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簽到天數: 5771 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行9 y6 W& n4 ~, g) i. d
7 V/ Z v- u: X7 A; v
貿易系統與財團系統
" u, d: v8 |( L1 ~4 D( c- ^- U的總行數都比這些多很多
1 R7 Q+ j- m' a9 b1 P8 a. b( a9 n* M把這些解讀出來不是難事
- ^' L R6 ?( \- L% i- class MissionCaseExpedition extends MissionFunctions implements Mission
+ H# ?, s8 k" { v, i3 D" | - {7 m- _4 t( l6 {( M* |; F
- function __construct($fleet)
2 t( h. W" A: |# [ - {
* A, {3 J+ `( ]$ T4 r5 |% W - $this->_fleet = $fleet;
# g' C w4 {5 L) _9 X/ v0 g8 Z$ h$ | - }, i8 Z/ H0 S* ~& S8 ]# |6 t$ D) y
- " m7 j* r- [$ M( F
- function TargetEvent(). }( \) a) S" ~4 o
- {+ x$ G; }" O$ _, K
- $this->setState(FLEET_HOLD);
9 d: o4 ~9 o8 v) p3 T - $this->SaveFleet();+ s3 @1 A6 |/ \+ x1 z0 C! p; \
- }
* }/ k: x- B t8 B! Q' S7 T! Z9 | -
8 u9 @ c/ F6 r/ W - function EndStayEvent()4 W$ K0 v: n2 r) G" r
- {
2 y# T: b# ?# Y. q' ?# d4 c - global $pricelist, $reslist, $resource;$ w# r3 D/ u7 v, O
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);3 h7 w, `; z' P' O+ a
- $config = Config::get($this->_fleet['fleet_universe']);8 v% N! I5 ]) I: H& |# b1 H
- $expeditionPoints = array();
5 y5 |, ] H6 H. o0 l/ `# r$ m. x - foreach($reslist['fleet'] as $shipId)% K6 p+ H L! E2 v3 E8 a5 h
- {
4 f: p. v( G; q - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
8 w, `9 B n. m; ^/ `3 u3 o3 ?" B - }, p- t& u Y4 j& W/ D5 s, G
-
: {! n) {& D( g9 I. u% _5 H - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);) h/ Y8 d( Y. f% ^. C9 O4 t3 c7 {9 e
- $fleetPoints = 0;
8 o7 I& n( j8 @; x T - $fleetCapacity = 0;
- O/ z, w0 b/ h* l1 s5 b" P - foreach ($fleetArray as $shipId => $shipAmount)
% Z! y$ W- P- g9 b& H - {
$ H2 k3 i( T7 l; k. C3 e - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
0 n6 e, \" Q; K4 F - $fleetPoints += $shipAmount * $expeditionPoints[$shipId]; a. @2 F* F5 T; `+ Z2 n
- }
5 ~; {! J1 O4 C" o- J. ]: b1 q9 O7 @ - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
8 l/ v4 k( A) s. c3 a - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
6 w2 V4 a, P! G' k2 g - $GetEvent = mt_rand(1, 9);; p- }# D' h: B1 a! V
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];- {* M2 ~; Y, f; e4 \* R) c
- switch($GetEvent)% t! v$ K3 ^, f- A& H, ]
- {
7 R# N: S! d. r$ B - case 1:4 }' e$ W! n8 p- Q/ L
- $eventSize = mt_rand(0, 100);) }; L! k5 o! o' w" I: B0 L! O
- $factor = 0;
/ p& g$ W3 A, i M% b& [4 a - if(10 < $eventSize)( _1 C9 ]+ C1 R' R& y
- {
+ p3 h5 L1 I9 w# x7 l4 C( m# C' v- N - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
! m& I" E0 F# w. X7 y# ^8 T - $factor = mt_rand(10, 50);
I. K% A( c5 k( F% { - }
2 w O2 F3 U4 n. g9 [8 c e - elseif(0 < $eventSize && 10 >= $eventSize)$ A- L# E5 k/ J1 `+ I1 j
- {5 y" I: U1 S c, w; r
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];7 i' H) u% Y3 r* Q
- $factor = mt_rand(50, 100);9 ?+ h8 z* e5 {# E
- }
; Y: D& l W+ Z" ]2 Y( J - elseif(0 == $eventSize)) @( P4 p y3 `- y9 \
- {# d0 _6 `# ?) H i
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
3 e# C, U% Q7 X$ Y" O - $factor = mt_rand(100, 200);- s1 E- g6 p& [3 t. v9 I3 N+ `- a2 ~
- }
* P( P6 e7 E1 T! i5 K" D$ {$ ?& O - $chanceToFound = mt_rand(1, 6);1 L C5 O& d6 n/ Y6 u0 ?; ]
- if($chanceToFound > 3)
: ~+ m9 l, H' c' ]! A/ F+ B - {: h3 M0 d) `0 H! I- M0 h9 m* L$ i
- $resourceId = 901;+ E4 K) N1 ]* H! y3 L
- }
6 p0 O) r; w: h. @ - elseif($chanceToFound > 1)
& }! Q- M1 b' J) W - {2 n9 T0 z- l# U7 Y
- $resourceId = 902;+ p) M/ k+ \$ d: a3 y
- $factor = $factor / 2;
5 K8 q4 F$ X. q! z - }% r$ ~" J3 u W4 N1 Y. F) b
- else! h s" Q+ L' S c2 b
- {' T. e- G0 H$ Z$ m# O1 D9 J
- $resourceId = 903;; ]2 j, a( _# d9 v9 N& K: T
- $factor = $factor / 3;8 @8 v: [& g2 j5 ]1 F3 A6 C0 t
- }
; ?+ x& U/ ~* e4 K - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
' j( }2 X/ }# t" s: k8 Q2 } - WHERE `stat_type` = :type AND `universe` = :universe;";
# K) s( ]* z' ?. Y: h/ ] - $topPoints = Database::get()->selectSingle($sql, array(
1 x% T6 C! E1 _' k/ b - ':type' => 1,$ b+ ]* E1 r6 S, ?$ F2 t
- ':universe' => $this->_fleet['fleet_universe']0 i# X* f" x* n! o+ M4 [. ~
- ), 'total');
* ?2 N; ]4 {& e8 J' Q - if($topPoints > 5000000)
$ d; y; c/ S$ g$ f6 g9 h - {" ~2 [( U; j: k0 G8 }) T. O: u: A
- $maxFactor = 12000;
, x8 E: v+ p9 j - }2 [' a! _; j1 A0 o. m) R0 J3 N1 t
- elseif($topPoints > 1000000)- `7 f8 F- O! S; ~+ u# T# Y
- {
1 f" s, w. k" i& t; F - $maxFactor = 9000;
4 J7 Y8 [2 ~; N3 B7 v) Y3 @ - }
$ T1 w, @# d; d; x - elseif($topPoints > 100000)
! Z5 O+ U. s7 v - {
& _# T) Z: E. f6 A/ H `% D$ o2 p - $maxFactor = 6000;
- i- @. u5 P% F1 z8 c7 u - }
6 b* _0 n* B+ n K+ Z - else
+ E3 Q! ]: O8 {; H - {
/ f" z+ Q2 `5 t' w5 p0 H - $maxFactor = 2400;
5 V# Z! ^2 p. G - }
. H5 i0 V8 Y; J - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
4 H7 w2 p4 T9 ? - $fleetColName = 'fleet_resource_'.$resource[$resourceId];) w0 S N5 h: ~7 R
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);9 Q5 q4 b4 f) O! y& O: w
- break;
6 r# j# w! R1 e0 {5 P2 i - case 2:$ G; D9 M+ b( `% X
- $eventSize = mt_rand(0, 100);
3 U2 Z& J T7 u7 n" k) A - $Size = 0;
K% d+ W$ z% Q$ r - if(10 < $eventSize) {7 Y6 q9 a. p9 y- I J7 E
- $Size = mt_rand(100, 300);" ]# z! k! v/ y( k
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
+ j" V/ C m# H6 ^: V - } elseif(0 < $eventSize && 10 >= $eventSize) {
$ n N7 C7 H& @' {: `: z - $Size = mt_rand(301, 600);, }- N3 ?5 w9 J0 X7 F1 A
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
9 Y5 E, g& y# n) G - } elseif(0 == $eventSize) {
* ]% O$ M0 n* d% ] - $Size = mt_rand(601, 3000);$ D/ T0 C% g W% q
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];; [, [3 ?4 s R& K$ B0 q
- }
_$ a+ y0 E8 S$ [: S - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);6 G, `) T' x# E$ c& z! {
- break;' J1 {& ]) S/ W4 W) ]
- case 3:+ Q* [# S, f5 A7 y+ _7 k, G% [% w9 ~3 j
- $eventSize = mt_rand(0, 100);
) O |! R. r7 r, D& P/ R - $Size = 0;& l ?: Z7 s* P1 f" w8 Z& T
- $Message = "";
- U4 E: m$ \0 a" g E - if(10 < $eventSize) {- ] h0 _8 {. |3 u6 Q# P
- $Size = mt_rand(10, 50);
/ w; W0 |! {% T9 I- o9 H& \. \0 v, T - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
, @0 K* @3 X$ W, e - } elseif(0 < $eventSize && 10 >= $eventSize) {: O* e0 P' J; O4 K0 a
- $Size = mt_rand(52, 100);0 k" F/ r ?+ l7 [$ [
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
% r- x; p2 M3 W: ~$ r - } elseif(0 == $eventSize) {9 I& F5 x) o5 T
- $Size = mt_rand(102, 200);7 |8 @! R& t: b/ ]" B. s8 ^
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
- `& }3 v4 J9 Q, J. s. ~6 }% _0 ` - }
6 q; Y, h1 i; L' S - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%! W5 C) u( l6 j( s9 A, e2 r) f
- WHERE `stat_type` = :type AND `universe` = :universe;";, U# B% N" c) _% o/ G5 ~
- $topPoints = Database::get()->selectSingle($sql, array(
1 N0 w \5 [4 s& o0 M3 _& d9 x; J - ':type' => 1,& M! i* b& d2 v& {$ r
- ':universe' => $this->_fleet['fleet_universe']
& L7 G& ^* N7 ` g! G/ W - ), 'total');- R! M* m$ ~$ J
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
b/ C) k0 i' l" E2 ]+ X4 o- _ - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
2 b W' H5 q Z& C2 \1 E1 q -
7 N% U% x9 S4 t2 q6 U) j# O2 J - $FoundShipMess = ""; + j# Z( G# Z! W" {( i
- $NewFleetArray = "";
( B' D; m- t* [ -
: T" r; y8 }4 r7 G F/ u( ^ - $Found = array();/ U) x% x9 b( q* c1 }7 c4 l, k5 X
- foreach($reslist['fleet'] as $ID)
9 U# j P( ~' M. g" y - {
) Y5 D4 K2 t) x2 k6 p# W - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)4 F( ~. V! A. ~& g8 c
- continue;' O; c% ^/ L) G: D0 I O; }3 ?
- , C8 q9 P3 L. x; C
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
; n! @0 w2 Q& c+ P" f: q& Y- d& T - if($MaxFound <= 0) % D2 b! A% u' a3 K
- continue;' C% l9 p- L# X$ H
-
; C V1 |) e' K/ V% `* [% W9 a - $Count = mt_rand(0, $MaxFound);
1 {8 b( k0 p* g, Z1 k - if($Count <= 0)
+ E/ l! M4 H1 C0 w - continue;
8 V, c K: H, A - - A. s3 p' V2 v5 o% I% p
- $Found[$ID] = $Count;
: h6 X. z; z/ U1 n0 P - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
# B7 R, b0 |- a& o% [, F/ e5 a - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
$ L$ x! \! P6 l - if($FoundShips <= 0)
% H& v* d8 M5 d3 u, r( N - break;
- n' C, y* m9 Y, f0 p, D f' Z - } e0 I% P- _7 Q; I
- 4 W+ c# O% Q% U
- if (empty($Found)) {/ g; R, f$ {6 P8 g8 H1 N
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
; P& |0 T8 |7 P: u+ F; n* E' b3 m - }
$ e4 x+ \3 T" C8 S3 A - foreach($fleetArray as $ID => $Count)
1 M3 [2 m4 n2 y- s - {
8 A: Z5 `/ l9 t" X$ j" x# |7 ?7 m! ~, | - if(!empty($Found[$ID]))% H- M) m( p, s, i3 A2 B- x: I
- {
6 G0 {) ^" e7 R( x6 y' G - $Count += $Found[$ID];5 g7 V& X. ~6 N1 ?2 W
- }! r0 s- G$ ?# C7 M
-
; `/ J. ^$ O4 U1 D - $NewFleetArray .= $ID.",".floatToString($Count).';';
7 h; m/ D( w* k1 w5 e, ? - }
% K$ f# K" n8 q# Q( g5 A5 H - + e5 i; h: Z! x7 v
- $Message .= $FoundShipMess;
! ]" y0 }7 O- Y. T9 e -
/ T3 m6 e+ T& |& u1 s/ F - $this->UpdateFleet('fleet_array', $NewFleetArray);
+ l* u3 w5 y) \2 n z0 S - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));' @% w; V8 Z8 Q
- break;
5 g- D, ]5 u! m) a# [ - case 4:+ _! u& A$ F n" Q6 K* Q& ~# @
- $ V5 s! L/ Y, E
- $messageHTML = <<<HTML
( f7 @5 k3 w, J- w5 E$ z7 b: A( [7 \ - <div class="raportMessage">( {% p2 q5 D, U8 Q$ e f" n
- <table>
7 O+ {4 n1 Q K9 U. x. J9 }; d( z - <tr>
' c) u4 N) b& F! j, X- H - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>& u* o) ~$ u& N; y
- </tr>
3 A" V f+ g4 Y% g - <tr>
8 j& c8 U3 ^/ N1 } - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
( g3 ^7 J% V4 {' a& } - </tr>
! k% P/ s; ]' h9 z' j( h8 n8 c - <tr>' J4 A. R# a- w
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td> P" b6 v' f8 g! {0 |
- </tr>$ W2 U* `9 n0 m6 o
- <tr>- p) R6 P* a: N; ?* W* G/ H
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>9 {$ b- `: \ q9 @ d
- </tr>
4 W& ^! {- @7 B8 \6 p8 m1 d - </table>1 Q3 n5 q8 e! z' X( b; Y' s# A
- </div>
" l+ x( _9 x6 B* L - HTML;
0 ?! ^& b- S( E8 @ - //Minize HTML
- t$ c6 x( ~. u+ k( U% P) e- Y - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
7 N m8 P' K% m6 b0 f! k( q - // pirate or alien3 Y P- E% z4 [5 J* ~7 b4 k% x
- $attackType = mt_rand(1,2);
5 y1 E: P E! B - $eventSize = mt_rand(0, 100);
6 c0 w! y/ ~2 s5 ~5 k6 H - $targetFleetData = array();( h; {4 r7 L9 J% a% J
- if($attackType == 1)
( W( V y. n2 ^ - {
" j3 T4 v/ l+ [, S# \& j+ j, x - $techBonus = -3;
6 m9 R/ r. O9 ]6 |2 ` - $targetName = $LNG['sys_expe_attackname_1'];
5 @' H% S. }& p6 C7 a e - $roundFunction = 'floor';
5 K# g0 X: m# f0 Z0 _" D - if(10 < $eventSize)
) i8 u" F/ X. _& o& P6 d. t - {
2 D% t3 H, D" r; r2 ~: r% q F7 I - $Message = $LNG['sys_expe_attack_1_1_5'];
& X# C: |) |5 C( h% y - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
/ L! ]6 l" c1 E - $targetFleetData[204] = 5;. K" F* [% Z7 ~8 E& x% z3 w
- }) e( t( q" S, T- K( Q! S0 i& u' ~/ c
- elseif(0 < $eventSize && 10 >= $eventSize)
4 ]4 L# c/ _% V - {0 Y& g+ H, b4 l+ H, y
- $Message = $LNG['sys_expe_attack_1_2_3'];
4 b' O7 z0 g$ g5 U/ C" Q - $attackFactor = (50 + mt_rand(-5, 5)) / 100;, ^- H4 _7 Z& y. c2 [: d$ Z3 U
- $targetFleetData[206] = 3;: `% `" N5 J& b2 ?& h/ z' U
- }
! ^4 \3 X4 G. x# q. V: r0 ~4 n - else* \/ C# V0 S% |
- {7 B* A( `! C# W: j$ C
- $Message = $LNG['sys_expe_attack_1_3_2'];1 T5 H" i( {. d, Y, c; M
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;$ B# V9 V- N- f) p$ a
- $targetFleetData[207] = 2;; j. N( x6 [4 j# a0 O. x$ e$ P
- }
9 y2 B. u' R8 n9 E) s - }5 T* l: F6 L( @5 M, u5 |
- else5 X/ B' z, {; i E# ^0 J
- {
5 p* i/ J; Y- h& g- w: [( m - $techBonus = 3;4 X! z) `+ z( S0 v5 R( S
- $targetName = $LNG['sys_expe_attackname_2']; [0 r9 i% R* o c: m( V
- $roundFunction = 'ceil';- X: u5 ^0 ]! ]. V8 D
- if(10 < $eventSize)
& h R: g. {# c. x" X8 q( b - {
$ y! Y2 Q1 O! a a, n2 R' ~ - $Message = $LNG['sys_expe_attack_1_1_5'];
6 @" B' m# |: C3 d I - $attackFactor = (40 + mt_rand(-4, 4)) / 100;) o4 I! M6 r( H+ X- L0 \$ m& ^
- $targetFleetData[204] = 5;
+ W$ B8 i0 Z. e' V) R+ p3 ]& u - }
# ]/ j1 X" N$ S - elseif(0 < $eventSize && 10 >= $eventSize)
U/ J: F7 x1 c2 x, R, J1 U- I - {
8 s1 Q+ s8 o) T2 j* N1 r - $Message = $LNG['sys_expe_attack_1_3_3'];
" X0 o: G5 K4 b3 h8 P4 O" \ - $attackFactor = (60 + mt_rand(-6, 6)) / 100;# Q) M. F# i- B# S) s1 R6 ?
- $targetFleetData[215] = 3;5 t( r, Z2 f3 M4 x" \, r
- }: L9 M& a; k! X/ s
- else
6 _1 d$ W- U9 K% @ - {. W/ h$ f6 j( u
- $Message = $LNG['sys_expe_attack_1_3_2'];& N* u+ _0 u- `+ T9 ]2 k8 s) {% V
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
6 I: W* T4 h) c: k$ B9 r - $targetFleetData[213] = 2;* ]+ B/ v. F5 A3 E/ d9 _. q
- }
$ t+ n1 k* y+ W1 Z1 m4 p' U' s - }
2 v$ H4 B0 h# ]5 V3 h6 Y& Q -
5 K* F9 [5 E; r# {# _3 M2 u - foreach($fleetArray as $shipId => $shipAmount)$ t6 C! z) ~; ^! B4 Q/ `+ C
- {
4 J3 y# ]+ q& L& M7 t$ w - if(isset($targetFleetData[$shipId]))
- {. L& @7 I: ^4 W' a - {6 G, H- x* ?! z
- $targetFleetData[$shipId] = 0;' m9 G2 q. H7 d, h$ x: K6 D l
- }& h+ X7 b* a4 |4 K
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
g ?& \) M0 G5 l: W8 q - }3 G3 E3 l6 N5 p: p& }0 R8 Z( U$ ~
- $targetFleetData = array_filter($targetFleetData);/ ]4 f/ X! s5 n/ r6 G2 t
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';4 H* K% Y: ^' i% v! z
- $senderData = Database::get()->selectSingle($sql, array(
4 i* W6 G$ U# g - ':userId' => $this->_fleet['fleet_owner']; M! j$ H1 k: T" T! N
- ));5 C9 p' Y$ F# V3 E' Q2 \( Q
- $targetData = array(
9 X1 x8 X5 }7 O- g$ s" \7 ^( K - 'id' => 0,
' _' m6 }3 x! A2 k* | - 'username' => $targetName,
: [: K1 a8 j, I - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
" f! _( o$ E6 S9 m5 e# g' g5 { - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),4 ^% t$ T! J$ @' [ F/ b
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
s3 ~7 l; ]4 J" o4 D - 'rpg_amiral' => 0," n/ F8 K/ s3 E8 U3 H8 _, ]0 d
- 'dm_defensive' => 0,0 q4 J, b: Z- H
- 'dm_attack' => 0
U% \7 c- S+ v% c - );
, a& z' f H+ [! P0 I* w) G3 T -
7 u7 u3 D A( ~ - $fleetID = $this->_fleet['fleet_id'];
. h* X; O, H$ y, |9 b/ l' S - ' p0 Z5 [2 C* {& R& J( M0 ^! E4 J
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;# B7 l8 ?1 T% F' R2 H
- $fleetAttack[$fleetID]['player'] = $senderData;; v8 b3 A* Q; Q5 [; D: B/ G) E
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
7 i0 d% ]" b& b* e' P# Z5 g8 P' b* d - $fleetAttack[$fleetID]['unit'] = $fleetArray;. i u8 W% Q; X$ t+ l
- ! \& e/ Z: c0 h. o
- $fleetDefend = array();9 C: W7 v; Z2 b$ U& Q' [4 q
- $fleetDefend[0]['fleetDetail'] = array(: ?9 w+ F1 N3 U3 Y
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],8 Q+ L- x# j- H: J5 q/ P& N6 L
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],7 n' V& N6 l. Y, y j1 |; x( o6 ~7 T
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],7 z9 B' s; d' n$ K
- 'fleet_start_type' => 1,7 ~/ R& @" `+ X8 I4 o9 f
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],( w6 G* H8 `/ N! w' E
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],( H8 v5 Q$ a& P# q4 ]$ P$ g
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],2 r0 k! O! @7 P h6 g
- 'fleet_end_type' => 1,
2 C0 w' p, R) Z8 A! v - 'fleet_resource_metal' => 0,
2 u& e4 K+ A. ~) z* Q - 'fleet_resource_crystal' => 0,, b$ _- @' U: C- [4 S7 E8 B9 `& ^* t
- 'fleet_resource_deuterium' => 0
8 g1 _+ y* x# T9 H - );
# J l; M( _+ p1 d1 w. p( f - $bonusList = BuildFunctions::getBonusList();# g8 q* t' A* L3 x. D: x" e" O+ f
- $fleetDefend[0]['player'] = $targetData;/ k5 K2 S9 E5 g9 e- W
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);: W# f ]8 x0 ? E/ q
- $fleetDefend[0]['unit'] = $targetFleetData;8 y" O( O: d: P9 W$ W% Z( @$ Y1 d
- require_once 'includes/classes/missions/functions/calculateAttack.php';
& u% X5 x% `2 M - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
H4 `9 O I, ~# B- o$ n - $fleetArray = '';1 K; C, Z. I) k2 @
- $totalCount = 0;2 q2 p9 o; n2 T$ Y/ g! v7 i
- , C" Y( }8 W5 h3 ]
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
5 r* d- l- S5 r* m3 x, } - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
1 A, r5 [' Q/ V X D - {
& m4 {$ O, Z/ g4 n - $fleetArray .= $element.','.$amount.';';
/ u) h6 ^; d# c; ~' w9 l7 L - $totalCount += $amount;
2 @4 P9 }. }9 Q5 z$ o - }3 H& [- E' l; k/ _$ ]
- if ($totalCount <= 0)6 R" T1 g2 I6 ~: F3 `. |" c
- {) t- j, @ e, M. y) ~. F
- $this->KillFleet();( F9 |0 O2 \( Y7 g Q
- }
' e, B. k/ l3 ]1 G, ` - else( i" Q% W( k2 ?4 b% |) m
- {
* E/ a" n8 O( n1 L - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
$ s/ i, i* Q- R2 p6 U - $this->UpdateFleet('fleet_amount', $totalCount);1 x. X0 N) s. E) ~# D
- }5 j& P; c' O3 N" j. S9 J& E/ `
- require_once('includes/classes/missions/functions/GenerateReport.php');
2 R: b9 U7 Z' Y$ \ - ) K5 Z1 \: ]5 j& f8 ?; ~ \: h
-
, \# n: R# m+ n0 X- n. E7 G - $debrisResource = array(901, 902);
2 S8 G$ s6 {4 `/ M6 P - $debris = array();! B9 T9 F. p6 \7 D
- foreach($debrisResource as $elementID)
1 B8 `: m* J1 d, v [1 Z- l" D - {& q/ `% v. R, F" i8 L w4 B' M
- $debris[$elementID] = 0;$ [- S* i0 o- h" w% x# x# m3 z8 |
- }$ q, f: L6 S( p7 P' S
- 9 ? Y5 i+ s: @ l9 t6 g4 U
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);5 a% ^% U* ^" M6 Q
- 4 Q2 r( H! u! ^" T( k- S( H, B0 X
- $reportInfo = array(8 y2 ]: c/ l: k
- 'thisFleet' => $this->_fleet,, F1 `' w. O; ?, p4 ?) U
- 'debris' => $debris,
0 L5 g6 P7 l( q$ g! e# K7 f - 'stealResource' => $stealResource,
: t, p1 d! N. a8 l - 'moonChance' => 0,
" B ^9 G& j" f2 [6 C) I: H - 'moonDestroy' => false,+ ^+ a7 L& C0 m# e, ?; ^
- 'moonName' => NULL,
. z0 {1 |( K( M" o - 'moonDestroyChance' => NULL,% K% @1 e% e; @/ b
- 'moonDestroySuccess' => NULL,
7 G7 @+ P" R+ q- O- E. M1 | - 'fleetDestroyChance' => NULL,9 ^8 C0 d4 b. V4 X" Z! X2 q+ m2 d
- 'fleetDestroySuccess' => NULL,
3 a) c' u! n7 ]5 R! w* a% W- F" t0 i - );
$ P/ }" d$ f, i1 m; b+ c! F# W0 V - / t% t' x/ d% s8 ~6 R5 G* p
- $reportData = GenerateReport($combatResult, $reportInfo);
( b1 D: @1 C% d( A9 u/ B& Q - / O% i2 Q/ W4 z
- $reportID = md5(uniqid('', true).TIMESTAMP);
$ u T8 L$ r( I; v7 Z - $sql = "INSERT INTO %%RW%% SET4 K2 a3 v) W; h/ e5 z
- rid = :reportId,
3 J: S+ f' E3 V$ ~ - raport = :reportData,
. p0 ~% y' y2 B. t& | - time = :time,
8 E/ |0 D0 C, X! l& v! [ - attacker = :attacker;";
, g0 _3 p7 [; a' S+ j - Database::get()->insert($sql, array(
% N* t0 P4 r, Q' @ - ':reportId' => $reportID,
$ d b: K5 b G2 B# h4 a7 N - ':reportData' => serialize($reportData),2 A; h+ m4 Z% H: W6 }) N3 _9 ?$ X
- ':time' => $this->_fleet['fleet_start_time'],
9 c4 T; ?$ W& k0 z - ':attacker' => $this->_fleet['fleet_owner'],, b# \2 @3 {6 T' @/ Q
- ));
3 O$ W: P1 g5 M7 r& j5 q7 p -
' Z5 g) s/ f" l& w. k. D+ P1 C - switch($combatResult['won']); G% F) e. T u
- {
1 U* |" H" R% E5 e& x7 g - case "a":/ ], a, @9 t! ]! f c) k
- $attackClass = 'raportWin';
% u Q* U4 r. W - $defendClass = 'raportLose';
3 G( X' E" n$ [. [5 r' Q - break;7 J/ ~# F" U! _; M, B0 H
- case "r":% l, ]) d; n& O" I" m) Q: Z
- $attackClass = 'raportLose';$ N% h: b$ L& d' F; u* L |. {$ \1 a
- $defendClass = 'raportWin';& C. v: d. a, q- C
- break;, G' ?. f) l# D, `- L1 ]. S8 L4 L
- default:& F$ d' h w3 B
- $attackClass = 'raportDraw';
( ~" Z' l6 G2 z9 e5 b/ O% h - $defendClass = 'raportDraw';) W1 l- N5 C; J h& L+ }$ \3 b
- break;
8 _) `, D7 K6 x; }8 d% p+ W3 x8 [ - }
& [; g/ F! s6 I - $message = sprintf($messageHTML,' u- i" u o+ Y. ?8 x
- $reportID,
( n' }: I @: H- P2 J - $attackClass,; }' _, K4 Y- [
- $LNG['sys_mess_attack_report'],7 ]' K* \3 h, ^5 P3 W
- sprintf(
0 V; z0 w1 S# `3 }) J6 v - $LNG['sys_adress_planet'],
# @3 Y3 z/ z( t' ~# f9 J# ^7 c - $this->_fleet['fleet_end_galaxy'],1 V& }+ u# [5 h* h9 S# J3 z& V3 [2 H
- $this->_fleet['fleet_end_system'],3 a/ Y J# P( b" e6 \' y( S
- $this->_fleet['fleet_end_planet']
4 I0 k9 K$ k* Q! W - ),( o, i4 h6 ^! X5 [: \- f) Y
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
9 a) C( s. M) S+ V - $LNG['sys_lost'],6 @% f$ B, n# ?$ ^
- $attackClass, M- l S& w# J4 _% Q8 V: N# _
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
9 p: N9 [( n7 ~ - $defendClass,1 c4 n& x: m0 X1 M. A3 v
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),3 n8 c* a- Y+ ^) ^
- $LNG['sys_gain'],% H( Y e& Z: a
- $LNG['tech'][901], pretty_number($stealResource[901]), x+ b1 ?" h# ]" V
- $LNG['tech'][902], pretty_number($stealResource[902]),3 u {# l8 u( q# n( |, e4 p7 G
- $LNG['tech'][903], pretty_number($stealResource[903]),4 ~7 M. x ]. ~2 D# `
- $LNG['sys_debris'],
! z- T! N2 B# H: v! m$ v - $LNG['tech'][901], pretty_number($debris[901]),+ W) m8 q1 B3 p+ c
- $LNG['tech'][902], pretty_number($debris[902])+ ~2 \, P0 h0 ], u" u9 w2 n
- );+ e# {/ u, g% |; z5 v# u
- - E8 J: ]- [/ x% W3 y2 [: g
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,! j* q, E0 N7 f# }; P0 h$ e
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
1 @+ R, A! q r( g0 D' }' c - break;& l5 g' J6 T: r: `
- case 5:
9 ~. o; S5 t+ x! X& c3 A - $this->KillFleet();- b6 W8 Q7 {6 T. l4 q `
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
8 m% e2 q4 p+ Y- u# ^ - break;/ ~) @" s- w- `+ p4 ~) B3 x
- case 6:& D! c- V' D* Z. w+ F+ g9 N
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit' M+ R$ a- g; _4 W" `1 y/ Y
- $chance = mt_rand(0, 100);
# | `& o1 n3 Y# Y2 G) o( Y) \ - $Wrapper = array();( p$ M( T1 I* _2 z7 X' p2 Z5 s
- $Wrapper[] = 2;; s6 k% U) \# p; t% ?9 i
- $Wrapper[] = 2;# X1 T( i! G% D! f8 ^
- $Wrapper[] = 2;5 ]& s5 Q6 @9 T' T( u4 n
- $Wrapper[] = 2;
" `: S {0 v& v1 i, ^ V- g# f - $Wrapper[] = 2;" d8 {+ `) ]! Z2 h" Y3 p+ p% x
- $Wrapper[] = 2;
5 _ J$ [: q, `/ S - $Wrapper[] = 2;, c2 D* r, h# L) j
- $Wrapper[] = 3;
A* I4 L0 O! c7 ? - $Wrapper[] = 3;
2 j1 B$ B. s5 g; B6 `5 c - $Wrapper[] = 5;9 e( C1 u* E: U/ u. H6 M9 K- {
- 1 T& t8 S5 R) p+ d7 v: G
- if($chance < 75)/ f0 ~. j6 [1 }$ x) s0 O: R
- {( e& [ _" K0 Y% T! L l
- // More return time
- {8 M5 g3 q0 m8 ^ - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
0 U" r. h& ?* z3 [8 F9 N" D - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
& b( I. j5 N% t3 \% d; Z - $factor = $Wrapper[mt_rand(0, 9)];# a7 \# V |! {7 Q3 P$ A
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
4 o' e7 k0 K: _8 x& } - $this->UpdateFleet('fleet_end_time', $endTime);
% N6 S( G' I; p% M/ a" n7 J W/ P" b - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
C0 `# Q1 \ [# Q! {: ?/ Q4 S - }
A0 P% O* b4 F0 x6 f) o1 ? - else4 v/ s, Q Q9 B1 ]) q) C
- {- \; d9 U4 f. e- E
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];4 K$ n# @$ y$ N& Y: K
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
' a. L. H) b. ?, L0 E6 P1 \5 J - $factor = $Wrapper[mt_rand(0, 9)];% k4 e/ E0 n! q& M4 P& M
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
$ O& F' h3 `+ z$ b - $this->UpdateFleet('fleet_end_time', $endTime);
9 |$ w* ?9 N3 K* r0 b - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
3 P. K7 M! j( N1 ~ w - }
( A# K- T+ ~4 O! U- r1 `) g - break;9 Z0 l f) o8 @9 I
- }
+ F" r# r5 e0 z( w1 Z. W# J0 b - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,3 ~6 Q) @0 D4 x. e- g% e
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
2 k% X F: w1 ]6 ` - $this->setState(FLEET_RETURN);+ f% ?& G3 x) O/ X+ O* I
- $this->SaveFleet();
8 t- n5 d" ^/ e# D7 _ q8 U - }
7 a' W6 A; d: ]+ ^" _5 o8 b -
& ]* Y" g* V- J1 ^/ g - function ReturnEvent(): \' ^- \6 \, ]) g3 t& e( V# l$ {
- {
8 L- E3 b q y9 s2 e+ t* G - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
' w8 a! ~1 W' W- d. @ - $Message = sprintf( d/ ?' \6 o U7 ?( ?. A; V* r
- $LNG['sys_expe_back_home'],
7 o5 {% L, p* ?. n: F) t - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
& c) i' p; \1 j+ C" H& @ - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
& ^! i* u/ x6 u% A4 Q - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),5 z+ ~- I3 x' ~- r, p6 j" a
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])' U" e9 i" R K7 ]) H
- );
* x5 {' F7 @9 I0 H3 h - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],6 b3 J0 I C! P+ T4 a+ t; ~1 Y
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
7 {6 \5 f- O$ W2 _ - $this->RestoreFleet();
- X: ^( f4 G+ l) x5 }0 _- L - }
3 Z) f: b" {$ h% y! c6 i. Z - }
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