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簽到天數: 5690 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
( B0 F& n* u& P( P( N
2 ~: M0 \8 W2 L! `貿易系統與財團系統
- Q0 Z1 B7 w/ U7 `8 p/ d& T的總行數都比這些多很多3 g+ M- r" X' e! m
把這些解讀出來不是難事
7 e) u, r5 C/ {' Q- class MissionCaseExpedition extends MissionFunctions implements Mission5 f/ Q0 `) u- a/ J# g( A
- {6 G. F+ O, F/ t; S
- function __construct($fleet)
5 Q$ M/ A/ A; h% y0 \" V1 m - {
/ d0 A: u- R9 `. o8 z - $this->_fleet = $fleet;
8 g( S8 n! t0 q- K) s, ]) H - }" w4 ~7 E; z7 P: c# [
- $ Y6 r' e8 G) q
- function TargetEvent()
! i a& `9 F) w5 _ - {
: Z2 g8 M. e r, g q - $this->setState(FLEET_HOLD);
6 X4 D1 J. e* A9 Y/ w - $this->SaveFleet();1 D4 }3 i; o' d/ Y, z0 b
- }) x1 C; p7 u @1 U9 m) N
- / }/ _* z: d2 c# c/ z/ a* p
- function EndStayEvent()
% B5 A& V5 N, l; q. N! d) q( ? - {5 M9 }# e1 f( Y$ f4 I5 |
- global $pricelist, $reslist, $resource;
! }' K) S) b' L* F7 Y3 E& x - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);0 k6 x- {- K' O" x c b: Z
- $config = Config::get($this->_fleet['fleet_universe']);- \' b/ k6 M% F6 T$ T0 E, I
- $expeditionPoints = array();
. c$ U0 s, w! ^9 Y- K) n' ~ V - foreach($reslist['fleet'] as $shipId)
2 S3 d/ \# v7 C u9 \9 A& M k, L - {
- v: Q3 h7 L; [3 t' _ - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;" W, e; c( Y% A L9 q6 G6 q6 }
- }* f3 b ~6 T, j+ i8 D: J' e9 q8 Q
- $ z& C6 ?" U9 p! s
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
6 ]* v/ N; L7 V, C' D - $fleetPoints = 0;
, f; _0 [# t. X9 h: i4 u - $fleetCapacity = 0;* ~: P6 a! D l- B
- foreach ($fleetArray as $shipId => $shipAmount)
- J# z' X5 g6 }* r g( L2 A. J" L - {; U7 V3 g7 g. r1 H. F6 X
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
$ _3 @$ A; K: Y6 v. k3 l2 n# Y - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];* ~2 }" M0 ]4 g& w% G! L& g6 C
- }
+ Z6 M' A6 P: f9 {/ N6 W. I' G - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']$ u* C3 p& R6 v( B0 p
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
+ O& c. o2 h/ R! G - $GetEvent = mt_rand(1, 9);2 f( [1 c# Z6 n9 [2 P
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];6 v, L+ j- z# [: t/ W
- switch($GetEvent)+ f7 A) k- u. e& C! J
- {, P4 l& K0 u/ Y( U! x0 {
- case 1:. K- W1 p; g2 K4 O3 L8 O
- $eventSize = mt_rand(0, 100);
2 z7 e2 E* @) D9 L; w, ]( j - $factor = 0;
% B: e2 C- {3 _( X8 B - if(10 < $eventSize)% U; L6 E4 g* e( L% ^5 B
- {+ u- r; p, E4 S2 h5 {3 k5 ?
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];, {' U% Y; @2 o0 U
- $factor = mt_rand(10, 50);5 g1 x; V; H' u" w G( p0 l( X# A
- }5 ^6 B$ v+ @$ q" m
- elseif(0 < $eventSize && 10 >= $eventSize)& l9 E, A) T. N
- {- A9 u( O& N. q
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];: C: I5 j; G, K' V; Q
- $factor = mt_rand(50, 100);
% v, s2 T2 M' `! G* { - }# P X% f: j8 s1 \
- elseif(0 == $eventSize)
% x# |2 s. w4 ] - {! |$ t$ L4 m# ~5 k# ], R: V+ N9 E* g
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
7 m+ P, H8 e0 S' l$ x, |# q7 r - $factor = mt_rand(100, 200);
: I& e( b3 r' p - }! Z7 O7 c" O) [' J: g4 E
- $chanceToFound = mt_rand(1, 6);
( b5 x5 E$ w& T; W; D - if($chanceToFound > 3)
/ U& t' j3 g; s) l: N! G0 ^6 Z - {: M8 r2 A/ [! n9 e) v
- $resourceId = 901;$ | Y4 ?' Y1 k5 b* B! z- ?
- }
! Z0 P+ @5 S- i, a7 V$ K' V - elseif($chanceToFound > 1)' X9 Y" Y5 r( x, f E. \' Y. J
- {
4 z0 B7 ]: U$ x8 `% q# ]/ X5 Z - $resourceId = 902;
$ {+ E" P% E2 y/ b, _5 k5 c - $factor = $factor / 2;' N3 \+ @3 `/ W
- }
. Q7 P/ `% ~7 R - else# G# Z" b% j( m% j0 c
- {+ L9 v; i5 v- G' B* `; |
- $resourceId = 903;# F4 p& F1 s! o9 J/ X' S @% ?
- $factor = $factor / 3;
: [ ~$ w) e0 W; V3 e - }
/ @7 e$ A4 P, w5 F i - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%3 I; Y- w+ R8 ]) e. A
- WHERE `stat_type` = :type AND `universe` = :universe;";6 C, |7 D n, [4 t1 F
- $topPoints = Database::get()->selectSingle($sql, array(
, X; G# ^( n) Y( {! r2 _ - ':type' => 1,
0 \$ `0 p6 x# K - ':universe' => $this->_fleet['fleet_universe']# q: j* O) E$ u
- ), 'total');
" p9 _& j( i$ p - if($topPoints > 5000000); p) L! ?% Q+ Z+ y3 w- g
- {* K8 O" I4 D& @! i( L
- $maxFactor = 12000;
1 }+ q. V) F5 T7 ]9 p, o. W - }- ]" Y, O @' l" D: g0 f
- elseif($topPoints > 1000000)
& G ]* _2 X, U/ h4 v' L/ i - {( K0 e7 Z1 O( a, J+ f" y
- $maxFactor = 9000;
5 U" |; o& S. h; r; N4 F5 I - }! D0 I1 r6 q& W) Q3 v2 @
- elseif($topPoints > 100000)
" \4 W3 e& j: y# i$ ^3 ?5 Q - {( T( R' g( b. O" ]! U0 e1 y
- $maxFactor = 6000;
" c0 R, n1 g5 L9 H& q8 ?: B - }
- Z3 @/ ]; q* V0 q! i& ~ - else
! R0 ~9 ~* t# a8 v1 o& d' \ - {' d+ l& K+ U5 e3 r3 m3 H( J7 A
- $maxFactor = 2400;
; y/ ], \$ O4 Q7 j* m - }
, m+ z- B/ Z% }) l! Y& U - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);) ?: ^3 @5 r' K8 D5 S: U$ V
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];6 |' ~9 `+ H" R: }
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
/ i, Z/ W- }" E$ J* ` f - break;
# k' g$ R8 v; Z$ c' U+ X - case 2:7 Z/ l' Y, M3 w j7 p8 N7 q
- $eventSize = mt_rand(0, 100);
" X, ?9 q1 w8 }7 l* W - $Size = 0;( d! W& x( n5 c% r9 T( k
- if(10 < $eventSize) {
( C+ ~3 W2 t- }( f5 j" v/ U - $Size = mt_rand(100, 300);. i. e7 b' z- x4 f9 M$ U
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
* F8 d8 U$ L. i2 z- D ^ - } elseif(0 < $eventSize && 10 >= $eventSize) {) _ F1 Z0 N0 `1 z$ m n- ]7 Y
- $Size = mt_rand(301, 600);
) C( [2 S2 U0 q! v: s; ~) _ - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
! I; {/ U! K8 X; h5 z8 W - } elseif(0 == $eventSize) {
* F, i# V8 [! j( _. [4 H - $Size = mt_rand(601, 3000);
* o: c3 r$ F0 r L S+ V' E - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
3 d, e6 g, h% l* c- ?6 x2 `, f, j3 h - }- \7 @1 x1 w( t3 Y# S
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);. O' z# |* s- X% u4 Q
- break;
1 j& Q7 S; Z5 O3 e8 Z! i - case 3:( g/ v2 V! D- R& l5 M, V. c
- $eventSize = mt_rand(0, 100);% Y, L. N2 x* m% B
- $Size = 0;
/ k. F5 h; }" d - $Message = "";/ ?1 l9 ^9 p9 J4 e' y6 o) P
- if(10 < $eventSize) {( R H) b0 r+ l( W
- $Size = mt_rand(10, 50);
4 M& c* ~. J' Z( a - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];, f. f" k# b* R2 t8 f! |" m
- } elseif(0 < $eventSize && 10 >= $eventSize) {
# B, E- `( M& k6 Z3 c6 y. l# \ - $Size = mt_rand(52, 100);- \1 B+ v: [3 J4 U& K' L
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];% @1 o/ p2 R+ b1 V( U- Q- s
- } elseif(0 == $eventSize) {, K- H! M& L1 y* c& r
- $Size = mt_rand(102, 200);
( F, q/ m. T% s4 h - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
. Y' D2 z6 ]8 ` - }
, q/ ] f1 w8 A5 B' M+ X8 O( x - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%# k+ u% l: A+ w% `5 r3 \/ h
- WHERE `stat_type` = :type AND `universe` = :universe;";' l! n5 @$ E1 O) `( a$ c3 S! x
- $topPoints = Database::get()->selectSingle($sql, array(
( ~% o3 o2 T) e- }5 U - ':type' => 1,% a; A) Y. V9 ?: ~
- ':universe' => $this->_fleet['fleet_universe']
9 U8 ?! z5 ]5 _# g$ W - ), 'total');
9 K& P9 M$ J% p' E# \" ] w - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
# ?. j& x$ `4 `% S - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);; ?2 Q5 h' M& P
-
! s* ^" j( u- k& D$ E; T - $FoundShipMess = ""; + g" F# j# F7 V7 R d
- $NewFleetArray = "";
0 o' |; J! K& i0 M" V3 n -
% o( P. Z- D+ J9 ?% _/ M6 Z - $Found = array();4 k/ z! D; a+ P* f4 b& @6 V- q
- foreach($reslist['fleet'] as $ID)
+ G9 A, ?2 `: { - {
; k0 U, F- P7 v" ~ _/ P" m# K - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
! B! |5 A; L6 G% G - continue;
: f e3 y8 q3 f6 h" z8 c/ d. x - 6 j$ J; Q2 r B
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
% O. s0 Z9 [. X; _/ s& C - if($MaxFound <= 0)
7 G0 m V6 M, z2 h# m( c" w - continue;6 x0 X4 a. Q7 R/ W* l7 i
- : v4 v) k4 \' ^' ]% @& {, t; a2 ?; b
- $Count = mt_rand(0, $MaxFound);3 M7 n8 R; ?, v1 e7 J8 e
- if($Count <= 0)
/ o! T: i! P" {! S( w$ _ - continue;6 \9 @: Z. i% C& d, C% K1 J- q
-
9 e/ L" w6 j) B - $Found[$ID] = $Count;
" K# \ h. x* S% [6 U' p! s - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);( a" Q- _# E. Z3 F6 s
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);7 A9 _* E- U& i2 T8 `& n
- if($FoundShips <= 0)3 \" A0 j- r3 e6 r! V6 Y
- break;6 H6 U, A4 j7 \! A- r
- }8 W7 S5 I/ D1 v7 p# L
-
+ v* X- z" i, x& N2 ~0 a5 L* o - if (empty($Found)) {6 V- O; V/ O7 q
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];; W, A6 k, g4 c! W$ z4 j' Q2 w/ q
- }' D9 U- w9 H4 E( |; k2 v9 L$ w. C
- foreach($fleetArray as $ID => $Count)
) I! l! l8 s S3 `/ u - {! R6 y+ U: m/ M) f& O
- if(!empty($Found[$ID]))
" ~9 [" ~! U" |3 n% c4 c - {
- N4 [2 W; a1 q% U3 I! ? - $Count += $Found[$ID];7 S, S$ y/ S6 |! z
- }
6 m( N- t' ?, B -
$ h }7 w! i/ w z) p - $NewFleetArray .= $ID.",".floatToString($Count).';';
* u9 T0 J0 D8 Q7 Y- X( h7 w - }
0 c( {7 E) |2 | -
; v9 ~9 K$ E6 M" k! `( ^" P# i - $Message .= $FoundShipMess;- q' n6 Q1 L2 z0 W
-
7 L: Y+ c: A _" s - $this->UpdateFleet('fleet_array', $NewFleetArray);) [/ p* V5 ?- e6 U H
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));7 }; f( Z. Q0 a# U! K- Z. r
- break;: a/ {! P. ~, {8 @9 p
- case 4:
/ V2 I, r( w3 h4 k( f: g+ M - 7 \% ], J8 _( V5 L+ U
- $messageHTML = <<<HTML
$ {, _ q, n2 J- L6 J, c - <div class="raportMessage">6 A; @& _! M( A! L) x
- <table>
5 H! ^# }9 P# ?7 G2 f+ l - <tr>
! M2 M8 s- k2 [( |& }+ b0 E% J - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
% f s% L/ A5 E& I+ x3 L: K4 l - </tr>/ L- k) H" k/ M
- <tr>. s- {9 I1 L; F7 o1 T
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
& }( N6 D8 \( @ - </tr>
$ X9 `+ U6 i5 p; z& N - <tr>
7 }3 V. H8 t8 w9 P: c - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
: Y! B4 M3 ~- `9 v& s - </tr>/ a! W( o1 O5 i" e
- <tr>
$ O7 |. n5 f) }% F3 v' F - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>* H! Z. X! F; S$ t7 I
- </tr>
( h" F* ]1 F; r* [& A - </table>
2 x/ l2 y) @8 V7 X- f' e4 ~4 M - </div>
8 |2 N3 R9 H9 d4 n - HTML;7 w2 z: ?# C2 X0 N) U( v9 q
- //Minize HTML
! L0 d5 E. Y9 t6 B0 L - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML); _ @* ^& A4 M W
- // pirate or alien0 ~1 K& ~6 q: j2 t6 o9 s
- $attackType = mt_rand(1,2);+ J! y4 @" w" | w# A, B& D
- $eventSize = mt_rand(0, 100);1 W1 r6 R( ]6 l& l4 ^
- $targetFleetData = array();
- b2 B' q) z/ f, P" A - if($attackType == 1)5 d& I' `; H. i& [" i- J4 y7 C2 a/ k5 F
- {
, s8 S0 g: L" H- z5 b# ] - $techBonus = -3;8 i% u& Q8 E9 X5 ^) B
- $targetName = $LNG['sys_expe_attackname_1'];
; B% h* k& ~! v" ^. C8 T" f - $roundFunction = 'floor';" b- B$ W: ~! Z5 g$ @0 P) x" W
- if(10 < $eventSize)
* r7 m# v' t1 | - {$ ?+ v9 [: z* ~* S
- $Message = $LNG['sys_expe_attack_1_1_5'];
0 U/ q( n; K: w5 j - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
% V/ f$ L, ^ |! g - $targetFleetData[204] = 5;: W0 @, Q8 ~$ o# n. F0 f/ f
- }
! p Y0 y, n; C5 u ~* V) t6 v - elseif(0 < $eventSize && 10 >= $eventSize)( B4 q( k( k8 {* D2 P' n
- {
8 B; a& V6 [1 c - $Message = $LNG['sys_expe_attack_1_2_3'];7 A; O+ w7 k* c: T v
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;, I- k& z( y$ b7 p$ c
- $targetFleetData[206] = 3;
4 H6 J0 |0 _& k9 V3 _ - }# }) `/ ~# X g/ Y
- else" ]) C& }+ k9 u
- {2 X- t- e5 C7 r
- $Message = $LNG['sys_expe_attack_1_3_2'];
$ x6 L' K" J* J* f N - $attackFactor = (80 + mt_rand(-8, 8)) / 100;/ S3 P/ ^. t4 t7 Y
- $targetFleetData[207] = 2;
1 b( _5 v6 Y, G5 S% ~7 K2 [7 P - }8 D/ t* a! y* L6 I0 f" H2 h6 _
- }
) D5 t9 h) q- i4 f7 [ - else! U/ _, Q$ e- N5 O3 F# X L- G0 m
- {; U- M5 [+ z' B3 P
- $techBonus = 3;4 g* `- N% T0 i1 {
- $targetName = $LNG['sys_expe_attackname_2'];1 R. K) F" `) D0 C( X3 J
- $roundFunction = 'ceil';
: P" w$ F! d" i7 @8 g9 S. k+ ^ - if(10 < $eventSize)
/ `0 r% c3 u# z" D - {
9 A; Q4 f5 ^/ V1 e- z" P5 m, u - $Message = $LNG['sys_expe_attack_1_1_5'];
$ u* d& @7 K% ~) ^ - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
7 Q7 k2 D8 \6 {0 a* @' D" a: o - $targetFleetData[204] = 5;
* @8 E% C' ^& h' a - }0 V& W# ~! f' M1 N& d
- elseif(0 < $eventSize && 10 >= $eventSize)
6 f D6 R: H9 o5 ~8 _ D - {' D; C. P. m0 l% O! Y+ m6 S
- $Message = $LNG['sys_expe_attack_1_3_3'];$ k" l0 u3 ? p, q1 U" n
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
. r' t0 `6 K |8 ^ - $targetFleetData[215] = 3;& q8 l- y8 ~& Z) U$ z1 Y8 d
- }% x |4 G+ v* n* x$ p
- else
4 f) ~, j, Q/ B1 I9 v8 \ - {0 r, z6 X+ u/ l2 Q% s3 g$ M7 d3 Q
- $Message = $LNG['sys_expe_attack_1_3_2'];
; K3 L* q. h$ b) m8 M0 C: ^ - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
3 P- f2 w' w% G3 x - $targetFleetData[213] = 2;
; i `' H; W8 v; m4 K - }
" L# W4 Z& O) M* V, Q* ?" t6 Q - }& N _ w; }# g9 i' S
- 9 X4 [/ \! W$ [% V
- foreach($fleetArray as $shipId => $shipAmount). _4 t! K9 c$ P& q! x
- {& M/ i* W$ c& L6 R: f3 [
- if(isset($targetFleetData[$shipId]))3 ]/ W5 V$ Q4 t6 i; v
- {2 a8 i9 b6 z- T; h( i9 A
- $targetFleetData[$shipId] = 0;
2 f+ C9 j* U! d* E6 B1 g: i4 W - } C" b/ j; T, k2 m! ]! d" Y( c
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);7 l- b3 e& C9 X# h
- }
, x* b3 ~5 E$ J) i3 {; W" L3 ] - $targetFleetData = array_filter($targetFleetData);$ I. i9 [0 ]4 \. h
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
* Y6 P( @' S2 ?- m9 I8 v - $senderData = Database::get()->selectSingle($sql, array(
" p9 m0 k* j, X1 f. J8 w5 E - ':userId' => $this->_fleet['fleet_owner']
# k5 E& A, T: \7 X; O - ));
3 N7 J. Y. N) d5 I6 f - $targetData = array(, m9 { ^& d! c" t o; X W6 U
- 'id' => 0," [* Y/ H1 p, I2 d- `4 R
- 'username' => $targetName,& Q' f0 o: [3 Z8 U# `+ F7 ^
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),( T1 @5 W; u; f, l/ h& [
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),: U: c1 n! {8 w& ~! Q8 i
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),$ b. u' `) V( g" J& F+ N
- 'rpg_amiral' => 0,
T" b, e& g# b- D3 C' ^9 Z% v3 [ - 'dm_defensive' => 0,
" v( t/ u6 z; g' i/ G' G - 'dm_attack' => 0; C, s( D. K, Z8 m) P0 M% Q" s
- );" h7 X3 l/ q4 A0 V+ |. e
-
7 U, \; V, D+ Y$ w' f/ t' N - $fleetID = $this->_fleet['fleet_id'];
# z& K9 R/ a8 K7 J$ s9 u -
c+ p2 W/ d3 R2 p - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;" b4 O% H8 Q0 \
- $fleetAttack[$fleetID]['player'] = $senderData;
; v V+ s! s1 g - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
" Q' u. S) G+ {' x - $fleetAttack[$fleetID]['unit'] = $fleetArray;
2 }* X1 B4 F7 E -
2 x, g( m: [- m7 B4 E/ g - $fleetDefend = array();8 w' @+ ]% Q- H9 w7 z
- $fleetDefend[0]['fleetDetail'] = array(
- O8 t7 Z& o4 ^/ V - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],; e$ P% a3 @; N C+ w$ Q
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],0 X/ {$ S& K+ D- [& O8 u" h
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],4 K& Z9 e7 ?5 [8 G J8 v5 w* `3 u
- 'fleet_start_type' => 1,0 W% E, v3 `7 w* N7 V- p: p
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
- u' q0 T! W6 O3 { - 'fleet_end_system' => $this->_fleet['fleet_end_system'],( t+ y" i. w" m$ y
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],! \5 r$ c( d/ P3 l1 @
- 'fleet_end_type' => 1,* X; [& ~3 [1 r+ n
- 'fleet_resource_metal' => 0,
5 v" E$ C. I H3 ~6 F - 'fleet_resource_crystal' => 0,6 a, T4 i4 n( I7 G0 [
- 'fleet_resource_deuterium' => 0
" i: Q ^( }, E0 N( c. O3 ]4 Q! C - );' j. h( o' U7 g2 S @0 [6 F
- $bonusList = BuildFunctions::getBonusList();6 N7 \, }, Q% H2 q8 b
- $fleetDefend[0]['player'] = $targetData;2 L+ v4 K8 R3 Z0 i- Z8 S! x. ~
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
b9 z* D" U3 F - $fleetDefend[0]['unit'] = $targetFleetData;8 {+ w0 {2 V a- D" B& a: d/ d
- require_once 'includes/classes/missions/functions/calculateAttack.php';
8 z& H# Q$ y1 |0 a - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);* H* O8 z* Z# S5 w
- $fleetArray = '';
3 q$ B3 B- v! r; u' W6 Y! f - $totalCount = 0;
1 e5 m; s- ?7 ]" M5 Z% t+ F -
* q# N- }& @+ {" c: a - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
' ^" y- Y' g- C6 D - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
+ A7 \, d" F# Z - {4 D( U' `% i! c3 g% h u1 p+ w
- $fleetArray .= $element.','.$amount.';';+ _; P. U4 {, r4 l4 y* y _( v+ t
- $totalCount += $amount;% t1 o2 J8 K8 ?. s
- }
3 ]9 _* n; i7 G j! |$ l6 c2 c - if ($totalCount <= 0)6 i ^3 J3 ^) F
- {
% e4 y, X1 F' P1 D& N - $this->KillFleet();7 Q5 s* K0 [; G, v5 j3 k0 a
- }
3 ^$ r# V( I+ s! [ - else6 F: o4 q9 C% Y9 C/ [0 H% v
- {
, i' o1 R. i0 I - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
! k' n* l7 T" r ^9 s - $this->UpdateFleet('fleet_amount', $totalCount);3 Y# R% S8 q0 @3 t0 l/ A
- }! v1 b: ]+ f& A2 {9 ?
- require_once('includes/classes/missions/functions/GenerateReport.php');
/ u4 l* U8 _8 u3 n6 P0 ?' j" w, w -
) c4 P( J$ l, g% I! ~ -
6 `* L2 |+ ?3 x: b' O. o - $debrisResource = array(901, 902);
2 @+ z& Q( o. S - $debris = array();
8 v/ @3 l$ T9 s0 v& f5 u P - foreach($debrisResource as $elementID)' f' H$ g, e2 @. Z
- {
4 w0 U5 k6 j+ M. l: F4 B+ W. f! T - $debris[$elementID] = 0;# N, K m% g6 B& [& s. C
- }
5 u8 T8 e! [; u# a8 ]4 U; l( O6 |) U -
1 J# P/ h3 D6 T4 c2 R - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
5 \: _* Z$ g& j- `6 _# g - & t& w, g( v# D
- $reportInfo = array(
1 X- | P$ \! Y8 k$ h& H1 ~ - 'thisFleet' => $this->_fleet,% Y* ?% a3 K% h
- 'debris' => $debris,2 i# K I2 y% ^5 i* X+ I
- 'stealResource' => $stealResource,1 Y9 D- z; ^- d6 I
- 'moonChance' => 0,, j$ p' `2 j( Y+ B4 O
- 'moonDestroy' => false,) _5 y2 t! G3 x4 E5 e9 U+ U- _
- 'moonName' => NULL,2 Z% p7 g% {9 p( g, s
- 'moonDestroyChance' => NULL,
) K& D& x1 i" z6 |/ j F - 'moonDestroySuccess' => NULL,. z% }" b% j) m+ T+ ^
- 'fleetDestroyChance' => NULL,
& u' x) s: ?$ {1 B) e; k* ? - 'fleetDestroySuccess' => NULL,
* x8 I( x# u( @$ f O1 s% `2 K7 ` - );
, \2 S' {" g: A/ b5 E! d -
$ Z! U8 V4 o5 G% I7 M& z - $reportData = GenerateReport($combatResult, $reportInfo); A | B! F% H0 R
- % Y4 d# e$ q$ L3 h
- $reportID = md5(uniqid('', true).TIMESTAMP);! q) P% z7 [/ _. u5 N I& ~& r
- $sql = "INSERT INTO %%RW%% SET- M& S* A7 z A! e5 h# C' N
- rid = :reportId,
8 P9 Y9 g4 o: c6 v - raport = :reportData,
! ]# [" f) b' l - time = :time,9 q7 E3 b6 f8 h$ c
- attacker = :attacker;";/ _* Y- {+ {, w# X/ o
- Database::get()->insert($sql, array(
1 B! a" t! M! K# | - ':reportId' => $reportID,4 D. c1 Y# u1 v0 H) q& R6 Y+ G
- ':reportData' => serialize($reportData),+ k! w. ?# Y( l" U
- ':time' => $this->_fleet['fleet_start_time'],
; Y6 T) {/ C, b' `, ^! T* f - ':attacker' => $this->_fleet['fleet_owner'],% G# m P9 q: g9 Z: \3 x3 `6 B
- ));4 k8 b; a$ w# a7 a
-
8 n _! _. N& r. o* M3 G3 w' d1 J4 H - switch($combatResult['won'])
1 D2 [0 j! i$ k" s: ^1 l9 ?) k) b5 ~ - {
$ n* O: K+ S* K/ k6 [8 q' A - case "a":7 G9 C3 d$ S. \: K
- $attackClass = 'raportWin';
+ H. t/ B. ?+ _5 v: h q - $defendClass = 'raportLose';
' K* F6 a5 L; }0 o' W0 l$ J; a1 O - break;
+ G4 t; ?: w6 D- B! g: d j - case "r":. w$ M. i5 K5 h2 m0 X5 i
- $attackClass = 'raportLose';
+ z: m6 w% a A9 }" t3 H - $defendClass = 'raportWin';, m4 P% J" r0 g0 B- Q; Q( ~
- break;
9 D4 |1 n5 R) r9 Y - default: |6 \; O/ N5 F; L; R
- $attackClass = 'raportDraw';
- o2 Z: ?2 X4 w9 z3 a - $defendClass = 'raportDraw';# A" [4 I8 T9 m4 L/ e
- break;
5 ]) r0 u1 R; I7 |1 [ - }
- h3 Z1 E' H/ p* d - $message = sprintf($messageHTML,9 N8 i5 B1 A4 J6 S& Q
- $reportID,
+ r8 i$ f# q0 K7 g0 j, A. o" Z - $attackClass,
& h4 v$ ?0 E w: Z - $LNG['sys_mess_attack_report'],! T: [6 ]) t3 A8 }& J1 k. x
- sprintf(
/ V3 j/ K8 w( V7 G- |0 V0 p - $LNG['sys_adress_planet'],, m0 F$ R+ v' ]
- $this->_fleet['fleet_end_galaxy'],0 Y& \$ i* h- O+ y/ w! u
- $this->_fleet['fleet_end_system'],
) }1 d B. m1 s - $this->_fleet['fleet_end_planet']' K/ [% ]9 S% N& r1 H
- ),( U# d/ X4 A' g$ K! J# d
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
/ o3 I+ E5 @; @- h9 F - $LNG['sys_lost'],
: B) d7 K2 I) l - $attackClass,7 b+ z# u1 A4 ~& ^& k
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),' L: Y: m4 a: ~$ ^! ?9 u
- $defendClass,
0 w8 v, P0 }# }- k5 y. E - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
& m- v" F j; [' O - $LNG['sys_gain'],: |/ V) l* }4 |$ z- G' ?
- $LNG['tech'][901], pretty_number($stealResource[901]),
$ E$ ]6 \5 h& z Q - $LNG['tech'][902], pretty_number($stealResource[902]),
6 F# R- u9 g2 Z7 K, E - $LNG['tech'][903], pretty_number($stealResource[903]),5 C( i9 Q7 [" Z% ^& p0 M
- $LNG['sys_debris'],
- r" v6 l4 i* f6 l+ P; \- \7 `* G5 M - $LNG['tech'][901], pretty_number($debris[901]),' M( F% }' t1 N
- $LNG['tech'][902], pretty_number($debris[902])
9 |5 y: P) R# l! {+ C - );
. }( j; D8 l7 [7 ^/ E' @: K8 ]4 j -
0 D; a! d" E! ]! V - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,' f# M8 Z1 [, w* ?* i0 d
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
: S% v' f; ~/ ]& _ G2 a @ - break;
" R, S6 _. U: j. C4 ^ - case 5:& z6 G7 M0 W" O4 L+ D
- $this->KillFleet();
" ?/ M. G! f* R3 G/ O! u8 S - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];' D& Q) _& M' D0 E
- break;
- R5 R1 `, ^' _, i1 U7 ^" j5 U - case 6:
! j; w P8 I) v9 T% D - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit6 l" f0 ]6 K+ J6 j; |4 X7 Z2 N
- $chance = mt_rand(0, 100);
" U' l7 {3 s* S3 m4 y - $Wrapper = array();
1 {7 J/ Z1 W& l {3 S, c - $Wrapper[] = 2;
0 c( i$ L2 p' k7 x* d7 R - $Wrapper[] = 2;8 y0 P4 A* \' C1 A
- $Wrapper[] = 2;, o2 M$ q9 i4 y. S; R2 b$ |
- $Wrapper[] = 2;
w7 D/ b( `2 n: O' `5 B - $Wrapper[] = 2;8 B$ ]! e+ F( r5 |( e8 l. L8 }
- $Wrapper[] = 2;9 }) j G4 Y1 S- z
- $Wrapper[] = 2;- p( K! B6 o* M6 r5 ~7 k9 m
- $Wrapper[] = 3;9 O3 X8 G2 e7 T! ]9 Q7 W
- $Wrapper[] = 3;. C# H h- G" g" I4 h; O. c* v
- $Wrapper[] = 5;
$ f. d2 b+ o1 ?2 Q8 k6 q, X - % w! }+ ^, o* n# G
- if($chance < 75)
) y$ ]/ A2 ^- N5 w9 I0 a - {
( g6 u6 M) ], o0 h - // More return time
3 {+ s0 x* e* V& ^& ^4 x: I) m - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
! I( q( R9 v8 r9 W - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
* S. I; B( P& U6 u4 I E% S - $factor = $Wrapper[mt_rand(0, 9)];8 o# M2 L J$ _5 h! U9 ^+ j9 I6 o
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;- {/ K, t) a1 t# H. E
- $this->UpdateFleet('fleet_end_time', $endTime);
0 P$ s0 e! y, W" L' w - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
+ m* A% h/ E/ Q - }
( ^* `" B0 ~ V, s+ u c9 R - else, R6 \. z N& d2 O# Y7 y+ V# d; S
- {& h$ X& q7 h0 Q: H0 U
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];8 w6 L' ]! ?7 d! ?9 G
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
3 N' u W: w( ]7 _5 L - $factor = $Wrapper[mt_rand(0, 9)];
& @+ b! L7 W% j8 u+ |% ?$ j - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);2 L( f1 S) G+ C+ a$ r: B- G
- $this->UpdateFleet('fleet_end_time', $endTime);
* L+ e+ c, ~! u' l. t - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];: @9 x& J& P5 a
- }, I5 u L( W1 `4 K" }! J
- break; w, m' \+ O) d1 K9 n
- }' Z' [9 N) K# S6 i- j9 s
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,; X! d) X# |9 V% A' h/ \
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);8 @ C7 a" o3 g! `
- $this->setState(FLEET_RETURN);
0 n, x/ y' ?2 ?( l3 C8 E - $this->SaveFleet();6 p3 J& O( z. e$ Q: ~
- } @+ E8 x! C& m; U, O& A
- $ ^+ z/ Y( L7 R# _' Z2 I( a
- function ReturnEvent()6 H9 h8 X! R( Y6 y- W; x8 g; v3 {
- {
! Q% M5 ~. M2 T" l+ U - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
! R/ F& \" \5 i - $Message = sprintf(- c9 ~0 c3 W" b0 L
- $LNG['sys_expe_back_home'],
7 }0 i8 p& i, ]& r; V" T - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),% |0 @3 b! C+ N
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),: u4 S9 S9 k1 w% _: {
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
3 B1 Z g+ W) W/ ` - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
: J3 T" ]3 J6 M6 r$ K - );
1 n) W! [4 x, Q# }1 z$ U - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
* }( a* {7 t) G' ~: H& L6 p. G - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
8 c" u0 J& O B4 h1 u; C& c# n$ O - $this->RestoreFleet();4 K6 i1 g6 j4 B9 q6 T' t
- }
" Q0 }4 |' q9 W5 I. @ - }
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