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<?php
8 s. h$ P+ P$ {& i* R6 h! x$ R//計算戰鬥函數$ J1 K0 i5 y# U) q0 _
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)( k5 `: l _& ?2 I1 U8 d3 z8 B& x
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
/ P2 @" x' Y' C P# K }{
9 c' L. ?: m. v4 ^0 F0 b2 s6 [ //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位 O' v5 I0 D* D+ Q/ i
global $pricelist, $CombatCaps, $resource;
y C G: w" E/ [* n, }8 ^- H- k" H$ ?7 _" e
$TRES = array('attacker' => 0, 'defender' => 0);
' j, i3 m% @3 ? A: l9 E //攻擊方廢墟
8 F" M' _7 p/ R $ARES = array('metal' => 0, 'crystal' => 0);
( \! H0 s4 ^- H$ S //防禦方廢墟
) m4 e' E$ q$ z2 K5 Z $DRES = array('metal' => 0, 'crystal' => 0);9 a% N& F2 |8 D4 Q
//儲存每回合戰鬥結果的陣列
1 G+ R9 i0 j _" L3 x& Q3 W $ROUND = array();
; G+ n* H `5 u* N3 Z" ]. O //船艦和防禦的快速射擊
: I& M* {2 q" i2 L# N $RF = array();) N) j' v1 V h$ I
//攻擊方資料循環
7 S; S3 n2 V5 x" _3 H foreach ($attackers as $fleetID => $attacker)
2 e; ?+ \! a6 X* z' P' T4 {$ f {
6 ?/ a' y7 L8 b/ W0 h: p //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
5 T; D+ T; f0 ^& s4 w foreach ($attacker['unit'] as $element => $amount)
) _2 v& k/ k; G+ F: B {; W( p; o5 d3 K: ?
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;" C1 o: {* f7 e
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;5 L9 p% d$ r) f' N$ M, c
}! s! Y9 L% o- l1 Y' N# A4 g) `1 H
}
, i |( R1 q" a2 k# Q* H3 h2 h
- c8 Y# T1 m1 U6 c- p% ^% j8 ? //循環戰鬥資料陣列
# ~) K& P/ w1 N- E. F9 }; N' |* a /* $e=擁有速射船艦或防禦的編號
2 X, W. d( T0 ~( m. L $t=被快速射擊的船艦防禦編號- H5 [! }2 c! h( N
$sd=速射值 */
) ]" t; k! V |; b5 H% t7 x; v0 d; k foreach($CombatCaps as $e => $arr) {
8 x2 T# Q7 u' A" {# V; `$ s5 M //若船艦或防禦沒有速射則跳過
) X, B+ n% Y" L: S% h/ o if(!isset($arr['sd'])) continue;! D8 _1 d9 B7 Q% }: q
//找出快速射擊資料並放到變數裡( l/ x4 Z: P; k7 ]1 S/ P: d
foreach($arr['sd'] as $t => $sd) {
' x+ T+ _7 ^. O% ?" X: H" r; w+ s //若船艦或防禦沒有速射則跳過6 _/ w8 h0 S$ T; a& F8 p" k
if($sd == 0) continue;
0 g( g* S) f( f/ q- z) A) x $RF[$t][$e] = $sd;' w0 }: j D# [% W: b
}
8 o6 i8 H/ x; ^$ |* V$ |( Q }% x2 ?+ _- ^. O `/ Q
! L( h8 W; Y7 P$ v
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
* u1 t! m2 t0 X
! g$ d6 ?4 y% W* K7 G+ b" t foreach ($defenders as $fleetID => $defender) 7 p+ [. ]3 j! ~3 A* ?4 K
{9 @( W7 N& e9 p O
foreach ($defender['unit'] as $element => $amount)
7 _6 ?/ ^5 w9 K( ? {
* @ U6 n# x4 r, V U if ($element < 300) {
6 ^9 o7 r! V8 ~* y8 ?; U% C $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;) e$ J& q4 A) F
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;- O7 U2 f0 o- `
+ ~ ^; Z+ b# ]! R/ |( U $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;) r. m( V" B$ Y$ {7 o3 h
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount; ~( i5 X0 l$ g( \+ t$ s" L3 X
} else {3 Y3 K+ ?' I# \6 t z+ o
if (!isset($STARTDEF[$element]))
+ w0 o4 m6 n$ p5 W' \; H* v6 J $STARTDEF[$element] = 0;
9 {4 Z% ]& C A8 Z
1 P4 ~: s- H, \5 r& ^ $STARTDEF[$element] += $amount;8 v. O3 a% m2 Q) S; H+ M5 O* V
% R. h6 _) {: ~1 _9 V/ a
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
! h' }2 N3 x, L& b' q* O2 U0 J $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
# h- t/ R3 v) A( ^( m: h- t# \ }: n% d, D: a, R6 J1 l
}
- [# `/ v2 ]# E1 P7 x# A1 ^* i# O& z }
2 v& H, G7 v' E- v' d2 [ //開始戰鬥回合循環(預設為6回合)' s: S; i5 P9 G# p9 ?0 K% c; H' l
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
' z, G: V2 f/ Z: q, W {
/ ?' O! u1 }# y, @% @ //攻擊方傷害值
; n8 f: J2 d5 K; z $attackDamage = array('total' => 0);
) C- p+ u8 M9 ?5 X9 X( [. v //攻擊方護盾值5 ~- h+ ~. h' e. h, C1 e
$attackShield = array('total' => 0);. j7 f' V! e7 h6 R
//攻擊方船艦數量
: G" m4 ]. }! m4 K; ` $attackAmount = array('total' => 0);- }% d+ z7 D1 R3 h
//防禦方傷害值6 q( s1 \! C" h" ?# W
$defenseDamage = array('total' => 0);
* B8 E+ H5 E+ ] //防禦方護盾值8 F9 ~ L5 d/ m5 W
$defenseShield = array('total' => 0);0 o& W" C. Z8 R6 {
//防禦方船艦或防禦數量9 u. [ h K, i6 q: @; ]
$defenseAmount = array('total' => 0);
5 l7 Y" _8 n3 L //
( z' Y) O: N, }& |: | $attArray = array();6 K' }4 j3 M% ^" c4 q+ T
$defArray = array();# M$ a8 S$ u2 a% _" C8 M
; x; t; e! _% D2 I( k5 n# Z
foreach ($attackers as $fleetID => $attacker) {) o2 w. I5 H( @4 T
$attackDamage[$fleetID] = 0;2 h" Q, k+ ^& ?' s, I; U
$attackShield[$fleetID] = 0;9 j& n4 j& j# G
$attackAmount[$fleetID] = 0;. v# ~6 n `- e
0 h1 g! B% E% q: e0 B+ v
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque6 ~8 x6 c4 c5 y
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
- Z0 T- A$ k6 o& m* z $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque6 a b2 s7 I/ ~# g8 b2 j
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);7 J; \4 Z; T& M% s! L& _- d
& i1 ?) h8 L1 x3 m x
foreach ($attacker['unit'] as $element => $amount) {
3 T9 ?/ P9 m2 Y: C4 W3 [5 k $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque* l, j& g& l' w9 W q' u; s/ O) y
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier( c% J: k. m k( ?7 z
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
$ N3 C, |: J. [) M' d P( Q5 T
. x: y& V* I) L+ A& s8 X6 i* d: Z $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);# n' A; m, @) G
7 L v1 t0 ~/ [- q$ K* I8 B $attackDamage[$fleetID] += $thisAtt;# @% f- g4 S1 h# ?7 [3 ?; ^2 \+ t
$attackDamage['total'] += $thisAtt;% X# J t' m2 i6 P) c1 h; w
$attackShield[$fleetID] += $thisDef;" a% I! j$ q! I" F# {% d9 e( G# H3 z( x
$attackShield['total'] += $thisDef;* X8 {: K# U6 J& f, e6 o' L. w9 y. Z
$attackAmount[$fleetID] += $amount;; @2 g( b2 W7 T' n
$attackAmount['total'] += $amount;( s( [& A) Z: o# ]2 c' U+ \
}
& i3 t4 a% {" ?" ^1 R5 |6 T$ x. P }
) [2 s2 h4 t/ t3 m3 {
. p& @ |- [* W0 a! y' Y2 @ foreach ($defenders as $fleetID => $defender) {, s) w5 |; M% a; w
$defenseDamage[$fleetID] = 0;
6 ~4 I' t/ Y& n1 I $defenseShield[$fleetID] = 0;) S o7 v7 l% h2 @
$defenseAmount[$fleetID] = 0;
5 o9 g" [# R- @) \
: a7 b; ^7 p) j8 p4 D+ C3 W% }) ~ $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue9 T% X% K+ Y; d+ `4 R, f, e
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
% C; ~/ v; T" C" E1 p$ k6 w4 k $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
, R5 Y' L9 G1 K% j $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
7 G0 e" B0 q7 g: E6 p9 O$ [) H- }0 ]% f! S8 P0 x# e7 H
foreach ($defender['unit'] as $element => $amount) {0 w! p; d9 G8 Z Z* y1 |/ P/ V
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque4 ^% |/ S ]2 m- V, F# G
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier- H6 w+ V N' F+ g
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque2 y% f" P& E: m
) r8 Y0 f ^$ T/ `. D% @ if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;' _3 A$ S7 {0 W- G" i
, W" U' B- n* q# i/ L& E- J2 T $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
1 b1 {: G! P/ s9 T7 A" _& S# W; F4 Z# R: E {7 R) N
$defenseDamage[$fleetID] += $thisAtt;
7 l' M) @8 ?0 R' |: B$ c8 v: `6 Y $defenseDamage['total'] += $thisAtt;
/ F2 W4 I8 _1 h $defenseShield[$fleetID] += $thisDef;; ^7 Q( n1 j0 Q' ?7 ` w& e
$defenseShield['total'] += $thisDef;
" r) R2 m+ l7 b5 ] $defenseAmount[$fleetID] += $amount;
+ v( X5 e/ F5 {" D $defenseAmount['total'] += $amount;
6 U3 _% I* t: f! w9 g/ H }
' F k/ m# R) r }. W# z% @8 `- N Q
' }" l9 \; J9 K4 }. H& N7 j $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
9 f" O* d! @+ R/ Y- `5 p. s7 ~# R/ _# l* l, K/ d
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
4 O4 s, F5 ? D7 ] break;; E& t6 E" P3 H# M7 @7 {
} H, [, y6 o: z* k O( j
+ Q3 o0 p# j% y5 k* i
// Calculate hit percentages (ACS only but ok)
) C6 A0 x" i/ D) U2 F $attackPct = array();) ]' k6 T, t9 m" x6 K
foreach ($attackAmount as $fleetID => $amount) {
+ k S% D. E7 w1 M6 U# X% P1 v if (!is_numeric($fleetID)) continue;" {; e5 C" @/ J" U$ {9 x( l
$attackPct[$fleetID] = $amount / $attackAmount['total'];
8 H5 a: n& t+ E }9 O* H$ P1 |) ^* X
' ?1 `; O5 [6 S* |1 ~2 b
$defensePct = array();
9 c6 q% T" f0 f6 N$ h9 q. l/ ? foreach ($defenseAmount as $fleetID => $amount) {' t* ^% z) S3 x5 |6 `1 F
if (!is_numeric($fleetID)) continue;; Y, K- |# @+ O
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
8 g9 P6 p4 e+ u; h" ^+ x }
u; z T5 `" q7 d, {& o+ C( \, T5 g+ p
// CALCUL DES PERTES !!!
, L+ p( ]. j' m" O8 a* { c $attacker_n = array();
( H1 X$ k5 k4 C: a/ K: |" h+ f $attacker_shield = 0;" k) g5 m% p) C- a4 O
$defenderAttack = 0;
1 U/ h& F, H# M# [ foreach ($attackers as $fleetID => $attacker) {! y: r+ P0 p {: G$ k, ]
$attacker_n[$fleetID] = array();
3 I4 \& Q+ E5 i1 L
7 P* V3 f* G. ~( P0 T foreach($attacker['unit'] as $element => $amount) {
4 p u8 z4 \# |' ?5 B$ H) } S+ e8 t if ($amount <= 0) {+ m' c, [' Q4 C& V4 f6 v
$attacker_n[$fleetID][$element] = 0;
# f, I) n& E+ i" k continue;
$ {- A# y9 S5 t# K, o4 W9 @: J3 q }
+ ?0 m) I4 p G& J
% r& n9 }" _2 D! a m( S) i9 U $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];4 L- t2 {1 M; M8 h0 V% K2 ~. y
. l# s& r6 s& `' X$ t8 e+ }
if(isset($RF[$element])) {& A8 D% G8 R; ^: K" f
foreach($RF[$element] as $shooter => $shots) {
8 n, F' @8 `$ i* o foreach($defArray as $fID => $rfdef) {; U) z+ s7 g; S7 |7 \8 f
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
: M1 K2 e2 x3 t/ O8 r; |0 U! m. ]# t) m t5 ~
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
& G, O$ Y$ _& u0 x $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
7 ~4 @+ C/ y& k }
9 y$ j" D8 p, o5 P }9 G2 {8 n2 R: k/ i5 [
}. T, z9 c. Y, y3 @+ z
6 o H0 j3 c, G $defenderAttack += $defender_moc;2 j2 e* Q1 G h1 D
& }4 o! Q1 ~) }- H# K. r if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {) Z3 `2 h& G8 u; W1 K* C3 x! ^
$attacker_n[$fleetID][$element] = round($amount);
* m) H7 d4 O/ l0 T: a0 | $attacker_shield += $defender_moc;8 e6 {8 m+ m# y* D2 M% ]. |: g
continue;
+ `/ g( x) ]! Z) E* o }
& D; a8 G: _. _' t
- S( _) Z, _ G: J' |2 u $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);* M3 m' X0 g: Y' _: D
8 x+ y- K2 R- ~
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);1 S& I7 C: Q# R
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
; B* \+ n0 G2 U8 X
0 b) d) k1 L$ J* ? $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
$ ^& A" {; @7 G r8 `. S, D- Y' P
' R' p* ]! A) S $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
+ ?6 H* [1 T) R( } }
5 x2 w7 y$ S1 ^3 {5 m. {( F }
% n$ Y1 C9 o1 i* T8 @8 s' E/ b6 F# p0 X4 ]8 x6 x& x
$defender_n = array(); m1 w% G" r# ?6 H7 R7 p# v! }2 d
$defender_shield = 0;
3 f5 }' t: c, x$ p/ k" @3 r" Z, Y $attackerAttack = 0;
! [$ N0 Q; m @( ]* S3 A foreach ($defenders as $fleetID => $defender) {9 c5 q3 _, U( W8 o8 e- m/ K( K
$defender_n[$fleetID] = array();/ Z0 y. o; h% Z `
8 b# W# K/ Y6 m5 L* e; P foreach($defender['unit'] as $element => $amount) {
4 d$ f+ Q% Q) s# {; R if ($amount <= 0) {
. e z- l! N7 o $defender_n[$fleetID][$element] = 0;0 i* e4 ?' p8 G' |" s7 `! x8 y
continue; }+ A$ G+ h, Q# Y
}: F/ V6 e0 \- y. i
8 t. M9 q+ ?' G0 _( p& u $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
7 A8 ]+ i7 _8 v! f* C- ]) | if (isset($RF[$element])) {
( P+ [, n7 P1 E: Y6 Q { foreach($RF[$element] as $shooter => $shots) {& E/ n( E1 @6 {
foreach($attArray as $fID => $rfatt) {, u: x% p H' M& }* X+ J7 U
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
8 \4 {0 F* r4 z+ O) X9 m$ m1 F5 m8 G
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);. S' X& C" q4 s# C
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
: U, H; @$ S# F! ~' V$ E }& y( c) R/ ?; l+ s
}$ U$ m1 u5 o! {. N' D: V) R. w
}# j; W: |& Q5 {! u
9 P4 x1 n5 {! _* x0 t" r $attackerAttack += $attacker_moc;: x7 }8 [9 a: \: [& d3 ~
) L0 T9 \6 E! n
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
, R M, e! l& g $defender_n[$fleetID][$element] = round($amount);
4 U# N( H a; u; B3 ]$ o $defender_shield += $attacker_moc;
& m# }3 F6 v4 q v" f/ \ continue;
" L) Z$ c3 B' b! N2 f) i2 n( Z+ i }/ C, X6 K3 l7 c/ M. y& X4 r
8 X* p8 e/ z1 i) {; J. C
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
, ^+ n5 M: B, [) d& d0 ~ $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
G1 J% i( v% Y6 x* x$ V $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
2 _6 D! Z( |. \% Z H. L c6 e r; d9 I; m3 P4 K+ x& z8 X
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
9 l7 d% C; ^4 N- v" o. y2 y# Q j; W8 n! x* u A
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);' A+ {" Y6 F# c( Q# v
}; ]9 X1 o: p' x# l1 @9 j) B
}/ _' ?5 z# N) d& }8 h
& y# w* ~1 g- d; U% D
$ROUND[$ROUNDC]['attack'] = $attackerAttack;" m$ ]; {. L. E! Z: i' R6 O
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
2 I1 n% e& [9 I+ D3 ` $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
+ k! u/ E6 ~; [: H2 s $ROUND[$ROUNDC]['defShield'] = $defender_shield;
: Y8 q9 Q/ p7 h: s foreach ($attackers as $fleetID => $attacker) {
# n8 n: u5 `0 H( I( C0 C $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);0 O4 q9 m+ d# h# A% i% r# F1 _
}% P3 \) _+ h( ?. \ F
. z5 \+ S7 f- T( o1 E, ^
foreach ($defenders as $fleetID => $defender) {6 q9 ]# w! r1 R3 F, C6 i
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);: r4 |. \3 J1 w( [; X+ e& f
}. ^4 k( W* `& h7 @* W
}
T6 s1 m1 o) j* s# s7 t$ x
6 O! t. L2 J) s: S D if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
3 ]) x: m- ~; I. f4 n $won = "r"; // defender
4 W, w8 O& S9 p! h$ d4 q1 A C } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {/ Y7 V' t) K! U+ M9 d0 X3 y1 j
$won = "a"; // attacker
4 q% v/ y @, Y1 u } else {7 }; W% c) e4 O8 M
$won = "w"; // draw! X9 H& J$ p) a0 f+ N4 X
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// CDR: D$ W& E: Q- H/ n
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
0 r) d& V# w# ]/ h2 k+ S1 [" ] foreach ($attacker['unit'] as $element => $amount) {2 v8 J7 C+ r$ D$ C, |' T
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
T7 b! O& V) V0 t $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
/ p$ G0 {, Z% _+ r" l
7 W0 x/ A- R0 I% u& e& R: I $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;6 ?5 i9 A1 i& Q! N! h( u% J
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;$ r. ^+ d! V4 K( {
}
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$DRESDefs = array('metal' => 0, 'crystal' => 0);5 O: Z4 z. K% l6 U( Q
+ [6 X' h& R. K# L. }) ?) A foreach ($defenders as $fleetID => $defender) {
' Z8 m9 Z9 B+ P7 A) ^% t& j foreach ($defender['unit'] as $element => $amount) {# R8 q( P7 y- A- M3 E0 I
if ($element < 300) { // flotte defenseur en CDR
: u( U( w3 m+ Q0 N2 }! {9 T) H; d $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
( e% {. X- j- E" B; K) @# A $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;3 C% c% h) C# x% C& n! Y5 T
( J3 [) ^- h/ G, t' K6 f2 f
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
3 L+ I+ Y* i: m) B; } $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;! z+ v& Q5 F% w7 h! q
} else { // defs defenseur en CDR + reconstruction4 H1 U) w3 L: ~ ?: d
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;1 B3 x8 C6 e6 o/ |4 s9 H5 Z* g
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;, U8 C2 {% o/ m( x5 y) c% X
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$lost = $STARTDEF[$element] - $amount;
0 S5 R8 i# }9 U" d7 ]1 n $giveback = round($lost * (rand(72, 84) / 100));7 l0 {& i. J& y' J# p/ k
$defenders[$fleetID]['unit'][$element] += $giveback;
$ u2 k% l+ ?% O $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
. J# ^1 L2 ]2 d. | $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;' l" o( L$ ]% r5 i) B: D& v2 J
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}
- K4 E- g. U6 X: ] }
s8 h; t5 x; r7 s' \
" |* B9 ] I5 ` $ARES['metal'] = max($ARES['metal'], 0);
- C5 o& t( _( X" g# ~" e: C $ARES['crystal'] = max($ARES['crystal'], 0);
8 W* `6 Y, \2 W5 u% e" E( e1 a $DRES['metal'] = max($DRES['metal'], 0);
/ |# Y" x% J }+ w( Q0 v' p $DRES['crystal'] = max($DRES['crystal'], 0);
% Y9 k8 ~0 D; q" P, a, \+ e- j $TRES['attacker'] = max($TRES['attacker'], 0);
1 k, l% Q _: W5 C8 V0 @ $TRES['defender'] = max($TRES['defender'], 0);
/ O1 n! B" w6 ]7 f/ s. y0 @ * S! I# h: g# ?6 A
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);7 A7 c8 G/ f3 H# n! R
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));
/ i! q- f* P0 h, f $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));% h7 l- i3 s4 I6 Q5 u
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
. |8 H% k! [. W5 f0 ?$ x2 ~. D $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
& u; C5 X7 m# ]
1 c" x2 m6 E g4 Q return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
& B i2 ^* N( ?: `, @; {}
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