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<?php
9 s* ^/ b+ {8 H. d//計算戰鬥函數9 j1 q$ r; C# i& S: ?' b8 p# m
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)0 F; p9 y4 D0 J3 a6 s: W" R
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
, I0 n+ `+ z" K8 m% O' m, B- |{$ i$ Y# p5 i0 a$ y! @
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
! ^6 ?3 q* D/ P7 j; o8 J global $pricelist, $CombatCaps, $resource;5 t3 [0 i: ^3 q2 L+ X0 U
K/ r/ S t4 k n( F( k0 z
$TRES = array('attacker' => 0, 'defender' => 0);
" ]8 S; K- p: r& [: O* ^ //攻擊方廢墟$ `, o# B+ O+ G& D0 ?5 C. q
$ARES = array('metal' => 0, 'crystal' => 0);
) o' }" p1 Z# ] //防禦方廢墟. f; x) Q: b: b% V2 r
$DRES = array('metal' => 0, 'crystal' => 0);
8 y% c2 W% Z' ]/ [ //儲存每回合戰鬥結果的陣列
/ \. l' t- W% t3 J6 j; x# _6 A $ROUND = array();
1 e5 J% e5 e+ [% M //船艦和防禦的快速射擊8 |5 o S, J# w1 t# k
$RF = array();
0 y5 A3 V9 r& R5 G1 k! B4 k //攻擊方資料循環8 ^1 y0 I3 E) p8 }
foreach ($attackers as $fleetID => $attacker)
( O( V, s9 O+ `3 V1 V, X {7 e: b6 Q) I) Z2 x
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量& C# @3 i3 P8 f; W z
foreach ($attacker['unit'] as $element => $amount)
s: l5 w+ s' C* d( X( o {/ D$ ~- t, y9 [+ ~, Q3 q' i r0 q
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;5 }+ |+ Q* f( I3 G( j9 I9 l) ]
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
/ h4 p3 s8 X' @! c- `$ X) F7 E# \ }7 z1 ]4 P& x, b# ~% L
}
6 U7 o' _. h! y4 q8 j( q1 q4 r1 ]# m2 Y* u
//循環戰鬥資料陣列
) n7 q: a5 J( p" S /* $e=擁有速射船艦或防禦的編號
# Y4 L' j+ \: d3 _/ d+ V $t=被快速射擊的船艦防禦編號
0 p/ H% M' X& J$ }+ w% G7 a( c2 k# J $sd=速射值 */
, M" I- j3 y( V) [9 V: ? foreach($CombatCaps as $e => $arr) {
) V3 f, [! s+ R6 c; u //若船艦或防禦沒有速射則跳過) t9 ]$ B2 y G
if(!isset($arr['sd'])) continue;
: x+ ]# S1 d, i) f J //找出快速射擊資料並放到變數裡
4 c A% t# @/ j$ y1 U: W1 Y" K foreach($arr['sd'] as $t => $sd) {. M/ `) Z: ~! n
//若船艦或防禦沒有速射則跳過
8 L# n+ b. U% }8 @8 y0 w if($sd == 0) continue;9 `1 \8 v$ ]( E: r
$RF[$t][$e] = $sd;. |/ }( U4 [ n2 a! d& \6 F
}, Q3 S$ Z( G0 k8 k4 H9 O1 T4 i7 C! S8 K' u" a
}
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# o! l/ b* f9 u4 S9 S; o D $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;. z- P. o2 `6 u2 W# _) S& t# G
5 e1 L% L9 R: i
foreach ($defenders as $fleetID => $defender) 8 [( j0 ^% J( T& N$ |1 { W+ X; M: Q
{
U" ]9 t% W+ y) K8 L foreach ($defender['unit'] as $element => $amount)$ \& M4 ~% z/ ~+ r/ {
{
1 n, N! N, \0 l8 i4 r1 E# { if ($element < 300) {9 E) v* x( P8 m, @' \: \+ P& [
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
3 ]1 N' M$ G! M8 u/ }- v8 ]- R $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
0 e/ q/ B T( ~/ i
$ V: O0 J' _4 x7 d e6 s $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
@2 S6 m) @+ M/ v- s% r $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
( D* g2 f9 q& P4 \! E6 D. O+ L } else {+ S6 V5 F, j2 R% F) s
if (!isset($STARTDEF[$element])) ( p) f; K5 y/ j* _7 @$ D/ h
$STARTDEF[$element] = 0;7 E7 w7 r" ^ p
$ U6 R0 {; d% a4 j3 Z u
$STARTDEF[$element] += $amount;: }9 R: | U9 z, Q% c% K
: D1 k' V x- M3 U
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;+ R$ D, [9 v8 l6 v
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
( q: V0 h! w- {9 o/ T6 J5 o4 t1 ? }7 U- j1 K8 {+ y1 t
}
; G4 O0 Z8 Y4 f8 q/ A2 y* \3 W) N }9 M+ b5 |; Z& R& x
//開始戰鬥回合循環(預設為6回合)0 e: \( E8 K# p: D
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
. {2 P" a% {) z2 o5 l9 b. y- O {
1 y2 _9 }! S R K6 I% [ //攻擊方傷害值$ Y. d- Z6 G3 E3 B4 Y
$attackDamage = array('total' => 0);/ P; F8 i! Y5 c3 u: C$ m W
//攻擊方護盾值7 T6 B2 a: q& p& I
$attackShield = array('total' => 0);
% r- F+ \1 u6 D) c- z. B8 H //攻擊方船艦數量
; I" A& A5 g: `+ y4 K $attackAmount = array('total' => 0);
0 b( m6 {$ O) ]" o. a* s# x/ ]& x //防禦方傷害值/ |' D6 w. Z: ^) y1 _6 B
$defenseDamage = array('total' => 0);* A- Z$ I$ J# k3 J6 l
//防禦方護盾值
9 m r3 p) V9 b) S $defenseShield = array('total' => 0);5 H2 I+ ?$ z5 \$ U6 g2 c1 A
//防禦方船艦或防禦數量
; p2 h% j% S6 G f $defenseAmount = array('total' => 0);, n9 {9 r+ S2 J. Q
//
; Z1 r1 ?6 ?0 m _/ a $attArray = array();
5 c+ n8 j+ I: [8 k% B* h6 o0 U $defArray = array();+ O4 @3 O, D4 O& H6 `% I
9 \9 R$ O/ i: Z/ }0 p# F, d
foreach ($attackers as $fleetID => $attacker) {0 o# D, `. S% `* C
$attackDamage[$fleetID] = 0;
' H+ K# k; h. h# V' M $attackShield[$fleetID] = 0;
. v4 b3 y x3 C2 U3 N $attackAmount[$fleetID] = 0;2 \7 f& j' V% g+ T) [+ S
# b, x6 }: A y- S1 b# t
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
3 p0 K$ o1 H- r% [; k$ x* j- g $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
2 _' @) n+ G* V: c! P+ e: ~ $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
2 v- E4 R& q& ^' S# f $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);: b. K( O. k; E4 z0 Q) k9 }
+ V$ J0 {7 w7 L* E. O foreach ($attacker['unit'] as $element => $amount) {
3 f* b" t {! |% ~2 q: x8 x $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
3 I4 n2 w/ \4 q& ] $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
7 p' b2 l' k3 q' \ $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
0 e5 i5 Z! w+ J" J" ^% ~
?! n' X8 ^. G8 j5 a8 Z' ]) \ $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
2 U2 i+ w; l! f4 ]) H5 {( W- J$ ~5 |$ z$ m
$attackDamage[$fleetID] += $thisAtt;8 U+ n) u1 a @+ R
$attackDamage['total'] += $thisAtt;
. {% O" S1 E4 g* G+ N $attackShield[$fleetID] += $thisDef;9 L3 H8 Y7 J+ M* B& Z7 O
$attackShield['total'] += $thisDef;( Q+ K5 e" p, k4 B4 E* X% _9 f6 O
$attackAmount[$fleetID] += $amount;
4 R5 U7 x$ f/ D" R4 h $attackAmount['total'] += $amount;2 X- p3 F) `3 O7 O
}4 G1 I1 z/ q O; ~ t2 |- x
}
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foreach ($defenders as $fleetID => $defender) {/ m% z/ q: m& N0 p6 G
$defenseDamage[$fleetID] = 0;8 G6 a- q$ g9 C& D: D! y! E
$defenseShield[$fleetID] = 0;2 B$ a) K8 i) W' e- S
$defenseAmount[$fleetID] = 0;
8 ~5 R v( s4 A+ X1 Y0 X V- f4 Y7 T0 c3 s" a
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue# L) k- a& |. R' B3 t
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
/ ]8 O% g" U: b9 o $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque8 {1 [; B& b6 o# Z4 [* Z2 F! S
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);. @! n4 }6 C' |3 V% M, f
9 u5 g8 W+ {( f# e2 J: l! U0 }
foreach ($defender['unit'] as $element => $amount) {
! t; F" g6 x# z$ L( \) S4 e( N! N+ e $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque3 D6 S4 @; T( d9 T J. U
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier7 l0 |# A$ c$ W4 t# E, j! z
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
% C5 L. V6 R! }, c
4 N, ~8 m1 a! f; ~. B, B* r if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;# z. ]. h3 `% I2 J3 X
- k( [, F/ M9 I( o $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);6 Y* P* o( E8 Q8 k
3 o0 J/ z G7 n
$defenseDamage[$fleetID] += $thisAtt;/ |& ^( r- `- N- F. B* z4 Z
$defenseDamage['total'] += $thisAtt;# S! L3 z( x" {) L9 j" t
$defenseShield[$fleetID] += $thisDef;) o. F, a, q. v9 S' y2 B) ?* `" Y
$defenseShield['total'] += $thisDef;4 T7 w* u: X. q/ o% \
$defenseAmount[$fleetID] += $amount;; q: ^- m1 F; _' G* \
$defenseAmount['total'] += $amount;
6 \; c6 _- c1 f8 H }. l, Z* N0 R6 ], n0 A
}9 R& S2 D8 E. J5 W9 A
: f9 L: U0 O% @8 b K0 C7 o) t $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
% N" b( m: r: l/ q, j2 T! k; Z2 G: K4 ]) w: X1 [' u
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {: K* @5 ?# k5 F1 H
break;
$ Q3 F" v5 E; d( H/ P) ` }1 O7 E( u: G* ]4 g# k" O& R
! I& t& a5 H+ I& J
// Calculate hit percentages (ACS only but ok)
0 C, P0 g" ?, K* {2 w; [, `0 L $attackPct = array();: `/ Z P, v, q. q
foreach ($attackAmount as $fleetID => $amount) {
. ]2 `$ I0 T- I, ^. R R if (!is_numeric($fleetID)) continue;
5 O0 \* m2 z4 u! v5 T5 @ $attackPct[$fleetID] = $amount / $attackAmount['total'];
9 J# V1 H4 @# x3 K }: P# U/ O: f9 |2 W9 U3 N
; i) \, d, v( m l $defensePct = array();4 j0 U6 y' ~+ @
foreach ($defenseAmount as $fleetID => $amount) {
( L% \6 Q# o9 ?6 e; |* I if (!is_numeric($fleetID)) continue;1 T. v/ _2 j; q+ q) ]
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
' Z q( ^- I6 y' U }6 A A. Z: l/ O) A) M4 S! L
6 J0 o6 N% ^% j+ `
// CALCUL DES PERTES !!!) o9 p7 v4 x8 q, S
$attacker_n = array();
! N8 M- r1 `$ @; I2 @8 b* [ $attacker_shield = 0;7 o$ {, Y2 c) A" z
$defenderAttack = 0;
) s7 a+ Q0 U" I% j7 S7 M3 z foreach ($attackers as $fleetID => $attacker) {* W8 R$ ^/ J% b( i! ~6 q9 `
$attacker_n[$fleetID] = array();- `3 O- C. {6 [6 m$ U/ b
/ q+ C( Y8 c) S G( S foreach($attacker['unit'] as $element => $amount) {+ Z: X9 ^! I* B/ j5 G
if ($amount <= 0) {
4 n' e* J; g1 s* H- b $attacker_n[$fleetID][$element] = 0;
( r5 y+ T6 d; P+ f! {, n% J& t continue;
7 m5 i, M% w3 T+ i! h }
% H. t8 s0 G* \& K i& x% g6 {# p- }7 v& e+ P
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];% N$ V9 _4 M; y9 V, p8 e0 U
1 L( V$ N1 s1 W! ?: D- R
if(isset($RF[$element])) {. c+ _0 u: i; s/ \3 G2 t8 `
foreach($RF[$element] as $shooter => $shots) {
6 ^' }9 }6 z, q foreach($defArray as $fID => $rfdef) {) `; q) d0 t9 S
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
4 ~: W) _2 j+ g' K' j2 j
- ^7 z/ O. ]/ M! x: D9 `& l, P6 r $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);: [; S+ R5 }0 Y) J x. l+ @3 F
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;# z: I4 ~9 y( s. N6 L0 N
}
% w* p; j" z* K, U }$ X* E, A8 A5 V% v/ c
}
4 R4 |: a# \* l% C
1 C! \" c& A: g& U$ \ $defenderAttack += $defender_moc;$ F2 g! S( p' N# G( A6 J$ z; v
$ b9 s; ^/ i6 M' p( {0 f
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {2 {1 G% h" d9 ?4 _2 G
$attacker_n[$fleetID][$element] = round($amount); V5 ?2 C2 F3 V$ b: G5 V5 W
$attacker_shield += $defender_moc;8 B! l* o: a( j" `8 N6 y) y
continue;
- g4 N0 L! K& z. Y: G+ h" y% v4 C) e }% \0 t0 O: s; \( }4 h
* Y/ j' `- g' i $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
% X& W0 C& ~& f8 H: P8 y2 R5 e% a3 S9 p' S( v9 ]
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);* [) [, w" ^% e6 R$ P
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);; L* @4 m$ e6 H/ y$ Q3 l; y8 z y
5 `9 J$ t* j, ^: w1 H# l! |2 k $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);2 y1 {' |8 y* [7 ?& R( k
# D; b+ j! P+ ]- ] $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
. r7 C/ D: n& X6 t; H( u }
1 @* L( W6 L7 y1 k" _3 q } @' @! T y* }& V
$ d9 Z) U1 o) w4 } $defender_n = array();9 `- `9 G* k/ ^0 h3 _8 X1 [1 G. ]! F9 w2 E
$defender_shield = 0;
# m. ?* Y9 M- a" s $attackerAttack = 0;: }1 C3 f# m' @" {- `
foreach ($defenders as $fleetID => $defender) {
8 [( r* c6 h/ [2 g $defender_n[$fleetID] = array();8 F( o: {- @5 m! p+ t/ z5 h, ?
' j) I6 k) L. P
foreach($defender['unit'] as $element => $amount) {) O* x# @" S; Q7 G- E5 z
if ($amount <= 0) {* a2 s2 r- V: M: d
$defender_n[$fleetID][$element] = 0;3 F6 ? a- ~( }/ s0 G3 b5 v
continue;% ]+ }# V+ v2 U% H$ M7 Y
}
1 o. z' T* ~9 G I0 L1 P5 T" w' p# l# s7 t0 ?
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
$ f$ t- [( q$ e; t( w7 n if (isset($RF[$element])) {
% X/ J! N5 V% |! N7 l& ]/ H9 b foreach($RF[$element] as $shooter => $shots) {
. {: y1 x9 Y2 `5 P foreach($attArray as $fID => $rfatt) {6 ] x3 @2 d4 U- G1 S& [
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
9 |8 r- W* Z( R+ M
0 r+ }8 H* a2 H( f $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);6 Q6 {% d R# a1 B) {0 U5 Z3 G
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
6 E8 H& e! x- h0 Z8 U }# Q. N" `7 J5 O# B
}! ] d- X: }4 p
}
# w& e: `7 g8 _( {9 \( \+ O 3 c W5 ~* J& u
$attackerAttack += $attacker_moc;
4 J& S* H5 l' K! R# ?
/ n, D D0 A- H. t6 n( e, X if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
; }! C) W. h: s/ C H $defender_n[$fleetID][$element] = round($amount);0 Y% M$ S$ g. }% B' n" h* F( X
$defender_shield += $attacker_moc;: k, R* l. |6 h8 ~6 Q. j1 b' C
continue;6 K2 N: R6 k0 c, U5 m
}) e, _# |6 o+ e, ]( T5 D8 ~ O! D2 o
! z# z" s. i! M/ u/ c7 p
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
# A; c0 J& I f; y+ K% s $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
0 N; G# q3 Q. P) _) U% d* O $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);: Z f' j: G b0 W7 l4 h2 \
8 s4 _, g- S0 S( s# l2 n: X% x5 m
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);0 A% E0 P+ g& g3 r! Q3 D! q+ X! Q
; G% ~- D1 u9 }* i. w( Y
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);# ]6 J; u) J: c) d4 Q
}
$ y# B l1 C5 y4 Q$ O }
; [! E: y0 p% }0 s7 w 0 U5 N4 q0 z# h3 v
$ROUND[$ROUNDC]['attack'] = $attackerAttack;8 P M) g# A' D8 q$ W* P
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
: n0 x+ | p( }5 D $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;3 u9 X4 N; c0 ~$ `6 Z' l4 z: T
$ROUND[$ROUNDC]['defShield'] = $defender_shield;" z- F: P: e! A
foreach ($attackers as $fleetID => $attacker) {8 C4 U' d) o: {5 w/ p
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);. ` b8 j, f! m) Z1 ~
}
2 c* \ N+ X; c f6 x" L; e! J
, R; F1 a2 U) \ @/ k0 z. J foreach ($defenders as $fleetID => $defender) {( T& n; ~% b! L4 A7 m
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
) ]) g6 ]4 P2 V+ f }
1 t1 T6 l, D0 g2 T }. D7 w9 A" V* z% [, l/ y
" j' m" h5 M% g
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {4 I7 J1 J. u+ Z- G
$won = "r"; // defender) A9 g, J5 P! A# e7 S# z
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
- y9 }2 W A0 W: b1 e- h1 l $won = "a"; // attacker
4 X) m" [! u- V+ y } else {6 `+ e4 h" ^) X$ i
$won = "w"; // draw% i& ]$ n$ Z* A5 n. f E7 D
} N) n& z( e+ V* S @2 i3 h K
% J' A8 _8 S1 | // CDR
' ]* W: n# l1 D, k foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
1 B# Y* {- U7 N& O4 ] foreach ($attacker['unit'] as $element => $amount) {' X' G h' d: y& ^
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
/ K5 {+ b; h* D0 _9 h $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;4 s5 ^2 Q$ I1 V' g- O( C5 b' V
; I, o9 \6 u+ j6 F! M& l $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
: i7 j h; m- K" l4 ^4 i' p $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
$ E% y7 _" G3 J8 h }- ?8 Z) J% s, r. X/ j% h( m' q" K
}: d! M# ]6 M$ v6 T. j6 D s
& f, b% K- t- [7 ^$ u! ]
$DRESDefs = array('metal' => 0, 'crystal' => 0);
. \- D6 M6 ]5 \8 d0 f/ Y' `" |: J& G! B* L+ d/ c A0 P8 x3 G9 t
foreach ($defenders as $fleetID => $defender) {* M: k1 O* t, Z1 p' H
foreach ($defender['unit'] as $element => $amount) {
- X- t0 }, ^! ~% x5 q, t$ |6 o if ($element < 300) { // flotte defenseur en CDR
# F8 b8 e2 a, O# q- O ] $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;- `7 F; Q5 X% Q
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
0 l7 V+ d4 B9 a- z1 \8 Z( K% t2 w; b. e) }' m- S* r8 U) _& x, H; X
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;$ M% C: N9 k/ g1 W. i. G; b
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;! i2 p1 a2 Q6 u8 @# h' x
} else { // defs defenseur en CDR + reconstruction
' R: ~- T) G m& Q1 S. W $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
/ O, H; K: R7 d* S5 \! a $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
. `; Z9 `! S9 [# ?: a- S5 e
7 f* k$ L/ C' n, _1 ]. I# H! d- Z $lost = $STARTDEF[$element] - $amount;
9 j) R9 \6 `3 F, f9 |) D: Z $giveback = round($lost * (rand(72, 84) / 100));) D1 J( N7 _, \) E7 Q* C
$defenders[$fleetID]['unit'][$element] += $giveback;% \5 R* |/ y) g
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
0 \0 ~ S2 \' h( _9 j3 J $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ; @% Y4 ]7 W8 G v0 O
}
2 k0 R) j. |3 _( j }( l1 P \" u4 U- u: T% }& U$ |
}7 [% Q: A% l m, ~
% q, l. X7 `2 E I $ARES['metal'] = max($ARES['metal'], 0);
$ K* e, K0 c( z1 t/ F- \# b9 C $ARES['crystal'] = max($ARES['crystal'], 0);
4 w# y/ Z$ x% m" u$ ?/ u6 ?) _ $DRES['metal'] = max($DRES['metal'], 0);- a. D9 ?" S6 O( r) @+ z' B6 b3 }( a
$DRES['crystal'] = max($DRES['crystal'], 0);
# m! N- _! T N $TRES['attacker'] = max($TRES['attacker'], 0);$ J; J6 f3 c' W+ L# R% l& a6 s L
$TRES['defender'] = max($TRES['defender'], 0);
- T3 e s' ]# Y1 D
& S4 l6 e( O& o $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
+ V6 B: J& ?& n& K6 o2 }# d: U9 M $debAttMet = ($ARES['metal'] * ($FleetTF / 100));- |+ G* \. k* I/ E6 l. U
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
% k4 N! T' A! a $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
9 j V* B( D& T" c& q $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));9 J' b+ g9 h8 S1 ?+ ~5 w' [
; x B7 M6 I. ]0 E' O# L return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);1 b4 X8 ?5 M2 K% V6 \3 r& B
}
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