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簽到天數: 5735 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
5 \- [7 T# [; T! B# n6 z, U
6 p1 G% E3 y$ x貿易系統與財團系統" g/ W3 y8 ~: P9 N( ~
的總行數都比這些多很多
" F! n$ T* w7 i. P7 f% B6 c把這些解讀出來不是難事5 V3 D- O0 C' s3 k Q
- class MissionCaseExpedition extends MissionFunctions implements Mission
' }2 w/ Y) \2 q; F) g" @ - {
+ Y: b3 W. w( e# W* |7 O* H0 M - function __construct($fleet)
2 ]- o: [5 M7 g& k* Q$ n - {
. y, U, c$ `6 X, U) e6 S- j - $this->_fleet = $fleet;
9 z" p/ A, l$ K& f, K - }4 \, r9 L2 s7 f" A. T1 I2 K- \
- 1 e8 r1 U$ J% l' m$ @9 a$ R
- function TargetEvent(). H; E O6 g8 Q0 C
- {
' u+ [2 y% j; _/ |$ h# D2 s/ R/ J - $this->setState(FLEET_HOLD);
0 B! K$ X9 F+ ^" a$ ?. E - $this->SaveFleet();9 r- w3 J8 e0 \, v8 r. W1 W6 N
- }+ o- O b4 ~, H5 Q
-
5 u( Q* v4 m( ?6 \7 B - function EndStayEvent()
# Y: b3 \3 r) A8 ?( y - {
4 X* Y; C' p5 P6 f, t- w/ i! Y - global $pricelist, $reslist, $resource;$ p( I' |: s3 w" |$ _7 m5 y' s% E
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);! H. H3 \3 ^4 _! v" Z
- $config = Config::get($this->_fleet['fleet_universe']);' Z1 t4 z, r7 h5 q I9 \- C+ `
- $expeditionPoints = array();' n- k) C% \5 ?% z3 Y4 I
- foreach($reslist['fleet'] as $shipId)# M$ M8 `' [: D8 M8 H: u
- {& Q9 M% a3 T1 n+ `* m' a
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;0 j( `. ?1 W: P0 j P
- }/ L1 [ L* J6 V3 B; j7 |5 S8 a
-
9 u1 C4 y7 `6 n4 T - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
e \9 x; u8 n R - $fleetPoints = 0;0 {* M6 W/ F5 j1 F
- $fleetCapacity = 0;
- C! G9 T7 h+ ?; ] - foreach ($fleetArray as $shipId => $shipAmount)
: @+ Q; J# l4 F; q% e - { c' p: C" q! z9 m# J( B8 i
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];7 Y8 d G% ?- @/ W, Y, n9 v" _; D7 e
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];% g* @+ v4 d% _: }
- }6 ?$ W {) {6 @0 K
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']- B. E# Y% L6 B
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];3 y# ~& J) q5 n* Y; W% L' ~6 k: `
- $GetEvent = mt_rand(1, 9);
( ~5 b: T. {9 Z7 ]+ c; X( \ - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
4 ?; O0 u, o8 O6 W - switch($GetEvent)% \6 l% ]1 r/ L% y& Y U6 a* b' n
- {
( a, k1 w7 Y% g9 G5 V5 s: ? - case 1:" E0 x, F" G5 E. P
- $eventSize = mt_rand(0, 100);& M, B% I# m7 _6 _9 F
- $factor = 0;$ J3 Y8 f- q7 x. \0 [: [' L+ b
- if(10 < $eventSize)
# O& P, _; V5 m3 N) x5 W' [2 G - {
. t; A2 C( h6 w6 F6 Q- i; j - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];- }7 e0 i% O0 o2 t
- $factor = mt_rand(10, 50);6 y3 g3 a4 O8 A0 k( o* ~
- } f4 v1 L' v+ S' I, w
- elseif(0 < $eventSize && 10 >= $eventSize)
9 v/ G9 S' i& e4 p u# D - {
3 W( W, N, P* |6 S! T3 t - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
C1 x' m' i' C' O0 O& e$ r7 E4 P2 s - $factor = mt_rand(50, 100);; ?1 Z" E1 e2 ]) G9 a) k F* X
- }6 u5 |7 T; Q8 d) _' r
- elseif(0 == $eventSize)8 ~2 U! [! Q ~. }/ T# A) b
- {
; y; j. r/ {; A - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];3 D) L- Z. H; y5 u; d- q/ W: Y
- $factor = mt_rand(100, 200);
( t8 O) v& n1 H - }
: j% W6 p/ [& b- v - $chanceToFound = mt_rand(1, 6);) M3 N$ u: d0 ]1 O0 C* ]# ~
- if($chanceToFound > 3)
( ~5 n& k% l, U* G# g - { ]9 s& T% u1 f2 x9 p5 U
- $resourceId = 901;
5 P7 X8 E, J3 A, Z/ u# ~ - }7 ]/ x8 \9 |$ P. u2 W
- elseif($chanceToFound > 1)
; o; w# Y& S$ m2 f3 V2 ^# [) z - {
3 R* ^* \: ^* J* [- S1 }! f - $resourceId = 902;
0 _1 y; V+ Z; I1 W - $factor = $factor / 2;* H$ u, G( e0 ^: f ~
- }
3 q& o$ [8 j G- s3 J - else% [3 K4 r1 i* F4 W# C6 ?
- {2 k; n3 ]) @9 h2 q4 H+ N5 d' z
- $resourceId = 903;8 k, `, E* ?3 x$ Y( v; U8 \
- $factor = $factor / 3;
( c! I& k# ~+ U2 Z7 z& s - }; Z- t4 Q* u- |( ?; i) r8 ~
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
1 ]: ~( ]0 Z$ I3 Y `" A9 s - WHERE `stat_type` = :type AND `universe` = :universe;";
; `+ |: U n9 c; b. X k; N - $topPoints = Database::get()->selectSingle($sql, array(
0 l3 \$ j& X( m% ~ x9 ]( ?0 l - ':type' => 1,: Q/ a, k" M2 t* N; }; o
- ':universe' => $this->_fleet['fleet_universe']+ F: j- K# _3 r
- ), 'total');9 ^& S' m, L% y. Q* }2 L
- if($topPoints > 5000000)
W2 S b8 `3 z* r2 Z$ | - {. v2 @* i9 d# Z" O8 k1 G# k
- $maxFactor = 12000;
$ ~" ]3 B2 D2 N9 y9 E - } ^4 E0 j9 R4 r% H) A- x
- elseif($topPoints > 1000000)
& d* k( s6 l- j4 l - {
; N W' e7 H! T3 B: l - $maxFactor = 9000;
: F: e) l4 ?- G- J& t9 Y - }
, _( N; S" U$ n- M9 L - elseif($topPoints > 100000)
* W- i, v5 ~8 \; | - {' c" t2 |! q( U. E) Y
- $maxFactor = 6000;: \/ b0 P3 @8 x3 _& l0 I3 ?8 U9 ~' y
- }* i2 N5 p% G. o8 F2 b6 o
- else
* P x% d/ [/ r - {
) q a1 d+ f2 W6 z) U$ @/ ` - $maxFactor = 2400;+ R5 R+ ~/ j3 j/ s# |# Z2 p7 I
- }5 q3 l& [6 ?/ }& J/ e0 Y( p D
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);9 z) Z4 v A- ^6 q; w* x
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];2 Z7 j$ r* H. d. n% x
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
- k4 o/ `, w0 w+ q6 \ - break;7 M# f" M9 |2 e" @
- case 2:; u& |3 c. U* J) R
- $eventSize = mt_rand(0, 100);
: q' E! h9 t! M- C8 k+ S - $Size = 0;
$ G4 e9 B/ ?8 Y$ o - if(10 < $eventSize) { H" H. x* U; r/ L, A2 z& U
- $Size = mt_rand(100, 300);
0 m0 U' d: t$ o" `$ R$ ? - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
0 N# s) q: p l - } elseif(0 < $eventSize && 10 >= $eventSize) {
! N W8 l9 X0 `1 B6 H* R - $Size = mt_rand(301, 600);5 e- Z7 H" C/ z+ w0 H0 z
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];$ [) i7 F9 v9 G9 m1 D+ @, a1 e
- } elseif(0 == $eventSize) {
1 I+ d: Y& j" Z! z4 a2 s - $Size = mt_rand(601, 3000);, m" P. ]1 B8 n1 m- H+ s/ \9 D# R
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
# N5 S! X9 _5 }5 h; ?) e - }! ]' S. B' R1 q5 ^
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
- E) f. R# z; m3 m: g2 L7 ~0 i - break;
. j0 j" O- Y4 ]& p3 V; X - case 3:1 ^0 D% @( _1 y6 J% w' X1 I
- $eventSize = mt_rand(0, 100);) R8 L2 A' k# H7 i, D% \1 R
- $Size = 0;0 N5 Y8 Y5 v# G! b0 S% f. K
- $Message = "";1 O# e+ Y1 m$ ~" Y0 j2 |4 k
- if(10 < $eventSize) {/ M, |/ C- b% @9 D0 u7 ^* m
- $Size = mt_rand(10, 50);4 O `) b C# Q+ L( b& h3 t
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];) Y& `' k9 y3 X2 n1 @
- } elseif(0 < $eventSize && 10 >= $eventSize) {: `) ]# Z& k) h) L( J) I6 Y
- $Size = mt_rand(52, 100);
& f9 h$ ~+ E) R) K( o7 O - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
4 D6 @% l( @1 X9 Y1 H - } elseif(0 == $eventSize) {+ J# B0 G1 h; t" T6 ~
- $Size = mt_rand(102, 200);/ t9 J: X, O) ~0 d$ w8 _- M
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
) B0 ~9 Z, C# s: A. Q# S% o* u - }
) {) _8 O8 w) p5 c2 e* j+ O0 u - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%; ?/ V7 \# B0 i$ R& z- H/ @. h
- WHERE `stat_type` = :type AND `universe` = :universe;";
3 H8 E, T' v2 |& k5 U - $topPoints = Database::get()->selectSingle($sql, array($ `1 @7 A, q' w7 }* E/ a) d
- ':type' => 1,
& E* \: h; M0 ^* E2 e9 v' P - ':universe' => $this->_fleet['fleet_universe']
0 W1 W: g3 C/ }; y! p6 g- [ - ), 'total');* j. H2 _( N; ?* W, j: b
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
' h% f/ e8 t; N/ k; f; M; d - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
/ @9 a7 v5 i7 b7 J3 {" o4 E -
: Y: ]7 q( C+ f6 w- r% b - $FoundShipMess = ""; ! C4 L9 O% e4 V" U) ?* l9 S
- $NewFleetArray = "";
$ }9 u5 g' H9 e9 S2 q0 x$ `! B -
; M2 l' [4 L& e- F; w. s- A" k! \ - $Found = array(); g7 C; M* t# Z
- foreach($reslist['fleet'] as $ID) 1 }5 `/ s/ E- K( B" E J
- {
: m: X, e9 W8 N# B/ ^. ]1 G5 `2 k - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)" u" g, v; [1 o
- continue;3 B1 E. c, }; r, w1 \/ t) {
-
4 |! d4 q! h# C8 s - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));3 Z) C5 v, Z& f; _- B Z
- if($MaxFound <= 0) ( W; H& N. k2 s' H' T
- continue;3 W$ A2 r4 O& w0 `4 g. `
-
/ B+ l: @6 t9 W# C2 |8 N+ ]% z5 x: n - $Count = mt_rand(0, $MaxFound);
5 k# p' _$ `2 G: l - if($Count <= 0)
' M& j5 ]/ w$ T, }: s - continue;$ l% P, T$ {* E/ L! p) W; o& B
-
. H$ N4 g: C1 o/ Y2 o& n) C - $Found[$ID] = $Count;
' i: e3 P5 g e: F6 E. @ - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
[$ S; ~. B3 I1 \. m; d - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);+ o7 l8 u) T" ^! {
- if($FoundShips <= 0)
% O1 x( A: _; Q - break;
0 x* Z- L: e. }* I8 ^ - }8 T+ b5 _, E: ^4 q; `4 b- g
- / x' X6 Q, C, ^! Y8 v9 U. g" T
- if (empty($Found)) {. h( c! D2 [! \: [( Q, _& n h+ s
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
% l0 y k8 x9 X, } - }6 o; J6 ` J8 Z4 I% q3 W
- foreach($fleetArray as $ID => $Count)- @8 }' O9 b/ B, ^6 q# p
- {
* u, Y1 ` B7 [- O8 { - if(!empty($Found[$ID])). Y4 h) ]: R5 c4 Z* T/ D! D
- {
% Q$ \7 f. I* `& c( _' w - $Count += $Found[$ID];
/ t2 d" w( `2 W% d - }% y5 E1 U4 N$ r2 t
- - x" F$ m, Y+ \6 s1 a% i8 W* Z/ T
- $NewFleetArray .= $ID.",".floatToString($Count).';';) @% m; A1 {: G) ?
- }
3 r8 Z9 c2 F9 D) B1 X$ ` - 9 Y# t: ]$ c- h8 ]0 l- W
- $Message .= $FoundShipMess;+ M2 _8 |3 e6 g
- 3 [5 G5 c2 t ~/ Q' p
- $this->UpdateFleet('fleet_array', $NewFleetArray);
3 F1 ~* x9 s6 k8 s/ p: N4 A$ U, |% p - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
8 M @, R- W% q: S& x( y - break;6 n# l" c7 r" {2 e9 y/ S
- case 4:
2 J5 Z* j7 f$ T" {' n; X0 K/ [' j -
/ M+ R% i0 q( S0 P& R h6 H - $messageHTML = <<<HTML! s- b. m% u: K. `* D- z; {
- <div class="raportMessage">+ K9 O9 c* w6 `2 X
- <table>
$ t9 w& {0 p+ ?" j - <tr>
- V1 d' T0 r) ~+ Y" `! ^! v w' {0 e - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
C' @, ?( y# N! [( y - </tr>2 e6 @! G0 b9 A* p! j( |+ y
- <tr>$ J5 l% Z. \9 Q& D4 I
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
% T: B: W) i# ~6 Y# u% j% s - </tr>. A6 Q& q* o8 t$ _
- <tr>
$ B7 t/ w+ y! Q+ e% M - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>4 v9 A9 C0 D' C9 }# u, _& G" M+ x% h
- </tr>, S& B0 e3 R9 P) q7 O
- <tr>
: V0 t0 [# a( d4 O& o- s - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
3 r3 o! h) q8 W, H& f. G - </tr>
7 F$ U1 N1 r2 m% I) E' ] {% ? - </table> t, V d8 c! i, C
- </div>
" e5 _3 L8 i; @) _! a- H - HTML;/ h$ X7 W# V- }: V0 R2 R6 D7 A
- //Minize HTML) m5 t7 K2 `9 P+ }
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);0 W/ H: M7 ^6 O, H7 |# |: l
- // pirate or alien0 Y( j" @! e3 G" L1 F# L; E
- $attackType = mt_rand(1,2);
- }- _0 F- |0 e - $eventSize = mt_rand(0, 100);
" [3 P7 `, N# k - $targetFleetData = array();: v) Z) ]8 s. a# @; {! D
- if($attackType == 1)4 W* M! C. X5 B2 y
- {' n; k4 w" J) }! |6 p$ @8 N/ Y- U- j
- $techBonus = -3;- E/ w& N" ~- K* |8 i
- $targetName = $LNG['sys_expe_attackname_1'];8 u# O/ B* t" U. \6 {
- $roundFunction = 'floor';
. Q4 U0 w" k, {' c1 k" Z - if(10 < $eventSize)
2 C$ I, [+ Y7 P+ X - {
$ {0 J; ^. l8 T5 u$ u - $Message = $LNG['sys_expe_attack_1_1_5'];: ~( Z# L+ A; v8 p
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;& U1 D0 H7 O0 U/ y$ I, m
- $targetFleetData[204] = 5;& G- h! T1 H1 ^! A6 q6 E
- }
& w# k; B9 u0 _0 ?8 q! n - elseif(0 < $eventSize && 10 >= $eventSize)$ e$ m' H; D3 H2 Y- t8 z: h* l
- {
8 Z+ _" d3 V; b+ k - $Message = $LNG['sys_expe_attack_1_2_3'];& y" x) O+ Y8 l4 o8 d& h* J. t! r
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;* U, S' i% a9 O% o
- $targetFleetData[206] = 3;% Y8 A* s# W d( z
- }
& w0 t, j' m9 D3 A2 E8 @5 B6 ~ - else
& @2 u0 P, J8 S - {
. v* F, P5 p6 N+ a% u8 A - $Message = $LNG['sys_expe_attack_1_3_2'];
) F0 e% U$ j$ A" `& [( o$ @) p* ^ - $attackFactor = (80 + mt_rand(-8, 8)) / 100;7 v) _ p1 C; s4 j1 `; i* U
- $targetFleetData[207] = 2;/ ]8 p/ `5 g! c/ x! Z
- }
$ l2 n6 s: Q8 |4 ~ - }
% H! F2 I9 ^! U. W& x* c - else$ S( H Z* Q. h6 w. t
- {4 o$ J# j+ v: P- m- M
- $techBonus = 3;
& s+ G! @3 v ~, \ - $targetName = $LNG['sys_expe_attackname_2'];0 c6 W6 [: j& ?/ W6 h8 _
- $roundFunction = 'ceil';7 P# r& ]% B* W& Z& g' D& P$ D" ]
- if(10 < $eventSize)- [; h8 N! m8 w, k
- {
6 F8 t" q: ]9 ~* ` - $Message = $LNG['sys_expe_attack_1_1_5'];
; }# O% d/ Q0 q1 i5 R9 R - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
, D& j" N# _& ]0 I0 C& N - $targetFleetData[204] = 5;/ O# g; l! }1 B$ W
- }; b* b6 O1 f( n
- elseif(0 < $eventSize && 10 >= $eventSize)
) X' h5 ]9 i% t4 g2 z - {8 G( Y' \. j- i, j1 H9 V4 V2 l+ P) M
- $Message = $LNG['sys_expe_attack_1_3_3']; f M M# I' o# l5 j, z/ H
- $attackFactor = (60 + mt_rand(-6, 6)) / 100; @; ^3 d- R$ r. R9 }
- $targetFleetData[215] = 3;
4 g4 K; I% t" c6 z& n0 E - }
) p2 |% r+ L0 w( k, b5 W - else
* g0 J! ^4 i3 Y" g2 G - {
& A2 d' k8 ^! X5 E - $Message = $LNG['sys_expe_attack_1_3_2'];/ V2 f1 o* D) J& S
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
7 D. w' y; v3 W( a. C" n' z - $targetFleetData[213] = 2;
0 @+ s# I7 X/ @; T3 k - }8 s5 X1 g( j% l0 U7 e4 N$ P3 J4 z
- }
, F0 c3 B3 k0 ?; k! w4 t - : s( I! N" v+ m( u- b, F
- foreach($fleetArray as $shipId => $shipAmount)
3 ?* w: I$ S: {( L3 A6 f, N0 ^ - {
: d1 N! u) x% c$ A [ - if(isset($targetFleetData[$shipId]))' m0 a/ W* L" o
- {1 r+ x7 i3 }' |7 g+ X
- $targetFleetData[$shipId] = 0;
- T3 L( I$ l) r. b) b% W, f: h+ @ @ - }
, R$ {( N! |5 ]; \; r" F. V - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
) o" `7 G8 e A8 G9 x7 S1 A# o - }# t/ l, g8 M" E; `9 g! [( _
- $targetFleetData = array_filter($targetFleetData);6 F j% ~. z% ~' l
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';% r) z" u1 m3 j8 E) v
- $senderData = Database::get()->selectSingle($sql, array(+ |# h- I2 Q' V7 R3 X* f# `& G
- ':userId' => $this->_fleet['fleet_owner']
) x3 p) r' X7 n. l5 P B - ));; }" ^8 K7 b7 u! ]
- $targetData = array(! K$ V8 d( [" _/ W* f
- 'id' => 0,
, a. P8 L5 `: w; {) \ - 'username' => $targetName,
' y9 L7 r8 i1 O, V3 Q( \) | - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
% u. ~% \! q: S5 W3 G - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
. J `2 V; }0 z- V& f - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
, |! l) T3 N& p- N - 'rpg_amiral' => 0,2 g: l7 N/ n" b5 s
- 'dm_defensive' => 0,$ ~2 Z% m0 C, b6 q" M) z
- 'dm_attack' => 0
3 }( K. n4 p% I - ); f# U$ [6 k- D4 r5 U% I8 P
-
; g7 M! C- ?) K/ q7 i - $fleetID = $this->_fleet['fleet_id'];9 J1 M- M# q% R* x/ ^8 B
-
5 D( g' C0 g1 T - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;2 \( v3 L a2 G/ J* l6 n
- $fleetAttack[$fleetID]['player'] = $senderData;
1 \9 C4 P: t- `$ l - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
+ a3 @1 w( s- o! V6 H6 {" e& g2 T* t - $fleetAttack[$fleetID]['unit'] = $fleetArray;
& d1 }6 W6 e8 ~" @ - / {% Z+ @" n$ x+ j
- $fleetDefend = array();
( D+ y% ]) f* c5 H8 S" z - $fleetDefend[0]['fleetDetail'] = array(
8 h- k. n/ p' _ - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
, k1 f9 J8 o' b - 'fleet_start_system' => $this->_fleet['fleet_end_system'],7 S3 X$ w5 T" B& w5 r; H( ~
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
: t$ M! O) G2 F* p: K2 a& B4 `* q - 'fleet_start_type' => 1,* A9 k2 @8 v# U6 P7 ~4 n! u
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
2 k7 l) s. L0 r4 S: a, o9 y - 'fleet_end_system' => $this->_fleet['fleet_end_system'],8 W/ N' T3 A7 f& V4 g
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
) Q. z4 ?' X& A8 Q4 ~/ G# w4 T+ f" O. ] - 'fleet_end_type' => 1,
+ ~9 @+ i+ r! R5 x - 'fleet_resource_metal' => 0,
' z0 X i# T0 q6 g' u3 X+ x% ? ` - 'fleet_resource_crystal' => 0,0 E7 Q) e. s" C4 R" y/ s* v3 T9 a3 N
- 'fleet_resource_deuterium' => 0
) P8 e. p7 A' v3 |6 J1 z - );9 L) }+ m: _/ j8 z0 O
- $bonusList = BuildFunctions::getBonusList();
) l8 |: ^( P; T' f) t9 w# R - $fleetDefend[0]['player'] = $targetData;
2 L! C6 K. h- |9 ? - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);$ B; S5 D8 J2 D6 w! b
- $fleetDefend[0]['unit'] = $targetFleetData;1 D" t# ?* w8 k3 v9 s7 _+ A
- require_once 'includes/classes/missions/functions/calculateAttack.php';
. r% h4 P5 L1 }6 ?4 M! Q0 \ - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);$ T# L q- i, f1 v2 f
- $fleetArray = '';
, x+ W1 s" a: { - $totalCount = 0;
9 w# x" F1 Z5 a0 M, O d - ; y' u' L( C. {* W+ a! }' R$ q/ R
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
$ o) E; U j2 W- }* D - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
8 `- ~1 d# k1 E% q - {: ~* f; u0 K) q
- $fleetArray .= $element.','.$amount.';';
2 I+ U+ |8 C: f& C. y! t$ |* [ - $totalCount += $amount;
7 ^6 q- \4 B9 n - }
2 d' h$ ]+ v4 i& w' u- z& w8 @* I - if ($totalCount <= 0)
' N' N; a' A1 p - {
3 b& v2 U* e8 u0 H1 l& c( i5 q8 H - $this->KillFleet();" ^0 M# F1 _$ \: S7 P
- }
( Y8 [. k/ V+ t7 w; V - else
0 S7 C; @2 M5 [' m) b - {
3 J& K3 x4 u2 @& V J: J8 J - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
( h1 E! N3 _9 I0 u2 h% x6 f# z - $this->UpdateFleet('fleet_amount', $totalCount);* R+ q8 P8 W" u; h6 D Y6 O
- }
2 P( V4 G5 h5 H" Q1 x$ Y - require_once('includes/classes/missions/functions/GenerateReport.php');
5 j, J9 F8 u2 k6 d/ c" z3 |% s# [ - / \) _* w* n" @ C- N
- 1 j# m0 ]: D" l- H) X* i
- $debrisResource = array(901, 902);% |$ P& c% o/ h) L9 k
- $debris = array();
% U0 I, r/ `. Q - foreach($debrisResource as $elementID)
/ n& e8 X- [9 H1 h0 m - {0 u6 _% p0 L5 w% e5 f' N3 b
- $debris[$elementID] = 0;
; m; k1 r) b: ^" h! R5 p, F - }
5 O F$ M/ a' q% T! `. O -
6 G) P: l/ ?7 A- v( U3 |. p4 y. V - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
# N5 o0 Z' T3 \/ o8 ]- H5 i( f8 ^' T -
- w$ M6 w1 c( V7 U - $reportInfo = array(
! M# M. ?4 V! t. s. a+ h3 D' Z; o - 'thisFleet' => $this->_fleet,
' b7 L$ w; X+ I, D$ g - 'debris' => $debris,
' R# @9 T' ]5 V. X+ `, u - 'stealResource' => $stealResource,& A$ |/ k6 U$ _
- 'moonChance' => 0,
# K' L9 ^ D' J) `8 G( t - 'moonDestroy' => false,
2 x9 c& J( x! H" V4 i - 'moonName' => NULL,1 s: Y8 S3 O- h. j2 i& W" Z
- 'moonDestroyChance' => NULL,1 M1 H3 E8 i3 N( W+ f
- 'moonDestroySuccess' => NULL,
3 \1 {& x! Q3 o) P/ ^* b1 _% x2 [ - 'fleetDestroyChance' => NULL,
+ G# b+ [; O) z" @, r: ~9 G( b - 'fleetDestroySuccess' => NULL,
/ o& P0 T+ h/ U5 c - );
- N, i0 T6 F: q# p/ I -
+ }! l& A, X6 G0 S: l& c - $reportData = GenerateReport($combatResult, $reportInfo);: X. ~8 h; m: C! R6 F5 r
-
0 N: U% [/ p% P( k. e: R8 {, ]0 N - $reportID = md5(uniqid('', true).TIMESTAMP);. M6 t K' w( v9 _7 T# T: m5 h
- $sql = "INSERT INTO %%RW%% SET; q1 _' P4 g0 ^. K+ p
- rid = :reportId,5 h) F# g) W" i# @# A6 b5 t
- raport = :reportData,
' b6 W/ W) H2 F6 r7 x* X$ m - time = :time,
# M1 Z i8 m0 F/ K1 E5 f8 a3 Q - attacker = :attacker;";
) F* ?" c# Y: k, L6 T - Database::get()->insert($sql, array(. s$ ^- a% i; B8 p
- ':reportId' => $reportID,
; P8 ]% ?& f) ^ - ':reportData' => serialize($reportData),
3 a# n, s8 v- }/ n3 F& M - ':time' => $this->_fleet['fleet_start_time'],3 L# s7 w$ [7 Y& Q* S' L8 E
- ':attacker' => $this->_fleet['fleet_owner'],( ~6 {/ q* d/ [4 l- W- `$ V
- ));
# Y5 f3 B3 Q2 C7 N5 t -
, N0 E: S8 d. z1 N/ u' Q( i2 V- t - switch($combatResult['won'])1 [. c3 X( O" X' r3 \8 r9 t/ a
- {
5 M8 X7 h% R7 B( i - case "a":
' g* K9 I! \' o7 c: ^- J; U - $attackClass = 'raportWin';
' U& I. k9 [* e( M8 p - $defendClass = 'raportLose';
" s, f8 c1 a) l# P, H2 }/ U% C; J - break;
/ D$ B7 ?+ s# I - case "r":
, g. N3 |* @& q2 a; f% i3 ?' R - $attackClass = 'raportLose';8 P u* j0 R6 I. }2 p+ b; v
- $defendClass = 'raportWin';! w* S" V: F; p
- break;
' Z) O x0 Q) `/ E3 z - default:
2 A: F& ]# k6 s1 o5 M6 ] - $attackClass = 'raportDraw';
: L: C, J" w9 G4 I3 l) l5 R - $defendClass = 'raportDraw';
* P9 d; [& e9 n6 N7 F - break;4 |& P, a( G k- A
- }
' k5 w3 B9 b0 q C - $message = sprintf($messageHTML,
8 q- R( k( R2 E2 E7 C7 I - $reportID,
1 G9 K; r* b4 s" { - $attackClass,! a8 C- J# ]6 s8 |/ J
- $LNG['sys_mess_attack_report'],
5 n) N( l" q" R4 d5 O! g! n - sprintf(2 Z* ?# Y& ]5 w/ h
- $LNG['sys_adress_planet'],
. e: U# r; q; i8 q2 f - $this->_fleet['fleet_end_galaxy'],% h3 l- R2 V6 a$ k
- $this->_fleet['fleet_end_system'],/ `* I. I7 n" ]% m
- $this->_fleet['fleet_end_planet']4 E6 @9 s1 s3 T: T# F4 H
- ),5 Y7 {- K" t! k
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
# `( [% n) X0 [: x: b - $LNG['sys_lost'],
" b) b4 j$ Z: B5 i5 D - $attackClass,3 p# C8 u6 k- K
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
* T# B- j2 q) s) A$ I8 @ - $defendClass,
( d: E& T+ z6 X5 c1 I - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),5 f; f- ~ k- I) R
- $LNG['sys_gain'],
$ P' D' U, k: A8 c3 H - $LNG['tech'][901], pretty_number($stealResource[901]),
$ J6 \ Q" ~2 q% w6 I& K" v - $LNG['tech'][902], pretty_number($stealResource[902]),
, O h8 l, P# O- {" v3 z+ m7 P- D - $LNG['tech'][903], pretty_number($stealResource[903]),4 p+ c! o+ n9 x% ~" l9 z& p
- $LNG['sys_debris'],9 l! @, z3 Y7 x+ j& R2 T
- $LNG['tech'][901], pretty_number($debris[901]),- t/ {' u! r7 j/ o
- $LNG['tech'][902], pretty_number($debris[902])
5 g, a" m! d/ D: } - );
8 ~$ A# ]) j/ ^/ i7 Y - 8 m4 t. {. P* R5 m& i3 A; b
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,9 y2 W. |: z2 k! s
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);5 D( _/ c; c! _" A" S% z. c4 U
- break;$ m: K( n& Y1 ?$ U6 j
- case 5:
" `6 w5 s- o! i6 ]+ V - $this->KillFleet();% P# }+ y7 a0 i9 C6 m; k
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
- L9 z* G( I& A$ F9 R% i8 Q - break;$ \4 N7 [# Z+ H- v# R
- case 6:/ k* u# A1 t9 H+ A `
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit( ]; n+ K1 T8 |8 L1 j) _% @- M
- $chance = mt_rand(0, 100);
3 q/ s" O# \4 Q+ u - $Wrapper = array();
: m. x/ e* C/ u. b. G j - $Wrapper[] = 2;3 v6 P0 J1 _0 a' j$ n5 i$ X; r
- $Wrapper[] = 2;
* ~: C7 V0 g1 Z2 g, k6 z - $Wrapper[] = 2;; e9 K! m) f8 K9 G& B. O' v
- $Wrapper[] = 2;
+ [ u! {' a& k8 f6 [ - $Wrapper[] = 2;
( a5 f4 r4 U, r - $Wrapper[] = 2;( n/ p7 W6 X9 L! |1 B
- $Wrapper[] = 2;6 _- ~# o6 C/ _0 g
- $Wrapper[] = 3;
S* k/ b* ?7 n( h, E( Q; q - $Wrapper[] = 3;# k ^0 ^- w0 w+ I8 j) N
- $Wrapper[] = 5;
2 A* I: E; d7 O# ?& Z2 n -
' s( r& L. Q0 X. i/ u( N: S3 `. o - if($chance < 75)
, J, `3 D4 y9 M( X5 e' @" p% |2 Y - {/ m: p( J2 r W* k
- // More return time
# r5 }) q. |7 l - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
" Y6 c0 B$ m2 A; V - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];+ q" L/ W! ^: f
- $factor = $Wrapper[mt_rand(0, 9)];
# e- U: L" c! h1 S; G - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;$ E- @/ a f; A
- $this->UpdateFleet('fleet_end_time', $endTime);
. p( v, P* j4 s' |; m% h6 R8 X) y - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
: a) L- G5 {0 I0 U8 W( h - }7 T( [6 E Z, s. r. |4 {
- else: s/ j3 h* }( v& p. W
- {
2 m6 d& f, ?, B3 V, I' G - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
5 E2 \! R! S) x$ p, ]5 [8 A8 X - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
# I% M4 ^. r1 f+ v$ x) Y% C! j - $factor = $Wrapper[mt_rand(0, 9)];8 t- }! { [( W; J
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
; d/ v* O O$ b# j - $this->UpdateFleet('fleet_end_time', $endTime);
; K' `( u' p/ `$ i7 h6 t - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
8 |1 p8 J6 c/ k! q7 } - }; f( h2 }" G8 i, ]$ Q! y
- break;7 c) N8 l7 {8 b" J) Q
- }
* q+ ~7 t" g( y P) X% \1 @ - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
: F, r- `+ l+ Z' f. j. T( E+ P - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);; n! s' C1 s7 k5 ?
- $this->setState(FLEET_RETURN);! E2 o( F' m4 v/ Z, J, A
- $this->SaveFleet();
- L) q* w+ f6 }) @ - }
9 O9 @3 s& q: x* ` - 6 @9 u1 e* l0 t4 N2 E' u6 I
- function ReturnEvent()) G7 y1 H7 R) n+ w- k
- {5 D: q# S0 J! d
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);7 T& [8 l# _+ R ?. x/ v& @6 U# @
- $Message = sprintf(
6 y1 X+ F# D4 `2 V7 i' k - $LNG['sys_expe_back_home'],- @' I6 C" n- L( c( a$ P" w( ]# R: a
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),4 X! R+ @1 h: @: f' \( f
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
0 T. w( Z2 c2 @0 C0 `* u - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
" i9 j/ Y! M0 N6 W/ E+ q$ N; G% K - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
+ A! S' B5 z1 @& e4 m1 k0 P% P - );
8 K+ C) P0 B- w - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],7 a" m& l' E% X, A) _ f* L
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
' L5 ?/ `' {7 _5 P6 t( u! l, F - $this->RestoreFleet();
+ r& U8 }# a' w; _8 ~/ L2 b z - }1 _1 g$ |! j5 `4 S: v! h
- }
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