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<?php
* a/ Z' Y3 P8 X* V% e2 b//計算戰鬥函數
9 O3 C3 T7 t2 c7 S1 H0 ?//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)2 i1 d7 {4 ?2 n
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)- W) Z! |9 n. a; d% x9 H3 ^7 H
{9 S, }: u3 \: a$ `6 O2 l1 v( }
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位7 a! r# D" ]# y# ]: O! W7 q* O0 ]
global $pricelist, $CombatCaps, $resource;5 s5 t- D8 B4 E5 _( T
3 Z( n) q7 G- T# S $TRES = array('attacker' => 0, 'defender' => 0);
2 ~' L8 M) G5 X/ ]2 u4 T0 T4 d* j //攻擊方廢墟
4 y0 Q4 I8 l; u6 M; a- x $ARES = array('metal' => 0, 'crystal' => 0);
8 p6 p* a$ R; g //防禦方廢墟: Y y! y2 c9 I. \: _% M ~4 T
$DRES = array('metal' => 0, 'crystal' => 0); y7 V/ N! d; J
//儲存每回合戰鬥結果的陣列
2 _/ X8 i+ k4 a4 V+ s $ROUND = array();
( \9 L( V5 U5 u' ?- D //船艦和防禦的快速射擊
5 g; U9 y! c7 D1 j% E0 R: S $RF = array();, M9 g2 c; H |% H4 b
//攻擊方資料循環
( p* J1 e3 @0 V6 |4 G7 g2 E: } foreach ($attackers as $fleetID => $attacker)
0 ~6 E$ B- u, ?# B$ y {& ?, j0 m! s/ {" Q3 r
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量6 a" Y6 g a4 V, ? H
foreach ($attacker['unit'] as $element => $amount)
/ v. O" U6 l1 X* l7 W {% p+ K% `6 S9 z, w
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;3 q* w! J0 X2 ?8 Q0 ^
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
7 W9 T- w( I) @ }
5 S+ ]1 i! Z. w x8 H; l3 L }
- ^+ X& c$ ]9 p
2 t) I1 C. \2 h+ F //循環戰鬥資料陣列
" b$ R `4 b5 B /* $e=擁有速射船艦或防禦的編號9 W6 w9 o, I7 b
$t=被快速射擊的船艦防禦編號
3 J; A& x- A" U $sd=速射值 */* I0 C& l( _/ b8 o
foreach($CombatCaps as $e => $arr) {
# ]- _7 v( F n0 g) j+ _! j1 s //若船艦或防禦沒有速射則跳過
% s. s0 {# ^' d1 d) m. n9 P, c' W if(!isset($arr['sd'])) continue;
7 G$ A( R+ F# j- z //找出快速射擊資料並放到變數裡! z4 B0 c; u) p- ]0 F- P
foreach($arr['sd'] as $t => $sd) {
; J! \- h0 }: _ Z Z& G5 X5 ] //若船艦或防禦沒有速射則跳過. G* Z+ O: Q0 P" _5 K4 i* g
if($sd == 0) continue;
! A, K( o3 C) c3 T% z* Z1 S $RF[$t][$e] = $sd;& |1 ?$ c7 @. R+ s7 ^* @1 Q
}5 B( M, t$ L" ]+ i# p3 a8 T6 l& ~0 |
}& r3 `+ Y1 _' ? n- ?$ k* B; r, i, T
V+ s4 ?# c4 P $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;, `- n6 D' T" I
% b" `- D6 n: Z
foreach ($defenders as $fleetID => $defender)
2 v/ I7 n9 K3 z6 u% @' o- Y {( J8 I8 h# K" B
foreach ($defender['unit'] as $element => $amount)
" p9 c- O9 U+ V: {; |& e5 p' e {, w: [" m9 r. y3 M: E
if ($element < 300) {7 f ~, i2 M+ Z: a6 `( k- n# ^
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
7 ?! P7 M! ?: H4 ~; Y' U$ z$ ? $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
+ R2 @) @8 C/ Y! y
+ v* y2 w: R1 W, r2 p G; q9 c $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;' ~8 ~, a; G( T" Z/ r! ~
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
9 i- }! k% \) `3 W+ s3 m } else {* N6 O. K4 l& J7 {
if (!isset($STARTDEF[$element]))
3 y2 Y! U$ @$ t$ i0 ? $STARTDEF[$element] = 0;
- a5 s% L' }( o4 p1 J# F8 Q1 T
$ a' D5 Q# a, _$ D& B. t2 [+ t% m $STARTDEF[$element] += $amount;$ k. o* p. I* C
7 C9 M- U& |0 K% v6 U$ k; A' }
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;9 e9 @+ ?- @& v1 ~6 g7 [
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
" X- p, q- F) q6 B& H: P# s7 O% Y }
* b5 P# ^/ Y. ]. Y }
; \$ Z0 s+ x: @# ~9 ` } V' D0 m S: }
//開始戰鬥回合循環(預設為6回合)3 v' D7 [: G m
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
4 S7 C5 P! Q/ V$ v& `7 K! U3 t {/ S7 Q o( S2 k5 R8 a
//攻擊方傷害值
9 V5 j5 m3 O7 B $attackDamage = array('total' => 0);+ y& _, P7 ]* Q% i
//攻擊方護盾值
: s& w/ C4 K* K2 p& o $attackShield = array('total' => 0);3 j4 o* w0 Y7 B- O* z
//攻擊方船艦數量
+ n3 i) e. z% Y8 Y $attackAmount = array('total' => 0);
# Z, Y: d$ K' E- |4 S8 B* q //防禦方傷害值
6 b7 ^" C1 z& g3 B2 ] $defenseDamage = array('total' => 0);
% N2 \) l6 ` v6 I; A$ Z k6 b9 O //防禦方護盾值. m4 |5 v3 x0 k
$defenseShield = array('total' => 0);' P; K0 W1 W- W j, b
//防禦方船艦或防禦數量* M% I3 {. Y* ^, t( e$ N# J
$defenseAmount = array('total' => 0);
3 l' ] ~- p9 I. e //
( ^; ?- ` P5 V( e: B! {7 ?( h $attArray = array();
P) x+ J: D3 F/ I' _5 ~+ O! y $defArray = array();
% r' U& i4 y* M9 P) ~, M7 h; T+ P* [* ?% K1 m' _
foreach ($attackers as $fleetID => $attacker) {
" ^* j% G8 S. p* A $attackDamage[$fleetID] = 0;- B. i9 E" E& n: G
$attackShield[$fleetID] = 0;0 Q1 }; t+ ]$ O5 g* q3 Z6 W8 B0 F
$attackAmount[$fleetID] = 0; k0 L9 x2 K! @& Y
9 s$ Z; B& p& g: \0 u/ ~# h: L# t2 o $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
2 w R& G& s3 E- o8 O6 y $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
/ b, T( G9 R" J6 X9 v7 A7 o $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
0 F& w( C( U! I1 ~3 Z) F( e $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);+ S. J+ w" `, n3 K; Y9 M) f
! Y3 y+ P! a; v T8 m" i% F% [5 i% x foreach ($attacker['unit'] as $element => $amount) {! V" {' U4 C$ i* \: r
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
2 t) z7 K# U. N7 _4 r. x $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier) L# U1 C; l* ^$ M
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque3 N' e# _9 N2 f3 x! p8 X) _% {/ {& u6 c
1 Y, X& J* g G; E# x $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);7 l2 h+ L. w+ z6 n8 m. w6 _5 ^
9 B: ?% m% F" W $attackDamage[$fleetID] += $thisAtt;& t: D% M+ p: Z" n8 B
$attackDamage['total'] += $thisAtt;
5 W% M0 y- C6 r! n) ?3 n $attackShield[$fleetID] += $thisDef;
. }! k! T8 J0 F Q v% ^8 l $attackShield['total'] += $thisDef;
* W G+ W+ }. ?% f( K $attackAmount[$fleetID] += $amount;, s+ V. E6 ]3 |+ W
$attackAmount['total'] += $amount;
4 X' h' ~# R V+ s; v }8 J- f. L+ s0 p: {- Y( M
}
% ]7 `# h3 k0 k% U! Y
4 K8 ~: F$ ^3 u8 ?. x6 s* L foreach ($defenders as $fleetID => $defender) {
6 R7 U3 a& o. S' f, V' w# Z' t $defenseDamage[$fleetID] = 0;3 h) a* V4 w U. C* n$ O1 p
$defenseShield[$fleetID] = 0;4 p3 V1 I; A7 o0 b5 _& W7 i
$defenseAmount[$fleetID] = 0;6 y3 b# o. T: P
% t. z% s2 w. { ?( h
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
* W: P, P0 E y $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier4 M0 H7 g" {- X
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
6 J' |9 o- D4 A5 J2 l $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);! t4 z5 B7 R) Z6 V% P, c! j
/ `, S5 k2 y4 z7 c- `# z
foreach ($defender['unit'] as $element => $amount) {8 H* p( h; o+ V2 R
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
& X2 Z/ _8 Y7 [" ~" L $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
- \4 w# N5 m8 u& D1 c0 v; m $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
2 B/ c/ H' H9 M, ~( N9 g' ~1 d' J
5 ^& D% V; K$ P8 k' w) Y8 C if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;7 K+ s1 U" ]7 O" d! `6 h
3 E; Q% W& s0 g* d4 A $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
E/ y8 @1 R! j* n" l3 I$ F9 _- P
$defenseDamage[$fleetID] += $thisAtt;
1 {" B+ q; T6 i! `' l3 r; L $defenseDamage['total'] += $thisAtt;- p& a$ T B Z
$defenseShield[$fleetID] += $thisDef;8 S- E8 q5 s3 F. |" T* b
$defenseShield['total'] += $thisDef;
6 K% v0 [- v) n; i $defenseAmount[$fleetID] += $amount;8 x( G7 A: A6 C; n- l
$defenseAmount['total'] += $amount;
* `' @1 e2 T. y& q7 D5 {/ |* { }4 L/ M+ G% T6 Z. ]4 q3 K2 ?
}
+ C$ l) M4 f5 b( l) e k
2 C, k- b0 e, m0 u7 q ]! F+ F: b $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
: {/ X3 i$ _! o7 q- m5 x7 X# N7 h0 K6 S# r# g" c
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
8 w5 U* w$ g, }( C% @* z: ~. c break;+ F r1 ?# _3 Y7 u
}* o# g9 z0 e( W$ b
Q* O3 D1 e: W5 { // Calculate hit percentages (ACS only but ok)4 m6 \, t q$ d, b* L: f+ r) r4 t3 b
$attackPct = array();' z" y/ [8 _2 A' I
foreach ($attackAmount as $fleetID => $amount) {
7 W. p4 X% O& O4 ^' u: p- |+ t. {; w if (!is_numeric($fleetID)) continue;
$ l- H' I* C% ?9 i, t8 K $attackPct[$fleetID] = $amount / $attackAmount['total'];
0 Y, x3 h* e/ C4 r1 D" W/ k }
- _) M# ^1 X: P% o6 m1 Z+ m2 }% t I( |5 c2 l; [$ W+ y7 h/ I
$defensePct = array();
. ^/ G; F) d4 T- `+ B foreach ($defenseAmount as $fleetID => $amount) {
. W1 W& H8 m/ M if (!is_numeric($fleetID)) continue;; @; q, K2 m! e/ E- o. e
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
( \! p! W' Q" s* E% O }% r6 _' E# T% L5 j: @" @7 K
2 _9 d/ _' t6 m9 o // CALCUL DES PERTES !!!# g7 O2 w' i( ~- K4 c# f" @
$attacker_n = array();3 x- e' Z- B# Y3 B& T
$attacker_shield = 0;
1 @$ l7 b S. g. x/ L9 l1 P( j" Q4 b $defenderAttack = 0;+ c' I' k/ G+ q! K9 u. @! Q% @( R
foreach ($attackers as $fleetID => $attacker) {
) {5 Z! [' M* p# M5 T( N $attacker_n[$fleetID] = array();
% O1 B4 m* ]# P5 d! n4 I( S1 ^+ w% O, o1 ~. a9 ^
foreach($attacker['unit'] as $element => $amount) {3 [9 n3 c2 a* Z# G! u
if ($amount <= 0) {1 m% }( ?; }2 k, P5 {/ C
$attacker_n[$fleetID][$element] = 0;
$ V O; f3 l; u/ M continue;
3 ]7 X# U3 ~4 D- J: S% y }
2 m/ {$ m- G5 W- F$ ~ o' Y: W8 o% c% H2 ?, h* o7 z3 c' I% v
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];8 G4 J6 }6 G9 g
: h" p$ n$ q5 D4 Z4 c if(isset($RF[$element])) {
4 ]: t3 }* A, a; G0 b# R9 U foreach($RF[$element] as $shooter => $shots) {
3 ]( R# B# }; E# W. ~, ~+ f/ K; n foreach($defArray as $fID => $rfdef) {1 d# C# u% H1 v" j. I6 \; |
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;" Y2 y- K: U1 i4 s, U/ Y: A* W
, y7 h4 x+ P6 c- Q
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
1 p3 }4 c3 U, d4 k6 f* p $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
' r4 @7 [# M# Y2 b" e. L. V, x) h }
- \* E4 K1 [- A% [3 c4 i% C }7 s, K$ P& d( a$ K
}
% m) k y9 L: \. \. \ : z% v0 S4 ^6 }. F! _ ?
$defenderAttack += $defender_moc;& I$ k5 T) T: u. d4 N% Z# }
8 }! {6 m( p3 L if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
# `2 ], y3 q! D+ Z: O3 p. o6 V $attacker_n[$fleetID][$element] = round($amount);
& h* p* }1 \2 m" ?/ F5 d9 n0 k $attacker_shield += $defender_moc;
3 f: r( f, X V1 C L! F continue;" L1 | o7 Z' N- L8 `
}0 D* H' @" u7 |7 \' @: w4 {6 N
6 j% _# }" A+ Z- m0 T- F# w
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);, i l# n5 n+ N* N3 [3 D( s# l
: e, k% h: i2 g+ a/ c $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);( r; s: }8 k% }0 O1 J% w0 U1 Q
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);1 V1 M+ H1 a5 W8 B$ @3 _
' ]$ k- a9 x! y3 d. l6 x $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
( i9 b' X B3 s/ u S. G* H! \. a. @/ u
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);: ^2 x, @, L; z2 w
}: d9 a% j, S8 ?* e6 z( O5 e- x
}
9 w( N- E! Y$ n: F" M# L+ h
/ F, l; Y3 H1 K; b $defender_n = array();
1 s3 ]: x; u9 e; `1 F $defender_shield = 0;; d; ~4 s+ T5 ?" C I
$attackerAttack = 0;
7 m; _. w0 R' o* X+ s foreach ($defenders as $fleetID => $defender) {; k* r" e. W( W9 c; W# t' L. D
$defender_n[$fleetID] = array();
# M! B; o% y% A- y8 w0 c! w, }0 R. ^7 g& @3 g" \" J5 l! R J
foreach($defender['unit'] as $element => $amount) {4 d7 I- L" u! i$ |; p
if ($amount <= 0) {& k2 \) h2 ~. t) }4 p+ ?; E5 `
$defender_n[$fleetID][$element] = 0;/ H i& L6 [$ [' J+ G, D! q
continue;
2 J1 Y! |- V3 W! W+ F } u- h; \& w6 g! j0 b* X7 ]0 P
6 ]! `- k9 E9 f9 z0 P& Z" P
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
+ Q/ H, O/ |! w9 t if (isset($RF[$element])) {5 E) P+ @0 A+ U: C7 b
foreach($RF[$element] as $shooter => $shots) {
/ [( _ _+ f! M% q foreach($attArray as $fID => $rfatt) {5 `2 _4 W. u1 j4 }0 _& ]# ^
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
2 F0 x* B, S& v9 R& h/ B9 E
4 J4 w, \* `1 E7 z, x# A0 ]: G $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
; P# S$ S+ q- E2 R; D2 H% H $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
! T0 e+ w. f" |0 [& O& M" g }
" v) L, m8 H! c' k1 f7 x4 A }9 d1 c& p5 k) h
}# r, v+ K9 i9 c" j) b# j
7 {" ~& X, Y, ^' a& z
$attackerAttack += $attacker_moc;
+ L- r# f- L0 P. ^% v
h# [+ W% P4 ` n; d: }1 a7 y; U% C if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {, _4 H# V3 y3 n. l# k0 }/ Y6 A
$defender_n[$fleetID][$element] = round($amount);
9 x3 h# k U) v0 e8 A, s. K7 z $defender_shield += $attacker_moc;
) B" {0 Q. j5 G! L" u% Z# X* M continue;
' f8 Z! `0 O2 M. U2 r( k9 h }$ d+ U6 }/ W8 m4 V" F9 M- [- ^
1 f/ x9 B, J6 @: \* t a6 Q
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
; o& B+ k( S+ y- r8 N. T $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);3 V, g2 p% c* N& j
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);$ V2 J* z5 Z6 U4 |
6 P( A, t1 p5 r) {$ T! }& S' z5 I% u $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);, |5 F& i X, g! j( ]
6 m$ \! y0 T6 e z: a3 q $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);/ G( c1 I# `' \" l
}
2 C3 f! Q2 B5 d2 w3 { }) O6 Z6 F/ d6 T1 @* Z+ C/ }
5 z0 M$ j: s: M: |; u8 x' ~
$ROUND[$ROUNDC]['attack'] = $attackerAttack;/ g. G8 e; Y# V* ?. Q& w1 u
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
. F. t8 H7 Z6 m G( e $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
$ C+ w6 J) f) i2 z3 b4 S' x& l7 R $ROUND[$ROUNDC]['defShield'] = $defender_shield;
& {' d, X+ O! v foreach ($attackers as $fleetID => $attacker) { c1 P, T: E! t3 z+ `
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);$ _/ W; C/ I( ~# O, d
}" _8 o! y$ R' y9 u% X" m3 l+ y
* ~* F! S4 m( A. f: ~ b5 s1 F foreach ($defenders as $fleetID => $defender) {
8 D# g0 Y3 ?/ U' o' J( S8 [ $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);) Z2 f P: c6 N( E) W2 H- G
}" w' J$ Z, m7 T3 k! P1 A- K
}
8 R% n7 i9 A3 f6 X& ]
% b& p7 x8 ~) Y- Y1 b: C* ~ if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {8 U. d/ x+ R' F. U
$won = "r"; // defender
% y7 l, V: u2 ~/ E5 z7 J } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
$ W, T& [/ P/ I, ^/ J. n $won = "a"; // attacker+ L) V) V! ]. V& ]& e
} else {* u! }6 `! P9 C" v0 j, i
$won = "w"; // draw( [ ?# A; \& b9 ~" c2 @$ a7 s7 c
}8 Q: d1 C5 g6 t* f
6 c3 `, c/ ]: {* N0 z // CDR
4 Z, }% u. ~ { foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR( b( n- Y1 q5 P
foreach ($attacker['unit'] as $element => $amount) {
" f" t7 }3 m: M( h: M $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;6 f1 T. y8 p! \7 F( q) N
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;" ]/ M4 f) _. Z, p6 J+ x
# x+ h8 w3 u# G$ X9 X4 W $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
6 W% S, \1 S/ ]4 b9 b; w+ [- }) ? $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
: s) c: l# z& q2 b& L }
; S' R: Y: E7 Y* l. @ } s6 ~6 G- g. Q0 w$ J
5 c( }& M! x$ R7 k7 [( t3 | o! Q $DRESDefs = array('metal' => 0, 'crystal' => 0);
% Z) D; {. U! B$ d5 K) @1 i" R( t* m8 c5 {5 l2 F, S
foreach ($defenders as $fleetID => $defender) {, a- _7 [& L* S, U
foreach ($defender['unit'] as $element => $amount) {
7 {# q/ _) x) `2 }9 I' x2 T if ($element < 300) { // flotte defenseur en CDR
! ~. y) |& S5 A( }( ^ $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
3 ]0 u3 _' Z. M4 |# }% x $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
$ F$ K/ d% N- A% H; U# V \% j, [- l
* y2 ?, W$ @! h$ M1 k, w $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
: L5 D! [) ]5 o: ~; E7 p3 g $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
6 E( ` T! ?/ E6 g6 F } else { // defs defenseur en CDR + reconstruction; m! W1 Y8 k! J' N* d$ e
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;& t3 [0 K( @& Z6 E' K7 m3 _
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;3 [+ x. [' u) L8 d$ g" H3 H/ V" o2 S
: x5 J! ` @9 r' g, A $lost = $STARTDEF[$element] - $amount;3 T+ K) h: p7 D* d" r: D* y8 |
$giveback = round($lost * (rand(72, 84) / 100));
' @4 q. a, U4 Y $defenders[$fleetID]['unit'][$element] += $giveback;
( l0 c* n4 m7 c2 z. |4 y: x2 N $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;2 k# p0 x( ~& q( N: _* h
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;, `* h% x# \- v! w( U
}3 u; P- L4 B6 s @7 ? ~
}
: \) S8 ^' @& w0 R }5 A1 ~7 l0 x+ p Z: V
+ ?& @$ b* F' i- D
$ARES['metal'] = max($ARES['metal'], 0);! X8 Q, J' B0 Y/ d4 E
$ARES['crystal'] = max($ARES['crystal'], 0);' n2 \ {; d# _" `& G
$DRES['metal'] = max($DRES['metal'], 0);
2 n6 U4 |0 f6 L0 g $DRES['crystal'] = max($DRES['crystal'], 0);
4 a7 ] D- ^& z5 I0 a o9 I1 V( z! o, S $TRES['attacker'] = max($TRES['attacker'], 0);
" ^( D+ c7 v8 }, L $TRES['defender'] = max($TRES['defender'], 0);
$ b+ E8 J) J) i! y$ F" g
( l% d7 Z& |% f9 T% j $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);* G2 Q' p8 s3 m' y s0 }5 X) q( B
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));+ _ d9 @0 r7 e. j. Q! S4 p0 z
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
2 v$ M3 b( H: {& C( l $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));' u. ]8 [; Y; u3 ] R+ m8 M7 y% j
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));% ^; [% e% T7 _2 n9 O* L1 J6 E
! d$ }% f |0 y# O; p" i h' S$ F return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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' u4 q$ C- Q2 A5 N- A6 }7 q) V |
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