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簽到天數: 5649 天 [LV.Master]伴壇終老
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探險代碼總共不到500行
) `% v# t4 u& O, Y
1 P' C/ r Q7 r; l9 o0 C- R貿易系統與財團系統8 { w/ S1 C e* c9 N* I# h3 \: h
的總行數都比這些多很多
0 f0 M" s2 W* N2 @ ]9 a把這些解讀出來不是難事* g& G# c( i) x: [) j
- class MissionCaseExpedition extends MissionFunctions implements Mission
B) v$ j1 V2 a+ E: R7 F" B# ?; Z - {
- G" v r% N5 C" n2 Q. h8 r [ - function __construct($fleet)
8 L u( b( B" g - { |- u2 P. i' ?' H* l# C
- $this->_fleet = $fleet;
8 Q3 O6 j' g, m% X. x - }
) }! I, H5 y1 ~" w' i. f) I -
& i. y4 s& A% U5 j- p& [$ ?$ e# Y3 _# q - function TargetEvent()
$ D( t# I9 @. G- } - {
" V- c( X$ C( \8 c! J' f - $this->setState(FLEET_HOLD);9 }4 t* D- P9 ]3 M$ s
- $this->SaveFleet();& c8 ~2 m& O( l0 M* s9 }4 _" e
- }! p- p) g4 m3 t3 l8 M
- & H6 Z1 l L7 [7 @; O
- function EndStayEvent()6 H, i. k, R; |9 \4 h* a
- {3 `, O. h+ _' K" Y; ?! T. W
- global $pricelist, $reslist, $resource;
4 W0 N8 ~( `. n* { - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);( W3 ]4 @! t' O4 P! v
- $config = Config::get($this->_fleet['fleet_universe']);+ X7 P" Z/ F( t% m! P# T) ?) H
- $expeditionPoints = array();5 F; N L* i& b& r9 p" G' w% A5 O
- foreach($reslist['fleet'] as $shipId)
" {! s- e r3 L( p7 \ ]" ~3 A - {
4 z+ O( E1 E9 L& A! h - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;% K) z4 s& K( G& N
- }
+ c1 k& P" }0 y( f& Z! B - , ]' d; P$ r* O
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);7 [" Y3 b" Z$ N
- $fleetPoints = 0;
& l& _+ C* n* ~7 `8 e7 S; o - $fleetCapacity = 0;! ^% K# w3 n. {9 ], z
- foreach ($fleetArray as $shipId => $shipAmount)
- S9 J4 @, c, `- A- `7 I0 p - {
1 h, W. c# R" V) G- Q - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
. n6 P( |" V- N; |1 X" R0 c - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];+ t" _) t+ }) l5 X) u
- }
4 Z2 p$ c! t+ R1 u! G - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
& ?+ Y: c, V2 Z$ M3 e0 O/ ^ - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
5 ]3 R1 X" S l$ I5 Z9 O) Y* i! { - $GetEvent = mt_rand(1, 9);
0 [5 f5 Q2 g, [, ]2 G2 R: ^ - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];( i0 U% e8 K8 R8 ?. l3 [" [2 [
- switch($GetEvent)
- _4 k" w7 `1 o- u1 V: y, A - {7 H- F/ b8 `, \" K
- case 1:
& I( W* n8 ^1 n6 n% [ - $eventSize = mt_rand(0, 100);. v' d: m" i$ A7 I/ F% Y q
- $factor = 0;
; D9 l5 T. r( r/ ] R+ Q4 e. [. j - if(10 < $eventSize)' L# O, O& M+ f, G4 _# J4 K9 M5 O
- {% N7 s7 }2 Z# D+ W V2 K3 K
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];) j& M0 U/ v% p- X6 y. v; Z
- $factor = mt_rand(10, 50);
7 A0 d8 I6 i/ r9 t' t - }; y6 a/ [: b( _( y( S. T
- elseif(0 < $eventSize && 10 >= $eventSize)0 ?" A( s6 P( W4 N% l0 j2 k, L
- {
, H( }7 j& E/ M - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
- j+ f/ s5 Z8 n8 k - $factor = mt_rand(50, 100);
: {) `; b% y% k6 d5 h$ K9 e - }
* \) g0 g" M3 s0 s' G! l - elseif(0 == $eventSize)
( Q/ a$ V* v" x7 B, K) ?8 B) S - {9 h# h* d% i$ R! n9 B1 S
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
+ h, u. B" {! G9 \: l - $factor = mt_rand(100, 200);6 n* t% W* p) i; e0 X8 _$ P
- }
; w( W2 e5 Z$ J - $chanceToFound = mt_rand(1, 6);
$ d' u" G7 x) p - if($chanceToFound > 3)
$ @% x4 l3 J5 z2 `" Z - {7 ~7 b$ x+ f) L2 a
- $resourceId = 901;# A- ~& J' g) c: c- y" t4 O
- }# h7 L L$ E( j# c2 Y
- elseif($chanceToFound > 1)
; j3 f+ @# e; |+ j) ~ - {
) Z5 Q. \* [! O - $resourceId = 902;2 ~% h7 b3 b+ b- y! |# w, O
- $factor = $factor / 2;! Q5 E: l5 \1 `5 G
- }
! I5 n- |' Y( _- O( e3 N - else: N# q6 W7 H& v- j! }. Y
- {
" J& X2 \! h9 M% e. ~8 [, t) q0 m - $resourceId = 903;% x! _3 C9 F6 P4 _8 U
- $factor = $factor / 3;
, `$ X4 ~, w: S - }9 e9 D2 n/ o$ v# K3 Z: |0 [3 |' Q/ `
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
2 N, r1 X( n) n/ x3 r1 v4 W - WHERE `stat_type` = :type AND `universe` = :universe;";
; }8 ^, }% t% y5 _8 h' I - $topPoints = Database::get()->selectSingle($sql, array(' N* O# o! X7 ? }
- ':type' => 1,
) L" w: ~0 k+ H. ~. z - ':universe' => $this->_fleet['fleet_universe']
: w. p$ d0 k6 `* M7 } - ), 'total');7 u9 s" e2 a/ U/ u' ]
- if($topPoints > 5000000) e* z- }+ r, g( |- G0 D9 F. a
- {% N+ v" n3 B& m6 ?+ [; s' x4 X
- $maxFactor = 12000;
0 T- h- @. U. U - }& i6 @0 k* a9 P9 i8 v v; T
- elseif($topPoints > 1000000)4 P7 U5 z$ p& ^$ x/ g- h. Y
- {" q/ f) ^/ f4 b) J, [
- $maxFactor = 9000;3 `& ^7 ?3 `( c4 @$ S9 I
- }
4 Q4 J) u; O( b+ O9 M. @) H ` - elseif($topPoints > 100000)# w7 k7 b8 {3 Y7 H
- {
. C5 ~- T/ ^! `' |* \( M9 N. h - $maxFactor = 6000;
1 q* v5 T; b" O( |" S - }& _! P6 ] e4 S2 ]6 [! v! ^! G4 k
- else
/ G& `( H# V, S% w - {5 i$ e6 }/ u, f0 s* S
- $maxFactor = 2400;
# V9 ^& I! Y3 n9 v - } h! o$ _$ w5 d5 T
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);+ @0 J' [5 t% `' \$ n
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
6 R$ B. Q5 s C0 D) @( ` - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);" p+ u! y8 ]9 Q6 _ X. i. u
- break;
/ _3 W( I) o5 z; J - case 2:4 p8 x( t8 E6 q- M& V
- $eventSize = mt_rand(0, 100);- @* P, b1 ?' W1 ^; G
- $Size = 0;
( W9 ]/ b" m% V& B6 e# [ - if(10 < $eventSize) {
9 D& z/ _. v5 q% n: z7 Q; U& m - $Size = mt_rand(100, 300);
v# O- _" a. q% O% S - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
* T+ D- m) Z* V/ F0 {& K - } elseif(0 < $eventSize && 10 >= $eventSize) {5 L( s/ }$ s* d% [0 q3 t
- $Size = mt_rand(301, 600);: Z8 N" Z' {! \2 e$ q) E! G4 f
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
6 f/ k6 m @; K6 L9 L - } elseif(0 == $eventSize) {/ O* n: L) ^0 U/ \" V# `1 s
- $Size = mt_rand(601, 3000);
/ F) L. h. A; a9 l - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];* @4 V/ Q* ~9 ]9 Q1 ^: d, e
- }
; X# y) {9 s% c' \2 B - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
0 k2 l6 @3 b* }& F - break;) h* Q3 m. F& p) V+ j( p, s( m
- case 3:" C7 a& ^( J1 d, Q
- $eventSize = mt_rand(0, 100);% @$ `& N% s2 ^* f( m t' g
- $Size = 0;
" Y) k( ^* e$ W' r1 @; ]9 C6 U - $Message = "";+ ?; u! ^! M( l9 j6 O# `
- if(10 < $eventSize) {5 x2 G( {: B {5 a: Q, z* E
- $Size = mt_rand(10, 50);9 u: S+ ^6 {! K6 p' w
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
* R8 Q& Y! C. q2 u- ?3 Y - } elseif(0 < $eventSize && 10 >= $eventSize) {
- d g' ?' `$ Q. Q% ? - $Size = mt_rand(52, 100);2 O9 s( F. G9 K% \
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
* a5 G) @2 }* J' i - } elseif(0 == $eventSize) {4 h+ ]- G: A9 H$ U& T/ G% F
- $Size = mt_rand(102, 200);
- X$ `: q' d5 w w+ I - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
3 X6 C* i3 Y: [2 k3 u - }
. ^" M. b# [6 D7 I - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%4 |3 N- `3 p: x0 S! h$ G8 |
- WHERE `stat_type` = :type AND `universe` = :universe;";
3 B+ k; q% g% z- @ [: g" X/ L - $topPoints = Database::get()->selectSingle($sql, array(
9 \8 }5 y; c7 B - ':type' => 1,3 q5 |* c( Z2 P* Y" Q3 |( m& t+ [
- ':universe' => $this->_fleet['fleet_universe']
2 ?. \+ P+ Z7 Q, j3 V - ), 'total');
; n- L) ~3 \( v" r5 @ - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
) D4 |: p/ x8 A B4 ?2 v, X4 B - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);% S( y6 _) u% i8 r( ~
- : F( c4 ^# ~+ E4 K4 t+ z) ]
- $FoundShipMess = "";
9 K' r7 q" R( u7 C! B - $NewFleetArray = "";
( `- j# d9 Z) S3 }9 j/ q) y2 Q - , i8 E& Y! f$ ?$ K
- $Found = array();1 d7 D$ Z: M8 E+ h/ U6 W" o
- foreach($reslist['fleet'] as $ID)
5 S/ p% }* E8 @4 u4 L) d* D0 g - {7 s+ `( |$ c& B
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
# N/ O) S7 _ p" D% O - continue;+ g; w) @ ^$ u
-
! i2 L o! j# ` - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));9 Q, `1 D8 a5 N: h4 U1 h; l
- if($MaxFound <= 0)
+ x- H5 E* B' z: W' o9 c% k# H - continue;
: T v' S9 a" W4 |& e0 H - - O3 }, [) S# [6 i
- $Count = mt_rand(0, $MaxFound);2 i0 w) k# R3 A1 v- A/ N
- if($Count <= 0) 9 C U- ?+ V9 f/ L7 f# z! F
- continue;+ j4 x& X6 E8 a8 g* \
- $ B, V/ H9 g/ O9 [" W2 Z
- $Found[$ID] = $Count;) M- X: z, A$ j: k" G. e
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
: ]0 q; h: ^+ J+ z" y+ q& ? - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
6 Y \- U. y% s! I# [1 x - if($FoundShips <= 0)
- ]) g( K2 S& t - break;
* q3 ]9 ?$ {3 k: Z, s0 L7 V, N. d+ m - }
9 R4 d% c6 J5 Q3 W4 z5 U -
3 o6 _* c2 [1 N - if (empty($Found)) {
! S) s7 s( p0 e! t6 s0 F4 K - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
" F. V! W7 d4 @) i. n+ n. p - }
: C) y" I* ~2 F1 G - foreach($fleetArray as $ID => $Count); v4 c; r6 ?! S( E, J8 a
- {' C' f. x5 C" P. D5 m
- if(!empty($Found[$ID]))
" \3 j Z$ m6 D+ | - {
4 Z! A5 ~4 V$ p/ c& x" v" o - $Count += $Found[$ID];
) U m! O: _7 Z% F: R7 d - }) m: H: Q8 B5 g
- $ E/ b; [* v/ L+ E. D
- $NewFleetArray .= $ID.",".floatToString($Count).';';4 P2 N; b! ^# ^# s
- } 2 ]1 ?7 N# _/ R
-
# O2 D8 i$ c8 } - $Message .= $FoundShipMess;8 a# O$ j1 E' n" Z, i4 v
-
9 _6 O* r' }" u+ c - $this->UpdateFleet('fleet_array', $NewFleetArray);+ K8 U& R x5 c; g5 g' W
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
3 ~% b8 [3 k# W n - break;) q1 y0 ?! Q( V$ [+ a8 L4 m
- case 4:
, P( j }* u! A- t7 x -
* e. k( p: b1 {; j% A - $messageHTML = <<<HTML
0 c% ] P0 F/ \! I5 G9 p2 Q* [3 m - <div class="raportMessage">
& h7 i- i0 O- y, ]4 A1 c - <table>9 P. V7 n: _. j/ [, _% N
- <tr>9 O+ M u/ p3 i# u4 n4 d
- <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>% a# f. d3 t) I$ j$ B5 R
- </tr>
- V- O s5 H9 B+ C5 X$ `7 B - <tr>
- X6 R/ a2 i6 \6 `/ ] - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>. L1 p: B' C( {1 w; V3 ?
- </tr>/ \, H( U+ ~; a
- <tr>; Z! |9 g8 D! L7 D: b
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
7 y( `" |. Z7 o% j0 f - </tr>9 i8 I- H" w) w9 y* n! J% D" E1 N
- <tr>& F* S; A9 \6 L6 z8 G
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>- k) y3 Y, |; C8 q: G7 u% r
- </tr>3 ~ ~9 B1 I8 H
- </table>
* { r$ n4 z& z0 c6 ?1 l - </div>
+ `, b5 D1 M. i, V T- K - HTML;. g1 F+ a7 K( _3 V* H: T3 s$ ?2 a
- //Minize HTML6 I$ s1 B5 f6 H: W% w. N/ G$ a
- $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);6 d$ r( @7 x7 ?/ e; ?
- // pirate or alien
% U4 r6 F2 S- d8 R6 l - $attackType = mt_rand(1,2);
3 n* k7 k# L) t9 A - $eventSize = mt_rand(0, 100);5 ~4 R4 W" j# X' }! q/ q4 C
- $targetFleetData = array();; N) F# |, t0 [! E) i
- if($attackType == 1)
- m- r+ G! Q, I- } - {
/ B3 \4 [" g3 ^$ D - $techBonus = -3;
$ K$ S" o! e$ O5 p/ O B - $targetName = $LNG['sys_expe_attackname_1'];: k: d& ]; D& b' W
- $roundFunction = 'floor';
# y% ~" w. H5 o8 \ - if(10 < $eventSize)6 l+ f. v9 C: b
- {6 S- \( p/ ~5 V
- $Message = $LNG['sys_expe_attack_1_1_5'];1 j, k) b( k* m
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;/ e. o! ]# k9 o4 E
- $targetFleetData[204] = 5;
+ z. l+ A4 e9 [: D$ | - }
; s, s- @# I" {; p - elseif(0 < $eventSize && 10 >= $eventSize); {% {) j/ a3 t7 E# u
- {
1 n! \7 _2 M+ ^% o9 M- ` - $Message = $LNG['sys_expe_attack_1_2_3'];
$ k8 ?7 ~. t% ^" d: a - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
( N, ?4 g! a7 ?0 k# X - $targetFleetData[206] = 3;! s8 F- p" A$ E& U1 b
- }" [- e# Y, O' c) l
- else
0 P. k/ P$ Y8 h2 s- j - {
) Y1 ~" h/ i$ Y5 y - $Message = $LNG['sys_expe_attack_1_3_2'];
& K- i8 W4 ^# ^4 r" b9 ]1 k - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
G& ?, v" k, R' Y* q- V, f( n0 K/ W - $targetFleetData[207] = 2;
: g' D F8 w$ ]; R+ {/ S - }
- {! K/ T8 d3 o4 `* s3 l/ F9 p1 t - }+ H& U: q7 |" C: N7 B) \
- else( i- v3 f8 Z0 x) m
- { z' X, i# r) ?. q) K9 \2 ?. O# o
- $techBonus = 3;* _" L4 [# R* M. Q8 x" Y6 [
- $targetName = $LNG['sys_expe_attackname_2'];
5 z+ g# s1 {% ]' y1 b0 p$ C! y - $roundFunction = 'ceil';7 s3 c4 z9 l. [$ k7 u. a) p5 G+ \
- if(10 < $eventSize)3 J! W) B) n3 m; q# N8 I. n. e
- {/ Q% r1 _2 B% ? k9 H) t" y6 a
- $Message = $LNG['sys_expe_attack_1_1_5'];
8 T' d2 \' T& h7 g6 ]1 @% Y. N - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
! L0 A9 b" Z" U* U - $targetFleetData[204] = 5;5 W& F8 W$ z7 M& O( d" `' @: a. H/ t
- }
" \; r- N* q, u; @- w$ H - elseif(0 < $eventSize && 10 >= $eventSize)" H2 V8 s: T' Q" y$ w3 W- L
- {' p# r" K' [$ S
- $Message = $LNG['sys_expe_attack_1_3_3'];
- x! M" h7 S- V& r - $attackFactor = (60 + mt_rand(-6, 6)) / 100;6 F9 p8 M+ f! |, u
- $targetFleetData[215] = 3;
5 r' {1 z" N7 r - }
4 P4 L; i$ O+ { }/ T7 }: i - else
# N4 r9 v) T! I - {
0 V3 `$ T3 V# o3 N4 X1 D W - $Message = $LNG['sys_expe_attack_1_3_2'];
9 Y; K x' t5 J - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
1 m5 m7 \" w8 {7 g! z2 A - $targetFleetData[213] = 2; Z$ o" Y: E ?6 |& ?
- }0 q U7 U8 H3 ^6 m! ^) J4 `) _5 H
- }
9 H E9 a' U% t& C% U( I9 h - * d. x# }9 O8 n- a& n
- foreach($fleetArray as $shipId => $shipAmount)
5 F4 N- J% r6 G' G0 L! s) Z( @ - {: S0 t- b% F$ f# Y! K, z$ J, _
- if(isset($targetFleetData[$shipId]))
" F5 M5 S. G6 z+ ]- Y L - {- f( ^) P% ~' G% Y
- $targetFleetData[$shipId] = 0;
7 _8 |0 _" ]& N. L; z6 N - }
$ {) P" r% I! n* u4 c6 d: R - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
% U! _5 B% s: G* a) t. @# n - }' S$ B N7 O$ U2 O5 W' a
- $targetFleetData = array_filter($targetFleetData);, q' L" {6 o& l# Q( N# K
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
q( j* {% v' P+ y7 X' [ - $senderData = Database::get()->selectSingle($sql, array(& S. D0 I) o3 i7 A
- ':userId' => $this->_fleet['fleet_owner']( @9 g- R! F6 U/ w
- ));
1 @/ f3 I# K3 t: M - $targetData = array(
+ z: T7 e) D) M: `1 f1 F - 'id' => 0,& M+ A! n; y1 F4 l) R
- 'username' => $targetName,
! k& w; d% g- F$ B! H - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
% B, ?; r+ J' H3 D8 @! z - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
N9 K$ _7 j R1 ]3 ` - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
9 y7 v6 K+ \8 o# g; A* \3 }1 D - 'rpg_amiral' => 0,
2 }) \$ ?8 W9 z: X - 'dm_defensive' => 0,; Q- d+ ]* Z3 f+ I- N
- 'dm_attack' => 0; q2 B9 p% n, g2 y+ X4 }; j
- );" s/ J8 a2 o- ^+ N
-
$ d2 e3 m+ w, g: y9 N# L - $fleetID = $this->_fleet['fleet_id'];' p0 W3 R! H% ~6 T2 Y
-
1 a& }; t- K& P; J) p; U3 u% ~ - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;4 {7 D& l9 b+ w% O+ q5 Q
- $fleetAttack[$fleetID]['player'] = $senderData;
4 ^0 x: X; @0 D6 l6 m$ A0 M4 Q - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']); g! Q; B% J# I7 B+ i
- $fleetAttack[$fleetID]['unit'] = $fleetArray;6 T; V6 \) L) f
- 1 ?5 X" q* x9 e, ]6 j4 F5 S
- $fleetDefend = array();: z. O- y9 X& F% e( m. [3 D# T
- $fleetDefend[0]['fleetDetail'] = array(
; i2 V; A* g! [% f6 V - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
- ~6 z* T3 k4 ~" C - 'fleet_start_system' => $this->_fleet['fleet_end_system'],9 X& S. p7 ^4 p) t |* v/ P9 D
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
7 u5 ^3 j! Q& T( h4 U - 'fleet_start_type' => 1,; c' l2 X: F4 J+ M+ K
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
) J- ?5 g1 |9 G: ^2 Q# z: F) O: _ - 'fleet_end_system' => $this->_fleet['fleet_end_system'],
z+ y4 `8 b1 C B - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],1 V0 J2 C1 l/ X! _" }4 q
- 'fleet_end_type' => 1,
+ e8 V( _, E* u, b, {' O - 'fleet_resource_metal' => 0,* b, ~8 K' O S1 G/ {* V# N$ I' l
- 'fleet_resource_crystal' => 0,
' t+ e! u- x2 X# ] - 'fleet_resource_deuterium' => 09 p3 y/ O0 j$ T& }% k
- );
; \( n9 t- s1 E" M% z' _' R - $bonusList = BuildFunctions::getBonusList();
3 V+ j5 v% y& ~) q: A - $fleetDefend[0]['player'] = $targetData;$ u. H2 A3 o9 U4 _7 Z: A
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
: @- S4 A8 G6 G+ ?: d3 C" J - $fleetDefend[0]['unit'] = $targetFleetData;
+ Y" ?' l* E( T- ^4 T o" A - require_once 'includes/classes/missions/functions/calculateAttack.php';
0 h9 v+ T; s6 j& F3 B - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);% T) V# R7 k( g8 {
- $fleetArray = '';( }/ b/ ~% D3 [% [- D% }
- $totalCount = 0;
% X$ o" z/ ~: ~* _# d - ]+ R7 Q! E7 m g0 _8 ?4 D x
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);' i6 V5 W5 T3 U3 d' ]1 R5 |
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
) L7 E( a6 ?+ ]) E1 V# L - {
- j9 [+ k7 G, U: {0 j$ l - $fleetArray .= $element.','.$amount.';';3 \+ }0 j5 \4 h0 @$ x
- $totalCount += $amount;
! A; o* m$ r2 `4 \ Q+ r/ R6 J - }
' U O- s; z) G$ j - if ($totalCount <= 0)
, Q4 R' l3 K1 _1 n1 J: D6 m7 E - {1 L, X+ q9 n0 v% e8 X. t; r% H
- $this->KillFleet();1 @- R; U7 U4 d/ u/ G: m
- }
" b* [; C4 I7 @" D - else2 F5 k' c( D: O9 D1 C9 D& j
- {
8 x; r" l& N/ H' b! t3 g - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
( v# \6 N; X# \3 b% E* ` - $this->UpdateFleet('fleet_amount', $totalCount);7 y Z K3 g2 S# A. F1 I
- }3 [1 O" K- C5 G4 u) p
- require_once('includes/classes/missions/functions/GenerateReport.php');
5 q& H$ ~5 E) S - 3 ]/ X& b, m# |; ~$ r+ B$ f# t2 T- X
- + y( t, _$ l9 g2 @
- $debrisResource = array(901, 902);7 F3 m$ w/ E7 Y$ G U/ N
- $debris = array();
4 u, A! O' L7 T" @: O - foreach($debrisResource as $elementID)( E: v+ h3 O4 A L6 u Q% k
- {5 S% O; v, ^' u2 E- l
- $debris[$elementID] = 0;
1 ~" P! f6 S+ q9 D: n, A o - }
- t7 [/ k9 v2 \5 x -
* n% Q/ ?7 W3 ^ - $stealResource = array(901 => 0, 902 => 0, 903 => 0);6 z0 F+ ]4 T; g
-
# {8 e9 H9 X8 J% F$ ] - $reportInfo = array(
6 [8 f( {/ Y2 w& x - 'thisFleet' => $this->_fleet,
: O" O8 u5 q( F, N - 'debris' => $debris,1 ~9 Y M( B) {2 N/ R1 V
- 'stealResource' => $stealResource,6 @$ ]+ U- H. t) h) L
- 'moonChance' => 0,! j) Q' {+ G! L/ \* J
- 'moonDestroy' => false,
# {5 C' H% r2 w( y. v3 r/ b6 T/ \& ? - 'moonName' => NULL," p' _. E' ]6 i: T, B0 A: n- n
- 'moonDestroyChance' => NULL,
2 {" q; f# C5 P. d& t' g: ~7 j - 'moonDestroySuccess' => NULL,
( y4 N$ \% T4 X* x$ S - 'fleetDestroyChance' => NULL,
0 ]# w/ G. k3 D4 r) E5 _ - 'fleetDestroySuccess' => NULL,
- O/ N5 ^% t: {$ l+ b - );
7 U8 i) s7 h# [1 L - * {; y3 R3 q: W: H7 k" w
- $reportData = GenerateReport($combatResult, $reportInfo);
1 M% R% c! A7 B: d) G - / ^- y& V/ r* v1 P
- $reportID = md5(uniqid('', true).TIMESTAMP);
6 w+ A ?( ~) r( _0 Z - $sql = "INSERT INTO %%RW%% SET, f- t' f1 m3 B: m2 X4 _% `
- rid = :reportId,# ] a9 p7 `' k& Q! L
- raport = :reportData,$ l: J4 O4 {& O: r7 O& a
- time = :time,
6 K! i$ V S6 \0 t- L! | - attacker = :attacker;";
1 m. V: s+ N' I. O9 H% r; z" ` - Database::get()->insert($sql, array(* Y8 Y. v# a1 S9 i0 J6 @2 u
- ':reportId' => $reportID,
+ p$ e: \+ `: P+ W! n) C - ':reportData' => serialize($reportData),
$ v8 ~* Q F2 J - ':time' => $this->_fleet['fleet_start_time'],
; ~( S8 X j r; m) _ - ':attacker' => $this->_fleet['fleet_owner'],# m; y, B/ E7 J9 ]" G) g" d& u. F
- ));( L% a% t* B" o1 ~" z: A
- 9 _% P4 ?' @ F0 v# d# H/ i
- switch($combatResult['won'])
; b) k. X% [2 P3 ]% r1 | - {/ R1 F$ R7 w; q+ f# Q
- case "a":
$ h- X* o" Y) X l6 l8 T - $attackClass = 'raportWin';
8 p7 ]+ j" n5 c" a {* g - $defendClass = 'raportLose';
; j) r# K6 g9 s: j% [ - break;% B- J0 Y# e! m
- case "r":: r4 L( a. G/ R3 o! w, f. z7 M
- $attackClass = 'raportLose';
5 U8 g$ y2 R; _' z0 q9 c - $defendClass = 'raportWin';
% A3 P) ?# o% q5 X: ?' N& p* z - break;
. X; J1 B# {% a# w- X" B) k - default:$ o* A1 b& g2 T% j, f D& ]
- $attackClass = 'raportDraw';/ ]4 N2 t- W+ x* O3 e T
- $defendClass = 'raportDraw';
, U7 h$ H( _( w# _* N$ f3 X - break;7 l+ D4 t) e$ a
- }/ y* w2 \1 |% Z) Q8 p
- $message = sprintf($messageHTML,
/ \$ F: X$ z4 P9 V, G3 z; Y8 f7 a - $reportID,
4 a$ z+ s# _* C. B7 h - $attackClass,
4 A# {/ R% \" k4 z6 t2 g' S - $LNG['sys_mess_attack_report'],2 M( f( e1 E5 E, Z7 p& y7 i
- sprintf(; \* ~, B E( X
- $LNG['sys_adress_planet'],
3 v. {9 A0 }: S - $this->_fleet['fleet_end_galaxy'],9 U8 ]+ k6 V/ y* |
- $this->_fleet['fleet_end_system'],+ i4 m* K+ ?; y5 G' }2 A O
- $this->_fleet['fleet_end_planet']
$ l4 R: g; p8 T$ @) G - ),
5 Y8 f3 Q) I0 p# K" M - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']]," o9 ~; _0 \' ^ B% P
- $LNG['sys_lost'],7 S+ N) |( o' W# ^8 e3 f; s
- $attackClass,
& P8 ?9 ^5 R( ]9 |3 X% o - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),: K C* |. W3 ~5 z7 t* b
- $defendClass,9 J% ^+ Z j8 q. x3 l( B
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),& w3 y8 K- v) s+ P' s3 a
- $LNG['sys_gain'],
+ u7 }# [9 G' M0 P* ] - $LNG['tech'][901], pretty_number($stealResource[901]),
6 ~; h* p4 M1 q; l ? - $LNG['tech'][902], pretty_number($stealResource[902]),
9 W R: {$ E- A- j - $LNG['tech'][903], pretty_number($stealResource[903]),
4 w4 u- _" f4 @ - $LNG['sys_debris'],9 j) J! W% `9 ]4 D1 a; ?( J) L% y/ ?
- $LNG['tech'][901], pretty_number($debris[901]),
- C, B9 d( K. `$ c0 A - $LNG['tech'][902], pretty_number($debris[902])
3 @- e: z6 R T, [5 q - ); `9 b1 @3 {, l* z, F1 D8 f/ b1 O
-
2 D( w1 O# t& e8 m2 ~) q - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,: `$ \3 Y3 b1 ]* j5 ^' I6 e8 S
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);+ b3 A" @4 s3 B1 Z
- break;
0 {% d( \6 A& G - case 5:
7 X$ [6 m: ~$ E- q$ d, c - $this->KillFleet();6 R( z( u. m9 H1 V: J! F* A
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];0 s; o9 t$ |* i
- break;
: b8 C/ o& R8 {! F9 j' ?8 Y* s - case 6:+ N7 o. t" f1 X$ h3 R- y8 y4 u* j
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
2 J* V* v( e" \7 \! i$ j" U6 N - $chance = mt_rand(0, 100);
. r% D7 y8 G$ j3 Y4 M% @; n2 q0 Q) }+ O. f - $Wrapper = array();" W+ ~4 s' ~& d5 S2 g
- $Wrapper[] = 2;
2 x$ a9 y9 a5 v2 H4 E - $Wrapper[] = 2;
5 X1 t) Z* }1 ]( U3 L ?, K; Z. w1 x3 _* O - $Wrapper[] = 2;/ S/ {4 _& t- N
- $Wrapper[] = 2;5 z9 Z5 Y( O, x9 s! B4 B" R& }
- $Wrapper[] = 2;
2 t, f- W5 l* f( ~/ [) c1 G - $Wrapper[] = 2;! i) q; j. j, t) k0 S/ x' w4 c* E
- $Wrapper[] = 2;
7 A8 w/ y3 l5 W3 P8 m8 ^ - $Wrapper[] = 3;4 U% ~# ~9 a3 D1 V4 ^ n1 m
- $Wrapper[] = 3;8 o: w0 x8 G" t2 Y* r6 c: n m
- $Wrapper[] = 5;
" K. B$ i: s- l' }2 M - : f! j' J4 g N+ k# x# Q* g- C3 s
- if($chance < 75)2 {2 y: @, W' ~( [6 r
- {
9 d; e# t& T( p8 Y - // More return time1 J0 R; N& O5 k* \; x3 Z% w/ u3 y& W
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
; C# ?* w, Z; r0 f4 a$ | - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
3 e3 x- w0 K( ? j. c - $factor = $Wrapper[mt_rand(0, 9)];
0 m2 {# r0 J3 V, g - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
4 k5 q I) Q s- T# Y1 j1 ? - $this->UpdateFleet('fleet_end_time', $endTime);4 T6 t) a& c$ i& j( w
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
. t0 n! f% F: e; v3 `# |! \ - }
( U s8 j) J' B! a - else
; p0 C* V! f) H/ e - {3 ~' N: ~, E" Q
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];; u; E. A/ o+ s l# X) i8 R
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];- U& J9 H5 `: p% {9 x
- $factor = $Wrapper[mt_rand(0, 9)];
7 i. M, P+ Y: X6 _6 p* X - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
% b& C! x; B3 i1 S R: \- F& H6 F7 j - $this->UpdateFleet('fleet_end_time', $endTime);4 C% K4 u1 ?+ c' _) R: R' z* _
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];, e: i' R! G- C4 A! k
- }4 s8 A6 v# b; r/ Z. T9 ^
- break;4 S0 `6 w0 F+ a4 J0 D& b5 ^) M0 j0 u4 X
- }
9 u: o7 `" v* s7 h4 S$ h - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
: O" P$ r3 L, w7 F$ S9 K, F1 t - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);6 z9 P) Q& n% I
- $this->setState(FLEET_RETURN);, u* f3 Z$ z7 w* x
- $this->SaveFleet();6 w' Z9 J3 |) H( N7 V5 T, H
- }
r! P+ F) {( Q7 T* P: s5 h/ _ -
! v& [' l5 N' R2 d0 a8 a, ~; F - function ReturnEvent()
) g* Y4 @' ^3 g4 A6 `, V2 o - {8 n- b3 b, J) _
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
+ `7 d5 d: D% J& i6 ^ - $Message = sprintf(% O/ C- f3 m5 V4 v1 }* p9 ?& N
- $LNG['sys_expe_back_home'],
1 K: @& }5 W' }; } - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),/ v J$ v X w- T/ D
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
8 R- `( E$ H/ x% B: w. }( ? - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
# w1 F: |" y8 C9 [0 g {* I2 i - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])6 ~# m: A6 W/ A: R4 A2 S6 q7 J
- );' c6 n4 R4 C# W( s- x0 h
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
. A- j5 q" a4 g9 B - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']); n. S7 `! W9 C" F1 \" r
- $this->RestoreFleet();
% Z6 R" ]1 N3 `) y - }
0 ` C- t7 r" K% a; `( e: W8 f - }
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