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1 S3 m( {' |" l c<?php/ @6 m: f' V0 ` R" @
//計算戰鬥函數1 E& e7 ^5 m0 {* E% D" k( `2 Q
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)2 I/ A* h8 e& B Q5 D& Q; C8 x
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)* o/ | E# e. t7 t# X
{
- I: ?$ B+ z G4 w4 A( O0 p //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
% v) x2 ^) x+ R8 P5 R global $pricelist, $CombatCaps, $resource;, u9 V" p' n+ \- [
% [, O X7 ~* o/ i: E
$TRES = array('attacker' => 0, 'defender' => 0);
$ T- v# F( k8 o) V( W //攻擊方廢墟5 |* U1 G3 W: ?5 ]
$ARES = array('metal' => 0, 'crystal' => 0);. r; o R# H) r. P/ ^
//防禦方廢墟+ h V; _! k+ a+ y0 N/ h& j) G
$DRES = array('metal' => 0, 'crystal' => 0);
' o$ e% r, f8 s9 C7 [ //儲存每回合戰鬥結果的陣列
/ t( J' T, s% `! h& L) _ $ROUND = array();# N$ Z0 s! l9 i; ?2 }" i/ U
//船艦和防禦的快速射擊9 { y3 m9 n9 w& z! G
$RF = array();% S7 Z1 Y0 T/ U2 [* v, @
//攻擊方資料循環
- V2 {5 S2 N7 L1 {. }) t foreach ($attackers as $fleetID => $attacker)
- \4 Q/ J- W" } {
" j+ T4 o1 @+ Q; U" j2 f1 I //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量6 M# v* Y9 O1 d
foreach ($attacker['unit'] as $element => $amount)
" L, C: w F. T8 ^( X* K3 j {
( ^4 ?' h2 N5 d, m0 \" } $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount; _/ `7 S4 [3 ~, q+ U
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;, M- ^4 k8 e) a4 L9 V
}
5 e4 q* o; J0 ~6 c# { }
2 C2 M; B6 }% j) ^ A
, f; f q( G+ g# o/ W //循環戰鬥資料陣列
- j# F; Z+ k4 G. L) S" ^1 q /* $e=擁有速射船艦或防禦的編號3 B' _! r a4 y& _; l
$t=被快速射擊的船艦防禦編號( D7 F( s7 x5 I: m* v
$sd=速射值 */
& D- G7 u; _# [8 Q7 s8 u/ N; ^ foreach($CombatCaps as $e => $arr) {4 P# T; {; M; Z" X1 h& x3 v
//若船艦或防禦沒有速射則跳過8 M) @' G: d! B- O8 U
if(!isset($arr['sd'])) continue;
1 C. N d: l& r% Q //找出快速射擊資料並放到變數裡
* J& ^( x$ K' c. }! z foreach($arr['sd'] as $t => $sd) {2 ]! j* @* ]% Y: J
//若船艦或防禦沒有速射則跳過2 V! s" F# `/ Y; p
if($sd == 0) continue;9 }. o2 V# l: a! Q
$RF[$t][$e] = $sd;
4 b. J( W$ d2 v' { }
7 Z6 `7 s2 W# C" a1 A1 K }
$ S, V8 G S0 q0 } , N/ k1 J" j- K1 u! b: m
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
! ~4 O# [1 s. l' A6 W, Q5 I; B G, n9 b7 ^% Y6 | c
foreach ($defenders as $fleetID => $defender)
! y' h6 x- ~) E2 R4 @: q {
* H0 _. `9 X* |& V2 o a foreach ($defender['unit'] as $element => $amount)1 b8 t+ G% D# N
{
) ~8 S# U! Z7 m& ^ if ($element < 300) {
; g/ r; S/ X1 T5 p $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount; D. g. E+ P4 T, V8 u
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;/ N2 w) K: U( ~1 T) W' B
6 p+ U! w' r" t/ Q& V$ x- u1 U $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;/ K# r+ D# J2 ?' N0 f u# u
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
; o( I/ M: u* J4 G+ s' j! ~ } else {/ }# L" u, r* D0 S4 U0 _
if (!isset($STARTDEF[$element]))
$ P* N/ ~6 E+ a* a, s/ n $STARTDEF[$element] = 0;: n& `: r. D! s1 }# |3 E( v4 E! [9 ^
9 S$ t9 b- }5 k9 e% H $STARTDEF[$element] += $amount;
~: v; {" h/ V4 x
8 A2 m* ] y6 _0 U# Y; _ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
" g% [" @% V% L$ o7 `, K $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;" R$ n2 i& k2 h
}
( ~! S5 c" ?: ]1 B' R }
; v3 E' k! j# ]8 T }
- r: A6 h) ?" N //開始戰鬥回合循環(預設為6回合), P% r; J P2 x2 S/ }: r
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) # q( T9 I6 E/ W2 s
{
# b" [. A0 n' G) }$ t, m' S //攻擊方傷害值
, o) F D7 c* B c $attackDamage = array('total' => 0);
$ d, i3 o" C* Z5 v% D //攻擊方護盾值
3 v% B, E6 T* C5 b7 U $attackShield = array('total' => 0);
^! K8 X8 P/ l) g7 ~7 | //攻擊方船艦數量/ k( b6 c% } [9 g9 x
$attackAmount = array('total' => 0);
9 Q/ Z4 V% B3 k: m //防禦方傷害值
# w! G7 _% M/ Z! W6 q& } $defenseDamage = array('total' => 0);
% Z1 G+ Q5 O) g% t* ]2 A //防禦方護盾值
8 F/ w0 f! d- h6 `% K $defenseShield = array('total' => 0);
* {1 d0 D0 D# a. i% M5 T- P" s //防禦方船艦或防禦數量
% g! E% v8 \: a: G3 s $defenseAmount = array('total' => 0);4 G$ i2 Y$ ^/ i& w& @& W- k' @! a
//
0 G, @& [; q/ V* m $attArray = array();: {- F4 w# z7 {. m* y
$defArray = array();6 U4 q6 X1 ?+ N% {5 j1 q l7 w
) F; q: b0 h" H+ y7 \* U foreach ($attackers as $fleetID => $attacker) {
. h9 ]* O( f% d2 Y $attackDamage[$fleetID] = 0;
' I" M( i. h X& u3 ?5 l/ J } $attackShield[$fleetID] = 0;
- _# q% A" t( W; X) {: T $attackAmount[$fleetID] = 0;
0 ]7 Z) n- P0 ]$ S4 g* j9 O) V- p! G8 W5 C$ w
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
+ p7 H* j( N+ y# g! w, D $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
8 Q; i" }( [% r- ` $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque7 D& _5 H/ s4 ?. _4 Z& w
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);6 U+ m) M! W& L. Z$ y' u1 D+ _; h7 i
1 B% _ g' E. V1 O foreach ($attacker['unit'] as $element => $amount) {
3 Y& m# ~& b, Q" i: H+ W8 T" r" h $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque; O1 n8 ?* c( ? N8 a
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
) \' {) S- m! X- F, C r) G $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque, h7 u6 B8 `( ^- Q! d( r( b
. ?- u% j( G7 d $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
. C9 a9 k5 o/ @( B& x; ^* v( k. v
$attackDamage[$fleetID] += $thisAtt;
$ g# a5 E) c [' f0 M2 O/ a, x $attackDamage['total'] += $thisAtt;
9 r* r9 T. j: _ $attackShield[$fleetID] += $thisDef;$ r. m2 f; P3 G0 R& S: `+ K
$attackShield['total'] += $thisDef;' f' C" u: f% m5 ~3 P
$attackAmount[$fleetID] += $amount;
6 D1 ^4 h( H2 c7 @" b& }) }: g $attackAmount['total'] += $amount;1 I" @& b8 N9 a, P1 b
}
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1 ^- g2 v) c$ T' W
foreach ($defenders as $fleetID => $defender) {
5 d6 b% k( @$ |; F; I6 E $defenseDamage[$fleetID] = 0;
y" i1 f: Z) ?0 Y5 s% s $defenseShield[$fleetID] = 0;
$ \/ M; u) E. x& s $defenseAmount[$fleetID] = 0;5 L5 o- D: P. i& d5 ?
; Y: f9 N2 s# ~5 i+ z4 S2 L $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue5 k# F( T u$ v7 x& {
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier5 d7 w6 K x; ^7 y1 W# n
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
4 R& C) g9 {1 n3 {: K $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);- b/ M1 K* J( X- ], T# Q
0 [1 {3 Q" h: I) u2 l7 i, f
foreach ($defender['unit'] as $element => $amount) {
! h( K+ M/ o; w& V $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
; ]1 j# t% x. U( Q0 Y- r" r $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier# C6 y& z4 X7 c% ^
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
K# z' w( a( I: z! I$ _; P! F6 e( F' @$ S/ k2 Y
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;+ Q0 ]0 v/ {1 i' d- ?' |
& @! O0 W& u9 s2 t, D
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);# V1 f) t6 \+ K! {+ `6 y2 C# _
. W8 M1 Z2 t5 j. u V( s2 x $defenseDamage[$fleetID] += $thisAtt;) P5 H1 i4 ]7 m8 H
$defenseDamage['total'] += $thisAtt;
3 C9 i; V( _% v2 f; M& T! W1 y, V: | $defenseShield[$fleetID] += $thisDef;% P8 k4 f! p5 p0 b$ p9 d$ ?
$defenseShield['total'] += $thisDef;
! ^' f7 E- `! M) B $defenseAmount[$fleetID] += $amount;
) T* F, u0 l Q1 ?( F1 @* ]+ m $defenseAmount['total'] += $amount;2 _. J) u8 ^, I2 [ M* ?; x
}
4 B: Y0 f$ N- O1 E W( g( k2 g# Z }% L8 ]# B: s3 h$ n) t" L, s
" A! C7 Z# K: ?) S, D $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);* F6 n/ e& n4 o( D2 i
* V( R% N6 I J# N8 `( b* d
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {) \5 C+ g" r# ?; G* [1 o, m# d
break;! x- w6 i- t: `; b" z2 H0 J9 s6 Z
}
- Y% F6 |5 n8 p, u; X: H
- J* W# F _$ ^0 R: A3 @8 V) W3 } // Calculate hit percentages (ACS only but ok)
2 @( I7 R8 H" l& W $attackPct = array();
, M5 f/ z4 {% J: x3 U4 D foreach ($attackAmount as $fleetID => $amount) {
) M5 E8 g5 _/ u9 z: E) H if (!is_numeric($fleetID)) continue;
; Z0 O0 ]' b* l. n6 R& @' R. s3 ~4 f $attackPct[$fleetID] = $amount / $attackAmount['total'];- R: N! o1 x+ k. }1 Z
}- |% s, s1 O' p0 e5 G, _' i
# m- ~. E5 J' d3 W* i3 B7 L $defensePct = array();; n7 p, D/ T2 n) P
foreach ($defenseAmount as $fleetID => $amount) {+ U* A/ v- g' T5 q* q% v( o3 C
if (!is_numeric($fleetID)) continue;
, Y; t/ P0 }& [; P6 j $defensePct[$fleetID] = $amount / $defenseAmount['total'];+ k9 I6 i6 f; ^
}8 E! M% F- Q' W- d. _1 [' K
# B2 A `& M: L8 `; ?! \% Q: Z$ T
// CALCUL DES PERTES !!!6 O i: P) Y- e) A: j
$attacker_n = array();% P- B2 G) D: N1 G$ u& G) w
$attacker_shield = 0;
: h& a7 G7 o N $defenderAttack = 0;
+ J: _. z. n k: ` foreach ($attackers as $fleetID => $attacker) {
' Z; T6 N) h0 ^$ e3 g( O, t $attacker_n[$fleetID] = array();' d& h, v/ x" M/ M
* B% W/ R; Y9 v" x6 A foreach($attacker['unit'] as $element => $amount) {
/ a5 q3 S+ j. K6 A4 f+ m- a if ($amount <= 0) {# C8 x: L0 D9 [3 `1 `+ |: G9 [
$attacker_n[$fleetID][$element] = 0;" t+ c9 K) C0 e
continue;
$ X( A( O, O8 x! v }) e- i1 C: f+ P7 z5 D
+ Y7 O( i. r; [% p $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
0 l6 M/ |# b$ K7 X9 |8 m
& B' s2 G1 M9 R' k T! j if(isset($RF[$element])) {) s$ Y) n0 b0 q1 ?: F L0 H t
foreach($RF[$element] as $shooter => $shots) {, C) Y) }, [9 s) J* C0 z
foreach($defArray as $fID => $rfdef) {3 U' U4 P/ {- o: X
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
/ @, b4 G0 }: |2 s2 M7 W4 @, z5 w
- j, ?, \- o4 H+ C' D: H- n" Q $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
! Z( [& f1 H* _" J6 r $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
. R3 f9 }* F+ `$ z0 K+ y) q }
5 t, E5 l1 i' j) r5 I }7 I& U1 n! i) M* m7 x* [; i
}
) @7 s4 s1 G) d5 `
( Y5 `8 z1 N7 I( Z; }9 q8 g $defenderAttack += $defender_moc;7 c9 ~ a8 | W# K; @6 I
& h3 x2 t6 m/ Z0 ?5 ?& l if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {4 z" I9 X7 ?7 v1 A1 _3 s7 l
$attacker_n[$fleetID][$element] = round($amount);. z: B* X. @0 ?$ v
$attacker_shield += $defender_moc;
! }. @* C1 m0 V' M i& D# _( e7 y continue;6 ^* D4 O) H6 n1 O6 u9 [" A
}8 U q+ `; q9 o; W3 v
0 r8 ~" O* K& X v4 i
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
8 Z1 p) Z! m+ i# {2 }' P8 P) [+ e% S4 S O7 b' o
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);% w% k/ [5 h, b% H
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
9 O- ]; ^- p+ a; U& ]) B6 o
/ B6 X8 y; V! X2 P+ s% C0 m9 I" y $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);2 }$ F" V! g# k. a+ ~$ J
{) {, J5 a) y $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);9 u0 a( T R% H5 v
}2 {$ a" e/ }( l' a' `- s" A
}
- U) C7 h; S6 y N# t+ r( }" o
+ K. ^7 F7 Y. v4 c8 p, F, ~; }* Y $defender_n = array();, P3 `) b- j& y
$defender_shield = 0;
8 K9 W, {$ R; t+ V1 j( E $attackerAttack = 0;! L H0 ?" F3 M
foreach ($defenders as $fleetID => $defender) {0 b$ A2 N( K% A+ B2 t$ H8 |3 A
$defender_n[$fleetID] = array();
: X$ }# \' o+ y8 U8 n
: _( J; Z9 Z1 g! `! y5 t3 A2 P7 a" b foreach($defender['unit'] as $element => $amount) {
" @. J, N/ x( B& T; S8 z7 z if ($amount <= 0) {
+ s6 S( {) j* q) j4 d9 L1 q: t $defender_n[$fleetID][$element] = 0;1 A7 q) o) m0 I- b" n
continue;
6 Z, @, U: h! [ }
* s& E3 g3 f4 P. c
& k1 {0 j" z D+ g# u- m $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
; V0 L) Q+ F- l* @( }& g7 S0 S if (isset($RF[$element])) {
: e I( v* _% x* V% h foreach($RF[$element] as $shooter => $shots) {6 H# i6 [, b6 D
foreach($attArray as $fID => $rfatt) {
& i7 j7 S5 Y+ j9 X if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
6 l% J3 V8 l# E4 T5 C8 ?( K1 Z- a d2 E& B+ T. u
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
8 v% l* V# f0 B8 v+ o$ V $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
{3 t, L- S$ O" _ ?8 b# R+ } }; Z" e% a& m8 ~ Z5 d' n
}1 n) p: O. |% y
}
+ p7 p) S6 u0 h8 D& o0 Y( k 4 i" y/ N6 r$ e" z/ ]1 g
$attackerAttack += $attacker_moc;; O+ C8 j* |; f% B
, i7 P% y7 T# _( |3 V4 e6 ` | if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {9 T2 o5 }- { G+ n b- I
$defender_n[$fleetID][$element] = round($amount);
& ~. k) v( H1 S8 P $defender_shield += $attacker_moc;# {( Q" o' t; U( S
continue;
3 \3 E& ]2 s6 Q8 U2 p; @/ @ }
1 s, m9 ?8 B7 e I. ?3 u # _& M. m! r9 ^( X- m8 |
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
6 |% G8 C8 G4 a $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
2 a7 L) T) n! c* { $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);1 ?3 p6 e+ c( x j. ~7 S) v
8 S0 `/ u+ q }7 T
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);2 b& Q0 k2 p/ N' u$ U
+ u5 r& O1 N: c# H- X+ S, s/ z $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);$ r: U! |* d3 B- e6 W, {" w
}4 b F6 _/ [9 f) r
}1 Q) b. u: V Z6 m
8 m( q4 u3 M; r) ~
$ROUND[$ROUNDC]['attack'] = $attackerAttack;+ K% L) w4 Y/ P5 R& m' }
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
) [. C% N y+ v A$ u$ [0 L $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
T6 W. @' Y, a* G8 k! {% {5 i $ROUND[$ROUNDC]['defShield'] = $defender_shield;
* B) D7 }1 j9 a; E7 q4 q foreach ($attackers as $fleetID => $attacker) {! d* ~3 ?$ u) G& D$ X
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
t5 K$ I) d5 `' b }
& }) O" X- q* F, j- P0 ]
) f$ J6 F* g+ l foreach ($defenders as $fleetID => $defender) {2 L: a) u8 F6 ~
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);" [; F D5 d; J& t$ ]- ]& j
}
7 K4 H; t: |4 J+ S% a' W, b }: |* A, N+ I2 R9 o1 d
3 n( P3 X2 w" m6 D
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
+ A4 Q* a4 q, a3 z {* u6 e $won = "r"; // defender1 v: ]# \* U# f0 p
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
! i! [% D& O- c" ^& B4 ?$ \0 D $won = "a"; // attacker
/ }8 C0 f" D. e1 G& Q } else {
, r2 H- M. u2 Z, y $won = "w"; // draw9 X/ A0 v3 d$ C( h# r- J
}# D. C* ?" q. d8 B# | ~' ^
( W Y! E% T8 w // CDR4 W$ w9 N8 n4 b) T- G% m; c5 w
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
, z# L8 M* u2 `5 r: n+ x2 h1 M foreach ($attacker['unit'] as $element => $amount) {
+ n( K1 r+ N; w4 T2 \ $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;+ f0 J q) O! ~- q }2 o+ D
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;! j2 u# W* J5 [) H/ {
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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}
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9 e2 N+ Q, m! X/ h0 X. I $DRESDefs = array('metal' => 0, 'crystal' => 0);- N+ Q$ m' o* G ]4 L- b
& n/ j4 K, y7 Y/ x3 r0 K* E foreach ($defenders as $fleetID => $defender) { U' P4 @$ I5 ~; q
foreach ($defender['unit'] as $element => $amount) {& A! @$ p' J5 ^# h
if ($element < 300) { // flotte defenseur en CDR
, c1 L9 A0 V4 }" E; } $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
- \& N" i! y$ B3 \) x $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
, |; B% O% g: ~: @) d P) e/ m" T: V
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ; O( F: y, I! |" V
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;0 y) x! h1 X3 [ w
} else { // defs defenseur en CDR + reconstruction
6 z6 `3 w q% ?( u% F, D# q/ y: {7 O $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;# T* L8 B" M" B8 i
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;: ?( ^0 b6 {( u* J7 g0 J- ^( a
+ l% y* ^7 U! A8 @9 o3 ]$ _ $lost = $STARTDEF[$element] - $amount;
' q0 V. x2 x2 x; ~4 e' g) D- n* G. ~ $giveback = round($lost * (rand(72, 84) / 100));
$ v+ c! g5 v/ C" f# A. |4 B+ }( Y $defenders[$fleetID]['unit'][$element] += $giveback;3 S" o3 f; ]( l- Z8 s8 |, v
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
7 {6 B S: Z& Y4 d9 T7 S) @ $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;7 b* p$ j6 q' V! _
}! j* Y: z3 L# j, Z2 C3 v2 v; E+ H# b
}
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; h- x) B' I4 ~4 H
1 ^/ }1 c% m% g# o, D5 u9 \4 O5 B$ ^ $ARES['metal'] = max($ARES['metal'], 0);
' _2 V* W/ `+ Y. P8 \2 F9 V/ w $ARES['crystal'] = max($ARES['crystal'], 0);
( q1 t; n$ m: E. g- x1 E# q# _ $DRES['metal'] = max($DRES['metal'], 0);
* J6 u! E+ b5 p2 f% E7 j $DRES['crystal'] = max($DRES['crystal'], 0);4 t1 h& s6 }3 t% `. G2 }+ x' q
$TRES['attacker'] = max($TRES['attacker'], 0);
7 q0 O% J0 N2 \; a# k, \# I6 A $TRES['defender'] = max($TRES['defender'], 0);; d% P4 K$ |# K% o6 J
O0 B9 S! u. Y( r
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
, G# ]6 k0 ]5 ~5 N6 \$ c $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
9 ^9 q6 I6 ~1 @. l7 ` $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));7 @* H" k4 V( @5 t
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));# K9 H% `. I/ j4 a4 y* j' [7 k
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
, T7 u8 f: Q* w" x- z
9 C+ \9 ?' | T5 F/ L$ ?# D return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);( K8 m, }% }- D( }8 D- o
}
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