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簽到天數: 5521 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
2 F6 k1 |/ H! C8 s" f2 p
4 _" _* d5 n9 b1 Z9 c) i貿易系統與財團系統, r' d7 ~. A$ }
的總行數都比這些多很多1 D, v$ I. S& c0 P# a0 `9 l+ d
把這些解讀出來不是難事) J) U, K. W: f9 N$ m. ^
- class MissionCaseExpedition extends MissionFunctions implements Mission
% V6 ~1 v% N, q$ `0 P - {
. j4 A% G6 H) b! G f. h0 e - function __construct($fleet)
% \ ^/ x" ^ e, G& V - {& K6 R2 D/ m2 ?1 F& |, y
- $this->_fleet = $fleet;: X4 \* Y# d* _" J2 o, Y
- }
! l1 d4 M* h" @4 N -
9 W7 g/ c( \( c; E5 c0 X - function TargetEvent()' E3 F# d. @! H% d7 J* G) Y4 M
- {$ K6 I* ?) p6 P& {% p! d* `' C
- $this->setState(FLEET_HOLD); O" ?, b* \, `' a. _ H6 {8 G8 b
- $this->SaveFleet();! m# @- E5 P. j; d7 M1 J5 w' h
- }! M# n/ b# \7 \
-
# F) ~3 W+ X) {8 l" p - function EndStayEvent()
: T" ^: N1 [( i& n% g: K" b( d - {! e f$ m1 l* p% W" B& B
- global $pricelist, $reslist, $resource;1 o) x t9 F5 T. |5 t. y
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);9 y2 A6 q& y- l+ g1 f$ A; N
- $config = Config::get($this->_fleet['fleet_universe']);
j5 n( t9 w& G8 { - $expeditionPoints = array();
* W* C" Q/ P: I: k4 b+ g& J - foreach($reslist['fleet'] as $shipId)
8 g5 f7 L% T0 m0 S9 a- u - {
7 _; ~, o) |4 q9 }: i! A0 d7 v. n$ h - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
. v: S8 |. ?. ], z - }6 q3 |! T4 n" h* e ]
-
6 l Y$ F( ^! y4 u - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);% ]& d* w) U3 x" w/ W' [
- $fleetPoints = 0;. X- M. Q# _4 O$ s+ @2 W5 E
- $fleetCapacity = 0;
; y/ n( b0 n0 ~) x( j g9 P - foreach ($fleetArray as $shipId => $shipAmount); s- P9 M. ^; [4 {
- {- G2 h1 Q3 e* w, i. r& C
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
' F2 b1 [3 `, H- q! M: J: V4 {5 d - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];8 y; n, ]1 E* I3 L4 z
- }# h+ I K ~+ L, w P' C0 E
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
* e }5 W, C( v9 a: \ - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
$ _4 [" i* k8 \( i1 x' w9 Z - $GetEvent = mt_rand(1, 9);* {' S9 g. p K4 `4 F
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];. y0 x( k8 d0 a, r. T, o c8 L" K
- switch($GetEvent)
( ?: k2 L9 i9 {4 A# Z. q% j - {3 v+ ?/ g4 d8 @& T+ Q
- case 1:
% }( q. O* x/ t2 T4 y - $eventSize = mt_rand(0, 100);( [; ?/ B, T1 \5 ]" [+ K7 {8 H
- $factor = 0;# M# B* v! g! S4 F
- if(10 < $eventSize)
; _& L# s( O( V% C3 ]6 ~ - {
2 E$ T4 v3 e0 K, D1 e* e+ [ - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
0 L3 J9 _% f( a - $factor = mt_rand(10, 50);, I1 w. b( P& g9 @3 K0 F
- }
( i0 ?& c2 g8 o - elseif(0 < $eventSize && 10 >= $eventSize)
; N' X0 v4 k2 L- X" Y& l - {6 E0 c/ p' _! Q d4 f* V
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
. w' k3 c2 u3 F+ C0 Y0 A6 O - $factor = mt_rand(50, 100);
" V( G# y4 Z! u$ G3 x& p2 m - }# w: d6 J1 U) |& g `& v
- elseif(0 == $eventSize)) e1 U8 K, a: W4 A0 d4 Z" m/ W8 m
- {
, W5 r6 V7 d; y5 E' n - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];0 V% n: {0 [4 {" M* t6 e7 g
- $factor = mt_rand(100, 200);, w' T/ U' ]4 i$ I1 i. D4 ]. K. I
- }, ]9 U5 O5 }6 b' C+ |" u
- $chanceToFound = mt_rand(1, 6);
1 A6 U, W" c8 f6 a3 s2 F( @+ {# D - if($chanceToFound > 3)# Z! X' c$ p z8 C* I# i( `1 A: L
- {
8 q9 }2 S- B" F! I# p3 N - $resourceId = 901;
( f: [1 [( q7 \8 h& ^& e - }5 T2 O/ `1 H! s; r* s! S1 b
- elseif($chanceToFound > 1)
3 J6 ^, e2 A! U8 R* ~8 s X - {
, W6 `" \5 y( C& c - $resourceId = 902;$ f, R, i4 V. \4 r2 k+ i- _
- $factor = $factor / 2;9 F# A9 c7 r2 {) M% }4 l, H
- }
( K$ i5 n. v" u/ c% K0 v3 y - else
2 d6 x" y. q/ D: |6 Y" Z9 X - {. R/ A. @# z. D3 k: k
- $resourceId = 903;* M" t8 G0 C/ Z/ {
- $factor = $factor / 3;1 n' G. @4 [6 D, N
- }
1 C, G! ] ?) T% t% e# T - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%. N, u9 G, U, \4 r6 I9 v. t# I
- WHERE `stat_type` = :type AND `universe` = :universe;";
7 N) N$ B' p- ^2 i - $topPoints = Database::get()->selectSingle($sql, array(1 u m# U9 @& u* [$ t
- ':type' => 1,0 |! q2 K9 X3 R! V
- ':universe' => $this->_fleet['fleet_universe']
! O3 h% }0 r; ?) w7 U - ), 'total');4 i M* \+ [# _1 L9 U
- if($topPoints > 5000000)* Q8 v# R6 Y7 G( U
- {" s6 f; }& a4 ~8 l# j
- $maxFactor = 12000;, h) ^! t! Q% _3 P1 x
- }
e ^( ~- `# h - elseif($topPoints > 1000000)# W4 t. v2 {* A1 x* \$ g# z1 Z5 d! A
- {! q3 y9 o3 Q% H( S! c
- $maxFactor = 9000;! c3 K( s" ]) _# y6 v
- }
6 t) l- X& D! ]) v - elseif($topPoints > 100000)9 ?+ B4 x5 V& a
- {
7 d3 Y( ?3 A* R# S - $maxFactor = 6000;* o9 n6 C E/ g5 J* s2 ~
- }
# o! T/ T9 B+ R1 z! C, g. r0 o - else
% y0 |4 w2 w2 J' U2 S9 a - {: t/ R' [% ?* Q2 h( T
- $maxFactor = 2400;$ U& e$ I# U# V$ o$ i( N
- }
( p0 c! o: L/ ^3 U7 `* v1 ~ - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
& D$ j* r3 ^! U7 C Z - $fleetColName = 'fleet_resource_'.$resource[$resourceId];$ m2 V$ g [ n: e- i, ?
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
& Z9 s0 o- j9 d0 U; R. n2 X8 q. M - break;
8 p6 F7 L5 p- g8 x2 ]7 F - case 2:
# M5 t6 ~2 @1 h - $eventSize = mt_rand(0, 100);
9 Z1 a' i* t. G- h/ V" P7 Y - $Size = 0;
/ u% v7 m5 J0 a" |9 e3 R* ] - if(10 < $eventSize) {# W& _- {2 { F- }- j3 b8 o. h. `/ ]8 F
- $Size = mt_rand(100, 300);3 \. W' X# d: g2 n, t4 k) z. ?
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];) o0 c0 J. x, P" @
- } elseif(0 < $eventSize && 10 >= $eventSize) { X0 S6 A5 w; x6 R* ^2 k
- $Size = mt_rand(301, 600);! m& T# } L: B
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];( D4 Q& w) n* a; U
- } elseif(0 == $eventSize) {! j' `3 l& D: A" ?; A7 v1 u% i
- $Size = mt_rand(601, 3000);
9 y3 ~' Y+ b7 u/ d6 ] - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];; d1 S8 I. W3 R# d
- }5 Y# k F0 J/ W6 L6 r
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
$ u! [! d# i7 q' Z* w) b) v! z2 |6 } - break;
. h0 l( v: u, Y- F2 A - case 3:5 f$ S3 } m" j9 t
- $eventSize = mt_rand(0, 100);
) T3 q+ c; {& U! ^( f: t - $Size = 0;
5 N9 t$ t1 _: L* x - $Message = "";
, ~5 b. y4 m7 l. V/ y9 `% J - if(10 < $eventSize) {
5 ~0 S, p2 L, p. u& c: v/ d - $Size = mt_rand(10, 50);
3 V3 m0 s" T0 R - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];, d6 N4 b) U+ _: A+ O' k" `
- } elseif(0 < $eventSize && 10 >= $eventSize) {
! t$ }7 }3 Y2 F, s - $Size = mt_rand(52, 100);% e( s6 O1 Q, U- ]- [. q( Q
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
% R- k8 F, {9 c7 w! f0 Q7 r; T - } elseif(0 == $eventSize) {
( {- q' b' W# l - $Size = mt_rand(102, 200);
+ s0 ~+ ?2 o" u* h l' J" X - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];% E" g l" P1 k3 @8 ]; b
- }
N, ^9 ^) K3 B - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%( D0 q! ]. I8 _8 m1 R8 z
- WHERE `stat_type` = :type AND `universe` = :universe;";0 D% U. U2 o" Z& T* T
- $topPoints = Database::get()->selectSingle($sql, array(
" J6 _# o2 M: |; I0 g" U9 v - ':type' => 1,
, M2 U- Q3 E n3 J# X# w - ':universe' => $this->_fleet['fleet_universe']5 `" S7 L8 G' g
- ), 'total');( H2 F6 j( n8 g3 }
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;1 ]" K& ]9 A& }) o. Z" M3 P
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);1 }' k8 O$ p7 ^1 m
-
% Y7 Q9 ?+ m+ S- Y! P7 ~+ N - $FoundShipMess = "";
/ R, n I- V% F - $NewFleetArray = "";
4 q3 w- u2 I( t3 L6 J - " C! w3 S8 ~) z; W" L
- $Found = array();
B+ `5 Q8 A; n* [ - foreach($reslist['fleet'] as $ID) % ~. F# T: y6 J
- {
6 S; X" R6 b$ O7 s* g) ~+ n - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)/ z. s( c* F; N& M) ~
- continue;
- B: e& V$ d% |- D) F - * G1 r( S- r- U( a: e9 P
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));# }8 o: Y; `- B& c( R
- if($MaxFound <= 0)
5 b4 |0 F( N0 W; O - continue;& h. u' P; f% u0 G
-
( ~ ^$ O2 r) W$ i6 @/ W7 s - $Count = mt_rand(0, $MaxFound);
0 r; g5 Z! a) }+ R - if($Count <= 0)
9 o1 ~7 S, ~( e6 [+ d/ n - continue;
; v6 e& n# T: k& a, c - + Z$ @( `3 T2 D+ B( Z
- $Found[$ID] = $Count; J5 M, o; u* m; J
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);6 w/ g A7 j) H5 E& ]
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);6 _! k" a. v% v$ F1 h- x1 f1 j
- if($FoundShips <= 0). x6 ?9 r' Q7 H
- break;
2 C+ l9 A2 h1 V4 a - }- W4 F( ~0 U6 ]- O( @3 j8 W
- + p* Q( D w2 O2 G+ ?7 @7 A
- if (empty($Found)) {6 R d* n: f: T2 p. ]0 h
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];: r) a. P5 z1 a; h5 J
- }
8 H4 w2 W; ?' T; H7 e* f - foreach($fleetArray as $ID => $Count)/ i$ p, I1 D4 t3 v" H+ i3 B
- {
G& m- s& j7 t - if(!empty($Found[$ID]))
/ g" L4 T& E7 j: L3 n7 M - {
+ B4 D6 X2 |! F) }5 E; F - $Count += $Found[$ID];
' L2 F" T( }1 n3 m5 I - }
- j; J8 B- y4 w( ], h2 J1 _) { -
* R% Y7 a2 W- l: |0 b - $NewFleetArray .= $ID.",".floatToString($Count).';';0 A! h/ Q2 N' V: {8 w$ o( Q i
- }
! D% K# y/ q- k# y - - W# q* r* x2 [3 e% u5 m: Q) J. t
- $Message .= $FoundShipMess;/ J4 C# @8 x- O$ N
- ; [7 H6 J2 r- R! w* @! X
- $this->UpdateFleet('fleet_array', $NewFleetArray);
/ _- \% I4 P- @' q- _3 }0 H3 t - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));# C0 t( k9 Y3 a( Q. @9 h7 U
- break;8 R6 y5 \! g; [, l# k# o
- case 4:
3 A {% P, b* L; ^ -
( ~( H, C! _/ [1 a2 l - $messageHTML = <<<HTML
3 k# a! h! r% [7 B4 `2 h e' i4 k - <div class="raportMessage">
% t# l# w9 e% v2 M# Z) y - <table>& [$ i8 o/ G8 O- K9 K$ \7 w
- <tr>. l. @9 g& D3 D9 u
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
7 B; I8 |3 L5 C8 P - </tr>
% Y" c# L) I: X9 z+ E; D - <tr>
/ @ q- M# W k) l _; M, a - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
}# v' x2 S9 [, @# _+ H$ P. P8 D - </tr>$ E5 x( f1 b. I1 V9 F3 K
- <tr>8 E5 K: M% y2 ?/ U
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
5 G- Q- I) h" r: s) `5 b: {- n* M" Q - </tr>, J0 X. P4 ^# Y f7 t2 Q
- <tr>3 C0 t n6 y" S+ z: h- m' N6 n
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>9 p2 X1 `& \( _* R9 I3 J
- </tr>9 C9 Z B! v' N" G5 X* L1 u
- </table>
) x7 Z8 _# U: f" P - </div>+ \; H# s9 Z+ _6 p [
- HTML;/ y6 n, l1 T& G3 P/ r& Y
- //Minize HTML8 O% _( s# s; C# A3 S/ r5 L( v
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);: l" T8 m& _9 { Z+ r2 r% ?7 j; t" O
- // pirate or alien
( Z( ]. I0 x* D+ B9 E - $attackType = mt_rand(1,2);
9 _5 [+ E+ f- _- _ - $eventSize = mt_rand(0, 100);9 N2 s+ w3 o; q6 e( v1 Y- u
- $targetFleetData = array();" P; \- m* P) {* y: e1 \
- if($attackType == 1)
/ |+ q* A- c& h* C - {1 U" h& f9 K5 F1 q
- $techBonus = -3;
$ ?, S4 Y M) f: z& r - $targetName = $LNG['sys_expe_attackname_1'];3 d' z+ g" |) `1 s$ O2 S1 {* D
- $roundFunction = 'floor';8 U0 W- |7 f& J: k" S
- if(10 < $eventSize)7 G Z# q. Y* V% A. L% T6 _/ \8 B
- {: A- {% M3 F, g
- $Message = $LNG['sys_expe_attack_1_1_5'];+ u! |) L/ U2 N" T3 k
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;. c& T' t# k" X5 I1 B2 V
- $targetFleetData[204] = 5;
. \, U: W/ b) h3 c - }
9 D$ N( a9 g) @, E) ] - elseif(0 < $eventSize && 10 >= $eventSize)4 F. |; C% L. o
- {
3 V; u0 E! G# T& |4 p2 b1 ] R - $Message = $LNG['sys_expe_attack_1_2_3'];/ [+ E8 n; Y! K# h
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
1 i; L1 P, ]/ {# } - $targetFleetData[206] = 3;
) S$ q( s6 n* C( p4 z+ O, ` - }
6 E; p1 _8 ` k+ [4 \) n) s - else
, M: a/ w' R* s L2 D1 ~ - {4 ]" c& g+ j! J& I9 i
- $Message = $LNG['sys_expe_attack_1_3_2']; H: ^& S- O0 q/ I0 i4 } q: u1 b
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;" I4 f+ v+ U8 W6 [. P( j
- $targetFleetData[207] = 2;
+ h8 p' s2 _7 V: A+ k - }. f! k- |: @9 @3 h
- }, ~ M) u d8 W$ O: m
- else
6 D2 b( l2 L. u& Q - {* K9 D" z& _- g8 @4 p
- $techBonus = 3;
; Y. h( \) `5 U3 ~6 m - $targetName = $LNG['sys_expe_attackname_2'];; h, q2 q& _$ D) J/ {
- $roundFunction = 'ceil';
$ i3 y: h3 ^. T: t, u$ S - if(10 < $eventSize)8 n& h% s) x& c! u4 ~4 Q
- {
4 `7 \8 W6 w7 L) z; M - $Message = $LNG['sys_expe_attack_1_1_5'];, I" R- P! S3 R7 z
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
( q8 O1 r& Z+ f - $targetFleetData[204] = 5;) t0 s5 ?2 Y0 B* h" m
- }, _+ k3 ]" S* ?% ^4 H1 C
- elseif(0 < $eventSize && 10 >= $eventSize)
e7 \$ }7 M. C- g8 n0 B* g - {! E. w8 r, i- n0 u
- $Message = $LNG['sys_expe_attack_1_3_3'];
% n& h6 S+ U* j2 ], S% m - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
) l8 e5 _$ ^ x+ v, @( X - $targetFleetData[215] = 3;: l0 B6 p: |. E9 k+ Y+ p6 [. |
- }/ z0 a) K- @- s" Z4 e. h
- else
: F: e& R P8 W% z S+ d - {( x' `. h& c: W3 Q4 \$ w- Z$ F
- $Message = $LNG['sys_expe_attack_1_3_2'];* Q6 K2 n# Q# t- P" s. o* D1 [
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
9 s, X1 w9 y1 H; d - $targetFleetData[213] = 2;* _8 A. [1 g, X5 j4 E: s" Q
- }
5 `* D- F. X! K# \1 [+ \ - }9 q W: a; y7 U2 Z& m- A: e( }! }
-
: N/ f5 A6 b: a P) H9 ~ - foreach($fleetArray as $shipId => $shipAmount)
$ r: {0 g' x# O5 e3 X - {
% V; K1 Z) v6 z3 b1 { - if(isset($targetFleetData[$shipId]))
. h1 f6 f( x0 {( n! e4 _6 a - {
9 R# _6 j+ a5 K9 {, S+ \7 p9 e - $targetFleetData[$shipId] = 0;
# t+ f0 m0 i, G6 e - }1 r- q" Q- z( C* @# q' u
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
" M0 J- j# ~7 p- T4 m - }9 C1 B; i2 C/ c# ?1 Z
- $targetFleetData = array_filter($targetFleetData); o/ B2 p& |( s9 L8 K" t! j
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
/ }+ v! {( E8 |; J, D% ]- U - $senderData = Database::get()->selectSingle($sql, array(" h5 X& s2 ?, z- S$ }2 E8 D
- ':userId' => $this->_fleet['fleet_owner']) y8 i; S1 `+ d. t+ G
- ));
3 X* ?" n5 @1 h K( Y - $targetData = array(5 Q0 |: Q, n# x5 V/ s7 Y
- 'id' => 0,$ B; T+ L( w+ \5 J' l8 l# m
- 'username' => $targetName,
H4 Z; [5 U. E8 S- E - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),! D- G/ F h; W# ]- }. G. s
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),+ n, n4 w( U( @( ^2 q- S! T
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
' y' o0 S0 @* S1 u1 K5 }, g - 'rpg_amiral' => 0,5 ?7 E6 y* r4 X: J& Y/ i) G
- 'dm_defensive' => 0,9 U/ Q6 Q3 \9 B% j- j
- 'dm_attack' => 0
* ^+ [9 b, h& X0 R, p& B. E1 E8 N" f' U - );; W% u/ e5 o- b& e- B
-
0 `7 o$ U4 I* u/ s5 }* K - $fleetID = $this->_fleet['fleet_id'];9 e1 _7 h: E F1 z! n) G$ ~
- ! y7 n. Y3 h/ W+ Y/ V- O: ~* ]4 p
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
5 }( K/ e3 {. R; V - $fleetAttack[$fleetID]['player'] = $senderData;
9 o+ N6 t9 J; t - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
5 p* y6 T% _1 t - $fleetAttack[$fleetID]['unit'] = $fleetArray;( O) R# J+ S0 z8 \1 M
- {9 F! R9 b6 {0 O
- $fleetDefend = array();
S5 w9 U% U& V ?9 h# I/ \ - $fleetDefend[0]['fleetDetail'] = array(
1 e8 K7 p' c/ z - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
, n* p) y3 F6 `* p - 'fleet_start_system' => $this->_fleet['fleet_end_system'],
+ j1 q1 V1 A6 m+ I. J - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
7 W5 ]! L* Y9 m1 J* V9 r - 'fleet_start_type' => 1,/ R% b% g0 V0 l; v+ P+ a, P
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
: Q( _. M# H4 D; Q7 G- | - 'fleet_end_system' => $this->_fleet['fleet_end_system'],& V) A! E1 s) O, }$ |5 A: ~
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],* l I7 K1 q4 ~9 V
- 'fleet_end_type' => 1,
* S. I3 ?/ i/ h& ^3 J - 'fleet_resource_metal' => 0,
5 v/ P0 z' n# X: L - 'fleet_resource_crystal' => 0,% Y/ E4 [! G; G& s+ W' i6 r% @1 @
- 'fleet_resource_deuterium' => 0
" A; j J6 z5 J' G - );5 f7 N a6 @/ S+ E! N9 z
- $bonusList = BuildFunctions::getBonusList();
! P% m6 b) u6 {) E; ?% Z1 Z - $fleetDefend[0]['player'] = $targetData;
' x2 M+ A; f8 N6 v* J - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
( L, k3 \- V E* ]6 e - $fleetDefend[0]['unit'] = $targetFleetData;
. G* |5 F1 O( d' `7 [ - require_once 'includes/classes/missions/functions/calculateAttack.php';% d; v! y" m+ S# F: S
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);- | h/ k6 q0 ~5 J2 N9 @, J2 J1 L
- $fleetArray = '';
/ x8 b& M2 m7 N: }+ z4 \7 D - $totalCount = 0;
4 m6 V; g' g; n0 l) O( Z# P - 6 f4 T- w1 Z A! t$ `' S* ^
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);! v ]( i" ?+ C& O/ O
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
6 I. y L8 |: u, I9 O$ M7 j - {8 E3 p) H F) T, y9 r" N* {
- $fleetArray .= $element.','.$amount.';';, a1 u) F2 P: }
- $totalCount += $amount;1 \- Y7 @& i- C
- }
& Q4 `+ M; l+ c6 d( y - if ($totalCount <= 0), E, ?8 `7 P- q7 ^" [: B
- {
5 f9 s2 p! X' C; z - $this->KillFleet();
0 Q( K/ u7 ?1 Z* y - }
- o3 E% |& f- K7 f7 b" N - else" W* A, Y2 D$ @$ B5 U
- {
' R4 e$ M7 W+ I$ Y - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
( f ~! V9 S/ a3 Z( T4 y& {2 [ - $this->UpdateFleet('fleet_amount', $totalCount);4 [" G9 X, R9 H. C: k
- }$ }( g3 J, o O) _7 Q; F8 Z7 u
- require_once('includes/classes/missions/functions/GenerateReport.php');+ B1 }. U i1 f; K
- 3 Q/ T. Y) C7 E$ Y8 U
- - ]1 Q X8 I, Z% N' v) C. N7 ?) w
- $debrisResource = array(901, 902);
o0 n$ K1 B1 p0 n1 b. G - $debris = array();
; }& x4 j) o5 K c. m1 y - foreach($debrisResource as $elementID)
! q& {6 J% Z& B7 `1 R) _6 ?; @ - {
( `4 x$ v9 ]. n2 z7 } - $debris[$elementID] = 0;
9 w7 ]9 v& B" ~/ _& a' V - }( m* k# S8 n% T# N P
-
* u% j. o: ^7 o7 y" l( r4 q6 X# t - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
9 F; q- G2 e9 l3 F# {3 n" p6 C - , x# w/ J( m0 k8 g
- $reportInfo = array(9 D) ~7 J$ r# S; o( u8 s
- 'thisFleet' => $this->_fleet,+ G, m- }/ z7 J2 d
- 'debris' => $debris, x B' t9 |- F; k$ g% ?# S! L9 f/ J
- 'stealResource' => $stealResource,! C0 ~4 Z6 Y5 b* s1 c. D
- 'moonChance' => 0,6 m, I. X0 n7 v1 {& |
- 'moonDestroy' => false,) o% K9 \: b) g+ P4 S
- 'moonName' => NULL,7 X8 j: z/ f, @; n" a+ ?% o' c
- 'moonDestroyChance' => NULL,( V: {3 j0 C$ \& M( g
- 'moonDestroySuccess' => NULL,
7 J! H$ s3 g! h4 {' L7 S - 'fleetDestroyChance' => NULL,4 F" ~9 o4 Y& r) G6 B1 {" Z4 r
- 'fleetDestroySuccess' => NULL,2 t/ ?( z! N9 Z1 j
- );
7 @) x( ]8 F- H Q) B - 8 f, N4 Y( @6 I6 L4 S* z
- $reportData = GenerateReport($combatResult, $reportInfo);" U9 B" w0 _" Y, [ \ O
- / o7 O* ~8 @( N: \
- $reportID = md5(uniqid('', true).TIMESTAMP);
1 m S) Q' R% h/ @6 I K% Y - $sql = "INSERT INTO %%RW%% SET" k' z A( J' _9 c5 X( Y* N: c
- rid = :reportId,
1 }$ u/ r8 j1 T, s - raport = :reportData,
9 P2 }4 d# Z/ G; Z* v8 C - time = :time,( C, E0 Q: w9 ~
- attacker = :attacker;";, q# k: c9 H1 l# P. e+ u
- Database::get()->insert($sql, array(
" \' B0 V9 L* Q% q9 e0 t - ':reportId' => $reportID,' l0 ?1 e6 h& r; _
- ':reportData' => serialize($reportData),* Y+ t% |1 ~+ o) V/ ^- b
- ':time' => $this->_fleet['fleet_start_time'],
4 a1 `; n( j9 F6 l) u - ':attacker' => $this->_fleet['fleet_owner'],
/ Q* j4 c4 X3 C0 h. W5 H - ));
0 A9 U, Y7 X: [ \. Q1 O' z% G -
+ v! i9 `7 k: V8 p& s4 q/ p3 F, f - switch($combatResult['won'])/ ~8 S) R. ]6 K+ b
- {
6 B; N! C" F! ^: z - case "a":
& @8 Z5 \; l% \! ~9 H/ u5 u - $attackClass = 'raportWin';2 [* g( Y8 X' C
- $defendClass = 'raportLose';1 E8 e# e1 @% K/ o* P b
- break;! N; J" P! u* V' c5 O" F: ~
- case "r":$ p* c# _" D6 z; y) j# T
- $attackClass = 'raportLose';
8 y% x- i2 b/ U2 @0 U3 o2 G - $defendClass = 'raportWin';$ w: J: [: k0 ~! B9 e
- break;
, B, s- b4 e# J( r' G% S$ R - default:- t# V/ l: U9 @" H- C) C& j
- $attackClass = 'raportDraw';; o8 u- e2 X. p9 K
- $defendClass = 'raportDraw';
7 W: p% f% Y: W8 c' w4 l - break;
# R( k% |+ V$ x# G% ]8 c - }
9 U: _* C* B4 v4 Q% X+ R - $message = sprintf($messageHTML,. f8 b0 ~# j& T+ g( f
- $reportID,
: S. ~ ~0 F( q, d3 m% k5 A( E4 G - $attackClass,
- ?' P1 H! x, f" P9 F - $LNG['sys_mess_attack_report'],0 Y1 s* T& f( _9 z- T' s
- sprintf(
* v! A% x k& G/ h - $LNG['sys_adress_planet'],( e: g6 `' [5 n A- u* w7 q: C% c
- $this->_fleet['fleet_end_galaxy'],% @! [% C7 d' E* ?) k `
- $this->_fleet['fleet_end_system'],
( g9 w* ^2 D* `$ p* U+ \ - $this->_fleet['fleet_end_planet']6 h5 n1 U3 Q* `; X" l1 K" H
- ),
3 L1 {& Z4 k" h) }+ {; ?4 |- A - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
8 \# q: I" q1 C" H3 c! C - $LNG['sys_lost'],
o- Q k) C0 j' W7 I3 _. R4 F - $attackClass,0 v5 T, g- k& H. \$ S g
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
1 R2 K0 y) y1 h8 Z, a9 }8 q - $defendClass,
, v% j) K6 [5 T! H9 H2 e( _ - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
5 f" C6 l/ r* x- J3 }: Y) k - $LNG['sys_gain'],, M5 _$ Q+ V5 i! u& D1 Z3 G
- $LNG['tech'][901], pretty_number($stealResource[901]),& A0 M$ }! [0 F" {* p2 ?% r( _' d- b
- $LNG['tech'][902], pretty_number($stealResource[902]),
2 E* ^3 a5 p u5 { - $LNG['tech'][903], pretty_number($stealResource[903]),
9 z% }, j( A% [ P) g. k - $LNG['sys_debris'],- P/ J% [: M" G$ E- `
- $LNG['tech'][901], pretty_number($debris[901]),2 o- z; J" [; B$ w% A
- $LNG['tech'][902], pretty_number($debris[902])
, D5 A& Z/ ^, ^1 Q - );
0 p4 J* q! m( O6 k. u; c# |+ B -
7 `* t" }4 m( O0 { - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
z8 @' J T3 l! }7 f* G; I6 j - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);+ i; b J9 B' }& q; v5 ~
- break;
( I; v5 M0 a0 P; t - case 5:
. F" k2 o9 r1 h% o; z7 V - $this->KillFleet();
) w6 s+ k1 d9 U [; j - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
6 y" O0 T: ]0 [) G9 i3 q3 J% ^/ U6 V5 t - break;
/ ~1 _: p' V- N# V1 L- i% t$ c - case 6:
8 M9 q( k# k: p8 _/ ^3 v& s2 a. J - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
$ E* x5 E; O& D, r$ W; O1 M: g - $chance = mt_rand(0, 100);! V3 h) V" K% U# i# U
- $Wrapper = array();
- S! W, X* x4 `5 R$ W4 B - $Wrapper[] = 2;
5 z$ S/ s/ |5 f' ? - $Wrapper[] = 2;
5 \; o5 I$ T& Z/ q6 Z" r7 j! v - $Wrapper[] = 2;) T* f' @0 j+ V" U
- $Wrapper[] = 2;8 U* S! I; A; h+ `8 i/ h
- $Wrapper[] = 2;- M" X, c. E' _& W1 h) s
- $Wrapper[] = 2;+ }! }( w$ H$ O7 K/ N! f1 W
- $Wrapper[] = 2;
+ g1 R0 n/ t! [: y9 J t - $Wrapper[] = 3;
$ z5 y7 _( }, M% u - $Wrapper[] = 3;
* J: s2 w1 L1 R4 s5 W - $Wrapper[] = 5;
' A$ J" k7 f# a& n$ c - 4 J6 h |$ m; i, l
- if($chance < 75)
6 u9 X9 y5 e- G6 W' M. D2 @. a - {. H% J* _- b/ ~1 }1 h
- // More return time
% e1 x7 D* r5 ~! r8 g) `: B H( o - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
8 G: ]4 [1 R9 Y& N g2 M# D0 b - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
) g: I$ v0 }: }8 B. g( r - $factor = $Wrapper[mt_rand(0, 9)];7 O( d9 ~5 Q# J: k! g; t
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;1 _" N2 k; h% p6 P& N
- $this->UpdateFleet('fleet_end_time', $endTime);
7 X4 m6 W/ N+ K( A6 E% B8 U/ e& Z - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
- c9 `$ k5 [' K+ P& T8 G( g5 e - }1 z8 B; r- L" G
- else
+ b% c% g h' V8 F. g: I3 V/ d - {4 o8 E' T* p$ G6 k# c
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];, Y* P. t) a [9 s6 E9 S
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
3 A; ~+ Q- {* G% } - $factor = $Wrapper[mt_rand(0, 9)];
4 B; g& x5 V" k3 ~4 s0 o - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);( }. A/ e8 p R
- $this->UpdateFleet('fleet_end_time', $endTime);' O) ]2 [' S- z6 k
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];( [# L( y/ J, n3 S4 i; {& f
- }# _% Y* s5 F3 v8 F1 x
- break;' D+ V! x% o; _9 c" n& {( A
- }
5 z7 g/ g) H) y( [4 t3 o) B I - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,& f2 G/ _- D r, R# \- ^1 M9 E2 l
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);5 S4 c: G1 S& H. {! m/ h3 r' O
- $this->setState(FLEET_RETURN);
- I$ h6 r8 c9 o9 [" B - $this->SaveFleet();
0 ^& x, B* J+ c6 J. j. l - }. w7 m7 [6 T8 I1 v
- ( b1 _/ ]1 }, f$ H& U
- function ReturnEvent()( J; V6 F, a+ N6 l
- {
' M+ H) ]5 }# B/ Y7 L - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);$ I/ r8 K, `/ ]& v
- $Message = sprintf(* N! q6 M3 m7 L5 M
- $LNG['sys_expe_back_home'], Y9 d# {! l( u8 g/ h+ p3 }
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
; W ]3 R" J1 }' w" r5 N: y - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),# N" \; `8 _( K3 f
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),' K+ r- N f8 G
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])$ R: B6 P7 m8 }8 I8 x! e
- );
1 I3 t/ u% r5 y2 ^' O8 M, \ C - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],) k+ |# n; l( l0 m! z) r9 w
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
' q2 b1 j3 e" l& \ - $this->RestoreFleet();
7 ^ y* A& C" V7 u0 `) \, ]6 l" l5 T - }& i O/ c j7 D
- }
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