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TA的每日心情 | 慵懶 昨天 11:22 |
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簽到天數: 5557 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行# _/ I. {) c$ y
4 T5 n$ l5 D8 l3 N
貿易系統與財團系統% s# `4 K9 t6 \% R8 o
的總行數都比這些多很多2 k- n7 U0 k# U3 }# ]4 u# N- M
把這些解讀出來不是難事
1 v' N9 y+ V; Q9 {: f, v/ i& H, z- class MissionCaseExpedition extends MissionFunctions implements Mission7 X# W. ~) |) [" g
- {- {# A9 E7 T& T1 |4 ^3 J5 R) n
- function __construct($fleet)
$ Y- z9 r5 _0 }0 u3 h - {
6 W5 _5 x& y' o4 h7 Z" S - $this->_fleet = $fleet;6 f: h1 K' L! M, |6 I6 ]
- }: A% b/ P" M; Y* l4 T* P+ s5 P$ @+ ] [
-
' U! v2 v! Z$ w0 F3 h. b& | - function TargetEvent()
# ~ Q6 r, k, o T- @ - {- S$ I- |" C: N* j$ Q
- $this->setState(FLEET_HOLD);( ?: a, E- w* U9 w2 M* ^
- $this->SaveFleet();# I9 ]( d3 o$ p; n. y" x
- }' k& y# u7 j( _. [
- " n8 K5 q) T: L4 `5 K
- function EndStayEvent()' O$ t- _2 t* ?
- {
7 Y0 ^- b- D' c( c$ I - global $pricelist, $reslist, $resource;
0 w" e( G; s$ B3 A - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
) f; M+ ~) t$ b, @' ^ - $config = Config::get($this->_fleet['fleet_universe']);
1 N3 g' L9 I) W$ p4 `0 g - $expeditionPoints = array();
5 j: T+ j3 p4 }9 `' j# P - foreach($reslist['fleet'] as $shipId)
! ]- r' V3 H7 h m1 q/ C - {
" J" a, U" j7 p# C - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
4 r) v1 { t* k/ l& c - }
/ R3 y, s: q! d+ b1 b( f - 6 ~% z+ R% C9 D# R
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
7 {) Q6 a: q$ O1 ] I; i - $fleetPoints = 0;
g* |% K! i R% j. I8 m I5 J - $fleetCapacity = 0;
6 E) a3 [* [# F: I6 [# Q - foreach ($fleetArray as $shipId => $shipAmount); w7 m* n( a. I! E4 c0 R
- {
; {- u& _. \# h$ r! w - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
1 v* W! Y, f! d - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
5 S3 h9 U) u* l7 c1 U1 u' U% Q - }' v( }1 [& z9 i R! V4 N1 A
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
( t7 L4 C& A5 u' | - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];' S1 W0 ^& D7 s, v4 n
- $GetEvent = mt_rand(1, 9);
: W7 }3 v9 B4 X& p - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];" K% S! x2 l2 B
- switch($GetEvent)
6 c9 D7 h' P' l; S* f6 M M - {: b# a- N) |$ `/ \, J
- case 1:
# t2 @0 r! w4 g! q, I/ j - $eventSize = mt_rand(0, 100);
b& }0 ^$ E" R - $factor = 0;
# d* `2 E X% R) [1 ?/ D _& h# _ - if(10 < $eventSize)2 w$ p0 ?( A) M
- {) D' E, q' k0 o5 B
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
. n0 Y- S6 C0 C) {0 k* X - $factor = mt_rand(10, 50);1 n8 B$ p+ L% o9 D, p% C
- }3 {3 S) b: [0 J& ?4 N2 F
- elseif(0 < $eventSize && 10 >= $eventSize)
" X4 x; K3 p D! [ - { Y* T8 l3 F: E! t! p& s9 ~' y1 k
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];. ^1 h9 \8 B9 n" A- p. n
- $factor = mt_rand(50, 100);& _* k) T+ ], b# M, ~) D3 K0 R* Q
- }
5 l E% C& C7 o( x3 X - elseif(0 == $eventSize)
' I5 e$ }- h) t9 K7 [4 E% N1 U" g - {6 N0 V `7 ?& `6 H- |+ B' z
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
; ~: N0 P) _) {& y( v8 B - $factor = mt_rand(100, 200);& l* |" l, k/ i. `! \
- }
8 w) X( S3 ?# v! N) V' { - $chanceToFound = mt_rand(1, 6);
8 R. y3 i5 J4 _8 F - if($chanceToFound > 3)
+ U0 {1 h( [+ V5 ?7 X5 p - {
n0 ]0 _* A' j$ k( f - $resourceId = 901;
2 ^2 O7 X# y+ i2 b* B* W. q" X: \ - }8 C+ d% Y1 F9 c8 M; x$ _6 ]# N' M
- elseif($chanceToFound > 1)
9 Z% W5 y# ?; k. d. K' i }8 y( P3 y- ` - {
Z# v7 J+ O' x' r3 h6 \ - $resourceId = 902;3 M! D, F! n* K
- $factor = $factor / 2;
4 P9 C) C: Q' l - }
~1 C/ s* O+ T; W1 S - else k4 s" \4 v- Z4 ^+ Y2 a$ e
- {
( U: N. A$ F4 G0 c" t# v - $resourceId = 903;
! K9 P% A6 w/ Y- ^/ `+ e4 ~$ Z - $factor = $factor / 3;) x! E. p( _- p# c; G: g) B# c; c6 N
- }$ T' N$ k5 G5 q7 ^3 w
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%& t4 f* P$ A( q( O- z
- WHERE `stat_type` = :type AND `universe` = :universe;";
' }4 E0 g9 y( |9 J8 a$ u' H - $topPoints = Database::get()->selectSingle($sql, array(
' v- r' @& o7 ^' o2 Q! f, R. a - ':type' => 1,! H+ F, q' P7 R% @; K: ]* X3 p
- ':universe' => $this->_fleet['fleet_universe']
5 {# w$ X) X7 A- }' p% `7 A# l - ), 'total');
7 {. q$ C- R' g$ e! O - if($topPoints > 5000000)
q! F7 s6 p3 i6 I$ U3 N9 { - {2 x1 {8 i# i: b: C6 Y
- $maxFactor = 12000;. q. s) f- ?% G# b5 |. q
- }
; U: P. @( F; i6 @1 M2 Q - elseif($topPoints > 1000000)
) M# D6 A3 d6 Y- M% F - {7 O: F: V! F# N: y" b! S% ]
- $maxFactor = 9000;5 P7 Z; k5 z& } g
- }# @, [* s m3 G8 U' c8 U
- elseif($topPoints > 100000)
) Q) o. ?) w" K; N; J' i* m7 c - {
/ K8 j1 V: E! u, a - $maxFactor = 6000;' O- y3 p' Y* u4 E) X4 D* l
- }
s E) G* {& z @7 B6 ]/ @& x9 d - else" f0 ]% x) L- O% A
- {
- n# P6 K! ^( o9 l. n - $maxFactor = 2400;
9 v7 \. A. h$ g8 g4 _ - }
/ q. [$ @9 V# a$ W: M7 P - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);" ~; t' J5 j: p5 r
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];# u$ ]8 N- K7 |& {. B
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
* j$ P1 D% r" q$ h* Z$ ? - break;# H6 u7 l% w# ^. {; q9 m/ @
- case 2: P% a5 e' x6 y% P: Z' Y, V; B ~
- $eventSize = mt_rand(0, 100);
H/ V& y) }4 g3 p7 T" y - $Size = 0;3 t8 n: v0 R* I: e
- if(10 < $eventSize) {
& i! t" d$ H: T/ \ - $Size = mt_rand(100, 300);
- Z m$ f" Q! a - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
3 P% Q/ Y3 m$ |3 N( K: {" L - } elseif(0 < $eventSize && 10 >= $eventSize) {: H1 Y6 |8 r5 h1 \' W, D* G
- $Size = mt_rand(301, 600);5 x$ x* k# v! H5 u
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
, n2 ?/ }# ?* d& M& Y& d9 E - } elseif(0 == $eventSize) {* r' n- Z, M, J( T6 t, q8 R D& J
- $Size = mt_rand(601, 3000);
/ A; f) S# Q+ h$ ?7 B0 m - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];# u1 }% v, \, \3 `4 E6 [' a. z9 W
- }1 z u ]1 e/ C/ O+ ~
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);8 T5 q/ R' B% E, Y
- break;
1 s0 }( h. A$ h( W3 a0 F - case 3:+ ?, h- j. t, ?9 E
- $eventSize = mt_rand(0, 100);+ N8 n8 j( O' n$ ~# P+ o
- $Size = 0;
! n6 b! t2 Q1 |4 S - $Message = "";
1 z+ J, N/ `0 M - if(10 < $eventSize) {5 U! |( }0 v; E. `( @% Q% {, E& g i
- $Size = mt_rand(10, 50);* Q9 q' n1 [5 l' d
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
+ |$ J3 V: [9 m3 ~9 x. x' s Y - } elseif(0 < $eventSize && 10 >= $eventSize) {
$ G" m! x- g M) q3 H - $Size = mt_rand(52, 100);
L5 S3 }+ r: ? - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
3 O" E4 T8 T' R$ L+ @- y. | - } elseif(0 == $eventSize) {& p+ c* u& o5 ~ }- r
- $Size = mt_rand(102, 200);# I# Q' i; v7 [) V# y8 q
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];- Y& b4 N) {( V5 t( H0 G
- }
1 B5 d1 C1 S. A - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
1 Z% c" H/ g6 B! u( V' p' J - WHERE `stat_type` = :type AND `universe` = :universe;";
) e( {6 N% x! A, h - $topPoints = Database::get()->selectSingle($sql, array(% I) A! S, E8 x4 W/ R. `
- ':type' => 1,; ]/ ^* I- w) k8 D ?1 T- {
- ':universe' => $this->_fleet['fleet_universe']0 p9 r; v" ^' q3 s9 k
- ), 'total');
7 ?& X3 q+ D. p% A# V. t( c - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;/ e# g# w% p5 }# J
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);/ X/ G4 o4 u/ ]+ ^! M' v; f
- ; m+ D( Z8 ^; K& N
- $FoundShipMess = "";
" [7 Y- J# h/ N6 o3 @3 X - $NewFleetArray = "";
: _1 L1 L* y* ~% X( _ - 5 D' Q4 f. {9 H* `5 C5 X3 ~/ @- V5 s( l
- $Found = array();( I# o. F- b- w2 _) C2 r1 z7 a
- foreach($reslist['fleet'] as $ID)
( o' v, \2 p' I s4 r8 K' Y0 E- |5 f @ - {, H. P# f, t! l- ]6 d
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214). R# D- C/ u* x1 L, u# \/ N
- continue;
! {6 m! Q( w0 J$ Q - & u0 b, W# @$ y, l o
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));$ L" A+ u6 U. J1 L) I, ?5 F, ]# `
- if($MaxFound <= 0) + V$ _, T" }4 x/ X
- continue;
& n8 P" m' [( t3 m - ! }6 H3 F! r1 G, {7 O$ \5 s
- $Count = mt_rand(0, $MaxFound);5 A. L# Z/ q) L
- if($Count <= 0)
' S1 @2 v' W$ J8 n1 V' ^ - continue;6 d& ?0 Z, i" _# b6 U6 h( p
-
/ P: w! T1 l2 F# y - $Found[$ID] = $Count;
3 h% `% P; Z% G! A5 S - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);0 @3 y; v7 \& O
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
, s7 U% M/ |6 F9 o# n; b - if($FoundShips <= 0)' a0 t5 `$ t q6 {
- break;8 N- q$ A! V' ?1 Q* |6 }% k
- }2 H* \; V" L# P7 v* M* j5 V" N" e
- . x9 v8 p6 Y# }* H3 b
- if (empty($Found)) {+ ]! j8 o& X+ T. ~- U
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];3 L( P3 J6 e4 N
- }
: u( s3 C/ @# \$ C - foreach($fleetArray as $ID => $Count)/ ~1 _; \8 R% H# J3 A! u
- {, c# v- M& N) m
- if(!empty($Found[$ID]))# D' t: r5 \0 L: i- @
- {
5 W4 Z3 s' S! p# q - $Count += $Found[$ID];
) K0 P3 @; |, D: n1 ` - }
; x5 E% k8 f8 P% J \ -
# i) c0 v% J7 C$ Y) E" Y9 { - $NewFleetArray .= $ID.",".floatToString($Count).';';; \) X' P9 S, @+ k1 n
- }
$ q( i/ s" h$ l+ Q( J" @$ i - # M. B" ~' R1 G* k; n1 S2 g: v
- $Message .= $FoundShipMess;
' x% V2 e) t& d0 h) v# F0 N - ( ^2 f6 ]/ v7 C! h6 D
- $this->UpdateFleet('fleet_array', $NewFleetArray);, G: ~" Z% S w! V2 A) |7 ^% m" d
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
+ h; P' j+ }7 U& Y0 d - break;
R$ l3 \3 M' A( e" I - case 4:
3 r2 N" H) [8 R - 3 G$ Q0 m3 F6 A+ t: E
- $messageHTML = <<<HTML- {% d6 D& q1 x' O
- <div class="raportMessage">; Y0 }8 }' ^2 L
- <table>
% A5 p6 B+ r) h7 w - <tr>6 U1 b5 ]. z6 z: M( p
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>7 X% F+ d# {; f/ }
- </tr>, w1 A4 B5 o! w7 @2 v! i% H
- <tr>. p6 R2 L/ R/ _; c) `$ I
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>3 q1 W- o) ^5 K) V, N4 J0 z
- </tr>
8 ?" h2 E+ p0 x- r- s3 O/ f; L$ J - <tr>
; L% i5 G( j2 f, Q4 \ - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>3 b2 f4 s* i! J8 ]" _
- </tr># _+ [( f, I, {9 A# V" t
- <tr>0 D& X- G% M- ]/ z
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>& ?- c* C/ s2 n3 z
- </tr>3 @4 i# [2 h8 \; m5 X# g
- </table>
; d3 _& y( M6 ^* h - </div>! @5 N+ M6 w2 D) V7 ?2 u4 [2 _6 i
- HTML;
2 V& l" \+ `9 Q5 q! A! G - //Minize HTML# b ^, K% A2 m# N; v
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);5 g7 ?) b ^- C" y
- // pirate or alien
( a; r4 f/ @5 d3 L - $attackType = mt_rand(1,2);0 a* j' ?- O" W
- $eventSize = mt_rand(0, 100);: R* p% K: U2 ], t M! Y
- $targetFleetData = array();; O. \* }/ N( C: l1 a/ a
- if($attackType == 1)2 r8 A( r+ ?% n1 K3 M2 T/ Z( m" M
- {
9 P' d& B7 K" D1 Q - $techBonus = -3;
1 K- X+ z1 c! F/ k6 L9 K - $targetName = $LNG['sys_expe_attackname_1'];
" ~$ I R+ g0 ^ - $roundFunction = 'floor';
( e) O9 }/ q4 g& O - if(10 < $eventSize)
3 H9 u3 R6 f6 Z8 A3 x$ F - {! d+ E# ]* Q' R5 M' p1 M. ?
- $Message = $LNG['sys_expe_attack_1_1_5'];
3 G3 v3 F( }% u& R - $attackFactor = (30 + mt_rand(-3, 3)) / 100;0 u' o" N8 q }3 k; S, b f1 L
- $targetFleetData[204] = 5;
0 n+ d7 @' d; I1 x T - }
7 S1 c& j+ _4 j% r" N0 n* K - elseif(0 < $eventSize && 10 >= $eventSize)- M5 P: I& j. I& V/ k$ B( s
- {
5 P% B1 r2 F( K5 I- w# B' c2 g - $Message = $LNG['sys_expe_attack_1_2_3']; k$ Y1 ^1 K$ i' P' Y
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;! [5 V2 ~: E. u7 ~
- $targetFleetData[206] = 3;
! |. T! E* t" F8 h) w - }1 c, @# d- Y1 ]# I% g: H2 |) J
- else
1 r7 C# c8 v5 f& Z1 Z - {
# S1 p6 e6 J" p, D - $Message = $LNG['sys_expe_attack_1_3_2'];) g6 _4 z* x; v" k9 G4 g% A
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;) Z8 t- E' f9 l2 N0 c7 J
- $targetFleetData[207] = 2;$ g8 V, `8 O. G6 l% S
- }
* E9 C5 }- I0 R) [4 v - }. I: ]' L8 y E- d! u& a# V* c
- else8 V( Y1 d5 z7 ? T( D% z* [
- {
8 \+ @, X$ u& C+ Q - $techBonus = 3;% ?% g1 M$ R# C0 a- d' Z3 }5 L
- $targetName = $LNG['sys_expe_attackname_2'];
1 u! _" U% I& O - $roundFunction = 'ceil';
) I% R" G2 F# G8 w* ^, n8 _ - if(10 < $eventSize)
# g) W; z+ S. p7 w& ]2 F. ]0 t - {
9 F, m3 w" J5 ~2 c- M' ~/ |- F - $Message = $LNG['sys_expe_attack_1_1_5'];+ b2 c: t0 D3 K% v! l+ V- N1 I% t
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;, _- q9 M! o" \2 X# a4 u$ ^" ?
- $targetFleetData[204] = 5;% \ V8 u8 f3 U7 B* H+ V
- }8 q1 k# m8 Z; Q$ n
- elseif(0 < $eventSize && 10 >= $eventSize)
: }' l ^) k6 U1 n, W- _ E - {. Q2 h3 \; v$ `) q* g; k; d6 ~$ H8 u
- $Message = $LNG['sys_expe_attack_1_3_3'];8 {+ f4 _1 ~# v: k$ j) M2 p; L
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
$ e# M8 v% ^/ m% j2 h% V - $targetFleetData[215] = 3;
: K! t; `/ l) i+ ` - }2 m- W0 ~7 u; X# t' J- x
- else) ?8 b& N# x/ w) l3 _/ F
- {
+ n( P2 s: i. ~1 A - $Message = $LNG['sys_expe_attack_1_3_2'];4 y0 `# o8 I% j$ Z6 i9 F0 |4 b
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;* w; t! o( r. b) y+ B! j
- $targetFleetData[213] = 2;) Y+ g8 W2 e3 i9 f
- }9 j; V5 v2 y4 i
- }# r; Z# }# N2 \7 z# K# b1 @
- 1 g' T1 f8 n* l! O* h/ |
- foreach($fleetArray as $shipId => $shipAmount)$ g/ J2 q3 V& u% k1 _# F% P
- {
9 K+ p* s S( ]* q - if(isset($targetFleetData[$shipId]))9 ?9 f2 ~/ r9 q4 C# \7 W
- {
J4 w" e* k. ` - $targetFleetData[$shipId] = 0;" R2 P0 Q& K( @9 l; A5 F2 n
- }2 l, S* G8 t4 E i
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
, E- I, a4 G& M5 N* V# a& u - }4 b2 s/ q1 G" k. Y7 r5 m# H
- $targetFleetData = array_filter($targetFleetData);* M3 ?0 m4 d* w9 @# C6 t3 H/ {. d
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
" w! b3 e* g2 _2 I. H7 @& u - $senderData = Database::get()->selectSingle($sql, array(# ^0 V, j. w& J2 f% K; T: W' Q
- ':userId' => $this->_fleet['fleet_owner']
: {, z$ [, J. L& f$ U' w1 @! F - ));9 o8 C) ?) X4 \0 f& u
- $targetData = array(
4 n. i& ~: f, p) v4 { - 'id' => 0,: k" z& L4 [' d2 T. N x$ ^
- 'username' => $targetName,, t& y3 D+ V# O3 Z' F9 J
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),2 J; u% _3 L; H% W, s2 N$ y* W
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
; X3 i! A1 S' [* W8 ? - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),( G/ c2 u0 ^& t1 w' V1 j( G- Q* m7 f
- 'rpg_amiral' => 0,
0 a+ \" o* z1 l" z1 {4 b# u3 Y# C - 'dm_defensive' => 0,
% w/ ~' E- U2 O ~ - 'dm_attack' => 0
' d4 Q+ P* @4 i) N - );
6 G0 u/ Q6 m* U - 7 M' `" [ E- t- @) E2 c [
- $fleetID = $this->_fleet['fleet_id'];. U9 E2 f |' X) Z! H0 O! ^
- % o# e4 K- b& r6 A) Z; p. ^" x
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
* ~7 w( C! p4 R% o q% e - $fleetAttack[$fleetID]['player'] = $senderData;
) `" _+ ?( |% o. ~& ?6 c+ q# n - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
$ _ f8 v5 z; A) Y1 F/ ] - $fleetAttack[$fleetID]['unit'] = $fleetArray;* S! t9 @7 ?/ n+ J3 Q& e4 A7 L: \& I
-
2 o* l0 d: j* @( @2 B4 ] - $fleetDefend = array();
2 y* ]0 H; M+ D" t. |$ K - $fleetDefend[0]['fleetDetail'] = array(! F* h* \8 W8 a" A7 `) c0 ]
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],6 n. T0 R1 R. j8 d: m2 F
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],9 ~+ v1 [: @5 |1 \2 z" D0 o
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],0 E, L, Y% X. {# P
- 'fleet_start_type' => 1,
9 K* v6 |! K- m8 [! @: g' G5 J" K% A - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],: D% N b, A$ }' }" ?9 n
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],* Z! Q- D2 Z4 G5 z" ^" F2 R% V
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
! z6 L; w% u' s. B4 G - 'fleet_end_type' => 1,
; T/ S5 v4 `+ x* P! q - 'fleet_resource_metal' => 0,+ w5 w9 A, s/ W
- 'fleet_resource_crystal' => 0,
, X5 z$ _9 e/ M' `! u - 'fleet_resource_deuterium' => 0
: ]8 z2 W& V$ h1 Y4 \* d - );* U/ i$ x$ x" l9 z9 G
- $bonusList = BuildFunctions::getBonusList();
" j+ Q( K7 s# O - $fleetDefend[0]['player'] = $targetData;
6 B" ?3 M) \) {0 s" n - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);5 {) I$ |0 J7 V* n3 A
- $fleetDefend[0]['unit'] = $targetFleetData;
" I. `0 }' M. o8 w - require_once 'includes/classes/missions/functions/calculateAttack.php';* e7 v- F9 O/ Q
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
* Y' l: [- P6 x$ i% f4 M, a - $fleetArray = '';) c. O9 F G) x* ^
- $totalCount = 0;
! A5 W+ x9 S0 u E -
" ^3 \7 Z- r0 ] - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);# r9 y" I7 k0 Y- K) F
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
6 R( a5 T$ N& | - {
4 F H$ N. A' \3 A! b - $fleetArray .= $element.','.$amount.';';
+ ]" M4 l4 W8 h& m/ x - $totalCount += $amount;
: |2 ~) e0 i* x4 |; a3 P" W - }
, b. m# ^6 U5 a; ~* ?5 l1 o0 T6 V - if ($totalCount <= 0). U% |% D8 Q6 G0 q; D* F" T( w
- {7 f, g3 U$ n- l: h: D9 U' h$ q- `' C/ V5 \
- $this->KillFleet();
! I$ c- H! k. H5 e3 M( i - }
# y' w+ w3 c( J- w, T- a7 c - else
% Y. ^) `( B9 Y8 Y% D& l - {3 \: c8 q, |$ J/ t, B2 Q' n
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));& w4 v9 M5 Q; E! v) d
- $this->UpdateFleet('fleet_amount', $totalCount);
, \6 J+ r% k6 u. O9 A, Y5 ^ - }
; u1 Z( G7 e8 Y) c" G$ \8 a O - require_once('includes/classes/missions/functions/GenerateReport.php');
, T4 F* y' `) P2 Y e -
1 ^( u% W+ r, z' _3 c& Z% ]. z/ Z; e - 9 V/ ~: [7 ^4 A4 c8 }
- $debrisResource = array(901, 902);
u1 ~$ H8 q* g% g; E1 ` - $debris = array();
* x$ Q2 |$ N! t5 Z- E - foreach($debrisResource as $elementID)
% t/ y n' B) r4 W8 v2 c0 Z5 I - {. v+ z/ U, m+ i- b1 U/ c
- $debris[$elementID] = 0;2 W* o# i7 F$ X6 h3 D1 @+ J i
- }
: ~7 O, ]$ e. c2 @3 g# U1 g0 J - 6 y* \( A* w5 Q2 l
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);' I' c$ T/ q' u0 {/ C
-
( Z' O4 {: ~/ J; O9 R - $reportInfo = array(5 H# [9 U6 d7 d: o0 g- P* Z( ~
- 'thisFleet' => $this->_fleet,4 {5 Y& s% p, U+ \; B9 [
- 'debris' => $debris,
, C% Z9 s0 W5 D; }/ y$ W - 'stealResource' => $stealResource,* Q0 f& c8 d% b! I1 S( s
- 'moonChance' => 0,7 H! h! c3 k: \; p7 }
- 'moonDestroy' => false,
( L4 E. }, I; U/ ], u# t - 'moonName' => NULL,
# Z- _8 r5 A: P - 'moonDestroyChance' => NULL,# w8 Z$ }# |! |5 E" c
- 'moonDestroySuccess' => NULL,$ r7 Q/ ~7 g3 D0 a9 R9 n
- 'fleetDestroyChance' => NULL,
$ z) v8 b {: X7 V8 h - 'fleetDestroySuccess' => NULL, J' T8 \3 f$ n& P/ |+ j
- );; j- O. P* ~, U
- ! ^1 ?6 o. z k
- $reportData = GenerateReport($combatResult, $reportInfo);
, {* F6 J) S7 p2 ^ -
3 w" R: ^2 H2 C8 @9 \ y5 d+ ?4 p - $reportID = md5(uniqid('', true).TIMESTAMP);
: h. ~' ^1 p- L% T& N# ? - $sql = "INSERT INTO %%RW%% SET
0 d% N) `8 H/ l& ^+ K - rid = :reportId,1 D# p/ ~8 N6 |- H4 z4 X, x) ]
- raport = :reportData, o) b: y2 m/ }1 z
- time = :time,7 h& \0 r- g2 f: g+ v) V
- attacker = :attacker;";
* L; e. Y) r% A$ X6 i7 D - Database::get()->insert($sql, array(* O5 G# r3 [; ], x7 U4 @& {+ J
- ':reportId' => $reportID,1 ^- e5 {# T- D$ Z" z$ I* P3 `
- ':reportData' => serialize($reportData),2 ]7 |6 t B4 o3 u" C6 Y
- ':time' => $this->_fleet['fleet_start_time'],
) J3 t4 D2 T# S8 R& E% @! Y, g - ':attacker' => $this->_fleet['fleet_owner'],
( \6 b. t, U# k - ));7 a7 `- e+ w) ] u6 {& o- Q! g2 V
- % D0 g& y% g5 \+ |3 M9 b
- switch($combatResult['won'])8 @) [# i0 o! O6 l2 {
- {2 |) X0 U. d- e' g' s
- case "a":- r( R# L, _2 c
- $attackClass = 'raportWin';
" |; R8 l5 r( k) L# F/ d - $defendClass = 'raportLose';: f: @/ W# W" v0 S; q0 M
- break;
5 x- _! l1 I9 f. t- o% t( p; N - case "r":0 n* r: V+ x; t
- $attackClass = 'raportLose';
$ o, Y2 D' |2 S7 z5 | - $defendClass = 'raportWin';
5 k, x& I4 u- n+ B" s! O - break;
8 _ y, b4 t) X; N6 W4 w* f1 R - default:
' V5 { g7 n3 y4 Q! k* H! n/ ?4 Z3 I - $attackClass = 'raportDraw';( F: U+ L* O$ E/ c; l
- $defendClass = 'raportDraw';+ ?9 }( ~& n# m# ?; a9 N; k
- break;1 \- ~9 O- q+ O+ P. Y
- }4 @# _4 _8 P F5 D' G" u3 p: r/ {0 w0 ?
- $message = sprintf($messageHTML,+ a1 E: N( ~) M' d& Y
- $reportID,. {# C1 r @1 C/ ~2 {1 [
- $attackClass,
, O7 D# D% P: n" v- A - $LNG['sys_mess_attack_report'],
$ j9 q9 V' m9 o, M9 |/ f% f - sprintf(
" S7 p2 Q( I2 e+ B n' M2 k - $LNG['sys_adress_planet'],+ H/ S: I, N; p* K0 f
- $this->_fleet['fleet_end_galaxy'],
. ^1 k$ Z i- W% D. J [ G* z - $this->_fleet['fleet_end_system'],
! X3 c8 O! j/ S& P& T3 _1 v0 d - $this->_fleet['fleet_end_planet']
# \2 ^, V7 `2 [' b, C, f1 ~ - ),
& t$ X% z9 M: Q7 ] - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],' o( V# y0 w& C
- $LNG['sys_lost'],
9 N8 h# _; {0 c7 n - $attackClass,- p) @3 G, t* p2 K% u, {* V
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),9 Q, o, a! |. Q' G% X/ m
- $defendClass,9 E. l" o, i) U! Y! }9 y
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),& e- C2 u* W& W4 T$ T" ^
- $LNG['sys_gain'],8 {2 t. s' s) \" `" n! M: i
- $LNG['tech'][901], pretty_number($stealResource[901]),
" L& {( U2 B0 N - $LNG['tech'][902], pretty_number($stealResource[902]),
7 E4 N8 h) |# K' y3 U! b6 U# @ - $LNG['tech'][903], pretty_number($stealResource[903]),$ i8 W1 \1 M; H+ f. v- N! Q; t
- $LNG['sys_debris'],
. l1 W5 f" _: H/ ^/ ^ - $LNG['tech'][901], pretty_number($debris[901]),
( v# X5 }4 ]- v' ^ - $LNG['tech'][902], pretty_number($debris[902])
5 T0 K& R4 G! E1 S7 M' c - );5 Z' V/ A/ u* L9 ?( F5 a2 M. _+ q
-
( ^, |/ `4 N, Q! G/ L - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
* _+ U% C4 s9 P5 d - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);# P6 U/ x0 S2 a# e0 ~$ `0 C# M
- break;. o8 z& N6 [6 o6 D
- case 5:
$ R$ Q! _6 q3 v - $this->KillFleet();
8 D" p4 }$ m8 C: ~4 v - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
+ _6 y* Y7 o; P9 m" _( a e - break;& O$ P" N V6 b9 e
- case 6:+ r5 {/ C I: [7 H
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
5 Q( l* K2 ~9 Y6 N4 s4 y - $chance = mt_rand(0, 100);
8 M- p6 K" l% p# _/ C - $Wrapper = array();9 h. Z/ X5 F9 w8 O5 S; W& g% M
- $Wrapper[] = 2;& `' H9 Y/ j, e
- $Wrapper[] = 2;1 D: L, u. z# U- F, A. ^
- $Wrapper[] = 2;: x! ~4 i8 f% r& e( a3 d
- $Wrapper[] = 2;; E4 n" }4 H3 G: A2 ^8 `/ w
- $Wrapper[] = 2;
: D- d3 s ?* g2 M# R6 [6 `( y - $Wrapper[] = 2;2 _9 ^9 s) T7 J* Y& K, D5 d
- $Wrapper[] = 2;
2 z: m V8 X. i1 h - $Wrapper[] = 3;
3 b2 w+ l/ Y( A9 S: a - $Wrapper[] = 3;$ e% \% ~* y* |& |6 w8 _1 ]
- $Wrapper[] = 5;* ^/ T# w& q# M; Q u
-
3 C$ \* `4 L& g/ t+ o5 @) o: S - if($chance < 75)
: Q6 X' V5 s4 @7 {% ~* k - {, j1 B, ^- W) r. k( z5 m
- // More return time
) c" [3 V6 q' D - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
: y% V& I6 d6 b& N - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];0 U$ X4 n" w) }( c/ }( j( T
- $factor = $Wrapper[mt_rand(0, 9)];
6 f0 }, D O S" X ?9 n9 m2 a. [ - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;4 @( q3 D/ c8 C& K1 B/ U8 C0 k+ G1 }
- $this->UpdateFleet('fleet_end_time', $endTime);( B& Q* v% F z
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];$ _, w# j- L- b! _
- }& S4 Q& U3 Y3 O# p* m7 u/ |9 H
- else) ^0 J+ `! n' X! u" K
- {4 W0 k9 x( G0 r! _0 h. ]5 G
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
. V d' l: w) i }1 ]# Q$ A; U* j( `4 r - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
& }6 J7 z8 g& {/ o" C; V7 k - $factor = $Wrapper[mt_rand(0, 9)];* R4 q2 j q+ O: B! }+ B, A# U+ f r
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);$ Y: B& n" @; [! ~& O* M
- $this->UpdateFleet('fleet_end_time', $endTime);2 o3 A9 ?, c0 P# Y/ `
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];9 w& d9 S1 u5 ~6 m- S
- }
" B& M4 R' l% M - break;
3 J% \; d" p S/ F4 ~: F - }
/ o" t' s$ x: o$ Y - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
& A# x* u1 q4 C$ Z9 E" c - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
( W/ W* z( _! H( m0 ^ - $this->setState(FLEET_RETURN);
$ w2 k$ P: ]1 @/ X& O" U. N - $this->SaveFleet();
: T6 i$ d; J1 k1 `3 L3 T - }
( E+ o' s7 v, v, K3 z - , _% L: i/ v4 T& G. K
- function ReturnEvent()( j. l1 A+ D; o& J9 ?
- {
0 o/ I+ y" `" [, { - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);2 t( e1 {. S6 x, I a4 d
- $Message = sprintf(, O. @; w. G b+ P6 k! O- }
- $LNG['sys_expe_back_home'],
( G' y. g0 x k, E1 n - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
8 v. S, X K8 o E; I - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),% f1 n( `% K8 t$ b1 _1 @, P: C9 n
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),& t W# g+ s7 s* K6 f+ ]
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])9 R: E0 L2 f# C3 U9 k
- );
8 _- ?# F5 g, F4 R: h' q - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
2 y# H2 B% C3 S" {" y1 g" J6 L - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
+ D3 S4 t! w+ Q6 u+ b& e1 z - $this->RestoreFleet();
# u( w" W8 I; D B - }
) L( A1 c; ^! s" {- E3 V0 y: N - }
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