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<?php- r p/ H: G/ s% c& z, X0 E( m
//計算戰鬥函數 M: |& @8 v# t- Q, I* Y
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
. w" `) k( i6 y0 Q& q0 [4 H+ Kfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
" l' C' y8 M2 s' x( h2 }! \{
) @, r( y4 y1 {: m. @) u1 ]2 p //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位% i& `& N- m$ m+ X5 S4 R" A, o! y3 i
global $pricelist, $CombatCaps, $resource;
4 W! I# l" o9 j7 l( }
0 K F( k, q z( ~" Z j1 t $TRES = array('attacker' => 0, 'defender' => 0);2 |$ e' C5 s8 C9 U. Q0 H
//攻擊方廢墟1 E& g7 b/ J0 h9 i8 U
$ARES = array('metal' => 0, 'crystal' => 0);. D! D' e# C) X2 O
//防禦方廢墟
# m* h1 H$ W9 H j7 _5 r4 i1 ]3 V $DRES = array('metal' => 0, 'crystal' => 0);
/ v4 O4 i& p: C8 E5 D8 {0 Q* D* F //儲存每回合戰鬥結果的陣列
; b: o8 }( T" P o5 _ $ROUND = array();
$ ^+ d: o" _+ z* G- ? //船艦和防禦的快速射擊& o! o. s9 j! t5 x t* O+ A
$RF = array();( M' w' s) d5 R$ F
//攻擊方資料循環
) [3 `7 t' ~& Q7 E1 r8 J$ x foreach ($attackers as $fleetID => $attacker)
" W1 @- O$ X2 E' ^3 w# Z$ v# s {
! H2 \. `4 p' k2 i9 O! \ //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量1 `; Z. O& {' \" b, ^
foreach ($attacker['unit'] as $element => $amount)
4 g. |" D: ?' P% s {- c: f/ `0 r7 p6 t" I
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
( g, W" V4 q* ?; a4 @* r6 h $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
; K& i# j& r6 ?6 Z# b; j }
# _" b5 m- C7 z( f }3 w5 L6 h7 k S6 K
2 I3 n [9 k2 J1 `. _& A3 {6 x
//循環戰鬥資料陣列
( ]! H# n j8 G /* $e=擁有速射船艦或防禦的編號
+ N" F7 Q4 Y. g' { $t=被快速射擊的船艦防禦編號
3 ^. F+ |0 r& A4 |5 q $sd=速射值 */3 {$ t6 D; E. _8 x1 l& f0 _: e
foreach($CombatCaps as $e => $arr) {) ?; C7 v) X6 f4 y$ |$ ~9 l0 e" p& F
//若船艦或防禦沒有速射則跳過/ n5 T7 S5 Q6 C6 i! y: s6 B
if(!isset($arr['sd'])) continue;/ y# u9 d/ y$ J3 D8 _/ u& r
//找出快速射擊資料並放到變數裡+ z6 H: |$ y! \
foreach($arr['sd'] as $t => $sd) {2 ?- Y* }! `) T- N8 }
//若船艦或防禦沒有速射則跳過
' P8 a! K) j# h if($sd == 0) continue;0 b: M0 F' }$ b$ _
$RF[$t][$e] = $sd;
2 ?! B' U' {3 o2 J3 T7 ]; S }5 `, F$ u" J7 ?6 B/ d( L$ ^
}
$ n8 J; a9 a3 T / W- N: c; P, i4 B; d8 [/ B! ?8 V# P) B
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;+ L8 S- L2 s2 r/ ?6 d
$ f- r. k' x! A5 H/ {/ t
foreach ($defenders as $fleetID => $defender) 0 s. _* K( S+ |) l: |, i3 }
{
6 d( c! O; d: {. h$ r& ^ foreach ($defender['unit'] as $element => $amount). e* m$ `) C# O+ B. J
{9 Q6 b; x6 o6 j0 _0 U9 w
if ($element < 300) {0 p& K+ |. D! C# f0 N# j
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
( m d) {5 I4 N: i0 Z+ Q; E, t& i$ Y( R $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
# U( N5 @. x4 w( A* u9 k, u- N* B( `. M+ }& h
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;3 t4 F u. W( z. `. Q
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;+ k0 q3 [% s* }( d; X
} else {
+ L6 X/ r7 z, e$ l! W! m+ _ if (!isset($STARTDEF[$element])) 9 K! I- J% S$ D: Z2 m- B
$STARTDEF[$element] = 0;7 }( ?5 h' t" C
9 v8 l8 \) K4 j1 O $STARTDEF[$element] += $amount;! h% g9 w& l- E8 f" U) M
3 a4 a6 q$ W0 E j
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;0 e! `. B8 z2 X) g; D0 z
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
! x6 V F* A6 f5 `* x }* D1 A0 T2 z. p6 X
}2 g. v! _* i5 N
}
% J3 C1 W* x" Z //開始戰鬥回合循環(預設為6回合)
4 s+ q$ P3 p1 L2 O4 Y; [# ~9 {% i1 ` for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 3 q+ }$ r2 g4 C1 N0 V
{8 B/ M( S" f, ]. C1 e
//攻擊方傷害值
9 s* D$ Z6 h* `$ m( I) w $attackDamage = array('total' => 0);/ ~, F: k! k, J/ E% F
//攻擊方護盾值
+ A/ N1 u, q- f3 N* J9 D2 M. j $attackShield = array('total' => 0);
8 S9 P: B' s2 w3 [2 V //攻擊方船艦數量* X' i: P" T1 B0 c8 O/ @! \$ z
$attackAmount = array('total' => 0);
9 `; N% ^$ j+ E5 N" R //防禦方傷害值
; q p+ _5 q, h# N& M$ E $defenseDamage = array('total' => 0);
- m5 v, C4 J, Q4 k p$ h7 G2 ~ //防禦方護盾值/ w7 x9 `2 M7 ]2 e( v* R
$defenseShield = array('total' => 0);
, s* P. D1 n( \- K, M8 z //防禦方船艦或防禦數量
9 b, D# |: x) Q' e- C; w $defenseAmount = array('total' => 0);
; y0 V) n: m; Y1 r) N- e( C //
: t3 U2 m2 X" ?9 T3 p7 Q $attArray = array();7 [& I2 p# p9 ?, D: l) s
$defArray = array();
i( ~) z8 O$ x8 U. B3 u+ w( o5 N( L) ~$ W
foreach ($attackers as $fleetID => $attacker) {
/ s3 ^; E! {7 N $attackDamage[$fleetID] = 0;
6 x2 o( Q7 q& o( R8 T% m! [" W$ T6 Q $attackShield[$fleetID] = 0;. f6 S/ c) p+ B- T7 n
$attackAmount[$fleetID] = 0;
+ H3 N; {2 X1 w. m
5 Y4 N8 |! i9 w V# _ $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
. r( k0 a% N. n" E $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier! g% [- B' i$ g" V
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque4 X& N7 |4 a) X! u3 G% |* P# R
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);7 ^4 |6 q$ H3 l" q: v' s- f
: w& l) V& V/ Y/ ]6 q' k5 Y foreach ($attacker['unit'] as $element => $amount) {
5 Z- p. Y' \) @" z* `. q4 ? $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque* [! k3 s c' S m- |
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier* X6 s% h2 Y# g- T) m* }
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
* q; X- U) k9 h8 q/ L
4 m6 q8 U% L6 Q! A $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);7 }" @0 z o8 P2 G
# ^( p2 E; d8 {0 g! D $attackDamage[$fleetID] += $thisAtt;% M4 o u' x. m3 y. C" r4 g8 {
$attackDamage['total'] += $thisAtt;* c4 ?7 X& i* U% q8 `3 j" \; B) ]
$attackShield[$fleetID] += $thisDef;
( c7 H% V% L& d+ [ $attackShield['total'] += $thisDef;
8 G8 r) W! x h8 d3 T- A# q( Z8 V $attackAmount[$fleetID] += $amount;
% N- ~* C: u% A) s; q, x! w $attackAmount['total'] += $amount;" b: P9 c ]+ z4 A) Q! `+ b! @
}
W2 _5 y4 @ l1 j) `1 k7 n. ~ }, l, S, x! S' _7 N2 U) W
e/ A& t, M! J& \6 |* w! P foreach ($defenders as $fleetID => $defender) {
- L1 X, ?) e1 d $defenseDamage[$fleetID] = 0;
; m3 Q8 ~2 i$ a- m7 J $defenseShield[$fleetID] = 0;
3 G% B0 ]3 B7 b$ \6 V $defenseAmount[$fleetID] = 0;0 d9 ~+ U- b y
( F: }7 ^. t# Y) @' S- _ ? $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue. D" R$ I' ]1 w% K8 L6 Q' C2 q
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier* s3 A% T3 _% W8 t/ i
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque* Y3 i) g; T4 Y' S# \8 O' c! [
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);3 T, C. k I, e! D7 N; b
- o5 W' N- i7 T# w1 O( \8 A foreach ($defender['unit'] as $element => $amount) {
7 m2 x$ }% \ y1 }; ~ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque1 L; t9 d2 z3 \& M( o& L
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
" Y" Z% K' q; u4 o/ m7 L/ n $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque5 B5 V ?6 {, g* \4 F
6 R9 J. f% k, T0 g/ q7 N
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
. r3 A) p& u1 ?2 _0 [- Y. {1 J+ K" y7 K6 A o5 {( U
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
% D, ^5 `/ Q: w1 J f0 l
8 f4 ]( h [6 N/ [1 f. y8 A $defenseDamage[$fleetID] += $thisAtt;
|1 K# Y" `# s. O% U7 c2 c $defenseDamage['total'] += $thisAtt;+ t/ A5 l' C4 u
$defenseShield[$fleetID] += $thisDef;
1 k4 q. N/ P( u$ m% p% X# E2 y# I $defenseShield['total'] += $thisDef;8 f' N* d3 P' }: P9 ^: f2 K
$defenseAmount[$fleetID] += $amount;1 d. ?+ C9 H& D3 E. Y4 }9 S% I' J
$defenseAmount['total'] += $amount;" z& h; {; C! h- D8 I
}7 m- M! O* k0 P4 C+ v
}
5 Y8 O4 W$ ]( l8 L8 a# Y% P6 M5 F; x( z7 p% X [! P1 S4 o
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);9 E2 }9 |0 k- }3 U
5 w1 E7 N( `5 d5 B9 i, r
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
1 X$ R% C5 @0 Y, A, e) z break;
& _# F+ r- h, x( u( Z }* L- S. L( ?* u5 b# P# l
# n2 u0 X c% v* t; D! D M7 j+ H
// Calculate hit percentages (ACS only but ok)
8 R! q5 P$ b' J/ ^+ P( t $attackPct = array();, d2 q' l; h( |9 |5 m$ G! B8 o, m
foreach ($attackAmount as $fleetID => $amount) {
1 V3 A( J/ r. I if (!is_numeric($fleetID)) continue;
& m: P0 F/ v- W( s $attackPct[$fleetID] = $amount / $attackAmount['total'];
m% Q8 K2 k3 M( j }
% r1 Q& g+ T/ h0 H
. H1 x& r4 R- P z' n+ C& R. W6 j: y0 h $defensePct = array();4 @( T; S' w! D
foreach ($defenseAmount as $fleetID => $amount) {
$ s, D1 S6 _6 h0 J7 A if (!is_numeric($fleetID)) continue;
3 S/ T1 i, \" x! D( v! W $defensePct[$fleetID] = $amount / $defenseAmount['total'];
g; w0 c9 ^$ j& `' x }
; B2 o8 F) ]/ g2 ]2 O9 n$ G$ q8 n4 }8 C7 T, k1 T1 i1 k
// CALCUL DES PERTES !!!
; r8 z" F# B) H! |$ d/ }8 S) F $attacker_n = array();$ _% f" Q' |9 n. {' R
$attacker_shield = 0;
& H; k1 N1 }) V0 \ $defenderAttack = 0;& k+ ~4 V6 e: ~# X6 P% E5 X7 G
foreach ($attackers as $fleetID => $attacker) {' G/ V5 a c7 v. t
$attacker_n[$fleetID] = array();; I$ I5 d, I I- ~6 u! i
, Q. g- M5 V/ ` foreach($attacker['unit'] as $element => $amount) {4 t% j0 f% c4 W! o
if ($amount <= 0) {# E& L$ y( v2 w5 \, q9 F6 h) ^
$attacker_n[$fleetID][$element] = 0;
/ h) c" B/ } w- ? continue;
. A1 T! h* S( f" s }
- y R4 B# p" A: h. R) l& x
( p6 w$ M& w# E) }, G; z; w $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
4 w" g* V7 {& g7 f$ A
) f( G- J' N* D" t" | if(isset($RF[$element])) {+ r0 B# |$ G: t2 c ?+ i
foreach($RF[$element] as $shooter => $shots) {
7 |, B# y% O2 ?" w( _' p foreach($defArray as $fID => $rfdef) {/ |7 o1 p8 f/ B+ f) r: J0 r. j
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
, P% Q! c) ?/ @& o$ g [; j% U$ r$ t. A, o. n. m8 j
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
1 U4 f+ L; I( I* ^8 t5 B $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;* j% J1 Q' @: ^" G
}
6 x5 B9 E0 q3 c' O# Y( Z. n: ] }( m L! t- L( {& I
}
' I! L3 G1 `) J$ q% Y% e
! i6 H1 y" g7 `$ o; m: O $defenderAttack += $defender_moc;+ q, X/ N- A5 |" b4 d! b* \
' f$ C7 o. A; V1 x, n, n
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
; F' p0 v# Q& q. g7 {( ^ $attacker_n[$fleetID][$element] = round($amount);: {7 C4 P* I/ d1 O2 H5 h' w
$attacker_shield += $defender_moc;+ t7 c6 i1 K4 ^, G: z
continue;
2 _5 ?+ ~9 k q! ~4 K }$ k4 l, S# `' m# s3 G
; { D% @. G4 n1 `& G3 O
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);' D6 M$ z' P! [8 q
( Y2 u( [' x/ m) |5 p* F) A$ Z
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
$ V6 H) ^ o4 h $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);- o1 e7 c" z* ^4 f, G! C
$ w7 s$ v+ t$ m
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);3 y2 m: r# N2 H5 r" _3 z
* Y* y" }/ b+ x9 n5 k! N $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
( `- ]$ _9 V9 H: d( ^ }: Y! S) I+ M& _5 a1 E
}5 U* b5 a4 D% t: ?7 j
" b: n4 R7 U9 g; o: V, w3 j2 E
$defender_n = array();
. l% t8 D6 P- R $defender_shield = 0;- w# g0 |, y: d$ G, s
$attackerAttack = 0;
$ E+ p* E4 }4 |8 {) V3 e foreach ($defenders as $fleetID => $defender) {$ W* X- k7 p* ^5 R! {
$defender_n[$fleetID] = array();
- o2 v( n+ q c& I! l+ X X' w" p- M; |% [1 K
foreach($defender['unit'] as $element => $amount) {% e! u. A/ ] J
if ($amount <= 0) {" B% f! V) ?' e4 H' x0 W
$defender_n[$fleetID][$element] = 0;9 X/ y5 k$ z; f3 O) o
continue;
4 s w5 p& M* S }" v9 Z- q# U* ]+ B
! Z' |' I* s4 S$ Q$ _" K1 U
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];. W& | s/ e/ y1 p0 w, I
if (isset($RF[$element])) {/ L* I3 K- h. t* e: u# h* q% p
foreach($RF[$element] as $shooter => $shots) {
3 r3 _4 d8 s' ]# U3 q1 _ foreach($attArray as $fID => $rfatt) {) r2 [( s' O$ a. J
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;# E; b! U$ c; K
# x% ] w. `2 e& N( q! f3 O $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);8 L3 @7 D( H1 \! J/ R& X( D
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
% R! ?4 f( X" E0 B- `4 { }. W! Q/ Q* b* w4 a1 }- z, R
}8 k. i) V" Y6 P
}
/ o, K" h F8 M! m) j$ c7 @( U
, Y8 N8 @6 ?. j $attackerAttack += $attacker_moc;
E% n7 C9 p# y1 R& e6 L# X
! d$ Z* C! G( b) R- e9 s! i if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {( b- v: g3 n q/ K' c3 j- s
$defender_n[$fleetID][$element] = round($amount);
* `* w" ~+ a/ o $defender_shield += $attacker_moc;; d6 q, d6 J) t6 w, h% ?, ^
continue;
; i% A' ?- }8 f! ?3 F }
# E1 C! D: s& L + _. z% m' k) B% ]
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);, j9 a6 f T$ c& ]
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
% I8 Z$ I1 W! ~3 w- q: o $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
, r2 u0 c- @6 K( P
5 R3 c. E E, V9 Q' P2 u! p3 i2 W $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0); s' R; a, {* w7 W l% i
( s' H4 g- T* ~. m/ f6 x& l: D9 D $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
' s0 I! B9 j# q2 l }
0 n/ k% a7 r; _ J }( z5 C0 ^! N( C, C
1 M2 Q. n$ W; O6 p) ~ $ROUND[$ROUNDC]['attack'] = $attackerAttack;
2 b9 Z1 W+ c7 e* L/ Y; C/ z5 P $ROUND[$ROUNDC]['defense'] = $defenderAttack;
* l; \' Y( b1 x3 I) V& G+ h; y $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
5 f/ S: E. k0 ? $ROUND[$ROUNDC]['defShield'] = $defender_shield;; S' [& @+ p1 N! S* I- K, `
foreach ($attackers as $fleetID => $attacker) {
; e3 L h/ k& _. i4 V8 {9 j: e) X% R$ ] $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
/ F6 d& s* x, T8 p }" M* Z: V) R# [; [
+ w& E' o' b* I foreach ($defenders as $fleetID => $defender) {
1 ?& M: F, V& H( d; _( B $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);! T/ g6 s. G# {& l3 {8 K# A
}
5 x w% ?: g2 o6 m6 {% H( Z }
( v) @9 Q3 w* c l ' _8 j& d$ N) k
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
. a) F/ q/ f( m0 K, U* |5 Q' u $won = "r"; // defender. e+ p: S% z% b0 _
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
, O- ?/ ~* k& q' p) }) f. w $won = "a"; // attacker
' J/ \+ r+ s0 s2 J' K } else {
* R9 m4 y* U- ?) G/ x $won = "w"; // draw+ ]$ ?. r, \# W' J6 o
}7 M9 q4 i0 K$ e' `; l7 q2 {
/ I3 P% S6 p" R, \4 d. L // CDR' P8 e8 v- B9 J S0 f7 t- H+ e
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
, \4 n7 O; w( I1 m foreach ($attacker['unit'] as $element => $amount) {+ o1 H2 z. M8 ^
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;( n! L& w" M6 t$ p) N, [* M# d
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;8 o. [1 r" k& a) P0 P: m5 s- @
! F2 }' U: [& ~5 @6 a3 N4 H6 h $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
1 a$ N* y5 `- g+ A& h, \2 Y $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
2 b; @2 `, N% D1 g3 w' G& P4 N }
R. f# n( A+ x% n" U }
4 g7 q" R$ e/ P1 f* O
4 ^/ }2 B) r! a6 P2 B! \ $DRESDefs = array('metal' => 0, 'crystal' => 0);
1 b8 {7 s @; I' m& H5 c' \6 C2 d* A, l# |) F# C: I) z! }4 c
foreach ($defenders as $fleetID => $defender) {
+ o8 d7 D' N5 j2 E6 }* U foreach ($defender['unit'] as $element => $amount) {
, [% k5 P& p, Z! T( C0 r9 r if ($element < 300) { // flotte defenseur en CDR
% m; ~' ]/ m* r& ~ $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;+ r; D7 v0 n) }$ x3 h( L2 w/ n1 A
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;5 c5 N$ t9 k8 `* p
+ ^& ?4 C4 L, V& y: H8 D $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;; j0 M! R, U+ o, ]9 _6 x
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
7 Z* g' W1 r H( t3 J- o3 w } else { // defs defenseur en CDR + reconstruction
- c, M- ]2 ^7 W3 ~& `; ~$ n4 @ $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;% j+ |& C \0 Y1 \4 l f/ _
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;, }" L5 G8 O. H4 V+ P2 O
& W* z( t% ~& [. ]/ ]
$lost = $STARTDEF[$element] - $amount;
& J) R* y1 V( T# S+ u% K+ ? $giveback = round($lost * (rand(72, 84) / 100));( i" d* f* c$ m3 c* S+ ]
$defenders[$fleetID]['unit'][$element] += $giveback;
/ y6 \ ], f2 A, G( N5 ^% i $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
T7 c' p; y9 } p) O* R0 k $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;) i+ \4 T: Z* Y# m+ Z
}
I7 b, W4 ]( n' d! s }
5 N, A% @5 m+ a7 V; \! V8 ^4 W }4 u$ S; p7 j- n/ x s
0 d' K3 V0 p- ] $ARES['metal'] = max($ARES['metal'], 0);
, Q' Q9 r2 u* K; D. ]" _' P% t $ARES['crystal'] = max($ARES['crystal'], 0);9 X: z6 ~, m% S* e2 p, x
$DRES['metal'] = max($DRES['metal'], 0);0 o" e ]9 W5 `
$DRES['crystal'] = max($DRES['crystal'], 0);
# ^8 L r9 I$ Y/ y9 b $TRES['attacker'] = max($TRES['attacker'], 0);8 \! M/ `. y( B7 N) d' k) }
$TRES['defender'] = max($TRES['defender'], 0);
3 G# R/ [9 `+ ^. {
7 T- l! P, d" u% E5 m- _6 V! Z $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
" K$ E, v0 s- }! r $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
$ U- P/ G5 N% o6 `- M: L4 I# k/ S $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
# A4 k4 s0 E% [: M9 S6 V* l' E4 n $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));: ]4 m: c: u+ b. t$ K- n
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));, S( w7 `" x/ F- `
* ?# k9 ^" R& I
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);* @$ H. ]% ^# Z2 R
}
* A" ^1 I7 {. O4 Y1 e) Z& y: K' I; d' L7 U& D0 |/ d8 X
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