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5 V ]9 v) k$ f! R0 f( i- s<?php( H) a) t7 T9 |1 V( R
//計算戰鬥函數
. ^1 S+ q+ |& p" q//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)0 |) m( a0 U* L$ [3 U
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)" F6 J8 ^: a$ w0 o
{4 C& c/ l& q1 c; v
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
: m9 [' j6 x" v# m$ s global $pricelist, $CombatCaps, $resource;
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$TRES = array('attacker' => 0, 'defender' => 0);
7 T: x# x' z7 o1 u //攻擊方廢墟/ Q4 ^7 K) Z/ D& Z' a( y: Y9 D1 e
$ARES = array('metal' => 0, 'crystal' => 0);3 z( d' D5 a1 g$ _, z6 u# g5 Y
//防禦方廢墟
& j) `0 T2 p& S4 f# L4 v5 D$ u3 o $DRES = array('metal' => 0, 'crystal' => 0);
6 D# ?' ]' o+ F7 X) e4 c9 e //儲存每回合戰鬥結果的陣列* {0 G) u. n" Y
$ROUND = array();
4 T% I0 ~ f8 j) `, {; u7 ?; | //船艦和防禦的快速射擊
. F4 E) p8 L/ Z9 ~0 [" M% s $RF = array();3 F7 r5 _2 j7 S6 s n# b
//攻擊方資料循環
0 s: T" ~. a8 |8 g* V; T8 @ foreach ($attackers as $fleetID => $attacker) ' H6 M1 l J" g' v& `8 f
{4 s7 y. |! C# b) N# y1 l5 r
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量$ [4 V9 W A) N) r5 p
foreach ($attacker['unit'] as $element => $amount)
$ h5 u* y" L+ Z1 H6 s- q {( O) a1 U6 A' ^7 k! ^. Y; r
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
7 s: h3 @/ z0 {5 t$ V $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
% }2 R* e% u+ X+ s; V. U; X. g) u }
! j0 w! I+ I( _: z+ j7 e }
6 S L7 @1 H9 o( }% X% j
$ }) ~+ W% ]! D) u3 J //循環戰鬥資料陣列6 f1 r4 ?( }1 w" `
/* $e=擁有速射船艦或防禦的編號9 ]+ W$ g1 S, q" [
$t=被快速射擊的船艦防禦編號2 s" B& b: H+ T) x. A" @7 S
$sd=速射值 */
. k( X4 s: _, H: _+ g l0 ?' f foreach($CombatCaps as $e => $arr) {% K5 X9 E0 N. n
//若船艦或防禦沒有速射則跳過
& u! N' d$ j8 _7 r5 ]) `$ X if(!isset($arr['sd'])) continue;% Y m0 q r0 o2 i$ g
//找出快速射擊資料並放到變數裡1 k2 N2 M6 ^+ \1 K2 W+ k
foreach($arr['sd'] as $t => $sd) {9 P& i1 t( } _9 d2 c6 J
//若船艦或防禦沒有速射則跳過' a! Q! C1 E' \: X# e2 b
if($sd == 0) continue;% _+ q8 n* R! _5 D
$RF[$t][$e] = $sd;
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7 K* t1 U' q+ V0 U7 d }- f2 W6 x2 ~" _* M* I6 m
2 a) x, l# D3 F $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
- I, q9 _& g. T
% R. A1 U* j: y" e' Y2 l foreach ($defenders as $fleetID => $defender)
) b3 G) i; o& x" Z( Z3 y5 j! s {
- m& G$ ]7 f+ B/ Y9 ] foreach ($defender['unit'] as $element => $amount)
! j' v* [ V; P; R3 @ {
5 p2 g" J8 Z) l0 S' W if ($element < 300) {
: {' p/ H$ J+ r% Y7 N $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;' m/ g" x- c# j, M$ L3 T
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;7 [7 K2 D3 k h& {
6 O4 o; @! q i! ^' H' U( Z% G5 e$ i
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;+ c, l; O! o% O
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;' W t4 H/ ^, j1 L0 e
} else {# G& s2 A. k$ A# M1 \
if (!isset($STARTDEF[$element]))
1 k5 p% c9 {2 A m( q$ g $STARTDEF[$element] = 0;
! S# @* X; p4 e8 a
- p6 P- C% X5 S) u- M6 q6 [ $STARTDEF[$element] += $amount;4 H% J8 d; h2 W- \+ _0 C+ k
( a# e" J7 D% L) W0 t. ~4 t $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
6 B0 I# x- |/ n1 p; I $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;8 E3 x% R, |$ j& w* j0 j; E/ `3 G7 k
}. |: k8 Y2 g, {7 M$ a* S
}7 O9 ^, A7 O, M& w8 E* `1 O3 a
}6 R$ ?* R$ Y; r5 Z2 z
//開始戰鬥回合循環(預設為6回合)2 R$ {5 v% f; @& `( T* q
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 0 ~- r y5 z; o
{
" ^; B. U! ]% @' B //攻擊方傷害值. G9 _ I$ N3 c" ^% H
$attackDamage = array('total' => 0);
' ~3 D/ u+ { z0 e8 E$ I //攻擊方護盾值* O' a Q7 e5 O# C- A9 |5 s
$attackShield = array('total' => 0);7 o6 U# D. [! T6 Q" }0 L
//攻擊方船艦數量
6 }1 i) K! I' G7 C $attackAmount = array('total' => 0);
. s! l( I. j3 t; j( L; o //防禦方傷害值* ~( G$ d3 N; X7 K% _; B
$defenseDamage = array('total' => 0);7 I* S/ c1 f; Y: i5 O. ^/ J& Y
//防禦方護盾值8 g" d7 O& n/ l. m: l& x
$defenseShield = array('total' => 0);
+ D. B/ q0 G8 x1 U9 g6 X //防禦方船艦或防禦數量
1 r0 i0 z) L& b5 g5 j $defenseAmount = array('total' => 0);
. N/ J3 x1 k% E //+ l9 Y7 }* r$ Q) S8 t
$attArray = array();) e* Y/ @$ e) _+ b- J8 g7 `$ z
$defArray = array();" I. `2 r% R; b
# u$ W. g; j& G* _) _
foreach ($attackers as $fleetID => $attacker) {5 r0 K7 C3 m. f- G- L
$attackDamage[$fleetID] = 0;9 H' m, V0 i3 }& `0 R" p7 I
$attackShield[$fleetID] = 0;4 @% h$ f% N! X8 H) @
$attackAmount[$fleetID] = 0;
# V5 G. E. J5 X, _; F2 l$ S- v' M8 c- {- ?. {
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
) @$ ^3 g( V- c l. y7 k $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
" v& f8 P; {- q7 P f) N7 `3 B $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque& Z4 t/ P. `7 J! [7 [9 |
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
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foreach ($attacker['unit'] as $element => $amount) {+ G8 J% x7 C( @$ I4 z# O
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque, N; i; `) l% s! a; S0 a" ?
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
* A' ]6 g% A' r* s! t $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
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$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
* x% F$ S, O E, k9 N6 W, R
( @& h5 e' e4 Z0 U $attackDamage[$fleetID] += $thisAtt;
% ^4 W+ t( i: U9 N. C( U9 \ $attackDamage['total'] += $thisAtt;/ x0 ^! O* N, ~: o L
$attackShield[$fleetID] += $thisDef;
, [2 f- b& s: e7 Y) h$ N- X $attackShield['total'] += $thisDef;7 Y) N; G4 Q4 c& B. P
$attackAmount[$fleetID] += $amount;5 J( j8 |. `" s4 j
$attackAmount['total'] += $amount;2 F0 C, w; J& E8 v
}% R4 |- d+ p+ ~( k6 H& i
}- F! Z9 n3 N3 Y" g/ i0 a6 t
( _8 K3 k1 S. a, h* C7 H9 {' G foreach ($defenders as $fleetID => $defender) {. L _9 S# i/ P: x' t
$defenseDamage[$fleetID] = 0;% V8 C8 ^% ]5 k' ^1 o8 a6 ~* @
$defenseShield[$fleetID] = 0;9 Q' D p$ t. |% }7 x( ^2 t* S
$defenseAmount[$fleetID] = 0;* X; s1 l# X" s0 j4 w4 [/ ~1 N0 h) {
& [! j8 E7 `( a2 [/ o
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue# Z% `% ?4 I! [6 o" P* s& s
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
a% s# i) U( I6 l$ Z4 h $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
* w; h. T; ~+ }: @5 y $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);2 { t" ?! V* U3 }; t
# g) \, _- p. S; O
foreach ($defender['unit'] as $element => $amount) {
0 k- q# ~6 `% d/ L, v5 r* ~ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
- Q0 L# G) Z7 V' T5 e$ A# O $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier* |3 o: b! E8 d
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
, B6 {6 U/ B1 t& r2 n
6 | j+ @1 j+ w if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;' _7 M$ K( o ]# C$ d
% }" U# \& D6 S' u5 h' g( Q
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
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8 ?0 x3 O1 ~, V+ c7 L' ~ $defenseDamage[$fleetID] += $thisAtt;
* U* K4 K8 d; P5 Y' O( u7 \ $defenseDamage['total'] += $thisAtt;
, C$ \/ A1 G5 | $defenseShield[$fleetID] += $thisDef;
T7 \: H6 b& I R/ H( N7 u6 o $defenseShield['total'] += $thisDef;
" O) j: F5 o& f$ k $defenseAmount[$fleetID] += $amount;
1 Q, Z0 Q* M9 Z3 G/ M) s4 { $defenseAmount['total'] += $amount;7 q( g, w0 Y' J0 ]) j2 v1 q
}
! ^% L3 A# L- I: k$ _0 ~3 ]: { }
* D; p1 Z/ x' W) y
! [; V ]# ]0 J6 O7 G $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);5 n$ o* b z# y6 L" f& s* \+ w
( d$ d5 m, o: g- c3 Z if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
( d7 p: s6 N% s- k break;
* [9 F1 P1 Y$ x# t- O }
% x! a8 r9 ] C! p# C/ i+ X8 s2 i# u; l) o
// Calculate hit percentages (ACS only but ok)
; X; A, {) |! ]% N5 s$ E $attackPct = array();
" f& K m, c% `% |9 I( d4 C foreach ($attackAmount as $fleetID => $amount) {
* x1 e1 n! E5 F' A7 { if (!is_numeric($fleetID)) continue;7 j& ?, w' u, D$ Y& G8 D
$attackPct[$fleetID] = $amount / $attackAmount['total'];; Z0 A# R1 ~9 S6 C1 W. D
}, ~9 Z- b; Y5 k) u
# T9 k7 A* G, E x7 V8 z. _% y# Q" h+ U $defensePct = array();/ J8 K# v8 U" D% y: T8 A) x
foreach ($defenseAmount as $fleetID => $amount) {
) d# s6 d" T3 h; m7 w; I if (!is_numeric($fleetID)) continue;
V: a: b1 [6 N $defensePct[$fleetID] = $amount / $defenseAmount['total'];1 [" ]/ |& i7 t7 r
}# U9 `' r5 v4 ?3 b( R
0 p. C" S# M, K1 ~) G; _+ K) z/ z
// CALCUL DES PERTES !!!
. P! n$ M5 @0 n, ] ~$ _ $attacker_n = array();6 T; [4 ~6 c% H
$attacker_shield = 0;# f y. ]' K7 }! j2 ?
$defenderAttack = 0;
6 ]( @1 s5 h# e foreach ($attackers as $fleetID => $attacker) {
: S) k+ V4 ~2 T8 \. I* s $attacker_n[$fleetID] = array();
8 X1 x+ ?. U: l* P. J3 ?& g& m h, X. G& O
foreach($attacker['unit'] as $element => $amount) {
* f4 r3 q# G( r. a ~+ d+ H if ($amount <= 0) {# |+ j, B" T5 C9 z; N% ?) [% {
$attacker_n[$fleetID][$element] = 0;- f/ v! s. e7 @
continue;
4 m/ g( j& U: {8 j! M }
+ W9 R+ n9 l N# k9 _$ n
' ^: _' _3 C# l5 v $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
7 L$ |! [4 F1 w" T# d ) X' h" J9 s% j Q- t
if(isset($RF[$element])) {, t' Q+ [ }1 e/ O& v4 u* h
foreach($RF[$element] as $shooter => $shots) {. V* A- T4 r3 d! E- @
foreach($defArray as $fID => $rfdef) {
( M* ]1 v. z. N. a6 _7 w: t% a if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;# S8 R; l6 d" \& B1 R( w
K5 M% G4 O6 ]( z/ @9 z
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
% l3 f; a2 x# v $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;) V6 i7 N; z% y% ~4 l1 l& x
}
3 V" F1 M. S* | }
9 r+ b0 |' w! v! m5 X }( e* U- ~$ ^4 i8 w' Y. ?
# v% R3 W0 G1 U" x7 C/ G8 z i
$defenderAttack += $defender_moc;5 j# [* R4 N; ~* J/ f- j' g
3 i X3 X9 B7 q% |# f; `, ^
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
% f& E2 g7 [+ j0 w/ o% j $attacker_n[$fleetID][$element] = round($amount);4 P0 G/ r: [- p
$attacker_shield += $defender_moc;- [0 S9 W: r H/ h" _* z+ [9 Y" e
continue;
2 R U' v! @% u1 \9 v9 O1 p) L- M7 s8 V }
; b; v# C2 S7 n3 B
+ X' h0 @$ x' z) ?# c. L& Z: j' k $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);- |% x$ h" ^1 b& |. d( h
( a y# k8 B9 G: U* y $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);4 ]. o2 @4 R1 \3 ^9 d; C. t" d
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
& P* d0 u( `" w5 j, A! o: N5 C, F
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);: U* ^& V( U3 }0 u7 w2 J
/ \5 x: G K, F; m $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);( U9 y- {' Q* X( ~5 w& N( i. [! p! |+ n( V
}
/ _3 J( }. x% o6 {; R* \ }" p$ ]- z B1 t7 z
& V4 ?. K" a" Y- G $defender_n = array();
: Z8 b& M* r( ?2 M) q' q $defender_shield = 0;
3 I! n- Y7 s8 B $attackerAttack = 0;3 w! P% i& |" C `9 u7 _
foreach ($defenders as $fleetID => $defender) {
2 ]1 h* @5 z* N4 C) X% N' g $defender_n[$fleetID] = array();
2 I) {* B7 x |; W7 F# l" {+ w' S$ H8 `! ~) X
foreach($defender['unit'] as $element => $amount) {# y6 \' A6 d$ O
if ($amount <= 0) {
4 A5 G8 g6 _% r# \; T" M $defender_n[$fleetID][$element] = 0;+ E! g" [9 y7 `& @9 M2 ` U
continue;
m: r5 |8 A5 k$ i/ X. L! h }
4 o0 A. d8 e* h
1 ?6 b" [' B# k# f. f $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
7 |1 b, g( E8 ^; b3 n" A if (isset($RF[$element])) {! }. V7 h: u1 z
foreach($RF[$element] as $shooter => $shots) {$ z% B. i8 y6 [/ ]8 g: }& U! F9 X
foreach($attArray as $fID => $rfatt) {6 B H0 B0 P! M
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;/ z# h) K( _0 f0 N4 @
7 q7 R* ~& h% e# ^1 ?
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
) y, D% \" c6 r5 d" z7 Y$ c $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;% R- D, u% j% @7 R J& r
}
* r. [0 T: Z* H7 P4 X& R5 O }
. D. v; a1 E) S$ E) V. j }+ e9 c5 A, D$ I2 L
* e. x* o3 k) H' f/ E
$attackerAttack += $attacker_moc;: `! r0 {: S! d1 C& |( C U1 \
0 i0 @+ r6 O- t8 M% S
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
+ v. ~. Q! B+ g' ~' d! I $defender_n[$fleetID][$element] = round($amount);
9 K6 x# ^. `$ J1 U $defender_shield += $attacker_moc;
' R; _6 G$ e: d continue;& W5 O" v- Q/ i4 ]
}+ Q) X2 V" K$ C! L
# K: Z! G$ d& E* o$ T( k% ]" O+ r
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);9 }! k) z7 P- p$ m7 b D/ F7 i' k
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);/ g( P. x( }8 V: D/ L7 `' V% q
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);# Q0 I$ Y1 u# W' [! j1 U G0 o$ Q
5 R6 Y! L" q! E# R1 `" s
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);# H, S3 ^% R/ z, Z
1 r+ L3 v+ k* X3 D3 s, ?! P9 P
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);" r- {+ f* g; \; a0 j# S# d
}) l" i. e+ p1 t6 Q+ A# z ]2 r- n
}, r p- e: E$ a' [6 [# v6 u4 E
# j0 b1 ~; K0 Q# w) N. F5 U3 C7 P $ROUND[$ROUNDC]['attack'] = $attackerAttack;0 |% r; n9 q$ F' s
$ROUND[$ROUNDC]['defense'] = $defenderAttack;8 ^% B# Z9 m$ A6 c
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
/ V7 l. Q- V" G7 t( u8 C $ROUND[$ROUNDC]['defShield'] = $defender_shield;
9 A% |% T! N" X! r foreach ($attackers as $fleetID => $attacker) {
. S# D1 U% R5 R7 t" B( S3 V $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]); U9 f9 o8 G4 Q8 G1 a
}
# E4 N5 d( ~3 @/ W4 w' f! I/ M" y6 _ R+ t
foreach ($defenders as $fleetID => $defender) {* W3 U* w, d3 \% A
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);( i( _, e( X) P
}
" p! a; ]# A0 G }
; x7 B% n/ `1 a0 v4 [& y ) l; U" h: B' m* m4 _- z
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {0 U7 U1 O* F" Z8 x7 M0 g
$won = "r"; // defender
5 b+ O! L% Z$ l6 h9 n# p } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {; f: r; }% b% C/ C$ Z2 Z; M; c% f
$won = "a"; // attacker3 c) I y( D6 a! S
} else {+ ]1 }5 H5 y6 L5 I d
$won = "w"; // draw; [9 b! {3 p3 ^; p9 Z4 I: g
}( O, \, g- a" \2 k" s' L
( L. i2 ^! B+ ?: j( ^
// CDR
2 i. K. n6 w9 T: l! M2 S foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
8 G" c. }, k) i. U- l8 U' I: \/ D foreach ($attacker['unit'] as $element => $amount) {, a0 V5 v% m0 |: D. I# n- Q- `
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;1 `+ F$ s& n1 X
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;9 v" A/ x+ Q4 n& ~
! Y& W+ U, m S( o0 a: o $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
8 f' B, t8 m h1 K% K" | H+ [# O $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;! A9 X. O" P$ b% i- X. d
}/ W9 p& ]& w8 E+ J% i
}' J" a4 r0 E w0 O I4 ^! z0 w! Y* E
% Y* H' f/ C: \0 p$ _ $DRESDefs = array('metal' => 0, 'crystal' => 0);
" V! l# |- r! A" L( ^
" m' ^) t$ |+ c& t: _# O# s foreach ($defenders as $fleetID => $defender) {
4 |8 A0 H U4 y* b* Z foreach ($defender['unit'] as $element => $amount) {
" c _& ]: N) O" E+ M* j2 n! k if ($element < 300) { // flotte defenseur en CDR
8 L2 `# L4 T1 s% u8 i2 H6 w. [+ X $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;. U m( B2 j( l0 y
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
4 V$ [) W$ a1 E; _6 X9 s3 g& m5 Z$ F8 `: Q$ Y) G3 \
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
' R0 B# v7 X8 y# ^0 q $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;8 t: e! ^! e; K% Y; ~# n+ g
} else { // defs defenseur en CDR + reconstruction! N2 _: ~8 J& y
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;' f4 a( C O3 P5 s8 w
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
( d) ]5 [+ \( Q& w
B0 R* X6 n2 Y $lost = $STARTDEF[$element] - $amount;1 P. J8 Z; K9 v, U, \- F
$giveback = round($lost * (rand(72, 84) / 100));( V% b" k) P. D
$defenders[$fleetID]['unit'][$element] += $giveback;
0 p. c; a5 ^0 v* R9 U$ H( P $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;6 N h7 H3 J3 C' C" L
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
% d' q& i6 z7 B }- j5 H8 l4 Y0 ]6 T9 t
}7 J. f) n% _7 e% @4 c; D
}
; u+ Q/ m/ f7 [) [9 `! w* B8 F3 i4 L 8 E2 p$ L; m' ?9 D. @4 Y
$ARES['metal'] = max($ARES['metal'], 0);9 Z4 W* {' H) p# b6 Y! k# o$ j* R4 P
$ARES['crystal'] = max($ARES['crystal'], 0);
; q0 O+ x& `5 x: Y $DRES['metal'] = max($DRES['metal'], 0);
4 L7 x$ G! J/ h# m# f $DRES['crystal'] = max($DRES['crystal'], 0);
! \1 H, }3 N/ d( _+ z" U $TRES['attacker'] = max($TRES['attacker'], 0);% V9 s: |. {5 \0 g/ H+ q& t3 p+ R
$TRES['defender'] = max($TRES['defender'], 0);
1 _6 j3 Y4 T+ P: z
2 c+ w: l/ R+ W $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
5 L/ _: X/ W9 K/ @% b5 h $debAttMet = ($ARES['metal'] * ($FleetTF / 100));6 v) _1 U) C# M C% l2 J
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
) J" F& A3 B8 y- [! u0 b! p' p $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
8 R) n! |% q0 |2 r+ X# c+ v5 c $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));) g1 L% k7 O" y8 f. Q# r# \* q8 I( s
: M0 i6 q4 U8 { y; H/ m5 L. w b
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
4 m6 K. `) N4 K& y}
7 P7 F$ F- }" |! S; B
6 z8 [( @& F* M# R5 J5 Y |
|