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TA的每日心情 | 擦汗 6 小時前 |
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簽到天數: 5950 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行4 k1 z$ ?7 s3 |& z3 V0 _2 u
E, e+ p3 h% l* z0 g9 p$ }貿易系統與財團系統
. c' K O- u1 T的總行數都比這些多很多
! s& P( [$ b- B, ~ u5 F把這些解讀出來不是難事) s# Q6 R) K3 `1 e2 q% f. ^2 @2 h& y
- class MissionCaseExpedition extends MissionFunctions implements Mission* y; E9 A& L; P% @/ m% X) g
- {9 ~& t: A$ \9 U! @
- function __construct($fleet)6 w$ T Z( [" l
- {0 A0 M8 X0 i/ N" I9 n4 j4 d: S
- $this->_fleet = $fleet;
/ S) h3 y7 } K- z! A - }
) p8 U6 a R) U$ L, m, ^ -
8 {) _+ f( K' \' @ - function TargetEvent()
1 i2 h) v) k% o( U" K - {
) D& H6 i2 ?& M1 C/ X8 ] - $this->setState(FLEET_HOLD);
7 N4 p* o1 v3 j. X! a" E. M - $this->SaveFleet();- m4 T/ [+ v8 w8 z
- }
R6 F* }, u6 J; e7 U7 n# s: q. M+ Z* W -
7 J% ?3 e8 y+ m - function EndStayEvent()4 W; ~2 |& S- [; A, ^( |6 J5 u
- {
% Q) l* A3 a: }! \ - global $pricelist, $reslist, $resource;1 K( P( Y. f. I% r% \
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);" f4 k- A9 M$ H# O1 A
- $config = Config::get($this->_fleet['fleet_universe']);
2 ]* w( I1 K+ L/ V1 K$ t* M - $expeditionPoints = array();
R4 R ] x& M - foreach($reslist['fleet'] as $shipId)' I) I! i( V8 N* y5 {* p6 h8 X9 ~
- {) r, v7 {0 y# D
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;! h0 Q( x, Z9 G
- }
2 W' ]1 w; x8 w; M - 4 \: I' h4 n3 g+ P* E
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);8 O0 }8 \7 U, L( z% x% i# w' _
- $fleetPoints = 0;/ S6 G+ E; q" `9 ^0 e
- $fleetCapacity = 0;# _" d0 V: r3 h, Z& Y" a
- foreach ($fleetArray as $shipId => $shipAmount)# r" g' {" I7 C# |
- {, S8 f4 e/ r; e) y B, u8 b# |
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
4 {: |! ^; {8 q" B! D$ ~4 Q9 B - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
, D5 _, P! q6 _ ~ - }
) V. h1 D _; N4 [3 p) \5 Q - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
+ e( Y R& z" c - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];) |) R* p; {: v |. z, h' f2 J" S
- $GetEvent = mt_rand(1, 9);
; x0 H! {8 E7 b, t, T6 A( m - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];! C: n' o) A& B: ?! H* f7 c
- switch($GetEvent) K1 n9 o5 B$ I, I
- {
! N- N# S: [" j: f' z$ X* a6 d8 i4 P' v - case 1:( ^& @( E1 A" |1 ?* s( ^
- $eventSize = mt_rand(0, 100);
" w% Z0 ~2 T# [7 ~2 G2 N% L, l - $factor = 0;
4 R" S. [3 F& j( ~ - if(10 < $eventSize)& h0 c' g9 z# I8 r# C( @# G
- {
. s8 z8 D. g% k0 a) U - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
0 w$ J0 P- w M/ W' z4 { - $factor = mt_rand(10, 50);
# F& \$ ?9 _% z' b - }' _0 Y8 v& l* r
- elseif(0 < $eventSize && 10 >= $eventSize) d) ?* a6 |$ R t7 T7 V* W- p+ R
- {) i/ J$ ~1 @+ Q5 K9 V
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];: O1 c( }( Y4 P5 E7 Z R g) B$ W7 a
- $factor = mt_rand(50, 100);
3 b0 ~8 `% E, x4 p: ?- t& b3 c - }7 f4 `5 I5 |+ q
- elseif(0 == $eventSize)
% x. K( X9 m6 F( f4 f$ T! v - {
! P9 N% s3 z' Y; b - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
( H& D. F+ f [4 ?6 O - $factor = mt_rand(100, 200); L h' q3 \3 Q9 o
- }7 }9 i5 {, v9 l8 I5 S3 V- Y
- $chanceToFound = mt_rand(1, 6);% ^8 z+ Z. B& B1 G
- if($chanceToFound > 3)
( i1 Z! s& N( W4 A' S& K7 S - {
, x/ S" `' Z; A - $resourceId = 901;
6 X3 _( a6 m2 o$ n( @6 x2 y0 C3 @; f0 |0 v - }
3 f& C1 x* n, T% _; h - elseif($chanceToFound > 1)2 N, d6 `) s) V9 B# F1 M5 L
- {# Z4 L: p8 j2 f" U
- $resourceId = 902;
i' Z5 ]; R' f( _; M, J+ H - $factor = $factor / 2;
8 E8 p. Y; Q1 j, j$ ` - }3 G& ]; ?" N; M3 |- |7 e
- else+ d* k' p4 d3 r+ P' d
- {
; z( y8 V( C. _! x - $resourceId = 903;& A; w! u# z8 I3 ~0 W) L
- $factor = $factor / 3;
% n/ G( ^% V2 t6 o2 K - }
, J6 z) @* W+ j - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
) P) ]9 ?+ L: k# U - WHERE `stat_type` = :type AND `universe` = :universe;";4 C. b* p8 G# H) N1 A' e4 r
- $topPoints = Database::get()->selectSingle($sql, array(
% d) B/ t/ g9 z" O - ':type' => 1,1 u' H5 \! [# w5 t# C" ^0 r
- ':universe' => $this->_fleet['fleet_universe']2 @4 K4 ], k% k' S" e
- ), 'total');
) b* X$ T& {$ s$ m' r - if($topPoints > 5000000)
2 s" \$ [9 A" W. ~" G% \) ?7 X - {* D7 x( \! [: n \
- $maxFactor = 12000;
$ l) `1 G) m( N; V7 a; f - }
0 ^3 |4 O- l8 {2 v9 N - elseif($topPoints > 1000000), T% }; b9 `/ E& Y( _& C4 l
- { |, d; h, W( e
- $maxFactor = 9000;5 E0 ~- T9 b4 n
- }! E5 T6 M4 C" h& R% p; F0 R% z9 G
- elseif($topPoints > 100000)
8 [8 o: P3 n% q6 v4 v& u$ ?1 ~ - {
9 f. `# Y+ p! A/ y. ]2 Q+ L6 N - $maxFactor = 6000;
* D. ?, b2 O6 l; [1 P( R - }8 ?! c* J' q( m* L2 ~" y2 x
- else
, r( E& h: k8 ]) i( A1 P: X1 v3 w - {4 t& @" c# E) M
- $maxFactor = 2400;
( e% P6 ^4 H) M& Y1 k - }% S1 k! @) H5 p# `1 A
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);7 _; X W3 N8 ?" g$ H+ C4 W
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
4 Y7 U$ I$ x; ]2 R z2 s; E - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
1 [; T) ]% t! H2 Q' R - break;+ x' h2 W Z/ I. [" `+ ^/ A
- case 2:7 p0 |1 z" f3 d: F* {; H7 B- c
- $eventSize = mt_rand(0, 100);
- q1 R/ Z4 ]2 C - $Size = 0;
! [9 O4 | l5 { - if(10 < $eventSize) {2 ~+ G4 Y6 V. k7 S/ i; H& J
- $Size = mt_rand(100, 300);
7 H$ m% r1 _& ]& c8 ]" k& w - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)]; A ] D& n" L0 l t( n- k8 D4 ~
- } elseif(0 < $eventSize && 10 >= $eventSize) {
8 O$ j7 \$ U4 B1 p8 H) C. u - $Size = mt_rand(301, 600);
, w$ ~" a9 s1 x u8 E. D* D - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
: y6 A+ B4 D) } J% z - } elseif(0 == $eventSize) {. Q# n2 I: L6 r' \3 p! K+ d8 R7 j
- $Size = mt_rand(601, 3000);8 e( Q1 `/ Y% J
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
0 v5 \7 M: R# g2 A# ]7 Z! {2 ]7 } - }
% ~3 u7 w7 Z- s, m4 _: W% }$ w - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
! T4 ?& Q0 |% k: k - break;
4 Z8 b. C: Q+ u/ k7 \1 [1 X) W - case 3:
5 l9 K3 Y3 k4 x5 P$ H+ P - $eventSize = mt_rand(0, 100);
% ^- G7 y' o! H, B* n# z+ C - $Size = 0;. _4 M d# e y) U/ Z3 f
- $Message = "";9 {5 e5 b( A2 V3 p: y/ [
- if(10 < $eventSize) {
5 l) w/ m1 x2 t6 J: k4 H. s - $Size = mt_rand(10, 50);
2 X R" k% d v$ Z1 v - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
7 S8 \3 Z% ^' u0 [) J9 y) a, L - } elseif(0 < $eventSize && 10 >= $eventSize) {
# k( |' G; \& M, F- L1 r - $Size = mt_rand(52, 100);4 \" ]- }' X( t4 B; V" e7 m( i
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];9 T: m, q5 N. |; ?; J6 J( D
- } elseif(0 == $eventSize) {' y# D. Y& X8 Q+ F5 u! c2 _, z
- $Size = mt_rand(102, 200);: x3 k, l+ K- _3 d( L. O/ l- E: ^
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];0 F# y0 _1 B& `) y) U- z) J: y/ @
- }
4 l. `7 `( M2 O4 [$ L - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
+ {1 N7 S: ^# u8 J1 F9 h' ? - WHERE `stat_type` = :type AND `universe` = :universe;";
) J3 ?' g! L% j& W0 y* b - $topPoints = Database::get()->selectSingle($sql, array(: P; `9 R. T" E, g1 b! e: k
- ':type' => 1,
8 F% r* p) T) h* b- s8 ?2 s - ':universe' => $this->_fleet['fleet_universe']. H* X b* ]3 M- e
- ), 'total');
) A" U/ c+ I8 A" o5 H6 F% i - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
2 s; C- F6 K. ~; t3 D - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);+ r% T, B2 Q' b7 J: X R( U
-
( }' B4 t, Z. B1 b - $FoundShipMess = ""; ! W {5 X4 G {# S) T1 ^. w4 ^
- $NewFleetArray = "";
& b- a. v" W& v m0 c -
" ]; [; ^5 L' p& | - $Found = array();
7 M( D+ _: Q1 f2 @" [& I - foreach($reslist['fleet'] as $ID) 4 j2 r+ c( z1 P; L, b% k
- {
5 M( K& L7 Z% W - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
+ U. m/ k3 D; n$ ~/ p - continue;! I( y: y( F3 d$ }% v
-
" ], r/ H% g# H6 ]- W- l - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
5 i$ e. w3 K8 t: c ?0 t* x - if($MaxFound <= 0)
6 R1 I {$ G O: b; p5 W4 C7 Q - continue;3 g3 d5 A; _; A
- 1 f' h6 ], A; z& a% v' V
- $Count = mt_rand(0, $MaxFound);
5 j8 H% I2 B4 a, @/ p - if($Count <= 0)
B+ k6 A$ m: z' E/ l* P9 a$ G - continue;
0 r! S& {3 A3 `' n# j -
2 t, i& ?2 T/ ]9 l+ X. S. ` - $Found[$ID] = $Count;, C- Z' [$ l, {
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
! u% L0 }, a. o8 A: ~( G2 _ - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
2 t. ~2 F% F5 z1 T/ I - if($FoundShips <= 0) A! L- Q Y1 f R# [+ x. W4 O: L0 I) o
- break;# D( a" @* p4 a4 F4 B* ]
- }# M. f+ g& }# ~2 o: J% S
-
3 o) G" ? q- s% J+ f) A& e9 S - if (empty($Found)) {. \2 m8 ?8 K0 x0 f9 _! A+ D
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];/ n! }6 c3 R; z! ^
- }& K/ ]6 o$ D4 T0 S; ?( }
- foreach($fleetArray as $ID => $Count)
! P2 {9 C# _9 d/ {4 d* F( e - {+ U% W; ?$ z) k1 D1 {
- if(!empty($Found[$ID]))
. N7 T2 ~# ?" U h* A - {' _5 p' }* [! E
- $Count += $Found[$ID];
# Z$ v. s" L$ t6 L. ]+ ? - }
) c5 |# M6 G+ a- u - 2 H/ Y1 y+ }" ?2 M$ A$ K. ]6 x: ?+ w7 r
- $NewFleetArray .= $ID.",".floatToString($Count).';';
, b! X' Y7 A$ G$ t% J1 | - }
& [9 R& {4 H6 ?3 K/ f$ ^# |8 } -
8 {8 h3 E" H4 x - $Message .= $FoundShipMess;: p3 |# }: t2 `& e% H
- + N1 Z) c' D$ G
- $this->UpdateFleet('fleet_array', $NewFleetArray);; w, t c! G4 S% j1 F* a6 v
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
+ S+ c4 p! z! z5 {# c5 q- b - break;' R8 U% W: u% Z I$ @( e) U/ L
- case 4:
9 [3 ~6 _2 u1 r2 w. A -
, [- `& L, B, ? - $messageHTML = <<<HTML7 J; t% z8 g0 c! D( e5 k) [+ O
- <div class="raportMessage">
" P/ Y n0 V1 C# S- D& D - <table>
7 Z3 U3 ^( R; k" U( x- Y h9 R: Q - <tr>
3 R/ L" i7 d. X, K3 m# H - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>+ G9 D, B/ A8 K2 V$ [
- </tr>) H9 u) i! P& D: R2 Z1 S
- <tr>
8 W, R2 D* n4 Y - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
6 U) V3 o! R, Z b* ^9 \0 q" ? - </tr> Y! i4 j9 N1 L
- <tr>: `: ~) D/ ~+ w& Q' u
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>4 c: w( [! I* L3 W4 C6 q4 c! L* |
- </tr>
& A+ C2 R* B- A5 S/ e' E ~ - <tr>
3 z+ n* C- L( q' s9 U - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
* ~' X4 R! ?. V) O* Y! ~ - </tr>
3 o% s5 o5 u0 q: f - </table>
- M( b0 q% f! W* G1 V# b - </div> {" E8 h6 ^2 m+ z# ^
- HTML;6 I5 F2 O1 |0 e; K
- //Minize HTML
. y$ ?4 ~7 f& J2 N' |+ X& i - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);* R1 y- p& y1 p' I$ J& R
- // pirate or alien
* J- @; O1 d, h' C - $attackType = mt_rand(1,2);; R5 Y$ }, t3 l1 x" J
- $eventSize = mt_rand(0, 100);
6 y2 l, k$ f+ {6 d1 D) ` - $targetFleetData = array();
5 a+ b1 S V- j7 l, e; U5 A - if($attackType == 1)
z! r2 t! x2 j/ u - {; _. Y( i, O( H! u
- $techBonus = -3;% p& _6 G9 A: N1 n
- $targetName = $LNG['sys_expe_attackname_1'];4 v( f" Q0 g/ k+ q( j
- $roundFunction = 'floor';4 I( x* ?9 k2 `; @" E6 D
- if(10 < $eventSize)
+ |5 f9 ~* }' Z# P7 [ - {
. r4 E) v& l- m3 B) g+ M. G - $Message = $LNG['sys_expe_attack_1_1_5'];6 p/ I5 h! O! [+ n, G2 X- h
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;' [$ A5 Y3 b8 s3 y/ I7 @* J
- $targetFleetData[204] = 5;, l+ M( ?( \+ S
- }
2 q2 L+ S& x5 T, v - elseif(0 < $eventSize && 10 >= $eventSize)
# m/ Q5 K( |: K- T! Z - {/ C' }& S& P" Q3 y& L" m% k- q
- $Message = $LNG['sys_expe_attack_1_2_3'];4 m* V+ d5 }4 S
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;7 p: [, _) Y* o7 ~: C
- $targetFleetData[206] = 3;
& L# n/ P% w! P- }; M" X# L! D - }/ F8 ^' k' ?* i. H/ L6 s
- else/ Q5 y% t r, X9 n6 K
- {* W+ L1 o: j+ W8 a: C
- $Message = $LNG['sys_expe_attack_1_3_2'];
5 U2 k c1 R& p# V% q$ ` - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
4 ]+ |; z# E6 k% } - $targetFleetData[207] = 2;- f4 I7 }6 q6 i* C" r" f0 \
- }% z5 i$ x# T# N
- }( {& l) J4 F) }# d% C% `" \' W
- else
. r& z9 C; m1 A! e: E4 D+ j n& B - {/ K. |# g( w: [' X+ }; ~
- $techBonus = 3;; b; T }3 j# ~ }0 j
- $targetName = $LNG['sys_expe_attackname_2'];1 S# r3 x U' J4 i6 E2 K/ u
- $roundFunction = 'ceil';7 {) J: X* j1 N! F: C
- if(10 < $eventSize)
3 O( Q3 @+ E4 D5 G# r8 Y! I - {) S9 n# ^8 {" l! Y7 m4 ?- f* `0 D' g
- $Message = $LNG['sys_expe_attack_1_1_5'];
- I/ Z1 B2 Y# z& { - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
# C4 G# [ Z3 @3 X/ ^; ^) H - $targetFleetData[204] = 5;. S4 x! k* V9 ^& Y0 Q, U6 k
- }+ A* L' m4 ]' l9 w! J* t
- elseif(0 < $eventSize && 10 >= $eventSize)+ s: s' C* c+ k# v9 \5 P# `7 L4 V
- {: R5 ~4 V* ]+ @, u2 W
- $Message = $LNG['sys_expe_attack_1_3_3'];
0 f4 v% J* p+ t+ q) o9 [3 X - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
2 r" c* s$ x6 R# j! d0 v% | - $targetFleetData[215] = 3;7 O4 F9 Z3 y( y, _
- }
% @, K) y$ I& C9 b - else
) j" \, i. a# F( a# g- i2 m - {' c7 C% B) b# ^; ~! y3 i# B
- $Message = $LNG['sys_expe_attack_1_3_2'];
Q8 G" F2 @5 o* L - $attackFactor = (90 + mt_rand(-9, 9)) / 100;4 C+ S# R8 f4 _" Y
- $targetFleetData[213] = 2;
& h1 x `8 f2 F3 l* Y: O- _# s - }' t8 W ^8 \9 v" [
- }9 n' S1 K, H2 d5 ~
-
8 H2 T: f( K0 F4 R& r9 A- A - foreach($fleetArray as $shipId => $shipAmount)
5 n* B1 `) v* L9 Z9 b0 v' L - {& B8 O& b% G. c: Y
- if(isset($targetFleetData[$shipId]))* {$ O8 g/ N4 W' ~
- {8 x4 v! l7 T$ r. W& `
- $targetFleetData[$shipId] = 0;
- R: K# C7 n& X6 D - }) ^8 _- f5 i K2 o: M, D
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
& B s- m/ m" W5 [5 F - }
4 w8 @8 u' }8 \9 y+ y - $targetFleetData = array_filter($targetFleetData);
( X9 E( N1 Y3 Y - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
+ c' ^' M- S, k) y7 [4 \: G5 S - $senderData = Database::get()->selectSingle($sql, array(
- d# ?8 \" h4 S1 k - ':userId' => $this->_fleet['fleet_owner']! @2 p# z8 }! |$ o
- ));. C0 J( \& T: N: B
- $targetData = array(
( \3 _' H. E6 B* h - 'id' => 0,
- o* ]2 \& w3 p- B+ b$ _ - 'username' => $targetName,
( u }! V1 ~# i - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),
5 D# a1 A) j& N5 Q - 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
% P: J( S! o/ g' ~ - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),' l; y. f) h! {+ Z6 `
- 'rpg_amiral' => 0,
, ^& b% E! H/ X/ M" e! a - 'dm_defensive' => 0,
6 O, J. `) e7 A( I) m2 j' q8 I, e8 U - 'dm_attack' => 0
- v; Y! p6 D% m& f: x - );; `; Z- W: t, O' e
- 4 u% w3 E9 n0 L; Z: a
- $fleetID = $this->_fleet['fleet_id'];
% d. f) p/ l" g; O$ p - & M2 Z% z2 p: S/ t# X4 G- _9 t
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;* b/ r! y5 F5 U& h) a% @( ^( H' q
- $fleetAttack[$fleetID]['player'] = $senderData;
2 [7 ]5 C' ^% j; N$ ]$ q+ H - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);' p+ Z6 v2 O0 ^1 U8 {
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
1 }) T$ n' W1 y* } - ; _0 |& d; y5 q% v1 P
- $fleetDefend = array();
! _# A! y, d- G3 f) V6 b - $fleetDefend[0]['fleetDetail'] = array(
& {2 Z- S/ h" z/ [2 K8 ~% l - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],4 g2 k! o M+ L1 a6 ]% E: a
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],% R% p0 p2 y9 s% n2 h+ c0 {' O
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],+ Z; p7 O3 k% f6 a5 E
- 'fleet_start_type' => 1,9 ~# e: P- a8 S; p
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
% l- @9 z' B% S$ W# C7 P& R. l+ b9 [5 w - 'fleet_end_system' => $this->_fleet['fleet_end_system']," D( w, Y1 P8 d3 X% z
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
1 P! t6 N) {( f - 'fleet_end_type' => 1,2 G, ]7 U8 Z# r" y5 v( x
- 'fleet_resource_metal' => 0,
* |/ a% x& A' h" F( ^) P, L |9 x - 'fleet_resource_crystal' => 0,( F) I6 @6 V9 x
- 'fleet_resource_deuterium' => 08 |! }3 R: ^# V; \4 j+ M+ L" [) U% G
- );( n* L8 M z6 Q. M- H$ A1 K! h+ f: Y
- $bonusList = BuildFunctions::getBonusList();. d8 q8 s, U3 ~1 {4 Q _4 y- ?- j
- $fleetDefend[0]['player'] = $targetData;& E4 r- c3 y8 f# U3 O/ j
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
2 I8 v9 j! _- z, a0 d8 A - $fleetDefend[0]['unit'] = $targetFleetData;, X; l7 d* ^; c( q5 ~* i% M9 B
- require_once 'includes/classes/missions/functions/calculateAttack.php';
5 v$ N/ f6 @% j( _! ] - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
1 ]$ l2 H) s, W* c; b2 b - $fleetArray = '';( [: l+ |& Z+ m2 b: V
- $totalCount = 0;! s5 q/ P1 r& q8 z' n6 H. ?
- 4 q2 ~- V6 J7 |; S, f* S; K9 ^
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);' R$ v0 m8 m0 R; y; y( D4 {' i* v
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)- c2 ~4 l+ l. h/ M7 @
- {
* S: t Q- U: D1 m - $fleetArray .= $element.','.$amount.';';4 F, R: G' C0 m+ O- ~. e% E
- $totalCount += $amount;
, R( ?% l* m( b# h9 O d( U5 J# Z - }1 l; ^: c2 K7 l6 l4 t4 o2 p% v
- if ($totalCount <= 0)5 E4 K6 p4 @7 J# b+ ^
- {
* f5 b0 L! X+ ]/ _9 r - $this->KillFleet();7 t& F6 E0 G2 w- m% W* B
- }
# U% b& C7 z; j0 S( v; D - else
6 z4 x# _' @6 Q& z" I$ k; A5 T - {( I3 d& m2 r1 n+ a: ]
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));8 I: {/ X# n$ \* y0 ?
- $this->UpdateFleet('fleet_amount', $totalCount);
: |% [3 G4 o" b# V4 \$ ` - }
! {+ N: j6 `1 K7 N0 z# o - require_once('includes/classes/missions/functions/GenerateReport.php');8 x. v% `' C" i. G8 o
- 7 f% C1 `! m; d2 Z$ Y
-
S; l' j, m. i2 G: f8 R+ Q9 U! S - $debrisResource = array(901, 902);2 k! @! L) n/ K- ^1 X: Q$ m& ~
- $debris = array();
7 O/ Z b' Y" @1 h - foreach($debrisResource as $elementID)
7 k/ P* |9 }5 L! J - {. ]% R1 C" D( z' `4 {4 O
- $debris[$elementID] = 0;
6 s& G* o o) L - }' q. |: k+ a5 K, V7 T
-
/ Z" u. S- C" F' d/ ~+ t1 n8 N" l' k - $stealResource = array(901 => 0, 902 => 0, 903 => 0);& I& ]! R: F/ a5 X
-
; a/ S1 A5 Y: E3 o) y - $reportInfo = array() T2 K( @$ n: ~) x9 l; @) c, a$ U) C
- 'thisFleet' => $this->_fleet,
& C" U4 W6 z8 @) v/ U/ x9 m. c - 'debris' => $debris,4 m# |1 q# P; Q/ r; @# G3 X. t
- 'stealResource' => $stealResource,2 B, f+ \4 r! f3 O6 r
- 'moonChance' => 0,
0 a/ b8 X8 k5 P: `% E% Z - 'moonDestroy' => false,
: t+ ]1 l) C1 @7 ~5 k; Z - 'moonName' => NULL,
. I- E1 B) N6 ~2 h - 'moonDestroyChance' => NULL,3 B0 n8 S O6 Z( M" m. r
- 'moonDestroySuccess' => NULL,
2 B9 B; ?; e6 _6 p - 'fleetDestroyChance' => NULL,
% N: s: B3 s; R k, B - 'fleetDestroySuccess' => NULL,' H4 R$ \: W4 {' S' Y6 o
- );
9 ]# n2 m" m) H; h0 |( R$ b - ; Y9 D0 [( z2 R3 b# C( v
- $reportData = GenerateReport($combatResult, $reportInfo);
/ J" x% J$ C7 c' g, b! U( u' O7 f -
0 J- {9 M6 z2 T7 E" R% I+ g - $reportID = md5(uniqid('', true).TIMESTAMP);6 ` _/ s" Z& f
- $sql = "INSERT INTO %%RW%% SET( h* M( ~& }# L! H5 c
- rid = :reportId,
) P T! F8 L3 R. H# Q - raport = :reportData,( E7 ?6 t* v5 w4 ]5 i) T$ \
- time = :time, c5 j7 C0 _1 }! G; c$ L
- attacker = :attacker;";
# t0 T$ [' Q* I4 ?. F4 j/ Q - Database::get()->insert($sql, array(. G" U& d1 n1 w; N; m
- ':reportId' => $reportID,9 s1 f% ~& V: c0 m: n
- ':reportData' => serialize($reportData),
) @# U; S9 c: Q - ':time' => $this->_fleet['fleet_start_time'],5 D; c0 s! D* ]1 c, F
- ':attacker' => $this->_fleet['fleet_owner'],
% O2 ~: F0 R% A8 w- P/ z7 W2 O8 f - ));# R- `3 W0 o5 }- [, i
-
9 q" l5 R5 D6 F3 L4 {; j: ?) q, R& V - switch($combatResult['won']) x6 }" _% A4 H
- {, \$ }0 q4 V- s7 ^
- case "a":
# c" z) h: ~. P5 |! j. ^& g. L - $attackClass = 'raportWin'; E. ^1 M; \% j2 E/ A
- $defendClass = 'raportLose';: J" N& q6 ^6 G9 o* A% r
- break;
) ~* @/ Z" ?$ v1 G# y& R: Y4 ` - case "r":7 i! `9 v2 C( H4 z X! H
- $attackClass = 'raportLose';5 u% B# t0 S. F3 c" B
- $defendClass = 'raportWin';
- D) z9 y# }, w/ L* h - break;
0 Z# N( [! Y9 h& I/ @ - default:
- z! ~9 Z' a- X" R. ?( i - $attackClass = 'raportDraw';
( w+ w) s/ w7 e, l - $defendClass = 'raportDraw';6 f- B3 R F) q) o4 M
- break;% R& ]: R$ W, {6 g$ X0 e
- }
! i; X; ?- x b0 l3 K l - $message = sprintf($messageHTML,6 `* f1 Z1 O7 @0 o
- $reportID,# _( x7 l5 E( _& d7 ~
- $attackClass,
5 K! [- M& o) O8 Y - $LNG['sys_mess_attack_report'],
% G8 C: A9 ?/ p' b4 T, C: D* y - sprintf(7 `9 e) I: P0 z3 Y, f3 `1 D" ^
- $LNG['sys_adress_planet'],
/ j8 ?* ^8 f7 Q - $this->_fleet['fleet_end_galaxy'],
- C0 r: B, _2 J) {3 X - $this->_fleet['fleet_end_system'],8 o7 T, X9 W0 ?% ], z
- $this->_fleet['fleet_end_planet']
) \. ^, w8 E; g$ \ - ),; Y7 f8 U o9 {. s8 g& f
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],: {$ t, g: X$ _% T! x' Y
- $LNG['sys_lost'],
8 p1 i2 y1 o& T% C# I - $attackClass,
5 K5 `0 Q3 ?- p. V - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),
: \5 t$ O& ~( s$ [) N8 Z - $defendClass,5 M. b; Y8 H5 `7 r4 E d4 H
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),( c( l& f& A- m- |
- $LNG['sys_gain'],2 r) Z+ P; k8 @9 \8 O& b
- $LNG['tech'][901], pretty_number($stealResource[901]),
' b2 h! e0 J" a* A - $LNG['tech'][902], pretty_number($stealResource[902]),
9 ?) {& }% @+ ?. F1 d# d5 w5 ]2 p) z c Q - $LNG['tech'][903], pretty_number($stealResource[903]),, p" R( Q# g* I; [) ^
- $LNG['sys_debris'],! u* `0 O5 w2 }# s9 o. @0 V; \
- $LNG['tech'][901], pretty_number($debris[901]),
0 t9 ^( W0 k9 @& u% {0 U - $LNG['tech'][902], pretty_number($debris[902])
, `$ } o& k; ?) v' B5 { - );2 h" [. W6 O$ J2 s8 d$ w
-
7 q7 W) C; k; { - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
- s& O. N, `! i3 M - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
; t1 M; h5 H- m; z( T! D! x7 q - break;- k8 B% Z& A1 t8 N
- case 5:
& i6 G' I x$ T$ ?) j: O4 z9 N - $this->KillFleet();/ Y0 `" k& L+ c l+ S
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];2 b4 o1 f j: N- f) l2 v4 ^
- break;
7 g! i8 T+ w3 p& C/ p4 s - case 6:* B8 m6 b q1 D, T- s' }' f* r! V
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit2 Q/ x. l! ^. J/ p
- $chance = mt_rand(0, 100);. Q6 r i, H: E4 j# O
- $Wrapper = array();3 k- A3 q* a' ?/ s) I0 a% q
- $Wrapper[] = 2;# X* N) L* A( I* M j
- $Wrapper[] = 2;" T9 w s) q$ i. L/ h$ h6 a3 F2 u
- $Wrapper[] = 2;' g3 c' Z, d `2 f
- $Wrapper[] = 2;( `( @! y, @6 n- ]* j+ w
- $Wrapper[] = 2;3 _; L) @, U8 Y' G
- $Wrapper[] = 2;
! C. q' i# T) F' M3 d* Y - $Wrapper[] = 2;
, N( |# c6 a# i. @5 M# `0 s - $Wrapper[] = 3;. }8 X* I R0 x4 h+ P1 k+ U8 r4 ?" u
- $Wrapper[] = 3;3 z& X7 {# p3 Z8 k7 p1 a
- $Wrapper[] = 5;/ |" |8 {4 W$ c1 c) ?
- C ]0 [& M3 ?* a' m/ K
- if($chance < 75)* h) x/ L1 q, }6 _+ J
- {
2 ?, S' Z+ |7 _& r1 h4 q - // More return time+ Q8 r$ K1 s/ j7 |! |; P! X! V, Y# b
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];, `7 g% p9 L! c5 f: G4 ]5 k0 _
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
+ v5 X1 H, y/ E6 v* X) g - $factor = $Wrapper[mt_rand(0, 9)];6 z- u2 _: O) w* j7 H$ o. P- j
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;3 ]; [& p3 t3 o) U5 |0 ~4 Y
- $this->UpdateFleet('fleet_end_time', $endTime);. ~% |0 G; K5 d
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];, n2 [2 ^3 C7 Q# a; o( p2 ]
- }; ]( s2 j9 `4 @! \1 J& ]; ?( ~
- else
, e0 I3 e2 G; G* j% P$ } - {9 s9 t9 M. V8 h2 M. t0 A0 Y
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
- C; }* n. c! A5 B; p, `) X - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
1 p0 l1 p' J, V8 ^3 Y5 ]* q% J - $factor = $Wrapper[mt_rand(0, 9)];" ]2 N8 S. ?" [, B7 S: W
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);. T4 D6 L) _ \/ b/ o1 G
- $this->UpdateFleet('fleet_end_time', $endTime);' H# q! P1 Q# s& T+ _* k
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
: R0 V" [# K& D - }
8 \; K+ D8 k) z. l) b( l* h2 c - break;
, h B! W# J- z- W, i - }7 j( E7 x2 w5 w2 O+ w3 c( R r3 }
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
& h3 r# ]# A$ H& J, | - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);0 Q6 r4 d/ R, e8 r# D' |: t* v
- $this->setState(FLEET_RETURN);: c" q9 I2 r' K
- $this->SaveFleet();" d8 g$ c6 s. q: }/ E+ o+ }
- }
6 ]; N, F5 i% h! H5 Z) H& c -
4 w# s$ m c( s; q - function ReturnEvent()$ _9 {) K# ~; w4 a2 }6 G
- {1 d5 O% Y% k# w" i/ H4 e* D6 p4 i
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
. L. E% d& E2 X# [ - $Message = sprintf(
9 ]7 }! R+ @: u4 W) s6 x - $LNG['sys_expe_back_home'],
! Q$ E1 {' N( t" q! ^2 o" B - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
2 C. h/ g3 v( c# @: x - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),2 @+ Y6 V |# ^# H) N* A
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),3 [5 I( N5 _; k$ |* Q8 ~# s; \
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
# K0 m3 X8 b }; \) t - );
9 L2 a$ W) J& c- ?) b$ z; Z* J - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],8 K" O) I" v- w* C# O
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
9 D% x, k3 a% U" z% [7 l' i. M - $this->RestoreFleet();
9 {+ o& q, y9 ]2 Z7 |/ [# y# P - }
- J* E8 g: G, @2 ^: g - }
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