等級:25 - 爐火純青 經驗值:0 / 246 魔法值:15133 / 15133 生命值:6%
升級
  100%
TA的每日心情 | 奮斗 8 小時前 |
|---|
簽到天數: 6016 天 [LV.Master]伴壇終老
|
馬上註冊,結交更多好友,享用更多功能,讓你輕鬆玩轉社群。
您需要 登入 才可以下載或檢視,沒有帳號?立即註冊
×
尚未解讀完成2 J& v5 r( s" ~# D- ~* F1 M
<?php
: K& ~( u6 e# c$ M/ }& f- _//計算戰鬥函數
, F: j6 y) F4 B, k$ b, X% ?//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
! T& B+ n3 m; N5 t6 T& efunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
K+ T3 y. @( k4 a* j6 b8 b5 B8 R{8 c- }: C" L; T; Q# o9 T8 |
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位. Q8 L3 i- O" P" l5 ~; z7 Y
global $pricelist, $CombatCaps, $resource;/ }8 W3 v! k v2 W% Z
8 _3 R2 U! B+ l: _4 Y
$TRES = array('attacker' => 0, 'defender' => 0);
0 D0 G9 g3 H( m5 C2 k( Z //攻擊方廢墟
6 v/ r4 c+ _; g- F $ARES = array('metal' => 0, 'crystal' => 0);
2 C9 r$ V- e0 T% i2 ^; l+ {; s //防禦方廢墟5 k) i' z- r4 p0 y
$DRES = array('metal' => 0, 'crystal' => 0);
; @; e. G8 ~. R7 D2 I% n2 ] //儲存每回合戰鬥結果的陣列1 v* Q. M3 N2 }% q
$ROUND = array();
) W* t9 B$ f; ~+ n/ n; P) Q }7 U8 X //船艦和防禦的快速射擊
; o. r! D5 X7 A3 j $RF = array();
# m5 V: ] m. I; j6 F //攻擊方資料循環3 \' |' W* v* I9 w# F( X: U% i
foreach ($attackers as $fleetID => $attacker) ( X0 }9 D8 u( C) f$ _2 o9 n5 \* p6 K
{
. m/ ~2 q' `1 I% x- M //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量$ }4 M1 w( W) M7 B) u- T
foreach ($attacker['unit'] as $element => $amount)
1 k! |; q: l4 k% o, ?: w8 s {6 V; U8 Y9 Q- y9 L
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
3 V! Q+ P; K2 ^# }, Z; |1 I. L $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
5 X' b5 ^; f$ U2 J) D" j }
7 l. F( L9 E+ i, C- s' x) z }% U1 u; C8 ~; i, J/ [* |7 B
& Z" y; _6 _* q5 _( v5 h
//循環戰鬥資料陣列
7 |. e) S1 N' M& K# f /* $e=擁有速射船艦或防禦的編號9 u* X( ?" e% ]. v6 `/ \* Z
$t=被快速射擊的船艦防禦編號
! K. p; e: P2 b* T) N' P$ ?# k) { $sd=速射值 */
. S, K. f/ C/ e& I foreach($CombatCaps as $e => $arr) {
3 o ?$ V% ]. P' n5 f% L //若船艦或防禦沒有速射則跳過
+ B* K. T* t! M2 T! P5 O c R if(!isset($arr['sd'])) continue;4 e% M' r/ Y- n `, X6 `& m$ ^% d
//找出快速射擊資料並放到變數裡
! U, }1 \, y0 t1 T6 l foreach($arr['sd'] as $t => $sd) {2 R% W3 A4 i- }/ g o$ Y% l! [
//若船艦或防禦沒有速射則跳過4 |* f! Z8 o% @) b1 C& ^4 U0 b
if($sd == 0) continue;. O" N9 I& b& r" K
$RF[$t][$e] = $sd;
$ y6 N' O6 }, ]; J, _6 s5 ~" ` v d }
9 _% ^4 c' B5 D* H7 k1 w }: `" B8 T7 E- j
]& i& t% f' W( ?0 t* z- f X% a $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
$ J5 Y; f, |: v% u) L4 |
" d. d1 v) `4 X% g foreach ($defenders as $fleetID => $defender) [( b6 k* S9 j) e3 m) |. ?
{
* g0 ]3 S' S0 Q; ^ i( }0 Z foreach ($defender['unit'] as $element => $amount)
7 `, r* T* {5 R D, p+ d4 Q {
8 s# Q. m8 V+ s6 V/ }, `* [9 H if ($element < 300) {
$ g7 ?( u2 o: \5 z: m3 _, N8 V $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
, S4 O* x4 O/ ~$ M9 b- B4 M $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
) _5 x0 U0 {5 G: H& u, P( {3 I& \* L2 |9 I
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
, A* T; a1 D& g K) L3 D1 H $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
7 k9 \' A6 n+ u, { } else {6 V/ ]$ K, i7 R# E' d! _2 x1 e
if (!isset($STARTDEF[$element]))
% m9 b/ @$ `. D $STARTDEF[$element] = 0;
; _, g$ {" ~" }# h 8 D' c8 Y0 x/ g
$STARTDEF[$element] += $amount;3 U* H3 w/ e5 V% k& F: B
! m$ V) f% p `5 `# d/ t. A Y1 E $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;( `+ ^7 P9 V/ k% o
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;$ Q' ]. n% b7 W6 s
}
/ ?# N) p6 [; X }
) L, b- ^- k- P }. G6 U3 B# h* I% p; n$ O
//開始戰鬥回合循環(預設為6回合)" k; j+ o: ?/ }" Y; T- ^. J9 |
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) $ {* z4 h5 @4 u/ O
{ X8 _5 ^$ ^3 a# l
//攻擊方傷害值3 [, m! n' f# h O: E+ E
$attackDamage = array('total' => 0);
9 [* t, w: Q0 L3 b) q5 j1 R4 z //攻擊方護盾值+ D$ {# i0 E( _1 b
$attackShield = array('total' => 0);& R+ X/ S2 j0 S; t; w% b
//攻擊方船艦數量0 a$ @; x; V! H! b( e8 `
$attackAmount = array('total' => 0);6 V) W; i! i8 f/ t- {, Y+ R7 {
//防禦方傷害值! }% O% \5 P4 r5 s
$defenseDamage = array('total' => 0);
; {0 q( P, K# @6 A/ g9 z4 W" R //防禦方護盾值
. f! x1 U; R- G+ v w) `+ b $defenseShield = array('total' => 0);, o( o5 ] c& U4 G$ A- u
//防禦方船艦或防禦數量: G7 w: E4 N# M- j& R& {" i
$defenseAmount = array('total' => 0);
% K: i% g+ R" B- X/ u' c //- h- t! {. ~# d+ S% @
$attArray = array(); ~; D, _2 t+ t; w9 M
$defArray = array();3 D- x: E. X3 f4 H
$ v; M" F8 Z' j
foreach ($attackers as $fleetID => $attacker) {- |& ~; d. c0 Z. t
$attackDamage[$fleetID] = 0;0 S+ R- m6 h1 z' P" R4 ~: \2 h+ s0 x
$attackShield[$fleetID] = 0;
9 J& V% B* T: R# z& s; l $attackAmount[$fleetID] = 0;
3 s' p! X- L. Y" B4 e8 F3 o# T8 f( [) r
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
8 j" q! ~! E% Y" M $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier4 N- z% y/ E7 r/ [! M' U
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque7 ], e# [( w% A+ G ?) i P
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);: P: o9 d/ P; ^! v2 \' u1 S4 m4 G
2 f/ Q5 P& }' T foreach ($attacker['unit'] as $element => $amount) {
* I2 n z+ r( n- F$ E $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
& t6 ~% L; t2 B9 W $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
% n9 O( y$ A7 Y# { $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
$ P9 _" n& j. g- X3 V8 q. D
, b; W8 P& _) x; z5 V $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
# ]1 z8 K8 h n: k/ k
0 v+ W& p7 H7 G9 v0 o6 m $attackDamage[$fleetID] += $thisAtt;
. {! y) v* S6 ^& w1 ^+ D $attackDamage['total'] += $thisAtt;
- ~; ]5 s: v0 ^+ s; s5 P' R- B. c $attackShield[$fleetID] += $thisDef;! } }" K6 y8 X m! E
$attackShield['total'] += $thisDef;) p' P# x1 O% l0 ?1 [: A
$attackAmount[$fleetID] += $amount;
* a% x: q( P8 C" c5 m/ A7 r5 g! y $attackAmount['total'] += $amount;
2 B) y: F& M! `- \3 r' R: Y# L j }
' A; L z/ T: f; ` f. \6 d }: F* N; F: A' u$ y7 \( ?
' o3 g, n* H7 q9 s: C' c
foreach ($defenders as $fleetID => $defender) {
8 m1 }' x$ G' k/ u: | $defenseDamage[$fleetID] = 0;
) |% E' b2 l. ^/ U S* {" J9 x7 \ $defenseShield[$fleetID] = 0;9 @" k) ?; [) f( Z5 g( D- h
$defenseAmount[$fleetID] = 0;
- O1 Q- K: ^, B4 ]8 ~
* @2 W# J2 t1 _9 @. O1 }* E% |3 I $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
$ O1 C4 \6 { i. g( i' w $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
9 q5 s5 y& `5 ^2 b! } $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque" l8 f2 g& n: y0 I9 o) o- A
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);/ I, L5 c0 U0 _2 n+ j* z
+ @; U7 x; q8 N, O o9 K' h( i3 v foreach ($defender['unit'] as $element => $amount) {
4 c* \- {1 R1 _ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
1 U8 I9 b: _6 g5 P5 L) l4 q z $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
: L: W; d- k7 r+ i6 w; T $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque+ `; L% }6 l% \) D% p$ I# e
% @; A N9 z# K/ i+ d" b( g, O
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;6 f% ~% }/ l" z4 K2 z' r
/ g1 k4 \8 T* N1 ~- T $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
4 Q& x6 V7 K+ ~# L0 Q. s! Y$ j2 l7 h9 r5 k1 B
$defenseDamage[$fleetID] += $thisAtt;" }, }( u I% t! c
$defenseDamage['total'] += $thisAtt;( j) a! T; l4 O, J( q1 {6 j- r
$defenseShield[$fleetID] += $thisDef;
! L( J/ z. P t4 \# X9 z $defenseShield['total'] += $thisDef;( E+ j4 H) Y2 G9 L$ m9 z0 H# c
$defenseAmount[$fleetID] += $amount;
: K+ u, a& c8 m1 b, w$ R2 u) j( Y $defenseAmount['total'] += $amount;
" G6 ?, d# R8 |3 P5 i8 Q+ ~3 p# a }# s' L. ~% P! X% l
}
) Y* {; m& H9 \8 M/ n7 n& W* {- y
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
+ w9 I8 d" p C0 q" e5 e" r8 f7 h* o0 `2 ?
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
) i0 F' S' S8 M0 ]! P- l8 ^ break;
* g ], \; N( ~ }: w: f/ p$ ^/ {+ n7 ~
5 O: k9 |& X: b/ S3 [+ B0 a% j
// Calculate hit percentages (ACS only but ok)! l6 ^) }/ E5 z' o/ r4 B# }& u
$attackPct = array();
* A D+ t! g1 C+ Q2 E% l foreach ($attackAmount as $fleetID => $amount) {
: e- F' U: H. ^( u) O if (!is_numeric($fleetID)) continue;
4 z$ x( E2 R; s5 ~( S $attackPct[$fleetID] = $amount / $attackAmount['total'];
! M& m0 J6 r* s4 I }
. _0 n) t' o! C4 T7 _! Z& k& s6 P
6 _3 V2 o6 h/ w, S9 k $defensePct = array();7 d9 F6 A; w% S' F5 w! g
foreach ($defenseAmount as $fleetID => $amount) {
: K- P, u% `! T k if (!is_numeric($fleetID)) continue;; z/ H) h; h; r- ?6 _
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
. |+ E$ U! r- G }
+ p) z3 n8 F; |) J0 b
7 ?2 ~3 ^* K4 d8 Y% `7 J // CALCUL DES PERTES !!!3 f! L2 ]. ?) b, d5 B
$attacker_n = array();" i1 R4 L0 J- e: d
$attacker_shield = 0;
. o N5 m4 f# l$ \ $defenderAttack = 0;5 q& }; z3 P( a- x
foreach ($attackers as $fleetID => $attacker) {0 ], E6 _5 A, P W
$attacker_n[$fleetID] = array();. H7 ^1 H2 K9 C F3 O
' |' m- w4 e1 U# h9 w6 u
foreach($attacker['unit'] as $element => $amount) {
. K4 H# d* J2 w* b9 ]& Y. N! k if ($amount <= 0) {
5 O3 P& y' s) r# E7 ` $attacker_n[$fleetID][$element] = 0;7 [; B9 F' `" H0 x* s9 D
continue;
1 A: B) d; E3 M }# M1 I w2 p3 O' Z; d6 P( T
: G! N9 c! @4 J1 A $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
9 l1 S X9 A! w P5 y: c w8 U
( \% U; b7 [8 R1 n V2 n9 _5 T if(isset($RF[$element])) {
& `1 N1 G. a3 y W" S foreach($RF[$element] as $shooter => $shots) {
5 n( O2 ?$ m1 ] foreach($defArray as $fID => $rfdef) {
9 j" z5 w g3 c" m if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
( G3 [6 s7 {( |7 W' [) R! [2 S* W( f! {1 w, V( _' p' Z- |* S
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
2 z, G! M# o6 y! I3 K% B $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;- Q# H4 l1 C7 h; Z* U
}
- C& a% [! U& N5 M, a5 X/ { }. d9 m$ K$ q$ X1 L
}
+ r" n- d6 b0 E8 l
& U5 j. Y* b' { $defenderAttack += $defender_moc;# R* Z6 \5 Q) `8 _' X9 k
# h! C6 _) p2 S2 ? if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {! i- R; P% D% H
$attacker_n[$fleetID][$element] = round($amount);' w$ j% K5 W! A9 L
$attacker_shield += $defender_moc;% Q6 Y% W/ a1 E- V4 Y) s+ q8 S
continue;: `$ h2 u& G' |4 m5 ?8 H
}: b& V/ ?: e# ]3 ?+ h
5 I' L" v! c% I $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
3 S1 P; u1 V% I( B, r H
# f- i9 J4 |7 r' q. v, S! ~: s $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
, c& q% h/ i, j9 z $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
) p/ R# T3 ]/ z& c9 c/ h }
- {6 g' e) D/ U( }2 m; s2 _ $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
) _6 O9 W3 _. S$ @3 u0 j9 k' J" s: p, ?
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);. N. Y5 z' h% l
}
8 P; u! Z* H* ]8 T }0 x1 @* m: e2 I% [6 b2 C
$ @7 ~& R/ `) ]/ g! e. U $defender_n = array();
* z8 G y3 @( y) @( v% F $defender_shield = 0;4 f. a5 `. c% ~+ `$ \7 O
$attackerAttack = 0;% L; ?: i/ z( s: Q8 C
foreach ($defenders as $fleetID => $defender) {
( b6 \4 t' u. Q) o- E $defender_n[$fleetID] = array();. K5 |! [& S* Q- r& G1 }
. Q7 r# D5 |, N+ O% T foreach($defender['unit'] as $element => $amount) {
& @% @ M, ?# E0 q* y3 R, r if ($amount <= 0) {
, t2 ^0 [+ w* S. S0 v F) \ $defender_n[$fleetID][$element] = 0;
& ~, A* g* |5 U4 X2 o0 L" J( y" ? continue;
- y/ ]+ y+ F/ e3 g }( r3 ]- W' R8 F
$ l/ E0 l! J6 _" S! j
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];# ]0 i7 N$ @; q! q3 Y8 s
if (isset($RF[$element])) {! P% d; N; h" A. @# G) [# K
foreach($RF[$element] as $shooter => $shots) {6 R* u0 O9 ~' S% g7 C
foreach($attArray as $fID => $rfatt) {8 i. t' ]2 W) t* G- \1 o
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;( f2 g$ e% D5 d
% j$ Y* P/ t9 ^3 ? $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
3 R) D5 q5 C X7 m$ u$ }# M5 P $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
+ \# Q% N E4 Z9 f& ~" C }
/ M' K+ R5 o7 t5 n3 F) W4 U6 r }6 q/ W- Z9 q$ ^
}# E, P! {) a S f- a
2 r# a; p" t5 i+ Y! t
$attackerAttack += $attacker_moc;7 g7 ^$ h4 }4 e& p7 m5 y
3 a+ _) R) [2 | if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) { P% i6 m. s0 A9 l8 u" t. }
$defender_n[$fleetID][$element] = round($amount);0 e0 H/ }+ _1 M& B2 P
$defender_shield += $attacker_moc;
/ _6 |* c* Z8 m1 p. ]# u3 A( r continue;& K( I+ H+ W+ F# u; b$ V$ H
}
: u6 [9 T4 \2 L% `
. P4 k3 F i& t6 t $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);9 V' R" y8 h+ w
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);4 [; v e L# K
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
( I' V4 q1 O8 d' z 6 R# |2 ~1 N) P1 o# [
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
: s5 Y$ b2 k, e* f& C
( N" n7 k3 B) b2 F/ N $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
d2 a8 w+ |. ` }
' Y! X( ^5 `/ X! K. F4 h }
2 H0 o: L$ g6 b7 u
( C, W( \. M5 N+ A( n$ z$ O $ROUND[$ROUNDC]['attack'] = $attackerAttack;
! ~( K6 D! e& \% l% b+ t& R" l2 {- k $ROUND[$ROUNDC]['defense'] = $defenderAttack;
* t" p k: V- w; n0 j& p; P $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
/ T) b3 h6 j u/ |, c $ROUND[$ROUNDC]['defShield'] = $defender_shield;
, g* b% e$ ^) R5 @8 W" | foreach ($attackers as $fleetID => $attacker) {
8 T% ~% w3 I# Q, D $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]); n5 Y3 S% @2 ?0 A; K* N
}6 \ {. q0 L6 g5 s; }: M$ t3 n( _+ g
5 h8 z! r4 D9 M/ ^& E$ r foreach ($defenders as $fleetID => $defender) {/ N: E$ X! e1 H9 x0 e
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);1 H$ ]2 y1 s7 |! T( Y
}
% s2 Y2 m+ c- M6 T% q# G" F }' Y, T7 z0 j6 m) E8 x. D! A- s
& h* G/ G' x0 |1 i5 c; X/ b# j if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
( ]5 L. {) B0 I( n D $won = "r"; // defender; K. x6 Q( @' J0 v
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
. O% ] s7 l6 \ v' j- H7 S $won = "a"; // attacker) ? Q$ B8 g* X9 p7 [* H0 Y' |
} else {
4 f! {, S! ?. [2 v" o $won = "w"; // draw/ J5 {9 I/ _/ m3 ?) `
}
' z9 Q% E6 {' ]$ D; A! I+ I( W; o' h: a9 ]2 p4 X8 R
// CDR
+ C. ~' [* K+ A! F3 Y- c# x' R1 v foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
7 g6 G* D+ X/ M" s foreach ($attacker['unit'] as $element => $amount) {4 q( h- w: d6 f- H) j' n$ W U
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
8 ?6 E% G2 L% q# A* ]/ x $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
- L6 I6 e! x# p* V* z, }+ A* Y& M* N" y' R) B, O
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;5 f7 f/ t/ g% o7 z2 v
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;# c' l6 l5 u; X* k8 L8 a
}; l& e' `# N8 o# y: H
}
3 D9 [7 @. V$ M$ A( `5 {' B" l! A, C8 l, G$ \
$DRESDefs = array('metal' => 0, 'crystal' => 0);
$ C$ ]2 y9 }7 _
% D4 u5 y. Q$ l0 E. Y) Y foreach ($defenders as $fleetID => $defender) {! b* a$ Y- D j \9 y; ?! s' L$ O4 n V
foreach ($defender['unit'] as $element => $amount) {
2 r A1 e1 |9 G- N& c" d: A: q if ($element < 300) { // flotte defenseur en CDR, n8 U7 [& \9 d: u8 Y) K
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;+ J+ W0 U1 w8 ^( A8 k6 ~1 r- H
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;& I8 j0 x* v+ _- M: g
- N6 `2 G8 Y4 k
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;5 _0 J4 p, P; W& S$ c8 I
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;' b" ~; O$ @7 l' S& N5 [
} else { // defs defenseur en CDR + reconstruction
* x3 x& v2 g9 p: y2 V $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ; Y4 z8 I) N; z/ Y$ X
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;9 P, e7 s F3 D& O8 w
% r7 i8 Q: X5 E6 ]' K $lost = $STARTDEF[$element] - $amount;5 ]$ f- w2 G2 l* ^
$giveback = round($lost * (rand(72, 84) / 100));
$ Y( W: n/ o- w: |& X7 m $defenders[$fleetID]['unit'][$element] += $giveback;' A/ T9 n4 V |" h0 V
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;& m; F; V) c5 w: L0 q+ k4 S
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
( ~. T9 m7 o X" H$ R }
% V2 e; e6 r& L' O9 H) d# \ }
7 R! E3 f' I h5 B- | }* U8 ] m& L* K# f6 Q# _. n5 U
4 n6 y' D Q' n% u4 C) S
$ARES['metal'] = max($ARES['metal'], 0);
2 A# g4 `% A% Y$ U4 e $ARES['crystal'] = max($ARES['crystal'], 0);
& G" @+ c0 g, K# Z+ a# k $DRES['metal'] = max($DRES['metal'], 0);* n# U. e8 R1 u& h, J
$DRES['crystal'] = max($DRES['crystal'], 0);0 k7 i- Z U8 N
$TRES['attacker'] = max($TRES['attacker'], 0);, H9 a, m* z0 M' H
$TRES['defender'] = max($TRES['defender'], 0);* R: V: z4 ]- o2 T, K# |. g) n( v
( A# @" j2 ^/ a( `5 q
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);7 f9 w" C9 p+ {9 U2 w
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));
7 @$ W. |1 |6 J1 g( G $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
5 ]9 x' b1 c' G6 N6 ?: F" x $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
$ K! q2 X* y" ]9 n. [& D/ J _ $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));5 c* k1 R, P: Y- A/ p
! U0 H" g# S. x/ [ return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
4 U1 V8 z9 a3 x( Q/ }} H. C# C5 K8 \2 a7 Z
. u9 v/ B" C$ q7 H8 Q- u! j
|
|