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<?php; D6 G6 N) h1 P4 @/ v" r+ h; r* P
//計算戰鬥函數
' Z, M! A. C, ?5 B7 D* W//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
8 ~8 ?- q) K% g N- }function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
$ z' B& E, K7 _{, |# p' Z: `8 H7 C p; w: H1 a) V
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位/ ~: b$ U% U& O
global $pricelist, $CombatCaps, $resource;" H3 }& P& a% M. T
3 Y# Z* L" Y: H% `6 u
$TRES = array('attacker' => 0, 'defender' => 0);" R* ~3 g5 u+ V
//攻擊方廢墟
7 C6 O0 a5 _/ ]/ i% b3 p/ x $ARES = array('metal' => 0, 'crystal' => 0);
$ B2 v. |' R# l% @( p, V //防禦方廢墟4 Y$ i7 ?4 g- H. ?/ D
$DRES = array('metal' => 0, 'crystal' => 0);
. c$ m7 e, k1 c: Q6 a2 ^3 f //儲存每回合戰鬥結果的陣列
. u& q3 F2 m' ?/ H0 Q $ROUND = array();" [; y& h! {1 P$ b% w0 }
//船艦和防禦的快速射擊
! v) O! D" x A. ?# t $RF = array();
: p; r4 k3 c& j; J! r% F //攻擊方資料循環9 E# {8 J2 G% {5 H5 J5 {
foreach ($attackers as $fleetID => $attacker) . D3 X. \2 H5 h) W" a" l
{2 L' m. j* i8 @9 h
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
& x+ Y0 S& `" d% r0 V& H/ g1 o foreach ($attacker['unit'] as $element => $amount) 4 T$ l, L4 I7 y. ?
{
) T, j. i8 v2 b9 k2 @2 v $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
& h" a: R) n M, m8 f. O$ A5 z0 L $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;# h, ~. \: G8 R
}7 E0 k( C# u3 o
}
; ~/ o# X; Z9 I [9 ?' N# f7 b4 [8 L8 k- o& z! {- J: ~
//循環戰鬥資料陣列0 P% L+ P4 m0 F
/* $e=擁有速射船艦或防禦的編號
5 z9 |4 J7 s3 {" [" E$ p $t=被快速射擊的船艦防禦編號
( M/ z; V, _; }4 u2 r) n! N, z $sd=速射值 */
, b; y- a& X2 _. ^4 ] foreach($CombatCaps as $e => $arr) {5 p9 L$ O# c6 ^
//若船艦或防禦沒有速射則跳過
% x+ u( g# W( W8 k0 W+ D if(!isset($arr['sd'])) continue;' C1 R5 c7 q2 a" C
//找出快速射擊資料並放到變數裡/ x/ d. K% K) g3 s( m
foreach($arr['sd'] as $t => $sd) {
/ S# G' Q0 w" t* ^2 j U' d) O //若船艦或防禦沒有速射則跳過
I% F8 M: Z4 {/ E: t if($sd == 0) continue;
' k! B3 g/ O6 x9 h# U2 F$ p $RF[$t][$e] = $sd;
2 J5 |2 b' g7 ?' Z! f9 e; N6 }) H }- N `$ P2 l0 C+ N. n4 K
}
4 E5 Y5 ~5 R" x$ X0 D5 q$ U$ j" e
2 j& ^/ M9 O% D. J $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
9 f- b0 D% U7 Q% s; ^
B0 i$ A& f- T. T% k& ~( ~# u6 t4 H foreach ($defenders as $fleetID => $defender) 7 S. f2 a% c) _# q4 j4 b5 x2 Y
{
9 {% K1 `# _/ X1 A# j, e foreach ($defender['unit'] as $element => $amount)
m& I3 v% `( j* U# l {# W3 ]2 Z5 b2 ]4 a
if ($element < 300) {5 j( ?8 M" @& k+ I( c
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
1 j P6 Y) _- @ $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
) \: v9 U8 j8 ?! z% s% W f6 x ?+ X
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
4 ]( k# j" r/ U& j: A" L $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
3 j, o5 l7 x% x/ [9 S, L } else {
" q2 J) H% x# c- r$ o; U7 S if (!isset($STARTDEF[$element])) 6 F/ ~6 g* w4 r% O$ @* E- A) W. h
$STARTDEF[$element] = 0;
& o& X4 E0 G1 I+ n1 I) S
2 e# k' T6 I8 ` $STARTDEF[$element] += $amount;
( s& l/ |; e9 n# L9 S" ]( q0 t% n, ~
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
% ]+ M/ E) v8 J$ [ E( ? $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
% G2 s$ J& _, b }
. w$ A; y% C, P& {9 c! c3 K5 k/ ~ }
) r! r5 G* ]6 p& I1 b- O i }
' ?( I m( x+ U! m' h; o5 z, A' O //開始戰鬥回合循環(預設為6回合)# W3 H' p* R: A8 P* Q
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 4 e/ R/ I6 a& {5 O
{$ l# R N% _) ?8 `& f9 `+ O
//攻擊方傷害值
5 x8 v9 X% B) K0 M$ u $attackDamage = array('total' => 0);
8 m$ v+ L3 C' Z3 }6 p9 z //攻擊方護盾值. T2 ]9 `9 f2 @" i {
$attackShield = array('total' => 0);# y7 @& g" \ L. Y4 Y
//攻擊方船艦數量& k7 }6 D! L- P0 s0 l
$attackAmount = array('total' => 0);- H4 ~6 d/ e( Q' S
//防禦方傷害值4 Y T5 Q- g- a; q
$defenseDamage = array('total' => 0);
0 e' z8 B; |$ j( s //防禦方護盾值. u# ^* \( ]( a; f
$defenseShield = array('total' => 0);' T$ j7 J+ @$ R& o% i
//防禦方船艦或防禦數量9 m" R$ {6 X, {. C
$defenseAmount = array('total' => 0);
+ d, v& B+ n& W1 n0 m4 b //% a$ {. A( O& k
$attArray = array();
$ ~$ W1 S% t& q/ ^. p $defArray = array();- c8 x- a! ], q! b* h
. @& j# F- A5 U, `/ x% n v- j8 d foreach ($attackers as $fleetID => $attacker) {
1 ]8 e, K- B) \; m7 |4 I $attackDamage[$fleetID] = 0;
1 H) |. E m% B2 K3 W3 N; v1 O $attackShield[$fleetID] = 0;
& p% A5 ^# S1 X0 ?- d; m $attackAmount[$fleetID] = 0;
8 u+ g# C' G4 {: [# y2 M
; I4 \/ i' s/ t( s; C $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
1 o x* j6 }! E/ | $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
- @8 O* d1 e8 K( m8 x3 o8 x3 M $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque- C, q$ q9 I, g
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech); O |7 K' r, I# l# @; ^+ ?
; h- B1 F9 L9 N8 n/ Y6 C, M; A: H
foreach ($attacker['unit'] as $element => $amount) {$ u5 K1 Q4 g; i+ O
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
) i- C* w' g- s& Z/ B- k% i1 K5 [ $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
& i5 N# [" s* K; z' F. y $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
/ I4 A5 t- e. y; d9 g9 m8 G9 v& z* t4 k+ t, ?
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);/ z# O6 d0 K+ [# H
& U6 }8 @4 M, b4 n+ y
$attackDamage[$fleetID] += $thisAtt; n' q/ K2 _+ x+ p& T
$attackDamage['total'] += $thisAtt;
( z$ u* L) Q; u1 E% p5 J2 S $attackShield[$fleetID] += $thisDef;3 j x) z4 {' h: N0 o9 D
$attackShield['total'] += $thisDef;; q' h* W6 h; ]4 V; R' L5 ?
$attackAmount[$fleetID] += $amount;
& v. a0 L2 r; M- n+ _0 s( Y $attackAmount['total'] += $amount;5 S: C* L$ z2 k0 F- F& O
}
, s- ~+ T* R8 J! W9 W }% L; Q v2 T; L: l* J
$ j! t% H: c5 e9 p
foreach ($defenders as $fleetID => $defender) {: n- Y3 p L$ |0 L/ C# @" k6 X
$defenseDamage[$fleetID] = 0;
! S5 t* Z l8 B. H1 w) g; I $defenseShield[$fleetID] = 0;
J% c- }4 s* @, r' ] $defenseAmount[$fleetID] = 0;" P' }4 J% y* H1 q/ r, V2 `5 D
# A1 z& l* j) q' }# Y
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue* t7 {: z# c; k% H' {4 ^
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier! N: ?7 `. o9 I
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque7 a' b- z C! Q3 _ x8 }3 l
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);5 v4 l' H. b" l( x4 T" i
8 {6 Q6 M# j+ n; W; N( u foreach ($defender['unit'] as $element => $amount) {5 X+ {: F4 S, l6 o5 _4 b y
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque, i: A: T% A; F# k4 D6 {9 I3 q
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
& k, q0 r2 P( N. q. H $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
2 g+ @( G/ K" I+ W* o6 [& B4 B; n2 [& N' T/ s) W
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;' `7 w, t7 O5 v+ M& @2 I- t8 r
( Z# F* Y0 c4 }
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);$ B) _! B0 h! c; A M
% N. S+ W3 m: j. j$ S2 M $defenseDamage[$fleetID] += $thisAtt;) p5 p c" I: \3 f
$defenseDamage['total'] += $thisAtt;
5 ^# ^" G8 L& ]# e $defenseShield[$fleetID] += $thisDef;
) @+ k( s2 Z7 E0 E8 j7 @' P $defenseShield['total'] += $thisDef;
3 s' O. L3 e; j, N- B0 ^. | $defenseAmount[$fleetID] += $amount;
+ N) f/ d" [' d" W* p4 L5 ?. b $defenseAmount['total'] += $amount;
1 j9 x2 F+ Z3 ^2 i% s5 R2 f }
* d9 ~6 u) U8 B3 z }
1 e7 v6 V4 @0 r. t; ?/ j1 y0 I* i, _# G6 s/ W$ J$ Z: d- R" L
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);# Y( ]8 U: c! ]' h2 o) n5 T
3 @0 [6 ]' [/ i9 d7 W' { if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
$ e( E* K, [ K. L! [5 n9 I9 n! C break;1 Z5 n: n% m/ k/ v
}& A7 W, i# s) E( E5 I V
/ W9 W3 l$ a% c" H+ a* E
// Calculate hit percentages (ACS only but ok)
* y$ |+ m5 J6 m% k" N7 x; P% e $attackPct = array();
# P! k/ C6 [3 ?) ~4 @5 L& v foreach ($attackAmount as $fleetID => $amount) {
# Z1 }7 U3 O% U if (!is_numeric($fleetID)) continue;: _) l0 O) D s
$attackPct[$fleetID] = $amount / $attackAmount['total'];7 f0 S! A, ?8 N. f9 K3 d
}
# q' \& d1 o3 U+ I/ e& ^, e% n+ R8 D* o
$defensePct = array();' G# g2 t. e* f4 g* e+ a+ _
foreach ($defenseAmount as $fleetID => $amount) {# Q4 V! W& _0 E) b3 z, c
if (!is_numeric($fleetID)) continue;
1 ]/ G' E8 w2 k, n+ S- c $defensePct[$fleetID] = $amount / $defenseAmount['total'];
& G0 y1 V% O: A# A }
( d; I* v9 m2 b1 b
! U9 Y9 j3 \8 M) N, n. n8 | // CALCUL DES PERTES !!!
4 i8 }; [: N+ _* v8 g8 F $attacker_n = array();+ H- @! Z2 l0 W: p O- M$ S, x
$attacker_shield = 0;1 U$ V; Q8 r% a/ Z
$defenderAttack = 0;! |" @5 `& a9 j* ?0 G
foreach ($attackers as $fleetID => $attacker) {& V n+ {1 E. U% [3 y
$attacker_n[$fleetID] = array();
; j2 _( ]0 V% |( u1 a$ G7 b {5 |8 ^* e
foreach($attacker['unit'] as $element => $amount) {' _# |3 x0 s3 i X- m. v
if ($amount <= 0) {
7 f$ S" w: E) E& `- n" O% g t: z $attacker_n[$fleetID][$element] = 0;, D4 `- ]/ B2 V+ `% x) [ _' Q; E0 P7 Y2 S
continue;0 ]" W4 s3 W) n3 Z! m
}
$ z' X3 @2 I! F1 F! r5 H7 W+ a4 b8 n7 B) I$ }: ~8 O
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];1 b- [5 B' z! y( L8 f+ o/ I9 K
7 H$ v6 |; E% I+ E if(isset($RF[$element])) {
8 y, F$ J+ q) Y" y foreach($RF[$element] as $shooter => $shots) {- c% K2 b+ y# J; g0 h/ I8 F
foreach($defArray as $fID => $rfdef) {
( H. ], M% I) ?$ S: ^8 G$ q8 F if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
% `7 {8 Z0 n; ]2 T( V+ [
5 u2 H# N* j& G3 q# D' [; l6 `+ y $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);3 ~ |6 v9 ~- m$ ]% \, @
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;+ n# u; z9 X% V2 x9 {+ p8 c/ v' H- G) S
}- T2 j, h' u9 y3 a7 w
}7 @; b9 Z9 Q3 t, [2 m. \2 @
}* o2 J: b1 o6 p
2 {6 _- O" o( V% e
$defenderAttack += $defender_moc;
7 j8 m* Y: Y0 t4 o8 _: P7 H
: Z6 [7 }+ ~% ? O9 F if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
' ^6 k: X7 k6 M1 ]4 \ $attacker_n[$fleetID][$element] = round($amount);- w1 M: t7 r8 H3 }
$attacker_shield += $defender_moc;
0 N" i, g2 ?1 V; s) d9 _# A continue;
) p, n; x9 q6 @/ s+ k }
{1 G2 R; l( P8 x% ]3 i$ A; H: R+ H7 X# D! e# @
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]); e Y" |( L6 u: ~$ z. A
& R Z9 {$ e8 x4 e+ h' a
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
$ u1 m0 E2 j* I8 e5 \ $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);( q# V3 K; D" V) |* |1 L
% I% e4 e) w9 [* d $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);, h5 K: G/ y2 i$ K
: {. }( S- K0 c& w $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);, {' b9 O) p( B! f6 J
}
$ `( K; V3 [2 r4 T }6 D+ q4 Z2 | [ g- \3 s; Y
& w& f8 q' _5 r. r5 }
$defender_n = array();# g4 e/ i; `3 S" e: D
$defender_shield = 0;* U" _/ N" x6 l2 o- c8 {
$attackerAttack = 0;; P, r+ ~$ n& x4 g0 D
foreach ($defenders as $fleetID => $defender) {
, s _# i [0 X7 ~- b b $defender_n[$fleetID] = array();
& ~: v9 B! m. D) o8 |# x* ~7 G" }2 f5 k+ F( Z% a+ H2 U1 r/ D
foreach($defender['unit'] as $element => $amount) {
' n8 ^# C% V' F% p4 _& k; i( } if ($amount <= 0) {3 ^1 L# G0 C2 B; a5 r
$defender_n[$fleetID][$element] = 0;( m8 o4 t! d+ t3 x* v2 }0 F8 O0 l
continue;
5 S+ t b* W& v9 _& H& D }+ }3 T: C p# a0 E
7 Y7 v6 V. L8 A0 R% }5 [
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID]; B: V7 I5 B8 O T
if (isset($RF[$element])) {( A9 P# k5 a+ X+ ?; Y5 m8 l4 K( `/ x
foreach($RF[$element] as $shooter => $shots) { U3 q: V/ \, e
foreach($attArray as $fID => $rfatt) {
/ Y0 W& t$ ?8 A# P if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
8 |2 U7 Z- d9 `4 K2 y# O
7 R/ c# u# l! S9 y, _$ g $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);' P4 w( n/ i G+ A$ @+ Y7 {3 g
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
8 c: S/ |6 U/ _4 H: F' w }
5 ]5 C. c3 X, y }7 o; @. J+ O+ r$ {( M+ s% R
}
# E# s$ K. I1 t( r
1 m- F' {. g, }( ~ ] $attackerAttack += $attacker_moc;
, m$ l9 l, R# H. I2 K6 p. J
0 `! A, w5 o; m% d0 n, _ if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {4 S" F0 c9 Z; R
$defender_n[$fleetID][$element] = round($amount);
; k) n) F! J( z( B $defender_shield += $attacker_moc;
4 [. B% o# S+ A+ R# Z% \* o continue;! h2 G0 l3 \! [* u
}
5 e" \: T7 k: p' l" q5 O " ?: i* v9 l$ ]
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
- Y; Y. `9 H3 \$ U+ O $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);' }: U8 Q( O; _& i R
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
6 d5 s$ }5 C" M3 p ; ^" G! F' J0 }8 K: [7 f
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
: ~4 t7 o j: E; G' H& k, O
0 a' j' |/ t: D1 g$ P% x1 M $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);; f2 `# N: v. M: L4 m* b9 C8 E' O
}- k$ {& {* _& v) w& a' _
}( z; n- O* v' `3 o& z& g
M6 S, a& s: W8 _( J; D& R) P. l $ROUND[$ROUNDC]['attack'] = $attackerAttack;5 y3 K& [ A$ x3 l! \! F j6 W
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
3 T1 W( n4 ]' Z* e% I $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
/ e4 o i; _5 R. D9 O' u $ROUND[$ROUNDC]['defShield'] = $defender_shield;1 l( R/ d. T. v4 i) g) _9 b
foreach ($attackers as $fleetID => $attacker) {( X' s1 j7 _! K2 S' ~; u' _
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);& Z2 c: L- u4 o/ n" W! }& X, |6 k
}
- Z! K+ S% u2 E; w9 \# G' D) l" J" L( S' X& H, m- A
foreach ($defenders as $fleetID => $defender) {1 ^9 v& y- a8 p! }9 D5 l5 Z$ F3 A
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
6 F" m9 R0 @1 X6 h0 C+ C& p }, M* m1 s% V" J7 B
}4 p& T) H% p5 M+ T
" x# g" o# k8 E. V- m# ~ s. f& Z* A
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
+ ^) q* t$ i6 N* ~3 O' d $won = "r"; // defender8 ^9 {+ m) f! }1 M2 {
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {3 E* P) y8 o; }: e0 o& q- E- X
$won = "a"; // attacker8 x; Y- X& q A/ G) n. V$ }
} else {
# M# \3 F2 Y# j' b }- G $won = "w"; // draw+ V% m0 l/ Q* ^- r( f
}1 P3 j, V1 }" r7 M3 b
4 @7 t8 c2 T) k! y7 O
// CDR2 }! D: u1 l) o1 S
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
- S8 x# ^& d; h; Q8 C4 v foreach ($attacker['unit'] as $element => $amount) {; S- ^$ T+ B: R4 j# V
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
, ?& B) s0 W; y- Q5 B) J $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;0 W% }- T) J8 C* R6 A3 m
5 L, C& F* d; K6 w0 d
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;% \8 ]4 g0 C. z
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;6 K5 I. v3 X+ m+ C9 R2 X: T4 t
}
9 m; ~( D/ U5 j( L }
: w) Y- j5 B: T3 k8 M6 ~% N
8 _# r! _3 I5 l, ~ Z% P $DRESDefs = array('metal' => 0, 'crystal' => 0);2 n% X- w/ N! f: I. z. m
8 B) O- f. t+ R* ]6 W" G i* e
foreach ($defenders as $fleetID => $defender) {
* ^+ |+ J2 n& I+ j' h foreach ($defender['unit'] as $element => $amount) {+ F: E/ t) t4 p9 q0 {4 Z
if ($element < 300) { // flotte defenseur en CDR
0 n. y1 r1 a" U2 z' W6 g3 P $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;/ L% s. b9 I' }' i
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
& x& C1 m) C1 u A; p' E$ f0 o" m# t. W' [, Y
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;' S0 j" n- s$ _7 R. i* r
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
7 d$ k7 x( S/ G } else { // defs defenseur en CDR + reconstruction
7 R% x4 c5 s2 w1 ? $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;- h0 g* [, V& W* j9 @
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;5 S0 R8 V8 _1 l7 Q5 d- D6 x
5 v& {' [" L/ B. C1 O& d% [9 N5 M0 j* Y
$lost = $STARTDEF[$element] - $amount;* ]3 @& [3 n" k W. R: r+ u) f
$giveback = round($lost * (rand(72, 84) / 100));4 M: p8 o1 g; e' t5 m4 U) B+ [
$defenders[$fleetID]['unit'][$element] += $giveback;
6 A) s [) d8 o, |! W% M E! { $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
9 @; g7 W9 m5 T $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
|* p. h3 z$ i: ^' _6 p% {6 b }
' K! U6 P- [& h8 S }
/ t$ Y- K9 s6 ^! b4 u }6 _& k& S7 O; s* p: U
- ?" n9 h: ^, _( f $ARES['metal'] = max($ARES['metal'], 0);* ]* {, p$ ~' u9 F8 R
$ARES['crystal'] = max($ARES['crystal'], 0);
4 }) ~/ y. ` c# H$ v $DRES['metal'] = max($DRES['metal'], 0);6 I$ O1 W, C' w: V& A \
$DRES['crystal'] = max($DRES['crystal'], 0);
7 ?9 ]- k- J$ M; A& X $TRES['attacker'] = max($TRES['attacker'], 0);
8 T% h- h {5 E" R4 V$ N $TRES['defender'] = max($TRES['defender'], 0);
) s& i5 U- K0 Y% a: m& J0 B$ u 9 k' \. u! U* A5 L0 C. J5 \, G2 p
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);( O8 z# D/ f5 R4 D/ U, G
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));. `& b! G- Y) i
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));# [, q @" B% Y. t3 I! o2 v
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
* u1 Q6 Q) @) T6 L( j3 ` $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
' B9 f) j8 V$ x: P4 u& ?
# V4 _) P& ~5 C. \, | return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);- q" U% A1 s2 j4 y2 d' U4 y; _( O
}
8 `5 O" ^. r5 J5 J' ~' E6 ^7 _
1 J) W1 J" w- W3 a: X- Z, l |
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