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探險代碼總共不到500行. y, ^5 E. w" _/ {7 b7 c! q! P, n
# J" b5 k) }" q6 }& l貿易系統與財團系統
& p. _" D, C! R$ r8 L的總行數都比這些多很多
, g0 {% S7 |1 u7 d把這些解讀出來不是難事5 X, S# h! l7 v5 j/ Z
- class MissionCaseExpedition extends MissionFunctions implements Mission l; ]& D& @. t( R2 J+ J6 G
- {
% G. m9 N$ s& i/ w - function __construct($fleet)
{8 D& E7 E0 j9 t3 w, S4 S - {# S6 j/ N' P8 s' Y) B$ n
- $this->_fleet = $fleet;& X u1 A& x! Z; l
- }
* Y( p! T% V* s! Y, ?3 _ -
. `7 |9 V. r8 G9 w" c/ S4 L - function TargetEvent()$ ?! r# {0 v! Z' r r; _ m3 Q( {
- {
/ \8 p6 T' D q. t - $this->setState(FLEET_HOLD);8 Y( f& Y5 B: O& F/ {( I
- $this->SaveFleet();
8 T6 K9 U: \0 |4 s, _6 k( q; S) E - }
, }1 E7 A% N- |( w7 a - / ^3 V, z5 T, D( M
- function EndStayEvent(), V' n* E" _- o1 d7 _3 v
- {! p. f1 t2 A" X
- global $pricelist, $reslist, $resource;9 l4 N# W+ Y7 Y. }1 _% N$ |
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
c, B& l# o: n0 |# G4 R - $config = Config::get($this->_fleet['fleet_universe']);
( X0 Q$ B* E+ e+ x0 Y2 z. J - $expeditionPoints = array();! D0 J7 F P2 I8 `9 D7 Z
- foreach($reslist['fleet'] as $shipId)% _) \$ n5 v6 `2 c
- {
) O8 @$ ?& d$ v w5 v: V1 o - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
, D7 a1 A# \: j0 T* l - }
' S* P8 |0 v. r( S$ ^ - & y y4 U8 K0 L& e2 y: n5 z
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
1 Z7 U- w$ }: u$ U1 A: _+ B) n3 K - $fleetPoints = 0;
) M( u0 o* L! ^+ i( ^ - $fleetCapacity = 0;$ q6 [- [; i. Y8 `+ ^; @5 S
- foreach ($fleetArray as $shipId => $shipAmount), ]% i4 X- M7 V+ [' M$ w
- {
0 k( N }/ h$ A0 b. w - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
" }9 u0 {! Q5 a A; {9 |4 J& _- X. y - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
0 D. n8 u' v7 K" P, M. `5 [ - }
4 X4 O* _, o5 y - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']7 a4 |' y$ A* p
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
/ b8 B6 h* j9 a$ h- x( g - $GetEvent = mt_rand(1, 9);0 A3 N$ r/ @3 @, G1 ?9 U) O; ?
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];( W0 v' e6 q/ j% p/ S9 ~) N
- switch($GetEvent)% c$ Y4 }* [- U) ?
- {# }/ U( Z4 m3 g4 [( L
- case 1:
( B% k& t! m5 K+ R: G5 \0 E6 x7 J - $eventSize = mt_rand(0, 100);
- {4 C9 X ? m v) ]) a+ Y - $factor = 0;
$ D$ T( q2 Q, _$ J N - if(10 < $eventSize)
" l5 H5 X0 }4 K8 M1 x% N - {. m/ X9 ^/ a" z& m5 b
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
2 Y, B+ d( g& @0 N - $factor = mt_rand(10, 50);
: v; X9 l: I+ o( }1 t/ _& b- G - }
& O; x) P3 Z- J( K: _: N - elseif(0 < $eventSize && 10 >= $eventSize)& [) T9 i g/ b8 l: C
- {
. ], h/ V7 n* N2 a2 m# ] - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
. ?2 E* l8 J# v1 U2 ?" L - $factor = mt_rand(50, 100);) j# P1 I4 w/ U4 O) a
- }: S2 j$ H+ L2 |4 W+ S
- elseif(0 == $eventSize)
8 U, p2 E3 t8 D. H4 B1 h - {
$ S i2 X; P& Q, [, \ D - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
J! Z2 [/ M' n7 ^. g9 b5 A - $factor = mt_rand(100, 200);# q Z. B7 @ F$ ]
- }
+ x; V2 d( n6 n! q - $chanceToFound = mt_rand(1, 6);
- t! q/ B6 o5 i, A- G1 ^ - if($chanceToFound > 3)
9 t f6 u! ]* t2 A( B [+ c - {
- \! X+ j2 U' A - $resourceId = 901;
! l7 u0 E5 E3 J, M: z- c1 W - }
/ `6 P$ ^6 K* ~! w( V, E( w4 h - elseif($chanceToFound > 1)
1 N6 D$ Y" x$ u5 J0 L1 T% ? - {
! L3 t2 w/ `$ T$ G) k - $resourceId = 902;5 w& N4 e' s- l4 ~4 D3 [+ r( {
- $factor = $factor / 2;+ A7 Z \& t! r2 u, T3 ?1 r" B
- }, a: e7 m) t( r
- else
. w1 }* ~$ f2 i4 @5 [; L7 A+ f - {+ z6 C' Y8 H' Z! x P2 c+ s
- $resourceId = 903;$ K l; o% Z7 J
- $factor = $factor / 3;
2 O! U. M" u( X# [4 F2 ?6 n - }) [3 R/ @# ?+ K( X
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
% m$ U4 j0 ?4 P, |" [1 u* P0 m - WHERE `stat_type` = :type AND `universe` = :universe;";
; L+ R' ^1 Z. v/ r7 B, v# | - $topPoints = Database::get()->selectSingle($sql, array(; q2 d p4 H9 t
- ':type' => 1,8 J5 u" Q4 H3 k g: d
- ':universe' => $this->_fleet['fleet_universe']! l& I; K8 L3 |5 \0 l; z4 [7 D
- ), 'total');
2 X! t" A3 c) G; i; O - if($topPoints > 5000000)
7 {2 v K4 z$ {: G - {
+ j: X* J0 M+ s$ o9 V. h4 j& Q% U - $maxFactor = 12000;) l- X7 V7 T) J) o4 @% c- ^
- }+ u* N4 J5 F: o
- elseif($topPoints > 1000000)
' g$ b7 ?1 Y( X2 W! G2 h9 Q - {
( \, D7 t* A" |3 a4 p7 c4 h8 ^ - $maxFactor = 9000;. w8 `- h6 e% s$ V% c) M% Z
- }% s) O' h6 b7 i5 X
- elseif($topPoints > 100000)# S/ I9 Y# H9 l2 u6 N" M7 x; c
- {
, }+ i' | a% \7 R - $maxFactor = 6000;
, E! ?3 A8 g0 L9 O - }3 T6 i+ k2 n8 R2 a& T9 v
- else
4 A7 X+ F& s% w! e7 q" ]: { - {
7 U( P0 F0 P- u, d$ d! J7 {* l - $maxFactor = 2400;
' b L! G+ q3 `! v" ^* F - }
4 o2 C9 H- x8 A1 `6 @2 J+ i - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
K2 b" g4 l3 Y- H d - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
# r8 p* B) y( U - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);3 v) N( Z2 \/ X+ G8 |) ^
- break;- L, @1 ^# H' g' ~% d: v
- case 2:7 [2 |* _" G! m$ Y. ^
- $eventSize = mt_rand(0, 100);
% w, V$ A" d1 F! L4 L/ _( ^. h - $Size = 0;
9 g* W: |8 u8 U; f1 z6 N# Y0 J - if(10 < $eventSize) {/ s; c( w7 p- x
- $Size = mt_rand(100, 300);* [( q% i. p; ]! C: {! c
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
: A3 V/ G" P X, k - } elseif(0 < $eventSize && 10 >= $eventSize) {( C3 r" l- A- G( g( z" f9 c. z; m
- $Size = mt_rand(301, 600);
, T$ F( z! N+ h/ b - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
! C" M6 w9 ]: `" \* I - } elseif(0 == $eventSize) {0 @# v7 C/ {5 G6 @$ i& H: F. B9 s
- $Size = mt_rand(601, 3000);
4 ~. m: s' v& {) G - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];: C% e5 \/ E* v/ t2 _
- }
1 U8 Z* j# B* I3 i - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
/ Y8 p$ w- ~' O - break; z/ c7 A/ k& Z! ~0 M7 h) h
- case 3:4 a) P$ C$ n! a) Q5 b
- $eventSize = mt_rand(0, 100);0 @1 x+ [! b- i5 C
- $Size = 0;
! I: k# O3 ~8 F6 \/ C# I/ o! } - $Message = "";' C; |1 X( l7 c8 F7 W/ Y
- if(10 < $eventSize) {
+ l, _" Z: x/ y/ N, j- v - $Size = mt_rand(10, 50);$ ?" Z0 i0 X `
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
9 @( q) e, r4 p9 f' c - } elseif(0 < $eventSize && 10 >= $eventSize) {: }' x! W* D" M: Z4 j
- $Size = mt_rand(52, 100);
/ Y1 V$ ?8 ]) C- C; t - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];7 {$ t7 l5 a4 Z# V
- } elseif(0 == $eventSize) {/ H7 R$ z4 y3 x4 K/ `/ q3 {% W; U
- $Size = mt_rand(102, 200);
6 s& _$ s$ y S9 H2 o- V1 a - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];' M9 M M. k& h. P# h2 l0 q& D* P7 j K
- }
4 O& k- q! r% | - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%3 O" S* D1 R4 |4 }
- WHERE `stat_type` = :type AND `universe` = :universe;";' r+ P0 @7 I# I4 q4 L
- $topPoints = Database::get()->selectSingle($sql, array(
( B* z& F H2 A" I4 j7 | - ':type' => 1, O! ]! G! O& C% k, b
- ':universe' => $this->_fleet['fleet_universe']& y/ L: A$ ^0 O- K5 M3 r2 q
- ), 'total');
# L# B- m; m* F2 t0 f4 l - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;. ~1 o9 g! d7 P* o" |' w
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);& j4 {; H9 y7 p6 ?
- 6 n2 H! F3 {. r* W% M4 k
- $FoundShipMess = ""; # z- @' d6 z! L6 `
- $NewFleetArray = "";4 m; W5 U: G5 g: v( T- ?* l
- 6 w* g0 y5 y- Q& a) |
- $Found = array();" q) o% A7 H; }5 K
- foreach($reslist['fleet'] as $ID) 5 o# n' ]6 e- [; x _, o! h+ Q* ?
- {( t$ w- C5 h+ l7 ^6 O
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
3 R2 [2 Y; n8 m% q; Z% F4 {5 q' _) } - continue;
( ]% A& z1 B5 M! L. k9 v6 u4 c+ z - / }" {$ Z0 V1 Y6 ?# e4 T
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
3 g* q; K4 Q4 `8 j- _; R: j' C - if($MaxFound <= 0)
) B: B2 M2 f& { - continue;
; D. R# Z, F5 x - n" X' G. S6 @% R, n
- $Count = mt_rand(0, $MaxFound);$ ~; L; V. y8 O& {% j/ Q4 C Y
- if($Count <= 0) : s# c1 j4 |- G# D1 m3 k' H
- continue;
! q( w* r: I. d - - n. N# g% K* n* l5 @
- $Found[$ID] = $Count;1 p5 ]- ~; X+ X A+ g/ S1 n, w
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
0 g. ]2 p. ^0 z* f8 @0 R" ~ - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);) Q4 a* q2 A; o* I8 {! ^
- if($FoundShips <= 0)+ e6 b7 ` Q0 z3 ?7 L
- break;
- o' \# Y$ u1 d! |2 f5 ?) H( |* f( A - }
2 S& x! x. X5 V5 m5 _3 M1 G - ( W; z5 \, a/ G. P
- if (empty($Found)) {0 E) s- C- W. S! Z7 d% O
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
y$ f4 O9 ?7 B8 A! K - }
! L2 `8 G) Q# l; y& P) r, o8 Q8 @! Y, F - foreach($fleetArray as $ID => $Count)
; J' r' m9 P$ J1 K+ y - {1 f& c# F. X8 }3 Y3 q
- if(!empty($Found[$ID]))
4 D, `) j f! U } - {9 a2 I4 {" F+ F, z; i; J1 d2 V7 W
- $Count += $Found[$ID];
! g1 ]3 m, e# o! \- L! V! x4 _, ^ - }8 r) E; F1 T6 J s
- 6 g' l: ?# b& \2 n: `
- $NewFleetArray .= $ID.",".floatToString($Count).';';# E1 e$ h j, M( I; s# Q5 b' z
- } 3 G8 E' Y$ Q9 h6 ?8 ?* k
- 8 R* h6 ~+ e0 B/ g7 w* _
- $Message .= $FoundShipMess;
. Z# s' k9 h+ n7 A2 z# r+ ]7 ]5 u - 6 x! ^: l. e% S$ }* ^* B: }* I
- $this->UpdateFleet('fleet_array', $NewFleetArray);. p0 \, o; d# D6 i/ _
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
# r1 _$ u; B) A* z3 t# n - break;5 c; }, g+ K$ [7 O5 D4 V0 i3 Q
- case 4:- b1 v' X7 `- ?9 A% ~. e: R
- 9 v, {0 `, P: q1 R: e
- $messageHTML = <<<HTML
6 e0 L0 O8 E0 V0 L( u% c3 F - <div class="raportMessage">- m3 |9 M9 z1 { ~% f+ q& {
- <table>. v! W, a9 b( g3 P3 u: V- I9 Q
- <tr>
6 m4 S% f' L! o( k: J5 G$ L - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
5 m" ]- o% X+ q - </tr>
. q; W: _( U' l9 i - <tr>
, O. m; Y* }% |7 m+ o% l: z - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>' W7 D! w; I8 `& d' ~
- </tr>% [" L3 E1 N' w8 ^
- <tr>- K0 j. C5 H" v/ a# o. B" N
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
0 `$ F$ q& J& A3 s& `' ~$ v. P$ n - </tr>
+ j2 e4 l% x; _ - <tr>
; c, a0 \' z7 N7 r% ~ - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
" S- U& _5 ?+ U' Z5 |: r1 w - </tr>
1 p B% i- n6 b" J& R - </table>
) u! ^" E' ~( g- u/ Q - </div>
" V% _8 l& M/ |' F& | - HTML;( D6 N8 _% x1 F2 c) j3 H
- //Minize HTML9 E3 P8 L3 |0 I$ n0 j
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);% }: V c2 N+ f7 \
- // pirate or alien
, w) i$ y) t$ z! ~2 U6 O, G- m - $attackType = mt_rand(1,2);* ~5 }0 R- m) S6 B& ~" v
- $eventSize = mt_rand(0, 100);
* c% N: v% A- Z3 B' B - $targetFleetData = array();
/ |* n( J8 g4 Y. q- p: w- E - if($attackType == 1)
7 Y1 v$ e {" N - {0 N4 n4 e8 u) S; x4 ~2 n' `4 ^
- $techBonus = -3;" g, Y; @ {$ M" @3 \: E* [: V
- $targetName = $LNG['sys_expe_attackname_1'];5 V; U8 f/ S, J0 J" O' z
- $roundFunction = 'floor';
, O& O( t$ z8 Y* W7 A: C3 ` - if(10 < $eventSize)
7 {/ a6 v% o( J5 q+ |/ u. g: i$ X% s - {
( w. n! _) _5 s0 t+ f - $Message = $LNG['sys_expe_attack_1_1_5'];
& W! d1 X; o0 t+ v% m8 w' x - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
6 Q/ U" \7 l9 ~" ? - $targetFleetData[204] = 5;
9 {, J: j" n, c - }
; J) f7 S' m( m0 j - elseif(0 < $eventSize && 10 >= $eventSize)
/ I% C: U1 V( U4 `4 s* s - {0 c* w1 P9 O, G3 j- x1 z
- $Message = $LNG['sys_expe_attack_1_2_3'];% c6 u$ n0 R5 m- ^0 k$ X
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
: ^/ r5 Z8 e5 P - $targetFleetData[206] = 3;
" S2 h3 l7 f5 K( S, S+ U - }5 Z5 e A& q l5 \* o& B
- else3 W7 p9 l! E! d. ]- A
- {
( M( T# v: K5 A c' v - $Message = $LNG['sys_expe_attack_1_3_2'];
0 N6 D3 o H! G! O - $attackFactor = (80 + mt_rand(-8, 8)) / 100;6 s5 X" P" ~6 n; a/ s! q
- $targetFleetData[207] = 2;
( E. V& d0 L3 z3 M. \% y8 D - }
6 A( n! x- u, x6 G - }
' g$ G: x" I3 ` - else* t" ?5 V" N6 L2 Y
- {
@( H# I: O& ?* C1 F# I( W% a - $techBonus = 3;0 G- X/ a& Y6 }
- $targetName = $LNG['sys_expe_attackname_2'];
6 V/ f- a9 [0 g& W% g r - $roundFunction = 'ceil';$ Q. r( M' u t* _% E. e! V2 I
- if(10 < $eventSize)/ q3 R: Q7 G7 w H
- {* Y3 D2 k% V5 j7 V$ `. g5 g& R
- $Message = $LNG['sys_expe_attack_1_1_5'];: K6 F; j2 ]/ g
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
. ] H, }9 G+ {5 Y7 c! d - $targetFleetData[204] = 5;
9 M5 K8 n! ?0 [' B/ D7 C - }/ e- c! V! a* `9 o$ i1 d' Y
- elseif(0 < $eventSize && 10 >= $eventSize)
$ D4 }# L* a6 f' c; F. X9 V# } - {# s/ {7 i K& A
- $Message = $LNG['sys_expe_attack_1_3_3'];! S$ S! |; ? J3 B
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
6 z% N% h6 ?( i; \; {( t4 L - $targetFleetData[215] = 3;
7 _& o% U( H3 ], w/ l7 B* K - }
# t2 \) b9 U6 V: y; S! p - else
0 w' r4 A5 F! n+ a, f - {8 v' u& n: D8 c! v9 e& h1 P
- $Message = $LNG['sys_expe_attack_1_3_2'];/ o) R8 m$ F+ z( t# j. u
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
. S9 |5 F h9 l* I5 Y - $targetFleetData[213] = 2;
8 E! f0 q" Y; {0 x - }
6 A- k0 p) Y3 O y* M$ ~3 | - }
, u7 T& T3 D( t2 k7 F4 t -
' `6 W. f& G, `) X4 k - foreach($fleetArray as $shipId => $shipAmount)4 R H' V, E3 @ T, s6 L
- {. C( {/ b- J8 D* @) |, {1 t* `% L( h
- if(isset($targetFleetData[$shipId]))
2 T, a* E) B3 F2 d) D5 J - {4 J* t2 z/ U, Y
- $targetFleetData[$shipId] = 0;' l$ b/ g; l- M5 [6 W# x/ B
- }6 O# Y! ^; L3 F$ ~5 x5 m
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);& e. ]+ i* M4 k* L1 t4 T6 o+ }3 e
- }8 h$ ~7 d% o4 u) F z
- $targetFleetData = array_filter($targetFleetData);5 r+ v+ T0 _8 O, C- |4 A. V6 ]4 X# N
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
% R$ Q% A% Y f# n$ D, K. v - $senderData = Database::get()->selectSingle($sql, array(/ ^% |. p' I7 {* d/ u) W
- ':userId' => $this->_fleet['fleet_owner']
; P# o h$ [* @; [' [1 t* P$ C - ));0 f9 s F' i' F
- $targetData = array(3 ~2 Z& B+ u, H# r9 f+ f* ^& R/ t
- 'id' => 0,4 y' v8 ]( t1 ^. C
- 'username' => $targetName,/ y, V5 D; H, g7 N* ^
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
6 @6 V. D& ]0 ]4 F$ M1 N0 y( U - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
- E9 W. k) m P" l: N1 j! ? - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),' c8 A" [/ L7 s* Y/ h" J4 u7 Z
- 'rpg_amiral' => 0,# g+ m( q3 ^2 ?& K* S0 D. M
- 'dm_defensive' => 0,. p3 O' o) {- `0 L1 Z5 w; ]
- 'dm_attack' => 05 _& u/ d9 U1 G$ w2 j. ?: f. i9 [6 m
- );
+ ~$ ^) R4 V2 W. z+ ^ - 1 p! Q: a; s Q5 |. [3 A3 M4 E
- $fleetID = $this->_fleet['fleet_id'];
/ D, v7 B7 J2 g" I3 ? -
! u4 {. W6 P/ r7 N - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;2 ^) _0 [/ ?4 ~: n
- $fleetAttack[$fleetID]['player'] = $senderData;
: d9 E' z% ]2 f2 G7 \( X - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
& ~' Q4 V' U' Z- g+ y" V; x - $fleetAttack[$fleetID]['unit'] = $fleetArray;; r; @! ?" L5 M: T Z
- 0 L( m6 d; L$ x! z' Z# r
- $fleetDefend = array();
5 a+ ^. E i K1 a0 g* S# U - $fleetDefend[0]['fleetDetail'] = array(
+ H# L) \4 q2 d# t - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
& P' Y5 G8 W4 |1 L) d9 @) f - 'fleet_start_system' => $this->_fleet['fleet_end_system'],% B3 S3 S* E3 K% \ N% ?! v
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
. I) J) g1 e; U8 ^( ~. t/ c - 'fleet_start_type' => 1,
! ]6 X( [' R$ z' F - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
5 w! c H$ ^; i' e, X - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
( n) ^$ c2 N- O( G# M: w0 C. K - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
* H1 |0 h2 {+ J4 S5 i q( s, K - 'fleet_end_type' => 1,
/ l! K1 J2 @4 t: s4 q( B - 'fleet_resource_metal' => 0,
# W( y {0 R. H5 J" c* H- k - 'fleet_resource_crystal' => 0,) p" r( j! Q" y4 Z
- 'fleet_resource_deuterium' => 0
8 y* S1 Q+ ?2 e2 b/ ~2 }2 ` - );
# b* l( i9 Z2 Y4 S - $bonusList = BuildFunctions::getBonusList();
2 T6 s, e; D! o( [2 E9 e( |( L& Y - $fleetDefend[0]['player'] = $targetData;
6 \' {- P1 m9 _& ? K* _/ D7 @& L - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
* M% D# Z( N8 Y: c/ N2 X - $fleetDefend[0]['unit'] = $targetFleetData;
: P: A) M Y/ R% g8 T) B8 ^ - require_once 'includes/classes/missions/functions/calculateAttack.php';
" `& X7 H" _! p$ \4 @* r - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
: r+ z3 s1 n2 w3 R( o1 W - $fleetArray = '';
6 V" h* I3 s6 f0 C3 M - $totalCount = 0;
0 `& E% j( Q8 k, Z! H - & K* X1 K9 T( i; X( B
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
1 _* P* R% V# {. S- x0 d* A: j - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
, S6 L% J* j8 J; K - {
6 X# i+ h) ^$ F% N8 |2 i - $fleetArray .= $element.','.$amount.';';) j, V( z0 @4 F1 @8 |" W" [7 e
- $totalCount += $amount;' l, y* ~! \% F7 f- V$ B+ S4 ]8 C
- }& \2 a7 x5 n0 J7 \- l
- if ($totalCount <= 0)$ r) y' \ y) h+ z; m j2 c
- {: ?- [" `" b- g3 U
- $this->KillFleet();4 t2 y" T% M/ p/ U9 ^8 W5 h
- }9 F* g% u& j+ ]& C9 Z5 A7 g! y" l
- else% N5 T# U# m) b$ q8 _, `/ z" p# l
- {) h+ A4 r4 I( ^
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));: r0 x9 N- D3 O0 J* A
- $this->UpdateFleet('fleet_amount', $totalCount);
& y8 o. H# d; {) I. r - }
$ h+ {, |) F; J; v r - require_once('includes/classes/missions/functions/GenerateReport.php');5 x9 K: X3 b0 z* Q$ K, X2 `1 z0 h
-
+ n* \7 ^, g9 y& c. q - 3 j" n$ w0 C* Z5 B
- $debrisResource = array(901, 902);$ a! d; E( @0 ?2 f! z* M) K, ^* D
- $debris = array();- ^$ q: a' x4 R4 j
- foreach($debrisResource as $elementID)
' C% H8 F/ r. _3 x4 }+ w - {3 U3 b: S1 k, j" U P' Z/ ?
- $debris[$elementID] = 0;
* S; h5 w" g& H$ v [/ p - }0 G8 o1 B, T) r2 r' t4 a6 K
-
( G& x, r( W7 N6 ~( G7 \ - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
, B3 ?: H/ E- Z$ `, Z4 I( b -
, I; y+ {) a3 t# Y' P - $reportInfo = array(
; T0 a2 u0 B3 D8 R) A; C. ` - 'thisFleet' => $this->_fleet,, p- m N/ G% V" O5 x- Z0 w5 M
- 'debris' => $debris,
& W3 Z! H. ]4 y" ^ - 'stealResource' => $stealResource,4 q6 O [! I! B5 t7 x! E
- 'moonChance' => 0,9 q' r" l6 y1 g( {
- 'moonDestroy' => false,
3 w. x8 l+ Y K( l& S$ X) D - 'moonName' => NULL, E" w6 v5 \; x1 o5 u
- 'moonDestroyChance' => NULL,: R( x% Z# s0 b4 @ ]9 p# H
- 'moonDestroySuccess' => NULL,4 ]% A1 e+ g- o/ q6 d0 O6 t) f- l" P
- 'fleetDestroyChance' => NULL,' H; X. K6 M! j' k: V9 x) u. p. S
- 'fleetDestroySuccess' => NULL,
f5 [+ F$ t5 `$ p8 R7 _0 i9 y - );
: @0 ~* @* {* ` x. i! W -
( c! L# A! \$ r1 L" B! G - $reportData = GenerateReport($combatResult, $reportInfo);
; g1 n! n% O6 B4 e. ?% ?; t/ n9 [ -
" I" \7 s; ^8 E2 f8 P. C7 A3 A+ u - $reportID = md5(uniqid('', true).TIMESTAMP);
9 J9 w! e2 z: e' K* C% ? - $sql = "INSERT INTO %%RW%% SET+ T, ]/ d+ n! n1 B
- rid = :reportId,3 s% ]' a( `1 f% K1 I/ u
- raport = :reportData,
5 [! ^+ c* T! G s" L - time = :time,
4 L! N, i% h! X* C" t - attacker = :attacker;";3 T' I% l; L, Y" ^
- Database::get()->insert($sql, array(
9 R- ?+ |1 c; g - ':reportId' => $reportID,/ ^! h: G/ t! q
- ':reportData' => serialize($reportData),
. n! D+ E7 R9 C4 y$ y- O - ':time' => $this->_fleet['fleet_start_time'],2 D; e6 r, u3 Y1 O
- ':attacker' => $this->_fleet['fleet_owner'],
: u4 n; F# W' B* ?: Y4 L1 h# ` - ));
0 {5 e! Y# D& Z. R - + ~ e: c9 }, O' g# g
- switch($combatResult['won'])
0 O0 ]! G T7 g* f' b6 f+ I S% x! P+ U - {3 Z7 y P( u- k4 `6 q
- case "a":
% f2 e% t+ z6 F9 k - $attackClass = 'raportWin';' U. O! n2 M: h4 D( r* Y- u/ c0 l
- $defendClass = 'raportLose'; f! U' y# R5 D
- break;
5 K& p# O0 _1 I# N( R ]# Z- l" B - case "r":
- z. e. Q- U- l5 z; V# Y& p- c - $attackClass = 'raportLose';& \) `$ q* C& x4 D3 Z
- $defendClass = 'raportWin';3 x( k+ q6 r# j3 c0 z7 ]# g
- break; C* J; c1 k5 g8 C4 z/ ?3 V' q
- default:
3 v* D4 I+ Q) i& e8 `, K - $attackClass = 'raportDraw';# G G+ [ D- j) G5 \
- $defendClass = 'raportDraw';% S+ m. I: T# b
- break;
7 M, t' i$ M2 Y/ _7 E5 v - }
# Q0 r/ O. X+ I/ E( A- O* m - $message = sprintf($messageHTML,
' r }. t2 D: U2 [" v C - $reportID,
. r; R" `3 K" K" ?2 u- V) O - $attackClass,$ r) B8 O* f! K; u8 l9 F+ ~6 l
- $LNG['sys_mess_attack_report'],
8 L; [: M# s/ y2 e& N) z) F - sprintf(7 T( J9 D, K8 ^& W
- $LNG['sys_adress_planet'],9 N1 F/ ?1 l' o" {
- $this->_fleet['fleet_end_galaxy'],- @4 S, o. ^+ X6 a/ l
- $this->_fleet['fleet_end_system'],8 V. l0 ?- ?0 Q8 V5 p$ T* M
- $this->_fleet['fleet_end_planet']
7 N o8 Z a8 C2 w" G, p3 J/ l - ),% ~4 F9 _/ e! h
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],' c9 V. W, c7 P3 b8 _ o
- $LNG['sys_lost'],
- q% x# V9 v3 { - $attackClass,6 L6 O( ^" b6 F1 F( p
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),( G" Z& B, O! |! p" G1 {
- $defendClass,
2 ]2 D: L2 d Z3 ] - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),' }9 _! Q8 q- N$ ^$ H* Z
- $LNG['sys_gain'],
3 l2 s- u7 Y' {/ W& v" p - $LNG['tech'][901], pretty_number($stealResource[901]), J* y, E, m4 i/ `
- $LNG['tech'][902], pretty_number($stealResource[902]),1 I4 _8 g* y% P
- $LNG['tech'][903], pretty_number($stealResource[903]),9 K& e" S4 @( j0 l. [$ F4 O
- $LNG['sys_debris'],
0 X4 h0 I* }% d1 R! `3 U - $LNG['tech'][901], pretty_number($debris[901]),( ?+ J1 P4 }+ U7 d- j
- $LNG['tech'][902], pretty_number($debris[902])3 o4 u Y/ q! v2 ]
- );& @, ~1 m0 R# T
- ) ]# A+ d! H5 z0 x# \7 V! R
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
% I% k: C% P0 B4 s - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);6 s5 s1 w1 d% o
- break;% m# L9 p, C& t9 g
- case 5:
; q, \, R. g3 G& e6 A9 h; i0 f - $this->KillFleet();* f& L/ t' c$ [
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)]; l& W/ v% {: @! }6 H8 V2 U
- break;
9 y; Y& e( G3 C8 \0 W5 K) u - case 6:
- w9 R- e9 T. _% K9 n* l K7 h3 d" } u - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
) J* E( O6 m- e. Y2 `: I# F - $chance = mt_rand(0, 100);
: `' g& @+ @/ T# g& O7 C - $Wrapper = array();6 h- ~8 u& G4 y6 ?# ^5 o5 a
- $Wrapper[] = 2;7 c2 Y0 f) ]9 [6 i f% o; C
- $Wrapper[] = 2;, N8 N" ^# [. F" K2 a5 m% Z
- $Wrapper[] = 2;) `# L, W% G9 m; d+ m" `$ V
- $Wrapper[] = 2;
3 h* O& v# I3 D1 I8 B$ @3 }' S9 L - $Wrapper[] = 2;: D8 b; r! o4 O" I, W& q' ]- C* ^
- $Wrapper[] = 2;
/ g* P! e- e4 d8 z - $Wrapper[] = 2;
% ]& J! P y4 `9 d% _' } - $Wrapper[] = 3;" R0 ?" I# A, W5 u: S9 T1 v
- $Wrapper[] = 3;
- K9 w8 B9 ~' u% D; W$ m3 u: P3 _1 F - $Wrapper[] = 5;
2 e: K# u+ f3 H6 v5 N8 a -
# @; p0 g7 K" Z5 Q4 t L - if($chance < 75) \1 O, C; G* m, i
- {
8 P9 d" c( g$ r; m2 B& \ - // More return time& [ o- t2 c4 K8 z
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];# n4 [2 t0 s- y% ^8 P
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
/ u8 ]( Z6 O) k( Q: o2 k - $factor = $Wrapper[mt_rand(0, 9)];: C: X/ B) `. m9 T* r
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
2 m& c6 O8 [. b. n5 h - $this->UpdateFleet('fleet_end_time', $endTime);& w7 u3 d$ H$ {# ?! J% G0 I
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
& L" I5 i. d" f - }& O9 P/ ^/ b1 B; ^1 B/ w$ a9 q/ G
- else
6 j* @, q$ m- D0 {0 @% N3 I - {% g0 f6 ~$ A0 O1 W
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];3 T. e2 ^' v; `* Z
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
- G: x/ M$ }! j, \ - $factor = $Wrapper[mt_rand(0, 9)];
( O S! e0 R @' b0 ~6 A ^ - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);5 }5 K+ d9 k; ^& K4 } d; ?
- $this->UpdateFleet('fleet_end_time', $endTime); x/ H6 J; `4 S
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
% f4 R4 m# v5 c' d" j1 ?1 a - }- f) y7 P; D9 t
- break;9 |, Q! g* Q& _+ n5 ]1 c& [; t
- }) K6 d! l& x+ X; i: O6 L7 m( w
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,- U. f0 f3 d% I1 h. V* `/ X
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
" U1 Q7 S" d2 G. f. ? - $this->setState(FLEET_RETURN);- p" m, H. {, l8 P: b. }
- $this->SaveFleet();
( f( r) G' f* c6 _3 ^( { - }
- r6 ~% E8 l5 F( d - I6 x3 D I0 i8 w; |# |6 G* _0 {, R
- function ReturnEvent()3 i& M% [% `4 J; W
- {/ C1 g+ Y. z- _% R" d
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);, o8 n! e: H/ A$ A2 F) s
- $Message = sprintf(! q# D! E9 U' |! T
- $LNG['sys_expe_back_home'],
7 W9 |" I/ K& m# h$ u - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
r- Z6 x- L9 m0 D: v0 U" b - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
6 I0 E% b6 {$ _; D - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
) F: v* r6 \8 m! j - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter']); j7 P/ v- s# w$ z/ Q# u
- );8 n5 w1 J/ I4 R1 x. |) }+ i
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],) z! B6 V3 \6 O6 @9 C+ a* e) e
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);1 M `$ M+ X4 U. }1 R* J
- $this->RestoreFleet();
; b; {2 E* J8 [; F. J - }
* G9 Z2 q3 F5 e7 b1 L - }
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