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簽到天數: 5936 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
' s" {; i+ d+ d6 D; I+ |% C; _- I/ `/ v
貿易系統與財團系統
4 f* m, U% W% e! b2 D的總行數都比這些多很多
3 t$ S4 H; h0 K% i" ]; a" c把這些解讀出來不是難事& L+ @+ C/ r' [* S2 f# q1 z% F
- class MissionCaseExpedition extends MissionFunctions implements Mission3 a0 U. d' Q+ h0 {' d, h3 O
- { |2 I5 q8 t; ?7 A: A; ]
- function __construct($fleet)
7 ~% G3 ] v* Y - {
2 m' B6 I- f) A6 c6 n+ o - $this->_fleet = $fleet;
+ d! e- m$ O" i2 G, ? - }
$ m* [+ M8 C% v* f% P6 ^ -
8 M' @, H' S+ |4 N# e - function TargetEvent()! o9 b' C% e5 N' h; ]$ f
- {7 c/ y, h6 Y; q% J% w
- $this->setState(FLEET_HOLD);4 u- r( G& q) c
- $this->SaveFleet();
+ J, W3 _, I7 N6 t) d% }' V - }- W/ ~" P. k0 o% R$ T& u6 J
-
/ J) e" J" ]7 G/ c h- G - function EndStayEvent()
9 I6 q' s) v( }2 X |, X - {
" a( q4 d0 C# }. j* t1 i% {! E @ - global $pricelist, $reslist, $resource;) U$ H6 M' W6 ?* O4 u7 y% z9 }
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
* ]' Z+ a1 o) V, }$ {( B* j- D T - $config = Config::get($this->_fleet['fleet_universe']);
4 {, O! e+ ?1 f8 p - $expeditionPoints = array();/ X0 F% F* W8 u& y8 L- O. G: H+ ~; F
- foreach($reslist['fleet'] as $shipId)
2 Q' G* H" V8 e( \7 V& d - {$ k* s2 w) b, ~. C5 F$ U: Q
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;2 w2 w$ r; h' j; a" T
- }
2 S2 x+ [; J3 s) W2 |( c - ' m d, `3 O c2 n2 ]2 U
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
: W7 x6 ?. [, {% `1 J - $fleetPoints = 0;
1 t0 e; S% m. F+ {+ ~ - $fleetCapacity = 0;
/ w4 U, y6 v x8 W2 @+ _' C - foreach ($fleetArray as $shipId => $shipAmount)
. O _0 M$ l) z0 p: i - {
r2 b3 |5 @. w0 [ - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
( B" M/ Z, P' ~( r3 e - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];. ^, K2 \: m( s
- }+ _) F& \$ s! x% w% a! v& P
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
& a7 D& i0 M' H7 y - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];7 ]1 C8 q4 u6 n2 p
- $GetEvent = mt_rand(1, 9);+ Q* C$ A; _6 F0 Z
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
/ b( g1 R5 F" Y2 o. v3 r - switch($GetEvent)7 {9 B# O' a' V5 G* `3 Y% k
- {8 h# ]# ~1 S+ a* B/ Y, e% G
- case 1:4 a8 Q1 E0 ^9 ~# G- W
- $eventSize = mt_rand(0, 100);; E0 A B- p6 C/ n
- $factor = 0;; \/ n4 B5 a- {+ P
- if(10 < $eventSize)
! N8 l9 Z; W( `+ V# H - {6 R. R- L I3 ~0 g+ N& F
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];" [+ @. ^. U4 A p
- $factor = mt_rand(10, 50);: N* z+ @1 }0 F) R# f
- }6 I6 A- w: z' d! [( I7 r, d2 Z
- elseif(0 < $eventSize && 10 >= $eventSize): v1 x# h/ G6 I" t& u( B. _
- {
. ~' Q4 u. ~, m5 V3 ^ - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];/ _* T: r% {! F6 }2 ~' w2 K
- $factor = mt_rand(50, 100);) @' R. S3 _3 X2 V0 F2 G& I q
- }
9 Y- @! m, y3 T) t/ b/ | - elseif(0 == $eventSize)9 I# ?7 H$ q6 k, ^( L0 d
- {
# X/ X k4 s. h8 s* Y - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
0 k7 D7 g" w- D0 c+ Z, ?; v - $factor = mt_rand(100, 200);
8 S' B2 X6 s V& g& t6 n - }$ ~- u- E% G9 ?: m/ }( \. b% \
- $chanceToFound = mt_rand(1, 6);, F1 d+ L! s" F( D) M: b* Y f
- if($chanceToFound > 3)
- {) V4 @8 m4 b3 C7 c" t - { |% H) y* s' n) [
- $resourceId = 901; z8 r) W9 v2 M9 L! o. {5 }& q
- }
+ e8 y3 C+ u' l - elseif($chanceToFound > 1)
$ x' ~: l! y7 a" ^ - {
# h) j0 d# {- L$ y, u# {# r - $resourceId = 902;
5 G* R1 L' F$ y+ F& e1 ?# a. T( | - $factor = $factor / 2;
# @$ w; k7 r: t. F) I - }
) l% [+ D& S; c4 d - else
" M7 K# s) N5 c - {% e5 Y) Y5 O" D' g1 e; ` D6 O5 h
- $resourceId = 903;0 `; q8 [3 Y, a1 ]- {* d# f# s
- $factor = $factor / 3;
4 B) q; F3 o: }4 B, j5 J - }% D8 x( J( \+ {+ M; F' J* Q9 ^
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%" G; k5 y! I7 v, M. }; T+ B) D1 Q; p
- WHERE `stat_type` = :type AND `universe` = :universe;";# w$ l, t. b3 }6 V, B5 h, |
- $topPoints = Database::get()->selectSingle($sql, array(
" C. M/ T$ S+ l; Q! o - ':type' => 1,: Y/ i7 l. ?( u% K
- ':universe' => $this->_fleet['fleet_universe']
4 V" D' ^5 f" U' G; V8 d2 [ - ), 'total');0 }0 a8 u- e' l: u; u! d! @/ y
- if($topPoints > 5000000)6 T2 k% A& M3 S1 G( h
- {
+ M4 O: O6 l# W c& i4 T - $maxFactor = 12000;3 Q, j3 q7 D( N) E
- }( f% t% t+ v% q0 {
- elseif($topPoints > 1000000)
1 }/ m- w5 x% v \/ h8 |6 u - {0 s" B' m8 Y0 x& e
- $maxFactor = 9000;( _, x' ?3 I$ r& x
- }
) l2 x% _% `0 T - elseif($topPoints > 100000)
9 x6 P* g& Z+ Z/ T0 J" p: i - {. Z4 G# ~4 Y, k1 V
- $maxFactor = 6000;
( o! l" p8 T5 r5 l5 V8 e - }9 K" S( ]9 c2 U% a
- else# l" A% R; n, x2 q" S: y) M
- {0 R0 {' |3 P" n# w
- $maxFactor = 2400;; l6 w9 T8 G) |" x, V, [
- }
) a9 O; L7 @$ z/ o/ x% c - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
, v7 i" U0 q- Z - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
& ^) g, t8 I4 }9 e& ~' q7 }# Q - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
# b- E+ y* z0 f: J) Q - break;
2 _( s, `" D& C! f - case 2:8 v, `( r8 S% A! K
- $eventSize = mt_rand(0, 100);
1 X8 U6 `8 K, w' `. F - $Size = 0;
/ S6 E7 U# D( }& {' p - if(10 < $eventSize) {! K; S& e& } c
- $Size = mt_rand(100, 300);( k9 v% b8 o/ ]* c
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
- Y7 U9 n+ u0 q7 P/ Y8 b% s - } elseif(0 < $eventSize && 10 >= $eventSize) {9 d+ r ~# P. F4 ]! ]
- $Size = mt_rand(301, 600);8 @! n( `# x- c) ?) F8 y2 [- O
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
( B( Z$ E q8 W+ v4 T+ ^2 m - } elseif(0 == $eventSize) {; o3 f# _! V0 p) v9 ?7 I; C- U+ K% D
- $Size = mt_rand(601, 3000);
( p: f4 ^/ \; Z4 N - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];$ f2 I% }7 n7 @% k" }# w/ B% A5 G% I
- }
3 S k1 `1 i/ J9 f& W& ~6 d2 ^% e - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
3 k" B7 ^0 _- W5 l/ K1 ? - break;2 X4 I( h c9 w* `
- case 3:
; _8 w: B# i: N, ^ - $eventSize = mt_rand(0, 100);" m. O# @) {; T9 r7 ]
- $Size = 0;
; }: v# f( R5 G& \& k - $Message = "";; ~) S% v& j' n
- if(10 < $eventSize) {
( ^# ^+ N8 @0 q$ C! ^ - $Size = mt_rand(10, 50);8 N. I C; D+ A0 W
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
- p5 O% s. O% P) Q - } elseif(0 < $eventSize && 10 >= $eventSize) {% J5 U* V. c3 B# r: c7 Z
- $Size = mt_rand(52, 100);
5 O2 O( W8 C, x1 T- l- F, B - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)]; @0 k( j$ i2 [
- } elseif(0 == $eventSize) {
/ c5 P, p, t3 ]" n8 M - $Size = mt_rand(102, 200);
/ T# h7 z; \$ m. [9 i4 ^3 m - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
) h* p1 t6 E0 p& g - } K% Z' n9 x$ I
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
; i c/ W6 W7 [3 E) G$ E5 w - WHERE `stat_type` = :type AND `universe` = :universe;";
0 g; ]6 y% j7 T. h }, C; K - $topPoints = Database::get()->selectSingle($sql, array(
/ r6 L6 P; j2 k- _$ f m: C* h - ':type' => 1,
( r" x. T6 p$ t! x4 s3 a& h, c - ':universe' => $this->_fleet['fleet_universe']5 Y4 w. M$ f' n }- s
- ), 'total');. M4 a2 ^$ B3 I1 g- R
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;, n5 r; ~1 I5 A. v" T# {6 X
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);5 N u; b9 C) L% `6 P2 G; I9 V
- & j, R# H' U1 b1 ~) P
- $FoundShipMess = "";
! R, K" x7 ~# L0 i - $NewFleetArray = "";
1 A* i& W$ p. a+ ^9 H! P, M -
& ]% P/ r5 p5 v$ `) ?5 W, H - $Found = array(); i6 S1 u% \/ c" _1 ]& ?4 R
- foreach($reslist['fleet'] as $ID)
, j4 A9 u$ h8 {5 ]; T1 [ - {2 D, o2 C- D4 y. k G! a; J1 @
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)- |* e8 u# y3 \ Y: q1 J, \( `
- continue;
7 A( W; T, p- x* S* E: ?6 d4 X -
+ L8 p) h( }6 P; S' ^/ u) \ - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
6 A$ Z' N: E9 N( H$ i* d& F - if($MaxFound <= 0) & m! a, V* t/ q( r# N8 P
- continue;- `( o* W9 F( \
-
2 i$ }2 `1 R& a1 D) C" g0 c7 h - $Count = mt_rand(0, $MaxFound);
0 P6 ]7 `0 ^$ o - if($Count <= 0)
+ R3 k2 ?$ U1 H9 e9 T - continue;
% J/ k) T( {0 Y" ]4 t% R% z- C( @ - 9 Z4 G# i) t% ?. y: G4 ?! G: v
- $Found[$ID] = $Count;
/ ^7 S. ~" y( M3 e1 P$ P/ f - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
6 ^" [8 A+ K0 B3 v; ^) r, _- J - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
; ~! n8 M* m( F. p - if($FoundShips <= 0)
' b4 q9 F* R/ h - break;
2 O: a1 t9 B- ?- z - }
' d; d! R- J" p) l% r* B- ? B3 ^+ A -
6 Z- k. O( Z3 j& u - if (empty($Found)) {
1 A1 [. \. P* I/ r' E - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
) U& `4 h' k- W# r - }6 K! H& y3 d" `& q- ]; h* k- t( U
- foreach($fleetArray as $ID => $Count)
+ Q4 I# C" m5 s: c o+ s - {8 g& Z8 X5 U4 a- _0 b1 o
- if(!empty($Found[$ID]))
) g, ^) L- k' _ - {
* s- k8 r M# A2 L4 B$ a - $Count += $Found[$ID];
8 d: ^ j$ R+ ]4 Y5 ]6 v - }
" q* D' a" ^/ Y9 c$ } -
, X& a$ f! ?: h3 @( J - $NewFleetArray .= $ID.",".floatToString($Count).';';! A; U( W5 y x0 D, X# Z( H
- }
6 k. ?* ]2 N8 d% u5 Y - , m8 x. @! G6 m: N: v
- $Message .= $FoundShipMess;8 C" L0 Z* n' t& `
- . J5 X; _5 K0 {, S3 ~% t
- $this->UpdateFleet('fleet_array', $NewFleetArray);
# H7 ]7 B2 ]1 ?# p' x3 P: x7 b - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));% L4 Y1 O1 a5 t' i+ D
- break;
1 Q/ }) o# r% C0 F$ O$ i; B6 u - case 4:+ u8 z6 p, z1 s$ Z1 v6 ]* d
- ) ]6 Y) p& C; Q$ @! E& n
- $messageHTML = <<<HTML) }( v# g; Y2 m; R$ v& `$ E" K
- <div class="raportMessage">
5 z1 M" c+ ?$ Z/ C# [ T8 S - <table>! Q' C! v# b9 A: k }, V1 k# I' V
- <tr>- L8 n: g0 g/ n- j$ o1 z
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
) j$ F: M2 ?3 f. H. M e# { - </tr>5 S. f2 V: `1 t) ~8 D, K5 u' ~
- <tr>
9 g- O+ Q& ~7 |4 D' _# p - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>* Z a G$ g' s- i3 a& w, p
- </tr>6 ?( j5 H1 K$ @ D# C
- <tr>
) {; H2 T) e( i/ u' Y0 ? - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
6 e, S2 b/ F; {0 v - </tr>
8 {! b% R4 W* t4 Z5 s i - <tr>
9 T/ _3 d2 t) ]; r* t8 S1 S5 h3 G - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>, j5 e1 z$ [! Y l
- </tr>6 e0 P( h. G0 E
- </table>
! z$ x) n9 p( t5 Z - </div>" ^9 ^# ~) S( ?% l; @* y7 U
- HTML;
' n; t2 E6 V+ \- M8 D, a1 X - //Minize HTML' S# z1 Q/ m$ Y9 z
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
3 ]2 N9 D+ L Z) q& L' s+ u - // pirate or alien/ P8 s* t* r) S, D( q# i6 }
- $attackType = mt_rand(1,2);; ?) T/ Q" ^6 c6 X% L, ~/ |
- $eventSize = mt_rand(0, 100);- o1 [! d& p; h4 [2 a% Z2 V0 W
- $targetFleetData = array();4 Y; I w* x% u" t
- if($attackType == 1)5 ]9 ~( q* i2 e) r1 i2 [+ B+ N6 b) e
- {5 [, W) ^+ l* J, E. d* q
- $techBonus = -3;" W7 f; N# O9 W
- $targetName = $LNG['sys_expe_attackname_1'];
0 b3 b0 u% d; |% W - $roundFunction = 'floor';
- y! [+ K; M2 }, T5 O7 i3 o - if(10 < $eventSize), S3 \: J; v; G( W
- {
: ~! W' E* }% T: a+ W9 P$ Z7 D - $Message = $LNG['sys_expe_attack_1_1_5'];
. z; T* b g2 X0 j( u9 f - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
( U# k1 E V5 l! Y/ Z% Z9 ] - $targetFleetData[204] = 5;
/ O0 P% u! q+ f; y2 S - }( g8 ]* M; [2 C1 ^0 `! p
- elseif(0 < $eventSize && 10 >= $eventSize)6 }1 V5 x4 ?4 N, K
- {3 I6 A) T. E1 _) ^3 k1 @& D
- $Message = $LNG['sys_expe_attack_1_2_3'];" C% L4 U+ ^ ]2 P& P
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;, y' N7 t8 H& G/ F' |# c S k. X! [0 [
- $targetFleetData[206] = 3;
% D1 P6 b5 |( U3 Z - }
" J& d* z" Y$ c( } - else0 u$ @+ Z! M* A7 ^
- {
' T2 v+ K6 L2 i* t3 Z; ~ - $Message = $LNG['sys_expe_attack_1_3_2'];
& B% g$ Y# J1 m - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
" Y+ A, A. L+ D" L; f3 c; ` - $targetFleetData[207] = 2;. H8 F$ u% I) O7 h- A* C# P! o
- }
6 y) r1 d8 G6 I9 R9 @$ ]6 f - }/ r. S L* n8 Z6 P. B: W
- else G- l5 s, ]8 ]9 H9 h9 e0 V1 ^
- {5 `# b( a+ r* z K5 V' O+ W4 _5 p
- $techBonus = 3;
; W& L0 H9 g' k' ?/ }! [: K4 C$ O" `% | - $targetName = $LNG['sys_expe_attackname_2'];
, P; i. F" j. F - $roundFunction = 'ceil';
3 J4 }3 O @/ ]; V5 g" W/ {7 _! X: R - if(10 < $eventSize)% X6 S9 o' C# `2 L3 Q
- {
6 X( V' k0 V9 I6 m - $Message = $LNG['sys_expe_attack_1_1_5'];
) k1 |4 R- A' D. f - $attackFactor = (40 + mt_rand(-4, 4)) / 100; K8 M$ F t& ?8 ^
- $targetFleetData[204] = 5;
( o, L! C- g! Q; F5 E7 | - }) V6 i) z2 ^6 D; `* ^
- elseif(0 < $eventSize && 10 >= $eventSize)
! z2 E2 V [7 c& e - {
$ g) R5 O& T% o* Q& s - $Message = $LNG['sys_expe_attack_1_3_3'];
+ Z. Y; ~( }3 S - $attackFactor = (60 + mt_rand(-6, 6)) / 100;( c) S+ e' D" w8 a" r
- $targetFleetData[215] = 3;
5 O7 l1 F9 f$ Q, @/ z5 e - }8 q S" T, d2 D7 Z2 Y
- else4 {7 j' U8 S3 m- {; ~$ ]6 i1 x
- {" J* M# F( n/ ]7 [* U5 q" K
- $Message = $LNG['sys_expe_attack_1_3_2'];
! `% Z* ^8 G( {7 k% E/ L - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
" ~- Y# N3 x- I4 S1 y: j! ~. W' N; j - $targetFleetData[213] = 2;
9 ~4 s y, t- X2 A0 ? - }& I* W! m8 u1 t/ i' N/ _ G9 q
- }6 |0 t. x1 D1 v# W: f
-
; J7 t' v" a/ q" b: ^; \. z - foreach($fleetArray as $shipId => $shipAmount)" I7 s6 i& O% S) _2 H; F
- {3 {* Z: q' q! s& }/ Y, r$ i
- if(isset($targetFleetData[$shipId]))
9 U$ X4 s+ K0 u) S1 {4 L! o6 k - {
4 i9 H: p* A2 x) L% {1 H y" b% ?( N - $targetFleetData[$shipId] = 0;- P9 ?/ Y5 ?$ @* @; }
- }$ e: W( c! s A }5 b# o: k0 M+ L
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);: Y1 r3 e) D$ q3 N9 b5 p5 R
- }
+ j3 O: _ }" U - $targetFleetData = array_filter($targetFleetData);
/ P+ E- s5 `* c$ c4 W0 i - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';# A# b! `. \* f C/ Q4 i
- $senderData = Database::get()->selectSingle($sql, array(6 h7 ~, {! }" d; u9 [
- ':userId' => $this->_fleet['fleet_owner']
( p8 {3 ^% D4 o& V2 @ - ));
4 D4 d; s* B9 F1 ~# [; n: P8 q; i5 r - $targetData = array(
7 L, A) |/ s% { - 'id' => 0,: M. Y! W3 E2 p
- 'username' => $targetName,) a9 j# Z, o3 P1 f
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
! t2 W/ ?9 p" o* w - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
4 C' ?9 F. s8 d( g3 p - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),0 R' Q; T, N6 w" g; k( K
- 'rpg_amiral' => 0,6 c1 T2 B6 h d
- 'dm_defensive' => 0,7 w% b7 z+ ^5 P6 X
- 'dm_attack' => 0
& w- g9 \# _! g3 I- h( T! Z - );
1 x r% P' g0 k x9 v - @2 ?/ A& Z: E* E
- $fleetID = $this->_fleet['fleet_id'];- a" H) d9 i+ p% ~2 f
-
- M/ _; I8 ]4 h9 W2 ~( K - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;( R4 M, Z+ q/ R! Y0 g# n; Z
- $fleetAttack[$fleetID]['player'] = $senderData;3 Q; A- O5 [+ O4 G/ H& I- n
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);# k% M9 M( v4 o# p
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
* J' [) c. M& A, c: L! g* T - & a$ \& ^1 z5 n4 ~
- $fleetDefend = array();; } P2 Q* V2 V& ]+ ]
- $fleetDefend[0]['fleetDetail'] = array(: x4 g# K) ?$ P: k
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],* r# [8 u( g5 a( _1 t8 w9 H# ^* Q
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
. J" r" Z+ ^# p1 n, v - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
) D- P. b; [5 W - 'fleet_start_type' => 1,5 } W3 F( _! j7 O$ Y4 e" J/ ^$ E
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
9 y3 B! {( T( Q7 ?9 |$ K+ B( i - 'fleet_end_system' => $this->_fleet['fleet_end_system'],' ~4 @: n/ I8 P) b! B
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
7 K. ]. J; b1 R& ]9 f( ?1 [ - 'fleet_end_type' => 1,, w$ B0 \" o4 Y# y
- 'fleet_resource_metal' => 0,
, D! Z E; F$ Y - 'fleet_resource_crystal' => 0,0 z- k% N9 B, B0 V6 h( Q
- 'fleet_resource_deuterium' => 0
$ Q5 g! V' y3 O' w7 Z) J: C - );
6 d O: q$ C( H: J# u4 u - $bonusList = BuildFunctions::getBonusList();
1 u) x7 `( Z; M$ M - $fleetDefend[0]['player'] = $targetData;7 z' x8 R# O) G, \# ~7 l
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
' Z7 M# I/ D& G$ ? - $fleetDefend[0]['unit'] = $targetFleetData;
- L, V' U7 D! Q9 T# N - require_once 'includes/classes/missions/functions/calculateAttack.php';
. m) O9 C; e5 ]9 n - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
4 z7 I" }9 o; [# u9 A& c - $fleetArray = '';
* G9 k p5 X: }' _, R; H' A2 ] - $totalCount = 0;( c: q* f. p- m: d- B
- 1 S/ g% J9 a% N/ i8 o
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);* `: f/ H% G3 I$ n7 n
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
+ k' c3 m: t. c2 n$ v2 j; H- R - { p5 c/ N$ @; j
- $fleetArray .= $element.','.$amount.';';4 g* b; e* d9 Y, {; ~$ E& E; w! p9 @
- $totalCount += $amount;
5 \3 {& a9 n( X: X% w - }
- O7 l7 A9 I/ Y+ j7 ^: M: u - if ($totalCount <= 0)
4 {/ M! m7 F1 F# U - {
8 p) T6 \3 a M& \: b - $this->KillFleet();
8 V8 }. V2 ~. }2 b: }4 V5 X - }
7 j8 ]) Y, t+ d0 x6 E: [: U+ j - else$ S2 G9 L" r+ y$ @' I9 v/ a$ m
- {. C/ w* Z2 w4 `, ]9 P) T7 q
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
% h" g/ K2 ~7 f& v* R' d - $this->UpdateFleet('fleet_amount', $totalCount);
0 r: y3 Z5 T# X1 O+ G" n4 l - }
% A) k' p6 F. U i - require_once('includes/classes/missions/functions/GenerateReport.php');
0 r6 S+ [, h7 m0 R5 S6 x - - i' H! |8 A2 B5 \) a0 F
-
4 [: {) w6 A7 D1 e% T4 h8 g* {, s8 w - $debrisResource = array(901, 902);9 r% T8 \5 b v* A ~+ _
- $debris = array();
. R# k- G0 P6 N7 U4 o! c- P - foreach($debrisResource as $elementID), y5 ` }8 {! I0 q
- {
, l$ J1 @- r9 R* n+ `: u& u - $debris[$elementID] = 0;" t, \% [. }% b. E5 y4 G
- }
& a) f' u3 y4 h, e# r; O2 g -
- H3 j' h% E e9 i4 X8 J* R- [: P5 H, {. X - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
6 P2 T1 `4 A4 T6 p! B - 6 J5 I% j1 b, U3 y) S$ N2 C' ^5 j
- $reportInfo = array(. B1 `0 {/ A# E y- a" T) L5 l
- 'thisFleet' => $this->_fleet,
& q1 E! D" h* F) O; q! k - 'debris' => $debris,
4 f x; `5 l% N7 I7 `& I1 ^ - 'stealResource' => $stealResource,6 I1 [) t# M' k. h4 }; `0 b6 n
- 'moonChance' => 0,
' g1 p2 X$ G6 ?5 E0 y7 B2 | - 'moonDestroy' => false,
/ F7 `5 Q, t% h' \8 a1 \ - 'moonName' => NULL,
5 n! q6 z( d) r3 h) ` - 'moonDestroyChance' => NULL,5 w6 Z$ R1 i, }% c1 t
- 'moonDestroySuccess' => NULL,
& @1 o' k7 r- F - 'fleetDestroyChance' => NULL,
# K2 n, a. Q$ M" |1 T, @ - 'fleetDestroySuccess' => NULL,1 f, t! _2 K* C8 t# R
- );; ~+ n( R/ p: j7 A
-
" Y) M8 C+ A' z7 s4 C - $reportData = GenerateReport($combatResult, $reportInfo);
( T2 ~ q& C( P! K! J4 j! v! d -
& p8 I' n4 _; ~3 [* z8 {+ b - $reportID = md5(uniqid('', true).TIMESTAMP);
4 J& i' O% c' n7 A- A6 d - $sql = "INSERT INTO %%RW%% SET
3 h0 O% ?, S2 j) ^ - rid = :reportId,
+ K# U0 E7 B8 F5 L$ C4 c - raport = :reportData,
- D: l7 B' U2 \9 E0 o' k* k - time = :time,
- ~/ u3 u& L5 f% W; S - attacker = :attacker;";! H$ d. r7 Z9 C
- Database::get()->insert($sql, array(
# ^* a. F0 T. W - ':reportId' => $reportID,
3 C7 G( s, D+ o2 c, i. X1 E$ n, | - ':reportData' => serialize($reportData),
7 ]/ P; J* a! C - ':time' => $this->_fleet['fleet_start_time'],
# _8 m$ b0 d, v- a. @ - ':attacker' => $this->_fleet['fleet_owner'],
; T. M# m% b, v7 O# f4 ^/ U& z8 ^ - ));- P8 ]* s. ~6 L/ V: b% j- J
- - `+ E* n! n6 d8 v
- switch($combatResult['won'])
3 f! Q. `( T& [2 d+ H - {
/ t9 l# `$ r4 x/ E5 x( a - case "a":) E. {) D$ q1 `0 Z/ z3 L
- $attackClass = 'raportWin';& ^6 _# f) c. I% x$ r s
- $defendClass = 'raportLose';
& ~6 Y, z$ g# { - break;( {) K7 t5 Q' ?
- case "r":( b) K( o) c0 G0 k( X* E
- $attackClass = 'raportLose';
+ M e& m/ Y. J% n: l; { - $defendClass = 'raportWin';( d7 Y2 a4 v5 X0 I
- break;
# L. K# }+ k+ y& r0 ?) q - default:
4 S' h5 r: I% ?0 C# I - $attackClass = 'raportDraw';* y z" ~ t) u. |! C7 ? g
- $defendClass = 'raportDraw';
$ O6 ]# d% |7 S$ F. o3 @$ I4 K% I - break;& M; ?- [4 O/ H
- }
. T1 A' [- {# f - $message = sprintf($messageHTML,
. A0 a0 [$ |# X6 E: k3 ]! m$ B - $reportID,; l {% P. L K3 |2 s: S7 [
- $attackClass,
! N9 ]2 P5 S T# b! ?8 Z) Y1 n - $LNG['sys_mess_attack_report'],, j1 V. `2 r" T' H0 y. N
- sprintf(; _2 @4 ~- A) b l& i k
- $LNG['sys_adress_planet'],
. [( E) y' Z' K) B* `3 i - $this->_fleet['fleet_end_galaxy'],/ H9 s4 A( d1 E+ T/ y) r
- $this->_fleet['fleet_end_system'],
3 j5 U8 F& J# S; o; {' {$ R - $this->_fleet['fleet_end_planet']
9 p h* @7 F u+ t - ),
6 o) v1 T: o) h0 c+ \1 b - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']], t4 I' d) ^8 |" A1 x- ~8 i. P& \% Q
- $LNG['sys_lost'],$ {. V) }4 M3 o/ D; I6 T
- $attackClass,
) d# t1 s/ a$ ?3 B% Z - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
2 b" A" Q! O; c1 ~1 R1 a# Q- V - $defendClass,
1 n7 P% u3 S9 p. t2 T( Z - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
9 z5 K0 m; F, ^! S2 _" A' _ - $LNG['sys_gain'],. [. I) c9 G' I9 z9 V. S
- $LNG['tech'][901], pretty_number($stealResource[901]),
3 E1 t' |9 \3 K9 b$ [/ k. V - $LNG['tech'][902], pretty_number($stealResource[902]),
' S5 x8 S I: [* K) p, a7 Z - $LNG['tech'][903], pretty_number($stealResource[903]),) t3 T0 j* F5 P# t( T8 N; {
- $LNG['sys_debris'],
w. j: C8 I" ]8 a# p* d# j - $LNG['tech'][901], pretty_number($debris[901]),
- e" s8 J, m) s, L - $LNG['tech'][902], pretty_number($debris[902])$ z+ y8 }* A v
- );
" v6 Y; i9 ~) U4 r -
. b: ?! ^4 r7 }* N/ o - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
" F. Y9 }: L) `% d$ Y2 ]" b% J - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
1 S4 L- o# ~+ X) a - break;0 N. B4 b; a" B! l' {5 @+ X
- case 5:- y6 H. t7 u6 V# l
- $this->KillFleet();/ S: G$ y4 p! Y
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];! N$ Z$ X+ ^: q0 F# E
- break;
: }9 }1 g1 u# V. q1 O8 p' I - case 6:0 ~8 O$ O/ B7 [5 n9 E4 W2 O! O
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
3 L, w9 C4 a/ h: s" _( y1 o2 D - $chance = mt_rand(0, 100);
. u6 u) k, @! [% t0 d4 O8 J - $Wrapper = array();
+ o5 F$ `7 a( p, q' p! m+ z! U' u" \ - $Wrapper[] = 2;3 G1 Y n1 K: p/ N" `' d$ K
- $Wrapper[] = 2;( T7 J# I4 h+ |( ]6 u# z7 ]
- $Wrapper[] = 2;
$ D! \& _' b& q2 o9 W - $Wrapper[] = 2;
$ p. I, y" c" _0 B% S4 V# a - $Wrapper[] = 2;
1 O# G3 a3 ?( ~7 n! n" e - $Wrapper[] = 2;: j* U: B' P8 R9 Y( }/ K! d) w k% ~( W; `
- $Wrapper[] = 2;( h) W8 z/ [) Z! a
- $Wrapper[] = 3;! Q) n% }: h, z: c& G
- $Wrapper[] = 3;
* ~' h, [ `3 f8 A9 S - $Wrapper[] = 5;0 }8 c2 @, I) A# a0 H, T
-
- V6 }9 q {* H, k4 u. Q - if($chance < 75)
( r# z: J4 s& n' X4 D - {
! r8 h: e- h: [. f8 M6 @% g - // More return time
' D1 e9 @+ D% n7 [2 R/ z - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];, o! x, B5 ?* u8 H. s8 B( A
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
" Z- V1 Z5 [; ?; T( n: D - $factor = $Wrapper[mt_rand(0, 9)];
' N& I# ]* K0 [7 b/ }8 h/ [ - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
+ Y d7 c, D. E9 f$ n' v - $this->UpdateFleet('fleet_end_time', $endTime);
, z8 `4 Q1 R, w - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];* E4 j5 v, N# p0 F) u
- }+ f+ m$ ~/ s$ K# R* ~
- else
1 J; S" e& {. k. ]# j$ d( F* Q% B0 P - {6 p( Q1 s5 X0 D# H: V1 g
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];2 M0 I7 p: i L3 f- u. Y
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
. N0 c! h5 |+ y% }2 Z5 e4 J8 I+ n: m - $factor = $Wrapper[mt_rand(0, 9)];- k( U2 f- F8 U$ Q9 s4 ~2 q: c
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
, P! l' u6 h+ J, Y) ~ - $this->UpdateFleet('fleet_end_time', $endTime);
) B( `5 `5 T5 S3 a& O q - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];) y+ ~5 D; k: u
- }
! M/ Q+ C5 a7 R5 u- T# W: H - break;* T) {1 C, Y; x2 f
- }
& p; j6 c8 E+ \( c0 D! H - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,$ I6 o# ~3 I5 _6 f* G
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
& z: \- H, v% c8 C% C - $this->setState(FLEET_RETURN);9 Y2 b' O: L- z- K
- $this->SaveFleet();' c/ v$ h9 Q4 k6 ^' z0 J! M. _ B
- }5 `3 Y( H" j6 n
-
7 \, e: J7 X4 L! @ - function ReturnEvent()1 t% p' u; g2 W, {/ F1 X
- {
' k; Q! \0 B2 j+ a7 {7 b - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
6 ~3 c, t1 R0 ~, I1 I8 a - $Message = sprintf(
! ^9 P9 y' c9 T( `$ x: x9 I' Q# z" m - $LNG['sys_expe_back_home'],6 V$ ~9 u1 h# ~4 |# @; v2 \
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
! u' F" A. F: I2 f- U9 i6 J4 \ - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),- i4 Q) A1 q+ o$ N" B d
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),. D6 Z d+ k1 h: V# ]; l
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
* D8 `+ n% ^& T - );8 g1 A/ u: [: _
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'], A3 ~/ n$ q3 p0 t- }
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);) D C) q2 _: _
- $this->RestoreFleet();
. g, N' {+ q0 f) W6 Q - }5 Z+ x: b; B1 [/ k% P/ P
- }
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