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簽到天數: 5910 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行9 G1 y$ v/ j6 G- F
. f( h& Y* j" r
貿易系統與財團系統
' ?; t: I9 N2 w4 z9 P5 }( d的總行數都比這些多很多) j7 J) R" L! N- y
把這些解讀出來不是難事
~; o& t5 O, Q1 j- class MissionCaseExpedition extends MissionFunctions implements Mission/ ^/ R4 T/ D6 X8 J
- {4 j8 c) e" }% P3 l& {! j
- function __construct($fleet)9 y: L' W2 g. v: i. M4 z2 t6 z; a
- {
2 h$ o. o% p! N- e - $this->_fleet = $fleet;. d! W! |; k9 }) r/ [% f
- }
; M8 B2 s! ]! O- T2 A - % l# j" Z6 c V7 S" ~: _# E
- function TargetEvent()
2 \7 v0 n7 M$ ~) q' J7 l. w - {8 U, U: k% ?* R& W$ n
- $this->setState(FLEET_HOLD);1 T; u9 X; m z# R$ j8 p
- $this->SaveFleet();
) Y. b- X A; Z) r' j2 I( u. Y - }5 m, K: F5 L$ }
- $ A- F# |) y k- z2 V( d8 X% D8 R
- function EndStayEvent()
; F# D2 {" \, k5 f+ h - {
- a: n0 m2 B- t: Z2 U( k- z - global $pricelist, $reslist, $resource;
! H; W2 R3 V3 \( N+ x" M" `' R! ? - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
& ]3 N6 ?' z# p- E O9 {9 l - $config = Config::get($this->_fleet['fleet_universe']);- w# k$ A6 _. v+ ~$ F% R5 l
- $expeditionPoints = array();( U" w! Q7 ]1 w0 z4 F3 V0 ?
- foreach($reslist['fleet'] as $shipId)
$ Z3 [; U3 l/ n# o - {. z- _8 j9 x( k; [4 \0 i
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
6 X- X2 t/ f) T5 j - }# @( ], z# y u- }3 X
- ' a( g- N6 R; H6 D: i X
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
2 M' s3 D9 R0 t2 {6 g - $fleetPoints = 0;
: @* Y2 l" P- X7 a0 J - $fleetCapacity = 0;/ V; M2 [3 F: W% H. O
- foreach ($fleetArray as $shipId => $shipAmount)
) I5 [+ u' C% O3 S - {3 E, G; V: u1 b. R' Y& _
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];& g: p" `/ P* X& M
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];1 t0 y* x, b/ b- k3 W/ I& E6 m% V
- }
/ {& t" D. }7 M0 S' |4 b - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']% L, n: N$ ]4 U0 L% i! `
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
- s+ {* @; K7 M. x, \1 H - $GetEvent = mt_rand(1, 9);
~3 a, E d" } - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];# C, m% d3 B( w V9 r
- switch($GetEvent)1 d" _* l" H3 W; k
- {$ Q; i, o" a# u$ _- L8 g" w
- case 1:3 F$ U) | A( j) D4 v [5 f
- $eventSize = mt_rand(0, 100);
F1 {% i4 V0 h, }- Z: z0 h T' n - $factor = 0;! Y. f' b0 O% {: i: d2 U
- if(10 < $eventSize)
M U* F' ]1 t/ w* r& x: q - {5 m w; I' @, {
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
Q% x d2 `2 N, {& x: G3 o/ T - $factor = mt_rand(10, 50);- m. s5 b# P5 C# x- \! h2 H
- }" k5 I; m2 {2 `: }) ?# N
- elseif(0 < $eventSize && 10 >= $eventSize)+ e6 Q6 p) I5 o/ u0 M
- {
, W- Y9 W7 d1 S: d4 b - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];5 i, x+ ~- [, ^/ q+ y
- $factor = mt_rand(50, 100);
" s$ E. l9 x+ q+ ^ T" s - }
8 k6 l% k6 h8 \0 Z3 ~+ C - elseif(0 == $eventSize)
3 N2 s B- t: s - {1 o# o, c! p @* r0 ]! v: y# f# G6 W
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];7 v. W ]% h5 @! i# t! L
- $factor = mt_rand(100, 200);
2 H7 Z) M; `! [ - }. _; M8 s v& D2 K# F9 \( k
- $chanceToFound = mt_rand(1, 6);
3 m. S! M8 O0 e# | H - if($chanceToFound > 3)0 x6 k. w1 e X4 q5 i# i- O
- {
8 o6 E# ~7 g1 j# s5 v1 r' ~* x - $resourceId = 901;
' H G8 X( b; v8 g3 }( d( v - }. X+ u$ T: X w
- elseif($chanceToFound > 1)* D3 U5 x' ~6 @; e5 A7 p9 W0 d$ i
- {
. B5 E" \7 |. v, ?9 I! Q - $resourceId = 902;) h! x& P# e7 a5 [. Y* X
- $factor = $factor / 2;$ z$ n9 n7 u* r2 x
- }
) q& U4 {$ W F/ i% l4 M3 I: Z" U - else$ z1 n! L7 z: R; a" ]4 ~7 s
- {+ b* s; f, e) B
- $resourceId = 903;
" B! ~) W% [: @, n6 Z2 W - $factor = $factor / 3;/ O6 ^4 T# }1 k D/ M5 X! o7 X' R# G
- }* Y, ]+ t; |0 i+ ]4 Q
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%; ?1 [$ R. k( e% c1 j, s+ g% }
- WHERE `stat_type` = :type AND `universe` = :universe;";, b# i* ~5 j. v: H- o$ I
- $topPoints = Database::get()->selectSingle($sql, array(
3 J- z9 r; X8 G - ':type' => 1,
2 T5 i4 ]; X0 f. l - ':universe' => $this->_fleet['fleet_universe']
+ N( v. K' N% t, k - ), 'total');4 {( Z6 S% a% I7 H! P+ z9 W
- if($topPoints > 5000000)
+ v% K' V# p8 G: D - {
1 h8 i9 w/ f- p! ?& ^: U0 _ - $maxFactor = 12000;
6 v$ Q, d& i8 Y! \( i+ g - }
' d5 ]' U% N2 a - elseif($topPoints > 1000000)7 f( P$ U% Y7 v7 t. y, d
- {
2 `! q2 W, K# w( c8 o5 p - $maxFactor = 9000;/ u" p0 W0 A, b# a2 v+ B+ X I$ d9 f" u
- }
2 S- Z' {& a% L# g - elseif($topPoints > 100000): V; {2 W8 L+ D; {7 `; w" z
- {$ j. W5 S. @+ g1 C6 E" A( e
- $maxFactor = 6000;
/ j2 F! f+ d: i% y; ] - }# o5 _4 u9 H, a$ k
- else9 R4 J2 a% b4 h
- {
; }; E. F0 w- _1 w! b: Q& C3 Z - $maxFactor = 2400; {/ |' E$ B$ k- j, e/ ~, A: t7 i
- }
" Z! |( K) @2 s8 m" Y* U - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);9 H# _8 }7 E a' B7 Y6 K
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
: M2 w& B3 i& s( o+ V/ _ - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);2 o0 Z; E( S/ C6 f! m7 d6 P
- break;/ R- L: N4 r1 P6 q& e/ P; l2 I7 w f# B
- case 2:3 Z0 m: l9 `6 @" F
- $eventSize = mt_rand(0, 100);$ t' Q1 F% @) k* Q( K2 V/ H9 V. S7 n
- $Size = 0;& C2 i9 y5 E/ m& S! U, H
- if(10 < $eventSize) {. A. }* u/ G6 s9 P, `; U
- $Size = mt_rand(100, 300);
* A/ Z$ p6 k- U: [4 O6 z8 W - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
& f4 ]+ r8 w* M6 c2 v - } elseif(0 < $eventSize && 10 >= $eventSize) {4 j# r) m+ h. g3 l
- $Size = mt_rand(301, 600);) o, a1 L' P) h5 N9 q
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
. l2 K% h9 A* O" Y% `; t! ~! i - } elseif(0 == $eventSize) {0 h9 k; X1 n* X' O0 B9 J6 O
- $Size = mt_rand(601, 3000);
# j7 ]7 Q3 h7 N ]5 M6 ` - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
3 c) v# H: s$ b0 F+ X" K, n2 p - }
1 S" Q: K/ `! F! h - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
% l- ~/ N; Y# C - break;1 _/ `$ H9 J( K
- case 3:
. O8 i$ I' n1 G0 s- W6 ~% j8 P! _ - $eventSize = mt_rand(0, 100);
1 }/ o1 C! [' C8 d2 b8 c - $Size = 0;
$ n @( e7 \0 t! u - $Message = "";
8 H" }& x, j' b( w - if(10 < $eventSize) {
7 p3 `' f+ a- i p( n0 `& a - $Size = mt_rand(10, 50);
8 s$ W9 E% \* |' w; }8 F* T+ V2 u - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
2 t3 x5 X2 B% ]# g - } elseif(0 < $eventSize && 10 >= $eventSize) {
$ d1 D3 @& N6 \ - $Size = mt_rand(52, 100);
2 A7 ? E/ P$ O/ O - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
: u& e! C2 I. T+ W - } elseif(0 == $eventSize) {
+ ]+ n0 C) H1 q, V2 g8 Y! | - $Size = mt_rand(102, 200);+ }4 c2 C& `4 K: n8 b
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
, G3 o; e1 x$ E - }0 M% u% Q9 d0 U0 A
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%' j, l- ?- T! B% D! C( o( z& _
- WHERE `stat_type` = :type AND `universe` = :universe;";' j/ c2 v# A8 x6 `* W
- $topPoints = Database::get()->selectSingle($sql, array(% {1 e! q7 r8 m% W% x. o% {
- ':type' => 1,+ ?3 ~1 B& Q! j2 e
- ':universe' => $this->_fleet['fleet_universe']6 I( {2 I. q* X2 N5 h# Y: d$ w
- ), 'total');
0 z% I7 }, j1 I( K; X - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;( Z. S+ @) G s0 R, U( S2 R) k
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);0 m8 i) C, s( a7 }( {- q0 j
- % C7 P6 s! Y9 y0 h
- $FoundShipMess = ""; ' S0 n# j8 s, n' E+ B8 l. W
- $NewFleetArray = "";
; w8 A2 x2 t7 ^" y# u6 v -
% F% M. A9 A+ c6 J6 b7 T- _. D4 ] - $Found = array(); D. `1 ?* ]6 m" ^" ]( M
- foreach($reslist['fleet'] as $ID)
) d2 W6 S, r3 n3 C4 S - {
4 U: m- X5 B4 c& ~ - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
3 i+ ^$ x# p8 W7 Q0 x1 z9 Z6 N4 D - continue;% \$ d1 q2 I7 @2 p
-
" G% ]0 H$ q5 N9 |2 K! _ - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
9 @- ~& W' T$ Q8 g* l+ G. b - if($MaxFound <= 0)
& |% g: e" K, c" W5 V - continue;5 a# e2 L ?& _) q4 p) W
-
) ^; L2 L8 \# T6 G5 ]. Y - $Count = mt_rand(0, $MaxFound);0 {. d, B& O' `7 c$ O3 n1 R9 a; H/ E
- if($Count <= 0) : g8 J, q f7 u
- continue;
0 K/ R7 V* \& n0 o) B$ L( N* R -
* o# w+ c; }/ D$ N/ b - $Found[$ID] = $Count;
; H6 a8 [& K6 N; ~6 q - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);2 R( b) K& ]& X' ~2 b+ d
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);3 [) A- V+ z; p* B
- if($FoundShips <= 0)
l% w/ T' E( n/ X ? - break;: N3 I0 v. ^3 L ]! ^ m
- }3 K& I E$ C: x5 o2 n1 i( G
-
7 V1 J6 | \$ ? - if (empty($Found)) {
) Q# j# B( p" Y6 m7 j% ^0 `% p% Y - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];* c# p$ Q/ _: X+ o: i1 H
- }
; |/ U3 ~( L7 O$ G: \: r2 T T - foreach($fleetArray as $ID => $Count)
0 Y& _0 w# V/ D2 u4 u - {+ F0 ?3 x- e6 N! H4 W& Y
- if(!empty($Found[$ID]))/ U7 n/ D. ?) w
- {
" l5 `0 M/ ~7 I$ A7 O, M - $Count += $Found[$ID];
( w _. r6 F7 m/ Z/ l/ s - }6 |" g+ p$ H b+ `* N& {3 G! D
- ( `: Q5 Q. t$ U' t: @9 \: A& t8 d
- $NewFleetArray .= $ID.",".floatToString($Count).';';
, z: @' y7 r) A3 @% R# l! H. g - }
1 J) X# Y4 A X7 P' ^ -
% |6 j$ r0 C; g- h# N6 h - $Message .= $FoundShipMess;
1 u1 Y7 s' ^4 p! U+ W' C! m3 p -
1 e- L# L, v! Q# ?2 s! g - $this->UpdateFleet('fleet_array', $NewFleetArray);* V) Q- E7 B- Y
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
6 }4 j h# S# _+ l - break;! v, R3 v: W# ?& \4 @6 N
- case 4:
4 J2 U Z! j6 f. q" ]3 E - 9 J* @% P2 ]' t/ a* z+ q% [" I
- $messageHTML = <<<HTML
7 f9 s1 t8 ^! N9 T( _0 I* Y7 D - <div class="raportMessage">/ N1 |, \& J6 h4 u7 S4 q
- <table>
/ n" H: |6 v! U - <tr>; n" K- T5 O; m. t
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>& W0 l2 c- N: |& v, w
- </tr>
: v& x: x0 N& z% I0 p3 Y9 s - <tr>
$ y& A, T$ W1 `$ | - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>. v2 ~" I [+ ^7 U7 Z# ]% n0 Y
- </tr>8 d- a' q# R2 @; |) [' s7 F6 `/ V
- <tr>7 \+ q3 u. O1 P+ K' }
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>9 d; s# v% l( [ @
- </tr>
1 l7 R4 d* S8 V' H - <tr>
P! b! q5 D, } - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
4 k# R X' a, ^9 Z& c$ \* r - </tr>
! y( W; y/ {" @2 ~. A - </table>
7 ?# B* o- Z" a/ `2 m - </div>
% _: A& d! N# w4 \ A6 Z2 ]2 m - HTML;
# k1 y* ?1 s# Q# B" I' F - //Minize HTML
o! a) N* u- B; X+ H - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
' V$ u4 T" b* R% V - // pirate or alien
: Z+ M, k+ n4 b; V - $attackType = mt_rand(1,2);
0 W" [4 Q! Z. E3 T4 v9 L - $eventSize = mt_rand(0, 100);* b" b1 s) K/ ]) |, l; h
- $targetFleetData = array();/ e' k& p- |* M2 Z! L9 u
- if($attackType == 1)
9 A, ^3 G: J6 c: c - {
" _9 E" W% S. T& C' S: N1 a0 Z - $techBonus = -3;
$ Q$ \# O0 J( E1 I( ~( w - $targetName = $LNG['sys_expe_attackname_1'];& l I+ \5 c$ m: e
- $roundFunction = 'floor';
" e$ M7 a0 T* e, o6 \* u - if(10 < $eventSize)
( ?9 s- h4 c6 D7 L3 z - {
/ F" a- ?0 @7 `1 }1 } - $Message = $LNG['sys_expe_attack_1_1_5'];
3 T+ J! Y' i8 J% t( Y - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
1 c M* J O" j- G4 x - $targetFleetData[204] = 5;
! d0 B- X; k/ j5 u0 ]; D$ r - }
+ H+ O5 _' x0 P1 | - elseif(0 < $eventSize && 10 >= $eventSize)
: B% s; G- V1 ^$ c6 n) o7 A' E - {
- m [) W* F7 k - $Message = $LNG['sys_expe_attack_1_2_3'];6 r4 E) m4 t# U
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;# S( M& i& C: v7 Y5 Q# x& W# C
- $targetFleetData[206] = 3;$ T' h% N u; \1 Y- F, s4 ]: ~1 q1 S
- }
4 S, E- Q% @& y - else2 G. B, r% Y$ C! a% c$ `- Q
- {
2 l' c8 z) k7 l! x9 c1 [/ ]/ M - $Message = $LNG['sys_expe_attack_1_3_2'];
: b- F- v% G$ v$ D( W - $attackFactor = (80 + mt_rand(-8, 8)) / 100;5 g% R* X0 V8 N w- Q" U
- $targetFleetData[207] = 2;
. h: i( P. P* `. k# p - }3 J& @) r1 l! }& W9 x
- }$ i6 n& E5 v2 g$ l- ?
- else: Q3 ]7 l1 r. h
- {
; x: t; c; ~7 j - $techBonus = 3;
' O8 |2 t3 p2 N8 i6 I - $targetName = $LNG['sys_expe_attackname_2'];
5 J- L2 B. t0 ^% x - $roundFunction = 'ceil';
8 h2 C2 V& ~' x! H' ? - if(10 < $eventSize)
% Y$ Q4 K2 Q1 G0 d4 L$ v - {
2 G% m7 F$ b! e* d - $Message = $LNG['sys_expe_attack_1_1_5'];
+ ^* u8 q. h. c - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
2 k6 F3 ~% D; Y- w# b" h4 N( t - $targetFleetData[204] = 5;
& a. |( P/ Q" h0 ?5 ] - }+ s$ `8 I6 a; p0 n
- elseif(0 < $eventSize && 10 >= $eventSize)
% q1 ]* {/ E# e3 z - {- u4 L7 y. f8 y: H3 X- m
- $Message = $LNG['sys_expe_attack_1_3_3'];
- L/ K7 f! w' N z7 y - $attackFactor = (60 + mt_rand(-6, 6)) / 100;; h$ `/ X/ L; f( U0 y: ]
- $targetFleetData[215] = 3;# |4 i! J/ [3 I( X4 k6 [
- }0 t6 C2 l/ d! D* a1 x% T
- else s/ A! O, j' P4 y1 o9 u/ {
- {
( T5 E5 Z p7 h4 S3 w! l4 i - $Message = $LNG['sys_expe_attack_1_3_2'];3 G* m5 d& q [; q: `! X# i" S( x# ~
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;0 {# _1 }) G- N; Q( M# B
- $targetFleetData[213] = 2;
! D# Z- |! e( J' s - }0 i7 d9 Y+ y- n9 u9 R& Y
- }
) D+ D! V. W* b7 ` - 4 d3 ^* w9 C4 V
- foreach($fleetArray as $shipId => $shipAmount)0 h; b) }8 C, i. M! @0 x
- { g; j& r5 s5 U; i2 F3 J+ Q
- if(isset($targetFleetData[$shipId]))
* P+ M8 S5 ~# B# _+ {9 w - {) U1 G0 U P7 V( k( ^
- $targetFleetData[$shipId] = 0;" P) {' v a1 `% h1 i4 K
- }
( S" ]9 O& e/ D# q u$ _. b - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
. ]; A( x- I$ P7 C - }$ j8 Q0 A( J4 i' y3 p! Y# O
- $targetFleetData = array_filter($targetFleetData);6 }4 X$ R8 s$ g% r0 y! s
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
5 |4 E% Y% i% t2 V- S3 p - $senderData = Database::get()->selectSingle($sql, array(
- B( Y8 L. E" c - ':userId' => $this->_fleet['fleet_owner']
7 d/ z0 c2 h7 O - ));5 O X: j; N# m( J, p
- $targetData = array(
0 l0 ?# [; W( [ e; \ - 'id' => 0,
9 H5 C6 m/ |- ?# b" F- ]2 O6 L8 ^ - 'username' => $targetName, U& o, C- O# ` z' L* @$ ~9 K7 D
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
7 O. e9 ~: @( w$ C) ] - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
6 {, r/ I8 d- I, d# T d: S - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
8 ^: {! ~0 G' B, Z - 'rpg_amiral' => 0,0 `; R$ @7 u" C) O" ^: {" O
- 'dm_defensive' => 0,
. q# X% U! a. C- f( R9 m6 r - 'dm_attack' => 0/ D) k8 n' `& m8 r
- );6 D& `3 j- Y1 [ o* S) n
- + n: {% Y2 }2 j
- $fleetID = $this->_fleet['fleet_id'];$ o( l4 O$ S; X9 E& l: F2 o
- 3 [& w* T; v6 ~2 v
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;/ Y: E# H/ C) i1 c
- $fleetAttack[$fleetID]['player'] = $senderData;# |" \* G- x, V9 h3 C
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);6 L. G$ t% r* M4 ^$ Y5 x2 {
- $fleetAttack[$fleetID]['unit'] = $fleetArray;* l# O! D* P# B' r3 V
- # {! l9 ?" j: U- D. |& Z
- $fleetDefend = array();
' W9 D' y. W' D3 N' F1 N - $fleetDefend[0]['fleetDetail'] = array(
8 e4 y- k0 m! T) g - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],( V2 r2 J2 N( m! v& e
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],! I4 ?5 P$ ]; g1 w p K; K! s R
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],( W; S/ y: x, C U5 l* E, \
- 'fleet_start_type' => 1,) h2 M6 p# x$ S0 S+ w; Z( _
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
, I2 @+ b( j8 r0 m - 'fleet_end_system' => $this->_fleet['fleet_end_system'],+ s: ?! l s$ A" v$ ^! m9 ~
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
- q6 B- P% s$ Z1 U4 Z$ J4 a+ U) a- O - 'fleet_end_type' => 1,# I* O, A3 m( r% E9 U# j
- 'fleet_resource_metal' => 0,( o9 }: X1 |4 ], O4 b; V
- 'fleet_resource_crystal' => 0, `2 y5 U" I, F8 y' d. g$ d0 e
- 'fleet_resource_deuterium' => 0" @9 k0 `- N$ d0 F% D$ R2 s# A
- );
1 q5 o' E1 v* N8 e k - $bonusList = BuildFunctions::getBonusList();5 L0 c+ q" y+ T, f# e: r9 X0 `: Y( j
- $fleetDefend[0]['player'] = $targetData;9 @9 j( o; x% A |0 q
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
" K5 w! x6 @% B - $fleetDefend[0]['unit'] = $targetFleetData;
8 q& ?- j; L; v( g' c - require_once 'includes/classes/missions/functions/calculateAttack.php';
7 F- U' [; C' j* G, T - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
. i/ [6 B2 O8 S5 A+ |. j% ? - $fleetArray = '';9 q: @% y9 m" D
- $totalCount = 0;
& `+ d# X( I4 D. G7 p - ' Z; u6 A' G+ e* Q3 [+ b
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
/ O( g% R0 r* h' N - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
. ~. f# k. V( ~! i M) e - {" s/ j7 z- K, K0 S2 E
- $fleetArray .= $element.','.$amount.';';9 a g4 {- ~. F8 T4 R3 u: }
- $totalCount += $amount;
% y- [4 P+ ]4 ?) I' g2 Q% O! w - }
( Z0 m) F) Z7 J1 S. I( M - if ($totalCount <= 0)
+ Z2 q2 n( Y4 u - {) T) N( z" I! J9 t& W
- $this->KillFleet();
1 P# y* w9 {$ n - }
8 f) z1 S6 p, p5 |4 q4 R0 u9 G - else9 g5 e- X* X7 P
- { @3 Z7 z! |5 Y9 X9 O% ]
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));+ F( I$ {5 I3 S5 H* T' ?
- $this->UpdateFleet('fleet_amount', $totalCount);
2 c, l& i" l+ g3 G - }# J& g, n, P# Z- ^. @0 q. |
- require_once('includes/classes/missions/functions/GenerateReport.php');
/ J. U8 V* \2 K) w -
* O) k' P6 c8 }; q5 z1 p - ( o) M& M# ^; Z# o0 J+ V
- $debrisResource = array(901, 902);( O5 i3 h* L0 X2 {4 k K( h
- $debris = array();
) H7 |3 j! s& i7 S - foreach($debrisResource as $elementID)
7 B* |. v7 U9 d' l! x+ D - {
. t6 K U& d. V n& y( Q - $debris[$elementID] = 0;: Y; _" R3 w# S
- }
$ V, ?) W& U& K* r! q5 X - 1 m5 o8 c( \/ Q! l: \7 z
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);* d6 c- B& c: H
- - N8 N7 P6 l% n- [$ v
- $reportInfo = array(
: s; F& I0 V2 ~' c7 ~ - 'thisFleet' => $this->_fleet,
6 M4 H5 h6 [9 |, b - 'debris' => $debris,
: A! F2 l, Q7 D6 V0 n* w' h - 'stealResource' => $stealResource,
5 ^$ y2 }+ @3 z i) V - 'moonChance' => 0,, g! B% |4 [/ y6 v# R( s" A' L
- 'moonDestroy' => false,6 t9 ~' S+ r' W, E( T
- 'moonName' => NULL,& b6 v- ~' |3 a; O
- 'moonDestroyChance' => NULL,
# W8 j- l: n& f. L; p C' Z6 K - 'moonDestroySuccess' => NULL,
& [! {# F, f4 a, K ?# V$ Y - 'fleetDestroyChance' => NULL,
4 ?0 S! K. b2 f4 T1 o - 'fleetDestroySuccess' => NULL,, J2 o( |% x$ M5 y- g( ^+ Y
- );/ B9 C$ D7 R" H. _
- 4 l7 J' P/ I1 n1 t& I: ?
- $reportData = GenerateReport($combatResult, $reportInfo);
' ]/ M4 K8 Z0 v/ X# _* r - 7 W! M% A9 A& z* m" W# {
- $reportID = md5(uniqid('', true).TIMESTAMP);
0 U; }# B- Q# q3 V4 U! H - $sql = "INSERT INTO %%RW%% SET6 Z" R* _, T b p# n
- rid = :reportId,, L. P9 ^2 G! M1 A! k* o
- raport = :reportData,
, s4 ^5 e) @/ t& x1 u6 U D - time = :time,
( ~+ L6 C6 W; I - attacker = :attacker;";* G! L; O, z' d* ]# _/ T9 h
- Database::get()->insert($sql, array(2 C9 K, f1 R y c
- ':reportId' => $reportID,
) f" d- ?2 R5 ^9 J3 E - ':reportData' => serialize($reportData),, d2 m( Q/ C* U6 d3 I6 ]
- ':time' => $this->_fleet['fleet_start_time'],6 }% m) a, ?6 c$ A. \& x
- ':attacker' => $this->_fleet['fleet_owner'],
H7 ]" y/ H. {% b# D* c2 z - ));
( }7 Y7 ?4 w9 ?% ~' `( x! A4 p -
- q2 A6 `' R8 J2 M* R - switch($combatResult['won'])
9 X. { H# E3 M+ u7 i - {0 ^. n# N, Q: P
- case "a":
( @1 B* ^/ k/ V - $attackClass = 'raportWin';
) }! h" c. K$ e+ { - $defendClass = 'raportLose';( I1 B4 e/ V% w' @) G( t0 K
- break;( B' V8 q' t7 E2 g5 Z
- case "r":& r: u! j1 D. }/ S$ k
- $attackClass = 'raportLose';; r1 R. T V/ [5 z) W
- $defendClass = 'raportWin';" H1 F: X1 ]9 x4 [: |
- break;
0 Y% ?" N9 c! r/ c# M- n - default:
% y$ Q$ L8 E5 v+ \1 Q/ v. q; J4 ~ - $attackClass = 'raportDraw';. w7 G" D. s7 p- }$ O
- $defendClass = 'raportDraw';( m8 t; m7 z6 x0 {
- break;
$ q% P0 Z. |6 J' j - }
! H8 \/ B8 S0 d# c$ _: @1 g - $message = sprintf($messageHTML,. p+ z$ w* E% M: c9 x) D
- $reportID,1 `( x2 ] J P+ N- y# m% ?; S
- $attackClass,
: p9 N8 {; H1 q+ y6 q* v% v% s6 r/ O - $LNG['sys_mess_attack_report'],, j! ^* y/ m" c
- sprintf(
3 W+ P: `4 S5 W1 a - $LNG['sys_adress_planet'],
9 v" g5 m& o. R1 z: t' u' C/ m" | - $this->_fleet['fleet_end_galaxy'],3 W) R/ x- W7 B. {3 Z
- $this->_fleet['fleet_end_system'],$ {# n$ s! ]1 i* E0 j
- $this->_fleet['fleet_end_planet']: u$ U b H5 q
- ),
# L$ ]8 {' u) B0 i; d: X; `5 q - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],9 A1 p' j/ \5 s) f7 W' I
- $LNG['sys_lost']," J0 v0 |: ]. n& V$ s6 ^
- $attackClass,
+ w- x6 O1 x2 m4 D. \ - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),- L5 Z( T' {7 _1 D
- $defendClass,
0 G8 U0 ^4 |3 C: k+ N. u6 Q* x - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']), I/ }; f' y/ @7 K# s7 x$ h
- $LNG['sys_gain'],9 n ?0 z" X/ ]+ \' `: h" u7 Z
- $LNG['tech'][901], pretty_number($stealResource[901]),
3 Z: {! {( o9 _ - $LNG['tech'][902], pretty_number($stealResource[902]),
: c6 L/ b0 l' k5 ]1 @ - $LNG['tech'][903], pretty_number($stealResource[903]),0 `; e* c: F3 ]0 a4 y/ k7 ^
- $LNG['sys_debris'],
% X3 J2 `5 V) ~- {' L% o* i - $LNG['tech'][901], pretty_number($debris[901]),
_# d# i% ~3 {/ N r - $LNG['tech'][902], pretty_number($debris[902])9 a3 Z6 `) n+ `5 k
- );
. ^7 Y" K# M% m6 e - ' [2 ~% @% Q) ~1 `5 `
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
. [( \0 s, S( n7 Z/ h - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
$ I0 K5 [- a( `6 X8 m; E2 ^ - break;8 [2 C( y$ c+ [, v" ^
- case 5:4 R9 k" _5 J- U7 p
- $this->KillFleet();
. x7 u1 w+ T" R) G - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
% g r! \; Z# |* C3 y* v - break;+ X7 j, {. y( b5 P
- case 6:: e; p2 o' p- T
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit3 d5 C: o" K: \6 h6 f! z: f
- $chance = mt_rand(0, 100);
0 u! D& w2 C3 O - $Wrapper = array();
; S- X! Z# `9 {) m5 Q0 d7 X* T - $Wrapper[] = 2;! ?5 U3 K9 M* u3 ^8 N* \
- $Wrapper[] = 2;
' v" P7 W* @% ?4 o - $Wrapper[] = 2;
q. y- }8 Z' P" U) o - $Wrapper[] = 2;
2 |! t4 c+ _# |2 P - $Wrapper[] = 2;, T m+ [9 o) ~7 [
- $Wrapper[] = 2;2 e: Q1 }! z- I0 ?
- $Wrapper[] = 2;- k, J" A) |8 G7 H F( V
- $Wrapper[] = 3;
0 n" I0 z* L$ E8 X6 e1 K. u - $Wrapper[] = 3;. x. J& R& W5 u% j8 w
- $Wrapper[] = 5;
( z) ~# h0 E4 {& v - 6 v1 J* z6 p/ J: H6 D J m6 |
- if($chance < 75)5 O# M8 d) f& x2 e9 I
- {" J; G q7 o0 e+ {6 F, V. ~) _4 j
- // More return time
4 j* P- g3 J6 M# r/ d+ I4 ` - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
1 T( I1 E7 O( ?: D! n2 a - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];$ X# U; ?' R6 _4 F8 z: p& C' j
- $factor = $Wrapper[mt_rand(0, 9)];, r* Q% Y+ _6 r
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
$ [+ W8 h( u. L& ?0 n( g - $this->UpdateFleet('fleet_end_time', $endTime);
% d% j% |% R! `6 A - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];' w0 p8 L3 o) m
- }
2 j$ H6 z/ x+ O; q% S3 |/ f3 l - else0 O) J1 K4 f* i" c
- {
8 d4 n2 _2 T# }2 a# Q - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];* F- _9 G1 b, o9 b# k2 P6 |% \
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];0 e, K, o, d/ Z% }$ B
- $factor = $Wrapper[mt_rand(0, 9)];
( w$ f* \' u0 Y - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);9 Z0 ]# O2 P8 ]2 l
- $this->UpdateFleet('fleet_end_time', $endTime);
' g- R, E& W9 G9 O2 e6 D - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
# y) P+ j' \9 z; K& e - }, O6 ^% `( Q% ?) ?
- break;% z4 Q& W; k0 w I5 o. e; A1 v
- }
! m) b8 n$ B9 p4 W - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,, c% z/ B! _) ~
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);( V' }0 @" |" ~+ c! R
- $this->setState(FLEET_RETURN);
# i- `9 C8 F. T& J; V - $this->SaveFleet();
5 U: F9 K. U( b! i; S) k - }
1 _; k+ _5 r* R n9 d! b a -
% X6 S% q. D( ^ - function ReturnEvent()! ~; F, N" {( P" { L
- {& H7 z3 D% q4 T# s! A7 g. z% n J
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);: E- ^* Z9 I- d# ]: d: H
- $Message = sprintf(& k7 i! \ j) g; l: F% B
- $LNG['sys_expe_back_home'],
) G( {0 |/ A. S) s/ p0 ] - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
1 W" ?9 P/ m6 ?' T - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),9 a1 W3 r. F' q) T% P7 k }. u
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
+ S; ?+ @) m$ F5 k - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])$ Y2 i. _( h# P$ d
- );
! O2 L6 a/ ^! i8 b, W - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
* _: ~; c* L7 y: }" V8 q - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
6 y8 d* Q: b$ R: K0 f - $this->RestoreFleet();
: Q9 a1 v$ o% c- n2 L: t - }
8 |+ @9 t- P& |1 Y1 S' G - }
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