|
等級:25 - 爐火純青 經驗值:0 / 246 魔法值:14457 / 14457 生命值:6%
升級
  100%
TA的每日心情 | 奮斗 4 小時前 |
|---|
簽到天數: 5811 天 [LV.Master]伴壇終老
|
發表於 2016-8-16 00:23:02
|顯示全部樓層
馬上註冊,結交更多好友,享用更多功能,讓你輕鬆玩轉社群。
您需要 登入 才可以下載或檢視,沒有帳號?立即註冊
×
尚未解讀完成
$ X* p! Y, q3 \+ V$ C S4 t2 I<?php
- @; p1 ^; ~4 Z" i S+ Q# S0 S//計算戰鬥函數7 G8 s) ~. D$ u0 B' T
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)" D! O( c3 k7 M9 n% S+ ], e
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)$ C" K3 c6 G2 m( R7 D
{ `( {4 C4 ]. X/ g/ J
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位: T& O* H3 v; m. F
global $pricelist, $CombatCaps, $resource;
}! _2 d( f* f2 H- w$ K( n) R( h7 D8 \& t6 q# E
$TRES = array('attacker' => 0, 'defender' => 0);5 }* N* Y% y j
//攻擊方廢墟" x9 d* _. c$ u3 W+ O6 R
$ARES = array('metal' => 0, 'crystal' => 0);
8 j7 f" _- J( e( f! X1 f //防禦方廢墟
# i/ e' A' A$ K6 m0 p4 L7 n $DRES = array('metal' => 0, 'crystal' => 0);7 A( l7 V6 _2 O" w, B
//儲存每回合戰鬥結果的陣列
m/ }9 ~' O' M4 N; f $ROUND = array();
0 S- A Q7 F. R& b A //船艦和防禦的快速射擊
$ U& ]& u5 ^2 o+ F$ i8 V, f Q $RF = array();
+ L7 ~ `# Y7 E6 S& R //攻擊方資料循環0 x% S8 d0 A: g* s- j* f* L: h/ @
foreach ($attackers as $fleetID => $attacker)
: ~4 i- |6 E. V/ X' s Y {2 \" H1 w0 T0 o5 g
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量4 B5 t0 `5 B4 Z. `2 C X
foreach ($attacker['unit'] as $element => $amount) ' S0 J0 J# ?0 P& q! |9 U2 Z
{" q, K3 S& M1 A! `# G8 z/ V: k9 {
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
# K; r3 H7 g2 b1 n% Y $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
* I( ` k( ^$ U/ x6 W }2 V9 g: @$ O8 R+ b( H7 w6 e/ `
}
: h4 R' @: H2 N8 A0 Q9 ~7 Y; O: k! c5 I2 _( J( \
//循環戰鬥資料陣列
9 r* K) X* O+ |0 G# l3 s /* $e=擁有速射船艦或防禦的編號2 ~' _, c. f `% U
$t=被快速射擊的船艦防禦編號
7 o- Z& _) ^+ r1 F' r $sd=速射值 */' y" A- ~# ]% @) X' c8 {' t
foreach($CombatCaps as $e => $arr) {
. O& R4 x1 q( {9 q" } //若船艦或防禦沒有速射則跳過1 h/ _! g" l; s
if(!isset($arr['sd'])) continue;
8 G/ E- ~' K! F$ Z //找出快速射擊資料並放到變數裡
1 N4 L& O% B2 P! T" k4 E M foreach($arr['sd'] as $t => $sd) {
q& H5 {# N5 L U //若船艦或防禦沒有速射則跳過
1 X. P5 E7 F5 k, ^& Q0 | if($sd == 0) continue;& |4 f5 B0 ^; `) z
$RF[$t][$e] = $sd;
4 B0 M; p6 _* r; U3 [ }
0 @ ? Y) y$ z }8 I/ r3 N+ ^" w: t+ C2 v* o& T
$ {- {% n4 k _, H $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
0 a1 {3 ?) q& W1 h1 `7 q* c6 Z8 g* A
foreach ($defenders as $fleetID => $defender)
0 n0 D5 i8 D& T" z7 R( R& o- G0 a {
! S* Z1 s) {6 l% B6 F" Y foreach ($defender['unit'] as $element => $amount)/ h( P4 l* P3 P: ~2 w5 a6 G3 ?! R
{5 B' b& x5 G! W9 F. x3 U
if ($element < 300) {
/ I' |, z1 Q8 x: L $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;. t9 H8 a/ `5 ^
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;! i: B5 [/ `1 K6 y0 |+ j
! l9 R/ H3 r# ]9 ~+ ?, @ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
* L2 t% A h% H $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;+ @1 \/ N, A' o& M; |! d
} else {* P4 I: F/ J. d$ n
if (!isset($STARTDEF[$element])) 6 l) y+ ^% s" H! X0 ^
$STARTDEF[$element] = 0;/ Z) y( s; [) [! N" M
+ `( M* N2 j- V N- C6 J
$STARTDEF[$element] += $amount;
, |- |' I. h- }5 m- _5 [0 `, d5 M8 m1 ~6 F" p( L, m. W+ j/ J }
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;6 V" B; u5 |( i; Y+ H
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;' I& N2 }3 A: t2 D
}9 G1 ~! ]" X9 n# s8 f1 j
}, q0 c( A- X6 w0 Z* V
}/ ?# C* V) |, Z9 N: {
//開始戰鬥回合循環(預設為6回合)
: m1 \! j2 V/ d1 U6 {$ M for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 2 ~; f1 W7 c; ]- y
{
0 g; Y! i* C! h9 V$ ~$ B //攻擊方傷害值
5 y6 {( ?. Y8 b $attackDamage = array('total' => 0);
: ^3 z1 J5 w+ }- p* t //攻擊方護盾值
; I: J0 Q+ _# v! P. m1 V0 _9 } $attackShield = array('total' => 0);/ ~* q1 s z1 Q# Z p- O0 G
//攻擊方船艦數量
" i1 n' s+ N$ Q( ?3 w8 B $attackAmount = array('total' => 0);5 v, s7 }( f) R" n
//防禦方傷害值
4 H3 T- T. c2 o $defenseDamage = array('total' => 0);2 ?8 c4 `7 m' ?1 O9 @# J
//防禦方護盾值5 `% f3 v" r; k( @! s
$defenseShield = array('total' => 0);5 g$ X8 S3 s5 k! \* y0 w* ]- u* n1 @3 |
//防禦方船艦或防禦數量
( J' B4 ^3 |4 j4 T8 m $defenseAmount = array('total' => 0);
' G4 L% r5 D& l% u& f7 J //
) |2 w0 s X7 v, W- S" I: Y& N) r$ S $attArray = array();1 o5 ^) y9 L2 O) g: p( c4 J
$defArray = array();
5 _! x$ d' V( ~3 e- G1 Q2 v. c) U. {* y( P# M( I! }8 ]" m
foreach ($attackers as $fleetID => $attacker) {
) Y3 H2 T' F" m, G* t C' ]# z* [- o $attackDamage[$fleetID] = 0;% G' X+ H6 H- U6 q
$attackShield[$fleetID] = 0;
+ V: S/ u, H6 Q. x8 N7 l& U6 R $attackAmount[$fleetID] = 0;
3 h# G0 ^/ i* {& |3 b- Q) x8 E! u$ d' o0 r4 a6 K9 i4 n$ ]2 y% v1 |
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
, x, Z0 j6 l: ^; \ $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier$ G7 n7 C& S0 A- S' d
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque2 W) e3 c0 h5 N/ F! A6 Y: U
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
" {1 h+ A, p- f! N+ u m ! h( ]0 M3 |; E4 V0 K- N/ E; J
foreach ($attacker['unit'] as $element => $amount) {! e5 Z- @* Y8 c5 z
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque! J8 a" H) D+ v' f
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier3 T3 g _- q$ ?
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
: t' G% C3 h0 x/ O: u S G+ m- Q- [8 r% `
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
: S: Q; w# y2 B4 s6 B5 \( Z, X& ~! ~
$attackDamage[$fleetID] += $thisAtt;* }2 e6 |& n0 i/ U; M" i) b
$attackDamage['total'] += $thisAtt;
5 B7 d& M) A1 \' _" S/ ^+ C+ U $attackShield[$fleetID] += $thisDef;1 U' l" g% c9 R- Z
$attackShield['total'] += $thisDef;
+ x6 \* K- |2 W+ R2 d $attackAmount[$fleetID] += $amount;
; W5 M, Q1 [: D2 Y$ e$ p' ~ $attackAmount['total'] += $amount;7 T! l2 U# D, F0 `$ I
}5 ~" A" ~+ O2 }# w$ l K4 v
}
' y- I7 Z, Z/ G, [$ \& S" w9 d4 a% ]- _
foreach ($defenders as $fleetID => $defender) {- R2 i* E+ v0 Z/ N. R, H% i
$defenseDamage[$fleetID] = 0;
1 f: ~! ~; L7 a, g $defenseShield[$fleetID] = 0;) y9 y& N) d, K& c
$defenseAmount[$fleetID] = 0;. F" ?3 v6 j: [+ W" f
* e' S; ~$ J6 j- t' Z5 T $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
- U; m5 V& d' X. C $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
/ S: r/ e% \( e/ X7 a' R2 ^4 b $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
3 a6 q! s$ v+ a $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);; R! O! i( B: m% V0 D. c
( \2 W8 f! A2 z8 i: U6 _3 L foreach ($defender['unit'] as $element => $amount) {/ p, p }8 U! g* D3 Q" s/ u4 L; S
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
6 \2 v7 J! Y% I5 u $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
; M6 X; J5 p$ T $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque. v5 @3 J$ ] A
0 w" }4 r3 B# W1 m
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;6 n7 a" ]9 j& q, i6 C/ Y
* U$ q0 |3 o$ o: {1 E9 S3 R' x( _ $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);$ n( {# b7 w; [7 M# e' ~7 O
- _% X5 i4 N8 ^& | $defenseDamage[$fleetID] += $thisAtt;
# j& U* B% A7 k. w7 p& Q4 I $defenseDamage['total'] += $thisAtt;% ?6 M' g, {0 @" K+ ~6 p4 X, M
$defenseShield[$fleetID] += $thisDef;' C% V$ C; h3 M
$defenseShield['total'] += $thisDef;3 Y# o: N! F' _; M2 F0 Q
$defenseAmount[$fleetID] += $amount;
# \& N* F' y; C, q! P# G; L$ e $defenseAmount['total'] += $amount;& P4 [* j. N: N; E) L. Y% A8 u
}. ^5 O X" i* B/ x0 V
}
' Y9 X' N/ E/ P3 f
2 m K* `9 k2 u2 P $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
! g. a, O, x; X& Q. }4 f
$ w* ^& X0 {; U7 L if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
) ]+ c; R" D0 Y0 ~8 U5 ] break;
, U# J( }: i, [5 [6 p }
' r: G) T9 @4 W# b* L6 \+ Z; N: ^2 k9 a+ D3 \& j
// Calculate hit percentages (ACS only but ok)# j* g* G" V# E g8 a; N
$attackPct = array();
9 a, U7 R8 y9 Z9 [4 X, X9 @ foreach ($attackAmount as $fleetID => $amount) {8 T/ w. K2 J! h1 n; o
if (!is_numeric($fleetID)) continue;/ ?* K/ E6 w. {9 R0 ]9 P5 z7 i
$attackPct[$fleetID] = $amount / $attackAmount['total'];; d) r+ b& J* t5 n: S5 H
}* R% D( V |5 N$ X8 F) f. v. M' O
0 c4 j( L, J( c0 _5 |
$defensePct = array();
; }7 w6 e% N: j foreach ($defenseAmount as $fleetID => $amount) {
3 C( Z. \1 g+ w/ g. s% @, h. E if (!is_numeric($fleetID)) continue;
3 `# D1 T( |' c $defensePct[$fleetID] = $amount / $defenseAmount['total'];, b. W* v5 C- f. N! Y
}
8 \- \5 @" a$ K0 e- [0 i/ u1 b
9 i9 I( k$ D; |6 T8 y) B9 l) ~ // CALCUL DES PERTES !!!9 R/ B# f8 Q, `/ r
$attacker_n = array();
9 o$ [; j: J* j- C $attacker_shield = 0;
* l; x7 z( ~8 m$ d8 o) P8 I $defenderAttack = 0;
- S' {* z: J# S2 \) T+ Z: j! O% ` foreach ($attackers as $fleetID => $attacker) {
8 e! I# Z: @+ V% A) ~3 ? $attacker_n[$fleetID] = array();3 `# s. K- C: E' D& q, L
' E9 ?4 m! p' T& ~/ Q
foreach($attacker['unit'] as $element => $amount) {
3 s8 P& W; m* ]# d# v+ a if ($amount <= 0) {
+ V, _4 S7 Y- C \( i $attacker_n[$fleetID][$element] = 0;
) E9 d) A# y5 t continue;
; y- R, j4 y8 d' T% x3 x6 u/ I4 v }4 j$ T2 Z8 W: a" C1 e; ?0 u
3 {7 c6 h3 F; b( _' }+ L) E5 | $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
- }9 B' J0 K- O2 v: E6 s, R ; ^1 S V& T- ^2 i( w' r5 x' e4 O
if(isset($RF[$element])) {
$ v8 _6 i8 m. R( q+ x1 m' L3 W foreach($RF[$element] as $shooter => $shots) {( n. M# d, ^4 C/ @ ^7 l. m4 ?
foreach($defArray as $fID => $rfdef) {' _- T& k( C3 {9 ?& g
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
. b! Y1 F- a+ Q+ p3 i0 B0 t* Y" |2 [" v3 n2 P3 s+ S- X
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);) r: o0 n2 ?+ `# j
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
" y0 g& `; w- w$ q+ D7 x }
- y& u: o1 j2 ~2 | }
9 F& o6 c; l7 n8 J2 e" \; V }3 g$ N4 j) P; K) ?2 ~: J
7 C: D7 o8 J& H# p- ^1 {& [
$defenderAttack += $defender_moc;, U3 s2 ? ?# T) \
* Y! i) h) H5 d O7 m- D if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
3 {7 B8 [: Y6 u: c" h+ A( a- b $attacker_n[$fleetID][$element] = round($amount);
2 E4 n# A, x* a4 T& K6 K- Y& y6 H $attacker_shield += $defender_moc;
6 U! H0 ~# E0 e7 \/ N continue;
9 k: Y, p0 _$ i: i$ P }
+ G. t& z6 f- V. w2 v3 j" j1 K3 o S
T) G+ F" M" U" ~0 v+ ~, C $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
V& l; p, o* E8 N& x7 L4 f" Y) W) F* S
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
+ } I$ ?. y8 q9 |( ?- y- l $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);# h! J3 |8 O1 P$ L( J3 }3 G
2 M# r7 H$ J: e- ~4 k! g
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);6 N% N. r" j1 b$ [! F7 G
0 }$ O1 l* U1 e9 B& `; o* Q* }8 X $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
) U4 j" L1 \, O* x. n' m1 P5 ~5 M }" J! E# G9 T. l7 d* e
}- ~$ n& P5 Q% @- b8 ^! F
8 T( Z* r0 t0 r5 w; g $defender_n = array();: s: Q: u" V/ o. j
$defender_shield = 0;1 O- S" P3 V3 @3 {. l0 [: J
$attackerAttack = 0;
, r8 G$ K: H6 \5 E foreach ($defenders as $fleetID => $defender) {* ~1 f% s! @( e+ c8 }
$defender_n[$fleetID] = array();
. e( @- w3 J$ l B# J7 q: X
% q- r" [% p! G* q foreach($defender['unit'] as $element => $amount) {- m# e) l3 b. C9 c( o4 M! r
if ($amount <= 0) {- O) ^) y1 O8 A( l& b, A0 X! K! A# P' w; u
$defender_n[$fleetID][$element] = 0;
+ I, I/ w C- |) ?- R- k continue;
! I" ?4 l# E+ V }9 }/ F. O4 {* e0 T( @
3 a3 c9 x& i' s7 X1 t/ I% a $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];. V3 \# ~' r6 _3 G( ]5 l4 \2 }: O
if (isset($RF[$element])) {
6 P, h [: r6 { ~; n foreach($RF[$element] as $shooter => $shots) {8 e/ c1 }1 |4 F5 o% J4 E0 k
foreach($attArray as $fID => $rfatt) {
, Y1 l: t& f1 \/ F: [ if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
3 i) Q. g5 Q9 K4 |
1 x u6 a% y8 _8 I+ m; W* d $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
4 E' U4 L! s3 E; a) U0 g; H $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;3 e; @' g' y' M: R
}4 L: S. m" f, ~, p: O5 l3 {8 [/ B
}5 a- U1 _4 n0 `8 g* B
}
: g. H; _, R/ p6 r w ; @$ X. w! y* y5 P. T$ L8 j( z8 l
$attackerAttack += $attacker_moc;1 }. s4 }) i I
. G& K' k" O. `1 F. V7 a& U4 A
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
: L" n! M3 l" X2 T6 Y' C- s $defender_n[$fleetID][$element] = round($amount);3 {% L) g5 T v- z2 J \
$defender_shield += $attacker_moc;+ P% a3 m1 j( j8 o8 E7 T3 y
continue;+ T3 E! p7 y6 [2 u4 M
}" T" x! X3 ]0 ?3 I$ }$ G' w
0 e( E9 m% K; B! _, M( M/ x
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);: a, I! g0 S p; n; @
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
2 _( [2 M3 _+ R" x3 F $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
0 t) x; H I( X# u0 T8 C6 K! S: x 0 r5 a& G* ?4 d
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
R9 w( k- H/ v! i- G" f- u o1 z4 a- ` b; w% L8 i- C( o4 u
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
6 v9 ~- \( i* A$ I6 r/ y; D* X( C }$ f) O) G, ~$ j: o/ u- D
}+ f5 `5 r: g/ D# i. g% ~
7 r l) w7 e" v1 m $ROUND[$ROUNDC]['attack'] = $attackerAttack;
, K. H' w. D$ Y6 i( f1 q! k% w $ROUND[$ROUNDC]['defense'] = $defenderAttack;
8 {! |* f# O" j; s V) p $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;$ l2 Z; j% Q4 q/ |6 @/ r; M' g
$ROUND[$ROUNDC]['defShield'] = $defender_shield;$ B9 m0 h; p( H5 [
foreach ($attackers as $fleetID => $attacker) {. W3 }0 Z( M. ^/ ~* {2 V7 F0 S
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
( D% T+ K# G! u/ g) _ }) N9 a! [, N0 [, @- {
/ m* b$ t8 D, T6 _- d5 `" u
foreach ($defenders as $fleetID => $defender) {
5 k% Q& ?6 A, ] ]; e4 N $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
% {! b _. u/ W& s }
! c3 w* u- r/ ?2 V" e0 U+ }8 [ }& e! ~3 q a# o7 J- g7 c+ T1 _
" L" [5 h: M/ \2 q# N4 O if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {1 `/ g1 m- Q' t
$won = "r"; // defender5 N/ S; I% O2 B* n
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {/ K2 `; i4 r. O7 g# W3 C8 u9 |
$won = "a"; // attacker: ?9 D3 F: V3 u* Q Y4 G2 R2 f
} else {
/ t: f* I" m3 O9 [# U $won = "w"; // draw
) |/ [) c& r% z7 M/ u }
: X" L2 L! ]+ |2 ]( @3 T
. z# |3 @6 J& g5 A; x6 h // CDR" q" n7 _" w! B; |. ?
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR* y& a f/ i4 ^
foreach ($attacker['unit'] as $element => $amount) {/ L, `5 F5 Q: ~% W7 k
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
1 H1 V0 b* Y$ a1 i $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
3 N1 Q# N+ i9 u4 j% i( Y& T$ f- C- V+ v4 f5 E- d1 G" y
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
. `6 |4 c: Y3 e $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
- ?- p* y7 l$ C& n$ z. y }
3 X% u; v; |( d8 [' f3 Z Z }
3 s; _) \( T5 G
, i; w& Y" b. K$ u& N5 l $DRESDefs = array('metal' => 0, 'crystal' => 0);. N% J9 s) E; W- w$ N/ L
+ f j2 Y: f4 O7 x* b! l& _/ O! ]7 r foreach ($defenders as $fleetID => $defender) {
* f6 w1 G! M& ]3 _ l' a foreach ($defender['unit'] as $element => $amount) {
, R6 B$ E9 }4 R" L- R/ t if ($element < 300) { // flotte defenseur en CDR1 Q- v: C% A. @- ~9 b
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;; H2 [* G9 c8 D/ L3 D& }$ s
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
" y' d4 F4 N7 i9 F6 Q! S3 w
3 J a( Z2 z9 n# W, N6 `! m6 I. y $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;- N4 J/ B6 ?& B2 d- d7 m
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;' d% Z' ?" v" j% r8 Y: G
} else { // defs defenseur en CDR + reconstruction
2 L1 U, {& s3 q& |8 Y8 x, d" r $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
- Z W/ }5 J: ^/ i% V; P! g3 P $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;3 w H( w3 @! h0 P4 t
8 i& u) f8 u/ l1 X7 X8 l; D1 [9 Q
$lost = $STARTDEF[$element] - $amount;) x: R7 `# a/ y* _6 R
$giveback = round($lost * (rand(72, 84) / 100));
$ e! }/ m- q/ W9 r $defenders[$fleetID]['unit'][$element] += $giveback; h. w2 h0 k) N
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
8 j! G+ X# ?: N# B $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
, u# t( @4 r \ }
' }3 B9 _7 W0 S3 Q# v8 S6 t$ \ }! m) w6 Z3 i1 [/ g, b
}
: \( C) R$ n r) g/ h8 {6 m+ ? , C1 L" F* U1 Y! l
$ARES['metal'] = max($ARES['metal'], 0);, ~$ p5 |- R. d h/ {( F+ s3 h+ ?
$ARES['crystal'] = max($ARES['crystal'], 0);
- v4 z1 F! ~" H7 K9 p9 n" \! j0 u1 X $DRES['metal'] = max($DRES['metal'], 0);
+ A& N& X; O% k) z5 p. T& C. r& e. Q3 T $DRES['crystal'] = max($DRES['crystal'], 0);! L4 u0 w: L6 {8 c% \
$TRES['attacker'] = max($TRES['attacker'], 0);
$ y: R) L% C2 h# h. T9 L $TRES['defender'] = max($TRES['defender'], 0);) I6 G: k, A5 N3 q& x3 t
3 b4 W; }; a; s0 p8 L $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
5 g# X# j; [' d6 ^0 w6 ` $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
" T& F& `; m7 w' U; I+ \ $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));2 E2 W! y$ h4 y9 E8 W# }$ w
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
8 E* V% p5 ?: m& K $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
+ R+ Z, S9 M8 Z* c* m% ^$ N& w8 W5 ^/ @- M7 B$ o0 k
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
+ x7 \+ {+ N6 ^1 r# K} 9 u6 _2 G! r# Z3 N) \
5 l" ?2 k J1 [1 b" V& A5 A9 o1 H! r
|
|