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簽到天數: 5794 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
, m' y) O; y4 C G" c" g/ L8 I2 |
, @( Z0 |. O6 a貿易系統與財團系統
+ d8 L" a% B! u9 n* d% J6 t" v+ R/ M的總行數都比這些多很多+ t0 k6 t/ Y" b( c
把這些解讀出來不是難事8 a& k4 y0 s, N1 ]
- class MissionCaseExpedition extends MissionFunctions implements Mission* d7 a! J) }# f C" e
- {
4 o+ I. v! c5 |% \: ~ - function __construct($fleet)
$ l, B2 g' t* z; B/ `: } - {0 M, Z+ q: x0 b. Z* j
- $this->_fleet = $fleet;" I: w- l* Q% I& k/ \+ F
- }0 W4 i' D3 p& K( p, k& _' n/ c
-
- i+ {+ s. `6 P- h6 A7 [ - function TargetEvent()
" E* l& w" i! T; k* W; p1 P - {6 \& q' D( B8 k# B" b
- $this->setState(FLEET_HOLD);6 u! m2 f% K+ I @' p3 A3 h, R/ a) d" ^
- $this->SaveFleet();2 F5 R8 @* ~! Z* Y6 g V8 O
- }, ]# I2 e7 n% q2 @
-
7 }' Z( _/ O1 Z9 U L# b& T - function EndStayEvent()7 p% }- X; P2 b& V2 [. u0 C/ r% x( {
- {* r1 s2 W, t; x9 f6 t8 V2 B/ u
- global $pricelist, $reslist, $resource;
) M6 P0 Q6 A( J5 \( Y0 [6 z - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
1 ~: O% T6 S" P& t+ A - $config = Config::get($this->_fleet['fleet_universe']);
& t. e: W4 k$ x9 p7 F2 p" j - $expeditionPoints = array();9 W8 B( n) [, h# h) k0 P! {
- foreach($reslist['fleet'] as $shipId)
# [- _) A3 L9 e$ e% s* B& D3 ~+ I - {
- l- O4 f6 Z6 G( `% c8 }+ K1 h - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
0 y. {; E6 {9 i6 r; W - }6 k5 S, t3 s* `# m R; u# \. L8 o
- ( B0 n, c8 w8 L
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);: T8 k1 p. A( Y1 X1 ~$ \
- $fleetPoints = 0;
( ^% w: w+ x: _ P9 t# ]! f - $fleetCapacity = 0;( q' s0 T( E- q
- foreach ($fleetArray as $shipId => $shipAmount)0 v$ m/ m! Z" \0 e; h
- {2 {% A" K( E' ~( B$ C
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];9 d- C5 E+ r( V' E7 T* b& ?
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
" [) o+ k& l/ b1 r$ @% F - }
# O% e1 f e3 \: g3 H7 y - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']9 h. W2 i, L2 {8 R2 t
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];; C. o: U& w. B
- $GetEvent = mt_rand(1, 9);9 s2 Y- b5 |( p* O
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
# o. y2 Z {. U I. y+ U, t - switch($GetEvent)
& H2 H" O1 t, z! ]. ^5 C - {, s; u" i. T6 r8 A) K6 _
- case 1:" r$ e+ \8 G: \ C' a, [2 v
- $eventSize = mt_rand(0, 100);* ~9 i9 g' ]1 P) J6 v
- $factor = 0;! V" P x0 A4 q0 q: P( y9 e
- if(10 < $eventSize)
6 S+ [+ m) \+ ]8 z9 z3 U - {! a5 g. B4 J" k0 g* ~
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];$ a/ G2 u0 G/ }) r
- $factor = mt_rand(10, 50);& O; K v/ H3 j' V4 w7 Z8 \
- }
& s3 E* `$ i, [" z3 C; @ - elseif(0 < $eventSize && 10 >= $eventSize)
+ }9 w, n8 T4 \0 r$ E4 @ - {& n- i! S3 N9 c" @! \$ A
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];( b7 _% A) r0 Z" j5 j
- $factor = mt_rand(50, 100);9 c- ]5 b" u4 y; O
- }
H, n4 f3 Y+ G9 p - elseif(0 == $eventSize)
$ |+ S) g+ w7 d+ `( d% Q - {! [2 V! G# l0 m A
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];; z2 Q0 N! z6 s( w3 S9 O
- $factor = mt_rand(100, 200);! f( `, Y" a; h6 G; ?
- }, C& b& R Y$ j( j
- $chanceToFound = mt_rand(1, 6);
* T- Y9 l. u' ]& { - if($chanceToFound > 3)! [! R% |4 |( H d4 i- D0 d
- {# c. x. M. ?. N5 F0 N
- $resourceId = 901;
: x$ s* l; K |; Y. v+ S" _: C. v: | - }
6 B8 O, L' G; ~ r# X% T! `' i: K - elseif($chanceToFound > 1)
/ A; Z9 I/ \1 l - {
9 \4 E z) O" p$ { - $resourceId = 902;
8 T+ v$ l$ p# t) G - $factor = $factor / 2;& D0 c. t$ A! E
- }
, q5 d7 Z( R$ L" ^$ q/ c - else2 j) {. M1 r! |: Y# y
- {5 N: A, _* u) |6 ], M+ |
- $resourceId = 903;& l; n6 d j$ {/ C- g7 R
- $factor = $factor / 3;
, k, s J4 X% U6 {" l; Q) V0 h - }9 Z0 g2 d" p: J7 W* l
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%7 c) a" I K6 h8 ?/ z! K' Z+ P* S
- WHERE `stat_type` = :type AND `universe` = :universe;";
. O5 L. `9 {% W2 E6 X, t$ I% k2 [/ `4 N - $topPoints = Database::get()->selectSingle($sql, array(3 Y8 q3 I6 ^! l; j; [8 _) `
- ':type' => 1,1 N9 _3 v# D4 w0 t. l
- ':universe' => $this->_fleet['fleet_universe']
$ w9 H1 s& M4 y! Q6 o2 v4 Q - ), 'total');
: h: ]& b# N" _( _, H9 K3 T; T - if($topPoints > 5000000)
! s$ n h- v" O c# E3 u( u: T6 J - {
2 u( ^ y8 V3 L* ~ - $maxFactor = 12000;
( I0 `* U2 N. H" O - }! s8 h$ {* Q( X. N
- elseif($topPoints > 1000000)
9 l6 k e) @$ @+ u U, e* s$ ]5 x% I - {
* M" s2 O# P& @ i8 w9 H! t% x - $maxFactor = 9000;
; {: B0 \ L$ m; b - }
1 ]; H! \. c7 }3 _ r" B& l - elseif($topPoints > 100000)2 V4 B( \* l1 n5 e; ~, R
- {8 ?% G4 W1 v: ?
- $maxFactor = 6000;9 ~2 Y: w* O8 }
- }: R* o# A* I# _; u! k) t: S
- else, x6 ]0 o1 \$ i0 V- O8 m* |& D
- {8 C/ h; g V0 J; w7 _/ |8 T" ^
- $maxFactor = 2400;8 n7 c! I. J5 x( i
- }3 L$ M+ Q8 A7 _- |
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);2 ]' c6 D1 Y! f
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];0 c3 E/ ^; m# R8 @
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);6 N( a4 S0 ?, {, t
- break;/ A4 M8 o- A9 s
- case 2:7 v" O0 E7 f( q6 p2 a8 O0 Z
- $eventSize = mt_rand(0, 100);, T& y7 s' Y6 A! o; J4 B
- $Size = 0;
" I) C: B7 |& ]9 M9 a: U - if(10 < $eventSize) {
1 _+ F& p) r" ?# B - $Size = mt_rand(100, 300);% r: U# u) g* z+ a9 j
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];& B6 V- b0 Y1 X6 e! w" R
- } elseif(0 < $eventSize && 10 >= $eventSize) { j% r8 ^2 `2 {- O( p7 ~
- $Size = mt_rand(301, 600);
3 r$ _& P" `$ X$ W: P0 ?8 h - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];& a: b' @8 c" n3 y p; s' ]
- } elseif(0 == $eventSize) {
; v3 Y7 B& w9 ~8 v. u - $Size = mt_rand(601, 3000);
/ }9 K2 R6 S: g- U \& s: H - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
7 u; m; ^# T6 C$ Q3 C: I- K9 F- i) Z - }# }" f# x+ H! K7 r# Z' b
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
# x: \2 D4 {3 w# S. C) f- i - break;
. ~* q1 p4 L" x7 b$ b/ y! V - case 3:
8 C( W' b7 K8 U" U. v/ i - $eventSize = mt_rand(0, 100);, V0 \ _& p$ i9 Y* A
- $Size = 0;% s5 c* n2 u C, m
- $Message = "";
& a& r2 B: O( z - if(10 < $eventSize) {- _# [! o3 _1 w. B
- $Size = mt_rand(10, 50);
& t/ z: u3 f4 ~* Z+ U9 ? - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
$ }8 O+ m g( R* l' A& B6 X- l; f - } elseif(0 < $eventSize && 10 >= $eventSize) {
, D5 u, i b. i+ P; H - $Size = mt_rand(52, 100);: U3 f' t# ^/ D% W
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];: c' s) B v& h& p2 B9 E
- } elseif(0 == $eventSize) {
- {) {2 I9 G3 ~% G - $Size = mt_rand(102, 200);
) q% J0 c/ p# q5 [ - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
* k8 R' d1 ?8 [- {6 J - }+ a' V, z7 x! P8 i
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%9 L+ V& }9 P# g8 ~
- WHERE `stat_type` = :type AND `universe` = :universe;";
4 t! _7 K' n" M3 ` - $topPoints = Database::get()->selectSingle($sql, array(2 ]* _3 D$ T1 A% E9 Y0 H% f3 v
- ':type' => 1,5 Q, y/ s: u3 x' U) k- x! o
- ':universe' => $this->_fleet['fleet_universe']
: Y2 [$ [2 y6 \( c8 l8 q - ), 'total');4 k# }3 b* k+ {% a
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
& m; j9 F+ w4 G - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
) @+ r( z2 O8 o W8 \ - 6 H: }2 {$ s1 g8 T
- $FoundShipMess = "";
* H) O# n" O3 @; V2 B$ w7 o, H w - $NewFleetArray = "";* i' @% s1 N1 w$ M" c p, U, L9 k' V
- ' u* i, i; |+ J# n
- $Found = array();) s/ S9 g: b- I7 M# W* c4 c
- foreach($reslist['fleet'] as $ID) ; L( v& v( p4 E) ?+ w- ^1 s
- {
9 f0 f. x7 C c& }9 B" j. U - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
! Y. Y* _; L) E1 C! a/ | - continue;
$ V& ^" y9 G5 h1 N+ q0 R& i -
, [0 j( R0 k. S0 L$ ~- ? - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
% t' B8 x$ L: J& O1 Z6 z! ~5 i - if($MaxFound <= 0) 9 S7 R: f% n5 k1 x- q# C
- continue;. t. D/ E/ L1 N y! ^2 }+ U
- + j# F$ v. h+ o2 G4 |" _9 k0 G
- $Count = mt_rand(0, $MaxFound);
+ x0 A/ D- Z# K q4 d - if($Count <= 0) # y' I& |- H+ C7 g( c" F) x
- continue;
7 `) }+ e" D# _3 W6 H! _ -
4 ?, H$ [& Y# L' r" q6 g( K/ O - $Found[$ID] = $Count;
- L8 b% g8 f, k; l- b - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
' Q0 M7 ?. D4 V1 i* g - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
: `1 d; l7 J; d- v - if($FoundShips <= 0)
2 n3 w8 E3 w& K, y I - break;
( K: @4 t2 Z1 x% F - } T" A2 W! Q) {5 N* R; N
- ( ~3 T2 {' p6 I( J
- if (empty($Found)) {
5 m. _2 V+ o- q( }4 W9 G - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
$ O9 ]: m( b, c - }9 U* H% o7 b8 b5 Q+ n e
- foreach($fleetArray as $ID => $Count)
) \4 o3 d4 Q/ M6 X) F" H - {. g; B& R: }; z" H- R7 H2 b7 F
- if(!empty($Found[$ID]))
1 C" j% ~" d6 @9 i5 o - {; H% L* U0 _# h$ C: [4 g8 q9 p- Z
- $Count += $Found[$ID];
1 t/ K4 v/ P5 ^& w* t - }
* |; \/ V- G" i. {* [7 d+ a$ q# O/ a -
2 s% R$ a% X9 R - $NewFleetArray .= $ID.",".floatToString($Count).';';
6 ?" }# ~- V" m! e - }
. \9 t) v2 P2 J* o/ c# `* ~ - 1 M) g+ s T; q3 N
- $Message .= $FoundShipMess;$ U3 }" T+ }$ b7 p
-
1 d. J9 g) z5 s& N - $this->UpdateFleet('fleet_array', $NewFleetArray);& T/ ]9 _' z/ L" \
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));. N; _1 B$ l) d
- break;/ v& r; m5 c5 i$ B0 G' z
- case 4:. d2 X2 q1 n% i& j/ D& f
-
! ? i4 }- j5 ~ l' C4 b, J - $messageHTML = <<<HTML6 V' L( b( A9 t* m
- <div class="raportMessage">( m3 K; P( o1 F k/ v# A
- <table>
( a! ^" o9 i) @6 x H; ` - <tr>
( c0 _+ |3 P l0 p. S! m - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
7 D v; b( Q, A6 ~& j" U - </tr>. ~/ k7 X$ x6 m2 M T* ?
- <tr>1 k! c% o: j' j8 f9 d0 G, f
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
0 N8 L) W" ?2 W" x: x6 X, g' h - </tr>7 b* Q% }* w. K% F2 t4 A6 Z9 V
- <tr>
9 o `# R; P. d6 e - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
! J" O9 K; u5 P7 q - </tr>% d ?; ]9 A: Z7 {% s
- <tr>* K$ p3 R( ~3 } C9 ]4 _
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>% Z f h& O) d6 o' Y2 D
- </tr>
4 s1 z$ ?4 b" R( a) [6 i - </table>
5 }6 y B; N" r! z; Z1 d/ N - </div>
+ ^; ]: i% O* t& H; E, h. `6 } - HTML;
5 `& Y! ]* P4 J6 d6 L! u' k - //Minize HTML
) a+ T3 {2 j" r! {. X9 |1 I - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
$ \* _4 g) I+ J2 {8 \& Y3 T - // pirate or alien
; @' o2 D5 F: L3 F7 B - $attackType = mt_rand(1,2);1 h6 k9 r* {8 R
- $eventSize = mt_rand(0, 100);8 k" B6 g- Q! Y3 U3 ]3 a
- $targetFleetData = array();
@6 G) q% q" O. v& ~2 }! b - if($attackType == 1)' J/ N. w! [; K1 }0 f
- {: E$ b* s3 }5 t# e
- $techBonus = -3;
4 K$ i6 t. y$ ^ - $targetName = $LNG['sys_expe_attackname_1'];! |2 r+ Y3 G, A. `9 r2 q
- $roundFunction = 'floor';7 ~: I' r- H% `2 f7 E3 w
- if(10 < $eventSize) W: q7 ^$ ` b9 F) w
- {
0 c# ^" e3 F- w) u9 [9 e6 R4 Y - $Message = $LNG['sys_expe_attack_1_1_5'];& S% r' l, O# r* X4 c5 M
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
. X' J a' d" K& Z - $targetFleetData[204] = 5;" Z% D& c6 i2 _! @, \2 l; Q
- }9 n& N- y- ?* Q
- elseif(0 < $eventSize && 10 >= $eventSize)% m3 h- g7 D/ H4 Y* D6 u
- {+ A% o2 g6 c: O1 A/ Y7 f
- $Message = $LNG['sys_expe_attack_1_2_3'];
. a& }) ~0 @" e2 Q: a - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
& v- F5 t/ R3 e! N3 b& x6 S - $targetFleetData[206] = 3;
/ u, f2 A. p9 a; U4 c - }
8 v: J4 e7 U$ I - else: `) x0 } T4 e6 n/ L, L3 r+ y: {
- {
# q# o; |4 K: h, k4 ~ - $Message = $LNG['sys_expe_attack_1_3_2'];
$ m1 {; S1 l# l% }+ ~2 ~* I - $attackFactor = (80 + mt_rand(-8, 8)) / 100;% o6 s) Q# E, Z$ w4 N9 J4 l
- $targetFleetData[207] = 2;4 S) a% x+ \ e* _7 }
- }! P" F1 t! T* K9 x
- }* J! q2 n0 x" F2 J3 {; N# F# j
- else5 P* A: U2 Y/ J) L" [8 q k
- {/ R: e# Z$ w8 L# K1 v
- $techBonus = 3;0 C7 {8 f' t: q4 F5 f5 Y
- $targetName = $LNG['sys_expe_attackname_2'];
- w& v1 J, x2 G C: C, Z - $roundFunction = 'ceil';
+ `% V" W: y) }, O" m - if(10 < $eventSize)
& e" I1 h7 N8 ?7 p+ X( K - {7 g0 Z8 l3 @7 @/ Y4 C: d* H! a
- $Message = $LNG['sys_expe_attack_1_1_5'];
$ g9 E0 @6 h, r0 s6 w - $attackFactor = (40 + mt_rand(-4, 4)) / 100;1 }* R1 B* Y7 V0 |
- $targetFleetData[204] = 5;. j, C7 Q+ o% Q% J$ D
- }, U" n* r* y/ G" s# ?
- elseif(0 < $eventSize && 10 >= $eventSize)- f4 L" ^$ q. u( P& R: @, h3 `
- {5 l c: y% }" ^' O
- $Message = $LNG['sys_expe_attack_1_3_3'];
9 z, F' H4 B8 y, W* s; }/ Y - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
" S4 Q. i: ]# y/ C# c - $targetFleetData[215] = 3;
& }$ m5 V- X z7 w0 ^ - }
& E+ x, ?, Z+ O1 G* f - else3 L5 t) k( k0 |- q
- {
/ {, X' M+ j4 B$ ? - $Message = $LNG['sys_expe_attack_1_3_2'];
) B$ C6 Z. B3 j) N4 X6 n - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
8 o- f, j3 h; o f2 u - $targetFleetData[213] = 2;/ N" [' ]; u1 I. H6 @+ [: J v4 P$ `
- }
0 q, I' a) e6 M2 U6 T) V - }
! Y; |) j0 \' c* C& h - $ h' c3 e6 Z2 \/ T. u8 x! C
- foreach($fleetArray as $shipId => $shipAmount)
3 k0 M( i( m ^6 N9 Z, n6 G - { z9 }* ~9 W7 O( p' K) d
- if(isset($targetFleetData[$shipId]))* u) m! h9 W+ y/ ^! H% {" p, k, K
- {
2 n% d9 t: ~- F) m# b7 l - $targetFleetData[$shipId] = 0;2 }# F8 W* | N' l% l( j
- }7 h# u/ p5 F( D& K2 ~$ R
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);; F- m, l8 f0 w- m: Q) ~2 n+ q2 _7 b7 r, b
- }
4 O0 |+ K( h3 h5 v- @- d% D - $targetFleetData = array_filter($targetFleetData);
" c# ?; Y6 g6 S+ g5 Z% c - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';3 r5 e1 g( V8 H* I
- $senderData = Database::get()->selectSingle($sql, array(
2 z8 v/ b, J) u - ':userId' => $this->_fleet['fleet_owner']
! ]8 z- S- G K7 T' O, X8 h - ));, G( ~4 m0 g$ _2 E! U
- $targetData = array(+ }4 r5 ?" | }3 F/ Z3 j
- 'id' => 0,/ y' ^0 L; R! [) Z$ A) |' R
- 'username' => $targetName,, G0 L* W" _9 c3 F9 Q9 y% E! C
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),' F- o+ D7 d- P$ H0 ^# A
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),& t% D! y9 B! A# f
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),1 Z% s* U2 Q% }+ C# w
- 'rpg_amiral' => 0,8 ]$ Q" R6 m# t/ ]! @7 I
- 'dm_defensive' => 0,
& Z0 m9 Z, }# R! x5 }. o, k6 A - 'dm_attack' => 0
; S, c* p" L4 v1 z$ R/ i - );
+ C% d" v0 }: n a* k) P. @5 ` a -
1 S4 a' A/ J3 Q. k. @2 g4 Q( | - $fleetID = $this->_fleet['fleet_id'];% t% N0 u4 A$ g4 ]8 E+ ~) a
- ! D& |7 m6 `+ t
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
7 j0 f: \$ L) G5 a - $fleetAttack[$fleetID]['player'] = $senderData;
6 N7 I+ u4 q# E. X5 d% a - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
* W+ k$ P+ I1 _' s% Z5 [ - $fleetAttack[$fleetID]['unit'] = $fleetArray;
% T% k8 z# a5 z6 p$ I -
* Z. y5 s, K; J3 [; v5 ] - $fleetDefend = array();
3 F/ y1 i1 i, X( c% L8 r - $fleetDefend[0]['fleetDetail'] = array(6 u8 b/ @! e% r6 d' g" E. K0 i, k
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],+ z a8 q( E, x
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
) W6 y5 e5 Z- _! K& ^: ?$ s - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],' N# H/ m% F& c9 ^
- 'fleet_start_type' => 1,
# q! R) q; R& P& E! b5 P - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
0 K. I; i) F8 z" m/ }# W2 T% p - 'fleet_end_system' => $this->_fleet['fleet_end_system'],. u7 S: C- y# S+ Z; ~
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],2 L3 Y( s' B Y& k% w2 F$ Y
- 'fleet_end_type' => 1,
2 {6 d3 u2 j6 P& A - 'fleet_resource_metal' => 0,
# L! Q9 r1 w1 u3 Y- [ - 'fleet_resource_crystal' => 0,# P) Q8 P( C# B( ~
- 'fleet_resource_deuterium' => 0
* G& y [* a A! F0 W$ P - );5 f2 ~& d* t( R* h* F
- $bonusList = BuildFunctions::getBonusList();/ y- ~ m9 W6 \3 d6 S
- $fleetDefend[0]['player'] = $targetData;4 C; l; g7 g4 x" x
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);4 ~7 f; w7 [6 e* |7 v' g( z; f
- $fleetDefend[0]['unit'] = $targetFleetData;
; [8 H8 S- A. D* u- w - require_once 'includes/classes/missions/functions/calculateAttack.php';# f( B; t; k* e4 R/ k7 I! \2 T
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);0 [2 f7 M/ `# [8 _0 X% _0 q
- $fleetArray = '';
( x6 s# T3 j& Q J - $totalCount = 0;* {8 \ z5 c+ y: @! f$ F" }+ z0 W
- 5 u; [8 G4 `$ z [( }, ?# D9 p
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
3 H- E6 f; B6 m* I% i - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
' Z( q- W. j$ h& y5 ]& ]; [: @ - {
1 r! \" o3 \) w. L( u5 j( d - $fleetArray .= $element.','.$amount.';';# y9 H9 o# I4 j$ d! [- o2 P( r
- $totalCount += $amount;
5 O l* Z6 g" L5 I) p; W - }
- F$ k' G# F$ z9 n0 I5 | - if ($totalCount <= 0)( N: g" p7 p+ Y0 Y! G
- {
' e, G% O+ ^3 ^: i! |, k |2 D W - $this->KillFleet();
8 y4 F7 R4 j# s7 V - }* N2 ~! R$ A, z0 a# y
- else
9 r/ G* k9 q( N2 _0 Y0 P - {8 x& z2 z5 }* C; m& R! w! `1 B! [
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
( F. U9 f$ u6 w3 u" B - $this->UpdateFleet('fleet_amount', $totalCount);
3 d* H2 H& i1 U2 j, @% s' q' { - }
; c! q5 R! u8 x, L6 H% h - require_once('includes/classes/missions/functions/GenerateReport.php');
1 f5 T( B- w$ @ - ; X8 Y3 E3 B+ [: a
-
" l9 S, t* y# U+ ] - $debrisResource = array(901, 902);/ \* U j- j, m( @3 l& C/ s4 e
- $debris = array();5 \. U9 x0 R1 p
- foreach($debrisResource as $elementID)
1 ^1 n6 s1 y' t. h" r) h% | - {( R4 U+ ]( q% g; t; K9 R
- $debris[$elementID] = 0;8 [. x. U3 ^0 V; h. G* ^
- }
0 L5 p& [9 b, p* b( F) ~ - ' j$ l+ C8 E/ [! G* a- O+ J, j. J
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);' F' y7 [5 u9 m+ V
-
1 b: d) b. t Y8 u$ ^4 f" d - $reportInfo = array(: N: \3 ^7 J: ^- |: K$ B/ n
- 'thisFleet' => $this->_fleet,! ^0 ?! l' Q9 O: U5 h! C' V1 K
- 'debris' => $debris,
% y/ _' A+ k8 s# n. @6 p8 ~ - 'stealResource' => $stealResource,9 `: N! F1 _0 }7 K
- 'moonChance' => 0,1 H% h1 ~# h4 q$ S5 o4 _3 R& M
- 'moonDestroy' => false,
+ \0 L9 d I2 p" j4 S - 'moonName' => NULL,
- x4 f" G6 D" ?# G% Q' V4 m+ n9 d - 'moonDestroyChance' => NULL,
3 n. H. Y9 w% H7 q- s - 'moonDestroySuccess' => NULL,
) ?1 E2 J, I5 j7 P4 h* E& y& V" n - 'fleetDestroyChance' => NULL,6 V1 ~6 d4 [, \6 V% T( G" X- i
- 'fleetDestroySuccess' => NULL,0 ~- V2 y5 f F7 f' p
- ); q; s# E) o+ {5 c
-
1 C$ [, C3 A( n. Z+ |* W8 k - $reportData = GenerateReport($combatResult, $reportInfo);
\, b# M" W- n" w5 F3 ?. l8 ? - " U6 _& Q. s6 a0 ^4 ^
- $reportID = md5(uniqid('', true).TIMESTAMP);- e2 S4 s* b H4 t4 H9 ?, a
- $sql = "INSERT INTO %%RW%% SET% h) v. G4 H7 Q9 N, S' Z6 g
- rid = :reportId,
^9 J/ V1 F2 C6 c+ g9 Q1 P - raport = :reportData,# ?) u/ K$ w1 m z5 ~
- time = :time,
1 u! h$ @1 F) q9 b4 Z3 u - attacker = :attacker;";
1 y) j( }6 }2 x# e+ v - Database::get()->insert($sql, array(0 E7 T, y4 K' m2 t) C% J
- ':reportId' => $reportID,
( F1 w) A* R2 Q! } W - ':reportData' => serialize($reportData),! o4 \6 ]* ?% O* j
- ':time' => $this->_fleet['fleet_start_time'],, \* R; s0 F) U% Q" V
- ':attacker' => $this->_fleet['fleet_owner'],
* M% |$ x7 f+ J4 k) y% R* r6 r - ));$ g" d4 O: _: O) f
- 5 n" J' N' g# C# K4 N5 \
- switch($combatResult['won'])
8 o' P, G j. B - {5 l. u' x5 M; c+ Y* h
- case "a":5 j2 M& {* d7 _9 \% ~- j
- $attackClass = 'raportWin';
) b2 b) |2 B+ q+ m) K9 g( b - $defendClass = 'raportLose';
" B% a- o( @4 _) P; r5 y - break;5 K, _5 ]! v! M: d
- case "r":7 w( f, v- M$ j v
- $attackClass = 'raportLose';
! o) L& \7 T* P; f3 P, q2 _: ^ - $defendClass = 'raportWin';3 A5 m( ]" K, f- o: d9 O
- break;# J5 i- r; [, |, V5 ?5 V- o
- default:5 j% t2 |- Q6 C4 m% }3 a
- $attackClass = 'raportDraw';
: h, q7 H* e/ w$ A, A" }: g1 C: }# C - $defendClass = 'raportDraw';
- w$ [- D7 q" t# F& |) [ - break;- u5 H; D3 @0 g; s3 |
- }
0 X- l2 y8 Z# |: a; } - $message = sprintf($messageHTML,
. P0 A: J9 b: P! \, [. I - $reportID,
" P! V' i# F) \$ t& O& C - $attackClass,
% r! I5 j. A; [: |6 E - $LNG['sys_mess_attack_report'],
4 Q6 R0 v' e S% Z! j - sprintf(
# n' i) J0 J& D! V% R4 P - $LNG['sys_adress_planet'],
; |2 _- ~1 i, y/ ?6 j - $this->_fleet['fleet_end_galaxy'],
. ?# O5 ? a( i! y - $this->_fleet['fleet_end_system'],
- h7 |8 `1 a0 n - $this->_fleet['fleet_end_planet']7 ]$ }5 k2 u) [* s0 S# Z' z& H
- ),
; @) }7 G0 v9 C; a8 i5 |+ X2 ? - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],6 j4 ^# @5 W+ ~
- $LNG['sys_lost'],4 t, P3 u" I# @( ]8 X
- $attackClass,1 w$ y: E4 c1 c/ v- U
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),6 K4 T1 t3 v1 | r$ y
- $defendClass,* x$ H2 u) {" O! {
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
% i# }5 `' g3 ^# x" {( m& z - $LNG['sys_gain'],' ?% u. f# R3 ^6 ~
- $LNG['tech'][901], pretty_number($stealResource[901]),
% f" {% |8 F, C( y8 e- X3 C% K - $LNG['tech'][902], pretty_number($stealResource[902]),
) u, W3 k$ K _' k$ u - $LNG['tech'][903], pretty_number($stealResource[903]),- O5 e; F: `& N
- $LNG['sys_debris'],4 R8 k- }( `5 Z
- $LNG['tech'][901], pretty_number($debris[901]),
5 o; Q7 `- H* ?5 ]( o - $LNG['tech'][902], pretty_number($debris[902])
. F5 e2 b; v8 a6 [/ u- Z - );
, E8 m- B) [1 H) a! ^3 C0 W x -
) U: a8 ^0 Z; S2 B: J, \; c2 c' t - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
! C% J6 u: ~ X% F$ H9 M+ [. W. o: t - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);$ N5 ^$ X; K8 l; a& Z6 ^- X4 \
- break;, s1 `0 G3 V$ l( I2 b( h- E1 l
- case 5:$ \- a- K$ e2 W# w
- $this->KillFleet();
* _& B! U! K+ \( _2 a - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
5 s) m$ _* b8 ]. T/ |% X7 h% z - break;' _' U- Q( u; m( R$ D
- case 6:; w6 M3 B3 `' x; B y
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
/ l w& ]# m) \) Q- e - $chance = mt_rand(0, 100);
. h- i6 [" D, j% Q - $Wrapper = array();- j. m0 A6 F; a: D$ d
- $Wrapper[] = 2;
6 k" f9 d6 I& W/ t6 ?7 e j4 v - $Wrapper[] = 2;
3 X5 X# S+ m2 ]# ^4 a& ~; Y - $Wrapper[] = 2;
6 W, d9 c* }0 V - $Wrapper[] = 2;
8 k. l! V9 Z/ }) m" Y" G! R( `+ B - $Wrapper[] = 2;5 B' k$ r. C( V; O$ g- {
- $Wrapper[] = 2;
' G3 q" {/ ~% [ - $Wrapper[] = 2;
* L1 ^' F. h# C8 f$ O - $Wrapper[] = 3;9 i( g* \& \( c. g$ C1 W) i* m) Q# V
- $Wrapper[] = 3;
" _( ~. R& [ w4 v: p - $Wrapper[] = 5;+ u0 U. z! n- r: M. E
- : u( M; [; R6 A: m8 o5 r
- if($chance < 75)$ K7 r$ Q @" I* _5 z' T A
- {0 t- e( W8 W) i% V
- // More return time- m3 n! ~ c0 \$ _; F
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];6 Y9 Q4 x% v3 b- A5 c
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];: e( {5 w2 x$ R& K" y& b9 Y! S
- $factor = $Wrapper[mt_rand(0, 9)];
4 C4 S" D# J9 v8 k2 @ - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
8 h& h. y/ a7 t - $this->UpdateFleet('fleet_end_time', $endTime);8 R, Y1 k; D( i1 ?# [
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];% z7 F1 C: c1 Y7 Z4 U, G% d9 k
- }
! J* b" }. E/ U4 M - else' X+ [7 r# {$ p$ q. n
- {/ w! X; r; F0 d
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];- l5 Z, ?6 K# p/ e, D" j$ e7 Y- }
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
& _$ S7 W2 v d+ F - $factor = $Wrapper[mt_rand(0, 9)];) ]; u! V) K4 T* @" w+ b
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
/ D3 e/ _3 L6 q) N& v# Q - $this->UpdateFleet('fleet_end_time', $endTime);
1 t0 A( \& H7 U1 u7 P - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
) }, ~# [ G5 K- Q& h - }
# b C& L9 P' f - break;
" v. z# A5 p& d4 F% Z - }
- P/ f$ \2 e: T% y3 o, N6 Y9 X - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,7 P) l. `6 b* x6 c
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);: [* h, V# E) |
- $this->setState(FLEET_RETURN);
" C0 P. }& { M2 t. E' b - $this->SaveFleet();" O* d3 G6 S6 l6 T! I7 |
- }
4 ?; [$ Z* F: p -
7 q2 U3 T: F3 _: j( {1 ]$ z - function ReturnEvent()
Y1 u& @; q4 Z - {/ `# Y6 k4 B3 `4 D8 _& a
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);* v( f0 b0 b: k$ U: Z c
- $Message = sprintf(! e) P0 X, o) p4 K
- $LNG['sys_expe_back_home'],
% z5 F# e+ C0 k# x& l# J, c3 g b - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
2 U$ }: m! k& A. r7 h7 v/ T f - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
2 ]' }9 b' k. X9 E) ?8 i1 I - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
7 A8 B8 d. C) w, W" e$ D# a - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
) f( |, J& b# e$ H! _, u' C - );5 m4 f, x$ x! O( g( z8 N
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
1 k6 E. a% }5 E! Q - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
3 {3 e1 {2 O' l# R8 | - $this->RestoreFleet();( f, ^5 [1 {8 J& b- f
- }
# I3 V. l P4 J4 B; O' p/ e - }
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