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<?php
: T9 e: Y; C! u+ q' ]//計算戰鬥函數
9 k& _) {1 r/ Z/ n" T4 q) v//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
6 m1 `6 c! g! E8 z4 T6 q2 J# J8 Lfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
0 k( M7 O# c3 N ~{
8 C% c; U. l. R9 |( m& L+ x //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
) k: A8 @5 x+ L- f2 k6 c! ]! r global $pricelist, $CombatCaps, $resource;
! Q: ^, \7 Z) \# K; z
9 l. T) |* N, c4 q; ]2 m. S8 S$ v* X $TRES = array('attacker' => 0, 'defender' => 0);
$ V# Z# L; F7 }3 n3 G/ m s //攻擊方廢墟' O" h$ s) C. M" {, R
$ARES = array('metal' => 0, 'crystal' => 0);
/ N4 W0 Q6 N! ]: ^% i" U% b //防禦方廢墟
5 t/ c/ g9 D" [, R3 P' G $DRES = array('metal' => 0, 'crystal' => 0);
1 \! H" q1 q, \; G //儲存每回合戰鬥結果的陣列: F; i- z: V$ P; n8 |! M% m, k
$ROUND = array();
; ^3 V$ ~9 B6 ^. M( m! i //船艦和防禦的快速射擊' c1 x! i8 _3 W
$RF = array();
# k6 T7 c; x! L //攻擊方資料循環) a: ]( W5 l) v7 o5 A/ m: A
foreach ($attackers as $fleetID => $attacker) 7 }# `4 a7 _" n0 l
{
/ r% A' R, ]* r2 ]! M' _6 x5 ?( [ //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量5 e+ y0 \( o. z" x' o& t! ^' R! e
foreach ($attacker['unit'] as $element => $amount)
* Q1 z# a4 W; h5 Y {
* S, |7 ^1 f: |% G $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;9 m. Q- i) n3 S2 m
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
7 n$ u9 }& _# W: @ }9 }2 n' b/ P/ c8 E$ g# W7 s
}
: k: O% W9 a+ Y% }8 d: J( R- a
/ ^% L b& w) D" y/ w //循環戰鬥資料陣列0 v2 M6 V* v8 d. _( i# R Q+ D5 V
/* $e=擁有速射船艦或防禦的編號: v' I) e- Y" r% B
$t=被快速射擊的船艦防禦編號% I+ P9 i+ F( I/ a
$sd=速射值 */
+ B/ X% U% Z( s: F0 L! k foreach($CombatCaps as $e => $arr) {- [/ y% h. O; m* J; l0 e; n
//若船艦或防禦沒有速射則跳過+ Y' F) J* C# m
if(!isset($arr['sd'])) continue;
/ W! R+ Q6 H4 F //找出快速射擊資料並放到變數裡
* e# j$ s6 c. e' P$ w9 r foreach($arr['sd'] as $t => $sd) {
" u- b1 i+ c# T& Y //若船艦或防禦沒有速射則跳過" W+ }# D6 s( _% C
if($sd == 0) continue;0 @6 j1 i: N3 K( q
$RF[$t][$e] = $sd;
/ \9 S, a) j& d" c/ \( B# h9 } }1 {6 M( r) ~. u: k- C8 f1 t
}
2 q% _) ~- N8 @% F+ J; J
3 A5 U# Y: X3 Y& x/ E $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;5 G) S1 O/ P# L1 S9 Y
* `+ q+ q- w9 }* a& C) _5 Q
foreach ($defenders as $fleetID => $defender)
" L/ \; [& ?+ v) L! J {3 l3 Q9 v. J. ?( `6 |6 o' p
foreach ($defender['unit'] as $element => $amount)- @5 ^4 \2 f" n9 Y& H" q4 C+ u
{
+ ]7 D+ t0 x; {/ U4 g if ($element < 300) {
0 t- K5 r( M E! J3 ^9 _ $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
" |. L! O8 \ f& _ $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
9 j- k0 S# I" F& `4 u3 J, M1 ~2 H* n/ H8 b
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;' z3 v+ K) x y0 M7 Y6 q' Q5 d8 S
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
0 X- x9 Z* l+ C; f% z- A2 c } else {1 P- R' @* F6 I/ O- r5 H
if (!isset($STARTDEF[$element])) 0 P* r1 f8 Q+ h) x! O1 ? L, H
$STARTDEF[$element] = 0;
2 }9 I0 n2 C# |. c5 Z) u7 f7 t1 K
0 r# P! T. i( v- y $STARTDEF[$element] += $amount;0 r! Q4 }- r5 P. ]1 ~' ]! A6 A
2 N1 T6 g' r5 g7 `7 g $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;5 @: u- x$ T$ d7 z" a/ Z' h* k
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;% O' E" u4 g+ N* z' ^- s
}
4 f, i, \2 j2 ^1 w }+ {" `: [9 L$ I4 l4 h+ O' q, x
}
! a. d S/ X U$ P; K! A9 } //開始戰鬥回合循環(預設為6回合)
4 W' h: t+ p9 v, E/ o% y, f for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
& H( a. _- r# I {4 S, ]( O2 f, H T/ D
//攻擊方傷害值
$ `6 X9 X, U" ^- ?* \ $attackDamage = array('total' => 0);
2 s3 @7 J5 |; Y' n. d7 f //攻擊方護盾值
3 N$ w7 U C: q* `( g $attackShield = array('total' => 0);
) A3 C9 G2 i9 q ?1 ~( p' { //攻擊方船艦數量
4 r! N h2 O3 C7 r9 `: N; _9 T $attackAmount = array('total' => 0);8 q# u' e$ T. G1 U# B4 A o
//防禦方傷害值
) D- R2 ]5 X: _6 F2 u) m! V $defenseDamage = array('total' => 0);
$ P* l; u6 Y5 _; w; M //防禦方護盾值: n9 m$ _, B8 M. G2 h& S
$defenseShield = array('total' => 0);
4 ]1 G- [$ n- A1 c i9 N //防禦方船艦或防禦數量
$ x g4 l. ]' [: A$ X5 I, E1 t $defenseAmount = array('total' => 0);
+ N' d0 ]) ^. ~2 D* ~ //% {% V/ }/ i9 X3 n6 P" ~1 f6 S
$attArray = array();
' R( E/ }+ E! S* N! p+ L $defArray = array();3 V: D0 b. F( [' J9 r
! I6 o; \5 a( ^0 F; M foreach ($attackers as $fleetID => $attacker) {8 S: \; e$ `& D9 j- v: \7 t- B
$attackDamage[$fleetID] = 0;- B. C6 \, @# J M
$attackShield[$fleetID] = 0;& X& }( a% b" f- q+ r7 j
$attackAmount[$fleetID] = 0; I8 c- u0 d: |% Z* J5 j
% M7 F1 D {1 A! K3 m$ y2 A
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque, H: P! x' `- z m7 o+ Q3 m
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
- B! B( U+ @2 X, p) ~8 Q+ _ $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque- S; f) v5 `1 O9 \- a! J! J
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);( k) M9 e+ D( S
) Y7 |1 O3 @& Z, |" n
foreach ($attacker['unit'] as $element => $amount) {
4 x9 f+ Y' X1 F g% n0 D $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
: X/ t0 b; w v% [ $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier0 g4 Y) d4 }5 R7 x& S
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque$ i8 `" E. J+ [4 q" t. p0 P
7 _( k- p% F; x' e1 S5 ]& M1 H $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
$ n- D6 \8 H0 m" J) i; B) t# [- H5 t+ M* d
$attackDamage[$fleetID] += $thisAtt;( W: U; ^. q- z' ]" |8 m- V* S4 O
$attackDamage['total'] += $thisAtt;
' O! F+ N' z) E4 [' v6 V$ C8 N $attackShield[$fleetID] += $thisDef;9 q2 \" ]+ K- ^1 t/ {; r/ p
$attackShield['total'] += $thisDef;
! c+ \" \( ]. Z- b $attackAmount[$fleetID] += $amount;
/ O. Z8 `" B8 y $attackAmount['total'] += $amount;
# Q' k$ t3 R. U/ x4 G$ } }) \5 O2 y) m$ q) y. l+ H! v& r
}- O) B9 d+ F. j" `3 S
# E8 k* ?# C F6 R) i1 i% ^ foreach ($defenders as $fleetID => $defender) {
$ f6 P r8 D6 v! G" y4 A" G $defenseDamage[$fleetID] = 0;
9 @' D; B0 j0 {# v $defenseShield[$fleetID] = 0;
; Z# w3 ]" I* @* M" Y. O$ E $defenseAmount[$fleetID] = 0;
1 ?0 X9 I0 l' ?, T7 g& w4 [
5 s( ]0 e6 G( u. R- [ U $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
3 K. l1 F+ v/ n: n$ ?+ b: p3 d $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
1 `& h5 k- w0 C $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
# L: r3 N) W' P1 `6 u% \: {5 L, d $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
3 O! b+ R" v: I& k9 R
8 d; y. m, ~3 N foreach ($defender['unit'] as $element => $amount) {
( u# y- U; g. t6 c $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque7 K* b% b& H: p7 W; o) u* R
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier# ?4 v" H3 V8 \$ F. o) Y
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
8 ]- M* U% c' N. B9 Q
% `" J ]) d3 T, N; D if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
: O6 P0 S+ }: W, n" ?4 n$ a1 e$ r) j- b: X. O9 C; T6 j2 I
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);+ U% A* A. h6 \( V+ y: S
. b& H2 h8 Y! U% z# R) O6 v8 U2 ]5 P/ P
$defenseDamage[$fleetID] += $thisAtt;$ h* h, N) e, X& G9 b {; p
$defenseDamage['total'] += $thisAtt; _$ A e$ B( s
$defenseShield[$fleetID] += $thisDef;
0 b, m7 Z; f+ T $defenseShield['total'] += $thisDef;
# f& {, G, o9 V $defenseAmount[$fleetID] += $amount;
7 t& s2 W8 t* Z9 R $defenseAmount['total'] += $amount;# @9 B$ |! b+ V) l6 n) a
}0 v. O8 c. E7 [4 @: h7 z
}
/ C/ p, t9 D, F' H! Q6 ?) {9 }" U, ?; t6 J" J4 z$ `: V
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);, C: z, q' ?6 ` C3 E& ^! n% a. Y
3 @3 O$ l5 B$ f. ?$ ^. w6 i: w if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
- s+ b* H' D/ U: R, f7 W% H8 T! l break;
" c& c: B: w( w4 B+ {6 D }! X* m' e- m2 o( J- a. O, l
# Z% {7 I1 @2 ]3 E( w5 n9 Z: \% v
// Calculate hit percentages (ACS only but ok)" d& x; [& Q# n5 I+ X* a% Y
$attackPct = array();
3 k0 g w! Z7 ]7 L* N foreach ($attackAmount as $fleetID => $amount) {2 Q, N/ A Z o" X4 h# v4 {
if (!is_numeric($fleetID)) continue;. }, u, ~# T) e# H; Q
$attackPct[$fleetID] = $amount / $attackAmount['total'];8 t6 b! s. @: F
}5 w$ a3 q' J4 T- ~. I/ v) t& M
/ c8 S. o+ M# {
$defensePct = array();
+ k; @% g d, D G9 A- q4 e foreach ($defenseAmount as $fleetID => $amount) {
- T( C( R+ a% I8 d" @ if (!is_numeric($fleetID)) continue;
( m' r5 W/ [" a0 g2 h $defensePct[$fleetID] = $amount / $defenseAmount['total'];! s! L5 h1 u! l5 c' K" \* M
}7 V# G( h% [9 d: K
9 y) D9 v% G: B1 W- z // CALCUL DES PERTES !!!% o% N8 Q% `5 O
$attacker_n = array();% l' t5 a( Z* |
$attacker_shield = 0;
5 m3 R% T2 b, ~4 e. V: G6 L; [( x $defenderAttack = 0;% L) J' `6 q! z7 O& e
foreach ($attackers as $fleetID => $attacker) {
) b* Y0 P% F, c2 G0 e' q8 u7 n $attacker_n[$fleetID] = array();
& w& s. a3 o! `, g/ p7 S% l+ `: V& }, u! h, Y" ~5 B8 o
foreach($attacker['unit'] as $element => $amount) {" X4 q" i0 N& V. n A( C: p
if ($amount <= 0) {
# l" Y G7 { S5 |. N7 p $attacker_n[$fleetID][$element] = 0;
' R* n) a9 P7 r$ a" [& s6 q+ A continue;3 U- w0 A6 b8 L- H+ U* V( B
}
8 C2 u1 s5 i( e! {% D* V$ m9 o
' t+ e, R7 e4 j+ V $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
5 s, x6 v+ O- b4 \! W$ x ; K( A4 R4 r' f* \0 _$ \
if(isset($RF[$element])) {
2 \! x1 e, X$ g- P foreach($RF[$element] as $shooter => $shots) {1 {* H9 B* J7 l2 V: {
foreach($defArray as $fID => $rfdef) {7 l. a( k( [ j
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;- V+ C2 ]7 e4 ^$ W4 [8 u9 o! y% J* R, b
( u, }0 @/ ^2 _6 t2 ` $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);/ i" J- Y7 e a. y7 j( \
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
( S- h6 _6 N: `/ q3 k- X1 ~2 S }
6 Q! I7 M/ I+ \- k! [ }
V6 x/ W8 y) |8 u+ r y! c }
& L& L9 z9 `$ R4 M) Y
6 ]5 D; @" N) t* N6 b0 d $defenderAttack += $defender_moc;/ ?7 i8 S/ {( S+ W8 `
( m7 M: ~8 O* h* Q" F; [ if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {; a$ t- K. }8 ~4 q' k) x* X
$attacker_n[$fleetID][$element] = round($amount);
2 M1 y, ^ g2 a! H) M' t $attacker_shield += $defender_moc;
! s6 G, m5 V/ ]- g% g4 L continue;
/ A! K4 V) e S) n }) m8 _) w5 \5 Z
e* n6 T7 @0 t9 W! g2 t2 ^( z. s
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
7 N8 ]# y+ R( e! } H
: w: J0 H6 {( {3 t/ Y3 r $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
) N, s9 [) | b( d- Z! x $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);- q$ F" x3 g& _) S* {/ @
2 M) U. G# s) v1 y $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0); z) k) I* p6 q. D7 C; {/ e+ ?
2 R( ` l9 o% V4 V $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);0 t- b' m5 b! r! O
}2 z% U9 |. e/ d9 N( w
}
1 M! P# l- U. l! k; Z! a. |; z1 o4 c. [7 x w) e
$defender_n = array();$ ^: T) M+ }6 u+ r+ |
$defender_shield = 0;
( J; k+ @2 \" G% ] $attackerAttack = 0;
1 y m9 ~1 m6 ?) P3 o5 Y E foreach ($defenders as $fleetID => $defender) {
2 K$ d+ E1 G; {! {. T $defender_n[$fleetID] = array();7 N0 K8 K% T* Y; K$ I- ^
- }9 y( t, C+ m( C" }% t" l
foreach($defender['unit'] as $element => $amount) {! G2 H$ q. M0 f8 f7 }
if ($amount <= 0) {
. V: p$ l7 g3 j# R! l- @& G4 l $defender_n[$fleetID][$element] = 0;
/ J- F# j6 Q% L- B% G* ^* e continue;; Y& F1 B" X7 Y, i
}9 b/ n1 h4 H3 j
& F1 [) L9 [8 E2 X. y) s0 b0 w $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];. B. P; H k3 i4 z9 T
if (isset($RF[$element])) {) Z, G. O9 L2 `: s
foreach($RF[$element] as $shooter => $shots) {
+ m7 f: b i: K) C* \/ J$ s9 ^+ t- O foreach($attArray as $fID => $rfatt) {
& Y0 t1 ~( y2 Y S if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
' ]/ |5 m- o9 x6 b2 Z J1 ]! P6 D' K7 H" L7 ^5 f5 N4 }' @
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
" R3 y5 U3 k. J* t) I' F4 V% } $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
1 a I# v% d7 I2 ^9 ~# P8 B$ o8 r }
- f9 Y+ C" l2 z2 E, l }: D( A0 w: Y; I
}# o, P& @ A3 }0 l# w
; e4 v! `$ |1 P# f; o8 a $attackerAttack += $attacker_moc;
: v2 @! m2 ?) s7 R 0 E: K q6 C- b$ b. ~; O
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {3 X+ b$ S% E2 b
$defender_n[$fleetID][$element] = round($amount);
( f7 _) x* c x7 T; g6 s $defender_shield += $attacker_moc;$ Q9 I. p$ o# X. }8 N( }7 d" P0 |
continue;
4 l8 i; R( B% ?1 ]% _ }
2 }+ u! l8 e2 E- T7 r, t; B3 U
: ^8 \9 v6 X; V M" I; }! |- t' C $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
7 `# a5 y0 |! G1 |( r $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);: B |" j/ _6 |5 A* m
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
1 j B; ]- [* ?" g9 O$ B8 ` 8 _1 j" Q- ~1 V5 Y5 B$ B- c
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);. ^& J. k( H% O& R7 X
) e4 \, s% J* C5 ` $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
/ {4 s0 M! j4 a4 R }* i# m% e8 W+ q& `- l" ~6 Y) O4 R# z
}
( p& D1 ?+ k! ~% f$ x9 ~
8 V8 h/ G# z( ^; d $ROUND[$ROUNDC]['attack'] = $attackerAttack;
& J, @$ ] q& ^! m $ROUND[$ROUNDC]['defense'] = $defenderAttack;) s* i2 b# g: B i2 A( M
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;7 r$ k' a2 R" D) \8 `. w Y
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
9 ^5 {5 G" _" m% T$ s foreach ($attackers as $fleetID => $attacker) {* O2 {& {, O8 H- @+ g% M
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
V- A% E4 z- A* i2 X; r* Y% q* X }1 b3 x X3 j( q, F% M% u% o
, n4 u8 S1 k5 s foreach ($defenders as $fleetID => $defender) {. p0 `+ C# g' n5 [+ q- C
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
" X/ U4 N8 w6 a+ q, _ ?9 r% d }
+ K3 c( i- L0 |, ~3 y( D }
0 O# U0 G0 A' h& B9 ? 7 V, T/ l- {) q9 p, E
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
1 f2 U/ n, F* i) ] $won = "r"; // defender
* m/ ?7 }) ^+ _+ U } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {% B/ w0 b1 H% V2 D/ b2 ?
$won = "a"; // attacker8 S7 k9 f( s" O# f& n. j0 W) ]: l$ U
} else {, k# q0 @8 i" ?' h# @
$won = "w"; // draw
5 k: k+ o: y, N6 I- n }
2 B/ S8 l8 f9 w5 v5 H6 i: r* l% D1 M( ]3 s2 n! l
// CDR
4 d( a6 L) A, ^8 x& n* B, M/ b foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR. N, z; G4 C' x8 e X
foreach ($attacker['unit'] as $element => $amount) {' b. `( @- _" @% Y4 e
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;9 X9 J) _" `0 [8 m9 n
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;) c; @0 X* S4 R: f1 Y/ k0 [4 H
: e9 e; n. b- d" E
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
) A3 O2 O7 ^) u6 q) {3 Y( y $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;1 @( j4 t" A" u7 e
}
- B7 q; q0 T4 p3 E' c }
/ q) N$ t3 O" x1 d. ^% k! h) Z$ |7 E
$DRESDefs = array('metal' => 0, 'crystal' => 0);3 \$ g0 z$ k9 L, Q) w
; }7 h! T; X0 [& c! ~4 | foreach ($defenders as $fleetID => $defender) {8 |9 E( V) Z% w& @+ }
foreach ($defender['unit'] as $element => $amount) {2 j9 ]3 Q) E9 c: i L
if ($element < 300) { // flotte defenseur en CDR
' t5 E! {6 f' ]- B/ T6 Z( v $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
2 G# r& |$ n7 d# p4 m) X& A $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;) h. |$ w, u* a. s
l: j" c) O* b$ _3 {1 `; Z, ] $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
7 C# p' a" @ I1 y $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
" X8 j4 I6 Q6 [5 F } else { // defs defenseur en CDR + reconstruction: ?7 s" n& O6 X/ C$ o5 r/ E7 x+ d
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
& ?4 w4 s; E* e% x. h1 K: a4 U2 D $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;/ h# O( f$ G! y, x
* Z! z2 `4 i6 m. |3 K9 Z9 H( Z
$lost = $STARTDEF[$element] - $amount;
# }* n( u* U; l3 J m $giveback = round($lost * (rand(72, 84) / 100));
. n4 z# W# s# N$ R; ` I $defenders[$fleetID]['unit'][$element] += $giveback;
& l# h/ T- j- F$ c Y6 c $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;+ S& _3 q4 Y! }9 X
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
! C; u r; B9 X/ b' G$ x }0 g4 K+ o; R6 a
}; a$ V3 y- @% o& o9 P3 ^6 p
}
1 K q; L( L; o u# [* v( {# q ' s S! I% ]8 U$ `' w& B! {. j4 E; V
$ARES['metal'] = max($ARES['metal'], 0);% b- J* V7 D5 b2 k7 v& E
$ARES['crystal'] = max($ARES['crystal'], 0);
$ R' t6 _) L1 a5 \, ~/ J $DRES['metal'] = max($DRES['metal'], 0);
% R9 N3 e4 g4 A! t7 } $DRES['crystal'] = max($DRES['crystal'], 0);) Q) h0 z/ x2 o* i; s/ |9 i# O. n
$TRES['attacker'] = max($TRES['attacker'], 0);
& s) h4 q* {& |* M W $TRES['defender'] = max($TRES['defender'], 0);& T6 r/ I/ |! l
1 p# |& J$ Q4 D( Z) x$ K
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
, I3 u* j. W: f. i4 E $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
; y; u. T `0 r' \: x $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));: u) }5 D+ l8 n$ Y0 M$ M% C
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
a, h: ~7 r. o7 z' ? $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
0 w% x& R9 E% m
6 Q/ o4 ~. Y5 g- M+ K return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);$ D7 u- ^8 ?5 H! _: I4 v
}
$ _( z5 A* o) P& @) ?! I: t% h0 G8 Q% a0 ~5 l/ \8 Q( T0 e
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