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<?php U4 l, [! {1 c+ C! B U0 R
//計算戰鬥函數7 C+ }& N" M* T3 F' B+ n; B
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)* T6 [: C7 [0 X& w: ~3 \+ Y. a
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
' `( H! L+ @7 u& S$ ~$ K{
( t- n" O% I/ i* D2 j. G- N' F3 A //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位( K2 r% T0 M7 i/ ^
global $pricelist, $CombatCaps, $resource;" V$ ?) q# @- G/ g F- ]; J: ]
) C! \* i( @) m' M3 ] $TRES = array('attacker' => 0, 'defender' => 0);
8 q8 B* h' w& K& C6 _6 l //攻擊方廢墟3 w( m% A+ ^$ o2 P0 u' v" a+ @( ?
$ARES = array('metal' => 0, 'crystal' => 0);- v$ H- q; P3 z% @) j
//防禦方廢墟. Y7 }. S' J/ M& z; l
$DRES = array('metal' => 0, 'crystal' => 0);7 X: m8 v, ^: I( @
//儲存每回合戰鬥結果的陣列
6 j+ W# o) g( i- S$ B/ w$ w) w $ROUND = array();" _: ^2 F0 z0 C
//船艦和防禦的快速射擊
6 |0 j$ G9 K& Q! l# D+ w8 M $RF = array();$ D: y( ?: D& h5 Z
//攻擊方資料循環' j l3 y1 h8 Q8 K. o6 \0 m0 ^ D3 Y
foreach ($attackers as $fleetID => $attacker)
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//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
7 n F9 r$ y' B foreach ($attacker['unit'] as $element => $amount) S* x4 I; Y/ C) C
{
# q S& d% p+ S3 h. W( q $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
" k- k7 l! \+ t1 ^2 j: i: o* u $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
& g0 D, {: ]8 E1 s }
& u0 g R% S. y! y. d8 w& } }
3 J7 _$ L$ U6 m/ Z4 a7 n( f: d6 g0 w4 t, x4 C) x8 n
//循環戰鬥資料陣列) B4 ~7 P Y: i; q' r& q
/* $e=擁有速射船艦或防禦的編號! c$ Y+ b& |+ t! S: | X; K
$t=被快速射擊的船艦防禦編號" B0 l4 e8 v' |0 \; V" K. D% U
$sd=速射值 */
" c1 t, k- K3 j3 @* {- { foreach($CombatCaps as $e => $arr) {2 g1 @% g ?6 O( M- q
//若船艦或防禦沒有速射則跳過
, V' q. J8 A0 w9 y1 D if(!isset($arr['sd'])) continue;+ k/ P0 e$ g. w* v' o! j
//找出快速射擊資料並放到變數裡
8 \7 e% u, z+ J. O$ i foreach($arr['sd'] as $t => $sd) {' L: x% C0 Y9 s* r# Q; } t
//若船艦或防禦沒有速射則跳過
- P& g2 p! M6 H& ^) C if($sd == 0) continue;* W9 T' g0 r( ^9 U3 Y2 Y
$RF[$t][$e] = $sd;9 A! m# x3 Z5 ~0 r
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}3 [* [- @0 Y X
1 v4 X u7 f2 R! d: k y* j* W $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;; A, m. Z! L3 T" u' L- {! T3 j
" U4 d5 ^" e* n# J5 N* r! |
foreach ($defenders as $fleetID => $defender) + L/ v2 M$ q5 |5 B) U3 b
{
9 q6 H) Y( ^8 K& \- {& [ foreach ($defender['unit'] as $element => $amount) u# {$ ?8 h* C0 `
{3 j! J5 `) h) G( ?# |( J( L% L$ U4 d
if ($element < 300) {
5 l2 s- L! o2 H8 ]8 I4 G $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
' q: i6 d5 N. h2 Z $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
& Q H( u& `3 @
8 G, y# j9 r3 a7 N% d' e8 L3 t $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;9 ^8 q% Y; L3 M9 h5 T1 V
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;; A5 l/ M( K7 ^# s
} else {6 o9 j$ c. y5 s2 l: q6 A8 A
if (!isset($STARTDEF[$element])) . Y; N( x( F# ?" R/ w/ [
$STARTDEF[$element] = 0;/ n- a) d5 {$ I0 R8 a) i
* A; f1 i9 r1 F# F" { $STARTDEF[$element] += $amount;' g( l% {2 W# H) U8 P8 r I
9 J( m8 {. Q R5 \! p0 F4 ?% J3 V) j $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;$ h& M$ d2 _% w+ y$ \; ~" ]
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;" T8 w- {9 P4 D( l
}" G# r& G6 F+ S, v
}6 D; I0 A" G& j1 S& t; G
}, I6 Y3 c% {# z& ?9 l9 s
//開始戰鬥回合循環(預設為6回合)
7 W; F4 Y% \ C& T for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
) B4 O. t. ~' s- I' z& z4 [ {
! u) D8 k3 {; G* x //攻擊方傷害值* H+ ~0 K( ^) f/ ]+ m
$attackDamage = array('total' => 0);
$ u& g' C! [# _9 v5 F# d. ~ //攻擊方護盾值( b# \5 d1 g% r
$attackShield = array('total' => 0);
% @5 o ^. X; G4 R: z# R. ? //攻擊方船艦數量
7 {, v% h" V% T/ M $attackAmount = array('total' => 0);
: M# b! z7 E% u; u# [6 S //防禦方傷害值
% E+ c! p$ E; g' t& s; k& z1 W $defenseDamage = array('total' => 0);
( n+ N1 O4 ?3 O t //防禦方護盾值/ w+ a* L) b) }$ S
$defenseShield = array('total' => 0);
, a, \; t s# H, {2 O //防禦方船艦或防禦數量
/ W) {5 Q4 K7 W8 q. H3 b8 w, {$ U $defenseAmount = array('total' => 0);& f( `% D( i, d
//
' s4 H3 F7 N* p4 o $attArray = array();
& M% t3 b: Y* @6 A' N8 h $defArray = array();% |3 E; z. y8 K& l( O
% {' J1 U! `8 K1 _ foreach ($attackers as $fleetID => $attacker) {" l" N% ?, D \$ T! `9 o; Z
$attackDamage[$fleetID] = 0;# b8 \5 y8 x; j+ A, i' K/ C
$attackShield[$fleetID] = 0;
j9 b1 m, i% r$ G6 O9 J! M $attackAmount[$fleetID] = 0;7 I4 c$ C9 y5 d# z7 k
; x g9 Y. A( c, Y- p
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque7 z" Q; V1 w) f3 ~, O
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
! {9 N' d$ c; V4 p0 } $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque+ l7 g8 r3 a) e& d3 B, l2 Z- @
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
# @$ C7 z' _. L" v# K4 M7 F0 x 6 K. V9 ~4 v, U$ ]6 d
foreach ($attacker['unit'] as $element => $amount) {
! { v& u9 d* F" b/ ? $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
$ N6 ], Q: S9 U# V $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
6 t3 P: B6 l& _! G" `4 t$ Q $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
/ N4 W. _, p9 |3 h) v
1 A" M; _5 q( J* N3 u" |* B; h $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
$ z- |) n5 x8 I8 D* L
+ D% `6 }6 g9 e $attackDamage[$fleetID] += $thisAtt;
3 q. A& K L* U; ^ b8 `% \3 W $attackDamage['total'] += $thisAtt; v$ Z( R: q+ J( p. s
$attackShield[$fleetID] += $thisDef;! N; h& c5 O# n5 k. `! P
$attackShield['total'] += $thisDef;
7 F& c8 N5 K3 }* b( h8 m $attackAmount[$fleetID] += $amount;# R/ i8 b$ _" ?
$attackAmount['total'] += $amount;
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}* F A3 L0 x; q: I# k
. O( } t' J" W; T2 |3 g foreach ($defenders as $fleetID => $defender) {
9 h- G& V9 @/ U/ n3 ^# j1 U; D% K $defenseDamage[$fleetID] = 0;
, N# ]2 f9 l5 K) N) _7 [/ p $defenseShield[$fleetID] = 0;& Z6 B, k0 k* D3 j
$defenseAmount[$fleetID] = 0;
7 e+ K, R6 s. O; E$ s, B; ~) O! [, {! ^3 q+ v l) c( G
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
, k" C. U; n' i+ g $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
: a! O+ ?" Q, x( @ $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
6 h" I! K0 T6 L1 ~7 I8 w/ q $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
1 E5 H9 D% l/ A5 D- r
* p$ @: [( J! k `/ G& b/ [ foreach ($defender['unit'] as $element => $amount) {
$ _% Q, s3 x1 J2 r z/ R9 l1 t $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
, ?' E& \) Z- p& M4 X G0 c7 } $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier1 C- q- C) p8 K3 Q' U3 {* |- J4 E, `
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque1 M( i5 t; Y3 G% ?
1 o9 n3 D* N, X! S9 G: C; v# `; G% k' U
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
, O5 {" }: G6 S# l5 c
6 q1 @, o2 B I( n: c4 @ $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
+ N4 C+ i) x8 \6 `
. w2 p6 f' [* n$ f $defenseDamage[$fleetID] += $thisAtt;" W0 J$ ^2 W- ^' V% c9 w7 F
$defenseDamage['total'] += $thisAtt;2 |& ~) L6 g2 B
$defenseShield[$fleetID] += $thisDef;
+ ]# k3 T* y/ Z9 Z" Q- I5 {0 x $defenseShield['total'] += $thisDef;
( O) R) [5 N$ l2 X- @ $defenseAmount[$fleetID] += $amount;
# e/ [2 d3 G/ c8 ] $defenseAmount['total'] += $amount;7 \0 \3 W: W; z
}; X4 S& j, t% L
}
1 D9 |* G+ w* n" f$ l7 |/ v1 m" S7 \! A% P# V
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
* F1 i; W7 ~0 i' G. z# Q. G* p* d
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {/ e! ~7 i' \& V/ t
break;
1 k( b6 U+ I/ b6 Q }. N" l$ l7 ~4 u4 K+ p# h4 G: a
: N/ F- e! j' k9 v* o# p6 z0 ^/ k9 R' J // Calculate hit percentages (ACS only but ok)
: Q# H3 U: A U: }$ U: _' L6 T, Q $attackPct = array();
! N& `3 e, k: |! N# v8 v) a foreach ($attackAmount as $fleetID => $amount) {) ^/ \' j" M: x/ Y# B! o
if (!is_numeric($fleetID)) continue;1 W& B) i: R7 `4 Q' G6 `1 }& W2 H, ^
$attackPct[$fleetID] = $amount / $attackAmount['total'];# P# z7 ]3 F* Q* N( ^: Z) \
}( O/ s; m; D+ m% f7 \
+ s& [' w# E- b
$defensePct = array();
) n( ?( x" H7 Z2 E foreach ($defenseAmount as $fleetID => $amount) {& J6 y5 V) s* Q# z$ D
if (!is_numeric($fleetID)) continue;
" q1 Q% N3 B' D! N $defensePct[$fleetID] = $amount / $defenseAmount['total'];
! ?& M3 C; P. X6 j; H: b }
$ W" U: ]9 i+ _. F% a, ]6 H$ [ ^
' A) s }' N! S // CALCUL DES PERTES !!!8 v9 W/ P' e0 m D/ g) c3 ^/ B
$attacker_n = array();
( ~% s! T, K# z- Q) K6 m' D a3 X+ c $attacker_shield = 0;
, r- T$ v" }* d- k $defenderAttack = 0;" L4 q8 D9 q4 d$ @
foreach ($attackers as $fleetID => $attacker) {0 s: ?! C) U8 l' B: D" Q8 r
$attacker_n[$fleetID] = array();2 t# a& N9 ]* }5 G; K$ U
5 i( W, F5 s5 K, k! d$ U2 [8 q foreach($attacker['unit'] as $element => $amount) {) e; |+ j8 n3 ?6 n6 C8 o# N
if ($amount <= 0) {
: ]5 ~' S6 ]6 { ]4 v3 f. U $attacker_n[$fleetID][$element] = 0;
; \# H" V$ I R1 `1 ?0 r continue;
# P! H- h( L, A& a2 D" ^ }
: I% P5 q; W# n. P8 M, E, _" ^1 c, S- E/ F! g
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
7 b% |$ H% _3 M4 ] 0 p% v7 O7 T" o8 _; H3 k3 Z
if(isset($RF[$element])) {& q$ q! S7 f; O6 m2 C
foreach($RF[$element] as $shooter => $shots) {6 Z1 j7 c& i: K' y+ o% U
foreach($defArray as $fID => $rfdef) {
' _# @* h3 \+ O1 l if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;0 i" y7 ^2 D) u7 L! L: E
6 f. [ m/ ~+ u0 z
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
; ?" m" z+ C& f7 X" T! G $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;, {+ N. e9 h- B! ?
}2 l$ J1 l! C& T# ^2 G& K
}# s3 N' R$ g9 R/ T, e: a. _
}9 @4 X' { }8 y8 ?4 t: n! P
' t* ?% V) M! q5 W+ s m; t a1 y
$defenderAttack += $defender_moc;" O% w% q+ @& }
# S5 p+ i9 Y& S5 H
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {. r3 k2 r' P) P* I+ @* P
$attacker_n[$fleetID][$element] = round($amount);/ ]6 z; V+ c ]6 o( F/ F0 v0 {
$attacker_shield += $defender_moc;& t8 B( K# t9 y9 Y( C4 \8 C: Y& F
continue;
- a4 m; z7 J( x! j8 C$ B }
5 w. {8 p! P# [* a, P9 s' B4 ^( Y/ @" o
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);5 Q& F$ G. z0 W: Q2 E
+ y5 R8 k7 H: I3 } $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
: h9 Q; _9 N. @4 q7 F $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
8 `/ P. V+ i, I( ~& K
6 C$ q2 {9 s; k( l# ] $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);7 P1 g1 }( f* ^# s9 e9 k
; Y9 ^8 ~$ R1 k% G
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
0 Y8 U. o# I0 C& }$ C2 w4 C: ?$ e }- p) g; M- R4 f
}
' G% Y7 r7 Z4 A! i+ I8 w0 T' i" Z+ f, X, a2 O) h8 b
$defender_n = array();
$ d( ^6 o( {2 T& t $defender_shield = 0;2 }, Z' }$ G# C: T4 d. O
$attackerAttack = 0;) L( }/ J3 V2 I% ^6 L! _) f
foreach ($defenders as $fleetID => $defender) {7 |* f z1 S+ d: ?; b8 c( g
$defender_n[$fleetID] = array();
" U& D6 g& Q' X2 l- ?* S% W e3 P \1 q& s
foreach($defender['unit'] as $element => $amount) {3 u, L0 A# K* _. g% O
if ($amount <= 0) {+ d# j) V7 r, l
$defender_n[$fleetID][$element] = 0;
7 U7 u) S6 d' o/ z1 ^2 @ continue;
* z; U' P9 {7 |) y+ X1 |9 U/ F! o }* ?) |" R0 O, U3 T' k. O6 S
1 {0 S7 H( A& o- y) |3 E+ K
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];% L' u4 ^" b( N9 \
if (isset($RF[$element])) {
# _3 k' Q4 s9 v' J9 ~, K) A% | foreach($RF[$element] as $shooter => $shots) {
/ l- m: l) T" d" Z" ^' t( {; m9 F) U foreach($attArray as $fID => $rfatt) {
" W' B/ M$ Q! U1 V+ B( _- m4 y if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;5 I5 X B- T7 R. g9 M& S, g0 q
+ W6 ~# ]* X6 e
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
+ Y0 {$ ~# D6 A4 b' h0 X8 l $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;0 |! l2 P- i1 |" p4 d
}: @, s! i& y& J. _! a: g
}2 Q% M) d* B/ m/ B# A
}& L' Y/ i7 z7 a/ f$ v$ G
& G) _# W* ?3 Q8 @0 l $attackerAttack += $attacker_moc;. U9 C4 [7 M9 e( j- A6 m7 [
1 v6 k( @( u, y# \- M; X5 e, a if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {. F" t( P! g3 {+ G, @ a
$defender_n[$fleetID][$element] = round($amount);- v4 R* U1 ]% o* b1 L( G2 G5 j
$defender_shield += $attacker_moc;2 S, B; e# K& p! f1 D
continue;
' Z. z( k% y" {# h D }
7 G/ z1 a9 @& @% r6 f
+ s3 g) Y$ u$ Q, K9 M $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);* H1 C" [; [" W
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
9 t) D+ ?. W- J& Z# e2 } $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
/ E+ s( \6 P! C5 p, i! g1 G
- n1 v. x8 [3 _; P" ^8 ~) F $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);: z! f2 @, p0 f# `/ C
4 s J3 V4 I6 a5 b. t- i $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
' `8 U( {! i9 t7 ?' ~/ a M' c+ A }2 F! d# {+ I0 x' y$ r$ |. d
}8 V% k8 C9 x: d' R4 e
+ P( [3 v( Q+ I3 G" K! ? $ROUND[$ROUNDC]['attack'] = $attackerAttack;
" D8 ^2 e9 ]* A6 [1 u2 Y4 F $ROUND[$ROUNDC]['defense'] = $defenderAttack;
8 x2 I' v1 `! K $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
7 [4 |+ Q8 w3 T6 n2 B5 T5 X, k $ROUND[$ROUNDC]['defShield'] = $defender_shield;
' k, l1 H3 L3 f6 ^ foreach ($attackers as $fleetID => $attacker) {
0 b( v& M6 d+ g( x7 F $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
6 p, Y7 i% p' O: G, _ }
- I9 _% S& p/ \
) n Y, f, J; T+ j$ a2 E foreach ($defenders as $fleetID => $defender) {
+ T" }1 K8 q' O- a1 N( U! P% {/ m- {( r $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
* c8 ?* c0 \( e1 ~# Y! m: s }& H- z' G6 }$ P; k0 M0 p
}+ r% h) o" C$ @, a" {
& w: D E2 p$ }3 ^1 K$ ~
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {/ L8 x0 J6 g( {, ^
$won = "r"; // defender
4 a! z9 }7 ~4 p% j6 D- g } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
! @: d! v0 J8 C$ ^; O $won = "a"; // attacker. J5 C3 `, a) o: B9 B
} else {
0 X* T% O: F- B: F $won = "w"; // draw
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// CDR
* `# Y$ Z4 J2 w+ v1 ? foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
R |6 H, S5 q- Z# l foreach ($attacker['unit'] as $element => $amount) {5 k" T( h5 \' I/ s& {2 }5 l
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
2 d. v; t9 ?( H& s$ R+ j $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;. |* e7 N% A/ {2 O$ K% G5 ~
+ F; i% g9 L6 N# Q- Y $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;$ ?% U" z6 n9 r+ _+ @. m0 ? W
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
2 M& d0 Y; |4 I8 S }
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, K9 ~7 {1 w$ I3 [/ m8 U. I $DRESDefs = array('metal' => 0, 'crystal' => 0);3 x1 _" x4 d# q
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foreach ($defenders as $fleetID => $defender) {7 v7 b/ L* D! A: q) ?1 y2 B# W
foreach ($defender['unit'] as $element => $amount) {
3 ]0 a/ u2 e3 q% \# z if ($element < 300) { // flotte defenseur en CDR/ D0 v* m" p9 s: S8 t
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
% \' I" W2 K" ?8 K' O) m4 C $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ; R T w- E7 I4 Q7 q
% w- m) m" D' }- k7 ]! X7 U
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
, L K5 |6 L" X $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;& B6 u! K- D3 D0 A1 B+ ^& j
} else { // defs defenseur en CDR + reconstruction
0 O! p" O/ o6 p, U9 e( W) S $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
1 x6 X" Q8 u# j; D1 n& N: m $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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) j( k+ |3 q! U9 h $lost = $STARTDEF[$element] - $amount;( q0 h# j& q- s2 r4 o$ `+ Z* B
$giveback = round($lost * (rand(72, 84) / 100));* J3 l- \! w- k# g- a/ Q4 P' I
$defenders[$fleetID]['unit'][$element] += $giveback;' ^. e) H M |2 p, Y: Q
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
& D& q+ \, f9 Y8 z$ U, R $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;) J. G7 T1 ?4 b1 N
}
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$ARES['metal'] = max($ARES['metal'], 0);; X5 u; m) T j: p% l
$ARES['crystal'] = max($ARES['crystal'], 0);0 L" r8 W8 v s' r9 W2 ~
$DRES['metal'] = max($DRES['metal'], 0);7 ^7 y: Z+ Z1 W9 _2 x
$DRES['crystal'] = max($DRES['crystal'], 0);
4 s& s" x+ [: C0 r! N9 N7 ] $TRES['attacker'] = max($TRES['attacker'], 0);% p" G. e/ M; B) w
$TRES['defender'] = max($TRES['defender'], 0);
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$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);9 r& \9 U Z! @( @3 }: z% J
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));5 I" {2 n5 o! w! n2 s. e
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
- I6 u4 p8 t' s( y9 f8 M* v $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));1 U. p* L& A7 L6 }* `3 d* ^
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));4 Y* h) w) ^7 D9 s9 W, ~) Z
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return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
9 \. q! e. M# r} / e( ]& }- r5 E$ B) K
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