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簽到天數: 5930 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行. o! Y7 v& ?; Q
/ A$ f/ f4 p2 v$ C貿易系統與財團系統
" W) M" h" j; P* C2 y$ x5 [1 I( Y的總行數都比這些多很多( l K4 W1 P3 c+ Z0 C
把這些解讀出來不是難事
# Z) n9 D2 D/ J; [- class MissionCaseExpedition extends MissionFunctions implements Mission
* ?' O$ q; R- Y/ ]" z - {
; K5 Q) g: r. s; C& _0 m- N/ \ - function __construct($fleet)
/ {/ _" g# u2 b5 f9 H - {% U2 ^. M( R5 w4 r6 y* u7 h* g# U" G
- $this->_fleet = $fleet;2 @9 u1 v4 p8 @
- }
* b l, j) X( G+ h - 4 }8 a3 @, l3 N( h' L o
- function TargetEvent(), l7 e( W2 |" h6 }. o# r1 v
- {6 T, f+ ?* W' k0 b6 U6 ]
- $this->setState(FLEET_HOLD);& ?2 E+ b- L: A/ T( ~
- $this->SaveFleet();
! V# i3 j" k5 z& X - }: |+ p' a4 j. k4 D: B, P( P& P
-
; }) ~7 t' f$ T* } O4 p - function EndStayEvent()
& y, K6 p- M* X( R" o' e - {
9 T" C( M2 P% D. O% c - global $pricelist, $reslist, $resource;
6 g9 n: D. o" d. g$ Q7 u - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);# W8 H% M( @% Q$ N$ |( o/ _% }
- $config = Config::get($this->_fleet['fleet_universe']);
6 f1 Z) k! m9 m, r2 c0 h$ ~& U - $expeditionPoints = array();
% n& y& l/ _9 z3 F - foreach($reslist['fleet'] as $shipId)
# h% d& }- Y, Y% k6 q2 f - {
& }( M' e! \3 f! ]1 ? - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
+ k; ?2 c0 {1 D) Q+ ]/ t - }
: y. r/ \+ \6 A* q ~ - 4 W7 F, H7 r/ U9 z( G E* ]
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
) _3 ?8 K" w' c- C - $fleetPoints = 0;
0 M" R6 G& Z1 d: i - $fleetCapacity = 0;
! @4 q8 c/ B" e' o7 L - foreach ($fleetArray as $shipId => $shipAmount)2 O0 _- a) B% n. k1 |, K
- {
: P' b/ p4 P5 c, v2 v$ _6 W ^ - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];$ @& K) Y% \* P" m; \! D+ g! ?
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];- `; m) w" ]; ~* L* Z1 G
- }
& y& N: A& n6 }: p1 ?0 E; ~ e8 J - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
" Y0 {- z( U( z$ W5 d7 u( T - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
3 w4 D6 D) \ [4 `& I# p+ l - $GetEvent = mt_rand(1, 9);; F$ w8 V- f X! }3 p
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
9 H6 N( P' x8 p3 N$ E - switch($GetEvent)
" K9 h/ j% c' L - {
$ P2 l t0 d8 | - case 1:
# \, B1 Y6 V* c1 V! @, Q' l! ] - $eventSize = mt_rand(0, 100);9 h! K" Q1 \0 y* [; a
- $factor = 0;, x* [. F! @1 c& b6 o' y0 f' G
- if(10 < $eventSize)! ]/ W2 b: \; d9 U" J' l1 p
- {1 d; }4 U4 a# u; H: R
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];2 L( A$ q7 w0 K& K
- $factor = mt_rand(10, 50);! @# v' W2 ~+ U, ^
- }% ?4 T% W) }" [, o5 t9 c- o, ^
- elseif(0 < $eventSize && 10 >= $eventSize), R6 U! ], o+ Q: R
- {* N* H) _+ d, g' V; n5 B7 y
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];4 k3 Q3 J) z9 y* I# F2 E9 @
- $factor = mt_rand(50, 100);
Y- x! g$ x ~ A) ] - }
8 i$ N, ?% N p: Y. H* I# A+ m - elseif(0 == $eventSize)" k% O% q6 [7 @9 o
- {& c1 R6 j: d8 K/ p' O' O! u
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
0 w9 w! S \( G1 ]( K* S0 Z4 q - $factor = mt_rand(100, 200);
! o# l2 U( D6 }1 n1 s) o; z - }
* H2 C# X8 B% D3 X" P - $chanceToFound = mt_rand(1, 6);
8 C4 O l @1 \3 M' \9 I0 D - if($chanceToFound > 3)9 y+ U3 t/ Q* c) A# S6 j, m# B. @
- {. ] p3 @1 y% j2 |
- $resourceId = 901;1 @8 [, Z/ [& l3 I0 j
- }
! u0 }( Y C5 f - elseif($chanceToFound > 1)- Y8 O4 Z! J- W% Z
- {
W) b- M# I) R6 }- q0 O: ]: N4 b - $resourceId = 902;0 {- ]! K0 m$ U! }. K1 e' }: g2 j
- $factor = $factor / 2;+ n1 \* H: V# i2 `+ @" u. ]# O! ~9 t
- }. [& _2 a$ V; U+ w4 Z
- else8 D- v# c" k3 j2 j( R/ ]6 e
- {
# S: }; `, M2 q4 A! w. V- h/ n8 E - $resourceId = 903;& m' s2 A9 T5 U/ E$ t
- $factor = $factor / 3;
0 z3 r6 X6 X8 o - }
2 v1 `; U9 L' `9 a" y0 ] - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%8 J" C- Y1 T8 t; P \1 m* K6 }
- WHERE `stat_type` = :type AND `universe` = :universe;";
9 p1 v6 a$ o. X0 x M - $topPoints = Database::get()->selectSingle($sql, array(! G6 N8 |: E; v" L' r. R( h$ g
- ':type' => 1,
3 m( m* q+ q( G& B - ':universe' => $this->_fleet['fleet_universe']
- X" M8 B0 R3 |1 e3 s. Z1 K - ), 'total');( s, V; q, F5 c; ~' d8 s
- if($topPoints > 5000000)4 D Y% s8 Q8 w* I- b! u* h% r1 X8 o% @
- {
]. s' Z+ W' ` - $maxFactor = 12000;6 I) _& e5 s# m: H0 o0 y
- }5 ~" N5 x) M' o6 [4 {3 L
- elseif($topPoints > 1000000)
" p/ M+ Y- M# m4 l: o - {
1 D* s9 o- d- b8 u. ^ W3 R: e - $maxFactor = 9000;
3 t/ m0 y0 e' _ - }
7 S5 C9 S4 y" ~ D$ M - elseif($topPoints > 100000)
# \& [( P1 P! {% h% |" h& Z1 t$ i - {
) }- V1 F. M# ^1 V% ? u) K - $maxFactor = 6000;
! W- g. o2 K6 U) t) I# z - }- a8 f) \7 \7 E% G5 y% x7 o
- else) j8 ]2 R" r* W/ J7 U4 Y: X* F
- {- j( g7 V( G4 R
- $maxFactor = 2400;9 t- h1 c) t; y, M, a
- }
0 z8 O! t* H7 R1 f9 F. B - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
, Y% a# k, l0 v9 |' { - $fleetColName = 'fleet_resource_'.$resource[$resourceId];3 j# |& i9 F8 f0 M% A
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);+ o" o+ O7 U. F
- break;, G% f6 o/ f) ]* A; [. E3 r* j
- case 2:
# Q' t5 k. g4 h( j2 n& [7 ] - $eventSize = mt_rand(0, 100);0 G; S- ~5 p7 k: T) p& d7 ^( m
- $Size = 0;
5 @) Q5 t0 J6 e- N [+ J - if(10 < $eventSize) {; I; ?' M" o" v: W o
- $Size = mt_rand(100, 300);& o% W( f* A0 f3 n" P) t
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
, [7 q$ B6 M4 Q5 a/ i$ s - } elseif(0 < $eventSize && 10 >= $eventSize) {: p, R# s: R+ F" T' E
- $Size = mt_rand(301, 600);' e: j$ Z: p/ U( y* M
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
/ ?6 Z1 S" ?+ S1 A - } elseif(0 == $eventSize) { i1 ^/ L/ A9 _
- $Size = mt_rand(601, 3000);3 w b- D9 m: w( b3 A% d V7 {
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
" [0 ]1 Z9 B4 {3 ^9 G# X( j6 o - }
* I2 j+ b4 R$ K' L* T; x! U - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
& y, g" v5 }) w2 O2 B7 I - break;
: u2 ?2 C& D+ ?" |! P' ]" S6 m - case 3:
( V- y6 f# ^' ]0 O- E7 C/ M - $eventSize = mt_rand(0, 100);
2 N' J0 V4 Q$ t6 k7 Y. R+ R, f1 R - $Size = 0;
- r4 a2 C* B1 S3 ]( m. d' Q - $Message = "";
, Y! v- v2 C4 j - if(10 < $eventSize) {
4 m$ d6 P& j& Y9 x% I* ?* {- X - $Size = mt_rand(10, 50);
8 @3 t4 J) `1 U9 r# a) j- u5 D% ~ - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
/ ] G& u8 S2 r2 V6 |+ m, k6 g - } elseif(0 < $eventSize && 10 >= $eventSize) {4 P1 j, Y% [. i8 R7 e- q
- $Size = mt_rand(52, 100);+ t6 R3 Y& V3 z& V
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
$ K( X2 Q7 Q8 y# H% u4 a - } elseif(0 == $eventSize) {) F' l. s+ u3 ^
- $Size = mt_rand(102, 200);
2 y4 G/ g# L; H2 ? `0 I - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
/ K- D: X; ]6 Z9 W4 {7 R - }
1 Y, u& M. f3 i - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
% v% T. g0 K s1 X - WHERE `stat_type` = :type AND `universe` = :universe;";7 x" \; T2 b7 o# R$ C7 }4 ~
- $topPoints = Database::get()->selectSingle($sql, array(
5 ^" n* K% G. H6 @- Q) {/ Y - ':type' => 1,
$ Z W u* N \9 a - ':universe' => $this->_fleet['fleet_universe']
+ x. F) ^/ m" u% f O$ D& g; u - ), 'total');
4 V( ^6 V5 n. ` - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
0 S# v0 x f* Z5 {! Z4 d; E) ^! _2 S; I - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
9 Z- M* H, {' [& |, I$ N$ @& B - $ a: U/ [4 r2 o
- $FoundShipMess = ""; 3 u$ M1 {# Q A$ X' S x2 \, `9 r
- $NewFleetArray = "";
% E) b# v/ T9 o- c2 m/ W7 |# U- }) x - " u$ G @9 q# {! f
- $Found = array();
- N, N1 m6 L0 q' k - foreach($reslist['fleet'] as $ID) 3 Q$ R* l$ k/ x9 D: _6 `
- {/ [& s7 Z2 T9 z$ j Y
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)& I* h+ `, I4 \2 X
- continue;
: P+ a% u E" V1 X4 V5 J1 t5 L. ? -
( Q/ v2 s8 J- D8 m4 N - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));6 E( t; _* w" b0 e6 \
- if($MaxFound <= 0)
+ } i* y; e* z( Q - continue;
6 _* }0 V2 O [ ~" e -
' V& \/ A% Q8 [: |& g# ~6 ? - $Count = mt_rand(0, $MaxFound);
4 Z$ m. a( e) v8 ~8 W5 h0 e - if($Count <= 0) K3 I' p! i( r ]- J4 w
- continue;2 V5 p6 O+ s7 e
- ; z/ {( M8 u- e% W! D9 N! Y
- $Found[$ID] = $Count;
8 p( _3 K4 _$ v5 W3 Q - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
. `; G+ @0 k1 K, U& ~ - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
! w; s- P, g3 V( B - if($FoundShips <= 0)$ k( R8 c! j$ G# C; M! V( r
- break;" j' f$ Z! i# _: ^
- }5 ]) `* g& x* l. ^ L. F
- ; F8 A& ~ J. ^/ d8 |+ O
- if (empty($Found)) {
2 z( w- C, J2 d# {# H: V - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];/ n; [2 d. z+ T9 X! x
- }
, M4 A& S8 b& a7 I - foreach($fleetArray as $ID => $Count)
1 B+ ?# ?$ J- Z* P# ^5 h - {# U9 v/ W7 S# y- p% N6 `
- if(!empty($Found[$ID]))1 a& G _$ [# V9 O: z2 `8 f* `1 a" `
- {
; v# R( S3 m) s7 w, D - $Count += $Found[$ID];* I. P+ K; E1 b4 e3 `
- }
/ X5 I$ V9 x- g# a' f+ C - " J6 t, {- \+ N% e+ H8 N1 N+ l+ N# Y2 V
- $NewFleetArray .= $ID.",".floatToString($Count).';';1 i7 u+ E9 R3 ]0 \9 N: t1 C! t, i
- } ) p+ K4 U( n# H ^7 h! F
- ) W' e8 v/ i8 W: A0 C+ _- R
- $Message .= $FoundShipMess;
2 u5 H) r1 \$ p) N! N -
" z* O6 ?3 S3 o( ` p - $this->UpdateFleet('fleet_array', $NewFleetArray);
: t. U& g3 {! t! J- k" b, F - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));( @! ?) Q& o8 e$ o. C
- break;
7 [" \% x# a* e0 a' U! J - case 4:6 N2 ]8 q' @2 e$ z; s. K& B
- ; X( n4 T' B( q2 U
- $messageHTML = <<<HTML Q) a& J) ]: Y2 | w. K) c% x; V
- <div class="raportMessage">
, e. O* V- w& ~, b& K" Q! F A - <table>1 y) `; o- d# N. f5 ^1 `5 h& d& F |/ e
- <tr>
" h, L8 ?- O; {6 j( n' J. | - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>7 Y3 o( C( s) n* F
- </tr>2 X3 ~! ?: C) p) n
- <tr>8 n3 I# }. H7 R, ?# [! g/ m. L
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>6 p, g' {( p' Y) _. i2 P8 P
- </tr>( K$ @' d' ]# u* C
- <tr>: T% }) k7 t* \ d
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
' Q2 D- W) p! i/ _6 u: A- y - </tr>
: m" S5 ]& b" e2 }5 | - <tr>
0 C3 @: l% S: A' W: M" ^9 T8 C7 Q5 N - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>" T' z1 c* S# j
- </tr>
# ?8 N/ `& A6 M" c( x! b - </table>: v) t" d' C) s F
- </div>
' p N7 H6 t+ G9 C. p" |& { - HTML;+ }' E0 H( B' e( s5 b( m
- //Minize HTML. E& Q$ s; u$ P* I6 Y* b* d
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);0 N+ A% ^3 B1 Z
- // pirate or alien* ?8 \$ K: F+ F3 R3 p! R! I$ k
- $attackType = mt_rand(1,2);' ]: j9 F/ M$ r9 y
- $eventSize = mt_rand(0, 100); [6 v: q7 j* Q
- $targetFleetData = array();6 X. H. j9 v4 d7 ~/ w! V! M
- if($attackType == 1)* `7 y3 v8 L& u M
- {9 A: b3 E) z0 ]% {9 d
- $techBonus = -3;, C" V( [4 L3 y6 \
- $targetName = $LNG['sys_expe_attackname_1'];
! N$ x' ]2 g$ j+ {0 i - $roundFunction = 'floor';
# S, T ~; [5 y, y) B+ r: R - if(10 < $eventSize)/ e, c: ~: _2 J" M9 k( O
- {6 Q0 P8 F+ Y5 p; a) X6 j% t
- $Message = $LNG['sys_expe_attack_1_1_5'];9 B( l4 h) ^7 k& t1 O5 L
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
' {/ N2 x; M7 b! ?2 o; ^7 `$ a: u - $targetFleetData[204] = 5;* q8 \7 y4 g* r/ D5 v
- }
# v! _7 N4 n: z; o! _4 n - elseif(0 < $eventSize && 10 >= $eventSize): v5 M! B B5 }5 M, f7 t
- {+ j. T& D2 E$ d7 M7 O
- $Message = $LNG['sys_expe_attack_1_2_3'];& o8 a$ P* k- W. A0 u* ?
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;9 _* l2 v m6 w
- $targetFleetData[206] = 3;
8 t$ V% T& ^" h8 g - }9 M+ p& O, r w2 g6 E0 t0 n) O' Q
- else X i6 b" i5 }1 V% i4 Y+ V
- {* L2 t; n0 z3 N: Y5 P' \* t' A
- $Message = $LNG['sys_expe_attack_1_3_2']; e) E' K, O A! f
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;& A( Y8 }2 A$ F2 j, I: O
- $targetFleetData[207] = 2; N3 L+ P+ g, H% _0 E$ W" X
- }
3 _% w2 Y- H, \9 w - }
" ~" |% t' r9 S K6 S" N- V - else
$ M) a3 C' R. [! o! K2 I. I - {
p1 H4 w, {9 s - $techBonus = 3;
* G* n5 m, {) t5 C0 m$ k9 Z - $targetName = $LNG['sys_expe_attackname_2'];4 f5 j% I& O! t" C; |: H
- $roundFunction = 'ceil';! R0 J6 o/ ~+ u9 P
- if(10 < $eventSize)* i! X/ o; Y U/ D0 v" L3 v
- {) R6 s! J+ Y2 f0 `( V
- $Message = $LNG['sys_expe_attack_1_1_5'];
) v6 S( Y# q, [7 y9 a - $attackFactor = (40 + mt_rand(-4, 4)) / 100; q0 t( z# a$ [7 k/ W, a ^
- $targetFleetData[204] = 5;& @; ]6 y% X) ]& v
- }
" Y# O& `! _3 P. I - elseif(0 < $eventSize && 10 >= $eventSize)
9 N6 M2 Q4 f3 o, i% \; \ - {
! y# K, w8 U: V$ j - $Message = $LNG['sys_expe_attack_1_3_3'];2 r' C. c) s7 X* c. ^$ [
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;) H* ]8 @7 w2 s) {
- $targetFleetData[215] = 3;
$ [; {4 f0 f% t% \* h$ ?) A3 | - }- A/ b' R7 g( r
- else
7 p) B( w& d1 E, H8 V. z" _, d# f - {
& D) ^7 \( ~1 A4 B1 `2 l - $Message = $LNG['sys_expe_attack_1_3_2'];
# Q. W" y( u1 e9 r) I - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
! p, S% ?+ ^6 p) E8 _0 q! e/ v - $targetFleetData[213] = 2; v+ @ Y9 A, D- e' q- T0 {
- }
9 c8 T% T4 M7 z7 M - }4 y3 M* c6 k* t, d! @% T8 {
- * U' z& y. U1 q4 g% U& C" w
- foreach($fleetArray as $shipId => $shipAmount)5 @2 [. l# J* ?% x j
- {; S, M; d+ c# N8 Y: W
- if(isset($targetFleetData[$shipId]))
# ^; S& b9 |4 p - {
; }" M) v, k( S1 \+ z! ^+ R - $targetFleetData[$shipId] = 0;
& y2 a2 n9 ~) Q7 r - }
) c, B5 o9 K" N3 `7 F - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
% v/ A, @! k# t j - }; \" C8 T& R, t& z. b7 G# I
- $targetFleetData = array_filter($targetFleetData);
1 [4 w& P5 u8 D( S" h% ]: o7 C, K6 n - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';) l* T2 I) a3 r8 }# B5 k2 D7 U
- $senderData = Database::get()->selectSingle($sql, array(
% \& Y5 [8 U& S/ b) O - ':userId' => $this->_fleet['fleet_owner']& G6 d; q- ~7 \/ ?/ r1 }( o
- ));
* |7 k# ~: ~% m4 _, H - $targetData = array(
8 W; o$ F k( Y2 Z' @. D - 'id' => 0,# C7 l8 d0 q$ r) n" F2 D l
- 'username' => $targetName,3 n* ^, s; }; p9 M6 h& N
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
3 p d! W, U9 i h& h - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
8 d ^( u5 p! c6 b& g( { - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
8 Y g6 w0 [( Q - 'rpg_amiral' => 0,
' @6 z0 }" _) d$ V - 'dm_defensive' => 0, f5 `1 U0 K ]1 F* d+ k( ~0 R
- 'dm_attack' => 0
) b# _1 M `6 u* F% [- x y/ j - );
% w z2 Q- o) S2 Y3 H% s; w0 P: R9 u7 d: { - ' n1 ^3 F( O; B+ A; m
- $fleetID = $this->_fleet['fleet_id'];" `. s/ g1 _. P1 }
-
4 U2 c) |9 {5 X& b) B8 n$ I - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
" w$ t3 \1 n: T# ` - $fleetAttack[$fleetID]['player'] = $senderData;
. R& X6 U( `% L5 y - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
% L+ e* z' y1 L* Y3 a$ `5 u - $fleetAttack[$fleetID]['unit'] = $fleetArray;
" v* v4 a6 n/ Q7 O - ! Y* O$ O3 v% y' N3 J6 v9 m6 P
- $fleetDefend = array();
" c& T6 A, d1 W, i: t" r4 X - $fleetDefend[0]['fleetDetail'] = array(, [6 {7 O9 `" r, x; U
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
2 U7 K) j$ G# D2 P9 @6 e6 D( ^ - 'fleet_start_system' => $this->_fleet['fleet_end_system'],6 [( {) y& S! \2 q
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],7 x8 O/ B# [3 x7 n
- 'fleet_start_type' => 1,- r2 F2 S& ^5 w) C* O" o+ d
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],* e3 K( A) G+ C5 R) _, M: J
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
: Q4 x6 N9 {# n& k, Q - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],) I; n2 E* R* p: v8 N t Q
- 'fleet_end_type' => 1,- x+ y3 j. g# C. L% h# A/ b$ [1 m
- 'fleet_resource_metal' => 0,0 D3 w' C4 P' T2 ~8 e
- 'fleet_resource_crystal' => 0,
W( w+ R0 ]8 P3 k. X# l( I - 'fleet_resource_deuterium' => 06 b6 u) n2 Q; O
- );
+ x4 g+ V9 }* k J$ d - $bonusList = BuildFunctions::getBonusList();
# p u$ a$ l! Z9 d - $fleetDefend[0]['player'] = $targetData;! x% `* J2 ^. ~+ K# Y! y2 n5 B
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);) |/ q; a. Z. |' U3 ?
- $fleetDefend[0]['unit'] = $targetFleetData;4 D8 n: A7 n& o3 ^1 T5 b
- require_once 'includes/classes/missions/functions/calculateAttack.php';
9 H r" N2 f$ E7 p& `4 o+ U& p, [ - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);) q& L" Z- F8 C* T; w- N) @7 A6 L
- $fleetArray = '';
- j" |! S( ]* x; m* f# ]+ Q - $totalCount = 0;
0 }6 n2 w/ i- y% A$ e$ s -
& Y1 x O. u4 k - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
6 a" l2 X. Q1 b; Z - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
* E/ U# ~- Y) b+ Q, e! A - {
; n3 `% p( N. i1 B - $fleetArray .= $element.','.$amount.';';
1 ~4 M5 Q/ S% i! j1 i - $totalCount += $amount;& Q% J) X# t+ s" G
- }
5 z& s4 W7 n6 ~ - if ($totalCount <= 0)
% \! L: ]% s) K0 ] - {4 j1 Q; o' s2 s9 p" j5 m
- $this->KillFleet();# A: P6 P' G. n, \
- }
) m- r/ p6 N7 x; U0 g - else- Z( O1 G: O3 u/ ~! @0 _
- {' X) b6 T; Y2 J; D6 H( W6 D
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
W9 h7 c/ ]' J1 P- @ - $this->UpdateFleet('fleet_amount', $totalCount);
_+ D; p2 M* ]0 U4 H* c - }
) Q/ d( W8 a; `1 r# y; t - require_once('includes/classes/missions/functions/GenerateReport.php');
- h3 j- O% Q# ^ Y -
5 x7 c6 j0 [/ W; l5 W3 d* K - ; h: [1 W+ r( a2 G4 z; J7 ?4 i
- $debrisResource = array(901, 902);' m* y& n. j+ C: s, p! L" r2 f
- $debris = array();
5 M, E9 c8 H/ j& @% | - foreach($debrisResource as $elementID)
9 `/ B- M" z5 T+ f - {% z- z) R% N: T+ D
- $debris[$elementID] = 0;
% T) W! \2 i. ^ A1 h/ N0 l - }
! J4 F* O5 P/ y! T) S/ K - / W& W J' r* b* T* R
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
0 }5 u6 @" Z* ?: }- J; m$ v -
7 o; o }) P/ r/ p5 w$ e) N2 T - $reportInfo = array(
1 p( f6 m+ n8 X7 m; p2 v( K- P - 'thisFleet' => $this->_fleet,0 T; e& ]' Y. ]- W+ H, F
- 'debris' => $debris,
' G8 o( s- r. a' ~( } - 'stealResource' => $stealResource,
2 t; ?' d$ ]. m8 E) `" K - 'moonChance' => 0,
7 b; q5 g% w6 B( ^0 f; z9 t - 'moonDestroy' => false,# L: r: }( E# Y
- 'moonName' => NULL,
0 {- |. z. f3 y9 |1 F4 t0 G) h; y+ l - 'moonDestroyChance' => NULL,
( v0 C: P4 M4 A* ~9 c - 'moonDestroySuccess' => NULL,
( J c A- m9 c/ r+ L. s; z' G0 b - 'fleetDestroyChance' => NULL,0 h5 [6 h+ l. g4 k$ k
- 'fleetDestroySuccess' => NULL,
# j) D- a# @2 p9 n0 b- v6 i6 m - );
( H1 b$ Y P* Z. e8 @7 B: k- ^ -
0 k0 }3 v+ I: ^! C) z - $reportData = GenerateReport($combatResult, $reportInfo);
, ?2 v0 Z+ s; Z9 a+ C: P; t - - I: F) N' E+ r! |
- $reportID = md5(uniqid('', true).TIMESTAMP);, u3 n6 v8 h' V# e( u
- $sql = "INSERT INTO %%RW%% SET* r& ~, N5 z* L# c2 \ f8 W
- rid = :reportId,* m/ W$ B9 }6 y g
- raport = :reportData,# N- W. b% Y0 i% j# e8 X
- time = :time,
5 t+ z& e$ e$ V; E+ C* l0 B7 K - attacker = :attacker;";- ^! J" [0 h2 u% q7 y& ?% S
- Database::get()->insert($sql, array(
4 K# A8 M" n7 p; X( r. s" E - ':reportId' => $reportID,; |. R7 B; b( Y0 f+ D( o- E
- ':reportData' => serialize($reportData),& @; X" A% ]: t* z( A7 j" ]
- ':time' => $this->_fleet['fleet_start_time'],3 J7 D* A1 O4 k6 e) k6 V% y. @
- ':attacker' => $this->_fleet['fleet_owner'],- f& g2 W1 E. N# u+ g, Q: M
- ));
/ g5 M1 o6 \6 b - " ]4 u3 \: t% ]) m% X) F
- switch($combatResult['won'])
) g2 }( F! k" }, v1 S - {
. s' w9 ~4 @# g - case "a":
! q3 g% \& j. I/ \ - $attackClass = 'raportWin';
: B- v) y; m7 B& g* z - $defendClass = 'raportLose';) N3 s& T: ?1 y7 ]) ~" ?1 X
- break;! C8 n# }& X$ N# W ~' W
- case "r":
; w. \% ]9 v( m2 \, t: @4 U - $attackClass = 'raportLose';* |" f2 w% c* T$ L i. ~ [. n3 V: P
- $defendClass = 'raportWin';
, j b3 Z- r8 t3 x3 j - break;* l7 u7 x0 H) Q0 m2 W
- default:
^, s& M1 }- z5 i6 K. E, K9 y, E9 K - $attackClass = 'raportDraw';# s- b1 s% q- H
- $defendClass = 'raportDraw';+ g/ A1 q3 j! i- a' C/ L$ z G! F4 E
- break;
/ Z* E& [6 H! b* B$ Z - }
. t' F2 o9 p4 j8 O- T8 f - $message = sprintf($messageHTML,! H4 i+ J% J5 h
- $reportID,+ r: R: ]( |* ^7 g
- $attackClass,
% h: H, g* ^$ M; p- g; z7 a - $LNG['sys_mess_attack_report'],5 ~, B. k! F. a A$ g2 Q$ f. C0 S
- sprintf(8 S% Y3 X% S) B: I2 i
- $LNG['sys_adress_planet'],! Z/ N3 Z4 w. E; D4 ? t/ E
- $this->_fleet['fleet_end_galaxy'],
) i1 r2 B# ?! m% m6 y# Y. ^3 m - $this->_fleet['fleet_end_system'],! a7 F# w# U5 `, ` y6 Z
- $this->_fleet['fleet_end_planet']
2 Z, [2 r# A& H% A1 I/ S6 q - ),
, N4 d1 s( F/ m; ~' i# u - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],8 A! N+ @3 X& J* G' I( P
- $LNG['sys_lost'],- Z+ B* M! @6 O* ^% N ]" P1 z
- $attackClass,- r+ q8 Y7 n) `" H; O/ A& R
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),& k { i/ R- F# i5 x
- $defendClass,9 k- A; @! G0 e1 i. L$ H
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
8 d7 M0 e9 ~2 y$ |4 T - $LNG['sys_gain'],8 \" a+ l3 O- r1 x7 `
- $LNG['tech'][901], pretty_number($stealResource[901]),3 M: f, d% }# _7 N0 @% Y/ a) b6 M
- $LNG['tech'][902], pretty_number($stealResource[902]),
6 V; b- i( `- d. T - $LNG['tech'][903], pretty_number($stealResource[903]),
* T- F9 P+ U& y5 [) @ - $LNG['sys_debris'],* R: ?* Z' R5 m" d3 _$ d
- $LNG['tech'][901], pretty_number($debris[901]),
8 e# C* Y) @" R6 M5 u- \ - $LNG['tech'][902], pretty_number($debris[902])
; B' M$ M E) b1 l' y/ u - );: i0 Y; ?. f/ G) j* }) c
-
4 w, ^( j" E E - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,, N% q- `" M3 |- C
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);/ S5 k8 Z0 c) r
- break;3 f3 f$ x, m, S0 S% @- W T
- case 5:
: m2 S5 M1 a3 H - $this->KillFleet();* W, P5 q/ i( t! F
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];8 n& N% y) l7 W. H
- break;% \& _0 L! D& h( K
- case 6:, W# ?: R }8 b8 Z' ]" ?* w# _- U+ m
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
% O( \+ d4 W! H) F9 h/ } - $chance = mt_rand(0, 100);
+ x9 y# E/ X/ C6 @ - $Wrapper = array();
' ?& R0 m. o+ O$ ~9 d - $Wrapper[] = 2;
7 z2 Y! r* E# a8 W6 n - $Wrapper[] = 2;
% U* V+ c" D) T* V$ X6 d% P9 k* f - $Wrapper[] = 2;
. q* I v' v: j" t - $Wrapper[] = 2;) }, a0 C- @2 B# Z$ }( L
- $Wrapper[] = 2;* Y6 `: L/ ~" }7 {9 T" Y
- $Wrapper[] = 2;2 o/ n c# ]3 V
- $Wrapper[] = 2;
+ Q* B, y( A% y# l - $Wrapper[] = 3;- n* M' l+ f2 u- T0 [
- $Wrapper[] = 3;! x% _# A; r8 s) d( |. m% _! F
- $Wrapper[] = 5;
/ T" j) i. S+ P( z2 |1 j -
8 t# Z9 S' E' ^6 Y5 }6 P7 U7 S9 o - if($chance < 75)
# w/ h/ `) u) t! N! m# M/ s - {( P, R$ a' a2 ^ G4 ]
- // More return time
6 W( e7 t, O! m - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];+ W2 t2 U# }6 T, Y# r, |
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
9 @! a& O; S. q- e1 C; ~: @6 h, a' d - $factor = $Wrapper[mt_rand(0, 9)];
3 y& z" m) ?6 M1 o9 f+ E$ p( y - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;# ^5 {' P. p. j' b. c/ W" u
- $this->UpdateFleet('fleet_end_time', $endTime);( Z4 O. c0 F' u8 e0 z' f
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
3 h, n4 m# j2 q& R- k* L - }
8 D/ e' A% d" O: X+ Y$ }0 x: k - else) S0 ~- h# D, f- n
- {' R4 H4 w9 Y2 V
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
2 M. p, ?1 Y+ ` - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
7 v) s0 }9 U1 I+ Y' T; |& C5 ^( e1 A! ? - $factor = $Wrapper[mt_rand(0, 9)];
! u/ A9 V& U! @! M0 p8 Y/ v# {: l - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);$ a9 Z# u4 N. m( Y' k
- $this->UpdateFleet('fleet_end_time', $endTime);, O9 n# V# f7 V( P k
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
5 ?# l) L9 w# M% E3 {1 x% V3 | - }
. H, Y0 W+ N9 C+ B5 p - break;2 H" N2 m# q/ |8 O, S
- }
0 B) o8 J+ \7 v2 j2 N( E& W - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
% ] ]7 g9 X: V, J6 @ k. s, ~ - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
0 w7 O! K7 }! ? y; q3 R+ G2 V - $this->setState(FLEET_RETURN);; H! \# g" Z. G6 e
- $this->SaveFleet();3 V' q g. }' x6 K1 k7 q6 M
- }
0 I, U, [0 z% P4 P# ]0 D - : f! q; E9 A7 \5 g
- function ReturnEvent()
( _: C% }- w- w - {
3 T% w2 I: q" M: [( E% L - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);8 M0 A+ \" a9 ]
- $Message = sprintf(
( y9 A: m! |2 }; T" X( u2 R - $LNG['sys_expe_back_home'],
( B; C$ G, g9 [: j& C - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),' \8 b' a. b: m' G; k5 l- j
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
- b: \* N3 {: X. A! Q/ M+ y - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),! L/ C* P& ^ A0 ?
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])5 H/ i8 M( O3 w7 O& X1 k% C( T5 m7 r
- );
1 ] }0 @7 x8 W; N$ [9 T& Y - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
% Z) X' T! y# G/ ^* K% _ - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
: M E6 w8 [. K - $this->RestoreFleet();& |+ H# I/ X! i0 T* c
- }
# `/ n; t0 [1 A# @5 h% F - }
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