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簽到天數: 6006 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行' s# k+ b( C/ u' ]! T; ~/ @
* m+ ^5 M& _* a0 @" G
貿易系統與財團系統
( {+ R! i: x0 @6 ]的總行數都比這些多很多5 y! p8 d9 N) I/ E8 C
把這些解讀出來不是難事* V2 F. g4 d: k8 Z. c# u
- class MissionCaseExpedition extends MissionFunctions implements Mission
6 f: A% o' B( ] - {
% W9 |0 Q Q$ D" A* D - function __construct($fleet)
" h+ B$ C U& X$ D - {6 ^# Q2 s8 V2 _) h3 h
- $this->_fleet = $fleet;- j2 k- d) T6 y$ L+ A4 I
- }1 z! z0 x1 E# i1 `
-
# r6 x! A! ~. e) |# A' m - function TargetEvent()
, b# g% H; M/ e/ e - {
0 \' v' l8 k/ i8 w - $this->setState(FLEET_HOLD);
8 `! |% h, G# L- J$ Z - $this->SaveFleet();
# M& a& d- A$ L# B - }
' f9 q% Y: H; I9 \2 K - 6 k4 k) `' X, c" @# ~! g
- function EndStayEvent()
/ D( v+ T2 _6 i& S0 m3 \ - {, U; f/ U* u, F
- global $pricelist, $reslist, $resource;
/ n% Q2 j/ _7 `) j - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);; k; ?+ G, Z6 e+ E# j: R
- $config = Config::get($this->_fleet['fleet_universe']);
' e% h4 E# L+ }. O" J7 _' p- U - $expeditionPoints = array();
, \$ l6 d7 s H0 F. c/ X1 X8 L- V - foreach($reslist['fleet'] as $shipId)
/ l5 \. g0 Q+ W5 `# D% k7 u: N - {
3 I% j- o* K7 \8 z - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;7 Y# }4 i& B: u; `- o& I
- }( c* o) _ G1 }# ]1 }/ w
-
4 _+ f8 t5 H+ I* X V - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
+ ^: U) u% o( a! a - $fleetPoints = 0;$ e/ r& t _" J! v/ c* }
- $fleetCapacity = 0;/ [! C& Z5 p' a& K3 t, k7 S6 z
- foreach ($fleetArray as $shipId => $shipAmount)
- A3 O9 q1 z( E$ R8 e1 t! K. B - {
6 `1 w/ |$ k/ J2 k* n! d. d# k2 z - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
7 c- T* [) n+ V( i6 a$ v - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
, _6 e# k9 E# M; N( B/ `- @ - }
, P: ~2 Z6 O5 X9 G% A/ n0 n( | - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']( V5 b4 R0 y$ x5 z. c
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
# H: P( k$ V4 i5 |( }1 M* u - $GetEvent = mt_rand(1, 9);
& Z) J! B. K r' `# Q+ c) ? - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
+ d1 e, f/ J1 a - switch($GetEvent)
% Q1 ?+ A# J7 V7 V - {
- w) e; e) O3 ^" o* ~" ~& I3 O - case 1:
: s6 I! d' C: T; x/ Q& J) G" c - $eventSize = mt_rand(0, 100);1 q5 k# X9 R8 M! a* G1 \, C' X
- $factor = 0;
r( I. _- _6 D9 R+ t+ k - if(10 < $eventSize): Y" m( |0 j# E& K& z& n
- {. A2 @+ Q* A; Y* Z8 N9 g& Q
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];; C/ l, B9 L, d7 V9 v4 N( C
- $factor = mt_rand(10, 50);( T* ^ C1 v8 C3 J' J7 ~: K) ^
- }& z5 g; x/ _: j8 w
- elseif(0 < $eventSize && 10 >= $eventSize)/ s Z$ p4 g& [$ P* i6 h
- {
2 s5 o0 l1 C/ y: a' d - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
# U: t, f+ D. }4 }: G( F) ]' Q - $factor = mt_rand(50, 100);* z2 V5 m4 U( Y7 r# C" B
- }1 l/ F. a& k% B# ~9 n# P0 K2 M
- elseif(0 == $eventSize)
3 l f$ h E7 u" S - {
! b7 L2 n$ y9 q U) y+ v - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];' \- N% Z7 ^) [
- $factor = mt_rand(100, 200); {- W# Y5 h+ z+ D2 R; |# R
- }
; b" W5 a- t9 H7 L! c - $chanceToFound = mt_rand(1, 6);
6 C2 _+ o2 P( E, o0 p - if($chanceToFound > 3)
0 t+ m7 e I! G& W! T6 ~ - {
K/ v. K" K6 U5 j& D0 d - $resourceId = 901;) r1 Z" G, g0 L) q7 ^9 z" P
- }6 o: q9 y4 g5 u+ ^$ @2 n, ?# t
- elseif($chanceToFound > 1)/ `" o' m; G" `, e2 F$ z' u
- {
& q8 Z. s5 i' I' w6 R, o" X - $resourceId = 902;
0 Z& I# C8 n) Q$ Y ]* q - $factor = $factor / 2;
* E$ }! g1 b! _2 i# p% q3 ~$ n - }$ T \+ Y) i& L% \7 q
- else* F3 r, U! S5 i& S9 J4 t
- {/ l( n$ ]8 w: Z0 j
- $resourceId = 903;! w, }- |% p* `5 j
- $factor = $factor / 3;
) E! B( D7 @ [4 X5 V! C* B - }2 U& M5 @7 m2 [7 ~5 I
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
( `8 _% @1 M* s2 i7 ^3 j - WHERE `stat_type` = :type AND `universe` = :universe;";3 r/ X8 Q" L1 c" k, i( F
- $topPoints = Database::get()->selectSingle($sql, array(, [1 N; b4 ]" i" l5 W
- ':type' => 1,
8 T& P; B+ w1 r3 L& t# S, I - ':universe' => $this->_fleet['fleet_universe']
" G9 D6 k7 |6 j5 d1 C8 q - ), 'total');
( h1 y( G2 C) N# \: R# v* V9 O; j - if($topPoints > 5000000)3 K. x) W, ^% ~' }/ J: R5 t4 n
- {0 Q- y$ O0 A2 P6 D5 D. l8 m$ ~
- $maxFactor = 12000;3 L0 W5 K" l, \
- }
2 M [) Q9 V p0 L/ W - elseif($topPoints > 1000000)
3 H/ K, m! {# l s0 j2 T" g - {+ f2 j2 b7 u2 K, \$ |8 v
- $maxFactor = 9000;
- l. F `6 J4 r- I1 i x( @: B% e - }/ M* v0 r6 g' k2 F& t, {
- elseif($topPoints > 100000)
3 B1 m- M, X2 { S' _ - {
0 F1 r3 N' h# [4 h - $maxFactor = 6000;
, w c- E/ J; p7 y0 }1 t, e7 F - }
" }6 F4 |& k& t - else
! p2 z+ b. Y; c: w$ B - {2 p! V" L9 F5 ~: N! K3 ~# s
- $maxFactor = 2400;8 c6 W) ]9 J7 h# e
- }
2 `' l) Y9 m1 z7 p$ I - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
& ?1 \* s' w% |3 P1 e L; A/ F - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
7 Q5 ^7 i6 p$ L* e - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
. O6 T6 T7 ~1 C# R h- N7 d6 h2 X - break;, \4 J6 }) f# V& }: M# N, K1 m4 c
- case 2:
$ Z G W) C0 l+ k - $eventSize = mt_rand(0, 100);% m! r2 p) ]: f/ |
- $Size = 0;7 O0 t3 d& Q4 H4 P; z* c5 r
- if(10 < $eventSize) {9 e7 z4 ^. }+ q% `5 b2 u
- $Size = mt_rand(100, 300);
- v6 A, u `+ W1 H0 l" u4 S* Y - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
3 ?, e2 |4 E9 T6 t: m$ I* N' n; F - } elseif(0 < $eventSize && 10 >= $eventSize) {
+ l! w- X( B+ o/ J7 H - $Size = mt_rand(301, 600);
+ `6 _7 J) {- y' P" ]1 F - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
, z& B' n0 k( s9 M9 ? - } elseif(0 == $eventSize) {5 g( C, u) \3 [( ~6 m* K
- $Size = mt_rand(601, 3000);) o4 W( l& s& v$ g0 ?3 V; l
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
6 |2 P: } f, W7 N/ v+ Q" C# u% P - }
5 y) C3 K$ L' b ?- V( |/ t Z3 G - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
" W, M G. [" B, ~ - break;4 U2 t" E3 a, X7 U2 r1 S% _1 R
- case 3:
2 }) x' z. _8 {9 e9 ~1 v5 J - $eventSize = mt_rand(0, 100);! t' O- z& w9 o" g1 m
- $Size = 0;
, C" h, F" }) b - $Message = "";
1 C! q3 r0 T; Z( w, T - if(10 < $eventSize) {
! R# ] o" { Z& s; H& `% `) P - $Size = mt_rand(10, 50);$ P* H2 Y2 ?( A1 b: l6 [; A
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];( N9 v: z. u: f
- } elseif(0 < $eventSize && 10 >= $eventSize) {
% y! ^; f% p2 Q- k - $Size = mt_rand(52, 100);4 u' @5 X+ }* X4 N, A2 R
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
% ]( U6 R$ y6 {+ @ - } elseif(0 == $eventSize) {
A+ w. y) G9 f9 K - $Size = mt_rand(102, 200);9 a) Q0 M% Z/ U5 d, v7 e9 D
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];8 Z1 u) n" p: \& C6 Z5 e- q6 p
- }
: P) J+ y- N" ?2 S - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
; u. V, x3 i6 n3 Z4 _ - WHERE `stat_type` = :type AND `universe` = :universe;";
( Y1 K6 t! p5 x; M- J- q - $topPoints = Database::get()->selectSingle($sql, array(
( @* A% F% \' J, e - ':type' => 1,
& \8 Z& H4 @8 N& J2 g* S - ':universe' => $this->_fleet['fleet_universe']
" f0 S. y& X0 M: n - ), 'total');
" J! K$ |/ a; w/ x - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
( c) J6 K" y$ |3 S7 f3 r - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
2 }8 A& f8 i' a -
2 o# m$ [) M* D' _/ R3 j0 R& G5 T% ^: L1 ` - $FoundShipMess = ""; - c6 ~! ]. D. m4 \' L4 [
- $NewFleetArray = "";
6 a4 S: O j# g2 p1 m - 0 z8 p) m5 }1 Q0 t* F" t6 n) f
- $Found = array();
6 k$ h; h4 M. O! G5 U - foreach($reslist['fleet'] as $ID)
# K4 z$ a2 I$ I W1 b( Y! z2 E$ `7 n - {& D; y. ?' G' h2 K
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
7 V3 P- x) i$ u5 @ - continue;4 f2 w6 ~) q0 W6 t- ~
- / B2 u4 N) n7 N/ X9 J; M
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
+ m$ v/ J" f, o; N" Y. p - if($MaxFound <= 0) - Y; @+ ?# R2 K6 J( L
- continue;: z, {! o2 }5 N0 Q; m
-
0 L1 R6 t7 O2 `2 c- s - $Count = mt_rand(0, $MaxFound);
9 P9 K4 q/ L$ P- |( U& ^: e2 \' \ - if($Count <= 0)
( t3 c1 r* z6 ?4 j* c" X2 A+ i - continue;
- _# X6 p1 q6 n8 e -
$ g+ a: o0 _" e* S, k5 D/ P - $Found[$ID] = $Count;3 t7 q0 v; c& p
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
6 @: F8 V% I. r - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);. I+ { w( i1 W- N; s
- if($FoundShips <= 0)8 }- N0 D7 W: z6 u+ H" H4 b
- break;
! Y8 H" o2 v. A0 i - }
" P4 \4 \% J3 L% ~ - 8 n. Y' Q: Q2 r2 m" u3 y
- if (empty($Found)) {) |2 O8 C7 Y/ S. J2 [8 @" q) [
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
; j& D- O) D4 t" s7 c - }- w4 i$ \' S; N
- foreach($fleetArray as $ID => $Count)
% @& V. p7 c9 d1 m - {; _) l- _8 ~+ a; x
- if(!empty($Found[$ID]))
) Y$ z, S( M3 Y0 m( b8 b6 e9 K - {3 j, y. s$ a+ ]7 {' U& S
- $Count += $Found[$ID];0 T; g/ |- r* {, d
- }. `) K0 T( l7 e/ f
-
P0 K6 ~0 D: ~4 @- @ - $NewFleetArray .= $ID.",".floatToString($Count).';';7 r: c4 f' q+ \- u, u# W/ G: u
- } 9 n0 s; C# U) v' s/ i
-
6 r+ j$ R: {2 ~( S3 T# X - $Message .= $FoundShipMess;2 A9 H+ R: h$ Z6 r$ }" _
-
! ]! {# e, Z: ` - $this->UpdateFleet('fleet_array', $NewFleetArray);' }9 L$ N$ M& i& R9 B2 q
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));: I' D/ H) E- h) s; R0 T/ t3 W) u$ Z
- break;+ @, h. ?0 v1 ^6 @1 J
- case 4:+ W: A" J3 I! I8 v l
- 6 o- g' S8 _( C, N5 s$ M& a
- $messageHTML = <<<HTML9 ~6 D% S3 P* g5 C2 \
- <div class="raportMessage"> R& U0 u/ y# ]2 v6 a+ G+ S8 x5 s% y
- <table>
/ p4 B1 q& g( P, c( K) U# W. j - <tr>2 e, g/ x% [; D% T" M! X# {3 K
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td># J, x/ h3 J9 |, d
- </tr>
" R. A. ?0 Y5 e8 a7 H, p8 |$ w - <tr>& Z! V) S- B% W$ R8 y' K9 d
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
( M6 @" ?0 @8 M. O1 Y' o - </tr>4 b) U" }) ?& t- A
- <tr>( @; ]3 J/ f. H# O- | Y/ h4 X4 A
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>! X: o" ]! x2 O$ k
- </tr>. o K/ P: o# O( u, m2 @0 h% v
- <tr>
( h- o8 G8 H% ` M% i - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
4 K4 Z2 f( t: O @, }* p9 U, f. y - </tr>
* |. r7 a3 ?0 ~- x: `, P - </table>; N, z0 d* c/ @5 q: q4 G
- </div>$ t Z: w' n6 P+ l# I3 `
- HTML;
# [6 @( U6 N* k: {, A J0 R! B - //Minize HTML
7 n; ]' |* W/ ?+ `8 }% j/ S4 ]0 j - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
8 ]) t+ U& |' f% k: C- B+ F% d - // pirate or alien7 s/ N# Z( l, ]$ V3 K+ H7 R) G
- $attackType = mt_rand(1,2);+ ^1 q" _* Z) r+ P% g7 J% N
- $eventSize = mt_rand(0, 100);! B, o; O1 v" _( u
- $targetFleetData = array();9 @# V' r% e \, E* N
- if($attackType == 1)8 G: m8 v j* Y4 Z, V R0 x; ^2 R
- {
# E$ f m. `9 r& V2 d/ B- h - $techBonus = -3;
2 ?) B" k2 T* S. q4 K - $targetName = $LNG['sys_expe_attackname_1'];' o# W, v* a4 A' \* t& U
- $roundFunction = 'floor';
& q8 S; o1 G3 e! ~1 J1 k; ^ - if(10 < $eventSize)
- f' x! j' o- U5 l$ }- B - {
. R2 [' B0 G/ i% S! B - $Message = $LNG['sys_expe_attack_1_1_5'];
( ?$ I: L! n* a" w - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
& o, n1 F# W/ z" i* ^5 [9 M - $targetFleetData[204] = 5;
l2 G, \8 T* x! x - } r7 F& n1 |( K
- elseif(0 < $eventSize && 10 >= $eventSize); R0 J2 I, K, W' }
- {4 F! ]+ }0 u: H9 V6 P8 r: b+ E
- $Message = $LNG['sys_expe_attack_1_2_3'];4 O. `! ?. Y( E# |# P$ M7 [
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;: k3 y9 J) b( u5 E e) _& Q- N
- $targetFleetData[206] = 3;
. O/ ]9 }7 \, W5 O; e - }
a4 [- ?3 U( {0 w - else! C& |* j: X" R" X, S8 V
- {5 B7 D( U% U2 R) ?! a% R; y
- $Message = $LNG['sys_expe_attack_1_3_2'];
; G6 c4 p5 h: a - $attackFactor = (80 + mt_rand(-8, 8)) / 100;; F. ~" B$ T0 M' ?6 ]
- $targetFleetData[207] = 2;8 ~- ?* Z5 ?/ c
- }. d: `8 l+ B' a4 B
- }3 D7 {* f" N4 n+ i8 U
- else
2 d8 A" B/ ?& C9 q" S! e) L% k - {( S: x* N1 A8 v2 M% y8 |. X+ F
- $techBonus = 3;
: `( U, \3 _" ^, Q% c! y8 D - $targetName = $LNG['sys_expe_attackname_2'];: { C5 M8 @$ k4 ]' H
- $roundFunction = 'ceil';% @9 [3 u, `' `8 H- z
- if(10 < $eventSize), `7 Z! L s4 E' _' r$ v
- {
6 ~( ?$ O, a$ D$ _( W8 ^2 E& Q - $Message = $LNG['sys_expe_attack_1_1_5'];
+ F; _% O# u( q& R0 k, L" B - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
g& q1 b* j J% x/ H - $targetFleetData[204] = 5;
6 f8 J4 C. E' q( \! d - }
' T: r4 v& D, @: ]0 d* j4 P, j - elseif(0 < $eventSize && 10 >= $eventSize)
( i) F7 D+ e* v! n1 H - {
" w, m1 w6 Y7 B' v2 q6 u- R" d - $Message = $LNG['sys_expe_attack_1_3_3'];
7 k3 {/ ~$ {6 v' ~" m1 N - $attackFactor = (60 + mt_rand(-6, 6)) / 100;$ Q$ J9 K3 e! i2 G8 X) E4 o; H' n! g
- $targetFleetData[215] = 3;
) N! ~$ U/ _( \: H, P# f- R - }8 u. y4 j& Z) [. X
- else
! i: c- Q8 P! n5 | - {
+ m4 k6 g. ?5 M$ R2 m( l; E - $Message = $LNG['sys_expe_attack_1_3_2'];- r. j# E0 p9 g; Z: w: A0 S
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;6 j% L Q3 ~1 l2 R8 X+ Q3 ]
- $targetFleetData[213] = 2;% [( ?; P/ G5 ?* C( Z% _2 H( I
- }, \( m2 P& V0 e( d/ p' E
- }
4 H% D7 \0 o0 X* n7 _+ i - / p- `7 a% H+ s# _
- foreach($fleetArray as $shipId => $shipAmount)
9 I( D A2 g/ T" v. h! s$ O8 S0 W+ u0 [ - {, d) F- ^, p" @$ x: a+ t# A3 l
- if(isset($targetFleetData[$shipId]))) R$ a, a3 x4 J) s- W) Y
- {
# d% D9 n4 z- w, Y, U* Y - $targetFleetData[$shipId] = 0;" b' ?$ ]# h( f; [' H* V
- }. v; `6 F: t/ Z8 h/ ~7 n
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
, H2 v& H/ ?: n# h- z - }( k$ b5 M! }8 J8 F/ W% f: m, N, \
- $targetFleetData = array_filter($targetFleetData);
- i- y8 K" R7 l$ o0 u" `9 e - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
; k Y+ h- \$ \" N" N9 n - $senderData = Database::get()->selectSingle($sql, array( z4 B5 F+ J% o! s5 M
- ':userId' => $this->_fleet['fleet_owner']
4 X' ^& T ?# \8 o: h& J7 R7 Z0 a) F - ));
, r; t+ s& g( s - $targetData = array( a* a' ]2 n& s; A7 I
- 'id' => 0," y3 B% N# H4 D8 v. m
- 'username' => $targetName,( h# R4 s _5 Z" k* u: d
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),- M$ f1 t. ~' l' Y2 g$ ]
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),$ s) |. H# u, K! m, Q9 J C" ?: ?" C5 {
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),% p0 K+ A( a% |4 n
- 'rpg_amiral' => 0,1 E! s ]2 j& r+ z* n' X6 _
- 'dm_defensive' => 0,
* K9 m' n1 S4 h/ @ - 'dm_attack' => 0
# T0 ^! u* R/ t: f9 J; l - );
' e3 U1 u" f8 |2 ~ -
1 |! i) c% J- z - $fleetID = $this->_fleet['fleet_id'];
7 r* {4 W( X+ k3 v8 @9 [; b -
8 T* V& S. b" t8 y5 P! D, ? - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;% J# C% p0 P8 W2 P2 \" q
- $fleetAttack[$fleetID]['player'] = $senderData;- |+ M$ `, x0 Y' l1 l, x8 N
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);$ g7 K3 `& S" C$ w
- $fleetAttack[$fleetID]['unit'] = $fleetArray;# `, P( x5 B3 \0 R) p& `% Z$ M6 _
- |, X6 k: @' T6 A5 N
- $fleetDefend = array();
# j5 C# ?; ]! K K( I m& v - $fleetDefend[0]['fleetDetail'] = array(
8 r- \7 v4 j+ z9 H% a+ o6 k - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
- n5 \$ c0 l8 C - 'fleet_start_system' => $this->_fleet['fleet_end_system'],
$ R; b* c, ~7 y3 Z; K5 Z - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
/ X5 k$ f w8 f' F& k - 'fleet_start_type' => 1,
4 r1 P8 W' r" G. C$ H5 ] - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
+ F: V9 Z1 v6 a6 w }6 K! m - 'fleet_end_system' => $this->_fleet['fleet_end_system'],5 B8 H' u2 Z4 y, C: A
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],4 Q9 w M% F6 s) s: Y/ J9 X
- 'fleet_end_type' => 1,
+ |8 D+ m! [: z6 a/ z - 'fleet_resource_metal' => 0,
& _+ K- n' x" ]- w; @9 h - 'fleet_resource_crystal' => 0,
7 Y1 j: s, ]- i2 q! [. y5 N - 'fleet_resource_deuterium' => 03 ^% |4 C: o* ~! i
- );
_; c- p4 X% b( T5 E8 t; O - $bonusList = BuildFunctions::getBonusList();
$ V" O; D' I- o& r ^. W. G - $fleetDefend[0]['player'] = $targetData;
: M; A& ^/ O7 A+ S. V - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0); a1 V }* `( K8 T$ w& ]
- $fleetDefend[0]['unit'] = $targetFleetData;3 V6 Y& s+ z, _3 B5 c, s% g6 E2 g
- require_once 'includes/classes/missions/functions/calculateAttack.php';9 n6 f7 A# C1 ?$ n- c8 o& C
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
# C8 F7 z2 c; D- y, \2 {) o - $fleetArray = '';
# g7 g" O4 t g% p - $totalCount = 0;
$ t+ ^) T. K. T4 ?* Q7 B- Q -
9 m, o l9 J+ ]9 K - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);3 `$ q. h. Y' }$ O4 G
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
/ v1 A* k# B3 P' _# ^ T" ~ W4 | - {% @: O, e: Q* c! f; w, N0 o
- $fleetArray .= $element.','.$amount.';'; W5 x5 f8 M8 T5 O! h) X: M
- $totalCount += $amount;
8 c9 h2 [) k5 j1 ?* Y - }
3 l3 y$ J+ E, K; T1 m) f - if ($totalCount <= 0): _& J$ f+ ]3 T. P2 z9 c7 c
- {
0 ?: Q+ F0 \, C2 z" z - $this->KillFleet();( x ]8 ]& f, ^( N. a
- }
; G5 }7 Q4 W. T - else. B n' K4 `3 I3 u4 p9 L8 F
- {0 s. g7 T3 X% l) N: G# c5 Q
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
7 c- I, ?' f" R0 v+ Q' n% V8 u - $this->UpdateFleet('fleet_amount', $totalCount);
6 h, t' j; K3 v" ^; ` - }) O* u/ O k! L- V& w! Y/ W. A
- require_once('includes/classes/missions/functions/GenerateReport.php');
- V% f% e& R5 i2 Y- l -
3 X7 t0 P" }2 X! g$ G d -
7 M. W: e/ ?* A3 L& Y - $debrisResource = array(901, 902);
4 }0 I# n! b9 C. C9 j2 Z/ \1 Z - $debris = array();3 m; |* f" ~ A6 Y1 {
- foreach($debrisResource as $elementID)
& s2 y; ` \/ h, A. W! S: k; @/ p - {
( v! o( b* j. Q+ f& ]2 x3 A - $debris[$elementID] = 0;
* Y0 O/ |* M! o; Y, s - }
0 \, z, V# |' m - 3 z( }1 N4 S1 I
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
* h* W" U1 r* D+ Y4 q3 B - 9 X! r/ E# D: Q' a( ?
- $reportInfo = array(* V9 `5 J# h/ A/ \- E* p& S1 Y$ ? @
- 'thisFleet' => $this->_fleet,2 G4 u+ N& _# x! B
- 'debris' => $debris,
( v2 H, ]- ]6 [$ e: x* n. D- f9 q" A - 'stealResource' => $stealResource,
1 q/ n5 h: K r( g) _! S4 p - 'moonChance' => 0,3 `" b1 U/ o2 [+ V H2 O9 H l, s
- 'moonDestroy' => false,- k% n1 K. z, H* o" \2 J L
- 'moonName' => NULL,
% z w9 w" ?$ W/ V( g7 U% k& d& c B9 _ - 'moonDestroyChance' => NULL,
$ n0 x9 z I' f/ {" t4 G - 'moonDestroySuccess' => NULL,; y0 U( X5 t/ T4 X
- 'fleetDestroyChance' => NULL,! [, F6 i; `; `/ w) \, n T/ y
- 'fleetDestroySuccess' => NULL,
1 [& ]: v! \: I6 h; f5 k" V - );
R0 }5 S5 R; e, } - 3 e9 {1 ?. m! R) {6 k; c4 J* r
- $reportData = GenerateReport($combatResult, $reportInfo);4 R+ S- a0 q+ v- T3 X s7 Z+ H2 R
- , M! d& @9 ?3 r+ |( } ~7 F
- $reportID = md5(uniqid('', true).TIMESTAMP);2 r* o1 _1 s" D7 y
- $sql = "INSERT INTO %%RW%% SET8 j: a1 G- ?2 y: N. Q9 t
- rid = :reportId,
0 d3 q- e; z( u3 Z0 b' a J+ M; u - raport = :reportData,
8 R L S4 p/ U' b( d - time = :time,3 O1 k& ?; W: _3 P9 n1 ]+ V* |
- attacker = :attacker;";
7 l. s5 \0 i8 t. C! i - Database::get()->insert($sql, array(
) g6 |/ Z) `& M5 P) z. x - ':reportId' => $reportID,
* t/ E6 L% m( ]. e - ':reportData' => serialize($reportData),7 Y3 i1 k$ |2 k* U
- ':time' => $this->_fleet['fleet_start_time'],
F& V1 m; Q4 c4 x5 F) k - ':attacker' => $this->_fleet['fleet_owner'],
0 r' w0 h7 B6 [5 A7 u; e8 H. S - ));
8 [. M+ @7 I' J* c) I5 c& b: ^: g -
) h( R- H5 s7 I$ G5 Q; q$ W# O - switch($combatResult['won'])
6 Y0 V7 T* F; g$ }. r' `" b4 D - {
# D- T& B$ y2 s - case "a":2 v- z3 _, W" I4 r6 S: }) B
- $attackClass = 'raportWin';
3 u0 r {( B3 \# I - $defendClass = 'raportLose';/ C- p) \: m, G4 o* J. H! i
- break;
% Q; `# P: _& {! ` - case "r":+ \7 ~% j2 P1 G9 G
- $attackClass = 'raportLose';
, [: X. R( l% ~$ @5 ?; E6 a - $defendClass = 'raportWin';
: Z8 X3 D' x4 q7 O* |! S - break;5 f g, C' c; j! _; D' ]
- default:
5 ?& f$ |" X8 a/ }2 _ - $attackClass = 'raportDraw';
; Y4 Z$ C+ z8 w - $defendClass = 'raportDraw';( [' g# |+ r; k
- break;
$ \ W: _! V, E+ J! c: ~, v( E - } t3 k# A. [, f+ W4 Q7 x
- $message = sprintf($messageHTML,- r) e0 M5 j; J- `; y
- $reportID,
# p3 `! b" D- o S - $attackClass,' ^3 T* F W) z# K1 e+ a
- $LNG['sys_mess_attack_report'],4 K5 X& W! n) @' W' M; t; O; b
- sprintf(; d- G7 A# T/ i
- $LNG['sys_adress_planet'],
$ n+ f( g$ v% T' f: N; Y: c8 L5 T - $this->_fleet['fleet_end_galaxy'],
& f' k6 P- u( B6 K - $this->_fleet['fleet_end_system'],2 Y8 ]1 G1 b2 t7 s7 m4 T
- $this->_fleet['fleet_end_planet']
, g' ]6 `4 `7 |* H" R8 {, c1 Q2 Q: a - ),' a9 ?& G4 l: ^; {8 ]" @- R
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
- x; j% v- e3 Z$ | - $LNG['sys_lost'], e" }0 s. v% H8 v# h; s/ @/ ]* b& d
- $attackClass,, p9 R! |8 V5 u# T* x- s
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),) v4 X1 g) ~ B; \ A; v0 {$ k
- $defendClass,
# e7 Z4 F8 l) g. H v - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
! `7 }/ {4 S, H/ u1 i2 E' M: l2 \ - $LNG['sys_gain'], k. G$ A, ~' ^6 x, t
- $LNG['tech'][901], pretty_number($stealResource[901]),4 ^0 V E( O; w( {9 ?. |6 V( I
- $LNG['tech'][902], pretty_number($stealResource[902]),
' T3 f4 h, V$ ]- S: f* F1 c9 J - $LNG['tech'][903], pretty_number($stealResource[903]),; W. e3 m$ c& q* S; I' |& R
- $LNG['sys_debris'],7 k2 ^0 j' g8 e N% q
- $LNG['tech'][901], pretty_number($debris[901]),
: C" s/ h9 n7 N% j# R! _ - $LNG['tech'][902], pretty_number($debris[902])+ b- i: a) S0 I9 T. |
- );0 H) t8 v) l P8 [! K
- , B$ Z$ u( V2 Q! E
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,, ]; q( J! H" \ k
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);- M" t* g0 l) a/ u% F1 |
- break;
: b9 I% @6 c+ U; ^ - case 5:! f/ F) x3 y3 i8 N3 ~0 d
- $this->KillFleet();8 c6 e+ d6 d: ] M: L) d/ @1 [
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
" \( [3 R! g! {' d - break;
; H2 k: G1 c: `. p% Z0 j/ a - case 6:
" l9 U' u/ y/ s) @8 K4 ^8 c$ W - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit2 W, C- I% d$ ^; E1 O
- $chance = mt_rand(0, 100);, R( i3 z+ T+ Q* \
- $Wrapper = array();
9 `+ T( l+ {/ u6 N9 g - $Wrapper[] = 2;2 {+ }) {$ J$ e; u
- $Wrapper[] = 2;
; g0 p6 ^) n9 W# A2 x- w, h - $Wrapper[] = 2;% X+ j" D! j9 h- \" l. l8 r
- $Wrapper[] = 2;
0 J0 ]; V4 B4 C0 L# L+ {+ G - $Wrapper[] = 2;
8 f- e+ l) d+ f1 U/ p+ W$ u7 K - $Wrapper[] = 2;" D# k; o& y N: e+ l
- $Wrapper[] = 2;$ U' f! @4 C$ O* _' s
- $Wrapper[] = 3;
' e. F6 a/ c" |( c4 }# I! G2 e& y0 e - $Wrapper[] = 3;
7 e+ a q& o- S& ^" {* j( G/ w0 } - $Wrapper[] = 5;# C1 T6 A& q0 A4 o# d6 b1 B' R
- 6 D" q4 q+ ~/ Y/ v( Y
- if($chance < 75)' ~8 q& Q2 ^, n+ U/ ` a) i& R
- {6 c) _* o: Q( \' W
- // More return time
3 \+ c5 i4 p3 `2 n - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];/ L0 k1 O; \' E
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];4 }/ X* P+ W; _0 g1 s
- $factor = $Wrapper[mt_rand(0, 9)];2 g& } x" A5 Y+ J: X2 K. a
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
' m I4 S. a* b0 z - $this->UpdateFleet('fleet_end_time', $endTime);
# k0 E) `4 ]9 v; n" i6 o - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];/ c. q( G! v) d1 V- S2 Q5 n
- }0 Z* V$ J: T7 G* \, f- w3 l8 W3 f+ \
- else5 I6 W Z% M5 ~8 T
- {1 d1 } s& I* ?6 D0 ]* c' Z. _7 x
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];: n+ ^+ W: L1 h9 Z* C+ z
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
% }- E3 {% N! k+ s* d7 G) Z - $factor = $Wrapper[mt_rand(0, 9)];
) I! }7 I7 O- n4 a& ] - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
; o, }4 i, P) J+ B* Q5 ]( q+ s# F - $this->UpdateFleet('fleet_end_time', $endTime);7 x* c% }8 V c' ?
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];# s' V6 {! u. B5 \1 X
- }3 M: X- V5 a& ?
- break;
2 c) s" p1 x1 v) Y2 Z7 H g - }
% e$ k3 R9 l( B7 s2 |5 F8 y - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,1 b, }1 P; {/ m' Q
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
. x% n, n6 w0 i7 h0 o - $this->setState(FLEET_RETURN);
/ ^# ^8 P% q' M6 K; _ - $this->SaveFleet();6 i. c5 j3 Y8 F9 Z& a( n
- }
+ L$ j; v# O; s/ {7 A/ ]5 y - $ N: R" ~% j9 N- L9 h
- function ReturnEvent()2 |: k4 ] @2 z: Z$ R) n
- {+ J$ S5 S% h7 ~9 x4 Q
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);, h: l. B6 _- j4 H
- $Message = sprintf(% i4 x2 v, E; e( B
- $LNG['sys_expe_back_home'],2 x7 N/ i% k8 S+ ~$ w" [
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),- M* A: k- {7 t$ e: m* W, Z& v
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),' ^! ?$ V' i; t2 r; A* N. m) o
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
+ ?5 I0 y+ p5 |5 Z/ }0 v" X - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])+ | y( Z9 A7 U$ E! L
- );) C4 I& {# {6 s6 S/ M. a
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],. P9 V8 S7 T! I6 O' }$ X8 B/ w% z
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);" C2 d8 o; B9 i6 Q! P7 q! a" [
- $this->RestoreFleet();
( b: d; u V& Y8 y - }( q4 \/ m" i: P" m3 ^0 Z% Z# ~5 [9 s
- }
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