);
! h: {2 q ~$ ^& W1 @! F$ o - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];8 m8 j5 |3 ?5 H
- }& }# t4 f, q# [% |0 b
- else% x, I7 N- Z. h( v
- {
! O! T' Y6 o! ]7 ` - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];: K: T2 @# C, Q
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
, O. R8 W( i; l3 @3 j( Q2 ~ - $factor = $Wrapper[mt_rand(0, 9)];* a$ F7 M" @) G+ Z6 ?1 @( Z/ |& m$ Y
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);" ^* o+ C* t5 q* w4 c0 `3 O! c
- $this->UpdateFleet('fleet_end_time', $endTime);; P# I0 V% R8 \! s1 Z+ W
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
( z5 `0 G3 c0 M* M - }
, i% P9 T) d8 [ - break;
" Q* D% ] v+ M! b( g - }
+ f1 L) z5 p) J- r# B: g+ r - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,) E) i; F- w/ t$ r; C& B" N# j5 r% B
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);# U% Y7 g2 e1 Z1 x {
- $this->setState(FLEET_RETURN);. n! X/ e3 p6 ?, X j/ o/ X! L, o
- $this->SaveFleet();
$ u& g* s( N# q1 I, J D$ p - }
( L# x H/ W- t- K% m q. p/ h! T- S -
! m7 a( R* p% t9 I' S - function ReturnEvent()
. I+ L4 o" e/ B3 O3 K( K8 ^! V - {
0 d$ d" W5 j# \* O: e J - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);6 W; g) ]6 ?# Y! W" b4 G
- $Message = sprintf(
+ n4 `$ N! A, f6 x - $LNG['sys_expe_back_home'],
, f. t5 T8 J2 e& K) V0 ^! Y/ [ - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
2 I! \5 U; g# B - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),: h: O# z& \6 F2 [
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
- y: w$ _0 A7 Y# Q - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])' r- I4 P( A+ n5 u) w) @( Q
- );
' A' S/ [* G8 Q5 m( W - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
% L% Y; X4 a w) @- k; |7 u - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
! W) N6 x) e& V O - $this->RestoreFleet();
9 |. y8 {8 v' L2 \6 i - }6 K5 j: l( ?6 A' s1 z) [
- }
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