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探險代碼總共不到500行. r8 h* p& x; N% @
6 Y3 o% O5 k8 B' U" N c+ G
貿易系統與財團系統- I. j/ R. J& }) _# B
的總行數都比這些多很多
5 A- u& `4 O- R6 X1 o把這些解讀出來不是難事- X5 ^- H; h7 G) C1 i
- class MissionCaseExpedition extends MissionFunctions implements Mission
. I1 n0 y8 g6 B2 P6 e2 M! m- q/ v - {0 }' v8 Y( O% G( g9 w9 `9 A O/ a! W
- function __construct($fleet)
* }# g5 Z" R0 F7 i2 [7 u0 f - {
, [" d. r2 d9 I4 l* w) H9 A/ J - $this->_fleet = $fleet;
% B! P1 M9 o* X3 x9 ?. |) _ - }, ]& Q3 N0 f/ @8 W
-
G! J* L+ G h9 y$ W8 h - function TargetEvent()5 _8 P. `: R o$ E6 N- n
- {
1 L( a6 G: q/ X - $this->setState(FLEET_HOLD);
0 C* H+ t6 Z8 \" q# d/ H - $this->SaveFleet();2 ^3 k5 g* {' A6 M# L0 j
- }
& @- N/ g8 D5 C8 Z) U4 j( @ - : }3 s! j( T# V, v3 x+ o, j
- function EndStayEvent()
( T( o( O7 p8 t6 i - {5 ]- [& Z% M2 ?1 ^& c) Z t
- global $pricelist, $reslist, $resource;9 n6 L3 a- ]% G/ C
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
* L( y) |; \ X% |4 A4 l - $config = Config::get($this->_fleet['fleet_universe']);
2 I6 x% e; E% w6 z; c6 } - $expeditionPoints = array();
/ u) c" l x' G( n - foreach($reslist['fleet'] as $shipId)
# i5 y1 d" W; ^7 O' \/ u( _ - {6 \/ P$ t6 |0 T' V) ?$ M. ` D
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;3 m+ x& \9 X6 y
- }
9 I/ ^1 E' {1 y& l- n- l9 J" K - 9 _. p& q4 u8 O
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
% [0 L% F: x+ G7 N& w8 d$ w - $fleetPoints = 0;
/ A4 X/ }/ C2 b0 o9 y - $fleetCapacity = 0;
$ M/ w, G, t" _. n- z Z6 M$ J - foreach ($fleetArray as $shipId => $shipAmount)/ q7 z5 q1 h5 E
- {
* m4 E" c. j" S0 o8 \& o - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];6 E/ }2 `, ?. X8 J4 W
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
/ d& H! c" l: P) e! V - }8 \5 t( s0 P* \ M! E) h
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
% a1 \: F$ d5 L# g4 h: O - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
* s5 d. i" ?0 r! E* f# F - $GetEvent = mt_rand(1, 9);
, n6 U7 Y; r+ _, f( I4 y- S - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
7 A9 d/ ?3 I0 `. d* T - switch($GetEvent)5 d* a; H$ p/ P8 Y G8 R7 }8 X
- {& f, Y! l/ ^1 x; w) Q
- case 1:
5 u0 w) T9 [+ r& a0 ^$ n0 E: O2 u - $eventSize = mt_rand(0, 100);
& A c9 e( y* g5 T1 L+ f. ~/ v' q0 V7 C - $factor = 0;
$ a* f* g- J/ d7 D - if(10 < $eventSize)
E( S, f- N4 U3 y0 r - {2 T7 R$ Q! Q1 L
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];7 u3 L+ N2 a3 w, V- w% L9 ^
- $factor = mt_rand(10, 50);, s3 }' R5 Y% I4 d/ O( R
- }/ V( [6 f4 n) O) u
- elseif(0 < $eventSize && 10 >= $eventSize)0 d; Z) ^$ [ x
- {
/ x2 g% v) e2 K0 ^' O - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];6 ?- W- g6 w* t: T5 H
- $factor = mt_rand(50, 100);" w v# s* K% [$ u8 P( o
- }
& D" J2 b* [+ _& P - elseif(0 == $eventSize)
3 e5 e; L7 n* [ - {
" p3 Y! p8 y- t' Y: }' Q3 [ - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];7 L2 U+ ~5 e& d9 g1 J% j
- $factor = mt_rand(100, 200);3 r3 t' y1 d, v: T) M4 f2 H/ i1 w) P5 s
- }$ T( T+ T D4 J. f+ S! j, D5 t _
- $chanceToFound = mt_rand(1, 6);+ N1 k' H U4 |
- if($chanceToFound > 3)3 I @5 d4 o9 y7 C) O: k
- {
0 o! h9 D# [5 }# k) Z" _, L( M2 A - $resourceId = 901;
* O4 a' b6 a) P) B5 @, H - }( x F* S# g5 H. U. g- |+ ~6 V
- elseif($chanceToFound > 1)" f. p7 X" d, M' |3 I# z1 P
- {
& c k3 t, S" O0 \7 C! Q; S( \+ X, q - $resourceId = 902;2 T6 y5 Z _+ @% m) L+ V# v
- $factor = $factor / 2;- w0 m% D% J& C6 C1 |; }& u: j
- }% n' {: p! _& P- ?6 n4 q* F
- else
0 k0 {& O% t0 f: `" \' P1 q W' X - {, {( b% q" K1 c1 g
- $resourceId = 903;
, w8 f( W' y& s% L, g - $factor = $factor / 3;
3 y' [6 g; S- Q2 g0 c - }! `, H* |& l: ~9 a
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
3 I1 Q- R( n* e2 N - WHERE `stat_type` = :type AND `universe` = :universe;";% I4 R4 O; c. A; \: v1 W" A
- $topPoints = Database::get()->selectSingle($sql, array(
% E e9 c* U1 O8 B - ':type' => 1,
* ^$ `' Z8 R7 \) J- Y& j - ':universe' => $this->_fleet['fleet_universe']) }, C# A3 d/ w# G, b
- ), 'total');
4 ?" t3 _6 Q6 d/ e! |5 r; Q; | - if($topPoints > 5000000)* w& }4 z4 b; {* R3 D8 h. M! m
- {* |0 a" B3 I9 V& B# P
- $maxFactor = 12000;% H3 G, A X+ N
- }8 m a5 |/ o* x1 e! m
- elseif($topPoints > 1000000)
: V4 I$ ~. A; D - {$ F2 b# Y2 m1 c) B
- $maxFactor = 9000;3 ^; \; U9 k! D5 C/ a
- }
! A! S( K; |3 w; E3 U+ ~ - elseif($topPoints > 100000)
! d! C+ o, \: P, t - {; O: B9 T! l( v6 w$ w
- $maxFactor = 6000;& a9 W( V" _0 O7 M
- }
0 g) r4 X/ Z( P8 f* K - else
5 j; B5 S. L2 C& `6 G' p7 m - {# d5 x$ `& F% R3 K) Y
- $maxFactor = 2400;# o6 U: U% Y e
- }8 T: Y1 C0 y6 G
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);! v' y$ z- J+ R" h
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
$ }( O) ]5 j$ J - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
) |0 C1 D: Z) a - break;
" u: N) ^9 R U - case 2:
+ F; ?3 O8 [! k$ e - $eventSize = mt_rand(0, 100);" z# L6 m: i/ O1 R0 F
- $Size = 0;! j' V }* o% O; e/ L: h) q
- if(10 < $eventSize) {9 D6 [ P/ n o, `7 b
- $Size = mt_rand(100, 300);& c6 Y: z1 l+ K
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
% r+ R0 z! k$ L) `" k5 k2 b - } elseif(0 < $eventSize && 10 >= $eventSize) {
3 `- U. }+ h. r" @ - $Size = mt_rand(301, 600);- a% \# W! o0 ] O- v
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];1 p+ Z1 W( D6 Z% m" H0 j0 l
- } elseif(0 == $eventSize) {( |" Y" s4 O9 j6 @% d
- $Size = mt_rand(601, 3000);8 u8 ~# j/ D, g$ }0 X3 m7 R
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
* [ C6 b- @5 s: ] - }, Q% w% ^7 ]) e- }* c% Q: g
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);- B; ` T. q' M5 d4 L
- break;, {% t/ g [6 D6 f. Z
- case 3:& t0 E# F# Q/ n5 Q5 c% ^* ~
- $eventSize = mt_rand(0, 100);
& h7 f' W5 E+ E! l/ i - $Size = 0;7 G0 ~) ` F/ f& b9 ?/ R
- $Message = "";
E% U; U2 ?( @, Q* ` - if(10 < $eventSize) {1 V/ R c) t) s, R# n. w4 {, d4 k+ A0 K
- $Size = mt_rand(10, 50);# V7 o [( e1 L8 Y5 C
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
4 W/ v6 s6 i4 ?, p! U1 h- { - } elseif(0 < $eventSize && 10 >= $eventSize) {- w4 O" V9 @' u9 n i" g8 R: \
- $Size = mt_rand(52, 100);, P: g6 A0 a) V; @1 M0 }
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
) z) Y' {7 t# ~' `7 e- ]; O - } elseif(0 == $eventSize) {
7 n) g L! f% e2 }) r - $Size = mt_rand(102, 200);
0 e; e; l# n" ^; g9 B4 w - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
3 ~, I8 f/ Y! O* f - }" y" ]& T" B2 b3 H/ _1 M
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%7 h/ J( ?. O# |& f L* y
- WHERE `stat_type` = :type AND `universe` = :universe;";
& m1 S. L9 ?. o5 _ - $topPoints = Database::get()->selectSingle($sql, array(
* J( j7 x0 y) E% N7 @9 ` - ':type' => 1,
8 u' `+ ?. k: ^ d! b# J3 C - ':universe' => $this->_fleet['fleet_universe']
9 V# {+ E* w- D, g# z4 M - ), 'total');
# A1 F$ M2 n# ^4 j& E3 O - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
7 F3 i4 |% ~& U. O" U: X - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
1 y9 A v. e9 q# v - 5 c5 L; U/ q1 D0 u# x ?1 D
- $FoundShipMess = ""; 2 }- u; e+ x% t8 V2 x# {- D
- $NewFleetArray = "";( b f% W+ B' d0 I' _7 C
- $ L4 x8 o) n, ]
- $Found = array();# X! p0 ?) S9 }8 Z( y& A/ c
- foreach($reslist['fleet'] as $ID) ! k& R6 P2 A+ g' l: G
- {
: o# T! }% p8 @* z2 P/ X8 t% C - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)( v9 a+ M6 i6 J ]; N# U0 D* c# s
- continue;5 n1 L( [( {1 V0 F$ K7 m9 g9 O
- ) k9 j. s3 Q6 w( N( T* S
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
( M1 [7 f. b9 T, \( @/ D# C - if($MaxFound <= 0) ' @" U( d0 `% S9 u% t+ E0 c- m
- continue;* @% D2 i5 t, A! C2 i2 w
- 3 @3 _: y# q( q$ Y D' y( F: ^0 y9 t
- $Count = mt_rand(0, $MaxFound);4 L) ] x4 E- H+ B
- if($Count <= 0) 0 Q0 r& }- U4 F7 Y8 k+ v
- continue;) D) X* W: U0 r
-
6 e" {# B+ D3 k5 J$ x# F7 o" C - $Found[$ID] = $Count;% x& m8 { B/ i$ R% a |: g! Q
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);/ |% [% a4 s. e
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
- b$ V; M2 ~+ I# G& G/ m+ X - if($FoundShips <= 0)! p+ V( g6 n$ Q
- break;
- C) ]2 I4 [: X4 V, y- X - }0 K, a& v! v0 _& U- r: ^2 U
- 0 q/ \; F6 q' z* N: s; T
- if (empty($Found)) {
7 W) s' d Y& ^: g. ?: {2 q: l n - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
! p/ m8 A5 j7 R9 r! o - }' ]* @: g/ ^# C7 r: N; F! @+ i
- foreach($fleetArray as $ID => $Count)
2 a3 | ]. [ m; j4 u - {* B0 L! m) p8 }* D
- if(!empty($Found[$ID]))
$ A2 W* e; r/ H2 Q - {" x- D9 w' j6 r% P. @3 t
- $Count += $Found[$ID];% |0 r4 c& y5 e* i5 ^
- }# B3 @- [" c3 d( q
-
8 W$ @' |! |. W: T# f3 s - $NewFleetArray .= $ID.",".floatToString($Count).';';8 G* g- z5 o! U
- }
2 j0 L' f/ [, C" J0 ] -
' L4 u' W8 P e5 P - $Message .= $FoundShipMess;
6 \% R: G; B9 u/ F -
2 a* L) Y4 I% g# G" f9 J - $this->UpdateFleet('fleet_array', $NewFleetArray);
/ T% x* `/ X* b: p% P - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
5 O+ ^8 U6 C+ {6 t. D - break;
1 `7 u3 ~4 M# A* W0 r/ z - case 4:' Q$ Y# l+ V* e" b
-
: n+ x: M/ U3 i* n$ y3 D - $messageHTML = <<<HTML# `9 Z0 E% ^6 C
- <div class="raportMessage">, Z! p+ T) L* R1 c) x" U
- <table>/ Q* Y3 B5 u$ S5 r$ b8 [/ N" f$ g
- <tr>3 r4 }% M( G& w' t0 B
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
% f; j! S4 { N4 E- X/ L- u4 u - </tr>1 r9 ~( O% K' {- E s
- <tr>2 _6 e* }) |9 g' H( h& p
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>" J+ J8 t* ]* m6 o6 u$ ?7 n6 Q
- </tr>+ P- j; \! B! V! ^# e$ k7 q
- <tr>3 s! |0 C$ V# Q
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
- d/ F/ i. a9 l - </tr>
8 Y7 O& W% ~/ t5 S1 E - <tr>0 P8 i' \2 ~- K, ?. o
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>& h! T5 p* {- N
- </tr>/ a) |3 U& g) X( G# s
- </table>
0 {/ {2 w0 W' @- Y0 M- L+ ?* ^ - </div>" u% H, J/ A ]( C# ]9 I
- HTML;3 m$ m+ f; j! [
- //Minize HTML; T. ?& f% Z1 ?7 t* _! c. ~
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
7 |3 w! I* w) k5 `5 y- A - // pirate or alien
# g2 A0 g( R% D& C4 r. J6 n - $attackType = mt_rand(1,2);5 K9 p- y* U" n; ^, l
- $eventSize = mt_rand(0, 100);: K$ C- s6 n% C" M
- $targetFleetData = array();
+ n- U5 ?$ D) [% W6 U - if($attackType == 1)
8 N9 {2 u5 E& B' d% p - {
5 h, ^; K- d! ]* b# ?7 ?% u - $techBonus = -3;
6 g# j/ `6 M9 N, e) R - $targetName = $LNG['sys_expe_attackname_1'];% u6 [8 m4 h3 y! i4 b/ y. q
- $roundFunction = 'floor';
! s) E: r6 O) e! p# H- | - if(10 < $eventSize)
+ G' V% o5 G" b3 t - {
8 _# w4 W3 ?1 e% n3 t) X - $Message = $LNG['sys_expe_attack_1_1_5'];& a* h, s; X4 g- L
- $attackFactor = (30 + mt_rand(-3, 3)) / 100; D( u: y( i$ l' K& q9 [* y
- $targetFleetData[204] = 5;: W3 S* r( a/ T! O8 D9 F
- }
( a& S3 ~ A0 y5 r0 A1 x - elseif(0 < $eventSize && 10 >= $eventSize)
$ G, v1 g8 G& u) [3 r - {
% d. C; O0 s9 G+ S7 N - $Message = $LNG['sys_expe_attack_1_2_3'];
( T; l) t& ]( Y - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
: ~6 g Z: K- y! o0 Y - $targetFleetData[206] = 3;- u* i3 r' C. d, f0 ]9 Y
- }
5 D5 }, B' w& P4 Y - else( Q. a2 d5 R: H+ Z! e
- {4 e2 e# T, m& X6 ]1 C, E9 r8 }% k" X) G
- $Message = $LNG['sys_expe_attack_1_3_2'];
0 H4 |* m2 [3 m, c - $attackFactor = (80 + mt_rand(-8, 8)) / 100;; Z' y; Z/ D- @$ {0 e
- $targetFleetData[207] = 2;
s! S0 a% { H D$ p - }
% G4 z4 @/ N% Q) w& F: d/ U - } q+ L! ]! U' T: d6 z) e5 K: N- v+ {. e
- else
@) z! S4 P# M/ X - {4 F( y# R0 m) O: ?6 V6 @
- $techBonus = 3;; ^2 K7 _4 r' }- N
- $targetName = $LNG['sys_expe_attackname_2'];3 i7 G' D ]4 c
- $roundFunction = 'ceil';
! f/ H% I3 O8 \) P5 k7 x0 b - if(10 < $eventSize)
( m* D& ]1 ^4 x( N) A; y8 p - {
+ r0 v! l- ^6 e8 N8 j - $Message = $LNG['sys_expe_attack_1_1_5'];2 I4 ^2 d' q, V) f' _
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
l$ T0 [. K8 d6 A - $targetFleetData[204] = 5;+ Y; h0 V1 ~, p; K. ]
- }
! b+ l3 a% y$ P: X - elseif(0 < $eventSize && 10 >= $eventSize)
# _- T/ y& ?+ |/ t - {. g! \+ S2 Y7 O+ u% i
- $Message = $LNG['sys_expe_attack_1_3_3'];, }/ h2 K! q# s( I5 k" z
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
" d- d4 \& r- d* ] - $targetFleetData[215] = 3;
% V) r2 G5 T! e9 M+ N) D. x1 o - }
7 t& ~. K% k/ B( x - else
; G9 ?, C4 O- w. O - {
" ]2 u5 a1 A4 p - $Message = $LNG['sys_expe_attack_1_3_2'];/ a6 m9 O2 T! c- h2 q s
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;% w: N! j& S% Z! R" x# B7 b1 ~' y
- $targetFleetData[213] = 2;
+ b- G U6 e# ^6 ~ - }
* ]; T& u* t7 y, M- H1 [7 f - }
1 F9 P/ `' c* a9 Y - : z, ?8 _1 {% \7 `. T6 s
- foreach($fleetArray as $shipId => $shipAmount)
& L7 V$ T# T' H& I9 ^ - {
, X9 f, `% ?& d: M- K - if(isset($targetFleetData[$shipId]))0 j6 A$ M5 E. ?" i! E
- {" H# p( f8 B. H: Y/ z9 G+ g
- $targetFleetData[$shipId] = 0;% B3 u6 N; r) A+ u/ w
- }; |* D6 \( b, N9 S" R& h
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
; D4 O. z/ |! _7 L; Z. H0 j - }
* H+ _7 P/ w% E5 t1 V0 c9 f7 l. N - $targetFleetData = array_filter($targetFleetData);
; i$ s6 t6 U" ^. `3 g7 h; I0 u - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';) ]: |* s2 s9 r, i: E6 ^, s
- $senderData = Database::get()->selectSingle($sql, array(8 l% P7 a; s# [% t
- ':userId' => $this->_fleet['fleet_owner']
2 l B0 z) x6 ` - ));4 C; u; W+ v% w- k( b3 X) b
- $targetData = array( p' c$ g! U( x0 \4 D s# z
- 'id' => 0,* X, `! o1 K" D) L2 b; U
- 'username' => $targetName,
; ^* S% Y- u H* h6 I8 j - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),/ @6 d6 e0 U! d1 ]" e( o( i- N F; ]# w
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
$ S+ p! ]; O0 W. H$ ^4 t - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
& ]' H, M1 W+ ^. r o - 'rpg_amiral' => 0,8 F8 J! [9 m2 @, Z- s+ m
- 'dm_defensive' => 0,
9 r1 t4 H" S' W" q) o- ?& q - 'dm_attack' => 0
0 d( y8 U) d1 s* ~, ~0 ^ - );* p' Y( r8 G4 p2 Q
-
6 ^& c0 F, m( ?: k) n( g3 { - $fleetID = $this->_fleet['fleet_id'];
) t6 u+ z# d2 S9 P4 V! x* q - ( i, j/ G1 P3 l
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
9 [ e, W5 _9 h% p$ _ - $fleetAttack[$fleetID]['player'] = $senderData;
" m+ b6 S& g$ U& T# U/ s" r* Y/ O - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
% h6 y m7 i- @3 w4 D9 a4 i - $fleetAttack[$fleetID]['unit'] = $fleetArray;
7 o9 }% k" e! y -
; K/ |7 G) k4 Q; b& A - $fleetDefend = array();( c* R* B3 I L2 m5 J6 c( g
- $fleetDefend[0]['fleetDetail'] = array(
" H* {' y" k4 m& s0 a! t - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
) u% c4 N6 t1 C! _+ I9 U) _5 T3 U - 'fleet_start_system' => $this->_fleet['fleet_end_system'],6 r: i- U. u |8 r* S
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],' v+ Y4 H" ~" ]& V) ]
- 'fleet_start_type' => 1,
2 C' v& I6 H2 s" Y3 } - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],0 R4 A1 |2 k* y; h
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],( L+ w" @: ~2 T+ J9 t0 |
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],3 r* j1 m3 I6 _4 S2 T7 a* I* \: X# K
- 'fleet_end_type' => 1,
# O* H2 O8 w$ U" n - 'fleet_resource_metal' => 0,' [& H' s- i/ W) a% k' r
- 'fleet_resource_crystal' => 0,' l0 T- R$ S9 w- R+ s8 p; e
- 'fleet_resource_deuterium' => 0
: x. G* G' ?# j3 N9 K* P - );" G1 l/ Z4 c# D3 T' ]% a* L- d
- $bonusList = BuildFunctions::getBonusList();7 U* {$ `6 x: `) H0 q% J6 m
- $fleetDefend[0]['player'] = $targetData;% ] Y* K: A: d$ T) l8 e6 p% U
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
+ H: a6 _4 k" r2 Y l. A1 D - $fleetDefend[0]['unit'] = $targetFleetData;# c6 o" C- S9 u% m
- require_once 'includes/classes/missions/functions/calculateAttack.php';
- h# m; h! J/ v - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);8 K" `1 P0 B5 _ z, T
- $fleetArray = '';$ F b4 K0 q. v0 E
- $totalCount = 0;% T' d Y5 ]/ |, @5 I+ r% n
- - s& ?0 W2 F9 b' }! b$ O% v8 M
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);% @: j6 Y( t% W+ s( S7 Y$ j; _
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
) ~4 P3 C, s: P' u, x5 w) c3 f4 { - {5 J. p0 w* |" S9 B: y
- $fleetArray .= $element.','.$amount.';';6 E+ U% D" C# L0 A& `
- $totalCount += $amount;' W z/ L2 O) K6 @/ i
- }3 c9 Z4 T# \$ v" w( E3 e: U+ d
- if ($totalCount <= 0)2 ^6 A U$ \0 Q3 @
- {0 L0 ]" D. g. P' n, i
- $this->KillFleet();! B, U9 \$ Z/ [8 c* w% Y0 i( l
- }4 N$ ]. n: J8 z, U
- else
# _4 ^+ T9 ~% {4 }. ^ - {! {& |; q8 X& M( E
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));# }& q4 y- v8 B. @
- $this->UpdateFleet('fleet_amount', $totalCount);6 w7 e) s3 c2 |( e
- }, S2 L7 W0 x% g* i4 i1 j
- require_once('includes/classes/missions/functions/GenerateReport.php');- u* X! Z+ m1 Z! P' R% c
-
+ b O; K5 ?) D! z8 o -
' u9 l O3 L9 q% G3 M! j t - $debrisResource = array(901, 902);
4 d7 G; w. M- }" \! a; G - $debris = array();
7 t) M0 M. D+ H v - foreach($debrisResource as $elementID)
. K. \6 `+ _! ^' o& g0 U- u - {
' C5 L: Q8 B9 _* R' I1 A' P - $debris[$elementID] = 0;
- [8 ^6 ~) O: y2 J8 U" J - }
! r( M$ ]9 _1 e+ h5 G6 E# d1 | -
3 V/ N; x( n* F' S, ] - $stealResource = array(901 => 0, 902 => 0, 903 => 0);1 W F1 R) Z2 ?
- * P) R, P: G! v2 j
- $reportInfo = array(
]6 e5 W: _4 H2 e- i - 'thisFleet' => $this->_fleet,
. f6 R# G1 P) c2 T/ y - 'debris' => $debris,0 U, U6 D8 C/ O( T5 Z
- 'stealResource' => $stealResource,: J& V3 C/ q! F* e i2 V: P: F
- 'moonChance' => 0,* z4 H0 a% W6 D* a
- 'moonDestroy' => false,$ D* E; A' Y6 g+ H$ l
- 'moonName' => NULL,
8 m, o5 l6 W8 v6 C7 r - 'moonDestroyChance' => NULL,
# r5 O" P$ f7 \8 |4 Q- o4 U - 'moonDestroySuccess' => NULL,$ i$ e W- L/ Q: w; s* k
- 'fleetDestroyChance' => NULL,
) B# e3 h; @: x% o, ^ - 'fleetDestroySuccess' => NULL,4 q+ y: U) R( Z
- );
$ O7 |) }* U. x, U& N9 T( F/ K+ _ -
" B/ X' }: O: W/ D1 N/ f3 v - $reportData = GenerateReport($combatResult, $reportInfo);
1 I% O5 M& g# f* z# ` -
' U) N8 S; ]5 W/ k U3 }- t, n - $reportID = md5(uniqid('', true).TIMESTAMP);
* i* |8 G7 ~, |! k3 \4 @) i- ]* F4 { - $sql = "INSERT INTO %%RW%% SET+ i3 y% ]" u: I! f7 V% ?
- rid = :reportId,
0 y' f& k$ r ?" W! C- O - raport = :reportData,' m) V! C1 p C, n
- time = :time,
; k7 T6 F; I; i - attacker = :attacker;";
+ D7 J4 f' ]* y) _ - Database::get()->insert($sql, array(
6 t# L' ^/ I+ m3 w- V1 }/ T( B - ':reportId' => $reportID,
- u& J* g M6 ?5 I - ':reportData' => serialize($reportData),2 A. w1 X- }0 a/ e( _* A
- ':time' => $this->_fleet['fleet_start_time'],
7 l! K2 n2 d; h: G4 O$ K. D, G - ':attacker' => $this->_fleet['fleet_owner'],
: s3 Y9 |& T/ t% e: \ - ));! W- z8 X! C4 T& k4 r
-
8 `: Z: q7 B' J2 Y; ^) x2 @8 Q2 t9 Y - switch($combatResult['won'])
% z: N5 R% Q& K6 a* m6 N4 r2 D6 m! W - {* @$ R- s9 `- h# i
- case "a":
/ Q6 A8 @& |8 r" U; u& [& b - $attackClass = 'raportWin';. X3 C3 q2 e3 h, d* f9 T
- $defendClass = 'raportLose';
1 \1 s& r, b& Y - break;
0 l# J% c0 j5 c" i" v( P - case "r":& F* ^& A! p& h! ^8 j
- $attackClass = 'raportLose';( Q( s" j/ m) J
- $defendClass = 'raportWin';
4 m' y8 r2 }/ p6 P2 l2 T3 g! N - break;
& X- o+ _" ^, ~% x1 G - default:% V# I) W" G8 \2 f& l
- $attackClass = 'raportDraw';
6 T; D* _7 ?0 K. X' ` - $defendClass = 'raportDraw';
( z9 i' E$ l) z6 D3 h - break;
6 {7 B$ C, h+ r8 i7 a; x5 P: G' p - }
( f1 U3 j& v( X4 |8 o! ^- `8 m - $message = sprintf($messageHTML,
6 J$ B3 j$ Z# T4 X/ R - $reportID,
% k1 J3 R) l/ ?2 ~( X9 M1 A' n* Y - $attackClass,0 |* B; O2 A3 N! y' a( x( c4 b
- $LNG['sys_mess_attack_report'],; c* c! t; E8 |) _, U& `) s% c* |
- sprintf(0 s5 Q' s, @4 K3 O8 ?6 P
- $LNG['sys_adress_planet'],
4 V* g0 l, b c) o - $this->_fleet['fleet_end_galaxy'],
/ w3 u$ y+ p6 C! w - $this->_fleet['fleet_end_system'],, H8 }/ x% Z& ]+ {( I
- $this->_fleet['fleet_end_planet']6 t; [2 k( j x f. D
- ),! @ ^7 T( Z: T ?6 R S7 M6 h
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],! i' e' A/ ?6 K
- $LNG['sys_lost'],. ]/ @3 D' x* g! t0 d! `/ \* ^
- $attackClass,
0 z3 d7 H$ U5 ]0 R/ [ - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
% u: i# s/ o& H2 c O4 }, O' [ - $defendClass,/ d6 P3 [( T5 @8 ]" y: X
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),# r0 ~. \) p& j3 v, t/ Q
- $LNG['sys_gain'],
5 e- r# R7 l4 w. @5 L - $LNG['tech'][901], pretty_number($stealResource[901]),
7 j U4 E6 j! ]% a - $LNG['tech'][902], pretty_number($stealResource[902]),
1 R6 P, @' Q' ] - $LNG['tech'][903], pretty_number($stealResource[903]),
4 D, V% D' w; w( i; C - $LNG['sys_debris'],
; B$ a+ S. L! k. a/ _- T - $LNG['tech'][901], pretty_number($debris[901]),
3 k- ~3 k: S' U- f - $LNG['tech'][902], pretty_number($debris[902])
& v8 y+ t6 O4 O& a, S - );" C1 u- }$ K8 t; m* n
-
! k; }7 Q9 c" p7 Z$ ^; p( ]/ u - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
$ O) l7 P* O) K% C: n - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
+ Y+ K0 T6 U7 Y - break;6 m0 Y) I7 q9 P7 p
- case 5:
4 y( c9 |+ Q. Y$ |3 [) ~ - $this->KillFleet();- C( B+ _2 t1 V d4 N* P% _
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];# Y( p+ P! g3 i" ]
- break;
) i, m- v, e& q8 Y+ \0 h/ J - case 6:" m- t8 B$ m* k& \8 t8 r, d0 {
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
. z& ]! `" a; G, D& _+ Z" [; s% K - $chance = mt_rand(0, 100);& ~6 k' a7 X1 E' K& X
- $Wrapper = array();" O3 T4 a3 ^/ Z6 b$ S
- $Wrapper[] = 2;+ @# s" F9 m% o$ ?+ t7 Z, y
- $Wrapper[] = 2;
( c8 K. W e$ _# g7 X - $Wrapper[] = 2;
: Z n+ c; R4 o4 n+ ^0 S1 { - $Wrapper[] = 2;1 M! w# a$ ~4 G6 I
- $Wrapper[] = 2;% m+ w7 N5 W' w" `
- $Wrapper[] = 2;) e- H0 x) d/ K6 [; d0 q3 S
- $Wrapper[] = 2;
! J i' ~: O4 b0 c' k - $Wrapper[] = 3;- o9 b W; y4 f$ c
- $Wrapper[] = 3;
3 M# O7 Y9 u r- @0 i0 g - $Wrapper[] = 5;
+ ~, `) N/ Q) V( V" x - ! u6 g, U- X, i: H* [' L
- if($chance < 75) E2 @3 A& Q6 p- p7 }5 z4 v
- {
1 a$ b5 V5 q& Y4 r4 Q! E" z) a - // More return time
1 I' w3 w, M; h - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];) K2 ~- ]" i9 r1 [% @8 N
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
8 y$ d; e! s. y. _ - $factor = $Wrapper[mt_rand(0, 9)];; U" b" Q J$ l2 w
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
# J" i/ E0 I! d" i - $this->UpdateFleet('fleet_end_time', $endTime);
5 m g# M1 C6 k - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)]; I7 R5 n1 A8 c0 h( d7 q
- }
2 H, ]! \' d3 ^: z" B3 r* M8 j - else
8 d; h, X, y# e - {
3 q: H3 [9 H9 d1 U0 E- g - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
! T$ E* K" ~& L% T& F6 s - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
) O& \2 P7 Z3 L6 p, @ - $factor = $Wrapper[mt_rand(0, 9)];- d7 d2 s2 V4 i3 W. P& @
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);$ z8 w$ l; L2 D2 Y4 M
- $this->UpdateFleet('fleet_end_time', $endTime);3 d6 m1 }, R6 l
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
$ p; f5 U4 ?% ?6 l - }
+ q e, g# @. ]* S6 \ - break;
- q: o5 `& y2 ?, D% g3 A - }
. |! ^8 }) V" y* V) j - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
/ U5 t+ V: n$ v0 x7 i- M, N - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);$ n8 c$ e. i3 N7 C7 L' o
- $this->setState(FLEET_RETURN);: V1 L$ o' W3 T, u' D: \8 S' P& \
- $this->SaveFleet();$ C5 S3 n6 J. v5 j' T8 F F* j
- }
. s0 w: h: @4 u# }& b - # _* `: L0 F+ n2 T! A6 y
- function ReturnEvent()2 Q9 l: J( v0 ^4 v$ d+ I: a5 ], O
- {; T! V1 l1 n' @! E% W" V* P
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);( f5 ]6 i/ B* b( X
- $Message = sprintf(
; J0 u$ j2 K# t& U2 l - $LNG['sys_expe_back_home'],. a* F4 r0 ~% f& J0 x
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
" ]/ X# `( Q) j - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),; W, Y1 y6 F( v6 c6 K/ @
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
; q1 a2 C( N H - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
8 \& e* k" p e: E. z - );8 f; u. Y$ s% G1 K. q7 _+ ~
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],/ L6 F8 e5 r3 B* ^; G+ B
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);1 e* }" y5 Y6 }+ Y+ I, Q! c; I# S- L
- $this->RestoreFleet();7 V$ p7 `1 t8 |9 |& I' ~
- }3 G9 `, }: k: U$ t3 j
- }
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