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<?php
# f1 M* t* S- N" u1 Z( V//計算戰鬥函數5 t4 r8 t% c/ u6 H
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)( b. W* G) H* O, A+ I: k# T
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF). l% f( x2 u5 o: ^; P
{
* H/ d% e8 ^ S. x/ Z: ? //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
, I, [7 V- i- t7 P7 P& C- g global $pricelist, $CombatCaps, $resource;
$ X9 c, O* D: i7 ?5 R! t, Z3 b3 q) m6 M/ e0 X! B5 N ~6 l: P
$TRES = array('attacker' => 0, 'defender' => 0);9 }4 D( y- h! o2 k7 ^
//攻擊方廢墟# N( N- w" i# b# S0 e
$ARES = array('metal' => 0, 'crystal' => 0);' l* {5 `( ~! Q! O. e/ g
//防禦方廢墟0 i% G9 S6 Z( N& |# T- m
$DRES = array('metal' => 0, 'crystal' => 0);
4 R! ]; n. e }- m& h& E6 A% e //儲存每回合戰鬥結果的陣列8 U+ u# D4 y! c! v4 B* W
$ROUND = array();8 D5 Z( w, I# z2 S4 d
//船艦和防禦的快速射擊
8 U, b/ Z1 b9 `0 g" l $RF = array();
, R8 o! Y1 l7 h; G* K! C //攻擊方資料循環" |' s" s$ s' C; U
foreach ($attackers as $fleetID => $attacker) . p; m% H/ F( J# `) K z0 y& {
{3 I7 W: e$ Y, Y1 d. W# y
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量6 a3 L4 u% ]/ K# N
foreach ($attacker['unit'] as $element => $amount)
, d, U. n7 R4 T& }3 O' t \* h0 ^ {! V5 b' g5 U: w- K6 p
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
) J$ W- V6 @# g4 \0 c* n! S4 { $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;* w0 p& u" u: N
}' _# ^ ~1 v9 \5 u, G
}
3 o' n. v0 d) x. z3 }8 ]8 a: V" u3 I" O9 ~! Y
//循環戰鬥資料陣列6 j( e) h$ U- J4 W
/* $e=擁有速射船艦或防禦的編號$ u; V4 q+ O- b9 m2 {- X
$t=被快速射擊的船艦防禦編號: k% C- D3 r9 @9 s
$sd=速射值 */
+ J4 ^0 C a: K# {9 w foreach($CombatCaps as $e => $arr) {% a, D# P8 v: V' V) U$ P q |
//若船艦或防禦沒有速射則跳過
! g0 o) {. G+ \ if(!isset($arr['sd'])) continue;
/ [! p6 V' B! s2 a! f: M& l //找出快速射擊資料並放到變數裡; m( L% i3 } A; }) [# U
foreach($arr['sd'] as $t => $sd) {
, ?! b6 I% t6 Y$ r //若船艦或防禦沒有速射則跳過
: Z, R) r% Q. @( I7 G, D+ E if($sd == 0) continue;1 R8 T f4 x& B: R$ g% L( X! k
$RF[$t][$e] = $sd;. M& y6 B J* n' F) b4 |
}
# I6 W+ c" m; e4 p& J }3 z$ M, j" ]: Q- z( _; [' I0 U
' A% [' V4 i3 P7 A# @ $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;% P- _) e% P$ I9 H; o9 [. y5 B
! b$ z. D2 U9 L) F' f% I; W: [
foreach ($defenders as $fleetID => $defender)
& E! N* U, r6 r1 b" h- W {
0 E' z. L: ~: `' T# n foreach ($defender['unit'] as $element => $amount)
% Q/ G( j% b2 _' e2 w$ Z {) K- S7 o3 a* v
if ($element < 300) {. z7 h! z T+ T( ^" C# n
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
' W1 _- _" R- M3 c; X $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;" a0 e1 ]! s: q, j4 ~) v% g8 m# E
% s0 a6 e1 M+ E' a- t4 T0 ?& @
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;2 W% L. y. m$ J g
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
' {6 o F- j. n( i5 g/ E* g7 K } else {
" z- q) }( Y3 f5 H9 @& Q; v0 z if (!isset($STARTDEF[$element])) : K5 H. o6 S' }- N& P; l7 L# W
$STARTDEF[$element] = 0;
/ ?. y9 Z8 L" B/ L" k+ M; m% K
8 ^" @% K$ ]) T. s $STARTDEF[$element] += $amount;+ Z9 y- g8 G5 L* }4 s$ F- u$ H
( C( k* d5 ]* J7 l7 o; P
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
! q( i2 D: ~7 z. e+ V $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;! N3 R5 q2 P9 ?3 x
}
2 }6 I# Z1 f0 Y }
2 Z8 v f' [; w: W# ~ }
; k) H8 Z% S5 r$ Q9 f5 }3 g3 K+ H //開始戰鬥回合循環(預設為6回合)
% F v( ?: U- t2 X6 t1 M: e1 D- M for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
; X& V" V- p- o0 L% Z {& f2 U4 ^! N6 b; S: Z( W! B
//攻擊方傷害值
1 X+ m1 O' g0 K6 R+ m$ f $attackDamage = array('total' => 0);
1 w. v, c* U; ]' X //攻擊方護盾值
; i$ |/ T" v- f/ V0 H $attackShield = array('total' => 0);
5 r1 `) e+ R* k8 Q3 z4 R0 U //攻擊方船艦數量
( a* u- |: @, t5 o $attackAmount = array('total' => 0);' j. M ~' J ^, A
//防禦方傷害值+ i8 [6 Y* D) E6 U- `9 o
$defenseDamage = array('total' => 0);
; g* s( J! t6 i* [- \$ R5 a //防禦方護盾值& j* ]/ U+ ?5 ?( |6 o; s
$defenseShield = array('total' => 0);4 Z( _! M9 C1 B5 D! j6 K( l: y& S
//防禦方船艦或防禦數量
, f z3 D; G2 [( b5 F3 U" k $defenseAmount = array('total' => 0);
+ C$ X( L( r" {9 R4 `; p$ Z" F //" }9 h: R: Q6 m! S
$attArray = array();
% @ x7 w) x' c& `# L3 j7 Y/ ` $defArray = array();
/ J( U3 F) D8 E D/ Z* h# W' B) B4 X9 n2 j, E
foreach ($attackers as $fleetID => $attacker) {
, I6 [" b+ k& p- y5 Y $attackDamage[$fleetID] = 0;
. l% ?1 J! C1 [% P $attackShield[$fleetID] = 0;; A2 V$ B" i+ Z/ Y3 e8 g& v
$attackAmount[$fleetID] = 0;
+ n+ z" Q1 E: v$ u( y9 @5 h1 e9 a, W, M
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque9 Q8 `# X% c i4 i
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier6 ^& p& p1 x+ P6 R
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque5 e \% F- |* g. v& E) ~8 ]9 \+ n
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
" m7 V/ |6 e! ^: Y. b. c ( G) I: h" V8 V9 o
foreach ($attacker['unit'] as $element => $amount) {
: v! |: b' R# g7 E5 d $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
j0 h$ `& |2 G8 j $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier5 B2 r- |, }$ k% o, n, _
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque+ F& T- [/ Q& t+ \) [
; q7 H3 n) V& c' x: R
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
2 J G3 b$ M- X2 V
* c# v) Y$ x M, ^ $attackDamage[$fleetID] += $thisAtt;
2 |& E( G2 D; e; w9 n7 w) z8 h $attackDamage['total'] += $thisAtt;
2 W q, J9 M9 W $attackShield[$fleetID] += $thisDef;
0 x) x( f* P9 q$ _ $attackShield['total'] += $thisDef;
0 K D+ i. w8 K; v& \' l $attackAmount[$fleetID] += $amount;/ c3 p _7 b& k( ^
$attackAmount['total'] += $amount;
$ y/ d: ?0 ^5 X' O" n2 ~4 V5 a }
( }7 _* G- y5 L: B! s: {, B }& |% S6 A+ k5 Z7 N5 t
& t; F+ G3 d/ X% Z6 I3 q
foreach ($defenders as $fleetID => $defender) {2 e z3 w/ q9 V% H1 I, s; N" k$ T
$defenseDamage[$fleetID] = 0;0 b W. [& ^6 U3 @
$defenseShield[$fleetID] = 0;
6 Z1 O$ e S$ B1 p2 G* @3 j' u $defenseAmount[$fleetID] = 0;
" k. C$ C' [, Q, @$ @+ S/ T: q$ C9 p! {6 ]# q, C7 @1 D
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue' O7 @0 x: G5 {5 o
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
# m& k' f3 ]; |3 V+ C3 P9 X9 d8 P: T $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
) [: O/ D7 Z/ c: i2 m2 X" v $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
- O, T' }% d q9 |$ Q
# ^3 d( |( y' c7 V- M foreach ($defender['unit'] as $element => $amount) {7 d) Q7 U- g2 ^
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque L4 r+ Q/ ]% W) X; x' N0 M
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier r9 Q% n. y' f8 F
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque* E7 q5 R8 ^5 E. X2 j z6 w
& \& Q( r, z$ u; r, [+ b* G if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;9 ^: f1 ^* s, y1 r9 t _% ^
h" O) f5 G; I4 V $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
0 v9 I4 L. C- B! Y
- }9 P3 d/ a5 J3 X' ?, x $defenseDamage[$fleetID] += $thisAtt;
5 W+ }4 d4 h% W* D9 i9 G $defenseDamage['total'] += $thisAtt;5 W! w% G7 \' d1 [# N
$defenseShield[$fleetID] += $thisDef;
/ @4 i2 o# H# f/ d6 _- j% T $defenseShield['total'] += $thisDef;
# j/ {' A V) _! ~% L- Y, r $defenseAmount[$fleetID] += $amount;& h7 }& H, L9 E6 @
$defenseAmount['total'] += $amount;6 [; }. i1 w g( k. A- Z% S( e2 `5 k8 B
}3 e; h* V, _: D3 [
}- j+ U! K3 a- t7 p0 F$ P6 T5 B6 c' N
& ~6 R6 Y( C$ Y1 I2 j $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
$ |2 z) S+ |: M: a( i& h" P" F# A# `
& L; e0 v; Z8 q if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {+ S3 h* ~+ C/ v4 O: F$ ?$ C u
break;
3 ?9 R: B2 m+ {8 v% D- Z }6 i% r: M) O& m. X, O+ D% G
( N8 G: x v' E5 \$ C
// Calculate hit percentages (ACS only but ok)1 w& z2 {& H J* u# v8 M
$attackPct = array();
( n" E$ h+ _, b5 `$ ^ foreach ($attackAmount as $fleetID => $amount) {
: ~9 `0 ^( p/ C# Z; \' F: O" ~7 } if (!is_numeric($fleetID)) continue;% p7 z) @: I, Y& L" P& E
$attackPct[$fleetID] = $amount / $attackAmount['total'];; j1 o6 l8 l. A, ^6 ~) [5 w
}5 _4 \8 D P+ k$ s! M2 ]# R
& v3 i0 E: P! q1 _7 x7 X3 ^+ ^ $defensePct = array();
! f; T' l$ b1 o; H) p% l+ Q foreach ($defenseAmount as $fleetID => $amount) {+ o& P" M' d. Q' ?7 |* a& e
if (!is_numeric($fleetID)) continue;
0 e- `4 R9 q& \' w; T/ M4 A $defensePct[$fleetID] = $amount / $defenseAmount['total'];
: w& f6 P7 o1 o }- W( F: R" F+ p" m: P6 ]/ B
! G# q: `( _8 ~ h! h8 }
// CALCUL DES PERTES !!!, Z: E! d/ ]/ q: u/ l6 _
$attacker_n = array();
! f: G: a4 t* p' }7 y; J $attacker_shield = 0;$ Y9 y: g0 B: ^/ t3 p4 B0 [% X* b
$defenderAttack = 0;* M! m0 g6 D B
foreach ($attackers as $fleetID => $attacker) {
$ ?/ |5 ], P- Q3 V6 `8 ?1 q. [ $attacker_n[$fleetID] = array();' E- L$ W2 y3 x! }2 I
( a2 O+ Q' P4 {" E. R; ~ foreach($attacker['unit'] as $element => $amount) {( S! |% `1 U. b4 @1 F
if ($amount <= 0) {
) Y9 ]4 `; P, W" F& O; W, D$ {5 s $attacker_n[$fleetID][$element] = 0;& h# `+ x! u* e' E* N2 y. `
continue;" C5 R9 a, T; q5 S9 F) x& R% q
}
' f. v3 _; ^- F* J: D! z1 o3 \; q
8 h" x% o0 m# L% m' Z $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];( L) u! ]% A, f. W) @ b$ p8 P
% y5 L ~+ e ?! R
if(isset($RF[$element])) {
' l8 `! \9 _2 F0 O3 I foreach($RF[$element] as $shooter => $shots) {/ S" j$ _; n, l: C
foreach($defArray as $fID => $rfdef) {! F6 v) F- n; \( Z& \3 e- |
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
& _8 B5 }5 r i) v j" @* I j0 i- h2 W/ X) a& s9 X6 {
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);1 v9 ?9 a1 o7 }( x. D! D' t5 R
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;- P- F2 Q9 @3 u; Z1 Q! B
}
& W. U) s/ m; D3 _( B, s }+ s0 g5 T% b& Q$ W+ u4 [
}; z+ q! ]2 L3 \4 }" Q9 @
- _. w, m' _ H8 a, o $defenderAttack += $defender_moc;: ~# d# [$ I" t$ h' z+ F7 Z" P Q
) ~# \! S# U, H if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {( l* B% g% |% j' z
$attacker_n[$fleetID][$element] = round($amount);" }3 \% c. l3 \; B( ~' Z
$attacker_shield += $defender_moc;
8 f) z% G6 ~9 K% f8 ^ continue;# A, S; N' R% y1 o- M
}" E# P3 g+ h7 W
( P$ K/ r! r! E $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
! x/ y, h5 t# F; G0 H" U
9 |( y' Z8 ` T3 {8 v4 d+ L% z $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
5 i8 a" j9 m4 b4 D" ?* p $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
2 N/ ]: \, @; T& q: R" p
8 y& n0 M2 {( o0 ]& i; q3 ` $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);& h. o, }, K: m# n, o+ _
# m4 T4 m( e. ~( p3 y! U- h# l
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
! G1 U; t$ W3 k* F f }
$ b j. x( h; V7 e2 W }
* E: \+ e- ~3 @; G
" [0 @- G# _( w: `+ j1 W2 |- a $defender_n = array();
% N% ?: H! w2 {) ` $defender_shield = 0;; ~4 w, q' o& u2 h$ q
$attackerAttack = 0;$ F/ R" z$ t$ P* H' z% Q' q. u+ l
foreach ($defenders as $fleetID => $defender) {% Y. ~( t- H( N" _. [7 q$ c# O
$defender_n[$fleetID] = array();
. l% T$ `( l" p; P& ?) Z+ L4 p7 N2 b, J/ W+ d9 |7 F& _
foreach($defender['unit'] as $element => $amount) {$ ~. R' L9 A |" }
if ($amount <= 0) {
+ ?4 E* t9 x) v $defender_n[$fleetID][$element] = 0;
9 v" S* x/ V! ~; K8 H6 O/ | continue;
( v) R& k* T$ S- I* b- \ S7 x6 ^5 r }+ h3 h7 {0 y* \& L6 N, h
. j7 M4 \4 @% l+ ^
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];* E% t% K; f: M1 q7 k
if (isset($RF[$element])) {0 l' o5 d$ ~+ ~4 F+ G
foreach($RF[$element] as $shooter => $shots) {& S* w+ b0 w7 ^# {4 S2 I
foreach($attArray as $fID => $rfatt) {
) k! k% {/ F6 N9 Z8 ? |+ T2 P if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
7 O( a; M8 I/ }' t- H* o# B0 ?7 X n' B
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);" A7 n& |( G. ^. S1 J" x/ ]( G6 H
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;% {4 c, X1 r; M2 a) R0 n
}
8 m2 e7 T: H; a. m. p% I }
9 H! X+ a7 H- u }
& A& _8 v8 v( n B s* B- A0 u ! c7 Q" k$ F& M1 h" n; N
$attackerAttack += $attacker_moc;/ {! `3 Z% I3 I1 _* ?1 q/ g2 ?5 ?
! Q! @' k" s) g4 b6 m1 t, l if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {. F9 L* R, m7 z% M, e% g8 ?& P) n0 B
$defender_n[$fleetID][$element] = round($amount);
7 q0 \; ?+ H: N+ g# m $defender_shield += $attacker_moc;. L0 U0 a' u& q7 U
continue;
' L& y) u! Q# I% K6 y2 e }2 J/ w0 J6 K6 u% s2 Z
' e, k+ K# S9 o$ g5 s $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);# T1 M" J* D: Y8 e5 L
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
6 M& c" q2 M: }% V7 f8 ?( e $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
; R# M! l2 q, ?* i; y9 [
6 {# N0 U; p% Q" H $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
# p a2 W( z1 o7 _
1 k7 v% L/ P: R: n7 e' ] c! Q$ Q0 } $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
3 Z2 o: J0 ~4 f- M% i" U }
& S* y+ x2 j- N9 V }
5 M# |% @' O3 X0 Z$ `
' d+ m/ }6 X) l7 s# d* g; C $ROUND[$ROUNDC]['attack'] = $attackerAttack;& B; V5 ^3 I! ^6 A9 j$ }
$ROUND[$ROUNDC]['defense'] = $defenderAttack;0 C) j! Q) I+ \) s" {
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;8 U" a# w M) Z! n
$ROUND[$ROUNDC]['defShield'] = $defender_shield;0 o' y$ f, ^6 H! j% e' \9 O
foreach ($attackers as $fleetID => $attacker) {
3 t6 ]: C8 o* z5 r4 @ $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);/ F7 G7 t0 j0 E- S9 z
}, j4 j- E% G. N1 L
8 s# r; g9 |0 q: [6 y# b) Q foreach ($defenders as $fleetID => $defender) {% O& S" }/ l) K& @; o
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
) Y4 T8 e5 X# Y! a5 s3 `) o, X }
' N5 b Y) O {1 z( S }
! k& e- A: m- o( B
3 O, J2 Q6 S9 T* z7 A if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {# b0 l1 o0 ~5 h
$won = "r"; // defender( `6 O# E7 l6 v4 _: J. g
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {: D$ T5 x6 q8 @) l4 \+ }9 J: ?: t
$won = "a"; // attacker
' M) m Z8 d% _; L y } else {
a# ^, S* e+ o' ` $won = "w"; // draw
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// CDR
: ^* u' a; ]- }8 E- o foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR. D. |: H: \/ y* S0 J6 T( M: F% D
foreach ($attacker['unit'] as $element => $amount) {
4 v. o, Z" p% ]" D $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;: y, d8 Y4 |% k! N! ?# K) O: z" \
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;. [% N* ?8 A) `! @# r" f2 ]$ i! {
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$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
* r( `8 e7 k* b' r# C# w, G $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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$DRESDefs = array('metal' => 0, 'crystal' => 0);
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foreach ($defenders as $fleetID => $defender) {
. p/ ]4 Q% R; N( D; Q% T% J foreach ($defender['unit'] as $element => $amount) {- F$ D# a- g9 {& @# r( @
if ($element < 300) { // flotte defenseur en CDR
& B" \- U/ s3 W! v $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
, U/ `' R1 [& Z7 F7 Y5 G* z $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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$ v! b- A, ~/ F9 [% L $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
6 R+ N2 N* a, O1 Z $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;# u/ D& H* K4 E6 E; g
} else { // defs defenseur en CDR + reconstruction- _' `9 t6 f7 X0 H# C4 N! ? D. c! T# w
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;' l, j5 \0 v* `/ ^( n- \. `, s5 O
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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$lost = $STARTDEF[$element] - $amount;" p/ [& s1 D/ U$ ~5 F9 k
$giveback = round($lost * (rand(72, 84) / 100));. X% f, t$ ~2 R
$defenders[$fleetID]['unit'][$element] += $giveback;
: _) o8 z g* _. Q $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
0 d, x+ ^0 X* c5 S$ O2 d2 I$ u. Z; @ $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;, }5 @) S- P$ p$ _4 a% C
}
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6 q4 _* E% ]& n* N7 Q $ARES['metal'] = max($ARES['metal'], 0);& L0 }7 ^' s% X6 w) d$ Y" j
$ARES['crystal'] = max($ARES['crystal'], 0);$ L% T M- u/ x% _( Y
$DRES['metal'] = max($DRES['metal'], 0);: ^/ C) `& s1 i( R* V& m
$DRES['crystal'] = max($DRES['crystal'], 0);9 Z; Y( k! P; d' i- ~& z# Q4 T3 r
$TRES['attacker'] = max($TRES['attacker'], 0);0 ~' ~1 S1 A3 }9 J7 ?: E3 P. v5 R" D+ \
$TRES['defender'] = max($TRES['defender'], 0);. D, Z# M; u5 c! Z' q
( t6 H+ \* R b" g/ t $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
: O# i. Z+ Q1 X9 L0 F+ r+ c& R $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
& X9 I% J( [: D0 X& b $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));) k; H5 \# H( @* V( @, k( U# R7 {
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));; {6 J& N' M7 C4 j' ^
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));' U; K4 S: B( R p
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return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);$ p. T3 e n) }( T& _4 A
}
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