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# J* X* y% C6 M7 T1 r<?php
( G B1 o. \; T Q. M; x//計算戰鬥函數8 n! N+ e* {+ f/ |$ P. m) v3 P! S
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)8 {8 A/ a9 p ?, C
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
% Z( ?; \& B/ U: P{( J' y; v. q2 q8 s
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位 {5 _ `' I3 W) V( X1 \6 Y
global $pricelist, $CombatCaps, $resource;
' F- A" }7 |& y. x a
3 M" q, R: V7 }+ _7 Q5 h $TRES = array('attacker' => 0, 'defender' => 0);# k' p" w- ^2 S! c0 N4 c
//攻擊方廢墟
: l$ t1 ?5 c/ d) q7 A' R $ARES = array('metal' => 0, 'crystal' => 0);( m: D3 M+ v) Z$ O! x
//防禦方廢墟
( S8 {0 T9 `% X/ J $DRES = array('metal' => 0, 'crystal' => 0);& [4 R- k: N$ \, @7 m" C3 x/ H
//儲存每回合戰鬥結果的陣列3 ]$ p( g+ E# S* `: C
$ROUND = array();0 k( D# \- r6 S& N/ M# G* z! X: E$ b
//船艦和防禦的快速射擊4 t9 y2 a6 w( o! d8 V/ m. X' G
$RF = array();* D2 V* P# F! @% a+ F
//攻擊方資料循環
* R7 d) o3 ^3 d7 I7 U* K foreach ($attackers as $fleetID => $attacker) , p7 A ~& ~1 k% a: F( k
{
! D; {3 z2 v8 M; F( m //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
( O* u9 c4 s( K9 ^$ z. @7 G foreach ($attacker['unit'] as $element => $amount) 6 y4 N! i* E ]+ _# }
{
: {1 Y) C2 [; i9 O# P $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;! R1 D h5 z3 _4 ~0 {1 z
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;( n j4 h L# I, U* q) r( k
}
0 L1 K3 y1 g' g5 D- h }
! h/ d" J# w& U9 j3 l( E& y
. L5 q4 t s) a //循環戰鬥資料陣列
. l; D7 H% {8 o6 \ /* $e=擁有速射船艦或防禦的編號
1 C6 E- N+ A: j P9 @8 U+ B $t=被快速射擊的船艦防禦編號
8 e q H1 K. L $sd=速射值 */
4 ]' m0 D4 V5 B. A9 Q7 o/ T3 \: Q [' j foreach($CombatCaps as $e => $arr) {2 ~+ a9 X7 I1 Q( o, v
//若船艦或防禦沒有速射則跳過; L( _0 f. j) o0 H- e! @0 E$ C
if(!isset($arr['sd'])) continue;
9 O2 O8 V/ }) o" i7 g' ? //找出快速射擊資料並放到變數裡# X" n2 j/ ~" D, F! T& c: ~4 E
foreach($arr['sd'] as $t => $sd) {
- h% _ u, i" |% m$ M1 o0 D //若船艦或防禦沒有速射則跳過8 ?& { [+ R2 W; {6 W' k
if($sd == 0) continue;! w: o5 ]& O# a& R, E0 _% X
$RF[$t][$e] = $sd;& o! P% G6 D8 |- \7 p3 I6 J) E
}- I3 f8 }, n& \
}
" c$ K" X+ l( I T0 P1 N/ o ~3 T5 k ^: Q" v. c$ L7 f6 G7 p; s2 }8 x3 z
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;' ?% ^7 ]$ `4 A2 ^
! Y# [8 E v0 E
foreach ($defenders as $fleetID => $defender) 1 F# ]2 n; G0 P# u* @, j1 q# j
{
7 n4 s0 b* t4 Q- W foreach ($defender['unit'] as $element => $amount)
4 B- Y4 }2 E1 f$ t+ Y h, S {
a3 P0 {2 G: |4 u r6 q8 o if ($element < 300) {# H$ [/ a$ K Q, T
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;( P+ c" e7 X. q3 O
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
$ T7 ~4 Y ]( I# a0 ^2 y; t/ ^% d; a7 k) u% l7 X& ~
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;) Z" o; G( l' x7 \
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
& U% R) b8 t) W } else {
) e' P$ Z4 j; m1 A, U/ j! D if (!isset($STARTDEF[$element]))
7 x6 [. L3 c+ l* U $STARTDEF[$element] = 0;
0 D7 s2 B6 y5 y' F( t0 c ! z( `* f, j+ \7 C. }
$STARTDEF[$element] += $amount;0 h* F* R7 C# ~2 m
5 D2 E7 b1 l6 v9 T8 |
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
) J0 r' K/ j; q2 d $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
/ @& j7 V6 P( V& k: L }6 F% ?# T$ m7 e- u6 s; B
}/ T, W7 E6 i' O9 r) V" F o% ]
}) A" T. [( V6 }1 X' a
//開始戰鬥回合循環(預設為6回合)) T; h' v K b4 T3 _
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) + G$ ]9 c5 }: j: m9 W
{
# W+ `# ^3 h, }+ a* V* l& D //攻擊方傷害值
0 R0 r( g3 q; p- x% N $attackDamage = array('total' => 0);
9 K% c+ W# Z; I% A8 b+ X //攻擊方護盾值
% W3 k; v8 a7 ?0 H* W $attackShield = array('total' => 0);
: _- ?7 P2 O$ P! j. Q0 g" _& f //攻擊方船艦數量
; P1 k% R% L2 N $attackAmount = array('total' => 0);- v0 m- v9 X2 k" K( y8 ], B
//防禦方傷害值
/ }7 _/ I2 F' e, y; P $defenseDamage = array('total' => 0);
- `9 Q% N+ q) w- A. w: K' @ //防禦方護盾值
3 o" |. C, q g6 u, I $defenseShield = array('total' => 0);& `) D# M& Z3 H& S) p# X" s
//防禦方船艦或防禦數量; @3 o+ ]. P+ C
$defenseAmount = array('total' => 0);2 _1 K* `; x X5 l8 _; n: |" B
//- D: C4 ]# ^# H9 [& K6 h$ u
$attArray = array();0 R4 ^ c- @$ V5 P" x
$defArray = array();4 _3 B* m$ m C! I" i5 |
1 w! o7 h- g1 l5 }, l foreach ($attackers as $fleetID => $attacker) {
/ W# F7 m* d, G7 T* c7 M( D/ ~4 N6 y# m $attackDamage[$fleetID] = 0;
5 f4 v+ N& J" W7 O% o6 S- O $attackShield[$fleetID] = 0;
+ ~) F3 [% `3 G# ?* E k i: B $attackAmount[$fleetID] = 0;+ O# D" L7 q2 S* y" m
# O. p* g9 t8 c7 \# F' `3 f: ^) R $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
* L9 J6 L8 A- ?% G y7 x $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier8 H" y8 i2 Q* j& W u2 ^7 W
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque% ~, y) g1 `2 p: @6 i* v
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);/ b4 {6 b; T; v+ S1 W6 W
+ I! A5 |& \* [. l
foreach ($attacker['unit'] as $element => $amount) {
0 E$ m+ ?+ K4 V# b' x4 b! t $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque# u+ u' m1 S B1 g* k# L4 N) F$ ]
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
! C: ^1 O r. ^5 d# p2 Y* Q3 U, y0 i $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque; r; a- F) v1 `- Z f" u
5 T: u* u6 A- A; _' A, g5 J, C
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
6 @& Y' v1 [) E2 Z- c4 G
* J! g# p% _# K4 L M' z$ V( J9 \ $attackDamage[$fleetID] += $thisAtt;
4 a# P0 g E! @4 n: p6 e $attackDamage['total'] += $thisAtt;3 J) d; O$ ~9 ~
$attackShield[$fleetID] += $thisDef;
5 C, u: ~" v" Z/ g0 ^) y& L/ S $attackShield['total'] += $thisDef;9 S7 k. j. W# j+ I! z; A. \$ ]$ @
$attackAmount[$fleetID] += $amount;3 o. O2 U/ @/ M" ]
$attackAmount['total'] += $amount;; [( b7 V" v3 t) `5 y5 q, n
}
% ^6 a/ Q) |+ x6 w: i0 y }+ T7 X: d) S0 J
s; c1 O: Y1 B3 m2 ] foreach ($defenders as $fleetID => $defender) {
6 Z7 ^) k1 R& Q4 _5 i8 j $defenseDamage[$fleetID] = 0;
, s+ y+ Y* p) m: G $defenseShield[$fleetID] = 0;
& M. _+ z1 G: I$ U3 [5 I $defenseAmount[$fleetID] = 0;4 B" v4 S& n3 D B Z( w) H" ]
# F! f7 p% c h- j$ ~) X% o' k $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue/ {6 B. S! ~ Q1 D+ k
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier) i* X! D/ m) T+ P, g
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque! D" O; O3 W7 O: ^
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);" g1 U" G5 l: T4 X. b E; P+ s
! E: u5 U. o4 H5 h% v; l' o$ W
foreach ($defender['unit'] as $element => $amount) {' M, m% I" o8 R& ~ G/ ^2 @
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque1 Z q) ~2 p7 B) g
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier! |- o) K/ U- i5 P4 x
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
4 b4 i9 \% C3 R& ~2 ] _: e) c# P# c6 s' s
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;2 {& s7 K8 g7 Q- g* v! J
# o5 _1 B9 X; H3 R* w3 l
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
& T. G6 ~5 B: c2 l2 V! z6 [# G+ g: C: v# R: }; A, @( U( n0 U
$defenseDamage[$fleetID] += $thisAtt;
4 i1 S/ T- ^8 b9 F. F6 G) { $defenseDamage['total'] += $thisAtt;
, V/ ?5 F& @9 s. V) _ $defenseShield[$fleetID] += $thisDef;
! k; |* e4 Y K1 c; q0 I! { $defenseShield['total'] += $thisDef;
& l7 P9 |4 G) M: y, g1 w4 M1 X $defenseAmount[$fleetID] += $amount;
0 l! V/ q9 I) o J $defenseAmount['total'] += $amount;
' l5 h/ }: x. l8 C }
: C1 C. w( g+ O. ]/ M9 Z5 _# F7 n1 X }5 i3 _ k+ F" r$ f! _
R1 }2 b: B# o& |
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);7 [# d7 r- E+ f0 w6 m. u, I
' t% \8 {2 O. B, M, [, {8 G if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
0 \; b% m' i3 Z0 W; I break;7 Z$ S- Y `& P" z8 B: S; {7 A2 h
}
3 v) D4 i. ~8 j, X
4 h. @$ X% w5 x( ]- D& U // Calculate hit percentages (ACS only but ok)
p A7 T9 c; _8 a$ ?; ? $attackPct = array();
$ n8 @. K Q- C4 _0 n5 s5 l+ h foreach ($attackAmount as $fleetID => $amount) {
6 u* C0 I9 e' t if (!is_numeric($fleetID)) continue; a4 P3 b6 h4 n1 I; ~
$attackPct[$fleetID] = $amount / $attackAmount['total'];
& B2 ?- I- l% v( i }
7 w) o+ q6 ]* e2 |3 M& X2 r1 b7 R: U( p
$ S5 J+ L- F3 z $defensePct = array();' @0 Q& T# P: ]
foreach ($defenseAmount as $fleetID => $amount) {$ k: N5 t4 k3 b/ F+ o& p* L
if (!is_numeric($fleetID)) continue;* @- ~, v1 \& n! [
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
) ~" }" S9 p, _& H+ s& R/ F8 o }7 Z. l* w% D) _
- \8 f0 I" R6 W3 G // CALCUL DES PERTES !!!
. n0 U1 I5 @1 I $attacker_n = array();6 {7 i: V8 X# w# u
$attacker_shield = 0;
i% p: d. G7 h7 u2 f $defenderAttack = 0;
, u3 |, c1 Z3 q \ foreach ($attackers as $fleetID => $attacker) {
9 g( ~% c* |7 \% A) A $attacker_n[$fleetID] = array();
2 w% T4 Z2 L; Y
' C2 } C D& }: @ foreach($attacker['unit'] as $element => $amount) {3 m- q+ W0 g% N. T* R! I4 S8 L
if ($amount <= 0) {& b' r N. W" X: ]6 I+ f
$attacker_n[$fleetID][$element] = 0;
* w5 S! e' ^% H6 m continue;+ `3 T0 o% H$ T) k5 R5 v5 Z Z5 ~
}% g6 R [5 `4 ?. `1 R3 x
& U4 I+ Z; Z; b5 ^/ D5 w! o$ Z$ ` $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];5 ]0 N9 s% e k2 N- u: D. d* |0 _6 _
c' s: B0 g9 l& K }
if(isset($RF[$element])) {
d5 B" D$ l* u$ m. J foreach($RF[$element] as $shooter => $shots) {
4 K5 @1 H" r; h; x Y- M/ ] foreach($defArray as $fID => $rfdef) {# F" a' v1 M' n
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
$ u# S2 z; }& { ]9 f4 @8 p) d T2 V, [2 @7 D6 y
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
! h7 o" r1 c- F0 _/ ^, B $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;! ?0 A4 N# u3 C) r
}
# W8 q( z- f4 x0 l& V+ n5 Z }0 @( `( K5 D$ v
}
9 ]' z; @6 W( N+ [: z, R + H$ ]3 ], N, {( {
$defenderAttack += $defender_moc;3 J8 K. E& e$ S2 M( z+ a4 ^: ]9 t4 [4 S
+ ^- F4 H) z( Q: r if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {- P' e7 z0 p4 K7 d
$attacker_n[$fleetID][$element] = round($amount);
) e2 W( Z1 c2 I7 v& L $attacker_shield += $defender_moc;
0 y3 ?6 y7 @+ y- b% I) w continue;
$ M! _- ]3 [0 ^! `, C- m }
, `/ e3 p8 O5 f; o) b; D% L( r/ g( ]# {/ H8 f6 J4 L9 G- w
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);+ r* L5 y9 V+ p3 ]& g
1 R7 B5 N V, D9 ?5 l $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);" ~# x5 }/ }$ c
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
" f7 y q/ [9 B2 N, C. |' U
. F& \ R6 M; c2 c1 g4 d $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);; d4 L" R6 [# U2 `5 J' F3 j
/ y. Z" z8 c& o. C
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
5 s! t$ c; _( [7 `% u. s' Z3 Y }
) W0 \% n% n# |$ n }8 @2 n' r$ B; |. h6 V# s" @
& r* Z3 g5 K' z0 ? $defender_n = array();
, g0 D4 @- y5 i7 L' p: ?! ` $defender_shield = 0;
: ~! U) K6 O9 u) |" f3 r $attackerAttack = 0;
+ Q* i; k4 l9 ?$ M& q. y foreach ($defenders as $fleetID => $defender) {
X! @& c; b6 q1 w4 c O5 u $defender_n[$fleetID] = array();
n! j1 }: g, @. b$ j: D# Q; b& `1 D8 }5 X, C6 k6 \
foreach($defender['unit'] as $element => $amount) {
x( |- W4 K0 W if ($amount <= 0) {
* @/ E* {" _- e$ C3 b $defender_n[$fleetID][$element] = 0;; [! f9 _6 u# t
continue;1 e; O( c' X' }) e5 D: q7 ^5 r
}" j6 y0 y8 J: O- Z- m
, L7 S. h3 P* \% E $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
, ~! L; S1 q5 q y9 j+ v) j! C if (isset($RF[$element])) {
& C( `+ h u$ b; i+ e9 T( v& A foreach($RF[$element] as $shooter => $shots) {0 I1 P& d! s' K6 n+ \8 f
foreach($attArray as $fID => $rfatt) {
7 u5 o# }8 F7 h8 @+ p: \9 } if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;0 q: Y, O0 K" `. H; i9 S
8 ^4 W, {. p6 [3 y: C
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);9 Q! v% x% }9 ]' w5 p, a
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
8 C* Y/ W# O% @4 X {* j }2 B: b$ Y. K3 A6 I( p+ d
}' a! N A- ?: R1 X) U. H, y! M# Q
}
, x6 p' r1 I( F) z/ ^ / \: J6 m+ n, ^0 y
$attackerAttack += $attacker_moc;$ m' S! q+ G6 }( N/ J% H* z4 H9 z
% {1 x% J V1 A if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
9 R V) x# ?! X! z) h $defender_n[$fleetID][$element] = round($amount);. [1 Q5 \# {5 a' ?- T' q: p
$defender_shield += $attacker_moc;
" g: B6 Q$ i" C# I2 f0 @ continue;
! k) s& H( ]+ S( L: ?' [ } Z3 t1 R) i# j% t- m2 Y
, l1 n2 G+ r/ ?
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);# C0 W; L0 ]" W; b& i) w
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);( J4 h, _ F4 P; H! y
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);1 B. v y' b8 k( X+ R( u {: `9 R5 a
/ `5 b$ c, x! ~) h' G5 v
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
, v2 f) x# u! q* d1 Y% K+ ^# j+ h% N. |# l; N0 k3 D ? b- Z' q
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
2 K9 w2 d& A4 |4 l }
. y8 v& h; {8 e$ Q* k }
. ~/ } I! S, N 7 z f# l% r1 z7 Y; J
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
$ g5 K: T6 \) w$ w! e8 W $ROUND[$ROUNDC]['defense'] = $defenderAttack;* a: n, `- i2 m* f) B
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
, y2 U1 T5 g. c) O9 p $ROUND[$ROUNDC]['defShield'] = $defender_shield;
, Y4 ~8 E+ l5 G V foreach ($attackers as $fleetID => $attacker) {
2 k2 U# N4 L7 D, { $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
& K9 i/ W5 u$ {; s2 p/ y( | }
8 G. l5 }2 b( S, L7 |5 I7 ]9 i7 t+ N5 v
foreach ($defenders as $fleetID => $defender) {
5 ?; n; G! z+ ~; Y* z8 k $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
) O4 @2 \! x u' [. @ }
S4 C, {; R" N }
# o& x5 l. |2 S3 h8 L- d6 f; ~ : P* I2 Y7 `" A; o( Z8 A" z% |& U
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
R4 M. N4 ^) ] $won = "r"; // defender( E1 s! n' I0 M
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
9 }% T1 ^* A: p& N $won = "a"; // attacker
2 v* h( I% n: f) Q } else {
. u, z) _: z5 r6 [3 f# Y $won = "w"; // draw
) w8 a# F& Q. F, e( L% Z' _" a }
3 F# b8 A3 H! U/ t' X& y4 Z5 G/ L" `: R/ N8 e: x9 s
// CDR2 }) {( H+ u. @+ [. @" T
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR% h0 v, q- ]9 ?6 ?5 s
foreach ($attacker['unit'] as $element => $amount) {
& ]# u& p$ t; n7 z $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
7 S; l/ r' [# }& |- M $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
6 b0 o x. L8 l4 P
( u$ g5 @; H8 i2 K4 a/ Z; c" D $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
. y4 I# D, S- ?' X9 v $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;2 F- \$ a5 _! @+ N
}
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! {- \4 t3 E ]( W5 R3 x
$DRESDefs = array('metal' => 0, 'crystal' => 0);
& I) L" U8 d* B& c
# L$ D% \2 a( D9 U) L* t# _ foreach ($defenders as $fleetID => $defender) {
( H0 R% T& Z, B9 Q7 U3 ~' s% s, J foreach ($defender['unit'] as $element => $amount) {- g; l3 w6 Q2 u. i' R
if ($element < 300) { // flotte defenseur en CDR
) i7 \0 B D# s4 H l7 T+ C $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
4 N6 z6 i% \4 z, h# Z' H' x8 T $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
. k- G/ P) D+ P; C& ?
: E* g$ S1 C+ J* B $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;* \$ t% m# B9 k1 i% L
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;! {7 x3 W' R9 |. ]6 c: j3 E' M
} else { // defs defenseur en CDR + reconstruction
- t3 \) D/ S" L2 L; a* t0 U $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
) c; M; O' n9 _! a: k! @ [* f $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;8 {) }, z& u" w$ p. y+ B7 Y
0 c6 y5 `4 {- z) P
$lost = $STARTDEF[$element] - $amount;
; j: |, H: C! t2 @, k; `9 a $giveback = round($lost * (rand(72, 84) / 100));
3 @" z0 z V/ y$ n" S$ q $defenders[$fleetID]['unit'][$element] += $giveback;
5 a; `; `. D: u+ X/ A, { $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
" x+ P9 F) X4 ~+ u9 U) @3 j $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
5 S3 X& ^ `2 d. o }5 |1 p$ c& U1 b( L' I7 `
}# ^% o* Z7 _. I3 k M
}
& b2 d6 O( L5 O+ d 4 Y% Q+ p: g/ h; P
$ARES['metal'] = max($ARES['metal'], 0);7 S1 B) o) }1 L/ V2 W* Z
$ARES['crystal'] = max($ARES['crystal'], 0);9 o/ T. Y+ g3 a ?/ Y
$DRES['metal'] = max($DRES['metal'], 0);$ S, }' Y) V E+ |# _- y) K3 j- p1 j9 D
$DRES['crystal'] = max($DRES['crystal'], 0);
1 N9 `6 m4 g* I# m $TRES['attacker'] = max($TRES['attacker'], 0);5 |. V# @1 G3 ~7 ?8 F* | c
$TRES['defender'] = max($TRES['defender'], 0);
" r7 }4 H: A# Q& B f t
1 s2 R* U' M( |& S* I- e3 B $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);5 u) k; b& k! J- _0 c, L4 r
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));* I& I9 y5 r; B
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));( ~# ^: o/ i( ?; ?
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));! ]3 i% T' G7 X5 K( \. }3 n/ x1 [- s
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
$ Z0 B. p& n( w! m# }
& g: z' {# }! f+ S. I return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);4 c* b1 L- ~( K1 I4 P% N/ \2 `3 B9 i
}
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