等級:25 - 爐火純青 經驗值:0 / 246 魔法值:15126 / 15126 生命值:6%
升級
  100%
TA的每日心情 | 奮斗 22 小時前 |
|---|
簽到天數: 6013 天 [LV.Master]伴壇終老
|
發表於 2016-2-26 21:16:08
|
顯示全部樓層
探險代碼總共不到500行
) E9 J9 F9 L1 y" t1 F e# B, V5 U0 H6 }/ a
貿易系統與財團系統
- \; f" s$ D. l. u5 j. S7 v# C的總行數都比這些多很多+ s: T3 v3 N' B& k5 Z9 c- z
把這些解讀出來不是難事
# M3 x* s& o5 a W* }- class MissionCaseExpedition extends MissionFunctions implements Mission4 U: j0 Y2 ]1 y0 [( N8 j
- {
8 ]( S6 I" M0 r) A! K% T9 d - function __construct($fleet): d; j1 |, r" [
- {
4 O1 D7 m4 l r" D" R - $this->_fleet = $fleet;0 @3 a0 Y4 r7 S6 u" ]- p$ A
- }
4 ?" ?) {9 \1 _( H - : F1 W8 V, n! P, q7 `4 F
- function TargetEvent()" |- ^# c7 B" M1 ~: e2 f
- {; g8 o+ u/ F% B% R2 K
- $this->setState(FLEET_HOLD);
/ o- |* Q2 R2 b - $this->SaveFleet();
% F! Q! J; i- d- m: i - }
% J; O2 _# }! E2 c -
4 l" n' g( Q+ G+ [ - function EndStayEvent()& v/ E; z5 m/ r6 [. e, U
- {
/ E; M; z2 ?7 c4 K - global $pricelist, $reslist, $resource;
* J7 R' `: @; H+ E0 V, J - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);8 F- m, Z) u; u' c, s7 Y
- $config = Config::get($this->_fleet['fleet_universe']);5 g2 p$ b1 r8 E, C& B
- $expeditionPoints = array();) j4 ^/ {6 R x. e0 b; C
- foreach($reslist['fleet'] as $shipId)
4 M8 `6 D( o4 F' s - {
, k/ u- d, j" j - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;6 K( o- C2 `6 h* A' N) j
- }. `9 I t( \. |* v! D
-
+ M( Q: _2 f, m4 D3 v" R4 P/ { - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
# D# X0 \0 E) p - $fleetPoints = 0;/ p' q: S1 o: R( v, ~+ `& c
- $fleetCapacity = 0; `5 [7 p s4 P& v- P
- foreach ($fleetArray as $shipId => $shipAmount)
! f0 R1 L6 n% }* F: ] - {6 q& E' q: c0 U" N
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
5 S7 A, j* U7 p - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];- j, P6 |# Y' {3 M. A; a) Z* G
- }; v4 k/ y& [' S( Y9 ^
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']# L) a4 J; { @: G
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];/ y! |- C3 }: d% v1 P7 e- h
- $GetEvent = mt_rand(1, 9);
5 t+ _) }& J9 x% y - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
9 J' V- n* n% c N5 v - switch($GetEvent)
, I! u7 O) c; u- j3 l$ j - {
" Q4 F( f& _1 Y5 g( h: O - case 1:3 o* ^, }0 b8 \/ ^' K
- $eventSize = mt_rand(0, 100);, ^2 J# ]- K( r
- $factor = 0;4 n9 Z" z' W+ {: C. z8 I8 o7 D8 c
- if(10 < $eventSize)! v q1 S5 E, `# k
- {
' B& E) K2 T8 ~* c# Y! Y* K; g - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
$ H( x# c+ @; w! h) {3 @( m* V - $factor = mt_rand(10, 50); M. W' J1 b# v& V
- }
# e W& n5 r* A+ P3 v/ ?" o G K( p - elseif(0 < $eventSize && 10 >= $eventSize)2 G) n) [. ?9 X. h1 O7 l1 j
- {
$ B2 s* @" W+ ~: U2 |5 e g* O - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
( R4 A. W) }' v8 c* H9 [ - $factor = mt_rand(50, 100);( j# M0 G2 W" ^2 S6 W
- }9 g* x) {4 a! M' {! F D& P
- elseif(0 == $eventSize)
- x4 ^( O- c+ K/ x+ u - {$ H: a' {6 e* N9 ]" d2 s% w( I
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];4 X! E# R) a3 q8 }0 T! H4 E
- $factor = mt_rand(100, 200);) f) I0 r0 ]. \( u$ q# c U* }
- }
7 [, N2 t2 y4 X! v8 j* m3 a - $chanceToFound = mt_rand(1, 6);& S( f! D7 w3 p! D
- if($chanceToFound > 3)
1 k1 x" x, Q$ C - {
3 I+ g# I, L2 v3 q- w" G L- A+ K - $resourceId = 901;
- o' ~) T: ~7 d* c, n9 @3 H ]1 D! M - }* q8 ^) Z+ P/ L0 x* @5 i4 U
- elseif($chanceToFound > 1)
( z7 }$ U* |& H9 R - {
, w0 r- W" }# n; B7 v; L1 x - $resourceId = 902;
n, G M# A. l' W5 J - $factor = $factor / 2;
& o/ Y; ^0 b. m! o! E. z - }
& w1 S L5 W+ a. m - else
- A! |0 w" P, g) p0 L7 W$ t" h# S) i - {
1 B/ I" B6 E w# b4 Y8 G, l' o - $resourceId = 903;5 i, q6 a; F- P. _, U `
- $factor = $factor / 3;2 b' E1 O$ A4 ~- n
- }
) u0 Y6 {( u, F; b+ f$ G- | - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
% o) @' q. c, t. E) H - WHERE `stat_type` = :type AND `universe` = :universe;";
3 Q: J9 u$ |( i, x/ J; G4 _ - $topPoints = Database::get()->selectSingle($sql, array(& \& w8 u0 ~" ~# N+ f. D
- ':type' => 1,/ _8 F7 {+ h( H# A1 ~
- ':universe' => $this->_fleet['fleet_universe']; _3 u/ \! g2 k7 A
- ), 'total');, @- O8 ~: S U7 {* \. U- }2 @
- if($topPoints > 5000000)4 q" n4 s+ T; {* d) r
- {# D# @, {8 g2 j! Z
- $maxFactor = 12000;2 \. T3 j# T: a, [
- }) y2 f" T1 { `" E
- elseif($topPoints > 1000000); Q8 r% }4 P! V5 ?& H( N
- {
- p, E) y7 q3 _" s; i1 Y d7 U3 } - $maxFactor = 9000;
7 }9 R' A8 O8 p3 E! X ^3 R - }
9 [' ]4 Z" r- m5 P - elseif($topPoints > 100000)
6 U$ S* h4 d8 L2 D) f8 G - {
' B- X" P' H0 e8 K. T; J1 w% x - $maxFactor = 6000;" T1 p6 p6 g t+ N x
- }) A/ l' F* |+ v. ?5 S' ^
- else$ A; a8 E+ x/ U5 h( H
- {
9 J- L- b6 W" D - $maxFactor = 2400;
& E$ o: w1 J1 Q4 S8 l b4 g/ @2 o4 U - }
& ]7 x5 v5 g i6 d - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);: J7 } e+ E& X$ x
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];7 l; a) \1 N4 K8 R1 r
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);% V# Y, ^# F) E5 z" ]4 x
- break;
: D5 y8 g. I- T5 T0 Y: ? Q) Y$ j - case 2:7 _ K$ y9 U6 ]7 n, p4 W: D
- $eventSize = mt_rand(0, 100);
4 ?9 K8 `. s& }- V r4 I/ K0 }/ I - $Size = 0;
" P2 K3 p0 ?) i/ x1 U5 F* A& g - if(10 < $eventSize) {
: o! m9 \9 g6 N% z! }1 B - $Size = mt_rand(100, 300);, P4 `/ Z: y- x7 G6 s- ~, S
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];( ?8 z; l. U+ I7 ]& l J+ i
- } elseif(0 < $eventSize && 10 >= $eventSize) {* {' d) I) I* ~8 F
- $Size = mt_rand(301, 600);
% N& g# g! h. T - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
. Z" Q! ^ K/ y7 G - } elseif(0 == $eventSize) {8 f) u7 P* T* [9 W8 w Q5 b
- $Size = mt_rand(601, 3000);9 a s S" t& V) \! c) ~$ Q
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
* Y; N7 r9 D1 m ~) P @ - }' ~5 S5 m6 e! s2 M1 P
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);# l: {! ?4 R9 ]% x Z, z
- break;6 o& c6 v% p7 V
- case 3:
+ W! i' ~+ f9 w) u: f# x8 l - $eventSize = mt_rand(0, 100);, ]# ~: ]8 [$ }) [ p! X/ R. p! W4 W
- $Size = 0;
/ w) J- o4 G+ t) v - $Message = "";
7 L; a/ Q" H. Y! ?7 Y& M0 k+ K - if(10 < $eventSize) {3 s& H c3 T8 l* n0 X+ _+ m
- $Size = mt_rand(10, 50);
' R# B. [( c% f$ E& D9 v3 e6 R - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
; x! ?; k! ~! h - } elseif(0 < $eventSize && 10 >= $eventSize) {3 u$ e6 J7 F. c2 d) J" Y: }
- $Size = mt_rand(52, 100);
5 y" z- W. z' F) ]2 t - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
* }* e7 }. l; C* r% C - } elseif(0 == $eventSize) {8 h' T ^6 n$ ^# r
- $Size = mt_rand(102, 200);
5 R0 [' h( p/ T) e7 Q) n8 A - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];4 t& g3 ]+ Z" z E/ C* a2 S
- }7 `& p2 Z1 c# A1 g \0 e
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%- p& Y+ g5 y% v* Y# j, C
- WHERE `stat_type` = :type AND `universe` = :universe;";
; c) e3 c! Z& \% h# W% p - $topPoints = Database::get()->selectSingle($sql, array(
8 k+ f- J. I. V: c6 e - ':type' => 1,* P6 x: X/ J6 ~5 s
- ':universe' => $this->_fleet['fleet_universe']4 }* k+ N$ ^- r
- ), 'total');6 ~' H1 B) R4 ^# h
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
3 J# E+ k# I* J4 H" E - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
# C* Z; H k) ` - * C7 b' _5 o) [* Y1 v
- $FoundShipMess = "";
0 Y3 `3 ~+ y7 @! { - $NewFleetArray = "";
) D: |0 m& D, L. C7 Q+ S - y! I0 o# {. S+ [
- $Found = array();
3 r9 A4 f& L- M: |$ K/ j - foreach($reslist['fleet'] as $ID)
0 V0 |0 B7 m! _ - {
v' l. W; u" [9 }2 |0 Y) W( L - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)5 s( y2 {* ^! Y8 H A; `
- continue;) C) _+ S" A' U$ P" Y
-
; g3 C- J* v _$ z - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
8 ]. c3 Y8 @3 F1 _ - if($MaxFound <= 0) 7 r2 H8 |3 g& W& V$ {
- continue;
4 d* j/ H' r6 z - " u D" g8 y; g- x1 y4 p
- $Count = mt_rand(0, $MaxFound);
1 C; k$ r( ^, i9 P ?1 \4 O8 o4 l - if($Count <= 0) 9 |! p# P' K4 p8 z; S
- continue;
8 l7 t V% o3 v4 ~: l8 b! P5 g* F u - 5 w/ @3 c0 M4 w% {$ p
- $Found[$ID] = $Count;
1 P. r* ]7 i5 K - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
, G: q( |% h3 R" U# M$ ^ - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);- k$ [1 Z" K& Z; Z% t8 s+ U: z
- if($FoundShips <= 0)
/ `4 F4 L N4 ~* H' m5 R4 k - break;
3 q& l# T. y4 T: u - }% ?. D2 {( ^8 R
-
6 C% M( q$ n8 |( s3 Q. { - if (empty($Found)) {
* s. a r3 e: Y+ s - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];9 y ]* C2 D6 k( X
- }. J: s, B7 ^' S# Y* d4 |% Q
- foreach($fleetArray as $ID => $Count); r, z/ p: X8 ~2 ]
- {( p, c1 o: M7 _$ D: G
- if(!empty($Found[$ID]))6 F8 k4 g- U8 C2 z4 v
- {
9 w. M" i7 s. a0 O( ]' \' o4 U5 O3 y - $Count += $Found[$ID];
6 F4 a) I0 ^- F) V5 o - }
" {& {' P* Q( X( S8 g -
8 e l: G8 K) Q& o' J4 C - $NewFleetArray .= $ID.",".floatToString($Count).';';
5 }6 @' O4 d9 A# D0 } - } / |+ Z: H$ c5 w9 k& z" B& \
- 8 X$ e: o0 M- ~# v5 a& x
- $Message .= $FoundShipMess;; m9 N2 }7 [8 Q& `- n
-
% V, G1 @. w7 F, `$ t - $this->UpdateFleet('fleet_array', $NewFleetArray);
) S+ |) J3 q# A9 f - $this->UpdateFleet('fleet_amount', array_sum($fleetArray)); i# Z3 M! K' S/ e4 ]; D5 U5 P" d W
- break;
3 L2 m/ [% v5 R! m+ p4 o0 E9 \ - case 4:
+ c$ ^0 H* j7 P# c, O - 3 D1 m( r) n- \3 h
- $messageHTML = <<<HTML
% L5 I1 W3 B$ a/ j - <div class="raportMessage">- S0 @4 U6 d/ N2 g9 T
- <table>8 I$ w; u4 I* {" G1 X8 j8 v
- <tr> Q( H4 a/ k. @# ]
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
1 K( I) V. G$ F/ X0 ~1 ~ - </tr>
4 `) Z/ q- _+ _; }0 X z" \5 l - <tr>
G; l* k$ f# H3 v - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>! E( |- a# z; ~; R
- </tr>+ D/ E; a4 I. i$ Q7 Z9 c& z
- <tr>
) \, {0 H4 Y& S" r: w5 F2 s - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>+ g v9 R3 B( T9 T. n# h
- </tr>
) h/ K# l: ^% J) x" W - <tr>- |$ G; @9 K9 P" |3 X6 P* G
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
+ E, g, [1 s! M! m/ D* n3 ` - </tr>
* H- w. L7 U: Y9 K6 {/ S7 h - </table>; A& C" x! ?8 r# x K
- </div>5 ?& S1 P I" A; y# A
- HTML;, _5 f, l8 b% ]$ t
- //Minize HTML
* ?0 @8 R- s, x7 S0 ?, V - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML); D% \2 F& O7 n, l% [" M
- // pirate or alien* x( _: |( i) d/ K7 d U
- $attackType = mt_rand(1,2);
; L# P2 F( H; w& b - $eventSize = mt_rand(0, 100);
; k. A) L+ e6 ?$ h+ Y) ? - $targetFleetData = array();
& c \9 ^! L; B2 V% ~& F: q7 M - if($attackType == 1)8 c# m' b- P3 c. |( y
- {2 G' {3 ?' L9 h9 j+ [8 Y
- $techBonus = -3;
8 C. Y& q$ M6 z1 I1 e$ k8 d/ T1 q) ^ - $targetName = $LNG['sys_expe_attackname_1'];" |" f$ r" g. t4 z; P2 c
- $roundFunction = 'floor';
) R, \0 \- N2 h- c! u1 L) A6 b - if(10 < $eventSize)
/ S2 g1 m9 Z9 U$ S3 o' r - {& E6 u0 H& V K
- $Message = $LNG['sys_expe_attack_1_1_5'];1 L( y6 B' E" t4 C
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
3 f0 L3 s5 X, Q% z - $targetFleetData[204] = 5;
- h9 `; o: G2 G - }7 X; i7 g9 k8 {& M* Y4 K
- elseif(0 < $eventSize && 10 >= $eventSize)' Z" G0 p9 P3 U: Z" G
- {
5 a/ _9 I) f5 @9 P8 R4 } - $Message = $LNG['sys_expe_attack_1_2_3'];
; f2 s) o& R* J5 D, W* I - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
8 V, M! k# C4 ~+ G' ~+ E9 \0 k - $targetFleetData[206] = 3;
" O+ b9 I8 M/ |% ?6 \ - }. C6 n% j+ X/ \$ {; F0 y5 ^
- else
: t4 R4 O7 i% a+ T) l - {4 n9 U7 x0 w" x9 z; R
- $Message = $LNG['sys_expe_attack_1_3_2'];
1 E# q; ?: ]$ I7 n - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
" g; ] z/ p6 n+ I8 x: _ - $targetFleetData[207] = 2;% F1 y k& G3 o
- }
# j9 b% K- L7 P' o" Q) i5 g - }, S. T0 f3 u7 L& u9 w
- else
0 G0 m8 {" ]5 r; \& f- t6 V' | - {
& Z; R5 U/ H+ J" x. K) V9 q - $techBonus = 3;; U$ |( c) S; H* R
- $targetName = $LNG['sys_expe_attackname_2'];
3 ?2 N$ \4 s6 l9 T" ] - $roundFunction = 'ceil'; b# j) p6 B3 @& D! ?
- if(10 < $eventSize)& w. I, ^. N# w% Q
- {
3 T1 M( |6 z7 t - $Message = $LNG['sys_expe_attack_1_1_5'];. V# _, n! g i6 |! [
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;- [0 ~8 T% t* S4 B
- $targetFleetData[204] = 5;- [) n# E" {$ h& G, i; y* O9 \" Y
- }) V2 { g0 ]1 I& r6 o* h4 {$ _
- elseif(0 < $eventSize && 10 >= $eventSize)
, M( h) X0 A! k3 H' G% R - {
, A _0 i. n3 R/ L7 |* f% [ - $Message = $LNG['sys_expe_attack_1_3_3'];5 V5 `) {: h' r$ b" Y: ~
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;* ^: b; _8 k( g z! }2 l
- $targetFleetData[215] = 3;8 i9 _0 e+ A8 m, X7 ~3 [! L
- }# n1 w5 w5 B0 z& \
- else
* @3 U. W! Y( w* h4 x8 X- E - {* A4 n, ~& E( U L& Z
- $Message = $LNG['sys_expe_attack_1_3_2'];2 R0 m" h5 r# C5 h
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
6 h6 i1 Q) x3 t3 u4 ^ - $targetFleetData[213] = 2;
$ D8 }3 F7 E" R+ [ - }
! L) {' T2 T9 }6 _" {7 Z4 \; i - }, v2 Q8 Q) Q( s1 u* ~+ p% |7 N
-
2 O' e3 R2 Z1 B7 l$ ~3 x9 Z - foreach($fleetArray as $shipId => $shipAmount)
v4 L. I9 V/ p - {
; Q% d4 T% n s+ h4 ]7 j' S/ F4 P - if(isset($targetFleetData[$shipId])). \3 R% ^) T% \, {
- {" n6 }4 R/ F6 z9 L; |! g
- $targetFleetData[$shipId] = 0;- a/ L+ z* V' k T2 m7 m
- }
i2 w8 S9 @2 g, s& t% {3 j5 @. C9 n - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);% A2 L6 {* ~- V. U- \; D/ d
- }7 k$ t) R- t6 x+ d7 U T* W
- $targetFleetData = array_filter($targetFleetData);
* m9 T! Q8 B; N - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';) K. Q! G, s3 E J; t3 u
- $senderData = Database::get()->selectSingle($sql, array(
4 |9 @' g/ { [" N - ':userId' => $this->_fleet['fleet_owner'], I) y$ x$ L* P D* p# J& n+ h# t' N
- ));
- |& B1 C; T1 F1 D$ A - $targetData = array(
. _7 o! A+ g/ P3 S: L, T - 'id' => 0,( [5 {9 t, |6 }% m; ~% V! d
- 'username' => $targetName,# @5 W1 C* G, C8 `$ y h- W
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),( f4 h' G" N: t
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),6 b8 S" Q) F+ [ H3 \2 } i+ g
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
1 o% m. ~* d1 S, q% x( E1 Y - 'rpg_amiral' => 0,0 A% {) q% t& d6 E+ U; u
- 'dm_defensive' => 0,9 a) {$ Q* S4 t1 z
- 'dm_attack' => 0
6 [8 d# p- `1 o5 z - );5 E, q% O, x! f8 M8 f8 Q- H& Y, D
-
2 I y6 i6 a$ {: U, @2 C E. R - $fleetID = $this->_fleet['fleet_id'];/ x- f! g" f. |* h; K# k( }& Q
-
* M4 ~ w {- Q0 ^# h' ^. ` - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
: H: W" K. m# B7 M W" b1 Q - $fleetAttack[$fleetID]['player'] = $senderData;
6 c3 I2 Z- R. _5 @ - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
2 b9 g$ |: Q. L* {$ _ - $fleetAttack[$fleetID]['unit'] = $fleetArray;
; a4 V6 S& W# j, B2 q, `1 X. G - & N4 Y* o$ F+ M/ f' C. E9 o
- $fleetDefend = array();& `% c3 Q$ T' n7 a' J8 W J* |
- $fleetDefend[0]['fleetDetail'] = array(9 w$ C. M0 L& ~ D5 @
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],% B4 g5 d+ R& z. O( \; n/ a
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
: q# ^. `6 m& v' k. @0 H+ N - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
8 n& o- |) Q1 ?+ d: p9 F+ f - 'fleet_start_type' => 1,
+ v2 Z! c+ ^) c6 s - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
) D0 F+ j6 Z$ ~: Y8 O - 'fleet_end_system' => $this->_fleet['fleet_end_system'],5 d- o( ~, K2 q& D- u' @
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
* z9 C+ q3 L6 z! f5 O - 'fleet_end_type' => 1,& ` l6 c) n/ ]6 Z
- 'fleet_resource_metal' => 0,
, `/ X9 k9 b$ K2 U: Z- ` - 'fleet_resource_crystal' => 0,
8 z5 k! V9 N% N- H- q1 Q# Y" l) ^ - 'fleet_resource_deuterium' => 0! H% ^9 {! @ W5 Y, F
- );: l, b! K( }# `7 [
- $bonusList = BuildFunctions::getBonusList();
; o* Q) ?$ R, Y8 ^# i/ o+ o0 E - $fleetDefend[0]['player'] = $targetData;$ @: ]0 k9 z# r; [1 J/ B2 a
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
8 Z; m6 ` y# n3 f( r6 j4 F: a - $fleetDefend[0]['unit'] = $targetFleetData; u: ^' E4 G. l3 b$ J
- require_once 'includes/classes/missions/functions/calculateAttack.php';
, A# x P f, u& Z+ t5 s4 I - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
8 h8 D m$ i* D. [5 Z/ a0 l5 e - $fleetArray = '';3 n; N/ h- I* S& D R* C5 B/ S
- $totalCount = 0;
~+ g! c3 Q; {; n -
- | i" F7 C( |) c1 M - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
6 K" E' j' c1 H) r5 A. y4 P - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)# S: c/ Z" x4 a. r0 O
- {' V; m# l3 q# e7 S) B
- $fleetArray .= $element.','.$amount.';';
9 p+ P6 x3 \7 p1 z - $totalCount += $amount;
4 }! k; G6 P! a - }
3 M. k. R5 |) u6 s/ b - if ($totalCount <= 0)1 Q/ [/ d# U: Q# h8 W
- {
+ d: G4 P: [9 V: F- | - $this->KillFleet();1 i9 {6 T2 ?# v/ \8 B- A
- }- B( R# Z" f) E+ N. V) z
- else# _6 M$ Z7 M n2 B' H# N- X0 h1 v* I
- {3 m& I% M+ w1 t3 ~: ?
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));) U8 P) M6 D4 Y; \
- $this->UpdateFleet('fleet_amount', $totalCount);' c9 C# g0 o8 m# V2 Y. N( V9 v, e% T7 j
- }$ m+ |4 A e9 n2 v4 K
- require_once('includes/classes/missions/functions/GenerateReport.php');
5 R# h+ [, O( E3 d - % j2 D9 F6 S* w1 ? I+ S
-
: E$ D. A! I; m6 _: _) x - $debrisResource = array(901, 902);
0 I2 W/ t( l. z0 u" A - $debris = array();9 {; P2 M5 u: V% [% x
- foreach($debrisResource as $elementID)2 L9 g$ N- E) H/ y
- {0 m$ b; x3 m# l7 B, F! a9 T
- $debris[$elementID] = 0;0 ~" d- ^- f2 C0 R: r, ^7 ?, p, R" |7 s
- }
4 V" c: ?1 B2 q - , h5 R! f6 `+ v$ n0 r% T& Y
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);, {' Q, k5 u/ R7 y
-
: X- A. H" p6 N* q- _% A - $reportInfo = array(
2 |! P6 S4 l: C L5 [6 Z - 'thisFleet' => $this->_fleet,/ @% {: M$ N9 O
- 'debris' => $debris,6 D* L7 V; Z$ p1 I- X
- 'stealResource' => $stealResource,8 Z/ r3 _4 y4 J# Z, n5 v) ]
- 'moonChance' => 0,
) \: j6 a' F8 ]% y2 P - 'moonDestroy' => false,
# p. V- {5 L6 ]& U ]: d5 T4 b - 'moonName' => NULL,
8 G! F/ C% A$ H! a' ] - 'moonDestroyChance' => NULL,! e9 z4 g6 j7 \; F' ~) ?/ W. _, x; d
- 'moonDestroySuccess' => NULL,( u: y: J4 N# u/ l
- 'fleetDestroyChance' => NULL,2 _& B `' z% j. \# m
- 'fleetDestroySuccess' => NULL," [# g3 g% K" y& `* u
- );. Z ~- i, O: z) _' D' }
-
7 }# j9 l9 B/ ]9 [/ ]8 k5 x - $reportData = GenerateReport($combatResult, $reportInfo);
5 b1 \2 E0 f8 q( n- {* P - : n: G2 Y. z8 ]! W( [
- $reportID = md5(uniqid('', true).TIMESTAMP);% q# b7 f6 S( r" Z' W
- $sql = "INSERT INTO %%RW%% SET
! ^2 A/ \8 P+ l* D! F6 ~ d3 n$ g0 S. s - rid = :reportId,
. w& J. W% E& `+ O& n% s2 } - raport = :reportData,
) y/ {: D/ a+ `$ w: E* z% x - time = :time,1 L, b$ k, h, N" R0 Q8 Q+ b# N
- attacker = :attacker;";
# n. v& p# O% g) B& j% O - Database::get()->insert($sql, array(' B) A; I" b( B/ Y; i ?7 I
- ':reportId' => $reportID,$ O |% _2 U h0 H& @4 h
- ':reportData' => serialize($reportData),
. s. p: ]: x% ~- r: E - ':time' => $this->_fleet['fleet_start_time'],
' v4 B1 f- g" \! e9 [ - ':attacker' => $this->_fleet['fleet_owner'], }1 I3 e8 f8 _- l
- ));; q+ U( d2 S5 f, A) \
-
7 w! [$ D+ X& ?0 t - switch($combatResult['won'])
+ G, u2 L5 ^* z6 e - {
9 L" |# ^) N% |) D2 D - case "a":
& t- {* @7 b0 G q! B - $attackClass = 'raportWin';7 Y. t1 [5 A) N! S# C: F
- $defendClass = 'raportLose';; M: J( U9 I6 x# L- y2 H
- break;" _+ y3 ?8 D/ p1 ^
- case "r":) l3 h3 C: r$ A+ `7 w7 N% R
- $attackClass = 'raportLose';
" d2 }- q, ^+ C' U5 o- f5 `- W - $defendClass = 'raportWin';. B" g0 e f- x' e$ d+ G& O
- break;9 |" u6 w, |; |# T _
- default: V$ z- X4 w; v. O# B
- $attackClass = 'raportDraw';0 ]- \; |9 |0 ^, Q" x
- $defendClass = 'raportDraw';5 a7 W' l! N# V
- break;
7 f' ]0 ~5 b2 v; z/ E$ V - }, W% k3 r, m2 A* C# v
- $message = sprintf($messageHTML,+ n* L- h" b+ _8 H& X" h, }
- $reportID,, t n% i- i6 Q) b* _3 ?
- $attackClass,
) x3 t U: P+ W+ G - $LNG['sys_mess_attack_report'],- u4 Q7 W' S! ~) g
- sprintf(
, _/ b% k! J. z$ j( I; D9 X - $LNG['sys_adress_planet'],
, j! o- h' x) Q - $this->_fleet['fleet_end_galaxy'],
@1 m" G3 J5 H# L' _ - $this->_fleet['fleet_end_system'],
- x2 \- M" I: I' G - $this->_fleet['fleet_end_planet']
6 v G# y9 H& ^ - ),, a$ g& j9 Y; N
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],% g7 w3 K$ V( ]8 Q
- $LNG['sys_lost'],; z/ [$ d) @5 d% e4 s' G
- $attackClass,
/ r: y) N4 @" ~0 |: o' _5 v; ? - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
: m" \7 J/ O0 j. o0 B/ F2 t: d - $defendClass,* j0 S5 j& [1 v+ n! y$ M7 n
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),/ P0 v) I( a6 _# r/ _$ ]
- $LNG['sys_gain'],$ U; B4 g# ?1 l( ^( k$ X l
- $LNG['tech'][901], pretty_number($stealResource[901]),
- c# M& o. g0 z - $LNG['tech'][902], pretty_number($stealResource[902]),
- e" w" R! _$ P. X - $LNG['tech'][903], pretty_number($stealResource[903]),8 @3 o& h2 P9 B
- $LNG['sys_debris'],
+ Y. d* h# M0 n& v' c2 y# E - $LNG['tech'][901], pretty_number($debris[901]),
% M) I( p2 C* K - $LNG['tech'][902], pretty_number($debris[902])2 I' o$ C. ? {4 y4 t# V
- );
8 y' d, W4 ^" B1 Q* G R! g' p; z$ I -
( u+ S& \8 o! _: w - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
& z! U* ~( U$ T. c4 r6 [ - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
/ p6 @* l& X5 f# u - break;
! Q- y& g. v* J; e8 ]: \# @: f - case 5:
5 T& Q: i6 I* O6 R! Z8 Z" Y3 a - $this->KillFleet();
: w8 p& ~7 _, v* j - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
0 Y$ @) y" n# w5 @ - break;
. G8 T r* d; N; [0 d! Q - case 6:2 ?( f& o) J$ W0 S; r1 [1 |
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit+ D( c4 _. j+ \/ h9 W
- $chance = mt_rand(0, 100);; E4 S& E7 E$ S
- $Wrapper = array();
9 Q1 E1 e0 i) _ - $Wrapper[] = 2;
! c9 X! U, K- } - $Wrapper[] = 2;
2 J! k( c6 Y& }" ^1 g5 q - $Wrapper[] = 2;
/ C, H5 N1 C6 @/ u - $Wrapper[] = 2;
8 k, H8 D( v* p9 d - $Wrapper[] = 2;
K- Q" _3 c" P' u - $Wrapper[] = 2;' [* X7 |. i, U. Q. p2 B2 y
- $Wrapper[] = 2;# t0 f# A6 G, E/ c% A
- $Wrapper[] = 3;
$ q# z4 d; @3 c0 t3 ? - $Wrapper[] = 3;$ y/ U0 t9 U$ |0 `
- $Wrapper[] = 5;8 T/ Q0 R4 y$ p* f! G4 Z9 O/ P
- 0 m3 m% H" P2 I& |! _" X
- if($chance < 75)
: v( W: z @' a! O$ S - {
, Z# z& m+ O$ P# P; K% T6 ? - // More return time
9 g$ e& }# S6 H- d( r' G# i% B5 H - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];/ G, B; ~, y' b) V2 }, h6 l2 K
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];% Y) j) o& K; f( s8 M$ p
- $factor = $Wrapper[mt_rand(0, 9)];! R: z# y7 d0 C+ d
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;% g9 w: f5 }8 g1 f
- $this->UpdateFleet('fleet_end_time', $endTime);# Y5 D/ B2 A0 _0 |
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
. G$ R4 T+ V M. X - }. j6 [" y; i! d
- else
1 ^; G2 K8 ?+ ]0 ] - {, Y5 o) U! H9 H. I7 a7 J
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];0 ~: H C, z$ q$ o: L& ~' a ~
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
* N0 j+ t4 ^3 o( i; z - $factor = $Wrapper[mt_rand(0, 9)];
7 c/ p3 [3 R3 m/ P4 U2 t3 E - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
2 l% L F& A% j) [& Y r1 W - $this->UpdateFleet('fleet_end_time', $endTime);7 Z) L# w- t1 k M
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];) w5 Z/ V+ f/ T
- }% B4 P% e( C) u
- break; R% c9 \4 n, E6 W
- }
0 {- ]! [( g" c) v$ C+ B - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
5 U1 B. t' ?0 z - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);! G" i) T8 {0 }5 I. c7 V
- $this->setState(FLEET_RETURN);4 ^/ h4 t; S/ E) f& B% x8 k
- $this->SaveFleet();
* L$ v+ }# V, L q/ N) k: W1 d6 D* z - }! Z, n5 X; l" W5 X6 n
- l T3 x+ A) O6 N0 [; u
- function ReturnEvent()( ]2 i5 V$ R9 L: T' K+ E2 S3 _5 E
- {
3 ~& P% Z5 o# r& e" |0 @0 X - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
: ~3 h' Z- x% o% w/ B - $Message = sprintf(
7 W+ ]/ I+ P2 O# s$ u - $LNG['sys_expe_back_home'],9 K/ Z2 ?# `5 `0 F
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),* @) }* B7 N! R2 R# I2 ~
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
* e- P7 z" I# |$ ^1 O( k0 d - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
$ V( n; C% }3 k6 [! N" J - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])8 z: O3 {; ]1 {# [! _" N
- );; n+ R; _3 K2 [4 M& l
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],+ B; f1 i/ g0 v: K) |6 ~
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);+ N, f# s& l4 Q6 x$ U, b
- $this->RestoreFleet();$ t8 W% m: |# M, I+ z C
- }1 Y9 l# [0 j5 T- D+ R
- }
複製程式碼 |
|