等級:25 - 爐火純青 經驗值:0 / 244 魔法值:13405 / 13405 生命值:4%
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簽到天數: 5429 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行/ N/ }7 F _& z( m$ s
" l9 |+ x' M! J+ q
貿易系統與財團系統6 e2 \1 q( y" @
的總行數都比這些多很多! r5 t) j5 o& P2 v/ x& }7 Y" f) J
把這些解讀出來不是難事! X; T! T( P/ X: a% r( y6 b
- class MissionCaseExpedition extends MissionFunctions implements Mission
( Y. e/ C2 {' F$ o- x! }2 Q - {
* j/ a+ o- y( { Y3 b7 R& C/ b - function __construct($fleet)
8 y, j# q: ]$ c9 H- T6 h - {. C4 @! @1 O% L
- $this->_fleet = $fleet;
' i5 t9 Y( B* v1 p4 Y. P - }9 R: w6 l1 ]9 |( a3 I
-
8 G6 W/ X7 x0 C- W- ]1 e - function TargetEvent()
, k5 B# Y( F3 [0 W2 U& U/ l - {9 l" b7 b6 K- k* j
- $this->setState(FLEET_HOLD);
3 m/ @; ^. T) M" A( D$ A5 l - $this->SaveFleet();7 c* }4 U6 d5 R' ~
- }
C2 q7 @( S9 j$ z; {/ x - 8 K$ E8 b2 l' u5 ~% \3 R r
- function EndStayEvent() g% g3 P! [2 U: ~
- {& |1 v% Q9 S. S: D: m1 K
- global $pricelist, $reslist, $resource;7 K7 d; E, k; E* z5 [5 V P3 M1 c# X
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);! y2 M, k' x2 S* n( ]. {/ L8 M7 x
- $config = Config::get($this->_fleet['fleet_universe']);
) U6 m$ w- B1 T% s; v" f - $expeditionPoints = array();
: Q1 e4 z3 z& l p9 M8 v/ e - foreach($reslist['fleet'] as $shipId)# z9 y" `8 a2 F$ C4 p1 \/ F
- {' L$ e* k9 z$ V q- }
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;. b5 x |7 d( U1 k1 J/ v
- }
' Z9 m7 U* p) c. H! O$ {) A& h - 0 ~' @" l- n3 {/ {8 [4 e$ D
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);. {- D+ Z v" z- s: R- L
- $fleetPoints = 0;
' E, F4 _9 V! U x - $fleetCapacity = 0;/ ?8 J( Z I3 b( b2 E
- foreach ($fleetArray as $shipId => $shipAmount)
( D a5 t2 _# ]! [( M+ F+ ? - {; w0 T5 E$ C+ N' B8 ~$ {1 x% @- n( n& A
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
g0 ]+ P: k6 F8 n0 p- ]/ s - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
4 v9 B7 V/ X4 w [! Q - }
7 B; A2 [8 d R/ q - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
9 B! N# Z- V1 `: b2 ~3 ~ - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
/ ^5 y) J$ {- m3 ^& U - $GetEvent = mt_rand(1, 9);
* {2 v& u2 T' U9 w/ P, k) t |( o - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
: `7 ]8 L4 V: x- J; S& ^% f" ]9 l( H: b - switch($GetEvent)
. V% ]' k1 ?5 U" L7 z: [ - {
! ~! p$ v4 v+ {( m - case 1:
; [9 g$ h# y8 V. V/ l* [1 K - $eventSize = mt_rand(0, 100);
5 t1 `8 G/ W3 ^' _ - $factor = 0;3 P3 i8 V! }3 J6 D! W
- if(10 < $eventSize)- c/ J3 h, m, |" L1 l1 G. o4 E( N! y7 X
- {! T' X/ }* \& C8 W% b9 Z' K
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
) b$ u. ?" U: r8 Q) k$ j0 n - $factor = mt_rand(10, 50);
, F: N3 b$ T$ Z! P0 F% ^ - }
$ H; r$ W8 d! w" R. L m- A - elseif(0 < $eventSize && 10 >= $eventSize)
8 J6 D2 c5 r6 y* e: f* x4 Q - {; G, E) ~6 P# G. ]
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];) p2 s G& u% k0 i! `
- $factor = mt_rand(50, 100);. ]- { f; n0 B1 k3 z/ u
- }3 S6 }( R9 [+ `# l) y# z
- elseif(0 == $eventSize)
- r: e6 k) o2 U% O1 p - {( x* G% x/ O1 e& Y2 Y0 a0 A! i7 ]/ l
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
1 S+ K; c! f& J1 r" M - $factor = mt_rand(100, 200);; b$ X; U/ ^/ n& _. f2 x* c5 s1 c
- }
" H- {; ^9 ^" W7 k4 _+ c1 J7 ^ - $chanceToFound = mt_rand(1, 6);4 n" O2 N" q5 v0 M' n2 B! O1 l
- if($chanceToFound > 3)
# b" R6 h4 B5 a6 B8 z* c3 ?+ k - {2 t$ s" r3 R+ E, u; o4 r
- $resourceId = 901;
8 \" p8 Z0 A' b$ D Q' e" ~- ?7 G4 n - }
' T) h: v9 P4 [7 W# P7 ~6 I - elseif($chanceToFound > 1)
6 g3 b: h( Y& X( U3 V" E4 G - {
7 ^" z5 Q+ L' p y - $resourceId = 902;
2 \3 B+ `, T$ Q6 F; @ - $factor = $factor / 2; F& R2 f3 U$ C* I
- }* T" r# ~ O. R7 S- A7 M
- else7 p) `- v2 c! Z
- {' A& X7 k& \7 {: J
- $resourceId = 903;
1 g/ y5 A+ r( W/ c8 e* X - $factor = $factor / 3;
5 d8 F( k5 |" u* ^* L - }, s# {) I' [/ ^7 ^- T" F
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%5 Y) F3 ^' z) f- O
- WHERE `stat_type` = :type AND `universe` = :universe;";9 o8 D3 C- y* B4 }7 |# U* B4 D
- $topPoints = Database::get()->selectSingle($sql, array(! `# _; f, P, L5 m) L9 F; `6 z
- ':type' => 1,4 `* G0 ?! h1 L% o( A
- ':universe' => $this->_fleet['fleet_universe']4 C: S* A3 {0 C( g, w5 b, I! f
- ), 'total');4 y6 L$ \9 S3 s3 ^
- if($topPoints > 5000000)# p' f \: ~ D [4 K$ O4 B; z
- {% T; h- E2 ~) H6 ^
- $maxFactor = 12000;; A$ ~2 W/ O6 x' m5 |# N
- }
- i P( X! v9 w$ s - elseif($topPoints > 1000000)' i6 k ~2 n7 @4 s! X7 k
- {# H4 _& g8 i% A! _5 C2 M) @" \
- $maxFactor = 9000;* P$ |. P. g0 b
- }
/ I5 F0 ~" w$ z - elseif($topPoints > 100000)
3 s9 z7 ^) t0 z' V* U9 N - {3 u) p, A1 y8 S! L6 h
- $maxFactor = 6000;7 I- ?- p' Z5 C/ q4 A2 ~. ]
- }- {0 H) W0 i7 X# E5 M; N
- else. \; w, h H# ?
- {
, h6 a! O! [' t0 v4 F/ t* ~* B& r- p - $maxFactor = 2400;
/ R" M: R! i3 `! E3 w/ I2 [& q - }
& N+ j; U( |! e. l1 w# R- a - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
0 \ e+ K& _+ S* P, L - $fleetColName = 'fleet_resource_'.$resource[$resourceId];2 T! ] \5 v, i
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);$ B/ l; p. V! T
- break;& R q' V) I4 e- n/ J3 \: \" m
- case 2:
9 ~! K \9 A' v0 @3 { - $eventSize = mt_rand(0, 100);
0 \. [: {& c+ O - $Size = 0;
. w7 |( U) k; q3 c - if(10 < $eventSize) {
7 z$ G$ c9 `& K( o: o2 h' g. H - $Size = mt_rand(100, 300);
9 D7 d s+ X( L" N4 L9 Z - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
( Q8 p$ \! n3 i" u& `- g" ~ - } elseif(0 < $eventSize && 10 >= $eventSize) {
$ q! r0 S( I1 |1 c* c - $Size = mt_rand(301, 600);! t- J* a2 a2 A2 x7 e
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
8 O+ D' J( C2 c/ g& ]5 v( q - } elseif(0 == $eventSize) {8 `: U) a$ y1 K( l
- $Size = mt_rand(601, 3000);
( T7 c* a' L/ g9 l' w, c/ ~, X8 N - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];) E( ~4 G u; N+ @) c$ i# ]6 s! L8 F
- }
2 c, f# z+ w) M6 p - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);8 R5 ]4 a8 J& T
- break;
# \6 {, @$ d& { - case 3:: @ r' _9 {2 |, \7 t' `( C+ W, K$ o( D
- $eventSize = mt_rand(0, 100);9 \/ w! v# w$ P" P! a
- $Size = 0;
1 l+ g0 H0 i% \( u, A# N; X+ T, U - $Message = "";* f; }5 j1 S$ p0 K% O3 Q
- if(10 < $eventSize) {! \* S+ q6 i* r# k8 l8 @
- $Size = mt_rand(10, 50);$ w% x H# Q, q: _- |4 `9 L
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
$ s$ g2 |% ~2 I" Q8 G8 T0 | - } elseif(0 < $eventSize && 10 >= $eventSize) {
, b6 b: ?* |/ p; a, X - $Size = mt_rand(52, 100);
3 [9 Q2 n% @7 l2 u: b - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
& G; f9 H1 i2 ], ~. Z3 _ Q0 k - } elseif(0 == $eventSize) {
! [3 x9 V4 T6 y Y5 L - $Size = mt_rand(102, 200);+ u1 B. W Z+ |+ Y- k" }2 U' `
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
1 ?7 }' x" B, h" v9 Q* j - }
0 Y) c6 U! I0 F/ f9 ] - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%' B+ B7 u0 f+ {! I) M' X- w
- WHERE `stat_type` = :type AND `universe` = :universe;";& i% ~) h% t& r$ o6 h
- $topPoints = Database::get()->selectSingle($sql, array(! c* e6 e) B; m" _" K
- ':type' => 1,
3 _2 [$ J4 }5 H& a - ':universe' => $this->_fleet['fleet_universe']. E: | z. ^9 V1 b
- ), 'total');
& U. }8 J/ o0 V+ j( A - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
% s L6 I! A% r - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
% V3 W1 i6 f. z - - Y2 \" q9 p% c1 a
- $FoundShipMess = ""; i9 J) S/ ~) m
- $NewFleetArray = "";
3 S. S3 ^( z6 S: O* F- u" X - 6 W$ g9 \! f! E- ~, [5 S
- $Found = array();
2 [" L* C( N }# o - foreach($reslist['fleet'] as $ID) 6 @# y$ a+ C/ B3 y
- {
4 M' m5 O0 |. H7 Z; P7 |3 n* E - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214), `% m( [; K; T' j' g! `: [
- continue;# q3 q) s+ H% u5 N. |& D
- [3 q# L8 `* d8 T+ v; A7 S
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
7 e1 }, y5 r4 m/ h F. v( x - if($MaxFound <= 0)
3 v- q5 u' E! _' {% g. X# b2 f - continue;
# Q2 `, @. _& P4 B3 r+ |& H - 5 z" _$ ~) s+ P; R) Q, I" g: U
- $Count = mt_rand(0, $MaxFound);
5 y' e! _4 g/ B$ L - if($Count <= 0) ( Q! I1 y( D* V8 c0 W
- continue;4 @# P% L: [) m: p
-
; f) T" q9 q% a) |/ H - $Found[$ID] = $Count;+ V9 S$ }( v4 C2 `& M
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
+ _' ^, v, l1 f% O6 Z, j - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
/ G' Q5 y& y, U3 w4 c - if($FoundShips <= 0)3 A4 e% E' }9 P- r- ]! A; B8 g
- break;
1 E! f$ Z" d k0 {6 ] - }
7 z! `6 y3 Q; g5 p. D. m. W" M1 l - & h( U9 P" v/ A) {4 h# k
- if (empty($Found)) {6 A8 \' r, k, r' F! ^1 H
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
& f- B, k/ U6 G; g% U5 T - }- Y2 A# T& V! H d0 v$ x* V6 M
- foreach($fleetArray as $ID => $Count)
- G! J. @; p! `# ^ - {8 O3 @3 \( m" c. k' _ T" O( h
- if(!empty($Found[$ID]))9 B8 k; r0 {, l2 q
- {
+ K6 O: N$ t9 \% b: `; Z$ G - $Count += $Found[$ID];% o4 y' U: U( U7 Z3 U7 ]
- }/ E$ S$ i& j+ u, m
-
4 O6 p2 W# J3 H# b8 [$ l0 E# v - $NewFleetArray .= $ID.",".floatToString($Count).';';$ h5 S7 q! X) O5 h; a1 n" M
- } ! y# K$ y. e6 f1 y* d
-
* q, S% Q' _3 ^: _ - $Message .= $FoundShipMess;
. L6 M/ S* W$ P5 p - 9 t; [8 c+ h6 W. X6 v
- $this->UpdateFleet('fleet_array', $NewFleetArray);
) B O! J3 n" s/ f4 U" b - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));" U* F. N* `$ X7 o' E
- break;
& @& T; b( p6 U- c - case 4:% r5 _4 C+ h* J
- - [3 U* U5 u# q3 u" i5 W8 g
- $messageHTML = <<<HTML* P r, h" _$ ]9 A
- <div class="raportMessage">4 H2 ^6 }2 ~$ w+ H8 K
- <table>
! A, G, ~# S" Y( h8 i - <tr>
( l3 D) ~- G; k3 o - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
! k) ?8 P2 w1 r6 ~6 ]; s) g& Q! g- ] - </tr>
: Q0 h) F- O' r( H! l" K. z$ A - <tr> P/ X4 n& n* n
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>$ h2 Y0 W3 [# }0 B/ T
- </tr>: \; l% [! ?3 K' `9 i1 S
- <tr>
3 O& P& j# s6 Y |8 y: G - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>7 d/ Z6 |, x4 X& l+ f. D
- </tr>
4 L. j. x" R9 a9 L! K/ U0 o- ~* O5 u - <tr>
1 i# b8 ?- S% T [0 c7 v/ w- e- V - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>" u3 s6 n/ A* ~" Y4 R; z# t
- </tr>$ ?! p, r _3 L6 U
- </table>1 V; ?$ t) r( j% |" m" y
- </div>$ C6 Y, L p/ F/ W7 V
- HTML;
z* g$ u; j/ ?: G! ]6 o3 R - //Minize HTML/ e+ L0 S7 i- C, l: K+ }& |
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
7 H% i! d. h9 B Q4 k - // pirate or alien9 Z& P1 U0 E3 W/ Q) l4 ]& `
- $attackType = mt_rand(1,2);1 l4 j' i$ H! z8 d* j0 c
- $eventSize = mt_rand(0, 100);
6 M: a! b& Y: d' @* n! z3 B - $targetFleetData = array();. p. t! j* G0 P& r, `
- if($attackType == 1); ~9 ?+ p R/ b3 T7 W. ~' k
- {
l/ {# P* G" O- p1 U0 k - $techBonus = -3;
5 s/ y" w5 m, g, d - $targetName = $LNG['sys_expe_attackname_1'];
. L$ I8 X6 j# d8 T4 f - $roundFunction = 'floor';; `. j+ e. u4 U9 u/ S
- if(10 < $eventSize)
0 D* u y( N0 s) ?! N8 T - {7 A6 T4 M, d% v7 @
- $Message = $LNG['sys_expe_attack_1_1_5'];' `6 M' j$ p7 ~! ?- F k
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
+ A9 z. y. r6 H - $targetFleetData[204] = 5;
- c+ b: e, a" _. `4 @/ ^1 c( | - }
: H0 P+ ]# I5 B8 [7 x+ T: u* L - elseif(0 < $eventSize && 10 >= $eventSize)3 w+ I8 }, f# ^" f K! O1 C
- {
. q1 S& s3 n; M- U$ `: p9 j - $Message = $LNG['sys_expe_attack_1_2_3'];" m$ `& Y5 b- _( `5 ?6 A
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
+ _5 l8 [8 n' U0 {9 G r& T4 c - $targetFleetData[206] = 3;) c4 r% L9 a% R0 u2 T6 V
- }
8 J$ j6 q6 N& y! }9 V$ u4 _ - else$ [8 R( ^" H& S, p
- {
1 B* W$ |! X5 M# Z j7 z5 n9 ^ k - $Message = $LNG['sys_expe_attack_1_3_2'];* z$ R- l) Q) O: D4 K
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;
5 V' a B6 I- O0 N2 Y7 J - $targetFleetData[207] = 2;7 G( C6 o4 e) D% G7 J
- }
3 z2 r ~' @9 D& n7 _7 E0 L" v - }$ B" S5 A% r) u& k! y, l
- else7 o( y. K7 a2 o
- {$ P0 `& r" Z; N7 T6 {
- $techBonus = 3;
, a' S, T2 c" b - $targetName = $LNG['sys_expe_attackname_2'];# ?2 K: q: P7 R0 _' C
- $roundFunction = 'ceil';# l X3 r% n9 n' }/ Y9 j% r2 ^
- if(10 < $eventSize)
. b f+ ?8 Q) i2 | - {! @) p1 Q9 U2 S# I/ n/ U
- $Message = $LNG['sys_expe_attack_1_1_5'];9 w+ C+ z2 V. r0 J3 x" H5 P
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;3 L" } W4 _( R3 h( K3 |, M% _ u
- $targetFleetData[204] = 5;4 W! b. x* b) ?. ^% Q
- }
5 M/ i+ N, j4 X5 }. E; V - elseif(0 < $eventSize && 10 >= $eventSize)7 d1 G: ^) o/ ~, ?! x7 j- [
- {
6 I4 Y/ m$ H) g8 e8 B# W - $Message = $LNG['sys_expe_attack_1_3_3'];
$ o" \5 b* ^ q - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
. N/ Z2 [* S T. S5 S - $targetFleetData[215] = 3;6 Z' R( q( B& T
- }1 B/ y) r) E; U& X: w: t
- else# G o, b! s, z1 p2 K
- {, [4 [( o& P. n3 R) k! V
- $Message = $LNG['sys_expe_attack_1_3_2'];- z2 [ w" m9 ~* O) _
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;( {* B* ?8 f& z. c- l' ^8 t5 m5 _
- $targetFleetData[213] = 2;
9 T& R7 ]: b- c4 b - }! c. `1 j9 r5 | |# L! t7 ^1 D
- }; k- G% s5 Q+ a2 ]
-
9 i0 V$ Z1 j" q) d' ` - foreach($fleetArray as $shipId => $shipAmount)
! w- {# C- t& W$ c - {
1 d5 j( x6 y N" P' _1 d5 M) M - if(isset($targetFleetData[$shipId]))
" k% q+ m' S/ G7 W/ V3 I* d - {
4 r, J/ O! r) F" S- s - $targetFleetData[$shipId] = 0;
0 L- R @! j, m0 {4 ~* u - }
0 Q( D7 w; @7 v M - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
) V4 K4 ]* V" G, z; M! r4 n - }
" R/ Z8 g2 D5 V - $targetFleetData = array_filter($targetFleetData);
4 B D" d+ ?1 b% `- I - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';# N6 q& ]; F; R1 \- \# _+ g; D
- $senderData = Database::get()->selectSingle($sql, array(. a% p! z/ F5 H. {, Y( e: d, w
- ':userId' => $this->_fleet['fleet_owner']; E5 `# w3 k5 e6 |2 ?6 L$ J5 k
- ));
- n8 i) W: T' a4 Q - $targetData = array(
# k/ m( g' N* j6 {/ h' n6 s - 'id' => 0,
; p: S( y& t! M9 s - 'username' => $targetName,3 b" x& f$ [- d' O$ }* Q. N) ~
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
5 P- b1 e9 a5 ?0 ~! i, a. _ Q' g - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),+ h2 y8 A8 ]* {' B1 A9 ?
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),7 a# r: Q! m. A: a2 u; r
- 'rpg_amiral' => 0,
; ^" C: ?" a9 X7 { - 'dm_defensive' => 0,
$ j; ?8 q( g" O5 I - 'dm_attack' => 0
- O! l- ?$ h3 s" j - );
. u- c& f+ i8 K/ C/ u -
P* Z" g- z6 |5 w& |" W# \' j* `5 d - $fleetID = $this->_fleet['fleet_id'];
) i7 ?7 j3 U2 S+ |& R5 D# l$ L - 0 N* F, D4 w$ I
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet; g' b# P6 I/ c X' \
- $fleetAttack[$fleetID]['player'] = $senderData;% W X& b, |: o% u
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);: \' e R6 s4 B7 O5 c- e% s
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
, \" Y/ C% ^9 F - 5 t5 }# _: K. U0 N2 Q* A
- $fleetDefend = array();8 v! F; b; Z* ^) M2 r/ R
- $fleetDefend[0]['fleetDetail'] = array(
, w: o$ i3 ^7 y9 W - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],5 ^& h/ j s4 M. U4 b/ e
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
; Y/ \; v' o- C. l6 W - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],. Z0 x( r; f" K3 t( ^9 L
- 'fleet_start_type' => 1,+ N, E) K$ @% Q: Q0 n+ F& v2 ]* z
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],' D% E; v7 q' X/ x5 t
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],- `2 Z4 {' l! ^5 k1 _* f
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],) R9 h- A4 W) p2 k% J; r2 [
- 'fleet_end_type' => 1,$ G" p6 D- r3 r" @
- 'fleet_resource_metal' => 0,
8 `7 o0 E% S6 Y( k - 'fleet_resource_crystal' => 0," n( I9 j" p& ^# z
- 'fleet_resource_deuterium' => 0 ^6 W$ j; d! {) f. Z( t
- ); M0 p' B$ v& E
- $bonusList = BuildFunctions::getBonusList();5 [$ I' k! a) K7 s& k
- $fleetDefend[0]['player'] = $targetData;
! ~% R5 {3 G3 f# p4 a - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
& L/ \# z. P/ h \" `7 M - $fleetDefend[0]['unit'] = $targetFleetData;
% p( P7 V) ` n7 c3 D" e+ A - require_once 'includes/classes/missions/functions/calculateAttack.php';
4 g) E( q) t: h0 A! F- ?% v5 t/ h - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
4 J/ s* |! o9 y+ }$ K/ @ - $fleetArray = '';
* [$ F1 @$ u9 r$ ]; C - $totalCount = 0;
3 l1 l4 P3 f! K7 I; [* g% L, ~ -
: F5 q# p+ b% {9 Y% t8 {3 K x: ] - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
$ y' x( U, e& C9 i# N. G - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)6 _; Y4 x- U! \. w1 ]( b3 E
- {
$ C8 L% M* q3 H - $fleetArray .= $element.','.$amount.';';
8 C) d; k3 P+ _: y3 ]) u2 m - $totalCount += $amount;
( N, H& T8 f/ p9 L" ^7 k# }3 i6 u - }
0 H! T5 `4 m" `$ ~5 t/ C* K - if ($totalCount <= 0)& Z( w& o1 W: I) J
- {
# b$ F' C' O+ f/ z( ? - $this->KillFleet();, K5 e5 O7 p) p# F/ M0 I, X
- }
0 J' e/ J6 }( r7 P% i - else# P- M' z F. \' r
- {" }5 x) G. I3 [& q$ ^
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
0 F5 I/ H# Y# }8 i% h3 g - $this->UpdateFleet('fleet_amount', $totalCount);+ t- K3 R& }" \6 W
- }
2 R$ y* X6 s9 x8 O% P - require_once('includes/classes/missions/functions/GenerateReport.php');
/ { d( _) D9 T# d' [- i( W - / {6 O8 K" Y' t; b1 W: w) L% J
-
8 R( P9 S) R1 n8 c - $debrisResource = array(901, 902);
3 S+ f" f/ `9 s - $debris = array();) _$ v/ {1 \8 L
- foreach($debrisResource as $elementID)4 N5 C/ q: H! r7 B K& |( Y6 D* x
- {
L7 t: s; B& I9 S1 f) u - $debris[$elementID] = 0;2 C( s' a' u7 R' h& N+ X
- }
* t5 V5 l* E- l. M" S8 q - 5 Z+ }' Y& I7 E V7 T0 I& r
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
u( ~0 E# Y% B# K) |8 k2 ^ -
' D! e: `1 m p& r' Y f, x - $reportInfo = array(
5 T% H, {. z( N) ?9 h5 t - 'thisFleet' => $this->_fleet,( u8 [ B: a A: g
- 'debris' => $debris,
4 a( P: @" A+ P, u! k- ` - 'stealResource' => $stealResource,
, i/ I; _9 Q" x$ @% q - 'moonChance' => 0,
- l, O( j) o8 r; T7 H. b - 'moonDestroy' => false,9 u" ?( _( y: s" X# N+ l; A
- 'moonName' => NULL,
, g; S. h, F; n' |: G; E, l - 'moonDestroyChance' => NULL,
* h! G. a# l7 g7 d9 P3 a - 'moonDestroySuccess' => NULL,
7 V1 v( \0 \1 _( _5 z2 ] - 'fleetDestroyChance' => NULL,
1 g, o* h/ \: P# j6 l, D8 y - 'fleetDestroySuccess' => NULL,
8 r7 f- U9 M0 C) ^ - );) v( Y" z, K, q1 \/ | ?+ D% u" J
-
) l. `" j& \0 U% y* V) d# b - $reportData = GenerateReport($combatResult, $reportInfo);# U' K; H2 E9 ?# w9 _4 g4 y6 v
- 0 k" f! p, P+ m" i6 |
- $reportID = md5(uniqid('', true).TIMESTAMP);
; M8 O; z. F% S" B8 H& {# w. Z - $sql = "INSERT INTO %%RW%% SET: }. x J3 S [7 A
- rid = :reportId,: D6 _. i/ G% p
- raport = :reportData,
9 E; u, B, S3 O8 C - time = :time,
3 b" T1 y$ M) \. @2 D. r% J - attacker = :attacker;";
" d8 }9 u- l! ~! ^8 v5 S - Database::get()->insert($sql, array(7 M" A% v. O1 V) H& H
- ':reportId' => $reportID,
: q/ X K" ]- u4 q* Q0 z6 U - ':reportData' => serialize($reportData),
{- s6 i3 k5 z6 S7 h6 w - ':time' => $this->_fleet['fleet_start_time'],* p8 V- ~) r- G: v
- ':attacker' => $this->_fleet['fleet_owner'],
* h9 i' \9 d" v6 Z$ u$ Y3 Y - ));: r1 }$ z, N4 Y
-
8 I) L. ~3 B* b5 z+ l' p - switch($combatResult['won']), U' I ?& |% m+ z0 k* J4 t
- {0 K. ]3 t& _2 n. h( e& T
- case "a":
, c# M3 r' T3 g! C( v @& k& ^ - $attackClass = 'raportWin';
$ e* a7 v4 D# x- ~$ x( U - $defendClass = 'raportLose';
- k2 a' e/ _1 D N) V- I( A" ? - break;$ r" y' Y6 n6 X( A
- case "r":3 p3 J& k( p4 U9 V$ j- @
- $attackClass = 'raportLose';
/ E( i5 }/ R: X) j. F" s) a( D - $defendClass = 'raportWin';% ]. D5 ^- T2 h. F
- break; e0 h G/ p$ V1 \% u+ {
- default:
, k% h3 Q+ ^6 E4 Z' i - $attackClass = 'raportDraw';
) s/ h* Q2 E1 S0 k! g: } - $defendClass = 'raportDraw';& v; A, x, @1 I; A0 C8 q% u, v2 V
- break;5 K+ i; X/ P+ k/ A. [2 ^
- }
6 C# p* e; h0 v/ D2 u/ x; x+ j - $message = sprintf($messageHTML,& W$ M* M( O$ w% a
- $reportID,
1 q4 Z1 U5 ^+ o - $attackClass,
3 b& R+ H' l J - $LNG['sys_mess_attack_report'], u) k8 E% C, y- k* S" Y
- sprintf(
8 ^! z5 ?0 R* H: ~0 N - $LNG['sys_adress_planet'],
5 G' K9 ]( ]1 t* h% U5 O3 i - $this->_fleet['fleet_end_galaxy'],0 J7 J: I1 P+ P" h/ L7 P- U A5 ]
- $this->_fleet['fleet_end_system'],
' H* D% o5 f4 Z" g - $this->_fleet['fleet_end_planet']
) {7 C) M w: U9 N& b- g - ),
: V: G' d+ `6 d3 A0 @( J - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
: y4 K5 ?1 U% f8 o - $LNG['sys_lost'],! d% T8 m# d8 K3 k' c4 H
- $attackClass,
! F+ m& A" J! D1 c) d& \" K - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
9 H0 w) k1 m7 q9 I A - $defendClass,
+ b! w* c' c, e2 o, K+ E - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
+ Y. x. L) S& s; L( w - $LNG['sys_gain'],0 p9 T$ a3 p& G' {
- $LNG['tech'][901], pretty_number($stealResource[901]),
! Y# f I, P) K" L - $LNG['tech'][902], pretty_number($stealResource[902]),
2 x( f0 H+ k D* ^ - $LNG['tech'][903], pretty_number($stealResource[903]),
, _. a5 q8 U; T) q0 U; j% `1 ~' B) q# H - $LNG['sys_debris'],& u0 r1 n& \ g& X) y7 _
- $LNG['tech'][901], pretty_number($debris[901]),
- m; M2 T3 E7 T - $LNG['tech'][902], pretty_number($debris[902])
- l! `6 ]8 Q2 W6 E - );
0 j5 H" h/ g0 G: ]* d -
& x) _) f5 e8 p3 d$ I! p8 M/ F - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,$ a1 |/ Y% K2 d5 s$ U
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
3 ]% y0 m* K6 g0 M; B' I7 z" { - break;
8 C. d9 G: H- T9 n; M' C - case 5:) ?* ~2 _1 j; k( t& |; u7 A
- $this->KillFleet();
6 T9 d7 t9 i9 n* t' m+ a - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
; n& N& l4 R4 j1 Q- M - break;
# D/ s/ G& @9 J* `5 v3 i - case 6:
5 [% ]2 {% ~$ v$ F - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
4 I8 ]# |" m1 |3 z3 E- ?4 X - $chance = mt_rand(0, 100);, T+ ` Y4 ?4 d' S5 j9 Y2 T8 L, E
- $Wrapper = array();8 s: g3 r7 ~( ^ w$ ~
- $Wrapper[] = 2;: N5 K* q3 h3 N, t2 v. u$ w
- $Wrapper[] = 2;
& d7 e2 _+ l+ K3 V Y - $Wrapper[] = 2;
; a/ t, i& x" c5 k5 T; j! e - $Wrapper[] = 2;* L* r& U- w4 ~7 M2 |( V' J1 s
- $Wrapper[] = 2;& G: q# u P' r4 |8 X, F
- $Wrapper[] = 2;$ w+ [& _* V; v) W( l c
- $Wrapper[] = 2;* k6 [8 V2 p- w# A0 M2 q
- $Wrapper[] = 3;
6 v* F5 V E, }, m( O - $Wrapper[] = 3;9 y2 h4 R& n' G" ^
- $Wrapper[] = 5;
: ?# S D6 j/ f$ B - ' [$ X: w% H- s
- if($chance < 75)
7 h5 G* Z. \( R" M4 @4 ~* S - {
' X1 ]$ C. g1 r* E( {# p. t) X - // More return time
7 Y8 z3 M9 I, I5 |) M - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
1 @$ }) l3 r5 L m1 N - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];( g- i) {3 o8 j& D/ v+ U* c K8 T
- $factor = $Wrapper[mt_rand(0, 9)];0 `, }) ]2 o% `$ f# ]
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
, g c2 S: X2 j# h5 Y, f2 {7 P! h - $this->UpdateFleet('fleet_end_time', $endTime);
5 Z$ z7 `) ?( C( p# _9 @0 a - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];: G- ?$ {5 L2 B+ B( _
- }
$ C* I1 g- F) ` y- g/ ~+ C9 N - else E! d' b% _3 \9 c7 B9 M. f# r) K
- {) `+ Q; D( ?! U) R
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
6 _! p: @/ C- m" c - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
0 D5 Y: b( E: K4 \5 ] - $factor = $Wrapper[mt_rand(0, 9)];
3 o0 i. ~+ ]/ b; ~: G/ u - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);+ q" f. s5 u4 L7 b% ?( ?6 z
- $this->UpdateFleet('fleet_end_time', $endTime);
$ ^# U! \/ o' B, G5 z4 E8 f! \ - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
+ H/ y5 H, v! w$ e7 a" Q4 y - }7 S1 U; e* X! A6 t$ R R2 {! L4 v
- break;4 ^+ J8 x: W# O. J
- }8 P4 v5 M$ H& c# G% H4 y
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
+ [2 G& n3 @! u7 @2 _2 \ - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
9 o, {, U% v9 | - $this->setState(FLEET_RETURN);
3 \1 b0 t3 Q! [3 n/ v - $this->SaveFleet();7 k) \' w9 Y3 n- `
- }
: W( E6 x( g j6 d# O -
2 s. A- J. ^6 @1 S - function ReturnEvent()
9 G# Z3 U* U( o2 q5 i' n7 }7 C - {$ f; S& |. w0 q! E! y& X6 v" I
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);1 v# t/ ^5 Q6 W& g! i* q8 E( X
- $Message = sprintf(
+ L# h7 a, }3 u6 j# p4 c - $LNG['sys_expe_back_home'],0 {% ?# W% I8 H% @/ Z3 R/ M6 g
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),! x/ `2 \0 }5 J( h
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),- u1 L% Z. _# [5 ?! o! ?
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
) N/ o W/ x+ H - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])8 I$ O& l3 n; W9 E
- );5 N6 L1 ?8 ^! I
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
; I# |- C: S! k/ [+ O - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);3 z' ]- l8 Q* @/ d* [2 u
- $this->RestoreFleet();% w' Q1 s$ ^5 z1 S) T' _
- }
. J, t" h$ g4 r! p$ E' u - }
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