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簽到天數: 5971 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行9 [8 h* L5 ~( R5 T/ h$ g H3 ^3 w
; n! e- w8 _* F6 \+ i" c1 q貿易系統與財團系統- i9 R! {/ S5 ^) }
的總行數都比這些多很多
. x9 I/ b! B; W( P' S把這些解讀出來不是難事
" M/ t% N. Q @$ z! U- class MissionCaseExpedition extends MissionFunctions implements Mission
8 | n. m, J/ A+ C# c# Y - {6 m: `; C3 k3 d% O* t
- function __construct($fleet)
' H9 v: f$ k; d+ O2 {2 R4 h! U - {0 i$ d5 j+ }" R! U+ C2 _9 y
- $this->_fleet = $fleet;1 V' {. a o; m. u4 s9 G
- }' j' N) q: L8 k5 f
-
% ^. G" p- w5 N/ e8 ?1 N - function TargetEvent(): ^, u) ?3 t/ V9 a. j
- {
: q& }" e$ J+ f0 B - $this->setState(FLEET_HOLD);3 N- j; e# R0 f5 R) \% C
- $this->SaveFleet();$ m/ {* P- {& ~! Y- b
- }
' \4 d- K: F1 j b& K* R$ ]- p4 y -
/ s2 e/ E, g7 a& \0 \, t5 l6 p" g - function EndStayEvent()
, o, R- V+ ]1 E* @7 E; S2 u, [; Q - {
2 L& V0 }7 \# \7 z, |# A! s - global $pricelist, $reslist, $resource;9 } [6 P1 h& q2 e* w z/ M
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);- q! M1 K7 r# l' \' f ~+ R6 h/ {
- $config = Config::get($this->_fleet['fleet_universe']);
1 ]4 d; `$ k2 X k- t. ^; T - $expeditionPoints = array();* z, I5 I2 J: }* y; }- F8 ^5 n
- foreach($reslist['fleet'] as $shipId)
! `( r: l/ Y. W - {6 m5 M+ r' P1 x# C) d+ J
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
! O/ l7 r8 p q# s - }3 `# r/ @4 e2 E) {5 o3 a
- 4 S8 {5 a7 S2 y5 |
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
4 v. o7 R6 d5 c - $fleetPoints = 0;
8 n$ M# m0 H( K. G" J, H; d - $fleetCapacity = 0;
& k: n; q) Y/ J: m" a+ j* z - foreach ($fleetArray as $shipId => $shipAmount): t C. n3 {3 Q, B1 z9 {1 ^( e; P
- {2 E4 [- q6 ?: _# V. O
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];% l' P$ d& B% j1 g: R
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];1 @1 l+ @' O0 g$ N! ^
- }
( t: _& A$ c/ C8 P# R q - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']5 x( d1 H& U- ^# F+ P1 C* R
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];0 Y' u; G2 W9 b% l5 @( _* R2 @
- $GetEvent = mt_rand(1, 9);7 Y, I# L# A0 L- `7 p$ `- {
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
! v( |8 A/ h& z4 K - switch($GetEvent)! w/ v9 a- ?( j, c# A2 h- u% [
- {
2 x. s$ |3 `$ f: y - case 1:
( P8 v# o% g, l - $eventSize = mt_rand(0, 100);
! W5 w* L/ ? T" r - $factor = 0;1 N* |$ W( A: F7 o1 g9 Y3 l E2 K
- if(10 < $eventSize)
. ?: }0 v/ A. u5 z: q% W - {& d+ D3 ^" L* a' r L3 p+ ?
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
: c. \7 o/ x- b1 ? f: n - $factor = mt_rand(10, 50);
: Y6 u, f6 q% E6 e - }
+ R! q9 B: C/ I0 T) H) V# J - elseif(0 < $eventSize && 10 >= $eventSize)
# Z( k& N& f* f k - {; D5 A g/ l; p4 \! g* [
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];3 |6 M) N" }7 m9 f
- $factor = mt_rand(50, 100);
* }: d/ x2 n, W& F2 `2 w - }$ r; t& a b- B$ w3 a6 F4 c# Y. M
- elseif(0 == $eventSize)3 U5 ?6 K, i2 M9 U6 }1 @* }
- {
+ h0 M( w6 \4 s3 h8 H - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
& j0 y) T, c! h, p; V4 i - $factor = mt_rand(100, 200);
4 K2 W& j% a/ H" X) i. ] - }
; F. x9 B0 t0 W+ X1 r6 a7 k; \% x - $chanceToFound = mt_rand(1, 6);
) d. O7 t) c1 e9 G; ` - if($chanceToFound > 3)1 H; c; X) B2 W
- {4 D. U) l1 G8 m* Y j/ s: w! r* W
- $resourceId = 901;
4 T' O1 `2 ^# A% t5 U4 I - }
3 S! e3 Q7 f) s/ P6 X. U - elseif($chanceToFound > 1)2 f! ]( X) S W
- {8 c. ?6 d. U2 }( H. E4 m
- $resourceId = 902;- j* m7 ~' g; z# ~1 Y' U* Y
- $factor = $factor / 2;
( @- p. V! ?& l" ? - }$ W) V3 k. I+ i! [- H
- else; Q5 W5 C0 G4 [: d
- {
5 V" b9 m J6 _ - $resourceId = 903;+ x( @7 ]4 B6 s C6 i4 M4 o' v
- $factor = $factor / 3;& i. d/ y, q( H) B- M
- }; m0 @# ]7 u: ^* y6 J- t) J/ D( m
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
/ X0 {3 L' _/ ^ - WHERE `stat_type` = :type AND `universe` = :universe;";
( K2 g5 g. N1 Q7 `+ C3 Z t - $topPoints = Database::get()->selectSingle($sql, array(# q, A& O8 E _/ ^4 a4 x
- ':type' => 1,& V! V5 c& Z' K, m$ k+ v2 g
- ':universe' => $this->_fleet['fleet_universe']. b: U5 ]; F: t2 R
- ), 'total');
* Z" H4 X5 I. r7 v& X+ V* _ - if($topPoints > 5000000)
% Y; q' e& W% j8 d6 j5 M - {7 j% I5 }- G% ^& J3 {9 t6 q
- $maxFactor = 12000;
: F3 K! s2 A3 w: Y Q& D - }
0 T8 |. i4 f. ~- g7 r/ z& l1 _+ E - elseif($topPoints > 1000000)$ M* \$ [0 Z2 K/ b1 }
- {& v: x. f# w" `+ M' d
- $maxFactor = 9000;$ d$ d( w+ |& @2 B$ [* y# t8 z
- }: u! d& {- j+ |6 Y; |
- elseif($topPoints > 100000)
4 ^ S* l: g# i( p6 \( n3 o$ Q - {: |3 P& L0 i' L9 F
- $maxFactor = 6000;7 t# P. t" V2 f: t/ m3 m
- }7 {2 h# p# V6 \# _/ N
- else. {; o3 ]$ e9 d
- {' D% v; o. S3 l9 F( e8 c3 v
- $maxFactor = 2400;
' r! [4 m: I( X6 Q - }
9 D* y) k; D" N. u: Z - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
6 d# j6 ~9 P1 T# B& p, E3 k8 i - $fleetColName = 'fleet_resource_'.$resource[$resourceId];; w" o1 c. M2 B7 W
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);2 N! B2 ~. l& }' U
- break;
" d' ~2 u& S5 J - case 2:
6 I: M1 Q5 K* S( e- p2 O0 b - $eventSize = mt_rand(0, 100);
$ l+ q+ }2 I6 w - $Size = 0;
1 b. H- L3 ~5 T7 B( q1 _ - if(10 < $eventSize) {
+ ^& K1 i) Q- j# _ - $Size = mt_rand(100, 300);
' `4 _: O# y7 p3 X - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];, ~8 N5 |3 t3 N3 F# J
- } elseif(0 < $eventSize && 10 >= $eventSize) {
+ l* G+ ^( T7 a- ?& X/ ? - $Size = mt_rand(301, 600);
, M7 N( V6 Q' X: u: J$ V - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
% p0 Z8 `$ i) M" V: C! o - } elseif(0 == $eventSize) {
$ z O) I! V( W9 G4 z - $Size = mt_rand(601, 3000);
8 }8 F7 N/ R! i$ s - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];" |% n' a! _7 S! |% a: G6 G6 t
- }
6 J$ z/ f1 J# R, n - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
3 t/ Y* E+ [$ W9 t - break; I# V2 I% ?* j% j& E' G2 z
- case 3:
$ ^7 ]: n: n5 l4 A& l* u& ^1 A - $eventSize = mt_rand(0, 100);
( K+ g+ E9 t% o' S% H1 P: P - $Size = 0;3 o) z! ]) |% z5 {" h
- $Message = "";
/ x- T l& w6 j# t" q - if(10 < $eventSize) {
8 {" o T& @' Q- T: q1 H/ o. I. ^ - $Size = mt_rand(10, 50);
- ?1 a# z$ Y, Y4 |' k - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];8 C2 N) O6 X# X8 E
- } elseif(0 < $eventSize && 10 >= $eventSize) {5 M/ v4 x2 ]/ P5 T) y
- $Size = mt_rand(52, 100);
! R% P3 F# _. l" c0 k% ^2 V/ c' H - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];% c9 b3 _. P" j9 M4 p# h0 z
- } elseif(0 == $eventSize) {
5 s% f4 W3 t2 Z5 H5 O- u - $Size = mt_rand(102, 200);5 r) F8 _& @5 q5 f- U' `2 K
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];- ^1 u' x7 {2 [, {1 N2 c7 m% o
- }
- r `, p4 _1 U& @- R4 U$ K3 V' y3 a3 U - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
+ y" r6 T+ ]/ q& ~% ?$ A1 u - WHERE `stat_type` = :type AND `universe` = :universe;";
& s- z# H7 ~- y x. M5 i2 j5 t - $topPoints = Database::get()->selectSingle($sql, array(
$ r! M" Z3 V9 ?9 ^" ~& W3 S5 t7 _ - ':type' => 1,! e* A6 I+ Z2 {7 h, q9 O
- ':universe' => $this->_fleet['fleet_universe']' F+ @9 s9 \. h
- ), 'total');( Q0 S' W( w1 Q" P
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
, _- ?; [- }- B - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
5 {+ V- f0 {9 E* o/ G% t$ u -
$ Y( D+ l J+ | d" K- `# y - $FoundShipMess = ""; 1 |2 _, F: I) X0 r
- $NewFleetArray = "";
* ^) t' k. q5 T- q -
( U8 F& z- i4 j* c* O) y# {" x s - $Found = array();
+ n5 L! b; v, d& J: m* A. E - foreach($reslist['fleet'] as $ID)
7 K, J0 q4 F& K g, i6 P - {7 k* k$ Z7 e& ~1 W/ T8 r' g
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
8 ~) ]% ?% c/ C0 ~0 P' o - continue;
2 y* O6 z- Y/ D) G- E6 B - {2 ?. c( q( H$ d" t: F
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
% V; n) \! I1 O3 E' F% q+ R7 y - if($MaxFound <= 0)
% W: v$ B$ ?7 ~2 Z8 C0 m - continue;3 A" S0 O( [: M; c( J8 S+ K& J
- 3 b4 s- A. u: ~" ?# U1 B7 w
- $Count = mt_rand(0, $MaxFound);
9 S( E# j7 w6 {- {' C- a" Q9 G - if($Count <= 0) & i5 F9 R# `: d$ I% M
- continue;* c- [6 E, _ B0 [9 T: F% r& t& O1 `
-
: K) {2 i/ p3 F" O% p$ k - $Found[$ID] = $Count;
" ^1 |. e' a1 p0 C# m - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);% [: G m: ]8 c! X# y* m+ a1 E
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);2 C" N9 A8 C; S
- if($FoundShips <= 0)+ G" f9 c. w1 r0 J+ A! X
- break;
n% `- N$ _- \. c" ~, ^8 x2 \ - }$ r5 V% ]9 p8 }8 q$ U r
- y& ^" d! @; w4 ~9 ]
- if (empty($Found)) {
2 q0 a" z/ L. v+ P - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];$ g/ x; p+ r. H1 n
- }/ s! Q0 a6 U( Q/ j# B
- foreach($fleetArray as $ID => $Count)3 b }' B# C+ }+ z! E
- {% X! T% ^8 r) x4 K
- if(!empty($Found[$ID])): s) ?5 Z4 e$ x
- {/ Q2 B4 e1 u, B7 g+ s' u- ?
- $Count += $Found[$ID];
" |6 o Q! L) f1 \" B - }
) X* k7 g! E5 i8 ~+ K* A - 3 n; P( r0 Z" L# ^" t' M3 f
- $NewFleetArray .= $ID.",".floatToString($Count).';';
) u# N9 Y5 F k6 F - } + I0 D2 b: A+ n1 M5 f
-
5 v0 W% {" K/ N) I8 K - $Message .= $FoundShipMess;7 M4 l8 `6 ^. b7 K) {) F8 z& e
- ( ^8 T$ B9 w7 c- Y! L! b
- $this->UpdateFleet('fleet_array', $NewFleetArray);
( w$ p7 l* Q7 `! q - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));1 B& [6 A/ U Y7 ^( K: d, i
- break;
: y( j5 `, u- N5 |! `* d& Z - case 4:
3 {0 ~3 t4 _6 G w2 x8 U( ]. e -
; B/ B5 g/ u& W" `4 H$ u; k - $messageHTML = <<<HTML9 M! q5 i8 E) U/ n/ H1 [2 w( |4 s% p
- <div class="raportMessage">
) }2 k4 R6 r' c- c& D - <table>
6 h, n& k/ g$ \" H1 R - <tr>7 ?8 x2 W: x3 A4 D2 L/ g
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
`1 N8 \# N* f4 s- P - </tr>
: ~9 b9 k8 \8 W0 |( m8 E) _/ @ - <tr>
5 i1 h0 e% D6 y, v# L/ q' t/ e. x - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>& l$ T6 E: `( m& T- c* F
- </tr>$ w5 `. a# ^: @% w n
- <tr>
: r/ y# {+ E! ? K/ i - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
m% D+ O$ s' X7 k$ b1 p5 C( _* a- K - </tr>5 h3 b2 V2 S/ a6 h
- <tr>3 Z/ V5 g7 p- }# b, \* ~
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
V x2 Y* I# @) i. {1 ^9 j6 G4 A; D - </tr>
% e, t9 }$ v/ H& C4 B/ f, m - </table>
/ [9 H: J7 z& l, y - </div>
% C7 w& W: s2 C" n5 U3 p, r2 V/ I" Z - HTML;
9 M+ _( B* o3 B - //Minize HTML8 W3 v* Z$ e1 A' z9 X: R0 p
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);) N' n. V v$ b2 J( i
- // pirate or alien2 t/ t9 h) \, A- ^8 Y9 x
- $attackType = mt_rand(1,2);
7 E% i& Z! `9 N0 n7 H$ U/ V+ M - $eventSize = mt_rand(0, 100);( b4 |1 z7 f& R$ W5 s5 n( H
- $targetFleetData = array();
# G3 U o6 O- w - if($attackType == 1), k" X( ]$ u( r1 ^5 r
- {7 ]4 i' z& \, i9 X5 `+ f
- $techBonus = -3;
2 Q0 z6 j, q/ p) K/ w: I - $targetName = $LNG['sys_expe_attackname_1'];: j* R- i- }6 n: a6 T
- $roundFunction = 'floor';
+ |. a v& U2 u' r/ N - if(10 < $eventSize)4 U g6 n: \/ p2 H+ H. b) T; H
- {& A. p0 w) f; u7 o+ B" A/ z; r
- $Message = $LNG['sys_expe_attack_1_1_5'];: b' H# A* L! K' w6 t
- $attackFactor = (30 + mt_rand(-3, 3)) / 100; b3 T" ~# j* l
- $targetFleetData[204] = 5;
' Q6 R7 b2 w. {% O/ q0 _* K - }8 n' Y! M1 a4 d' C2 \, [
- elseif(0 < $eventSize && 10 >= $eventSize)- D0 K6 b9 k, h* f; u4 Z
- {
9 X8 t* @7 W& C' D4 ~4 @' S! @ - $Message = $LNG['sys_expe_attack_1_2_3'];
! x* M# s1 u t. }; P, o \ - $attackFactor = (50 + mt_rand(-5, 5)) / 100;+ J6 v9 }9 V* K+ R/ u2 l
- $targetFleetData[206] = 3;
6 e( m3 X7 o/ A# a. ?5 {* `6 u" L/ x - }% x8 {, ?7 L7 a
- else! J# F/ `# `" L6 ?! ^' H
- {5 r+ }4 _0 M; P6 p) h3 j
- $Message = $LNG['sys_expe_attack_1_3_2'];
1 M1 F; y6 ]) F- m9 \& d - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
- n5 R. j& s4 g. Q( P - $targetFleetData[207] = 2;* p. h9 o: @# }* A. P9 P: e
- }
. d |- R8 W' x0 k$ l: e" b - }4 J. S' ~: \. X. r% k! L# X$ c
- else
! b" e& f( X0 h/ z9 m - {" I$ E& Q5 Z# ]/ U. r' F5 b
- $techBonus = 3;
5 v' J8 H& e2 f0 d5 _$ W. f - $targetName = $LNG['sys_expe_attackname_2'];$ a, }: L7 I1 Z
- $roundFunction = 'ceil';
6 \8 M: v$ W$ x( @) ~ - if(10 < $eventSize)1 u. j: O% ?4 W5 I
- {% t: E! {: w9 g$ B$ d
- $Message = $LNG['sys_expe_attack_1_1_5'];
7 e6 d# E! n; K$ H/ H0 T - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
' F: `# m# P3 j7 l$ W( k7 i - $targetFleetData[204] = 5;9 x3 \- B* a9 r& L) N
- }7 l0 Q- U' g* M) P" K3 R
- elseif(0 < $eventSize && 10 >= $eventSize)" C7 b8 Z% C% W$ t% F
- {; e, k& B7 B# ]) v* F1 D
- $Message = $LNG['sys_expe_attack_1_3_3'];
3 b, M9 Y8 X; L J5 k8 l - $attackFactor = (60 + mt_rand(-6, 6)) / 100;9 S U# F5 m& Z0 H
- $targetFleetData[215] = 3;
7 p0 c& i1 O& u2 { - }7 x5 U( J5 `( r% N
- else
" ~! W5 `: j. }2 u( C - { U7 A1 k) W9 ~+ w* A
- $Message = $LNG['sys_expe_attack_1_3_2'];% Y) m( `1 C0 R/ v0 c6 [, o1 x
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;" }7 q9 y# f2 B. W6 M4 I& c
- $targetFleetData[213] = 2;" e9 M( x; A9 Z1 r" E% J
- }
' n w) \, M3 {: p8 d: d9 o1 r - }3 W& |% d6 n6 x3 m) j
-
- `- |; y( D2 Y0 ? - foreach($fleetArray as $shipId => $shipAmount)$ q5 {/ Z9 x! W a$ I" w! k6 q5 D! d
- {$ \, X& t2 S+ t6 T; L
- if(isset($targetFleetData[$shipId]))
, B/ f0 }1 I3 ?* l - {0 F: h4 m$ n- t% F1 O. J+ H
- $targetFleetData[$shipId] = 0;
( t: x4 n& D, I2 b$ n - }
; W5 b( R. `/ y& m - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);. n2 u; S% B6 F5 J7 d
- }
, O7 C, I2 G; k - $targetFleetData = array_filter($targetFleetData);$ \. q; ~0 a8 h/ C# t0 T6 g
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';, J/ `/ f+ N! l2 D5 N
- $senderData = Database::get()->selectSingle($sql, array(% c) e/ R2 N- R
- ':userId' => $this->_fleet['fleet_owner']/ J' b( v4 l& k( l& Z" w+ e# Z
- ));
& c% Y1 D+ h% T6 F; m/ o: l- ?- o - $targetData = array(
# S$ K% k8 x6 r - 'id' => 0,% O: X7 w" g9 [# W
- 'username' => $targetName,. q9 X1 `/ @: H+ W2 i% b5 \( ]2 |
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),3 z: U3 I. y0 l$ `1 q/ F
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),. d; L/ S! u. i
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0), D. S& S. \6 ^2 t+ i
- 'rpg_amiral' => 0,
) R4 t3 T6 `& S) T6 E0 [) H - 'dm_defensive' => 0,. P8 h% o- c, g" Z0 {8 @% ~
- 'dm_attack' => 0
- [- i& P; O g; w - );
! W/ w% c$ o: l6 q: r8 b -
+ p/ ?1 j, ]/ T' k5 Y4 w v. E u; X2 o9 c - $fleetID = $this->_fleet['fleet_id'];
, m3 {: k( R, g% j -
, h! D* g# N# W% e - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;1 J3 D" i. t* h3 |5 u
- $fleetAttack[$fleetID]['player'] = $senderData;
, [$ m" L: U; U' p - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
6 k/ I7 u" A# ]" N; \ - $fleetAttack[$fleetID]['unit'] = $fleetArray;! k- s3 F X% ~8 x9 z
- . b( |2 L1 I- K0 E& c' j6 g- K+ A
- $fleetDefend = array();
: X+ g/ Z- m6 Z6 ]* _9 ` - $fleetDefend[0]['fleetDetail'] = array(
6 S! ^) s7 w0 i. |6 W! T2 H: ] - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],* t! p. S! ?3 q
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],& V( T. a+ k! g& ]
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],0 h5 Y. {4 i. X/ C
- 'fleet_start_type' => 1,
) D$ z+ e; H) l5 g - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'], p* Y G* N0 l! e8 G' V8 Z
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
0 y0 ^7 `0 N/ a! ] - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],. O: u8 w$ b9 O
- 'fleet_end_type' => 1,2 M% p$ J9 p; o0 R
- 'fleet_resource_metal' => 0,5 s9 o) W+ Z. B) G
- 'fleet_resource_crystal' => 0,
- }( [1 n- d, } - 'fleet_resource_deuterium' => 0
8 p- A) |) z% {* |0 p9 I' m. ^ - );3 X) m3 J2 v3 R. u
- $bonusList = BuildFunctions::getBonusList();4 L# u& s' x! `( Q5 q
- $fleetDefend[0]['player'] = $targetData;
' S/ b' _8 O' r f" Z, U - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);% J" p/ g- s$ `- ?: |3 L
- $fleetDefend[0]['unit'] = $targetFleetData;) c. w7 @# n9 ]" `1 a
- require_once 'includes/classes/missions/functions/calculateAttack.php';
5 O) @2 r9 D, R% `& F& w" T - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
% n9 R, y6 K+ ]; J - $fleetArray = '';
% O% }* u7 L; G; N - $totalCount = 0;5 w5 j; z7 p9 s9 v) [% [
- ; j* V* W% ]' V+ [
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
9 ]6 z6 L7 ]2 L, P3 e: g7 M& d0 h - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)& R* d; l/ h, k2 | T) i# ?
- {
8 E3 D* Z, v3 z) [+ [ - $fleetArray .= $element.','.$amount.';';
& d) R' i- G' J# \; R! h - $totalCount += $amount;
% T% u6 {% X, D' C/ M: d - }; @3 f) F& K/ Q p
- if ($totalCount <= 0)9 B3 a/ H, `" v
- {! E! b- g# ]5 `7 _; e: H
- $this->KillFleet();' T4 o/ P- H5 x- E; N8 `
- }
! Q# a8 v" j) T; m: [( Y& D$ c X - else
* C" v8 U/ n6 Z6 R9 s8 a - {* j2 s- l/ h) X
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
: A l4 ? k* R, i2 {8 n# W - $this->UpdateFleet('fleet_amount', $totalCount);# n; ~( R" I% I" E2 s2 o
- }
9 C* p$ V" }5 Q" `$ G% }3 S - require_once('includes/classes/missions/functions/GenerateReport.php');: f; c" H8 Q/ n7 h d$ X
-
% c0 t# K* P7 |7 k R \& y5 } -
! X6 m/ m; M8 ~( A: b8 b - $debrisResource = array(901, 902);
/ ?5 q0 x+ Y% R% N- ~ - $debris = array();- e1 }- Z- h6 ^" d+ s
- foreach($debrisResource as $elementID)- N5 l- y6 a& X4 d
- {2 y1 z' z) m4 F( U0 I
- $debris[$elementID] = 0;
- n8 Z( K }7 G4 ] - }
8 p7 v( ~) `3 d! m1 @% b! K6 S - * R7 l; r' Z7 G0 o0 e& F% L
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);" ?) ?1 p% J9 a
-
5 V2 |/ \& c# w9 E N! h4 ^. C- ] - $reportInfo = array(
+ x1 l) D; z6 m. D1 T - 'thisFleet' => $this->_fleet,
8 K. N8 W& F8 B. [2 o* E' t3 L - 'debris' => $debris,. w/ t, A( Y9 Q/ h
- 'stealResource' => $stealResource,
6 ]5 T/ w% ~! l0 k) u - 'moonChance' => 0,
4 C' \7 n& l+ ^6 D) C5 D - 'moonDestroy' => false,$ z1 X/ `, q- I; p" k% [
- 'moonName' => NULL,
5 d0 M: B) I# u) f0 |) r9 m) j - 'moonDestroyChance' => NULL,+ a3 q! _4 `& `# j% U# f8 a/ S
- 'moonDestroySuccess' => NULL, j- T2 k0 @7 X5 ?+ _/ E
- 'fleetDestroyChance' => NULL,
8 Q0 Q6 l# {' ? - 'fleetDestroySuccess' => NULL,( H, z" h+ [' E# U# ~$ @8 k
- );
?$ f, q+ ] O& _" ^1 p3 f -
( D) d5 G2 U4 ]* z, [9 c' ] - $reportData = GenerateReport($combatResult, $reportInfo);) j6 {( w+ P$ x( C2 J
-
7 B' G+ s3 m4 o9 s3 c9 f - $reportID = md5(uniqid('', true).TIMESTAMP);
: ?; l- Z& u* p) M; j. F% [ - $sql = "INSERT INTO %%RW%% SET
L8 [; U- q% e' D# \3 M - rid = :reportId,' l7 g2 Z5 \7 ~8 w* Z. Y R
- raport = :reportData,$ n0 G j7 B+ {& ] i
- time = :time,3 w6 } u- Q) e
- attacker = :attacker;";
G/ x! H6 a7 ?7 f; F6 i - Database::get()->insert($sql, array(
) \8 D+ u" M9 j( M - ':reportId' => $reportID,: k8 {, W O" N) H
- ':reportData' => serialize($reportData),1 m- K" e( }. y# c: z* J. a# U1 }
- ':time' => $this->_fleet['fleet_start_time'],
$ T% J& S/ M" g+ \ - ':attacker' => $this->_fleet['fleet_owner'],
! H! K+ L: v+ l1 X - ));3 K: n- X I C" f% O) V
-
5 j* F' C" C. P( s! I4 _+ k& \: x - switch($combatResult['won']) g# r+ Z/ e) O7 W: g2 ^+ X
- {
% p' e3 H! H- p: C4 q - case "a":
|* O( `( ]; b | C f - $attackClass = 'raportWin';! U/ O! Y' n3 ^1 n% c1 q- _
- $defendClass = 'raportLose';
. R- U% s3 y7 n9 p1 B - break;3 W. }( ~ h% L3 g) k1 W0 T
- case "r":/ f2 k" v- @5 g) ~' U, r5 G
- $attackClass = 'raportLose';4 K0 w/ Z7 [5 b" K7 h! D
- $defendClass = 'raportWin';- f; E4 m8 J! l7 _
- break;# }6 N2 k. H7 V. L P2 K
- default:3 P0 D! m( u$ I4 r0 V# _
- $attackClass = 'raportDraw';; P2 H' {* Q+ K
- $defendClass = 'raportDraw';3 E) ?! \9 }* k& M% r
- break;
* U6 y- [; W) y1 w/ q - }) b, d, \& S( i- ~! B$ b
- $message = sprintf($messageHTML,
" G4 c5 T% @, G1 R% @. n - $reportID,
4 e: t" x$ E( b1 w) Q, h! v% V - $attackClass,6 S! H* @4 I2 I
- $LNG['sys_mess_attack_report'],
' `- |9 [0 U7 @8 m - sprintf(7 g" x4 s% X9 n5 t2 r! }3 N4 v
- $LNG['sys_adress_planet'],
: \& F/ O. D6 B Y" I6 P - $this->_fleet['fleet_end_galaxy'],- F: t# }" ?/ @ K3 h5 E6 L
- $this->_fleet['fleet_end_system'],& K* S. r) {6 E! o" n4 G/ a
- $this->_fleet['fleet_end_planet']
6 Q% x: U: s! I1 y- k0 i7 y - ),4 r( O9 P# a8 E% R- ]
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']]," u4 K2 K7 N; N# y" |" y; \
- $LNG['sys_lost'],, g! ^" R3 @0 p% {; v8 ?8 ?# b: _
- $attackClass,) `$ j/ k4 d& U6 U9 ?( k
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),/ F8 A# J% A. Q0 W4 c4 W
- $defendClass,
4 z. u4 ^2 W8 f0 A ~8 \) g3 O1 c - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),0 l6 b( B n7 u' Y" s) q
- $LNG['sys_gain'],
$ A6 \& \- {6 Y - $LNG['tech'][901], pretty_number($stealResource[901]),
/ A/ T+ `& d W ^7 ], M - $LNG['tech'][902], pretty_number($stealResource[902]),
& D1 c! E. _3 q7 L; I - $LNG['tech'][903], pretty_number($stealResource[903]),! |# N1 E' [, t, ^& R% A
- $LNG['sys_debris'],- ^$ g& @1 F. J) t3 ?# [
- $LNG['tech'][901], pretty_number($debris[901]),* q0 S# E" k9 n+ u9 ~8 C4 |- q
- $LNG['tech'][902], pretty_number($debris[902])1 O; w! R3 |$ [
- );5 v+ u- P* h! X" Y
-
1 b/ M: Q" y( J: G5 M - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
5 ~# v0 `! H) [" b2 N: z- a - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);; {3 v8 r1 f: Y n* m ]
- break;
3 ]+ z4 E- Q% \, |6 j \6 i - case 5:" O8 G2 C. X( F% ]9 F. Z6 e
- $this->KillFleet();
, v" m: N& R( r9 [' r B8 D. ? - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];" m6 k7 ]3 T2 }8 w
- break;
! Y8 X. Y$ Z% F% a - case 6:
- Q6 t; F% {6 y( E9 H - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
( r5 Y% Q; ~7 g9 M1 i - $chance = mt_rand(0, 100);
6 |8 o- d' x. p p) M - $Wrapper = array();
, L. d" A: C: I1 u - $Wrapper[] = 2;
# y1 g" d+ K, [" l0 M - $Wrapper[] = 2;
6 ?! W/ O, v( F+ W5 B - $Wrapper[] = 2;" _: T" P3 ~% [1 H# n. T
- $Wrapper[] = 2;
5 r3 ?6 ^2 t7 b7 Z) H - $Wrapper[] = 2;' a8 B5 H& y- J( I9 a/ K
- $Wrapper[] = 2;4 A4 k2 e4 l) m8 M5 Z
- $Wrapper[] = 2;* n) q! t' a/ b# s
- $Wrapper[] = 3;
, F$ u$ A! u" ~9 L% J( S8 J% [7 N - $Wrapper[] = 3;+ W! A( V) _0 M1 |
- $Wrapper[] = 5;0 | i0 x" d+ l- B5 E( C2 D
- + c5 f4 [4 g+ V) a. P: p' B$ M
- if($chance < 75)
2 I" D @) t5 t% D1 M8 H- C% X - {
7 u# @& e: `7 u. Q* J" @ x9 _ - // More return time! ~) d6 T/ ]! d( R8 X9 x" I1 A4 ~
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
' ` E, n U2 ^' o# f - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
2 K9 Z( s/ s; T5 Q* R, Q - $factor = $Wrapper[mt_rand(0, 9)];
$ P( M/ a* u1 ~/ c, N - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;9 ]# X" O2 } ?
- $this->UpdateFleet('fleet_end_time', $endTime);, p: s& f7 ?5 H C
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)]; y4 e; W, q9 g0 T% `
- }9 T& H# y, g% t* j+ }- d9 L
- else: Q0 e: x; o: n4 o
- {
4 ~ t, S4 S: F H - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];% J, m6 v, ^8 X6 O, X1 {
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];% [" X, S0 i( G8 _+ }; G
- $factor = $Wrapper[mt_rand(0, 9)];
! B3 u7 B# n; f* x/ ]: K; z - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
; x' }% I' ?( g& m5 o/ `3 q) y Q( R - $this->UpdateFleet('fleet_end_time', $endTime);
7 w8 h8 H0 F1 A/ U0 t* d4 } - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];* d ~( B3 ^3 E
- }
) V, o" m: }$ @, {2 G - break;7 W& L% @, U! I. |% f6 I
- }4 g9 m8 z; t; {, i. H% @! J
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
3 |- E7 G9 v/ ]) N- I8 T) ?# o - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
5 g' X$ Y6 n4 B- R3 A6 a - $this->setState(FLEET_RETURN);8 t/ k) e, b* n
- $this->SaveFleet();- s4 Z5 o% b2 A
- }
( |/ u3 f. \$ u9 } -
, T* C' \! j4 K7 ?( ?) o' J - function ReturnEvent()( Q2 [2 v7 [6 O9 A
- {- z$ F& `, C0 B( }7 G
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);# u# C" v' a y, e. j/ ~: a
- $Message = sprintf( G% s0 V9 A/ M% g
- $LNG['sys_expe_back_home'],
4 P" g: G, j( M0 w& }/ J - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
0 A4 O* C4 w, @* a! A* l6 v' q - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
2 b% J0 R. Y. |1 n0 X9 q - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
+ i, o- k: B }1 M - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
. c/ u" R' R3 h) j# r/ |$ e5 I - );" B' z- t D' R7 U+ d
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
) x; ?2 z. _5 \8 O# P* g0 E R - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);. r& x# R8 \( g! j
- $this->RestoreFleet();- W1 X8 g0 h" B. k9 _$ m, x" E6 L
- }
: T% q9 x C& s; z' s - }
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