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<?php7 W/ C, [( K' P; O1 f' _
//計算戰鬥函數6 K, L. _/ \0 z- E* i0 K
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)1 U7 ^( T$ `+ S4 `# }: P( U
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
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//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
" f- Q0 }0 i* A+ n+ s& w global $pricelist, $CombatCaps, $resource;
+ e7 Y# k: H+ m) R+ Z( z/ i* h+ g! z% H" K8 s( e6 F( B
$TRES = array('attacker' => 0, 'defender' => 0);" l, ^7 `1 A8 Z
//攻擊方廢墟5 m* r4 r1 F, d( A& ^" ]) v
$ARES = array('metal' => 0, 'crystal' => 0);5 j& ]! v* a* [
//防禦方廢墟
7 ], d2 p2 z: G/ q7 D+ W $DRES = array('metal' => 0, 'crystal' => 0);& k% U2 o: ^6 t* m
//儲存每回合戰鬥結果的陣列0 G0 n: d' i% d- O1 E
$ROUND = array();- |7 W7 k# u1 ?* l
//船艦和防禦的快速射擊
+ Z5 q8 H+ I) v( U $RF = array();' e) p" ~; J& f0 ~* s
//攻擊方資料循環% Y& e0 ^2 u3 l m. n4 l
foreach ($attackers as $fleetID => $attacker) , A ]/ F* ?6 y; _" W: w+ V# ~
{/ a/ r$ g0 D- J, S6 {: Q' u
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
4 B H/ n/ e9 n; x% g foreach ($attacker['unit'] as $element => $amount)
% R3 @% k3 A: g7 T4 V {, R+ c# n+ O; v# R) ~
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
6 t" T: a* I9 J% _ $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
$ v4 h' Y# M0 w" ?, u) f }5 C/ C+ T8 D# A. b5 Q8 I9 ~& c
}) U" o0 j0 P7 V, L7 `; R
; I; A2 u( Z4 h& Z //循環戰鬥資料陣列
: B7 Q* `, z/ }. g# K /* $e=擁有速射船艦或防禦的編號# v- F8 M) n! }" Y/ h B' V% x4 a
$t=被快速射擊的船艦防禦編號
' A6 F6 i/ P: x) B; m& F $sd=速射值 */
: U* k" U# L7 p& w' S: l, { foreach($CombatCaps as $e => $arr) {
' z' F V4 q8 T //若船艦或防禦沒有速射則跳過" R; r' h4 v+ [ w7 L, X, G
if(!isset($arr['sd'])) continue;
! l$ i$ D4 C8 ` //找出快速射擊資料並放到變數裡
0 n P: q, B: L foreach($arr['sd'] as $t => $sd) {3 Z$ q- D% d; U* _7 O& J1 e
//若船艦或防禦沒有速射則跳過; `0 ~. F+ W: i& @! i1 r" M9 O
if($sd == 0) continue;
6 n4 @ x0 R9 _* m( T/ Q; s4 B$ M $RF[$t][$e] = $sd;# W" Y7 s5 z: J4 g, m7 ?7 Q# j
}
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$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;( ^" E _$ V; e: _4 _# A
% n9 c- u9 T. g% } foreach ($defenders as $fleetID => $defender) 3 s; x4 F# f, T$ _& \) l
{/ u% U% x5 A* C' E1 Y' O
foreach ($defender['unit'] as $element => $amount)' F. A0 r/ }9 i( q' x. o
{
5 g2 W2 _/ y4 x3 }' C7 ?6 E) q if ($element < 300) {
) V* I/ G* U4 Z $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
?, G9 u6 [; E' W' T; [" U+ \5 V $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
/ _5 R, @& g/ o# I/ k, n3 L) I) X! P9 Z1 u ^
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;! `9 X ~8 }9 J: @1 Z% M
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
* Z8 t% d# ]" J4 P7 q ^* [5 R1 s7 q } else {
8 ^3 p; S+ D& Z+ ~, C if (!isset($STARTDEF[$element])) : {6 p1 E% O% [( e- v
$STARTDEF[$element] = 0;# b8 e" g) x- ^! _; O1 Y
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$STARTDEF[$element] += $amount;
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$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
; V+ }: N6 @. P; t9 H $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
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}! Y3 e0 d' W1 D% Q( ~$ t2 t6 ]
}
$ q+ b2 H p+ c1 G% K$ Y9 m //開始戰鬥回合循環(預設為6回合). L# s8 E9 G- Y" Z; T; d) ^
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 6 Z4 H: } J9 a- c4 f4 }. J7 {% ]
{
; R1 w8 |( V/ `5 c //攻擊方傷害值
* d k" Q/ _6 X8 _. p $attackDamage = array('total' => 0);/ c! I" \7 \, h! K5 `
//攻擊方護盾值, K8 w+ n2 g7 s
$attackShield = array('total' => 0);
2 ]: H3 ]* y2 k: t( @ //攻擊方船艦數量
% i4 L0 l$ {' W' @/ | $attackAmount = array('total' => 0);
! d, `6 e$ R! {. g //防禦方傷害值
, L6 Q3 o4 h+ k" ` $defenseDamage = array('total' => 0);
0 g( D( N/ [9 m( f; p6 l! k+ P //防禦方護盾值
6 }+ Q; I% w% @9 o $defenseShield = array('total' => 0);: t" ?$ l% Q1 s( T9 ~' e
//防禦方船艦或防禦數量
7 q& r: n1 a; t# b p& g( ~ $defenseAmount = array('total' => 0);
3 X9 U9 N1 _4 q //
5 \2 |* l. H5 X4 s& v$ n $attArray = array();+ E: L1 h$ L* s6 Y; G
$defArray = array();) s5 Z* s8 h' Q0 x
/ c: ?0 s) B* |& U! m foreach ($attackers as $fleetID => $attacker) {
3 b) s+ J% O# g; j" C" c ? $attackDamage[$fleetID] = 0;
& X- O' n. G5 \7 G+ @" d $attackShield[$fleetID] = 0;; n9 U+ M9 w; k* ?
$attackAmount[$fleetID] = 0;
$ k- p4 U' y& j( d& H! Q& u
* K' A+ c- a7 i' F2 ?7 P: n $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque+ k( J2 B& Q Y
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier" \9 [* t; c* L$ c/ k; r" `
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
; j- n5 M7 R" u2 m! I# L $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);- }+ E; n2 }+ m
# N1 j7 m; I& J' _ foreach ($attacker['unit'] as $element => $amount) {" {+ P" g6 N9 I# m H# @5 l
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
7 y1 u5 T' s4 ^' h, e $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
Y( _+ `6 m5 G+ O" \' B $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque0 p0 z" \& P5 J/ `+ c" X4 Y
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$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
2 X$ r, ^) w7 D f" b, t: S
2 H1 I: b/ X' c. a $attackDamage[$fleetID] += $thisAtt;1 H& \' ^/ v( G) i
$attackDamage['total'] += $thisAtt;
; z1 W! ?' D6 w2 o6 |' B $attackShield[$fleetID] += $thisDef;
3 l; \/ C3 x0 }% e8 O+ } $attackShield['total'] += $thisDef;
1 T1 N, E0 P' B" e: l/ N $attackAmount[$fleetID] += $amount;
2 M$ h- ~: D# f" Y8 y $attackAmount['total'] += $amount;
+ q: w' [" N8 E z8 G% | }" @/ ]8 R2 W# O& H& T, v
}
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foreach ($defenders as $fleetID => $defender) {
! r6 N' m! g. C& w $defenseDamage[$fleetID] = 0;6 ^8 ~8 ^/ K, J% R5 @2 T$ g
$defenseShield[$fleetID] = 0; b: T$ q0 c' f6 x1 Z
$defenseAmount[$fleetID] = 0;# c9 r- S. k, y/ o1 i, }
5 Y) K/ {- B8 q! A9 l, ^) S: h8 \ $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
& X+ g/ c6 I8 e% ^ $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier, b, b p1 h+ K0 M5 |: z
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque2 l+ l4 g% \4 t( ^ N7 r
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
1 c9 l* g# T. m' S& p0 c& k0 H
1 U5 ?3 E! Q4 }8 W R foreach ($defender['unit'] as $element => $amount) {- g3 A4 o6 W/ o
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque. H$ m6 x2 C. ~, p3 ?* m! K
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
6 L5 a. b! n+ d) d/ a. m $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
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if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
* O W3 `" K$ f3 z |1 w2 c& i" b
Y- o3 g/ S8 W, A% w $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
! h \4 `: Q. [- C* X
, J% w' j2 M0 ]; N# _ e6 j $defenseDamage[$fleetID] += $thisAtt;# X' z/ t( [& p) M
$defenseDamage['total'] += $thisAtt;, I6 E) p" g, L* A9 b; q( U1 k
$defenseShield[$fleetID] += $thisDef;4 b1 k! c8 K. n' W7 G
$defenseShield['total'] += $thisDef;) v8 S6 K6 b2 [, u, `2 Y6 O
$defenseAmount[$fleetID] += $amount;# h: b# i# @/ ]4 @" i6 l6 B& }
$defenseAmount['total'] += $amount;3 C3 `0 P8 P) q! P
}
* T0 l1 F& T: Y" { }7 @! a9 P8 Z& u# k1 S5 P
& m# _0 A* ]) [ $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
7 _4 l& p' ?/ I- H' s: H: m- t2 C: x: y8 e6 V, j. W1 V3 n
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {! v) A6 J+ N% j: b" w8 Z
break;
% r1 H3 p' b7 |. O }$ C: R0 ~# ]1 D6 K
. X. o* R: j- y5 A" c9 {
// Calculate hit percentages (ACS only but ok)( H: p' o! a) R: k: l
$attackPct = array();
8 _, D# `) ^* h2 b8 @% ~3 ? foreach ($attackAmount as $fleetID => $amount) {$ ~8 t+ }, q. i! u. B
if (!is_numeric($fleetID)) continue;
6 D, x, X, i' W4 C; c+ f' O G0 l $attackPct[$fleetID] = $amount / $attackAmount['total'];
. p V! s, U- W, e6 ` }: ^0 B9 J( Q, L4 C" H
* P9 C6 L( _/ ]* Q $defensePct = array();
/ S( ?9 R+ }5 G; d foreach ($defenseAmount as $fleetID => $amount) {( F& f( n0 K8 r# H
if (!is_numeric($fleetID)) continue;
! s% i7 _; x- o3 c; W1 [4 D$ G $defensePct[$fleetID] = $amount / $defenseAmount['total'];0 C5 D/ i0 t, R
}0 e$ R' ?( J' t
; U O. @: p! n$ | // CALCUL DES PERTES !!!
! q4 l1 {. B" c% z1 T5 r* H $attacker_n = array();
" ?. _ J# W( d+ R/ A# j $attacker_shield = 0;
) s5 D. G, Y1 L) P+ N; g $defenderAttack = 0; w1 U, q$ k( c2 \
foreach ($attackers as $fleetID => $attacker) {5 `7 q8 d% w: G1 x! b& V
$attacker_n[$fleetID] = array();
- X5 ?5 r! ]( ~8 O: f9 G5 s! ^+ d; z) s& H1 R! Z+ x
foreach($attacker['unit'] as $element => $amount) { I7 U8 q) W+ c! Z' r; C0 P, z
if ($amount <= 0) {. e9 t2 [1 o' j- F$ G
$attacker_n[$fleetID][$element] = 0;* a6 }! |# U; {2 y v
continue;3 A. i; c5 m. G/ v
}, h! l g( o$ S4 Z. r% g
- o5 S$ V/ N2 Z, k6 A5 B+ n
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];( H, O" |4 U/ O4 x5 i. W& l- f t
3 z: q8 r, R. Q if(isset($RF[$element])) {
5 d$ d) o+ b( Z! e! k6 U foreach($RF[$element] as $shooter => $shots) {$ O& R2 ?) s& F# ]1 g5 ~9 T9 n! a' p
foreach($defArray as $fID => $rfdef) { g- ~- F$ ]3 i$ H
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
5 j. B% K; S) n3 [6 v8 i! z9 o3 E4 ^8 K) ~. V) q
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);8 q8 T. J9 p* I+ R
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
1 H2 e' z, D2 j i0 y- x9 n _' W! f }& K4 d" Z3 r1 L' `9 d
}. J3 M n, U: v8 R7 T0 P. i3 ~4 a
}
4 l1 y! x5 ?6 T3 {- F* {4 } + K0 w$ _7 l* V
$defenderAttack += $defender_moc;
: Q' I9 Z; M; T) B' b, L+ R1 j
) { I9 s+ _! R; l if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {! O4 e- A5 ]: g$ x7 a$ @+ S
$attacker_n[$fleetID][$element] = round($amount);( {3 M9 ~* D5 V, E( a
$attacker_shield += $defender_moc;! N5 H' |6 `, q0 B4 z$ P* ]
continue;8 n. S9 {9 \7 l" Q, G6 F8 Q( }
}
a! {$ ~, }$ z6 k2 f# I( b
; H# z; l' ~$ X, { $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
- d% ^9 v1 A2 l9 y1 l6 K4 Y; T: q$ E- F& T2 |( S& n
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);& `# U! Y3 n" @1 T$ \
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);6 {! N' I. |1 Q. P1 d1 r2 A
8 o$ u6 e/ l# U0 U6 S. D7 Z/ W( J $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);5 F: F4 u. ?0 C5 ^" ^
7 t/ f" w2 O4 B4 G# x% ~5 ^ $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
0 _5 V3 U3 ]$ h2 \5 g, E8 O }* {# I( S/ q3 z8 p8 L0 j
}
$ h# W/ @. D) r' r& M2 J: w
- v6 y) ~+ B' _4 f( G $defender_n = array();$ U! C E* b* O; p% J: O4 b
$defender_shield = 0;
2 r4 C' E9 c. A0 H# a0 U $attackerAttack = 0;
1 q% T( f& H& e foreach ($defenders as $fleetID => $defender) {
. ^* l p' k% ^+ C! b $defender_n[$fleetID] = array();
" F5 T/ u% [8 S( v% Z
6 j2 O$ @0 b1 N/ e foreach($defender['unit'] as $element => $amount) {7 Q' d" [9 z u0 Z: p( n+ E
if ($amount <= 0) {
& C0 _: ]& e" g' E $defender_n[$fleetID][$element] = 0;
& f1 _* x' J* H continue;1 {& H `5 |' N2 Y
}1 s* J" Q/ @9 C' }# }1 A
' |; K1 N2 V* Y- s- x
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
) D- p; d7 T# |& N if (isset($RF[$element])) {
5 J. w7 T% t$ f& H& u2 U foreach($RF[$element] as $shooter => $shots) {( u+ `7 E6 P7 H8 u0 }! q, `$ `7 J$ T
foreach($attArray as $fID => $rfatt) {
8 L/ i0 |2 B: ?2 Y' m- ~/ h if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;7 z, s8 l3 c' {: G1 H
# T9 f; U/ h2 v6 f$ o $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
0 @, x# ?- R s" l; b! @- t* M $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
4 O0 s8 f O3 h0 f }
) _5 I* J2 k6 W* z; }5 k }8 p9 |* S N2 T, E5 ]
}' n0 E+ c) x" h1 l+ r! q
9 |% F0 R& ?; `' y; j $attackerAttack += $attacker_moc;
0 K, J8 A/ U. ^! h
! A; d' o4 b: \! o* l& u' g if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
7 z5 z9 c, t8 y) S& O A $defender_n[$fleetID][$element] = round($amount);
' `- p7 i# \0 f- H/ p/ h1 y. Z $defender_shield += $attacker_moc;
2 S x' s# {' ? u" }$ O continue;
! c2 D$ a* R, g }1 g. o% _- y- v$ d8 U9 a) y9 E
8 E- C1 T, g4 c# V1 j7 c& ~0 F) _ $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
' t% E, N3 G- Y. @& m $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);% X9 Y# z+ f! f0 P+ v( s
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
. X1 q1 h. G3 l- C' a' C
$ d0 f2 E1 l# j- J: o8 W7 D $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);, j8 S( ~5 |) i' G
4 R: ~# a* J0 w $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
2 \; E N1 E! S- r% |' `: ]1 D: l' I }
& k# G6 s3 W% z3 w }5 O) a; {# t! I A$ I) C
! X; p, r; w/ X: |2 `0 c% T8 k $ROUND[$ROUNDC]['attack'] = $attackerAttack;3 W7 ~* p* n% K
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
6 @0 G5 E8 q2 u6 Z $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
5 H) I6 ~5 n Z3 K5 ? $ROUND[$ROUNDC]['defShield'] = $defender_shield;! U1 L' m+ `* k% Z6 H
foreach ($attackers as $fleetID => $attacker) {7 V7 j+ |9 S# T
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
- j4 o3 S7 z7 _" E }
4 Q6 U- B; A( ` M8 }% r
! j, [/ ]1 ?: K2 |2 n foreach ($defenders as $fleetID => $defender) {/ r+ |6 S; Z' v; r# w7 }
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
* _/ N9 E# i$ [; h8 a }4 c+ \# n6 i3 c& b" ~
}
6 F# T k! {- d& g% H4 T , [. y [: ~1 L" ?
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
; | L3 \9 A" `9 f $won = "r"; // defender
! c3 x( a0 `1 D1 a6 d } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
# z+ ~6 I+ ?" T7 c5 `% ] $won = "a"; // attacker, r& y8 j& ~2 V3 Y% }$ {3 F+ N
} else {
+ G0 ~* C1 Y I( c# _8 F $won = "w"; // draw
4 q B+ @; t% x5 A0 p }
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// CDR+ _; j+ Q. R" a( w
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
u5 o `. N$ `4 E9 x foreach ($attacker['unit'] as $element => $amount) {
H& _' r% h; i- t9 R6 \, f. i) Z $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
0 h, [# I5 l1 D0 E* U $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;$ e; [/ F+ I& C
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$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;3 X/ K: Z1 D0 Z# p8 S
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;0 g) O/ r4 X4 ?( m- {$ ^
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% z" w5 u' N( V2 J$ _! \8 j7 B $DRESDefs = array('metal' => 0, 'crystal' => 0);
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foreach ($defenders as $fleetID => $defender) {
) h* k6 n$ M' ~0 w4 I( a: S foreach ($defender['unit'] as $element => $amount) {
3 X u1 ~, s+ D" s; q3 d/ ~1 `+ ^3 z if ($element < 300) { // flotte defenseur en CDR7 j" A9 g# U: l5 p7 t
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
6 K, B" _. q( m E8 h4 p; a2 ? q $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;# T) @" u$ |$ ^7 J& f
$ G& I; {/ G, i' C $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
* a& K5 x' T7 E% u s; _6 q $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;) Y3 H2 \6 T- D" Q' a' v9 b5 B1 G3 u8 T
} else { // defs defenseur en CDR + reconstruction- i( b. S2 x I
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;) A. m2 @# [# K/ `$ l* s. z8 b
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;$ B/ f( C4 N. E$ K+ y* w
6 g* y* i$ g% M% O( L$ H $lost = $STARTDEF[$element] - $amount;& J7 M& f7 ^ z! i# `) f
$giveback = round($lost * (rand(72, 84) / 100));1 a2 N$ T" J- E! R% c, A
$defenders[$fleetID]['unit'][$element] += $giveback;# T' E" q; z, _6 m) _0 {: x
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;# d' f' e/ B' A. v
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;$ ]0 y, ~3 X0 j: J0 Y* u2 s- I
}
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}
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8 Z; s6 F8 H+ U0 I' o8 g5 @: e. M $ARES['metal'] = max($ARES['metal'], 0);
+ P" J# J% t- T2 A% H, ` $ARES['crystal'] = max($ARES['crystal'], 0);' k) P v$ ?$ u+ g# G" o* t
$DRES['metal'] = max($DRES['metal'], 0);5 u4 k1 N1 `, \0 x8 o3 S
$DRES['crystal'] = max($DRES['crystal'], 0);! \5 d0 u! h; i
$TRES['attacker'] = max($TRES['attacker'], 0);
5 H4 h, Q/ X/ s# p- e $TRES['defender'] = max($TRES['defender'], 0);
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$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
7 Y: o1 ?% \. x% M1 I $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
4 b0 G3 L% {' F1 n# {, M $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
7 a1 W2 t2 z2 S% C, l: `: o $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));2 ^# o" Z7 U1 A. R- n& R Y
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
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: V1 I8 b0 w- ^7 z/ S+ D8 @ return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);4 D/ m G- T) h' i- L* w4 l
} 7 z0 M6 i+ r- u2 f. [& _
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