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<?php
& w2 e ^0 k3 i//計算戰鬥函數
5 ~0 D, [: E$ d# K, a4 K& i//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0), v9 T5 O/ ]; Z* { Z( G
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)9 H" M0 P, e1 I! ]/ y$ x& w$ ^
{$ Z7 F- O$ E* {! u
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
* b' X6 D/ B' }; A) ~9 s( W global $pricelist, $CombatCaps, $resource;
3 |$ a6 b; X0 V; c2 X' ?: \. V. p7 b" J4 p
$TRES = array('attacker' => 0, 'defender' => 0);
/ u4 C7 `" i+ j //攻擊方廢墟
' T/ B* T5 G, J! P5 N $ARES = array('metal' => 0, 'crystal' => 0);
" H1 |! g0 {5 Y1 ?. ? //防禦方廢墟
\1 r$ w- g( j, R; E $DRES = array('metal' => 0, 'crystal' => 0);
# o+ i0 _% N2 @2 o0 Z //儲存每回合戰鬥結果的陣列/ j6 q# P P4 A* j& p" V
$ROUND = array();
$ h3 N5 x2 H( K' |) o! x5 B //船艦和防禦的快速射擊! O9 K7 R4 j( \% e
$RF = array();$ W1 h' [* E4 I, q
//攻擊方資料循環
8 A, x0 x6 D/ c3 S foreach ($attackers as $fleetID => $attacker)
+ D- ~/ i- j. \9 y {
9 J$ r: _8 r0 G3 L; C //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量6 m2 d/ R x. k( i' S* U
foreach ($attacker['unit'] as $element => $amount)
O$ C8 `; [& j1 B& v/ | {
# W" X9 Z# E1 V9 o: _" \ $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
6 n( Y" `9 e$ f }, ?3 v $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;9 @/ @( ^3 S) ]; S4 ^3 ?9 S
}( w" b4 ]% A# H }8 q. L$ h
}# t& G4 d9 G& |2 P4 I8 S
$ T( G+ b. B( {+ F: M: `0 m //循環戰鬥資料陣列
# ?) f9 [0 H, H /* $e=擁有速射船艦或防禦的編號+ d6 I& V5 f/ P- B0 |
$t=被快速射擊的船艦防禦編號. d7 p" M, g# y) ]7 n) i2 K
$sd=速射值 */' l7 \% L' U2 o9 C; c
foreach($CombatCaps as $e => $arr) {
9 t7 e% q7 A# B8 L- J# F //若船艦或防禦沒有速射則跳過8 k. m6 Y$ T" A' N* L
if(!isset($arr['sd'])) continue;
v2 a4 E& z2 H7 l7 o) U; x1 g. I) ^2 i //找出快速射擊資料並放到變數裡
! z+ T9 W; p9 I* Q3 l foreach($arr['sd'] as $t => $sd) {
# ` s1 |1 _; H/ ^1 ^ //若船艦或防禦沒有速射則跳過
: I) n) |4 y% E( G# m. |3 m6 _ if($sd == 0) continue;
9 ~* P8 B1 V# P $RF[$t][$e] = $sd;6 j4 P) g* v4 \. T& j* ]
}
! t5 L0 s5 f5 r }
1 S2 ~* Y# h/ O/ _* Y5 H 3 {2 _ f1 z: M7 G& ]
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;7 G d/ w- x! L( I
+ V7 ^* ~+ ]% \+ E% z, X" J; I" y foreach ($defenders as $fleetID => $defender)
: I" Z$ m# R% Z, W1 q1 k! x# d% J {! i6 `7 \; p7 ^1 @3 B
foreach ($defender['unit'] as $element => $amount)! p3 Z8 i0 Q ^; L$ |+ @
{
: t3 p6 U. @0 H6 d if ($element < 300) {9 A5 A9 [8 T1 X( Y; Q4 o
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
) B9 a, W! g' m4 M( s $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;/ Q4 o. F' z, s- }& v
. t# u( g+ y8 L! L4 g, R: ] $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;; U# a& i; }! u
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
' \8 o# k% X8 _$ y& y7 C9 M0 x } else {
) k5 F( `+ ~3 z2 K1 I if (!isset($STARTDEF[$element])) 3 R! x% h' a. {2 Z6 `% ~- C
$STARTDEF[$element] = 0;7 J& |$ H, z( t0 W$ B. K" D
* Z+ _- R _' `- W) F $STARTDEF[$element] += $amount;
' [/ L+ d+ }& g: ^
. G4 t; w% ~# q5 ? $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
4 a& J% U. u: C. N) ^, S' e $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;7 e d! x' K* ` ]
}7 G0 Y: C6 c, S. O, N7 z$ C# g
}7 q( u/ J4 f& H, Z, t k: `
}
7 \( d# _* ?4 l) K" ^+ z' q //開始戰鬥回合循環(預設為6回合)
. ^5 V: E- r4 j for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) , y( i. n4 J8 V, x) W7 N
{1 d, ?' _, C: {* \
//攻擊方傷害值
' F" N* y5 I5 t& v; o$ n $attackDamage = array('total' => 0);
! Y: n% r" a B0 E //攻擊方護盾值
8 |+ E t* J' Y1 @4 G8 r/ {+ m $attackShield = array('total' => 0);) z- P! D0 q1 O3 Q; N
//攻擊方船艦數量
8 j+ d1 H2 `+ D% p $attackAmount = array('total' => 0);2 Q+ X# C8 O$ I4 l, i6 I
//防禦方傷害值7 b! O3 I( z. ~1 J
$defenseDamage = array('total' => 0);
" ~4 d/ n- ~7 M$ H# R$ t% p# v( I7 ^1 W //防禦方護盾值6 |5 j1 F; _7 ~3 x7 ?2 M
$defenseShield = array('total' => 0);
& I( [% P7 Q$ W+ L //防禦方船艦或防禦數量3 ^+ p: I V& E) s
$defenseAmount = array('total' => 0);6 N3 z+ X% c" h* w
//3 e6 z$ D+ ?4 K& l- w- \ Q7 c
$attArray = array();
+ ]/ m( w; u0 S7 D# k) } $defArray = array();
: E9 O3 W8 B! }9 g- ~
, i6 i$ p s3 ^9 h" n/ K& Q foreach ($attackers as $fleetID => $attacker) {
0 v' A. E' c( X( H7 Y6 _ $attackDamage[$fleetID] = 0;: t" ~9 {; k5 ^' x* z* |6 [
$attackShield[$fleetID] = 0;
/ j' T; L r) G $attackAmount[$fleetID] = 0;
! U( T* s# y4 n. r9 F- t' } S7 U- w& g4 _
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque, K6 ]: e0 W; r; B& {# j
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
) o; R6 B6 h. U! ^* e' | $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
% f2 y% y5 g2 M) l6 Y+ c $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);0 ~3 m) T2 ^, m0 k7 m2 b: O
# w/ J. ^' O9 r foreach ($attacker['unit'] as $element => $amount) {+ g# M4 u0 z- b; D4 l* y2 X9 ~
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
7 v. p$ }3 V$ ?) K% p $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier1 d6 D% |: G9 O
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
" S6 d7 ~/ o3 {( I3 C1 l5 X2 ~# x# ]& h- w2 o
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
4 ?, S- v% V6 o. b' {! D2 I! K, V3 i) H# W1 B' v
$attackDamage[$fleetID] += $thisAtt;
v1 s8 u( R! Q! X( U; Q' c9 p% U6 e: [ $attackDamage['total'] += $thisAtt;1 M/ L9 Y% G1 i8 u
$attackShield[$fleetID] += $thisDef;
' b% f" @0 o2 U( E$ ^/ E, k7 I $attackShield['total'] += $thisDef;# _$ p0 G6 X) G) {. I2 B% [
$attackAmount[$fleetID] += $amount;
8 N L2 V: b$ a& u- }5 X $attackAmount['total'] += $amount;
5 d0 Q! |& A {3 p( V8 w }
# ?- a% G& g% ~/ J) X }( ?" t9 X/ s. B* U3 {- V# U2 W! M
$ S2 u; t2 W; M4 M& ~6 k foreach ($defenders as $fleetID => $defender) {0 v* w9 E! w* {6 H
$defenseDamage[$fleetID] = 0;
$ K- f4 c, z/ }2 g0 j+ W1 s $defenseShield[$fleetID] = 0;
3 w8 N, F' W3 @# {8 ?6 z1 u $defenseAmount[$fleetID] = 0;
9 Q5 `$ ]9 B+ R4 |: V. h
: M/ V+ P' ], h/ b$ o: [ $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue/ b6 a! p1 R# P" s8 A
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier" f) r, @5 Z# ~& e. z
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
( Q U$ Z2 R) `, T $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
$ t& }7 n7 f# l8 z
0 _8 ^$ R( [* h9 O5 b$ h F foreach ($defender['unit'] as $element => $amount) {
" }0 J4 b& y( M9 m5 e) w $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque- i8 r, q8 V& ^# N
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
% I; J# R. Z3 y C \$ _ $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
" V+ O' ?4 ]7 X' J d- e& B7 g+ W0 C; `" b
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
, P3 h: H: X( h- N6 k; b' {& Z4 M! U' u7 H
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);0 \' D* a K3 {8 c- M
) H* {+ w) x c9 o$ P $defenseDamage[$fleetID] += $thisAtt;8 _, y* G% x( Q+ i6 ~
$defenseDamage['total'] += $thisAtt;
% l8 F: O3 C4 _* @' j& p1 C $defenseShield[$fleetID] += $thisDef;/ r+ q. _3 A4 E
$defenseShield['total'] += $thisDef;4 G7 ?( o1 X9 J1 e, \3 ^
$defenseAmount[$fleetID] += $amount;
' v0 L& T x, H( r1 w x+ ^0 @# T4 o $defenseAmount['total'] += $amount;2 ^* u! F2 ~/ ]8 D) A; A
}4 Q+ B6 a4 A& {, P
}. T) |5 O* U$ o: t- q( D
2 a( k2 i7 h% ?& r% a $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
% o# Q# @; y/ u& _0 E
8 V7 w4 @/ }: x' `2 V2 a1 \& I if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {4 C6 S; i, y1 F# Z. w4 O* e6 u
break;
7 Q7 E) t/ I. @. F2 L3 \ }. M! W! _9 @ L, u
: b* }6 }# @) T( w. V
// Calculate hit percentages (ACS only but ok)
; R, }# b; r6 X3 ]+ R' W8 n $attackPct = array();4 C5 u' P! c! w7 \' s1 j3 |
foreach ($attackAmount as $fleetID => $amount) {6 I& X2 m+ A( u: a3 z5 v( O
if (!is_numeric($fleetID)) continue;: L9 b$ a# f) F6 \- S
$attackPct[$fleetID] = $amount / $attackAmount['total'];3 O- X# E5 a% F; O8 T% I
}) X. g% k# t6 n: o- J5 |
4 a$ s: F9 ?' c, W7 ~ $defensePct = array();% M7 {6 \) x* N6 ?5 ^
foreach ($defenseAmount as $fleetID => $amount) {
0 C2 h2 A; ^$ t9 U if (!is_numeric($fleetID)) continue;0 r; S4 _4 r2 d# \6 e0 ^5 z
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
: Q- B6 h3 R& B6 C9 k s }
# e4 a9 @. j5 ~6 _2 ]# t# Z9 t; B# }9 E7 ]% @1 }
// CALCUL DES PERTES !!!
" D% p1 z$ V2 |2 | $attacker_n = array();
% k8 h2 J4 f+ h6 a2 I $attacker_shield = 0;6 G6 `+ `% L+ R4 i+ g" R6 h
$defenderAttack = 0;
! ?4 ?6 q' O" A* E0 f foreach ($attackers as $fleetID => $attacker) {
/ c! l' u3 @4 @3 b $attacker_n[$fleetID] = array();
8 @1 b' l/ A7 q$ V+ A: L
7 B7 W+ o \+ h0 H3 b% @1 d foreach($attacker['unit'] as $element => $amount) {9 \: m. m1 A1 U2 X& M
if ($amount <= 0) { Z: C" \3 p+ y
$attacker_n[$fleetID][$element] = 0;
) O! |+ N' _; d continue;
* a, k8 F2 K8 u, M- ? }" W8 a2 S8 S5 J
6 y# m4 j: G" W6 r8 `" `$ ^0 d
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];. V2 ?" Z, I, s2 u D0 T) x3 ]% Z
5 u4 M n- d1 C* m: z( r4 i if(isset($RF[$element])) {
4 `$ ?7 v0 l2 H foreach($RF[$element] as $shooter => $shots) {' ?! d: `& ]! l2 W! |: `4 n5 Y& ~
foreach($defArray as $fID => $rfdef) {
# t2 T1 t9 C1 _1 B if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;/ j* f) b( y, E- I
q7 H7 _) {9 X' P* @5 N
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);/ M0 _6 [' m# \ g$ P1 K q
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
' f6 Y( N# }* h# E2 ? }
- L, U# a# k# I8 E$ s; a3 v* e }
; G6 ~- `+ W: \# Z! G }( L% w& {- V6 w
1 L( m d0 n: W' X $defenderAttack += $defender_moc;
' L# s+ [, Q/ D7 l1 h
+ i8 U+ m( @8 I+ U7 D, o! I7 | if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) { B0 \9 w0 S# Q, r
$attacker_n[$fleetID][$element] = round($amount);# y" w' U' }9 s& q4 z
$attacker_shield += $defender_moc;
% J7 s8 i/ U8 y- J& _ continue;
- U# Y8 z* [/ f }
- T9 I, Z c, M7 P) E+ F" ?( S
# K2 \; ^9 [5 a$ V4 d" ? $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);- {$ d* U! O8 j5 }1 y
' X/ Z6 d1 d p6 A: i3 i $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);4 d3 n, Q. B7 F! I% s
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
$ q5 g+ H$ n1 D7 H( h+ g: E3 a7 b3 R9 U
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
! y4 A( E$ X" |) o- n/ b' F, S4 q) b9 V' \
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
" j& h8 e p7 L( i1 C, x }
% O% K; c, T* K0 v' c1 L }6 ^0 k' [0 Z6 V
. L' ~" Y! ]: W+ o1 h% Q- }1 I
$defender_n = array();
( w5 x2 U# Z8 j. c# V $defender_shield = 0;
# o' L* z) l% [3 A $attackerAttack = 0;
{7 K- Q$ o- J+ e foreach ($defenders as $fleetID => $defender) {( a/ X5 R7 y; g( J
$defender_n[$fleetID] = array();. B0 {- ?/ O0 h+ N: `; H- G0 ]
/ j: K& l; ]6 @
foreach($defender['unit'] as $element => $amount) {
: p# k. D) K4 s! y+ Z0 ~6 w. G8 B if ($amount <= 0) {
$ @ y* |0 y! m& Q* j- Q; b $defender_n[$fleetID][$element] = 0;% n* X8 I; F7 { v# Z
continue;* V+ \/ C1 s3 p1 m _$ x5 s
}
* E7 h& f7 Y d' Y) `7 W! U& ]
% F- B' l( M7 `1 V9 v% D $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];7 f9 j6 C0 j, I& g5 @- Y
if (isset($RF[$element])) {
) H/ k) T, I$ c, n foreach($RF[$element] as $shooter => $shots) {1 _+ A2 F7 d/ h% q& E- g* k, }6 c
foreach($attArray as $fID => $rfatt) {2 _8 c+ |+ \+ ^- D: `
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;5 R% c9 c( R* J; T& M# o3 I4 E" A8 Z0 Y
]3 q9 G. D, D* o, K- m
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
6 |0 {* A) D9 _2 w; }$ v $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
+ j, ~" x- x, X# Z+ A }
: K7 t9 o. N% T$ H* ? }
4 f9 A5 O- t" A# r, z8 A# w }* a/ p y0 T: K2 d3 t: f* s% R
; d/ M7 m2 n# j8 I& N
$attackerAttack += $attacker_moc;) w" Z* j; p2 [% S( f, {7 i" Y, O
# j& R8 z7 W9 k' m
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) { L) h- X( M2 N" f6 @. ^# V( V5 F
$defender_n[$fleetID][$element] = round($amount);! B) C! | _4 L- ~: [8 s' \
$defender_shield += $attacker_moc;9 B7 n4 Q, ?! A) N! ~
continue;5 l8 t/ P% w5 p, {" t
}
% W+ d+ P0 p% |; W6 n+ o( A) s5 o + V: y, i) d! L
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]); r) L0 h% J u4 `. n
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
' X9 F- g7 W2 q% j, }; K- m $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);: l0 F# k1 W9 Z0 K2 i7 E, W3 T g& o
! F7 G4 F' ?" `) T
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);$ V. v* S! B) \% o) x' t
/ n, a* f: r4 i; \' B* v6 n $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);5 s7 P' I* M- d2 `3 ?1 G2 R
}
) h! w. F) }3 O% ] }
% u' o' X. K! @" n , P( t- T5 [3 k9 p5 S1 R
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
6 ~( e3 {1 W ?8 X" \ $ROUND[$ROUNDC]['defense'] = $defenderAttack;9 |4 F$ \; c' a2 j3 n: M
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
5 _" ~ q2 `" s+ g! e9 m $ROUND[$ROUNDC]['defShield'] = $defender_shield;
, n0 W( F# h0 w6 l0 s$ d0 \0 T4 G7 [ foreach ($attackers as $fleetID => $attacker) {
* L0 V, j+ {4 x, {3 i6 J $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);9 ]6 H/ n; Z- ~6 Y" x! B* n
}3 |2 |( g) P- @- M: U* r/ V1 Q( P' `
+ _5 E3 G+ Z. s/ G- B foreach ($defenders as $fleetID => $defender) {* R+ [; F4 t0 S) {& S6 Z6 L( ]
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);! l! X/ _" v$ o( O6 N# ` @
}! C2 R6 k# f$ J- m$ z3 l4 ~# w
}# f& k t- ^% g9 A- S( D& I. O
) @" T) L4 \6 C: Q o% W3 B0 [ if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
3 b+ b0 Z% F9 k4 d $won = "r"; // defender
2 Q( {! Q2 m/ w } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
: \- `; y# I' c! O $won = "a"; // attacker# n; I: R. [1 N! G+ x* K1 c
} else {
% k$ {" |3 B2 g% i $won = "w"; // draw
8 m; P: v# M( u; s/ s4 V! E }
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// CDR
4 p5 n; n1 l4 X' q foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR9 c" R; \1 X9 g. h8 b2 j
foreach ($attacker['unit'] as $element => $amount) {! i9 P1 K6 Q' s3 l, W! T+ @
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
! o; L! ]( s+ { l* |# I5 Q $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;3 _3 p% R* T$ z( }
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$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;# a* o2 s, \" v( G9 @0 t4 m
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ; D6 h) d7 ]4 G! O0 L& J5 o
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$DRESDefs = array('metal' => 0, 'crystal' => 0);
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foreach ($defenders as $fleetID => $defender) {! \) L O5 y6 q1 X& ?
foreach ($defender['unit'] as $element => $amount) {
" n2 h+ M& f: g' M: S( o6 b if ($element < 300) { // flotte defenseur en CDR# q( T! L5 I% ^! ~( F/ t7 D# d
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
6 y5 v4 I% A) A& i $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;# @9 T2 l9 D) S \$ v3 o7 i
" y7 j; v- l5 Z6 J2 t $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ; G( A) ~+ L- X+ I, u( J0 `4 V9 K
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;* g- x6 K7 o, |$ x, ?
} else { // defs defenseur en CDR + reconstruction
y3 J* o! w6 J+ [; S# K9 ] $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;0 O+ ?7 A8 x+ b) j* G5 q; v7 I
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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- E/ c D1 o6 M( R9 z $lost = $STARTDEF[$element] - $amount;/ A6 R Q0 B5 B
$giveback = round($lost * (rand(72, 84) / 100));
/ v4 x2 o( m1 U7 Y9 l4 b% ^ $defenders[$fleetID]['unit'][$element] += $giveback;
' T( `( `9 n( b! Z* b $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
+ Z- W; P: [1 O4 ] $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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$ARES['metal'] = max($ARES['metal'], 0);
9 } W' S/ P/ R. Y $ARES['crystal'] = max($ARES['crystal'], 0);
; [& q ]% S( q4 F; S' B2 M $DRES['metal'] = max($DRES['metal'], 0);
, b [: L% g1 d: q! B $DRES['crystal'] = max($DRES['crystal'], 0);- s! Y' M1 }/ @" r x* G0 s$ C
$TRES['attacker'] = max($TRES['attacker'], 0);2 P- K; h; V) Z0 g5 R. D
$TRES['defender'] = max($TRES['defender'], 0);7 ~; t( w; _, ?* i7 W! s" \
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$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
/ A5 X' R1 R1 W- u$ e! F1 d! z $debAttMet = ($ARES['metal'] * ($FleetTF / 100));: e* O0 I8 ?' g
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
4 P3 ^% _" L* @; q/ I6 Z $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));1 ~6 x8 u: R, ?, C3 {5 G7 a
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));; e7 j! Z' ?- m3 Y
+ Z6 o( _% N7 w, ?# v return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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