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簽到天數: 6035 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
& Q) Z5 A3 z. r4 i z/ a; N7 b$ r2 A. Z/ A) J6 C) q
貿易系統與財團系統
3 x9 u* m0 O1 Z$ @. r# J5 E" _的總行數都比這些多很多4 t8 P: t6 Q5 B* d- P \! z
把這些解讀出來不是難事* {5 [0 m8 h( N+ C8 G- z' ~4 H
- class MissionCaseExpedition extends MissionFunctions implements Mission7 R7 M, w# v8 D+ [9 R; |6 |
- {4 l; X0 V" T1 S( p
- function __construct($fleet)
! c; c' Z6 F9 F! R h - {
% h o5 Y3 v0 M) N - $this->_fleet = $fleet;
. [3 P/ c; v, k l$ q - }; x, C. j8 `6 p8 @) \ y; b3 J
-
& `* p" r, |& i5 C" e - function TargetEvent()
2 N# t6 z( u( }9 h - {" |' K! Z# g2 u' L+ N6 j' Z" o
- $this->setState(FLEET_HOLD);3 V1 Z+ x* M D2 L" z8 W
- $this->SaveFleet();- x8 \" e# N# d6 v( C, D
- }9 Z9 M) _* l4 n5 h# Q1 F
-
! D0 a. `7 T; T1 h/ [( S - function EndStayEvent()( [& [0 ^; Z. z
- { P9 f7 B, y! e2 T
- global $pricelist, $reslist, $resource;
, x0 d7 n% N" H1 D% y& Y5 E% p - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
* H5 { V" E' Q. }$ m - $config = Config::get($this->_fleet['fleet_universe']);+ e. x9 m' t2 n2 N" g6 Z
- $expeditionPoints = array();
4 x: Q" y3 W9 `5 Z& D K - foreach($reslist['fleet'] as $shipId)& P1 C; _& A* s5 L% N
- {
; S, u; r t( j7 N6 c3 P. U3 H - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000; ?! U# }" @# a3 B$ W' N
- }
% Y3 U4 b: k9 Q9 Q" S6 s - / ~- E+ R5 E; o/ n* ~/ r
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
, v- ~/ ]) f1 h# F$ v t, i - $fleetPoints = 0;
0 w- n! z. e4 {( E. a. U - $fleetCapacity = 0;
6 c* n/ _* E4 q! G- c - foreach ($fleetArray as $shipId => $shipAmount), e% Q) k& T. r4 E. i
- {
- f8 ]2 L; L! ]9 U) p$ P; m0 ] - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];5 W: X1 A: S0 a; }- w* l& ?
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
! E: N3 r$ W. Z, { - }
% V: M/ R4 y/ X - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
4 ?7 W" [ n9 k. ]( m% k, }5 D - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];' [! z. z7 e! @9 o
- $GetEvent = mt_rand(1, 9);
* Z5 H& u; Z; v* K) h s; | - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
6 {: U+ C. ?# g* ] - switch($GetEvent)# j- V! G( U4 n8 y
- {5 j; n# T, ~$ M- K% w
- case 1:
( i- Q- N7 Y8 [( b7 F - $eventSize = mt_rand(0, 100);
- _' I: b O; \3 J/ j - $factor = 0;
" o! U: Z! s+ I2 E8 e D - if(10 < $eventSize)6 |+ \) C1 A! [! a
- {
3 j4 q0 G! {/ y* E - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];1 A+ N8 z5 J- E) L: W( Q/ C
- $factor = mt_rand(10, 50);
9 r; F n" V- E8 { - }
+ ^% \# D4 }- h0 X$ f; i3 J - elseif(0 < $eventSize && 10 >= $eventSize)# z4 w! U1 x9 a1 C6 |* `( ?; g
- {
% X' u5 m6 N* e0 h, r) w - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];/ U8 W1 Y6 q5 H( Z3 E( Q6 h
- $factor = mt_rand(50, 100); i6 s; @& E/ @: t
- }$ j" {( u* P/ V+ p# Y
- elseif(0 == $eventSize)' R7 W* ^6 @# N5 N H, f
- {2 W& A7 o: g1 t$ O( G
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];" F, ]3 U& {6 D$ {8 Q
- $factor = mt_rand(100, 200);
! e; q1 _0 c4 t/ r - }; e1 L- P! [1 ~2 n& C0 u" R( E
- $chanceToFound = mt_rand(1, 6);
% `0 Q! H. c z6 T - if($chanceToFound > 3)& C2 L, R: u9 Z( i- _: ]
- {
' d. q4 s* _# z6 }+ f. M c - $resourceId = 901;
: G1 z$ L9 o$ B$ m8 P - } p, E; q8 d% c& o# k( T: R. ^( |
- elseif($chanceToFound > 1)
m6 `5 l# \5 K% {# ~ - {
* M" d; E% j* O" Q+ k( m - $resourceId = 902;
' v, m' r- `4 R" r! f3 c% L( n - $factor = $factor / 2;9 G1 \ v, D- D! K
- }
4 X# e4 g' A* X1 C - else8 T; M- H& E: W! h/ R
- {
; R7 Q5 x5 v8 ]& c. i8 v# K% K - $resourceId = 903;
+ V: L8 |4 O" |6 k) N - $factor = $factor / 3;/ F& g& r7 F0 \. {. c# a* f
- }' e, O0 p5 f8 n8 O
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%% N" K" t# _9 Z: q; Z
- WHERE `stat_type` = :type AND `universe` = :universe;";( m$ x8 ` ]7 \+ T
- $topPoints = Database::get()->selectSingle($sql, array(# |0 x$ k5 ^& q6 s* c/ U& R( J$ U
- ':type' => 1,
' M: A" G# s5 S - ':universe' => $this->_fleet['fleet_universe']7 U1 G( l! ]3 S* a% }7 s2 b# q: Q
- ), 'total');
( X: Q9 Y# U, L7 j% G0 s. y* R - if($topPoints > 5000000)
5 `- t$ L/ {1 r3 l1 x" } }6 ] - {3 N! [3 K8 H* A! u, @6 d4 B
- $maxFactor = 12000;
/ y( N: |6 t; H6 j% ^ - }
) f6 {( W" l. e* ` p! u& u% ] - elseif($topPoints > 1000000)
' n+ l, a& n6 ^8 e - {
U- @4 s( Q3 \% U8 q$ } - $maxFactor = 9000;
* c7 [2 r8 u5 ^; f. N - }$ A4 ~0 A- M0 {5 h
- elseif($topPoints > 100000), A& l, Y- s _ ^
- {, O9 I% N2 n4 k' g* @* Q; |% O
- $maxFactor = 6000;
, |; n% z8 Z8 i8 C9 S3 t - }
4 j, T& i' m7 _ - else/ k- v5 [) j) h8 f7 j/ \ C. A
- {8 `2 z6 a% o) j9 d! P6 ^) B2 @
- $maxFactor = 2400;
$ j5 M5 n9 T' |& M, q - }
`+ |# r! r/ C" L: G0 F - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);: n, b* p0 d" [1 A4 f' |9 W
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
: ]2 _0 \/ q; B+ E1 W - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);4 B1 z t8 S; a( H" A
- break;
& ^2 e0 F; l) O* A/ A - case 2:
: Y$ X8 B- @9 o* x( o" N3 c - $eventSize = mt_rand(0, 100);
9 v6 _. q6 W$ G6 @8 Q# I1 z: `+ O - $Size = 0;% | `( h& `2 g9 O
- if(10 < $eventSize) {
+ \& ?3 g% \2 e3 X7 j$ F a - $Size = mt_rand(100, 300);
3 e8 ?3 c) _! i* A, D6 a- s - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];+ B% l! s5 ~: D* I
- } elseif(0 < $eventSize && 10 >= $eventSize) {: s6 k( i. ~" J, C9 F
- $Size = mt_rand(301, 600);: ^9 }8 }( q6 O9 x' P
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];- E! ]' Y7 j$ A' d
- } elseif(0 == $eventSize) {
! f$ n4 m' A, w - $Size = mt_rand(601, 3000);
+ D* b1 H- g( O! u - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];1 a8 Y8 u3 w- x0 Z0 [* @7 w4 D4 k
- }
# Y3 V! P# B4 F! c) }1 D - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);& J8 V) f' c' G& n/ o2 P
- break;
7 [0 D* w3 \) J) P$ L - case 3:
$ ?# O. u# V W ~ - $eventSize = mt_rand(0, 100);
# k8 C8 n" V, c. B4 ?' A9 _1 s' k( ] - $Size = 0;# H ^# e5 G Y, P: R B
- $Message = "";1 \& s x' R g/ G% P+ k
- if(10 < $eventSize) {3 {" l1 M7 r" z5 a- @
- $Size = mt_rand(10, 50);
6 b& F' _9 V$ g' O8 C8 o" I2 d - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
# x5 y- p. v7 s* x2 p% K0 z) m1 M' N0 j - } elseif(0 < $eventSize && 10 >= $eventSize) { Q+ P" B5 p9 X2 n5 H8 f/ ~- r: h
- $Size = mt_rand(52, 100);/ J+ V$ S \7 ~1 X! n
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];5 R- [6 E1 r0 Y9 ]4 l" F2 O
- } elseif(0 == $eventSize) {) M4 a( @. R/ ^; y0 P3 v# y2 X
- $Size = mt_rand(102, 200);2 S$ T# e, ]" M7 ` j
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
7 N" A, A8 m% b( o6 |9 y) e: {6 o - }# _ F1 y a2 f* d& T
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%. s4 h8 L/ u/ g# w& a8 a. Y# ?; ]1 G1 s
- WHERE `stat_type` = :type AND `universe` = :universe;";
8 w) o, Z) d7 \ - $topPoints = Database::get()->selectSingle($sql, array(
$ s3 l% M( F8 |% O) [8 { - ':type' => 1,# z" G8 O, t1 @- a
- ':universe' => $this->_fleet['fleet_universe']# H9 c1 d3 M4 Y. n! E! E" j% H5 h5 o
- ), 'total');0 ]4 D0 f( p- z1 X2 f
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;; M) Y0 s4 U2 V Q) }
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
* r2 u9 u' Y/ B* V- P( n8 f5 c/ y -
& l! `) ^6 {* n7 i6 `6 U - $FoundShipMess = ""; 0 {) _! Y* Z r) i/ C' N+ d
- $NewFleetArray = "";
0 ^% h) g3 q, x V - # }1 c3 `. y2 @1 ?! R& p* r
- $Found = array();+ J$ L, c9 q5 z2 k3 a! d N
- foreach($reslist['fleet'] as $ID) 4 E) |6 H; D; |3 O1 u1 U$ y" [5 g
- {
: K0 N( x- }% d: [0 ^8 N( t - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)' ?# _! m( W( \2 e+ E3 \. w) Q
- continue;9 e( @" \" T& ^6 t/ }
- 6 `! Z% L( w$ ?1 g2 f# ]3 J- f2 S
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
% q9 K6 A# Q4 d) x6 g - if($MaxFound <= 0) * i6 s; X+ x. U( w$ T$ K) y
- continue;- e, ^. O# R/ q; S/ ~8 @+ g
-
8 v. _) ^8 H E: n - $Count = mt_rand(0, $MaxFound);
! ]9 |% t8 n; {( e7 R - if($Count <= 0) 6 H6 c& W {8 J7 ~
- continue;
& `* q, E% v8 q& C - ( {' L& n2 t+ l
- $Found[$ID] = $Count;- \' g+ e( k! ^
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
3 \1 n2 B5 r1 p - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
\' i" e+ p% Q* ^# Q+ @ - if($FoundShips <= 0)
# o! `7 |8 @5 Y - break;
% ~, @# Y4 @, z1 D: Q4 ] - }' b7 d6 G: R- h6 h) @8 d9 ?' G$ o
- , M( B- ^3 v( V% S7 w
- if (empty($Found)) {
& g) M0 D5 m* v. c3 C+ l" k) ` - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];# E; t# y5 N& T4 i( |
- }# m3 s4 x- i1 D: S( _0 S6 P
- foreach($fleetArray as $ID => $Count)
w( G2 e* w7 ^% h2 B( S% d - {
, P- T9 k8 s% v - if(!empty($Found[$ID]))9 P3 i- C3 G I
- {
# W$ b: ?3 r5 w$ z - $Count += $Found[$ID];, o1 l' o, G/ C: ^! G9 M* Y7 Q& m F
- }+ G. Q! r$ t. \0 Q! f2 c+ A
-
8 T2 y+ C! U3 O/ w) o% c# H - $NewFleetArray .= $ID.",".floatToString($Count).';';2 Q, J3 o; @5 x$ k& \
- }
6 C9 q5 I$ ~3 K6 b0 w# q7 U! r- H -
+ a3 t: z! [6 }3 @! p$ n/ M - $Message .= $FoundShipMess;
( ~+ _) J- t1 H5 x- F( K - 1 b, |" z) E, N" ? i' X% V9 J- f
- $this->UpdateFleet('fleet_array', $NewFleetArray);! w$ U* `2 ]$ E
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
C: g) |6 M& S; o% C6 I - break;
" n+ `, o: j) ], l# a+ R6 c1 @9 N - case 4: N+ D. x5 B d$ D7 W2 R
-
2 v, Y) }( h" E' S/ J - $messageHTML = <<<HTML( a/ |5 E/ U8 X! j9 }% R- b
- <div class="raportMessage">
0 b: V; M' y( G7 v* W- @ - <table>" V, `5 o8 f( U/ O
- <tr>$ M# C. ]2 M2 l; E% w& ?$ D
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
& e/ m8 f, U6 W1 p& n - </tr>; o( \! P9 Q! o
- <tr>
. Z8 L9 o1 W+ p4 Z - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>+ f1 A: [# A4 A! B% T% j
- </tr>
7 N7 t4 J' }2 N! R8 z - <tr>8 S& T% z- R" f; `" B; v9 ]' v
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>% X% b2 q* Z! B
- </tr>
. E7 f/ K) }6 [- T- d4 @% ? - <tr>2 p, q/ `2 M% Z' o
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
8 h* M% b3 s) b* e4 C. G: J - </tr>8 G! I- W. n$ T' m; D0 M0 J; ]
- </table>9 z6 ^. Y0 R: Z1 o% ?& H1 d; E
- </div>6 m( k/ W1 ~8 c; V* P3 ?
- HTML;# t( A0 _" m! b' L1 A1 V8 p5 q- l v7 o
- //Minize HTML5 S. M) B9 F$ x2 Q$ K$ M
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
# n) C8 N9 A: W7 V w. D - // pirate or alien, r8 a/ x9 i5 T6 }* l+ b4 o% o& ^
- $attackType = mt_rand(1,2);
3 Q8 P2 o$ I. K* }" P - $eventSize = mt_rand(0, 100);! O3 A9 s! s5 O9 z% @3 K( |! i
- $targetFleetData = array();3 t% K1 g8 t5 d! v4 S6 \
- if($attackType == 1)
( Z" B9 R! J9 N: m3 U9 D - {. q% {% J2 B7 \4 x% M1 c. h+ [
- $techBonus = -3;6 ]1 n; `5 ^, S6 t
- $targetName = $LNG['sys_expe_attackname_1'];
( Y! p: k* e1 @ - $roundFunction = 'floor';
1 F& l) N+ h+ K6 W - if(10 < $eventSize)
: o$ ]/ Q& F2 h H2 \ - {( n& z0 C. e: K# o% e8 i0 F2 E* ~: a. i
- $Message = $LNG['sys_expe_attack_1_1_5'];
0 Y5 [: F7 n$ y5 F - $attackFactor = (30 + mt_rand(-3, 3)) / 100;
) }% n! A8 w- _8 C - $targetFleetData[204] = 5;
+ p. R# v$ J$ Q% \& W# b0 ^ - }
4 ?2 ^1 o; q t% i9 d! L" ` - elseif(0 < $eventSize && 10 >= $eventSize)# }4 |4 B: { P8 D
- {* B7 ^7 c- m/ _( b; u% @- I
- $Message = $LNG['sys_expe_attack_1_2_3'];3 @) O0 R' t( K* P
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;4 R. e4 @8 x l5 \/ y
- $targetFleetData[206] = 3;5 U# ^% U5 F7 T6 E; Y; e+ r ^2 g
- }
+ z; j* V9 \, J/ }) J3 @ - else' V( G9 K* c3 K+ I5 h6 Y: v
- {
. C( P0 S9 G7 V" l2 w+ b2 K - $Message = $LNG['sys_expe_attack_1_3_2'];
# D7 b7 h9 {% p - $attackFactor = (80 + mt_rand(-8, 8)) / 100;+ K6 W/ ?+ g& j: ^! y8 H0 L4 v
- $targetFleetData[207] = 2;! r1 ^& W7 r: z
- }
6 ~( \& s+ m: k- H - }- F$ L8 f, z! Y, \! u
- else5 a0 s! P, K8 s4 t! U; I
- {
3 E* p, n9 v5 O! a - $techBonus = 3;5 O+ ?% e- {1 _* z
- $targetName = $LNG['sys_expe_attackname_2'];# _# m9 f6 f; Q+ Z. a8 z/ i
- $roundFunction = 'ceil';3 G, z3 s2 b6 Z8 A* G9 R
- if(10 < $eventSize)+ e& |7 B" n+ O" \+ ]2 w- e
- {4 H5 B$ g+ g. Z' G9 @1 T
- $Message = $LNG['sys_expe_attack_1_1_5'];8 \5 j% [3 V; A. i5 K, \: n, P- |
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;- w( [: H( I* s3 B
- $targetFleetData[204] = 5; ? W% `6 V/ c; K, m
- }/ c! ~" A2 L5 L" B7 C8 a5 T
- elseif(0 < $eventSize && 10 >= $eventSize) d4 b/ {, A7 p7 J$ n! W
- {
+ s6 @, H4 w" |6 b7 j/ g$ v - $Message = $LNG['sys_expe_attack_1_3_3'];
! g- x& R' m# N& p' ^, x, P - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
) N5 d/ i c# E% v$ ]) \ t - $targetFleetData[215] = 3;
; U2 D# Q9 g& R0 V. x - }
5 w; B+ |& ~0 ^" ?( G# G/ F - else
7 _) F2 e- Z5 b7 {8 u2 Y - {
0 }8 U* ~5 ]( U: i2 U - $Message = $LNG['sys_expe_attack_1_3_2']; A5 E- j; a; c" A$ d
- $attackFactor = (90 + mt_rand(-9, 9)) / 100; I! S* k1 V0 q1 l* S" c6 M6 c) d
- $targetFleetData[213] = 2;
0 E1 E c" \ i* H6 W/ v* e - }
) n9 C! N k' L - }# ]! V; ^9 t) D4 d! \8 A
- ; y) F! ?4 W, f7 P0 ]' M8 @
- foreach($fleetArray as $shipId => $shipAmount)8 y. F0 G8 j) q
- {; O( t% t: A2 e& R8 J$ j5 b
- if(isset($targetFleetData[$shipId]))
( @' }; K& u8 p/ X5 N. z) a7 y - {" D4 o8 G# k* _9 v: i( K6 y& A
- $targetFleetData[$shipId] = 0;
" h+ f6 t Q& C, Q) D - }
* h3 b7 U% h8 D3 z - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);3 q6 X/ w a7 q2 R8 U8 a
- }
; h3 X) Z" p5 I' o4 N: \8 D7 E - $targetFleetData = array_filter($targetFleetData);
$ V5 H; {6 y/ v6 h: \% N# n% ? - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';- I' i3 _- f& m. x+ g: x$ e+ `. Z
- $senderData = Database::get()->selectSingle($sql, array(
, Y* H$ `( w; h% ~ - ':userId' => $this->_fleet['fleet_owner']
7 ]# X) B: Z" J3 y, z: L7 p - ));
& W7 w7 c+ X4 T5 @7 o - $targetData = array(9 z5 J2 l0 x5 x2 ~# l* F& h
- 'id' => 0,- o" N1 H3 s& x9 g3 e2 p
- 'username' => $targetName,
$ \4 N' F* r/ X: G! U* o - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
, m3 `, k0 U E# j% D) `) l) R. N - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),% e3 A" w% Q: w6 C+ G2 [/ \
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
: o$ k4 h1 E1 U1 `% w* T - 'rpg_amiral' => 0,
" ]$ R( W! ~- O, x - 'dm_defensive' => 0,7 U: Q5 n& d) _+ R) z
- 'dm_attack' => 0! ^% q/ N# v0 `7 N5 z- v$ [7 I
- );0 N, j7 p4 [: G! ~; n
- F6 `! P+ \; _& i% m3 D& Z
- $fleetID = $this->_fleet['fleet_id'];
8 J, a. H/ k0 x; p0 v -
4 o5 W/ y% x( q& `7 y - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;* T& o9 L3 N" f# x
- $fleetAttack[$fleetID]['player'] = $senderData;9 P2 d2 m6 b5 g" v! r
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
; j J( B' \) y( n" C - $fleetAttack[$fleetID]['unit'] = $fleetArray;
6 x" o3 Q" E; K [0 N' r -
; T- d9 h2 e0 H. g+ p. C' c, H0 W - $fleetDefend = array();
5 a: f: r+ I! w- {. }" g+ J5 g - $fleetDefend[0]['fleetDetail'] = array(8 Y6 w4 k( _ u
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],0 f1 U" d3 O7 |# \$ }
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
& s3 ]( ]" f6 M" ^7 S& O - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],* n7 L# L8 m+ _0 ?4 Y J
- 'fleet_start_type' => 1,
# A/ a, G" J/ d) E( B& l - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
0 R. p8 q% R+ D r! U( w2 _ - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
- u1 o" E5 C/ S - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
, z; \& t9 U+ h3 N% i v7 @ - 'fleet_end_type' => 1,
% N$ k% _3 D7 X" ^+ g4 p3 ^. K - 'fleet_resource_metal' => 0,% U4 T2 N. u2 p
- 'fleet_resource_crystal' => 0,
! g0 h9 X' k- i, A0 J - 'fleet_resource_deuterium' => 0
9 w0 D3 W" {; R q( n- k! m' ? - );
7 S( R6 F3 f4 j. g/ K; J - $bonusList = BuildFunctions::getBonusList();
$ F, L: _ L/ G, G# N1 o, \/ A0 v2 q - $fleetDefend[0]['player'] = $targetData;
6 b+ G' ]$ Z9 i: X" ~/ U3 X - $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);( M3 } m3 o# }' I7 M! p8 i: v
- $fleetDefend[0]['unit'] = $targetFleetData;
& b/ X3 T- g" a) t" T - require_once 'includes/classes/missions/functions/calculateAttack.php';
: u" X; G" U G/ D- w - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
c+ }3 z4 b6 | f( a5 r1 v. U - $fleetArray = '';( R, X. w% H5 _* l
- $totalCount = 0;
3 i* m9 d; a& l/ K - 2 v1 @" v! X, ?2 x2 N$ s' M1 L
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);. K9 l7 L% b0 U% f2 W
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)2 I3 R8 o; @% q4 s5 {
- {. O& E- _: {4 R8 i8 o; e4 ]
- $fleetArray .= $element.','.$amount.';';
3 b2 ]7 d T( p" M3 T6 ~- O - $totalCount += $amount;
' s. K4 b6 Y" z$ f; S( a: U - }
. |. R! z/ |- C. L( a+ Z, G1 l9 F - if ($totalCount <= 0)
, ]8 t& T7 }* P: E - {
4 o/ x' a. X0 r& x2 g/ t - $this->KillFleet(); w' e; A0 \: h8 L' a, i7 d2 x
- }8 r7 ~8 W' O8 N6 f* N3 _) q/ }- Z
- else- f/ l! O" N$ W5 P
- {
4 v2 h8 f0 U4 X3 d6 q; Z - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));% @$ _ _7 n" S: j) F
- $this->UpdateFleet('fleet_amount', $totalCount);
6 k; w/ m/ x, N: r7 n7 j' E - }
1 ?# Z8 r/ B% _: F - require_once('includes/classes/missions/functions/GenerateReport.php');" x; ]( ^) i4 c3 X: D* y( n+ p
-
- M: l! y/ s5 }; C, o/ ]) b, j* E - 9 ]7 ? r9 ^$ b. `" [, Y& p
- $debrisResource = array(901, 902);
" Z% w4 ~) [% I2 E - $debris = array();
# s5 c0 v) Q" B/ F/ N5 I - foreach($debrisResource as $elementID)3 i* p# e0 g2 P) y
- { [3 a( Q; M5 T9 g7 r' W& p
- $debris[$elementID] = 0;
9 ]( R8 [ `1 {# [7 M5 ^8 ] - }8 p3 M, M2 U' Z+ o- ~
-
9 p/ m' A8 w( a/ Z& I7 G9 j4 ` - $stealResource = array(901 => 0, 902 => 0, 903 => 0); F# \' n: o+ L! ^+ z
- 5 \# M# X0 H6 o; L' h0 i1 V
- $reportInfo = array(. p9 K3 B9 `/ s* Z
- 'thisFleet' => $this->_fleet,
; k# d0 i7 x* P! K3 V: o* p6 | - 'debris' => $debris,
) F' f, s& F+ \1 u4 x - 'stealResource' => $stealResource,, _! R7 w {0 `( o4 q
- 'moonChance' => 0,1 ^; Z5 W# S8 T/ Z7 F' V# N# o5 Q
- 'moonDestroy' => false,
* O! Z9 }: Q, e( n+ K - 'moonName' => NULL," G7 j+ `' @% o& m0 i
- 'moonDestroyChance' => NULL,2 A+ J, w1 J- Z+ i* P
- 'moonDestroySuccess' => NULL,
3 A) b% R* e+ [" z2 B1 e) a) m - 'fleetDestroyChance' => NULL,
+ M4 U' U6 c, A/ {- ?; ]! K7 M - 'fleetDestroySuccess' => NULL,2 L( ]: s; R( a
- );9 E. b0 p+ @1 [7 \; t( ?
-
9 b. q/ {6 B+ X( F0 @, I - $reportData = GenerateReport($combatResult, $reportInfo);
/ ~/ K- B2 O, H h& Y# z7 P - 0 n& A9 w& t, |$ ]( I- V5 C0 T
- $reportID = md5(uniqid('', true).TIMESTAMP);
' o; L6 k2 L# ~+ `6 } - $sql = "INSERT INTO %%RW%% SET
* o) i( g) ~* P# d! R - rid = :reportId,- Z0 r I8 S: R O
- raport = :reportData,
7 }' J$ t3 H6 C4 `( } - time = :time,& a1 e% J4 N2 e0 f L
- attacker = :attacker;";9 N* D# l/ R' E& B. g% v
- Database::get()->insert($sql, array(& d, a7 M8 ^0 |! o, G3 O0 a; q
- ':reportId' => $reportID,5 x. m. g. W0 M3 n& W0 H
- ':reportData' => serialize($reportData),
& l+ A3 Z7 \3 y3 Z - ':time' => $this->_fleet['fleet_start_time'],
0 j7 W' `2 }4 [! y% c - ':attacker' => $this->_fleet['fleet_owner'],& g) L6 s. T$ g' l8 V `
- ));
* v: F9 J" N& P -
& z5 {+ j" ~0 A% t0 \; X6 W% a - switch($combatResult['won'])/ D ?/ p( u$ g% p" J* T$ l
- {/ X# d X# X/ \
- case "a":
1 G- X( n. | |8 O( J$ S - $attackClass = 'raportWin';/ q) w* x, W1 w9 h8 L3 @
- $defendClass = 'raportLose';& O8 }* s1 b& Y$ t/ P3 j: F# l
- break;, R* z# c- V! k9 h2 B2 N
- case "r":
, F& P0 N0 \6 b8 `2 j - $attackClass = 'raportLose';
2 D+ q9 c- ?! I4 [& i( ^ - $defendClass = 'raportWin';
3 y2 @1 I3 W8 c$ R2 {" S. o - break;
9 G) t* I# \. \ - default:
* Y( {+ t- f$ c6 t4 _5 Q - $attackClass = 'raportDraw';. X9 C! U' f' z* E4 N- e* j: C+ X5 i
- $defendClass = 'raportDraw';- d _+ h6 y' X& t3 s! k) t
- break;; {( K: w ]2 g( I& ^# G6 Q
- }
* H6 F, I% V/ X/ L+ V; t0 a+ z8 a) k - $message = sprintf($messageHTML,
: s6 _0 }+ m: Y8 p - $reportID,
6 b, S1 C- o5 u: I - $attackClass,' t( s+ g; p# g+ N
- $LNG['sys_mess_attack_report'],3 [- ~0 t5 c4 F. j
- sprintf(
, C$ _) h+ ^0 T2 n3 N! G" W - $LNG['sys_adress_planet'],
* K+ W$ L' ?# | - $this->_fleet['fleet_end_galaxy'],. Q7 H E, k$ @7 ]! f
- $this->_fleet['fleet_end_system'],
; L+ O o$ N8 |3 }1 {; m - $this->_fleet['fleet_end_planet']9 q, [; O# H! z; P/ _) y: s
- ),. Q( @( |; Y. _
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],- H {: Q# i0 ~! n6 J
- $LNG['sys_lost'], M d3 @/ z/ ` y. z( R; H! t
- $attackClass,
. `: z) N" _0 y! N! ~ - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),4 q: p/ `7 V; E2 q" Q! e" [& h
- $defendClass,
" Z! A. p5 o! l0 C& x' j, O - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
& K. u3 } k, X! h Y' ] - $LNG['sys_gain'],
2 B2 c; y" _! j* y, [0 M - $LNG['tech'][901], pretty_number($stealResource[901]),6 I3 q* k: J, T7 q5 R9 Y
- $LNG['tech'][902], pretty_number($stealResource[902]),
5 g% [( c7 @0 t H/ N: u% } - $LNG['tech'][903], pretty_number($stealResource[903]),
2 ?9 T" y8 J6 \) z$ l7 ` - $LNG['sys_debris'],( O6 z7 Q$ ?6 ^( d4 K
- $LNG['tech'][901], pretty_number($debris[901]),6 [& I f' x9 b
- $LNG['tech'][902], pretty_number($debris[902])7 b" s0 v5 N- Y4 S
- );
! O6 _! A' b" M' B - 4 X- ?9 Y$ ^0 w9 X/ ?! |+ \" _
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3, ^' |8 }) D2 u7 N0 x
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);0 t& ]- k8 ^5 C
- break;& l3 T1 _/ r' A% B I. c' V
- case 5:
- T- Z7 d0 `, H7 Z b* C5 Z - $this->KillFleet();( P& A! z' V3 L( n
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];$ Q) g9 S, j+ _
- break;
4 p, Z5 l+ ]- I0 b9 m! ?; b - case 6:
2 o. \7 E; ~9 H/ J2 E/ ]+ b7 C - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
- q$ e" ]3 _% Y/ W: a$ o' y - $chance = mt_rand(0, 100);
U' E7 R! B; u - $Wrapper = array();% q1 J/ {8 l4 X m# P6 W/ L! ^0 g
- $Wrapper[] = 2;5 K- _6 j& j! Y& h
- $Wrapper[] = 2;
+ u: i) [$ V/ E - $Wrapper[] = 2;# r! A: f0 f! e# g( z+ e B' R
- $Wrapper[] = 2;
a5 e: V+ \1 F7 C$ U4 x - $Wrapper[] = 2;
3 H0 ^- B+ r% N, Q( { - $Wrapper[] = 2;, V1 J% Y1 ` y9 a! ]( q5 _4 O ?0 `
- $Wrapper[] = 2;: e. V! J2 Y) n4 R" `, {
- $Wrapper[] = 3; E# i0 }# T# V& j/ d' R6 P1 Z% o: J
- $Wrapper[] = 3;
) D7 x9 D, r. k - $Wrapper[] = 5;
5 \4 B/ t: Y R5 r' L - ; F1 }' A6 t' M. _ J- D: K
- if($chance < 75)1 b9 e. q& [, s1 B2 p+ H! \3 e
- {
8 o" Q8 x( j! d. G7 I" k$ R9 ^ - // More return time
- [3 A% R/ E4 o, K - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];% ]$ J; m; W" K$ n
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];- k, S! ?. M0 U0 \
- $factor = $Wrapper[mt_rand(0, 9)];8 [! A% _- n+ l9 N
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
8 v( t2 v4 i# b( {! W) x - $this->UpdateFleet('fleet_end_time', $endTime);. ^' R7 E. \0 |2 t, k/ N8 ^" j% [
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];% b& V3 ? E" p5 a l
- }& t7 k6 [3 }1 a! Z% ~
- else
1 k& s0 k# i, H5 Z& P/ h! ? P$ _ - {6 T# w2 {3 Y" Y0 ^ f" P! C
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
% c/ k0 q1 p! ~& `. v& j - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];4 u! k$ c4 m7 p" Q. s6 D% A
- $factor = $Wrapper[mt_rand(0, 9)];! m r# f$ k% b4 F' \! |
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
* x, u& w5 x9 V2 h% M X' Z# c - $this->UpdateFleet('fleet_end_time', $endTime);
. j7 u6 W; \3 W/ e6 K% I - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
8 J1 i& d5 z7 Q. R - }' X) k0 b- \" J, j0 \4 Y
- break;3 S. ?" n1 m/ r3 c( g' V5 @
- }
8 s4 v/ D" \4 l5 t - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
2 M( ?+ r4 V# B' }* H. Z - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);( T' E: Q1 ^ {: `7 W6 \
- $this->setState(FLEET_RETURN);6 {0 A: }- j- _9 v1 I
- $this->SaveFleet();
: c: V2 H; X2 ?* o7 v* k4 U h - }
" H' {, L9 O' r1 b0 A" Z% b -
. l. N1 i* d' f0 g+ y# e - function ReturnEvent()
5 v x6 O; p: ?; L8 q( F! D$ _5 g - {4 j! Z% \2 W" u& p
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);/ H! e* ` A- W r. h* `7 O. s
- $Message = sprintf(7 k+ c, D( p, T1 E$ Z1 Q
- $LNG['sys_expe_back_home'],# `/ U# @ Q- x- I+ |* ~7 H( `2 i( p
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),0 R/ }* o- u' ?; V/ V
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),$ |* Q& F9 O' K" D" Z
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),% [/ K1 D, @' l$ \+ g' }. _
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])+ K, c: {& ^1 n
- );2 I+ E {% T! n: p$ {
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],5 K9 ]4 Q3 D4 z) i
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);) h( q( {4 _( F4 b
- $this->RestoreFleet();
9 i" S5 x/ j, o' n! N; i6 i - }7 Y9 S5 M6 [9 u1 g# t
- }
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