等級:25 - 爐火純青 經驗值:0 / 245 魔法值:13941 / 13941 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 2 小時前 |
---|
簽到天數: 5628 天 [LV.Master]伴壇終老
|
馬上註冊,結交更多好友,享用更多功能,讓你輕鬆玩轉社群。
您需要 登入 才可以下載或檢視,沒有帳號?立即註冊
×
尚未解讀完成
. v @1 a2 l0 r$ I/ L<?php
/ W- J2 E8 X. @! T: i% M//計算戰鬥函數
$ s' r k: T" Z: s: f/ H& \9 ^//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)+ p7 H3 ? d# q* B# b3 t5 m
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)) g' M! e/ ], b8 F0 j
{7 h8 l) q9 ?3 ?5 X. `3 m
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位. \- L" ], a& G
global $pricelist, $CombatCaps, $resource;- j( Q. C& S( K) Q7 {) T- W
4 E1 ?6 i( a- b2 [" R2 w $TRES = array('attacker' => 0, 'defender' => 0);
; p/ P7 k; Z! P) w* i5 c; o //攻擊方廢墟
" G/ [- y3 B) ^# p2 X7 j" u $ARES = array('metal' => 0, 'crystal' => 0);4 S2 ~( b1 O+ {+ j# [
//防禦方廢墟8 w. D0 ^" C7 ?
$DRES = array('metal' => 0, 'crystal' => 0);
W% S3 y: v1 k$ v, Z6 n7 l) I //儲存每回合戰鬥結果的陣列' Z& h* {% ~6 j7 e7 t) k
$ROUND = array();+ U' x+ q1 L; \1 I* U6 \
//船艦和防禦的快速射擊
y' ^8 n, _- ?, V" R( b% @5 ^ $RF = array();, O% Z5 r3 U1 z: w7 [8 J$ p
//攻擊方資料循環' y' R! [8 Y# F# {! f$ w- X1 T
foreach ($attackers as $fleetID => $attacker) 9 ^/ h( p; o7 N2 m9 F
{
: Q) j; U5 L9 c4 d( v+ D B$ Z* X( E //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量( ?8 x! c* i! |
foreach ($attacker['unit'] as $element => $amount) ) ^8 c6 }. ~- D6 b5 W( R4 |" ]
{* g4 w p1 z1 i9 F( n2 ]. v% k( @
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
+ d- U( M( o6 Y9 J7 G $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
6 B' e( G* G$ ~5 L8 _ }, I5 ]2 r) V, [- \4 K5 A4 k
}9 ^5 B( P5 Q; [: O- c1 O s
0 [; S; q* w7 y1 v4 o6 U
//循環戰鬥資料陣列! |7 m ]2 z4 y: Y: Y$ G4 f
/* $e=擁有速射船艦或防禦的編號
6 X1 N' F3 i# A; b7 I+ A* ^/ ^' A) O: O $t=被快速射擊的船艦防禦編號
! i- x) O9 Z/ X2 r9 T. A1 c $sd=速射值 */" a+ J; b$ j) g/ H9 Q9 d5 F
foreach($CombatCaps as $e => $arr) {
1 V5 g* g- X/ h //若船艦或防禦沒有速射則跳過
5 T4 P% V1 Y3 _4 b if(!isset($arr['sd'])) continue;; h# v9 ]6 r! b8 t, v8 `/ ?
//找出快速射擊資料並放到變數裡
k1 _: v, G3 k" g) r1 w# Q foreach($arr['sd'] as $t => $sd) {
8 D k( ~- s m //若船艦或防禦沒有速射則跳過7 U! |/ u& C# i1 k/ j& g9 {5 u
if($sd == 0) continue;
" j8 B. ~7 n* @/ v" Z $RF[$t][$e] = $sd;
! z" A& Z6 X6 n. N Z- `1 [! f2 E }
- J2 `2 s/ H# d; z6 t" c9 U }
. _9 ^% J0 E) \6 Y- O# @, [ 6 S f0 }: N0 s7 ?& c* F2 L( |: W
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;: H. I! o4 |4 `( M
" X( \. Q' U+ I1 B6 G6 k% X
foreach ($defenders as $fleetID => $defender) , }6 Y) T' {) Y: p
{4 s6 u: _; s0 M
foreach ($defender['unit'] as $element => $amount)1 ]/ N) N6 [. r9 M) ]! U
{
7 B& g# F& F" i if ($element < 300) {% z" t T' H) X9 z3 _
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
, s& W9 n @& E _5 L" } $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;- Y2 V& e5 N3 M' }& `, [. A7 o3 C
2 k$ y3 k8 }3 O" |! h+ p4 F) |2 \
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;0 `3 k0 E' t( Q7 o! y [6 q
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
) m& y) I0 F. v/ R; y: ^ } else {! [# E# C" V& i) a
if (!isset($STARTDEF[$element])) % {; [+ S7 e! ^$ W; v/ T: w( |/ }
$STARTDEF[$element] = 0;: v4 n( q& y; M) v, Y: K
# k. n; Q/ P+ D, L7 _5 G $STARTDEF[$element] += $amount;
; I! E# {0 A. }. H6 P8 g$ C7 i% T( M0 P2 W* f
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;+ @: |0 L3 ?5 M# h1 n+ _- c
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
4 I% a& S' m* S$ u y }
/ e* P$ @- L$ |# d/ K }% r. D2 h2 \7 z: N7 j1 y& t/ {
}" p$ U5 U+ q2 t
//開始戰鬥回合循環(預設為6回合); s1 d7 Y* W; T) Q% K
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
3 Z! @$ |4 b+ c/ y) G% m! f {# {3 B2 c# c+ }9 Z
//攻擊方傷害值
: a8 [: @/ `, J" F1 P $attackDamage = array('total' => 0);7 C l9 G; W. V1 `0 e3 }
//攻擊方護盾值
# H) s* P/ w1 E+ R- D $attackShield = array('total' => 0);
6 S+ h1 {& W, C! a& J, O0 A8 O. z //攻擊方船艦數量
- ~5 j4 |% `" K- S4 ` $attackAmount = array('total' => 0);/ D/ C& b8 q8 @) ~8 n; `, M' w
//防禦方傷害值
. m# t ~1 E5 f $defenseDamage = array('total' => 0);
( z" |0 k) b! z0 [4 q //防禦方護盾值
. J( o# u) ~: Y $defenseShield = array('total' => 0);
' o7 R' Z0 O: ?! X0 j4 g6 z. s //防禦方船艦或防禦數量2 d' ^! U. j$ m* e. z/ n; \
$defenseAmount = array('total' => 0);
% c/ F8 B8 Q% p3 O //
5 I/ l- \4 X1 J8 X! `3 j8 j% j2 h7 } $attArray = array();
2 l& p$ h9 Y4 ~ $defArray = array();
% O3 W3 x; n G( [, b2 S
6 w% ?% _* H. B. U, j5 e7 L- g foreach ($attackers as $fleetID => $attacker) {; i; |; z* L- X1 _
$attackDamage[$fleetID] = 0;4 ?$ E* }& }7 [8 F$ G5 ]* D
$attackShield[$fleetID] = 0;) ~3 T, m8 ?- m/ e' k) f
$attackAmount[$fleetID] = 0;+ D b; c2 Y4 @0 f- m
; S2 k! f- k8 u) ~
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
. I6 B% t& O( ~3 u $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier! X Y7 x( I) }+ ]! [
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque) ?* O1 W; V' a6 f/ d
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
: l! D2 Q; ?3 N $ w; r- R# |& \, P
foreach ($attacker['unit'] as $element => $amount) {: x4 c7 q. f, y% j$ a; _% E$ {! l
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
1 V+ N% q/ K6 \% n. O- o $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier3 P% c5 W' R' |; q% ]# J; l# P
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque& {1 T5 Z/ h9 ]- K- V2 ^
5 F) ]. ?) B; ] T/ U $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
! I& ^8 i Y/ g( T. Q1 X; L
3 G3 q7 C( M& D o- z $attackDamage[$fleetID] += $thisAtt;* c1 f5 y8 p# Y9 U3 @
$attackDamage['total'] += $thisAtt;; c2 F9 c, J, ]2 ^. U7 r
$attackShield[$fleetID] += $thisDef;
+ O; u* \2 O# W$ g& t4 g $attackShield['total'] += $thisDef;: k: I: h; v7 L/ m# c( P0 f
$attackAmount[$fleetID] += $amount;
3 W/ \9 c$ g+ a$ x $attackAmount['total'] += $amount;
" [0 U, j2 Q! {" Z }4 v8 `2 G% O7 `& v- p3 r( J+ A
}
, t6 R) x9 U" J/ i) z3 F" w/ C( X* A4 b- M
foreach ($defenders as $fleetID => $defender) {2 Y! a% Y6 T6 O
$defenseDamage[$fleetID] = 0;* T/ ?# @! W$ a( T( v& U
$defenseShield[$fleetID] = 0;! Y& g7 E/ C: V
$defenseAmount[$fleetID] = 0;8 h% j3 m- I; m8 V9 T, |& u
9 j6 }% I4 J/ A: u& ^
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue9 G6 ?5 r& i! c4 ^$ w. N1 s
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
% f1 N c0 F, r- s* ? $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque; q/ y+ |3 k" S% q2 ]9 ~
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);3 t& L; `0 E! w) O
* n5 J3 c1 R% T& e. G foreach ($defender['unit'] as $element => $amount) {
) @- ]- V. j5 D) M3 c" Z $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
+ G1 A& K6 c- o0 a+ F$ ^$ L+ h+ j $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
" p6 i6 g9 ] f1 | L+ c $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque: b5 z. j2 Z# x1 B% C
# u D; W5 }: t5 j$ r
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;. w1 P) \5 ]1 F5 R0 B( Z8 r% k+ u
|3 n3 v5 J. L/ r# |1 c `; u3 } $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);" F( W# q: e1 ?/ G" ?
& V) {! W3 \. m3 C $defenseDamage[$fleetID] += $thisAtt;
( B& X' z, b5 N4 U $defenseDamage['total'] += $thisAtt;
" k) D9 E9 K- n. Z- w s+ B) {4 I0 n $defenseShield[$fleetID] += $thisDef;" z2 Z( `; ~8 G: u& w; c3 A
$defenseShield['total'] += $thisDef;
. l0 m5 Y- {7 w5 i $defenseAmount[$fleetID] += $amount;/ d' m) ?' h9 E( |" U# A
$defenseAmount['total'] += $amount;
) k1 F: `( }, G }. C. b( k j! R- h/ [; v
}* X. i2 _* E% R1 J
" [4 T# G; O7 j7 m4 Z6 | $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
* k, w$ o( i0 H7 E+ N/ b: \& O b5 M. |+ t
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {+ f+ ^( l; N6 K1 l$ P ` m
break;5 x! ?) Y) B: B
}% [& F0 p' C' N# F& ~& o7 \
. I5 K0 M4 v3 ?+ e/ _7 z // Calculate hit percentages (ACS only but ok)% m, V O3 L E( B0 ?& S
$attackPct = array();. |0 b, d+ l/ k2 a2 ]
foreach ($attackAmount as $fleetID => $amount) {+ z U& w' p& [( Q7 {
if (!is_numeric($fleetID)) continue;
, m$ a8 Z; k' J* e; ~( s3 P $attackPct[$fleetID] = $amount / $attackAmount['total'];) X+ u3 S: Y/ ?4 S; |
}1 x& I" S: |% e1 k, ^. Z
1 M8 d/ _- Y2 e* Y3 ?! ?4 g5 P
$defensePct = array();
; m6 G& I" P, e- z3 Z9 [$ @: c9 S foreach ($defenseAmount as $fleetID => $amount) {! i3 O2 E- v/ g# z" s, p
if (!is_numeric($fleetID)) continue;6 D$ D' _' q0 S- E
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
7 v8 T- ]! f$ _% A3 c. G }& w. \2 ^! q1 C, A! U" T
1 _6 N$ Z+ O; k" u5 J1 |2 F4 m4 w // CALCUL DES PERTES !!!- ^( \' o% v/ ^4 s& [1 M( _
$attacker_n = array();# W. z8 O1 N& }
$attacker_shield = 0;3 c. Q; j! b( Y3 S" _' R
$defenderAttack = 0;6 L1 b8 C# H& L y
foreach ($attackers as $fleetID => $attacker) {
- ?/ J" l! o* U8 z. B $attacker_n[$fleetID] = array();
' O2 j4 J2 x9 z7 I( L- G% n9 f7 y t' E
foreach($attacker['unit'] as $element => $amount) {
6 ~; z5 L5 z3 L; n, \ if ($amount <= 0) {
% U' I. K5 g1 l- r* A0 K0 f$ F4 S/ z $attacker_n[$fleetID][$element] = 0;8 v7 Y& M0 l# H) m& ?
continue;8 b1 D: i n% t9 o) _* _
}6 D+ m8 L; j' z+ z
, U K0 K8 d- V: ~. p" l $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
2 B- s2 n- g. f! F. a
* b# t4 f1 T- F% b; l1 k; C0 V if(isset($RF[$element])) {
* E w* _) A% S foreach($RF[$element] as $shooter => $shots) {2 n: T; J. t% d# }& p$ E4 j
foreach($defArray as $fID => $rfdef) {
* i7 u6 i/ |% Y' j% n' ~' m$ [- n if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
) k$ ]3 I/ R, [
) r/ v3 x, Q% t1 {% h $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);% G+ v/ K Q: N* ` f" f+ p
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;; G8 }( Y1 w3 Z! U- \/ v
}
% F8 P$ U0 f+ A$ w }* }& n7 @ C( G
}& X( V: ~- t1 H
; V* P, K* k$ b; U& w $defenderAttack += $defender_moc;
( R* h9 {4 l5 O+ I7 v ' ^+ L1 w/ {6 e3 i8 t8 {: J
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
$ v5 P w) ~6 O" v& |+ n3 y $attacker_n[$fleetID][$element] = round($amount);# o2 a( Q! Q0 }
$attacker_shield += $defender_moc;
: l2 H x+ r* Y continue;
# E9 n. b+ U' A9 @- q. P1 `8 z }
: U# w4 Q6 z% J8 _. o' [7 k
* K6 r( v6 T3 w( g+ ? $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
! t- B% P, I* N" T) Q# }* x& G
; B% J* T4 i3 z' F $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);; L. [5 ]( D7 D I+ D$ r1 J( ~" R3 h
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);2 |* L# z4 i6 l8 @
0 R) t9 G4 z5 C8 [5 G $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0); F9 ]8 X; y x! \
4 D! m/ c& z5 ^6 C T( E# e/ V
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);2 x) Y* [7 B2 n. a( Z9 Z' w
}+ t5 g2 {9 x. }! ?5 P
}
4 z- m: C/ [4 E' z/ s8 s7 y# {) U
2 l5 @' Y: N- t6 Q! D3 [; b$ } $defender_n = array();% ?) Y" R' Z- g
$defender_shield = 0;9 L* o8 ~& Q) T# f m
$attackerAttack = 0;* @# d+ v2 L; `0 C& `2 I
foreach ($defenders as $fleetID => $defender) {
0 z V4 V( V, @) C X0 | $defender_n[$fleetID] = array();
7 D% X* N5 i0 S0 X t* W" \" f9 S5 Y& k2 Q/ t7 d2 |3 M
foreach($defender['unit'] as $element => $amount) {( u3 b; X6 B" R0 c* Y
if ($amount <= 0) {
. g- j+ P- {: K6 K& V$ L; ~1 Q $defender_n[$fleetID][$element] = 0;
; \+ x6 U f) e0 U& p continue;
# S8 V, w, ?1 O! |# p R* U }% t: {# d- s3 f$ [4 o2 n1 ?; J
0 T" z: ?- r3 L3 x6 K0 C+ u: s
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
% h2 A% @* i7 l( \ if (isset($RF[$element])) {
! q7 L* ^( m9 R" x foreach($RF[$element] as $shooter => $shots) {
, d4 Y* }' b* a) ]) h foreach($attArray as $fID => $rfatt) {8 A8 B9 n% P) W8 A$ Y3 R
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
) ?3 L) d7 K- _% x* O; Z( V& W+ s+ T% x3 W2 o% G
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
1 N2 P" G9 l4 b ^. M# Q Z $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;# r0 q _ t, |; |
}7 p7 v6 `) O' T1 V3 H
}
* D! e2 q, y6 O* @3 K+ f }
8 N% z* @! c) y8 T1 R/ @5 k5 X
$ m/ k6 q1 i: K $attackerAttack += $attacker_moc;
: P& h% K5 e1 {) D f1 Y" ` / t! K# p) h f0 o7 t
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {& K6 G. [( X1 y5 G: A% K
$defender_n[$fleetID][$element] = round($amount);) k, o' T1 E" R0 Q8 F" `3 r
$defender_shield += $attacker_moc;
7 @) `7 ?" W4 y$ E continue;
6 r. E# ^: D) ~/ I$ |9 Q }. v, i8 i! K$ N! V
7 o3 R! ` I/ H, t
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
( X- Z5 ]- v7 w! \1 h. q% E $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);1 P* N8 i! ^( L5 @* U ^" _4 s
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
$ \0 J6 a' a$ ]. T( g3 u * m6 g2 k) C. j2 b& V7 E" s
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);7 W; d( \4 [0 _5 p( t
' {& |3 I, t4 Y
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);( j+ p6 }9 O6 h4 s
}1 \: [* Y# o, c& y
}: z. x, p' w+ d0 M, s
! r a# {8 o% X* \' D
$ROUND[$ROUNDC]['attack'] = $attackerAttack;. d: P2 \6 z; I* U* I9 _
$ROUND[$ROUNDC]['defense'] = $defenderAttack;8 w0 b+ t2 i& M" m+ m7 `
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;, V' j( x: l6 [
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
; v! a6 O' _$ d foreach ($attackers as $fleetID => $attacker) {& O, {0 `3 s8 j* r
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
; ], e1 J; Z2 A, x" T( q" T! X: i }, g& T9 d9 W; n1 w8 w; [* H1 z
( y1 ?; u- u* c6 |* r& b$ l" T. D foreach ($defenders as $fleetID => $defender) {$ T+ \0 J- t1 `# y* A- Q) g
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
% L) W. @$ [9 ?9 b; n8 g }& D. ?7 W! S( v* d7 X
}/ p2 }2 {. F4 i# n0 {8 r' M
2 a( a' L# b9 k& n- e! g9 `. G
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {) t! L( W* O+ i: E+ }$ W3 ^
$won = "r"; // defender
) J% T; c" z* T( ?" h4 `, E, I } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
/ W: J% u3 l' E5 u* G {) e7 B+ z+ ~3 r $won = "a"; // attacker, K; u0 y! D7 q
} else {
- ~ D* v: x6 B) { $won = "w"; // draw
4 `( t( ]. t8 ~0 U8 Z }
( D5 m# t$ N8 Y' O
6 S; M$ \! N7 G" O% X // CDR! o+ c4 N4 q, Z& B& V6 c
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
3 F& Z( a( k! u& C, d0 h foreach ($attacker['unit'] as $element => $amount) {& p5 E- j8 `5 `- [0 I% y
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;0 C; j* Y$ X* h/ _
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
% ]9 Q( x' }) S) b" I8 m8 I, t. N: t; H; E; ^) Q; Y
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
, L, R0 l5 i# r# q9 _, e" ^5 } $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
: w) v. G: z* @1 t8 _% m0 n! M }0 S- e5 L, N/ Z
}1 V- u4 w' k* {3 N5 W
3 r. z" ?; x: o9 ?( D $DRESDefs = array('metal' => 0, 'crystal' => 0);
$ I& x+ O) b$ Y; }2 ?5 p2 |, t1 l, n* J' D0 w8 k
foreach ($defenders as $fleetID => $defender) {
$ k( X2 j8 X( X) T foreach ($defender['unit'] as $element => $amount) {% M8 B6 _+ u3 R0 p$ z# }+ B! L
if ($element < 300) { // flotte defenseur en CDR/ }% ]: z! e8 w2 h$ v7 [; d- ^
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;! H8 y9 @; S; R
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;+ p4 V' u @& i% Z4 O$ Z
4 j% r- x2 x8 |4 b0 r) Z3 \* C
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;9 R. g7 p2 l8 v( r3 o
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;& ~- k( W; N4 q9 O% U
} else { // defs defenseur en CDR + reconstruction
/ f5 t) Z( x$ U9 u5 x $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
& ?# G4 |+ I/ S $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
" e# B7 M" E- D1 K7 Y; L- K5 Z
- x# e/ K6 L: b, w; h6 e) N# ` $lost = $STARTDEF[$element] - $amount;: w" ] x u; \
$giveback = round($lost * (rand(72, 84) / 100));2 ]' Q }: e) ]9 @8 K7 l: A
$defenders[$fleetID]['unit'][$element] += $giveback;
9 W4 R- @7 q) y; ^ $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
+ ~/ `4 z7 X7 Q3 s" U $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;2 a% x. V* L' q
}0 ~" ]9 M5 W1 i/ r M) m
}
, E Z1 V: Z! G$ G* ~8 m }, K7 Z+ c T% Y% m1 E
; Y; `! j; q" N6 p; I' n
$ARES['metal'] = max($ARES['metal'], 0);
/ n4 K2 d! D! `9 R7 |" W $ARES['crystal'] = max($ARES['crystal'], 0);- ]% Q, {) W7 N5 Q6 [
$DRES['metal'] = max($DRES['metal'], 0);' I3 k2 r' ?9 Q0 w e
$DRES['crystal'] = max($DRES['crystal'], 0);0 Z% ]( t3 x9 {* U5 q
$TRES['attacker'] = max($TRES['attacker'], 0);, Y- ~0 Y( f' c
$TRES['defender'] = max($TRES['defender'], 0);' ]9 s6 I- Y: H! V/ Y; e
; d; L7 I0 j% F8 o9 K1 w
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
" ^* I8 V8 g {' U7 E $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
# m7 E. q5 m4 y; O $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));$ o/ C( ^" R4 U+ {; t) b# K/ O! t
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));9 X: s3 x% _6 A! p& c/ H
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
' O% `9 t! S% g- t- x# M
- H& o( Z. w8 ~7 F7 L3 S return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);5 I& c( n, H9 L- w
} $ F3 r) o) F# g, h, j
: \! m$ V3 g7 Q0 E1 g |
|