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<?php
y& {5 O. R: M3 |. n//計算戰鬥函數* Q9 Q* N. z% \ P7 W
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
) n4 H i: v5 {& nfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)/ l7 i! D% X# E
{
3 B' ~" @# D4 G# L/ H //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位! U8 L# Q" ^. `" z% e ~
global $pricelist, $CombatCaps, $resource;$ t: B0 ~+ m, q* }9 i" ^
) S; S2 L8 l" e5 I) K& N" B $TRES = array('attacker' => 0, 'defender' => 0);2 p1 I4 c0 L! J7 [+ y$ `
//攻擊方廢墟 M* I; ~* |3 T. M! y9 {( Q* X4 R5 V
$ARES = array('metal' => 0, 'crystal' => 0);& D9 Q; J; V. R( A- {: n- V
//防禦方廢墟4 F; ?& } {7 ?- F4 g# ^$ k
$DRES = array('metal' => 0, 'crystal' => 0);1 k9 x5 d5 _2 s6 R$ E
//儲存每回合戰鬥結果的陣列. n3 p* M$ R1 H: B! u
$ROUND = array();
! a3 @0 c" e* Z% `8 T5 p //船艦和防禦的快速射擊8 n6 M' g, D& G" J9 V5 ^2 S
$RF = array();9 y0 v4 l7 T. l+ h; z" ?/ Q
//攻擊方資料循環
4 L* L: n2 T* U, R0 x' D+ y0 c foreach ($attackers as $fleetID => $attacker)
5 w: a; ^; C4 ^% h$ T8 O6 T- X {, H" j5 Y, S- P5 ~9 N
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
+ D' ^* N% W" q/ X foreach ($attacker['unit'] as $element => $amount)
+ k% w5 O# O3 q) I- S% z+ I! [ {
9 }: E5 {& K# C- B/ l$ N $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;- b5 i2 G- k9 V( X& g" ^
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
* b3 G5 S5 s/ T% u5 X# j1 V }
9 O! L# d0 T2 t' b8 e9 e4 ~' c }* G* H" f* S2 J) t; m* L
3 @6 f5 _* c( G7 ]/ J; D( q( Z //循環戰鬥資料陣列$ P2 F% x- b% L6 [3 u
/* $e=擁有速射船艦或防禦的編號
' f- A1 M4 B0 t, O $t=被快速射擊的船艦防禦編號( g, E3 @# X: s" R" n9 s' y6 n
$sd=速射值 */
& {4 @/ G7 {# i4 n2 | foreach($CombatCaps as $e => $arr) {
x# a8 [) T) q i! g9 u( { //若船艦或防禦沒有速射則跳過
4 u# O' b4 ]1 ]+ m3 ~" l# L if(!isset($arr['sd'])) continue;7 L6 M1 V. `; }9 r; B* n! ^
//找出快速射擊資料並放到變數裡
) P& w, {' V4 d1 t8 ]2 e4 w; M foreach($arr['sd'] as $t => $sd) {
; s9 T2 I$ h2 D! ?* y4 g/ b1 y4 M //若船艦或防禦沒有速射則跳過4 l7 Q3 M2 a2 [9 |1 d
if($sd == 0) continue;
8 x" N- ?/ {) m" I7 s+ n8 W7 n $RF[$t][$e] = $sd;
" I1 ^$ b1 s, ^! o8 B3 m+ a& z2 D }% a, a) B7 X8 t) J, ^* g
}
5 \1 U+ }. L+ _+ @2 ?1 @) _
1 G+ a: c) y! s2 F9 Z% v $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;5 J o r; c$ _0 h2 C8 @' ]: |5 t9 W0 `
* R3 v! o7 Z$ R
foreach ($defenders as $fleetID => $defender) 0 P8 s; O8 g6 P
{
, Z4 z6 Q, H3 b, H0 ~7 e" z# w foreach ($defender['unit'] as $element => $amount)/ ?( h2 j3 A7 ^
{
6 p5 D# \) V% M if ($element < 300) {
' j- Z" v4 ^4 Z $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
# f- D& A% T. a9 G4 J9 \ $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
- {/ \" T) G: r" n0 B8 r& a
+ L2 `0 b2 W/ m% b6 R0 L $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
d/ z3 g) P/ O- _* E $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;' I. e3 Y ^' Y/ S4 _
} else {
# w" w+ P; z3 j9 d8 P4 ^. @ if (!isset($STARTDEF[$element])) , b4 Y0 ?3 {8 q
$STARTDEF[$element] = 0;
6 e5 k9 |# X$ l8 {0 [" p; a# v
) o1 n! q$ ~4 N) v$ D $STARTDEF[$element] += $amount;" \1 a, O! |) d
; \% r1 g+ X3 D $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
- Y1 o- q: x! e- I8 b7 i $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
2 R/ T5 y3 \$ M0 F& x1 l }6 p" L& {' g: K- t5 i7 g
}
* l& f4 [) E( B9 r) ~ }- D4 S0 {0 ]" y2 L, R
//開始戰鬥回合循環(預設為6回合)
( F& J$ G) B7 T" R! ^ for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) ) x2 b! J, W2 G+ ^8 d
{
( o2 n) X+ @' ]# _: h( k; C' R W //攻擊方傷害值5 Z) F: r, B- o3 r& ?9 A( N2 U- b9 w
$attackDamage = array('total' => 0);4 T, l0 I+ B; i+ Y: g o, q
//攻擊方護盾值
" _; R2 l/ d' @: }$ a $attackShield = array('total' => 0);
, `7 \) o4 O8 K* u8 ?, _7 v //攻擊方船艦數量2 H% F. Q0 t! P- Y: ^6 ~
$attackAmount = array('total' => 0);
7 M: K7 d5 G0 V- K7 Q+ W //防禦方傷害值
4 H8 Z0 L" S# X $defenseDamage = array('total' => 0);
0 `$ X/ N/ e9 b, W- b6 W //防禦方護盾值9 ]& {8 X! J: E+ D6 G
$defenseShield = array('total' => 0);
* Z5 L9 G4 c8 U+ s //防禦方船艦或防禦數量9 R- ~2 x( ]4 a) P7 J
$defenseAmount = array('total' => 0);; a# }: I( @! I: ?; z# M+ U. K% E& R' }
//
! B/ t0 }- u. t3 n6 b $attArray = array();
+ H1 n- }" F; d6 i* J" e $defArray = array();
- d5 c$ y: F# M% A# A2 s
% Y( Q9 c' }) v) |. g2 l3 ?: W9 h foreach ($attackers as $fleetID => $attacker) {
$ K6 z9 Q: i, o2 B- \6 ~; t $attackDamage[$fleetID] = 0;8 q1 ~1 M% j; q: d" p8 t3 } X
$attackShield[$fleetID] = 0;
9 e" F4 a% g) f0 A+ c $attackAmount[$fleetID] = 0;
4 p8 S" h8 l$ O* f
: w: s6 c0 S2 f: |$ N4 v" R J$ r$ V' t $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
6 `/ Z) z7 K6 z! a+ ] $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier( W5 q/ P3 r0 E+ g6 Q7 s
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque+ q( l' C; M% v. G1 H
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);/ F8 s3 M0 c7 s) S$ B2 B
7 U C2 N$ t( e6 m8 U: `1 k+ _
foreach ($attacker['unit'] as $element => $amount) {
6 l0 b. N1 j( [# Y# h9 b $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
/ Q0 b( b3 g2 H7 l# Z2 F2 W $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier/ f1 {+ f9 ?. ~3 ^. M
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
% C6 u$ q5 }' |$ O
: ^. v- f: T/ G! R/ M* v $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
% }/ ]; s' V8 G& Y# g
5 y) s) b! T, @* A4 W5 }2 W. U $attackDamage[$fleetID] += $thisAtt;. p& S! {8 h- F1 A+ v
$attackDamage['total'] += $thisAtt;
( b- [7 L% l1 w+ B6 {" _ $attackShield[$fleetID] += $thisDef;- E2 F- I) A( y$ p6 d% N0 o
$attackShield['total'] += $thisDef;
1 t& z0 u# y E" N$ j7 Z $attackAmount[$fleetID] += $amount;1 c/ o. i; r$ W0 M" y- ?
$attackAmount['total'] += $amount;, w% r- e6 @ D7 ^
}
% ?+ s: J; V: H: t/ ^2 y }6 G1 M& ~! j7 Z0 c. n! D
( a! U7 ]7 e1 L, Q* G q1 k" d foreach ($defenders as $fleetID => $defender) {2 R, }( O5 _2 \
$defenseDamage[$fleetID] = 0;
) p( h7 i7 J- e. K: x7 Z% ] $defenseShield[$fleetID] = 0;7 m* v; J3 y. F5 V5 ]. W
$defenseAmount[$fleetID] = 0;
/ H- h. Y" A+ W
( L% z2 P3 P: [8 H* ^ $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue" T5 C2 |( H4 G8 o$ r
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
+ Z2 f9 G$ B# e: }2 z6 d $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque7 d; y, u8 B# {$ ^: X6 X6 u7 f
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);% y# H8 a, `: a4 R: H
- t( H, ?9 U* M: F8 x0 Z foreach ($defender['unit'] as $element => $amount) {% d9 D4 Z9 T' v3 w, N
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque/ P0 Z# P0 ]+ P Q
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
- h* N$ t- m1 H5 I L: ^ $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
6 F7 Q" [' C4 p W. a m5 r" c4 D% a/ O# E% r& M; _
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
- @- f5 [) {* k8 N3 g2 o' ^% \! @ I! C* e2 U- a2 S
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);" U# A7 P3 K- L* a" @
1 j4 `# x5 _8 T! e* s G' z o
$defenseDamage[$fleetID] += $thisAtt;: y% R! s5 z1 f9 o
$defenseDamage['total'] += $thisAtt;' ~$ q! ]. Q/ _" v/ B1 s( d' O
$defenseShield[$fleetID] += $thisDef;
2 N) G2 g% }( s# x, d $defenseShield['total'] += $thisDef;
0 Z2 _0 {* k) _" R2 } $defenseAmount[$fleetID] += $amount;5 L, R" _' A0 \$ I, h; T
$defenseAmount['total'] += $amount;
5 W5 P1 Y, ~5 N P, p }$ y+ h5 c" f" E# l; @6 V0 V0 [5 L/ S" L& ?
}* l% @/ Z6 j$ D# R" H+ ?
: b5 o/ W8 k# G1 Q $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);! D- w1 [! ?0 h- \% B" A5 `, f
4 C0 u+ A3 r% h: r$ v if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
% K3 j1 r2 J; c6 B3 ^ break;2 x2 q1 f: s3 M/ X0 p9 N
}2 H. J" d- U6 Q% u
/ g. U. h; q: j7 w$ h/ K* h6 y
// Calculate hit percentages (ACS only but ok)0 v5 y; B% j6 ~; Q2 v- v/ W/ h
$attackPct = array();5 G2 O: g0 w7 a! v
foreach ($attackAmount as $fleetID => $amount) {
% {* q& [( [4 L5 V# O( j if (!is_numeric($fleetID)) continue;# c# J) }5 M/ _6 k, N
$attackPct[$fleetID] = $amount / $attackAmount['total'];
( U# W1 c) j. i1 W9 T9 N" X }
M, m7 K$ r4 [; f/ k9 h6 ]# v8 j8 T* w3 @
7 ^2 w( C: B% n) w8 b $defensePct = array();( ?8 P+ Z/ r/ M- I+ M: `
foreach ($defenseAmount as $fleetID => $amount) {: {5 |# f& N, a0 D
if (!is_numeric($fleetID)) continue;
, P# D- ]( f0 V3 @% b, X $defensePct[$fleetID] = $amount / $defenseAmount['total'];
: B: E, ~0 b+ I: p3 q# L# E }8 T( x7 c6 K. x1 U. m( C$ t& G
7 U" |% @4 |1 b% \5 p // CALCUL DES PERTES !!!" `7 H. C3 O3 ?$ x; ?$ |+ s1 G4 E
$attacker_n = array();
4 ^1 @/ S3 U, N6 u# W3 Y $attacker_shield = 0;
" S+ M/ g% E+ r2 d $defenderAttack = 0;* u3 K& l' x7 }
foreach ($attackers as $fleetID => $attacker) {
! `1 q, B* d7 }0 p) X( Y* g V $attacker_n[$fleetID] = array();$ j0 L4 A2 h: w" C) p7 Q: j% u [" ^
7 b8 h" Q- \" p$ X
foreach($attacker['unit'] as $element => $amount) {
/ T1 s% E0 L" \! ~0 A; l if ($amount <= 0) {9 B6 s. \( ^& H1 d
$attacker_n[$fleetID][$element] = 0; q' b( T) P. |$ R# ~, L; Q
continue;
4 j& W& N) `0 ]# X- ~ }5 b# G# o1 o* P0 Z
" O3 E/ B' ~. P! c $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
- M9 a8 R; X/ C2 U$ a. O : I" d/ B- A( @% X; \7 W. C
if(isset($RF[$element])) {
0 w" f( u5 b& o9 h foreach($RF[$element] as $shooter => $shots) {
: E# |1 |- j, Q5 _) T! i foreach($defArray as $fID => $rfdef) {
4 ~# a. \* X; V7 J3 g! } if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
$ X+ N( J1 ^! _+ c) O
3 b7 b+ K4 i$ ?# @ $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);4 c4 I6 A# e, _4 }4 i& d) p
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
4 L. f; ]+ A7 a }
7 U Z4 Z, Q" S, Q# P }
, i' K b) I6 a% j8 Q! @. s }& A1 Y3 H5 s9 p7 c; u- o/ w
# a" F% G) v2 w- i; B
$defenderAttack += $defender_moc;% o% ?: O* p' X& \5 `
S8 ? H3 \3 Q1 l/ L
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
& ^) z4 V+ N( V( ?8 Q9 c0 A $attacker_n[$fleetID][$element] = round($amount);( G) X0 F! n+ h; v/ ]) J3 V
$attacker_shield += $defender_moc;3 F5 I, z% j4 n& ]% Y) y, B
continue;
! o4 i( u& n) |( @; F; E }
% o1 L$ K; u4 R/ B% c6 y: h$ C4 Q
2 V, V9 |3 R% B# _2 ? $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);4 b1 u5 k& j3 y7 {8 v
/ O k$ p, ^: x0 |+ U7 I: P: `3 Z8 {
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);$ L! p+ @7 m9 l$ R; Q+ c. ~
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);# h6 a; G R ]' |
) N7 R, p. E- R4 Q) `* } $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
3 a$ o/ V4 B# ?' z* d* Q d8 ~* ~0 \+ o4 S4 X, d+ q
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
% I6 K% L( t! N# D" g" {/ t }1 P% k2 Y6 l6 S+ {) @! i
}, w# l$ a5 b+ C
. G! F, B5 r) ^; P1 z6 w( C $defender_n = array();
- D) y; t: T/ _1 w, e8 L $defender_shield = 0;. B8 E7 {; R" a, j' g- d: J
$attackerAttack = 0;
. ~, t' X1 {/ e/ G+ i foreach ($defenders as $fleetID => $defender) {
0 P' m/ B' U' `, D $defender_n[$fleetID] = array();
& W" L" Q2 }/ f) U( ~- q: z% o
* I n* e9 q$ N6 H/ w! {+ W1 Q9 w foreach($defender['unit'] as $element => $amount) {
" I4 H/ c0 y- F if ($amount <= 0) {
! v/ A! `8 b; b& U $defender_n[$fleetID][$element] = 0;
8 }6 e) Q# v6 z r! ] continue;7 x+ S0 V/ b( T1 `. ], g8 M
}
g0 U! N% C' n$ \9 n
, N# \/ f% V7 ]3 b $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
- ]- ?" J0 I6 C; X if (isset($RF[$element])) {
+ u3 o- Q6 e! ]. @5 ]! b8 b1 y4 B L& B foreach($RF[$element] as $shooter => $shots) {5 {6 t7 e% c# d( [
foreach($attArray as $fID => $rfatt) {
* _- O* G9 o* @8 c: k if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;0 G# x+ q2 i$ P9 t! R9 n
. t. E$ c7 ^& K6 n4 s& o* H1 y $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
7 X6 Q* `2 M0 n ^9 ]! u $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;. _' c3 y. ^7 T6 r# X9 [
}
% d/ @* @3 E- f7 I' X3 J }
1 d# |* [$ K4 G z9 Q0 N- a }
5 j- k9 j2 |9 _ g+ }9 n Z% y! x5 h1 a3 R$ F P
$attackerAttack += $attacker_moc;7 U* {( ?/ h7 x& w3 F- @& t7 Y
+ m4 U/ p6 V: w: Y; f$ H. h- O
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {1 {' B' S0 Q# B7 v5 t
$defender_n[$fleetID][$element] = round($amount);# L1 s7 W' P3 d8 y1 @
$defender_shield += $attacker_moc;! @- \$ Z( `9 K9 `1 M3 o! g. N
continue;9 Y" W9 l$ e) T1 d9 V
}
% g5 b3 `# p2 `! R5 v% h
" K* N0 s' R! V& p! h6 p" w $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);8 h- N. ^6 ~4 ^& v* k# A
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
, v9 @# X: u7 }& U% _. e5 Y" x $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
. @( U- B7 R0 V0 b" q
3 I8 B" l# M' C- M, C $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);9 F0 F/ r A) q4 @0 B1 o9 @+ b
% i+ q- A0 w: s5 t $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);: g# q5 x* ^ S5 [. E& Z/ w
}
: W4 b: w2 P3 k, z ^ E% `. M }
+ z! W+ Y) p* u0 M; q6 R
; i7 u2 n) ^( c( @ $ROUND[$ROUNDC]['attack'] = $attackerAttack;8 \$ Q, j7 y- ~3 F% i# z! c
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
8 B# f% y. w4 G3 J) X $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;& u; H/ }, X; G. D) D" d
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
$ d+ e7 @# x( P+ ?' W' ^ foreach ($attackers as $fleetID => $attacker) {! q# n$ B8 H0 j! U0 z
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
! |* a" h: |9 S# K' V$ D6 N3 e }% A$ `. j1 ]7 i" q' {
1 C4 [0 A9 n; R- k( [# g' ?4 n3 W foreach ($defenders as $fleetID => $defender) {
4 C3 w! R9 e7 S $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);) j6 s9 ] P1 a" {. s5 V4 L
}' J0 I( i( p4 y6 S( ^( M. N" `( {
}
% { D+ ]$ z$ [ e 4 N) E2 c# I4 ?! W8 `
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {) M0 }' r, A- y6 n9 a
$won = "r"; // defender
) x+ Y5 `! J! l0 g( O9 U! s } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {- H+ s& Y) e/ L. I3 N1 Q4 f# P
$won = "a"; // attacker
" E+ r$ F/ h% h& r" r V } else {
1 ^6 o% d* V. c( {- g4 V $won = "w"; // draw! e, Z5 X2 _. h8 X- r
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// CDR
4 j* I0 g$ b/ C7 W1 e( p% o" V- L4 | foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR7 y/ H+ y7 j* }6 ]$ I
foreach ($attacker['unit'] as $element => $amount) {. W; F) F, T* ~$ K! ^
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;1 D+ A! w& S4 N, g; Z0 y& }
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;0 M' V }6 Y( f' w
$ Q9 p) y1 c! I6 s/ T7 j; ?* D
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;* ~3 G3 m7 d. O0 n
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
0 @& A1 s- w$ q( o* a4 ? }
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7 J1 E; _$ U& g
$DRESDefs = array('metal' => 0, 'crystal' => 0);
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foreach ($defenders as $fleetID => $defender) {- N5 L, z# h( V9 L
foreach ($defender['unit'] as $element => $amount) {
1 W" R/ ], C2 k if ($element < 300) { // flotte defenseur en CDR1 H# F9 B2 e; Q* m* E3 u w
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ; ~ L1 h9 z/ Y3 e
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
/ z4 N# e; x" J
. U2 ?5 g5 G6 |7 ^+ F- m $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;: f6 f+ E8 u2 h, `/ P. @9 b
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
' w: c5 o x. O8 U } else { // defs defenseur en CDR + reconstruction. M+ K9 W+ Y. U2 e; ?& s
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
( `3 a& G: Y9 e. D& C2 T) v K $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
: _" X# y# o% o" S; c" }8 @/ @/ U5 ?$ C: P" V$ X! p, H& x/ P
$lost = $STARTDEF[$element] - $amount;
5 e& s& a+ c- x" Q7 ` $giveback = round($lost * (rand(72, 84) / 100));
' W2 X! w6 @9 b& o $defenders[$fleetID]['unit'][$element] += $giveback;
: |6 w! y* R0 f8 F7 _1 K* e $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;) F3 @! \6 p- o0 I1 y `7 O4 y
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;( G7 v, w2 E ]$ ?6 j6 P- R$ S
}
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2 |, s3 {$ @ C2 c) Q* c8 b7 i $ARES['metal'] = max($ARES['metal'], 0);+ _- ?7 a8 y( N9 S& n: E; ?, `! _
$ARES['crystal'] = max($ARES['crystal'], 0);
3 R( H) F% H7 d $DRES['metal'] = max($DRES['metal'], 0);
1 v! T Y- J0 Z3 _2 C& M, B$ L( M" B- J $DRES['crystal'] = max($DRES['crystal'], 0);- y$ p1 X$ H2 w7 Y8 i
$TRES['attacker'] = max($TRES['attacker'], 0);
6 a" g9 l. c- R- {1 _3 w# g6 G $TRES['defender'] = max($TRES['defender'], 0);- W6 H, B5 _' j3 w: {3 h9 W
: ?: ~9 B" e2 O3 S3 [& E $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
# O. Q( X, q' _8 Y) M9 A $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
( i& o$ S! Z" V @9 ? $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
* @) V, H- i0 d2 Q- } $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
0 D' f* M* }4 T0 b: K- j $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));# o, x& _" a5 k) ]
1 V7 Y- [ ^$ F8 ?- W! d return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);3 X! c9 |8 U% _$ p
}
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