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<?php; s( H; Y* L/ w) x" ]1 w
//計算戰鬥函數5 K; M+ O& Q' B( s! i7 v
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)) A1 ~: N# s, m
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF) O' V8 p/ _1 Y4 O
{) E1 R" o2 Q: f1 F2 Z
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位; I V. j, K" ^# J3 H1 Z" g( g
global $pricelist, $CombatCaps, $resource;
! c. v8 l# W' y! L9 l9 Y
+ G* o( k/ l1 x7 B1 h $TRES = array('attacker' => 0, 'defender' => 0);7 ]3 `7 C. M# J0 t& c
//攻擊方廢墟
0 O: m# l8 f" I. O, K+ z8 y0 Y $ARES = array('metal' => 0, 'crystal' => 0);1 p+ h- p) V; Y A& ~2 X$ y
//防禦方廢墟
M5 u3 b6 {- k0 x2 ?. e $DRES = array('metal' => 0, 'crystal' => 0);' ~# H# X" j8 {$ @2 T
//儲存每回合戰鬥結果的陣列$ b! {" s( H$ T \! e4 i2 [+ b
$ROUND = array();9 @' y4 U7 ?" }' U" w! [
//船艦和防禦的快速射擊# s' p* w# K8 [1 S# c
$RF = array();# t* s, I% ]6 Q) N; y( S6 ?1 A
//攻擊方資料循環! j) d- s3 P9 V/ g
foreach ($attackers as $fleetID => $attacker)
$ a* ]- b. L5 F3 m {
: ?) y: O7 h! H, w8 Z4 v //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量8 ?% S8 m7 K- ], {( T) }$ U1 r
foreach ($attacker['unit'] as $element => $amount) 2 a1 f$ E$ \+ C( c7 n) z, \& R, e# n
{
, @6 ?) U& G/ |( D- F $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;: J& c3 M) t# k: B1 R- t
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
2 k# h/ a" t3 b }
4 L" U5 C3 m6 g: i$ b. T! Q }
: k' b% @! f; S3 q4 K. ]( P6 d; y5 d7 e
//循環戰鬥資料陣列
" ~/ g t/ Q: X) Q. |6 D /* $e=擁有速射船艦或防禦的編號
6 B! Y0 n7 @: f$ U4 r3 C9 \ $t=被快速射擊的船艦防禦編號 M8 u! ?8 m' k/ c: |
$sd=速射值 */0 x+ P; `/ G+ ?& V& J# r$ C
foreach($CombatCaps as $e => $arr) {" s% L# }: b7 l r$ P2 w/ e
//若船艦或防禦沒有速射則跳過: S/ T6 {8 }: M. k% v, t/ m2 V
if(!isset($arr['sd'])) continue;
8 S! I- s- D; T$ F6 n //找出快速射擊資料並放到變數裡
# X8 H9 D$ l* {& P& G2 c/ ] foreach($arr['sd'] as $t => $sd) {. E) Z+ }3 \: ~4 t3 @
//若船艦或防禦沒有速射則跳過9 v" }2 m9 ?/ Z- Y
if($sd == 0) continue;
. k, E2 p2 v& e2 e $RF[$t][$e] = $sd;; f* {& V8 H w- w2 l' o4 X6 r# h
}) f2 V/ @3 d9 U) { }5 J
}
7 }$ J& C! W. c7 g' U + v1 y5 D. |6 I9 X3 T6 Z
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
5 N0 a/ `' x7 l; Q0 V( A
8 J0 `9 s' d7 }7 J; @& G5 N, Y( M. G foreach ($defenders as $fleetID => $defender) 0 P: L. S8 t! t: N
{4 a1 t I, [' n6 Y( c
foreach ($defender['unit'] as $element => $amount). d" t5 a$ G3 N% o' K# P2 n U! q
{
3 ^; g$ z# J7 D" A8 R) M, K/ L6 Z if ($element < 300) {) X' q# Z& b+ ^7 _) \% o
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
2 r( P& b! f8 O$ A $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
$ N) {* v3 K" A% q3 v H
$ K' b5 d$ B; J $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
8 O7 Q! C. ~2 ~9 w+ C/ G7 \ $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;1 g& P' Y* w. R( g( i; d3 r
} else {
, h" }- P( O& m$ |6 a9 s' C* c if (!isset($STARTDEF[$element]))
6 A) I. j$ ~1 a; H $STARTDEF[$element] = 0;, R8 w8 F* I: ?+ Z
2 }* x# o i' K. g+ y5 ~
$STARTDEF[$element] += $amount;! r3 O. V v4 Q8 y1 U; p
# E% E8 u. z; t% v+ _0 m, m
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
* m* ^, B9 X* @- a1 M( n $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;* G) M# s: [; v. D ~
}
) z9 {" F! a* G5 A4 h }. \. Y; y$ }9 C+ b
}" G8 v, Z6 X) j+ Y
//開始戰鬥回合循環(預設為6回合)
0 y2 }; x% ?, `7 @2 y for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
6 j5 V9 W% n& B$ |1 h% |9 q {
: [. u4 V4 d- C( E7 v5 L& { //攻擊方傷害值
; ?& [( B' F5 j9 h2 g. h $attackDamage = array('total' => 0);
2 G( j2 E1 h8 O* z6 D0 W //攻擊方護盾值
7 W; _: X6 J# p+ x! q $attackShield = array('total' => 0);' C' H! S p" d+ q. z
//攻擊方船艦數量0 u# Q. `. b6 t9 }
$attackAmount = array('total' => 0);1 p# l, V& z& [# W0 i
//防禦方傷害值( v5 k1 k& W- ^6 I3 U3 M
$defenseDamage = array('total' => 0);
4 p3 y. Y: O* q //防禦方護盾值) _/ Y0 B h) o" D: @9 V
$defenseShield = array('total' => 0);7 L6 L8 d3 g% Y7 v0 u0 ^% i( x4 k6 z
//防禦方船艦或防禦數量2 L5 {! \* j5 u6 D4 s
$defenseAmount = array('total' => 0);* @. ^) T$ O6 D. D6 b' O0 a7 F
//
5 }# _6 M4 ^4 \7 I! D. G $attArray = array();% W# |5 ~5 e( ?
$defArray = array();
1 f+ V [1 z8 i% |8 U" s0 N
9 B# p6 _9 j. V0 H! J foreach ($attackers as $fleetID => $attacker) {
$ W0 r- ?; |" p+ l# `5 }$ m $attackDamage[$fleetID] = 0;, d8 L* C! a$ d5 A. I
$attackShield[$fleetID] = 0;
v G9 Y) K1 o {) g $attackAmount[$fleetID] = 0;9 i) R, B% J- e' \0 V" ~' w$ A! J
0 D& Q% p" @2 b, E: P; n $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
; W- ?8 `8 U& T- M) } $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier' ]2 y& X" |+ S) N% n7 l
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque# A) ]+ W' O! o# o5 x! e
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
: p' ?6 C) v( I( ?/ n" h0 _ 1 j+ q. P+ N! @8 g* G3 Z
foreach ($attacker['unit'] as $element => $amount) {
% O* E ]$ w y8 [* ` $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque# m% r/ c' {6 w- G7 I
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
1 V# ]- k+ y& Q2 [3 c6 w* p $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
/ C- l5 D1 O5 H+ _! J8 R; p4 g9 Z& d6 [1 W# Q
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);# i) s# M3 Z6 x3 b0 z
* j; M% S6 U! R6 Y9 v/ y $attackDamage[$fleetID] += $thisAtt;- Y+ G/ {+ c: g8 n5 W! N
$attackDamage['total'] += $thisAtt;- F k. `5 w1 L, |% Q6 t
$attackShield[$fleetID] += $thisDef;
) U5 a# ^- C- @! {; G $attackShield['total'] += $thisDef;
$ ?/ }2 `% A; t9 c; _ $attackAmount[$fleetID] += $amount;$ M& r& n0 n3 j% \& @. F8 g
$attackAmount['total'] += $amount;, }- n6 O) x7 t1 Y2 ] \6 }7 K5 \1 R% \2 F
}
% V0 t( ?7 O; s4 o }4 h8 P) \# t+ }# k
6 C+ d5 K" `2 A5 ]0 N
foreach ($defenders as $fleetID => $defender) {+ z7 n" x R x7 k" h
$defenseDamage[$fleetID] = 0;
& r, I: Y! ~! I6 x9 O $defenseShield[$fleetID] = 0;
0 e$ G1 T* f* w9 Z1 Z P $defenseAmount[$fleetID] = 0;
9 ~2 b W1 L" P" ^0 W* c, h% j2 O7 X6 m$ O6 b! z
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
, u( a/ Z. V" R* u9 a2 R) H $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
8 C, {( n; G% r, x' f& o+ I9 r5 \3 F# m' u $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque, J7 F( ?) B2 d5 X3 |1 ~# P
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
. Q) M, X, }) Q( R; ~' W) y5 M. Q' z
9 s% v8 v4 Q. W2 y( m( V/ [9 A( ? foreach ($defender['unit'] as $element => $amount) {2 ~- n1 P! M8 n2 m# M9 p: g# j
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
* R; m* H/ U" P' ?9 _ $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
2 n- T6 K1 T3 k" s0 A' \ $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque0 e+ Z* v* r( u, N2 U. C# v
- D! D B7 D& X0 @, U6 Y" `8 o if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
; |: |: o; I; f
! z8 y/ A" a& a $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
0 f d0 c; j9 b7 V! a/ x/ l$ t$ H! _6 [
$defenseDamage[$fleetID] += $thisAtt;
0 L- E; D3 `2 y; j& n0 b $defenseDamage['total'] += $thisAtt;
" g8 b: E4 |5 C0 c, n $defenseShield[$fleetID] += $thisDef;
* L" \' \" d: f! V# O $defenseShield['total'] += $thisDef;5 |" g" _' s6 o4 S9 x
$defenseAmount[$fleetID] += $amount;. \5 y G8 y" |3 z' ~+ w! p2 c
$defenseAmount['total'] += $amount;
- K5 F! f* S0 c/ u3 r% |" R }
! `" ^' W8 S) l$ c }
( Z u: ~# p/ x9 g( M- y; I1 v @8 h+ D8 k" g
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
' L' z$ W9 D5 }7 H* x' C# i9 A; X# v1 P
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
3 Y) R" h6 m* w9 r# @ h8 w break;2 L, t1 R" R2 ]6 M* C6 d$ ~
}
) n$ @0 e$ _/ s
; f' h" {5 S1 y4 V+ Z8 b8 g8 g& C // Calculate hit percentages (ACS only but ok)+ p4 v5 @: ]. v" K% v, y% |
$attackPct = array();6 V" Q( m f# i8 o0 N+ G/ \
foreach ($attackAmount as $fleetID => $amount) {3 H% g. t- e) [# `" F4 E. f' V
if (!is_numeric($fleetID)) continue;0 D5 p, ]* w" e8 a- O2 C2 b9 Y
$attackPct[$fleetID] = $amount / $attackAmount['total'];; J: w+ y6 K7 X- u! Q9 Q% Q
}" E* S& V' \4 t0 Z1 T+ [& n7 q
1 F; V. S V4 U6 w7 p; K
$defensePct = array();: E9 I/ e }5 h! `
foreach ($defenseAmount as $fleetID => $amount) {+ V& Y/ h. g. S# J# k
if (!is_numeric($fleetID)) continue;7 q2 m% ^! Q2 u/ w
$defensePct[$fleetID] = $amount / $defenseAmount['total'];$ B5 Z# E- s2 |; O& [( u) v
}) R/ H7 V4 q0 a5 v/ T/ O- J+ E* w- q
- A& v: X& D, U; O r' X/ z5 i, o
// CALCUL DES PERTES !!!
- @" W4 B8 `1 S1 ]$ ^' V2 Q $attacker_n = array();3 H& n6 }0 S6 [7 P6 V: I# L
$attacker_shield = 0;
8 }- c& W1 ]( T2 y1 D9 t8 D $defenderAttack = 0;* E+ z2 V( ^0 p5 K2 K o
foreach ($attackers as $fleetID => $attacker) {
4 D, h7 v8 C2 f$ L' P $attacker_n[$fleetID] = array();
5 f' |& y6 N# l B$ r- ]6 u- P0 Y, {
foreach($attacker['unit'] as $element => $amount) {! b" E+ A( x; ]' M2 R+ _% J
if ($amount <= 0) {* }8 L( R2 _0 C2 e4 m7 ]
$attacker_n[$fleetID][$element] = 0;
* c( Y# N' B9 w continue;
* D, ?2 g/ ~" {/ _' @ s }
0 r* V; Z# P5 J
& F1 h# P, s+ P4 r6 v, Y, h1 J6 l $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];+ y. Z5 f( T1 I9 | u% O
/ k, N( V8 O. E, T0 T if(isset($RF[$element])) {
6 r) U; {" `: Y! m \$ G5 X+ B foreach($RF[$element] as $shooter => $shots) {
. a( B& Y5 [6 F _; o5 B foreach($defArray as $fID => $rfdef) {
+ j5 D1 o) j- I: f5 x! l! t if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
' f9 k. y P% `0 V& m! h* i, B7 A8 p! }% u* S! y
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
+ Q2 H( {. C( g! q6 L. ^ $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;8 p' [; j, \9 h! c" Z
}1 H" g. M8 Y3 j# ]" v
}' U2 ~! ~, {8 V9 Z7 S
}
- e' v9 j" H; X7 Q! x$ j M - V6 |6 X# U2 v; r- T1 Y; l
$defenderAttack += $defender_moc;
3 x% Q2 p& u" Y5 I3 e( [& U4 V
" C# _6 e7 K/ R. K- U" [7 i6 I9 Q* r if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {/ r' m1 ?% ], d- h3 Q
$attacker_n[$fleetID][$element] = round($amount);; x, b$ c5 P3 _! ^% l2 c/ j5 {9 z
$attacker_shield += $defender_moc;
. u" l& G+ {1 \( ]3 f" { continue;
& v1 N% h$ I. V/ c: W) H+ S }
- f- l4 Y& a# I* b7 f$ B% `2 ~' N! L& Z6 Q# f
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
1 ~ O; x; g* P
- v7 v/ K; R, L4 k $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
/ ^3 h. T# j! F! Z $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);- _; Y1 I4 q# J0 {
( J' Z$ ~) @ `: G $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);1 M0 y5 _0 c+ {1 ^) ?9 ?
# b v+ c. H% E1 z1 ]) f
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);' W! _2 t! k3 X$ c" Z! e# v
}: @8 X1 F L( J. A9 E: @
}; m, l. d6 r( e/ p- Y' y2 y
( m) m# g" x- D$ d8 p
$defender_n = array();
8 _2 p& w- h8 j: P( e& d $defender_shield = 0;
8 \% m* f5 t# o6 H, j $attackerAttack = 0;" F! I" F9 h) `( S" k, F6 I
foreach ($defenders as $fleetID => $defender) {' d4 e# p- j* O( _
$defender_n[$fleetID] = array();; H7 @6 V" G. F3 d+ a m
; e5 A1 K$ B0 X) r# ^# t* } foreach($defender['unit'] as $element => $amount) {
/ |- u8 L- I6 T" \' O$ l8 E if ($amount <= 0) {
% b+ r. v, P* W. C& a9 B/ D1 b $defender_n[$fleetID][$element] = 0;. |' C( X6 Q5 }
continue;- r$ k) p5 z. P3 y; }# k; Q
}0 W; s6 V( x4 I4 ^+ Y# K
3 _ s. e% [5 [; B( S' c
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
/ M* w4 s- q) m) V7 P- r if (isset($RF[$element])) {
/ w/ S# Q- ~$ _4 c* [3 z foreach($RF[$element] as $shooter => $shots) {
' e2 T0 `2 x ?, Z' d1 h foreach($attArray as $fID => $rfatt) {
8 ^* q O0 @" M1 p if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
" {2 B, I6 \- g5 O& |" V
) {/ q/ j" |1 y. C7 e' G) l0 n; P $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
3 Z0 s) u m/ Y7 |8 S# F( n $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
$ i. O. ~4 A" c$ Z }
. g* @" ?7 ]# Z+ R8 d. R }
3 T4 }3 X, @- _9 F) O1 L5 ?) x3 n }
) G1 L+ K+ j: {( @5 D
: Y) W2 i3 s: O $attackerAttack += $attacker_moc;
d6 D# e# k D& r9 n( V0 B . g. v Q* ]1 D. r/ c4 `
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {2 t3 m" i1 K( f. B `# ~" r# g, l
$defender_n[$fleetID][$element] = round($amount);
1 d. H) q) K. E" V* n. \, X: W; D $defender_shield += $attacker_moc;
2 S9 u2 g5 k8 \" ~0 x continue;% @" t: Z# I3 F6 X$ S+ c( Z
}* K8 t/ y T( N& N, O$ F) A7 t
6 P! g: [8 d$ N, j: ] $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
7 B9 H0 S( g# b& [1 V" y $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
( C" d- ~3 ^+ T9 W U+ S7 b $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);7 F7 } t+ U, M9 _* D
5 V, r. ~% g, q: ]5 y, l* e
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);. }9 h; u5 |- o) r: F, c7 Q
# h# J' F: {; l, p6 d) h$ J
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
# V/ h1 R t- [ }
. g0 c' E2 h" m" m- F3 g( I }8 {8 E9 i% O$ a) F8 ~
5 N3 j& [+ \+ @% f# ^ $ROUND[$ROUNDC]['attack'] = $attackerAttack;5 ~; E' ~) w& ?. Z0 ~5 q
$ROUND[$ROUNDC]['defense'] = $defenderAttack;( v1 \. s6 |/ |5 p
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield; U5 b7 h. {9 d1 K' n& ?" X
$ROUND[$ROUNDC]['defShield'] = $defender_shield;) M; s- E- m! j. U, _0 S
foreach ($attackers as $fleetID => $attacker) {- Z' p$ a$ h, W' ?0 t! p, y
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);7 d- x. v4 \2 q. C; Y
}
" X- N$ S7 c$ u. N+ ]+ u
; n& u" O4 w" s% y3 f foreach ($defenders as $fleetID => $defender) {' k- z K) {7 g0 U3 q: R' \
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);4 [8 h3 |* ]' Q0 Y& |
}: ?$ p3 e) s8 m2 p& }8 |
}
% p6 s. B. t. N/ _# s1 A
6 c8 q: {$ \2 Z% e if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {, s" |" e8 t) M% t8 i6 E/ i3 U
$won = "r"; // defender3 ?# D; k! Q# }' L1 v- M
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {, R6 J( `% U$ ^; [: |2 N% C7 \
$won = "a"; // attacker9 g' [2 b1 m* ~! t& n Y* I
} else {8 n- S0 u% ~: `+ R# v
$won = "w"; // draw
5 Q7 @. q6 A5 F! J8 x7 | }
% f5 _7 [% _$ a2 w0 _' x0 V; Z$ w( n' a8 h% j9 I
// CDR7 Q5 B1 h I, p% {. x
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
9 K9 m% v' h* m: t, \7 l* |; B foreach ($attacker['unit'] as $element => $amount) {
, t. k3 S* z; }% Q- K $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
' j: [, @& @& {; e0 r& g $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
, `9 W; a* T" b! P% S8 M/ _9 I2 c3 m8 A8 G+ a0 |8 t
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
% L. K. Z0 K- W) T+ T0 z $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;! _- R' _. `$ t/ |- v; M
}9 a+ Y. M0 B. Y. v) F1 e
}
3 I4 J7 {: B- d4 I) t8 y
* p' l6 v& `2 U4 |- k1 |5 | $DRESDefs = array('metal' => 0, 'crystal' => 0);; p. K" ` u' |% ?/ _: i
/ r3 n8 E% t9 t* F( h4 T
foreach ($defenders as $fleetID => $defender) {! {7 J9 D0 B' }
foreach ($defender['unit'] as $element => $amount) {
$ q. C. L/ b3 u- m7 W9 w# s if ($element < 300) { // flotte defenseur en CDR+ M+ T' j' ?- @
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
* j; e0 j4 f& Z7 e C& T0 f' z) t $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;3 K( P) i% V2 m, G
- z+ W' Q4 A- O9 ^ $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
7 t1 Q3 \% G F $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
. V' c P) |* u* S } else { // defs defenseur en CDR + reconstruction
* _8 o- x7 p. i( L- B $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;! }! [3 Z' b) h6 X1 W, K' ]
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
: o" ]1 P- R% v3 |* ^! S+ O$ w" Z4 w$ D
$lost = $STARTDEF[$element] - $amount;3 m8 c$ q# C6 _+ x, z
$giveback = round($lost * (rand(72, 84) / 100));
! h+ Y& o6 }% D3 O+ C5 ? $defenders[$fleetID]['unit'][$element] += $giveback;
6 `# H; r' N% O9 s) b $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;+ b, R, Y# t- C. _ [
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;6 K2 {# I' ~. E# H4 k7 G
}
, R) ?! Z& b3 ]. d. n7 S K }
0 q5 E8 r" r2 i }
3 m5 O! G, }, Z4 c8 M' v
0 e. Z9 E; d. m, h5 `* ] $ARES['metal'] = max($ARES['metal'], 0);5 q6 \8 o5 J7 C B- e
$ARES['crystal'] = max($ARES['crystal'], 0);
/ ?$ P% p( b6 F" t# n! e $DRES['metal'] = max($DRES['metal'], 0);
2 _$ y6 H+ I$ g, N $DRES['crystal'] = max($DRES['crystal'], 0);4 b2 t, |$ C+ b X
$TRES['attacker'] = max($TRES['attacker'], 0);9 a) }& y3 h: a6 h2 m& Z) B6 j
$TRES['defender'] = max($TRES['defender'], 0);: ^6 n! @, t; _! N
, S) v/ |9 s0 Y5 I- u) S $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);# y( U2 f- D6 S
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));
8 @: |" u3 `3 [6 \' n. f $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
4 l$ m3 f5 G0 p! k$ z5 } $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));( w+ b8 _) ^8 W
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));% K0 \! h$ L! Y% Q/ L
* q! N/ a5 j; s7 L! V5 [ return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);+ r- F( p0 P8 X* R x
} - s( g% f3 y% r% c4 l
& R! A/ L$ R0 i2 v5 @5 L! }- V |
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