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簽到天數: 6076 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行% s, B6 P9 E& |' s: U
2 i7 D. b$ P6 c$ @, Y0 u: x
貿易系統與財團系統
/ F" ~3 t5 Q. ?9 Z! J7 d6 b3 ?! W的總行數都比這些多很多
4 y4 @: j0 w" X1 Y" j- f, a0 m. g1 S把這些解讀出來不是難事% v( ^# n C8 [/ w5 s2 l
- class MissionCaseExpedition extends MissionFunctions implements Mission" B5 H" q" b- O% ~ D3 d' l
- {
& u8 v# a" h* E7 O$ u9 ]7 `0 l% W - function __construct($fleet)
* S5 I+ H( g% m0 ] `) C0 v$ a$ ? - {
0 _9 |* u/ {" b! S - $this->_fleet = $fleet;
1 v8 G. M' R; C# D& A - }
" d/ k# T4 J8 e$ ~* P. y - 4 {0 q |4 t0 B5 {0 k! j
- function TargetEvent()
' K0 _9 e6 p3 Y9 k" N; ?( a - {& ^; b3 a$ p1 K. |' k
- $this->setState(FLEET_HOLD);
# }/ o3 u" L& u {4 ^2 n - $this->SaveFleet();
" O( q7 l) o0 p0 o7 F. K0 E% P# K - }
6 |% J+ ?9 G7 |# u$ n/ U& \, n - ) y( S1 o3 X4 q. r; p0 |- h. @
- function EndStayEvent()
- A. W9 Q, P6 L* g1 E, G - {, ]0 q2 r3 D/ l6 |
- global $pricelist, $reslist, $resource;
: `5 a( x7 L$ J - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);6 A' I) b/ y- S. B
- $config = Config::get($this->_fleet['fleet_universe']);
N5 K4 \: e; T6 k6 g7 n$ U6 d2 T - $expeditionPoints = array();
. E# C; s: Q: Y i. Z5 y! C - foreach($reslist['fleet'] as $shipId)
5 S; H4 i; z( Q. v h/ J& p6 L6 h - {- L+ q# O7 w( c+ ?. g5 M4 e
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;4 i, @" \* h4 x
- }4 k3 U; w! \- g u2 p( W ^3 q
- * @6 `9 A$ A( ]$ W: F
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);! ~# \% F5 @! B9 }9 v
- $fleetPoints = 0;/ A3 L6 j. |4 T) e& X! d
- $fleetCapacity = 0;! {" Z7 h. A/ v, T; M$ D# R
- foreach ($fleetArray as $shipId => $shipAmount)) I2 o( l7 h1 [8 T) c
- {5 [. w" t6 `. S. l; ?
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
5 G- l7 Q* G9 ]: X G$ x$ b, ~5 Y |$ E1 W - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];( O5 U( V1 b3 s3 {! \
- }2 X( y! ], @: _6 _( O/ @! N
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal'] _5 `8 `8 L! f/ p# \3 ^
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
2 K( a, ` Q1 z3 \ - $GetEvent = mt_rand(1, 9);0 \" q, i$ M) [% F; C! k
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
, ?+ ^- c- [7 A' P/ s% W - switch($GetEvent)7 C$ h: `) b8 g/ ]7 w0 m$ f
- {4 G/ N5 n2 F/ d! ~2 l W- x: [
- case 1:' [! n* o0 a) X" V( |3 d
- $eventSize = mt_rand(0, 100);+ L, K; W1 ?# D" v
- $factor = 0;
1 C% z; Z: @6 w" X9 ~1 R - if(10 < $eventSize)4 ~. f/ M8 X" C2 E3 G, a
- {$ h/ d) ~7 _- s" h
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];/ K w J) i8 V+ p+ ^) T
- $factor = mt_rand(10, 50);
; a& Y) n& Y3 _7 p - }4 v3 a$ h; l, B$ f+ ]
- elseif(0 < $eventSize && 10 >= $eventSize)) _- z- T( }% W' `% _" q' g+ G
- {
7 C5 W8 s' `; x( O3 q8 @- h - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];$ n) v+ U2 v( o3 Q! D; f) S
- $factor = mt_rand(50, 100);* X+ y7 f. R$ g: g1 i# D8 [$ s
- }
% k# ]- O! n% E' h# A4 f8 Z - elseif(0 == $eventSize)4 B5 o9 t3 s# w+ D
- {
" N8 j! I1 O$ r7 Y4 O% _ - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];1 A# F4 W2 l1 C8 q
- $factor = mt_rand(100, 200);9 p5 a, ?. p- y( b# k
- }
% V0 U& q9 f: m# d0 [ - $chanceToFound = mt_rand(1, 6);
8 ^+ c0 A$ v7 T - if($chanceToFound > 3)6 m, K/ B/ D" h/ J
- {
9 N+ W0 W# Q2 l7 T( `3 z) Y - $resourceId = 901;
/ m+ f+ t7 j# f; v4 F* R* Y1 s - }
q) ^4 h3 B% V( Q# _# C - elseif($chanceToFound > 1)
1 c( N- Q; J1 c6 f) k - {9 U8 K6 a1 X" k' T
- $resourceId = 902;
3 R$ d( ~0 a- j2 C! v# C% | - $factor = $factor / 2;
8 v' Y" i" r2 A' ?8 Y& d0 ? - }* O+ k C0 K+ X0 c5 w
- else
+ A- Z. v% l1 z6 ?; g: I - {
: U# X A0 W$ V6 A) U) w, H6 r( t3 { - $resourceId = 903;
; X0 O6 A4 b8 h0 v, } - $factor = $factor / 3;
8 c) C+ d+ ?6 c: G \ - }# _2 ~4 H* J* K" s6 { O0 v9 d
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
7 v$ U) ~! g' J/ t9 P - WHERE `stat_type` = :type AND `universe` = :universe;";
8 J8 f1 A( a% T- b - $topPoints = Database::get()->selectSingle($sql, array(
( [( X: i2 P3 Y2 r d, ]; f7 u - ':type' => 1,
4 x5 X( z# g U* m& ? - ':universe' => $this->_fleet['fleet_universe']
) i1 k( c+ ^ E$ O - ), 'total');3 n/ E3 o* P: ^6 J# f. U3 [2 s
- if($topPoints > 5000000)
6 @% d! |5 F9 X4 i% G* P - {$ F/ }& U5 w: V, h
- $maxFactor = 12000;
$ r$ a. L4 j n! V- g- n - }; d9 M& a3 i# @( x! }, J
- elseif($topPoints > 1000000)
, Z9 H1 Z1 W5 y2 @" ~$ x - {
/ D& C X" W; E - $maxFactor = 9000;
0 H4 r) U2 K6 E, B - }
5 ]2 P# y: y9 O; p7 u - elseif($topPoints > 100000)8 J. y% W/ z: E/ [! a5 v% e6 y0 I
- {9 @2 |$ R1 z8 Z
- $maxFactor = 6000;
7 Y! B E- _% `' m; O+ O8 [1 A& q - }
, w( B8 Q& S% B, X* K - else/ P. O4 S' R0 N: r( x
- {7 M. R+ B t, o7 w0 \! {0 @3 B
- $maxFactor = 2400;" j; S0 O; I) U, s" [4 S A& B4 e
- }, Y9 i' h$ S0 X! E$ U7 O3 Y
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
, F# j6 Q" ?. I - $fleetColName = 'fleet_resource_'.$resource[$resourceId];, l* I0 C- Z9 [0 `- |. {& |
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);; |- A' W! E$ a7 y7 t' H& h5 u/ X
- break;) U- ]' B6 D1 ]# D
- case 2:' O, d+ D$ v& u
- $eventSize = mt_rand(0, 100);$ X0 ^9 u( E5 ]! [+ V1 z
- $Size = 0;
" K: Z3 a4 S) m: r. @6 R' ~ - if(10 < $eventSize) {
" q4 m2 Z5 Y3 P) K+ V0 b# \5 R3 U - $Size = mt_rand(100, 300);
' }/ ]8 \5 f3 m5 n' O# `3 K - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
' l$ S4 K9 w& } - } elseif(0 < $eventSize && 10 >= $eventSize) {
0 Z7 T6 b& A0 @* Z - $Size = mt_rand(301, 600);
9 n) o! I) _( @ - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
7 K$ C8 T) |, h - } elseif(0 == $eventSize) {
2 \) }# ?% s, f; @7 f# i" E, S- K - $Size = mt_rand(601, 3000);
9 K0 N4 o6 p! g# \ - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];$ h' \+ y" M: P0 O1 p5 W' ]3 G1 E
- }
& o; E6 C: F9 z, O$ f/ U, Q - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
/ s% n8 b+ K& r& A: {0 s - break;4 Z( M) I% M* v3 d. d& n/ V' g {/ ~
- case 3:
: m* E6 C0 B; M2 U - $eventSize = mt_rand(0, 100);9 [, s( B- z9 R+ `# {, B
- $Size = 0;6 C0 k6 E: L) I
- $Message = "";" g$ m) k1 V* ~
- if(10 < $eventSize) {
, f( b) v7 ^, E. s# ^ - $Size = mt_rand(10, 50);
' D6 z- }) h7 j - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
2 Z5 L- A4 o9 S& c0 C1 D2 Y8 H" S - } elseif(0 < $eventSize && 10 >= $eventSize) {
8 I# E$ N! U* }+ ]1 d4 \ - $Size = mt_rand(52, 100);
" S8 r* l- v* y8 F# } - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
$ W3 i2 Y* d2 G! }! } - } elseif(0 == $eventSize) {
9 ]: p+ m8 X8 B! h F - $Size = mt_rand(102, 200);) a. B3 b+ [" t1 S/ B3 W! N
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];! K0 _; W& N* b3 J1 ]
- }5 F& T: N0 j6 p2 s: h
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
8 n7 M6 d R1 [$ ]. `# P& t - WHERE `stat_type` = :type AND `universe` = :universe;";
+ w0 Z' f0 ^9 C- f& W* u) n9 q: `2 A1 c - $topPoints = Database::get()->selectSingle($sql, array(7 d* [, U" V: j8 o. m+ v0 N! a- y
- ':type' => 1,
3 b* j. @ o- q- w6 ~" d - ':universe' => $this->_fleet['fleet_universe']
8 j: ]/ J+ U" n+ T3 P: M9 v - ), 'total');
& P5 ^' l& ]4 U+ e# A - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
) v$ f( i- {- s$ m' a$ s U; ^ - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);! _' v5 V5 V3 P5 x! H% K( \' G& y9 y
-
: w/ Y( e: l5 A- c, n - $FoundShipMess = ""; 5 i1 u! J7 Q6 i8 U0 z( N
- $NewFleetArray = "";
/ u- l0 x6 G1 g: C, }9 i7 |. W -
. W0 J1 z) D8 H3 O! I - $Found = array();
! J q8 t* [7 N0 X8 G6 q+ y - foreach($reslist['fleet'] as $ID) ! J9 m( M! d9 q! n9 H* s
- {
- v* w( ~% o" U M9 H - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)3 }) B* m+ \ L- c& I: v3 u
- continue;8 f+ S3 _/ l: z$ z
- * i( M" ?/ X7 U
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
# h5 i! `4 O, F- D$ i, z$ Z- Y8 @ - if($MaxFound <= 0)
# l) f0 D' @) q* M: l" l, f) E S - continue;
1 h9 Q6 u7 e* ]5 v; ^ -
$ v! m; Z( ?/ ]. [ - $Count = mt_rand(0, $MaxFound);1 k# k4 U. C2 _. T7 X0 O* \
- if($Count <= 0) 5 _$ y9 a- D* } }- T0 G3 s- J" z
- continue;
: Z) x- Z& g- _( A8 b; P% | -
) d6 G1 r# e5 ]; o+ I+ y* t) p - $Found[$ID] = $Count;, `2 _) a* b) L" |4 B4 l4 ~
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);- S! n% N* e) a5 ?" S
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
+ e% a4 E5 J9 z& [( N9 N4 Y' N - if($FoundShips <= 0)
; N0 z$ B+ W! K+ U: e. ?# T7 l - break;9 w2 k! Q: G) \# i" L6 S
- }# u0 d4 v: S. t5 O
- & w) o0 a$ I% O5 d! G3 E. l( ^* g
- if (empty($Found)) {' A1 Y9 J, ~2 t5 I
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
' z; ^6 W# U7 ] T, h( c - }1 N) ]+ W, N9 }+ H9 C7 \
- foreach($fleetArray as $ID => $Count)& L4 n. m, [) G3 @! @
- {
: M0 S7 I* J* l - if(!empty($Found[$ID]))
4 s4 }" y% w. E I" W( h - {
( c* |, H2 X) q+ ~. y) U: F( R - $Count += $Found[$ID];
% c3 E+ @2 U' {1 t# R6 h1 a - }, M& a* ^! }" f! h0 a% r
- . g! H' y# p3 H2 H
- $NewFleetArray .= $ID.",".floatToString($Count).';';
8 w) c& W! g" X3 d$ t* Z( I - }
6 j+ {! i. T5 L8 _ - * ?% C& c, M* {
- $Message .= $FoundShipMess;
' u z% W. B" C% q - . K# A; h. e" g! e3 ?8 s/ O: P' s
- $this->UpdateFleet('fleet_array', $NewFleetArray);
# l! o( U5 @$ E7 n7 j! S5 r - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
( A' Z" G; K" l9 { - break;" b. f( {- V. \* m7 q
- case 4:
6 T u- c {# G% I - # `( H# I8 K- U: ?- M5 j
- $messageHTML = <<<HTML8 R6 _7 a6 Z/ o! H
- <div class="raportMessage">
+ V$ B- [: D) q5 f( B - <table>" H* k8 c6 M. O" P: N
- <tr>/ @: H* v$ t3 \+ C \0 w9 ^3 O
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
4 G: J) n) v2 L, M3 r' [: y5 O - </tr>
0 k4 ?2 Q% I% i, j4 f - <tr>
4 N. p# f2 Q* [# K9 W" n - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>0 q+ f$ U$ Q' k) K! v
- </tr>8 Y0 C# Z+ | i% j5 e6 c+ b5 z) s
- <tr>5 J: T& U! I6 q3 Y' b/ v0 g
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td> L! L6 I3 I" B* s" d
- </tr>
3 L B$ R: V! Z. K! D- A - <tr>, C" A) J4 G. S ^& R/ v9 t. e( p
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>% L2 W- ?# L$ B3 Q' d U2 {
- </tr>6 X( R" h0 o" a& I
- </table>3 g" d9 x& o+ N
- </div>7 q/ @" D' P* z" I& Y. D
- HTML;
! c' a: J6 r) Y c3 I! w* n - //Minize HTML1 A0 w/ e1 c8 q' X
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
) @3 I) z% p3 q7 j. q U - // pirate or alien
" d3 `6 X% c# v5 o* W/ _ - $attackType = mt_rand(1,2);
7 M4 r" `6 b e) o8 ^( \# }4 c2 W - $eventSize = mt_rand(0, 100);
+ @; y9 Y2 f- }" u - $targetFleetData = array();
' V# ^, J2 v4 s+ g - if($attackType == 1)) O' c* Y( V. K# S- R$ K
- {6 z) P/ g1 Y9 G" Z
- $techBonus = -3;- W4 V$ G1 z4 z( g
- $targetName = $LNG['sys_expe_attackname_1'];
6 j8 h" c8 s. b9 ? - $roundFunction = 'floor';/ m/ F/ g; L& K/ ]7 x0 C ]
- if(10 < $eventSize)+ A4 v% {& d! w& w0 ]. s" F
- {% h3 e$ e' K+ N2 c" Z. t" q% c
- $Message = $LNG['sys_expe_attack_1_1_5'];
8 \6 _7 q8 h3 \* z - $attackFactor = (30 + mt_rand(-3, 3)) / 100;- x# W q1 l6 E9 |
- $targetFleetData[204] = 5;
! M+ ~- K* X( a# J* d5 m- g - }
3 Y7 L$ c k- m/ E( q- }9 S5 S% n - elseif(0 < $eventSize && 10 >= $eventSize)
& J, }" L, ?! Q, V5 z. L - {% O$ l: t( Q# a+ t) X+ N1 u
- $Message = $LNG['sys_expe_attack_1_2_3'];" o5 I" ]4 k; e
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;; O. J% z& J$ y& a9 z' J6 P- t
- $targetFleetData[206] = 3;
1 v4 n( [/ n' ?3 ] - }$ y% @% }9 L, a/ t# e5 ]! k* P* i/ e
- else
, ]) E2 a U p5 j - {' k0 i5 H. a. K; F, R( s- T3 l! \
- $Message = $LNG['sys_expe_attack_1_3_2'];
' d! L% J1 Z/ S. p" n1 s9 R% | - $attackFactor = (80 + mt_rand(-8, 8)) / 100;1 o- C$ Q4 C! C% N0 [; `
- $targetFleetData[207] = 2;
% K0 P4 z! b8 ?& U/ { - }& [7 m% z" C" Z& B; o7 I
- }
% h* K* G+ I0 Q- [1 r - else% G% v1 O& G: _, W5 K& W4 Y. I- Y8 A
- {
3 l6 W) ]7 g1 o |$ q6 e* Q8 O( k - $techBonus = 3;8 P+ b5 j( R) S4 ]5 O8 C
- $targetName = $LNG['sys_expe_attackname_2'];2 ~0 w. e' h! O A$ _8 t. M
- $roundFunction = 'ceil';
s+ o& S t7 x. T0 O; v s# ` - if(10 < $eventSize)
0 b- _. d$ e' q: C' E6 i" b- ? - {" Y! [9 ]3 j a4 K7 s4 [, ^( I
- $Message = $LNG['sys_expe_attack_1_1_5'];
% c# F% y- D8 T( K- h+ B: W - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
- H s- I; ~4 f- M, y4 M* J9 E - $targetFleetData[204] = 5;0 d, {" Y$ n! M1 w
- }
" ^, N9 R% b8 f- q; u2 E - elseif(0 < $eventSize && 10 >= $eventSize)4 N1 J; b( P3 g# W5 \
- {$ L T+ l% e3 w9 a% n
- $Message = $LNG['sys_expe_attack_1_3_3'];
1 y- T% ]) l0 M* z7 H0 `# x - $attackFactor = (60 + mt_rand(-6, 6)) / 100;2 V( F. z" O2 C9 e! n) l2 P! U) [2 E8 O
- $targetFleetData[215] = 3;
9 j0 _' u) L* s0 k# y% e+ h - }
9 A5 ]- S# j, B, d2 p& ]! P - else
/ T( y* H7 A3 V% ~+ p9 N- s+ R - {; P+ u" l, b7 r: t" n4 O7 G
- $Message = $LNG['sys_expe_attack_1_3_2'];9 {1 {3 g) p0 e; U
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
" }4 O% x9 H9 h - $targetFleetData[213] = 2;% ^: B4 R& _: X6 M, K4 c0 Z
- }
* L9 p" A1 _( A- J& X- L7 w$ ?* V, x' m - }
& r2 e/ R# V9 z) e - ; e. a: ?$ J$ E& {& J3 T* T
- foreach($fleetArray as $shipId => $shipAmount) s v/ c% F. G* B& q6 ^0 X
- {
, L2 h. v: B/ @% v* c# K, S1 l. g - if(isset($targetFleetData[$shipId])). q# a) ~# |, D1 H5 h$ B9 G( }
- {
X4 x3 { t0 M - $targetFleetData[$shipId] = 0;
) `9 k/ o3 n I: @# B- ? - }, ]. _, T* F& ^: ~
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);2 u. l ^( U: w
- }, i9 X( x5 g4 b( j: S! M7 G2 s/ A
- $targetFleetData = array_filter($targetFleetData);& A9 b* V7 {9 p8 V& B
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';" ~* t I9 n/ r! C" a0 p9 A
- $senderData = Database::get()->selectSingle($sql, array(
d% _: _" T" h0 o+ z' F: s! {- f- {' ] - ':userId' => $this->_fleet['fleet_owner']/ B1 e Q4 n# a* c$ }
- ));
4 p5 F0 x% h0 D8 ~/ X0 A$ N5 ^9 i - $targetData = array(7 T0 A& w s% \) A# ]5 i: Q \
- 'id' => 0,0 l9 z" X3 q; P4 N
- 'username' => $targetName,6 J$ b+ }) q8 g! W' @6 ?" @
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),1 _# U& p6 y. i
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),1 U% r9 x* Q9 L+ z4 Q! r
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
5 N. |2 p+ M6 Z" Y% a# p. C! e - 'rpg_amiral' => 0,
! A4 h' r4 ~- U1 Y - 'dm_defensive' => 0,
7 g2 j1 b; v# _: |- p/ q" } - 'dm_attack' => 0: k, c1 s8 N9 z/ E' l7 y
- );: ^5 D U: J! r1 m5 N* P. H
- , r0 U# B$ V0 S; D8 p7 Z! e
- $fleetID = $this->_fleet['fleet_id'];
! p: c# ]1 D# |- {) L# p -
1 [9 S( w, v" T7 B+ ~ - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
8 `* x' b; R2 s. {' ~ - $fleetAttack[$fleetID]['player'] = $senderData;2 |1 `8 x! _5 ~: E5 f9 ~* X( g
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);6 e( r# W+ B& ~. y( \! u: f) x
- $fleetAttack[$fleetID]['unit'] = $fleetArray;. w4 C2 e+ B7 Z& t
-
8 y. c& G) s/ j - $fleetDefend = array();. I0 h2 k3 m9 t
- $fleetDefend[0]['fleetDetail'] = array(% X8 |! _. a. }! u" x# {
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],5 d, P! J6 _# h ]. S8 s8 P
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
! z }! W3 y- D; A" l; [ - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
4 |: b8 i( v K6 D7 u4 L - 'fleet_start_type' => 1,' s* n. O9 i4 n( i
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy']," M& e7 c) _. q. l: W) J6 l- [
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],. ]% e. ]- R W. H r$ k( x
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],9 r8 H( V8 x! L4 W+ g$ K- \' D8 U$ f9 s
- 'fleet_end_type' => 1,8 c$ X W1 P& x7 U) ?2 N/ D
- 'fleet_resource_metal' => 0,1 C8 h; \8 a" d
- 'fleet_resource_crystal' => 0,
4 l% Y4 ]8 g+ v! ] K - 'fleet_resource_deuterium' => 0& R3 O. J0 W& P. ?9 w g4 [
- );
! v3 X0 N3 x! S. H8 R - $bonusList = BuildFunctions::getBonusList();
, t/ g4 u; u. L+ E$ L/ D* a o - $fleetDefend[0]['player'] = $targetData;
7 A: d& H( i5 r1 X! B - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0); f: R$ O4 C. a) r
- $fleetDefend[0]['unit'] = $targetFleetData; q' `( h9 q2 c! }
- require_once 'includes/classes/missions/functions/calculateAttack.php';
0 W+ [2 S9 V0 Q. w6 z b4 d: |$ j - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);5 [% z" P2 b" W Z- A9 N" x0 ^
- $fleetArray = '';" ?: j, m% i! Q6 W
- $totalCount = 0;' x. |$ K/ j: @: e7 v( m
- 0 g- \# y9 Q6 t: J% D; |
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
O u/ d5 m. t# m5 X - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)( {0 a7 C; L- B: a9 [; g
- {% j W2 o) Y) D+ o* m
- $fleetArray .= $element.','.$amount.';';3 k2 r& E% O+ }9 P; _
- $totalCount += $amount;
; v9 l6 z& W1 @( U5 F* W2 S. j - }6 k( z/ E8 |. S+ S
- if ($totalCount <= 0)
- a6 n1 @4 g+ J% l: F - {
$ O Z* u9 z0 S1 [2 B - $this->KillFleet();9 E3 y' h: d8 v/ O
- }; q" n9 L* v/ u; j) k. l( [& O
- else
1 r2 u5 r6 J. N, m K - {
$ w( y0 m/ r0 x; U# k; G - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
3 ~/ b6 ?& J' d5 S - $this->UpdateFleet('fleet_amount', $totalCount);
/ n W0 T- B* X$ Y8 h - }5 [& D% w t- [: X! Q% J \
- require_once('includes/classes/missions/functions/GenerateReport.php');/ @9 W& I- ]* C) Q6 `5 y A* t
- 2 G8 n6 E7 ^+ r) g$ v- Q: s
-
; ? {9 B) C& c+ |0 x - $debrisResource = array(901, 902);
- I: M% ^4 Z$ I0 ], A* ~ R - $debris = array();9 _* n, ~9 E2 z& h3 F B8 k
- foreach($debrisResource as $elementID)& P! Q4 f+ Z" H! Q( q
- {
. f+ M- z* e3 L& P. T/ s" i- Y% K - $debris[$elementID] = 0;
# M0 l7 G/ _. d) |" I( K, \ - }! J' W* p; ^( A+ d ]- Z
-
0 @8 M" W: V' X' {, y. I - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
0 s# U9 W' w2 e. q$ o - % _: G. c# u5 m. o! y+ I
- $reportInfo = array(5 n( C8 V. P1 V: h$ ]1 [
- 'thisFleet' => $this->_fleet,
4 }, v- q8 f" |- T - 'debris' => $debris,- s1 R/ b9 a9 T+ W5 o; l
- 'stealResource' => $stealResource," z/ C4 t0 w. I8 {
- 'moonChance' => 0,
# f ]0 `1 |' @3 W - 'moonDestroy' => false,3 h' k, d2 k) Y H; K3 ]
- 'moonName' => NULL,! C/ G$ Y* v% E# s8 }0 D/ c
- 'moonDestroyChance' => NULL,
# [7 f( C' a9 H- c" d* j - 'moonDestroySuccess' => NULL,9 \( Y5 C' N& c% k3 B
- 'fleetDestroyChance' => NULL,
; ?3 A# P# M' ` - 'fleetDestroySuccess' => NULL,* r- _3 N# m$ V F# h
- );3 `1 e i8 d0 M6 D
- $ o8 C' Y# P3 {, K. ^
- $reportData = GenerateReport($combatResult, $reportInfo);
9 x7 Q# G b' e+ j9 ]9 E4 Y( ^$ t -
' q7 q( D$ F. O9 l: c7 A+ ^ - $reportID = md5(uniqid('', true).TIMESTAMP);( F1 F! a2 W% n3 O3 o
- $sql = "INSERT INTO %%RW%% SET
- i+ Y9 B7 y4 n* O- w& Q& ]$ G - rid = :reportId,
9 d; z5 L1 ]( O( h* K' a! a - raport = :reportData,
$ I' W8 w7 M& b, K% \3 t - time = :time,
. U' e& G2 f7 Q" {" P - attacker = :attacker;";) [* ~# E" \% _) \5 `* {
- Database::get()->insert($sql, array(/ e& @% T; Y2 c, g% E+ z# f2 ]
- ':reportId' => $reportID,/ f) j; q' r5 K S* A
- ':reportData' => serialize($reportData),0 J8 x2 R6 K5 t' k
- ':time' => $this->_fleet['fleet_start_time'],/ A) r5 @4 }$ ?; f
- ':attacker' => $this->_fleet['fleet_owner'],
' M3 i {1 ~* O - ));
8 c7 [4 g; C1 f9 a6 n/ f* F - 3 X( f# _) f; d: y n0 k3 g/ f
- switch($combatResult['won'])
0 J1 d. E" q8 Y! l( ?. m! M; ` - {7 q( n( V$ O2 c& l7 }% X: X
- case "a":2 C e* t0 F" n; H/ a3 K" x
- $attackClass = 'raportWin';
; N8 m8 l* ?5 J, j( M - $defendClass = 'raportLose';
9 G8 |8 n( b9 }# a: C - break;$ v; P2 [9 G1 \5 U+ @
- case "r":2 w' T! f0 z3 A& c$ T& q
- $attackClass = 'raportLose';
' s: A9 l! C, `9 K - $defendClass = 'raportWin';( k& H6 P: f0 _, m# Y& z# ~
- break;! w3 Q2 P* [+ s/ ~- p2 f
- default:
# G+ @, T& t& M4 O6 H) z' @ - $attackClass = 'raportDraw';
1 q5 X: N! T; O3 J+ a; q: j - $defendClass = 'raportDraw';
$ N. c/ B3 ^: i6 I - break;
|: t5 ]6 @: u - }* T) E. j7 `' f% K- d/ G
- $message = sprintf($messageHTML, {4 u: Z `, ^5 d
- $reportID,
5 e" D% b1 Q# H2 O8 z+ o! ~ - $attackClass,
1 }- C, n& y# v - $LNG['sys_mess_attack_report'],; ]' Z p4 m3 I- d; I
- sprintf(: t* O( b- I9 p6 Q3 w
- $LNG['sys_adress_planet'],
# }8 t- L; }7 Q. d& r - $this->_fleet['fleet_end_galaxy'],
) x: }& G0 ~' O: M - $this->_fleet['fleet_end_system'],; _/ `- t7 R, b; S" E
- $this->_fleet['fleet_end_planet']! t# r' `) ~( @+ `# i6 K7 H; `& B
- ),0 q) ~: O" j( z" G% K+ h
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
+ y+ ]5 m4 K+ U! c* u% B3 c" D& A - $LNG['sys_lost'],6 w" l) C2 A! x7 w f# Z
- $attackClass,
Q2 J" r; O- n. m - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
% S. J" H }, U( t5 W+ C! C7 h - $defendClass,
`- V* y1 t0 W - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),' q/ c+ Q; {) K i" |) e
- $LNG['sys_gain'],1 {2 }5 [7 v5 w9 J1 f
- $LNG['tech'][901], pretty_number($stealResource[901]),
! ~8 ^9 i3 ]" u: Z, ], f - $LNG['tech'][902], pretty_number($stealResource[902]),
' t! ^1 k% g: ?/ c0 u+ M f - $LNG['tech'][903], pretty_number($stealResource[903]),. c- J) g1 V4 n& y6 ~/ Z& t
- $LNG['sys_debris'],
' [$ i5 q* {5 Y. M - $LNG['tech'][901], pretty_number($debris[901]),
2 V/ R8 F8 O- ?# z% D - $LNG['tech'][902], pretty_number($debris[902])/ J8 L" o. B% a: W( m6 _$ j
- );
" N+ U8 k" i5 r$ g -
. T3 k* k7 w! u1 t - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,1 y) E- T& [ ?
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
# x! ^: ~ B7 O" f - break;
5 q5 [% f: {* A& T$ \ - case 5:/ I0 a; O! o% H; w
- $this->KillFleet();
8 [0 o/ _# {( s) R - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];0 p8 I% i% ~% y( ~0 Y
- break;0 E O0 J6 F! \
- case 6:
6 l3 ~' `" w6 [ - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit q+ J/ J* j4 }! ], H0 e) j3 ~
- $chance = mt_rand(0, 100);1 G5 f. m2 z V2 I. O- U
- $Wrapper = array();
0 g, S9 @9 C' p+ \ - $Wrapper[] = 2;
+ W0 d e2 j3 S7 F - $Wrapper[] = 2;
3 E u0 {2 H$ o7 M( E - $Wrapper[] = 2;
7 S% ^! |8 I. J: ^ - $Wrapper[] = 2;
$ i8 r% _4 f1 Z+ }! M - $Wrapper[] = 2;$ }* a, g( p C0 Y8 ?; r
- $Wrapper[] = 2;4 t4 i6 k3 D, n# F) w R
- $Wrapper[] = 2;
) v- k) p4 N8 B - $Wrapper[] = 3; @: A1 f s; w( s; X1 t
- $Wrapper[] = 3;
0 k' S& n) n% i1 g" v - $Wrapper[] = 5;7 B" w5 H# }3 c8 S( Y
-
- F1 J% E! V V. i4 R2 u6 { - if($chance < 75)
. Z# W! z5 V9 m) |/ W% Z& t$ o* s n - {( V L) Z# h5 Z9 e0 V
- // More return time+ [0 q& z" b/ ~6 u
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];3 W$ T! m6 {: K0 o; J
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];; {9 w0 u8 ^& |# M L
- $factor = $Wrapper[mt_rand(0, 9)];0 y+ B8 o: H: Y* u/ J/ Z5 I; v3 g5 g
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
: F' B A( n9 ^1 y, X' \. J - $this->UpdateFleet('fleet_end_time', $endTime);" p% j- x6 x N e! k0 ?. W4 z4 D
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
" F2 X- A; U) E3 S) c - }
; q/ ^! _! i! ? - else6 Y, X3 w4 s2 m0 F" `
- {
) F& ~4 v( ~5 O9 E2 g8 H - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];$ O, z2 w! F j `
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];7 R" D. m0 Z% \' F9 d
- $factor = $Wrapper[mt_rand(0, 9)];
. ]+ _' |! Q3 `- S0 C0 _7 @* G - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
1 |* r0 R% y0 ]! Q) P - $this->UpdateFleet('fleet_end_time', $endTime);
$ c* O; w D r; @$ a: ? - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
4 U4 p3 c! ?0 ~/ q% x! v - }/ T9 Z6 _) P9 i$ E1 e
- break;
4 \1 U* H* {9 w) r3 _ - }
+ o3 ]+ Y, a7 N - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
) U* y% L8 ]& {0 Z+ c - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);! z O4 V$ B; Y' b& S( Q6 P
- $this->setState(FLEET_RETURN);
A: u# \9 `( ]/ y9 i0 l6 r" b4 @( d - $this->SaveFleet();( u' k+ @. [0 M! r. r
- }% R6 r4 D! I* ?* }
- . h5 n D* f* R1 t
- function ReturnEvent()
: t) _- n- O! V+ K7 i - {4 \! s' w0 B, `+ ^ S9 v8 N4 r
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
; n0 I# J! P/ |: o- K1 S7 g - $Message = sprintf(5 ~5 n$ P8 P! L3 F1 q' o4 q
- $LNG['sys_expe_back_home']," l/ R+ |3 R- \& {& E. F
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),- K+ A& V, N8 W3 X+ f4 `& s$ c, k
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),- ?* P1 C9 B V" B# A
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),# l7 {( R6 q& \/ c
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])7 s1 M; L# v% @; ?( F% V6 W- Y3 f
- );9 `! v! k- H: e! l
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
" C E% [0 [* b; s3 n - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
! A5 I1 Z# U# u - $this->RestoreFleet();
9 f( j. Y. g+ D - }% }+ D$ y! u4 D" |3 o2 N9 o$ H/ P
- }
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