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<?php
! T) o" M7 }0 X, P, Z0 K//計算戰鬥函數; z" S4 a- |& G5 a6 E1 Q6 U6 T
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0), @* f7 t: z! K1 c5 I7 R- ?/ I
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)6 x# ^( K% S& o5 F
{
, G9 [% p7 r9 M7 V# ]- e //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
/ `& j" }/ M) W* B& T global $pricelist, $CombatCaps, $resource;
( v% R; P9 `0 w4 j, K
" M9 ^5 F3 ~: [& { $TRES = array('attacker' => 0, 'defender' => 0);
" L* S* b( P# |; Y( u" i //攻擊方廢墟5 Q) d f% m! Q
$ARES = array('metal' => 0, 'crystal' => 0);% _8 p1 r% q. p
//防禦方廢墟
( c" v# D+ J+ P. [4 b $DRES = array('metal' => 0, 'crystal' => 0);7 C7 I4 y5 Z# v1 o$ }3 _: D; s7 U
//儲存每回合戰鬥結果的陣列8 i% g; B5 b2 C! C @ h
$ROUND = array();1 B$ F8 N3 _/ I( K- @$ b; Y
//船艦和防禦的快速射擊
* q% u1 B: R; t! B/ N [ $RF = array();
0 m+ n0 u( M5 w, v- y" ]- W5 x9 Y4 o //攻擊方資料循環
, `4 ]6 \ ]: v) ?; ~$ K' W foreach ($attackers as $fleetID => $attacker) $ R: m% x6 r+ F2 i, D" T ^; P0 K5 i
{
5 F6 q- [! U2 C //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量' b* h% ]- V- B$ V
foreach ($attacker['unit'] as $element => $amount) 9 y9 Q* ?* p( O7 D+ u1 s$ B
{
4 q9 H! T9 F2 C* ` $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;1 d" }1 ^8 \, z
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;: h" P0 ]* o5 w, E7 |: ]
}
0 m; a ~4 P' @( g; W }* K9 x* l9 ]& B
, g( p0 a$ R/ P) I //循環戰鬥資料陣列
; B5 p1 t3 j8 Y. e; P4 G! l/ ? /* $e=擁有速射船艦或防禦的編號
" M; p# E/ h) s7 w. } f! M6 m $t=被快速射擊的船艦防禦編號" b6 k: e5 y2 d
$sd=速射值 */
4 r3 \8 H6 F' Z n- Z' _ foreach($CombatCaps as $e => $arr) {; |/ L% T7 M$ d) i
//若船艦或防禦沒有速射則跳過7 m) t/ o2 A i0 o
if(!isset($arr['sd'])) continue;& A* E( }8 o/ U
//找出快速射擊資料並放到變數裡6 h$ g( ~; Z1 o- Y. [3 |, u
foreach($arr['sd'] as $t => $sd) {9 K1 T( L$ g5 S- k0 i1 \
//若船艦或防禦沒有速射則跳過5 V3 V( F+ Y6 k$ X! }- o) Y1 n
if($sd == 0) continue;
& |4 X) q# |% ?+ V6 D/ U+ d $RF[$t][$e] = $sd;
$ f' K8 j8 Y, ]1 ?( ~ }
! ^7 ~7 N( f- {1 ]5 u }% X# w$ }% R9 \8 _, o% U* G5 V N S
9 Q" Y- w& Z6 V8 q5 d
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
) f Z9 ^' _6 @' x
, [ t/ J3 v! s" F: a4 R- _! \; y foreach ($defenders as $fleetID => $defender) ! _4 G; v2 ~2 i4 i
{& R$ d- p0 }# H2 J: L
foreach ($defender['unit'] as $element => $amount)" |4 [9 A$ }$ d, F' C
{
! H- u: X$ T8 I! ~ if ($element < 300) {
R6 o* I( E3 ~+ C' } $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount; V4 a( ]# X5 w/ p u( l0 E! m
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;0 A* P" B" k0 Y8 U7 I, r( Z
4 F0 N9 {# B( m% ~- ~- @ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
: W. R2 Y( ]$ x9 T- b $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
$ G& b' x% M Z( T% P2 y+ A$ l } else {" t8 d1 ~, N. L% [* Z! R) a, l
if (!isset($STARTDEF[$element]))
7 R4 \3 d, U) n0 W5 {2 J $STARTDEF[$element] = 0;5 l3 ?5 T7 ?! r
! |9 o. ~- X- P# d8 Z% j9 n $STARTDEF[$element] += $amount;+ D" u; |( l. b) C2 O
; [: j/ ^7 j: W5 [! s+ x5 Z. ]& v $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
8 z: Z6 c7 D' r% a) d4 ~ $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
" ]5 ~( S& ^- {7 H& b9 | }
, Y+ L. ]& Z0 o3 A }
7 M+ o5 m; @+ w. z' L }
1 f. K; O3 h( y4 i, d //開始戰鬥回合循環(預設為6回合)4 @ r. ]: z3 Q- R' J# [
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
0 q# k/ Z% Y6 q7 @ {: R; g' C/ P" I- @& h ]" A
//攻擊方傷害值( L: p0 F+ B( }+ n9 U8 k @4 J; |- K
$attackDamage = array('total' => 0);8 ]4 p. c9 }9 d8 d' Z7 o8 t. t3 F( v9 f
//攻擊方護盾值
+ T# c# _ D1 S4 ?) P8 T2 ?/ r7 G $attackShield = array('total' => 0);. R# o9 t n( [$ o( Y
//攻擊方船艦數量
; X8 c2 }% I3 p3 v* u3 i* U; z $attackAmount = array('total' => 0);; E6 P2 f9 G$ ]8 b3 k4 f
//防禦方傷害值4 p+ a' Z2 e$ F3 i0 N
$defenseDamage = array('total' => 0);
( o' s i( v: i/ P1 r. s6 \ //防禦方護盾值
' Y0 m$ K. u/ W# d/ B $defenseShield = array('total' => 0);9 n- R4 N) ~& R3 V
//防禦方船艦或防禦數量
% V3 I+ `- V' }* G* _& h' g $defenseAmount = array('total' => 0);( L1 t" f+ N' I. ^- I) x
// z. m8 Y4 I; L' |6 s/ W( `
$attArray = array();
$ A- m# a& W4 N+ a* w $defArray = array();' \$ w& B- v/ o/ H
0 b2 h- C C5 l- c& e4 m
foreach ($attackers as $fleetID => $attacker) {2 u( {* k$ w- ?
$attackDamage[$fleetID] = 0;
1 c4 L& K) [8 H1 i4 a0 E/ |3 l $attackShield[$fleetID] = 0;
9 h: C: j; q9 N8 J. @ $attackAmount[$fleetID] = 0;
- Q7 g1 B2 I6 d) v
E7 o) a1 l3 c' ~, b' i $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
\* t. K, I8 n5 }% f- g $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
7 U" ~% C' h' S' `$ h7 {3 J' _+ b $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque( f. C/ d' \9 K6 M T
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);% C0 n6 k0 b0 @( g& }8 Y) s
0 o$ Y( Z3 T2 E2 e* h, ?! X foreach ($attacker['unit'] as $element => $amount) {
8 T* g& f& w9 m" r& K $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
7 Y) L4 Y: I% m7 I- I$ q+ C $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier- j' g7 T9 n0 z/ G3 n; O
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque# ?4 S8 d/ H# G9 _; f
' f5 P1 s) E$ Z $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
, U* R! j) D4 Y! e( N) O+ O& @; g/ }$ P9 R. G# U s$ a
$attackDamage[$fleetID] += $thisAtt;
% R$ A8 Y# ~& Y3 }2 V" J6 |9 u $attackDamage['total'] += $thisAtt;
, E! X; a5 n# C $attackShield[$fleetID] += $thisDef;6 Y* y/ p% G% O3 L
$attackShield['total'] += $thisDef;
& m# }/ }0 {5 O* X $attackAmount[$fleetID] += $amount;
8 k- ?3 l; r3 F- [, u' s( B4 f9 U $attackAmount['total'] += $amount;6 F% ~# ?- q8 \; f0 i) ?! j6 _5 v
}6 y" @' b6 [9 _ A" k- f- m
}8 j! a& s5 S& `# e0 M1 ]
/ J$ [2 O, W( [ foreach ($defenders as $fleetID => $defender) {
8 K3 Q- l* t$ w' l $defenseDamage[$fleetID] = 0;
0 A2 C$ {5 n" F* o- W, ~9 } $defenseShield[$fleetID] = 0;. U7 r8 v; H9 V- }# a
$defenseAmount[$fleetID] = 0;
1 h0 z8 y5 x! V) X* X; @. ]
, _2 S4 _& e7 A. G9 L# S" O/ D $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue6 F7 [: A% B \. ]' \+ b
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier- ]" @9 _8 v. h3 J& d" Y- a/ K* a f
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque, ]+ A5 j% E( d# h- Y9 e
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
. ~# C4 h! ~/ i. n
$ Z/ ]; @& r* H; S1 W foreach ($defender['unit'] as $element => $amount) {
7 K x6 \) G8 W/ }& W8 A- p $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque# Z* N: `: Q' [9 U
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
# W1 j% ~! j: P" F$ D$ Q$ A $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque! B s W+ d! k) F
# G4 B) k1 l& ]- I% D if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;8 W, T4 P. @* m& T6 \, z S1 O
, F8 _% A6 j" _' Q; R% y: d: M
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
9 G4 @- h* d) i) L: c' k, r7 p! u5 w, i
$defenseDamage[$fleetID] += $thisAtt; Y1 |1 M$ P/ A/ s5 k& g
$defenseDamage['total'] += $thisAtt;
) E7 P# B, N2 k $defenseShield[$fleetID] += $thisDef;
0 v" X7 W- L$ q% L' \$ m8 G $defenseShield['total'] += $thisDef;2 ] e8 _$ Y. T: U
$defenseAmount[$fleetID] += $amount;
4 m3 Q2 G- Y0 j $defenseAmount['total'] += $amount;
. }1 e- p2 A9 U. ?" ?3 e }
7 ?; ^, ]" x/ L& ]7 V3 C" p }
! n1 W' a1 C5 m7 v/ `& e
0 F+ O D; a; t $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);, S9 P$ e5 J; }( Q) b
+ ?5 F. |7 a$ b& l8 k4 C if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
! |9 J' D! x- l- B- `% k break;
: M. u q! t* w9 W& n* r }/ |! p% A! s' c& a4 f
! ]/ J0 F9 W7 q# F" K$ f, z( J // Calculate hit percentages (ACS only but ok)
{8 d6 N r! p7 Z C8 n: W6 ]+ w $attackPct = array();" c- x2 N! z5 k9 ^
foreach ($attackAmount as $fleetID => $amount) {
/ k9 U; d, k! Y. o. f/ v" M if (!is_numeric($fleetID)) continue;
/ q0 Z7 o0 F$ r $attackPct[$fleetID] = $amount / $attackAmount['total'];
" n% {6 \& E% O% x# [1 ^4 o3 S }5 p- R0 j w: @, W
7 S8 o% R% @ {/ k6 W! ~6 }) C $defensePct = array();% U; M1 y2 C- u4 s" j I
foreach ($defenseAmount as $fleetID => $amount) {
3 |) t+ ^3 O$ s+ E. d/ b if (!is_numeric($fleetID)) continue;
1 D; w H# f, b! y$ Y$ o $defensePct[$fleetID] = $amount / $defenseAmount['total'];5 z6 P% |+ }6 b" O* E4 d( J5 y
}3 o+ L# o& W( a6 m3 j7 e& g
2 R8 ^/ E! z7 w3 M* ]3 o. `0 a // CALCUL DES PERTES !!!) ?: L5 f% R) W2 ~5 U- c- u
$attacker_n = array();4 [# G @* M! S- `' n7 F
$attacker_shield = 0;& ?- M" p# G' v$ M3 ~
$defenderAttack = 0;7 p2 G$ h7 _& l% p) N* I1 F& i8 k
foreach ($attackers as $fleetID => $attacker) {
; Y4 @, C: P8 M1 |1 g; R+ n1 H1 @ $attacker_n[$fleetID] = array();
; E( Q5 V4 V B2 M- o& |; ?* a' M+ E
foreach($attacker['unit'] as $element => $amount) {
4 J, K9 K X$ W( M# t* N, F3 k if ($amount <= 0) {
4 F" M. ]! E) Q) d2 {, L6 y' K; A $attacker_n[$fleetID][$element] = 0;8 V: ]* u+ o& P6 |$ u$ Q& ?
continue;
# O5 C! Z1 s' c9 w6 T }
9 `' c8 e. B& s Z. Q
( V* J5 f7 v* y( K/ L% o $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];* s# f1 j5 t$ d$ t, B% G+ G
5 n$ v9 Z! ~6 A4 P% R) w' O
if(isset($RF[$element])) {
4 G, |% `3 x3 S" u: X! k- W foreach($RF[$element] as $shooter => $shots) {
7 |; M- ]$ g0 j I& z2 X foreach($defArray as $fID => $rfdef) {
, \ c% m7 B) y& q, B } if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
/ a9 E4 @5 x" s, Y0 a, s( p0 x
+ Y7 k6 {9 g/ c; Q9 N% } $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);# f3 F; c7 z/ J' A; I
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
% K+ _* _& O2 a7 g }
( k8 ~: K" u. H( f$ p }8 J; L9 Z9 I: M- ^( P7 P, n
}
% B' l% q, U% R6 f* t# Y$ ]% r q. a! L6 r. [+ M2 K
$defenderAttack += $defender_moc;* ]8 N1 r: z1 T) O
: M; c9 b1 v1 n( u if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
; E; i2 B7 h* u' u $attacker_n[$fleetID][$element] = round($amount);) J: x* a \ A. p
$attacker_shield += $defender_moc;4 k5 V- d/ m; p, B$ y& e) n- J
continue;! E" X$ N6 b2 X; v( y" v: c, u6 m
}2 ?8 @- L, Y3 L# D. `3 K
' ~6 Z6 Y8 r3 |6 Y
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);5 d$ Z/ r' s; ^8 D, d @; C/ k
0 k7 K6 a( X0 t4 H7 f1 x
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
, q# ^/ y f7 w7 n $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);$ j1 c( z( }3 |8 K& u# Q. A; ]0 t( T
( b: x. a7 @! i6 H $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);/ d k* a* Z5 ^* c# R
' H; w' Z5 i. x2 @9 P" A* X
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
& j+ \7 O% t* m. b' d- D' \2 v }. N# ^$ D* @$ F( @8 H0 m" `
}
, M- l. F! j7 F' D! U
- W) n2 z9 y* n1 b% V $defender_n = array();
: }$ L% o7 T. x $defender_shield = 0;1 r; V3 [) p9 f% I! Y# u! B! ]$ P
$attackerAttack = 0;$ K) w# a$ _6 D5 @ y% p
foreach ($defenders as $fleetID => $defender) {
2 x) C! [& d2 \ $defender_n[$fleetID] = array();
7 [: h8 \+ M' Y/ q/ X) N) w, `- Q% W! ?; e$ ~% X
foreach($defender['unit'] as $element => $amount) {# L- ~# j P5 f: Z5 N3 J
if ($amount <= 0) {
# I0 R; j. _: S+ ^5 }' R $defender_n[$fleetID][$element] = 0;; v0 }6 R5 t" r7 Z+ a+ ^
continue;- C; l6 F( ?& P, A& P' i- U
}) i! v9 N6 C- I o% ^
# _# j7 R# B& q/ o% m! v $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
" ?: T8 w; ]" J9 A' Z/ @ if (isset($RF[$element])) {6 Q4 i8 z# ]% {
foreach($RF[$element] as $shooter => $shots) {
) Z$ ?% t: v+ I' z$ @ foreach($attArray as $fID => $rfatt) {
0 S. m0 I6 X3 x& ?- R if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;. P- `4 ~9 }5 s1 u6 F
) Y) ~) ~! [5 [6 D1 {6 r q9 k) A1 u
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
k6 Y1 J* o, S2 ]3 ? $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
7 w1 q2 h" x1 }- Q' g0 z }
8 K* v* T P/ U& H& ^2 k }" w$ f V( j6 n) @ R) d7 Z( i$ S
}
( j, S2 n# b8 M4 z8 n * ]" e9 ] g5 S! r. S/ z* f
$attackerAttack += $attacker_moc;
& P) |; h" G* x% j ( H7 v/ @+ V4 l5 L6 n; \- S
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {. K9 G) d: G: _% R# w& ?
$defender_n[$fleetID][$element] = round($amount);) W+ Z' S5 B8 x8 ^8 m; o% H
$defender_shield += $attacker_moc;
( {) j" r' C {/ T6 _- g* C$ Y continue;7 f @; `. o6 B! Y
}
3 P/ P. h4 F" z
5 g- D# t% q8 ]# t $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
+ \5 u2 C9 U3 |6 ^5 O: ^ $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
" [# h; w1 v( K6 c4 y/ k $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
9 C2 [/ V/ i0 b' l/ L3 u $ F+ L1 T- E' ?0 j
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);9 ?; j) V+ u' m+ x, T" W/ R
, w& d) ]1 @5 ^& w+ x+ P! m1 X; W $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
; p+ N8 x$ D4 {$ ] }. Y" Q/ E& q; \/ p+ W. x+ i8 {. ^1 v
}0 G2 l% y: o8 T3 |% u
* Z2 w/ }1 @6 c [4 J; d" k $ROUND[$ROUNDC]['attack'] = $attackerAttack;
* M% j- Z1 e' L! d" ^8 J% V $ROUND[$ROUNDC]['defense'] = $defenderAttack; d( I5 X0 v& y$ d
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
& j1 ~, `6 K4 B( A0 `% H, `2 p $ROUND[$ROUNDC]['defShield'] = $defender_shield;
! t$ O, O! Q J' ^- u* s foreach ($attackers as $fleetID => $attacker) {
7 N3 m! D% r/ _, q $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);( C T9 K" g; y4 }( H
}& x7 P* N2 J C( B% q
( X$ T& S" B( G$ s
foreach ($defenders as $fleetID => $defender) {: w; `8 _$ k! y+ d6 V- H _
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
, V. P2 r7 K- c1 A }
/ `$ t- u' ]. @5 q. P }
, @& _4 ~3 G& P( j7 m
% a3 Y; T1 M( U1 ]5 l( ^7 @3 \/ [: p R if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
$ Q* A' I3 T# c& p: V5 m2 B $won = "r"; // defender
% y- q7 k' J" Z4 E1 U' P9 A } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {# E ?/ j/ p$ ]4 k2 [: B
$won = "a"; // attacker9 n" Q: U# c8 i9 [5 V
} else {
* z7 ]8 @5 `2 c8 e& n $won = "w"; // draw
# w; M t. e4 v' l }
v4 q" G% e) J, T& J8 m2 i) X$ Z: k/ A$ x) ^0 N+ L# A! O" j
// CDR. F/ k+ m" `0 n7 w) _
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
9 s0 `) F& T+ c foreach ($attacker['unit'] as $element => $amount) {' V9 j4 s& o8 N8 v# \* U3 |0 C5 k
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
9 | ^# W9 {0 R% c9 I! m5 W0 E9 w' o $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
) f/ g; o5 m2 M" ` e+ U
u6 H7 @8 D2 M+ S" W. `6 I& S4 ?. Z $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;: u/ d6 N: i& Q8 }. t
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ; { `. x; O8 p9 J4 c7 I
}
! d/ V" F2 e" U# R" B( R }
' s4 H+ ?* Y* ^& k0 r
. G9 h" K$ C7 h $DRESDefs = array('metal' => 0, 'crystal' => 0);
6 r- W/ o# ?3 ]: t/ f3 E1 R( B9 Q/ ~$ m8 p1 z" a% G
foreach ($defenders as $fleetID => $defender) {, D' O7 H Z/ M0 y6 p2 x" ^. l4 ~
foreach ($defender['unit'] as $element => $amount) {
Z+ x" q H$ W2 d% O if ($element < 300) { // flotte defenseur en CDR" d4 v! o: }' y# c0 u9 l% e8 D
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;5 g; T" I/ H% z( M$ ^% ~7 J2 ~ M
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
$ _4 c& \- E2 A& F# J" f% D( T- a6 N. n2 A; y( r9 D# Z5 ]
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
8 o. y: _. W: z) u: ] $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
3 {1 k. Y& T! y w" \+ m: m } else { // defs defenseur en CDR + reconstruction' z" ?5 I* d6 |' e3 i
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;9 @4 ?4 N3 O) a/ w& u( ~) ~7 U8 m
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
1 v. J+ h7 k1 g1 Y" j4 s! B: c( Y* Y
$lost = $STARTDEF[$element] - $amount;$ _+ o. m- I! C/ f& m$ U
$giveback = round($lost * (rand(72, 84) / 100));* ^/ F! b3 d3 H0 s) y+ t: d3 ~
$defenders[$fleetID]['unit'][$element] += $giveback;
. g* T$ V+ w' @' Y' P" z2 L $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ; |6 E2 |, b3 |' [3 v
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
9 I: M3 u- n% N z: R* v- t8 f! I }# T1 r( k% ?( W* ` J- `
}
$ Z1 H9 o9 j9 Y, U) Q, s }" h/ \, c" [* E2 e) ~$ P
: j* J) ?; `& }0 I3 }- r
$ARES['metal'] = max($ARES['metal'], 0); B1 u: O& O a/ I" J9 Z B7 c0 n7 k
$ARES['crystal'] = max($ARES['crystal'], 0);
8 J- }8 E3 _" I $DRES['metal'] = max($DRES['metal'], 0);# }+ b5 Z3 |& _0 M2 j
$DRES['crystal'] = max($DRES['crystal'], 0);
2 c9 s5 ~" g3 f; z0 n $TRES['attacker'] = max($TRES['attacker'], 0);
! p' `3 ^0 P( R, A R$ Y $TRES['defender'] = max($TRES['defender'], 0);
1 g: G, [+ r( K" ], ?
. L: {& q' s" g $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);' c( V( ] X5 m$ _& @
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));
0 {$ R6 F* `4 x9 @' T $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
$ U0 F$ c; F6 N& P $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
3 Q# U- m" A& g V: F $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));! Q2 W: W! r! |+ q
6 X: ?8 c5 l) t8 Y0 x" D) x
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);# L5 h3 A7 u9 d: x
} ' i5 |% [% r; Z$ D c
! F; X( j, ?- I* |" d: Y1 s
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