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<?php
- a( u6 h& f' X* B' @& R- [! `//計算戰鬥函數, K Q: c- {4 q& E
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)& e/ L$ }5 b" ]
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
: l( L0 o; _+ l+ U) b9 Y{
0 R. W# _7 Z+ M; P- O% M //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
5 `: l$ @. {' P/ ?; R+ {; M2 } global $pricelist, $CombatCaps, $resource;& |; n2 ~/ L% R, g; A+ B6 b
+ t m: B% L" f8 R $TRES = array('attacker' => 0, 'defender' => 0);: O* w N! i& N0 l8 ?3 _+ W+ ^
//攻擊方廢墟
& X0 y8 D6 O8 Z3 [9 A: l( @! G $ARES = array('metal' => 0, 'crystal' => 0);$ T/ r% {, r E# g3 N
//防禦方廢墟
3 l: S1 m1 Z" H& T. M+ p $DRES = array('metal' => 0, 'crystal' => 0);
' P( }8 O' g7 p& m. @7 D //儲存每回合戰鬥結果的陣列$ L9 |) A" d" R
$ROUND = array();) ~8 Z6 L0 r3 N
//船艦和防禦的快速射擊
2 }9 U2 [1 Z$ q: g1 p) _* { $RF = array();
- [2 z. y' O7 Y8 n/ I //攻擊方資料循環
8 P" z+ |6 O5 b foreach ($attackers as $fleetID => $attacker)
2 d+ r- c7 a) m- F$ A2 W" d {4 p6 b2 `6 E1 |3 }; i
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
' h# z' s! s8 \) D! B foreach ($attacker['unit'] as $element => $amount) 9 i$ L) M4 j1 \4 V: {: P2 m
{
7 d+ W% B; ^! J: F# E, B9 H1 f: f4 X) p $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;1 r. c6 U7 F) D |. X
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;5 W1 Z! {4 N1 [) B. Z
}/ k# L% U9 j1 ~" }8 {
}
' n; _/ z* N0 L5 z# T c+ r
, G( H* A4 f0 s0 ^ i% X //循環戰鬥資料陣列+ h' x" Y) |% u- `2 B) V% Z
/* $e=擁有速射船艦或防禦的編號3 \4 }* C- \$ X: A: l0 w4 c \, K/ K
$t=被快速射擊的船艦防禦編號4 K% L$ u) s8 j% P
$sd=速射值 */
% M7 V c9 C9 u* @% B; } foreach($CombatCaps as $e => $arr) {
' k+ R7 x4 k) q //若船艦或防禦沒有速射則跳過5 }# K' e3 ^, e
if(!isset($arr['sd'])) continue;
; g7 }- e( x- `* K* Q //找出快速射擊資料並放到變數裡5 A) Q0 `9 D3 t+ E4 g j
foreach($arr['sd'] as $t => $sd) {# k! Z8 k$ o% B, L) L
//若船艦或防禦沒有速射則跳過
# M1 X5 U: s3 v' l if($sd == 0) continue;
6 v% g0 D6 B0 O# S, |4 d8 } $RF[$t][$e] = $sd;$ }- J) W4 R& [3 X6 D) k
}$ w- R% v" {' _$ ^3 D A k* X
}- X* \$ T2 J9 z( ^% x
% p( L- G9 L3 U" O" A
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
: m C, m& ~% h8 ]% E1 e8 z# S) {- I9 H5 T. z: W/ _& k- b
foreach ($defenders as $fleetID => $defender)
4 S, r$ h: z) }7 P' U {( b% M5 g! X, Y5 F) _3 b3 G' c
foreach ($defender['unit'] as $element => $amount)
5 h" n. o, w1 v/ Z' ^+ ], [ {! a, N5 M" u& j# ]9 L
if ($element < 300) {
* D) c- j% f; Z2 Y6 t: i7 @7 T# I $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
5 e: N+ R, r5 Q, n/ q. D: k1 ` $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
( _- \5 E. Z# B8 y/ n' I5 _4 }1 o6 F0 i3 I2 Z- Z! B5 p
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
. a8 `3 p" e0 R $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
! M5 Y7 N3 ~4 X% k# | } else {5 [3 U5 y5 K2 ^' v8 Z! h
if (!isset($STARTDEF[$element])) 9 b* Q6 C, v1 X$ \- _" X4 t
$STARTDEF[$element] = 0;8 _: d+ Q' W2 v% G
2 ?: f8 n7 e0 c1 L# V, `, c $STARTDEF[$element] += $amount;
$ V3 h/ E; N0 T# j: F5 U' D" B& @
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
5 Y$ E. R# S: Q @0 b- @ $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
8 J8 n* M+ _ N+ y1 O4 P5 O! U' n9 O }
( E0 u- b( p4 }' k: @8 } }
& }8 t( [' L: H' ?; H' ? }- l" M7 K' b% m- A! R" X" O
//開始戰鬥回合循環(預設為6回合)
6 O2 S f" v$ p3 T7 f' s for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) . N/ q' X9 S- ^: u9 G9 c. p9 ]
{1 d4 J; k# J! U" Q1 t
//攻擊方傷害值$ p: Z' V( w. N. s& i( \( x
$attackDamage = array('total' => 0);! c9 a% X- m0 A+ D
//攻擊方護盾值
' K' C) e1 E. h# o" [. x $attackShield = array('total' => 0);
+ W) \1 l6 g$ }+ [6 O4 O //攻擊方船艦數量8 e, R! U& _& }; p# s `2 P1 g
$attackAmount = array('total' => 0);
' f2 U' W+ U+ a //防禦方傷害值
; o. Y' a, j; j. Y6 ~$ Z% m $defenseDamage = array('total' => 0);+ d1 v/ H& Y# M! U9 b
//防禦方護盾值
2 ]% P0 d* e* p$ [9 q8 p" P $defenseShield = array('total' => 0);
) v) X3 @6 A+ L( m6 w //防禦方船艦或防禦數量
, v# p6 k: ^+ v( m2 a" i# B6 I+ f $defenseAmount = array('total' => 0);
8 M/ i/ f% J! R* C: A8 i //
$ C2 W& j( |& w8 [ y $attArray = array();
2 x( d, h- @! E% z/ g $defArray = array();
3 W3 h- k* e) x+ _, L
0 C+ m* }. ?- H' V9 G2 H/ }& d foreach ($attackers as $fleetID => $attacker) {9 C4 ^/ p/ J6 ]
$attackDamage[$fleetID] = 0;% @5 k* x2 K+ b8 |# `" n7 O; w
$attackShield[$fleetID] = 0;: }6 w7 B( g' P. } f. S
$attackAmount[$fleetID] = 0;
( @* z$ G/ n; i1 _! o* @2 Q4 D
Q9 W& Z% V* d6 ?! O; {, e$ l& L $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
- P6 a/ M: P% _$ k! G $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
' R6 `& C B' `: h $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque# b2 E$ R& k3 `
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
* c' @, u4 Q$ H0 c
& y% l1 }6 ]& O) w/ m: Z$ |9 x foreach ($attacker['unit'] as $element => $amount) {% u5 e5 Y7 a) ^; [) |1 O% T, n2 Y
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
1 P+ H5 p0 Q8 o9 T- a $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
2 T. d& c; J! ^6 v1 @2 z $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
; h1 L) c, |4 X1 `2 f, U0 j' e/ a% x) A
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
3 e1 D% g1 J, v" F+ @5 y3 O# V1 e
) ^. N: U, {! M' z) q $attackDamage[$fleetID] += $thisAtt;6 {& d6 z' V- O
$attackDamage['total'] += $thisAtt;
# O- x9 H+ c. G; ~+ D( M8 u $attackShield[$fleetID] += $thisDef;
& E) t4 W' G0 p $attackShield['total'] += $thisDef;
! G# h+ a, J0 Y* A $attackAmount[$fleetID] += $amount;
$ W/ U- q/ C) q) d0 C5 q: \7 s $attackAmount['total'] += $amount;
0 m* y7 F- x# w8 K }
: J( o- C' \5 E* r& p5 Z4 n# d }
4 J- V! r. b1 J# w6 V
3 |8 b8 |7 ]$ I$ F! ?3 f& ] foreach ($defenders as $fleetID => $defender) {+ a$ H4 W4 r) _% @" l6 O
$defenseDamage[$fleetID] = 0;' w" n+ `8 `* s/ S" G4 D: d! v2 y
$defenseShield[$fleetID] = 0;/ O$ I3 F0 a! f* a
$defenseAmount[$fleetID] = 0;
) L+ t8 R( t! h+ S8 a7 r5 s" @" ^: v; g% M1 H+ ^+ n7 [$ T8 x
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue; ]" M. n( D9 b
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
& k4 ^& T- a% C; R1 X" N, i $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque! g0 C ]. j% Q
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
" h8 d+ ]- C% K0 K8 T, U7 E
: b4 t4 `; N- B5 i' _2 e, @. J, k: f- N foreach ($defender['unit'] as $element => $amount) {
) r; D) G& O! f/ S h9 Q) p $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque8 l/ Z- q3 e, E
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier2 }) n( }8 o4 f6 S3 c
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque6 l- j5 a; o7 E$ g* F7 Z
) b0 G( [+ f, H2 y! e3 e4 ~: |6 d if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;3 m4 H! W/ |) L
j0 Z- G8 N. M $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
n. n* J }% B1 {7 d
: {# _$ K' J7 j. P8 e" p $defenseDamage[$fleetID] += $thisAtt;
3 j( [# V1 ~! [, _9 N$ k% ~ $defenseDamage['total'] += $thisAtt;
/ u' u: V. V7 P $defenseShield[$fleetID] += $thisDef;
: y1 h# d4 s' Y) P ~% O' U$ ] $defenseShield['total'] += $thisDef;
( H6 L' P' R; O+ K# ?2 i0 r $defenseAmount[$fleetID] += $amount;: Y, O2 V' a( z- ?# z
$defenseAmount['total'] += $amount;
* c% i2 ~5 B, h& P# t# M }
' V" Z! W, Z* Y5 ` }, Q4 ?; P. a! {6 U: P# u/ v
/ u5 D: s; l/ C/ W/ ~1 t $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
% f) z$ [8 A# S; ]" N
: D8 e! P0 M0 u4 k* v9 o' ^ if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
& f4 ]" Z% _: I2 y break;. x4 _/ }1 ]" k: q! _% d. I/ I* _- ?
}
8 d- G( [3 a- N5 Q8 l) w7 q2 `
& d1 }* Z0 I7 l' c0 z) @ // Calculate hit percentages (ACS only but ok)
$ e( S) K7 k4 I4 x) d $attackPct = array();
- g O! N. L- q! h foreach ($attackAmount as $fleetID => $amount) {$ s- e3 u* G2 m6 A) |+ F
if (!is_numeric($fleetID)) continue;
& {# N! h) z! E( i1 }7 g/ J% h $attackPct[$fleetID] = $amount / $attackAmount['total'];
0 y- o0 [6 S. e* ]9 ]2 C }1 Y' r* \5 S3 C' c6 M
4 J# M4 g; o6 u& z% g
$defensePct = array();
, E; K R0 U8 T! F1 {0 J8 ] foreach ($defenseAmount as $fleetID => $amount) {4 Y" s1 s4 U+ U! x
if (!is_numeric($fleetID)) continue;
' T. v1 X9 D1 V8 I. ^ $defensePct[$fleetID] = $amount / $defenseAmount['total'];1 k, s/ E$ w6 t1 y" Q
}
+ f! B c, n' M D* q* t3 D! K9 y: F& Z
// CALCUL DES PERTES !!!
/ _3 A& d% O8 _' g+ ^; H $attacker_n = array();
# b7 V& R/ q' L/ ~! I5 {* j2 | $attacker_shield = 0;) {' y9 ~6 a1 t: K5 j4 G
$defenderAttack = 0;
& L: A/ \6 E. b1 x% e foreach ($attackers as $fleetID => $attacker) {! E7 r$ j6 Y7 Z2 K" w( |
$attacker_n[$fleetID] = array();1 }) R* s, i( h( d* M
/ N% ?6 [& g# G) g1 w9 x% [" C foreach($attacker['unit'] as $element => $amount) {1 ^* j5 b# y& ?8 c0 f
if ($amount <= 0) {
0 C! {* j0 t& D( t% p6 s9 z2 B $attacker_n[$fleetID][$element] = 0;/ f1 }6 s# \ m- U3 o9 U1 A
continue;0 L1 K: ^0 m1 L
}
; K/ X7 ^% U! d0 ^* D9 D0 o4 q% e
. ]4 K v: O& Y1 [) i $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];; l) _4 R! K# C
4 t0 ?: n4 d0 R. {. e ^
if(isset($RF[$element])) {
, h7 f5 P. Q* M" e foreach($RF[$element] as $shooter => $shots) {8 Q2 V$ [* L; l: t7 A; ^
foreach($defArray as $fID => $rfdef) {' E1 `: H6 Y3 f5 I& g2 ^
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
6 E& n$ I1 D0 t
5 v, D# F0 f+ e $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);. m0 M+ Y' B) y/ H( l
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;6 v6 f8 s- }3 ^# ~. R! J
}% r" P: C% \: E3 `; K# _
}
6 ?; J$ v- t9 ` }
, a* [" u& y; f0 r! [' E# U # U5 v3 J. {9 T$ x3 u
$defenderAttack += $defender_moc;) d" y) s+ Y+ R2 H0 V" l
) `# L7 a4 z! s/ ~/ Z4 { if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
+ F" ~ U4 g: P& @2 b; r2 r $attacker_n[$fleetID][$element] = round($amount);/ ~5 H% a# h j" f
$attacker_shield += $defender_moc;' U" `4 L1 a6 S8 B/ C$ \, L
continue;
( t+ S X7 C: u9 B6 ~2 J K/ M }5 j3 j, G! N" v9 g5 @
: M" b3 b1 R6 i* R+ J \1 F- q6 R
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
6 _6 T% V3 x6 r4 j/ B8 d
$ @" I. r! F7 R( [ $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
5 O! p, X) }, |8 ?% F $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);3 p" z( G( I) H+ Y
3 p% ~) N4 S( {1 A4 w
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);/ l8 B* B5 Z1 |) o, L& h8 l$ a
: U" N! l) t1 N9 Y
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);( E( z3 D0 b# f0 p h
}
9 b. J8 t8 i4 F* U3 \- C; W5 Q* k) r }. G# N/ n$ x1 q* c, q' f# _, c
1 G* p& k, s/ ]+ @; Y. h8 f% A
$defender_n = array();1 F, U( R$ q9 b' `
$defender_shield = 0;
5 s+ ^0 a, \$ ] $attackerAttack = 0;& H% M+ f% A6 E% U- Z" a8 W
foreach ($defenders as $fleetID => $defender) {; _7 z; ~0 d* K! N
$defender_n[$fleetID] = array();
0 F* z+ b, ^5 V; H; D) w
. k% m% i, c! ^! P8 {% n, Y foreach($defender['unit'] as $element => $amount) {$ K) [" }, [4 U5 K
if ($amount <= 0) {
! Y2 } C$ g3 j $defender_n[$fleetID][$element] = 0;0 n J# O+ @4 t7 H% r- o
continue;
3 d% ?7 X/ _6 G& L% @' _ }
- A2 P8 u8 V# Q( |8 w& ]2 b% d0 d& s7 W3 \
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
3 L6 ~$ v7 K! t if (isset($RF[$element])) {& K0 i" x% T L9 T1 d1 ^: F
foreach($RF[$element] as $shooter => $shots) {( R% X( s9 s. v2 f4 y+ v/ X
foreach($attArray as $fID => $rfatt) {
# f. ] p$ z H! s if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
& a6 s; D* Y+ U: x! j! f# c. W z: y' |9 A6 R! T m' q
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);* G! Z4 T. M" _
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;0 b" Z" I6 v) p1 F% ]
}
5 s5 N% @8 `. R' P) W }
$ d1 m$ O# D, n! g* C }5 |5 ~- m! ^" Y1 Q7 H+ k& z, |
# n1 s0 X6 B& [* U) B $attackerAttack += $attacker_moc;
: p0 g% V3 _7 q' V: e; q 9 q8 a. M" u/ T% Q
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {) a# p A3 t7 g- k5 j
$defender_n[$fleetID][$element] = round($amount);
: L& A2 W+ o6 b1 M5 o $defender_shield += $attacker_moc;
/ x" ^) n$ _9 |: I* D) `/ v, W continue;; a# m5 n* J, e3 B$ [9 q
}6 U" L; G5 W5 v) ]' `: W- K
) H& P' u: `# W9 I3 L$ X. j5 @
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
+ e1 K( |2 X$ o- Z: u" [% K! v1 w, K $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
9 ~: R) R* P: |) F" g $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);4 M& ?9 Q5 s Q( t/ R1 X+ v
6 }# n) q% H' i. |5 L+ E# f5 K# S
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
( b+ M" w+ b, c4 E2 I$ i2 m: C4 ]+ l" V1 e9 B) ~8 x1 d3 C2 m
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);7 i3 U. T5 `- O+ }: H/ d$ G
}
9 v8 h+ G( d* c& d' s; l" B6 O7 j8 S }
# S3 A/ n2 |9 e' x$ m" z
# L( r R2 p. o4 d+ m7 O2 L, f $ROUND[$ROUNDC]['attack'] = $attackerAttack;
8 z6 H; a& ^( N* d $ROUND[$ROUNDC]['defense'] = $defenderAttack;
; V+ E7 |6 L4 s% b N6 B/ _+ \ $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
# |! S+ r- g8 `3 B o $ROUND[$ROUNDC]['defShield'] = $defender_shield;, z& i- ?, q1 b% m/ ^
foreach ($attackers as $fleetID => $attacker) {
+ q4 a* {$ Q8 t6 c" P $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);8 s- i# _& ]7 H# p" Q$ {! }
}* ^9 H# D9 l+ _. E# x& U
- a1 {& Z. W" ]* R
foreach ($defenders as $fleetID => $defender) {
. L }6 v1 C1 c! [ $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);1 n' J/ `* R" Z% [+ S
}
" K6 v" k5 f8 ]" L8 P }
% d; F! e8 N t( l5 o, ]' F! n& B( | ( V1 S0 V2 v, f/ V1 O
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
( ~) l) `- N8 [- R $won = "r"; // defender+ z/ f+ e! O. y( L! q
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
0 `& s; y* G+ P* k/ }! K- H1 W+ B $won = "a"; // attacker0 c2 O( o: A# N( i v% M Q* H0 K
} else {
( B" }% u0 ?- I% g2 C $won = "w"; // draw
" r: V' U7 H1 v6 M% y) N }
- x' i# H- M" y8 |5 b
. b$ h1 y8 C$ |2 m! i& @ // CDR! r1 S3 T7 e: w* P
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR- I# F) V6 r/ S# c' x! }9 Z
foreach ($attacker['unit'] as $element => $amount) {
& A f$ g2 @# F% q( S$ X3 Z1 c $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
& d* g0 D7 o+ u* F5 q $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;9 H( ~+ A* y) M4 M5 R3 A
8 u* n. y8 U! q; H: j8 m $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
- T B4 V, R" ^2 o $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;5 i/ i& T5 z1 @! m
}
/ C/ n! F7 Z+ d4 ` ?* O u }
! W- s; S" g! ?# s* C0 K5 @
2 i6 Z2 h7 E0 B( a( q5 L $DRESDefs = array('metal' => 0, 'crystal' => 0);
% t9 n8 b3 ~+ X C1 I- k( ~' h+ X* s1 I7 o6 U6 t8 R
foreach ($defenders as $fleetID => $defender) {7 t- H# z8 S _) s4 ?+ G/ }' ?4 C+ N
foreach ($defender['unit'] as $element => $amount) {
1 H2 _2 T" P' Z# P9 N: N7 i7 b if ($element < 300) { // flotte defenseur en CDR
6 N6 B9 a& X- u" }+ d$ f0 @ $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;% n( T* R' `9 { q( A, a
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;! K' w4 R/ L7 Z0 s
9 Q5 ? q5 e# C3 x% h/ L) t
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;& Q4 J* M; J" d0 V$ N- [
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
( P! D. B( c# H3 { } else { // defs defenseur en CDR + reconstruction! n! K( U g. U. K
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;3 z0 E; S# i2 y
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
$ h% `$ B9 Y# W, T& W4 B" o; n( ]3 K% \# _
$lost = $STARTDEF[$element] - $amount;; V& a7 w. z- l$ u" Q+ U
$giveback = round($lost * (rand(72, 84) / 100)); F! a0 `# Q4 B$ `
$defenders[$fleetID]['unit'][$element] += $giveback;2 Q% t6 v5 L- A4 g. X
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;7 @( c+ Q+ M+ U
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
7 i. R, i/ r, w6 O/ [' H2 D/ l }4 f" u `6 K/ @2 {+ V% `* D* O
}0 g9 I. y6 A; X# | R& U5 k, ^
}
2 Q i/ [2 H/ B+ u
d1 w: x- E* Y* o $ARES['metal'] = max($ARES['metal'], 0);" x* O) u( k6 U- N7 {3 k
$ARES['crystal'] = max($ARES['crystal'], 0);
9 ?7 B% p' T4 b1 i4 e; Z4 Z $DRES['metal'] = max($DRES['metal'], 0);0 ?8 G! U9 E) c3 k- h7 _- {( ]
$DRES['crystal'] = max($DRES['crystal'], 0);; h$ b) w6 D" \' i# g6 F
$TRES['attacker'] = max($TRES['attacker'], 0);
# b; W# h4 r. ~. u9 b; U L $TRES['defender'] = max($TRES['defender'], 0);& m/ { x7 R: P6 S9 e* Y
* P! E) Q5 j$ V
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);5 Z2 t' H! A& A' {" Z
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));
) e& E/ Q1 N! T8 t+ p/ C $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
: H3 h/ Q" p4 Q/ G- w z7 Y p $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));0 L# s! ~$ q1 Y$ |
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));1 H* W/ U5 K% P: e$ M& G& G+ i5 q
* Z) V5 g: _; A9 }. w
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
. K- k( }, x. Y}
- @- q! C% E; s4 Q
3 _. g# R4 ?0 e) B+ p. B6 U |
|