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<?php% Q, n6 D8 v: Y0 N0 T3 {
//計算戰鬥函數0 v) |9 {% q- q+ I
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
, ~6 r$ ~) g* a M5 Mfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
) |1 G! t3 x; n5 E' ^4 ^6 f{
6 d/ X1 o7 x- i% ? //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位4 u, K5 d. Y( L' C) |
global $pricelist, $CombatCaps, $resource;: j5 j+ S3 I; T3 K' e- t# B
* f( i/ ^/ O- G4 H
$TRES = array('attacker' => 0, 'defender' => 0);# o2 s, Y% F' C8 U
//攻擊方廢墟, N' Q( [' s5 o3 z
$ARES = array('metal' => 0, 'crystal' => 0);4 n5 g! ~& ^' C& [; H* C
//防禦方廢墟
1 d0 G+ I$ H& D9 L. }( x! n $DRES = array('metal' => 0, 'crystal' => 0);' z' r) _' f3 r) B+ i7 a
//儲存每回合戰鬥結果的陣列
1 \' @6 o5 g5 B0 q8 }! y $ROUND = array();! r. y: ~0 B2 }) J' K1 j& {. _
//船艦和防禦的快速射擊
% e/ W, M/ u" @2 W $RF = array();
, I) l! P: m T# c: b; ~, E3 Z' i8 I% A //攻擊方資料循環: z; R& }# w4 A0 C d1 H3 c3 p
foreach ($attackers as $fleetID => $attacker) + a% V5 L" O7 G+ T8 j! P* x! }) j' b
{
5 f* ]+ h0 u- }9 z) } //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
0 D' y$ l6 `9 W+ F) @* G% o' D! f foreach ($attacker['unit'] as $element => $amount)
! [2 U& g) l/ |% X k$ o {2 p: e1 Q: t2 [2 o; V; Q
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
# k) `( J, W/ B! ]; ~ $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
9 d" k* c# N( O. t) i6 F4 U: a; A }
# d% z5 ?+ X% {# H- }+ k9 y% [ }
& J; E0 t: W$ I) E) x' s9 U$ [9 C) L6 r: O! Z* Q! q$ H
//循環戰鬥資料陣列
8 c/ I9 F/ `6 U/ ?* Q /* $e=擁有速射船艦或防禦的編號; J1 Y+ M2 I' p/ P z5 a
$t=被快速射擊的船艦防禦編號6 T ^0 E8 H2 Z/ r0 i
$sd=速射值 */0 U) a5 L, q# ~ A9 i6 @
foreach($CombatCaps as $e => $arr) {7 q! k6 C: P$ d/ G( R7 z
//若船艦或防禦沒有速射則跳過2 E, v9 q' a: ^3 v
if(!isset($arr['sd'])) continue;
* G; p/ K+ @& ^8 O //找出快速射擊資料並放到變數裡
1 ^( H$ E4 w5 N; }2 c foreach($arr['sd'] as $t => $sd) {
5 l, N- J1 T9 Y) D' ] //若船艦或防禦沒有速射則跳過. L7 Y* T4 I: Z+ w; C8 T
if($sd == 0) continue;0 I- `3 j. x8 i' a2 [
$RF[$t][$e] = $sd;- A P2 k$ u9 |
}
& f0 G: B+ y2 x3 _$ g2 o) `3 X }
) ?0 L4 o% v. @/ A3 ]3 a( Y
9 ~8 c% h' w& `9 U, L, H& L $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
& S3 c3 p! m4 u
8 N1 [# y7 h- c. ^ foreach ($defenders as $fleetID => $defender) 4 }( j- Y# q- \/ Y4 u( l7 Y2 n4 [
{
4 Q2 n5 ^5 V, F' |' s, K/ T7 f foreach ($defender['unit'] as $element => $amount)
0 D9 U9 u" b+ Z/ s: @1 M9 m {
9 }/ K. r) \1 v2 |% q8 h4 _* k4 x if ($element < 300) {
0 u' h, f" G" {5 g $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;' K$ l& q' B6 e$ I' s' R, k
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
1 X7 C& x* C9 g7 W6 P0 {" b
! [1 r" N3 N6 h. L, e( ?2 h5 _ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;5 p% ]$ Z7 B5 [7 N5 K! ]0 P* J
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
7 a( {" ]% b* Q) I( |: _ } else {! J, d4 Y% j& J( {. b/ E, A; ?
if (!isset($STARTDEF[$element]))
: I3 e! O: P7 w: Q $STARTDEF[$element] = 0;
( U. h* |# D$ m1 C
( Y8 e4 R6 \7 t/ E+ e! Y9 I7 @ $STARTDEF[$element] += $amount;& W& r& T# r( R* h7 m# z
2 N/ [+ V7 g8 ~1 q
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
! N; |/ H; X5 a) j. L4 h $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;/ q2 O3 D0 K% ^* E- q$ D
}( L' \- m6 \; F! `/ K
}
+ Y7 o2 `" Y0 d# H) x9 M' s }
7 N8 a: F. s4 x8 |7 b5 L* H' ~ //開始戰鬥回合循環(預設為6回合)
8 c' H" J5 a0 [/ X6 f- Z( b4 f for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
1 }; m9 a- ]. D, q$ A c {7 {: _- n$ E' U* q9 V
//攻擊方傷害值- @6 d3 ]; b: z; S# O- }& Y% I
$attackDamage = array('total' => 0);) X" U" C0 w' a* u, `: o
//攻擊方護盾值
+ f5 [4 R$ a0 B P; j! C$ c$ | $attackShield = array('total' => 0);
/ P# N- A9 F( \. H5 T0 ^: S1 M //攻擊方船艦數量
: z& W2 L n$ N. L* @0 S% h3 h $attackAmount = array('total' => 0);
+ |6 _" w6 \$ n5 g //防禦方傷害值3 F. s/ Z- X* Z G( O) j- l; |
$defenseDamage = array('total' => 0); V, p$ B1 s, B2 I3 i4 h
//防禦方護盾值% N( m/ v/ y6 d0 M3 X
$defenseShield = array('total' => 0);
V! G0 h4 u4 h2 r3 I //防禦方船艦或防禦數量
1 X+ m+ \) M, P! S$ V $defenseAmount = array('total' => 0);
( @) l" p- X. M8 k2 T //0 y3 \- F0 c1 ^" n4 n" {
$attArray = array();1 `8 q& Z- {' X' @- ?, b. M/ o
$defArray = array();
) h" G, [$ W+ R0 D! F8 R% [5 K0 {. {5 D
foreach ($attackers as $fleetID => $attacker) {0 c- Y9 u0 K- `5 D
$attackDamage[$fleetID] = 0;
& p9 z' j* W0 n0 T) g* _" G. @ I# h- ` $attackShield[$fleetID] = 0;
3 W; y5 D, K+ Y. O- Q* F! N7 n: Z $attackAmount[$fleetID] = 0;- E: N- H8 d) T7 m B3 f+ J
# [& A6 W7 K s3 ~/ ?6 m* A $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque: _% R7 {- F# \4 t4 N* S
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier, p* I! N3 \. S( h6 i# i# X
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
/ {; Y3 H# ?' j6 I: ^ $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
; _, [9 S; |% D# R - l& v2 Y0 |" s3 T# r- G# M+ w
foreach ($attacker['unit'] as $element => $amount) {
* O. W/ N$ N" A $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque& W5 a! x' T, Z* X8 b
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier! M! H: `0 S* \, ^
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
" _' `% w$ z) d+ z* P5 n1 u% z- n# ~) ?
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);3 l% M# n# _) g/ F
$ S" N: [9 n. C" S $attackDamage[$fleetID] += $thisAtt;
2 ?3 f: ]% T7 J0 S" k0 h) K; f $attackDamage['total'] += $thisAtt;
& u7 T/ B! Y1 w7 o3 b3 R! S $attackShield[$fleetID] += $thisDef;2 m2 Y/ V2 D$ g5 U
$attackShield['total'] += $thisDef;* H7 o* I5 d+ M& Q
$attackAmount[$fleetID] += $amount;* ] l# t: r, X$ l) |
$attackAmount['total'] += $amount;
" h% p- I6 l) z( j% D }
1 W z1 @+ n; X' e1 J0 ^( D }
" w3 Z" \2 `# d3 j! X
% ^$ y" {& v6 I7 l; T$ w8 J* b foreach ($defenders as $fleetID => $defender) {
( ]9 A* e: X+ A' c+ h: G $defenseDamage[$fleetID] = 0;
3 K$ A9 j0 k- [# f* f $defenseShield[$fleetID] = 0;
: |/ b5 [0 ?( u8 w $defenseAmount[$fleetID] = 0; L, g* Q, W6 \" Z6 `9 C6 ]4 ^
# t+ A9 l% i/ H, \
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
) F5 x# i3 |( v4 E( Q $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier d( v( z% s( `9 U2 _2 p$ E, j
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque) B9 ^+ y C: z& G, [* I
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);) O! l2 p3 p+ s' [6 |- F! [9 g+ D9 @
& Q( f9 |; N+ \ q. _+ j" e
foreach ($defender['unit'] as $element => $amount) {# s( \ X+ d& R% s9 K2 ~1 o4 I
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque/ u! J/ f0 }! R' x3 I" X5 Z2 N
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
, O5 | ?+ w/ x# K& Z4 S $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
. t5 |5 q3 U. _$ |- X+ G# C2 r. |1 |* o9 l: R! t( B! b: f
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
( m8 F" r0 c1 v: b! }' h. P7 E8 [7 s" ^, u5 w" n+ r3 a
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
: D* o3 J: a9 E1 L9 D. N* F2 F" J& h; P5 O1 v& b& U/ J2 P
$defenseDamage[$fleetID] += $thisAtt;
+ E! S6 @+ m, M$ \4 p $defenseDamage['total'] += $thisAtt;! t7 o3 Z! |" e. T
$defenseShield[$fleetID] += $thisDef;' i% o0 N' p0 P8 Q$ S# G" n
$defenseShield['total'] += $thisDef;2 Z# g# i/ t8 Z5 }
$defenseAmount[$fleetID] += $amount;
$ |5 ~/ N) G2 c, w $defenseAmount['total'] += $amount;
4 k( [9 k& Q7 v* X0 Y' a }
! X4 T+ j' U8 P' T7 Y* _( Y }
' O7 a4 ]( S s4 I* m" {
5 b9 W3 `" D- R2 u $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
3 T/ @5 ]8 b/ O4 Q7 a$ L& R( ~$ O: m% Y$ r' d" i& [) l
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
6 Y% e/ w% d: L/ I# ?! n break;: C' K# B9 f( h' ]% d- p8 N4 _ t
}9 D, D: ]) I" O
0 V3 ^$ g$ Q0 I, X) \7 x1 L
// Calculate hit percentages (ACS only but ok)
& @8 @7 V: ] P/ Z $attackPct = array();
: ^% k) Y3 F b' D5 s5 b foreach ($attackAmount as $fleetID => $amount) {/ M J: W4 w0 o# R h3 r) w
if (!is_numeric($fleetID)) continue;
+ j3 {& t/ d7 W, H% N $attackPct[$fleetID] = $amount / $attackAmount['total'];
4 L" v( v0 X( C4 e u% r }7 n& c1 v2 o/ @% I- W- R
% \# m- ^$ M' t# f% S& a $defensePct = array();6 C: x; U2 U: E1 _ i8 o
foreach ($defenseAmount as $fleetID => $amount) {" u1 e5 p3 f! u
if (!is_numeric($fleetID)) continue;
$ E& e( M$ P9 T0 F $defensePct[$fleetID] = $amount / $defenseAmount['total'];" P+ n: R6 m# |( _
}
) A5 I3 o6 r3 l8 i% e" @6 H
; ]0 O, p/ V4 f8 \/ a // CALCUL DES PERTES !!!
; I L" ~# a$ ?8 [/ s $attacker_n = array();3 [" K! q# @* w# m
$attacker_shield = 0;5 J1 K8 _9 i) A3 E, s9 F: o0 ~+ L
$defenderAttack = 0;
$ o! K) @6 v U0 I foreach ($attackers as $fleetID => $attacker) {
' S' B& K/ R' t" t( ^ $attacker_n[$fleetID] = array();/ K5 K, p" O2 m& m8 w2 F: X
0 C* H- W+ X9 x* p* _
foreach($attacker['unit'] as $element => $amount) {
# g m" X2 ?. v8 J" d if ($amount <= 0) {
4 c9 s$ g4 c0 b, r& n' z8 e( r $attacker_n[$fleetID][$element] = 0;- m/ ?2 @$ X$ M- O
continue;7 `( F4 |) v" m0 i
}
7 g9 Z" ~8 K* w, G+ x/ v2 ~0 Q' Z5 k! ~: g: J3 x
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];8 Y: U6 X& u( k2 X6 H1 y6 q; V& \
, |2 j% p" {! X/ V) L if(isset($RF[$element])) {
) ^3 E# b- \6 t) y foreach($RF[$element] as $shooter => $shots) {! }" e- s) a8 _0 F' p9 c* X
foreach($defArray as $fID => $rfdef) {
2 b* D% k% X5 n! Z if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;6 j& d) a+ x- L& a$ T
$ g* I% _8 u. X7 m1 A# B
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);' l, m& A- l4 ^
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
( m: w# G' q5 w2 u% v/ | }9 k, n1 h0 Q2 `) r! U! ? k
}
- a) @$ v) C; z2 s3 m7 ~ }
4 _0 U) k. `8 `+ [( _2 Q2 V
& t& o8 ^/ U$ j3 f# h) x $defenderAttack += $defender_moc;
+ b/ I1 d/ v( B% g
; K/ g- }, b- N! k if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
2 R: {* ? t( i% q. v% k $attacker_n[$fleetID][$element] = round($amount);: H; a* m/ u/ P2 |; m, l; t- A' }
$attacker_shield += $defender_moc;
/ W$ L3 I9 m, K& b# [ W9 @2 B continue;; U$ n, h6 K2 Z, B0 b$ U
}. F2 _6 X, @6 Q) Q( g
/ m$ X' c/ ~5 V- t
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
. G, e. j" ^4 x; Z8 \$ E! v' @6 _. Q, E% x4 e
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);) ?- A0 i* d3 h* \" z! O0 @# r0 N
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
; B8 D }1 `+ g' T g* C2 | P. {1 }
% A7 o! w9 w! M' b( Q2 q $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
& B+ Q, Z4 w; j! i* j" Z" B' Y, F3 W; o8 j4 I
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);" }7 ]) W% J$ h
}' ~6 h" @; l) K8 {+ W* ^& ^0 w
}
! N% g1 ?2 U! Q8 ?( [4 k- {
: T, i/ A8 N& L2 w+ b) z( S3 h $defender_n = array(); m+ G6 X1 o% v; Q0 D8 U6 u4 Z5 T
$defender_shield = 0;- f) X) u/ c: _2 y* f
$attackerAttack = 0;
5 r, s' I1 D# m4 r8 |0 V# L$ a foreach ($defenders as $fleetID => $defender) {
' }! P( r: t- d/ U $defender_n[$fleetID] = array();
$ g0 y8 D6 z" m" Y1 \# Q* _# ^6 C2 f1 d: j. B$ i% M# d4 J
foreach($defender['unit'] as $element => $amount) {$ Z1 Z5 i6 [0 O2 v( @" J
if ($amount <= 0) {- f8 D% x# i( s9 J5 ?
$defender_n[$fleetID][$element] = 0;
! g9 Q' W* {% \- S continue;& n* o2 G! P1 r0 {& U
}4 F( T% s: p F) V
# T$ ~7 T' d6 `* W0 k $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
$ A" j5 `; U6 b' C if (isset($RF[$element])) {4 ]3 Y3 Q4 f) y, {0 X, i, g
foreach($RF[$element] as $shooter => $shots) {
3 q; ~( h+ y3 u* i5 L foreach($attArray as $fID => $rfatt) {$ i0 j0 ^8 s- z& S9 w; [0 p; {! z
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;* Z; f3 W; B, O1 C7 _
5 c. z- l0 _2 c4 N( m $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
: r$ g: T, _1 D5 p& i3 m+ m $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;: ]4 _6 c' I( _
}3 l! l( f) a) ?9 _/ r! M& E
}
* l7 L( x$ P4 I5 d0 a7 d) R }
" b3 {0 d/ g* U
3 @ |1 N* M* ~( V+ M, v+ i $attackerAttack += $attacker_moc;6 Y1 _% s" X: I( C& K
% j$ a% M! h0 t+ H9 R
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
! N9 g. i% s \& h, f $defender_n[$fleetID][$element] = round($amount);
, p5 L2 f, X( G! {6 |4 ]' R2 H $defender_shield += $attacker_moc;) } ^6 A: G1 w Q
continue; H* Q# M. U4 J/ t1 M
}
3 A2 Q9 X$ A8 g) Z! R
2 G+ ^3 Z+ `- W U; g3 V $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);6 P" k- {" w& ~0 x! L/ c% a
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
' y# J; D6 I4 c3 Z' W $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);6 ]2 G% ?$ x/ O) [, }
( i$ g2 d; b5 h $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
0 ]& h/ K. y5 i0 f3 `# T1 ~' j( m6 Q# a
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);2 c2 @4 o& n) k- Q" W
}) q+ i7 l, _1 S" n+ P" B
}) v4 ]4 H4 X+ U3 G4 i* Y8 N! [
8 O- P: `5 E \% ^" k2 A( u, e
$ROUND[$ROUNDC]['attack'] = $attackerAttack;' l" o/ w6 U! W; G# I) U) j
$ROUND[$ROUNDC]['defense'] = $defenderAttack;; M5 }/ T: Y, C1 l/ C7 l
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
& D0 \' @1 t+ O- U7 r/ g $ROUND[$ROUNDC]['defShield'] = $defender_shield;
8 W" n* q c M I' S# B; l3 B foreach ($attackers as $fleetID => $attacker) {% z& ]2 ~1 k" E& n3 a9 q
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
7 K# k& d" i' _' n# U }& }. B' w5 f- t4 P; ?$ T9 g
) j9 k2 Z) F0 C9 L3 ]
foreach ($defenders as $fleetID => $defender) {
9 d( l7 ^8 G' H" C0 V& [ $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
; u [* _0 h1 i4 E/ v( j: a }# n( |5 }# o/ v @
}' ?* ]) @2 }. Z9 c- Z1 `& d% J. }
3 Q* ?# T! l4 Q P( L4 |/ |( r j& G if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {* F) ]# a& r" J+ V9 C
$won = "r"; // defender |3 n* l0 C. y9 N
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
. g" j2 d) L! B3 i4 @ $won = "a"; // attacker! W5 a# X# ~- L! g0 ]2 `* l
} else {
1 t& K3 A" E4 g" [! l ~$ S7 E) [ $won = "w"; // draw
U* `, |7 n( U }
4 o+ O8 v6 @4 G1 B( Y# S% g* O
' P$ \7 y8 l: i% d- [1 r // CDR
0 p' @# P2 b5 t" G foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR5 b4 i: E- W* F. F, _) U# W ~2 `
foreach ($attacker['unit'] as $element => $amount) {$ N' q* Q# C3 }& ~) s$ C; M
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;0 `* X$ T2 j" H7 i
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
+ v$ B+ H: F, W' I; A
, d* T' E8 v- ?3 D4 y $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;5 {& V8 O% i3 e
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;7 a/ W& L, m7 w! R4 H, z
}
8 t6 q" f* ~! O7 T# O6 q }
1 d% ?1 \4 ?4 C+ Z5 g3 o0 F1 N% c1 g9 [
$DRESDefs = array('metal' => 0, 'crystal' => 0);+ p( A: N3 w. S* K1 H- J, o
& c( T/ e# |8 j: W foreach ($defenders as $fleetID => $defender) {
2 Q4 X, d. i/ K9 v foreach ($defender['unit'] as $element => $amount) {; d# D: Z# x7 j. e! f2 B
if ($element < 300) { // flotte defenseur en CDR
2 A% c6 w* Y4 C) `( E4 `7 U $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;) u! y, J l3 ]( S" |* t9 P% P
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
3 Q2 c% n, I6 ?# u2 B/ |2 D. k' T/ h
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;: e `, q5 k1 S; I
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;* \; l$ T7 t8 w4 Y& h6 e
} else { // defs defenseur en CDR + reconstruction
( T# ?' d' @1 S7 X* n# X $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;. S- y" G. F7 P D* R
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
8 H1 l9 u3 J5 A N& w3 p4 r1 ^+ \/ t9 f1 C: A. w. x( Z: s
$lost = $STARTDEF[$element] - $amount;8 W7 u+ q' A& Q- {* w7 X9 ?
$giveback = round($lost * (rand(72, 84) / 100));
4 W& R, H \& H& w& f) [ $defenders[$fleetID]['unit'][$element] += $giveback;
+ S& [1 y5 |& D7 b' s $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;" j$ S" b; s* O: ?; b* E9 }
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
( U: w+ ?0 N3 K Q& m }5 V( `! c, t: l% o$ v7 n: _
}
5 \( u1 b3 M5 X; E }9 J7 ^9 t' H) s* F& o, P8 C
g( b& \3 h5 o; u( r' m9 ^
$ARES['metal'] = max($ARES['metal'], 0);
! A4 `) c+ ?/ L1 `. h' k $ARES['crystal'] = max($ARES['crystal'], 0);
( a0 g" A! w2 e- ] $DRES['metal'] = max($DRES['metal'], 0);
6 n8 G+ A. g, ]! o $DRES['crystal'] = max($DRES['crystal'], 0);7 W& r9 x$ ?1 }8 D
$TRES['attacker'] = max($TRES['attacker'], 0);4 k$ I3 v) W8 V
$TRES['defender'] = max($TRES['defender'], 0);2 q1 ]5 j/ {3 d7 O$ I, ^
. X, x4 h* P/ @% x( {% [
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
2 L% W/ c$ y4 K4 E9 a. S $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
2 R% m" E7 m: m& v( I7 @) h $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
2 I% k# p) D/ l! @ S3 ` $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
! K- @8 P! c# D8 L3 ?$ i. T' f4 w $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));& O0 y9 \+ R# v
0 F, n- |7 [, {
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);) m* ^1 S& G; N2 R) Y, R7 V
} : F$ w1 a7 ~- l8 M0 t1 F. X, R$ p
; [9 `1 _1 y9 ^# D* w% z: ?4 U1 g
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