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簽到天數: 5628 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行& ?# F2 e3 k: a& N! Z6 U6 I
# B. q' ^ F8 @- Y' s5 D2 D1 n貿易系統與財團系統0 X& p7 r) n5 D, w0 ~8 x
的總行數都比這些多很多
6 B4 \0 Y) }0 T8 K5 K$ u o6 r C把這些解讀出來不是難事
! {: v8 L0 m" Y# C- class MissionCaseExpedition extends MissionFunctions implements Mission) Q8 x! v. \% M y+ s M! I h
- { U1 u8 B' S. s' @! C" d
- function __construct($fleet)
$ n5 G! s" ~, |/ @/ u) ^9 n - {
: k% `0 q/ ~$ ]" n! |% h - $this->_fleet = $fleet;5 u U C, @% S6 [
- }; k' Y* X5 g) |) c" c
- + Q, f, K9 L# G/ h: a% E* `
- function TargetEvent()
/ O- k. c- d! y; I2 k( r% | - {$ g& V$ s& j. G( ~; f+ M: b$ X
- $this->setState(FLEET_HOLD);
. E( q0 t! y H' v6 ^; z' H - $this->SaveFleet();
8 p4 W6 @" X0 M1 V& r( c% {/ c/ [ - }' P5 N! f; v6 {( ^3 _4 i
-
$ {# _7 s& V9 F* L0 ~ - function EndStayEvent()/ M1 W& @' t8 ^
- {
/ p* Q4 O: E* l/ Q$ D - global $pricelist, $reslist, $resource;
# A2 Q% Y) D# m) L - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);# Q! B9 b# j3 g, }+ \5 a
- $config = Config::get($this->_fleet['fleet_universe']);9 L6 H8 l5 N9 E) l6 @1 g
- $expeditionPoints = array();
! f$ f3 D) [* ? - foreach($reslist['fleet'] as $shipId)
7 M7 m5 D9 |) _6 S - {1 E. W ?3 F- p$ T$ O
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
U) j. P2 d* |! _% S! h4 D4 l - }$ ~' c" C/ X8 s* b e( w
- ) M& X, m% S8 T: }* I6 K
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
' V# x! s2 x# S- [+ D# W4 D: ] - $fleetPoints = 0;- F# K' S6 H: I9 e* c8 I- @+ U. s
- $fleetCapacity = 0;
" p3 A+ `1 N% o5 ] D& z a - foreach ($fleetArray as $shipId => $shipAmount): v4 G1 N% r p0 @$ C7 f# u* H
- {: I5 k2 L, V1 @7 Q \% ?7 O" B
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
" O v4 w6 T) w4 Z9 N8 I6 O8 m - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];3 R* n# ~9 S/ U
- }: t0 o6 E. ?' r% l% ]- u9 V
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
3 E5 E9 z& G3 ^ n0 [ - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
( Z* `2 u$ Y" L% P - $GetEvent = mt_rand(1, 9);5 v1 V! [/ L- q+ d2 h: {$ j
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];' M2 c$ F* u! Z) V9 }% r7 `
- switch($GetEvent)6 F' _3 |7 Q; e3 T: s6 c R
- {5 Q) Z* h/ }. m; w3 N1 k! g) E
- case 1:
: \/ m" C; K G& |6 L - $eventSize = mt_rand(0, 100);
4 t5 W0 g7 m+ m. {1 n- |" O - $factor = 0;; u7 L, V; S# g4 u: s h
- if(10 < $eventSize)0 C' f9 c( N. {5 g0 t! E% j; N* I
- {
/ d& `/ `9 O$ G& b - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];2 W. Q$ G0 A( w9 o
- $factor = mt_rand(10, 50);
. o7 A- _. I8 C* I - }/ p. Q, {9 j+ P$ h& T5 @- T
- elseif(0 < $eventSize && 10 >= $eventSize)+ S( D! s4 p3 U8 `7 D
- {2 }! B+ k* V: g2 [+ H2 j' [
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
o$ r; }& _( n" l4 _2 H - $factor = mt_rand(50, 100);
: S. x* F8 f0 X; ~" o) g - }
% s+ W3 Z% z5 Z. _3 \ - elseif(0 == $eventSize)
) V) r$ \6 |( P( _9 H - {/ M& |0 @$ O* _' C
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
2 B/ i& o9 `( t: J - $factor = mt_rand(100, 200);" d `% g* J r4 ?7 S7 r5 D
- }( a: c" m; Y+ y
- $chanceToFound = mt_rand(1, 6);
1 y f u; }( L6 C6 t - if($chanceToFound > 3)
& k. k4 l) ?" O- I" r" |& D - {
' `6 R3 e; _8 g6 u4 g9 v/ e1 X! v - $resourceId = 901;
, f9 y6 e" y0 ^5 L6 ]9 V7 W - }
& I" C% {; e6 f! I% ^ p - elseif($chanceToFound > 1)) O$ r+ {% u( d4 p
- {
0 ^9 D0 N8 N8 N - $resourceId = 902;
% \& h' V/ {4 c - $factor = $factor / 2;
1 L% T; u! S0 {+ U; k - }
- {9 g6 `+ C+ x8 R - else5 h0 M9 C8 e& l' X% s5 f3 w
- {
4 W& x8 n9 G9 _0 S0 W3 m' G& B; y - $resourceId = 903;+ A( u5 @3 m D% V" C
- $factor = $factor / 3;0 G1 f$ a- |7 e/ s/ B
- }
0 w9 O7 h* p5 [; ` U - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
! t0 K) |- T6 u9 T- L8 [ - WHERE `stat_type` = :type AND `universe` = :universe;";4 M6 `# l3 S( f2 `8 D% ~
- $topPoints = Database::get()->selectSingle($sql, array(/ z1 @ h" e+ F! g" L, Y! P
- ':type' => 1,
- a( [ q/ s+ V+ u6 P, q - ':universe' => $this->_fleet['fleet_universe']* m" G; P( A9 L% y% C( f: Q
- ), 'total');
- _2 W2 ^ J/ U$ e- E+ [9 K - if($topPoints > 5000000): r$ p0 d! V# m5 Z
- {3 K8 A: s% f( j7 ^
- $maxFactor = 12000;: B8 ~2 n9 s+ \0 S9 ^' h
- }
/ g0 h0 l& |, h. h k( Q" v - elseif($topPoints > 1000000) c2 m9 N% r1 L0 \2 B/ F
- {" x- L5 x" ? j* }* ^3 t$ o
- $maxFactor = 9000;* u6 O1 m% a- R0 p6 y
- }
* P# b. w* g& K - elseif($topPoints > 100000)
( h9 C! ^7 v& I4 W - {
& z" K1 z2 A% ~1 u B - $maxFactor = 6000;
! }' i* z' T* X. a1 b - }) X' _% I' n. G4 O% w' [
- else6 g# S( G1 p) Z- Q$ j4 s
- {
( H5 X: t! O5 @+ H - $maxFactor = 2400;5 \! p1 b# A5 L2 ?
- }
, [" J# I9 X* E3 g4 s0 c& S$ v - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
, a; b& `7 ]. q$ ^0 i - $fleetColName = 'fleet_resource_'.$resource[$resourceId];
2 n7 l: D1 @+ j! O- ?( a - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
& {& a+ R! E8 x, _ - break;/ c7 I4 Q8 M" [& F+ `. ?8 m8 h
- case 2:
! e3 z% o* e4 P% X" K M( z( Y - $eventSize = mt_rand(0, 100);
1 {! I" O2 l' v8 H* Q - $Size = 0;
- |; }, D. w6 p% z2 u - if(10 < $eventSize) {: H3 ^! u) M, t- p
- $Size = mt_rand(100, 300);, g0 H9 b' S8 T) ^6 r9 Q" K7 }
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];; C: X4 d8 c* f9 T5 N2 \! {
- } elseif(0 < $eventSize && 10 >= $eventSize) {
3 Q) Y) B5 I# S5 M- }* a- }: r - $Size = mt_rand(301, 600);
6 i1 b5 s P/ R. R& j - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
9 ^. J( I2 Y" F* w - } elseif(0 == $eventSize) {
5 a1 B0 J9 ^6 U4 A) j! y/ x6 K/ ` - $Size = mt_rand(601, 3000);! f% n" Y- K2 N2 u9 v7 X. I4 j: C$ i
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];; z4 a; }0 X; ^1 m
- }8 e. G" { u% e: S
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
5 l# B& w" J2 w- A% m - break;
& e# p( z! [% T8 @9 [8 k) o0 _6 U - case 3:
( m6 Q) n, J! Y, g- }: A6 u - $eventSize = mt_rand(0, 100);
# P1 l8 j2 p) L6 I, e1 `3 c7 n [ - $Size = 0;# Y: O1 J- \ ~8 s+ f3 q8 l
- $Message = "";
( B. }; K8 ? X/ B& g - if(10 < $eventSize) {5 M4 ^- t; o8 Y {" p
- $Size = mt_rand(10, 50);6 }8 W* F/ @0 J4 B1 I; C* ^6 A
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];: M3 s1 y+ M" J. i' Q+ p
- } elseif(0 < $eventSize && 10 >= $eventSize) {
9 X9 g4 Y. Y$ e* n& ` - $Size = mt_rand(52, 100);
! {* O2 Q! a7 q8 z6 m/ D0 p# ^: r% B - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
( T5 `5 f5 z; ~ - } elseif(0 == $eventSize) {
9 x3 }5 n- [7 C - $Size = mt_rand(102, 200);3 Z6 H4 `. a7 I: C( f, ]
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];. L3 ?: m: }2 I* V( C
- }2 @7 i' z8 I" A4 `6 i8 J$ A$ F
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
) v: B1 [! _6 z - WHERE `stat_type` = :type AND `universe` = :universe;";; b+ Y- s1 e) e: H# [( ]$ O
- $topPoints = Database::get()->selectSingle($sql, array(
& D3 n8 b u* J" V" p5 e - ':type' => 1,* ^2 E3 s/ _) z0 [
- ':universe' => $this->_fleet['fleet_universe']
, _& {% D& q. u7 u0 ?8 b ^ - ), 'total');7 q2 H1 q' p; s0 i* m5 G
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
1 R3 P q7 J/ h' r2 \ - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);, w3 s, C& {3 d0 R- b
- % v' _$ [* V% o$ w8 E" \+ h' T
- $FoundShipMess = ""; ( O) _3 a) ?2 C. h* P( f
- $NewFleetArray = "";" Z2 L( W, J/ t0 ?3 f! O4 Y
- 0 A7 |7 T) O# k$ V
- $Found = array();
4 a$ h5 Q( O1 Q% U: N - foreach($reslist['fleet'] as $ID) . j9 {3 l" \4 o# B. ~/ C
- {) V6 {# b/ g6 e+ ?
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
g2 U7 u4 x" Y: M8 ` - continue;
) j8 R: }0 _ l s9 |8 }4 t - ! Y# S7 Q4 N, ]9 d. x( d4 U1 A: n
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
2 b# M2 c* |, T - if($MaxFound <= 0) ' `( B Q" D0 m3 W$ c+ M. Y
- continue; F' n5 y+ R/ C8 v; {; H) h
-
( k3 u5 O: g2 _5 a! V: q" q - $Count = mt_rand(0, $MaxFound);" U4 C* p9 w3 y( [( v
- if($Count <= 0)
5 @4 X7 b2 m8 x/ V" B7 S% l - continue;
q3 D2 e4 s! C/ Z$ @ -
* y3 P+ |4 R& n; y& [3 K+ A - $Found[$ID] = $Count;& S b% y; P/ B7 f) ~
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
8 J" i( I2 p0 u/ M - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
: k( x5 N3 W% s: t4 A - if($FoundShips <= 0)0 Y/ f- O) T; s, f
- break;
7 N* u% g! v: t* \4 i0 U! s - }
4 W: }: r$ f( g8 u% `7 v | l - ) t# m3 V8 r( [% {
- if (empty($Found)) {
2 a9 ]. l% F6 d% L0 D3 H - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
: S3 r: n. ~0 A, U5 h - }2 f5 ~' F- ^/ D/ x0 Q! ?
- foreach($fleetArray as $ID => $Count)
# D/ S% E S- G; @- y - {
' r; P6 X9 F5 ]4 ? - if(!empty($Found[$ID]))
3 d7 r+ e `7 d! i: R& U5 s - {
, ?2 ?- d, d2 S/ Z9 q- u: j: ~ - $Count += $Found[$ID];) y# h5 Z8 a, a* e+ f6 ?
- }
- r1 U9 C$ I; J$ _& x - % s9 [7 S& z6 }
- $NewFleetArray .= $ID.",".floatToString($Count).';';
# [# U) N# B l* x# U; Y$ T8 F - } ' R* e5 r$ V6 f+ f7 w
-
9 ~4 ~; u7 D( k$ R& d - $Message .= $FoundShipMess;: w& B3 W2 G9 W$ u- N) Q2 `
-
5 j! Z# w: A4 ]' Y - $this->UpdateFleet('fleet_array', $NewFleetArray);
- o+ z& r3 Y+ j/ e - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));7 C+ y1 E. R* N: ?" T* n; R
- break;# [ k' [7 n% w4 q- b4 z
- case 4:! @, g; Y$ p$ F5 f
- : S/ Q+ O( b- Y+ G( r
- $messageHTML = <<<HTML9 I6 U2 W, j3 q& x. Q8 B7 O' A
- <div class="raportMessage">
9 w0 a+ J0 _* f. t - <table>
0 J# B. i3 X9 \" }2 A' k. K - <tr>2 s& D% t; `- z; e
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
! C2 w5 J- i# z! p: w - </tr>6 H& }& z& a8 c1 K, n
- <tr>
2 s' a" o& F7 p) @ - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
7 s2 D0 N, `+ l: ~9 U$ N - </tr>4 E: q; w; Z m, a6 v2 ]
- <tr>
6 l' N }0 s1 l2 ~ - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
+ W! B( g( k7 _$ M) Q - </tr>
1 \0 B9 L6 v6 F - <tr> Z5 N( K1 g1 Z; w
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>8 ~8 I" w9 M/ S8 H' F& ~* i
- </tr>
. v9 m4 B' V9 P* b - </table>
/ v! K9 K: `$ a - </div>
: j7 D+ r4 O( M - HTML;# K1 J5 x5 c2 X+ d# I" X
- //Minize HTML8 E2 Y3 [$ K# V+ S" P( P
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
* B4 J" L3 E R U - // pirate or alien( t8 w2 D j- A& v' P, V/ i
- $attackType = mt_rand(1,2);2 ?# e1 g9 S1 H- W9 E
- $eventSize = mt_rand(0, 100); z) D+ _0 C- a5 z2 q6 g
- $targetFleetData = array();
) |0 p1 b/ |! p4 w2 q2 S2 a - if($attackType == 1)5 Y. a) b5 L! v( M4 l4 r l0 K5 l
- {
7 D* `$ [; C) ~, U - $techBonus = -3;& }4 ` |+ m2 q4 ~7 _
- $targetName = $LNG['sys_expe_attackname_1'];
0 b0 u; ?; A. e @. ~ - $roundFunction = 'floor';) Z6 M3 l# _2 Z7 X2 ?: H
- if(10 < $eventSize)6 {* ~, C9 _) D ]+ Y$ w
- {( ]. m( b7 V0 _* y. L4 o
- $Message = $LNG['sys_expe_attack_1_1_5'];
. Z& e8 h1 b. g1 j2 N8 |. ?( x - $attackFactor = (30 + mt_rand(-3, 3)) / 100;- h& I/ c$ n- e8 B& {+ N
- $targetFleetData[204] = 5;4 |6 g& @9 O) d6 O/ }; L
- }/ O. A6 s3 d5 A8 m2 n- @5 G3 D8 L' d
- elseif(0 < $eventSize && 10 >= $eventSize)
) l( s2 C* t$ e6 P" m% ?2 v% A - {/ U$ N2 [" @7 b5 w% {
- $Message = $LNG['sys_expe_attack_1_2_3'];
4 b( Q7 e/ z- t! _! d# T' H" X6 r - $attackFactor = (50 + mt_rand(-5, 5)) / 100;+ ^: Q0 S' Q @5 J0 W7 u* r8 B
- $targetFleetData[206] = 3;! G: [7 q3 e. G. Q& f, R# L
- }
1 [ K" I2 a* H ~! z4 T9 p - else+ i) Y5 P; N6 I1 E! d$ I1 o
- {
* J3 G. d) \! A9 R7 ~$ V - $Message = $LNG['sys_expe_attack_1_3_2'];3 d1 n; _+ D+ g9 G: u, s
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;( |. r I, P8 W
- $targetFleetData[207] = 2;
) B/ @9 e6 J, {3 j9 o - }6 n: C. ^ ^, f: Z( t( V
- }4 i! O9 y; ^. c8 d4 p: F) D
- else' {4 b1 b' B4 p+ e. E: P
- {0 X9 |3 G) a! d M6 p/ ?& O' T
- $techBonus = 3;9 g. l: y. ?6 \$ o6 |* ?
- $targetName = $LNG['sys_expe_attackname_2'];1 h6 T! Y# \5 x3 H
- $roundFunction = 'ceil';) t' I* c- y% k- V+ @" p
- if(10 < $eventSize)- \/ Y/ {. B4 A3 r$ g) F
- {+ G, f! E( E+ V8 l
- $Message = $LNG['sys_expe_attack_1_1_5'];) F8 U% w7 o& R1 o
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;& r* k% T9 H+ D' B0 e
- $targetFleetData[204] = 5;
3 u: N) t5 u, v. z' [# p% c/ v - }% K6 P' W- k6 C4 S) O
- elseif(0 < $eventSize && 10 >= $eventSize)
+ {) p) U. X3 y+ W! w' J - {
% e) Y% q4 n- |( ?# g1 N* } - $Message = $LNG['sys_expe_attack_1_3_3'];
# J3 y/ T/ |# ~7 T* s! P- l - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
$ S5 Y3 P4 }. J2 ~ - $targetFleetData[215] = 3;
: T) h2 \" Z& u# r8 a - }
1 F1 @$ ]- ]: G2 L - else0 O+ j/ ~1 U' n: g0 o
- {
# I; l7 Y0 t! C& O3 l - $Message = $LNG['sys_expe_attack_1_3_2'];
' z( K- }, g3 J - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
' O* T; _+ d1 r3 ]3 ? - $targetFleetData[213] = 2;
' D# |# t; Y ~& h - }
/ Z6 T' y5 N* K+ H l4 e - }
; m9 x3 g! a$ ]$ l# C -
, O2 M \" w2 X - foreach($fleetArray as $shipId => $shipAmount); f' ^$ C& k4 O: w
- {7 k% }7 R2 ] Y4 W( Q
- if(isset($targetFleetData[$shipId]))
/ I% |* r( J. P) a# s$ _ - {" j- }- [* {9 K, R
- $targetFleetData[$shipId] = 0;! n. B5 A* t r" F6 C
- }
2 f+ M& a; {8 H - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
2 m" W# Q$ t3 K! T - }7 U: J8 V) S4 _& F/ [
- $targetFleetData = array_filter($targetFleetData);# j) ^# @6 M: S/ F. B5 H M# t
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
0 c4 p. M* v8 X. `/ W - $senderData = Database::get()->selectSingle($sql, array(
, h8 z) m% G8 p5 V; R/ j" }4 S - ':userId' => $this->_fleet['fleet_owner']
5 _3 w P* \) M+ ]% @0 { - ));+ i; O% s6 F8 W7 t; d
- $targetData = array() k- |! Q0 z% E& b$ ^
- 'id' => 0,% \/ D S9 g8 Q/ @; X( I
- 'username' => $targetName,
: x' }3 U# o6 W0 g - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
" b7 P2 r) w$ ]6 {7 t - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
) h6 W: `- M1 }& J - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),8 F5 d, E$ x7 r4 n6 `. Y7 b( \
- 'rpg_amiral' => 0,
0 m! E" l% c8 Y - 'dm_defensive' => 0,
+ l# {% r0 C' I0 \ - 'dm_attack' => 07 N! B- e# Y6 h$ `# T4 n2 u
- );4 c2 z. L1 Z: I) x* [; J* c
- |: x E e% v+ ]& p
- $fleetID = $this->_fleet['fleet_id'];9 e( \; E7 a" J" R" {, \- P
- & W& o* G. e: }" J8 f; D3 _
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
i5 _' U" i) M5 }, g% ? - $fleetAttack[$fleetID]['player'] = $senderData;' b3 q& _2 _' s V5 A4 o1 Q
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
+ E- \% k; ? ?# p! r - $fleetAttack[$fleetID]['unit'] = $fleetArray;0 h- Z/ x6 ? S6 g# @+ f
-
( ^# ]4 C2 b H2 @# I- k! @2 j7 `. ^ - $fleetDefend = array();, Z# s2 I) b$ _
- $fleetDefend[0]['fleetDetail'] = array(( D; n9 P& x% a6 X
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
" q7 Y8 }6 @2 ?, ]2 s# {3 t- B9 } - 'fleet_start_system' => $this->_fleet['fleet_end_system'],
* t# G) V3 T8 {% V7 d/ N: N$ c - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
6 s) B- b& P' R0 e$ O- ]' N5 T - 'fleet_start_type' => 1,
) p: ^# n2 E5 ?1 h$ Y - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],- w4 @2 X" \5 o( }2 b% A
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],' K5 H8 j J! A$ u: W2 S
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],3 E" H! |; d3 U" h
- 'fleet_end_type' => 1,
$ K# `% X8 H# O" q2 X - 'fleet_resource_metal' => 0,
0 U9 D1 f, m2 c- n - 'fleet_resource_crystal' => 0,1 G* M! ]4 T8 b: q; E/ D4 }
- 'fleet_resource_deuterium' => 0
6 @$ {" i, X) { - );
+ U* ]( D* N' }$ T" `7 F1 H - $bonusList = BuildFunctions::getBonusList();- D4 {5 @3 B! L5 r) G& K
- $fleetDefend[0]['player'] = $targetData;+ E' b$ l) e/ P6 J8 w4 e. r- P' I% Y3 h
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);. ^1 J* ~- U& R# b
- $fleetDefend[0]['unit'] = $targetFleetData;8 [; U; j8 M1 E( d& V6 F+ D1 [% ~
- require_once 'includes/classes/missions/functions/calculateAttack.php';, J$ E7 R8 C& Q& a
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);: Z/ ?: V( n! c) O. x+ B
- $fleetArray = '';
# ]5 j/ w3 M; j6 r" Y G% [ - $totalCount = 0;
# G% h6 f: K7 `2 a( w - " V, C: ?! _, h1 s6 C
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
6 U5 s( U1 R2 y# j( {) | - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)% ]6 S* X5 w6 ?& o
- {3 Y' W, `( v& F+ d4 v/ u% N
- $fleetArray .= $element.','.$amount.';';9 q% A! f" ?2 F) t
- $totalCount += $amount;
& X/ W2 y* f! @6 Y) Y - }. u+ Y' k, |4 ^9 x. C0 z
- if ($totalCount <= 0)0 f. c% Y& r! z. V6 B+ P
- {: k9 W3 K5 o5 d$ b- K
- $this->KillFleet();% U0 p4 q/ i# P# O
- }* z7 u1 a. D: ~7 p
- else7 Z7 C- A& b7 d
- {3 s& ?: S( I W8 X# O0 `
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
+ n8 ]2 U; F+ j - $this->UpdateFleet('fleet_amount', $totalCount);2 ]1 O8 u# M5 l# ]6 N' E
- }
1 I$ M+ U6 n# u- p0 u+ N- q - require_once('includes/classes/missions/functions/GenerateReport.php');' ]# e& n$ U& W3 e# |" i
-
: y: ]2 z3 i8 B -
. O6 h0 e! G$ B& c" X, ~9 U - $debrisResource = array(901, 902);
1 s) W* Y; K& c$ j5 B. i - $debris = array();
7 D; ~# O% A( `( L$ j - foreach($debrisResource as $elementID)0 F' D% }( Z+ |( N% E3 w
- {
4 R1 o- ]( y# i4 e F9 x - $debris[$elementID] = 0;
4 V4 ?! w, D+ o9 T - }7 a2 z7 S, l+ t6 B$ W/ _
- v. l; S+ J5 b8 O7 r
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);$ U( Y) B6 A+ G
-
* j! N6 w8 P7 j' E) r - $reportInfo = array(
" L1 t% |" O& y - 'thisFleet' => $this->_fleet,
0 @' N1 X q$ l8 s5 I - 'debris' => $debris,
j* l9 {1 H7 P5 P5 ~0 v/ O - 'stealResource' => $stealResource,9 r- F0 J! N2 ]/ M* X3 r
- 'moonChance' => 0,/ T9 I; b& c- d1 c! v {" S/ R% e: `
- 'moonDestroy' => false,
w+ b' U) c1 v; F& G' @( P: O9 ~ - 'moonName' => NULL,
+ |/ h }% _8 N& o - 'moonDestroyChance' => NULL,$ T9 \9 B" g3 M; ^. k3 n
- 'moonDestroySuccess' => NULL,
0 f1 Y* F& w" ]8 O - 'fleetDestroyChance' => NULL,
" [' N b: `9 A0 O - 'fleetDestroySuccess' => NULL,
( R7 m$ j0 F$ b( g2 c - );
1 D' R& L" l K! S$ L2 R) ^- _ -
9 V! {* i9 {, ~5 Y' P$ `) d - $reportData = GenerateReport($combatResult, $reportInfo);
: P* @: H @5 A0 F t - 7 x2 i# t/ F9 {& T/ z7 L& {
- $reportID = md5(uniqid('', true).TIMESTAMP);7 g7 h- L! x6 L5 x& m
- $sql = "INSERT INTO %%RW%% SET
4 g8 n; l) }0 b' Y f4 O - rid = :reportId,
7 X. J) M. ]/ G2 D' J - raport = :reportData,
5 A3 I- C2 H1 r7 R1 h0 g g - time = :time,, B6 y) O, D- F; f
- attacker = :attacker;";
( Q7 A m0 J2 T# H0 A, D, o% n - Database::get()->insert($sql, array(
. Y+ i* ^2 q9 [' n5 w% T9 O4 t - ':reportId' => $reportID,7 O. Z- h7 s+ f. S
- ':reportData' => serialize($reportData),
, n$ R/ x! _& A1 M" _; Z* X; Z - ':time' => $this->_fleet['fleet_start_time'],: Y% w% z; _6 N1 }& B l8 s
- ':attacker' => $this->_fleet['fleet_owner'],% q' Y; g8 L6 ]. j8 [
- ));
# I" w; v( n; y. E4 j -
+ M/ I5 z/ f6 e) L5 E1 m - switch($combatResult['won'])0 _7 x+ O3 R7 ^% A- R7 n
- {
4 @# |8 X" c9 O# K8 y. h) B - case "a":
) _0 [8 j% P. ~+ \0 z/ Y+ n; B - $attackClass = 'raportWin';
2 n4 i* b) k& d2 L( {, Y o - $defendClass = 'raportLose';
3 ^$ ^9 k h1 f/ a% D - break;
% |0 ~5 O6 g/ f8 W - case "r":
9 Z2 J' g# [( p; Z - $attackClass = 'raportLose';
# Q+ e4 ?- E- v" { - $defendClass = 'raportWin';
/ q$ f: G, P5 ~) T! }: o+ D" D - break;
/ b& K+ v/ ~0 I6 ]0 B# { - default:( {9 [8 k, y2 ]& c
- $attackClass = 'raportDraw';0 O) x9 B7 t5 x6 g9 F# A" U# K
- $defendClass = 'raportDraw';
+ J6 L, D% a3 l1 m1 ?1 M - break;
9 `. L( R/ O7 m, Q - }
) ~4 w" w6 }1 b7 U! t. g! r - $message = sprintf($messageHTML,
5 C/ M2 B. R) U - $reportID,
# J4 ?' \7 g! p, y - $attackClass," h. E ?3 W$ E: ~
- $LNG['sys_mess_attack_report'],7 d4 S" `/ T( ]$ w( V& R# |5 G
- sprintf(" |: I& ?: [9 H
- $LNG['sys_adress_planet'],0 C' s& g; ?0 g- D4 P. J5 d2 N6 G
- $this->_fleet['fleet_end_galaxy'],7 R6 [7 G" X5 N% x: E6 T* B6 g( d
- $this->_fleet['fleet_end_system'],
- G" Z8 J/ e% q3 z! t - $this->_fleet['fleet_end_planet'], D; M- u9 a6 a* E% R
- ),2 Z ]" ~5 V( s9 u
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],% t7 ^0 p" d, |3 [$ h' B
- $LNG['sys_lost'],
3 _9 I4 y) B5 \4 g* \ - $attackClass,/ a! `" e0 \+ Q" F' v
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
; p- F! V6 d, O6 B - $defendClass,
) m) E" J$ V5 l" i7 g - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),! v4 P5 r x8 [9 G7 t+ d
- $LNG['sys_gain'],
/ C+ t% o. \6 Y( t) W$ I( I - $LNG['tech'][901], pretty_number($stealResource[901]),9 G/ ?& b8 I0 x4 @( {1 l) U
- $LNG['tech'][902], pretty_number($stealResource[902]),/ \+ Y1 }3 N/ A1 Q" C" b4 U, }- @
- $LNG['tech'][903], pretty_number($stealResource[903]),& A/ V/ T' f7 b% Y, |+ x; x3 V4 N
- $LNG['sys_debris'],
8 e* S9 ]/ @. Q% ~) O - $LNG['tech'][901], pretty_number($debris[901]),
2 c- M) G/ a8 h6 m - $LNG['tech'][902], pretty_number($debris[902])% m1 @8 V/ L7 \3 t0 `
- );/ o1 v' T3 ~& G( ?9 R- T
-
- W3 J% o- V. p, w1 { - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
# j' a( P/ [; T: ? - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
/ z' l" ?3 }% I7 P# | - break;4 d# ^3 z# u6 J8 s9 E6 E
- case 5:
. V( P5 Q5 b, C# N, E4 p" c - $this->KillFleet();
' \3 `! v8 A8 m- Q; l$ f- o5 I - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];' Y* x1 f$ |9 \" x2 ?
- break;: V' j* A6 d( |8 e0 i; Z
- case 6:
; {; h0 R5 V" g1 z! J6 F- d - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit3 V9 n7 G* C8 _2 j. l; `! ~- S! v
- $chance = mt_rand(0, 100);
% `* P3 \+ ?/ |. e% S% h @ - $Wrapper = array();
1 z0 b: M: D# I0 l! d$ x - $Wrapper[] = 2;
- I; O* `7 S/ M/ n- M1 {* h& e - $Wrapper[] = 2;3 n6 M" Z- S3 t7 v: A3 T
- $Wrapper[] = 2;
1 }. [. ^) b, y, Z - $Wrapper[] = 2;
T( C; k5 ]' h; _+ p- g+ T - $Wrapper[] = 2;
4 Q! W$ g, A1 c, q - $Wrapper[] = 2;
- K% v" d4 o( W6 m2 Y& w8 E5 ] - $Wrapper[] = 2;' R2 H* [: Q- H3 P$ i" i
- $Wrapper[] = 3;
" s+ b! P0 ]5 W- C - $Wrapper[] = 3;' ]" s! n" ?9 @/ @( ~8 ~
- $Wrapper[] = 5;0 \) A* U4 P0 w3 v [
- ! B8 f- D: L, y7 M$ }8 i2 S
- if($chance < 75)" S1 |- q/ y! O2 G! b3 o
- {. c: p& L( @1 K
- // More return time+ Y: r; U. B, w' ^( u
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];% \4 @# [) H, T9 g
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];" M. `, M6 K5 P" O6 h
- $factor = $Wrapper[mt_rand(0, 9)];: d2 o. f9 K" w; X+ v
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;7 D- j" C6 c: T
- $this->UpdateFleet('fleet_end_time', $endTime);
, |% `: n! E/ U& b) o4 a# x - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];6 v: }, z6 B- ? p
- }
0 D( R; g+ z' m7 @* ^& C; m - else( Z& J$ P: j* `0 X0 X2 ^7 g7 G
- {
& @! a2 [5 l2 M9 U - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];& T( |# Z8 ?5 B# G; R! r
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
6 _, z) k9 B. s7 C+ a# b$ U - $factor = $Wrapper[mt_rand(0, 9)];) K0 x5 F# w9 E! [/ ]
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor); O: D; `1 K, f( j) s9 F
- $this->UpdateFleet('fleet_end_time', $endTime);0 o8 h! Q, t2 Z9 D3 U' w
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
2 H" F3 n+ B4 i8 A3 f8 ^) p$ B% o - }
/ e. |; S" F& @ - break;
) k5 ^% D: X: Y) h% j+ {6 d - }
3 M# x" d* U" w8 G1 w6 M( ` - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
( k8 \9 E9 _( O5 Z# J/ x8 O3 w Q - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);( }, _6 q; b2 Z. c2 d* b# q! ]
- $this->setState(FLEET_RETURN);% o$ q5 I/ q- o& l% ^! ^
- $this->SaveFleet(); |% m. Z* F1 a& C% N
- }% a' a' j& c2 |- n ~
-
7 L- w& K/ v# X+ v - function ReturnEvent()
0 `0 `; M. P& C! C% j - {/ R7 V* E! U9 G( ?5 i2 P* K8 c
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
1 }* l9 x! C& k, \2 K7 g - $Message = sprintf(3 d( i2 a3 s) _' L$ X9 G& g
- $LNG['sys_expe_back_home']," [6 S* f. ]* a4 n
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),0 I2 f2 w2 V Y5 R" ]9 D4 `
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
' F& c: [4 A) z7 d/ i - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
/ ^' k' H3 V8 d/ b% l+ J - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
' C, h: }: ] B1 O, }2 p - );4 z- ^: A3 O4 |+ g6 D
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
) A! D. _2 H" A - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);- q* W {/ ?/ G+ R
- $this->RestoreFleet();
% v* y) V8 X! c: H2 g v; B7 H. [ - }
+ N( n+ {% a0 E6 n - }
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