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<?php
z, Y: ]% H" k- G. ?* E0 e//計算戰鬥函數" E$ _# m# F4 A5 e' c
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)( _3 D. j: Y4 k9 C' A* d
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
$ p A* W5 _ J; `{
" S n4 J5 n% A4 D5 c8 ^ //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位6 a* y4 H3 @7 q: Y- T0 Z( C
global $pricelist, $CombatCaps, $resource;
. G7 z3 x1 \. N$ r# ^( P6 O
5 ]2 `7 R. I0 c4 O2 H3 ]! g $TRES = array('attacker' => 0, 'defender' => 0);
9 R% G; T1 O) r //攻擊方廢墟( ]9 w& L' d! d: X
$ARES = array('metal' => 0, 'crystal' => 0);
# u+ f9 G9 f5 T //防禦方廢墟
; x8 z7 O+ G& V' E$ s $DRES = array('metal' => 0, 'crystal' => 0);* a! r$ A2 ]% x
//儲存每回合戰鬥結果的陣列
: I' t9 d6 |' K! V" h3 o6 M! Z) C4 B' \ $ROUND = array();3 A$ ^$ M& D5 V) \
//船艦和防禦的快速射擊4 }8 _2 r- P3 M. ]
$RF = array();
8 l/ W& [/ b5 \3 Q# g //攻擊方資料循環' b& z! n4 A8 A7 V
foreach ($attackers as $fleetID => $attacker)
: l; w$ {) R# l; ~6 b' C! | {
- {/ c$ I5 C' C6 ] //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量' v- T2 Z/ N% ^( J( N% k$ C
foreach ($attacker['unit'] as $element => $amount) ) J m% R. }! ?# s, T' S) d
{; n+ M& L. O4 Z6 f ^( g' g
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;) _' \7 ^' O8 W+ f4 f* h
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
7 p, t; \- u5 T3 u, M }% {& K* m' M7 J+ L9 \/ i b4 n9 i: O
}
) A8 }8 q$ c0 M% g: w# H. t, _/ I8 z1 N$ N8 q* u" I
//循環戰鬥資料陣列* i: o$ Q% |9 t4 Y( v
/* $e=擁有速射船艦或防禦的編號
* D6 s+ G% k/ O/ @# t+ X' ` $t=被快速射擊的船艦防禦編號+ Y" P0 `6 T1 h$ B4 W& a
$sd=速射值 */
8 T3 H# h# v0 n' {+ B foreach($CombatCaps as $e => $arr) {
# Q4 d( W7 m6 g3 [ //若船艦或防禦沒有速射則跳過
& Q- L! g3 R( t' D if(!isset($arr['sd'])) continue;( b7 b* U/ t9 m, g3 ?( g: h
//找出快速射擊資料並放到變數裡: r4 ]* K- q, P, O) I6 n6 m& I2 l% }
foreach($arr['sd'] as $t => $sd) {
0 i7 P7 O6 O; p/ r //若船艦或防禦沒有速射則跳過! i# Z; ]; {5 } ~
if($sd == 0) continue;
/ d1 g9 o7 K1 f+ e4 K $RF[$t][$e] = $sd;
' o m5 D2 o+ P: @* z" M* Z6 o }* S# n7 c0 t# {, S# q
}
; y E9 B7 K8 |0 P. z0 G : T: X. j; h, y" Z5 U+ K& x6 [( Y
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;( D* u) N, v; {
0 a: f/ D# h T; d q foreach ($defenders as $fleetID => $defender) ; v+ s, r& d/ b. Q1 l7 H
{
" \% i1 N5 s% s( y) G \; ?, R foreach ($defender['unit'] as $element => $amount)( R2 A0 \; Y9 Y! k F- Q- G/ |
{ u' u- E: g# `# A$ \
if ($element < 300) {
5 }9 G# e* u2 ~# i7 i3 R $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;# k& o+ j8 l M5 `/ Q3 {
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;, R5 e& }2 t, h! x. t$ Y4 ?
$ h% H4 \( ~7 o $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
1 ]- w# `7 _' f6 e6 `$ z $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;! U1 A' A7 W# E3 h3 }
} else {
8 Q- T# e! O- V if (!isset($STARTDEF[$element]))
6 o+ F* r1 p" d' {/ N% C+ E $STARTDEF[$element] = 0;
6 N( B$ E5 M/ ?7 ]0 O ) Z3 t# M1 A8 W1 k/ z5 h
$STARTDEF[$element] += $amount;
7 H; W5 _# d8 Q; m* {! z5 L/ H+ b9 S& @, T9 J
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;) \& |2 q2 U2 }6 h/ K
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;+ @$ C! Q( m& I/ q3 V' {% ~
}
8 W. ~& c$ ^. w8 D }, [# K: b; O* j6 q7 B, f* W
}
4 s7 W" U K; c" Z( D9 r //開始戰鬥回合循環(預設為6回合)
4 c) \2 w. W2 G& A for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) ! S) l' x+ r# ]# m8 t8 \! u% F
{
1 X+ M! I9 w. h$ y //攻擊方傷害值! j/ ?) K: n! y& U% L. L, W
$attackDamage = array('total' => 0);3 E4 P" {* Z+ ^$ N. s
//攻擊方護盾值. f$ a' |8 y( G7 k4 l v
$attackShield = array('total' => 0);
1 J! U# O8 C3 k q, D3 f# B- n2 b6 N //攻擊方船艦數量
K/ x. p% ] V# ~/ t+ x! G $attackAmount = array('total' => 0);; ^& m' V: S2 ?
//防禦方傷害值
7 E* a- B1 X; B9 }; f $defenseDamage = array('total' => 0);
3 A3 c& ]+ @1 h A$ C d- ? //防禦方護盾值; a# _; q. p) B* [; X
$defenseShield = array('total' => 0);. M- c+ ^8 t1 r1 F3 p; j, w8 f
//防禦方船艦或防禦數量
4 o, Y# g' o! Q) W; d2 I: r2 d3 O $defenseAmount = array('total' => 0);8 Q3 F9 }) d+ F, }1 P
//
3 L4 w: n- R8 n4 z2 n8 q $attArray = array();
6 s: i8 e. ]5 S" q $defArray = array();
1 ^0 D. ?9 c3 Y/ A1 _$ n- O5 ]8 I8 d. P7 K/ Y0 O2 F
foreach ($attackers as $fleetID => $attacker) {0 S4 R- l6 c* C4 }! n
$attackDamage[$fleetID] = 0;
6 u+ h7 |& D5 ]# o3 G2 k& K) j# W: c $attackShield[$fleetID] = 0;
: I. }& R4 |# X) f: i $attackAmount[$fleetID] = 0;
! x) O8 U# u* o+ C! H$ M; T- V$ Y# Z1 i+ W4 s) w2 d
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque6 Q; n; f3 g, M" J( Y
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
' x- c* k" W5 D2 h0 t $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque9 X/ P6 \8 V' F
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
* N& o' o. O" s: g8 i + A% S* O% y* b& B$ t/ p$ E! f
foreach ($attacker['unit'] as $element => $amount) {# l. u+ ?( z. C9 w1 B
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
6 V+ Z! Z/ J6 c $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier, Y; T- ]( v1 Y2 i) w
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque1 w( G+ j: @. p- D: y% l& k
% M3 J U; t8 k; M1 l
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
% ~' }7 `' k$ I! w- C( q3 O% O+ U& q& |" ^
$attackDamage[$fleetID] += $thisAtt;0 h$ C2 |6 w- ]4 \5 X8 x+ w
$attackDamage['total'] += $thisAtt;
1 ^) W1 l+ k" s, u2 Z- }: h/ z3 x; B $attackShield[$fleetID] += $thisDef;
) R1 b% r; o% s- [+ @% L- K $attackShield['total'] += $thisDef;
2 x0 O3 A. V7 ?4 H! D $attackAmount[$fleetID] += $amount;
. b2 v1 ^' `# k $attackAmount['total'] += $amount;
$ }* s) m! A/ {' ]) j }' X7 H# X9 }2 b0 I* w8 f- ^$ y( |
}
4 ~( ^$ }" C' N0 p6 L8 I% Y7 |6 A3 g' `1 _- \8 \( ]4 s& w
foreach ($defenders as $fleetID => $defender) {. q4 e( M/ s* ~$ m
$defenseDamage[$fleetID] = 0;
3 N8 M3 I6 D3 [& N. N+ Y $defenseShield[$fleetID] = 0;5 U! ]5 k& M+ a, U4 V
$defenseAmount[$fleetID] = 0;% E! O' m5 w( |9 _9 {, p( v3 T# s
- {$ S+ E- X: ?8 f- i
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue# p9 W$ j8 c I$ Z+ `7 D9 D3 r" w5 K
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
+ N* o8 u# E4 N1 I( h e $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
6 s* Q$ s) D/ I. K. h $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
/ z7 j5 q6 M5 r. `+ P' P
+ p5 y8 {- J% k% x6 N) k foreach ($defender['unit'] as $element => $amount) {& T7 S0 _) I" ~7 k& ?
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque9 T6 K3 ~. ?- e/ s7 p7 }
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier. N- p D* d; K* ?( u* z& c- a
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
) v) s- D- P n8 v" D4 k$ e* H: |" e2 ]; y5 N' h& [/ E
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
6 |' V9 Y# V0 ~$ p
2 f: |6 }# M& a9 D: Y) D+ W; V $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
7 @5 Y1 ]: x/ f+ P% j2 X
% ^6 g6 u3 Y; d $defenseDamage[$fleetID] += $thisAtt;- V$ j( B; v6 u
$defenseDamage['total'] += $thisAtt;
6 X8 O" ]8 H' [# I4 P+ e $defenseShield[$fleetID] += $thisDef;7 N4 y' ?) A# H* ]. u V2 Q( S
$defenseShield['total'] += $thisDef;
! R+ r- T y& d' D' `8 ? $defenseAmount[$fleetID] += $amount;; E5 h% m2 K0 n. b$ H3 v
$defenseAmount['total'] += $amount;
" @( u( s: J) H' C }
: `4 b0 g# E7 G9 J }
. V5 B- N. c9 G+ y
" t$ f" R% h: b( ~* q2 }$ v $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
, a. ?$ E/ z+ b- H# Y3 j
) G" `! i8 B- I) ~2 I- I if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {! Y1 O( I/ ~& q3 P% k. I ?4 _* z
break;) a' `: Q; @: z* G, U" L6 Q
}: Z, n# M( l6 I; P2 E7 S/ K
, M, V1 m, O1 ?$ e' j. [- q. |
// Calculate hit percentages (ACS only but ok)) q8 c0 ^; E! f% X t5 k
$attackPct = array();
" D3 \* I" {9 |% d0 X6 h foreach ($attackAmount as $fleetID => $amount) {
, k% W" k/ ?" D; t& ?; C" D- a if (!is_numeric($fleetID)) continue;8 b$ A- y, V. r v
$attackPct[$fleetID] = $amount / $attackAmount['total'];
1 _$ K- b8 J* G: t$ G9 ^ }- O, c! i; R' P, v+ F8 ]
) X* T' O I7 g7 e
$defensePct = array();
3 Y9 A9 j# L Y foreach ($defenseAmount as $fleetID => $amount) {
' r$ g: V; Z& u( Z) j2 ]; W& d if (!is_numeric($fleetID)) continue;
0 e+ \1 l$ `' X' R- F! g6 o9 E $defensePct[$fleetID] = $amount / $defenseAmount['total'];
$ `- p3 [. U! |. W0 ` }
$ n+ c4 y. J( M/ D; k( r2 {" {% a( a6 T- p" n
// CALCUL DES PERTES !!!
5 {; e& T) q# ^8 M! [ $attacker_n = array();
5 z0 {8 {. V* A' G9 {* d. a $attacker_shield = 0;
% w& q2 J& w4 \+ } $defenderAttack = 0;
& x' D2 t% w. k- a# C foreach ($attackers as $fleetID => $attacker) {" w9 ?. I8 `1 W; \! k+ A1 Z6 r5 s( V
$attacker_n[$fleetID] = array();! V" ?2 z" A. L0 P4 Q" z% G
- F: w' a% s2 N- O foreach($attacker['unit'] as $element => $amount) {
2 s8 L3 l& p( v! Y8 B0 w if ($amount <= 0) {0 @( z( h7 g5 g" E4 [1 \1 h
$attacker_n[$fleetID][$element] = 0;
% j A8 Q2 W6 b* N. Y continue;
! S$ n/ m5 a2 S& j L, O/ X! s5 X }
2 v# N* V0 N* s0 U" i( b# |) ?5 Y1 j E
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];' a1 k* e' {5 c! b: R+ B/ \, [1 A
2 t9 K+ {) F9 {' A/ {, h
if(isset($RF[$element])) {5 N& ^# w+ d, m0 z" q) @9 k
foreach($RF[$element] as $shooter => $shots) {
6 [# {. ^0 U( _* r$ | foreach($defArray as $fID => $rfdef) {
- L1 m8 f6 \! x0 D, N; V* `% P$ ?9 k if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
0 ?! ?3 l! v$ W8 _) R/ \3 S8 Q
* L5 M2 _- h5 v" i8 Y8 ~ $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
+ x! z1 \9 K3 v) y $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;# X- _0 d+ D. u( t) W
}
, B1 |5 j8 _# k# u; n% E% c+ \ }
8 c- Y' a- \+ } }
3 \) ?+ u7 _* R. _8 D3 K% | - n$ T. w- ]8 |
$defenderAttack += $defender_moc;
* V/ l# r, p g a. e + \0 r7 C$ ?- w) b! c- R
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {% {$ ^4 {: w6 a# @2 o
$attacker_n[$fleetID][$element] = round($amount); x5 m n* |: }# S# Y/ j
$attacker_shield += $defender_moc;) r& ~0 y& z+ A9 [# @' r
continue;
2 j3 P$ o/ e" X$ {6 Z }$ k) a: [$ k% d' a
: u% ?7 o) c! W% [% h
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
4 `% Q) s2 m8 i
" J9 [) M F8 {( f $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);! R6 j# S& d% ]& t
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);4 t* X9 x1 v* A4 C$ x
0 C0 H- I _& J, J- l. V, N6 K $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
; j" ^% X6 I. u# U, h2 n8 X: ^* a( j! r7 ]8 Z+ H, g9 q0 u
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
( U1 g, Z2 M: E4 P3 y6 K }1 } r; t! Q' E6 l
}8 t9 S- ^% t8 O) b
+ j, m: g/ T3 M $defender_n = array();
# o) |- [( _. [6 l" k $defender_shield = 0;9 r2 r/ U) w$ u
$attackerAttack = 0;, z; X: g5 g' E9 m$ V, z% E
foreach ($defenders as $fleetID => $defender) {
6 Y& O' Y4 T* a% Q $defender_n[$fleetID] = array();
1 V' E O+ f3 y7 v- y9 I; ]& Y1 t$ @
foreach($defender['unit'] as $element => $amount) {
* s* _3 U( }7 j# W' {0 i if ($amount <= 0) {
; e7 c3 d' }+ q; ?- p $defender_n[$fleetID][$element] = 0;
+ E+ _$ F, W2 Q6 w4 n& j7 D6 B- y continue;6 u5 A( @9 ?9 P8 y6 d
}
" ~& w" U) M, K8 J0 z6 }- U( o) u# z
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];2 ^& i3 |1 U# @8 c. b6 j
if (isset($RF[$element])) {8 W5 O; `+ Q3 T& @( y
foreach($RF[$element] as $shooter => $shots) {
' g0 T/ k/ [8 {2 Y* B* k- ] foreach($attArray as $fID => $rfatt) {
1 ?( ?! G' S4 O$ ]7 G if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
# M; E1 J% m% W+ d" v0 J7 O' Y$ G/ X, i
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
7 C1 ^0 t# r: t6 Y/ {! t) N0 G; l $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
5 q [% l7 v1 _* ?8 x }
. f5 ?) P( B) F( K( x8 e$ t% ? }+ ?1 ?2 X L& u7 d3 c) K
}1 H$ m3 y E0 Z5 Y, M
1 l% L( H, i% y7 M" X. q# ?& Q $attackerAttack += $attacker_moc;6 c# a$ E( H' y. w* Q1 Q
+ b5 }3 L* i4 t" l/ J O5 ~ if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
4 p. `" G/ K c' e: r* e0 _3 ~ $defender_n[$fleetID][$element] = round($amount);
# b4 r1 D8 q$ I' Q& t. k+ U $defender_shield += $attacker_moc;2 X) a" X" |6 [
continue;
4 c8 k: h F; k. N1 I }
. B. X- U3 X9 a; m3 i, j
; _4 I2 Z6 c6 D8 u r $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]); n; L. x, |& V6 x2 s1 e
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);7 W& |) E! }' w9 {
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);* F/ @& R/ @; A' F5 M/ u
4 \) a5 M& [6 x
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);8 U7 ]* D5 T# o+ S: F- m+ I) V
, Z' ]) z& @* |) E7 r( u% Y
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);8 i2 C5 b) M# x: B( Y
}
, S8 Z% `, u& ~* N- r1 q$ w }7 [0 c" M8 P8 d' `
: ^1 @* N& ~/ S4 D h ]9 @5 E
$ROUND[$ROUNDC]['attack'] = $attackerAttack;1 B' F; u9 S0 }. N# I9 d5 ~
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
1 i4 O# `5 r' k/ T1 `1 q5 j $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
9 @; `: V: t# q, w& j3 q $ROUND[$ROUNDC]['defShield'] = $defender_shield;
- p0 r- o0 A- l foreach ($attackers as $fleetID => $attacker) {; Q) v3 D$ T. k" J0 F3 U
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
* Z: h: l( R+ @; M7 t } }
2 h7 V/ ]3 d# O% U8 K" e+ V/ ?: G
foreach ($defenders as $fleetID => $defender) {
' L5 k1 E- C; c) ~5 Q6 O $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);% l+ s' l6 I- J n# g5 E8 C
}( w- Y# d2 t) J. n1 w
}
) Y8 H& }+ L8 k3 i/ v3 f2 O
) a. k) e) d/ h/ U2 d4 e if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {1 G* K5 g m+ [& |
$won = "r"; // defender
% v2 \: s/ \* S7 q/ s } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
1 s ` v/ p9 Z$ n $won = "a"; // attacker
6 d! k6 \7 x6 i2 j } else {
1 V1 f6 H' V, w8 P+ Y! n. W% q $won = "w"; // draw
8 m5 H1 W% t4 W# N- F } O8 p; o, T9 c; K
( ~- T! x: y& a( h // CDR
, ] @3 Z! w5 L; |' z$ V, U4 P foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR) v, J1 H+ ]+ W. S. \7 f
foreach ($attacker['unit'] as $element => $amount) {
n; f0 i! t# E, B$ m $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;+ ~3 [ F3 `; g* L/ ~ `, X# j
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;7 ~% A( {5 T: t- K+ I, x
+ W9 F3 }( x- `+ B5 z, _ $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;: P/ j; H8 d \) v; k, H e
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;4 v4 \% r l' l6 `, m
}
8 `1 c& m, s6 c9 P5 n9 ~ }
# E/ G: [# h% ?; {8 m5 o+ e O6 {5 k. f" |! c& I* u: Y* N, v
$DRESDefs = array('metal' => 0, 'crystal' => 0);
) g' b" \- q7 Z' `) |2 W8 I# W2 e) v: E8 C# ~' _0 m
foreach ($defenders as $fleetID => $defender) {8 l% p* P0 q( N" f
foreach ($defender['unit'] as $element => $amount) {
9 r$ ]0 c7 z* l( s& U: G if ($element < 300) { // flotte defenseur en CDR
4 g2 L8 c4 n+ p1 ]) I $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;: H& A+ X9 S: t3 z/ @' ^
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;: p6 f0 N3 I t1 n/ ?1 W w
2 t9 m' q- R% q9 p! N $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;+ e) Z' Y0 ?3 ?! s
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;8 l5 g6 A" {. F
} else { // defs defenseur en CDR + reconstruction1 u* |6 C, I3 Q0 v0 D3 ]& H
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
- Y" W( ` X- r6 O$ L, s $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;7 v6 A' A0 j( n; A
! t: r6 D, A. z $lost = $STARTDEF[$element] - $amount;+ r, L6 [- d( s6 k3 Y9 Y
$giveback = round($lost * (rand(72, 84) / 100));
! l- o# s+ u9 d" T; Z( }7 \" i# q $defenders[$fleetID]['unit'][$element] += $giveback;
9 y" R0 Z- ~( N% N2 ~9 @ $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
/ g* P6 E6 t* D5 C$ h $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
9 u9 r, j6 ], g3 J3 R }5 N% |* S& z) `9 I7 @+ \
}
* [4 H' E' g: z }4 E3 w$ `* Y$ {# u0 m& y3 p
! c4 V5 O5 n* y* B4 y0 E3 x
$ARES['metal'] = max($ARES['metal'], 0);
$ B4 h0 }$ d* I' B% k8 K $ARES['crystal'] = max($ARES['crystal'], 0);/ z! y$ N$ ], O& p, `. S: C" p1 ^
$DRES['metal'] = max($DRES['metal'], 0);3 E5 B2 m6 u, V' w* E. t
$DRES['crystal'] = max($DRES['crystal'], 0);1 `5 g4 h& n9 m+ \' ?; u7 l
$TRES['attacker'] = max($TRES['attacker'], 0);
/ g2 k( @! Y# r, b0 P $TRES['defender'] = max($TRES['defender'], 0);
& l5 W [' w) `; X, m , g- o" } G8 g
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
( X$ I# W f. | $debAttMet = ($ARES['metal'] * ($FleetTF / 100));% e1 K) U( e/ K+ r& ~6 {
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
' S5 G J3 c" p $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));) S/ @) K* r! c1 c! x# Q
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));/ E8 |; x' A/ s- t1 z! ]
0 Y# i+ e% @4 |$ x* I return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
1 Z; g1 y( J4 L- c, N}
3 q. l6 L. W* N1 |. y8 B
6 ~; n+ N$ G4 D5 I% u0 y |
|