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//計算戰鬥函數
. p/ F1 E2 B2 A9 ^" k$ s! \! E: G//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)* [6 m$ J1 J' t' A. c7 l
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
1 R' |$ p7 g4 _{
# L9 E1 Z8 a" z: G4 [ //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
8 [& t. X1 j) V3 p% n global $pricelist, $CombatCaps, $resource;/ r1 b: k6 h' C; o
3 c5 P* t- u- t+ g1 M0 C' H2 z $TRES = array('attacker' => 0, 'defender' => 0);1 U5 `6 }- D1 @0 b- C! R" u
//攻擊方廢墟9 \( o0 f* b7 j8 c8 x/ w
$ARES = array('metal' => 0, 'crystal' => 0);4 ?. e& H4 S$ W5 Y. f, P: l' F
//防禦方廢墟* m( `3 g. _) v( \: k6 O% N6 g" z
$DRES = array('metal' => 0, 'crystal' => 0);
x) Y# N2 k' t `# t //儲存每回合戰鬥結果的陣列% ?0 f7 m1 s, {: p \8 ]2 b: I2 C" |
$ROUND = array();
( F1 i) ]' b5 L$ H) T1 A: u- I: W //船艦和防禦的快速射擊
; ~: |. `) l s) H" L: L $RF = array();+ e C6 V; D+ T$ Q9 ^
//攻擊方資料循環
B L" m1 y4 ^( b foreach ($attackers as $fleetID => $attacker)
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//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
! W: x- R3 h+ a: J: H1 u& O foreach ($attacker['unit'] as $element => $amount) - _5 v; u! F$ [, O7 J; N
{1 O1 K" W2 }2 b7 O( _0 r
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
+ ~6 a: ^9 }) R5 e $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;: K6 @; i" {6 K) l
}* i5 I5 ]/ }1 c( b: y5 N1 K
}
+ V3 g5 V6 V2 U/ P4 g, X |# ]
" i; h/ M8 d! V) h //循環戰鬥資料陣列/ L" l5 S0 B! ^% w! r5 L' s
/* $e=擁有速射船艦或防禦的編號( @& q8 ]5 G. _5 T; e9 n5 l0 ~3 A3 s" s
$t=被快速射擊的船艦防禦編號# M6 q' }- z& {3 Z
$sd=速射值 */
( Y5 t: [( I" I. K foreach($CombatCaps as $e => $arr) {% Y6 ~1 u9 [/ S: i: X$ ^- ~& u
//若船艦或防禦沒有速射則跳過
5 y& v, t) T/ U. [! [/ j% U if(!isset($arr['sd'])) continue;
! x7 `: J7 F! R* ] //找出快速射擊資料並放到變數裡* T8 ? B6 a b1 d
foreach($arr['sd'] as $t => $sd) {2 n2 }% q0 @( `! ]% Y( n6 `4 A
//若船艦或防禦沒有速射則跳過0 B& U9 B. }8 u$ j Y+ a
if($sd == 0) continue;
( t ~2 ~3 J8 l; G# O8 _+ p3 L $RF[$t][$e] = $sd;
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}
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$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
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foreach ($defenders as $fleetID => $defender) l6 v: a+ V/ _/ S4 a" D
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foreach ($defender['unit'] as $element => $amount)+ s" w: H2 V4 _" s
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if ($element < 300) {
. ^, M: C8 x& J0 ?/ h$ n7 t6 c $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;) t# b- _/ F1 s* d' d$ a
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;1 ^9 f7 y/ n# k1 v( ~0 `! g
5 L# H0 t1 ?+ a1 S: S
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
7 J: a3 M: v" ]) Z $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;4 w) O' a) E* T( o% D
} else {7 g V' k& v+ \0 F$ }3 `% y
if (!isset($STARTDEF[$element]))
- X" s1 O0 U1 s $STARTDEF[$element] = 0;
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$STARTDEF[$element] += $amount;
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$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
; \% b# M f1 k2 S! L $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
: n! J% T4 }+ m+ q: a }
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}
E( {0 C( Q; _- \" n; C2 d8 e7 V //開始戰鬥回合循環(預設為6回合)6 I3 n1 R7 Z4 t8 g( }
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
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//攻擊方傷害值
8 C, w l- U% P6 S $attackDamage = array('total' => 0);
) Z K- d) c5 L8 f4 { //攻擊方護盾值1 \8 k+ s2 a9 j/ U+ x: F% L2 D
$attackShield = array('total' => 0);
2 i3 O/ O% p. f& ?! A //攻擊方船艦數量
; \/ R6 x, z8 V% g. U $attackAmount = array('total' => 0);: K$ i+ m& o9 t* c: d: d
//防禦方傷害值3 Y7 Y$ `- j+ ~) m0 G
$defenseDamage = array('total' => 0);1 x$ q8 m! ^0 C3 S1 u% r8 l+ d/ I' ~
//防禦方護盾值
/ M& R( e' O; | }+ k" ?* O $defenseShield = array('total' => 0);! K, T R* g4 M. k, ^
//防禦方船艦或防禦數量
0 j. K) ]: f6 Z3 q2 N $defenseAmount = array('total' => 0);: s! x! C$ v! o$ q( m w
//
+ K2 \- O5 F; k- g $attArray = array(); e3 J& `: p+ W+ u; O* R8 L
$defArray = array();
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foreach ($attackers as $fleetID => $attacker) {6 o+ b9 K# @0 H8 K3 E3 p
$attackDamage[$fleetID] = 0;
% u$ ]) P3 M7 }: p $attackShield[$fleetID] = 0;8 s+ ^) T3 Y8 { y! H0 c
$attackAmount[$fleetID] = 0;$ F$ ?5 \5 ?( j k8 x
! d3 m- B% a- U9 t6 L9 j $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque( _7 V, y: t0 \6 k2 L5 _+ d
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier% R" P, x" d; W8 }6 A
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
$ G8 X) [5 G8 l- S $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);3 ]8 p/ f0 |+ |6 o& F5 G
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foreach ($attacker['unit'] as $element => $amount) {
- x8 ]' _9 |% _ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
$ a* h6 C8 h$ n# d $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier; f, P5 x1 \ x( G
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque6 @1 \, h3 a$ _
; U+ ] Z2 X7 z( f $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);4 |. O/ O- V4 \: h: T/ ]
' s, n% I% j2 ~! s) { f $attackDamage[$fleetID] += $thisAtt;" _2 C! H% T0 Q
$attackDamage['total'] += $thisAtt; |. D1 q% [& c! N# v
$attackShield[$fleetID] += $thisDef;
) u0 ]: Y5 ^& K' j( M $attackShield['total'] += $thisDef;; H* c$ x5 _+ ^, ?! e
$attackAmount[$fleetID] += $amount;
1 ]) A' h! S6 V" ^7 g* G9 ?( J $attackAmount['total'] += $amount;- I) w3 N2 D0 ?6 f* B g. x' C: K
}
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foreach ($defenders as $fleetID => $defender) {
- j* { I+ ~! C $defenseDamage[$fleetID] = 0;- O W( V5 P2 P' A$ ? |# ^" w
$defenseShield[$fleetID] = 0;- V9 Z/ V( U) a* j
$defenseAmount[$fleetID] = 0;! O. [: ~; r: O
4 w+ X6 \* ~2 n2 c# H3 ^0 l $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
1 z6 N1 A6 \+ f2 N3 q! a/ I $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
7 Z8 _$ q2 I6 U6 g+ L' H! Z $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
* D7 ?5 c9 @' i6 T1 f" Y" L" R $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);1 y& c9 o I- e& a1 U& `
5 O9 Z$ l: _5 H+ q' A
foreach ($defender['unit'] as $element => $amount) {
: T4 i5 m9 D) t! T" y: ]9 ^ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque2 _2 E) u- w, ?3 t: v8 F, P
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
& H# Y- ?+ J9 f* w; ]5 H+ ~ $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque e( ]( ~! j# s& o
4 ?& Q( k! ?, d9 X/ x, S if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;& J8 p+ }7 Z: W" z: ]2 A
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$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);9 f) B! w9 A- t' P8 k
/ x5 O& j! J0 |$ U, D& A+ m, p $defenseDamage[$fleetID] += $thisAtt;
$ h" b) n. Y, k7 Q/ U) ~$ t8 I1 b' r; @ $defenseDamage['total'] += $thisAtt;
1 i. p' V5 @ g( u4 d $defenseShield[$fleetID] += $thisDef;1 g8 ~; Y9 X" s( @% d
$defenseShield['total'] += $thisDef;' l3 `+ Q6 O: m6 [9 r2 V: u9 W% U7 F
$defenseAmount[$fleetID] += $amount;0 \- _0 A( L7 {5 } u8 a
$defenseAmount['total'] += $amount;+ X. O! @4 \3 t0 Y9 X7 E; m
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}
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; z# d" x2 k- l0 w $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);8 ?9 J' H3 f, s, [ q1 F' l8 k* `
- L8 Q% ~# V$ w
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
; V) ~! c" L X V% t break;
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9 T: U% n% X E0 r) u# K
// Calculate hit percentages (ACS only but ok): g9 L" ^ \6 ^
$attackPct = array();: S+ T3 `4 d4 [7 X7 `4 @2 m. f" f
foreach ($attackAmount as $fleetID => $amount) {; q$ o& H4 t1 W, @, J
if (!is_numeric($fleetID)) continue;
1 N- C/ {, E }* T $attackPct[$fleetID] = $amount / $attackAmount['total'];5 N- `2 u- }; ~' `2 X/ o: b4 N
}
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- P( e3 ?% i& u5 R/ b $defensePct = array();
. m& Y1 C' |" t" e& Z% I+ Q; p7 f foreach ($defenseAmount as $fleetID => $amount) {
& O/ c8 B4 I1 v. A0 X+ O$ ?- s if (!is_numeric($fleetID)) continue;- s( d: V3 R/ i& t( K
$defensePct[$fleetID] = $amount / $defenseAmount['total'];/ G- T) t3 Q% W+ d9 i+ q( o
}4 d/ R- x8 b0 ~$ ]
5 {1 n5 t1 C4 e, a // CALCUL DES PERTES !!!
, x9 G/ z: h2 } $attacker_n = array();
: p6 V; y/ w1 R' I4 T. W+ V $attacker_shield = 0;
7 F. q9 c, D, D/ P; I $defenderAttack = 0;: V/ O) q* h4 Q0 ^- w# {
foreach ($attackers as $fleetID => $attacker) {' ~8 A% T' }. P- f" b
$attacker_n[$fleetID] = array();4 j' M6 T1 A5 @* t# J- h% [( s# c
( v5 x* B& F2 F* O2 d foreach($attacker['unit'] as $element => $amount) {
: A6 p) M7 f, ?2 F$ v* } if ($amount <= 0) {
# `( O3 S6 E" L. o $attacker_n[$fleetID][$element] = 0;
, l& T/ E" T( t& b9 e# z7 f$ i e5 H/ b continue;- A, c% x" |& G' D, l2 G: k$ r
}
M8 r* ?' t% ^$ d) ^
& a% C& ^" z+ J' a7 @5 k) _ $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
6 ~1 S2 c9 _1 Q. b; z. b+ H- _6 H
3 Z9 q9 c" I( S# C' I! q* r if(isset($RF[$element])) {- k) |! z- z+ B/ \3 K L+ y
foreach($RF[$element] as $shooter => $shots) {
3 w- I M" u s" k3 X foreach($defArray as $fID => $rfdef) {
8 i/ [- v! S6 s% P if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
5 k' H; p! \) _ O2 H
0 x% a4 n0 K: @( r& M $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);' e r k2 m$ \1 Z% p2 N0 q% A
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;1 y8 d8 x$ D2 G
}
% f/ } x9 R: s2 T5 ~& e2 O: P4 d }3 h8 f) {/ o# M1 i8 h* W: Y' F
}/ b4 I0 t# [6 N O' B7 A2 Z
+ U4 g' B, z, L2 @- r $defenderAttack += $defender_moc;
7 N" g7 L) f* j* p @) Y& e
! v3 n" ]0 w6 T* Y+ O5 C if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
+ P6 f' Z4 e, t4 |/ M) c $attacker_n[$fleetID][$element] = round($amount);, K0 u' t/ o' |2 Y% m
$attacker_shield += $defender_moc;# G8 m. C; M+ g n, w. U
continue;$ h" P, ~: `! d
}
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& ^; h$ g- J4 E% [: D5 w $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);9 K: i3 }+ g$ C% p, H" k1 E# }, _
9 H" `7 m+ P/ ~, e! P9 o0 ]1 x+ J
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
, F& t: t8 n, U4 P $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);2 v! G) m& Y, Z7 Q4 }* l$ d
, S' U$ ]$ @( s6 N& R $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);* ^6 J1 C0 U3 O2 M" {: B6 |/ H% P
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$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
8 }# y8 w: ?- \1 y }9 U x% d/ u4 q5 e/ Y, p
}
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$defender_n = array();
1 P3 C3 M4 O" K8 L! s+ e+ |4 V9 ~0 O $defender_shield = 0;2 H3 O5 V) ]# Y" F
$attackerAttack = 0;! t. \- S( s5 D
foreach ($defenders as $fleetID => $defender) {9 W* `9 X% C, [) W
$defender_n[$fleetID] = array();6 i/ n) H9 h' q- B
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foreach($defender['unit'] as $element => $amount) {
( C$ v( d# W9 O if ($amount <= 0) {, m5 q+ h" I% L8 H' E# V
$defender_n[$fleetID][$element] = 0;
: k3 n7 ], O. B4 Y% n8 k continue;
8 h1 _* j, m# }- z( B }3 e# \! a% m% t- c: _
7 g L% v& S8 S! j8 Z $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];: F* d c1 v0 M; k8 H% l
if (isset($RF[$element])) {& p3 N! |/ @4 d) P+ M
foreach($RF[$element] as $shooter => $shots) {
8 K! ~) \ e7 M( ]9 x foreach($attArray as $fID => $rfatt) {
/ P, s% S4 ^% t& V/ Q& s% e if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;' m$ t9 D; k; E5 h" p
9 V, b) q" S r0 a0 {5 r+ n& P" c
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);) }$ W. q5 a; P, P T, {
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
+ e% L- F' p2 k# l9 e( L, } }
' M6 N" U) |9 a( D! Z$ s/ s4 d }
7 B, W5 b/ C/ F, @6 h) B# F/ G }
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$attackerAttack += $attacker_moc;9 g3 P: W8 l/ ]4 q: \/ p7 O8 P
+ m5 I) q: t: U0 i1 |0 L7 d
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {8 a8 a8 Z% p2 c H
$defender_n[$fleetID][$element] = round($amount);
! s2 R {0 p. Z/ B* y5 j X; d7 q; C $defender_shield += $attacker_moc;
0 B; `# _1 d& n! c" Y: R/ t5 v& G9 ^ continue;
2 l" p& p& x1 n9 x5 \* H; x }
' i) {) a4 t5 a# n3 q( c' C! t 5 v5 F) X- S* e. j0 o( C" h3 O
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
* e" o" |* Z8 H( f* ]; g $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);# j, p, u5 Y1 \$ e
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);4 @- H, e* E5 B% n& a* t2 k" X# @6 |
6 g: S; o2 M" | $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);4 i1 Z* n3 }# k8 A7 ^
9 \0 A% t! ^" q: d4 ] $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);$ n, e5 Z) W) X6 N* N1 C
}8 i: I. v" v) b* @: h; o6 b& v
}% P# \' x: O! t+ N8 Y/ \* ]# y2 N
# p% H; w# Q, b! S
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
( K3 `* @- l+ K2 O' Z: n $ROUND[$ROUNDC]['defense'] = $defenderAttack;
T- a/ _: q | $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;. E0 h/ J8 \: v2 i, ]; i
$ROUND[$ROUNDC]['defShield'] = $defender_shield;9 J* u4 K& q7 R
foreach ($attackers as $fleetID => $attacker) {
; x# j) ]1 S% }2 C8 b $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);; b; [7 `- ~( L
}
5 M2 c! f1 q* z" G4 S+ `4 G% p. L
7 V: k$ n" H% [" |( t: S! Z5 q foreach ($defenders as $fleetID => $defender) {% U% b9 Y, G( q& k
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);1 j" s' M) \' m, y3 {4 M. K) a1 n
}
$ Q# Q& O! w/ f( X }
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if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
& L1 D& `! Z+ d4 h, n $won = "r"; // defender
' g ~& @" Q- q2 Z% r } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {# n2 m5 t& Z' k* G* C
$won = "a"; // attacker7 b# K: ^, Z5 j
} else {
U0 M0 s2 k( }8 U. ~ $won = "w"; // draw+ m4 O, m9 }% D% b
}3 [6 [1 [* I/ H5 Q* a% c& q" D7 b
5 b2 s1 I J: i // CDR
& Q( `4 {9 K, Q, P# V" l: { foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
# s. B+ z. B' U foreach ($attacker['unit'] as $element => $amount) {
: t2 w5 M% C4 K: Q; i4 m; J $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;: A+ s4 @3 V8 Z
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;8 p% |) w) R, r$ f M
! l# G9 {& ~$ h$ e3 N! ^
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;! s; K( P) j; b4 P) m, f6 o' k! U
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;8 y* }# T3 M' |3 C3 A( _( T" V5 p( j
}7 S/ a1 a$ s3 j, @. V' V
}
1 f3 m( _' ]8 U! y! h! X
0 R( U8 W ]4 L6 u# z $DRESDefs = array('metal' => 0, 'crystal' => 0);* q; `9 Z& z% W- _, i" ^
# q" H$ n5 Y5 U" S/ D+ T8 ^ foreach ($defenders as $fleetID => $defender) {& @* ^0 N F$ w/ C( p7 ~/ ?3 `
foreach ($defender['unit'] as $element => $amount) {; `! O5 w* @) C. b6 K- R7 i
if ($element < 300) { // flotte defenseur en CDR; p+ `0 m7 U0 e( j% z5 H
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
1 V* ]8 X9 _5 S: u $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;2 ?2 O* ~+ K9 C9 z, i
1 ~& ~! h( W" C/ R4 o' J- s $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ; }% o( [* p+ h6 T
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;. o* c* C9 p8 D/ O8 [0 d
} else { // defs defenseur en CDR + reconstruction
3 x- S% g9 c: D8 ^9 M $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
+ @- u6 n0 s( m% a) |6 j4 H $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
+ U" _0 `( k, s5 [7 y `: P8 {9 s; @! U" t& `8 Y% W3 ]
$lost = $STARTDEF[$element] - $amount;9 V: [, K, D8 {
$giveback = round($lost * (rand(72, 84) / 100));
. a/ m% H5 E) m6 W. \' v $defenders[$fleetID]['unit'][$element] += $giveback;
; k+ Q4 c/ O% l4 f7 P $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;) A1 [# K4 w3 ^3 D( q6 ^
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;5 L- B5 V, F* x
}3 F/ R' V! S8 R3 y
}$ a1 {! U4 l( ?( H# T$ v
}. Y$ R6 S2 c: r. O
! z4 a, ~. c& a/ O" a. H $ARES['metal'] = max($ARES['metal'], 0);
, B' ~1 V/ M+ H. b* G0 q $ARES['crystal'] = max($ARES['crystal'], 0);$ N* e; J* c. b# ~
$DRES['metal'] = max($DRES['metal'], 0);% h' \7 @# F! G2 e
$DRES['crystal'] = max($DRES['crystal'], 0);( c5 j; v. ^4 P$ b6 l; m- u3 P
$TRES['attacker'] = max($TRES['attacker'], 0);
6 i# t; t; Q2 }& p $TRES['defender'] = max($TRES['defender'], 0);
' O2 w6 j* K8 K2 F% l/ A . A( \8 W/ g; o9 h9 n3 X2 t/ ]
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
0 D) g, I' G$ d+ L }# u& | $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
0 ?! O# l- O% k5 c, b! R% w p $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
8 L# v. Z4 ~6 g: q $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));! f' ?. o# k2 g1 Y% t/ H/ Y2 c
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));/ \1 \3 d/ E. o6 m
) H4 V W9 e2 w/ |" f% w3 x1 D return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);3 h" Z) Y! j) @% f" g' s7 x, h+ H
} & I+ {" {+ d# J$ j7 \4 _
" X" A/ G3 \' i |
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