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簽到天數: 5767 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
* `. J: {9 r; ~/ r7 M& M1 }) E
' k3 d3 Z3 X% y) C/ x. Z貿易系統與財團系統
( u) i1 O" h' T/ a" A的總行數都比這些多很多" V" G2 D0 J8 g. ] W
把這些解讀出來不是難事
5 a0 a. t6 x4 Z( b. q% G& l$ o9 d- class MissionCaseExpedition extends MissionFunctions implements Mission
' f$ z9 K7 ?" [- }; ^ - {3 `) o9 ?. x2 D& H' n2 H+ y, W1 r
- function __construct($fleet)! x5 G* r. S. v
- {
: b5 |% P0 [7 J; z( s8 S) ? - $this->_fleet = $fleet;" y$ Z4 j: N* _2 @+ o
- } U) n6 J- o& e, _% m* q
- * S f: a" W% F; Y7 b6 k" N/ J
- function TargetEvent(); o; T3 f- c/ [/ K( G
- {
7 b1 m* X' O: d9 r' B* E - $this->setState(FLEET_HOLD);
1 G( U* z- }$ h - $this->SaveFleet(); {* o ^2 |1 f/ B
- }. o5 c4 e1 k5 ^0 a+ {
-
0 B/ ^( f4 S% s. V% y* v! R - function EndStayEvent()" m% ?5 e8 {4 s! H
- {
" z4 `3 Z" }+ E4 V8 r - global $pricelist, $reslist, $resource;
T1 ?% C+ {$ G+ t' Z! P) N, A M - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
( r! e1 H' f) ^, o" d0 E - $config = Config::get($this->_fleet['fleet_universe']);3 D! t# |5 {+ d; S6 z2 X9 C
- $expeditionPoints = array();
, N1 p4 j8 @; K b5 j - foreach($reslist['fleet'] as $shipId)0 L4 {" C! b7 d9 n# s
- {' l0 t& r9 o! p ^# k2 g% D
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
" w! u. \4 j& v7 F' Z - }# \, h( k+ a( @
-
. P( y# c, \; }8 K! a- Q: o: ^; K5 H - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
- _9 M0 m, H7 ^1 ~" M - $fleetPoints = 0;
3 U* ?# D/ [# f - $fleetCapacity = 0;# K% U$ E9 H7 t& Z
- foreach ($fleetArray as $shipId => $shipAmount)0 _8 i4 c N6 P0 w$ n0 Y. @
- {. ?3 ~' j# }8 l; R$ d- d' x
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];/ d! }% {7 Z& Q2 J* S' L
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];1 m' U f2 @ j" f$ H5 }
- }" w5 e( ?7 r% t, T8 a$ N8 B
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']1 M* I: P0 O$ s1 k `+ a
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];) N! F8 N. e, Z4 G1 U4 A7 ? K# ~
- $GetEvent = mt_rand(1, 9);
3 ]$ G* x' f9 |# H - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
0 i+ e9 y3 L/ n% i0 h - switch($GetEvent)1 A! H# U/ ]5 h- p f5 k" |
- { v) i' y/ F9 n5 x0 `7 }3 h
- case 1:$ ]. b, c% p5 Q9 c$ l
- $eventSize = mt_rand(0, 100);" w# U& e. X( K7 j. G; W
- $factor = 0;
1 ?" ], F1 \- |( ~7 F2 W - if(10 < $eventSize)
7 I; t" Q: A& l% X2 z [ - {0 u$ P$ |: t" E9 |
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)]; a9 m7 C) X9 K% @! c( y3 v/ c* p
- $factor = mt_rand(10, 50);4 v8 g k) K) R% P
- }* v2 j! s; z' `
- elseif(0 < $eventSize && 10 >= $eventSize)6 g$ l/ B' H7 E$ w2 ?* ~" X
- {
/ r" U: B G- k- C/ S3 ^ - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
: j, J6 x# p1 K - $factor = mt_rand(50, 100);
5 G' D1 K |( | - }
& N8 Y0 \ X3 j4 `$ o0 B0 H3 q - elseif(0 == $eventSize)& X# y$ v- Y' p
- {+ @1 d2 a9 q) R9 ]6 o, L8 K# n
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
0 z5 t, r$ u/ h: R) n - $factor = mt_rand(100, 200);2 K( w1 \4 x5 v( q: S- M3 K3 w, n
- }
9 b9 M; j) |$ D9 Q6 h# W, l - $chanceToFound = mt_rand(1, 6);
1 ]% G6 Y7 E4 P - if($chanceToFound > 3). N8 ^8 n' n+ ^2 J2 e5 O0 U
- {9 A, M9 `2 K8 w* V; d ]: [4 m
- $resourceId = 901;0 }( F1 p1 X; ~8 o* Z" K5 j7 {8 U
- }
4 c4 Z$ N6 M# p. E0 { - elseif($chanceToFound > 1)* L/ A7 x; m" B: t
- {
3 M$ r" J4 t2 w9 l$ ] - $resourceId = 902;" _* U D& W: w6 ?" {: U# N2 v2 G+ ^' R
- $factor = $factor / 2;
/ O" b$ ` {6 Q - }' N+ \3 I! J( X- g4 D* h9 a1 u
- else
" }7 \3 \, O, s( d% g1 E/ i# N V - {
0 b) }0 G3 E1 ]+ e* w* ~- ? - $resourceId = 903;
9 q" }! _9 b* a) P: f/ d! ^ - $factor = $factor / 3;
. K% F, I5 H* b% N3 o- F8 N# T- M - }
: |0 n! |( d) S) m4 r$ q) q - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
) d- p5 k# @! ` \8 h - WHERE `stat_type` = :type AND `universe` = :universe;";
2 q# J& g# m; z, f - $topPoints = Database::get()->selectSingle($sql, array(
' c( p' E- X! z `: O/ s - ':type' => 1,- N: y: O2 H+ Z8 [) @! m' Y
- ':universe' => $this->_fleet['fleet_universe']" [& | H) m* X1 S! f K3 Z& |
- ), 'total');1 m7 q6 ]+ l* T; g% l$ w
- if($topPoints > 5000000)
7 i. N! c* O- b( U( V - {$ `6 N) i( Y9 t* W
- $maxFactor = 12000;
$ B/ c `( T& Y$ a$ y' e% x - }
( y8 [/ c0 q9 q# D, ?8 } - elseif($topPoints > 1000000)
$ _. `( a* H* B - {
/ v! ]* `& S2 Q$ r- g - $maxFactor = 9000;
4 U% ]2 R0 r% _( o* Y2 k - }+ q8 y! z- L3 K4 F! n% N6 k
- elseif($topPoints > 100000)1 g7 u# {: h7 }6 P8 O! H
- {, {; Z4 ^3 I% M& i
- $maxFactor = 6000;
" d0 F8 g/ f8 @: U ~ - }; y' K( x1 M4 I' v' `7 k
- else
; l: {* V. e. W+ b' G - {8 e) F, ~8 u& w
- $maxFactor = 2400;
# n1 v8 |" Y0 _0 I# w g0 Y' p3 ~0 o - }4 K7 E8 Q9 Q& ~
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
; |) g) E/ o6 V6 O# O& J' ~. p - $fleetColName = 'fleet_resource_'.$resource[$resourceId];4 h& |# ?5 i. G2 I" O( o; }
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
- K) O! s C% p0 \3 @ - break;" s% u9 t8 D. j2 T
- case 2:- s8 P+ J6 B3 S) l
- $eventSize = mt_rand(0, 100);
! p7 L+ I s: V/ m2 o! x+ | - $Size = 0;: ~' ] T2 O6 m1 D z+ C1 E
- if(10 < $eventSize) {
* a* Q2 b9 p% ` - $Size = mt_rand(100, 300);2 A' U8 w* p7 x; E- l5 T# H
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];/ b- L* R% p, k. k
- } elseif(0 < $eventSize && 10 >= $eventSize) {2 C7 w% g2 V$ o: J( P
- $Size = mt_rand(301, 600);" X7 C4 ]9 h; ?6 G
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];; O! z: Y. }# Z h- G' C+ Z( \
- } elseif(0 == $eventSize) {/ o6 n& v# A# z5 y( s
- $Size = mt_rand(601, 3000);
* q' } O/ R+ U2 I d X+ H - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
3 w& M. I. v4 E! }! u5 @. A - }* s2 K5 R6 J+ ~% S4 O9 N, T8 q# l! I
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
: }0 x1 x0 ?6 g* K - break;
- M6 [0 l5 P" H7 y* f - case 3:' J3 |3 A; S0 F& F! e, V& C
- $eventSize = mt_rand(0, 100);/ f* [- K0 j! D3 ~. P, I$ W, s
- $Size = 0;" @- R1 a F3 M& r6 i
- $Message = "";
* Q+ n& E$ O3 n( L. K, w% @ - if(10 < $eventSize) {! H' V) d7 e5 j
- $Size = mt_rand(10, 50);
' s7 Z- b) w/ B1 v9 l+ b. { - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
7 B( u+ E& C+ N1 c3 w" q - } elseif(0 < $eventSize && 10 >= $eventSize) {
$ T9 S% O' w9 R2 r! H - $Size = mt_rand(52, 100);
; G, Q1 w6 Q; s& D3 X0 K$ { - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
6 H9 ~6 L$ Z' W$ [ - } elseif(0 == $eventSize) {8 G7 [! U& ]5 @2 C% @; y. p
- $Size = mt_rand(102, 200);
, X* n4 A" J2 h$ O* C - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)]; f' A, t& y3 w
- }6 n. o$ q3 o7 O3 W
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%& }. T$ L9 i3 S+ }: C) T I
- WHERE `stat_type` = :type AND `universe` = :universe;";$ ^, I( o5 T0 {2 a
- $topPoints = Database::get()->selectSingle($sql, array(
, g7 ]1 h$ A4 m - ':type' => 1,
6 c, V1 P( F4 j4 z2 f& @ - ':universe' => $this->_fleet['fleet_universe']8 k( C/ h/ S2 K" X8 x
- ), 'total');
/ D* u, f1 T7 l! C( Y9 L - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
. E& d" F9 s) f( g1 J' s - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);- d7 B+ Z2 p* c: J
- : ^8 w& D* z9 O; P4 H4 e3 d5 |
- $FoundShipMess = "";
* @/ l2 w, r) j& a; J( T - $NewFleetArray = "";# l% C' L% }3 X' p
- & y$ T$ R5 a8 q3 }+ x
- $Found = array();
" Y; R% ]9 M& _/ [/ N5 M I9 n7 h - foreach($reslist['fleet'] as $ID)
) s% @- \$ r/ m+ U - {
7 I- l& i/ n# Y* n# W - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)& p0 q8 w$ j- P* H. P$ x: t
- continue;$ }7 u; s- u) Y: B/ C2 y
- . x4 l" K1 F+ _
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
6 I" N7 ]1 q) Z; o! W5 Q - if($MaxFound <= 0)
$ W h6 v m6 R6 g ? - continue;+ t% k5 X. M2 t
-
4 B, P L% d7 F, L' V$ Z - $Count = mt_rand(0, $MaxFound);2 [" K5 E2 f4 A7 r
- if($Count <= 0)
6 A/ [8 t! j3 [8 @, u - continue;$ Z( X2 i& }& _0 ~3 T4 S0 V z
- + Y0 b9 l3 e! N$ b
- $Found[$ID] = $Count;: S* {( O8 O# P: v
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
2 f* w: h% h$ n8 J) j - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
/ l1 L% x3 e9 j& s$ k, s, ] - if($FoundShips <= 0)# T, S7 x5 |9 Y8 p
- break;3 G# F% h- c2 I, A
- }/ y0 Q1 Y7 V4 x9 L( W. |
- " G; w! E: ?) V7 z2 t
- if (empty($Found)) {
2 M2 Q/ G7 D! x2 I - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
/ T" E [/ `: m* z* h% I - }; c9 `/ J7 s& y4 ?2 k" l# e
- foreach($fleetArray as $ID => $Count)
& X: H& P$ M+ ] - {: F2 R$ \& X% T- Z3 X4 u
- if(!empty($Found[$ID]))
8 [- S' b3 U, |& ` w - {* x" m( A( R! d. X+ |4 ^) s
- $Count += $Found[$ID];; ]+ W+ D4 d$ j$ \
- }
2 a( D" \- f1 d - ) h$ H/ |( e: f7 P1 ^6 t
- $NewFleetArray .= $ID.",".floatToString($Count).';';7 H5 w) j# _. L8 \
- } # p$ Y- _. i1 n- E8 Q
-
) n$ [0 ?( @: }! A3 k% M, b, j( ~ - $Message .= $FoundShipMess;. N6 i1 F$ J) A" o+ n! U3 w! ]% E2 l
- & }: ~! W$ r8 x0 D1 k
- $this->UpdateFleet('fleet_array', $NewFleetArray);; A, B9 u M) a3 Y8 r
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));, @: @1 R8 K+ e- E5 k6 c2 K
- break;
6 l% o% P+ j% {+ W3 v4 a7 i/ h3 q - case 4:1 V8 g9 T3 p. ~3 A) b% R
- & x6 z$ d3 J5 u- j' B% o
- $messageHTML = <<<HTML/ e( B6 U& s5 Q0 f+ z; Q1 L
- <div class="raportMessage">% O2 O7 n, F" O
- <table>- w3 q! K0 ]- \5 V& `4 P) g! y
- <tr>+ M& D) x! O2 `
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
; |) {/ Y& o' n: k0 a - </tr>" V8 {. C* g1 Q. R
- <tr>
% B+ h- K5 E- N3 W - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>1 f4 N% C6 p0 i& m
- </tr>7 b, [5 T- y u% @* m: K6 w
- <tr>! J( @7 x8 F2 B/ i
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
4 N8 w5 C, O! [( C6 H - </tr>
7 ?9 ^- F: }! a5 V7 o, I& j - <tr>
8 A+ I, I7 _8 D! b, v - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>" a( f5 F) N7 c! G
- </tr>
9 Z# X! \; K5 L1 O - </table>: a! ]+ d v! v! H. [" S
- </div>! A. i [# D' I
- HTML;8 ~4 _3 ^. U8 Z- j
- //Minize HTML
9 ~8 Q Y( O. [& l% i* c0 f) y5 U - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
2 t* ]4 Y1 I$ \- E0 }9 W - // pirate or alien6 K% [' j4 g9 [0 ]+ J: D6 _
- $attackType = mt_rand(1,2);
! t) w# J: L! k a% V8 w! T - $eventSize = mt_rand(0, 100);1 p$ _1 |8 T H; @' `* l$ {
- $targetFleetData = array();4 w9 z* ?) l2 d
- if($attackType == 1)
, {! p& y5 E" z) O! V - {
" ^' C& l( \' K$ _& w - $techBonus = -3;
# x1 I/ d+ f7 x5 g. t J; Q- J2 { - $targetName = $LNG['sys_expe_attackname_1'];3 A& y0 Q+ s, `, N
- $roundFunction = 'floor';
! H/ c8 K+ c' h, x" Q- B$ c - if(10 < $eventSize)
) t8 |( z6 q% T8 v - {
1 f" v+ Z! q7 X8 v+ S/ |# P/ h - $Message = $LNG['sys_expe_attack_1_1_5'];, G r. l3 {2 f+ E
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;, @/ V8 g) \9 u2 s3 g- h5 S5 d
- $targetFleetData[204] = 5;
8 c+ C' u' {+ ]* i0 V* E - }
0 }. k+ t* l$ `4 k) T9 R0 j - elseif(0 < $eventSize && 10 >= $eventSize)* E0 ~( w+ _, o3 j8 P' X
- {
& T( [; m5 }, Y- P, D- _ B - $Message = $LNG['sys_expe_attack_1_2_3'];
0 M( z0 ]1 z( i& ^* F0 Y - $attackFactor = (50 + mt_rand(-5, 5)) / 100;3 q9 C8 ?$ ]3 y& a8 E
- $targetFleetData[206] = 3;
* ]* u; p0 d- }$ B - }$ e" P) n2 i5 `$ s8 ?) M/ u. `
- else2 l" }. O5 u( h0 t
- { n) }, V. B% T/ r3 z( r: u# x% B
- $Message = $LNG['sys_expe_attack_1_3_2'];: h" l; E% g, |- q8 `
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;4 u" N& z* R+ `! A
- $targetFleetData[207] = 2;; N T! r$ E/ Y8 ]/ _7 m$ |4 x
- }
' B( V1 Z; O5 C - }% U+ e9 A1 b6 B7 l) _. o
- else/ Y9 _* a6 a' x! i) k' ^+ x0 z
- {3 c, T1 w; B. X- p% t; l, q M
- $techBonus = 3;9 r3 f# T& a1 B3 e# `! [
- $targetName = $LNG['sys_expe_attackname_2'];; {: D1 {# N) V8 r+ X
- $roundFunction = 'ceil';6 O" e! M/ I+ A$ Z
- if(10 < $eventSize)% [# e" B7 f$ p( d9 o
- {: J/ a! g( ^0 o/ Z
- $Message = $LNG['sys_expe_attack_1_1_5'];" L9 Q$ |+ v0 i2 ?" X' ~9 u
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
3 l; K. t8 b& v1 j - $targetFleetData[204] = 5;
5 H0 t* g7 B" w7 g" b6 b - }3 I( v3 k& z: T# n T4 o* N
- elseif(0 < $eventSize && 10 >= $eventSize)' Y, [1 }: ^" P( p0 _
- {
* ?; |+ o1 f5 b% u2 R* ?& P1 k - $Message = $LNG['sys_expe_attack_1_3_3'];
$ R) N- V, P) l3 D( e - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
* n' M3 \0 W0 H: \ - $targetFleetData[215] = 3;9 v9 J; {5 G0 v0 G6 o
- }
& V5 u8 ]4 X; M! V0 f. l - else% z6 s q! l E; I$ W
- {
2 p% ~. P0 g: Z W; h+ h - $Message = $LNG['sys_expe_attack_1_3_2'];
' L% x n, o6 D4 p- @ - $attackFactor = (90 + mt_rand(-9, 9)) / 100;9 {. q9 ~8 |) v* k
- $targetFleetData[213] = 2;
d1 z, b& i" x, r1 y* G4 j x% i - }
9 D4 e5 [8 [9 |9 Q, D6 s - }4 s$ b: ~, h* l8 L* K' c' t
-
; C- `; T0 L7 ?: l! F - foreach($fleetArray as $shipId => $shipAmount)0 F$ } E3 |2 C5 n
- {2 m) r( w( y; F+ @2 @
- if(isset($targetFleetData[$shipId]))/ ~# v$ T+ K7 X+ L/ S" U
- {
6 N. y% T& _- J6 X% U2 p: J - $targetFleetData[$shipId] = 0;8 G+ Y) p' e8 ]2 c& \
- } g! E5 {/ @6 c8 b
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);+ I6 ^1 p/ k$ u' @1 N
- }2 F5 ^3 I4 O. a& R x2 i$ }& Q% _
- $targetFleetData = array_filter($targetFleetData);4 A9 q, {! W# w) x, B
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
9 e4 V9 F8 s& J% ~. L - $senderData = Database::get()->selectSingle($sql, array(5 X7 y; `" g, ]! d4 A" Q$ p9 S
- ':userId' => $this->_fleet['fleet_owner']
) i! {; M. K/ x9 ~& J, e0 v - ));
- j( ~! c5 ]8 }6 F5 H4 {2 V - $targetData = array(5 m: P! P! z( N- r! q
- 'id' => 0,3 r$ p7 ?+ r' C$ a% ?, L
- 'username' => $targetName,; Z& O6 r7 u6 ?- i
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
* O9 R# ~+ w ], k+ P! o# H4 P$ E - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
, p5 _7 p$ {$ y" s/ W. ^& P) i% q - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
" N7 K5 x( z( X% Q4 I* o5 l - 'rpg_amiral' => 0,: C' S$ w6 _; n9 d
- 'dm_defensive' => 0,0 K3 |" J8 I+ n& I. Z+ n8 ?
- 'dm_attack' => 0% }, @; Q$ l3 O0 b+ a& f+ X9 L: w
- );
) N& J8 r, m& B6 a - : A& t% x! }5 C
- $fleetID = $this->_fleet['fleet_id'];7 G: g2 i3 c3 U/ B
- B& w% }$ N; N- g. E3 y8 S
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
* N; G8 U9 h( Y5 K - $fleetAttack[$fleetID]['player'] = $senderData;
2 ]; o4 S: M2 ?7 e1 {1 C) z2 ]1 \ - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']); P G4 p( ^( r W
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
# j) c: @$ P' u8 w9 A - . ?1 A. _) x& w$ E
- $fleetDefend = array();4 H% K S" R$ J- _3 C
- $fleetDefend[0]['fleetDetail'] = array(
0 M3 J+ W q, I8 G - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],* A9 C& M8 a+ r7 S, A7 e2 w
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
' ^9 x$ H% G" q" w! z' t4 | h7 L' ?" N - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],( x1 @9 Z! E$ C3 }' Q
- 'fleet_start_type' => 1,5 L8 I- w0 u- X j$ f8 B
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],. u' }* Y: y% u5 L/ S# Q; B
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
3 X5 {/ J3 a- U7 B5 ~1 K, T - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
. ?) [6 b, |0 w* H+ H( W, D2 P4 h - 'fleet_end_type' => 1,
( X$ Q1 U* t8 a4 N4 I) U - 'fleet_resource_metal' => 0,, g: m. N; v% I
- 'fleet_resource_crystal' => 0," ?$ E* Q% R4 k
- 'fleet_resource_deuterium' => 0
0 o4 p+ t/ R$ G' i, Q# v: M+ b7 C8 b7 B) ` - );
* I) R: m0 C& q - $bonusList = BuildFunctions::getBonusList();- y+ \: ? y6 l) a
- $fleetDefend[0]['player'] = $targetData;
% r" Z1 x9 Y C/ m6 ?' w' Z; y- T - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);( G: J* `- e- @7 Z5 o4 U
- $fleetDefend[0]['unit'] = $targetFleetData;. k" _6 i$ c, c8 ^: q
- require_once 'includes/classes/missions/functions/calculateAttack.php';
% o) O& d# I4 b7 S! L; z* b - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
& `. ]6 V: P4 I" ?3 {! K% X; C# e) _ - $fleetArray = '';
; \$ ^7 B. _- W' c2 W, ^1 \ - $totalCount = 0;
9 P' C: |; t( g) ]( Q% G- }* a - - ]2 w' E" S; z$ m. A3 j( \
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);! e3 t! ~: S: N' a
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount). T' L, Z* q# Y* s1 T
- {4 i/ E* B) Q# r+ w2 b M
- $fleetArray .= $element.','.$amount.';';
6 u) @/ V) U, N9 k3 a9 S - $totalCount += $amount;
9 q2 Q* Z2 L& F! a; P4 S' Z( Q L4 z - }
) Z+ i; I. o" i+ ^) M! [3 E' G5 ?& y: f - if ($totalCount <= 0)
s1 B- @; d! F. f w: o - {
' y- Z) F* {; a& d! ^5 v( c - $this->KillFleet();
) O, `4 |+ ^) r' } - }* V6 ~+ @8 u, t/ @
- else% y* a6 G: z/ S! ~
- {" S5 Z8 L3 ]8 h: `& g
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));2 B8 c, M4 ?5 S1 R" E: w
- $this->UpdateFleet('fleet_amount', $totalCount);
4 ^0 W# R4 d! G7 {1 y8 a* _ - }
! l; g1 E; ~1 C/ a- C* H+ a8 ?- } - require_once('includes/classes/missions/functions/GenerateReport.php');! o5 \8 I6 G2 x' |' r9 ^" ~; Q
-
0 D0 \3 J; C9 i$ g3 }; l/ n4 g -
- y: U/ I* C" T: R/ L - $debrisResource = array(901, 902);
5 ]8 Y. v+ w: w% ]' f+ {9 R - $debris = array();
* a' O! b! Q3 r - foreach($debrisResource as $elementID)" w* V+ q1 E- V
- {9 i) m3 a$ T" D. T7 s7 Q
- $debris[$elementID] = 0;
# J! f# A' a7 d) M5 _4 j. b1 s - }
! r! h& B' ?3 q6 Z -
Q) i i+ K3 a1 ]3 M( J4 j- w - $stealResource = array(901 => 0, 902 => 0, 903 => 0);% a7 B8 R5 _# b( U* }; j. q* g/ i
- / v/ ]8 Y& [3 K3 Q1 a
- $reportInfo = array(
( ?+ s9 D2 o' U9 g4 D0 I8 J$ L - 'thisFleet' => $this->_fleet,
8 }* F: u% h8 P& Q# n - 'debris' => $debris,
6 ^) Q( H; Y3 M7 A* E8 g' W - 'stealResource' => $stealResource,& u" H- \, C+ g
- 'moonChance' => 0,
( @( \, R4 F. B4 p# z - 'moonDestroy' => false,: E; v3 ]5 A7 q% @: ?
- 'moonName' => NULL,
; r+ `' |, {3 a: N+ B - 'moonDestroyChance' => NULL,
6 O E' ~0 b# q - 'moonDestroySuccess' => NULL,! q# v8 |! e; s$ D3 F" L
- 'fleetDestroyChance' => NULL," s! q' R( R5 W8 F9 X7 _. O
- 'fleetDestroySuccess' => NULL,9 U8 q. j2 a7 h
- );" v( K; R2 z; ?6 q+ \
-
/ d; D, n4 L5 R. b6 U5 r7 W* O - $reportData = GenerateReport($combatResult, $reportInfo);
& a \" P0 R6 b% e4 y0 D( M/ q- y - : ~$ \3 ^7 P, ^& M
- $reportID = md5(uniqid('', true).TIMESTAMP);
7 k+ {+ O. S' O( Z* K - $sql = "INSERT INTO %%RW%% SET
, X9 t8 t: `4 V& j& [* E- S; ^+ | - rid = :reportId,# f* u& I' S& o9 r/ D7 i
- raport = :reportData,
, U" L0 X2 ]2 ], n - time = :time,5 S4 o: _' E4 Y' F1 S* G/ f
- attacker = :attacker;";
Q5 w: r- v0 P4 n; q2 h - Database::get()->insert($sql, array(2 ?: H& ^9 k4 E0 X1 L$ ~
- ':reportId' => $reportID,/ B* y: g! I( a7 W: F
- ':reportData' => serialize($reportData),
2 K% d" n' z* z+ z& e# F) O8 d - ':time' => $this->_fleet['fleet_start_time'],9 ^: W4 j/ Z- p2 o6 U# t
- ':attacker' => $this->_fleet['fleet_owner'],+ c. |+ W. \1 S- \7 ~
- ));- m/ X4 L" b% n# @
-
0 L1 a9 u o1 ] - switch($combatResult['won'])9 g7 ], k/ ]+ Q) [. ^
- {
9 V" U" ]5 ~6 q" a5 P# M1 n3 h - case "a":6 J4 J1 |+ r! i: `* g9 C+ o
- $attackClass = 'raportWin';
+ x. [' E7 V# ~/ q [0 a* T - $defendClass = 'raportLose';+ v- d6 F" r4 n% b) l: C: J
- break;
4 u. K) d2 |( F2 i, T - case "r":
( h) W. V) J* g* Z - $attackClass = 'raportLose';
# s( H/ m5 h6 M! n2 \1 W - $defendClass = 'raportWin';9 Q2 I# `# |# x$ b6 P
- break;
$ c# o5 }! N& U, Z# w, k5 w - default:! {6 W; Z5 Y* c$ s& ^2 y( x# L
- $attackClass = 'raportDraw';- m' t+ {' y9 C6 N3 O
- $defendClass = 'raportDraw';( e' } S2 @& D) K% s+ Q8 {: A2 w
- break;# Y" Y: a$ m9 N5 W: w5 X: e' b6 v+ I7 X
- }' w* \' z. d! o x
- $message = sprintf($messageHTML,, f9 y: h! R' x1 c$ i! U
- $reportID,5 d6 H" F. @, M$ j$ w [
- $attackClass,
; B s' s+ U, H, a - $LNG['sys_mess_attack_report'],
3 n1 X: r" Q( r7 @7 Q - sprintf(8 U. k! X" c' M* q$ u
- $LNG['sys_adress_planet'],. ?0 _, q7 A: v0 O6 C
- $this->_fleet['fleet_end_galaxy'],4 a1 {9 R; A5 l& _6 B
- $this->_fleet['fleet_end_system'],
, ^& q e3 Y& I; I( v6 F% T. P) s - $this->_fleet['fleet_end_planet']. m x2 ?8 ?9 w: n! _/ @! ^6 \' a0 [+ V
- ),0 B8 x! L; N) P, L, u1 \0 v
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
* O$ x/ w1 d% p4 R0 f8 L+ ? - $LNG['sys_lost'], T& @) e% d" V# b
- $attackClass,9 j% c+ X" [; L- N* o$ Y
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
, k W6 Y. e" X+ O - $defendClass,
, ~! c! i. l/ c! x! ?' k - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
0 l4 ?5 v( l% F/ Z) e- o7 U - $LNG['sys_gain'],4 R! p# Q0 Y0 L
- $LNG['tech'][901], pretty_number($stealResource[901]),
/ E Z' z9 @. I& }# V: S9 }- h - $LNG['tech'][902], pretty_number($stealResource[902]),, t5 _$ i C: Q& a$ K6 f
- $LNG['tech'][903], pretty_number($stealResource[903]),
8 d- Y% J# g3 _, } - $LNG['sys_debris'],
) t) k6 m: A1 L5 J9 w1 @9 N - $LNG['tech'][901], pretty_number($debris[901]),
5 j% V' U9 M4 _9 s - $LNG['tech'][902], pretty_number($debris[902])& e# w- p. N, G9 J
- );
3 c2 v4 A# `$ c' K - 6 \5 o# G1 F# x9 D; m& q* {& s7 x6 p
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
0 ^' B" `- a4 v# Q- L! M2 k - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);0 ^% I! }+ z( Z" H& s
- break;
5 W0 n- o6 }7 D9 b+ f1 E2 y - case 5:
' J( j" t3 C* y$ S - $this->KillFleet();
' R# W1 A* h( \2 g3 M9 M' c$ O - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];' M" j( n; f6 c; ?! `
- break;
% H* K% m9 X0 ~# A5 R - case 6:
7 t, {$ y- P9 \; c( ~ - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
9 M3 R* E7 [# O, R% R# x r - $chance = mt_rand(0, 100);
9 c/ y" f, G$ `0 f - $Wrapper = array();
4 K' R! i2 u6 A U' Q, |6 ? - $Wrapper[] = 2;
y0 A$ }, g. a1 V( O5 B3 e5 n - $Wrapper[] = 2;& A2 O* c: o! B4 b3 x" S' B
- $Wrapper[] = 2;' P$ c2 R0 {" Q6 r6 @( a/ A
- $Wrapper[] = 2;# a( c) h. M/ W9 c+ g
- $Wrapper[] = 2;9 H5 ]! |7 o6 H, q" q; a3 s
- $Wrapper[] = 2;
. k% C8 N6 h3 r/ ^3 s. B - $Wrapper[] = 2;
( E6 _! S4 s9 u - $Wrapper[] = 3;6 Z/ P# _8 h5 a: A- Q
- $Wrapper[] = 3;
. W4 T, d1 n" {2 Z7 N" E: F - $Wrapper[] = 5;% d; P* _3 B9 U: `2 h. B! ~
-
: q6 r$ J- P( h% o - if($chance < 75)
: N2 a' N3 z3 y7 J% L a2 | - {; F# t7 G4 M9 [+ s4 m$ q& J, i
- // More return time$ N" q7 B j* }* w: }7 p$ l5 p" S) L# m
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];5 T6 `# O& b/ S- Q9 d: T2 U2 \* b
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];9 L6 F2 o6 R1 U) _; ]5 f& G- y
- $factor = $Wrapper[mt_rand(0, 9)];: b4 W8 p3 ?+ J
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;, d( z+ R0 r, @+ V! n6 l2 [
- $this->UpdateFleet('fleet_end_time', $endTime);
* c2 y' G/ d* m0 f) @1 k' ]& @) \ - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
" E( ]+ D! P) Y# r2 h1 U - }% J: m: C8 O. O `* ~5 R
- else
: S2 {* H* ~1 U9 c$ x - {; E. @7 J7 Q2 ^1 X1 U# M$ G" j
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];7 q* E& b& U6 E% ~/ W
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
* z4 g7 U+ t7 H5 @3 j1 q5 D - $factor = $Wrapper[mt_rand(0, 9)];
5 Q" M+ ~" \: U$ g( [2 S - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);7 O$ H+ c5 e: T/ ]' f
- $this->UpdateFleet('fleet_end_time', $endTime);
9 n k0 Z! E0 w - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];1 a" y, A; r2 g# O) k
- }3 R" Q. d6 G @, N( k, F+ g" `
- break;
, n, o0 t7 {. w, @# ?$ r0 F4 r - }. F! [. q% ^4 }
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,) V6 ?( e" y; P. n
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
" E) `7 i3 d [& a - $this->setState(FLEET_RETURN);
4 ?3 q& v" }& @, A( T - $this->SaveFleet();
/ W9 t9 Z* [+ r+ c - }6 X# c7 }' x% E& i; \) ^
- : j0 p5 b& q$ B$ i! u1 s. c
- function ReturnEvent()
# ?, c1 m( G, \6 W! a' w. e: T - {7 Y" J7 y; P' p& P
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
8 V+ d3 ~3 j Z2 X+ }, I% v - $Message = sprintf(9 N6 B0 s0 _; X5 r1 \: ~9 Q
- $LNG['sys_expe_back_home'],5 _( }* W! F4 t/ {- T
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
1 o4 _/ n6 h/ |2 s4 q5 _8 N. O - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']), _) {' W: P- |. ^- S; H6 d* b, \
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
& j0 {: |& b+ l' ^2 Z& l2 x - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])8 b! T/ S5 H, P) J( F# K/ t
- );0 x5 B1 P* O' ?3 x# P( |
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback']," k- G% A" w4 E+ S% ^( ~
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
, f: z/ k# c/ v, s$ j- n4 P$ E - $this->RestoreFleet();5 k. X& \0 a7 e- F; A- V% y
- }% v0 u+ t$ ?+ i: m+ z2 e
- }
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