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簽到天數: 5891 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行. b1 \# w& r0 ?
' K& j2 f& Q' I, F; B) z' K y9 [" Y
貿易系統與財團系統; S) @: `9 B" n/ b
的總行數都比這些多很多. L5 U6 G9 l( K5 s9 t5 T! C
把這些解讀出來不是難事7 I2 o) O0 l$ R5 E( {6 d9 J
- class MissionCaseExpedition extends MissionFunctions implements Mission5 T( U' m4 L D) r9 t l3 v
- {
% ?' e9 z" k2 ^- m - function __construct($fleet)) D* F) b) V8 ]
- {
" ^) E. `2 B) S0 t2 R3 ~7 ~ - $this->_fleet = $fleet;3 |2 l7 R& @/ a5 m H! U; c
- }4 j' k" q+ D8 b6 n
- 7 s( U8 \9 U N: p4 F1 e6 w3 Y
- function TargetEvent()
( J |6 r. B+ T3 f - {+ G$ l; z) B1 a) A! Q4 L1 j5 A9 S
- $this->setState(FLEET_HOLD);9 o8 P, y6 f. e! s
- $this->SaveFleet();& `0 h* k0 e4 i
- }; H% x2 p# i1 l; \' g$ g: m- Y: B0 W
- 1 N" }. q- U; L# y: c
- function EndStayEvent()
% {$ ?& \* G0 U P: q - {
) [/ w0 V1 g; |: H3 _ - global $pricelist, $reslist, $resource;
4 G; c/ Z( r% v5 f: o1 k0 T5 U4 ]: @ - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);7 k( B8 h5 |! d/ x& ]3 S
- $config = Config::get($this->_fleet['fleet_universe']);% c* [. S' \! f7 H
- $expeditionPoints = array();
# N% g+ O) ]" k" ?( K5 N* C - foreach($reslist['fleet'] as $shipId)+ x% g: F; g# A x
- {) z# u4 ]9 k" }+ l$ Q
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;, z2 n& ?, i8 I
- }8 `& D w. F% i
-
3 A# f% j+ d6 m0 m0 r - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
" X: C6 i8 R, g7 L - $fleetPoints = 0;. L" w( P. T* k5 Y9 u8 |
- $fleetCapacity = 0;' X5 g9 C- S, X1 u" S% d: }
- foreach ($fleetArray as $shipId => $shipAmount)8 p, |( ^. i J w& m, J# u
- {
4 z: m3 h, k: G; |* \! U3 g' x8 J - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];( w* c6 y; p( ]; z. E3 S9 _( u
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
2 c) z4 N9 R1 R: Q _2 Q7 c. m+ ^" M - }2 x% g2 a) T7 o6 V+ |4 ~6 k
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']' r) c3 o" b' d9 M3 V* ?5 }6 b
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
& `7 E. H6 y5 l2 i+ J$ m5 Y - $GetEvent = mt_rand(1, 9);
+ W( v4 B' ]2 F; G- m - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
/ {, b$ }" L% B- h/ q3 U% y - switch($GetEvent)
. i6 R. Y; g, T0 Z7 b - {
7 s. L6 F7 O, ]' K - case 1:# m, d7 R1 H. F# G) r8 k! i4 e+ r
- $eventSize = mt_rand(0, 100);% X# w; F* J8 \! g( ]6 w E& p) q
- $factor = 0;
3 D% k6 T! E+ d- M - if(10 < $eventSize)% J5 s. V- ]- r
- {
3 U+ g/ C4 l) P: ^ - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
0 A o# y* b7 b) K! F7 @ - $factor = mt_rand(10, 50);
6 p$ {+ }+ @ @8 o! x$ n" v - }) H. l* x! i, q: W9 `0 u A
- elseif(0 < $eventSize && 10 >= $eventSize)) E- o! m# [8 w5 ~
- {' C" S4 I1 R* ^: ^' A- K
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];1 g: o8 m# F; @7 _ X
- $factor = mt_rand(50, 100);
6 O5 m; E9 c+ R$ a - }
) x! U4 `+ l. w - elseif(0 == $eventSize)& s. b. E5 A( d* b& V& m0 ]: _1 k
- {9 l$ I& B! x8 c8 B* s
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
. f" r* p/ y% Z - $factor = mt_rand(100, 200);& B: h. E8 M9 ?4 _/ N
- }
' Y" n, q. L+ e* z - $chanceToFound = mt_rand(1, 6);9 s" B2 y( S/ D& m7 Q3 ?0 Z
- if($chanceToFound > 3)* H" b) \- i9 G8 @; y% Y
- {. _# J' s. c4 R4 g; |
- $resourceId = 901;- l' U" r. G2 g% ]! p& o% ]# R
- }1 |. I. v' Q" b3 i
- elseif($chanceToFound > 1)4 C# p3 ^& z; [4 Q8 B- M
- {
8 Q* \" R O/ g6 P5 o9 Y! X - $resourceId = 902;
0 N% N9 }. b0 a0 l6 X2 @ - $factor = $factor / 2;
. I1 \' U' S# Q' E s4 G - }6 }, B! U- r0 O, h5 c) l4 D
- else
9 A$ ]: U- r, q0 A- K6 I - {% b, Y; y7 T9 v4 J
- $resourceId = 903;' v9 w F& U6 V
- $factor = $factor / 3;
) D* U0 H2 J# t" z7 ?: X/ c5 L - }6 U: t2 x0 {% A Z8 }( g5 C
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%& W/ Q* ~8 O+ h% x
- WHERE `stat_type` = :type AND `universe` = :universe;";* h6 \7 O u2 e) ]
- $topPoints = Database::get()->selectSingle($sql, array(/ m! ? H9 M/ G) }: R- W
- ':type' => 1,! i! D1 o$ R: _9 }& N
- ':universe' => $this->_fleet['fleet_universe']
+ `3 i6 n$ n2 b- H! V - ), 'total');
. V7 }6 z5 }) [1 ]% v( {0 L7 ~ - if($topPoints > 5000000), P Z: J- t/ u( {* P: k
- {
/ N* M* f# Q i9 l - $maxFactor = 12000;
; ^: O, A/ v4 [: ]* _8 C9 i* { - }
0 ^4 N4 N6 E/ @2 J F" y! h - elseif($topPoints > 1000000)
5 _5 H0 W& G% U" W3 n& N8 O - {
/ l* |( e3 q/ j( k - $maxFactor = 9000; d6 Z. ~7 T8 `* T! d& Z; I, e
- }
* {/ g' }- E& E5 Q$ k1 \+ }! e5 A - elseif($topPoints > 100000)# R- |6 L, Z- `% c B% F/ b/ n
- {2 i; e( Q8 H; x" g+ O
- $maxFactor = 6000;
7 ~9 F$ [2 \3 u- u8 B) |* r5 Q$ @ - }# @1 w" S* g3 ?6 }( r& X% @9 r7 A
- else
4 z3 D, j" s: G! X" Y3 J3 J - {
& {% ?7 c! L: H7 O - $maxFactor = 2400;$ N4 l3 N: h3 ^* z. s; i* l
- }
+ s) w( W! ^7 C% Z - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
8 {5 w3 B ]3 n4 H* x - $fleetColName = 'fleet_resource_'.$resource[$resourceId];9 H5 _* R+ M+ m' N. N1 }+ ~7 }# K% ^% A
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
( j* O/ z d) }& A3 K# e - break;2 c" S. x% a5 e+ ~+ |3 R2 L
- case 2:! s+ s V( x' @: m m$ H- c
- $eventSize = mt_rand(0, 100);) @ T1 v/ w' T0 Q, b$ S" O
- $Size = 0;
7 D1 v3 G: g! G' r) Y - if(10 < $eventSize) {
; c* g8 M& ~& J3 L( H - $Size = mt_rand(100, 300);
/ F* X$ f0 P# J( d- {6 W, l - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];* w) T* R! p4 A: A e
- } elseif(0 < $eventSize && 10 >= $eventSize) {
' d. O; X. [" ~8 V* w- o - $Size = mt_rand(301, 600);
! \ X; |! O6 g6 G7 U X0 B1 N% b - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
4 @) k2 i: x$ b6 X - } elseif(0 == $eventSize) {: ?3 O' B2 f+ C: M( H
- $Size = mt_rand(601, 3000);
# J/ }' j; D5 J* z - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];! }7 q4 ^' ]- P8 T3 l, Y' c
- }
6 Z: E- l7 P. S# e& N - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
8 l$ t# j, @0 U+ ? - break;2 u0 g# X0 r1 Y( x" }
- case 3:
, C: m0 |5 k' w - $eventSize = mt_rand(0, 100);
+ R) r: Y0 x4 n% _( o# n - $Size = 0;# F( K* b( ^4 M$ i% h h, `( z
- $Message = "";: b" Q% I9 \/ M
- if(10 < $eventSize) {0 V* f" J0 V* V6 o+ _% E
- $Size = mt_rand(10, 50);
% G8 T+ s. w( B3 r - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];) k) w( _* r9 s+ c
- } elseif(0 < $eventSize && 10 >= $eventSize) {, a# X/ P* L: |& P5 m9 y
- $Size = mt_rand(52, 100);8 l1 n* X/ V8 _# U
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
0 k. R! B& L. ^2 e! ~ - } elseif(0 == $eventSize) {
# g# F0 w: f* P3 ^6 f1 X9 ]5 | - $Size = mt_rand(102, 200);- g# ^$ n2 y' |/ H, n- j* o6 Z5 C
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];; \! A! t0 U3 k" n
- }+ c2 T9 q# Y. o# D8 Y1 b9 {( m7 ]
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
|1 _9 `& R+ ?5 ?9 r - WHERE `stat_type` = :type AND `universe` = :universe;";6 D' z! J; d4 Y0 A( u$ H
- $topPoints = Database::get()->selectSingle($sql, array(! F# u7 v& S5 x+ T& t' P
- ':type' => 1,) N7 x- t% I& b4 T0 d$ ~
- ':universe' => $this->_fleet['fleet_universe']
7 M6 c" }$ n2 J - ), 'total');
. h; k L$ h4 z8 l - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;2 ?) r7 Q, C8 q! ~4 {2 p
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
: n/ x( Y* z0 {) D5 M, \ -
! q6 @. k! a* M; d: y7 Z3 @; P - $FoundShipMess = "";
$ ?5 \- ~# l% K+ t4 \3 z - $NewFleetArray = "";6 l0 F, g% x. O5 h G
-
* g7 `- o8 k; d - $Found = array();
8 U# S: v2 j4 G - foreach($reslist['fleet'] as $ID) ) p% X L2 R7 Q& H
- {' V( _) E( p! G* j; [6 `+ p
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214); X# m. s! o) ~3 b% p ^
- continue;! J5 J2 I' S0 B
-
; J1 l$ m/ G* i' i7 k2 F - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
+ [* @+ j3 _0 m- f" I" S5 n3 s - if($MaxFound <= 0)
+ |: X. ]0 z% f' L3 [9 | - continue;8 b6 }7 D& Q% J
-
& s3 H+ t5 U- ~+ C" [ - $Count = mt_rand(0, $MaxFound);
# O k# M& ?2 Q* A F q8 g9 f - if($Count <= 0)
. R( ]4 |- p9 V6 H8 i+ ] - continue;$ b5 g" B; o8 ~& q! T; U) C
-
. O2 P* w% g- B" k4 \6 j - $Found[$ID] = $Count;! F- u8 G, n6 v$ \" y& Y
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);1 C/ R1 C9 F& J
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
1 a: N5 _/ c% e$ g - if($FoundShips <= 0)6 F" h5 `/ E! w) k* j
- break;
7 J6 l& M4 X J8 R - }
; l. @) C5 S* h6 V( n7 s1 k3 l6 h -
7 ^2 X1 h" f) a7 n5 s8 G( [ - if (empty($Found)) {; a7 z) o |2 ]
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
5 ~' F u8 h) w3 d: g7 c - }
M- S4 B. @! |7 x - foreach($fleetArray as $ID => $Count)* {" m* Y# H0 ]& V: Z2 x) f6 L% d9 u
- {+ s# w3 v) P: T1 _# Y
- if(!empty($Found[$ID]))& {* }) I _4 f
- {
8 c3 a* g4 h3 D; E - $Count += $Found[$ID];
: I& d. r7 x1 _( N+ _* _ - }' a- X, {8 ]- I$ T+ ^/ V( h" f
- 9 P- k5 K3 t/ M
- $NewFleetArray .= $ID.",".floatToString($Count).';';" _; Z0 V, f5 }8 G, }% c8 G# a
- }
/ X$ K' _8 F8 O -
6 x) }( {, y( v6 p; T- u; W - $Message .= $FoundShipMess;
3 {: Y- F6 `5 ^) h -
6 T$ m3 c; S# e. w: _* W# z - $this->UpdateFleet('fleet_array', $NewFleetArray);! q' s& p( ~+ V$ i% R! b0 B2 t
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));+ v/ }9 ?( l. u0 Q' R$ M
- break;
( {7 F0 `( V( z5 ]4 b7 [& k2 ~( N - case 4:: r! ^1 q9 _8 e/ n6 A
-
- }* t) B" J' y6 D# X8 z! s - $messageHTML = <<<HTML
4 {- o$ P, q) Z. f$ l+ T! c - <div class="raportMessage">7 U% }0 {5 J& c% e" j8 C
- <table>' @" }" E- c, U
- <tr>
$ C. ?; r8 e0 J+ N8 U - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>3 ]0 D% K* u3 r( |$ n& r
- </tr>' N, g8 w( V. p3 W1 d
- <tr>
( w4 | \- |& q1 F8 m. D% J& B, @ - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
# L+ a8 k( K$ ?" ~/ `9 @% _ - </tr>7 y. J. P+ i1 S& O
- <tr>
3 {& s7 R( X; |7 M2 d - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
6 R9 T" }. n9 N) [ - </tr>; s6 X2 f3 p( ]8 d+ P0 t2 f6 K
- <tr>! p, ]) R* L- N! z4 `
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>; K4 e( [3 n) I3 M. ~' N! H
- </tr>: S3 x3 l5 i5 A) `
- </table>' f# R# z9 M, R3 S4 S4 e3 |
- </div>
5 q* b% T- O9 m1 C - HTML;
2 R" {. b" l; r0 T! g% g7 B - //Minize HTML( p7 p I2 }& m [3 J! H$ N# G* i
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
; R# x+ W; L$ j! Q# M j - // pirate or alien1 Z- C( }$ d7 G
- $attackType = mt_rand(1,2);
4 Y5 O8 W, }3 w( \1 P4 g - $eventSize = mt_rand(0, 100);
. d. Z1 Q4 D* q7 [ - $targetFleetData = array();
6 S8 w2 F+ D2 I$ v - if($attackType == 1)
6 @! a$ ?* C# h3 }2 |$ s8 s - {
: T8 m% S2 D* U& B, ^ - $techBonus = -3;
$ j2 [0 R. B. d; P4 K' l2 `/ z# d - $targetName = $LNG['sys_expe_attackname_1'];) I& e. J7 r6 {
- $roundFunction = 'floor';9 z, e/ x. D0 t/ ?
- if(10 < $eventSize)
2 }+ w3 N4 u; r* U; y+ k# u2 T - {
0 F8 F# L2 J u( g* v4 H - $Message = $LNG['sys_expe_attack_1_1_5'];
/ S5 c, K) i* c0 z - $attackFactor = (30 + mt_rand(-3, 3)) / 100;- E7 I# P8 V+ ~+ R" D, o0 X; Z
- $targetFleetData[204] = 5;
6 n) o j& H5 O5 t - }
, M. @6 b/ n9 W' i - elseif(0 < $eventSize && 10 >= $eventSize)
- A: x2 R/ \) \% F$ r- U - {
( }8 [+ P# A1 b, p. y$ e. ^ - $Message = $LNG['sys_expe_attack_1_2_3'];! W/ |7 X$ b% \6 Y& M w7 ?) V
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;# `; f: ]2 c! C W# z
- $targetFleetData[206] = 3;1 _( n9 N* O o9 Y, {$ E- N1 L- m
- }
, k h1 N' E- q - else1 K2 [0 j* | ]
- {
' ^3 ?0 I' W! h; u8 Y& X6 \ - $Message = $LNG['sys_expe_attack_1_3_2'];9 g; W! [# E% x( K7 q; p
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;
0 |- W2 b- t# R0 {- ?. l - $targetFleetData[207] = 2;+ H( k" E3 i, z
- }
; y! x: f/ x3 U5 F - }- K" w; K M. X
- else9 s) i' f, G( v8 j
- {
' j0 j# \( l$ a$ o" j5 y' p4 _ - $techBonus = 3;5 `7 o- h( J! e9 o& V
- $targetName = $LNG['sys_expe_attackname_2'];
* M. l7 A: e2 J; h* a& ?( @0 d- J - $roundFunction = 'ceil';7 d4 d( E" @, X+ Y( [% G0 ]& j
- if(10 < $eventSize)
" K9 @: J6 ]0 b" a1 D* ~5 a0 E - {/ h/ W+ [/ f5 `0 K8 k1 L
- $Message = $LNG['sys_expe_attack_1_1_5'];0 s6 g; V! m; `7 j
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;% ^$ I) W! b. x+ U4 f& G
- $targetFleetData[204] = 5;0 S( T/ l2 D5 a3 R& Y
- }! e; V8 r* {$ K8 U% S
- elseif(0 < $eventSize && 10 >= $eventSize)
7 ?8 ~9 }- Q0 h0 e - {
0 O/ }" S: C& R$ o5 c% s8 E! E5 c - $Message = $LNG['sys_expe_attack_1_3_3'];
: ` f) p- I0 M( r, H8 i - $attackFactor = (60 + mt_rand(-6, 6)) / 100;$ R; {- Y1 m6 |8 _+ l
- $targetFleetData[215] = 3;$ ]2 W- j# s7 }. ]
- }' l* T7 `3 }& I( Z; T7 ]' ~, e
- else
1 P& n7 E/ [, E - {/ E+ n* W% h, [
- $Message = $LNG['sys_expe_attack_1_3_2'];
& u0 `2 c( f% J% H: t - $attackFactor = (90 + mt_rand(-9, 9)) / 100;$ y2 U& g n# ^# q4 a& P
- $targetFleetData[213] = 2;' ~" W) J( l! X! G; f, D) Z$ j
- }# t7 M0 h: u- E, Q
- }
5 J6 ^( r# _- V. Q - $ V* e9 K9 K5 U0 ?
- foreach($fleetArray as $shipId => $shipAmount)
8 D( q" A$ H3 l - {
% L' o( t( o4 w7 w/ H - if(isset($targetFleetData[$shipId])) e' C/ |( l- V8 x; S i
- {3 }5 [$ g; D" a2 F4 T
- $targetFleetData[$shipId] = 0;
3 P! i3 m' E0 J/ r) J9 ` - }+ [% s6 |; L, G+ B
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
, p& Z8 C+ V7 e6 N( o) K/ O - }
! L, P8 J( K* R1 L9 O) x w3 m Y5 S - $targetFleetData = array_filter($targetFleetData);
, t \& J0 v& H! |+ ^: P5 ` - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';" I5 M) W5 _1 V; v
- $senderData = Database::get()->selectSingle($sql, array(
9 X g: [- g& n/ Q- ]! u. T - ':userId' => $this->_fleet['fleet_owner'], k2 }5 g9 @* j6 h$ [5 b- V2 y$ ~! V0 T
- ));
4 \. _$ B3 G/ W& x7 j6 n& H - $targetData = array(7 l4 N, y* P4 o8 W! a
- 'id' => 0,, L1 G. e- T) D8 t G9 x
- 'username' => $targetName,
% O7 ?' z$ n8 B# p; v - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
, |1 ~; A* }. z. _5 I' S - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
1 J+ g4 r* N! j- P1 P8 l) W1 T - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
' |# `; D) n5 |4 [, n1 } - 'rpg_amiral' => 0," h+ G n+ }1 p: e$ g' e
- 'dm_defensive' => 0,6 @( }* n. _" Z; G8 C( A5 ~: Y
- 'dm_attack' => 0
' |& } W" ? j, W+ O6 p - );
u% C% l; a- H/ |, k- J6 \" d - 1 D% {. M T0 |. I5 h
- $fleetID = $this->_fleet['fleet_id'];
8 b' u2 f+ z5 a( H4 w9 O, v% a - 5 D* T; E5 \* B, |/ m
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;, m9 u; [$ K# E& B( w* `
- $fleetAttack[$fleetID]['player'] = $senderData;
$ z) |* o& v: S. X8 F- G - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);1 E# l C0 l0 Q0 P
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
) V8 t# C3 n/ { - , l3 V! f. e, Q1 U
- $fleetDefend = array();
, \7 r. j: Z" i! x1 r. a* A9 J - $fleetDefend[0]['fleetDetail'] = array(
0 Q7 g( b" I* ^! q- u1 y - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],: e3 R- I. T g' P
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],7 Y; I0 [% O8 x4 X$ q" X; O
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],/ h1 d/ Y* k( c; X' K
- 'fleet_start_type' => 1,
9 o+ e; D& n, M! A/ [ - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],6 U3 `7 |) v& [
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
0 X) f/ A+ R" L( ^0 t N- J5 B T - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],& H& [ W/ s6 H7 D' q! e# r R
- 'fleet_end_type' => 1,' C+ K d( h# o# f3 o
- 'fleet_resource_metal' => 0,
# X0 n1 [( n4 y) M" C0 ~, J l - 'fleet_resource_crystal' => 0,
/ y( M; i% _/ i - 'fleet_resource_deuterium' => 04 d; W$ Q4 Z- M" |" f" s n
- );* I' g7 X5 ?7 y8 P: j
- $bonusList = BuildFunctions::getBonusList();9 Y+ f1 C! X' f: U) w$ `
- $fleetDefend[0]['player'] = $targetData;
) p# ` _! k0 u+ } - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
: B0 G8 G- y( p/ Y, Y9 t6 K" b8 f - $fleetDefend[0]['unit'] = $targetFleetData;, U5 ^( i$ E$ @$ W
- require_once 'includes/classes/missions/functions/calculateAttack.php';
) S" S# v r0 N0 h* M$ n8 j - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
7 x |! ~0 T$ c+ e) `4 A% d2 k - $fleetArray = '';3 Y8 c# u. `7 k* _4 q0 o
- $totalCount = 0;( t8 l0 G6 }/ X! h; i$ z0 ] e2 p
-
/ b0 ]$ x, y- H {; E - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
& C2 ?: p0 G {/ V1 ` - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)$ c8 I/ X& y! J c& t& w
- {
6 s* }! P6 h. q - $fleetArray .= $element.','.$amount.';';
3 ]* o8 Z5 ~/ [3 z3 }; b$ d0 i - $totalCount += $amount;
" Y* [' A. A+ C/ h& @2 C a) n - }
! \4 \) [- {2 S; J2 O) Y - if ($totalCount <= 0)4 b! V5 G( Y% W( z+ s
- {0 N! l: |- C* X9 k. n# S
- $this->KillFleet();3 f2 W5 y; h- @3 P/ p' b6 v
- }: J3 p B% Y/ w2 X+ x k9 N
- else
. _% Z/ b w7 S7 V - {
. k5 y5 B7 y& F+ ] - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
6 s* V7 S' t. Q2 I: `5 W6 K - $this->UpdateFleet('fleet_amount', $totalCount);
" X7 h5 q/ f3 c6 p- M0 h( K% `- \ - }
9 [! i# v% b( h: C }) r0 s& w - require_once('includes/classes/missions/functions/GenerateReport.php');- G8 o8 Z* \1 M7 ?' g
- 4 I) x/ s+ p/ A/ b q; M- ?. m" ^ U$ T
- & Y" ]$ q; ?+ m6 y: u
- $debrisResource = array(901, 902);
& P: i* r( ?9 k2 h9 c" O$ ?1 O5 W - $debris = array();
# @% F) t) K3 s) _7 P% ?, b: w3 T - foreach($debrisResource as $elementID)0 G4 |% }0 z$ Y+ v0 U2 z. L8 s
- {
& f! Q7 K. W! g& L/ Z3 o0 k - $debris[$elementID] = 0;
% }$ O3 z" [( ^" E" o B* H1 ~ - }
c* {+ @3 k% a+ @" b1 P |, n - $ E7 }# s( W9 f1 N
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);, ~& D( N9 e7 g4 q) k) i
- ) h/ z. J+ Z1 |4 b* Y" V! h
- $reportInfo = array(
- Q' r, l2 N/ t - 'thisFleet' => $this->_fleet,
9 d) T7 s$ |4 P" ~ - 'debris' => $debris,. t! o' U c, \( D5 n1 `
- 'stealResource' => $stealResource,' X# A; X/ w8 g% S4 |( o0 c
- 'moonChance' => 0,; M0 m" w( B0 A, m; c4 r6 L# ~
- 'moonDestroy' => false,
5 I, B2 ]: w5 ], z3 G - 'moonName' => NULL,8 n4 U1 ^$ o) K6 d
- 'moonDestroyChance' => NULL,$ [$ D5 N2 i$ y. V# U
- 'moonDestroySuccess' => NULL,% o- t- w2 b! B
- 'fleetDestroyChance' => NULL,
. G* o& j3 A; C% _" A7 D) O0 G - 'fleetDestroySuccess' => NULL,
. n; k; Y8 w# D) M: g4 S" q6 q; Q9 R - );
2 m! ~( O3 U1 W4 B! j% j -
' y9 D, Q' i3 _6 l - $reportData = GenerateReport($combatResult, $reportInfo);
) C, _4 ]& K) x+ R8 } -
- r; K8 e; @! h# ? - $reportID = md5(uniqid('', true).TIMESTAMP);
/ u S0 W) B3 I6 y9 L, B - $sql = "INSERT INTO %%RW%% SET, }% [ M, U' {& d% R1 L# ]
- rid = :reportId,5 q# R/ F7 R5 o$ ?
- raport = :reportData,
8 y7 i C: x1 C - time = :time," `9 m# O! B2 V) H: C/ L
- attacker = :attacker;";& p' W' F0 K% R! E/ {0 l
- Database::get()->insert($sql, array( h/ ]4 T9 ~5 P! a( T1 ?% r
- ':reportId' => $reportID,2 M7 H$ n' C* T4 @2 L7 ?- c1 g# `
- ':reportData' => serialize($reportData),0 u) i% ?% L3 Y! ?% M$ Q9 _
- ':time' => $this->_fleet['fleet_start_time'],
! D* {4 }; i" f - ':attacker' => $this->_fleet['fleet_owner'],# N9 _" t S" H& U$ w
- ));
9 P. F/ a" G& j% K: k0 H - ; f9 K' z2 D5 n/ N& T$ _/ e6 ^' @
- switch($combatResult['won'])
4 x% q* v) E- B& n% a - {
3 g. Z1 t) }/ N' L' w z+ e/ q) i - case "a":
* ~( u; z4 n! |6 k: s. ^ - $attackClass = 'raportWin';
8 I( S7 V. @( @7 w - $defendClass = 'raportLose';/ Y; L4 H& H* _8 l; }; l9 j
- break;! L, u7 x5 V- D
- case "r":6 l1 `" ? [8 ]) l
- $attackClass = 'raportLose';9 I+ S) w/ g5 X( \
- $defendClass = 'raportWin';, U8 e( ] y& C- b% W
- break;- e5 ^" a9 M* i
- default:- g; B- z: x3 R; a/ l$ F7 J
- $attackClass = 'raportDraw';- J1 h9 W2 Z$ |1 @5 c% J
- $defendClass = 'raportDraw';+ f- Q: z$ b, s1 W9 M
- break;( @* n% R' X6 R5 i, C- G- P( a
- }
% I, x% a! d9 l. J& Y5 p - $message = sprintf($messageHTML,
R$ ?# U% ?' c0 \; F - $reportID,
, M) W) @7 B& z2 t! ]# W1 Z - $attackClass,0 b9 g+ J2 P+ n- A* A
- $LNG['sys_mess_attack_report'],/ p4 E* D3 y a$ m1 C
- sprintf(
- ?8 Y( s% M; s: C: f - $LNG['sys_adress_planet'],
9 O9 f5 P3 C) N! |: p3 h - $this->_fleet['fleet_end_galaxy'],7 r8 z. j: c4 X; z& e
- $this->_fleet['fleet_end_system'],5 g' e9 x9 R0 d1 f% `- j
- $this->_fleet['fleet_end_planet']
9 h9 n! P+ }2 x3 R+ l - ),
/ y' v# I* {: K - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],- M8 Q7 |* }$ i. n7 T( j
- $LNG['sys_lost'],6 f6 L: @, P( V0 K+ e6 o3 ]5 c/ ^) p
- $attackClass," T# X9 C: t" w0 V( s7 v+ ^
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
) ]9 D1 `5 i: T# G1 p+ n. \ - $defendClass,
6 U; |+ |1 a, K t - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
# x% R; M) `1 { - $LNG['sys_gain'],( T, _0 U+ n2 ~! P8 c9 N
- $LNG['tech'][901], pretty_number($stealResource[901]),
, ?, c3 _# {& d# f6 X - $LNG['tech'][902], pretty_number($stealResource[902]),
0 n' z9 a7 \/ f4 v6 F - $LNG['tech'][903], pretty_number($stealResource[903]),
: H3 X( |. r! y - $LNG['sys_debris'],
6 G; W8 s4 V9 m: G8 z' _( v - $LNG['tech'][901], pretty_number($debris[901]),
! \3 W& O; x0 b - $LNG['tech'][902], pretty_number($debris[902])7 r8 }$ \. u% h
- );
$ h9 `1 n' R" u, K* T$ K7 o -
3 W0 p4 E9 r8 Q& ]3 K0 M - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
: q- P4 J' t- F( n* N9 t - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);) m) @5 \6 L/ e0 A
- break;3 f! P$ {3 m5 K% B
- case 5:
5 ` d, i( ]6 k. v+ B1 t7 l+ i - $this->KillFleet();
" u1 t: ?7 P% U: E& j6 v - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];: S; g* \8 `0 N7 ]' k
- break;
, b- T j/ m: u2 F+ p8 g/ C: n* { - case 6:
8 g* n- a$ H& d( x' f2 b4 e0 I, t - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
7 {) D2 h) @1 m- ^# e! W$ c: o4 w - $chance = mt_rand(0, 100);
' b- j7 z5 `+ f# `$ l6 {) Y% t0 | - $Wrapper = array();
8 t: F: ^& Z! l% Q - $Wrapper[] = 2;
# f- t0 D: y) X$ ` - $Wrapper[] = 2;
7 n# w9 C* `( Q - $Wrapper[] = 2;
4 k* a$ ]2 e |3 f+ s1 T6 y) O - $Wrapper[] = 2;; X6 s% n7 u/ L+ S2 ~9 `) P$ m
- $Wrapper[] = 2;
6 p- ~6 x8 m( J, n5 h/ X& r1 s& \ - $Wrapper[] = 2;
% m4 P1 y' s& Y% T$ N - $Wrapper[] = 2;) Q0 k# U/ x- [; K J1 |+ e& p
- $Wrapper[] = 3;
% E8 K6 s4 S x/ m - $Wrapper[] = 3;. S6 f8 U# }! b- ?; N
- $Wrapper[] = 5;
' d( Z$ _0 ]! L2 G( r - 4 L2 J _- P( F" q
- if($chance < 75)( W! g* p# Q+ w* a7 \
- {' {1 n; y7 v5 J6 {+ t7 ]) c$ U# U
- // More return time K/ B: e! x. y5 X& h/ F
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
4 Z: W0 j4 u% L+ o - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
7 D2 Y, A) g1 t) }1 U6 | - $factor = $Wrapper[mt_rand(0, 9)];$ Z+ a. B1 [0 @" O2 _ ^/ c. B
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;; T4 B% o' }3 p- A
- $this->UpdateFleet('fleet_end_time', $endTime);' |6 z2 Q/ W8 f8 Y1 `* [7 |9 m
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];; j# e: m P& |' n$ j
- }7 k: Y& m0 W$ h2 |6 Q) A
- else8 A3 p9 ^. y N# e( N# F
- {! M) K3 N/ T! I0 z; y" A
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];/ o( \: e& U8 B' z7 R) x' I( B! A
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
9 h9 S: H7 j9 b, ~2 u" q& G, Q$ A0 |; P - $factor = $Wrapper[mt_rand(0, 9)];" O: P3 h4 w0 K/ _
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);+ h, t* K6 c! k: ~
- $this->UpdateFleet('fleet_end_time', $endTime);
0 k1 a8 x& C C- r+ V# M( V6 C - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
: u5 \4 r+ w0 h8 y( r3 ^" C# `# Z - }6 N+ V. v8 F/ }6 F/ I$ Q, v8 t9 `7 \
- break;
$ J5 @5 j: ^+ [& s a - }* S' i( G+ ~* I/ o
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
8 X- S- k$ F3 q, L, x5 m - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);8 I5 a" [) r& v* {; e
- $this->setState(FLEET_RETURN);
6 X" \: t! p0 A) \. Z - $this->SaveFleet(); c7 l* L% ]/ z3 q) N
- }' f' M4 N# h# e
- % D, N* Z1 K5 T+ i0 B
- function ReturnEvent() Y! X7 R& Y* Z7 Q% j1 E2 ^3 V) T
- {
* d- q, ~! h* {# p - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);5 F% M- q# i+ l6 j
- $Message = sprintf(& X) w& d h0 D: {
- $LNG['sys_expe_back_home'],! T* l+ N! z4 d! C
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),- x. B2 A2 x; J, B0 N3 t4 ]
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),0 K9 F' _' b% }& i
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
' u& K3 n# A: { W9 g - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])& n' _: j1 R5 A9 F# a6 M! h
- );
- }2 c2 `* }5 }. h - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
+ A) X7 @9 v+ V8 E - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']); _5 r: `+ ]2 S2 j8 h
- $this->RestoreFleet();% g5 K# L3 P! b8 i) `- @
- }) `0 h) u Z7 j# U& o; W
- }
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