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簽到天數: 5669 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
8 {, X0 A" h% x: J/ A! Z* C7 F& c- l5 r& @& i
貿易系統與財團系統+ k4 M6 \9 `- I _
的總行數都比這些多很多( I$ X/ o1 R# Z- e
把這些解讀出來不是難事. M: V1 |' n/ P$ j$ M
- class MissionCaseExpedition extends MissionFunctions implements Mission& R2 R( v6 }# {9 o2 R! N* z
- {8 x+ U/ A+ q V$ q: g p7 [
- function __construct($fleet)& \8 Q: ]% S! K+ {. M `& S2 f
- {
4 _) D- L. M4 V. J3 g7 ? - $this->_fleet = $fleet;5 l- ^: p( @# R x& X7 X
- }
4 @0 z y; W v) C' d# S- } ?- N* D* u -
/ F$ \% Q. k$ A! a0 | - function TargetEvent()
$ r8 k# \- f# o) s+ ]! r2 a - {
f( E% W" k1 f# I+ d - $this->setState(FLEET_HOLD);1 _/ v6 V( R- d# } V- b- m+ S
- $this->SaveFleet();
# E5 x/ I4 p5 x2 J2 W4 X) Q - }
# E; g, o9 y. C+ p0 {5 j% M0 ^1 M - : Z; R! R# P" u3 N U/ b! P
- function EndStayEvent()
* m, r+ R! a# p - {
; B0 L- s, a/ O4 w; x& K- h0 \& Y - global $pricelist, $reslist, $resource;
6 d p, u( H; q/ A+ U& D - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
i' }) ^- {% i& `/ N) r2 q - $config = Config::get($this->_fleet['fleet_universe']);. C4 J( v4 m7 H0 J r
- $expeditionPoints = array();
2 D9 w+ r0 j6 h - foreach($reslist['fleet'] as $shipId)" E9 _ I0 J+ O- D, R" F
- {
; h! d5 t+ H; l% T5 p - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;1 Y, o& d4 K/ e+ Q/ I( T4 e/ X. o
- }
$ X1 U3 m3 E$ _, b7 h/ B - 1 z- g2 C# u% w# ^6 o
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
& N! q( k9 @ m+ q4 T: w - $fleetPoints = 0;
8 N" O7 _, N0 [5 d5 ]1 {& f2 p - $fleetCapacity = 0;
. Q" f! J0 D1 O/ E6 H1 L/ U3 { - foreach ($fleetArray as $shipId => $shipAmount)
# X& Y+ f s/ g/ ?8 Z9 e. ~ - {
% n( p" E* P4 l7 ~5 r' A - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];, |7 i: b' n* f6 z! U4 e& ?* b
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
4 p+ y1 k& i( P7 {; ~: u D0 J x - }
8 f; P) H8 f4 K% R6 ]9 r - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
4 |9 J, k" U! |& ]# d - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
$ X* j6 I4 V0 x/ r4 O - $GetEvent = mt_rand(1, 9);
$ h& ~( f* A: `, o" Y3 Z p - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];. y4 l( b7 y, @" p; f
- switch($GetEvent)* i m" N) k' M' Y. c0 |* I. B
- {2 S; u2 X E! ^* g
- case 1:9 i4 {% o+ [1 T
- $eventSize = mt_rand(0, 100);$ k5 N, p' d# k( }" M3 h
- $factor = 0;! q4 S& T1 r% r+ a# U6 X: H
- if(10 < $eventSize)
& m% o- P/ q, N: H. F - { V8 E5 {* y, Q0 S' R* L& z) G
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];4 k9 P: r0 c1 O6 Y. M3 Q
- $factor = mt_rand(10, 50);; W' w6 Z8 I- a6 f! s! ~1 S
- }
8 h/ N% _2 j- M- z5 Q - elseif(0 < $eventSize && 10 >= $eventSize)* c2 l1 W/ Q5 f; [' H2 S- }* z
- {
5 r' x2 ^" M3 X- |3 A/ X0 } - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
/ t! A7 b/ e- U4 @: D) a - $factor = mt_rand(50, 100);1 {$ L/ T2 I9 Y0 ?
- }
% P1 E3 \$ M& Z6 D9 e* l' Z W - elseif(0 == $eventSize)0 E$ D* O5 `7 K# d! J6 {7 n
- {1 L, Y4 j O7 l C( B
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];" V, E+ m- M5 Z1 z! X% G2 K
- $factor = mt_rand(100, 200);
: C1 c' k: i- V - }
$ K2 h7 J# R7 s. p ~# h - $chanceToFound = mt_rand(1, 6);0 r0 s2 O' j$ _- `3 l) K, ` k, |
- if($chanceToFound > 3)1 H+ P% C! f" @8 ^
- {+ W+ ?& u6 } _: V+ R- v
- $resourceId = 901; d. ?0 G0 `1 s) d& G* u' _
- }9 C+ [$ y1 x7 r) i
- elseif($chanceToFound > 1)6 _4 z" Y H0 l4 g$ G% O
- {/ b: U& J$ _# s z
- $resourceId = 902;
$ i" O a# x) h1 r8 W - $factor = $factor / 2;' g0 C1 i8 E7 L
- }
+ f1 W& v0 { G' P- u1 _) [ - else
% {' S. [4 p0 m# L7 y - {8 Z( O* V& d, ?) u! I+ M( H
- $resourceId = 903; o. Y2 C9 H N* Z# A
- $factor = $factor / 3;+ s, u1 M# Z' i
- }
6 s1 |( o0 P) q( Y( R - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
- Z& ?3 C; B0 P$ J& s - WHERE `stat_type` = :type AND `universe` = :universe;";
4 n5 {7 n- v( b, h/ k3 x2 F - $topPoints = Database::get()->selectSingle($sql, array(
1 |' O5 J8 T. B" `& q M0 I: v - ':type' => 1,
: G: [, u' V0 _$ A - ':universe' => $this->_fleet['fleet_universe']
0 _% ^ V8 E0 z0 Q0 s$ J - ), 'total');
# O3 Q2 i) _, m7 E3 f& P - if($topPoints > 5000000)
+ x9 e0 w) m& I4 v - {! [0 ]6 i7 R( i7 V/ U0 F
- $maxFactor = 12000;6 d7 d) f+ ~ V l! [$ g
- }- C( o+ \) i$ @' n( m
- elseif($topPoints > 1000000)
m: s: v/ ` ?, L - {# H5 `+ f, Q" z( \( {; R
- $maxFactor = 9000;
5 F$ o% ]; a0 ~7 h: z - }
* y4 F& J/ j+ J$ @! ]6 s4 y' m8 | - elseif($topPoints > 100000)
( }* @3 {" L& h' J' e$ M - {
7 M) d- L5 x# y! \ - $maxFactor = 6000;% O7 [% V3 o0 d+ l% D: q2 L1 [
- }& ?' e4 H; j5 h4 t1 |6 D
- else0 o* O5 w8 n3 r& a2 P
- {1 L/ G ?- e9 |$ i" L9 {
- $maxFactor = 2400;
7 v1 S! z) s2 {& c5 [ - }! q7 J7 T3 s6 ~0 \! `4 Z+ H
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
& P7 l T+ i) n- o - $fleetColName = 'fleet_resource_'.$resource[$resourceId];1 \5 @# s0 R4 |
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
2 ~$ V( L- z# T8 [- e3 K4 z - break;
1 i; q% Y {6 Z - case 2:: m3 n2 x) `4 n& u+ ~0 ]+ e D. K9 h
- $eventSize = mt_rand(0, 100);0 O T* W5 I N# ^1 n
- $Size = 0;, j- i1 B1 R% v, d2 v- v+ \8 C9 {2 h
- if(10 < $eventSize) {. E; ?# `- R7 Q, D% H! |6 T: i
- $Size = mt_rand(100, 300);2 a3 }, e) ^& r, J
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
. A( D1 i4 p- s( v$ n - } elseif(0 < $eventSize && 10 >= $eventSize) {
. L1 i J R% h3 F - $Size = mt_rand(301, 600);& \( c% y0 x9 o; K6 B3 N9 K
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];: V+ n! w' X6 b' d
- } elseif(0 == $eventSize) {' {8 r S& o: K- h6 \& M
- $Size = mt_rand(601, 3000);
* p5 B% e" v' o$ J. S9 F - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];" j8 D3 ], R2 V& T7 @
- }% Y. W# n% a5 X, D1 m6 i
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
9 p* r& G5 E3 r1 A9 h/ W, T - break;3 X' L5 p- @4 u0 O" x6 ]$ p
- case 3:# \; z/ _4 A( e6 d" t# o+ b
- $eventSize = mt_rand(0, 100);% N4 h6 l8 p. d% \3 Y4 f
- $Size = 0;, l; X/ q" D, z/ F* [4 W
- $Message = "";* u2 ]" H r$ }$ L( Z/ k3 O
- if(10 < $eventSize) {' ~. S$ n. `2 p; Y0 v
- $Size = mt_rand(10, 50);1 g1 D" z5 i% C8 d3 d- e
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
' Y7 O+ C3 W0 H G* q }! d# B - } elseif(0 < $eventSize && 10 >= $eventSize) {7 C* k+ V- [- O: ?5 s( P6 p; |
- $Size = mt_rand(52, 100);( s( |* Z+ ~: x( D! M
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
) X7 y+ d$ h0 g5 ^5 N4 m6 m - } elseif(0 == $eventSize) {
& h& x. {: @9 P8 I' d - $Size = mt_rand(102, 200);
4 \# S/ L9 R9 p/ ?; d* N7 r - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
6 g+ Q5 I/ N t4 z - }
4 f- S3 k! n' d! G' A2 V - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
# o1 a h" q* {8 G. a( D0 g - WHERE `stat_type` = :type AND `universe` = :universe;";
% p9 c. S1 `% {$ k# w3 `" { - $topPoints = Database::get()->selectSingle($sql, array(; ^4 { \6 x6 E8 s
- ':type' => 1,2 A- D3 _; F" _4 U3 N
- ':universe' => $this->_fleet['fleet_universe']
% K0 `' ]: U+ g: ]+ f6 C - ), 'total');
: N' K7 a4 g) f - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
; p0 p. b) A0 M1 ~4 Z4 E - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);- |: S3 u* r- S1 }+ D
- 3 a9 p% y& G4 |, Z1 `& z3 b
- $FoundShipMess = "";
! W# l2 B7 Q9 d - $NewFleetArray = "";3 S2 N; @4 Y8 L( |1 V
-
! V/ W* B& A! z - $Found = array();2 w2 q N" b4 y( t" q3 u
- foreach($reslist['fleet'] as $ID) $ B0 g2 C* \: n, D9 y' ?
- {
' Y% n( s2 g/ @% ?$ |; E0 [ - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
* p' X! m! F5 s2 O z - continue;
: K/ }& h% V1 d' h) k; `5 ] -
: ^( r# T" U6 `: s0 V% d' n8 E: m - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
& y2 e$ Q$ z& l( M! r - if($MaxFound <= 0)
2 F6 G$ H/ D+ u0 b7 w5 t: L - continue;
) ?7 f4 A& |( h+ i& \; a! R) o! I -
d+ m; W" P3 P% I1 y - $Count = mt_rand(0, $MaxFound);7 F9 }4 }, j2 g4 P3 N' j4 j$ I+ L: }
- if($Count <= 0) 9 h( I! M8 ?6 x3 Z( a, x7 ~+ j
- continue;4 \/ L8 X# }) U4 ?) P# N
- & R- K' }- N$ R
- $Found[$ID] = $Count;) d% [; x5 f- M9 V1 G G5 N
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);1 b; u! G9 z7 a8 \$ ?% w& C
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);0 b6 [( Q4 N0 |1 z; H
- if($FoundShips <= 0)5 M/ k0 Z, ~9 ~0 Z% V
- break;
Q! l( B7 l6 B4 [: G - }- A1 P o1 ~1 z2 z* p
-
6 y0 r* F: }" v8 C - if (empty($Found)) {
1 q* S6 M0 O7 J* Y. a - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
6 L( _: K. g a8 d- O9 m2 ?5 z) | - }
/ c& R; Z7 Q7 G& g8 p- j; {4 W7 t - foreach($fleetArray as $ID => $Count)
# f8 I2 |9 c" L+ @% _: H. Q5 A7 L2 K - {1 o# k, R @8 z! m
- if(!empty($Found[$ID]))
7 `1 Q0 b% S& M: l - {
( y) v1 ~0 x n+ Y8 B - $Count += $Found[$ID];: G2 x; n4 Z8 ]% _) y5 j+ g
- }" H# A; J, ^; [% ~
-
6 p/ T3 L" U% V2 n - $NewFleetArray .= $ID.",".floatToString($Count).';';
' r9 l" j* E) X. p - } $ P' J; L* p; V# G9 G
-
" Y& @1 N; m+ @( x; t - $Message .= $FoundShipMess;
: U8 A1 a# |! v' S# h - \8 R. O" D9 K5 t1 Z
- $this->UpdateFleet('fleet_array', $NewFleetArray);' }! D0 [$ l7 \
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
( p4 q3 M6 C2 H6 i& _8 i - break;% U) {( D$ a+ z3 V- H0 N
- case 4:% q8 A+ _& w; r6 {2 M5 \# q6 g- x
-
: B4 H) D& X- A+ C/ ] - $messageHTML = <<<HTML7 J- l7 ? s6 N) R
- <div class="raportMessage">
, N% Z+ v! k8 B - <table>
( V4 N$ D* H$ n) B9 y4 h% B6 { - <tr>0 ^& P& K0 K+ N3 S7 M6 ?1 N2 r
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
: G k/ U+ ~* d5 ^ - </tr>3 m* Q. S" E7 x% ^
- <tr>
* X0 b4 O" Y: `7 `# @6 J - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>& R/ f; w! r: P
- </tr>
$ @0 i2 l$ w' P( s3 {$ H" N- Z2 A - <tr>" |) C6 s5 t l) s
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
8 W: F% g5 p/ a) {# P$ j - </tr>
+ O, O4 O( O7 M8 G - <tr>
+ u: D" x7 R0 q& l - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>9 o4 O5 O- F; o7 M- ~" f
- </tr>
8 e2 e8 u( q9 u+ S5 Q9 v, o - </table>
3 ^7 e: I- c7 U+ s6 t# A* X* P - </div>
( Z! W7 x9 W" ` - HTML;
/ F+ f$ }' O* O - //Minize HTML. M; A [, A5 l" m
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);4 S! a/ m6 X# I- r5 e
- // pirate or alien
' b: s" T' Q, U8 ]5 x# d - $attackType = mt_rand(1,2);+ N- y6 R, _; `" @ V3 n
- $eventSize = mt_rand(0, 100);+ L8 T. B9 W' T. U5 U
- $targetFleetData = array();
/ E; d# @) M! I. |4 P5 q - if($attackType == 1)
: x- O- a) E5 s5 w; B v" M9 l. u% U3 k - {; Z. B, S/ h8 Z6 v
- $techBonus = -3;
. Y4 n; O9 z! U5 G* G* Z: H* @4 P - $targetName = $LNG['sys_expe_attackname_1'];
3 i* J3 h+ k4 a9 ?" t2 b9 t( M - $roundFunction = 'floor';
5 `+ }0 k) D1 R- p% b - if(10 < $eventSize)
# o- `5 s6 V! P3 y$ v8 g8 c$ ^& L1 \ - {/ Y2 J1 ?$ ~8 O" u: b* @6 D) N2 R4 \' E
- $Message = $LNG['sys_expe_attack_1_1_5'];
/ Q/ v. Q, g* h: k - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
3 c. c p% S; P8 V8 Z. G - $targetFleetData[204] = 5;! K$ p# D0 M4 H3 r
- }0 a7 E, ~. c7 ^" u, h
- elseif(0 < $eventSize && 10 >= $eventSize)
: U; e8 J, q5 ~! x+ H+ n. Z - {4 x! \7 d+ V. J! g3 \5 C& C5 C
- $Message = $LNG['sys_expe_attack_1_2_3'];* V2 H) G- c2 r$ K5 S+ g
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
; o* \% n- M$ Y+ ? - $targetFleetData[206] = 3;% [2 u3 Y R0 q; _4 s& ~( b
- } v$ L3 D3 u' N0 a9 @% Z& E: V7 M
- else
% K, i* X) O+ O3 ?- ?( ` - {
0 w3 Q8 D3 X9 r3 H - $Message = $LNG['sys_expe_attack_1_3_2'];3 y$ ~3 j% H# U! R: g+ R$ w! B& k
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;
" o5 `- l5 p' O8 C - $targetFleetData[207] = 2;
a5 x2 z F. V$ b# C - }
. Y; e# I# J2 ]9 g - }
& \+ L- r+ e( W$ k2 u% H! X4 v5 P - else2 W( ~, v; s+ t e5 Y- E* o% g5 r \
- {) I. ^7 K* Y8 I( X; e7 g* ~& ]
- $techBonus = 3;" T5 r4 r' \! H
- $targetName = $LNG['sys_expe_attackname_2'];& N( c F& D1 x% \7 }* N7 u) p3 _) ?4 T
- $roundFunction = 'ceil';; Q1 D3 P4 u4 C9 `8 F! W
- if(10 < $eventSize)1 X3 R2 x( i& g9 ^( E
- {4 W+ p1 W, J+ q2 e- [% \2 ~# B
- $Message = $LNG['sys_expe_attack_1_1_5'];
- W7 @7 n5 c! R: z: }' o - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
+ c( Z9 X/ y1 z+ S h6 T - $targetFleetData[204] = 5;0 L5 \7 H' X# Q- U
- }0 Z4 ?" R& }1 n; c
- elseif(0 < $eventSize && 10 >= $eventSize)( P3 o9 P' k5 y, p7 m! n
- {
* I% U V/ W$ N. T. l& _ - $Message = $LNG['sys_expe_attack_1_3_3'];9 Q8 i9 o) ~: h% G: [/ W
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;" J4 }+ m9 L$ f9 f$ q/ l
- $targetFleetData[215] = 3;
* m. c' w! K" _2 a4 l$ Q - }
9 O- P' }5 f# B - else
2 w7 C" z* R9 }& l6 ]. C - {
; A- G l" p T8 W- Q6 T - $Message = $LNG['sys_expe_attack_1_3_2'];
1 p( u$ P% q, I( J% c - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
# M; Y% l) K0 t - $targetFleetData[213] = 2;" L! T% o5 H, Z( C8 V
- }5 X9 l3 Y# A( s$ W6 Y# p3 |
- }. q9 h) a& D, Y
-
' b3 I; Z" f x p8 R - foreach($fleetArray as $shipId => $shipAmount)
0 Q7 |* U. k- b: y3 C - {: p- @3 N$ F( D
- if(isset($targetFleetData[$shipId]))1 A/ [$ J8 v* n
- {
) h6 R* r; C; i- t. f - $targetFleetData[$shipId] = 0;
3 R, [2 S$ n( E) R7 H8 l v - }6 S+ l, h5 N! \
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
! e/ V' w% `# L0 _ - }
( v* b+ G! ` z! r6 A - $targetFleetData = array_filter($targetFleetData);
6 I; N' c5 T L. W - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';7 h0 Z( v1 A. |1 c8 H
- $senderData = Database::get()->selectSingle($sql, array(
' j5 b" k6 g2 [+ L' E+ _) \ - ':userId' => $this->_fleet['fleet_owner']
* _- k$ o" _. t# n0 [ - ));3 b/ u$ E* m. r* s* o0 F
- $targetData = array(/ R1 j* k2 N( n$ }& [
- 'id' => 0,
3 [' S: X6 K6 Y9 Z' E' i- c. V - 'username' => $targetName,. Z! i. P( C- |2 }* Q1 r g; k- C: d
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
9 M8 \' C/ [ {! [# s8 L* Z - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),. X' r8 r, n% O# k
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
4 D1 l: j; T9 {9 d. R+ S - 'rpg_amiral' => 0,
8 N/ u& O0 F! W; ? - 'dm_defensive' => 0,
6 v0 U$ I6 h% T$ c: n/ W - 'dm_attack' => 0
, I) r- U) v. ^ - );. u% ~0 o" S; Q* g- G- y
-
$ b7 R) x4 |0 u) ^ - $fleetID = $this->_fleet['fleet_id'];- [" `7 H e2 \5 _' q
-
) m U5 z& @! {- X0 g% c - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;8 e% {$ E, b1 g
- $fleetAttack[$fleetID]['player'] = $senderData;' E* e B* b6 Q: j7 T) \! i
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
5 y3 B# \9 E8 k0 G7 |& _ - $fleetAttack[$fleetID]['unit'] = $fleetArray;0 G; c2 k1 i, B! W. o
- . Z8 r. L) T- L/ y1 [
- $fleetDefend = array();
0 Y1 x: a. g# k1 t) a2 s - $fleetDefend[0]['fleetDetail'] = array(+ F; E5 [( h! ~* T n7 m# u! z
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
! a. o2 H# c# P3 O; S, ? - 'fleet_start_system' => $this->_fleet['fleet_end_system'],( X0 |, i! c, a6 w
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],( z) q9 O6 i: ^1 R d; f( |
- 'fleet_start_type' => 1,0 Y$ n7 ]- x. T/ j3 R: O7 x% T
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
" M9 s7 s( R4 o2 }) `8 h - 'fleet_end_system' => $this->_fleet['fleet_end_system'],3 d! T' H% M$ H% O
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],( b4 O* I$ Y5 z9 ?
- 'fleet_end_type' => 1,4 q/ m8 W( d5 e7 s
- 'fleet_resource_metal' => 0,
S1 i2 ~0 G2 {% [- F7 i - 'fleet_resource_crystal' => 0,
. V: V6 O5 a' ?" Y - 'fleet_resource_deuterium' => 0
* l7 ~7 Q2 G5 F y% g - );! J- u% T0 j0 g: A( n# B
- $bonusList = BuildFunctions::getBonusList();
1 v/ v) y& E h2 h9 e+ P - $fleetDefend[0]['player'] = $targetData;
( W/ m% S$ n- T+ {: O& F( E( d - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
! J8 j8 ]3 ~. @) O - $fleetDefend[0]['unit'] = $targetFleetData;
4 O/ n; H1 Y/ ^& s$ d8 S4 U - require_once 'includes/classes/missions/functions/calculateAttack.php';
3 X. F; n Z: S& J& \ - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
( j( x. l4 D9 Z \5 ]+ X" p - $fleetArray = '';9 D% E8 R8 Y `- T+ p
- $totalCount = 0;; O# m5 J+ W: @, Q1 ^' ?* X- v1 ?/ g! x8 |
- 0 {. Y, q' ^$ L# {% T
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);3 v- G. U8 ^2 r2 J" l
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount), [# f- G8 h1 ?$ y4 \* M& {
- {
0 x5 C8 L' s; G1 g4 b5 ]0 p0 q - $fleetArray .= $element.','.$amount.';';9 m0 j5 @3 _ j6 d$ O5 P) a
- $totalCount += $amount;) v p+ l5 X4 r( e2 d
- }
( Y: u$ Q0 f# w% x - if ($totalCount <= 0)* S4 b. w9 v4 L F6 L
- {. T0 T, l, P4 R$ c; | w2 L
- $this->KillFleet();$ w- O: K+ d0 `* }+ J2 N* d
- }$ k7 Z6 H9 v- n7 l6 r# `; X
- else5 P" k' U( b! z" o" Z) \
- {
5 ?* {3 I9 s- e - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
& U+ g* l: B7 Y - $this->UpdateFleet('fleet_amount', $totalCount);- }! ~; @5 W y4 Y O. \ e# z
- }
" z0 U% D! i$ b4 [+ G2 L: ? - require_once('includes/classes/missions/functions/GenerateReport.php');3 P! c5 T' w/ E- k" }
- t" _0 G+ G2 _8 ]. M
-
: P3 Y7 v+ _ o2 H/ q/ d1 v - $debrisResource = array(901, 902);
* o8 b& j9 o) s" {$ Q% A& v - $debris = array();
: H" i5 M% z0 a2 a2 V+ Z - foreach($debrisResource as $elementID)0 V( i* {0 ~1 ^. j# Q- o
- {) Y+ r) S8 v0 h
- $debris[$elementID] = 0;
- T. J- Y2 {, I+ U# @ - }# f, ?- U- L, \$ |
-
% Q5 e L: O$ h$ t( \+ P - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
& [4 ~ R$ ~. \" z( B -
+ X- e6 ]4 G) Z# l - $reportInfo = array(% `9 @! P/ X: @ M+ A( t1 f
- 'thisFleet' => $this->_fleet,8 \5 r- d6 i+ q2 ^' ~( E
- 'debris' => $debris,2 L4 n' c' `! b4 }* V9 m5 l
- 'stealResource' => $stealResource,
& a6 T! ^( ~1 O H# w$ M - 'moonChance' => 0,
& G' [1 ~) u, [9 b2 t0 }! s6 k0 K - 'moonDestroy' => false,
; B; q1 {9 O/ A: [ - 'moonName' => NULL,2 N$ y1 i( ^& v1 X- y5 N
- 'moonDestroyChance' => NULL,
) J* S+ Q7 X$ `$ ^9 T" u - 'moonDestroySuccess' => NULL,
4 m# S4 D' _- i- I% k% s2 n - 'fleetDestroyChance' => NULL,
2 w* v$ T+ A% f; L6 G7 d; ^ - 'fleetDestroySuccess' => NULL,
/ r5 @ q& U( s# ^. ` - );0 m( L* }! U5 w z; e" T9 U% e1 C4 W
-
! o/ W# }* x9 M6 H9 O( h$ W( \ - $reportData = GenerateReport($combatResult, $reportInfo);+ T, J5 n: F3 ?1 Z- H i
-
# I. \9 Q; O% Q7 d7 S" V: \2 S - $reportID = md5(uniqid('', true).TIMESTAMP);
& ^3 ^' [* a% @, [3 L' U - $sql = "INSERT INTO %%RW%% SET
6 Z) @" ]. t& ?% E. e: F& h: u - rid = :reportId,
4 K5 d- e/ R# z" w4 C5 l4 S - raport = :reportData,
1 y0 R+ n P4 {& t - time = :time,8 W- O% D, X! u% P# k' f! s
- attacker = :attacker;";" s2 o1 b1 z0 d+ O9 i+ }
- Database::get()->insert($sql, array(; Q9 B1 C. }* _2 P
- ':reportId' => $reportID,
4 n8 y, Y2 X, h" Z - ':reportData' => serialize($reportData),
t! | }7 s. P1 W7 @. F: [/ H - ':time' => $this->_fleet['fleet_start_time'], L! D( x( n: R; W' H- o
- ':attacker' => $this->_fleet['fleet_owner'],
5 _* v v% u" y$ n D1 j0 @6 H - ));9 H) y& H- p* {) Q' p2 Y
-
! F8 X7 U9 B- t4 L/ V - switch($combatResult['won'])
% q, X+ x- r0 W$ @ - {
, v) i9 Q. p4 n0 @1 F7 Z - case "a":
$ T. j) w) v1 {0 Z: j5 _; G5 y$ F - $attackClass = 'raportWin';
m5 G! m* V+ X# H' I, u - $defendClass = 'raportLose';# G8 y: c! I. r) q, X
- break;8 y( c# {! E6 A
- case "r":/ A" X( d: k1 J6 e& P
- $attackClass = 'raportLose';4 q9 ~) d% G. Q, d! _5 A
- $defendClass = 'raportWin';$ s. n1 D" b A5 i1 j8 p2 I. G3 N) S; y1 B
- break;
% c; f# w9 n5 x H) I" q! w' F7 ^6 g - default:
7 j4 l7 t, f6 w' @2 `* k3 `7 K: C - $attackClass = 'raportDraw';
9 T$ _ s8 V9 t2 m) `0 U* l - $defendClass = 'raportDraw';
* L( z6 J* W0 `8 B6 D% U6 Y% } - break;9 _9 f4 ~1 l& R- T3 m( y
- }
9 O+ N. W7 Y9 n% @ - $message = sprintf($messageHTML,
; Q F' F0 v! g3 k - $reportID,
( a$ L1 S: Z* T& _/ E - $attackClass,
, m2 s$ R5 B; f2 Y3 @ - $LNG['sys_mess_attack_report'],
8 K0 s- C) d) M7 [ - sprintf(4 c. K! R0 t0 F) o
- $LNG['sys_adress_planet'],, x" x! y$ T/ m; t- Q( Y/ R
- $this->_fleet['fleet_end_galaxy'],+ W0 `. o8 e2 u7 N! |7 ]
- $this->_fleet['fleet_end_system'],
g+ s' d% t/ Z2 M - $this->_fleet['fleet_end_planet']
, W6 i+ T. ?" \' j - ),
3 [" z( n! p4 ]' N: p4 f - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
* J/ T- _8 x7 P: S6 N0 g - $LNG['sys_lost'],( F- Z' D* r6 n) |
- $attackClass,
( i& v0 j7 L3 Q - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),5 {' p! D# e( c0 E& a2 @3 ?/ s* j
- $defendClass,9 H8 x5 K9 j: g2 a. u
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
: V$ A K$ H7 k" |. {! \: p - $LNG['sys_gain'],
2 i! P, B. X6 ^% e) H - $LNG['tech'][901], pretty_number($stealResource[901]),
2 s( J4 L) k3 C: m% _9 s - $LNG['tech'][902], pretty_number($stealResource[902]),
+ A. \* ], P5 V9 D( p - $LNG['tech'][903], pretty_number($stealResource[903]),
. l# k# M" s* W$ o0 C - $LNG['sys_debris'],
1 Q# M& U- r4 q! m - $LNG['tech'][901], pretty_number($debris[901]),
x6 g" N+ X1 i$ u# D+ d; A - $LNG['tech'][902], pretty_number($debris[902])
+ U0 x& |& a$ ?- x1 _) C& t - );8 `" E+ c. n4 ~ i. s8 |( k2 n/ E0 \6 E i
-
' _" W0 \5 h( B* p+ @ - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
& G) G8 Z; K0 z$ n" g( ~ - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);5 k2 F% N, T: x" D T# r6 f
- break;
H, s3 R4 f8 @ |0 @, D - case 5:$ I+ f q- L. u
- $this->KillFleet();
5 ?0 u1 ^( x: X2 T - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
% t) o0 G. h8 m) j7 r - break;
, y: N+ c! Y, ^8 Z - case 6:
8 ~7 q; R j9 i2 l2 m5 H$ q - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit9 `9 u4 {1 p( h- f3 M
- $chance = mt_rand(0, 100);
& V5 t5 C6 f3 E( `/ Z1 J - $Wrapper = array();
" `: ~% f6 C6 m3 G8 v1 s! I( Z" ? - $Wrapper[] = 2;
K7 D! [4 N y0 D - $Wrapper[] = 2;
4 K3 a. q/ r2 T. l! p - $Wrapper[] = 2;
! k2 W3 f; t1 g! y. T4 W' u8 M7 s9 O - $Wrapper[] = 2;8 Z/ ^1 j m% d/ Q
- $Wrapper[] = 2;
/ E. o x' u3 W7 l - $Wrapper[] = 2;, {$ f! @* ~$ H# c5 V
- $Wrapper[] = 2;
5 s+ w# V$ f9 z - $Wrapper[] = 3;8 ]. N8 O8 k: y6 I
- $Wrapper[] = 3;! u/ q0 j* x4 g$ |
- $Wrapper[] = 5;
' d2 R' C7 s# m - . d& Z& z5 k6 a% j' D
- if($chance < 75)9 }+ `$ Q* L2 t: A. b, ?6 b) j
- {
, I F# Y% Y& ]; O7 E- c$ l% u - // More return time
$ c h! D- Z; U, g( |9 h1 V - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
& n- V. N4 }7 w2 o - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
/ b0 N5 n$ n m - $factor = $Wrapper[mt_rand(0, 9)];* B4 z+ s6 e( H- Z, T
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;% C. a) k; J5 g9 \* R
- $this->UpdateFleet('fleet_end_time', $endTime);
; n7 w* I! o2 i. m& D- \1 O - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];. V9 @7 t' m- p, r
- }4 i0 g9 j- n& i4 ^
- else3 Y; i' ~0 P* i* A
- {
" M1 S" L C% w/ f" @* G! K# {' E - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];( i- z1 H; x' U- A
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];1 _9 |3 i4 q8 P/ z/ o( v1 K+ o% W
- $factor = $Wrapper[mt_rand(0, 9)];, v: l# Z& i' F: `
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);/ ~- H; ~9 `( L( J8 z; [5 R- l
- $this->UpdateFleet('fleet_end_time', $endTime);
- a* Y N5 f- h7 V c3 Q4 i - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];6 e* I/ p) W; q0 ^
- }
q# h; `+ a2 D) I$ M( {$ }5 w - break;3 U* e Q: ~. e# X
- }4 M3 }! n, e# L" }% z
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,0 o+ P! k3 s/ |2 I5 n" X; |1 F
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);1 D; M- A2 u7 c7 o4 _' ]6 t
- $this->setState(FLEET_RETURN);
1 ]9 V% R: ]' Z - $this->SaveFleet();
' Z4 t# ^9 n8 X* R/ P - }: q* m" p, _( E3 g0 n' d4 v5 V
- + y4 K7 p2 D8 h! h& O$ N( _( |
- function ReturnEvent()
' m# b2 O8 Q$ m: g - {; M. t8 K6 ?+ w: v
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);+ R) P; g8 Z- j! O, E+ ]
- $Message = sprintf(3 Q" v1 p+ z: M7 ]; F+ U0 E
- $LNG['sys_expe_back_home'],
( Z! L& ~0 u" ?/ J$ a - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),7 e# `& W9 @) m0 l$ D
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
. \+ _5 W. ?/ i6 L - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
; S; e9 x$ v/ [7 E$ p+ c - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])1 o) }/ N6 N7 O+ K7 e( Q0 s$ D) }
- );0 Q: h" f6 s3 R% R
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],8 x3 m8 o6 S1 c! U; s$ ~
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);. r( b1 d4 H2 Q' m
- $this->RestoreFleet();9 y. I' w8 [/ d @
- }
- O5 |8 T& p7 R/ L) G5 O - }
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