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簽到天數: 5774 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
% a Y+ D( I9 f* i- y
$ h; H2 f" I# H2 A& [" w貿易系統與財團系統8 s& e* G q3 l: L( ^8 x+ P; k
的總行數都比這些多很多: e& D! g- G' l
把這些解讀出來不是難事, A9 v9 P4 y3 }8 g# {+ C+ ]2 b
- class MissionCaseExpedition extends MissionFunctions implements Mission/ X: U+ s8 t; Y2 B9 o: o
- {
7 ]0 A9 y% \4 D* n - function __construct($fleet)) K* ]2 ^4 P4 l; D3 q" V( i
- {
& t5 a7 f2 R7 _ G4 h0 `; o5 Y - $this->_fleet = $fleet;! L: [, r6 p8 B& m
- }* F. V& v' K' \8 u. g0 Z
-
) @0 v8 F. y# Q' |( B; j! V- Z - function TargetEvent()/ j7 r g6 t: V& `6 f- Z2 T, L
- {8 S3 o h# D& I( P
- $this->setState(FLEET_HOLD);* C& F5 d2 ]/ r3 V' N; G; i
- $this->SaveFleet();% B" T. K3 T Z+ u7 c1 w8 A" ^
- }; i0 ^4 [2 K t, K; a
- 1 J4 D# d9 ~- ~2 V
- function EndStayEvent()
' M/ E+ y* l; U, ^ a: h - {
; D p0 @+ l- B0 A: G0 K - global $pricelist, $reslist, $resource;
. m" t8 L; k" J8 N$ I8 K1 e - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);2 f) u8 t4 F$ E5 E! ?$ Q
- $config = Config::get($this->_fleet['fleet_universe']);( t& [# h$ \, \9 z. `9 \
- $expeditionPoints = array();
$ z7 t" `- y+ g" n- E' ` - foreach($reslist['fleet'] as $shipId)
" K" D5 T9 y5 }9 J2 B - {: h2 S( s: g; s1 p; }. \" p" Z
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;' j/ |9 w! a; k# c9 L- _ y
- }8 H" F/ f3 q% q" B( y* U( l$ X$ d% O
-
( F& \3 Z' `6 B4 C, s1 X; v& E3 _ - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);: T" u" ~7 ~) ]& a# o# F$ M* m! e
- $fleetPoints = 0;; g. w4 \- p; t' b; M
- $fleetCapacity = 0;
: g( m( ^4 D0 V* M3 b6 b5 N - foreach ($fleetArray as $shipId => $shipAmount)
2 f( z4 c' h) H# r$ K - {2 u( ?2 H% x4 k5 n
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
7 o( r6 X% U$ _ A! K3 w - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];- n8 y) a" Y* ]7 x# \+ I- O7 r
- }. k+ n1 R6 I1 ?; p
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
9 m' M0 n; R4 ]& K; q5 L8 Y - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
7 V* c3 p4 m4 d - $GetEvent = mt_rand(1, 9);( J2 B6 E. X& \8 k5 y
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];' n6 b" \: z# L, V
- switch($GetEvent)% I8 r% b2 G+ O3 v
- {
3 V3 J/ c6 D; M - case 1:; [6 q9 Y7 r9 i% a! A/ a6 u: N% C
- $eventSize = mt_rand(0, 100);
+ j( Y8 I- r9 F, r! Z, { - $factor = 0; k" l1 H. [5 [( ]0 O9 o9 z+ U E
- if(10 < $eventSize)
4 Q" O0 ^5 }2 Y' U( } - {
$ }: J9 K' ]6 m1 ~& @. w+ F - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];6 C$ P0 M1 y1 i: Q* ~' a0 t8 N
- $factor = mt_rand(10, 50);2 K+ X) l3 j% _1 a6 \
- }& m, T' a- T4 k% z) m6 t% T5 U
- elseif(0 < $eventSize && 10 >= $eventSize)
2 S1 u7 o) G. Q' W: \/ b - {% T5 C& q' [' m7 T5 d
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
! O9 t0 D) c. x4 J2 ?# {) H' h! c - $factor = mt_rand(50, 100);7 `/ s* @) n% S. B" I4 G `
- }/ l+ ?; p. ^* z: f
- elseif(0 == $eventSize)
+ ^' M, d+ e# x - {
C9 m2 e- _6 ]4 @+ @* _% c - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];: @4 U! X, P2 X5 Q
- $factor = mt_rand(100, 200);+ O0 x5 {! S5 `+ j/ o2 h4 E
- }
7 N' R0 M7 s- V$ [, J - $chanceToFound = mt_rand(1, 6);
4 L5 f! g& E, C( ? - if($chanceToFound > 3)# s6 a+ g3 K5 U, K% g$ k% Q9 u
- {
3 U! s# Y- {5 ?% S - $resourceId = 901;& k! R \# l4 y1 J. k
- }
0 C4 w+ `8 G1 V' K - elseif($chanceToFound > 1)0 f# ?3 Y6 f2 n" q
- {7 ^* ?3 ?/ P t2 @# u
- $resourceId = 902;- g' A$ y+ z. E) m+ A
- $factor = $factor / 2;
( l) \1 x2 w" Q1 w" F - }$ {/ z+ B x) D5 W2 e4 [& S, P. q
- else
6 ^9 \8 ~2 ^% \! U& \( ` - {
, P. O2 L: l3 N- [ - $resourceId = 903;
1 w0 A7 `( t: ^9 X: p7 T - $factor = $factor / 3;
5 P- `2 J" j, x* A& {$ Z - }7 a( ]0 I5 t5 X8 g$ R V- f( C+ \
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%; o& f8 s4 I/ L o: ^
- WHERE `stat_type` = :type AND `universe` = :universe;";7 C1 o! t3 l6 o% B
- $topPoints = Database::get()->selectSingle($sql, array(5 u, N3 ^$ H& ?( _$ d5 j! @& J* p
- ':type' => 1," p7 ~( R/ j0 A u1 E9 P: B% a
- ':universe' => $this->_fleet['fleet_universe']% y1 s% O4 M q H( t6 x1 A
- ), 'total');
- J; W7 c: N4 H! Q& @5 S - if($topPoints > 5000000)3 d P! ^+ K3 V# c
- {7 u4 N* j1 f" h* N+ t) `6 `
- $maxFactor = 12000;/ T) Z0 q% J3 ?2 i" f3 c+ I1 R
- }
# o8 G. _8 \1 }3 i - elseif($topPoints > 1000000)
, P; r8 s z- v: ]/ r1 ] - {
* D! v: v" w' ^: F; J - $maxFactor = 9000;) V: r* D4 C* v/ @, S9 w+ b
- }' ^/ V$ P+ n& X g3 j3 ]" L
- elseif($topPoints > 100000)2 p" E- {: n2 U# W# M) ^* {
- {, H- Z$ |8 ?5 Z
- $maxFactor = 6000;
3 e8 z9 A& [; {, [ - }
3 j2 X* N7 Z3 |2 T: Y/ `" c0 C5 o - else: I: P" r, W4 C3 E
- {
) N% r0 I: ^. Y& _' y. g - $maxFactor = 2400;" l8 L) a- R! c; F# t
- }3 C. K4 Q1 I2 q9 I6 u
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
* B! a( Q) T4 G ~8 W3 X - $fleetColName = 'fleet_resource_'.$resource[$resourceId];+ h' d# [8 d5 k8 _$ O. ^. [; @
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
# ?1 k; i" E1 F4 s2 r - break;
7 O# V* Q+ Z; _% b - case 2:% A( w9 B, F" o
- $eventSize = mt_rand(0, 100);
8 ?- I6 k, F/ y4 l - $Size = 0;
, x9 T! A7 j. q w - if(10 < $eventSize) {: r8 a+ ]) d8 o6 [% A( l
- $Size = mt_rand(100, 300);- r- ^! I0 S! w' r0 `# ~ d
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];, o$ I, y- a3 D9 K6 [
- } elseif(0 < $eventSize && 10 >= $eventSize) {
2 T F: N1 a5 J/ {+ c9 w6 d - $Size = mt_rand(301, 600);/ o; \1 T. R7 |( g9 Y4 ^
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
+ N9 x( t1 \, K; q - } elseif(0 == $eventSize) {( v k+ P( \: _5 g2 S
- $Size = mt_rand(601, 3000);$ T% E Y0 r8 I) z: W6 ]
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];4 \" m Y- ~1 e& ` C
- }$ ?, L$ @8 p$ B K
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);0 W7 L$ Y) j7 y2 o$ d0 o4 z
- break;6 A! d' F' Z5 f( r2 t4 e2 N
- case 3:& m; f& ]: H+ G( O
- $eventSize = mt_rand(0, 100);" k. x6 M0 P) G2 T7 z6 p
- $Size = 0;+ ?- M% w& A7 |- S+ E
- $Message = "";6 b% n2 A6 v4 I/ c
- if(10 < $eventSize) {3 a S" `' p" U9 A0 ^: L6 Z' L. d' L
- $Size = mt_rand(10, 50);/ J) ^- n* O' B7 {
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
0 n9 n# ~" N9 H5 d6 F/ U - } elseif(0 < $eventSize && 10 >= $eventSize) {! y9 j* c# l% v+ i$ q
- $Size = mt_rand(52, 100);
9 K7 J3 J4 @) v - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];& P r* B, e6 N6 b
- } elseif(0 == $eventSize) {
: r$ `/ H4 x4 c. o: L8 H' T) p! |: ^ - $Size = mt_rand(102, 200);
. f2 W' B8 B' V- U- \* k4 m - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];& R6 [( f, e' E; L
- }
8 I" {! l+ W/ S( o5 i/ W - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%4 t' ]. D, b$ A
- WHERE `stat_type` = :type AND `universe` = :universe;";" m3 l+ v# h* H4 V3 I4 c
- $topPoints = Database::get()->selectSingle($sql, array(5 Q3 \" O2 Z. n
- ':type' => 1,( |/ [0 i9 M: o D6 K. l
- ':universe' => $this->_fleet['fleet_universe']
% x7 H( d G8 s9 @( z/ t - ), 'total');
. z% S9 m6 _2 p' N* A: n* ` - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;" F9 \/ \- \) }. t; p; e/ D
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);, H4 w# @" k% p& T) T
- 2 M4 E2 p+ H4 K
- $FoundShipMess = "";
# D% X$ P2 F" j5 D - $NewFleetArray = "";
" ?9 p; ]( d5 U# Y r$ q' p2 f6 s - 6 G# F; f# S/ Y) H
- $Found = array();( ]( A1 m; R; b+ Z
- foreach($reslist['fleet'] as $ID) 3 a5 b8 o- G1 G5 d- F
- {
9 q- T0 |( R- l0 F/ p) J; G - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)2 E6 n( H0 ~, M/ r7 f r6 j! K5 f
- continue;# |' b' K8 Y1 ?. c5 _
-
( y- {! I% g# k7 e2 p - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
8 n3 ]. j; c3 b; W4 O% c" ]& h; o - if($MaxFound <= 0) 0 _. u1 `- `2 k, ?! `
- continue;
) a! Y: s8 E. }! b H -
- t. I1 B( y% _- Y4 H - $Count = mt_rand(0, $MaxFound);
: X! n& |! V5 q& [; {' N0 }2 ` - if($Count <= 0) 8 J1 ^$ i: \; X. B' c% A; c9 j( J( Y
- continue;
6 D5 J8 ^0 s- H- Q" S - $ X w9 |. Y4 ?, _8 ]
- $Found[$ID] = $Count;
3 Q; X$ s: `/ h6 O! E - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
) _9 i1 r" x4 f) L# E - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);! Q! r- H: \: G
- if($FoundShips <= 0)) |9 [* O- F3 I4 i
- break;
) [ w+ q( P4 I- Z+ l - }
% J- }5 |4 M+ C1 {; ]( i -
! o+ B4 T% }. [! Q( Z3 m- A - if (empty($Found)) {5 E( d: ]# p: `. L( C9 S- R3 q' g
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
b7 b) {; Y$ h3 [. q4 q/ X* I - }0 p* [4 G7 @; X$ V9 c7 h2 v+ T
- foreach($fleetArray as $ID => $Count)
, ~6 M9 G" f4 E& h$ ~" \, d+ w9 x - {
% V* ~) e7 ~$ C) Z+ x( @ - if(!empty($Found[$ID]))6 d) a1 k* `; r2 ^+ E; r; N1 X
- {) ^# U# z' C" {" f4 x
- $Count += $Found[$ID];
+ l1 |9 {' V3 G; R+ ^ - }3 {$ f, g9 A! d5 v+ `
- 4 @. m! X# p$ f0 P9 B& ?
- $NewFleetArray .= $ID.",".floatToString($Count).';';5 x R u: E1 I3 ^- T0 A4 }' z6 g
- }
$ t; D3 C @) [3 V; [ -
9 l: n% T6 {' b" \8 [4 r - $Message .= $FoundShipMess;& w% u$ B, @# `( S% `
- 9 k$ A0 P- R+ w
- $this->UpdateFleet('fleet_array', $NewFleetArray);
% Y9 s2 u/ q6 p& }9 [ - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));, ?( M+ i& s0 M
- break;
! |3 J' c. A# n) Z& a5 i% Y* P - case 4:% p' U5 z" U/ R) F6 k" M% r
-
' ]. A: T# Z0 G1 k - $messageHTML = <<<HTML. s1 y9 J9 R! d! W6 o9 q% l
- <div class="raportMessage">
% V, C5 D$ v! X/ c0 @0 g4 U - <table>
$ ~2 j% H4 D) K( b2 m7 { - <tr>
8 N% W% b$ y8 O; { N: e - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>, b& D% E& l5 E( X5 h
- </tr>
% D8 S% s. p7 l1 [/ ?) ~# E - <tr>( ]' i# y/ {# F" v$ ~* l
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
9 Y" ~- s& v+ q" G; }! \ - </tr>
! I# [% z9 G8 s& r) w' n" Q - <tr>* S5 g% d& W0 {- V- V7 p
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
$ b9 M% p) p; [7 R' _7 D - </tr>- ~5 } P- y1 U
- <tr> X ]4 W! C" \- V
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
' ^5 C" I0 E) [( j# M& z - </tr>
6 p9 O3 D* h5 \8 A9 l$ k - </table>
* d4 ?& Z: P" q - </div>$ D4 |% \9 b. N! A( I
- HTML;
6 m' C. `! R+ N7 g - //Minize HTML
3 E; ~8 A, h# F" y6 x+ e - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
e+ e2 a. J' }- G4 \/ p - // pirate or alien J# K/ S6 R A
- $attackType = mt_rand(1,2);! ?0 E' `& T3 ?7 r$ n& r5 K
- $eventSize = mt_rand(0, 100);2 Y$ q/ r% s, v4 Y
- $targetFleetData = array();
- M, m6 e2 k/ F% W4 M) v - if($attackType == 1)
, ~% k* o( \! `* V; H7 y - {
4 ?2 M* T& \4 c1 ?2 S. R - $techBonus = -3;
+ j8 b2 r4 w/ i& O8 B! I% o* U4 O1 q - $targetName = $LNG['sys_expe_attackname_1'];
0 E. N+ E# [: x0 u# X/ M5 H7 } - $roundFunction = 'floor';% f1 Y. i& i/ o: w" H
- if(10 < $eventSize)* j- q" Q9 q4 d1 B
- {
3 S' l1 v; T- _/ }, Z* @, M) _3 q1 m - $Message = $LNG['sys_expe_attack_1_1_5'];$ g& z0 w' R( m. K. j$ G
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
8 N, e* X9 ]' Y* x - $targetFleetData[204] = 5;$ d( y8 e ~0 O- F1 X- ^# {: R
- }' D7 X; ?( y, r7 Y5 I
- elseif(0 < $eventSize && 10 >= $eventSize)
4 ?9 y2 Z S5 l/ Y" L - {, V6 c1 h* ]4 Z3 M
- $Message = $LNG['sys_expe_attack_1_2_3'];* V0 _# P8 m; C0 r
- $attackFactor = (50 + mt_rand(-5, 5)) / 100;
! J7 R0 S# ]( S& \0 e - $targetFleetData[206] = 3;
" g3 p% U. _: w7 X9 E; Y, V: R - }
2 K7 a8 L( Z' ^3 V* i% p - else8 S: ^5 b3 Z+ e1 U2 l1 I
- {$ O& L9 P) d( {% t" {( G" S
- $Message = $LNG['sys_expe_attack_1_3_2'];
- I- E$ S* Z: K - $attackFactor = (80 + mt_rand(-8, 8)) / 100;
- z7 S1 k L# k - $targetFleetData[207] = 2;
* }% z% C4 z o1 X( k - }
/ E/ b) {( o e) k9 U- L - }
0 A; g" q" P3 \/ f" Q; T- A - else) _# Y& P1 D5 H% _; C
- {& H6 O! L; w( ^
- $techBonus = 3;' e; Q1 j6 g0 z8 u
- $targetName = $LNG['sys_expe_attackname_2'];! ]0 r6 E/ P* B4 Q- C" r. ]
- $roundFunction = 'ceil';- [# c( D+ R, h3 ]. z
- if(10 < $eventSize)
) Y' L7 m z# R7 t2 \2 a - {$ ]; T9 v, ^5 I- b+ Y. \4 }
- $Message = $LNG['sys_expe_attack_1_1_5'];
1 ]. k8 _3 X0 x! f g - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
& P$ z" I( r5 M) N - $targetFleetData[204] = 5;. B y7 u7 g; p- Y z. |3 q
- }
. B9 J$ ^+ t1 a. |! j& W+ @, P - elseif(0 < $eventSize && 10 >= $eventSize)
0 J$ w6 Z; s. T4 k - {4 c* B$ @% x; k c
- $Message = $LNG['sys_expe_attack_1_3_3'];
5 w' D. E4 V. R - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
$ P$ q0 S& _- M) K! Y/ `3 ^ - $targetFleetData[215] = 3;
# K; N# U: g h+ u1 U3 S - }
2 C0 {& i) |) y - else
& h% _1 a5 `; H: N! F! q - {
8 B, m* c# R, w. N - $Message = $LNG['sys_expe_attack_1_3_2'];
5 S/ v7 R' Q9 N' ?+ T+ t - $attackFactor = (90 + mt_rand(-9, 9)) / 100;
+ ~$ |* r" x- n - $targetFleetData[213] = 2;& h# f' P# ]9 o' a5 v" }
- }
$ Q3 t; ~; O( X0 b" W" _ - }! d# }9 x% ?8 D; e
-
" b3 l/ h+ N7 m; V1 f8 M* L8 I - foreach($fleetArray as $shipId => $shipAmount)6 L; _( l$ {0 w, C e+ v
- {
* \ S4 r+ s5 L. V. v6 A- ? - if(isset($targetFleetData[$shipId]))
4 y2 Z6 G h- @5 A) n F - {2 F- l3 a5 ^4 c5 z
- $targetFleetData[$shipId] = 0;
* R* R3 x* |/ w' i( M( h - }( ?% G+ J2 L0 j& s5 p$ z6 q/ X7 |
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);# T7 Z+ Y |/ D6 s( }
- }' q/ ^" o w6 i: n, [5 U9 U+ i
- $targetFleetData = array_filter($targetFleetData);
# S% y2 J) J/ X9 _6 y* _& B - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';: T2 S% \8 A1 @
- $senderData = Database::get()->selectSingle($sql, array(
P, K" Q7 K" M9 A# m' S/ B - ':userId' => $this->_fleet['fleet_owner']
# b; c6 z+ b! P3 M7 M - ));
* C3 E9 \. ]. o9 D$ K) _) A9 Q - $targetData = array(
- e0 t+ S& e, ]& { - 'id' => 0,2 g* W' n* G. x( J! Q4 W
- 'username' => $targetName,6 }: y$ S0 T+ N1 |, z# v$ f
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),7 M/ v" c4 w/ v& G. l
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
+ B+ T% i; D: t: w7 Y - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
+ T- v3 ^& Z* V$ j3 q+ C - 'rpg_amiral' => 0,
' V) O- Z3 B( ~; i9 t7 n - 'dm_defensive' => 0,
4 m6 w, e& q+ f9 s; o N6 Z" o" ~& ~ - 'dm_attack' => 02 G1 b, N: ^2 P% {7 p* A
- );) q! S) p- A$ A/ ]
-
# k2 u( p/ p! Y% m: ~ - $fleetID = $this->_fleet['fleet_id'];
; K; s6 [! l" ^1 h) r( D! u! ~ - 2 W: r" k' y' g/ w2 O: O
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
( x* X! m, ~' B& U+ K$ S, S, O+ } - $fleetAttack[$fleetID]['player'] = $senderData;
- u" C4 W, A- S- F' U5 t8 p - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
8 ~! a) o# d `6 M - $fleetAttack[$fleetID]['unit'] = $fleetArray;
* f8 G! R% b; l0 c7 _/ @- p -
. S( ~' ` X: Q# F6 W" Z q0 | - $fleetDefend = array();
6 P/ P& m# Z2 c5 a: P5 R - $fleetDefend[0]['fleetDetail'] = array(
1 N0 N/ j7 A& V3 c - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],
5 ^% D0 z5 a9 O$ X4 [ - 'fleet_start_system' => $this->_fleet['fleet_end_system'],: s# s& t! ~5 I4 Q% n
- 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],7 W7 x4 t' W8 l( T2 }5 g
- 'fleet_start_type' => 1,3 C4 V) A, n6 }: a( t+ d8 W* u" @
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],, S- I% k+ Q" J$ b* O
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],+ J! O" K2 |! f
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],& ^& _$ y5 C1 S! y. q- u5 [
- 'fleet_end_type' => 1,# g, W( _$ @6 b5 G4 R
- 'fleet_resource_metal' => 0,
2 T- O* d# Q) h$ w" m - 'fleet_resource_crystal' => 0,. Y% u2 |7 {& o6 ?9 b
- 'fleet_resource_deuterium' => 0
3 q1 b+ h6 R9 I2 O* K - );: H& P, C. R% k0 F
- $bonusList = BuildFunctions::getBonusList();
/ r5 Q% }1 K) ]* P" o7 t6 Y - $fleetDefend[0]['player'] = $targetData;8 Q3 B9 T8 N2 r% ?5 N' p
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
7 }8 t! I- L! r1 \ L# ^3 ]7 D - $fleetDefend[0]['unit'] = $targetFleetData;$ A4 O( {( N Q3 @1 y
- require_once 'includes/classes/missions/functions/calculateAttack.php';
, s/ w5 b# F" r. t0 K* s7 g - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
T8 o8 j* ]0 }- e! F* V r8 a - $fleetArray = '';
2 s2 B- V( E( }! T# m, ^ - $totalCount = 0;; w1 ]9 L' h( D
- $ l$ e+ @/ e; R0 g
- $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
~' b* C& X. o - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)/ K- t% q2 h! |1 p! L t2 `
- {
2 Q4 z; m* Y: U' g' A) |- Z - $fleetArray .= $element.','.$amount.';';
, m) x8 ]1 d) s. X* Y - $totalCount += $amount;2 [0 |3 _* a# s" i# c( m
- }: z! ]" U# m! `
- if ($totalCount <= 0)4 F# n5 l( V+ ` J
- {( R" `9 u5 C% D( ?9 S& Z7 ?" j$ W
- $this->KillFleet();
& w0 f J6 ] m& D3 N - }
2 M# Y8 H: e9 X9 [) S! n1 T6 h0 K - else( D( n `/ a# V
- {: i$ g% o/ O) n2 v- R7 h/ f
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));" q# C( a: V; A/ N" ~# E Z' {
- $this->UpdateFleet('fleet_amount', $totalCount);
( z1 Z5 g( a! l1 t - }
. [" q n8 a, l% n9 L( P3 l" i' c - require_once('includes/classes/missions/functions/GenerateReport.php');' }: B9 T6 K4 G& g1 r' p* n
- 7 v! o8 ~7 g+ ]& `% |7 b
- 0 ]! K8 ^. n) o. S* k7 q
- $debrisResource = array(901, 902);
% F3 ~: R2 b* y; E) ^( z0 ? a - $debris = array();
( b2 A, l9 q4 @' H7 [ - foreach($debrisResource as $elementID)# Y9 |4 Q1 l4 U/ K6 p& s
- {
5 d" q }+ a- s8 x! e$ R9 t, S3 { - $debris[$elementID] = 0;
( I( F6 G7 O" ?; l0 t# V& L - }
0 Z2 C3 g j, L1 y5 S- D - 5 e0 P) `( ?* w! b. k: R' z; m+ X" |
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
9 r$ [8 G) o, K& `& ]4 h -
/ E: Q6 P; c9 l2 V8 \( z3 h1 T - $reportInfo = array(" U4 M: T" z( g; F
- 'thisFleet' => $this->_fleet, V9 P/ b6 G: \( E
- 'debris' => $debris,% X: p. d5 ^# ~
- 'stealResource' => $stealResource,
, H9 B4 S5 b" c( Q1 v - 'moonChance' => 0,9 ]* q1 B* R" t" `% X- L
- 'moonDestroy' => false,) z7 h5 j }- A2 R( |9 [& A/ o
- 'moonName' => NULL,$ Y! ?, v! V: h9 i7 E9 ^5 H0 f, W
- 'moonDestroyChance' => NULL,
7 e& f0 S& J. f - 'moonDestroySuccess' => NULL,
! }5 w% T# }5 p( C* j5 }! _( ~ - 'fleetDestroyChance' => NULL,
8 Z V; ^4 |: G; I, i# K; @ - 'fleetDestroySuccess' => NULL,
6 D" T4 e1 k) i/ V$ U4 c/ z/ ~' y - );
* |4 L4 `6 l7 x2 ^# j - & t' C7 C9 C" l# S& p' N
- $reportData = GenerateReport($combatResult, $reportInfo);3 O* l+ l$ D7 f3 W5 ^' [ n
-
( @5 c' x( k; i' o" T/ D" m - $reportID = md5(uniqid('', true).TIMESTAMP);* j+ _5 ~ O6 u# R! S
- $sql = "INSERT INTO %%RW%% SET1 r G2 o% Z( G3 a+ G4 Q7 \7 q
- rid = :reportId,
2 [7 [' m" G/ H* d - raport = :reportData,
, a2 X9 m/ N9 Y' L" y9 R - time = :time,! {* a( E7 s+ A+ s+ z0 B5 B
- attacker = :attacker;";
7 x5 B9 J! U( o - Database::get()->insert($sql, array(0 a7 u4 X$ F) v
- ':reportId' => $reportID,0 @* d6 N& x) h/ z* u( `
- ':reportData' => serialize($reportData),
$ Z5 e6 C: R8 J* Z3 H2 } - ':time' => $this->_fleet['fleet_start_time'],; G, g& V i' E$ Y
- ':attacker' => $this->_fleet['fleet_owner'],
1 `7 |* S( |1 n) v2 f - ));/ B4 K3 O' D$ T X
-
' r4 q8 R! y! \3 k$ o/ W& X5 L% q - switch($combatResult['won'])
* d$ @# W+ I- W - {
0 H, f9 s! a4 Z - case "a":
1 |0 f7 K0 X7 M$ _* z - $attackClass = 'raportWin';- H5 {% |/ p5 e! H' u
- $defendClass = 'raportLose';
! @! ]8 K+ G4 O3 g5 y5 k3 t `# Y - break;! p! x4 f( o5 t8 ]1 H
- case "r":% i" s; j0 n+ R
- $attackClass = 'raportLose';
( Q" e' \7 v+ X0 [; c2 m Z' S - $defendClass = 'raportWin';
) Q9 M1 b) `. u- f4 {/ Z - break;
& i1 P- X0 l! n6 v1 L; n! ~) G) ] - default:
. \/ H0 T! G/ |- O6 Z - $attackClass = 'raportDraw';0 n* P& x: S/ m0 a" A
- $defendClass = 'raportDraw';0 M, J& _( l+ M
- break;' k7 Y3 {; V! z1 X; E
- }
# j- @/ C" u1 }" }: f9 T - $message = sprintf($messageHTML,7 B x2 ~2 A1 \2 h1 Q, ]7 K
- $reportID,
' G7 e$ R9 z+ l+ j9 K - $attackClass,1 V" X% l$ b# ]6 q3 g4 @; v
- $LNG['sys_mess_attack_report'],
, k. g6 a: F2 t - sprintf(
$ [4 D) C( Q$ d8 B: |" k - $LNG['sys_adress_planet'],
9 Y; [1 U5 [1 ?4 l5 m8 [; ^& @ - $this->_fleet['fleet_end_galaxy'],
% J( C# u* Y6 K: g7 ^+ K( v6 f - $this->_fleet['fleet_end_system'],- b2 a3 `9 w: ~
- $this->_fleet['fleet_end_planet']' X8 P9 T9 x! b p! Q9 h; t( L
- ),8 q. D N) |& m
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
7 O% n1 x4 a+ |1 r5 @( I0 D$ e- b& k - $LNG['sys_lost'],& H4 f4 l6 I4 o. [0 g# P) p. `0 a
- $attackClass,
# m T7 F! o! P. \: l - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),3 j& z0 ?% q8 g- K5 G) v
- $defendClass,
8 A! |3 V/ b# u2 ~! t. I - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
# O" B9 F! {( y+ m; a - $LNG['sys_gain'],- A( J4 c+ N: f* u' L! ~5 _
- $LNG['tech'][901], pretty_number($stealResource[901]),: g0 e. T ^7 v6 r8 C) T
- $LNG['tech'][902], pretty_number($stealResource[902]),
% b% e/ B+ l5 U T; z% B - $LNG['tech'][903], pretty_number($stealResource[903]),
; T( C- l. `+ n# q+ A/ s3 J t' v - $LNG['sys_debris'],3 Q) L% ~5 `8 {9 Q: `) Y
- $LNG['tech'][901], pretty_number($debris[901]),* p; c3 W# C1 ]8 _, c
- $LNG['tech'][902], pretty_number($debris[902])9 p" |$ I5 {; P G; v+ ^) r5 M
- );
, N4 i3 { g, {7 q' S3 g -
" ]$ Z/ {6 b2 i; K5 V8 Z: d5 }% S - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
2 O% L. c* ?, g; T5 ?: s - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);( z; C2 M* Y* M# V! @
- break;
/ H+ j9 i7 m( L* F3 i9 ? - case 5:1 ]& m7 t% q3 q5 s: N2 s& d& E
- $this->KillFleet();
) H$ l% q, {9 k2 _6 H - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
; S4 |* ~# H. ]& O5 H* `- }; i9 f - break;
; u% |9 ]% q7 S - case 6:5 D: X2 u( f8 A
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
" e8 s s9 C. q3 j: L1 \ - $chance = mt_rand(0, 100);' X: o) |/ b* [% B* Q2 B) _* U
- $Wrapper = array();
/ d9 B- A: b0 [3 ?) ^% I - $Wrapper[] = 2;& B# {6 z' o8 g
- $Wrapper[] = 2;, W0 y- U# U. k% l- n- J! H
- $Wrapper[] = 2;
% M0 k9 @9 M* K* h5 ~ - $Wrapper[] = 2;0 Q- _9 ~4 w" s; o4 k
- $Wrapper[] = 2;" y" y" M" N8 e4 A
- $Wrapper[] = 2;- w: b# K. W: V+ c2 T& W
- $Wrapper[] = 2;
$ |% Q; f0 H, t/ e - $Wrapper[] = 3;
& c7 C3 I0 [6 t# o- J$ P/ I - $Wrapper[] = 3;
, v0 X$ M- [/ f( q R+ N/ S - $Wrapper[] = 5;
: S8 P. z! ]- d8 h8 W9 N" Y. B -
3 q- Y! i6 K+ w6 ?+ k+ S4 `. M - if($chance < 75)
; N" u( t( T4 d# |0 _8 P* p3 V - {4 {( P" h9 t% \9 V5 C5 f
- // More return time* l: n5 m$ V' J: V2 I
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];$ G o7 N$ f8 \ P4 ?
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
" \& U' N8 ] f1 @: g - $factor = $Wrapper[mt_rand(0, 9)];
+ p+ J/ N3 N! p$ Z5 v - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;, M$ ]) T1 `% y7 }- r
- $this->UpdateFleet('fleet_end_time', $endTime);
. j0 @2 \7 z* }' z# @, M$ y - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];* d: |1 }" X0 ?) ?1 n& [/ r! y7 Z
- }
/ J8 A0 }8 U. ]' R* S0 { - else' y; Z) p1 J; @
- {
+ _. k( A% l% z( j5 a3 I - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
' r7 g% T; K0 [7 j) s' _! H2 U2 T - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
- h6 D8 ^4 |' x* W n L0 c6 O - $factor = $Wrapper[mt_rand(0, 9)];
6 ?3 A" M5 c: ]1 u$ K; I7 F - $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);+ `* N; v' B) q5 z0 x( A' ?% m
- $this->UpdateFleet('fleet_end_time', $endTime);1 ]6 L- A3 n& i/ ^' P3 `, Y3 M6 ?
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];0 m, _' |. c1 I: p
- }
1 u- D: _" R) a/ @ - break;8 _" D) {7 w+ N9 n1 \) v7 n1 l, t' }
- }
; N& m) b( p% u; s1 e - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,+ d0 P# Q9 f( m* K# W# V
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
# M2 |1 i" ?: ?! v9 u! |( B - $this->setState(FLEET_RETURN);
% O1 ~: E+ W4 N- `( n: F7 m8 \ - $this->SaveFleet();
9 B4 {; w9 q3 t& @3 J$ ~ - }/ P4 U2 i* h5 ^2 s- `7 U/ E# m
-
3 K1 n# H7 h9 l$ U - function ReturnEvent()
7 R' }. u0 A p( n+ ~ - {& Z" D+ M% A" w5 M
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);# }8 |: O6 f# D: z9 |
- $Message = sprintf(! e/ l. J B, f: c' l0 u
- $LNG['sys_expe_back_home'],, P; S$ f; O$ w w, o3 G- d
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),
/ I0 L( ~8 u" B& F - $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
5 q4 @7 q. Q3 o9 P3 _ - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
! S P% R% d. `- A h, `1 G - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
) q" ^9 q- G' F e* h' W - );! f1 j) ?1 S* G$ m* E) u
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],) V2 l8 x/ a- h* B" z1 c
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
; @# I8 L+ A% M* B7 J( m - $this->RestoreFleet();0 c, Q( v* W, N- q4 V
- }
/ O4 r+ H# u+ z! g2 d- ] - }
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