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<?php# A. U4 }! _* U5 z2 ~( [
//計算戰鬥函數
4 E7 q& y- a/ r( M' q4 r5 m//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
2 p& Z8 y7 N9 {" F( q3 f+ P/ {function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
" @0 g: |0 D4 P0 z& A6 C; A+ k% i. L ?{
( b ^& F4 S' N //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位" ]( `4 M& Q) ? h" K# B. f9 K1 Y
global $pricelist, $CombatCaps, $resource;
+ }% D4 C* Z7 L9 s: q3 Q, E* L; H% i" @6 K5 @
$TRES = array('attacker' => 0, 'defender' => 0);& N7 e, | f4 g! G* k
//攻擊方廢墟$ @8 t; ?1 q0 ~+ x/ N2 P# F# `
$ARES = array('metal' => 0, 'crystal' => 0);! l: W8 s. B- E1 U
//防禦方廢墟# c( E0 [2 j* @1 o" y9 {" X4 F4 M
$DRES = array('metal' => 0, 'crystal' => 0);
0 P! m8 p+ G2 y5 ~# W) O //儲存每回合戰鬥結果的陣列
9 _& d, z/ J& a $ROUND = array();
0 \" W& R) S5 j' U9 ~# E i$ U& h //船艦和防禦的快速射擊' s: P3 e. m* j! @" ~' u4 p O
$RF = array();
$ w) u' t9 V# T; h5 R9 ~( W //攻擊方資料循環
; J4 m, h- d. _$ T2 h3 E5 V. i. { foreach ($attackers as $fleetID => $attacker)
3 y' Y* U$ M+ c {
6 Q! N0 z U- x! y( I! T //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
. e' a# P; l+ j foreach ($attacker['unit'] as $element => $amount) + Y5 ?- V0 [7 j$ v! H
{
2 q1 }1 |" E6 n) ?9 A$ A $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;" d3 @' h9 C3 `6 g( v$ h7 t
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;' v* H1 {: n5 ~0 v+ k) u
}. \, x8 ]+ ]9 V& @+ d8 s6 n
}
" h1 O- A3 v8 N" m6 _( Q# M
& {) F9 ], u4 w q @ //循環戰鬥資料陣列
8 i# t6 R) b) T! t, a2 a5 T+ P /* $e=擁有速射船艦或防禦的編號
+ E" }+ H0 j8 }, p $t=被快速射擊的船艦防禦編號
1 ^. Q% ^9 ~' i! X5 _ $sd=速射值 */
. F) O. j1 Q: E) ]& E1 h6 P foreach($CombatCaps as $e => $arr) {- |0 @# _) e7 h
//若船艦或防禦沒有速射則跳過( `( ^7 w2 {7 ]- l7 j5 u* ^
if(!isset($arr['sd'])) continue;3 }: c2 L _) N7 u) a2 l# M
//找出快速射擊資料並放到變數裡
8 m+ X3 t( w$ X5 H0 S: h! i3 }. a foreach($arr['sd'] as $t => $sd) {
, Z6 Y4 ^8 z9 }. p; F* R //若船艦或防禦沒有速射則跳過
2 i& A8 W. @4 v/ S1 O, {2 w1 ~# q l if($sd == 0) continue;3 K, d- C' S2 d) B2 W3 [
$RF[$t][$e] = $sd;6 Y) O' E2 G, m0 I) T) Z
}
; O# |4 W i1 D9 D }: n4 m$ Q6 r9 ^" M
: m/ q; z0 _) B# I4 @3 }/ ? $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;! x# C# c, d: t# D. G
5 B0 M6 r- x+ O9 N/ \ foreach ($defenders as $fleetID => $defender) 9 B& H& G+ r% S) S# {) `+ v
{
+ k. C5 D8 m2 d- D foreach ($defender['unit'] as $element => $amount)
. h- P* T) Q& B c8 K {
4 [- H: W$ N1 W& E/ k if ($element < 300) {+ A* k6 K; m8 q" D
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
" n! {" _$ M0 M $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
2 u' O) c! d3 p% v: G7 D/ h. s9 z/ w6 c5 X7 K2 V. g* s7 ~
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;3 D& C' t0 M7 q* p. Q# m7 t1 D% j
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;. q' V3 R) A4 Q$ a
} else {
" \. @; ]% }( ]) J0 {0 W0 n- a if (!isset($STARTDEF[$element])) " v4 H5 ?1 P g" C: Y
$STARTDEF[$element] = 0;
: ?" q: Q) w8 |5 | 2 A3 A4 L$ l0 B3 ]- Z
$STARTDEF[$element] += $amount;
$ M& t% L" m% x. f! b2 N7 }' Y! h5 f. {) ~0 O* J. [+ x. }
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;7 V' A3 P. x. e! L
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
5 p. n% |8 }- a7 g6 k }+ X' }- q' r' }# a
}7 _- Q; _, d _# Q: a" \+ z. u' W
}7 `) a8 S& o& }% u
//開始戰鬥回合循環(預設為6回合)& l* g% M X/ e1 L
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) * s' [1 W7 f* q9 }
{
$ y; f; V, \2 _4 p- q+ } //攻擊方傷害值, f C) L, H6 M* X8 ^5 k
$attackDamage = array('total' => 0);
5 a5 H) h8 {5 M9 q //攻擊方護盾值
( e* M1 @+ O- k0 B# O, n) E! t $attackShield = array('total' => 0);
+ k# i* z0 [; B //攻擊方船艦數量
$ F$ s$ `. w& x7 V9 q( @ $attackAmount = array('total' => 0);
. w6 K/ K1 M4 R7 f% H; V! F$ `, m2 i //防禦方傷害值
0 P' {$ G' _/ r+ p2 H $defenseDamage = array('total' => 0);
$ x" Z2 S6 g* w! ?) | //防禦方護盾值 P; j; T$ e! v9 c
$defenseShield = array('total' => 0);1 L# x. Z; D2 R/ n8 _( \* s) E
//防禦方船艦或防禦數量
& S, a4 j- U1 P, J, y* L! O! H- v $defenseAmount = array('total' => 0);
7 X5 F0 i* V2 v+ o0 I //% _# \1 {& j3 R: {' g
$attArray = array();
5 d6 o- F/ n6 w/ i+ q" e7 B $defArray = array();5 i3 ]+ i% r, C& y' N ]
- F9 }+ G7 r2 v$ Z& v foreach ($attackers as $fleetID => $attacker) {- ~/ ~2 H' D9 w% R6 A
$attackDamage[$fleetID] = 0;
; N y( T* t2 _' U! P3 T! p: G& | $attackShield[$fleetID] = 0;" K* Z* j! |+ M; A0 k0 e1 M
$attackAmount[$fleetID] = 0;- S( t5 i4 v, N3 g8 O" f
4 V0 g' G; K' F! Q
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
+ R& s5 R" C3 |- r' |# E $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier8 @6 l8 ?/ B0 M2 [7 B6 u3 S3 J
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
5 s. ~% ~, ~: ]% Y! e' a $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);' B* x3 F, Y7 P! b/ H( [ Y7 E
# |5 U, x9 J+ O/ U% l- A' N4 e# g+ T foreach ($attacker['unit'] as $element => $amount) {
; h$ p. G. O) t, e; I $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque2 c8 x! P" V' r: a' o1 W8 C
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier3 T; R6 w/ U( @9 p# ]% J5 j
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
$ J" R% f" g& Y8 k: o! A$ y; a9 ]3 }% ?2 b
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);) a* M% m% o* o* R8 r- \
! m/ ]1 m+ m/ Y, ?4 {2 T3 d' ~ $attackDamage[$fleetID] += $thisAtt;4 e$ t k& a. _$ h7 N( _+ k
$attackDamage['total'] += $thisAtt;
5 m% e3 @6 ?, u) d- A2 a1 L% g $attackShield[$fleetID] += $thisDef;6 v' k+ u; K# X% ~
$attackShield['total'] += $thisDef;
9 Q1 x. s/ e) @ $attackAmount[$fleetID] += $amount;
m! E+ T4 f9 _7 P1 e C" P $attackAmount['total'] += $amount;. X0 |+ y# B. P8 z7 m1 W) ?
}3 Y: a2 ^- p# \
}
( {$ J; t" Y$ s; N( F0 N0 d% r; y& K. O
foreach ($defenders as $fleetID => $defender) {* O/ H' [4 N0 g+ Z; |2 [7 x
$defenseDamage[$fleetID] = 0;
4 H" {# l! F4 k$ ~; w& W $defenseShield[$fleetID] = 0;
1 V0 e d5 ^6 U $defenseAmount[$fleetID] = 0;( ~% ~) k5 n" y6 f/ M& M
5 a5 N) _' ^8 |' B% y) X8 q9 n $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue+ ]2 V7 h- F# x k* m. i2 _$ c0 k
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier( l" |6 @ \6 h
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque/ A8 b# K" n6 o9 F* ^
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
+ I+ }% n* ~7 X$ I' i6 w# a( h6 D- m% A1 j
foreach ($defender['unit'] as $element => $amount) {9 \6 r# G* i3 O1 |4 L: I! p
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque6 i* p2 Q: T; J5 l, r3 T1 @
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier c3 u2 k4 \4 n9 p/ ?1 I
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque% G7 o; p; |1 m1 n* h
) F* V; K! u! i8 C0 x' A
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;* D3 O1 |3 S% J) j: T: N
6 D" `3 G$ q2 h0 Z $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);. H W1 u. e: e/ k5 Q7 l) Y
1 o+ ~% l! t3 {) a7 D4 u8 {
$defenseDamage[$fleetID] += $thisAtt;5 s& s" K l4 C7 m4 c
$defenseDamage['total'] += $thisAtt;* }! e! P; ]6 g) v7 ^4 a# c
$defenseShield[$fleetID] += $thisDef;
6 M0 s: d8 o: i% h$ ^8 r. ^ $defenseShield['total'] += $thisDef;
$ S- _# ]8 f, m8 O+ j! [ $defenseAmount[$fleetID] += $amount;# d0 {7 ^8 e# a
$defenseAmount['total'] += $amount;
5 a) d9 q* d" `* f; {+ A' U2 r! v }2 e& j7 O P, j* [
}
* z2 z; h+ R: F5 Z- _! m5 k
4 ?, o( p& i7 m, M/ ~! ~! v $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
/ |3 P+ a( J; {7 n5 A0 l2 X' ?) [! O1 u
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
1 m. X& d7 L% l0 R) g break;- [2 |9 R4 k9 R, M( G- j) Q
}2 b$ G6 H, ]6 u }
# E2 x$ `/ W* p" q! W // Calculate hit percentages (ACS only but ok)
7 ?5 n e+ d$ Y1 y8 J: S, ] $attackPct = array();
. z, w' w# P9 M9 S* p foreach ($attackAmount as $fleetID => $amount) {
8 ]6 q8 b d& b' ?; R1 c if (!is_numeric($fleetID)) continue;
5 d' m3 A# D6 G/ \ $attackPct[$fleetID] = $amount / $attackAmount['total'];
6 x: ^7 \! @' W5 e' e; { }
! e4 ~ |" b- k# o" |
8 q9 G! O, H/ a' j $defensePct = array();- c8 C. M$ ^ d/ j% X; ]1 ` J& |
foreach ($defenseAmount as $fleetID => $amount) {
; d J. z0 B4 R! D" X* I) t if (!is_numeric($fleetID)) continue;
& l- O2 E$ x. V/ E $defensePct[$fleetID] = $amount / $defenseAmount['total'];( W' G k5 F) m. C4 C* N5 N
}2 c; e% U3 g/ K4 P: T( K
1 d& w% ~0 `+ r( x" R
// CALCUL DES PERTES !!!/ N; X# m4 M8 a0 w0 O! O* R }
$attacker_n = array();( N' g2 G" ?0 M C
$attacker_shield = 0;
; S. k: Z5 `0 n2 l $defenderAttack = 0;# p+ E4 j+ V4 u% V( l
foreach ($attackers as $fleetID => $attacker) {
/ H/ h0 X; p, }6 D $attacker_n[$fleetID] = array();
5 C2 z7 a; [5 T3 Q( j6 o1 G8 |% K% D
foreach($attacker['unit'] as $element => $amount) {3 x$ p/ ^9 {3 R0 F1 ?
if ($amount <= 0) {! a1 ^. s* g3 ?# O
$attacker_n[$fleetID][$element] = 0;
6 {+ U! k4 X, |) Y* Q continue;0 }& y* s# }1 x1 o2 h
}
* u# G2 I' S1 L8 M! \3 b! m1 @
! R: b5 d) P9 o. f( y $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];: I: K* O0 W4 a Q- p m9 W
$ ~1 I; A6 t& v
if(isset($RF[$element])) {
3 \- T6 B# |1 V* @: B( U A foreach($RF[$element] as $shooter => $shots) {
; A7 [6 x8 B, D$ z7 ` foreach($defArray as $fID => $rfdef) {, I5 v2 ]" d; g( C# r
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;% ^) k4 G: J2 ^* Z, V3 [) I
. }6 ^! t6 o3 b1 | $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);, E s8 y5 K$ q7 y6 v, s
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;& W: N" l3 y9 w# |
}
4 y8 ]2 y. Y( i }
1 P3 | f% @. H. k& A }
8 U5 p0 V, l: g! c' `# r, t ; {7 S+ F! j7 x6 B" c5 e+ K! n- N
$defenderAttack += $defender_moc;7 H3 d' w0 Q( ~7 x z
$ _; o- T9 [- _ m
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {5 C" U, x# m& _1 O* q
$attacker_n[$fleetID][$element] = round($amount);" _ g- i0 H; t
$attacker_shield += $defender_moc;) J( k* h, d2 y0 q; q, }* ?
continue;. ^& C8 a) ?) B/ l) u6 `, t5 G( ]
}1 D5 q4 b# P& d/ J9 F8 z
/ V! Z8 Q# H6 f, i4 q1 ? $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);0 B: z+ }& B" P) a& E# c
) [7 B" I9 k. g
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);( J1 |$ v A( k4 C/ d* I4 H
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);! h% c/ e$ V" I4 B! o, }
6 R( v; N+ O# [/ C' C0 l; ` $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);; S/ g) R$ D5 z* X/ `4 Z
5 q( _* t d) r1 M, i, c( t3 t8 { $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
2 z9 g/ j) L" } g4 k. H1 f5 S( t }
. ?0 ^* q5 z& y f' J* f }& } n) a; A( K3 M$ }4 J+ }
8 e" {8 `" ^$ E& c3 W
$defender_n = array();6 P, S9 j" d$ m
$defender_shield = 0;$ c2 y+ T0 Q( S. C' e ^" r
$attackerAttack = 0;" f. r& R4 ^/ ^) ?2 n
foreach ($defenders as $fleetID => $defender) {
2 M4 s) [7 S2 G- P; f4 u $defender_n[$fleetID] = array();: v* u1 P- y' h9 a4 ]1 w! i
/ k$ b1 `' @3 Q7 j foreach($defender['unit'] as $element => $amount) {
4 @: V2 B4 p7 l& `8 V, E if ($amount <= 0) {: Z; `1 m" z @
$defender_n[$fleetID][$element] = 0;+ I, C# q w" S: p: c& J q1 l
continue;
/ |/ q6 T9 Y) D* q }. W+ B" k; [ X
7 |4 h$ { }; E$ K& X( R $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];5 \: U8 K( O' M$ @' |, p% }
if (isset($RF[$element])) {
$ V4 ]- Z0 W. w' T, j foreach($RF[$element] as $shooter => $shots) {
6 Y3 J: N6 h% u foreach($attArray as $fID => $rfatt) {! M' B3 e1 c. l: R' E
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
m( n: ? S/ [' N3 c8 ?' u2 K
, I9 c: g! q _, d s' h1 P: ` $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
7 O+ N' y' s, |+ F4 x8 E $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;) `2 u: T3 D9 W7 n5 L3 W
}
+ B# [3 ~* X( P; V& v% i3 H }( W' O! L" d- x9 b& e# `
}
6 y9 h- w2 z6 i7 e
' L% g- b) q- F/ W$ M4 x0 G1 l3 R $attackerAttack += $attacker_moc;
1 r4 L0 B( G( y f. p 6 P: j ^; C, s1 d/ A$ `, k
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {" J+ X2 F3 s; V" ]# _5 h
$defender_n[$fleetID][$element] = round($amount);8 ^1 _( Z) D7 Y$ U8 }- ^2 Y! f% R
$defender_shield += $attacker_moc;' h9 n/ x# H5 ~* q9 d7 D
continue;
3 s$ q( w/ Y7 e9 r) k' P0 l( @ }" y6 K7 d8 j" f( C
' H* ^) J1 r1 f2 M3 ^ $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
2 {: U, Y( X, j& {; I $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);- I# T. J" H1 b' x1 w
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
# v: Z+ Q- \3 w1 l* Z
4 w- y" ?$ }+ c j $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);" T- S. F+ r! J( w. f8 f1 l/ d2 q
0 Q8 N& @6 F6 E% Z) |& i
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);& \4 J+ H, y) U; [7 @
}! ?. o+ R( q9 G3 @. N
}
) b, U6 G" Q! H4 P 8 V* s3 v2 W3 u6 A
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
+ S) p+ [* b |) a $ROUND[$ROUNDC]['defense'] = $defenderAttack;
8 p5 A6 `6 x& y: ?# N3 @4 m $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;- `, n- T E. r8 L$ o, q( r+ ?
$ROUND[$ROUNDC]['defShield'] = $defender_shield;0 @6 x4 E. w- J0 k9 d
foreach ($attackers as $fleetID => $attacker) {
" r" A* D6 D+ h& H$ }: b! U $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);8 Q; S. H/ d+ g' e! T
}
3 R* g, y! \0 j& |3 n+ N) I. W' c" ~2 L
foreach ($defenders as $fleetID => $defender) {
0 [" S% N: P: H- B. ]6 E $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
9 d6 y7 K' } A, a3 } }
1 I8 h. O- _& B6 S! w6 ` }
+ v* [8 m- a6 C) U$ L g) ?# [, W ; O- Y/ D/ L, \
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
% l& w- f) p* r7 P; W $won = "r"; // defender) h ^5 g' H8 t, L- V& Q. V
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {) p" D5 C* [, [& t
$won = "a"; // attacker2 {2 E/ F; W" ^& z5 n/ z& a
} else {5 t! E& E* F# E# Y6 S2 _
$won = "w"; // draw
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0 C% m( J, C! x: @2 I2 o
// CDR. n% T. O* V5 d; ~- C3 b
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR" t0 z [* z `( A( | ]; t
foreach ($attacker['unit'] as $element => $amount) {
; r$ `' u8 N! _3 _ $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;- G5 d/ U8 p2 J$ e) G
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;5 {6 J6 R1 `7 | U5 R2 l! \1 n
( P- n' E/ e5 o) i2 \# G' j0 n: t) f $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;+ I" R" W _0 r6 W' i
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
4 v! w+ [) i3 g* z4 r D* l) Z }
+ Z9 M9 q" U. {+ a& y0 Z; P }
+ o4 u* Q6 w( {
0 H9 o6 j' A i, N $DRESDefs = array('metal' => 0, 'crystal' => 0);' D3 t V- s/ w% n. C. m' h) {
: P4 f3 {3 W T! _; f foreach ($defenders as $fleetID => $defender) {
, N/ Q" Y4 d) B# M, u: L foreach ($defender['unit'] as $element => $amount) {
' \6 j# w% \7 ?5 h if ($element < 300) { // flotte defenseur en CDR+ D- m4 b8 d0 t; T+ V" [
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;' |) _+ Q! Z: w0 [4 K. o: z
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
1 U' I7 @% t! q4 t
# T7 I1 P9 y9 b9 g- h. G4 D/ g" X9 z; E $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
3 N8 y" r* t5 _6 | $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;' X8 H% P) z# A
} else { // defs defenseur en CDR + reconstruction
, l- A5 v7 Y! @0 Z1 @8 T, Y $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
* |6 M* P* i5 Z, ] $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;$ H m( }- q3 o7 c. D+ L
3 Q6 P1 Z7 I E$ H& X7 D# y& n( Q, f& ] $lost = $STARTDEF[$element] - $amount;. L% K: B% c$ ]6 K
$giveback = round($lost * (rand(72, 84) / 100));: q4 C% ^1 K3 u' X2 m& {1 T
$defenders[$fleetID]['unit'][$element] += $giveback;
# @) ]0 ~# _! S7 e; k $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
. \2 u$ C. @3 Y $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;2 A$ M* f# g& v) }: k# h
}
% X1 s, j& G+ K5 R9 Y }/ U* m" j, S/ h# T$ y: Q. z- z
}/ @! ~6 P& |: X" J: a# F
: n, Q, t" Q% L+ y3 z $ARES['metal'] = max($ARES['metal'], 0);# T7 w1 }4 x. x* k* h: @9 [* b
$ARES['crystal'] = max($ARES['crystal'], 0);" T1 }8 P% {* |5 Q0 J$ |2 B( [4 o
$DRES['metal'] = max($DRES['metal'], 0);8 L' f8 x. ~5 \0 W8 f* H8 _4 f
$DRES['crystal'] = max($DRES['crystal'], 0);$ P9 O, w# b' n% _
$TRES['attacker'] = max($TRES['attacker'], 0);
/ x' W& Q9 V# _1 _: c* q5 [* [( ^ $TRES['defender'] = max($TRES['defender'], 0);5 r7 R. A: u2 f9 a$ z! W6 m: |
' W. D) r) \: I+ G. _" m% Y- I& h
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
. B; i& j5 z+ h8 x+ d $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
/ N/ A# J! T t+ q2 O% G% G2 o $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
( u( @' g6 N& o0 J B3 e $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
$ d9 Q/ ~ ^9 P! G$ T: r $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
) O. W4 b3 s* a2 _" j$ Y; Z
0 P3 _* @# _! f. s4 g return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
. M7 m1 A6 H; R( E0 u0 Z% U8 S% Q} 6 l; W) v7 D2 }+ s! J- h
& `' f9 \- [( |3 N |
|