等級:25 - 爐火純青 經驗值:0 / 246 魔法值:14751 / 14751 生命值:6%
升級
  100%
TA的每日心情 | 奮斗 6 小時前 |
|---|
簽到天數: 5882 天 [LV.Master]伴壇終老
|
發表於 2016-2-26 21:16:08
|
顯示全部樓層
探險代碼總共不到500行( ]' q" v4 U7 K" p. a+ O' E1 R4 S- H
_; a" `! @5 e7 D9 z t貿易系統與財團系統; K: ]2 Z8 d' X& g. {
的總行數都比這些多很多
/ p; v/ r# `" U) l; C7 ~1 g6 ], ]' E( p把這些解讀出來不是難事
) H' _& _7 t9 h$ p- class MissionCaseExpedition extends MissionFunctions implements Mission
! L0 y8 {* H' B4 i: i4 q+ P - {7 W0 D/ H: h* u0 V. {+ i
- function __construct($fleet)
+ z/ ~# r6 H7 t- I: y8 n J - {
* \) s ~6 h8 v" j. H. U# D - $this->_fleet = $fleet;
O4 a) m5 W4 v0 O6 l. P F, j - }" C6 V W. K, M7 B
-
7 k" N; ]" Q1 ~+ f! L! x! p8 m - function TargetEvent()9 r/ G8 E2 ~2 u: Z( m
- {8 j* A2 _9 t% s5 ^
- $this->setState(FLEET_HOLD);& L: K; I1 ?/ ?" |
- $this->SaveFleet();* U) h' Z e( l( ]$ ~. a. M+ o
- }
+ @3 A9 G' D$ Y" F2 H - + n: U$ @& g, ~% Z' J3 b8 n; p
- function EndStayEvent()
: ] ~0 E% M. _ - {9 Z+ _- \+ x+ g0 f$ w' t
- global $pricelist, $reslist, $resource;5 q b6 E' v3 A5 S0 a
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
3 @: }2 G: q) w - $config = Config::get($this->_fleet['fleet_universe']);. ~4 j( q( M, l, n; d' {
- $expeditionPoints = array();# k5 p. D$ g1 b* U+ n- F: x3 R
- foreach($reslist['fleet'] as $shipId)1 u7 `5 J P, j! D4 ?/ s# I
- {
0 D. ~6 m0 D: \ - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;4 ~% W) O# H! c$ K9 b5 Y
- }3 N( [5 N: u- E7 h. J
- : {5 S1 I* ?2 R" o
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);; d# _4 R Q( U' z" i
- $fleetPoints = 0;6 k z* H$ f' b& |1 y
- $fleetCapacity = 0;
+ ?* e7 m# y, c' p, ?3 F - foreach ($fleetArray as $shipId => $shipAmount)
; J. |: u0 P: S3 z# {$ i5 L - {6 A. q+ j b# G; v: F. \
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
% y% c! p# ?3 t - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];$ E; Q; D, h. j1 d
- }) [; }9 n/ U6 x0 b, ?( N
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']% c% D4 B4 [- ~/ s( ?( V
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];, O( G7 }4 n8 f
- $GetEvent = mt_rand(1, 9);
: z9 t' l6 @ r; D2 E5 E2 G - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];" \% H& g. ~ J% l* X5 q
- switch($GetEvent)
$ X& U% F( v! p7 H! }: e8 w - {
; }$ a( B- a7 m- w$ j; [0 } - case 1:
5 I/ c- L0 A" O. }% D - $eventSize = mt_rand(0, 100);: i3 N3 ?" F7 m: L1 e8 w1 Q4 j
- $factor = 0;
" F) s3 k( O' v+ b - if(10 < $eventSize)1 `; ~0 T1 U2 ]6 r' s- {
- {5 V5 @5 a/ T0 J
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
4 V( [7 Z/ _6 k - $factor = mt_rand(10, 50);
4 q8 o3 r- z9 E# _! z - }# C$ o" C) i; T7 @' O
- elseif(0 < $eventSize && 10 >= $eventSize)0 }4 J4 s8 p+ o9 |4 X* ~4 x9 z
- {
$ A% B/ T, ]% M1 N3 B6 _; ] - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
# _4 D2 ?- Q7 A7 E" [ - $factor = mt_rand(50, 100);
3 J3 h. a% o' Q, @ j" K9 s - }0 [% S7 q t% z# I" X! R
- elseif(0 == $eventSize)
1 f1 I1 k% o+ d; }/ G8 d4 E/ H - {6 i0 g' `! ^9 L/ Z K5 ^
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];9 W; v% J% [; N7 r
- $factor = mt_rand(100, 200);
1 j* _6 L8 y# D. N( ~: s: k - }" w2 y' z5 H p- O; z0 z5 H
- $chanceToFound = mt_rand(1, 6);. B$ l; x) f$ h& L' e7 n
- if($chanceToFound > 3)
; J! A/ k2 p7 a. t, R2 z - {
( S" {' P% J1 {2 C+ E! ^% L - $resourceId = 901;) [. b9 v+ v( ~9 X! n6 y
- }
/ T' M% b9 L8 g& C - elseif($chanceToFound > 1)
5 x+ ~. b: c/ n# H( |0 c - {
; [4 U/ O, C% A - $resourceId = 902;
: V( @( {5 E5 J1 Y7 J$ g# p - $factor = $factor / 2;
/ `2 L: r* b: [ N! \7 D9 g" b - }
& P! |+ H& T" g4 S6 {: a( {: w - else0 a9 Y, M5 B. b( x2 Q; ? }8 _
- {. r& D" e' K; i0 j
- $resourceId = 903;
; V, s( E* i! h- ]$ h7 h2 G" L - $factor = $factor / 3;
0 [9 X t# D1 Y+ I7 F# i% @# @( z - }; [2 h U8 y. ^" I+ x
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
! H8 y+ Z: L2 `' r) L# Z+ \ - WHERE `stat_type` = :type AND `universe` = :universe;";4 M0 M4 |' w a0 u* k
- $topPoints = Database::get()->selectSingle($sql, array(
& P9 P3 }: `& v n ^ - ':type' => 1,6 I3 `2 E( u- E$ [
- ':universe' => $this->_fleet['fleet_universe']
# e6 l, X( Q8 E" Z: c - ), 'total');
/ S7 W$ ?3 F" N' ? - if($topPoints > 5000000). p/ O( P+ n+ B
- {* a% x6 I( G, h% _5 M7 X0 g
- $maxFactor = 12000;
. Y/ B. S/ l2 E - }7 [9 n/ t/ v. E) P% ]2 C
- elseif($topPoints > 1000000)
, U; R" V. P$ Z! P, e - {, E3 j9 O' i/ k1 Z5 S
- $maxFactor = 9000;- |( ?4 b% O9 R0 L1 M k
- }7 w' x% ]0 a# Z. U/ y3 y5 g" G, Z
- elseif($topPoints > 100000)4 y% b! R) E5 A Z; r
- {0 Y4 u0 h) F. { y+ s0 d+ x8 e: }
- $maxFactor = 6000;8 b7 V8 C; G0 K+ w; a
- }
/ Y; ]0 ?) ]0 t! }& W! @ - else$ p9 X$ p7 b+ x
- {! ?: d6 S! J* v j) Y
- $maxFactor = 2400;" P7 k- L) e7 G% L4 K; e
- }- D% i/ L b+ L% B( S
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);0 a/ q3 Q) L- Q% i4 _
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];/ B4 L. V4 M' d. o% M9 c
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);' b, a" K- K6 W+ h6 ~
- break;
9 T3 g( S( V$ { - case 2:& k6 j; K5 ?! e9 t+ h% q
- $eventSize = mt_rand(0, 100);
: h, \' ^5 _: w - $Size = 0;5 ?- d3 J+ F; U2 Q
- if(10 < $eventSize) {, p- M4 O; Q1 m+ ~
- $Size = mt_rand(100, 300);& o7 ~( X: j0 I! ~; n5 J) L
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
9 Y9 }% C2 s- W - } elseif(0 < $eventSize && 10 >= $eventSize) {
4 u/ ^4 R. ?+ Y$ _$ s, m4 ^4 u - $Size = mt_rand(301, 600);' B0 U4 a/ f- V0 h
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
3 j8 R7 s, s5 H( s, q - } elseif(0 == $eventSize) {
8 K* Y; }/ q' ~& g: n; t - $Size = mt_rand(601, 3000);9 `0 f6 c- p. w& w. j$ x
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
( I) f- w" A$ V - }
- R: I, N( @) v1 h - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
- V5 m, x; @& F4 V7 B5 m) Y! K* ^ - break;$ t( M, `& C* K( @4 I; M9 ]$ Q5 d
- case 3:- r [ `' Z& r, A3 Z
- $eventSize = mt_rand(0, 100);
+ z0 r* n9 [1 @7 D - $Size = 0;% p% }7 o! E: k* d4 F( w
- $Message = "";/ l5 t! G! E m% v$ U' K/ ?
- if(10 < $eventSize) {( O5 D7 J: i' d# W& I
- $Size = mt_rand(10, 50);, F3 G' `/ i; E
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];7 j# I4 ] F7 w, R) O& x; Q0 ?" q# c
- } elseif(0 < $eventSize && 10 >= $eventSize) {" R7 D) R# I, a
- $Size = mt_rand(52, 100);
1 p4 ~' _2 R" {6 _, W3 U - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)]; r, y r3 u* E" W$ A( r
- } elseif(0 == $eventSize) {& F1 E0 K8 _& V3 F4 |9 @
- $Size = mt_rand(102, 200);
/ K, }- L/ _ x6 @8 U - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];7 F4 z$ p! w1 f8 t6 l
- }9 i4 [5 c) u6 m1 `1 f v) j& R2 S
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
4 v+ O# M1 \( s) v% o - WHERE `stat_type` = :type AND `universe` = :universe;";( q$ ]+ C" S1 I- m I& G
- $topPoints = Database::get()->selectSingle($sql, array(
- X& c) x; Q1 k. J- o$ B1 ^ - ':type' => 1,
; u+ E( g0 t! H; v* S3 M - ':universe' => $this->_fleet['fleet_universe']8 h" A2 c. H1 W9 C7 d% B9 e4 u
- ), 'total');
& u! a5 Q. q+ B4 A5 n - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
+ B% n! T0 c4 i, V - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
6 {; p$ O8 q! j0 B, d -
6 k: u, V6 ^9 A1 z4 w6 f( r. ^ - $FoundShipMess = "";
3 e" C! z5 T( r" g4 A - $NewFleetArray = ""; H# T9 }; n: n: m8 `- E& A2 o
-
0 d; B1 a4 y- S3 P" s - $Found = array();
1 n0 ?: r$ j r# K+ c. X - foreach($reslist['fleet'] as $ID) * P4 q8 L* o, x4 ^( G+ q
- {* a- J4 e1 x7 [! ?
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)$ D% u C' m* m& |
- continue;: D8 d4 w: A' N1 k+ A# Q! C# \: U
-
" z8 k& Y; q+ A - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
4 ^ g9 ^+ M% |: I. G5 r% S" Z1 T - if($MaxFound <= 0)
6 m0 g j: q9 e$ B4 @6 q - continue;
5 D, E1 E5 t: h/ r: f7 \( r - 3 Q+ s( c0 V) i2 h, ?- k$ J
- $Count = mt_rand(0, $MaxFound);1 E' G- {: W9 W! M( ~( q
- if($Count <= 0)
( }* p4 \" L; F3 c - continue;
6 @: O4 l/ [7 e7 R" D -
3 B( q" N* u* w" R$ _% Z% r" u T - $Found[$ID] = $Count;# q# [# s6 b+ G/ ^; [; c
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
* h7 s& \4 B* W! ~3 ~+ [+ U5 G - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
+ q1 w8 B' h4 C4 Q& ^ - if($FoundShips <= 0)$ i6 E+ X9 v- M
- break;) U: e1 M/ T6 c& Z9 M$ `
- }
7 C/ {( v/ H/ ^% G3 `& t -
7 C$ W- ?; d; j+ ~ - if (empty($Found)) {4 V" I7 o5 Z& g
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
+ a0 V G% ^. x, K - }
+ s# l9 N; J$ t9 ?' p - foreach($fleetArray as $ID => $Count)
4 F7 [/ E+ ~9 f0 q- X1 {! B4 v - { b9 W/ l! f) o9 C7 |0 ]7 T, c
- if(!empty($Found[$ID]))
$ F c$ {1 _* h' e0 N - {% D: X& b- Q: q5 [5 p, L. D& d
- $Count += $Found[$ID];- M- h/ Z" c4 f' l( t0 k. S. }
- }) R0 E6 {& j4 Z6 R y" b
-
3 B( k8 B- [0 ] - $NewFleetArray .= $ID.",".floatToString($Count).';';
& w6 ?7 q& O+ J - }
" |0 I. Q1 _. d -
- K1 K$ |. S/ j# l) ]; W* H+ ~ - $Message .= $FoundShipMess;* s5 ^( Z; |& d& Q4 g6 D7 S. d# @9 h# V
-
# K; h* D" B! h - $this->UpdateFleet('fleet_array', $NewFleetArray);
0 G. y- U! Y a3 @/ l& l - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
0 R8 c1 i& y+ e6 B, c. p - break; m5 S) p4 P7 Q F1 v# l
- case 4:
! `. ]! c1 n' s -
b/ ~$ @0 P2 t- V3 } - $messageHTML = <<<HTML# i6 `0 J2 Z H$ F: i: [
- <div class="raportMessage">
0 g6 K; o9 X+ n6 X, l1 O: v - <table>8 x% i u& W! k% M& j Z
- <tr>1 D( I' r: ], V$ q `; V9 l! U
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
( l! d% {5 K. _ U& q/ w" f - </tr>8 n* a7 N7 O7 j4 v* P: B% C' Y. X' G1 d
- <tr>7 W. W+ v5 s/ Y3 L3 j. ^
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
5 v6 i# X( q, a" G3 D9 P9 ?: { - </tr>
( `( `+ H* ?- J( k - <tr>3 D5 Z+ d6 m( Z8 K6 t' I( E
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
; p- n: `2 ^8 ] - </tr>0 o" F7 I; Z w
- <tr>
% m6 j0 A/ N: L - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>. Z" m/ H( S! y' J. V
- </tr>, y9 f1 c( H6 E; R
- </table>2 X# H8 v) F6 m' D; r
- </div>3 c, V+ [; M+ T* o0 s, y8 y
- HTML;
1 s) j+ h! O. P; h0 V0 n - //Minize HTML
! ~/ b/ A6 t8 f* G- @ |$ y4 d; t - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
; f' T% D3 F2 {% s# n, c" d - // pirate or alien
1 \9 ^7 w/ u' n - $attackType = mt_rand(1,2);
! R* ^7 B/ x+ H4 c7 k" ? - $eventSize = mt_rand(0, 100);
2 h# i: a3 K- P; y) i - $targetFleetData = array();
2 _; Z7 ~1 ^/ c) X4 s! `# |" | - if($attackType == 1)
7 \: X2 V! s1 j3 { - {# x% |, s% V' J! w e. r* ^: I
- $techBonus = -3;
8 [- k/ \3 q, y6 `. A) e9 a - $targetName = $LNG['sys_expe_attackname_1'];: U3 a$ T+ E' D3 D& H' K
- $roundFunction = 'floor';+ y7 y ~4 b" s) C% `6 z
- if(10 < $eventSize)
2 `. c+ v$ r1 g6 _ - {4 S0 ]1 K5 M0 w0 N5 u
- $Message = $LNG['sys_expe_attack_1_1_5'];# C0 L) t1 l$ `; u G+ w& @9 N7 A4 \2 }
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;; W! X3 a) }6 ?( A3 N* N8 j2 O
- $targetFleetData[204] = 5;- o/ y# j4 q- w! _) r
- }
( a7 j$ P& d! q2 u+ O4 m( S - elseif(0 < $eventSize && 10 >= $eventSize)& x: F# |4 M) l5 ~( t
- {5 C1 l0 b W( L* H3 C5 f* `
- $Message = $LNG['sys_expe_attack_1_2_3'];
' f$ H& b6 W3 a2 Y6 n$ K - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
0 z+ f9 D2 V0 ~' D9 w3 E( ? C - $targetFleetData[206] = 3;/ j5 J* `' G& M: i* {
- }( ]/ W" }9 ]* p9 l8 I; \
- else5 y1 R8 H" m- J9 _- H, m. o) Q
- {
1 T- i# Y7 f1 G: _ - $Message = $LNG['sys_expe_attack_1_3_2'];; e% ?4 u; O+ ^6 [: B
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;; C6 z0 a( H8 O0 u1 n) @+ f5 [
- $targetFleetData[207] = 2;; Q" H$ R7 U# h, `) M( e+ `
- }! D* y/ {9 e9 N4 c7 R$ e
- }2 {% _1 B5 M4 E2 J
- else
' l2 o: W5 Y- P$ R6 k3 I, { - {
0 d$ v. M: e, {; G7 W( y9 F - $techBonus = 3;
6 y; ?: z2 E5 E$ {4 z" E - $targetName = $LNG['sys_expe_attackname_2'];
: i3 N5 ?$ a9 P7 x9 D - $roundFunction = 'ceil';
' g( o2 P- c; ~) T, E; O g - if(10 < $eventSize)
! _# ?0 v) ?1 L6 ]& X* z6 ?/ E, @ - {. p0 k5 o4 m5 H1 y3 ~
- $Message = $LNG['sys_expe_attack_1_1_5'];
' ^1 ]5 R4 y$ q1 {2 \ - $attackFactor = (40 + mt_rand(-4, 4)) / 100;+ H# ~' ^ g3 l$ m
- $targetFleetData[204] = 5;
7 M; W1 m& D& k% m+ w; e - }9 d, N/ h; U% n% N. t1 M, E. ~
- elseif(0 < $eventSize && 10 >= $eventSize)6 X: M8 t! r" W/ Z; X& e1 w' H
- {; g% X7 L! ~4 t
- $Message = $LNG['sys_expe_attack_1_3_3'];
# I6 y2 i! u0 o G3 h9 e - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
1 K; W1 o9 Q4 n* a5 t - $targetFleetData[215] = 3;1 g0 T& q5 u. Q* L5 p
- }
* U' o( a. w* ?. Y) G - else6 H; }* @7 x8 \7 i9 D2 b( q
- {
' X9 u+ a( S8 Z4 P7 l6 V, c - $Message = $LNG['sys_expe_attack_1_3_2'];( H7 |& c# }' Q, A- S
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;7 C. v5 ^& D5 q7 q9 V
- $targetFleetData[213] = 2;
! I. }7 D( S* I% O" s - }. w6 _; G: l0 M7 G l; j
- }6 D1 f. r" o# j8 y/ |
- 4 J0 {1 m) w; s A
- foreach($fleetArray as $shipId => $shipAmount), T1 v$ H% c" h$ g
- {
8 s3 t, F; u0 C7 X7 T4 L - if(isset($targetFleetData[$shipId]))
% X, i, [$ I$ f0 V6 q. M. A6 H - {/ G8 F' W# ~" a
- $targetFleetData[$shipId] = 0;- A, D, O& ~& U0 ]& T
- }
8 d- T2 i: w7 H' W+ r - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
, U! V3 y- b/ S4 }9 _+ d# X5 q - }' O! E: o Y6 O6 {1 X
- $targetFleetData = array_filter($targetFleetData);
' ~# ^4 [6 S- E3 j. B0 c) p2 e - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
) `1 g) z: Y( A: e0 F2 ^ - $senderData = Database::get()->selectSingle($sql, array(" r6 j+ w( ~9 I# u
- ':userId' => $this->_fleet['fleet_owner'] \7 J8 W6 U- s) Z. I
- ));& n! J M/ f! R* ]2 h$ x g4 l* A9 T
- $targetData = array(
0 p* h3 K% R3 T* d& S8 E' P - 'id' => 0,
! ^/ P7 |' q" J* ^7 d2 j- V* z - 'username' => $targetName,# O- D( |) g6 b0 Z6 C" Y% A2 p
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
- k0 _# `5 _; W% x: l5 L - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),& D7 i1 T* w {# t, Y
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
1 V: L% h T1 R# f+ ] - 'rpg_amiral' => 0,
2 G4 v4 V4 ]0 V$ q; q4 ~ - 'dm_defensive' => 0,
: [! D% f* B) ]$ W/ F, D - 'dm_attack' => 0' O9 F5 W, D* C$ f$ z: s$ m* P2 E: F
- );
$ \5 r3 ~, D, ~" R" P -
8 @8 E$ G4 @4 e - $fleetID = $this->_fleet['fleet_id'];
" F4 z4 q) V/ Q8 A) Y - 0 n- B. w$ \" p; ~$ p
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
" i+ w; e. W; m, [0 _7 S7 K - $fleetAttack[$fleetID]['player'] = $senderData;
# g* E( U: C! j+ Q; f' z - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);( j5 l( a9 v7 [- O, x
- $fleetAttack[$fleetID]['unit'] = $fleetArray;/ \- O( T8 D0 N9 \* a* R3 V6 ~' m
-
+ @% M; N. _+ t: e - $fleetDefend = array();
+ r) V h2 A4 y6 w$ G - $fleetDefend[0]['fleetDetail'] = array(& \- @ Y( S) G3 @* d! q
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],9 F+ B/ `. m6 `' C: m7 Q
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
* s% v8 u) ]5 ~# i Q+ b% u6 v$ E - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],) i' V% d- @& x5 U1 _8 l
- 'fleet_start_type' => 1,
" @- y) t& `0 s" G - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],$ X+ _7 S' m& o0 a* a k
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
# f! S+ v! T; w: Q# |) i8 W) v/ d% _ - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
% |, x+ j& `6 v$ f' S - 'fleet_end_type' => 1,1 ^! b8 h6 Z" A- I
- 'fleet_resource_metal' => 0,
* q" h$ D/ {* Y - 'fleet_resource_crystal' => 0,
( V, y+ m& |' ?/ x1 J# D. _ - 'fleet_resource_deuterium' => 0
( r- s# m. _# U - );
; ?; z- b" P& O - $bonusList = BuildFunctions::getBonusList();1 G6 q8 D w& v
- $fleetDefend[0]['player'] = $targetData;4 x3 L m/ ?4 M; D, J2 f& Q
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
$ m; z" D9 u6 n+ Q; r9 ~ - $fleetDefend[0]['unit'] = $targetFleetData;
0 X7 t7 A/ b$ k0 a4 M - require_once 'includes/classes/missions/functions/calculateAttack.php'; V/ M% O2 s2 z% T
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
2 [* y z& { ^! L9 V) z - $fleetArray = '';
" |% E5 f5 m: @& y2 e$ | - $totalCount = 0;
/ m1 ~) x8 Y2 | - ! h6 _! P7 `! m" m/ N# `
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
) A8 K3 ~8 O5 o& S- `' J& \ - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)' T* l4 s* K( M6 {
- {
0 a4 U4 | t ^: e9 J - $fleetArray .= $element.','.$amount.';';/ y5 t" V8 ?5 E
- $totalCount += $amount;9 O% F+ h! ?8 V+ j
- }
2 J9 T. P) {& p9 h. I - if ($totalCount <= 0)
/ H! ~9 m" z; u7 y6 W% \0 N2 M' {8 c6 i: T - {
# r0 a- A r; D" s" e2 _; G! w - $this->KillFleet();
6 l9 S, j! ^! J& a8 Q/ p; Z; ?* b - }
& C& A" s6 q/ T- ^, |; J0 f - else. Q9 x4 N7 Y* F: z2 O
- {
}6 k8 [; l0 M" [ - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
1 J; Y: ]8 r- ~; u8 [ - $this->UpdateFleet('fleet_amount', $totalCount);/ e1 X8 |( e8 ]) H" M
- }6 @6 u- {, {2 @- A9 F4 u
- require_once('includes/classes/missions/functions/GenerateReport.php');
; x+ R3 f0 A* Y/ F2 l -
4 ?( c! Z! X% c- K -
2 _) ~2 g( Z0 h: p - $debrisResource = array(901, 902);
" ` I/ _; _$ K+ @$ n7 g1 @6 s - $debris = array();+ {8 }3 T' U) n8 p
- foreach($debrisResource as $elementID)2 x% \% D0 h5 M0 u' J$ ~5 E
- {
% ^% \! g4 j/ A* H - $debris[$elementID] = 0;
/ Q+ o$ l" ]8 O- |; Z+ e - }
3 L7 f$ r' M! s' [ -
' }2 R6 ?$ i; x" j& X - $stealResource = array(901 => 0, 902 => 0, 903 => 0);0 L* e# b0 i3 q
- " Z3 ^ H1 P# q; N" b, Z
- $reportInfo = array(4 U( X8 M0 M/ @, w$ o1 q, U
- 'thisFleet' => $this->_fleet,* k4 U( M( w6 n1 _
- 'debris' => $debris,
* d* S" J% E% j. W1 {, u# Q9 { - 'stealResource' => $stealResource,
) n' D4 Q6 ~" X; a9 H$ U* M$ B - 'moonChance' => 0,' E# O: D' V7 B! z9 F3 n5 @
- 'moonDestroy' => false,
. m. I( O3 X3 w3 A! R$ k6 e - 'moonName' => NULL,
; V! N" |4 k, }) V% m2 a - 'moonDestroyChance' => NULL,
! j$ C4 Q g# b& T I1 @' W- `% A - 'moonDestroySuccess' => NULL,
; }; ~; U4 @! I - 'fleetDestroyChance' => NULL,
0 i" O) i$ Y6 y+ N9 t% z - 'fleetDestroySuccess' => NULL,8 K# v6 o0 n# s' `- o6 b9 r/ e' J3 @
- );8 ]2 H7 P* L, X9 Q2 U& Q; p
- 7 W/ L7 r" H( O
- $reportData = GenerateReport($combatResult, $reportInfo);
3 W! ~ c7 C9 q -
, `# L$ p( U1 T7 w7 ?2 T3 C7 J2 X, |, c - $reportID = md5(uniqid('', true).TIMESTAMP);- G% c4 S, x+ w1 o8 r
- $sql = "INSERT INTO %%RW%% SET
# {- n) K8 s5 B, l - rid = :reportId,. @7 ]" y( e) M9 Q. {/ k3 M
- raport = :reportData,! U2 V7 |) m z* I/ x( N7 ]
- time = :time," z$ B* d9 Z: d% Z% U. c
- attacker = :attacker;";( ?. C3 t r7 m
- Database::get()->insert($sql, array(
7 Q) Q! {7 h8 ^6 u - ':reportId' => $reportID,5 F* D' }* P! d' C+ u# n/ k
- ':reportData' => serialize($reportData),
4 r( e* u# n5 v |% O' u - ':time' => $this->_fleet['fleet_start_time'],
3 e, T* T5 K+ E1 p0 u - ':attacker' => $this->_fleet['fleet_owner'],
5 q% c6 N w8 \4 z! F( M2 f - ));# L3 U8 Y, O+ p/ ^+ j7 B
- 2 I; Y3 s5 S9 |0 E5 C
- switch($combatResult['won']): {0 v" u! s q) \. i( u8 O4 M
- {
( F$ I! ]4 P2 g" b, G$ z - case "a":* E/ @2 S8 e, ]( g! P1 Q2 x8 m! V
- $attackClass = 'raportWin';; j' G3 p% F6 e, ~
- $defendClass = 'raportLose';
3 {+ ]' {7 J, \9 w1 c1 @ - break;
1 y, w9 k0 d! X S4 r( M - case "r":
: p- N# B4 t: j - $attackClass = 'raportLose';
/ Y2 |9 Q* ]% Z# v* n - $defendClass = 'raportWin';
( L. I5 n8 K, V8 H - break;
4 s. L' s$ f! k/ P4 t% Q( H - default:
6 S# z4 v5 a- { - $attackClass = 'raportDraw';5 e2 F2 G. t3 Q0 U5 f: g/ P
- $defendClass = 'raportDraw';2 S$ n+ k2 A$ h2 H1 r
- break;% A: a: u9 T' L0 k0 F
- }( Y! j8 |; D0 M, q8 T
- $message = sprintf($messageHTML,
6 i; ]+ o; G% |$ ` - $reportID,2 b0 U, ~0 Z. L5 {4 z
- $attackClass,
% i1 W. B# S! g8 N3 D, ^2 `# v1 b - $LNG['sys_mess_attack_report'],
4 z6 t0 ]5 K" U, O2 q9 P3 v+ D8 m - sprintf(7 T" C4 u* G3 J3 F" y/ w4 O
- $LNG['sys_adress_planet'],# X$ Y$ c0 N0 ]* h. T9 C
- $this->_fleet['fleet_end_galaxy'],
! b! C. `3 F8 N3 Q# @ a/ [: P - $this->_fleet['fleet_end_system'],4 |: L) K) |, e& m* ?1 s
- $this->_fleet['fleet_end_planet']
9 O: _6 P6 }( u% ~1 Q/ R - ),* N. r* `- o8 g( b6 R
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],* w# v9 s. J+ k0 c/ ^+ L: n W
- $LNG['sys_lost'],! D3 g, U7 `5 S7 i* ]0 t3 f
- $attackClass,0 k6 c/ o& U! k7 R: [+ T( W. M M
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),2 u& ~ E5 F8 Y& S% l: R; [5 q
- $defendClass,8 M: g* a0 F V, b
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
: _. ?; z) W* J; C2 h9 g% Z - $LNG['sys_gain'],! B/ _. i8 Z Q0 S( e
- $LNG['tech'][901], pretty_number($stealResource[901]),. j6 ^4 i$ `) ^, x
- $LNG['tech'][902], pretty_number($stealResource[902]),! {$ S+ C9 o5 e" V( {- j9 I
- $LNG['tech'][903], pretty_number($stealResource[903]),0 P5 `! [, Q, L! ?3 M
- $LNG['sys_debris'],
" s3 U, Y0 r4 k; }7 ?/ l - $LNG['tech'][901], pretty_number($debris[901]),
* M' }4 R) f2 k) m- [ - $LNG['tech'][902], pretty_number($debris[902]); R) ^9 @; Y- v
- );
6 _, R& k! R) A5 B8 E! q- t - % z. s* ~: r V7 o
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
/ E1 d0 v6 ^: L( L8 [ - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
v" G+ A$ e% @) Z, I! }8 D2 s/ [ - break;* O6 k, ?" R3 ~
- case 5:' F) d; Z( C) m2 D+ U, c
- $this->KillFleet();9 u9 y9 w# Z! n. z9 L, s+ m
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];. P1 D$ L' y/ J/ L' y9 `. ^# X# F
- break;
6 G3 V) i3 e* _" K/ p# [) j7 O, S - case 6:- K# d2 O; k# L n0 c$ ]& v, ^
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
% f/ {1 R" }( A3 J0 q% u5 g ` - $chance = mt_rand(0, 100);
( F: |1 m, X7 E) p7 v! C$ s - $Wrapper = array();
0 E6 d$ C) q2 T$ N - $Wrapper[] = 2;
1 g8 u4 p4 d# i" \! {$ q" j - $Wrapper[] = 2;) g' @% s7 P8 B& q+ y
- $Wrapper[] = 2;
+ `* y1 [1 M% k) ?4 ^# B; y3 ~ - $Wrapper[] = 2;
# }/ R9 k; g' h" Q k& U - $Wrapper[] = 2;3 F$ W; V- R$ i; g" }& O
- $Wrapper[] = 2;' e/ l& h! f$ X; S6 S4 _
- $Wrapper[] = 2;9 n# s$ \% \' ~7 \
- $Wrapper[] = 3;
* q5 e- U* u# \: F; U( H - $Wrapper[] = 3;
% j+ r) O1 E- A m - $Wrapper[] = 5;. m3 k# b) P8 O& {2 P& M3 O
-
3 S) w' n: ]0 w/ l% U: a& i$ ^ - if($chance < 75)
/ ^7 K0 h( C$ R7 [5 r - {
; G p8 } t' y* H1 G% q4 H& K T - // More return time
) s, R1 m; Q! h. K* m6 p$ h - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];, Y6 f" x/ J8 f! }0 q# |
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];% R* o1 @0 _) U$ ], u7 N; s
- $factor = $Wrapper[mt_rand(0, 9)];
6 I# u( d4 `: K8 [8 P' V) d - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
. M( Y0 k) ?% s; U - $this->UpdateFleet('fleet_end_time', $endTime);
. u7 q! |! }+ E" q+ {6 G8 v3 k - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];: `1 ?' J9 B4 l6 o: [9 u
- }
% J" d2 f- R6 e6 X - else
; _# Y% ~6 [* W* P$ j% T& X - {
& h4 j4 _* X0 ^- l+ @: j - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];+ R* d3 K3 V: _$ [' X
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];* c# Y% y' {/ C' G" S+ A
- $factor = $Wrapper[mt_rand(0, 9)]; ~! u+ ^) Y- x& W: F1 ^$ F5 m% V d
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
5 c# r) G# ~# ^1 _. k0 H' Z6 R - $this->UpdateFleet('fleet_end_time', $endTime);# \2 Q3 g5 p5 G K3 s' [& s
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];: g/ h4 S4 r8 U& g& |' I8 @
- }
( R8 z$ s# u" J/ `* C - break;
5 A' ^! v% C/ F( d& }3 F" P8 A - }
3 m3 K$ K9 ` `8 n - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
4 j1 l8 M) b/ x, c - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);# N+ _: {5 t) v5 T% L1 r
- $this->setState(FLEET_RETURN);( T: z5 `+ n& i8 B9 C- q
- $this->SaveFleet(); F+ U- @1 j4 j
- }
6 E% \" f3 `' f" h& U- v: N -
, W" O* L& W# r+ n7 g+ |, c( F3 s - function ReturnEvent()
- S( ^* x: l o4 ? - {; f# i3 O4 c+ u4 u. x7 U0 s( V
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
2 a3 J4 p4 c( O w( T - $Message = sprintf($ f2 J; l' A8 x" E3 V
- $LNG['sys_expe_back_home'],
; M4 N# k8 f: i - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
$ L5 i j( s2 i$ i6 P4 M' H - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),+ n* K, m5 d: H- j! M/ G
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),9 J4 L; D1 F4 g6 ]
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])1 D$ W( D* R2 [2 c- M* L5 L Q5 ?
- );
5 ?, R7 `% e+ B& i$ k - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback']," z' }0 {# W" \0 y* [
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);& T! f0 i0 ]% b) U) x
- $this->RestoreFleet();
5 E7 `8 P' ?, y8 u8 e1 X - }
9 g$ P! a7 u& g- }6 r - }
複製程式碼 |
|