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簽到天數: 5992 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
2 r! T H% @7 ]! `8 T
' j. O( g; N. ~1 F' L" D9 K4 _) S貿易系統與財團系統
+ H. I2 B; S9 C/ S7 b4 A, H的總行數都比這些多很多# Q) y2 C4 D6 Y" N$ M9 n# R: m+ \
把這些解讀出來不是難事
* _6 M% G) z4 Z2 C f- class MissionCaseExpedition extends MissionFunctions implements Mission- \) z4 W% e) N$ ^5 T \
- {! r9 H( V$ V/ g x1 ~! q
- function __construct($fleet). X5 a4 _7 J# F/ o9 j8 Z
- {
& {3 D) C3 S% c+ o - $this->_fleet = $fleet;5 G) G7 ]0 R1 \, U, v+ t4 l6 r: ?
- }& A( H3 D, Y X; ]* `4 z( M
- ) A. \6 A; A. S2 I) A; F
- function TargetEvent()
. {* w1 H) J4 I4 R - {6 U2 w( g, a$ B+ w w2 Y+ k+ W# E
- $this->setState(FLEET_HOLD);
5 M a6 b: [! l$ i2 | - $this->SaveFleet();5 G# _& W; @+ J
- }
K9 O i5 x% s, U - 8 D( N6 a& |+ x' \3 B6 s
- function EndStayEvent()6 b. f% d2 I" z" U6 }7 M2 G9 k, E4 k
- {) ^' z C. `# {$ a; R4 c# @0 B
- global $pricelist, $reslist, $resource;! ^' T% l" I, b7 {
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
: K7 Q6 M9 C4 S% v1 I) g7 [8 O - $config = Config::get($this->_fleet['fleet_universe']);
# e# I' ~' o# R+ ] - $expeditionPoints = array();
' T+ a6 K2 V9 E; s7 o - foreach($reslist['fleet'] as $shipId)
1 [3 e }# a& k - {
0 o5 M5 {+ `. [7 o. q& C; c D - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
- e Z; s# E, u2 B - }) X5 M( b1 i( [, Y3 i3 r
-
. `: L1 a' O2 _ - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);5 K& W0 f0 W: H1 G8 p
- $fleetPoints = 0;3 \$ Y* Q5 J5 _3 q& v$ l
- $fleetCapacity = 0;5 U O) ~# [0 W) E
- foreach ($fleetArray as $shipId => $shipAmount)
- F2 _: r; Z8 J - {
$ d0 ^, \+ Z/ j - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];6 q* A+ {8 S) F; a S0 E
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];8 {. F+ r7 E5 y& m
- }. L# {4 d y. L" q. @- c
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
) w" ?: v5 ^! G# B; V5 L+ @ - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];4 g, U8 {7 N+ L, U1 j
- $GetEvent = mt_rand(1, 9);
+ n' j6 k8 B8 g - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];' s) M" p- W+ C: y4 V& o- W0 r
- switch($GetEvent)- l5 [. w8 K) p- b3 w/ i0 ^* c
- {
1 ^4 H/ z4 U1 y& y4 ^. a8 G - case 1:; w$ o/ V. g. e- \8 r1 }5 T
- $eventSize = mt_rand(0, 100);; A' ?8 `9 L( k8 ~* c, z, P
- $factor = 0;
{" P. K8 E U- C - if(10 < $eventSize)
+ O" n0 B6 q9 J; F - {! U( Z% V' j) W5 s3 v
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
: `4 r! y* u1 M - $factor = mt_rand(10, 50);+ {; b" ?+ n/ F
- }" g5 L. t) x0 R1 Q. V. F# i
- elseif(0 < $eventSize && 10 >= $eventSize)( J3 \3 e* d; g. Z& _, L. S
- {
! j7 B* d; j, b; @* m% n# D - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
! f, q! B+ ]6 f: K% w& S2 j3 S - $factor = mt_rand(50, 100);
. ^6 t) M+ L6 L& R7 | - }
: v j3 a5 C, M& y" [ - elseif(0 == $eventSize)
6 I# Z/ ^, M3 g& ^1 ^ - {' Q, R" N) U3 ?0 F
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];# S; Z l6 ~+ B6 u5 @
- $factor = mt_rand(100, 200);
7 {8 P |1 s/ Q* H3 r - }
Q, k; z; u) t1 t! r - $chanceToFound = mt_rand(1, 6);' z. T3 q6 R# O( c* Q
- if($chanceToFound > 3)
1 R; D+ ?# `' [$ C# V - {* k% V4 C8 `" c n
- $resourceId = 901;* X9 n; E- v+ C9 i& e
- }
/ X& g: a( S' \) a - elseif($chanceToFound > 1)8 I1 L+ y5 B5 ^% S
- {, Z. m2 S3 C) R" W
- $resourceId = 902;' P3 x8 A, e- k o! j
- $factor = $factor / 2;+ Q i0 `- Y; k) O: }
- }6 k7 q8 H* K7 S7 Y ?/ P
- else
; X# y, P& a7 R6 \* s3 o- ~ A - {
* C, w; M$ \3 r9 G: ]9 f - $resourceId = 903;
# P3 e2 o" F* G - $factor = $factor / 3;! J- @7 g& {' ]( O
- }2 o' q7 X0 ^' b" i) t4 p
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
* C( q- p$ r+ W, w1 w - WHERE `stat_type` = :type AND `universe` = :universe;";
: o6 r$ ? e7 V, F9 ]0 s( d) C: J - $topPoints = Database::get()->selectSingle($sql, array(& [/ ] C2 V1 E/ f$ P5 o
- ':type' => 1,
( `* ]% n5 L; J7 `1 Z( p! g7 w - ':universe' => $this->_fleet['fleet_universe']. Y1 L" R" H9 ?1 y0 T
- ), 'total');( R8 q* O" v( u
- if($topPoints > 5000000)$ T% `9 O6 c" p" F3 A
- {
6 x) [) n2 a3 H8 k8 f" m - $maxFactor = 12000;" j+ _% E9 n g$ _( T
- }7 a6 V b5 S5 m$ y/ R+ ^4 p
- elseif($topPoints > 1000000)
; L, W- t$ L4 t H6 w, g4 f, O - {
q. @# F" Z& L# W8 l1 t1 Q; v - $maxFactor = 9000;
* B' z% F% x5 X& j - }
9 E5 A. _* f2 _* f0 P. ]8 D" o5 ` - elseif($topPoints > 100000)
; K& s4 @* ~& `" O - {
8 V/ C' \* D8 b+ ] - $maxFactor = 6000;! l; N" W2 u) \7 g2 q1 \* w/ e
- }
$ f3 P3 J5 e- P8 E% N" Q7 D F - else
* i+ `8 Z2 G# O) z! e - {9 ^, p0 Q: k% }- J* p5 K& w
- $maxFactor = 2400;) e8 n- u. c2 m
- }
( x' T7 V8 J y$ N, j - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);* U% R0 W! f/ I* T
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
n( F8 n0 q+ K6 ]. A* W$ \5 B! Y# B - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);) G4 b) _; U, n7 Q, D8 x' A! y
- break;+ U4 \ | V( @/ \+ e" ^4 s
- case 2:$ h# R8 I# t6 |6 W4 h" P2 [. y4 a
- $eventSize = mt_rand(0, 100);% X) r3 j9 Y) S7 T8 l; z0 W; A7 k
- $Size = 0;
- C; W# ?3 @8 |# t/ `; D - if(10 < $eventSize) {
) N) S v3 f: w; `0 N - $Size = mt_rand(100, 300);
' v% t# \. X- d5 r# \( h - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];- G5 u" n* @% g( k+ w+ r
- } elseif(0 < $eventSize && 10 >= $eventSize) {- M8 @- p5 b* w* E& l& K2 |# Q
- $Size = mt_rand(301, 600);, ?5 \- K; Z, t, f# u' a8 J
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
) b$ h& ~1 M u2 f - } elseif(0 == $eventSize) {
9 ^$ h1 [6 Y( ^% Y - $Size = mt_rand(601, 3000);$ C# C7 g V- m2 E; [2 D7 W
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
8 n2 O; p' M$ B - }: I2 m: b- u+ y; Y/ k$ B+ }2 w0 _
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);5 ]9 [. N4 G# U& H% f
- break;: G9 U0 m4 L: S( F: |
- case 3:
3 l. G9 S L' w7 g" v - $eventSize = mt_rand(0, 100);" @9 b$ f( J/ Z& o
- $Size = 0;8 m: r0 d+ O- s1 A- e# W
- $Message = "";
: i+ D6 ^7 D! T9 d - if(10 < $eventSize) {
* O ^6 N+ D7 Z! f - $Size = mt_rand(10, 50);; b+ j. A, q0 x% U
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
9 B% }8 l1 N+ B% t" R% z8 O - } elseif(0 < $eventSize && 10 >= $eventSize) {
# ^4 l: g7 T7 k/ u - $Size = mt_rand(52, 100);4 M2 G6 y! {: u
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
) L8 k+ K3 \$ K+ M+ ]2 r m% T G* [ - } elseif(0 == $eventSize) {
$ h$ c$ |$ ?. P - $Size = mt_rand(102, 200);$ S2 w! h- c, q) Z/ l
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];8 T+ X5 ^6 {. T* t' j: r, j
- }/ E" d5 v# y4 \, Z
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
8 \! s! }. v1 L3 t- u: I7 h - WHERE `stat_type` = :type AND `universe` = :universe;";
$ P5 a7 E( x7 B, c6 m. p& y2 p D - $topPoints = Database::get()->selectSingle($sql, array(
; ?9 Y8 J. V3 g: `2 L2 A/ z1 }/ I - ':type' => 1,8 b$ a0 y0 M+ r0 u6 P8 ?4 V
- ':universe' => $this->_fleet['fleet_universe']7 H1 l+ M# A: {5 y
- ), 'total');) |" B ]# N' N5 }+ E
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
5 o$ Z2 g) C/ s - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);7 S9 I0 ?4 X$ {
-
" y0 m) t' k: @& O - $FoundShipMess = "";
( E- L" _" l1 M - $NewFleetArray = "";2 m' a$ e: a4 x4 R
- ' Y* k" R2 x( r' v, `9 r
- $Found = array();+ _# P h" m/ G; ]1 |6 @
- foreach($reslist['fleet'] as $ID)
7 J: \. ~7 y8 c2 D - {
. A3 _* L" K/ u* g - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)& t3 l; F% a, b' F) R4 Q
- continue;
8 A& f$ s6 l) F* B - % M* H) ?$ d. W! K5 ]$ `- e
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));' A8 |. I1 h: Y0 G/ H* S- f
- if($MaxFound <= 0) 0 i! X. x4 P7 ~. J# W7 M) U
- continue;
& n) Z0 D7 h, K- J5 W% q {0 u7 u% S -
& o4 J* x- T4 i, e4 f/ g6 w - $Count = mt_rand(0, $MaxFound);, H1 A, y% {9 d6 T3 C
- if($Count <= 0) b J& l. l' P0 [& j; Y0 S
- continue;" A) M! C# d: r9 B+ A8 T
-
e9 H7 _' d9 F4 }3 ? - $Found[$ID] = $Count;
2 A- m# Z& Y: v+ u n5 R# \, H - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
+ C h- O* q- r" ?6 u - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
! i) O. b. O2 c8 y - if($FoundShips <= 0)
4 l" x: v' d" U2 d* q g; r/ L - break;
) C# [5 \" E* a% \6 F% `; K - }6 ?. X- N" u. L9 K
-
- d( c& d" E# C$ R6 a* y Q - if (empty($Found)) {
8 p3 ^" g+ R( o - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
& Z" f. c" N' M9 v- K - }
} V" D' \8 _" h' L% z1 W4 u - foreach($fleetArray as $ID => $Count)
7 x" m2 B% R0 W; z - {
( z, K2 @) s( o6 j - if(!empty($Found[$ID]))
. k! G+ ^! ]8 h1 m3 G - {
2 {% u' N+ e# N1 t: ]7 r2 O - $Count += $Found[$ID];, `8 D) L; Q0 S6 a! z1 r0 l
- }$ _# k3 s# |6 e: w& @, c9 y. n
- + w1 _9 f, G% ~1 F& T
- $NewFleetArray .= $ID.",".floatToString($Count).';';
, w1 D1 Y: c/ u7 V0 t, ^ - }
2 _3 J2 `( a- O4 t6 V$ J/ l -
0 ^0 @( \8 |- n - $Message .= $FoundShipMess;
E$ y L% x; w/ [$ j& i, i6 N - 3 a: b+ u2 g5 y
- $this->UpdateFleet('fleet_array', $NewFleetArray);
, Y9 v' c8 I1 [" G - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
$ y. s* V7 W$ ^ L - break;9 }: L- [, h; l- n7 D7 N! e
- case 4:
2 K' q( {) z" W6 H - 3 P% h5 m$ H& P
- $messageHTML = <<<HTML
: A4 R7 p c* M" X0 Y; T; o! | - <div class="raportMessage">
2 C) o: y) N+ t8 N: M7 j- p - <table>
6 ]0 i# O/ \- C' Z) q1 d9 g' H/ k! l - <tr>. `, H( G- G: o4 ]% {9 B4 e* x( n: i
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
7 ^! u* M* m8 f! s - </tr>$ ?: q# O7 ^0 c" l7 [# f! ^
- <tr>( ~, |$ B" d# ?4 Q
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
; S. ^/ d$ I1 w - </tr>4 h5 i/ W+ a$ N1 f- {: m
- <tr>
0 M8 H4 ^5 J- N0 }/ s& N8 s! s# A# o - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
4 R4 j% W% G s" ~3 Y s/ D - </tr>: V4 `$ U8 q5 O2 V; O: I; d9 X
- <tr>' d* h9 W8 @- J; B: n! s! _! C1 @
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
5 Q+ U% }# n t - </tr>' \! P5 g' ~3 m& t- T3 v
- </table>
# k2 `, L8 T& A2 v5 x( r - </div>+ B, _9 J- b- k$ R
- HTML;6 D. G8 T8 h2 }5 `1 l
- //Minize HTML7 g$ ^ h" @9 o2 c. I5 S- H" M
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);/ u/ c; J$ Y+ a' A8 H5 W) Y
- // pirate or alien8 e* N x. z2 o! q7 [" s8 Y9 H
- $attackType = mt_rand(1,2);
2 B2 b& {4 J& V! Y - $eventSize = mt_rand(0, 100);
' |" a; k5 X2 R- P5 I. T& T - $targetFleetData = array();, b' R& l( U$ E
- if($attackType == 1): f& I8 W9 h, q7 P$ B, D
- {( I: v' P( J0 K ^) b: u5 B8 V
- $techBonus = -3;
, P9 h! m+ z% w4 _ - $targetName = $LNG['sys_expe_attackname_1'];9 @) R |3 d2 n
- $roundFunction = 'floor';5 W: i0 E+ a" q+ `% z3 y4 n' H
- if(10 < $eventSize)2 U% Q8 _' \+ h, R
- { T5 c0 p7 v9 ^* ]: t- _5 C, c
- $Message = $LNG['sys_expe_attack_1_1_5'];
( Y) v) t6 ` f- a - $attackFactor = (30 + mt_rand(-3, 3)) / 100;$ ?. X) }9 K- f1 F& r1 K7 l
- $targetFleetData[204] = 5;
. s( N! v" w0 [5 J+ P, R1 S4 [ - }
: N h! O/ i3 c4 }; H- F+ x( t8 i - elseif(0 < $eventSize && 10 >= $eventSize)
+ m9 a4 P$ N/ c7 n9 B$ L8 D+ E: ^ - {- n6 h+ G3 n' I9 q" v1 }
- $Message = $LNG['sys_expe_attack_1_2_3'];. R1 L9 u5 P$ A* V! ?. h
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
6 @/ A7 d) Q" N7 w) o2 u - $targetFleetData[206] = 3;) u0 f3 G" ]+ @0 L
- }
0 n5 ^! ~0 v, } Q2 i - else" ?( R5 M5 ~/ L/ S+ R
- {
" ^* k) {. C% d9 N& g - $Message = $LNG['sys_expe_attack_1_3_2'];* _6 ~4 r; |- D* I. M n& M
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;5 Y/ H3 Q2 C( J( C% ~% P
- $targetFleetData[207] = 2;
, @. D o+ ?' }. ?/ ` - }* ?6 h, ]3 S0 D/ k" Z( g) F
- }
! t& r/ Q$ H/ y+ ?9 s$ C; L - else
Q# j$ u' y( o3 M5 L - {# I! C# a' }/ z. `
- $techBonus = 3;
0 Z; k" L' T9 j9 Y - $targetName = $LNG['sys_expe_attackname_2'];5 k+ i( c6 ]) l9 K9 d
- $roundFunction = 'ceil';
$ ~4 L; w% Z0 d' [ - if(10 < $eventSize)+ @/ Q7 n# W3 w) x2 r/ J
- {
1 t0 |& q: Y' O0 S6 N8 q7 n) X; \) U - $Message = $LNG['sys_expe_attack_1_1_5'];1 d4 g+ r8 m0 q2 Q' w4 R
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;8 c1 R% `/ S+ i; J
- $targetFleetData[204] = 5;3 l0 q* @/ n/ A1 y1 q
- }
$ @9 |6 f9 R; y& b% J2 I - elseif(0 < $eventSize && 10 >= $eventSize)+ d/ m& D5 j2 T8 q
- {
& K' b4 y4 W- U: {6 P6 R - $Message = $LNG['sys_expe_attack_1_3_3'];) ]& w/ X# n7 p* [# h: k
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;% {+ |3 p% R$ D
- $targetFleetData[215] = 3;
6 }! D8 @4 [6 u0 r/ | - }
# B2 G8 I, z# I2 C& n3 |3 [ - else9 X# _3 S3 s- m# Y, {- C
- {, Q5 X/ x8 `& R9 n
- $Message = $LNG['sys_expe_attack_1_3_2'];
2 X/ ^5 N1 q) s- x5 l0 w* V' }) \) E$ B - $attackFactor = (90 + mt_rand(-9, 9)) / 100;" Q9 W" z' y2 L
- $targetFleetData[213] = 2;
" @$ P) X6 c1 b - }7 T, ~9 L# x# T& I5 k0 s. C
- }
5 u& N- \2 y9 H1 p - . Y- n: k' C" K0 m- o# C8 N8 ^; G
- foreach($fleetArray as $shipId => $shipAmount); ]5 ^' ] ^4 Z$ m) E
- {
* p! n; E# K& o# L+ ?! f; G+ W1 v - if(isset($targetFleetData[$shipId]))1 I, c" {% D( ?$ ?
- {
" r- Q5 ?( E- g - $targetFleetData[$shipId] = 0;
- D. A2 _9 C; [/ B$ x6 p a - }/ ]9 Q( G8 ]+ a" ^/ m$ g
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
; z t4 _2 i! v - }7 Z" R1 ?. @# ?5 p7 L* L
- $targetFleetData = array_filter($targetFleetData);2 p/ i# L$ p8 ?+ _0 }
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';: B/ s+ w! L7 E9 m
- $senderData = Database::get()->selectSingle($sql, array(9 @. i# l# ~2 O6 }& ?5 ] f- m
- ':userId' => $this->_fleet['fleet_owner']! x& V1 O! i' I$ j) K6 E3 d. x5 L% {
- ));
0 N0 z3 H7 K5 z7 r; h3 z - $targetData = array(
. @7 E. C' y0 G& i - 'id' => 0,
. D% \$ a; f) \! u+ K - 'username' => $targetName,2 ^9 h% G# s5 C( G
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),' g; B7 B: I6 o
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
4 F+ O4 g; q; q; g Y2 r - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
% Y2 h$ W3 S( J/ ] - 'rpg_amiral' => 0,, z) c. T, z3 O8 {4 n) x0 j8 l7 e
- 'dm_defensive' => 0,
* n7 X+ l/ i, `* b" d' X4 y7 ^: U - 'dm_attack' => 0
& [+ b) p/ |0 i' k - );3 R1 j* ?- N4 `& o: _( m' m0 D8 i
-
. B6 f' w2 ~2 M% r/ W - $fleetID = $this->_fleet['fleet_id'];
3 v. w; \& j$ o+ z# i4 @, B+ s6 ~ - ; V+ ]* I ^! F! ^3 P- c+ E9 Z- b
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;; z9 S& V$ P+ ~& i( S: s- ]3 ~
- $fleetAttack[$fleetID]['player'] = $senderData;
5 E' |# w7 f5 @% ^) C$ F* E - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
( e# S. o, p& A4 h' W Z - $fleetAttack[$fleetID]['unit'] = $fleetArray;
+ O' k6 O# {5 ]' Q% |' y @ - 8 ~" y9 o) R! J* W- n, g
- $fleetDefend = array();) _: U# h) C$ M/ B. S& T8 A5 ~
- $fleetDefend[0]['fleetDetail'] = array(9 Y. F8 r' k) I# w7 Y3 s3 _
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],, c. e$ A2 } R9 z6 u, M& e; P
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
! H9 T$ r* p' T7 B - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],9 i- O% m5 @0 l7 _9 Z3 G
- 'fleet_start_type' => 1,) q& \2 x6 |& E4 e
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
8 c- P2 E/ I2 X3 |! }6 y% L3 O - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
9 ?' l1 y( P. I, M - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],) `5 Z4 d1 [: l. q6 B& O4 H5 o
- 'fleet_end_type' => 1,
. f/ X2 G# @ Q( V - 'fleet_resource_metal' => 0,7 D3 {. V2 D, R/ `
- 'fleet_resource_crystal' => 0,1 H5 q |3 i8 d; q* H! P
- 'fleet_resource_deuterium' => 0
% o! u7 _) V. |7 x5 B - );0 N5 ~! e2 |! w! {9 ?0 y2 g; w
- $bonusList = BuildFunctions::getBonusList();
% M$ ~1 f& M% }4 s* p$ w$ { - $fleetDefend[0]['player'] = $targetData;
. P+ D/ B+ p# u9 ^' h) {& ~ - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
: a" B8 e: } f# X$ S - $fleetDefend[0]['unit'] = $targetFleetData;0 g& Q/ D/ \0 Q& r1 F9 C) r( O
- require_once 'includes/classes/missions/functions/calculateAttack.php';* X6 R$ t8 g$ A) M( P4 L! j
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
" ~2 l! }9 S, Q - $fleetArray = '';0 O" W1 H2 }0 g6 T
- $totalCount = 0;1 |- M% D: }$ D( l/ ?
- # k s# Z2 [' i1 m. v& W5 C
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
/ Q6 z( A2 u. W& D2 g, i - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)' I0 z5 g6 {0 U: v3 ^+ S" o6 l4 f
- {& }; ?8 X7 r* G- S
- $fleetArray .= $element.','.$amount.';';' O( S% a( b* W! H% G
- $totalCount += $amount;/ A- ]8 s$ h2 J" ?+ s# j
- }
! \) q Q0 V& Q# l - if ($totalCount <= 0)
2 i9 M* a: R3 k - {
5 D: o, V( R$ S; g3 ?9 t J/ S - $this->KillFleet();! f7 O6 s/ v- d% y9 f: C# w
- }; i2 t/ x+ z/ m' \1 W ]. G0 a# C, b
- else z% d5 |/ g; d# J T% B8 `2 [3 m6 r
- {& Q3 X# S% s' Q
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));5 _" X+ O! m4 M* _$ b
- $this->UpdateFleet('fleet_amount', $totalCount);
" N; J6 g2 N8 j: ^4 |* G7 `9 q - }0 u; L! Y0 U- b% `: [$ v
- require_once('includes/classes/missions/functions/GenerateReport.php');' O- y% b% H' h+ C& ]
- 0 y4 Z' U$ Y3 v' k* k
-
8 }5 T/ A8 E" u3 Z, x* P - $debrisResource = array(901, 902);
* D: x; R# c; N) X - $debris = array();
) Q) Y9 c" r- e) B; P7 D1 R; ^ - foreach($debrisResource as $elementID), M! l% Y1 n/ ?
- {# ]0 j& C% G* V, R* s0 k4 x
- $debris[$elementID] = 0;
9 h: T, j3 t/ f - }/ V9 w% a3 U( |4 [+ ^
- 6 _4 g; D3 c2 k8 K9 W' w
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
2 T4 g% J( r) N( ]# Q -
' M0 S. d3 Q/ e - $reportInfo = array(. Y, e6 T/ y$ Y+ t( x) p- z1 z' D
- 'thisFleet' => $this->_fleet,! [& ?, s# |% v, t
- 'debris' => $debris,
( G5 S2 I9 E8 d1 `6 D# y - 'stealResource' => $stealResource,
( `# I5 Y9 i9 u - 'moonChance' => 0,5 y% v1 d' v; ~, [2 y5 l/ l
- 'moonDestroy' => false,$ k8 Y0 C# Y- i0 l. x) ^' N* W
- 'moonName' => NULL,0 Q! ~1 W8 Q% W, q
- 'moonDestroyChance' => NULL,/ o m+ E: _: R
- 'moonDestroySuccess' => NULL,
" W* a# M7 c5 L. X+ \& x - 'fleetDestroyChance' => NULL,) A- M' e) U6 G) R0 ?
- 'fleetDestroySuccess' => NULL,0 e" ~% \) D1 Z
- );# J# `! c" v& Z) f0 i
-
) X- H( r; z9 m0 S# G1 C0 ? - $reportData = GenerateReport($combatResult, $reportInfo);7 g7 g- A0 r$ N
- 2 M9 [# {& v$ j* E3 P# ]+ `$ l' x# O
- $reportID = md5(uniqid('', true).TIMESTAMP); c" ^ n* ?" ^% H! ]
- $sql = "INSERT INTO %%RW%% SET0 K- ^8 D4 `2 n, W1 I& G
- rid = :reportId,6 c# A9 p; K3 n
- raport = :reportData,
Q% A5 e& l/ j. r% l; X - time = :time,3 W& Z: }9 s7 ~; w; M
- attacker = :attacker;";
& ~6 N( z! J" r* f - Database::get()->insert($sql, array(( ~4 t; Z- Z' V5 w' c
- ':reportId' => $reportID,
. }' v( p: ~* E4 q( {) P- ^ - ':reportData' => serialize($reportData),1 n# n' V5 C: U5 I
- ':time' => $this->_fleet['fleet_start_time'],
/ w; Z1 S; S. @9 y; Q" { - ':attacker' => $this->_fleet['fleet_owner'], n$ m0 x6 k" p; ~5 h- p& l" A r% C
- ));6 Z+ I3 ^/ h0 `* D6 V. S) e" R
- * y( e+ F. O4 b/ y
- switch($combatResult['won'])* ^0 p! G8 x4 p0 L# q% z3 ~# p
- {
1 b J1 N4 X" [/ U+ W$ O, m - case "a":# S6 z: V- O4 f" {- z
- $attackClass = 'raportWin';8 P, [5 m2 v+ n1 @+ b' Y$ E
- $defendClass = 'raportLose';
2 W' u) y" [6 o) C - break;
$ f5 L I% R+ f$ ]& w; U - case "r":
r- h+ R( w( M# v) [8 B! V4 k - $attackClass = 'raportLose';( V: K4 A/ O8 x- H
- $defendClass = 'raportWin';8 l' e5 x- U2 W+ e
- break;- a* C) E' V* ~; A7 Q$ I- J
- default:( p/ A$ A' z# M1 S4 H9 `7 V1 T4 U
- $attackClass = 'raportDraw';
3 J8 g2 \ b, |! Y7 I" ~6 u - $defendClass = 'raportDraw';
% i" T+ K( W+ ? - break;) F( n5 D1 ^# W6 e5 _, O
- }0 c9 n! |$ y" A$ A! \
- $message = sprintf($messageHTML," j w$ @% s4 A2 P9 K3 h1 T
- $reportID,4 L; f6 \0 U" W* _0 G
- $attackClass,
) C5 u4 j# I+ N4 x! U - $LNG['sys_mess_attack_report'],
$ Q% J. @5 M: T - sprintf(
, v; N, }7 H- n, ^" w9 e" _9 s( E - $LNG['sys_adress_planet'],
) J; K7 ~2 ^" q6 ]) n- E; S - $this->_fleet['fleet_end_galaxy'],! v5 g5 H! f ^9 r7 ^' Q/ j* M: p
- $this->_fleet['fleet_end_system'],
- c# F8 x: b% t- ^) n; ^4 K - $this->_fleet['fleet_end_planet']
# {: d% S/ w0 u9 R& k; ^7 @( [ - ),0 H) d( [, p9 `/ B
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
; G& P% V0 z i* F2 @ - $LNG['sys_lost'],
I' w* u, d( G9 F" t - $attackClass," j M* O- h! _8 g* {" Z" a, y3 Q9 x
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),1 Y% f0 i- }; ~5 l
- $defendClass,
4 d @; D) u8 Q0 }$ Z4 ?9 S I( x - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),, V& N/ H8 ~: @8 r4 z
- $LNG['sys_gain'],* b/ s G6 F% m3 x
- $LNG['tech'][901], pretty_number($stealResource[901]),6 O v& O/ A9 n* L9 S1 \! r( c4 a
- $LNG['tech'][902], pretty_number($stealResource[902]),
" z4 j5 h/ N& X3 { x - $LNG['tech'][903], pretty_number($stealResource[903]),- B/ o0 M* T$ Q& a3 T) F
- $LNG['sys_debris'],- Q# i( p9 u' e* V
- $LNG['tech'][901], pretty_number($debris[901]),
, T, ?, f( {2 L* x. o - $LNG['tech'][902], pretty_number($debris[902])
0 [3 }5 J. o; ]- p$ [, m - );
) ]# J3 g* ~+ a$ G6 N; ~0 R -
8 s0 I( {1 E( N G - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
7 N7 V7 i9 A4 U* G& E7 y/ t1 T - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);" T' h$ \) V* f- @: U' M8 w! F& s
- break;5 K7 \0 M+ ^0 ]2 g& A
- case 5:
% i v0 ^. d7 I1 r9 O2 L5 Y4 w - $this->KillFleet();
' c0 _+ j4 }& [+ k - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)]; `3 M6 v7 F$ Q8 i/ B& i
- break;
9 ^, z7 O; t! o2 T - case 6:0 E+ i- H2 ?( |
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit# l) K# w- J; C
- $chance = mt_rand(0, 100);! l8 ~" O; S6 f
- $Wrapper = array();
5 P- W$ n4 t4 F0 L) W0 r# H5 y - $Wrapper[] = 2;& S0 O2 o4 h2 ~2 F% j- F1 X6 p
- $Wrapper[] = 2;
! l6 Z# b) q2 b9 X2 }4 L - $Wrapper[] = 2;( H' w4 h v6 N' I8 W$ t
- $Wrapper[] = 2;
3 }! ?) A5 h. \# R# k - $Wrapper[] = 2;7 q% W# ]; [2 V& ]. o' I f& A
- $Wrapper[] = 2;
( f0 |: a; L& `" R% a; R- Q - $Wrapper[] = 2;
5 U+ |" M( p) p0 E) `! E3 S - $Wrapper[] = 3;3 r/ q6 l: T( R1 _1 ~
- $Wrapper[] = 3;9 h( ~) f* d5 c/ t& S* O" Y% n4 ^
- $Wrapper[] = 5;0 j7 ]( _" q/ Y/ y# x& r
-
( N K# ~1 E9 R% |! @5 K - if($chance < 75): Q& _2 I# B6 G2 R
- {; j+ L+ d5 d( x" r( R
- // More return time
! p' C# {! ^# @9 d7 [& K# I( S9 P: ~ - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];( y, |5 L+ x$ R2 N
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
" {1 k3 n) Y9 n: c - $factor = $Wrapper[mt_rand(0, 9)];
; j# t+ l$ e& j+ J! ~# k' O - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
- ]3 @9 l# m; U; P, }+ c8 L - $this->UpdateFleet('fleet_end_time', $endTime);
" V' S4 @: q2 y2 n/ D - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
, l+ f7 E" y& c+ W( f \8 l - } l' ~1 z! g, T3 I( t- K G
- else6 A( `2 c. S* c, b( `
- {# g4 L" {! G4 B+ K; H" C
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];+ _: F6 ^! h. b
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];% p$ W: L& T( d. G& b
- $factor = $Wrapper[mt_rand(0, 9)];
' U; R) A& w/ q) J7 Y2 m9 o - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);$ f" p1 ]9 L b8 R% w# c
- $this->UpdateFleet('fleet_end_time', $endTime);
. ^3 L4 x: K6 V - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];( Z' S# M. T; u( i
- }- u: m$ ]" ~3 y1 O! C
- break;. u+ ` W5 J( b0 T
- }' c) K9 D9 Q9 D! Y: n
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,% w- d! C( Q6 }8 w" w1 C
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
( {/ V c5 x1 o - $this->setState(FLEET_RETURN);9 a- p6 l. M9 F% k: d$ \
- $this->SaveFleet();
, L$ q. J( u) x1 S( k4 ^# B4 E o - }
( r/ p" D0 }7 M9 o0 I. S -
7 w2 j3 h3 Z& S# w! g - function ReturnEvent()
; f K* F2 N: P, C8 E - {
. T) n# e8 I$ \3 r' ?! W" ~ - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
7 w' Y$ n2 w6 i- V' \9 o6 } - $Message = sprintf(5 l& S+ _5 h4 C, q2 M2 f
- $LNG['sys_expe_back_home'],
: p: o) T" g, V7 U" a+ s - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),6 {! K$ r) F& S0 d! L6 Z0 u
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
; u- ^9 W5 G: {% P; J: m - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
t7 H5 R8 A# \/ \" Z - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
6 ?: K2 t, K+ f7 h7 P - );
7 ^- d7 g# ?7 Z* A+ i! z3 r - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
# B5 }6 l V2 `4 F6 W - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
! l7 y1 o2 g5 Y9 ?9 W3 Q/ v - $this->RestoreFleet();
! M; g. _& h3 k/ u - }2 o. d9 s( d8 ]6 h' r2 h" j5 e, K
- }
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