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簽到天數: 5992 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行, ]4 A$ b, x0 ?7 F, f( ?
- l' L; h2 d ?8 s+ p8 _- v貿易系統與財團系統6 G* D) `+ O1 v
的總行數都比這些多很多
1 U) i' F6 j. m/ X/ K; V把這些解讀出來不是難事
" k( a$ s) z0 ?0 @) ~8 J+ ?- class MissionCaseExpedition extends MissionFunctions implements Mission% @- N' a* r0 `4 R/ N2 {
- {5 m/ @4 Z* B/ X8 U D
- function __construct($fleet)$ f. U6 z2 Y5 o
- {
@: p) v- a( l4 c - $this->_fleet = $fleet;
8 X) O4 r' z' w4 p - }
* O& Z; j. V* e; q& S" | - % I5 _! j; ?8 c9 [' H. \- q1 f
- function TargetEvent()
9 B! w$ s" ~/ O0 _ - {; ?7 d( p* o" A4 _/ V* K
- $this->setState(FLEET_HOLD);8 c" I3 j1 G/ k6 P& p, C5 k
- $this->SaveFleet();
$ _) ]) }5 S/ [! ^2 L - }. q0 x* h2 _8 i0 X0 N/ Z; S
- 2 Q( z; S' b' T+ X- l
- function EndStayEvent()5 v, F; ]" y; M- _1 R; {7 \' K
- {5 A1 y' ^$ W8 u, X
- global $pricelist, $reslist, $resource;; Z9 R) ?% b: I2 D6 g: R7 L; r3 N
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
+ Z$ \9 r! I& [/ a5 U! B: e% z - $config = Config::get($this->_fleet['fleet_universe']);2 _2 C1 Q4 u3 k
- $expeditionPoints = array();
1 J; Q3 G: F6 A6 e0 M2 o% S - foreach($reslist['fleet'] as $shipId)
4 {7 C: l! n' X. Y - {
7 t3 Z' o4 x ^4 ]8 I9 ^ - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
: {! P ~' p7 R+ f9 |) |2 l - }
$ w" h. k& ?' _; z - 1 I& w2 y; J+ y
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);" Q5 D- z! N' t3 c/ \# u
- $fleetPoints = 0;
1 T+ e- D5 }( [1 R5 u - $fleetCapacity = 0;4 C7 D( W* d7 b
- foreach ($fleetArray as $shipId => $shipAmount)
) O6 i, I; z. ?5 r - {
: w4 S$ N3 z: _# U - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
7 R8 J5 e9 U2 w; T n/ J. X0 y - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
0 G$ T7 l, i6 e( D. ~ - }+ c; H1 [) H {& J" ~$ U# j
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']- l0 U0 ]4 H1 k2 T* J: s7 j) I
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
8 w+ K7 Z: m1 |. R - $GetEvent = mt_rand(1, 9);
7 Q0 B4 b9 d# |* Z" ~+ d1 j - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];: P9 q; k" e$ p% j6 ~ n' {
- switch($GetEvent)
" `3 R" T( T6 h - {
H6 t$ [5 e6 o - case 1:
6 o, u7 M" p) Z6 H3 L - $eventSize = mt_rand(0, 100);
0 n. }+ d, S) R+ O - $factor = 0;
' j8 K$ c: {6 D' F5 a1 j - if(10 < $eventSize)
9 ?2 D9 j7 p* q- B G3 E( Q - {- O6 M% [: g. ?+ f% H
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];% c) ]2 k( I& F! `8 Q2 L
- $factor = mt_rand(10, 50);9 u4 U9 q6 l5 x: s% c! P
- }1 p8 i! H& E7 y4 }# J* N$ P
- elseif(0 < $eventSize && 10 >= $eventSize)
, j$ \& K# t+ y# t9 v, P - {
) H6 T) \% P \- i( g - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];/ h" x# W( f9 u' Q& u3 u* N" z! b
- $factor = mt_rand(50, 100);: N6 t1 a2 K7 d. P
- }' {+ S& z9 ]3 U
- elseif(0 == $eventSize)# U5 T* L) H$ I1 a
- {" c" q) V; ^6 p5 s5 p
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
% T- D- e3 d8 Y _ - $factor = mt_rand(100, 200);
3 b; n% `, F6 _0 } - }
% t T: X. d* b8 H7 p5 } - $chanceToFound = mt_rand(1, 6);
! f' q1 z+ s, r8 k# W - if($chanceToFound > 3)7 p1 V3 h( l( d: o4 F2 u
- {
6 m5 @/ ^& \; r1 r, t - $resourceId = 901;
+ [5 B' R# M7 u- [9 t. I, k - }( S; m& ?$ @' o/ \6 p' Y/ Y
- elseif($chanceToFound > 1)
; ]- q. w( ]0 ]( z; N3 b* P - {3 i/ P" f! S4 T. j
- $resourceId = 902;1 m7 T$ r' M: d) G& m1 t9 V
- $factor = $factor / 2;
( v; U9 k4 n6 A - }
6 B; I( \/ D$ n5 L - else
! c% r5 P( I w0 d - {
2 x8 H2 M7 J6 a& C! S; T - $resourceId = 903;
" u9 @5 p! b9 y - $factor = $factor / 3;
" P! j8 ?8 R$ w; E; h - }
' N1 Q# q$ k* \% M1 N0 X - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
8 y! X" l1 X4 r" h; v - WHERE `stat_type` = :type AND `universe` = :universe;";' L3 }. |# z4 p f& Q+ \) C0 v ~
- $topPoints = Database::get()->selectSingle($sql, array(8 p% q( Z K2 K% _% L3 h. P
- ':type' => 1,
Z! ~# J! X- B: l - ':universe' => $this->_fleet['fleet_universe']2 {. Q+ s! B" i. ~5 Y6 Y( q, [
- ), 'total');
; M2 J/ N; i, \ - if($topPoints > 5000000)
. ]) N7 Z* k1 `# i7 l9 W; j - {2 x; H% E0 G! d$ O- M' z
- $maxFactor = 12000;
0 Y% E6 e' G u4 g - }/ J+ r5 ^# Z' D; w+ y* Q( a
- elseif($topPoints > 1000000)
- Q! t$ \- A/ c' b& K0 Z" [% `6 Z( S - {
" X" y4 ]& x) Y( q8 J; e/ X - $maxFactor = 9000;; e y5 h( c8 U6 k' X, f* O s
- }/ a% \! @# ~: c2 M
- elseif($topPoints > 100000)
. }" t* ]; o* P8 C, R$ A. ^ - {8 k! Y7 e2 K' `+ @9 n' l& S
- $maxFactor = 6000;
. |. z! @: C C+ _7 p - }
. t1 L2 X1 |$ _7 K - else- o7 }% K/ c% P! s3 q& f) }0 f: g
- {# }3 s) U7 y, ^ g# g8 m
- $maxFactor = 2400;" a3 E( ?2 B" ~* V0 W5 m9 c
- }) e4 Q* A: A( S- d( u
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
# D* c( D# d5 u% |6 V7 j4 T - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
9 `' b3 `$ {9 Y6 @& _ - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);8 A4 c) l# |& ^* d4 G) z
- break;
# w2 l4 j9 j$ U1 Q: ? - case 2:
- m9 b @/ M- u! c. a - $eventSize = mt_rand(0, 100);/ \% l0 l1 q# E2 e
- $Size = 0;
' A9 i1 L4 P8 o1 ~( t1 s - if(10 < $eventSize) {3 e- I; r# j* A
- $Size = mt_rand(100, 300);' q- v& J. t7 Q; P9 ^/ B
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];" Y b4 T3 o. s" s
- } elseif(0 < $eventSize && 10 >= $eventSize) {$ L& F0 n" W! k
- $Size = mt_rand(301, 600);6 V* g2 L+ ]/ q
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
# V2 r9 X5 ^3 Y- _# ?; h7 F - } elseif(0 == $eventSize) {( E* z/ W0 F6 S
- $Size = mt_rand(601, 3000);
% o6 |$ } t1 d1 v+ w& l- q& t z$ n - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
" N0 E" J$ h1 K8 W4 ? - }
: z2 b/ z$ p; Y1 x7 p - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);7 l0 u/ ]( {9 l% M% `2 n# g
- break;6 ?* n1 p# R- j# i1 [$ C) m9 E
- case 3:
% U8 N7 Y' i$ q: V# {$ r7 p - $eventSize = mt_rand(0, 100);
' ^4 d* ?3 R1 z' y" T - $Size = 0;
# b) p% _9 ^: z - $Message = "";/ _, c+ V: G+ {5 I' s
- if(10 < $eventSize) {0 |( V/ I# n$ j7 K' a" i
- $Size = mt_rand(10, 50);
6 B1 ]& F) D8 e- o2 c& W - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
, A9 x% L1 V! A D+ F - } elseif(0 < $eventSize && 10 >= $eventSize) {
' z2 w5 F4 S# R% P+ D9 y - $Size = mt_rand(52, 100);, s* S# X5 S8 `7 |9 _
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];& [& \- s) z6 q5 |5 Y: [
- } elseif(0 == $eventSize) {
2 n/ P! A/ N% t Z; F/ C - $Size = mt_rand(102, 200);
3 y" ~+ I0 m- y7 o' I) Q% _ - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
/ X$ y: u. L: f/ t8 H9 m2 L - }
+ \3 o* w0 M: I5 A' T4 z - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
' G" J. e+ a7 c8 q - WHERE `stat_type` = :type AND `universe` = :universe;";
m- V9 J* L% {4 r- R9 |* S+ q" Q - $topPoints = Database::get()->selectSingle($sql, array(
# d" r: q: B) G! \, J. w% | - ':type' => 1,9 [5 c$ W/ S4 C4 m
- ':universe' => $this->_fleet['fleet_universe']
; q- H7 g+ p9 a* l7 v! W - ), 'total'); c5 D4 B8 \6 R) ^! }6 S' M
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;+ {2 D: E1 A, E; V- [9 ^" G
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
) n% ]6 ?1 [6 E7 j: e7 H: w1 d0 E - % L1 l; D- ~6 u
- $FoundShipMess = ""; " ` n8 d; B7 E* U p' ^
- $NewFleetArray = "";
+ C5 s& W$ e3 V" r( U& S! Q7 G -
2 j o( [' F; V y* M - $Found = array();9 b i. f' W5 ]0 y! Z2 _
- foreach($reslist['fleet'] as $ID) 1 F( i# [6 `/ [& s2 o2 _9 C
- {
; H# A3 e) d3 t/ ] - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
3 `3 s+ l5 e4 u0 T E3 r6 } - continue;
( l+ f& k- B( U - ; C2 x; b) C1 N) T0 @, ]
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
* W+ g a, |9 l' w - if($MaxFound <= 0)
/ o8 N/ \% A+ D% Y* G1 r - continue;
, N4 p# y1 W6 J! l1 m -
/ j- z7 |: J6 @ - $Count = mt_rand(0, $MaxFound);
$ B7 `0 Z, {# i0 [6 w5 Y - if($Count <= 0)
, \- ^) r; }" ^7 g# j+ y. |( S - continue;7 {: w7 b; Y+ @4 D/ P( L$ M; o. p
- # Z5 q5 ]( S$ w( P
- $Found[$ID] = $Count;. x. u0 s1 j( L; o1 O* n
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);% p& d0 l- ^ G4 P8 G, w/ p" g+ M
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);+ t$ q' ~0 _/ y% {/ _9 P G0 y
- if($FoundShips <= 0)9 i- j( i) ?2 ~5 K2 k9 u* T% U
- break; s0 s: N7 h$ U
- }! X6 |9 J" G4 _5 q% E) z
- 6 u( f& Y4 |& C/ v, B
- if (empty($Found)) {
. L" S3 a* ~. u/ [, y, f: i - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];1 H3 e/ Z$ p: K
- }9 I1 m8 D7 T2 L: G% j
- foreach($fleetArray as $ID => $Count)1 D: v* \& J) ~1 {
- {
* ?$ |2 y# _4 {8 U7 { - if(!empty($Found[$ID]))1 G0 X+ M6 _* D. X; ]: d: I4 r- N
- {
V" k! P, e5 G* o6 U - $Count += $Found[$ID];: z$ v/ L# g6 M. e# B# }
- }
7 R$ ~4 \* j' A -
7 ] T! X8 g- w7 J - $NewFleetArray .= $ID.",".floatToString($Count).';';- x2 |/ _' ^1 {# Y U& Y
- } ( F" R- T* t* ~( S5 Q0 ]0 i
- ! [4 D/ f- \5 T& f. z
- $Message .= $FoundShipMess;
- V/ U9 j- m {: J$ x - % M1 F* R: G' z4 ~1 a
- $this->UpdateFleet('fleet_array', $NewFleetArray);/ b( {5 r% y) G! O# i7 p* }
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));6 m: ?9 j2 z" x) {
- break;1 o9 t/ y$ J( j6 `
- case 4:- t9 D0 m9 M% }" n+ ^( h
-
- }% u! G0 g8 F% ~: a3 t) x& J2 h: | - $messageHTML = <<<HTML; L: |, B/ R" Z+ U8 U
- <div class="raportMessage">" n7 F" H. A* Z4 i
- <table>
- u0 J5 z; p6 t3 I4 k - <tr>
6 E- r8 U5 j2 l* Y1 D - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>/ g ~. B- j9 o o2 l1 Z
- </tr>) m. g6 ^9 J" t* h! b5 W
- <tr>
" O: e* w9 }& f - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>: H7 P5 D l W" N8 V4 f
- </tr>% e6 F! v# B4 ~
- <tr>
9 J- x4 Z! E7 ]4 m" @) N3 M) P - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>, F# c; m$ `6 O/ }
- </tr>! m( y, d3 H# ^; K/ w& s
- <tr>
' K k) o& d3 L; m# h - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
- v( ^$ i8 M: T" e - </tr>
* X. L+ `9 U% ` - </table>4 X( Z$ x' @9 W$ R- \5 X- q* W0 m
- </div>9 v/ R& j/ J! Z
- HTML;6 z7 G6 R- y9 ?6 a$ @# ~/ Z
- //Minize HTML
- H2 p' } ~. n7 W; z - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);5 x+ f, X0 o1 c' U
- // pirate or alien
7 F7 c" c8 d% I - $attackType = mt_rand(1,2);" k1 Z9 p! _+ U2 Z) a) k
- $eventSize = mt_rand(0, 100);: N) e3 H% u. {8 h7 a: ^3 u
- $targetFleetData = array();2 R2 F- {( m- V0 Z) N4 ^
- if($attackType == 1)
6 N2 W7 d0 A1 n+ F( t - {
" }: Q1 x6 v) m - $techBonus = -3;3 ]& S( U& N* |
- $targetName = $LNG['sys_expe_attackname_1'];1 ]9 }- F5 a' l# {% \
- $roundFunction = 'floor';4 S, u! p6 K3 _7 V$ g
- if(10 < $eventSize)/ y: e' @1 [- r7 ]
- {
3 D5 h& W6 w& z - $Message = $LNG['sys_expe_attack_1_1_5'];5 D9 J! f# m6 T& W0 X
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
6 N: ]: W6 ^# q( K' f5 [2 u - $targetFleetData[204] = 5;% e, _ C0 M8 T" ~ Q* P, m
- }; `* {; F. D5 c8 R- R
- elseif(0 < $eventSize && 10 >= $eventSize)
! p" e" ?+ m: c+ c - {+ X z" ?; I0 [$ D5 }, i3 I* i9 @# Z; M
- $Message = $LNG['sys_expe_attack_1_2_3'];
T) j& m8 [4 a0 U/ _0 U( u - $attackFactor = (50 + mt_rand(-5, 5)) / 100;" V1 f: L1 f, p$ U" ^; F6 m( G* {2 H
- $targetFleetData[206] = 3;
6 E8 D0 w& [! a! p6 H - }
4 {* k; `( J6 o( N+ u - else
4 O, G8 _, m) L; j0 @" i4 d" [ - {
3 \6 T3 B& r6 C4 B9 v2 \# y - $Message = $LNG['sys_expe_attack_1_3_2'];3 ^- l2 c2 C1 O& @- x# P I
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;
% q4 r$ {3 W8 p% ]0 o: A2 b - $targetFleetData[207] = 2;: h2 W( F _0 A
- }: _2 ?3 Q! k5 X8 d
- }
3 r9 k, j6 v: S8 v - else
0 L9 O6 C, B9 y" l - {
. ^* i7 d3 l6 e) J; ~ - $techBonus = 3;% P! }& J. `. L
- $targetName = $LNG['sys_expe_attackname_2'];2 ^. o# C, h1 t" M
- $roundFunction = 'ceil';
, M1 ] {7 H* e( O) Y$ C1 i - if(10 < $eventSize)
( M! d. p, n4 a } - {, l$ ?* f6 j7 `* `: `" [
- $Message = $LNG['sys_expe_attack_1_1_5'];% }, C, o' h2 g$ O
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
) a$ K4 u9 [% [" f6 U0 H$ Y% j4 I - $targetFleetData[204] = 5;7 d2 j7 A4 `, A+ T6 E; I1 Q
- }
9 G- _0 p: v& \ N$ r - elseif(0 < $eventSize && 10 >= $eventSize)
9 s5 G; z6 c6 Y& y& V - {
1 O V' K' |& o - $Message = $LNG['sys_expe_attack_1_3_3'];
/ @# I* ?/ O9 S1 {2 }6 K' ] - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
! I1 h4 R' y1 `6 y. t6 J4 X - $targetFleetData[215] = 3;5 Y3 K: j. w+ u# t+ y
- }1 F7 p4 Y+ P, ^) T
- else
2 f; G9 J- ^2 e, M0 K& I - {0 v0 P$ t0 e, {0 [) f$ j( e
- $Message = $LNG['sys_expe_attack_1_3_2'];' J& g3 r& v# s5 d
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;4 Z5 g4 Q# I2 [/ k% p
- $targetFleetData[213] = 2;
" f& {* P$ K7 s - }
" F6 \" L3 q" x- h* M - }
" \5 x. O$ Z+ c& z/ `( G4 }0 o - 1 G0 K5 N0 L, \( A: s
- foreach($fleetArray as $shipId => $shipAmount)
! M- ^& [7 A6 E: p2 d8 ] - {5 e8 P+ {& P' B& J" j* o
- if(isset($targetFleetData[$shipId]))
2 E3 c9 c% u" F3 c - {9 m( A( [( \: c# \4 [. @: N+ j/ b
- $targetFleetData[$shipId] = 0;
' ^# M9 Z9 \$ Y( O& \ - }
' [6 W- ?6 R1 }% [9 j - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
' L. M' [1 k5 `) S: \8 s - }
5 z _( @+ C9 {# o - $targetFleetData = array_filter($targetFleetData);
9 G0 Q/ |! a; O+ d, | - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
) c& M: j/ J: Q9 {' c' o+ C - $senderData = Database::get()->selectSingle($sql, array(
K* G( {" O1 N. M$ L - ':userId' => $this->_fleet['fleet_owner']
6 L3 Q* Z S! ~ - ));) P9 G* l+ I( `2 S
- $targetData = array(
) v& C5 K1 [7 I9 h) } - 'id' => 0,& i9 {' V' `- G o5 P4 j9 R
- 'username' => $targetName,
1 j/ ]9 l% V M- o - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),( ?9 _; o: ^ Y8 ]/ v" F
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),; J8 i) v: X# J% H- D5 r
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
, T8 d1 S+ u' e) \% l6 y( P, p - 'rpg_amiral' => 0,: m/ I9 K/ t& E$ n
- 'dm_defensive' => 0,
# ]( C' U- `7 Q! v - 'dm_attack' => 0
" Q; D5 k) g; M8 y - );% r9 R9 c( e; o+ q) ^, M
- 3 _- E8 @$ [( M3 f( J! M
- $fleetID = $this->_fleet['fleet_id'];. q! Y/ F: R( H& @
- 9 O3 P5 p: m; S
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
# J( `1 x. v7 F' H. s& _7 a: i - $fleetAttack[$fleetID]['player'] = $senderData;
8 @7 y+ E5 J8 j* O3 w; V- X - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);+ z, x) o' F7 r8 u$ }. E
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
. f, @, [5 T# P F- Y - ! ~; T3 x& |* T0 s
- $fleetDefend = array();
6 ]+ t) [( b- t) F+ A$ R! F - $fleetDefend[0]['fleetDetail'] = array(! d+ M& l0 d9 c" m9 P/ r# V; j
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],8 H, Q, M: F5 `) \/ g0 ^
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],- v: a+ Z! _$ d- S! _4 Z
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],1 H. n: U) e2 k+ V9 v
- 'fleet_start_type' => 1,; i% ?3 S$ H# D: f% R' ?
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],5 u" r- j3 \8 o8 `$ N/ Q
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
8 h" f0 t* o. n/ b5 v! p: W9 {; [ - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
% Z; A* P5 T+ d$ {9 n - 'fleet_end_type' => 1,8 q6 L; X$ M. ^; g, N
- 'fleet_resource_metal' => 0,3 [3 M: C* }/ _9 d/ o& h
- 'fleet_resource_crystal' => 0,! }1 D3 D% ]( y! c
- 'fleet_resource_deuterium' => 0
% P) W# {* c/ _- h; w: f- ? - );
8 ]7 N5 h; W# H - $bonusList = BuildFunctions::getBonusList();
# T W' t5 P! a) i/ ^# h - $fleetDefend[0]['player'] = $targetData;) K% ~3 _$ A/ x5 a1 H6 x/ s C
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);, V X" t! P) {5 m/ ?8 m6 H
- $fleetDefend[0]['unit'] = $targetFleetData;
0 W5 K9 p' D7 b1 Y/ n - require_once 'includes/classes/missions/functions/calculateAttack.php';7 N5 m; W4 j6 d) q- Z- d4 ?: p
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
1 x& ?. `: T7 Y+ F - $fleetArray = '';
) n) v, h q6 I8 C: p - $totalCount = 0;
% y8 N$ \$ B9 s; Y- s -
8 a" x0 v; b' ~ - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);9 f, r: V' o7 }
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount), T6 a/ x* B) y6 |% ^: E
- {
0 t* L8 [$ q' D% ^3 C - $fleetArray .= $element.','.$amount.';';. N; n& G+ o1 K' S1 l
- $totalCount += $amount;
9 J. X3 q8 [# R y8 L0 t2 c - }) `- f& x2 u1 V" o
- if ($totalCount <= 0)
* W9 E# T) @6 r0 m - {
* c% u3 ]8 W1 g - $this->KillFleet();: K/ _+ A" o1 a0 D
- }' [1 v, @8 U0 R8 [$ |4 h
- else+ |" k' Q/ ~7 ~/ I
- {
# O8 X9 i0 v# h$ y! G" S* Q. ]: Q" D - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
: ]; u6 E/ o2 N - $this->UpdateFleet('fleet_amount', $totalCount);( a7 Y+ x- J; L
- }
' K2 X1 l: z& \6 c4 r! a - require_once('includes/classes/missions/functions/GenerateReport.php');
$ X1 v( b! B& e4 x4 l - # X, r% B( W% z* L
- - Q; k j! Y! v6 A& u+ j% [7 e8 ]$ Y
- $debrisResource = array(901, 902);# }! R6 k3 B, L V
- $debris = array();
+ m$ S* ~) U* b2 I4 F+ u - foreach($debrisResource as $elementID)
' ? O) v- f5 e) { - {4 H$ H6 t& H8 {: y& R I1 d3 C6 }
- $debris[$elementID] = 0;
; c% w+ \" P" I, B' N5 D - }% ^' b1 ^0 D* ~ \. m" }: t4 o' `. H
- ; F [0 U) x/ P. X
- $stealResource = array(901 => 0, 902 => 0, 903 => 0); ^7 @: q; `( t" q. [
-
3 [/ Z9 [+ Z4 r' N9 v: r - $reportInfo = array(
3 S0 b' R6 J0 E! K' B/ y/ M - 'thisFleet' => $this->_fleet,8 v |! d; k8 ?3 V1 @. M: f
- 'debris' => $debris,1 R( R& w9 P" s* U
- 'stealResource' => $stealResource,
1 _! d& }2 Y1 H9 B! T( P - 'moonChance' => 0,
8 n8 T( T( u# _9 J - 'moonDestroy' => false,
4 p9 |6 h! L9 G6 o) B - 'moonName' => NULL,
- S" \0 m, \4 ?. ~8 F3 I - 'moonDestroyChance' => NULL,; e* ^- Y% O4 t1 d
- 'moonDestroySuccess' => NULL,) ^4 X# L7 [9 d; s3 j
- 'fleetDestroyChance' => NULL,% t& x, m b7 f% ]7 i# r
- 'fleetDestroySuccess' => NULL,
2 J$ J+ p8 |5 t1 m$ p4 d - );
3 c9 m! J8 l' D8 ? -
' u% Q5 ^* _8 y - $reportData = GenerateReport($combatResult, $reportInfo);
1 j' q+ j+ u1 D4 [ -
/ \) v5 z ]' p8 p* O5 C - $reportID = md5(uniqid('', true).TIMESTAMP);" L- w4 C5 T& v8 {& S
- $sql = "INSERT INTO %%RW%% SET
+ `! Z2 v3 L+ @. [7 Q8 y - rid = :reportId,
2 _. a; W z! F! @( g* K9 G) n7 m - raport = :reportData,' d- [( G) }. V* x
- time = :time,
; i/ h# _: |8 z6 ~ - attacker = :attacker;";; A: \9 ^4 p. ]0 O1 Z
- Database::get()->insert($sql, array(
2 L6 L/ V+ m2 j" |) f5 B8 { - ':reportId' => $reportID,
4 J. ?5 d4 S1 c8 D) | - ':reportData' => serialize($reportData),9 N c' t! r7 _! X
- ':time' => $this->_fleet['fleet_start_time'],
# S$ O& Z5 i$ T- h$ r& n/ W, U- f - ':attacker' => $this->_fleet['fleet_owner'],
% X4 }7 o/ u/ R - ));
- Z2 x6 q1 x: E* ~' }& a" k0 X; K8 e -
* W+ g$ n. u ?8 Z y5 W p) W - switch($combatResult['won'])
: e& G, ]+ A9 h7 O6 ~7 B - {( M/ q7 d5 r( N! Z+ l
- case "a":
9 R3 @% w2 N& s* a - $attackClass = 'raportWin';
: @$ x: |" K1 d2 u5 A) u! F - $defendClass = 'raportLose';
6 h/ }; o) ?0 o- Y; X9 O - break;2 O4 J; T: j; O6 K X
- case "r":: m0 n4 E* h1 }1 N
- $attackClass = 'raportLose';- E( {$ v7 N" U, E1 J. B
- $defendClass = 'raportWin';# V( T7 ~( F2 v' f1 ?$ q- }
- break;
% t/ X! m; y: x9 B# s - default:5 {6 w. D& O6 A, K) v) T3 y# D
- $attackClass = 'raportDraw';$ u# l; d4 ], S0 g4 K6 \# q) t! l
- $defendClass = 'raportDraw';4 D! I. ~$ b4 E. i0 ?- a7 u, }
- break;
7 F( n8 Y, [( F7 R& J( Y: v - }1 y! Y5 i2 w) v: f! w7 S/ A: V7 H. ?
- $message = sprintf($messageHTML,, x, v; p4 g$ g
- $reportID,2 o, Q; }4 u: a: v: P$ s
- $attackClass,
8 V% O" q9 M5 l5 Q - $LNG['sys_mess_attack_report'],
: u6 r; p7 d& J5 r5 K7 d ~ - sprintf(9 i* {9 W1 E8 B0 O- l$ l
- $LNG['sys_adress_planet'],
; e) ?3 S3 T: b - $this->_fleet['fleet_end_galaxy'],
) a/ F# |5 Y8 `3 I9 M0 O - $this->_fleet['fleet_end_system']," a- {6 G9 j( y, n6 a
- $this->_fleet['fleet_end_planet']
k: {9 z* E3 k& z7 B - ),
8 G* K! B" M0 z4 s - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],9 i" v' U" D% C+ @+ @
- $LNG['sys_lost'],* S3 P4 i: y4 y2 h
- $attackClass,3 M) h0 @- p4 g: W* S5 P# @0 H
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
4 b3 Z' l0 p1 ?. @2 ^& b$ U - $defendClass,
: @5 k$ y+ O; S y4 h - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),! m( {$ a. } H5 ~4 S& H
- $LNG['sys_gain']," K; i2 n- b! I. j% ~# J
- $LNG['tech'][901], pretty_number($stealResource[901]),+ ]+ f5 `8 |6 t/ e# n( q4 @
- $LNG['tech'][902], pretty_number($stealResource[902]),0 ^ k. U; b' _" W M O( `0 o. r- |' j
- $LNG['tech'][903], pretty_number($stealResource[903]),
9 ?! \3 l$ R5 v8 T0 K2 ?% T, C - $LNG['sys_debris'],, {+ @7 a/ q3 t, l% i
- $LNG['tech'][901], pretty_number($debris[901]),4 ?$ ?8 S% h. Y& u5 K
- $LNG['tech'][902], pretty_number($debris[902])) g. ?1 n4 [% K2 S0 s
- );
: x; u1 L" ?, p! ^& v% d. K$ ~ - : a6 d8 G5 [( x6 b
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
( V, P3 [) [4 }* y4 C - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);6 p3 c" M( p$ S
- break;8 c# Y: R( k% l5 V
- case 5:: T) k4 K6 y' U3 G
- $this->KillFleet();) [! @* @6 v6 a# t% P
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
; u: l2 f1 Q$ }! A- J - break;
/ A: b9 q2 R6 |& G/ v - case 6: ] o% p8 r0 H5 U6 E1 ~' n
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
9 a4 F" ?$ I/ H( ? - $chance = mt_rand(0, 100);+ m1 [ R G; ~
- $Wrapper = array();* r# S" O7 M9 G) ?/ F/ x; k: v
- $Wrapper[] = 2; d. w, r' J7 d. f- n
- $Wrapper[] = 2;
; \* @& T- j5 A# m' U7 l& M& Y - $Wrapper[] = 2;( M3 N5 y9 M6 k1 K" }
- $Wrapper[] = 2;
2 M$ z& A' J' ~ - $Wrapper[] = 2;
; t$ y/ e9 j3 M - $Wrapper[] = 2;
1 D. K" Y5 z) _4 p' O - $Wrapper[] = 2;& C* g7 S. w6 f
- $Wrapper[] = 3;
% a1 \9 @. P6 s* U! v( W7 \' T - $Wrapper[] = 3;3 Q _: f; _& o4 T
- $Wrapper[] = 5;
3 K2 w( ^3 n; e0 {: _% X0 q -
$ u- T+ \/ l1 p/ c) A - if($chance < 75)! ^0 O) [; C- Z% E' u# j
- {
& J& A) Q0 Y* H$ W9 n8 t# x; e - // More return time; P+ A4 N: b+ `
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
9 X$ o+ w2 ^1 H* O. M' Z - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
* Y& Q+ n5 F7 a% b6 I/ S - $factor = $Wrapper[mt_rand(0, 9)];: R4 L+ f; R' ?8 @3 R h; r
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;% _# [! [5 Y0 y1 D0 Z, X* n( h i
- $this->UpdateFleet('fleet_end_time', $endTime);+ |0 g) D# n+ a6 `5 P6 N
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
1 z8 t! i, S; m* `7 i - }& l3 v2 k% P- J P" I! t
- else& V$ n6 P6 x$ K
- {( t% H) J6 a9 E* v1 E" V
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];4 f9 v& x; g" l# U6 }
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];3 _% a9 h' W! i( {/ g
- $factor = $Wrapper[mt_rand(0, 9)];
% v, k l8 q# Z) {( r& w - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);8 B9 \& V' ]9 Y2 `
- $this->UpdateFleet('fleet_end_time', $endTime);; f0 B+ P& V9 p; Y* T8 I3 }+ i: M
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];8 D1 Z3 c5 N2 K& @6 X5 K
- }
2 v/ ?- c2 p1 @+ A; Y: c4 W - break;
+ k) N* u' X/ P4 e$ O: x- v6 l7 j - }
& y% e, M o2 B/ |5 p. ^ - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,) _9 V/ j" j( ^) q* C. x. |
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
6 I- L* Q' M6 x1 j& B/ x( c - $this->setState(FLEET_RETURN);
$ P4 X- r, n8 b2 c/ _9 d) j# ~9 g - $this->SaveFleet();+ {( x6 H! U6 S" P9 n1 p( A
- } F2 e7 r# g4 a8 q
- , H9 J& v7 X( z
- function ReturnEvent()
$ F9 j; ?$ R# d" H - {
: p3 u/ Q4 M$ b! P - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);. c+ A! G6 s' S$ o2 x+ M+ L
- $Message = sprintf(4 `0 S: j% [2 c. D: P6 a
- $LNG['sys_expe_back_home'],
% |5 u1 I) L- G - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
0 t. U" C8 X- @5 l$ i u - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),2 p2 ? D! t# x; z* `3 m
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),* j$ I1 G& x6 y9 k# N) F& B8 x( n
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
) N$ A" F" N# r - );
% f: ^5 k( m- [ - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],4 R! f. i+ A7 v9 c$ Q
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
" r% L p$ ~; i/ C5 ^& e - $this->RestoreFleet();. F! h3 I, v% P2 ]5 \, c
- }
# V3 G* W2 b3 G( s+ {/ D: ^ - }
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