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<?php- D' Y0 X5 d$ _/ i
//計算戰鬥函數
. \' W6 T ]2 x/ ~//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)2 u$ H6 y. i; l6 ^4 z
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)" ?, \/ y Q, T2 `
{- i' U; w. ^6 }1 @. A, l
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位) g" u5 n# a7 u! O& k( ?# L2 F; ?
global $pricelist, $CombatCaps, $resource;; v) i4 K: l" ?8 m
/ ?, l0 ]( |2 U7 S+ ?1 d+ l: M $TRES = array('attacker' => 0, 'defender' => 0);0 t. m @, ~1 p4 O U% X4 }
//攻擊方廢墟
9 U, R% b, U1 R! r- z* w! S3 e7 O $ARES = array('metal' => 0, 'crystal' => 0);7 g# Y& q% l# O. U. d
//防禦方廢墟
# Y: t8 ?7 W9 D- k $DRES = array('metal' => 0, 'crystal' => 0);4 E1 p3 p: G& y! J7 ]0 U: C3 Z
//儲存每回合戰鬥結果的陣列4 b! X7 @2 Y- b* D: L0 q8 G! S& @
$ROUND = array();
+ w. y& ] p" t ]& H$ d/ H //船艦和防禦的快速射擊% T7 ]5 {# h$ D3 h2 u
$RF = array();
- H) |5 q/ C5 P; y# i* s //攻擊方資料循環
6 {+ D; E/ G6 |2 {. g foreach ($attackers as $fleetID => $attacker)
5 N( B2 }+ _; M8 I {3 s1 m1 `: u1 O% x6 Z2 ^* J- @3 S& a
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量# f7 u/ c: d; c/ I+ {8 b
foreach ($attacker['unit'] as $element => $amount)
( l/ b; [( u" y/ T7 X) X! N4 S: ? {
" Q/ o- j6 x% K3 K$ }6 v- d $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;/ I" S; @" b3 ~/ u% _
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;, Y+ w8 k: m, J
}
6 W: l& v7 l; H( R }) F, H1 g# C, |( N7 k
% v7 T& p& i5 }& u' o
//循環戰鬥資料陣列$ z4 T# G& ^% k: s" M
/* $e=擁有速射船艦或防禦的編號3 W1 ]/ V! q n C! r+ ^
$t=被快速射擊的船艦防禦編號
D" H( }- s/ ]* z- V $sd=速射值 */$ k1 f# I# n. R
foreach($CombatCaps as $e => $arr) {
/ g2 W: {) V$ P //若船艦或防禦沒有速射則跳過3 B# i1 q1 [# A: H2 B$ f
if(!isset($arr['sd'])) continue;: }4 G9 H! R: }
//找出快速射擊資料並放到變數裡
5 R4 M4 J7 d3 |1 w foreach($arr['sd'] as $t => $sd) {" P; \$ Z- `6 ` s
//若船艦或防禦沒有速射則跳過
% d2 R( K% k. l% F3 W; {- u" @$ C if($sd == 0) continue;+ J$ K3 V. f; |" C3 n4 T1 o0 C8 x
$RF[$t][$e] = $sd;* C; f" H8 n1 k) M
}
2 M l, G4 u7 V; o }) u4 }. F& g5 O. O* i& U
# y0 [6 {/ l& S, u
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
5 y* g- Q" X/ p+ {
& b8 a% |, U) V9 K1 G: \ foreach ($defenders as $fleetID => $defender) ' ?6 ~% ?0 W: |/ E/ @: q$ ~/ W
{+ y$ C0 k$ x( _( k1 k B, T
foreach ($defender['unit'] as $element => $amount)6 T3 O" f6 ^" C' e" Z
{
9 P) i0 T& F- P3 `1 o7 q b/ k if ($element < 300) {
9 U2 t8 Z6 @& l- t8 y $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;: Y8 ^' \. V( G
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;0 _) D C7 M: X( B7 e! v' x0 |1 L
5 M0 o6 |! [0 z3 h- T H6 t
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;2 Y8 u8 k1 O6 K) R8 w. `: `) P
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;. b/ u1 T7 i- j
} else {, W6 \; c: n7 B
if (!isset($STARTDEF[$element])) 9 \# b$ g; F" O1 J# F: `
$STARTDEF[$element] = 0;
- t6 u2 I5 G8 Q7 y+ F
# T' p: j2 @1 M' [3 ]' Y $STARTDEF[$element] += $amount;# L2 }( N U8 O, R3 [$ j6 u
* a' h6 R/ G e6 Q \+ g6 `
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;. y: f" h" G: {- C
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;% N+ m& a, |6 S) f/ [, @7 J/ M
}- }, V7 A- W9 d2 |- d
}
3 N+ V1 z$ K* C }
8 a! x4 P) R E8 D4 c, c9 C+ F# a //開始戰鬥回合循環(預設為6回合)
0 v; c. Z" ?) h5 c7 z- A5 e for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
( K3 a/ w- ^' O5 p* M! H4 @ {7 T3 G2 G: d) e9 l. A: ?7 Y9 i
//攻擊方傷害值/ x! q* I# o8 B! ?2 B
$attackDamage = array('total' => 0);7 z7 v$ M3 W; }$ B
//攻擊方護盾值; W7 o' u* n( c
$attackShield = array('total' => 0);( k; z& W; _6 \) e! ?
//攻擊方船艦數量3 Q* n5 m0 z! w' d7 x
$attackAmount = array('total' => 0);
: | d% V0 J8 O8 ~7 [$ r //防禦方傷害值/ q x. o# I' d4 Q& I0 A) G9 G8 r
$defenseDamage = array('total' => 0);4 S) [% z4 U: Y
//防禦方護盾值6 j3 N0 ?5 C4 T0 O
$defenseShield = array('total' => 0);9 `+ t/ o5 q; u
//防禦方船艦或防禦數量
, x( l L' @- O $defenseAmount = array('total' => 0);- ~6 W5 g" O9 S' u0 t/ [$ }
//
4 @& _5 e& z8 h" q5 q7 `! _0 D $attArray = array();- t# c8 _, N* J5 O& X' Y# R4 p
$defArray = array();
1 ^' n) y( u0 k( T; ~& o
% n ^9 f! I3 h2 n% r6 n foreach ($attackers as $fleetID => $attacker) {
2 q! G# K" T0 p! Z: N $attackDamage[$fleetID] = 0;0 ?% D7 Y6 S9 |+ V: [
$attackShield[$fleetID] = 0;
0 u% @# H7 X2 ?7 {' j $attackAmount[$fleetID] = 0;: y* [0 x( O7 h0 t- S c
4 x+ f c: h$ d+ J, [# u. b
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque7 W* s5 l3 s4 d1 J# c" u5 v9 N
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
! D+ V, v; L- T $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
5 f7 _: ]5 I. [ $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);5 f2 n) w1 \7 [8 e& @
F, _2 G$ [0 x4 u' w S foreach ($attacker['unit'] as $element => $amount) {
( i W i& ~4 j9 _" |$ N1 r5 w $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque" Y( Y- N; ^3 T' e7 b
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
' L) G7 n. J. l $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
% R. y5 S3 [1 l. J- t+ Q4 n" ]/ f, Z4 E% ?- _- U
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
l8 J' r0 \5 Y- l7 L( |4 c' A' ~
$attackDamage[$fleetID] += $thisAtt;
. h# g' A3 @% R4 Y& H2 a. K* f $attackDamage['total'] += $thisAtt;
2 a a$ e& q2 k $attackShield[$fleetID] += $thisDef;
' e. h R/ d) E" ?( w1 E $attackShield['total'] += $thisDef;0 M1 V& X4 Q9 r- y. M; r) }
$attackAmount[$fleetID] += $amount;
0 s8 g- t" Z8 M6 x $attackAmount['total'] += $amount;# h$ b9 s1 _' [ G& P. @4 [
}
. m6 g; f9 D- O }
* U( D. L6 r' K
( o! Z; S3 s2 ?( G" ] foreach ($defenders as $fleetID => $defender) {% }% D, X6 z. D [, p8 K: g9 d; @
$defenseDamage[$fleetID] = 0;* D' h4 M8 t' T
$defenseShield[$fleetID] = 0;5 T! o! s$ d2 ~- r9 R' }
$defenseAmount[$fleetID] = 0;
0 t8 C3 F& }& u& E' d) U
& D# T7 H) {0 g: ? $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue* `" {% @$ \2 G: `
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier2 ~5 R8 i( T: C2 R# k# z! j
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
) ^$ u. x: I( u; q$ C3 i $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech); Z9 `" H$ R( D5 g/ o3 w
$ M& |# E$ J3 j2 O; Y8 ?
foreach ($defender['unit'] as $element => $amount) {+ E3 Y) k: E3 C* ], n- F8 t2 S+ J
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque% J% r$ m- M1 u$ z% Y
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
" D1 e/ K# `4 O$ H1 ~ $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque1 w$ J. m m+ o3 C5 t; O0 X
; _( y2 Y4 w3 y! K j( N- G
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;! E! n; D" p2 U2 l- l
7 V/ d1 h; G0 Q0 ?
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
5 Z: Z' C5 y8 S9 |5 e6 s$ O3 p }/ q- n4 {
$defenseDamage[$fleetID] += $thisAtt;( G M. J- v j" A0 s
$defenseDamage['total'] += $thisAtt;: k- U: O) p$ j" r
$defenseShield[$fleetID] += $thisDef;
t0 ]* Q+ s! [* \) J u $defenseShield['total'] += $thisDef;
2 O! N0 O! q6 } $defenseAmount[$fleetID] += $amount;# c7 ]' V# P0 k2 K, A
$defenseAmount['total'] += $amount;
5 e* d7 G, t: Q) ?3 r: Z( l) e) D) K }0 w' ^" h g# h; [; c/ }1 R; t
}" F& `4 `: T+ z; g. P
3 N) N8 i7 s& G& @* d, d $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);: C- O' [( L! _% x4 ?% o) @7 W
5 T# ^5 X) i" \/ w9 b, b
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {! ^' R3 n% G& `- D. j1 Z" @
break;3 g$ n) a& a+ C9 u" u
}9 L& M. r# [+ j$ P
, `3 ~' u7 X2 S h" e // Calculate hit percentages (ACS only but ok)1 G( Y" R' x# g
$attackPct = array();
|2 e' P1 [! e! i foreach ($attackAmount as $fleetID => $amount) {$ B4 Y' }/ _+ B6 |9 a
if (!is_numeric($fleetID)) continue;
& r" ?2 f3 a- U $attackPct[$fleetID] = $amount / $attackAmount['total'];
; z- e4 W" A0 O" _0 T }
8 ~% `7 }2 l4 b3 b/ {. Z! ^' a2 d& z* s- n. x# j# k
$defensePct = array();
8 j9 j4 V0 G& j" ~ foreach ($defenseAmount as $fleetID => $amount) {3 X" Y+ _! |* v8 L' {$ N, ^
if (!is_numeric($fleetID)) continue;
1 B' N6 y2 l# |1 O3 N $defensePct[$fleetID] = $amount / $defenseAmount['total'];
, X1 h$ x' X$ F" V5 V }2 p/ _: Y9 _* V0 b
" J4 c0 q5 ?3 W% D& a
// CALCUL DES PERTES !!!, p% E# R$ [. G2 w6 }8 J2 x
$attacker_n = array();
& J# W4 C; \( x& Z2 ?/ Y& {# x $attacker_shield = 0;* X: s: U. W& C. _
$defenderAttack = 0;4 v3 J: A" Z% {' U& T7 r
foreach ($attackers as $fleetID => $attacker) {
. y0 j# t' v; f; t $attacker_n[$fleetID] = array();) V0 x- @" a$ W& i. W7 p
: P& k7 n' z& K X foreach($attacker['unit'] as $element => $amount) {
* ?4 N1 m1 X: f! p if ($amount <= 0) {
8 |; f, n- F6 s0 I $attacker_n[$fleetID][$element] = 0;: o3 _6 `, O$ U% @. k
continue;
0 y7 b( A3 ~3 h6 _8 P, l9 {- z3 v }
- q e. U: y, u9 ]" |' {7 F* M& M3 ^# _4 |$ T8 g
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
3 {4 f) K6 {0 T* X, j4 O" J
+ M( W- r7 T- r6 R7 F8 i' z if(isset($RF[$element])) {
3 \* l: a8 U) K- C1 Z foreach($RF[$element] as $shooter => $shots) {) |3 p7 Y' M' Y9 n! {. I
foreach($defArray as $fID => $rfdef) {
2 P/ a, l t4 Q5 h if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
. O d4 m( P8 ^* m2 n8 L$ G/ W6 b' L" ?4 C% ?9 B$ t/ |' T
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);8 ?& |7 L( e, T, T$ z
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;6 |2 V) I# r l2 }' f. Z7 u7 k( u. d
}+ O7 T8 H. X) F- N |! X
}, B6 s$ ~6 |6 q/ _4 D( p5 K
}# Z' O# T" `( p5 d
' x0 s0 b3 ~& |$ V- a' N8 ]5 x. M
$defenderAttack += $defender_moc;: T5 c9 m# q0 D" H& ^) O
; Z& |; |; o) D! E: ~$ P' V# ? if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
5 A. N. {6 O8 g. |5 Z $attacker_n[$fleetID][$element] = round($amount);% W* I! {; V6 X' a O* x7 a
$attacker_shield += $defender_moc;
; R* P+ T2 U: m/ @' ~ continue;
/ I6 o, |8 z6 ^, J$ _ }# Y6 N9 C3 G. t. t1 h' x
3 _1 _3 N; K; H0 x $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);" H& G5 v" Y9 t/ z, ~) I! v
+ P0 r1 ~7 L; U $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
|, T4 h/ E/ q( @# Q $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
: E* w+ K7 X6 \6 R
5 u) c5 V6 F9 F* a: S2 Y $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);6 J0 W4 N% o. \% f1 J
1 _. W9 O, J7 w$ N0 K; z
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
! A2 J+ n& [$ |3 X. j! a5 u7 ]) B }
7 `0 ]' F N4 g' J$ r6 U7 @# g }
2 R4 u2 }% z$ A" y8 i9 g" Z) C' X- s
$defender_n = array();( H& g, y% x/ p8 p) {! G- _8 @
$defender_shield = 0;# z# H/ F" N! a1 z8 Y K
$attackerAttack = 0;% h5 o1 v' M: ]5 E& ^2 S+ V7 T
foreach ($defenders as $fleetID => $defender) {
+ v" S/ p X, A9 S( N. \' V $defender_n[$fleetID] = array();( x. Q# E& a1 f7 ]- I v1 B
# X$ b! @8 l- _! ?& ?1 J8 {3 [
foreach($defender['unit'] as $element => $amount) {+ {8 |' @6 ?4 ^% k1 w g7 a
if ($amount <= 0) {0 y1 T4 o2 N( x. b
$defender_n[$fleetID][$element] = 0;5 G' Q2 p2 j/ |- H9 z+ \" a' _% v
continue;# D6 U- z5 ?% _
}
( E. Y* f7 K- p
9 L+ B$ @* k9 h$ s1 q* a $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
; f0 J& J- Y8 D9 l+ l if (isset($RF[$element])) {
! A0 Z/ r1 W; U- X- l; m2 F. m6 e& Z foreach($RF[$element] as $shooter => $shots) {! M/ Z1 A& F q
foreach($attArray as $fID => $rfatt) {* D- S/ z. v$ L3 u
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
& ~; I, Y8 f5 R' o, j
. y) C; e, T* U8 \ $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
" y: @% B) Y% y, v! N9 _8 y3 P7 t $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
/ m- e9 L" t5 j% `* j7 ] }/ r, v. s4 ^. {$ R& J' s6 x. G4 H( J
}
* O5 E& W) W( ]# V7 C' J }
* y- ^/ N) L1 J& n3 |
" G1 A% `5 U7 O $attackerAttack += $attacker_moc;* C; O& d, k) i* j4 s8 @' x- V
% ^1 m v2 L, ?1 V' \
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {5 S* }7 r8 k6 o: G
$defender_n[$fleetID][$element] = round($amount);' y, u' W, c% B! A7 N
$defender_shield += $attacker_moc;
: ]8 @1 U* X9 c4 U0 Y" M! E continue;3 a8 X* ~* c+ @. {( N
}
2 l# l. S7 S: _! T, d, Y! m1 t . Q; R* h/ j- |7 A
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);0 ^3 h9 _* ^% i' ]" F) m
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
5 T+ x* |2 e% t6 Y5 E) t, C7 w7 i $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);* x+ T0 w4 U& y
7 W/ O: p7 y( c \* k; @
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);2 q" S E `' R/ T7 j$ K7 p/ O% D
" f) X- H& B W, T $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
# u' j& [" j7 C5 R1 z7 d# _1 x5 w }
+ y0 _& p A- I5 O }
- X& O# F8 `2 M. ~! J8 R O ' @; S$ U. ]# T5 k' B
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
( J( \0 A" F) W4 P5 C* e $ROUND[$ROUNDC]['defense'] = $defenderAttack;* [; F& a) r6 K+ _% l: a! X$ M/ a
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;# ]) u6 q: c; I J
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
7 w; B1 v, e1 |) {8 Y) h foreach ($attackers as $fleetID => $attacker) {0 {" F/ \3 i2 X& t" n
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);& w. o5 W* w6 }" I
}
8 j: g7 a" R3 s7 R! i1 W2 \8 ?+ K+ D
foreach ($defenders as $fleetID => $defender) {
6 d' z' a5 F& K3 B $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
/ m6 ?" \4 y5 R* Z0 t/ n }6 M3 ]" F1 l6 I$ k* N. q
}: j+ G2 m3 {2 F% X# ]- X
* }4 U5 V/ c- w5 o3 |' l4 g6 e- P
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
P& ~7 i5 H E% {" g5 I0 d( w $won = "r"; // defender" G% U% Q+ [ {$ c' h3 I4 G6 }
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {! {5 Z. B; E7 @! t7 {! T: \0 ~
$won = "a"; // attacker; f7 w, m% y; _) e: R5 [
} else {
9 [1 y1 F% C6 u& e# y $won = "w"; // draw
& L- I7 F+ O D" q" T }
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' R; e: _' O6 G- i$ k2 b // CDR
; f" \# D% v9 z foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR) @5 |- e: A* y, P( y, m+ `/ K* k
foreach ($attacker['unit'] as $element => $amount) {
7 ~' H0 X Z3 G9 ?1 T7 } $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
+ [7 N0 D+ }: z5 o8 T0 y( P $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;* f. J, q2 d P5 x
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$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;; v, {5 u) b- ]% n5 W
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;/ c2 }( I& v# [: V5 n, M, I
}
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$DRESDefs = array('metal' => 0, 'crystal' => 0);
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foreach ($defenders as $fleetID => $defender) {
* [0 f* D3 ^, `% s foreach ($defender['unit'] as $element => $amount) {5 r9 _9 [) `, c4 O. w
if ($element < 300) { // flotte defenseur en CDR
: V" q! m1 M5 c' B& F# c: w' ? $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;4 \ I8 x8 t, s) c4 k7 [" q
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;4 f& e9 G. w2 X8 ^
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$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
- j8 L; |8 t9 l" b3 h9 U! E' K $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;8 C! Z# B6 w5 l& Y
} else { // defs defenseur en CDR + reconstruction$ \' P/ u' A8 A* H" g g/ t
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
7 {+ ~% S9 `& f/ U+ C1 o $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;) m2 ?- |( Z" w& s$ ~% x( p
4 d$ i1 M! t: ?" j, j H( w9 x $lost = $STARTDEF[$element] - $amount;9 u8 ~$ N$ L3 S8 ^" Y
$giveback = round($lost * (rand(72, 84) / 100));
7 J' N/ S8 h' y. x8 w $defenders[$fleetID]['unit'][$element] += $giveback;
3 H% b1 j6 z, \, J+ o: i $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;: i9 D3 M6 e% N1 h1 }8 A4 y
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;5 J8 Q4 p/ N" B5 N1 j5 ]# z
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}
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$ARES['metal'] = max($ARES['metal'], 0);
! b( B2 z S: g' }! r: F5 ]; |, ?4 R4 r $ARES['crystal'] = max($ARES['crystal'], 0);
/ G* a) J/ c! X1 o/ @( N $DRES['metal'] = max($DRES['metal'], 0);4 o5 j* d: o: `6 ]
$DRES['crystal'] = max($DRES['crystal'], 0);2 T& B9 e! H2 G# m
$TRES['attacker'] = max($TRES['attacker'], 0);! C2 R3 C1 v; B/ W: b, [5 F Y
$TRES['defender'] = max($TRES['defender'], 0);9 V ?* r ^ F1 p. x& V
4 f* M9 ^5 U O) i D0 z $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
! p% k* k) ~1 j: a) g7 F7 d $debAttMet = ($ARES['metal'] * ($FleetTF / 100));, Y! D. Q3 t- i/ ~) `+ K
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
- b! n7 |- Y5 U [4 j $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
' w4 Y( s) p4 _; }8 C $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));" O# R* P! ^0 A3 i+ m
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return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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