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探險代碼總共不到500行
1 `+ _2 s4 u! M4 e
" F( `. e% C; n" T) Q貿易系統與財團系統
! z" d8 \2 @0 }1 \的總行數都比這些多很多
# V: S9 R+ U+ M9 R4 ?把這些解讀出來不是難事, r& _) b/ H1 P
- class MissionCaseExpedition extends MissionFunctions implements Mission+ d7 y- c$ t6 l/ M% U$ n& G& u
- {6 u, g# b! a9 j4 D" w
- function __construct($fleet)) N1 ^- s1 w" ~, }* @7 m0 a
- {
+ R" P# g/ v; E% I% r$ i9 D - $this->_fleet = $fleet;
% x' J! X( w8 d! e. I - } g2 I# _' e( h6 V- k
- ) ?% Z. o2 `- w& w! [
- function TargetEvent(). `9 s' n4 p7 e7 x) i, M7 ?
- {
: C3 x* ?" X+ p% V+ ] - $this->setState(FLEET_HOLD);
% n5 c# F% B3 P# m - $this->SaveFleet();
6 W$ I' Q% |- i% e - }
) I' n7 O: A: _. R - 4 @0 Z& b! P) \6 Q4 ^
- function EndStayEvent()
) `" q9 J" w/ C$ W: P8 c - {
6 w' T7 r/ V+ H* z2 H) u. J - global $pricelist, $reslist, $resource;8 ^- s7 z/ O/ I3 u" U: X
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);8 Q8 r7 ^ d ^
- $config = Config::get($this->_fleet['fleet_universe']);& v7 M3 B) y1 m _, @
- $expeditionPoints = array();
& D3 B- x2 {5 \: b1 p# M8 c5 F - foreach($reslist['fleet'] as $shipId)
5 X, G* |' T, b. [! C - {
- Q$ O& u2 G2 x; _7 g8 W - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;2 r9 m& `. q/ H/ J( \% M' A: X
- }( r" }) ]0 j \1 w
- 1 o2 w0 F0 G! m1 `8 K
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
( l9 O0 G3 i; q$ s8 X/ z - $fleetPoints = 0;
9 d) U1 H) `8 z' f - $fleetCapacity = 0;
% e$ ~2 K2 R) K0 m, w - foreach ($fleetArray as $shipId => $shipAmount)
2 V1 p0 L/ o% y, ?- C/ I - {0 `. V6 ?9 o/ h/ K( Y4 l
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
- O, @# ~* \. @) w; r - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];0 g8 @* w* n! c% D
- }- [- q/ j, s' q8 |2 t
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
0 C) B; d" `9 {: O0 M - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];# _* T" u3 ?+ \
- $GetEvent = mt_rand(1, 9);
6 D0 Z) S0 z( B( D& }0 Z+ r - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];; }' _5 N6 R1 P7 F
- switch($GetEvent)
' w( t+ d7 X: l) `. z& }2 h - {+ n1 C9 y8 @. {) G8 w
- case 1:
; {, ?; I$ v. c. S1 r0 { - $eventSize = mt_rand(0, 100);5 E a+ t' f2 p; J( G! u8 ]
- $factor = 0;+ J- s+ V7 h/ _: P+ D( u
- if(10 < $eventSize)
% |* |) y" k0 W) ?3 f0 X1 K2 [* ]+ F - {
- {( B- X/ \, Z- `' C, g - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];' o) V- p; f* l* g/ E7 `
- $factor = mt_rand(10, 50);, ~* W- `7 Y( F1 m, g
- }6 A5 E5 _' J4 y- K5 Z" T8 o& t/ `
- elseif(0 < $eventSize && 10 >= $eventSize)/ M5 x" w: e* g$ C! P0 m
- {# M' e8 E9 m, a6 H* h( B: |
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
) v& B p- J W) F1 @+ B& l - $factor = mt_rand(50, 100); D, Z( c5 Y; p& N4 \8 a% A
- }; I8 m" B! V" o* h6 y* b, y
- elseif(0 == $eventSize)
, d& @, R8 B. v1 o. d - {
9 G( C3 Y: h2 s( e7 Q7 M4 X - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
* p% H2 n0 w9 R - $factor = mt_rand(100, 200);; M* m/ ~+ q9 E5 u- X% O* R( [
- }
4 |' d- I+ U" n& V8 E) Q1 M - $chanceToFound = mt_rand(1, 6);; {) n9 s* q2 t3 p* L
- if($chanceToFound > 3)
$ D4 A) t0 H; |- U1 A5 W$ N/ w" Q - {8 u! I' n# F7 B6 q; ~
- $resourceId = 901;
5 C+ K( w5 u$ O4 W1 k( O' W% U - }" b8 x# U h" i, d
- elseif($chanceToFound > 1)6 w# y: h9 c4 L; E/ X0 u) A4 D
- {
( J3 p: T6 ?+ Y Q - $resourceId = 902;
2 F* |) Z- ?: Q - $factor = $factor / 2;
2 Y4 q+ H# K1 i8 S; N2 G: x - }4 ~% U- c0 B0 M/ `/ Z
- else
3 A; x# G& \% b3 ] - {( j( T- F8 b9 ]- t5 w
- $resourceId = 903;/ u1 i- b( W N0 h, D# p. G, s
- $factor = $factor / 3;
" m u: C$ u# x - }5 _! _1 ~0 L; a. k( ~1 v
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%4 o- r7 x5 z0 a# t) G' R& q) w
- WHERE `stat_type` = :type AND `universe` = :universe;";
, }8 E( s1 ]/ G, Y" L1 L* n - $topPoints = Database::get()->selectSingle($sql, array(5 h$ h' G2 l0 a& ~4 r
- ':type' => 1,
/ l! p* }- C4 ~8 p# X& ], Y5 d - ':universe' => $this->_fleet['fleet_universe']
- K3 w. {8 v+ x4 u% _ - ), 'total');
- U3 r: M* G; S+ m3 n0 K: x( [ `2 ~ - if($topPoints > 5000000)4 p8 x; T" T' F- e
- {
3 ?# r- B- s2 b - $maxFactor = 12000;* {6 d% }$ b& k/ y9 T* W
- }( `4 A: J$ [, C) V' S
- elseif($topPoints > 1000000)
5 U& p3 O* ?' L5 F/ j - {# I% M" R6 k' f! @7 D6 r$ R9 M, l
- $maxFactor = 9000;
& [3 v" x- U' C t) r5 _/ ` - } |8 ~$ D+ T, O: I' D
- elseif($topPoints > 100000)
4 S8 a/ g; S/ C) [$ | - {
3 H+ e' t2 S# V! O - $maxFactor = 6000;
9 @* C5 s! x3 C7 C4 ^0 p) \ - }
4 W0 s6 T) V3 C! a5 H - else
6 R) t$ Z* r0 @5 d! ^ - {
! v5 {$ i: ~8 v3 M# J - $maxFactor = 2400;
C/ I' H! D; ], G: ^! ?+ N! Y - }
( n! Y- K& n0 m5 X - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);8 W- S; o7 K7 S- w3 A
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];+ O! E& G: W. j9 d; f
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);6 N) \# Z% S1 Q- O
- break;
8 Z9 R0 ?; S1 i/ x$ t: | - case 2:4 K! ?/ y# ?' _8 s1 h- Y: c
- $eventSize = mt_rand(0, 100);
( f4 z) s: Q* x, V; D - $Size = 0;% N, Z8 ]: x0 e" c
- if(10 < $eventSize) {2 |8 a+ m. q& U5 P/ E
- $Size = mt_rand(100, 300);
2 d+ t7 f8 ^* D; @; f - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
. i4 m1 y0 g" ?6 o$ I, p - } elseif(0 < $eventSize && 10 >= $eventSize) {
# F% F* m4 [' u. [: B - $Size = mt_rand(301, 600);3 F' w6 I9 j( @9 I5 \
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];7 I0 [4 F5 s; T0 F& O" E7 r
- } elseif(0 == $eventSize) {
) w! m0 Y8 V4 W+ Z; n: Y - $Size = mt_rand(601, 3000);
( H! t1 d0 C! }4 m( z! g" ?/ t - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];0 I& B3 v6 m6 ?
- }
0 @0 D! i! w: M" h0 E4 c - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);3 }7 ?+ y+ E* C/ \0 [1 I
- break;
1 t6 z4 w2 w8 N n% K; Q( I - case 3:4 g6 h8 v4 Q z- M
- $eventSize = mt_rand(0, 100);) _( |0 R% N6 j& v
- $Size = 0;: c: N: L" M; x+ c1 b
- $Message = "";4 U3 l$ `5 ]# K) v5 ^
- if(10 < $eventSize) {
3 `- P: ^& l( _0 n7 z* v( [4 _4 R# h" w - $Size = mt_rand(10, 50);
" O6 P9 o" p: W# r& D! J6 i: N; q% | - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];# I7 ~% S& ?! O0 B( Q4 s8 o
- } elseif(0 < $eventSize && 10 >= $eventSize) {# s& d- v8 [/ X/ D* b. w
- $Size = mt_rand(52, 100);) o6 B9 U0 A3 V' n) Z# X% r
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
0 A ]( r2 F& g! F - } elseif(0 == $eventSize) {/ q/ P+ O9 D% {* ~6 r9 `
- $Size = mt_rand(102, 200);
7 ?4 V# V8 m+ E) F- G* l# n% \ - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
" m5 _+ L7 W! n W+ Q7 ] - }0 a# o& A5 d: g3 \7 U& K4 F& x9 G9 M
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
+ B, h: y2 H5 R' [7 N - WHERE `stat_type` = :type AND `universe` = :universe;";
+ J! ]: G/ [. U/ I - $topPoints = Database::get()->selectSingle($sql, array(
; w! K( u" p: u# U+ E - ':type' => 1,8 |+ J5 h/ P3 q) `& X( `" f# z9 R4 z
- ':universe' => $this->_fleet['fleet_universe']
) V/ m; Q" a, ~- z7 w - ), 'total');/ P$ B0 s8 [; O5 J! m4 j w
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
' f @ K# o) r; l8 N0 }$ X- o - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);& K% B9 d4 ]5 @* L5 ~" U
- ' g! E! I1 x; b! g4 d
- $FoundShipMess = ""; ! R+ e! g# f6 \5 N
- $NewFleetArray = "";7 i( Z+ y6 o( o) O
-
- h/ E" [/ M. ^$ S9 e - $Found = array();! k; z* S) r/ f4 F
- foreach($reslist['fleet'] as $ID)
& C1 Z; J( Q7 {8 Q8 c" V - {: x$ R. D. g4 F5 C
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)# K% `. C+ t. x, m: e4 g% S
- continue;4 |8 E/ C; |8 ~/ l1 O+ O
-
' I9 k' R0 _% h8 C+ U. ^ - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
- J+ x0 w5 K, v - if($MaxFound <= 0) 7 D: s/ e9 r c3 i) S
- continue;; r: N, g# x0 ^0 F
- + ?2 r* d# N8 o Y! {
- $Count = mt_rand(0, $MaxFound);# x9 X: \) F. O* E/ }6 E7 h
- if($Count <= 0) T: b" ?3 E9 R" P3 D! N* Y
- continue;5 n5 f, ?3 ]2 I9 h4 ~
-
9 y0 c1 C7 t. t$ _) T: C7 r- H( Z$ ~ - $Found[$ID] = $Count;' {/ s: o7 b) l. T
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
0 j* Y6 C- l2 S - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);- c( g8 G* L2 Q C* R6 D5 f
- if($FoundShips <= 0)
" s/ y" O- f2 T9 M- A - break;- s6 F7 m M: \5 W4 {. R% A
- }
3 V0 l. N' |# f% S3 L' p4 x - # [" _2 l& s4 I& G, ^& c( a
- if (empty($Found)) {
8 ?9 y+ @& v0 }! N8 B. O - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
, X B5 [$ q# l/ M' w - }: u" V2 @, `! q8 k0 Q5 I
- foreach($fleetArray as $ID => $Count)0 P- U6 e$ q8 g, `
- {" U1 N8 V/ Q+ U4 ~* p) s& `2 E
- if(!empty($Found[$ID]))
; M. h; e% o% p5 w; v' ?, _ - {& x! h: P, l" X% C
- $Count += $Found[$ID];# L: P) q) G% M, F! f' R
- }
W5 z1 P5 }) v: m - + i) c1 ~; i9 W
- $NewFleetArray .= $ID.",".floatToString($Count).';';! v: B$ k6 a1 m4 j: Y7 Q
- }
3 J! ~* n2 ]$ V -
5 U! D3 N2 k3 T2 G - $Message .= $FoundShipMess;
: B, d4 l( ]) j9 Z' D -
6 \" |5 x* h- J, j5 j4 y - $this->UpdateFleet('fleet_array', $NewFleetArray);7 U* ^; o9 i( u3 z4 F
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
; r a! @% o( T4 l7 b4 x - break;; o4 R! y; ?( t/ q/ _' H5 {
- case 4:
! R, r8 K3 y; K/ R3 _: o -
% Q! a* r- x& L1 k8 ^5 j - $messageHTML = <<<HTML
/ a' Q! F: I3 b$ W0 w0 i' `5 A - <div class="raportMessage">$ {* Y* y5 _9 J: M. _$ p
- <table>+ V& O& D8 X) y: v6 D0 X
- <tr>
5 d) P4 v6 Q) M, l B - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
% O! Y. O0 p6 ^0 w" |) h* [( k - </tr>
/ T, z6 N$ D: V' E/ u- x4 z( H& g - <tr>; N( y! h# u4 n6 H8 B# J
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>' J3 q" n: m; }8 R/ i
- </tr>
$ F" i; @7 U! A: H5 |, _ - <tr>
. m' E+ v$ N2 J& x8 J - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
7 ]( v+ J/ H8 W; h - </tr>) `* Q1 w) o# ^4 H
- <tr>% w' r2 c4 I1 R( W& f
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>- k# H2 k- E+ r" O4 z7 g: Q! \
- </tr>* e, I0 t$ D p8 x' S. C
- </table>
* a; O: {: s4 d8 G5 l; @3 W - </div>
) y# G/ t) y6 E6 g6 b9 e( c - HTML;. ?( ?( |# w- b9 d5 @' o
- //Minize HTML
, @5 W$ D" p( i% i - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
& Q2 V/ r5 Z$ x/ H: T5 S4 m( X - // pirate or alien
' L( n. K# L) E8 i) ]/ M - $attackType = mt_rand(1,2);
- e2 k8 v; W6 q - $eventSize = mt_rand(0, 100);
4 g" x# _' u+ ~ - $targetFleetData = array();
, T4 k9 r9 K8 ^& G - if($attackType == 1)& S) m7 x- S- J+ L6 r, e3 X9 r
- {; D- `) w$ a) L" o4 V0 U% K
- $techBonus = -3;
" U6 Z: v1 V- P - $targetName = $LNG['sys_expe_attackname_1'];
* ~7 d% t% Y1 v - $roundFunction = 'floor';$ q/ j0 j7 G7 r. P) X1 i
- if(10 < $eventSize)
+ M; p( ~" c7 g( m! ?1 R4 B2 D - {
% m: _" [& T. |3 J; E - $Message = $LNG['sys_expe_attack_1_1_5'];
* x" n9 _9 w/ J - $attackFactor = (30 + mt_rand(-3, 3)) / 100;/ F" C8 B2 m! H) h
- $targetFleetData[204] = 5;2 Z4 N$ c% f2 \1 f( y- q1 |+ Z
- }
5 q& h& Q. T% z9 c& K - elseif(0 < $eventSize && 10 >= $eventSize)* O1 A. S) L) o0 {6 K
- {$ q+ t8 s6 E6 m* A
- $Message = $LNG['sys_expe_attack_1_2_3'];
) ]; N! x% D9 k% f. E( m7 R - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
+ ~8 |2 M0 G( Y3 x# [ d0 {* c$ b - $targetFleetData[206] = 3;7 ^4 B$ l* U0 ~: y
- }
& y! ^! c8 \8 f- a - else- w& f; B6 Q! G$ n1 X! c( B
- {* l6 H+ I8 B& l9 e1 m* ~8 q
- $Message = $LNG['sys_expe_attack_1_3_2'];. B3 M3 T7 A$ ^' k$ T2 X& N* V
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;0 @/ S( B7 J- _* M
- $targetFleetData[207] = 2;' A6 ]4 u& z* Q; u
- }
$ R! ?% f/ F: o0 ^( A; ~: e - }
6 _ c% c6 X) O! g, i" D- | - else
% u* ]0 G5 {% X. r - {9 l+ F/ e/ F- \% `) ~
- $techBonus = 3;) \5 a0 h8 ?4 y2 X7 R' V @
- $targetName = $LNG['sys_expe_attackname_2'];
" F3 C5 S. l, @$ P- |0 | - $roundFunction = 'ceil';
; d3 |0 @1 u; W, a# J# z - if(10 < $eventSize)8 z1 |8 w: A( `1 y0 f, H5 _- \
- {
1 v6 m( O9 @# }6 s/ L4 G - $Message = $LNG['sys_expe_attack_1_1_5'];
5 U! Z1 F! }3 l - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
* J" t5 I) g& F- X |7 G; p. R# M - $targetFleetData[204] = 5;, c/ h9 x; ?1 Z8 W8 `+ ?* m
- }
. d B# q, t2 R- }3 I" X - elseif(0 < $eventSize && 10 >= $eventSize)
" c# t1 D8 p* ~5 U- J( A - {4 S7 W& m' `2 A* S* |+ K
- $Message = $LNG['sys_expe_attack_1_3_3'];' w A6 [. r: `/ m% N
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;9 \# b8 Q' P; X3 t' x
- $targetFleetData[215] = 3;0 m5 j7 q- z$ M' L# r' X
- }8 w) K1 @6 w) e$ ?8 y0 S. @) S
- else
, `7 F0 A; |6 ~* n4 A - {
2 U+ Z0 I w2 x; a' l4 i - $Message = $LNG['sys_expe_attack_1_3_2'];
+ }1 Q: ]! i9 |" ~ - $attackFactor = (90 + mt_rand(-9, 9)) / 100;7 v G2 E2 S2 B- ~2 o
- $targetFleetData[213] = 2;
) \( Q- \+ u$ p6 G3 n9 q - }
8 o* S x9 _% H) }$ D - }7 x2 w7 w4 m$ @4 p/ X/ q
-
- B4 h/ _: i- e. x" d% p2 X, Y+ a - foreach($fleetArray as $shipId => $shipAmount)! F d f, v4 d- |/ A$ {
- {
' {$ ^1 I. T$ ^5 ^/ I- J g! t - if(isset($targetFleetData[$shipId]))0 k; n# _# C& x9 ~
- {- k* |3 P3 F# v& b8 |
- $targetFleetData[$shipId] = 0;. S2 a5 X( C2 l; T
- }
0 m8 x3 ^4 Q N% n - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);3 d8 E' K- }7 S5 ~7 C
- }0 l( Y4 E9 r. P/ A0 u4 E
- $targetFleetData = array_filter($targetFleetData);
7 H6 r# i7 Q4 k% N6 x) c8 { - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';! A1 v4 r8 f |, t
- $senderData = Database::get()->selectSingle($sql, array(( i# i3 A( r! F3 C) N1 d' Q" M
- ':userId' => $this->_fleet['fleet_owner']
3 N* F4 }) T7 H Q+ A# l8 M; | - ));& S3 Y+ @+ i, a5 d: D
- $targetData = array(
* Z8 D+ l! \/ R5 w; y - 'id' => 0,
- R. @# O7 |) {1 c7 j) O" u7 \6 C - 'username' => $targetName,
8 W8 P) o$ }& c; \" E# p; Q - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),5 ]1 D1 Z* T: S# d5 c" y
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
. B, d7 x; v6 E4 L( K g; g$ f - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),/ v Y% e6 p% ]+ w q
- 'rpg_amiral' => 0,$ F+ l+ N1 m- w
- 'dm_defensive' => 0,
# U, b3 y7 {+ O" @& p) i( r - 'dm_attack' => 01 e/ e R! h; _* c" U
- );3 }' a* W3 G. g6 |0 b9 X8 \* r
- 9 \2 s) c `( D* m+ k: {; F& M& g' v
- $fleetID = $this->_fleet['fleet_id'];
; C: ~9 x+ [- F( ?" [( f - : D+ B) c( C# ~* O/ o
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;& S* {8 n2 @# I5 v9 i1 ]
- $fleetAttack[$fleetID]['player'] = $senderData;
, c- y# m& B! P, R6 p - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']); b Y) [$ Q$ O$ x) P* F
- $fleetAttack[$fleetID]['unit'] = $fleetArray;9 b' `6 J) p& x2 \' B5 Z, o ~. r
-
: N* d: p @4 n# n! s - $fleetDefend = array();# Q8 Z' o' O0 U+ G0 {8 v3 P4 r
- $fleetDefend[0]['fleetDetail'] = array(2 H7 \" @9 L$ E+ x
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
- o+ F7 z' v+ p/ _! @2 p - 'fleet_start_system' => $this->_fleet['fleet_end_system'],# J2 K L: ?" k) C G/ r B
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
/ {) e6 c8 ~, A6 w8 z3 e - 'fleet_start_type' => 1,0 ^( M$ b& c, C0 h& L, G* \
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],' q3 O6 ^. r6 k5 L6 A! a3 ~! O& E
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],- g! S4 o+ I2 |. n
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],* j# W2 e/ G4 k' t5 g4 S
- 'fleet_end_type' => 1,+ Z) n, }; M0 K/ Y, X8 x$ K+ L
- 'fleet_resource_metal' => 0,; c3 i& N" b Y% H3 Y; e- m
- 'fleet_resource_crystal' => 0,
* C; Q, g5 r. H: ~ {; M A - 'fleet_resource_deuterium' => 0
" M3 _- ?3 d+ M9 C) N - );
" Z6 v* e/ P- G; B: m4 M( z: l - $bonusList = BuildFunctions::getBonusList();
" {1 l4 r7 c0 Y! t1 H9 N0 y/ {1 \ - $fleetDefend[0]['player'] = $targetData;
+ S8 x* }( H" Y" K) a: F* F - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);. r8 F8 r3 d0 c" M4 C% J
- $fleetDefend[0]['unit'] = $targetFleetData;
% p" w' s$ W4 h: ] - require_once 'includes/classes/missions/functions/calculateAttack.php';1 [$ I+ h- u" y2 H( l- O+ X
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
+ Z6 F2 }9 d2 _3 D! | - $fleetArray = '';
% |5 a+ R) H5 r% b; v O - $totalCount = 0;
, |' Q: v: B- {% D - . k" t1 |8 j; _8 r( ?. x" _
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
2 S: t: i$ O4 n V% t* D9 s8 p - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)9 d3 m: n1 w/ v+ K
- {# n) @+ H& N0 J
- $fleetArray .= $element.','.$amount.';';$ c4 {, Y, X5 U
- $totalCount += $amount;" U( L/ e* O+ S" v- _, X
- }
; p7 r- X/ d* t7 b2 {2 U& ]8 T- h - if ($totalCount <= 0)
2 z, [1 B# f6 z" p+ V8 W - {
T5 ^. T1 z$ B# g - $this->KillFleet();2 q6 v* I) V% e: A+ `5 H; W# H" U3 C9 B
- }
1 J& y( L) z5 |! V2 x3 \ - else
# P5 P% n2 x7 j) R - {
; [5 D9 w! n A& d5 I - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));0 z; p6 `" C6 a ?# X7 F% [
- $this->UpdateFleet('fleet_amount', $totalCount);
" K& z. R; P/ r+ H0 l! {$ @ - }
- o. `; O, T1 Q. h2 d9 X0 ^ r8 p - require_once('includes/classes/missions/functions/GenerateReport.php');7 O; I3 w/ b$ h/ m y7 Q, }
- - v' n' n! K2 h+ `. T
- ( L+ Z& S# v% c& L; S
- $debrisResource = array(901, 902);
+ A/ V% b! h/ p; W! w' e - $debris = array();, w3 i4 A7 `3 {, r9 H1 h
- foreach($debrisResource as $elementID)+ O$ K$ R; i, e% P: K
- {8 o. a3 O4 x* r4 K, L
- $debris[$elementID] = 0;
0 y. B) _( I- Y - }
5 D, ]) W2 H6 g& I& L -
( t) m0 U0 V( w1 o- k9 V6 g4 k! Z: z - $stealResource = array(901 => 0, 902 => 0, 903 => 0);: C' D5 b) B: P' r
-
6 h1 ?9 M+ L9 I- t0 U - $reportInfo = array(& U+ P) `6 R, q; Z
- 'thisFleet' => $this->_fleet,* |$ f0 [) Q+ O( d* ]9 m. y3 d( C
- 'debris' => $debris,
, V/ b, t8 }0 C# t% t- G - 'stealResource' => $stealResource,& S, K- o% b9 f: a2 j, O# t
- 'moonChance' => 0,
) d% i; _! X6 I) D3 T - 'moonDestroy' => false,1 L1 a2 ]# m1 g0 ~4 N3 u: }. [* M0 @
- 'moonName' => NULL,2 \# `; |4 `/ O# y4 L
- 'moonDestroyChance' => NULL,
5 X0 w. x& W: u- ~ - 'moonDestroySuccess' => NULL,
# c6 n3 w- g: y4 N. r% W - 'fleetDestroyChance' => NULL,
! Q: f3 j( e1 _ - 'fleetDestroySuccess' => NULL," p! N T: h8 d, m6 Z8 t7 e
- );
+ i5 a5 Y0 u; X8 T* k" e0 Q -
) s3 q, V# ]7 ^! E) H6 p* e8 s( L - $reportData = GenerateReport($combatResult, $reportInfo);
6 k. l; ~1 d% K% ~; R4 W - $ M0 M$ `3 L) X3 n
- $reportID = md5(uniqid('', true).TIMESTAMP);
4 L( V- Q$ f( d( U5 V - $sql = "INSERT INTO %%RW%% SET
( |0 h9 K" A# g, \1 U9 A - rid = :reportId,3 N3 H1 Q3 w* K' [ G& U
- raport = :reportData,
) {6 i& E9 e! V' A$ O' { - time = :time,
) m' K" w o2 n% u. K# x9 M - attacker = :attacker;";
9 c+ {# a- K* B - Database::get()->insert($sql, array(
0 q! g* r% t9 b! b - ':reportId' => $reportID,
, O( r2 l: c/ p: S" x& b - ':reportData' => serialize($reportData),3 \& H& O, H! ^9 X+ c Q
- ':time' => $this->_fleet['fleet_start_time'],4 E' U0 i6 M$ B
- ':attacker' => $this->_fleet['fleet_owner'],
) ~, B& h E0 n - ));
6 {$ u/ V( R6 g- U1 n - 5 C$ s9 q# @( n; U) w
- switch($combatResult['won'])
5 A/ z: d+ _5 P- @/ v# E - {. S/ b) V1 h$ U* J; ~- z
- case "a":" g* J* D% }- \5 y2 w5 ^- D! d
- $attackClass = 'raportWin';( }) I3 b1 s' `8 f& I/ d
- $defendClass = 'raportLose';
6 l; @% M( u6 v! U. j, l: J - break;
- m, v5 |* A: {2 y6 _3 q$ j2 ? - case "r":+ {! l& c& A/ s
- $attackClass = 'raportLose';0 M: w; S9 |6 m' a8 ]8 W5 }# U) A* A
- $defendClass = 'raportWin';
( h" L f6 e. R4 B, _5 K4 }/ q - break;( D5 I0 U4 }% j# g( @' h( x
- default:
/ w8 t& |$ K) l' N, \ - $attackClass = 'raportDraw';0 Q+ n! o# w; R$ N
- $defendClass = 'raportDraw';6 j# l0 E3 Z* K7 G) b9 c1 ?
- break;7 ]4 o4 r0 ]6 k4 U5 U; v7 i# t
- }
. ?6 v# |2 j6 D% _1 m - $message = sprintf($messageHTML,: w& J5 H( Z/ o. p3 |
- $reportID,8 z" j" S' p; n$ ~: F
- $attackClass,. A6 k) t- G! u: J3 p
- $LNG['sys_mess_attack_report'],9 i2 z8 F4 d x' n" |! O( \
- sprintf(
6 J% k ]& u3 i1 o$ x" r - $LNG['sys_adress_planet'],# t/ Q7 U9 j# b, ]
- $this->_fleet['fleet_end_galaxy'],( L7 W# i1 k" D! I+ J
- $this->_fleet['fleet_end_system'],
/ y0 X' `) g' x- Z& z+ B6 g: J - $this->_fleet['fleet_end_planet']
. o/ k& V% d9 t - ),
' x* V% _0 P4 M7 o2 ~3 r/ l; L - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
6 Q* M8 l/ ?( S0 ~& l - $LNG['sys_lost'],
2 w6 b; V* ]/ |8 v - $attackClass,! n' F# b; _2 X$ k: _ L( F( r8 e
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
# W% A6 S1 d. j$ W1 w2 L" ]7 B; I - $defendClass,
4 X* z1 h n6 l& O3 p - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
+ b x' f' p d8 E - $LNG['sys_gain'],
8 K" Y' j' a. z8 w/ \ - $LNG['tech'][901], pretty_number($stealResource[901]),
# J( X3 W5 Z3 S0 I/ N! t/ x( I0 ] - $LNG['tech'][902], pretty_number($stealResource[902]),) G! I; S* m! X9 P2 J3 F
- $LNG['tech'][903], pretty_number($stealResource[903]),
* ~8 W! J. s: N8 q1 o - $LNG['sys_debris'],6 n( z3 |* K- Y5 ~1 h2 e6 j
- $LNG['tech'][901], pretty_number($debris[901]),/ z: F& S! U0 |- `. j
- $LNG['tech'][902], pretty_number($debris[902])
' {; U& \1 d/ w! r* R9 L; v, s4 \4 j - );, i9 x0 U" g1 [ `# J7 T
-
# J) `3 J. P" T$ y/ ^ - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,9 d2 k3 v1 ~. u- w0 X& G
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);; m8 z# C# n6 V0 c% n1 k4 p! g
- break;7 L+ E$ u' s7 `* b" @6 z! E O
- case 5:5 v3 K1 d1 E8 B2 [ V
- $this->KillFleet();2 q% R8 Y5 {- Y
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
5 i2 p: [$ i9 Q) P0 h# P5 S1 P - break;
7 J/ M) Y) U# m' W" a2 s; U - case 6:
2 @/ H8 |' U1 T5 L - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
1 ~6 M4 P0 P' c. z' I9 w, ? - $chance = mt_rand(0, 100);0 X3 \" `& ~! \" I$ }
- $Wrapper = array();
' t t4 f* w% Z - $Wrapper[] = 2;
. o |) ~* h- M. r) T - $Wrapper[] = 2;
+ D" M5 q2 ^& d4 m* a - $Wrapper[] = 2;
3 w# b& x! o7 g w' p, W1 g% b - $Wrapper[] = 2;3 p0 r- ?8 z8 O
- $Wrapper[] = 2;
6 x1 [& ]) [* f! H - $Wrapper[] = 2;' {) n! y* ^ a3 X: g4 l# o* m
- $Wrapper[] = 2;) ~) t5 D! s9 l* R' a) O0 X4 G9 j
- $Wrapper[] = 3;. C- M5 W- _# g$ P8 Y8 z
- $Wrapper[] = 3;
7 h% A4 d: u* ^4 J( g9 [' I - $Wrapper[] = 5;
; |* a4 e$ Q1 S% W- v: ]: [( K* o - % p5 i9 {, `7 Z% S6 w
- if($chance < 75)7 d/ c1 H0 g F) L/ H& S
- {& A. @2 |) X# B2 F" Y
- // More return time
: ~3 X! { j. ^5 `# H - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
4 r$ f2 S: _7 C E1 @ - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
: u# v$ n: K; i4 k6 Q1 H - $factor = $Wrapper[mt_rand(0, 9)];/ l& k0 x2 w1 o4 J* \
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;, V6 l+ P8 s7 p, K" S
- $this->UpdateFleet('fleet_end_time', $endTime);( x+ `! d( R0 ^* ]
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];# ^& n5 W9 L p' N2 x) n
- }
/ D1 S; E; {) @# I8 _' o C ^ - else2 t$ p! x g8 j: Q' a0 i' q4 C0 q! f
- {! I+ }, i+ V/ @9 q* N% |. Z* @
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];5 A! k: o& Q3 j6 H: R
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
8 Z$ q3 S( ?" ^3 D& L2 o - $factor = $Wrapper[mt_rand(0, 9)];. C8 S3 C n: l2 J% I' y5 u1 u
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
7 s5 x1 R- a) {; O* c* ?2 ^ - $this->UpdateFleet('fleet_end_time', $endTime);$ s' L6 g" G& {; x' s* O8 R
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];8 |) |9 @6 h. U0 r" b \! O
- }5 q! q$ n& P9 X7 v
- break;
4 ?. C' V+ E7 F% ]% x3 c - }
% |8 V" K* m/ R4 y, B& B6 X - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,6 n# R" l# ?/ k
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
) S1 N) d6 {0 e9 L1 c c6 l - $this->setState(FLEET_RETURN);
2 r/ p {% V! Z% S" | d - $this->SaveFleet();) t! _% B0 D" f+ W; z Q
- }& W3 O' P0 y" N* u
- " c5 f8 j* p- Y2 _3 x
- function ReturnEvent()( C; `7 c4 ^. [2 E
- {7 M( _7 f9 @/ h% x" m9 S
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);" b" `: b4 q2 n0 F
- $Message = sprintf(
! o/ M! j/ m& K& }; D. J - $LNG['sys_expe_back_home'],
& L/ h$ m/ `3 G7 |, O8 A - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
! ?1 v2 r/ v+ Y" E l - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
3 X; L( O' p7 T! Q2 P - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),/ S$ e5 Z! @0 q, R, Q" R' A% Q9 ^
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])8 T! h5 N% `; G7 n2 H Z. _' W
- );
. p( H' u( n$ e$ p, G3 v - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],. Z6 C# v9 n( R. g: @( N
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);+ x* h" U/ F' u& u1 h* `
- $this->RestoreFleet();1 F3 b! d2 X: D" U/ \/ O2 B
- }
: V1 g7 D1 k2 J - }
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