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簽到天數: 6056 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
3 x5 m# @4 C$ I% J' Q8 T+ h$ U% c; M6 k9 K: F! }
貿易系統與財團系統
0 |; i6 s% ]+ F. H. ?7 I3 O; i b4 S的總行數都比這些多很多
[: t" a& h7 `: T; i0 W: z/ g把這些解讀出來不是難事
9 u" I( }, q7 C' Q( |3 v- class MissionCaseExpedition extends MissionFunctions implements Mission. `$ M$ d) e4 w7 h& k
- {
: |" g- i* Z% k - function __construct($fleet)
. \) h: p2 e. }# G/ B' `6 i6 B - {
' M2 `8 ~, _) g' p - $this->_fleet = $fleet;
% R( i4 k- e0 U0 n! O# `1 X- ?& [ - }
' M L4 c0 G$ d; N6 o, f -
+ _, X" F- P/ b% Y: u0 t - function TargetEvent()
6 }8 j2 n- k8 L2 _ o8 V5 ? - {& N+ S% Y' c& _$ I/ e' ^
- $this->setState(FLEET_HOLD);; s& C5 ?6 |* g1 ~6 G+ b
- $this->SaveFleet();0 X8 N/ y1 z7 d( v7 n+ d+ y/ m+ @2 b
- }. I4 s/ F' N& e5 `8 H: i
-
& c* v& a) ^3 J4 [; k8 S: S6 l+ f - function EndStayEvent()- k# ]; d8 M0 }, ]. @8 M; s) a9 z
- {
- T2 m8 S4 g8 m+ _' c! q, {% K& Y - global $pricelist, $reslist, $resource;
+ `2 [& b# T, E7 _/ m/ d - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);6 _# b6 S: ~; r$ k. q9 x
- $config = Config::get($this->_fleet['fleet_universe']);: m8 z" |+ f) R/ z u" ~
- $expeditionPoints = array();
* A) Q. V9 \. Q( T7 v2 n - foreach($reslist['fleet'] as $shipId)
% U) r% ~; d# i. W' f4 Q, v - {& z; @+ [* d) _# ~- u+ W& `% d
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
- ?& Z9 ]) \7 Z- f' b- @2 I - }; L. j- V, R$ d( u" Y$ F
- - B" }7 b$ J& @. l& }2 Y
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);4 h( p+ p% A' a' X: q: B/ J6 K
- $fleetPoints = 0;6 w; K' z7 y$ [1 u
- $fleetCapacity = 0;
9 s' F4 Q+ { Y! \# [$ d0 m6 d/ o' c - foreach ($fleetArray as $shipId => $shipAmount)
* E- Y& c# |% c - {
5 R8 k7 g: _, y5 x7 b( b1 S) x* q - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];+ G b2 U( |8 X
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];. J% `$ H; z# x- Z) g" E) N
- }
4 t( X0 I8 C, }* z0 Q( k - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']6 E X; w2 b6 W' R: U
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];, `' d# ~; J8 L/ b- v9 X" H' }
- $GetEvent = mt_rand(1, 9);
6 ~8 C" y/ c5 a( H - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
; L4 O/ A v* C7 g2 ~5 i - switch($GetEvent)# o; x" m4 x; X% }' y& e
- {' Q, s' r" C( x8 v* F3 M6 \" K
- case 1:
5 b) q% Q7 a ]/ O- J- a# Y- ~ - $eventSize = mt_rand(0, 100);/ a- i/ A* `1 Q t
- $factor = 0;
6 Z/ G$ |$ P& y! S$ h: N( s% ]) F/ n - if(10 < $eventSize)" b5 R+ u: `" N. n# {
- {7 g' M5 A6 t; _4 t1 k: E
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
) @6 b. n! T5 X4 V. f; n, K2 g - $factor = mt_rand(10, 50);
S& y; D) k$ ^7 m/ }4 |, m# T5 W - }! q- l5 s( i, h1 p5 U! b( ~
- elseif(0 < $eventSize && 10 >= $eventSize)
3 g* ~% E* v4 Y1 S( q0 N - {
; ~( e- c5 {. A" q& |% e+ w - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
9 Q7 T" w$ i- g" `/ [* s6 a - $factor = mt_rand(50, 100);
`8 L. O3 E" E - }
% q0 f2 [$ f0 P# G2 G - elseif(0 == $eventSize)' N1 {7 }- o, q. L7 v% d) A# n
- { _, T/ B9 ?5 D' x- T8 @
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
+ W- j8 y$ A, j - $factor = mt_rand(100, 200);& z8 h2 j9 d3 v
- }; n) d8 E! L3 T8 u9 v6 b$ J: s
- $chanceToFound = mt_rand(1, 6);; _$ l4 a3 X& b9 @
- if($chanceToFound > 3)
+ d6 [! v- V! y+ A - { _5 \2 {" ^! a) ^- m) K
- $resourceId = 901;4 R4 {3 {6 z" J4 o
- }9 K& c, @+ w. o/ f( q% z
- elseif($chanceToFound > 1)
. ]3 h: \/ a' |6 }. u - {
- l: _' W) s X1 e- o - $resourceId = 902;
N4 ~1 @7 m0 {8 \ V - $factor = $factor / 2;' e9 S4 l2 ]# M3 C6 T' H0 U3 `7 N
- }
+ Z: E* M' L6 G, ?0 t - else
8 r+ s6 @& F: ^6 l7 l; ` - {& J; ]9 z" }; b. h& ~8 a2 G+ w7 y
- $resourceId = 903;
+ E# b& B# ^/ R) w+ l, f - $factor = $factor / 3;8 I/ ^4 @' W! d3 j* V8 h
- }
Q8 }: ^1 K0 h6 x1 e - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%" N) m2 L j* H/ v4 @
- WHERE `stat_type` = :type AND `universe` = :universe;";
- ^ q- q) U) I% C2 T8 z& v - $topPoints = Database::get()->selectSingle($sql, array(; J O# R7 j5 Q1 o2 v* G: ^
- ':type' => 1,$ B* v) \# k& e j+ D4 T6 Q! u9 r
- ':universe' => $this->_fleet['fleet_universe']
" C! a: w; x& W' ?2 k. { - ), 'total');) v( P0 B0 F. m
- if($topPoints > 5000000)
6 k/ v3 t2 I* ], G6 ?8 Q - {4 w8 p" U: v7 N: G) e
- $maxFactor = 12000;
: ?: a: w' G: Z: P - }0 F% z0 I# j5 Y7 ]0 e6 Y# U
- elseif($topPoints > 1000000)
B( H. P9 r; P6 K - {
$ A! I5 j" V l) s/ B - $maxFactor = 9000;
! ]; C% T) I2 Q; P3 B7 r) ]- S - }% D% l: V7 v9 d8 T
- elseif($topPoints > 100000)- v* W8 U' p6 B; N) N) c; L3 O
- {
: Q5 \. Y- ?5 Y$ o) U - $maxFactor = 6000;
7 X L/ V% E9 ]2 x - }
/ A# w) u' K$ U7 I8 b. a# L - else5 B$ G' m- k, t- R
- {
7 i$ L8 s& x8 ~7 T' q - $maxFactor = 2400;* ?8 Q- ^3 `% u8 z+ E1 O
- }* a8 g9 a6 }% h
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
2 R" j4 L- ^% ^. g" m - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
& ~$ B8 e* X' \1 C1 f( d. _+ V9 ] - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);3 ^& Y" }0 e4 b& H% l; c( q
- break; o, }! p% ] j
- case 2:
6 I- N4 x, ^! s y1 r$ C9 o4 y - $eventSize = mt_rand(0, 100);
' L/ R, W: ^: h& P R# b - $Size = 0;
, z$ c/ Q+ N" W3 t9 q7 S - if(10 < $eventSize) {9 }/ a4 k" k- j& Y; K$ Q
- $Size = mt_rand(100, 300);+ I+ C' q8 M+ u7 M: }
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];1 W$ T; y0 X7 Q
- } elseif(0 < $eventSize && 10 >= $eventSize) {0 b3 ~9 N6 Y- b+ ~0 I# A
- $Size = mt_rand(301, 600);$ s* |# o5 G6 i. U
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
7 s4 I; w8 P) S9 P1 N8 L" x - } elseif(0 == $eventSize) {* ?! R/ l1 g7 X3 w0 M$ A+ L
- $Size = mt_rand(601, 3000);
: w2 N& C! ]" \$ p0 V - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];2 W9 p! o1 C" O, x2 A
- }0 i# R( z1 b, i8 P4 y% E, R
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);0 |3 ~7 F3 J# F5 g" w
- break;* [5 y9 q# j* m( y+ {. V
- case 3:
5 S' B4 f* n5 V - $eventSize = mt_rand(0, 100); b8 g) [4 j+ V9 N C1 z8 s7 n$ } m
- $Size = 0; X# m2 Y9 S; Z& ?3 L, |
- $Message = "";* P0 b6 S/ `3 m- I+ A" `9 s
- if(10 < $eventSize) {/ R/ B/ Q# j8 Z' {- b5 Z
- $Size = mt_rand(10, 50);4 j) A8 u* d5 z7 ]
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];! X" B4 x0 r7 X5 \2 J
- } elseif(0 < $eventSize && 10 >= $eventSize) {! @1 X5 b* g, @; B
- $Size = mt_rand(52, 100);
0 ?% t( _9 [0 y" P% z/ m3 J - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
4 }: X$ x4 O) q( j9 i$ O: E - } elseif(0 == $eventSize) {& h. p3 N# H& D; f8 Z+ u2 d
- $Size = mt_rand(102, 200);
D4 i3 S. m( b9 V |; a, }, d - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];- \! ]! }. d: R
- }
# ?5 S( ?* G/ ^# U* C - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%" n# x6 i/ N6 O8 z4 G1 {! A/ x
- WHERE `stat_type` = :type AND `universe` = :universe;";
" {' {- j" X& d* | - $topPoints = Database::get()->selectSingle($sql, array(4 b, M2 i% S; X( c
- ':type' => 1,
* S! x" U3 c* J) Y9 C: t! u - ':universe' => $this->_fleet['fleet_universe'], B+ z3 S1 s# M/ y1 D0 |! f, z, i9 {. a
- ), 'total');9 h1 \# |8 E3 q+ t5 k& R& i
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;0 C- M9 o2 q# e. p. T
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
: x2 o, y9 ^! g( W2 k9 b n- z: ? - 4 u: ~% N" O L8 b
- $FoundShipMess = ""; 5 ~0 }7 X, ^2 l5 ~ F+ ~. Z$ s
- $NewFleetArray = "";
# ^+ A2 w% ~$ j' L - # V7 @" S, }: Y* c
- $Found = array();2 @# V E! W4 T6 K4 {
- foreach($reslist['fleet'] as $ID) 1 Z6 \) ]$ P0 @. \' H# i; b
- {& U+ a- T; R. R, b8 T! s! B6 S
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)' L N1 {+ O: K
- continue;* Y" `0 w2 S- B9 i; h
- 7 d1 W) `& y9 j) }" n$ V
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));7 N3 S8 t/ c7 T3 ~1 i: j. ]
- if($MaxFound <= 0) 7 o. G6 D; V: k: A* h) O7 |
- continue;
. w4 H( y+ t6 _/ T5 \* X$ z9 R u - % J: t! A7 G8 V
- $Count = mt_rand(0, $MaxFound);1 u9 K& N5 ]2 ^( f- b4 Q5 g
- if($Count <= 0) ( f( ^; u, ~; t
- continue;
/ I( i8 b1 Z) O$ @! |& x -
( |# n3 ?3 s* L) _9 Z - $Found[$ID] = $Count;
7 X4 L( f* [4 X+ O3 ] - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);$ m! K2 b5 s* N0 e/ o
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);2 t' ?* w# P' @2 n3 Y$ X2 O% t
- if($FoundShips <= 0). }) {2 i% n1 V
- break;) A9 t! I |: ~( U
- }
1 l1 y/ L. n9 n3 w9 w* r -
; Q# w$ m& x0 k: `7 }0 a/ N) o/ {! | - if (empty($Found)) {
) ~8 ^- h# B. r* [3 \9 r( J! m - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
. @* H5 q% R/ p' B8 h - }
& {2 u$ l" g% v! Z" g \ - foreach($fleetArray as $ID => $Count)6 e+ d/ T! Y3 K8 r& I6 Y
- {8 g) d5 k- b9 }
- if(!empty($Found[$ID]))- l& m2 v( F1 A2 G
- {9 w! m# V! M0 Y6 y& [
- $Count += $Found[$ID];0 o, }$ n. F( Z3 l$ o
- }- e0 Z, _- }% L1 D
-
* w# u) a @* W6 M( x! r; S) ^5 k - $NewFleetArray .= $ID.",".floatToString($Count).';';: B6 ?; F! U: P5 M! k' v z% y
- }
. D8 P0 f0 v- U# g- H, y - ' B8 h# Y9 w: A1 Q
- $Message .= $FoundShipMess; ]( X# ?% u$ P4 G, [6 Z! ?
- 7 |2 w+ \3 J, ]& K
- $this->UpdateFleet('fleet_array', $NewFleetArray);
) P' a& m+ c3 N7 h i/ }; y/ A2 A - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
8 r2 x) W9 v8 J" N; b# G - break;% p8 v1 v4 Y9 b
- case 4:
9 ?* B2 e3 z" f4 z2 q. q - " U# I p2 g6 C& m) B0 ~2 t
- $messageHTML = <<<HTML( {+ z8 _% K3 v# L
- <div class="raportMessage">% s5 ?: f9 s- T' T6 o( R
- <table>, Q9 }0 |4 l; V3 {1 w. q) g
- <tr>0 {1 I$ m5 p( F; ]. B. ?; G+ p
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>+ S8 r" m' m. j2 q* E& K+ ~
- </tr>: o- E: D7 {4 z* R0 p
- <tr>, G5 S2 V% \4 H1 n. j
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>) X# ]$ ^6 P4 T- J; }
- </tr>
+ R; B! i$ }& J2 k. X - <tr>
& W0 [" c, t) O3 q; r1 C4 I8 [2 Z - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>0 n6 z7 `& z6 ?$ `
- </tr>
# l# s4 l. F5 Q! l$ n: ?1 w% e - <tr>
; t, c H, W, \) V, Y' W& u - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
' p( a7 v, F3 i8 l0 x, Q8 i p - </tr>0 [1 G }8 p1 j1 [! _& Y
- </table>; h3 {. r3 M) j* M' C" ~
- </div> w |" I$ m: Y5 ~/ l- c/ M
- HTML;! |' Z3 B" Z6 i
- //Minize HTML6 j: V- n; W ~$ {5 r% p2 h3 h
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);% K; B% P9 L; p, Y# Y& W
- // pirate or alien7 f3 `( @' s! A, y$ [, z' g3 x
- $attackType = mt_rand(1,2);: C4 b- ~. ?0 {& K4 j( F
- $eventSize = mt_rand(0, 100);
; P7 |3 y& X' s% n6 Z1 o - $targetFleetData = array();
3 ]4 }+ x" X, R* H7 O B4 O% g" J$ f - if($attackType == 1)
8 A- i6 H! J0 y" u - {
( D5 T7 h- y7 l - $techBonus = -3;2 g4 C7 A4 K; Q
- $targetName = $LNG['sys_expe_attackname_1'];
D, i. D# f* j- z Q$ z& u - $roundFunction = 'floor';
3 d+ j k( Y& Z. y- H1 P - if(10 < $eventSize)! K5 e4 W e) B/ e& }% A- C% |* Y
- {( m k- p9 \8 C5 q/ m+ v. _; I7 R
- $Message = $LNG['sys_expe_attack_1_1_5'];2 E9 l! C" x; |8 p) x6 |
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;, v P4 c1 Z- K; k% v
- $targetFleetData[204] = 5;
7 }; ` k9 I6 m- L9 X& M3 B* { - }
6 g7 D. ]6 ?" Z* ?7 I; ?% v! W! V - elseif(0 < $eventSize && 10 >= $eventSize)/ _) J, \6 I1 Y& t2 K' x
- {* _, l) O6 O( Q+ t* Q: V
- $Message = $LNG['sys_expe_attack_1_2_3'];
+ o+ W% w# ?/ z8 u* s( n1 ^ - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
" c- T" T0 t, D' d - $targetFleetData[206] = 3;/ n/ T! q. M* C+ Q) R
- }
7 \5 \) {# c. Z$ }, j4 G7 P; S6 Y9 c - else9 X, S* X: ]. l7 X: d
- {
, E: w8 T, |* N1 h* ? - $Message = $LNG['sys_expe_attack_1_3_2'];9 ]: `/ G& z5 p& `) ?& y! o/ G- y
- $attackFactor = (80 + mt_rand(-8, 8)) / 100; Y6 T- p: H* a. N. h6 N5 P% q
- $targetFleetData[207] = 2;
, `! G7 W3 z6 t9 B9 ]5 H; f: q/ O - }# b# `6 c8 ]2 A" c5 b
- }
, U4 t! [! D$ W- ^3 w - else% v2 [5 D/ u' d: l+ n) y) g
- {* B+ o @$ c) u) Y8 d3 |/ G
- $techBonus = 3;/ b: d8 d; ^" X4 d {6 R& F+ X
- $targetName = $LNG['sys_expe_attackname_2'];
3 D! B8 P8 R( n( n - $roundFunction = 'ceil';
8 i5 e% ^1 _) {: v - if(10 < $eventSize)! k/ e8 J6 ~8 y: b3 `
- {
' }* O# I& b1 t& J - $Message = $LNG['sys_expe_attack_1_1_5'];
. G. p' C' N R* P& v! g - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
3 Q! h0 Q, t9 K( N2 |( E - $targetFleetData[204] = 5;/ K c& O W* O1 \+ w
- }
, x- D0 W' G3 Y# W7 p" |, L - elseif(0 < $eventSize && 10 >= $eventSize)
; t2 [( c; [. J1 Z0 R" c - {
: O9 p* f5 S' G, m& f* f! e - $Message = $LNG['sys_expe_attack_1_3_3'];
1 V2 M! s6 ^( ?# G/ ^$ q+ F! u+ y - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
3 m( X) e0 A+ E/ k6 A+ t9 V( ], m - $targetFleetData[215] = 3;
2 W' w/ m0 i' ~5 y+ V, i - }4 x7 m" r3 B2 E+ u; L T1 D
- else& P, U9 u- s) u3 I0 T0 b" A' K
- {) K/ c% x: C0 ]5 M1 q5 s% v
- $Message = $LNG['sys_expe_attack_1_3_2'];1 A- b8 I1 e- X0 \
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
: s9 L( I0 V1 Q1 E$ q - $targetFleetData[213] = 2;
9 _" D/ z' i( S1 A# s) ?4 u - }0 y" `$ `2 @8 N9 Z4 W
- }
+ [" R( A& y; I7 m0 m+ M -
1 c( x, f$ D7 v$ r( F: I8 H - foreach($fleetArray as $shipId => $shipAmount)
* M) }9 J& ]) _+ y0 d - {
6 o0 Q& m3 B$ |2 I1 n - if(isset($targetFleetData[$shipId]))# ]6 r: L" ?. K6 ^6 o5 O
- {3 B+ p3 E4 i% E% ?
- $targetFleetData[$shipId] = 0;
7 L, c5 @" v; b R - }# b4 E5 _: X- H8 J5 h& y0 b( Y
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
" b* Z" ?4 _$ i - }
4 k' }( o) n& ?3 N+ j1 w5 J6 s - $targetFleetData = array_filter($targetFleetData);
1 S2 b) _( v+ @9 Y( f& N - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
% z# j# r/ p. k8 f) Q- D - $senderData = Database::get()->selectSingle($sql, array(+ W' e! T2 z( V
- ':userId' => $this->_fleet['fleet_owner']
+ v* n* A: J7 T5 {5 O - ));# i1 ?2 q( e: G/ |: s3 L
- $targetData = array(
4 ?2 r: Y7 A6 b; A/ q' c - 'id' => 0,
5 a- [0 }" C" X9 [ - 'username' => $targetName,
: W0 b5 r3 l$ S) j! J1 S8 T/ ^ - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),3 M$ @3 [ u" X
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),( p5 ^1 V6 J7 d9 ]3 _
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
% S3 E, C2 p" \6 k - 'rpg_amiral' => 0,5 y) d( M# q+ E- e9 Y/ F1 b' L
- 'dm_defensive' => 0,
" k2 q0 k7 U# l ^' q0 I - 'dm_attack' => 0" e2 y, R7 e5 O+ R9 b
- );) W4 w+ d! b7 Y8 d5 }
- 3 Q v& ~& V. X" @. D0 S( f
- $fleetID = $this->_fleet['fleet_id'];$ a6 U7 P( j0 e6 c: H; x. q/ \- J9 y
-
' L W2 W: M' X1 Y8 U. U0 A# ~ - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;' p1 p9 F0 j6 L, ~! \9 O
- $fleetAttack[$fleetID]['player'] = $senderData;
) h5 W; c, M: j5 Y7 X - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);6 l' v( I8 A, I# P) i) _
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
/ W; |5 a& a1 F$ t" a( o- u' f7 \ -
. s% `; Q) R* @* q2 H7 b4 | - $fleetDefend = array();
; R5 b. }6 A+ _: T - $fleetDefend[0]['fleetDetail'] = array(
. d& l: D$ k) ^4 a - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
7 u6 V- w' e1 A# t% e5 F( ?% M - 'fleet_start_system' => $this->_fleet['fleet_end_system'],
; E# K3 v! E+ Y j, A' T- B; P - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],+ g, h+ h3 @# u% y2 N
- 'fleet_start_type' => 1,
( L$ B' ]9 U. X4 d5 k3 v9 K/ p - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
4 E+ i2 t5 a' f- x6 h9 w - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
1 g4 ?9 t1 R! T& T) J; j0 s% W - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
. J: n+ f% f; C; Q - 'fleet_end_type' => 1,
; f9 ]7 Q1 E' p - 'fleet_resource_metal' => 0,
9 W3 H* n" o, \( Q4 f - 'fleet_resource_crystal' => 0,+ {! w$ ]4 m1 G5 | u( \' p
- 'fleet_resource_deuterium' => 0
+ r+ {: s' Z, F- d+ |1 ^ - );
% a2 f" ?) {3 X6 Y* R) _ - $bonusList = BuildFunctions::getBonusList();
& C O8 b& ^- S9 a& m" I6 w5 `0 s - $fleetDefend[0]['player'] = $targetData;
6 n3 y& M% I" ?3 H B' i$ { - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
4 A6 J3 Z5 I+ \5 \ - $fleetDefend[0]['unit'] = $targetFleetData;
. B3 n/ R) r5 p3 y - require_once 'includes/classes/missions/functions/calculateAttack.php';
3 J" h! w% W' N( L, M& z - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);; Y, I6 f4 a% y B: t6 l! L
- $fleetArray = '';* q) z. Y7 q$ U! l+ L: w0 u
- $totalCount = 0;0 O: H, I. I$ r( A
- - O1 a" B z0 f. o3 U# A5 O1 s* g
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);1 ]8 C0 O& w/ w3 q& r- D& K0 N
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)9 X' |- H7 m- B, p
- {3 f* ~7 ~. j3 C/ | A5 e
- $fleetArray .= $element.','.$amount.';';
6 ]9 ]; C3 k4 P* |( E. `! @' h - $totalCount += $amount;7 j' _0 U' F- U6 k+ H
- }0 [1 v y! s+ N( L
- if ($totalCount <= 0)
. t4 }# v4 y5 o* f7 O - {6 ~+ X6 P3 v: u: L2 Z
- $this->KillFleet();+ t. M8 V. p6 Z+ I) ~
- }: \, |/ U. t$ i9 Z. n' x9 a3 x
- else9 O! a6 f3 ~1 y" N- m h. r
- {
* ]$ b x% `: \$ y9 Y/ Z/ [/ u - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
8 |3 h" d" D8 C. P5 |7 D) `: z - $this->UpdateFleet('fleet_amount', $totalCount);
: @9 P E; r# h% X& E/ k - }
- x2 B9 s c" x0 p, O% p - require_once('includes/classes/missions/functions/GenerateReport.php');
! j6 ?) N Y0 h \" a -
9 f3 d& Y) |* E, G$ Z7 x - % a3 d0 z' f" Y$ h4 ^* b3 s
- $debrisResource = array(901, 902);: { h: q7 z; B) g9 W4 b7 C
- $debris = array();; v9 F( N# J M/ v0 N1 E/ O
- foreach($debrisResource as $elementID)
5 r$ Z5 E) X0 Y9 r" Q7 b7 M+ e% B - {( }0 ~: P6 B6 l8 I; i
- $debris[$elementID] = 0;$ @. t4 ~$ h4 w' o- B
- }* f% E/ | ^; g- e$ I* ^+ h! K& T& Y
-
6 o4 S* t, H/ m# Z2 w6 f- A - $stealResource = array(901 => 0, 902 => 0, 903 => 0); M0 T/ p, f% ]1 t# T0 o/ \
-
. y( ?4 Z; u3 V2 W6 Q5 I - $reportInfo = array(" V$ y, X' U9 V, \; R% z% S9 B
- 'thisFleet' => $this->_fleet,
) g; q. g% [# V- `9 \ - 'debris' => $debris,6 a2 }$ E. K0 E' s6 B
- 'stealResource' => $stealResource,
2 X H3 Z6 Z2 `! ` - 'moonChance' => 0,
- g" _! S7 v k o4 }5 l - 'moonDestroy' => false,: E: I# D- i, m: N
- 'moonName' => NULL, X8 x& {0 M# w3 E+ U
- 'moonDestroyChance' => NULL,( _& {" j" s# i% W7 Q4 G* @5 Y
- 'moonDestroySuccess' => NULL,8 X v, t9 B7 H4 E! l1 K
- 'fleetDestroyChance' => NULL,
8 F; k, _4 U4 V! Q: | - 'fleetDestroySuccess' => NULL,9 Q' A" e+ u/ ]* C
- );- r' X1 ~$ i7 b- j- h) d
-
3 f, M w& M, A, O! S3 Z - $reportData = GenerateReport($combatResult, $reportInfo);
% {) U# j$ Z1 C, F1 x4 W# X+ q - * u2 ^6 Y) J0 W9 U
- $reportID = md5(uniqid('', true).TIMESTAMP);
. }% e0 [5 {3 l, ] - $sql = "INSERT INTO %%RW%% SET
' ?" {# q6 |# s - rid = :reportId,! T) A3 [$ b7 `& `
- raport = :reportData,
8 w( h5 f( ` j2 ? - time = :time,& x; f4 N# M! z' {& v% \
- attacker = :attacker;";" b' _1 \7 A7 Y# X
- Database::get()->insert($sql, array(
# e8 H/ \6 U6 W9 r - ':reportId' => $reportID,; i; i; x% V) N" w
- ':reportData' => serialize($reportData),+ }# h( }8 _( B1 Q
- ':time' => $this->_fleet['fleet_start_time'],
$ H1 J( i, Y/ ~ - ':attacker' => $this->_fleet['fleet_owner'],
, _1 u! Q* I2 Z# T2 c1 z+ b - ));& g% @2 M0 {! ?& F$ G
- 7 }; G- {2 f8 N6 E; P. o! A, k
- switch($combatResult['won'])( w2 M6 T" C# @2 N$ b; z
- {* h6 {# p% Z0 e3 z: U
- case "a":
% v4 ~$ s( Y6 m1 L+ O7 e( G6 h - $attackClass = 'raportWin';* I" v7 w# ?8 P6 F1 [$ b/ A
- $defendClass = 'raportLose';) y8 k9 J# z3 k8 D+ o
- break;
" z. d/ L% D: V; K% Q* ~ - case "r":' C2 ?. Y& ?: N
- $attackClass = 'raportLose';
* V2 U9 f' Q; S1 \: f - $defendClass = 'raportWin';
% _; Y7 J- v* R: h w+ X/ F2 L - break;
6 W. ~' q% E: ?2 `/ }7 j% r$ M" l8 W - default:
5 m4 i$ g$ g5 ~, d0 s$ n; P - $attackClass = 'raportDraw';
+ O$ [* _4 f8 F n - $defendClass = 'raportDraw';
l' L# p* I8 T8 I6 f8 V - break;
. v( c/ P5 a2 }& ? - }
4 B1 |$ K+ [/ Y0 V - $message = sprintf($messageHTML,
1 n( g q$ _. N2 W8 z$ {" S; ?" O, ` - $reportID,9 H+ G; S. h5 i% f3 D
- $attackClass,% {' e- d: P! L! n5 H8 H" Q$ r
- $LNG['sys_mess_attack_report'],- ]- V. b3 G$ ^2 [
- sprintf(' _5 R \6 I& G2 W# @( E
- $LNG['sys_adress_planet']," N! }! Z0 f7 n% t
- $this->_fleet['fleet_end_galaxy'],
9 p1 d& E4 A& @; B" i8 ]8 R - $this->_fleet['fleet_end_system'],
P% \7 E* \5 c, Q. j0 t - $this->_fleet['fleet_end_planet']
# h/ L' `, ~6 `* d5 l7 _1 A - ),6 R6 }" l9 m% j+ y; e. b- y# v$ W
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
- z* T0 ~; H7 h/ w# @ - $LNG['sys_lost'],7 L R, G3 z3 s/ y
- $attackClass,
) ?" C1 U" Q/ h/ I - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker'])," m5 P7 b+ O O
- $defendClass,; ]' S ~0 p* R" V+ g) w/ X
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
; j* w2 w" c- T! T. F - $LNG['sys_gain'],& a8 `) u0 a7 L5 I H" w
- $LNG['tech'][901], pretty_number($stealResource[901]),9 X# y, |: L$ R& _: y. t
- $LNG['tech'][902], pretty_number($stealResource[902]),/ K( ~ ~2 L! W
- $LNG['tech'][903], pretty_number($stealResource[903]),
# O7 Z. x& C3 t, V - $LNG['sys_debris'],0 u5 A! K8 l1 {/ g7 Z. {' O
- $LNG['tech'][901], pretty_number($debris[901]),
$ l$ {1 C6 C0 y - $LNG['tech'][902], pretty_number($debris[902])
- R5 n7 r$ X) ^2 i- O- `9 F - );
1 R$ F# |7 K6 Z) W/ m - ' I; n3 ?6 M5 A
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
6 N c! A. @; f3 O$ X2 N0 W - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
" i/ `1 r0 L" _ - break;& ?) _9 P" p6 I7 e; \2 y* p
- case 5:6 H. R& B7 S! N8 x( f
- $this->KillFleet();
! ~7 V0 P# @2 K+ X: p$ H - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];$ B. f$ }5 q5 d( k0 I3 ?$ t
- break;2 S' R" O4 b, x2 y, g Q% U4 S
- case 6:
; u: \/ i1 ~1 O! ] - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
' ~4 o1 L9 r) h3 k) ]/ J+ Z/ e - $chance = mt_rand(0, 100);
+ [( v' I5 }- [" _- J - $Wrapper = array();6 \* [9 s' Y: x
- $Wrapper[] = 2;
4 M! J* J. q9 B% f - $Wrapper[] = 2;
- `2 f( V+ [, h. a0 W - $Wrapper[] = 2;; w/ W+ g, {3 j7 U3 N
- $Wrapper[] = 2; ]3 E8 A2 e# ^! r0 V: Q- A7 a
- $Wrapper[] = 2;' C7 M% _8 r3 R k
- $Wrapper[] = 2;. j/ n; y, F4 {% @
- $Wrapper[] = 2;! W5 {7 V8 U F" g
- $Wrapper[] = 3;; D, K" R: b8 L- Z/ W- [: I
- $Wrapper[] = 3;
, G1 B7 l$ o S ?5 O/ E& j - $Wrapper[] = 5;5 H+ N2 O" R: ]# y9 ~' W; N
-
) {& e% ]4 p* N' y - if($chance < 75)
6 J2 z1 G9 F& Q# g - {- J: x; Q5 u8 A% p
- // More return time
! L& \5 T; S0 M0 U0 h - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];3 B* _2 ^" @4 j5 o" g9 A A0 J1 b
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
; a% f: j- {* {" K( w - $factor = $Wrapper[mt_rand(0, 9)];3 o0 f* @/ H# T; y* I4 c- T
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;* g# j0 d$ J1 j" V9 ^, H9 c& I0 F
- $this->UpdateFleet('fleet_end_time', $endTime);
) B) O* K9 {5 Y9 R5 j - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];6 O+ O( G I) ^. e! X' Y
- } ?9 m& H, F- B+ [% J7 J
- else
6 d" S1 Z# Q! e - {
1 ]. q; K" F) { - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];8 I3 ?0 H5 [( [. G% @. l
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];. z- d; S4 i4 z9 f b
- $factor = $Wrapper[mt_rand(0, 9)];# K3 S3 o. q$ }- s- V1 a" R
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
0 c7 M4 R3 C- d2 ?5 k8 E - $this->UpdateFleet('fleet_end_time', $endTime);! z Z; L9 u( g9 ]
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];8 q, J L0 n. {6 _, o
- }
* f. I. Q9 _! h$ s0 N - break;: V' v9 O( |; i6 n3 [$ L' q
- }# ]# M/ v. J9 @- j$ q7 d$ e$ O
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,( l9 T; x& I% P- i1 c7 B
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);) h4 ]/ U$ V9 N- z
- $this->setState(FLEET_RETURN);
: `7 i, Y( P8 { - $this->SaveFleet();
1 G/ \8 _- G: ?% R; W2 @# m& ^4 I - }, G" q$ m7 a* A, S" y8 U! p
-
: N. H* d! z/ @6 c4 N. P5 d/ T$ p7 o/ X - function ReturnEvent()2 e# Z7 q0 ^" s$ N% P
- {/ O! H- f$ B6 P
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
Q3 o# j: U+ u- Y - $Message = sprintf(8 ?; N9 o$ r$ R- r7 F3 a! \
- $LNG['sys_expe_back_home'],, v {# r9 T& F P
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
1 X4 U0 }+ E y9 B- W [ - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
" {- c5 M- I5 }( I - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
* h( a3 [7 e* V. y7 B9 B - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])1 i0 w N! a- @( {5 H4 Y6 _0 a6 B9 o
- );
; O& k- _! F" I+ ? - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],& W/ B! l, D9 x; a6 Y2 E: N+ L. D
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
& n' @/ O! Q7 Q ^& n - $this->RestoreFleet();
. W- c9 j3 ?) H: n3 X+ p' Z" \ - }
0 s, h9 I9 L5 n& k5 T - }
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