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4 N9 U( l! ~6 [: |( y6 T. l<?php
G7 _ O+ w3 j( o6 ?& t; B) w//計算戰鬥函數' `3 @7 Y- p: x% {6 N$ B! V- ]: ^
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
6 S, x( a9 w, _" T- g1 ?function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
: H. i* p* L! _8 Y5 g{/ [6 q' M" [* R+ m
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
2 N ~+ r4 {: {5 x' t global $pricelist, $CombatCaps, $resource;( l, ^* h9 w0 q7 F
& ^/ e$ ?( o5 t" T- T: `' x
$TRES = array('attacker' => 0, 'defender' => 0);
9 ~% U* P/ E2 b v5 i" b0 \# V- q //攻擊方廢墟$ z7 `8 ]! n1 W5 w" r
$ARES = array('metal' => 0, 'crystal' => 0);
! }4 @ r# z+ @7 [* ]* `1 ? //防禦方廢墟+ K8 m2 ^5 }& k+ N
$DRES = array('metal' => 0, 'crystal' => 0);8 q- h$ A# h9 {# `% u
//儲存每回合戰鬥結果的陣列
/ u4 m% g6 D3 X! x- ? $ROUND = array();
. f! m( J' i( U: B //船艦和防禦的快速射擊. @8 a+ i' y0 I! B S) P( Q1 o9 D
$RF = array();& k' q% u/ E I- I- L# E
//攻擊方資料循環
5 |9 X# c: \; c% B( r foreach ($attackers as $fleetID => $attacker)
3 L, ?1 j( W$ [) i! k( d8 z% _ {
* U9 O7 u7 K% |% b0 a, D( d; _ //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
1 S/ O3 R7 Y( b' b9 T1 G foreach ($attacker['unit'] as $element => $amount)
! n$ D! _; T. W+ T5 b' @* T {# | K" y- H# r0 k8 M/ q
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;! Z, S5 E8 f% j1 a5 W2 {9 A8 E
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
: K6 x5 M8 a. V }
8 n5 e$ x- e7 z7 ?5 s5 j }- ~* W" ]; |6 ]1 K3 c7 Q
6 i- h7 J2 |; _7 D8 J
//循環戰鬥資料陣列; g- b \1 W; y. b' j9 }
/* $e=擁有速射船艦或防禦的編號
4 r6 S3 j% ^6 |" D* W $t=被快速射擊的船艦防禦編號& w, n$ _! @9 S* L) O' k4 j
$sd=速射值 */
! ^' i: z, R2 Y, o foreach($CombatCaps as $e => $arr) {
* y, ~0 G% g4 C4 V4 O) \9 R/ H+ a //若船艦或防禦沒有速射則跳過7 B/ x" b( T. l( g, N" D
if(!isset($arr['sd'])) continue;
: A. g2 B% Y M* I5 b0 I! s E% j //找出快速射擊資料並放到變數裡
9 k" B3 E# a$ B9 s! z' J foreach($arr['sd'] as $t => $sd) {. @3 Q. W% o5 ?9 [
//若船艦或防禦沒有速射則跳過$ Z" _. d* T; g- X1 i& F
if($sd == 0) continue;
2 k8 u$ P3 S: F* j: j6 c* o- {: f $RF[$t][$e] = $sd;
7 ]0 `2 H; L" Y" `! G- l f5 R }" B/ N: \/ z2 p7 v" N9 S6 s
}
$ U w% F5 H1 L. o2 @ & W/ X3 d1 c# J* n7 `3 a3 H
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;: F: W- G/ v9 g$ X8 s- C: K
7 t- f1 X; g' y8 d% E4 {2 l5 q foreach ($defenders as $fleetID => $defender)
, `9 o4 N/ v- e/ s8 d: n {
) l P& z3 `$ c; J# T. ? foreach ($defender['unit'] as $element => $amount)
! @. b9 J' [ H6 ? {% O' I* x8 B! n1 f
if ($element < 300) {" I1 b& H X5 U- l
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
0 h- A: z1 v4 `9 x/ B% j& N2 q% a/ D7 ? $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
2 m- c8 T0 ` w) K& k$ y3 ^. e
( J" i; J$ v; y3 x $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;0 |/ c( m5 E# d5 B. d
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;( g# |' Z+ A" Z6 o" s
} else {
& |+ W2 }% d4 y2 b, i: ]$ O! ]5 }3 M if (!isset($STARTDEF[$element])) # M2 b3 {- {- z/ T% c
$STARTDEF[$element] = 0;
! r8 Z( M- t J; J: s1 g1 V 1 H) |; q1 k" B4 }9 t2 u
$STARTDEF[$element] += $amount;
; z2 y" s! I& w. {) y# [2 x
5 j. F9 K2 E6 `& p; c7 V2 V $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;. W1 n! {0 Z- c2 Y
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
# A' F. I, y; e }
" S. F( D7 p$ ?, Y1 i+ U }7 {. G# e/ b% B
} [5 }/ y. U4 Z7 o4 C7 x
//開始戰鬥回合循環(預設為6回合)
! J, T+ w7 ~. ]; m* |$ e& [ for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
4 p9 G6 c5 g6 n- z6 r: J+ o$ u {8 Y* |$ A( _4 T8 h" S* v
//攻擊方傷害值+ v- I2 K4 c8 ~3 V# k3 l+ v
$attackDamage = array('total' => 0);9 U% S' p# v6 r5 I$ F
//攻擊方護盾值. X' J1 Y5 X8 T8 _7 M- z9 h2 P. A
$attackShield = array('total' => 0);
9 S0 U1 R" d- D: | //攻擊方船艦數量3 U4 B6 U5 U! X% t- p; n" O
$attackAmount = array('total' => 0);
6 B6 D7 |' `6 t5 w) { //防禦方傷害值
. H; i2 T) X$ r$ z2 @/ z v T; Y $defenseDamage = array('total' => 0);2 b! ^& U: t/ Y" i
//防禦方護盾值
1 J% }: b- R& O $defenseShield = array('total' => 0);
: ]/ V6 K5 M, V, F //防禦方船艦或防禦數量
( X, k) M# o2 T1 v+ ~ $defenseAmount = array('total' => 0);
7 G# u) |* o1 ^4 D4 U+ P+ _ //
) | X: z' @" U$ R) I $attArray = array();
* U) c. d+ h) o, X! r) n& H" k $defArray = array();
* B/ V# a; \# ]* [ O$ T h2 G6 C4 C7 Z: }( W
foreach ($attackers as $fleetID => $attacker) {
* L3 g ^$ [: o" s$ Y $attackDamage[$fleetID] = 0;, H0 S' U$ t& r3 o
$attackShield[$fleetID] = 0;8 y9 Y/ H1 L, K8 U" C; S
$attackAmount[$fleetID] = 0;
4 a# u- R: _) d/ {
# y; y2 s* T8 B/ ^" r o $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque* `6 `7 I/ h F- v! m- R
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier6 C2 Q! w: T0 i- N" e
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque5 f$ b% c1 q0 m% A+ A. X9 A/ S
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);2 ~4 o! q6 T$ L0 y2 K
8 V a" c+ `8 X9 _2 F5 s
foreach ($attacker['unit'] as $element => $amount) {/ S2 x$ p, v! h0 D8 ?- r( r' B
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
) P D1 V1 |( v1 B; M* G( P: C $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
" q) p. V" \9 p% D+ s+ q $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
% X1 d1 J4 L) r3 \8 Z
8 q. R% K% \1 I2 u $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);$ y8 p6 F1 I* N- X% ^, e
, B2 N% H9 [. D0 ^. `
$attackDamage[$fleetID] += $thisAtt;8 m% r, J& v* @' U0 a8 ]; z
$attackDamage['total'] += $thisAtt;
9 Y/ f, N( T k y/ { $attackShield[$fleetID] += $thisDef;3 c; b k: U) @# o& ~; \% ^
$attackShield['total'] += $thisDef;
+ b1 O( N+ f2 `& }" e+ h/ z- B $attackAmount[$fleetID] += $amount;6 _7 v8 W* @- ~& Z) S4 h) L6 l
$attackAmount['total'] += $amount;
# a0 V! p! {) W( }* c# F k2 d8 [7 b }7 [6 j5 [ t, {2 v
}
* u$ s, C; g( ~8 m& n
, y' A! b* ?0 M: A# ^! k3 \/ ^ foreach ($defenders as $fleetID => $defender) {, V+ _8 y' H4 Q& e
$defenseDamage[$fleetID] = 0;+ x! k) n* Y0 ^. _6 x5 P2 X! v
$defenseShield[$fleetID] = 0;
! ]* G* K/ _2 w4 K0 n( D $defenseAmount[$fleetID] = 0;( y0 x! C' y# `
+ _, x( l' l+ j! s $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
6 J6 o- Z* o! v% ^. ~8 f $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier4 {) X7 M* u% r; J
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
& e7 f9 M( P- A9 w' N $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);: v1 h$ k7 d5 {7 p8 P) h- l& h
7 y# l* J8 M z) j3 R' D$ G
foreach ($defender['unit'] as $element => $amount) {+ A8 O3 w+ {% g E. c+ F+ ^! x5 b
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
+ _# F6 \+ b" `; W1 v $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
* | i3 R3 N% x" Y& f, h0 l $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque+ ~, p1 J; @- T7 p; Q2 Z
. {; K9 n' r% d) j if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;4 M4 D% u+ c f; R
8 ]6 }" C& v. K% ^* T/ Q* j
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);6 n5 a2 l. g- D: y3 B0 T% }
& p$ }5 W# c$ a$ Y8 L $defenseDamage[$fleetID] += $thisAtt;$ L5 }* h1 Z0 m( Q6 u
$defenseDamage['total'] += $thisAtt;
, p$ M i) u6 E $defenseShield[$fleetID] += $thisDef;
$ `" {6 n( C+ j& v4 F0 y $defenseShield['total'] += $thisDef;
+ n5 A! l9 q! B% E $defenseAmount[$fleetID] += $amount;
1 h1 C- n* q* u $defenseAmount['total'] += $amount;: h+ `4 w6 \: T
}- |; {4 M- Q3 w+ ?- m$ Q
}
7 X4 v4 W+ @$ W: B8 D9 g; i+ |; r' t0 V1 s+ ^' z
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
. \7 f3 c" t1 ~ d7 C1 x
6 b) T/ v, R2 c a3 q if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {3 G4 C$ _) i- S% w& }: O
break;3 i) E8 {9 ]% ]3 I5 f
}2 t9 F% S9 A. h
2 ^. _( d5 z5 J+ C) F! f# h
// Calculate hit percentages (ACS only but ok)
1 y) x6 r8 N" |, n; i# B $attackPct = array();
( L0 K* O. H# h) _. }7 @ @ foreach ($attackAmount as $fleetID => $amount) {
8 ]! }/ [5 ?" K9 h if (!is_numeric($fleetID)) continue;
7 e2 Z/ \) E v0 w4 M' i) k $attackPct[$fleetID] = $amount / $attackAmount['total'];5 q7 H1 ^, G D l7 }1 ]# H
}
, V3 G2 e4 @; W3 e% K5 J
# O- C8 o% Z' E0 B. z8 l# B $defensePct = array();' T7 t( E: O: h( f3 {# ]
foreach ($defenseAmount as $fleetID => $amount) {
/ z. J" r9 r( J; C$ o( e if (!is_numeric($fleetID)) continue;2 \+ \6 {" t8 U, p
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
4 U, a2 K O* V, f2 Q9 n) Z, N }
! E; ]7 ~& S* J% S! u9 [( A: C6 }) ]/ Z: D/ V3 K6 y* ] N- E- v! u
// CALCUL DES PERTES !!!
2 }" b) W3 r) T, g- }& Q$ F $attacker_n = array();
0 E' d( v7 n+ u2 M $attacker_shield = 0;
* x; y9 C) h, U# A. G1 ^ $defenderAttack = 0;; }9 ~, N3 S) p* ]8 f" [* e& |
foreach ($attackers as $fleetID => $attacker) {
- ~/ ^& u9 j% B. L% m8 O9 K+ K $attacker_n[$fleetID] = array();
% T" k- u( w% f, ?& j, S
+ l" E- Y9 i. v2 u/ Z7 F' e$ ^( u foreach($attacker['unit'] as $element => $amount) {2 P& O6 h* ]6 ~8 k7 w Z% x! N
if ($amount <= 0) {0 E0 `. I# L- m7 ?: ~
$attacker_n[$fleetID][$element] = 0;; W: A' g8 ?% U B7 ]% y( S
continue;7 V! b, c+ } R4 i$ b
}; g# q- ~4 k" @
' `- c+ C7 P" p7 O. z
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
) l6 j$ l$ b* J" D. O: o2 s ?) Y4 V5 x
/ I, [1 x7 U' v" h$ D" S if(isset($RF[$element])) {
8 |0 [% d# Y% ^$ c5 W foreach($RF[$element] as $shooter => $shots) {
! }/ Z s2 I# Z" Z foreach($defArray as $fID => $rfdef) {
" y L7 E- ~/ G' a. L! T$ ~: h7 p if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
1 s' W; c: S$ n& P4 \1 m! L! a8 C4 G+ n0 T1 q
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);7 |' ^# D$ t6 d) H8 l2 E
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;& G% b5 }$ _2 u/ _
}
1 }# P3 A* f/ s' Y8 r g }9 l. |3 `, L1 I/ b0 O
}
. u* o, Q2 C* S2 L% r. H 8 P# Z& [, S6 J y9 A
$defenderAttack += $defender_moc;$ B* z9 n/ h! o/ @. ]
2 e- G. z/ C2 H4 V- S$ g
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {9 i4 |' L B' L" Y
$attacker_n[$fleetID][$element] = round($amount);: X5 L" X' k+ C- W O m1 g0 P
$attacker_shield += $defender_moc;1 `& b* Q: r5 N7 X: ~# c3 `" Q$ G
continue;- O4 z% z2 {/ w2 Y6 C
}3 \) f6 \" r, i& q( a1 R7 L
: }- V$ ?9 M, c: U4 N+ H
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);8 I0 u* j7 |1 B8 l& c. U* f
. V5 s3 G+ H I+ {! T% Z $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);0 U# h' w4 X/ a/ v6 A( \7 x
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);8 u6 g7 n& s8 I
* E* C. [7 j" y8 |) P+ f
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);: U- V! O+ h+ i5 L) O+ k
5 u) o+ s1 r1 ~& C6 ^
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
8 w' n' ?' D" c: @ }
, z- g; Z# k/ o: F( n }/ j, ^) \1 [+ K a4 S; o
9 w, e' \3 @; F. M z O' U4 r $defender_n = array();
+ C+ e% {# V/ e- z+ I $defender_shield = 0;
* t0 p8 r! w6 k. |& J: r $attackerAttack = 0;/ T0 U E- @5 b5 y5 y
foreach ($defenders as $fleetID => $defender) {
" D A4 n" J% a# [1 J7 F6 D8 g& s $defender_n[$fleetID] = array();8 E4 a5 _0 S( T* k# i0 n5 Y9 l
7 e; `% ~" k5 G# t! a& f$ ~ foreach($defender['unit'] as $element => $amount) {2 P+ ]6 O3 \8 {2 B: m- h, g. \
if ($amount <= 0) {
9 c" W: g9 ]0 P- O $defender_n[$fleetID][$element] = 0;
3 a1 |" b% A# n }/ _! F+ n9 Z7 l continue;
% S! ~! c& v) S; R% B, | p }! r! p: F1 J G( O/ ]
: K' s: n" s2 s* ^: M $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
2 }8 ~7 I. g. R- G: { if (isset($RF[$element])) {
! M! r* B9 \2 I2 s, k foreach($RF[$element] as $shooter => $shots) { a; u5 v! j7 E& n3 I: @8 e
foreach($attArray as $fID => $rfatt) {; n$ {- Y% e4 Z9 H* X
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
2 H0 P6 n1 U) g& U- A3 {0 C* ~! e- `
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
& z1 b3 w* G# O3 ~8 ?' l( R $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
1 k- b9 l+ G& W( B! v+ Y }
6 _* Y* L5 f2 }$ S1 w" r }4 @1 v, \6 F8 u( p
}3 \" A$ Y/ B' I# g3 `# G
, Y& D" N* t: V; x1 S $attackerAttack += $attacker_moc;* k2 Q$ ~5 [* U
8 l* y( Z! n4 d) v, E4 W. V
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
0 J/ w; k4 K- R $defender_n[$fleetID][$element] = round($amount);1 v3 ~- h8 a! C1 N
$defender_shield += $attacker_moc;
7 a* w+ z4 ~1 C$ j2 o2 a continue;0 J- X0 P$ L) J$ Q7 j
}
- A4 e9 @8 z. k/ u ; T( R" [( \: q l
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
% K3 I, t: k" M& T2 K7 l8 x( ?1 O $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
9 C8 b- l8 X2 l% f $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
/ W, N/ c3 C! [- m7 t 4 D) Q/ |; T4 X# i
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
; P5 Q I" g R" i E, y' Q& P* z% E" f6 M- [! e9 J" u, M
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
3 y) D, P* m' b0 z }
# Q8 m% g% t# d$ Y& Y* b3 I }
/ n8 N% R. n0 Q! g2 n * @- e7 z- S) Z
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
6 `6 \# j$ [- X% ]0 }7 ^8 ] $ROUND[$ROUNDC]['defense'] = $defenderAttack;" s) y3 w" p: m
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;; X# e2 F. ^/ l5 Y4 E7 X5 d+ R
$ROUND[$ROUNDC]['defShield'] = $defender_shield;" x0 C0 E( ]2 Z. q# |# Y
foreach ($attackers as $fleetID => $attacker) {( S2 ?! L# N( G" t3 K1 ~
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);) m/ n8 J0 B4 w: g5 z; }
}" H/ M4 Z0 K0 }% N, t
! ^$ n8 _2 T& C! S+ I. e
foreach ($defenders as $fleetID => $defender) {
( v, |. A; N: e1 s $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);+ ~. [9 y s1 G9 l4 J
}
A8 @( i& I% V0 Z# E$ { }
& G" L1 E3 F+ Z: Q6 B
% _, D( B0 o# u if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
- V2 ?3 b5 p0 T C& r $won = "r"; // defender0 [. i) P8 @ }1 s7 J. ~! b" X
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
1 N5 U2 Y% T; h0 Q: }+ x6 A" W $won = "a"; // attacker. x0 U" E$ c/ y% `2 k( ]
} else {* O$ h4 m( H" W" u
$won = "w"; // draw: w% k7 P& U: v3 y
}4 y7 V! F- }2 q* Q' P0 I3 z/ B
3 q) k- _& v& d5 n2 p
// CDR
6 i8 l* a& F% H( Y4 C8 \ foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
0 X* x3 ~/ I8 p foreach ($attacker['unit'] as $element => $amount) {' T4 X8 G N- S! I% c: M
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
) L' f8 X! G. |( \+ b $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
7 _- H2 J9 p( O8 [4 a; W: W# A: h9 h) Q9 V1 J+ B! N
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
, _$ x8 D* z& C* z; T0 | $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
3 b0 y3 V% {3 k- H8 R4 I7 f }% G! F% G9 X- ?; B( {2 v4 u
}
2 R- Y; q w) Y+ L7 M. j/ t. ^/ q0 g2 s; j% D- }
$DRESDefs = array('metal' => 0, 'crystal' => 0);
7 l. ]4 h+ W% ^, I6 f) d- @; }" M
foreach ($defenders as $fleetID => $defender) {: ?0 u" W+ r( X1 U) J8 j% Z
foreach ($defender['unit'] as $element => $amount) {
6 j$ ~7 d+ E9 f if ($element < 300) { // flotte defenseur en CDR
' Q3 P$ @0 u! i1 T' A $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;4 H2 o. a7 `" h9 [- t% r5 u
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;: T( o5 v Z8 \
# c6 P4 I; _6 S7 J$ ]! z8 M7 E
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
}2 e0 A0 k! i8 {! H! _ $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
3 {+ B& E0 U/ i } else { // defs defenseur en CDR + reconstruction
2 m2 ]2 u; M7 _5 ]" ?5 B$ a $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;4 Q0 b1 r$ a+ |, m4 O9 K* f* A
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
2 X3 ? D4 R( V/ w# I3 F; o7 y: ?+ T# Y) q7 T. r2 J
$lost = $STARTDEF[$element] - $amount;$ j% C! L; V3 |5 q" J' Y; z
$giveback = round($lost * (rand(72, 84) / 100));
2 W2 s8 {8 Q# a/ Z* ^ $defenders[$fleetID]['unit'][$element] += $giveback;1 b2 A. L _$ I: }- g4 `0 p/ o/ w% j- l
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
4 n1 L& u2 E: { $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;/ Q" H" v1 D+ o$ x6 s
}
7 F% v7 ~0 |4 B/ D }
1 |0 w+ U9 G6 Y! `$ D% ?$ P }+ |5 C7 g7 N+ r6 c& H
, |0 n5 n& i. X1 q* g: q4 n) G
$ARES['metal'] = max($ARES['metal'], 0);
; k% G: C, t/ u# Q$ D# _7 m8 l $ARES['crystal'] = max($ARES['crystal'], 0);5 e* p4 o. C" f* K! A% d
$DRES['metal'] = max($DRES['metal'], 0);" U/ n3 L% i" ^2 A% q( y1 u) x* L
$DRES['crystal'] = max($DRES['crystal'], 0);! W3 k# c" {7 F; Y5 U! l
$TRES['attacker'] = max($TRES['attacker'], 0);; N! ~4 Z. W4 t6 N: N! K) \# ~
$TRES['defender'] = max($TRES['defender'], 0);
7 h0 }! W8 H; m% y: K" l9 l, _ : z( m/ N* C9 t2 e1 k6 M
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
3 C3 O4 H5 _' ?9 ?' J $debAttMet = ($ARES['metal'] * ($FleetTF / 100));" O: ~ v5 i) G$ M h S
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));, J2 R* F0 T5 Z) G* Z- \) v
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
* N1 K4 P) f" T4 F8 G $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
. @ L* }0 z0 E; I) y3 ]" N
2 X" B9 }2 P9 h% x/ ~: U return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);5 w9 g4 K) A7 ? {9 X4 F3 d
}
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