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& n; @5 g3 ?7 M& @4 }<?php) _& r! B. k& T+ b
//計算戰鬥函數
7 T6 o5 m P( E" ~1 E9 Q \//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)) e! r9 h- o- c- F2 _: {, y
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)1 f6 ]! R$ _0 `. {. i) a/ |
{
2 t6 Q6 q- q+ f, R h" ` //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位+ j. h y# Q; l1 [
global $pricelist, $CombatCaps, $resource;
2 j& p7 k/ L3 G+ G% m+ c D2 G. I4 K, j$ P! e
$TRES = array('attacker' => 0, 'defender' => 0);
# i) i+ Z1 d5 g3 ?4 g/ H //攻擊方廢墟
5 g# q. I& h8 E5 K* t3 g $ARES = array('metal' => 0, 'crystal' => 0);% L9 {9 L) v8 R
//防禦方廢墟3 i4 ~# g# s; J: q( X$ }: ~+ m( n2 y
$DRES = array('metal' => 0, 'crystal' => 0);
3 |- r b: c. E! H4 q1 a: A //儲存每回合戰鬥結果的陣列5 G- ]1 u( _+ H* }( Q2 b3 V6 H2 ?
$ROUND = array();
" G K5 C; G9 m; l. s //船艦和防禦的快速射擊
% A1 r8 h: E( Q7 X $RF = array();
3 I% A( E7 p$ F( Y5 q& u7 U //攻擊方資料循環. A' }! A% O: r Q
foreach ($attackers as $fleetID => $attacker) 1 S. C1 N+ V7 w" ?! V3 S% ~
{+ l& }' c9 y& O1 X7 C2 W; k
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量3 ]. f/ k# B1 @9 r# f" n% K6 D. `
foreach ($attacker['unit'] as $element => $amount) " g2 J. Z% U4 P1 S
{
. Y8 {, z+ z. W# v5 y) A- q V6 s' m0 j $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;; t0 d8 v5 R3 F9 h- ]" b; u
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
, B6 T/ r7 x1 L6 l, \ }$ v+ Q8 W9 u6 H3 ?" h' a j) D
}
4 F. m) c' {$ N, d
9 D) j S" y6 U' q9 ~% {: F //循環戰鬥資料陣列1 r1 Z N- l6 E
/* $e=擁有速射船艦或防禦的編號
/ q0 {( |* e8 ^% z7 M( X $t=被快速射擊的船艦防禦編號 F4 f1 x$ C D( {/ {: a- D
$sd=速射值 */7 D( ]) S: K1 i* g B+ V) ]; Q
foreach($CombatCaps as $e => $arr) {
( ~) R2 e" T1 v( C9 e" i0 ?- A //若船艦或防禦沒有速射則跳過
5 ^( R7 N0 j: ?& y' }: P if(!isset($arr['sd'])) continue;' r# h% ]- N$ _% e
//找出快速射擊資料並放到變數裡
! V" O$ D/ v% C foreach($arr['sd'] as $t => $sd) {- h) \/ c8 ?/ n k7 z+ C
//若船艦或防禦沒有速射則跳過/ P! M! f& j' M, T9 C; T( m: I
if($sd == 0) continue;( \7 v2 B$ V D. }
$RF[$t][$e] = $sd;
; d( j1 W6 p( S) L$ g* y- P }9 [9 B/ g- P' z& Y1 ~
}
1 `9 `( x* i( Z: ~ : @8 X) z( o E! W* H4 k7 ^- ?$ `% \
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;, @& T" m# ?, h: f4 Z
, ~. t6 N. K: H0 B
foreach ($defenders as $fleetID => $defender) : j* N! }- @& b7 J# f& @ U: u# P
{
2 A4 f) ~6 a' y foreach ($defender['unit'] as $element => $amount)
7 M, L$ g7 O A% u# _ {
; c/ g2 s$ c% V6 G$ F, D if ($element < 300) {* {" ^4 x7 W0 z3 F/ Q6 {
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;( C1 C6 K3 X) H3 o5 ~4 Q
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
& z9 C. u6 u) j; y- W0 c
3 e# \- v( W W: o9 x $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
! P, c8 B/ |1 L$ f$ L, e$ j $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
" k2 P3 [ m1 A h4 j } else {
, K1 @7 V9 R7 i( W) f if (!isset($STARTDEF[$element])) * J6 H; u5 t- p6 V3 e4 G
$STARTDEF[$element] = 0;
- O+ A, g0 a; ]- D; v2 v
, L$ f2 D5 W* {$ E $STARTDEF[$element] += $amount;
- r( y* k2 A; ?& w) F% g* f% {6 [( ]- d! k- m2 |. l4 `
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;6 {9 n! y8 e/ \' J% L
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;/ g6 H6 C M4 e& e! _ x
}0 h5 R' X, t6 ?5 C6 g
}
* e+ q4 Y, R- l; y2 |/ B }
5 |* R) r8 q3 y: O. G: ~ ^ | q //開始戰鬥回合循環(預設為6回合)& d. \: ?, J, m$ c* q
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
* |: b' u5 X9 }) T8 {' u; C {! ` a- r9 z* V
//攻擊方傷害值( Y U! k) M' n7 B- _$ M" C
$attackDamage = array('total' => 0);
0 f' h2 E3 g4 b; { //攻擊方護盾值
& c/ v0 o0 W2 r* A7 [ $attackShield = array('total' => 0);
: n {. }" r \ //攻擊方船艦數量/ t# x5 s D9 {
$attackAmount = array('total' => 0);7 K* ?' w2 G( g; `0 K5 [" e3 i0 c
//防禦方傷害值
7 t; T$ Q: n- p4 d$ p" E $defenseDamage = array('total' => 0);1 b& R5 `0 M, Q" E
//防禦方護盾值& ?" U$ U' F1 k+ N" T$ N
$defenseShield = array('total' => 0);0 B# M7 T; h. V; @" L/ F; M
//防禦方船艦或防禦數量
1 `# [2 {8 P. c" A $defenseAmount = array('total' => 0); T( L' P2 R+ X6 h
//, w. n' d G! i4 E7 T2 t# m6 z
$attArray = array();7 F& M( B, B6 G* N. V0 \
$defArray = array();! {9 H$ v! V0 @3 ~' S4 K
; o, R: M6 N6 M; K foreach ($attackers as $fleetID => $attacker) {
2 u) c5 P; u/ s" w, G $attackDamage[$fleetID] = 0;% z" E% n j) i2 Z9 G, Q i8 W+ L
$attackShield[$fleetID] = 0;+ b) O: i* f( W. \2 `3 j
$attackAmount[$fleetID] = 0;
- ~ Y; z: x9 v% ~' K7 c- X' e1 g4 T+ r" }# V& T2 E
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
+ F! C. ^% z& D $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier# |* T7 ~: y4 p: H
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque+ a/ `4 {7 X* ^/ R; }& D- |# K
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);! O/ [7 w9 o9 V5 f% R
9 S9 r8 F4 f2 ^6 l" b
foreach ($attacker['unit'] as $element => $amount) {$ h9 J4 ~0 ~: F! D$ ^$ ?) ]2 l
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque. B3 F# r7 j# l
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier6 U6 B1 M* W) k4 P, `& w
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
6 U+ t/ \9 e( |1 Z" W
8 [2 ^8 f4 p0 u2 R# b7 W8 ]- @6 s $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
M) J- I: G2 k& Q. Z; T8 S7 Y% Q- O
$attackDamage[$fleetID] += $thisAtt;
* }# M2 u' q7 B$ S $attackDamage['total'] += $thisAtt;6 Y2 r& }: @5 O/ k$ Q
$attackShield[$fleetID] += $thisDef;, c3 D+ D+ ~7 ?0 _% n6 x, k
$attackShield['total'] += $thisDef;- z- v: o& N* H: D0 ]/ a
$attackAmount[$fleetID] += $amount;
4 @- T0 v( G3 W $attackAmount['total'] += $amount;# Q* n# l8 X D) @2 F% p
}
2 D' K( ?! c- g: D( q3 |2 F }
$ ^7 C& T% V6 E2 b3 \
' E# y: w; H: ?: K( [ foreach ($defenders as $fleetID => $defender) {2 O3 y& F1 h' w- T( Z4 H% {
$defenseDamage[$fleetID] = 0;
: ]0 V( ?& v6 O/ N1 [ h $defenseShield[$fleetID] = 0;
# @) V2 M: P) O9 Y5 [ $defenseAmount[$fleetID] = 0;
& X- g$ D9 l$ S1 J4 Z) }9 x2 G$ Y- |$ f d9 F9 _ C0 Q7 i6 k. X2 |
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue- K8 _4 d9 m; u+ j4 S/ H; d2 t* d
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier) g8 @1 ]. n% r9 Y5 ]; k
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque! L5 V! L1 l! O; T: T S! [
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);% y. I4 @2 J' h9 `( |, d- t$ U
* L6 h8 }9 p5 t: ]4 m j
foreach ($defender['unit'] as $element => $amount) {
8 f6 p2 n0 u+ V5 p2 S. S" u0 X& D $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
X) d& ?2 B3 H% l3 D" ? $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier3 X/ U1 y9 o+ J# k. e T
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
. R9 h$ |, c* y/ D
; a( o2 X/ i; ^5 o; D if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
% a! _. x2 `1 h% T8 X, ^& m: `+ b1 v' ~! H6 X* G, y4 p
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);2 |- ?$ B/ P" D* Q1 l3 R
/ L0 _$ t. B, l6 M" _ $defenseDamage[$fleetID] += $thisAtt;! Y, ]4 j8 l: }6 x1 l3 J0 N
$defenseDamage['total'] += $thisAtt;# v; ]& R9 z! E' R7 i4 a o
$defenseShield[$fleetID] += $thisDef;
1 t1 [7 r- p* K) e $defenseShield['total'] += $thisDef;
( X( ^5 @% B1 Z $defenseAmount[$fleetID] += $amount;' N l" T5 F) R4 y0 z" H$ J
$defenseAmount['total'] += $amount;4 T3 c* \ k, k+ O1 D2 X& Q
}
* D/ c5 G) Z8 H/ _/ q }
5 c' Z4 ]5 R* ^3 _- }2 v
8 i; ?; I2 h7 ?) [5 O6 U$ N $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
2 p# o: ]: U4 |9 r0 ?' A1 E4 G* h. a7 `% ]6 G
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
) }- @; p" N3 p, N$ q/ g& A break;6 W4 i+ v( z; L0 [% L# d
}& X8 O" l) w7 m4 f9 x5 j \
# l( F+ Y( v9 n' [# D6 M // Calculate hit percentages (ACS only but ok)
, f2 C6 ]5 ?5 v3 i( p) S $attackPct = array();
, Q: n% ~' ^3 I! O/ x; f; r foreach ($attackAmount as $fleetID => $amount) {
+ I4 D; n. V; A0 L4 K( f9 U if (!is_numeric($fleetID)) continue;
0 Y: x6 _# V( {) I/ p" N' W $attackPct[$fleetID] = $amount / $attackAmount['total'];0 U2 i3 s# N" D% z
}
C: v/ p' A/ q& } Q# y% Q1 e& b" @3 L7 C; b
$defensePct = array();7 O: O3 X; X0 w! {! C) L/ s! J
foreach ($defenseAmount as $fleetID => $amount) {
+ K* e$ `" Y' t& F0 t if (!is_numeric($fleetID)) continue;( z, r. _" I' J2 l4 m
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
8 G) R% {) y7 m) w }
. \9 n& g3 V( k: M9 H7 B" F7 ]9 D" \7 E: x8 j q1 g9 E
// CALCUL DES PERTES !!!
4 g2 O; b# ~4 d# |5 B $attacker_n = array();
; i1 V" O9 n! t( c6 M $attacker_shield = 0;
# L: M3 N3 v) P $defenderAttack = 0;
# a& w* o: N+ v foreach ($attackers as $fleetID => $attacker) {. T# S7 e& D% m' T0 A
$attacker_n[$fleetID] = array();) H4 ?0 ~! V( ]/ _7 R `, k
7 }" ^2 U% O4 T( V4 ?& X& H foreach($attacker['unit'] as $element => $amount) {9 S5 [7 M( `3 e( l3 f6 x
if ($amount <= 0) {' d: v( j! }& ^ ]& t
$attacker_n[$fleetID][$element] = 0;
5 B% H' _" i+ M. ` continue;
( U1 {; n7 u; e1 B% i$ Q+ V* @ }
' J' J# u. y, W7 j, u7 X" O+ v% M, Z: E# _: ?$ |4 D
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
; c) Y# ^ M# w |
3 N% Q& [# b# O+ m; ^0 g6 i1 { if(isset($RF[$element])) {
- J. c: C' ?- N0 i$ z/ H$ }% h foreach($RF[$element] as $shooter => $shots) {
$ ^! [( K0 n$ v foreach($defArray as $fID => $rfdef) { k. N' u, R: t0 ^: f9 W
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;/ H- @' D8 t5 K" P; h
( X+ {" s8 D( q$ W8 a
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
8 e- @& H. `! U3 d) w& O& G $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
) z" y% e# U. H, w0 n s- B }
% \3 w9 j/ z s }! s; ^; ]% U- X! n5 ^( T
}+ X0 i4 x, U4 P( ^5 ?4 Q& Q x
]4 T2 Y- k. C; ]. J* y9 M $defenderAttack += $defender_moc;
/ y* D1 L7 b2 y$ C: H# S7 X" ~2 ~ p) B) H# K% M. c) h- W9 J+ i
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {/ V2 W; @! ?, p8 O* |
$attacker_n[$fleetID][$element] = round($amount);
# D2 C. } ^2 F5 p $attacker_shield += $defender_moc;
- L& d- O7 g% i% V; ]; s continue;
6 ^' v$ Q3 e( X1 C3 d! ~4 x }1 Y% e1 g6 B5 c% ]2 V
/ s* n8 N0 ^, y1 e: V9 X1 h5 j $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
2 z# d! {7 S8 R; F; r& i5 t+ k- ]& }( Y
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
/ L2 Z* r! p9 I7 n: f4 Z p' q $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
: T2 X8 Z8 D+ @% {% u4 [$ H% u: M
; Z! j$ Q% Q6 M' ^- L4 L $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);4 x* j! q* m) U+ w- e; i
) d8 }4 @9 `4 n. i/ b9 s $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);) u1 P- ^: I/ k! G' |
}
% D7 |! k b; r$ ^7 H: l/ m8 v }( d/ ?; @ A0 q; g; g2 {5 O. \$ Y
# r2 k. W: z7 C4 h
$defender_n = array();
% _- H( `1 r9 }/ v# L, p $defender_shield = 0;2 a1 s$ i# u, d+ A2 D0 [
$attackerAttack = 0;
' H* F( j$ X5 T2 R0 T0 n$ v foreach ($defenders as $fleetID => $defender) {
* {4 O/ M5 M9 q0 u0 ^) \, ?# }" f $defender_n[$fleetID] = array();
3 J8 C3 G6 J, w) B7 y
8 a8 d+ C+ X) B. d foreach($defender['unit'] as $element => $amount) {* w8 x1 \1 B! b) N
if ($amount <= 0) {1 w# G+ B4 b5 j1 I) a" W; ?; [
$defender_n[$fleetID][$element] = 0;
% b! k# }' o$ M6 M continue;, H2 m5 T: W m0 K, o
}
0 r4 k7 H z1 o
+ h. m3 O# \8 }* ?* _5 e/ V) i( Q9 k# H $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];3 J, [" C% g6 n3 n& [6 a
if (isset($RF[$element])) {+ X/ b# B; t7 e# H0 r
foreach($RF[$element] as $shooter => $shots) {* g- k" G2 ?$ y4 Z) k3 Y U
foreach($attArray as $fID => $rfatt) {
4 b+ k$ u5 D+ ]! ~ if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
0 Y- d& T1 E& T4 o+ V5 k
. \# }6 y& V& _ $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
) j- R; c* B, b% q# x% R $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
- ?; [ b* Q. W7 S2 U }8 C# r! K' |9 \/ m, H7 M
}
, ?! D7 `4 u' A# Q0 X }4 |% S! i- \9 g; g) w
3 d$ k( n( A8 x0 x
$attackerAttack += $attacker_moc;
$ ` [( J! T R) Y( P+ u# l + q9 ^, J( ~& p0 `
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {9 ]3 G3 G2 O" ~/ v. ?6 _; I
$defender_n[$fleetID][$element] = round($amount);
: \2 S; z( J# a3 j% F, t1 C $defender_shield += $attacker_moc;
8 r# x, O8 \" r) W/ k8 h continue;, z% {) [3 |1 @. f% [: [. z2 u
}
. `4 J# R3 o+ U/ t
7 _. y. W" k$ V $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
. h; b9 n% j- c( p $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);& d1 I9 u! w1 K( [$ ?
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
7 n& z! M- r7 k- J) Q0 f" s ; c5 ~9 R9 p$ y8 i( B( k9 J( o
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);& ^( s% z: D5 z6 l8 n# W
5 D0 i* ^0 W3 X2 s8 }% Q
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);2 D: f) Y6 W& d& [6 O! W' |, Y1 e _
}
5 R0 Y( ? Q2 K1 m% e; \! k2 Q }
- h U8 y/ Z; R
9 k* w- s/ [, _% X' t $ROUND[$ROUNDC]['attack'] = $attackerAttack;- w9 f$ H: ^, S' [9 e- Y
$ROUND[$ROUNDC]['defense'] = $defenderAttack;7 r5 B* y3 K9 h4 N# [' p" {
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
) d8 J/ U! S' m+ ?) d) ^ $ROUND[$ROUNDC]['defShield'] = $defender_shield;
4 f4 t w$ C/ r" O& p* J foreach ($attackers as $fleetID => $attacker) {
9 P% ~+ t! G' x" J- ? $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
; v# ^: U9 m) L; O }* q* P7 }$ `+ N. m7 N+ B& M# g
6 d5 B. [2 T& i1 k# B foreach ($defenders as $fleetID => $defender) {
9 m3 z. u% P, q1 e# M+ L $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
* Y! H* Q9 p; f, N8 \8 Z }
6 I' \* \# s7 R }9 E/ w* ` x0 S
. b9 W# x2 q: V0 t! H# R if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {7 q0 l0 u1 Q4 D0 i& l
$won = "r"; // defender
$ v$ g! s& c; e. ] } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
; ?- }- ?- G, o9 Q $won = "a"; // attacker k! }8 a# g; \1 P" V( U$ ]
} else {' i9 k# n+ ]) v6 y
$won = "w"; // draw
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/ z) J2 i+ f6 s& E
7 ]" u, c, Q2 R! ~( W$ ]9 c // CDR+ N1 R6 \) D4 v# [: o/ B o
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR1 Z% X) L- Y0 z9 X$ E
foreach ($attacker['unit'] as $element => $amount) {
$ z' W$ M# G+ N2 O$ `4 B $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;0 ]) j6 h( r" N$ ~) _; X
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
$ v6 l: y( r |2 o$ t! J& c' @9 A$ H; G+ L* z& l8 T) U
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
+ o0 K$ B: N. a. G6 c5 @8 ~ $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;$ |, f! ?' i J' M/ L
}6 o' E* G' j: S4 a8 u( x
}
3 `4 D2 i0 I7 X7 H
9 r( |4 I- H7 X9 O4 K $DRESDefs = array('metal' => 0, 'crystal' => 0);+ v* u3 j4 [# m# d8 l2 }6 ?7 e
$ y) S/ J) j9 q( h' P& A foreach ($defenders as $fleetID => $defender) {
" h1 R8 o4 {4 m% S foreach ($defender['unit'] as $element => $amount) {
" X5 Z3 p' t7 b% Z' _* |4 l* t if ($element < 300) { // flotte defenseur en CDR! `/ g+ T0 W3 o5 W
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;2 h" Q* F) q8 h: k8 E
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;* @; B9 c, V, y$ N7 i# \
, D: H9 [2 \3 @, Z9 x. j5 H $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
1 K/ f% S0 k1 N3 q1 G: E9 D5 c4 n4 B $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
0 F) D5 m! I! k6 b: X3 X } else { // defs defenseur en CDR + reconstruction I6 T% ]% P! V
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
/ z/ v# ?0 {/ d4 v; U7 j $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
3 ?* s1 U! D4 S v4 n$ L
2 G1 Q& b- d( Y, T0 V+ u* Y $lost = $STARTDEF[$element] - $amount;5 c/ ~! x* J& z. W M
$giveback = round($lost * (rand(72, 84) / 100));
) n1 h% q9 F; s/ E $defenders[$fleetID]['unit'][$element] += $giveback;0 b; r( ~0 m% w3 T) I# S$ p
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ; z4 T8 f* T. {. V6 _
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
. q2 ]- d3 y/ g }
+ [8 p3 l' i3 w. M/ f" I8 V* g }
8 ]+ \: b2 e: Q$ b3 _+ B! C/ d" P }
5 {! H# ~# e4 ]: P1 G; C 1 y& g, J; s8 d. k6 a, g
$ARES['metal'] = max($ARES['metal'], 0);
n* F0 q' z0 A2 K6 d p $ARES['crystal'] = max($ARES['crystal'], 0);
3 c2 P. ^ n4 H" [' T7 B7 v $DRES['metal'] = max($DRES['metal'], 0);
' z8 U: w2 F+ q/ J7 c; p $DRES['crystal'] = max($DRES['crystal'], 0);; O! i7 O5 w. d" k' X5 I
$TRES['attacker'] = max($TRES['attacker'], 0);( n4 a3 o( M7 \4 x6 l
$TRES['defender'] = max($TRES['defender'], 0);
$ R' T: L' ^8 A9 a* B
4 S f4 }& M( {- O* X $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
* z8 N5 P. u5 Y( ] $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
! ~7 i+ q; [! m _$ z3 w $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
' n0 B. |4 ^0 M+ F* O4 z5 i $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
& t& _# L! Q& W/ u6 l5 A $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
/ }0 t9 @) ~% P d! u5 ]2 [! e8 f; d6 G7 O% x0 W
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
/ C- s& s1 X/ ~$ X4 m s} + Q* F9 B1 T) [9 [6 g
6 `0 b' a, ]3 H0 V; v- S) B7 F L |
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