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<?php& A5 {9 h- B+ x" X2 _
//計算戰鬥函數3 I* q% g1 w) P* j
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
; F% {/ z$ E$ E5 w4 R7 F$ c) e) xfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
/ D9 V g3 I% f1 g{
5 d) w2 K0 [, z$ ?) o //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位4 T. Z5 ^: q5 w/ ]4 d& V
global $pricelist, $CombatCaps, $resource;4 ^% K: q- {. j' E, \
8 \0 P; ]& }' ~" m! j9 g4 X
$TRES = array('attacker' => 0, 'defender' => 0);
. f# o7 X* \: x. V //攻擊方廢墟+ _/ Q/ x6 {0 G7 X+ u
$ARES = array('metal' => 0, 'crystal' => 0);7 b9 B; k3 I% F& i1 x( j
//防禦方廢墟 n' a1 h$ \; G
$DRES = array('metal' => 0, 'crystal' => 0);$ C8 U* I/ Z7 T+ C, c
//儲存每回合戰鬥結果的陣列
* q+ v" @0 Z5 o $ROUND = array();/ I7 k* b1 \& @
//船艦和防禦的快速射擊, ^9 v( q' {$ @" m/ ^
$RF = array();7 _# _( z4 {- V4 L
//攻擊方資料循環+ ^2 v8 |& x/ c
foreach ($attackers as $fleetID => $attacker)
p( T( a5 k0 t3 P {* T% |2 n0 |$ U7 h# H
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
( L. p! O: K2 R( b) | foreach ($attacker['unit'] as $element => $amount)
5 k5 G# _7 }. f' t5 `1 e1 [ {
, S. N+ K, t9 W6 e0 u2 h" ~" ?+ | $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
, h( F% _ f+ F6 k ^8 U9 b; n $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount; a# T: O+ S; ]# W4 l1 r* h- ^% |9 E
}8 @1 R: U. [8 Z5 b& U4 ?! s
}
" R* c! `( s; _$ S# K- q1 t
5 g2 y j F# L, C+ K //循環戰鬥資料陣列
, W2 Q6 ?; q3 a9 c3 Y& G9 ~5 h. Q6 k /* $e=擁有速射船艦或防禦的編號& T# G# K0 f: I$ }+ {& Y+ L
$t=被快速射擊的船艦防禦編號
) [# s5 i) h$ _: D8 _+ x8 L, g0 s $sd=速射值 */
' a! p' d; S% ]2 V% p9 n foreach($CombatCaps as $e => $arr) {/ f) c9 Y+ ]: [ v- [5 L: z$ |0 u% q
//若船艦或防禦沒有速射則跳過
2 v( W2 [ g) |4 c- g3 k; ] if(!isset($arr['sd'])) continue;4 G/ B6 ]2 Q0 [' i2 v, _* B
//找出快速射擊資料並放到變數裡 i$ Z+ M$ A0 p$ @! z
foreach($arr['sd'] as $t => $sd) {
: g" h) r/ a8 Z6 H9 ]8 Y" m: ] //若船艦或防禦沒有速射則跳過2 j2 C" P' x8 e2 l
if($sd == 0) continue;, h+ h2 |& e! Z X, m
$RF[$t][$e] = $sd;9 M% u: U8 o& [6 `7 X9 \
}
: I5 U' l8 _' A. A }* [3 ~: t, f* t/ B( _7 J, c
. A1 ?' n; v/ c; M
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;( @# m" \8 T! q) X w
, z# s- j$ O4 t; `6 r8 a
foreach ($defenders as $fleetID => $defender) 0 d0 {" t2 i; U) b0 M' }! t0 }" n
{0 ?4 u' O2 W2 o/ P( u$ _& _
foreach ($defender['unit'] as $element => $amount)! n0 ^- N; }3 ?* |
{
; \0 y' S* z* E8 C if ($element < 300) {" P" J" a: ?% b( v' f. i; A
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
" d8 j; T' g+ K% K9 a $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
9 V# P3 Q( }) G0 E- r
. p! x8 E# J/ H) ]9 c! I2 Y $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
# A. u) V5 d; e/ d" m $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;* K" r# l" s8 }( g. a5 ` S0 \
} else {
* ^7 \! {4 F- I if (!isset($STARTDEF[$element]))
, o! R* @# E* ? $STARTDEF[$element] = 0;
2 d8 x9 y! p/ }& K4 d8 P 9 D. y; S. |, F8 x. t: f
$STARTDEF[$element] += $amount;8 N' Z4 |2 T8 [2 n
7 j; {+ ~! e$ Y: N$ _ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;- B/ J+ p! o2 X! ^# t
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;: i1 E _& @1 a1 i8 N" ]
}4 y0 m, j3 f# Q( Y6 B
}
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//開始戰鬥回合循環(預設為6回合)3 \% g/ a0 J& Q0 `' t+ v
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) ' S8 E% q' j7 U+ x
{
% ?2 ?" r) Z- L/ |! O/ c ] //攻擊方傷害值
" p0 Z$ w: ]- p& X $attackDamage = array('total' => 0);
& t* t! _# S+ R! o; @# Z4 @ //攻擊方護盾值& P% k% e# ^; i! K
$attackShield = array('total' => 0);7 q& v) m" o; z+ T6 {
//攻擊方船艦數量
7 `" u8 Y- T! C" P( e2 P- q' a0 f6 D $attackAmount = array('total' => 0);% m @! G2 ]( a! X* m0 x
//防禦方傷害值! I0 B N0 e2 Z) i) J7 Q
$defenseDamage = array('total' => 0);% j; \* c- w- A! v; ~. X5 }
//防禦方護盾值
. X' U( ?' x4 J& B $defenseShield = array('total' => 0);/ U9 m0 s# p1 h$ ~% D) l1 e9 N
//防禦方船艦或防禦數量
6 L4 K2 n' W1 L8 [! ^% W. A( U( ]5 b $defenseAmount = array('total' => 0);+ R. @, V" `, V! o- d) {5 J9 t
//; \ p1 G' R: G, `
$attArray = array();6 ?$ b/ a0 f( `. T; `3 v
$defArray = array();
/ b/ z+ w$ H3 _+ f1 U3 h/ |- k0 ^: x" @7 q0 A4 @2 T! X
foreach ($attackers as $fleetID => $attacker) {; _. k3 l* ?3 y" R
$attackDamage[$fleetID] = 0;
+ X5 b! O% v9 l5 g3 x! i $attackShield[$fleetID] = 0;
4 Q2 b; _, y7 U3 r4 W8 X $attackAmount[$fleetID] = 0;
- R4 g4 f( E* A& F- A1 V6 H$ F6 T- T
" k* K' x: i4 `% p0 C D $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque* Q8 V. q/ b/ O* N
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier4 @$ a2 G5 a9 S4 s
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque% }7 \% j" J0 ?1 f* m7 {
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
7 l* y6 K: ?; t6 G, ~3 M/ Q5 d \7 u' @* Q; O9 _* j s
foreach ($attacker['unit'] as $element => $amount) {
. s9 N( `3 \9 R( ^" i $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque9 {5 \, P! A# |
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier R I6 i' {& q$ A. Y0 q! r
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
4 M3 M; e9 M7 z# |) D" Q8 S# z$ f
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);8 F# Z, a' H' U- z& O3 A' R
# a7 ^+ J% A& o! S
$attackDamage[$fleetID] += $thisAtt;1 N7 t7 u y& A( Z$ z
$attackDamage['total'] += $thisAtt;
( s$ \8 F5 A& ?4 U, r% X& Q* g $attackShield[$fleetID] += $thisDef;& ~( Q4 z, u/ T5 y. E6 X2 g) V
$attackShield['total'] += $thisDef;3 D2 ?1 V2 T9 S- f* D" |
$attackAmount[$fleetID] += $amount;& b3 D. n! G6 g) g$ \
$attackAmount['total'] += $amount;4 [/ J4 b+ E( E' C
}& \' \0 N2 P; ^! q+ h. l. t
}
9 _5 f% n' `( G/ T) L( x* g
( E7 ^& ^9 R; H3 {9 c+ H% d+ ?3 s foreach ($defenders as $fleetID => $defender) {8 ~6 ^4 s% l/ Z4 W# C
$defenseDamage[$fleetID] = 0;3 N2 f# I& P8 A9 {' n2 H
$defenseShield[$fleetID] = 0;
' I5 e6 {& R# ~2 c9 r+ j# t |0 c $defenseAmount[$fleetID] = 0;' A& a# W$ Y" @, H+ p
5 n* g5 t) s ?& o( |8 r: m
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue5 r- J' I. Q. {; n4 `
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier7 _6 Y8 D0 a9 q# q
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque: D6 w' z. x& m+ r. x
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);$ C2 l; n; W; T" H+ \+ k
& t8 T& Q3 R! h5 C$ ^
foreach ($defender['unit'] as $element => $amount) {
4 g2 n- o; {4 h/ H/ y1 v$ v $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque0 o4 {4 Y4 y9 y( `0 G c( `
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
& K* b+ Y$ K* Z- i! c! o $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
& N$ A& ^9 a: T; q5 ?1 _
4 |4 F- ]6 d3 z+ U- w6 s+ T if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;9 m4 {! e( S$ w% Y4 c% K+ v" K
" r; W( n& P( I/ Z( g! u $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);, A Q$ u W7 T/ q
( l, W$ z+ S5 M5 e. _9 l
$defenseDamage[$fleetID] += $thisAtt;* h. K$ j: h) m- X
$defenseDamage['total'] += $thisAtt;) n9 y6 n; U4 A7 h3 f$ {1 o, Y
$defenseShield[$fleetID] += $thisDef;3 t7 `3 L) D2 y* O8 ^5 _
$defenseShield['total'] += $thisDef;
# b8 \: E) C" s* }+ z $defenseAmount[$fleetID] += $amount;/ _2 w( [6 }+ B% n, R! P
$defenseAmount['total'] += $amount;6 [! g1 |0 Z( A. B- [
}3 e9 P9 A2 M! S0 T* R% r+ |
}5 W# n4 q& j0 x0 t6 H+ Y
( G/ T: e% R& a8 A3 t+ w$ p7 J
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);; S$ c8 V- A3 x' S$ L% U
* D; k5 l. h1 u' } if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {% b% ]5 A! }2 U' T T8 l/ x
break;" E, }* F# \& B
}
) b9 l" X; B r) I/ B, Z$ E; Q& {: w3 ` k& a
// Calculate hit percentages (ACS only but ok)
" `! y; {2 _# ? $attackPct = array();; {9 r+ i$ b0 D4 N$ C2 y& W
foreach ($attackAmount as $fleetID => $amount) {" a' `% i/ e. `) }- s
if (!is_numeric($fleetID)) continue;8 p4 ^( r8 Y. V y
$attackPct[$fleetID] = $amount / $attackAmount['total'];
9 R$ {) j E/ _" h* h4 U& @' G }: G2 {0 Z) S8 c
8 [: p! x! P) L: s( T( S# u0 m
$defensePct = array();
1 B6 N- H9 E8 r* _8 v4 S! e: T+ [ foreach ($defenseAmount as $fleetID => $amount) {% ?% C, v+ e" N( m
if (!is_numeric($fleetID)) continue;
- J2 G. O3 `/ Q& | $defensePct[$fleetID] = $amount / $defenseAmount['total'];
! R7 q; X% B9 @1 _4 U" F5 s }" S4 i" p( W( g' R5 J$ Y$ Z
$ f \3 J" F# [/ M& B2 b& D // CALCUL DES PERTES !!!
D. f/ l* a: q* @0 _ $attacker_n = array();% e: L$ a; r' n
$attacker_shield = 0;4 Q" ]" s- I7 `- ~7 \! I
$defenderAttack = 0;
& L3 x- [2 n! q/ H; q+ M+ C foreach ($attackers as $fleetID => $attacker) {
9 l3 K+ a/ ~5 Y1 O& h$ Q8 Y $attacker_n[$fleetID] = array();
. G4 ~2 B% G8 s/ J6 y( F* U
9 N% _* r2 k3 p6 d6 ^7 m( q+ T, ? foreach($attacker['unit'] as $element => $amount) { S8 m# V5 `" o7 @; A# R) A/ m" W
if ($amount <= 0) {
% w1 U; M# S# D8 o o$ I. ` $attacker_n[$fleetID][$element] = 0;
2 \1 z( }# }9 R# s2 d5 l continue;
1 U h+ r$ u0 x, T4 r& P; ~- L }/ V1 A* t2 V. c2 C' A. o. |
( }! n3 T2 r6 Z+ ?/ q
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
4 ^; U" z8 U. x& U9 h1 d 6 k* D* |" M) T- t! x
if(isset($RF[$element])) {
* F$ q9 f3 B4 ]0 H. ^5 z foreach($RF[$element] as $shooter => $shots) {
% B t) \- o3 U/ b$ }& Z9 [ j- f n foreach($defArray as $fID => $rfdef) {+ X& b. \5 c0 s( |
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;" V, b# a0 n* Q5 r9 w V; _! |
) o; O q* I, {6 o, V$ g3 q
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);) ]# v/ x2 \7 u8 B0 T, ]: U
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;3 d) S( n4 `$ J i: h6 M
}
* j# _9 @0 M6 d2 I }
W! R* M. h% A4 J) H }/ s$ S( \' w1 O# p2 K1 L" L5 O
- A7 A I9 e% }( T, Z $defenderAttack += $defender_moc;
; I# _ O# N q: e8 Y! t
3 Y" W# v3 w: m1 L# Q: g if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
M' N# v2 [' O $attacker_n[$fleetID][$element] = round($amount);( Y. l6 p/ h' {; q' _2 R) C
$attacker_shield += $defender_moc;
5 G6 Q0 G+ O# j* w+ U continue;
2 `% w' g; k9 [2 q' w, O }/ b7 ^/ ^ @1 ^; t1 L; S+ h
' W! \/ ^% b0 X3 P G $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
; Q5 d% u+ n! s& T5 c8 b* T0 i( ~& k: b' \2 B* t$ { E/ a
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
+ a: n, V4 b% s/ n% X $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);" X0 u( M1 H, i& a5 V1 H% }1 T5 \1 R' o
# s* t1 o: z- j X" k! w2 k $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);% }0 x. a& j9 d
) i9 S! }. i* n. T8 i2 e $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);. ?6 W0 Z( E, n( T& M+ s! H6 `
}7 z/ L$ L6 S" e g" V. E
}, D* Y8 n& q6 D! O
+ B9 n9 }0 i2 `# b
$defender_n = array();
8 w' V% P& X) c6 M8 e( Z/ L $defender_shield = 0;0 R) i; `5 t5 a* I5 C
$attackerAttack = 0;
q" Q3 ?; @# o1 U& A8 L1 B9 i! ? foreach ($defenders as $fleetID => $defender) {& q1 ?8 z/ }, X+ [1 @/ q4 I
$defender_n[$fleetID] = array();
! f* U6 P, T( D) u3 L) @ ?3 q1 p7 z
7 n, x6 [) P7 @% G( U9 q foreach($defender['unit'] as $element => $amount) {! K; ]4 O( c" M+ e! O. [$ g/ z# Q
if ($amount <= 0) {
7 G8 t$ j0 F6 x $defender_n[$fleetID][$element] = 0;' y/ x) Y+ F7 |# ^- x# ]; u5 `4 {
continue;
: t Y% `& _$ j# e* K4 l8 @ }8 O' R5 b3 y, Y; S9 \
, U7 T- S; s/ J- u) H $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
0 H% q5 }: w s/ L3 h# E# b if (isset($RF[$element])) {
9 v2 o/ _6 Q% V- L' n1 M' n$ M foreach($RF[$element] as $shooter => $shots) {4 R" ~% p7 J1 z1 h
foreach($attArray as $fID => $rfatt) {
4 h: q& o% s$ C) j- k! B* a if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
* ?0 j- ^0 \$ U* V& h0 G5 T' v3 W: w" E2 e
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);( ]2 O* ]0 J' P1 r4 o U E
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
1 L* s% v( v8 s/ _3 l; T3 v }% x2 M* j- X8 B! d h0 i+ F. \
}
9 n4 G. C$ a2 Y+ ?6 x6 ? }. d& Y- q1 M' v( q
0 r6 h4 r W" M7 g% a& O
$attackerAttack += $attacker_moc;1 F: u" }: e. `) _/ J* I
1 j- j. J0 |$ h4 n' h
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
K, {3 P# r2 W $defender_n[$fleetID][$element] = round($amount);0 E1 U8 ?' p0 z$ T2 V- ~0 |
$defender_shield += $attacker_moc;: E6 ]* `5 }% U- [; m
continue;4 m- g/ F: i7 Z3 m4 ]+ e/ `
}9 b& s4 U, S6 {1 Y" k* V% ?& W
, V. l! i5 I0 h( ]: P2 X $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);# n4 | ?3 e' J9 |( ^8 A
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
9 f% w: h9 n! }$ R: [1 C $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);3 ?2 q: Y4 L, [# H+ t
( K1 u+ R. ^+ m [) k4 i; W
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
% [9 F3 [6 y( ^( o
+ I f( d4 G p j* `# W; z/ d8 x $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
! d! A5 m& Q6 z4 N }
M% y0 p3 g+ G& o) i. e }
2 I0 j% |; ?' t& |8 j, c9 Z . s; h- ]( w- P+ Q
$ROUND[$ROUNDC]['attack'] = $attackerAttack;% I6 L. _0 F- c8 d- |5 w
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
3 P6 n7 W, F6 P, G. o $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
; y9 q- C1 @- y, J; z! e |5 n $ROUND[$ROUNDC]['defShield'] = $defender_shield;% y' {* e3 q' O, _( u
foreach ($attackers as $fleetID => $attacker) {
6 u4 D t6 z8 o6 k* b7 @ $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
5 g" I& b4 X7 p, b5 G }
* V4 G- q! X" x' l- S9 v4 k- `( ~* C& z' B2 e
foreach ($defenders as $fleetID => $defender) {
- X8 g% k0 F# |+ R2 B2 a $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);, @) [/ ?! P5 T" \$ q5 {
}. Y2 r* B/ x) h
}
6 v7 k) F& q/ ?7 M+ C & o7 U2 s# b/ w, {% h3 U0 R4 C* a2 G
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
0 Z( O# ]8 f. ?$ @ $won = "r"; // defender8 _5 N; ^ M; `& }2 w+ K2 ]9 a
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {$ W& L; ^; M; ~3 w+ m. \& z7 L
$won = "a"; // attacker
; P! j4 H8 ?; K } else {; t) z1 h+ K/ d1 t g- F
$won = "w"; // draw$ u1 S. N* e" _0 }% m% c8 i3 A
}
$ `. b- d, H$ J
. g* U: N* I& L' c* ?1 w+ Z // CDR
6 O( }5 [& O- o( C1 ?& y foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR8 b- p- l: @4 }, [( Q/ n
foreach ($attacker['unit'] as $element => $amount) {
) P2 Q0 v; N7 ^+ d4 N$ t $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
3 C ^# g+ q: E$ m& f $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;, }) X7 ` |. M. b
/ j5 U, `" M( x& `) N) M) M, @& ~/ }" P
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
, f9 O8 Z/ \7 M& y6 ^: { $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ; `5 q- f( _5 S6 y+ a
}
q$ U& W: D7 N }" Y2 w. u5 ^. I( H+ D1 d% `
1 U. H, l5 x" x( P5 _: z# V $DRESDefs = array('metal' => 0, 'crystal' => 0);
( v4 |, S# j, Z" z. n/ _$ u& S% K* r9 Q& G) B$ N$ G
foreach ($defenders as $fleetID => $defender) {
* r/ U/ ]2 r+ t% K, ? foreach ($defender['unit'] as $element => $amount) {
$ b4 F5 K2 n6 M if ($element < 300) { // flotte defenseur en CDR. F% W1 R2 R1 m5 \+ v- q" ]
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;, c" B2 y0 b! R! ?3 o# O: a2 t
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
: t1 U& o4 f6 j. H) J5 O5 l+ q( N) e0 K" P4 S* s' [. _
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
) c5 F" p/ a. \: l; L3 g, o. F $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;7 }$ B7 X4 m; I0 C4 O
} else { // defs defenseur en CDR + reconstruction
9 _8 ]$ t, E% O $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
5 P3 M% F' b8 u' M2 c4 b $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;* K( t" y( V! a" v3 k1 Q
. t% p2 B6 {+ q5 \3 B
$lost = $STARTDEF[$element] - $amount;) S( [' X3 O: E- ?+ b( X# V! g, r3 e" L
$giveback = round($lost * (rand(72, 84) / 100));
s" k- P$ {$ l) A $defenders[$fleetID]['unit'][$element] += $giveback;
& ^7 _) u) Y* e, k- t2 L $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;6 p- @8 P6 J* ]7 U
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
8 V3 A0 D/ j; h }
" N9 Z& u- ]( j' R }1 @3 T- i$ \' m3 o
}( u& s- ~6 i( ]) Y9 x4 ^
; ~) `. ^3 }' M
$ARES['metal'] = max($ARES['metal'], 0);
" z1 r. b% }- G' E- c+ T0 ^: U $ARES['crystal'] = max($ARES['crystal'], 0);+ R# i# w; O0 o5 x! g
$DRES['metal'] = max($DRES['metal'], 0);4 c, [. c/ ^2 o& `0 k& N
$DRES['crystal'] = max($DRES['crystal'], 0);
5 b7 f# A( M' {4 y1 ~ $TRES['attacker'] = max($TRES['attacker'], 0);
0 _. k0 ^6 H% Y8 d3 g5 e $TRES['defender'] = max($TRES['defender'], 0);
7 @" F# ^2 k9 |# G, A( V; B: Y \
3 V) I b% H5 E+ t6 s $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
: ~( c! n( w5 X k/ K6 z $debAttMet = ($ARES['metal'] * ($FleetTF / 100));" Y) G+ K! g; g
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));" S2 V9 m: k! T# b2 O
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
6 O" R1 H, S( J( T5 s0 \ $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));0 x! N/ S# S5 B' e' C
) a0 K5 r- {% T- k. c; O2 d. N return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
8 c0 z4 u0 b. r2 b4 n9 E}
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