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<?php4 T3 b; L% E3 [, _) O1 `6 F2 _
//計算戰鬥函數
+ ~) i8 @6 P0 |% X3 y' _; G( ^' x//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
1 U" P6 y1 k0 L( c1 hfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
, |- F& L4 a H{8 ]! t/ Z& d8 r% P# ]7 b0 a7 t* D
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位& t! X4 Y3 T( c/ S* E! x
global $pricelist, $CombatCaps, $resource;) v1 c& I9 L% f- H; d
, `5 G, c! g% p' q
$TRES = array('attacker' => 0, 'defender' => 0);3 i/ M5 Z0 c7 O- @+ ]
//攻擊方廢墟
* @- _. Y1 E$ r+ _0 N$ |3 d $ARES = array('metal' => 0, 'crystal' => 0);
7 q1 T" [" B3 z+ C //防禦方廢墟, U. L N0 a9 k7 m0 ?6 z& o+ p
$DRES = array('metal' => 0, 'crystal' => 0);$ i% n! o1 I* c2 j9 t
//儲存每回合戰鬥結果的陣列
+ q. @ S; |. q* Z! y3 X' A $ROUND = array();
, I3 h, t/ X9 D4 { //船艦和防禦的快速射擊5 _, }& s9 j* J7 _- t" U
$RF = array();
& F# l* |: Q: t2 a //攻擊方資料循環* T6 T* I* F8 P/ P9 K
foreach ($attackers as $fleetID => $attacker)
% n1 r% h1 m- a+ b6 L& Y {
: y$ n3 f1 }6 d9 m //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
0 m" U% @. z, B6 p% F foreach ($attacker['unit'] as $element => $amount) 7 `9 \5 m3 G3 N/ \- J" X, K
{
1 C) C- x Q! M) _ $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
2 P) k$ z# T1 v7 P1 _0 x $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
h" e; a3 X5 _, Z% T7 `0 e, D }( j( {0 {9 H. o3 e% m$ z& K. {% [
}
( A9 x" W' D( E8 |& {6 ?& A% c% T/ S ^3 a! _
//循環戰鬥資料陣列: q! M6 n' d- y( F' L: Q+ c& W
/* $e=擁有速射船艦或防禦的編號8 p+ B) c5 D& W4 R
$t=被快速射擊的船艦防禦編號
% R3 k- z2 k' k' s0 P v: u( u $sd=速射值 */" Y( c% a+ J3 ^2 ]. ^+ j
foreach($CombatCaps as $e => $arr) {+ |2 v0 _$ E9 H
//若船艦或防禦沒有速射則跳過
5 Y/ I! _4 P( F1 W7 {8 t if(!isset($arr['sd'])) continue;
* @& e) k3 Y! |' e6 Y //找出快速射擊資料並放到變數裡3 }$ N6 }) c0 ]
foreach($arr['sd'] as $t => $sd) {
K; F. U9 i, I //若船艦或防禦沒有速射則跳過
& v( k; A) U4 t4 @% R& s( m if($sd == 0) continue;2 ]' J1 s# A/ l& C O
$RF[$t][$e] = $sd;6 s: @0 |. u( r6 J7 h% M0 r
}
1 ]5 |" Q9 O* m1 ~! g" R8 H }
7 Q7 z& O4 |- m1 K
# X( o' b- a9 x3 J2 k p $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;$ k: s* X4 R) {; J l |: l P
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foreach ($defenders as $fleetID => $defender) 0 H( ^; X$ U7 A# u) N% i
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foreach ($defender['unit'] as $element => $amount)+ u; x& d3 J& T3 V: Q$ R5 n, ?3 [9 }" r
{
: x# T# u4 u4 D. q5 a if ($element < 300) {
9 V7 M1 ~% n& ? $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;% Z. ? F# O" c$ _
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;, P& b* }0 y- I+ e2 L" c2 s
* s7 v2 a q; ^# W# A $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;4 C" V g/ B$ ]# m
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount; v) n5 R, M, V+ ]6 J& ^. B
} else {
7 I- J$ M# p% S/ h if (!isset($STARTDEF[$element]))
], ~: @+ K! Q$ y" ]3 h. [ $STARTDEF[$element] = 0;
8 ?3 @; {8 [+ o$ D
' [/ C% F c- F5 r7 p, l) I( y $STARTDEF[$element] += $amount;2 C9 ? z% S/ N, @1 T
u% Q# ?& o% E# U6 Y/ l5 A $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
: W; k) e7 L% K/ p- j $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
1 I2 w6 C, d" S" a J- Q }4 U# c6 D h" s. \( t8 o0 @# C
}% J) m2 V" R) v: r
}3 q4 @6 x$ U, g2 E
//開始戰鬥回合循環(預設為6回合)
/ ]8 B* v) J# ?7 L6 C- G, o for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
3 a; `1 ]) B. P# d: p% J+ R( Z {
: P5 [3 C( u3 O# K: w8 N! `9 O" A$ k //攻擊方傷害值
. _, \) M7 G B2 g- e $attackDamage = array('total' => 0);
7 T0 Q0 J5 b1 L1 x6 U+ V# j4 d2 P //攻擊方護盾值
* w0 O/ K: B; W$ }8 r# H' ^ $attackShield = array('total' => 0);
3 @/ D" V; v4 `( I //攻擊方船艦數量
% z+ T1 k# s7 E; Y D+ E) I3 M $attackAmount = array('total' => 0);
/ L [0 P# [$ r m' E$ @- O8 V //防禦方傷害值
q; ]8 f* N- B( u7 ] $defenseDamage = array('total' => 0);
# p9 ~, N; u1 o$ q+ S4 N //防禦方護盾值2 F& `1 R u m
$defenseShield = array('total' => 0);& P+ v, O" J4 S& {" o
//防禦方船艦或防禦數量
! `& F0 d @9 E/ t $defenseAmount = array('total' => 0);- J8 O6 Y: f m; ^
//9 b- @1 V l3 [8 a# o5 I, S4 u
$attArray = array();9 e" `5 l0 y$ z. ]6 M ?$ F
$defArray = array();2 I! p! M- C# M) B. C5 j: _
% O j7 Z5 B5 E+ V" l foreach ($attackers as $fleetID => $attacker) {2 E& K3 Y9 Z( C" j' M) Q
$attackDamage[$fleetID] = 0;
" i- i- ~8 D! `0 X/ z $attackShield[$fleetID] = 0;0 ^) ?0 r* y) U- [4 d' P
$attackAmount[$fleetID] = 0;
5 o. k3 z9 n/ E' n# M3 ]$ ]! q. G3 {$ O7 l
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
# A9 Z9 ^' w( H $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
6 r7 B( l7 p! | $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque# i; ^! ]6 A: N x. r: ^" E3 p) ^- j
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);4 e, k2 p3 e, [
. ^; u! G$ J5 O1 S. C foreach ($attacker['unit'] as $element => $amount) {! L3 ~% l) `3 K2 B$ ^" `8 G
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
9 h9 b6 v0 [4 D $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier" p8 D& P( _' c' F" T
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque. V. D( ]9 k J8 ^ K- J# T. K
+ O" D( b, F) { [0 F# p $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
' h+ V7 i% F% f# @
. n. e1 x3 @6 N: \, Y; n% X $attackDamage[$fleetID] += $thisAtt;
+ r" R8 N* s6 X, b. n6 V, o $attackDamage['total'] += $thisAtt;
& i& \ p; G6 K $attackShield[$fleetID] += $thisDef;, p( B8 Q" m7 K2 J
$attackShield['total'] += $thisDef;
, Z7 ]. p9 d9 I $attackAmount[$fleetID] += $amount;
+ [: j8 r: w* K2 R q: I $attackAmount['total'] += $amount;
" L& Y2 c1 ~- o, X/ x5 } }
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" T, ?4 ]+ S* f. a
foreach ($defenders as $fleetID => $defender) {
6 ^) ]1 f- i1 h1 ?' F! h $defenseDamage[$fleetID] = 0;
3 r. \) R& W( P2 d $defenseShield[$fleetID] = 0;
6 n$ i! t9 }( o $defenseAmount[$fleetID] = 0;; k6 k6 ]: C, i7 A
5 y6 h! I C+ ?4 K
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
" x% |) _( v5 ]4 C5 ?4 b3 m $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
9 N7 V' p" H) M. r8 M+ Z8 ] $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
7 h2 d4 k( Y; o $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);: E( U# S0 M0 W
7 s! b( U+ j& J5 D9 D/ H/ h" P! A foreach ($defender['unit'] as $element => $amount) {* Z5 [$ m4 n* @; z& x- H
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
6 k2 `7 m: Z( p9 ] $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier' m. {; \! p3 ~' G) {
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
/ Q& S4 ^1 b$ `3 Y8 N; I9 I( K4 x ?9 X: n, g
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;3 h% {% b2 a. P1 @0 h# R
4 M- T2 F9 g# S F0 Z+ k1 \
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);( s( A( [! W% f2 x3 H
/ |# c! |" }5 P$ u7 Z, H $defenseDamage[$fleetID] += $thisAtt;
/ U3 k4 @4 b1 B/ Z% M% P; {9 }- u) Z $defenseDamage['total'] += $thisAtt;- k, ^, u" I2 P
$defenseShield[$fleetID] += $thisDef;$ l! t+ g2 E. d
$defenseShield['total'] += $thisDef;
( K$ v' s' _: y* l3 t1 D $defenseAmount[$fleetID] += $amount;9 f2 ^5 D. }$ e% z3 \& |% I) B3 q
$defenseAmount['total'] += $amount;
8 g: j8 r; ^6 M7 |: W }
1 O2 a1 [- F( R2 A7 @3 x- Q. F% [ }$ T9 T. M' R, O
8 s7 n5 F+ g2 n9 O( J
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);" _8 l# i, d7 z$ \% S' W8 E: @6 O6 g8 f
5 Q8 [2 L3 i- N- L; H
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {+ k9 q; D7 V0 _ ?% q, a9 h5 |0 n1 o# b
break;9 A! q3 V& Q- d$ \- y: ?. G9 P# }
}
: T, O/ `: e5 o2 }& L6 L) } G' o* W9 u
// Calculate hit percentages (ACS only but ok)
% W' ^9 z( z4 z $attackPct = array(); G& q+ c8 f1 t5 F) L
foreach ($attackAmount as $fleetID => $amount) {
$ w- j. L* X! ^ if (!is_numeric($fleetID)) continue;
/ E4 z$ n; V2 H2 o* A $attackPct[$fleetID] = $amount / $attackAmount['total'];$ g& T& Y$ F# P
}. U2 G0 i8 E, \; ~) U& t# A5 z
, H+ q! h$ X+ R3 o. i7 R( @1 C $defensePct = array();$ h% _2 s+ \" ?& e! `5 V8 m
foreach ($defenseAmount as $fleetID => $amount) {
8 N/ |/ `# ]4 n if (!is_numeric($fleetID)) continue;
8 P! |* h$ t2 Z% l# }4 C; ?3 o $defensePct[$fleetID] = $amount / $defenseAmount['total'];
9 _, e8 }: D7 p0 U2 g }
( w: f. Q5 D3 }0 M" v) W" c3 ?( j( O h) u( @1 }
// CALCUL DES PERTES !!!$ W% l( y/ t. i, O, p' O0 B
$attacker_n = array();6 ` V: {" F; Q) u- n( U( u7 E
$attacker_shield = 0;
) m& k1 {9 [3 ~1 e) f $defenderAttack = 0;
! U8 A1 N1 u8 V foreach ($attackers as $fleetID => $attacker) {, p, n* t5 W3 ?) g3 _4 P
$attacker_n[$fleetID] = array();
' E) M6 S6 u; J) l1 ~0 \' ]! b( W7 X4 Q
foreach($attacker['unit'] as $element => $amount) {) [) d# {5 Z6 L d/ C
if ($amount <= 0) {
' y D/ a* {. d: M6 A5 J $attacker_n[$fleetID][$element] = 0;* R1 M, f, d, s4 H/ t
continue;
2 Q& ]6 u- Q/ I# d7 `, c& E* q }: Y6 R& _5 e, F+ N" `) l9 P
/ s* h" U* q4 y- Z8 i
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];: t, L% }! v& b5 l, p
+ q: h- y6 R- Y9 l- L if(isset($RF[$element])) {
& e% C0 x2 D; ?9 K B! S$ r foreach($RF[$element] as $shooter => $shots) {
! f7 T% ?+ Y) }. n1 O$ | foreach($defArray as $fID => $rfdef) {
: Q' n" A" ?* E: r1 w7 F if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;: F5 H) M* u# B
7 X% g- x9 |" H; x6 T( X5 B$ w $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);7 [# v: A1 M% O& P3 ^
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
+ q) X5 P A- A5 ?& c }
. B) ~, ~1 T4 M" L }
: C) z$ n0 ~6 D \$ x }
1 f$ ~+ k6 [6 f" S
/ V, H& G9 w6 {3 ~, E: r- I $defenderAttack += $defender_moc;; G7 A1 y* V1 M% Q
7 c/ ?" R m8 E: z
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
: ]' w4 F! j# D$ B3 ~- l $attacker_n[$fleetID][$element] = round($amount); i2 P7 t* [: |) Z# i
$attacker_shield += $defender_moc;2 j# ~- n4 F' @1 L* z4 w) N- M
continue;
: N& ^8 d: I& j8 F; P1 _: f }
$ x- `' z, ?( y1 U3 H$ ?: A7 `( L! X* |0 d& {5 T" l
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);0 r4 |& j% e! Y! _) j
) S% Y# Q- a- v0 M5 L $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
3 z% V( n4 }: N b- A5 C $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
' g/ I) d% ^9 N& Q u' `7 \3 t2 a. U, r w2 h; a. |& r4 x
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);0 m7 [8 a; @& s( I
' W' K J% A& b
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
; g5 a. V: @3 ` }
, G3 @* ?* R- _. D3 P }; R7 e) c# D9 N# H
1 t2 A" T4 G! H* h $defender_n = array();4 G; p! ]0 X# ^$ G4 o8 V9 Y9 d
$defender_shield = 0;5 f' @) F) I3 I7 E% \
$attackerAttack = 0;# D. w9 m' F" @) }( N
foreach ($defenders as $fleetID => $defender) {. P& j+ S9 U3 u" W4 U. V7 J2 H
$defender_n[$fleetID] = array();
5 U+ `! D% p0 U* n' ^) l- e9 ~. U ]3 U0 G9 t' I6 f
foreach($defender['unit'] as $element => $amount) {4 }' W# k8 e" a+ P/ Q* x
if ($amount <= 0) {
& C) r& E' @6 i, @$ B $defender_n[$fleetID][$element] = 0;6 Q, e% _. n9 [& b7 r7 ~
continue;
' ~) R: `4 U# G9 U' N }
" G- \7 e* Y% U" A9 `$ `# g* u
' q, ~* |% h- w7 r7 E $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
6 r/ c+ O7 d" X/ x( [ if (isset($RF[$element])) {
: W# b0 d/ L: P0 Z2 h( G foreach($RF[$element] as $shooter => $shots) {
, E g. q: } R foreach($attArray as $fID => $rfatt) {6 ?1 k. X' r5 C
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue; _# X/ V9 ]8 b* F3 X
+ T3 E0 x) C% K
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);) z' w( ^4 q( q* U
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;' U6 {8 z+ p+ v# E' u
}' M$ N6 ?1 X% E D& ^
}* Y9 S9 F% {2 P$ ]3 a
}: K- I2 S+ J" s4 j9 }" y
) ~0 Y) [4 @/ x* C0 ^
$attackerAttack += $attacker_moc;5 z0 ^' q( t5 r i4 |
3 C2 R7 ~: ?( F' ~: A
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
& n, Y5 q. }; Z; x $defender_n[$fleetID][$element] = round($amount);& S7 ], K0 M' U. \( ]
$defender_shield += $attacker_moc;
) X+ j1 Z u8 H, ] continue;
; h: F& B7 Q$ a1 _( G# `8 b }
# @1 B+ O( j1 c( t1 y$ R
# ~% i& @3 f8 A $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
$ N' N8 b/ M' K $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);# l2 }* k% L7 h) Q3 ^5 p/ S
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);# q% u8 C' R: S" A# ~
0 {8 g$ R1 k' X% r% h1 _: P $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);4 q" v! ~ e6 {; g
6 ]' N+ | N, ~; q) I$ {0 U $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);4 |0 j K; I% e' f' H
}
; U* E/ ?2 `4 w( u- Q2 A8 a }( y- G: o( f, E3 G% T# _
+ h$ l% G& w! y P+ z $ROUND[$ROUNDC]['attack'] = $attackerAttack;6 n2 c* h$ \/ z5 a
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
4 D8 S3 J( e: N2 t0 x# a* W $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;, B& p7 G) E I
$ROUND[$ROUNDC]['defShield'] = $defender_shield;4 U( L' ?- Q! c1 {
foreach ($attackers as $fleetID => $attacker) {
9 i% X8 r( P6 i2 F3 ] $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
: s k( P) F [3 W7 U# Y }1 Y3 _0 b( y# n- V u+ r
, G( D) p( E0 L7 Y( B$ E foreach ($defenders as $fleetID => $defender) {
/ B7 {- u$ U1 Z9 L6 X6 n) T- J $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);3 ~9 t' K( S2 a) p5 m. x" M4 e3 I h
}
) h1 g& J* D5 w" U2 U }
4 i3 N d2 e" L8 ]3 C- I+ E7 s; }2 n + W$ F0 l" `: h* I9 {
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {* K8 a- q) O$ I
$won = "r"; // defender
$ H: {- z; f- b M, { _" N# i } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
4 ~8 q& U p' ?% K4 h% a $won = "a"; // attacker* c$ W; e. |0 Z: e
} else {3 n* z( j6 Z1 Q' I8 V
$won = "w"; // draw
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2 r' F C3 e! B: R/ o // CDR) |# `5 I' }! u' w: y4 d( s
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR& |7 J! v0 M1 R) V
foreach ($attacker['unit'] as $element => $amount) {
# u: o. R, E& [- J) B0 C% B3 ? $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;4 ?/ ~# b+ {5 L$ U6 C6 P
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;. F* \" d: _" }4 L: o; _8 J) e
8 i9 Q# W* O/ t# ]4 i# s `
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
& k# _, x6 J) p( M6 i $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;; b7 O. Y2 p% I7 R
}
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$DRESDefs = array('metal' => 0, 'crystal' => 0);% t9 `5 k3 U* M& o$ t6 ], s1 v
0 Z: N: ?) g; i$ \) t4 R7 R foreach ($defenders as $fleetID => $defender) {
f* G2 [5 k- t8 k- h! @ foreach ($defender['unit'] as $element => $amount) {/ e( y; F5 @7 S1 Y: V1 M
if ($element < 300) { // flotte defenseur en CDR
9 M# ]* X5 J, ~ $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
, o- E5 U% z+ P, G2 y $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
! _8 o2 d o6 G: A$ `/ K B
+ r {# g% p: c7 S$ u& K# I $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;$ L* P4 V& `0 H2 K9 s
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;$ q3 I0 k9 j1 M) W2 F
} else { // defs defenseur en CDR + reconstruction
9 x* O9 C# I' w+ b W2 p $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;! K5 o2 r/ R0 K, H( }* P) [- M
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;5 e7 {# V' b$ d- |: h" w
+ p: C& C+ f' U
$lost = $STARTDEF[$element] - $amount;+ f* m* |- h4 |. R2 A# r: Z5 K. x
$giveback = round($lost * (rand(72, 84) / 100));* {- w+ |! o1 E+ H8 ^
$defenders[$fleetID]['unit'][$element] += $giveback;0 ?6 n" A0 A; h
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
" k! |, o/ @3 j6 o6 N $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
+ s% r* n' N" q) P }( |* l L- |" O# G
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}
/ m& h& ?) q. i+ h' r/ O# e \
0 `9 z. _; q% O7 N1 O: K6 D" I) ]3 u $ARES['metal'] = max($ARES['metal'], 0);
" e/ m8 |% a3 p% C# j $ARES['crystal'] = max($ARES['crystal'], 0);
* a/ C j2 q3 P, H: s+ t' d $DRES['metal'] = max($DRES['metal'], 0);: o* y& @) Z; S3 P7 |
$DRES['crystal'] = max($DRES['crystal'], 0);
( Z0 w. y9 j4 z" j $TRES['attacker'] = max($TRES['attacker'], 0);
2 [- z5 }* ?! `! j $TRES['defender'] = max($TRES['defender'], 0);
+ M3 ^4 b1 ]: i, q- t4 H3 Q* e
. t% D+ r3 D/ X( W $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);1 ~( B( Q( @8 b' I; k! d) P# `
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));* T1 d+ h2 ~2 J8 z7 ~9 W
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));2 v- z/ S1 x6 V0 ], E4 m+ e
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));2 J. x5 L8 A; m9 j
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));% [# R" f' ?, s# @1 ~: t9 N1 Q
& A$ K! F. `6 Q. D! |0 Y; L- i return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
: x1 n/ A3 q6 v; y}
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