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<?php0 j! W8 V) @: U) U
//計算戰鬥函數% `5 u" N4 A7 W5 S( @$ ?7 q
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)# X# `9 y; |. s% _+ b& }9 C
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
' {7 M* H7 L- O# U2 U{: |1 P: _3 d+ @7 {* I8 v/ v& Y
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
( C6 P8 }! b1 C7 n" m global $pricelist, $CombatCaps, $resource;+ [: p7 l, D! o9 B
6 n; m+ }" _6 I+ _* W3 n
$TRES = array('attacker' => 0, 'defender' => 0);: Q0 y( `# \7 c9 O) Q& g
//攻擊方廢墟
4 O$ C6 {4 p9 B- G9 H/ X7 F $ARES = array('metal' => 0, 'crystal' => 0);
o# C* f6 r9 h# E7 I //防禦方廢墟
. d2 M0 ~4 \3 z/ _2 ]9 i& m $DRES = array('metal' => 0, 'crystal' => 0);9 U( _: [; N _( f- F" n# X
//儲存每回合戰鬥結果的陣列8 j5 j+ z4 e) x- ]" P S
$ROUND = array();4 |2 V, k3 T: j
//船艦和防禦的快速射擊
/ ^1 Q% O+ B3 Y: @+ ` $RF = array();* }' P6 i5 X) M+ n
//攻擊方資料循環
1 v3 P" M# E T" F1 U' q1 b# T foreach ($attackers as $fleetID => $attacker)
5 X; s: I9 o: u9 ?) a# a. A {
, o% W+ y! Y( c+ |1 | //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量% \; s7 z& R+ f: m
foreach ($attacker['unit'] as $element => $amount) 0 S- V5 z, N" E4 |+ ^/ ~1 D
{. a3 V% M4 Z) v a8 U0 N
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
, r$ |# O/ s; E $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
3 Y; D- A/ x5 K$ ~- e }
7 R7 c4 e& e$ n. ~. x }
% G: L+ u" ^# l: v6 t
1 H6 @$ j7 j+ n; s' e! Y //循環戰鬥資料陣列1 {. k+ |" l, q' K$ ]
/* $e=擁有速射船艦或防禦的編號 N6 ^) Z. U3 Y y0 ]5 E$ H
$t=被快速射擊的船艦防禦編號
! s; F6 Y% j' p" [$ _ $sd=速射值 */+ U9 c4 @6 { U# }1 `0 I' ^
foreach($CombatCaps as $e => $arr) {! _$ x1 R2 W' u6 C
//若船艦或防禦沒有速射則跳過
2 R; D0 D' G! f, i+ Y if(!isset($arr['sd'])) continue;
% I/ C) r+ V# p //找出快速射擊資料並放到變數裡; Z7 G# j" j1 E3 L) E. m
foreach($arr['sd'] as $t => $sd) {
7 O' d3 @" \$ c: x* F. i' P //若船艦或防禦沒有速射則跳過5 A* {# v0 g9 F/ Y. {
if($sd == 0) continue;
( t. m- j: M7 |7 H $RF[$t][$e] = $sd;6 x w0 f3 Q' V1 L3 y
}4 m. |: x3 g' n
}* K5 g n5 E0 ]
( M$ c; q6 q1 } m) T5 D $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;5 R* ] h. ~9 P, } V" u- T
' ~; l/ v! n7 p x
foreach ($defenders as $fleetID => $defender)
! `7 @. y9 @! O4 a {
. I6 ]. h% p5 R+ X" a; p v7 ^ foreach ($defender['unit'] as $element => $amount)
7 i# y: }9 N$ P: {) a {- {2 O2 U4 _# Z
if ($element < 300) {& |; l- g6 f5 S: @$ m& X q
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;, ^% l% L( A1 I2 S z8 C
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
4 P* j2 S+ p- `) N0 }' @
8 w6 |- Q( _9 i. h# s7 X $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
3 j0 m0 r# n8 s9 t7 K* ] $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
$ [) T$ m& G& i7 d. _" x/ y } else {
& n& `' Z( B4 r; N if (!isset($STARTDEF[$element]))
& [; Q4 n# ?% k, F. Z $STARTDEF[$element] = 0;
, k+ B/ f/ t, D; T, {$ M' P f # {4 y" T Q2 K1 S- H& |. c' Q7 ^
$STARTDEF[$element] += $amount;
: j' s s. m" W7 o( R: i& ^; [* c
' ?. s" S& U4 X6 w% A6 l $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;; ]$ _+ C" A) K6 I5 I' l
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
/ Y' A E' @% |) z5 Q0 }( w }3 `/ R, k5 K# L' m6 r; E
}; F: }' t h. q6 [
}
. `- o' r/ t8 D4 X) o2 j //開始戰鬥回合循環(預設為6回合)
* r4 f2 r2 [% d( r4 T for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
# H6 N. W: R. ?3 ] {8 ~ m( K( k1 H! [% h+ r$ {- L
//攻擊方傷害值5 k, ]( o* l3 V8 c S* ^: Y
$attackDamage = array('total' => 0);2 }9 E7 n6 r3 a0 w6 ]3 P
//攻擊方護盾值
. s; `' w( a$ ]% R) \ @ $attackShield = array('total' => 0);
/ N' y) E( {% g6 N- ?3 u, P! G( T //攻擊方船艦數量5 ^5 L( D6 O" Z) M9 b8 p
$attackAmount = array('total' => 0);
: B: ?8 y3 i% Y9 q* n* D //防禦方傷害值
0 J$ K R4 D: @9 D5 U $defenseDamage = array('total' => 0);- v6 K0 }& Q" h4 f
//防禦方護盾值
$ d# b/ b3 f+ i& Y8 F $defenseShield = array('total' => 0);' G4 _ A8 _ {+ n9 ^- L6 _, j, M2 c, ?
//防禦方船艦或防禦數量: h5 a5 @$ c$ g, J& |
$defenseAmount = array('total' => 0);8 W4 O5 o% k4 x" U
//
7 s" ~+ q& W! y# I6 Y: P $attArray = array();" U+ W' M9 j, X7 q! Y9 r+ U
$defArray = array();
" b) u+ a" v; d" a. J9 I4 L/ e! u8 Y0 ]+ r
foreach ($attackers as $fleetID => $attacker) {# Z: J' L; d% N/ z: D' W
$attackDamage[$fleetID] = 0;
: y0 S9 f8 c$ I* W- t2 j $attackShield[$fleetID] = 0;2 J9 s9 |7 l8 [, h- s0 _6 |' R+ s
$attackAmount[$fleetID] = 0;
: U2 R4 ]# \$ F; y$ O, X. E2 ~' ?& e8 T0 S4 u; M5 s. w w# L M
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque0 T5 O: ]4 |1 b+ S) _% S
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier- |& m4 I) U" I1 e5 R, C2 v1 a7 T2 m% Q, A
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
; p) U& z5 A# E. a4 @+ m $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);( k7 a _/ X4 M7 u9 E: H" N9 o- |
% D$ B8 @0 } k [. C" J2 S
foreach ($attacker['unit'] as $element => $amount) {0 ?; B( k1 Q0 u6 B+ i8 H
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
, ?! k8 ]! m5 i# p $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier# }7 |* h6 B% k, U5 E, Y$ g
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
& s2 O; y5 r: B; S$ z2 p# j' m. H* O7 J5 @! w& Y' ^% P
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
9 f! `1 R0 p5 i& J2 l* y" G$ Q4 v3 }, D) J5 Y7 u( C) N0 y# C# ]
$attackDamage[$fleetID] += $thisAtt;
2 X, k. @5 z8 Q M7 h3 G: D $attackDamage['total'] += $thisAtt;
# u8 R* F: [* f $attackShield[$fleetID] += $thisDef;
. {8 p& K3 A" W: y; H $attackShield['total'] += $thisDef;* b2 D4 X" x6 Q1 `
$attackAmount[$fleetID] += $amount;$ V3 @9 m2 w/ I3 p
$attackAmount['total'] += $amount;
5 N; q7 M! `3 } }
5 Z2 a9 e! I1 n' i% t7 x% l* o5 S5 Y }+ \1 _% a$ p9 \ H& m ^
8 e4 a& F( C; j. N foreach ($defenders as $fleetID => $defender) {
7 d# W# G. I( N3 P& Z! t; D5 P$ M $defenseDamage[$fleetID] = 0;
; ]1 F$ y' _; p8 n" s8 B $defenseShield[$fleetID] = 0;* R) W, P& D5 f7 D, J
$defenseAmount[$fleetID] = 0;
6 `9 m! `7 I7 H# T. V9 P
1 M9 W+ S! q. v. n6 e7 ~ $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
, ^8 S& U! H, \5 M $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
/ n5 ~: I7 ]7 G1 |/ s1 m$ Z, q0 L $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
9 j: n+ \ ?! T& i: U) x& \ $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
: ~ @, D1 Y' y& J; m4 O$ |' T9 t1 u
foreach ($defender['unit'] as $element => $amount) {
9 K9 h$ ?4 z6 }- E5 ~2 J $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
$ D( c9 l; \+ d+ D3 ? $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier: C* t, v6 H `2 `: B( {
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque6 K5 \# d1 P, l0 `
e7 k. b9 c* g1 s8 ? if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;: f1 w- K5 q8 A' `
" e( X/ Y' `8 N4 U$ }: T4 H
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
' {) w/ I' i9 C5 \" ]0 X7 U" R1 Z+ W3 \- h) U* {2 P1 U
$defenseDamage[$fleetID] += $thisAtt;
" V i+ r9 }# h0 X $defenseDamage['total'] += $thisAtt;
( p" b( s, Y: U& h s9 |" j $defenseShield[$fleetID] += $thisDef;1 B; d3 c* @) M/ U J+ s* o3 A
$defenseShield['total'] += $thisDef;
, p5 [# D* T7 |3 o( J4 ] $defenseAmount[$fleetID] += $amount;
" [6 }+ |( l( r $defenseAmount['total'] += $amount;
$ Z5 C# j7 @* |' k% `. N }9 R7 Y1 q5 ~$ c1 p- s1 T5 u! k, z
}
! X) O& S# z- A Y7 y4 ?2 x- b6 L T+ |* k- F
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
4 k6 W' I; J( Y! C$ _6 F4 P& G( F( J5 Q
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
$ ]' y$ D6 c4 [- ] break;
2 H! }7 t# U0 t0 p }" F4 r. Z6 g9 |. A6 k( q
, b, g9 m! h+ { c$ z9 t
// Calculate hit percentages (ACS only but ok)
J- l( e2 m7 v& w $attackPct = array();/ n( y8 q5 y P8 h7 q$ ?
foreach ($attackAmount as $fleetID => $amount) {
0 r" J$ `8 i7 j, b if (!is_numeric($fleetID)) continue;* X& a+ t; v2 A
$attackPct[$fleetID] = $amount / $attackAmount['total'];; p9 o4 i1 X' L( t
}
6 W/ n& J+ D) P* ~1 ^3 B
) n* k3 Q# N3 n $defensePct = array();; [& R/ N: D! c* Y, g, U$ r1 A
foreach ($defenseAmount as $fleetID => $amount) {7 m5 _7 y5 I4 y9 D" a$ g3 o- `- X% T
if (!is_numeric($fleetID)) continue;
4 w( W) O! `; B* m $defensePct[$fleetID] = $amount / $defenseAmount['total'];
# `/ R9 A+ j, U4 W0 i( J }0 o0 H- u5 K4 h
; i8 f( L& `) l! L // CALCUL DES PERTES !!!
3 _) N. L1 k0 ^4 j- K9 p1 w9 o $attacker_n = array();2 E/ G6 ]* G9 t3 z( ]2 |" |0 v: G1 x
$attacker_shield = 0;
/ }3 ~0 F7 q- N( ?3 F; H$ Z $defenderAttack = 0;
* Z9 o! s& w7 {, Q! z" ^4 |7 a foreach ($attackers as $fleetID => $attacker) {: F' _7 |/ C; s. r5 E' ]
$attacker_n[$fleetID] = array();
: _1 O5 O2 K& {$ ~ i# `. t8 i+ e7 g$ H1 y- |# q( W
foreach($attacker['unit'] as $element => $amount) {: N; H7 J* A# w3 |5 ` u1 ~
if ($amount <= 0) {
& y* L7 \' `# D- r $attacker_n[$fleetID][$element] = 0;
* x( o2 T4 P& @3 }0 B continue;9 G4 S- V6 o' E% i8 Z* H
}
( o8 ]2 G* F4 T/ F
- K9 E; I: v$ c+ ^$ G4 Y1 }: z $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];+ c7 a* r8 c/ x+ e
; c+ c3 x$ ]. \ if(isset($RF[$element])) {- Q$ K9 ^1 U1 d2 m
foreach($RF[$element] as $shooter => $shots) {$ l1 j0 w; K1 Z4 F: ]2 \
foreach($defArray as $fID => $rfdef) {
9 D" i: m" T: v9 b7 I/ U' |- @ if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;1 f/ Z# G7 ]+ n! p* |, K" A
5 w1 R7 i& _3 @/ F: a6 ]
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);+ s3 L7 c* Q$ D5 L6 W6 j+ w1 g, K
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;' `+ t% O+ C9 d* h0 T
}
8 A6 m; H% t. \) _ } R: q. U: t. f$ S+ t
}
, |. J6 }, Z; J- m, ^3 m8 a: c
4 o5 `- C, |/ k1 q4 q9 Z $defenderAttack += $defender_moc;% L1 y0 j$ D# ~& L! L* g
# g# v! T/ N" K+ C& S
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
3 i0 ~; t0 L4 h. S+ T $attacker_n[$fleetID][$element] = round($amount);; e& u6 P6 H! K- Y8 e5 h
$attacker_shield += $defender_moc; R9 d9 R) {! Q
continue;
5 P6 Y2 C3 y: ?6 ~) K } @% Q2 B4 X! [; U3 B9 k( {
( L. g7 H- y) Q$ n $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
8 f! ?; Y. s8 z! D' c1 u" P9 T- R6 O, r+ x+ ~8 i
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
' I x' M- N8 h $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);1 \/ m: W. b% }! I
& u$ _( n! J) \; X% k $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);" q6 Q% |1 d) [ ]& s
2 x6 t# x( o l3 o- d
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
* e% M0 P- x2 E$ R }
- ]3 [: T: w0 d% o }! P, `- P- `$ u% |
3 Q* U4 w' D% v9 W' ?
$defender_n = array();' v1 }) g4 O- Z- ?8 n6 I
$defender_shield = 0;$ f3 ]/ \( \ d) G+ |) k
$attackerAttack = 0;
4 r% n9 T1 c6 `1 }3 w9 w; g foreach ($defenders as $fleetID => $defender) {# z; R" b5 W& ]8 S ]) d2 s
$defender_n[$fleetID] = array();
& ^" i% m. M6 s5 }) J& |5 R7 k9 @
2 S2 F3 R; f. P* C' M0 c foreach($defender['unit'] as $element => $amount) {
8 L6 }# |0 O5 f if ($amount <= 0) {% {# [- r0 q7 h. i$ e
$defender_n[$fleetID][$element] = 0;3 @$ [, S) n- X6 ^# h$ i
continue;* w Y& k5 L+ Z. K! H7 e2 k) H
}8 U7 k. _# h8 [8 ?& Z
3 k" r) Y! l3 G; X2 C/ Y: x1 A N7 g $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];# M: p$ v) ~1 \! t: L/ k9 v2 _
if (isset($RF[$element])) {' I/ x- Q6 }5 c/ ?/ P3 e
foreach($RF[$element] as $shooter => $shots) {
( ^6 Z3 t( {# {) ?9 ~7 V/ v. J( w foreach($attArray as $fID => $rfatt) {
& E7 c7 W( l7 u" g T- u2 @ if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
# K$ F, ?* M; p& x0 m! @# O: U( Z; I+ S% l( J# U
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);% D+ y C6 g5 j; X$ ]) o1 M
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;: l* z5 t( i4 i E8 g3 j
}2 M6 E- X5 c" T% d" Y n4 q- | w
}
; M$ l0 X! \3 m7 w* [) E7 | }
# t% J) \/ w3 y# @( u' j' [+ y
: V9 [7 `! Y8 X8 s $attackerAttack += $attacker_moc;( }0 b) {2 p9 S0 i8 `
! P6 _* m# e. |# |6 p y1 G if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {2 ]. n6 ^5 J4 m6 x
$defender_n[$fleetID][$element] = round($amount);
9 ^& q+ |/ W, ]5 U5 ?2 J8 T- {" q $defender_shield += $attacker_moc;1 ]4 J- O; W1 H" |# m9 `+ {
continue;
0 l; F+ _* n6 V9 @2 i4 i+ F }
5 n( L7 R$ Z$ ~+ L2 }
. g* N- X- ` G8 J# _8 v $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);$ R7 _1 I1 }, ]
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);; N8 y# e$ ~# J& e2 r$ W
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);' C d$ j3 [7 j5 f
: q% }7 C* X$ e# B/ P' K- d6 w' k7 a
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
6 _; v0 S/ O6 U/ ]" ^3 H
3 D9 D; d" n3 R1 n5 o $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
8 T2 [4 O9 E# E q0 [4 _) y0 e }( Q- ?% g. W6 \8 b
}" o5 ^- \; W6 C) P- y
1 k# a' ~- V3 i5 j' t $ROUND[$ROUNDC]['attack'] = $attackerAttack;% j. B0 V; T4 R( E; R' A
$ROUND[$ROUNDC]['defense'] = $defenderAttack;3 T9 l; c6 p8 p9 U" |+ R
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
( c7 A; Z# Y1 w& U7 d% d# l $ROUND[$ROUNDC]['defShield'] = $defender_shield;1 z! j3 K- L# m6 R
foreach ($attackers as $fleetID => $attacker) {5 h$ A* F5 w' d- t& L* j4 [- }
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);, ]' I! l) |* N8 ]
}
5 ?( S% B; @, [9 r
* `# N) U+ h) O8 {8 Y foreach ($defenders as $fleetID => $defender) {
$ x* c' E7 h2 H% y: H) q; D1 _8 W $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);9 w9 d) T* r! K( R/ Q3 S! u7 ?" S
}
& o. w# x' @0 G) B) W }( Q+ n. M% D( K; U/ K
R. J" U k" t3 W% E" ^$ d) b if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {1 Q! O" U. g$ o' W; d2 |3 o
$won = "r"; // defender
8 w4 D. l$ e5 s } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {# A- P5 F1 D0 T9 J
$won = "a"; // attacker4 Z5 V7 `1 ]* a
} else {
1 W+ a7 z, O! t& G $won = "w"; // draw
1 ~& h+ v& u) D9 a6 B1 f }
5 O6 U; [3 P: n3 D6 p2 K; L. w# A# x# k$ F! R
// CDR5 m1 q- n+ w6 X, }5 O
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR( z5 ?' u! Z. ~$ B
foreach ($attacker['unit'] as $element => $amount) {
+ C/ j& P2 A- K! h1 N! p $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;( F X3 M4 y S) p; j$ }
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
5 k/ Z: G7 f& n/ B* w+ u- k) \
- x: H% M( E" M4 h) f! |3 a $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
) x& n8 S$ a$ }! k $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;8 y2 }. ?; x; p3 C8 p4 D
}
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$DRESDefs = array('metal' => 0, 'crystal' => 0);# X# m, D) q, R6 i! v& h, C
& [# w1 X) H4 }' Q- q8 |& [ foreach ($defenders as $fleetID => $defender) {
( v( w5 l1 X1 e. m foreach ($defender['unit'] as $element => $amount) {6 `) c/ S: t7 c' }5 m
if ($element < 300) { // flotte defenseur en CDR
5 o8 K9 C- Z- c+ ?; ~3 o $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
' l" B+ t8 v) G( e8 i7 D $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;& \; P1 S) v* @
3 |( N9 K h0 P3 L2 W2 p4 H- e
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
$ S8 A2 x4 f1 h( i6 C $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;* m! R* C& k+ w8 v
} else { // defs defenseur en CDR + reconstruction2 ~% `- p" ]7 V
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;1 u, f, A) j3 Y+ ?7 O+ B0 q
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
. T$ i- P& e( u. L2 q
, \# X/ c& v+ a- R $lost = $STARTDEF[$element] - $amount;
0 n# f( V$ _8 [# x $giveback = round($lost * (rand(72, 84) / 100));
1 A+ _4 C: ^+ `9 P3 _ $defenders[$fleetID]['unit'][$element] += $giveback;8 D5 w" B+ @+ s& x
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
& J7 M4 x2 m6 N# V8 W $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
0 Y, _2 ]4 i) O' s3 W& h$ x8 }) r }5 |2 A3 V u) ]0 m' n+ O4 G
}/ H5 ]; I5 ~! t, U( ~- A5 S
}
6 R5 P# ^ E4 e7 o 6 M3 f0 t; T+ q2 o4 \+ [( g
$ARES['metal'] = max($ARES['metal'], 0);' [' z$ W4 }& V9 U+ a
$ARES['crystal'] = max($ARES['crystal'], 0);0 H6 Q6 k; I _: o# R
$DRES['metal'] = max($DRES['metal'], 0);% ~- D' P7 `9 u
$DRES['crystal'] = max($DRES['crystal'], 0);
" m" Z* J+ Z6 h! l0 F Q0 F $TRES['attacker'] = max($TRES['attacker'], 0);( V: F6 V1 v0 `& u2 i7 W
$TRES['defender'] = max($TRES['defender'], 0);& P3 S/ o4 ~! G$ b0 V$ N, ?
4 z! \3 F3 K: s/ Q0 ]/ h$ w8 R! I
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);; k# G I- Z& K
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));
! f r/ Z+ T' v6 {7 E# l2 [0 O $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
" ^" I7 k8 p, m, q $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
% r6 U3 T# q% Y. b$ x$ b $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
3 z( N8 U2 k! M' f2 r% R" y. I M1 \2 s* E0 Q- _- o
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
6 D) M* B+ I- Z2 E$ m) @0 _% f} 2 I7 Z0 p% ]9 ~
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