|
等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14400 / 14400 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 22 小時前 |
|---|
簽到天數: 5791 天 [LV.Master]伴壇終老
|
發表於 2016-8-16 00:23:02
|顯示全部樓層
馬上註冊,結交更多好友,享用更多功能,讓你輕鬆玩轉社群。
您需要 登入 才可以下載或檢視,沒有帳號?立即註冊
×
尚未解讀完成* Q/ f7 c' m4 c% ~! g
<?php* v" b7 y* R- H
//計算戰鬥函數7 B- j' @! ~- ?
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)' k: Y# ~$ w4 S
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
% {& `% o7 P# V, E, t{. O2 n3 j+ `0 M; Y4 U) r: e# P
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位6 N: m: I" j/ X/ U
global $pricelist, $CombatCaps, $resource;
. T2 J% y5 i9 t- q2 ~* [) @7 @) G) y' f8 n+ t; L
$TRES = array('attacker' => 0, 'defender' => 0);( b2 p, `6 Q% A4 x2 A
//攻擊方廢墟8 p I$ x8 G; c- C
$ARES = array('metal' => 0, 'crystal' => 0);$ l+ j8 I) I2 r( O9 f6 p# _, H
//防禦方廢墟1 J6 }/ |5 N2 s, A
$DRES = array('metal' => 0, 'crystal' => 0);/ v4 x; h a, A
//儲存每回合戰鬥結果的陣列 s. {2 w) _8 m" l% l# U" N
$ROUND = array();
" T4 k& G7 H' u //船艦和防禦的快速射擊' `1 D3 y( H" C( o2 [
$RF = array();7 x p5 b( r6 ]+ B
//攻擊方資料循環
" f! Z8 c- G; b; X9 S foreach ($attackers as $fleetID => $attacker)
3 m- K( g; s0 R6 M& i! A e {
+ Q. k+ q7 G# _. o$ g //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量8 i' h' I; V- @. e' `8 V9 M
foreach ($attacker['unit'] as $element => $amount)
W) o" h8 H. W! _8 ~8 j {7 ~1 _. l% d" f, i
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;( r8 n' |8 d6 }; ~" s
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;" c: I: O; W; j/ j
}- V' z1 M% d0 y- j
}
2 v5 q* N' k# \! s8 w5 d
# |% D/ J5 e) d1 {5 Y+ F* s' M //循環戰鬥資料陣列
- Q4 m1 Y# h3 P; t: D6 M) n /* $e=擁有速射船艦或防禦的編號3 A) Q4 }+ ]) a# g4 a! j
$t=被快速射擊的船艦防禦編號
$ U( |. ?# S1 I1 {) E $sd=速射值 */
P7 a% Q t7 u B foreach($CombatCaps as $e => $arr) {
9 L8 H* N% O# |4 }8 x" h //若船艦或防禦沒有速射則跳過' F N0 I2 e0 w2 n
if(!isset($arr['sd'])) continue;
& O4 ?) B) o* n; ]5 r6 J+ G7 o! ~ //找出快速射擊資料並放到變數裡8 r! [1 w5 d; P+ B$ T; e# z0 P: j: r
foreach($arr['sd'] as $t => $sd) {; A9 ]3 p' f \9 b
//若船艦或防禦沒有速射則跳過$ K+ Z f6 s8 k8 q
if($sd == 0) continue;/ ~( p: m" ]: s) O8 D* g
$RF[$t][$e] = $sd;
: ~; t6 n4 c% \6 N% X2 N; a }# Z4 K+ T7 W+ J! Y& k
}- L- U9 Z: ~# x! g! M
2 E* u$ ]2 g6 j% m
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;1 j" x- h9 c/ ~8 ?' O; A
: ?, `% j! V, u' K, x
foreach ($defenders as $fleetID => $defender) ! K) Z9 V+ b' E4 v( N( A C
{0 ~$ ]! i! a( W7 Q1 T9 J
foreach ($defender['unit'] as $element => $amount)
5 n8 S. c3 ]* q0 _& t8 D {! m# B$ v9 K; ]8 S% r. }: c
if ($element < 300) {2 V" N4 a0 e( V2 ~% l8 V' ^, X) m( {
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;0 L T: r& l4 G# u4 P/ H; A
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;- t* F: N0 N$ o
5 H. A; O, ?8 {% g9 R2 ^2 y $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
! S$ m* R* A+ Z7 D2 p" I $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;! S, } J6 i4 |* s G2 E
} else {
7 y4 S' u/ w2 i& C. T- \* Q. w if (!isset($STARTDEF[$element]))
$ Y+ Y+ C! C3 d# o) b $STARTDEF[$element] = 0;
& t; _, Z; M+ Q0 n; f& x; W; v2 w" m & c- r) z O& m) B B
$STARTDEF[$element] += $amount;& c' @: {3 g/ W- Q. E% U
% z! g9 H! V0 M2 I ]6 V
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
. J/ V' @9 J+ }2 g" t7 N/ m$ q $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
. R+ w6 S, K# A S7 T* \ }% X2 `* I, G$ K! L1 w
}) [' `. I* J8 _7 P& L, z
}
6 f! L( l# h( \& y //開始戰鬥回合循環(預設為6回合)* ~) t; s' p6 B1 b3 q, t
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
, F% x1 o; a; k; E ^7 U. K {0 g3 E L0 V7 A; e3 Y. ~) P* |9 Q) M
//攻擊方傷害值
& l# d# J9 s- D: `/ [ $attackDamage = array('total' => 0);2 Z7 t3 Y& h4 }6 J$ W" G: X: K7 m
//攻擊方護盾值; ?. }/ N2 `0 E% c- X9 }( {: u* j
$attackShield = array('total' => 0);
- l0 E8 ^* i+ l+ B0 E' [, ? //攻擊方船艦數量
' Y$ I. ?) @/ i" `% T $attackAmount = array('total' => 0);
* D0 L" m+ j3 W" `2 _) @ p //防禦方傷害值
) \2 B% F- s; a# `( V $defenseDamage = array('total' => 0);
- d$ W! y% c9 B8 w //防禦方護盾值
+ D8 l# w% V: w- W' B $defenseShield = array('total' => 0);5 w6 J9 L5 g8 m7 b9 `
//防禦方船艦或防禦數量
( l- ~1 s/ {) d: s $defenseAmount = array('total' => 0);
: F) J% ^6 D8 U4 X; O //
( ?& _3 D. o4 G8 W: ?4 N $attArray = array();3 d; i) o7 ` P8 e2 u6 M" d
$defArray = array();
- F! p" U# d, o; S4 w9 w2 g9 [& [0 L+ {/ ^
foreach ($attackers as $fleetID => $attacker) {
! Q6 H+ S. f$ z% _7 m( z/ B $attackDamage[$fleetID] = 0;
' X" N4 Q( H# ]' y" H) W $attackShield[$fleetID] = 0;% z. U: W# N) A9 |
$attackAmount[$fleetID] = 0;
2 u$ a# e" v% x( |8 \) w
' c7 C+ B( f! J" v- Z) t ? $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque) i. D. L% P5 X I/ ]
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
% K: ]" A" C! l3 {; I, Z5 A $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque: C K# M8 G' z$ u5 K; G0 \
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);# B7 R+ H$ l6 b) ^$ Y7 w9 @! T
* K3 S( B/ `2 \2 j, {5 V foreach ($attacker['unit'] as $element => $amount) {
* V9 e9 K- t8 S5 I& D $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque. m2 x) C( P5 C
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier9 t$ `- T2 j1 m6 p0 s2 F" w
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque5 t; M. a8 }9 U
: N# `* _+ T' X
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);4 ^, D, V+ P }& B
9 A1 A6 L, I& Y$ L- x $attackDamage[$fleetID] += $thisAtt;" h/ H; U+ s6 h$ G& k
$attackDamage['total'] += $thisAtt;! V3 m6 d% J* ?6 Y+ s. l
$attackShield[$fleetID] += $thisDef;
0 j' p6 H& x) C4 S) ?, ` $attackShield['total'] += $thisDef;8 ~5 ^! ~# d- U* T7 C: v) p
$attackAmount[$fleetID] += $amount;5 l) k5 [( R% W Z8 m" w( Y
$attackAmount['total'] += $amount;' Y0 a2 y! ~# V
}
6 t) l5 n$ G" D. L3 H3 j9 `5 Z" } }
5 e! ]. w* f5 \+ U
( J! ~# l# n: r foreach ($defenders as $fleetID => $defender) {5 _9 M/ K( H( U9 o! Y3 p! Y( ?0 p# J9 \
$defenseDamage[$fleetID] = 0;. s% H4 x T3 y2 Y5 H: B$ P
$defenseShield[$fleetID] = 0;
" l5 @' ~# u0 C" x$ Q $defenseAmount[$fleetID] = 0;
' U4 r8 a- r0 n, L
0 ^# v" G" {' q; p $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue; I3 L3 I8 N: l& L6 o8 |
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
7 |) C2 E4 V$ r/ \, Z5 m $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque+ U/ u0 e$ Z- v
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);% x: [7 {! V4 t' j9 t/ ^
& e! k5 @$ }2 x# ]2 Y
foreach ($defender['unit'] as $element => $amount) {
/ ~9 u2 z/ t+ N3 R2 i $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
) H6 M! O9 K7 p6 j/ f O $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier* _* N$ @9 h( }: W( Z5 s! l
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque) i/ K7 q" l8 U4 t4 k* W
$ u* u: L" d- V. ]7 s# F+ u
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
" t& o. w. v6 Z v9 }) O9 }' t4 K$ W: X" R; x, H3 ?+ L
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);: M, H% ~, \! n5 o
+ Y9 \# k$ n5 m/ ~! i" U
$defenseDamage[$fleetID] += $thisAtt;& q) M) J# ~- z1 |
$defenseDamage['total'] += $thisAtt;" _2 j2 ~9 K- n: R
$defenseShield[$fleetID] += $thisDef;, v) a" F0 W: D* K
$defenseShield['total'] += $thisDef;
; z2 M- S( _ A0 F; v $defenseAmount[$fleetID] += $amount;! _6 q) @+ Z( S, p' g
$defenseAmount['total'] += $amount;
" x4 j8 I7 H/ s2 u( E4 Y Y6 x }; U" B( p8 ^) p" {
}' ~( w2 W9 x: a, I8 L h0 O4 w3 _0 w6 H
. Q1 X Z0 w# i0 u4 J! O. H8 {. \
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);& o- ^0 S2 j: ~/ X
C2 V1 Q0 Q" W$ a9 o6 q( d E$ u
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
/ U" c! e+ p, ~5 p break;
/ q N3 j2 |+ f- ^/ Q }# C7 n) S. r& m, ^, C/ J& ^8 T+ x H
! V. G1 N* P3 H* g! l* C) Z6 A // Calculate hit percentages (ACS only but ok)8 f0 _$ \1 N4 J
$attackPct = array();
$ ]7 z% E( f( t5 C9 O' V) Z foreach ($attackAmount as $fleetID => $amount) {
3 y6 g( m. n2 Y$ |) U if (!is_numeric($fleetID)) continue;
% m. K ?& x3 }4 T$ E $attackPct[$fleetID] = $amount / $attackAmount['total'];5 {! O2 s. N' t$ N6 b1 c7 c H
}
, G1 T! N/ n R9 S5 M- l( G$ F4 g6 D: A6 Z" i; r: F0 f+ t* q* x/ @
$defensePct = array();
; A) y0 a( ^5 f) D( k* R4 H2 ]( i foreach ($defenseAmount as $fleetID => $amount) {* M. L0 y, W4 \8 i
if (!is_numeric($fleetID)) continue;
- A1 ?6 F1 ^- Q4 q $defensePct[$fleetID] = $amount / $defenseAmount['total'];
8 F3 ^# o& B/ y8 x C+ { }
% T: [* o# m& e- a1 N# k
' p' y& Q$ v$ N2 Q! l# X8 y- m/ ^; e // CALCUL DES PERTES !!!
/ B; V p. M5 O $attacker_n = array();
: ?0 w O( {$ S* M. t $attacker_shield = 0;7 S5 _, k n7 O+ l) P/ k
$defenderAttack = 0;
; C( U/ z: D$ X+ }5 k/ O foreach ($attackers as $fleetID => $attacker) {
: ]( e' i; A6 u" K6 r $attacker_n[$fleetID] = array();
0 U& O3 \( Y0 d8 U7 W5 h$ _& G8 r" d: s" h6 r3 K4 {) u1 Q& y
foreach($attacker['unit'] as $element => $amount) {- x& d5 s( v( ~" ?% `0 m: D
if ($amount <= 0) {
( \' f" |. V0 X. X( K0 p $attacker_n[$fleetID][$element] = 0;4 v6 r; R' m9 H
continue;" ?# s/ b3 w: m1 I% V+ G5 ?; e
}
8 W }- z: `( B" Q4 q
y2 u' C% k5 D; \2 h $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];" ~; k; l6 [. Q! F
8 M* _: O5 a! D if(isset($RF[$element])) {( r3 M: j& F9 ~/ ?5 A: d& X
foreach($RF[$element] as $shooter => $shots) {/ l/ k! `0 N+ {
foreach($defArray as $fID => $rfdef) {" j% l* l1 c7 r. E
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;# \1 Y9 |# {8 e2 A T% B [6 f. F
& h0 ~( g4 ]/ a0 ?3 m+ u $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
; E+ A9 [' G# l9 u* P' d8 x* f! O $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;9 ?# y1 X u, R6 Z
}
5 Q, c6 B% e% P) A }
, M! N% E% _8 b% U# H }
& y9 [' h2 F) A1 o8 m 1 w7 J2 k+ ~2 x' l5 o% {
$defenderAttack += $defender_moc;: T% Z8 v% V( |. b1 D. _
1 d" n) }0 p9 J: C$ R Q
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
& F8 d" d6 Z9 u# ~; P$ P8 z/ i; V $attacker_n[$fleetID][$element] = round($amount);3 ~: j F+ v. g' e# r# ?
$attacker_shield += $defender_moc;
# P4 L5 r$ B( l+ c continue;9 e3 ?* g0 X' |: f
}
! m+ p3 A( j5 o$ H" x6 ]
3 H6 N# j0 @; S# h" ~ $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);$ z0 K" {. L* x8 M8 c
; j6 |; a2 J( j3 S5 K
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
/ J7 ], m( |' Z& A $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);& ?" C& z2 P: F
! T" N$ B4 U$ N+ t# J $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
- Q* x& U8 [7 ~* W/ K B6 y* C
3 ] N# q, ~) d& f2 V V $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);. G5 V* ]! h, o
}% U3 O% W7 G+ U6 f
}2 y5 { I. F9 e& v
d P- g* r3 x. {1 }. s0 _. m $defender_n = array();
1 j: r( K. l, F8 F+ i9 J $defender_shield = 0; F' e e! O# n+ z6 u
$attackerAttack = 0;* n. V% o8 l3 A; q% {" o
foreach ($defenders as $fleetID => $defender) {
H9 l* u" n% _& s$ g, I% o0 b$ p, v $defender_n[$fleetID] = array();
" T$ f1 z: s, R4 @
' ^9 V' k' G& V$ ` foreach($defender['unit'] as $element => $amount) {
2 h" S& j3 @% ^# Q! q7 H! ?$ }/ d- w if ($amount <= 0) {
?' R5 P# ]: S $defender_n[$fleetID][$element] = 0;$ w/ k3 T3 c) u4 i7 _: u
continue;
* ~! w4 @- G6 W }, o w( }: G: Y" W3 ]) \% ~
' T3 t7 o% D+ k; n5 V8 L% L% h& S $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];- Q" L6 {1 H# D/ `/ x# f0 {
if (isset($RF[$element])) {# n A: {7 s0 V; ?
foreach($RF[$element] as $shooter => $shots) {
' A: P$ K% v6 Z+ |, w foreach($attArray as $fID => $rfatt) {! S- L( w4 _) z% g. }
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
& o/ f7 s$ ~' o* b" o/ r
; A& I1 ]7 b" {+ L. i' t K9 D# ~ $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
4 L. c7 s! Q i2 J $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;7 \8 d; V, i0 V8 \" H9 ?
}
9 {5 o- l; _, A3 r% ^+ R }4 Y/ R$ b2 G$ Q& E8 {2 @ B
}
, r; R' Q& x, v4 N . X& I% `/ ^5 |* v
$attackerAttack += $attacker_moc;
4 O I. Q' G+ j! ]
- a4 _0 N2 H H) e0 z# y% o if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {, A- Z$ M- ?3 w0 w' ?/ Q9 p
$defender_n[$fleetID][$element] = round($amount);1 Z9 f5 ^* c' u, D& Z$ M( d
$defender_shield += $attacker_moc;+ i2 k6 U5 g1 z
continue;: X- j1 a9 ^# c% J3 j/ Q0 m+ Y
}
; N, x6 M7 B& d# V ( p- Q4 C0 t, ~& O4 l, y
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
2 b5 y. F- G; {( Y$ y2 W& ` $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);7 s% |3 W& S; j; W- a# a0 ]; J
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
, \+ c' y7 k4 K
: j3 d- k. k* u0 z( P2 Q $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);2 s% |, y4 b. h/ w
5 s+ m& }# p3 U3 o4 ~% \, r
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
/ Y- ]8 b% Q8 D( p& W/ l }0 ]4 M7 Z5 c0 W+ P5 n. I. `4 u( A6 ~8 c: t
}9 k4 R. p; X+ S' \( K/ ^
: Q" K* O' _7 W7 r# E. Z6 }- m9 S a $ROUND[$ROUNDC]['attack'] = $attackerAttack;3 m5 X1 z: Y5 u( t! D+ B
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
/ n8 i& r0 k( q" M5 {4 G $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;- C1 r4 T! E9 o+ r
$ROUND[$ROUNDC]['defShield'] = $defender_shield;# r& f8 o' J0 j% C( D
foreach ($attackers as $fleetID => $attacker) {' S5 X% \( j& L7 ~0 w
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
2 X. x6 I: U9 b3 u ]6 d& ] }2 J. ^) J* Z7 D$ R: p, Z Y5 O: v8 s
7 J2 L" W7 B/ N/ D( o foreach ($defenders as $fleetID => $defender) {
2 V; \3 |' \+ X) ?! i $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
' {0 Z2 {! I) d: j' M6 t2 j1 d; B0 }: [ }: t9 ]$ B7 Y% t% F2 v! L( K. K" O
}
' g) B" Z+ k1 d/ v/ ]
5 n' A' j/ |: Y' D if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {& F; O' ]3 W" h9 T
$won = "r"; // defender% o2 v' K: V7 q1 M
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {4 x8 F5 H- L7 |9 [' l% f5 G* i' c$ {
$won = "a"; // attacker6 }* J$ |% ?8 `/ z
} else {
& N2 n6 v9 _' Z4 X$ u, k5 X6 A $won = "w"; // draw5 L" ?* Y) T, b3 |8 h
}6 e5 ^7 j) o+ G' M$ M- X
2 t' R# d4 Q% Z9 f
// CDR
0 x6 N. k/ j0 {+ X foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
2 f4 F! c% e& G' x7 p foreach ($attacker['unit'] as $element => $amount) {
1 R/ [6 h e }1 O6 | $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;0 ?4 v$ c, p5 S5 D) C
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;2 O$ a9 Z2 W5 k/ u
8 ?0 X6 n3 C2 y+ | $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
, k. U6 C' p) O! {0 @( ` $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;0 i3 n1 E1 k- `( d. P& T3 ?" ]3 o
}
$ z5 e7 L7 s1 W$ W h0 Y }
$ b0 b; B) b0 ?7 ^& O- T c/ I' r
/ j$ s0 f% V( W6 t+ d" j) N3 X $DRESDefs = array('metal' => 0, 'crystal' => 0); I1 j% Z5 o0 q/ {. ~
7 Z- h L% {2 j* `) f1 b/ V: h
foreach ($defenders as $fleetID => $defender) {+ l/ j0 v5 l! n. J- E y8 _
foreach ($defender['unit'] as $element => $amount) {4 N1 \# \/ g5 P4 x% E' X
if ($element < 300) { // flotte defenseur en CDR
1 ]2 z) a& u3 V0 | $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;+ E: f: v) v+ M0 B6 W
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;$ ]/ B: e: T, J1 u; O* C# D
" \" l) p; X; c$ K# p. X $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;. z/ _4 {6 d+ A4 N; M* r: T
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;* C0 @0 B3 I3 R& T( ^
} else { // defs defenseur en CDR + reconstruction" j. x% h: Z; m) @( |
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
% z- o7 D+ z0 T4 g1 F1 }8 O- X $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
- A8 | ?: i( e0 e/ i& a
0 N- p9 n/ u; `7 p# |* f $lost = $STARTDEF[$element] - $amount;1 t! m A* ~1 \# Y: s& L- b, A+ z0 c
$giveback = round($lost * (rand(72, 84) / 100));
' W0 E- [8 E& g1 Y2 M' e $defenders[$fleetID]['unit'][$element] += $giveback;
, G7 ^1 `# g7 F4 |+ o5 r $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;' A' \4 g, a. b5 L& ~* P
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
y7 Y# M. W. R) h }
+ w+ ]4 Q' | |) M }
* q, `" D% E6 t9 x m }
7 }5 \7 d3 f" p1 d( j9 f
0 s9 i* O8 V, _3 l! F $ARES['metal'] = max($ARES['metal'], 0);
3 H* k6 U! p. G8 N( N# r $ARES['crystal'] = max($ARES['crystal'], 0);# f4 f3 Z$ U0 {8 [4 ~% b5 ~+ c
$DRES['metal'] = max($DRES['metal'], 0);9 R. c$ S* s% a6 a2 }; s' z) X
$DRES['crystal'] = max($DRES['crystal'], 0);+ l" O$ g5 ~; K8 X2 V7 R+ } r% p- m6 d
$TRES['attacker'] = max($TRES['attacker'], 0);
. y: P; i+ y( R& [2 F3 X $TRES['defender'] = max($TRES['defender'], 0);
/ y) y9 w( I- s3 y5 V. Q3 Z# N: ^
4 c! l. `& I: } $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
1 g0 N1 r3 v/ R, `# d6 w $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
0 T1 @# x# h! Y4 o $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));! h; ~/ R( k& `) C% y- F ^/ m1 v- z
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));8 Y4 A. a! m: C* E/ Q' _' B7 f
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
! E: [2 r1 ]4 n/ t) L2 D, m/ k: L# E! }% M0 c6 ^
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);8 K: y: ?" j* m& v4 r
}
! }' l1 [6 }5 x& d! S1 `2 k6 d( M
|
|