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<?php6 ]2 A3 X5 V3 g3 |$ ?
//計算戰鬥函數6 `# v. @. |. s5 V0 T
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)1 ]# s9 v- a- E2 d8 J) ?
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)( O1 ]% P* X6 o0 @; b" d& n6 K+ f6 j
{/ S% @% w7 {. E# Y% V, t
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
; z* ^7 w0 G1 o7 d5 g/ E3 p ^, M global $pricelist, $CombatCaps, $resource;+ a* G, G2 F$ [4 ^
7 J. F" L- V5 e1 y2 n5 q $TRES = array('attacker' => 0, 'defender' => 0);
7 J6 w; E* A* q8 ^) J# y //攻擊方廢墟
& J; z+ A( E# t- w1 A7 D4 n9 o $ARES = array('metal' => 0, 'crystal' => 0);# | G% u: B/ J% ]2 [
//防禦方廢墟& s, K0 n, s! o0 w% |
$DRES = array('metal' => 0, 'crystal' => 0);2 t4 y- V, c- W [
//儲存每回合戰鬥結果的陣列3 R% `5 v# x, V; A
$ROUND = array();1 H/ j; e7 _3 @. w: X7 d1 {; y: N
//船艦和防禦的快速射擊7 m. m$ \5 I3 M- M# m- u
$RF = array();. {2 @% `% p$ O7 F: [( \
//攻擊方資料循環
j& f7 B/ I, | foreach ($attackers as $fleetID => $attacker)
( R J: Y ~3 J/ v( M: q {8 `. w) w) m# } }
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
' [0 z- q4 }* m& K1 [3 w/ ~% E foreach ($attacker['unit'] as $element => $amount)
* o. G9 z# J# ^: v7 |: {9 i7 [ {8 P6 F" M2 e1 o2 u: p3 ~
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;4 I: k# C0 d6 g$ Y1 v
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;# t) K! `2 M% l1 x! C
}1 W4 Z# T. M4 _; |
}
: M2 U* p9 w: S. D+ P: A! U7 P( `: [7 D# f( j- e3 I: _' b
//循環戰鬥資料陣列9 N6 e( W" R( Z7 `% S
/* $e=擁有速射船艦或防禦的編號& S% S/ T2 L* L) x8 ?6 {
$t=被快速射擊的船艦防禦編號8 n: h1 x/ h. \
$sd=速射值 */
" `9 j' P; `; A% ^. q) S foreach($CombatCaps as $e => $arr) {
. @7 k: g5 A( I //若船艦或防禦沒有速射則跳過
' N: r' C9 g' [5 a0 G+ } if(!isset($arr['sd'])) continue;
# F$ `. v+ u) O0 |. Y+ T' m2 m //找出快速射擊資料並放到變數裡
, {$ e. b/ C* s3 C4 H J foreach($arr['sd'] as $t => $sd) {% a5 I& |2 ^7 H# ~
//若船艦或防禦沒有速射則跳過8 Y4 ^! q- M; ~
if($sd == 0) continue;
2 L- j* K# t, O: d/ M Y( M $RF[$t][$e] = $sd;
- e1 V# K8 [6 \5 L* L }1 `; Q+ o+ e% g
}2 ]/ P9 {3 ~- o0 A
; \8 ?: R4 M3 Y; _+ n( @ v
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;6 L5 B0 L5 `, N! o% A/ l* N
, y' n! W; U$ o L. e4 Z
foreach ($defenders as $fleetID => $defender) ( f1 e' p" i/ ]
{2 C& A4 d8 F( h0 Y4 h' V, C4 I5 B
foreach ($defender['unit'] as $element => $amount)
3 K" s# g( d- ` {; T3 U" X. T- `) ^
if ($element < 300) {' C9 M- J6 _ u" H- ?
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
- t9 ~1 P% z4 g/ N( K $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;* I( }3 M6 Q9 X7 B6 ]% K. P
( T1 Y8 B% t. y- w, f- ^; S $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
- A' \* g" O6 A7 P% N8 n+ ~( m $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
/ K. P: F4 `# {: I } else {) \, G' P7 j* s1 u% n) N# ]
if (!isset($STARTDEF[$element])) ' q& C3 K! j8 R- {* V8 b
$STARTDEF[$element] = 0;/ j. r% L& G. L( w" r# }, b$ S! Z
" l" K$ W& \ t
$STARTDEF[$element] += $amount;
; y+ \" y* H' R* X6 O; Y- _
! z& s9 Y3 h9 N $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
: @, _) ~( N, Z3 [3 S- | $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
1 V' a" z( H Y& F4 f2 [: n% z }2 |: F7 F$ K/ J
}3 m' s; u8 f- A
}2 T; O9 ^' `# }
//開始戰鬥回合循環(預設為6回合), [, o( A9 N" z
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
( H- y) D3 Z \/ s7 M& t. G& n {
% m: N! D; b9 { L* t; _2 i //攻擊方傷害值& s- I5 _8 d4 A1 L5 c+ i
$attackDamage = array('total' => 0);1 z L. D/ G+ ?* l1 Y6 t
//攻擊方護盾值- ?% B2 ^$ U5 ~
$attackShield = array('total' => 0);
. G; L: W2 _6 K //攻擊方船艦數量
( K, {- i5 ~4 A5 p $attackAmount = array('total' => 0);$ \6 D' F$ O0 d' S- c( L4 a
//防禦方傷害值4 i* q+ a8 b+ h2 ] i- O8 n
$defenseDamage = array('total' => 0);
' z1 n6 D2 T' \3 y //防禦方護盾值% h" p/ l) Q# Y, y
$defenseShield = array('total' => 0);! f9 k5 A8 E7 }! C0 u
//防禦方船艦或防禦數量
* `& C7 S$ a, C+ P/ y2 P5 c $defenseAmount = array('total' => 0);4 g% X- S& e) V9 V6 ?
//" m' }) S* }* m% G8 \, r
$attArray = array();
+ d+ T" b c& x: }# y( {0 [$ j $defArray = array();
! F* v3 F4 Q6 M) W" @
- p7 s- ?8 `; m1 i! } foreach ($attackers as $fleetID => $attacker) {
5 w3 P' O/ I/ z ~" j $attackDamage[$fleetID] = 0;3 x$ [9 u, H4 r. \
$attackShield[$fleetID] = 0;
- I8 a! \2 Y9 Q+ r' z $attackAmount[$fleetID] = 0;
' o: }5 Y+ }6 g* m) r
7 R% W5 g# ^. z $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
+ P' v i' T% ]! v $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier' T* A" B. i! n. i; s2 d2 J
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque0 `5 S8 C: M4 i* s: i
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);( e) Q5 Z- c9 M8 f$ A! n
/ ]1 M" A! k# I5 w0 T5 w" M" O$ a6 M foreach ($attacker['unit'] as $element => $amount) {
; p+ H# P% u) a# K' a $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque, W, h: i* Y% q0 _
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
# ?" ~# T( y G; K# r $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
; J1 v, V' R2 a8 w9 n0 R
- k7 k: W3 l6 |" ^3 {% F4 P' l $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);: ]- s* j$ F: w3 z- U; L5 F, F/ E; h
8 M* g! q* I. `3 v $attackDamage[$fleetID] += $thisAtt;' X h x. _) X0 n6 v
$attackDamage['total'] += $thisAtt;
+ Q& V) H3 x& n1 x4 X $attackShield[$fleetID] += $thisDef;9 O3 F8 B5 K+ a6 _6 V c
$attackShield['total'] += $thisDef;/ |8 o, t- a. [: e- i7 O9 ]
$attackAmount[$fleetID] += $amount;
: q! D+ u7 Y6 y) i $attackAmount['total'] += $amount;
0 \: L/ I2 o l% o$ q }
" j. b$ q; z+ U& }0 B, l- a }7 \$ i8 M: O9 X9 [
. L7 m* W. P+ N" B$ ` foreach ($defenders as $fleetID => $defender) {, @, C- W! e, l0 u0 q# o
$defenseDamage[$fleetID] = 0;. G. Q5 X0 F; ^9 d; u4 W9 ?
$defenseShield[$fleetID] = 0;# @# ]# j5 I( T3 N4 N' R# {& c- W
$defenseAmount[$fleetID] = 0;
5 C1 W8 B/ Y7 d; W6 u3 K: L
: s+ i- C! _# k+ G! _ $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue. {3 P& l* q9 [, v7 k
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier9 z' ]$ B$ i2 l% v1 i6 D# \
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
: j _3 c% e3 w5 ~ $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
' g/ i; T$ m" Q( e) V+ p
+ j, J |( w P' X foreach ($defender['unit'] as $element => $amount) {
d& p8 v1 n6 P" ]) O $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque; I, p. z% X* Y8 d. F
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
& e9 k, H& W% r $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque' G+ L' Y- U6 \3 {% F- r3 G
9 h/ h) x3 \+ D, }
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
1 B& u H0 i/ Z/ Z2 }) @* k- P" |* h& G
& _" [3 z0 |- l3 c" i U $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);, J2 o5 Q8 ?6 Q; F2 L* A- q
" k2 o) C5 ?3 Z+ F) ? $defenseDamage[$fleetID] += $thisAtt;8 @+ t9 J/ D1 x. w
$defenseDamage['total'] += $thisAtt;
/ E$ L2 K% H( |+ W# t( v6 H ` $defenseShield[$fleetID] += $thisDef;
; d% n- p/ Z# y: a $defenseShield['total'] += $thisDef;
* B7 d% E. c+ I! _: D1 D4 Q $defenseAmount[$fleetID] += $amount;
" p; ?3 ]1 V: T3 I6 Z $defenseAmount['total'] += $amount;
5 O+ }; q1 g. Y+ w; e8 O [8 O }
+ s; ~) _8 N( r/ } }
, V+ S; L& @# ]: R
: O H& m7 j3 a1 K; F+ q $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
* R, {( J* e+ M7 a5 L z( w2 U
7 s' {8 x! ^8 t$ F if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {3 I$ }. M0 `, a) i
break;- z1 T1 Y: ?. h/ C
}$ m, j- T% X" p
. r5 w/ K9 ^- o$ K& U // Calculate hit percentages (ACS only but ok)- U# B4 C* y6 ~4 O; @
$attackPct = array();1 N2 V" x0 k5 H/ M1 M
foreach ($attackAmount as $fleetID => $amount) {, L0 ~/ Q1 j: `6 N" N- c
if (!is_numeric($fleetID)) continue;3 J x. a/ o5 y% N
$attackPct[$fleetID] = $amount / $attackAmount['total'];! O0 x W! y7 o* z+ W
}7 F5 s1 ~8 Q/ B, \) l
5 H$ w$ _5 t0 c $defensePct = array();
% N4 R$ h# x! r1 { foreach ($defenseAmount as $fleetID => $amount) {
2 n P' x: M6 i' N& O if (!is_numeric($fleetID)) continue;
3 Y& M. P9 C3 }5 @6 F% n $defensePct[$fleetID] = $amount / $defenseAmount['total'];: [0 K5 N& l9 s7 e* X1 o$ V% @
}- r2 b7 L( l6 [6 r; [
0 d' Q, ?0 d9 m1 T // CALCUL DES PERTES !!!
; F; R; d$ D1 A2 ~ $attacker_n = array();' m5 q' z( j- w0 g1 n, |3 l
$attacker_shield = 0;
) G u; L0 `' `$ j9 w $defenderAttack = 0;
+ Y2 U7 {' D, R) l9 U1 w& [% j& M foreach ($attackers as $fleetID => $attacker) { O' z2 L% Q$ A1 F
$attacker_n[$fleetID] = array();
# }0 v/ ]& G/ E8 O, ?
, B, ?' ] c: L( l* E foreach($attacker['unit'] as $element => $amount) {. i' r& L2 \" Z8 D" I
if ($amount <= 0) {! f9 M _, I( ^& A- H3 w& n; u* P
$attacker_n[$fleetID][$element] = 0;
3 b0 N3 h- `. z1 f# [ continue;
4 _" q |- a3 Y! x }
; ]7 Z7 Z. b9 j% s1 V& n: j" `, ~6 n) j5 A6 d0 N6 P
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];# Q) ?3 ^, ^/ N7 z, i
7 f$ v6 j- n! s) w
if(isset($RF[$element])) {' {8 ~, ?. n4 m4 F) u. H
foreach($RF[$element] as $shooter => $shots) {
+ g8 R" R% l( l9 q foreach($defArray as $fID => $rfdef) {( `! ]/ }8 x1 p( m6 U8 Q# y
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
. w6 R( A/ t7 w1 S3 t$ j
1 C3 G1 I" C* x* ^$ h) F* j# c $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);/ w* `% I. w6 t+ j" x% o2 `8 c* K
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
) T. _4 @) c# g2 X+ t }
' E W% P* k9 S* T+ h/ H }, J A8 C- m3 ~' } @
}
. e x6 B4 ]: I # U$ K8 F, C% E1 [9 [8 }& b! c
$defenderAttack += $defender_moc;
# g4 S) q4 H) A V5 C1 b/ ?& G" N
+ h. g2 `- t; p% ~ if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
1 T3 U3 V* _4 B $attacker_n[$fleetID][$element] = round($amount);- |$ }/ C7 H1 w. W/ o9 g1 \, S3 d
$attacker_shield += $defender_moc;
) j8 ?+ t2 f$ w continue;
0 Y% B: y @! x. ^+ t; n! K: V+ | }0 y; L, B# z# T& |2 y
. [& ^5 Q E# x5 C! I1 e+ m
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);2 z2 J U* D% I
6 I+ `( ?9 v- V: i+ z $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);: ~3 n0 V3 {6 t q
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
' i4 j1 H |6 A2 D7 `! [- `7 ]5 j3 J& E
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
0 z* W# W( ~8 E0 [" X; v7 W; n' Y4 k' ]& Z5 U; l- Y9 o( I
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
2 B k/ D1 |6 @6 m/ ?4 B" U# O1 z }9 g t g9 i3 {7 n' w
}' R2 T, }! T4 F X+ r1 ^# ~. \6 y q. M
9 R1 v' V6 Y! O5 _2 j1 j1 f
$defender_n = array();
! h- g, y- ]8 t $defender_shield = 0;! l* d; f7 u* ]3 N- I2 N
$attackerAttack = 0;& t3 g& n- p- a$ X7 K1 C6 d
foreach ($defenders as $fleetID => $defender) {
- g0 J& X# U: r$ ?4 Z0 w# F, p $defender_n[$fleetID] = array();
( G' V( E% u' T, J- a: j1 G- y5 O# F1 k2 E2 G: R4 w2 p, A8 c
foreach($defender['unit'] as $element => $amount) {
$ t& s8 w. Y$ X1 J if ($amount <= 0) {
* G+ l: m8 i) `1 @2 r8 A+ K% U- d $defender_n[$fleetID][$element] = 0;* o. H, C; H; L R# \
continue;% I" u. T4 Y3 [: o$ B5 l) Z5 |5 m! C
}
, J y% s: ^, G. O5 Y# t1 F0 k. c4 Z8 V
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];) X2 e" m5 G+ ?+ u
if (isset($RF[$element])) {- Z8 b% Y ?; q- ^0 E! {
foreach($RF[$element] as $shooter => $shots) {
' K8 Q+ D8 `) [, s v$ |5 J+ R foreach($attArray as $fID => $rfatt) {
4 S! L3 T" y' s* M7 F if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
0 Z& F! u, h2 Z2 X+ D! |
5 a$ V( j1 l4 C$ R L $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
+ b+ o n3 q6 w- U( X# v9 J+ o $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;) j# e! ]; Z2 @8 k0 d
}
2 }; S9 ~: g* R8 D8 s, M }. ^& ^; v& O9 l/ o4 g2 W5 D; s
}
3 y$ }* W/ P1 p, P9 S 5 K3 s! `+ i1 H U; K
$attackerAttack += $attacker_moc;
; ~# `5 i E# p$ ~$ r3 O
* I5 N" N" P9 Z( \ U$ J' k3 } if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
: x( U7 }3 a7 Y" r+ p9 f $defender_n[$fleetID][$element] = round($amount);9 D8 _) \1 y* u
$defender_shield += $attacker_moc;
. d" X8 r- c: t! a/ z# `. O continue;% d3 ?, {! v; j$ ~
}7 @; d- j! V s
7 c8 `6 W5 q" j" z$ v# n $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
# L5 q; n2 O2 M. w0 i $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);% b8 _& n- d7 k- z
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
7 e+ p/ ^. v/ |, x% y 3 P/ \& a! c" @/ V1 \( \
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);" k* w6 `& D& w: I3 t
9 G% u% n7 l$ ~ j $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);+ B0 B* I* G7 I* K
}8 L3 W% X4 t$ R* X Y
}* G3 c2 t# B. ?+ C+ G; p) D
* Z! ?5 C Q ^% r% x. B6 { $ROUND[$ROUNDC]['attack'] = $attackerAttack;& c+ I+ D. n0 M# P# w4 {$ ]
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
4 _$ _7 i$ `8 X% ?2 O $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;! _8 Z( ]! } e) b s. i3 t
$ROUND[$ROUNDC]['defShield'] = $defender_shield;+ [4 @1 M# c) V5 Y) K, A
foreach ($attackers as $fleetID => $attacker) {: M& Y9 f1 e* W
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
; ?8 s+ ~" B) x# b: y0 N6 i }
$ y) |* c8 e& H0 c+ J$ j
% N6 l( I/ T6 p. @: H foreach ($defenders as $fleetID => $defender) {
. N; Z* i# R3 e: R# r5 I $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
5 M7 z/ J+ a+ Y9 c0 m4 H8 d: O$ z# a }+ g4 Q9 Z# c# h0 g5 Z4 d0 w
}* D M4 b8 t. J, f9 _
C8 ~9 [2 p* u
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
/ \' {# n7 x! ~7 P/ s/ b( ^ $won = "r"; // defender4 _1 x7 E- n6 l# }
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
* w( p+ C% k u" E& f9 o $won = "a"; // attacker. ?* r5 f0 W, ^$ K* }( @) h3 m
} else {6 x6 b2 F' k5 C3 A' e
$won = "w"; // draw
9 `8 `+ M- @/ @6 g$ ~. \8 u6 Q! E }0 o+ T |$ [; ?6 F% ?0 K
5 Y! C2 L. P1 s // CDR; s: M. c& A* U' n/ B8 D- j& j
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
. S; S8 `+ T! _+ O/ W0 o0 t foreach ($attacker['unit'] as $element => $amount) {
' {5 l( H+ v& M! h# `1 i $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;5 v$ H( h, {4 O, y' s& T
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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9 o: n; Z1 w0 T6 \, p6 S $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;, g3 V3 e" u& i" I! P8 Y9 S/ F
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;9 i' P3 f1 w8 @
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}
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4 ]" B& M5 D' j Z $DRESDefs = array('metal' => 0, 'crystal' => 0);
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, _- T/ i' o; f5 K E" ` foreach ($defenders as $fleetID => $defender) {( T, ^' Y- R# i+ V
foreach ($defender['unit'] as $element => $amount) {
8 D: \4 A# ^9 \1 V if ($element < 300) { // flotte defenseur en CDR
+ _* E o8 i5 `9 ~ $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;1 D3 l# A: \% g9 `. V0 a3 u
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
4 I# a! E9 K7 r. M S
& i+ a6 `( ^1 H$ n, v2 u! ~4 O $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
/ r" h9 {: x4 ]9 o; m$ @ $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
1 h0 v0 n: g, `8 |3 x } else { // defs defenseur en CDR + reconstruction/ K+ ?# j& i& G4 |6 H; m
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
! X! q/ D( u9 M( d$ l5 p $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;3 G$ X& U5 I( ~4 f. f
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$lost = $STARTDEF[$element] - $amount;
0 e1 q* v2 m* u9 m. Z! e$ G- \ $giveback = round($lost * (rand(72, 84) / 100));6 {; n( J- _) P* \+ V
$defenders[$fleetID]['unit'][$element] += $giveback;
" p9 T# j6 m6 f/ J* N, t( k& q $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
8 @) Y9 k' f* g# O $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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$ARES['metal'] = max($ARES['metal'], 0);
4 @; J+ F$ {, @5 y: j9 W! \ $ARES['crystal'] = max($ARES['crystal'], 0);
1 q( j" G$ F2 ? $DRES['metal'] = max($DRES['metal'], 0);
, x$ d6 z& H8 q2 o1 T; A2 X $DRES['crystal'] = max($DRES['crystal'], 0);- n3 r3 L) ^) Z% J& o' z
$TRES['attacker'] = max($TRES['attacker'], 0);9 ^2 s& }; _) T' T9 L. l: S) k
$TRES['defender'] = max($TRES['defender'], 0);
/ F7 C( d1 F& k. S6 ^; Q
# i. a) u( k! ?% ~9 ? $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
( A0 x9 V7 J3 r- I; f. U $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
' ^0 `! A% ?! l $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
8 A: U+ x6 B" o $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
: L6 Y5 g: o1 i+ M+ r $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));. \5 C+ p* \7 G% W( M5 g4 J! T; ^
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return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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