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3 J$ V& |6 z- m0 F) [4 z<?php
. {/ n2 ]1 n5 }. @1 F2 [" D. h//計算戰鬥函數- D! p% M2 Z# C$ n
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)7 n. s4 X4 T5 @$ x
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
/ ?6 S' I! |& n& k{
- N7 ^8 ^) D3 a //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位! X8 [' K' G9 p1 C1 i
global $pricelist, $CombatCaps, $resource;# c0 Q ?& A$ E) d6 W
. q( R" N7 j# G" v4 N0 d
$TRES = array('attacker' => 0, 'defender' => 0);$ a. {" E1 q( ?
//攻擊方廢墟
* Z- I/ h- S8 N% Q8 A$ h $ARES = array('metal' => 0, 'crystal' => 0);. t: n4 A, \# Z7 ~' v) i
//防禦方廢墟1 B4 r7 {4 [8 Z5 ^2 l- R- {& u3 ]# S f
$DRES = array('metal' => 0, 'crystal' => 0);
) {" b2 w1 z' W k //儲存每回合戰鬥結果的陣列( C1 F3 J: r: Y1 b
$ROUND = array();
3 E: a1 r5 a2 q: a- }# i //船艦和防禦的快速射擊, n# J2 u. @' O- `5 r
$RF = array();
@( G3 X! D5 G" {9 X) `- k; Q //攻擊方資料循環. o& x; f, e- P, ?
foreach ($attackers as $fleetID => $attacker) " n# ~4 X1 i& a; A4 J- s
{, c- u# T6 Z- u. m* O
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
* S0 s0 D% ~6 I7 ~2 k+ W: f I# w foreach ($attacker['unit'] as $element => $amount) ' w/ |2 s. G! A- Q2 b
{- ?3 y7 }" l o7 n1 g! _1 w
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;! b, ? m6 o% x5 S
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;8 {' o2 B) V. x( Z; B8 a$ E0 ~
}
5 N: I8 I4 ^# V5 Z/ @ }
- \4 X: G- `* F4 a' G
i% e' Z' v# m' x5 V$ o1 b //循環戰鬥資料陣列 e- E3 c* v1 Q" A% C
/* $e=擁有速射船艦或防禦的編號) s. \3 f: R$ c
$t=被快速射擊的船艦防禦編號2 Y* [3 x' a% I7 a7 v9 L) C
$sd=速射值 */5 R- w# n" ~( {/ U2 e; y# F% s0 T
foreach($CombatCaps as $e => $arr) { T% @( x' o% ?1 E, }, [: D+ x
//若船艦或防禦沒有速射則跳過0 r: J" A# G G
if(!isset($arr['sd'])) continue;
: b* ~. o) d+ V; X //找出快速射擊資料並放到變數裡
" V* L. l: \2 u7 ~, l( a- q foreach($arr['sd'] as $t => $sd) {- X Q* u( v1 g3 [6 U
//若船艦或防禦沒有速射則跳過; X# U! v- |! `5 L3 L$ x: }
if($sd == 0) continue;9 D1 N$ e$ z% i2 W
$RF[$t][$e] = $sd;
/ W# C1 B. y) y }! H4 O( L" f6 x2 Z( x7 s+ E
}! X1 O* R, e5 y; ]
- Y) q V1 u1 ~" }! R9 F! Q $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;. S- ^; g; @, X
X6 }9 z V5 q% j/ E
foreach ($defenders as $fleetID => $defender) % j7 Y& |0 h( {& @7 l/ R2 o [
{" T V# O, } d9 `# h9 V" X
foreach ($defender['unit'] as $element => $amount)
' J3 Y4 C: j4 k4 R {
! W/ ]9 B$ ?$ I3 T if ($element < 300) {* Q& g. {) e6 w `( q
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
& z+ B3 R/ b: a% ~2 f: | $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
" `# Z& |& E4 @, a/ t* c
- R# e; n& \# m $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
7 l A' m4 L6 P$ F; B $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
; D X, K f1 t6 g F# { } else {. o0 U& \$ p! j. b! n: T& A* q# n
if (!isset($STARTDEF[$element]))
' s% |& y; C. E $STARTDEF[$element] = 0;
( ]+ S* T2 G- u" X, N* r
1 x) C7 f \5 L# A2 t8 P $STARTDEF[$element] += $amount;/ Y+ X! P' j: u& M, b4 o
( I9 D; C6 D! s
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
) h7 j2 o0 j) f" s* }4 x5 Z0 M $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;& N: d k" T9 x! Q- C' S, k, t
}. `) A; w7 a. R9 @
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}
% F$ j) E1 j: h! M* i6 \& k, Z( U //開始戰鬥回合循環(預設為6回合)- U& w$ k* @ G. Y( h6 G" C) D4 U
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
- L0 Y2 {5 K# l0 z6 n; I4 N {0 l6 z2 k+ S( C, E; u
//攻擊方傷害值9 E! h) k9 I4 t
$attackDamage = array('total' => 0);- e. H: x* q8 Q8 k- T& n+ j3 ]
//攻擊方護盾值" t [! n# K+ v
$attackShield = array('total' => 0);, |2 J# p9 K: Y5 _0 b
//攻擊方船艦數量
% S( K# C6 U' C $attackAmount = array('total' => 0);( E3 E1 C; C1 n; I: }
//防禦方傷害值
8 w# q# r" x& X9 N4 t5 A $defenseDamage = array('total' => 0);
+ m6 [$ _# h3 X) o- s: F0 Q4 [. a //防禦方護盾值
3 C% e* G) V1 L- V; Z- S! D3 g $defenseShield = array('total' => 0);1 B' c; ^" X& V6 k: y
//防禦方船艦或防禦數量
; e; t' f' h t& P& {; `) v3 E $defenseAmount = array('total' => 0);
" |* ^# p" N0 n) M3 H* B ~ //
$ ?& q$ i5 M7 o $attArray = array(); ` D0 ?! p1 Y, B7 _; o' U
$defArray = array();
5 n3 J: @; ~% c2 n
& o6 Z3 K2 f& F1 G M* m foreach ($attackers as $fleetID => $attacker) {
- o4 ?6 p+ i# g$ F" y2 H $attackDamage[$fleetID] = 0;
& p- A! o+ b5 z $attackShield[$fleetID] = 0;
9 [, f) _/ m: ]2 G, d $attackAmount[$fleetID] = 0;# I( e9 i8 o* t# Z' S1 X& a$ u a
- l+ x) y& d3 G4 p+ H% B $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
$ `. x/ t4 y* I8 s $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
7 s$ W% I( P! u: A- e3 i $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
# P$ T, \5 e3 K4 W2 S o- l $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
, C- z3 A5 s( F6 p6 H$ l + j# m6 r z" Z0 A0 J4 a4 U
foreach ($attacker['unit'] as $element => $amount) {
4 U. k! j! f# C/ e $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
9 p6 x7 S# e% Y% j t $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier0 Y, P2 e# T% ^+ G4 j; }0 Z
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
; Y& I/ ?! ^; Z3 q
7 w: o4 Z+ R+ `, l! x $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);1 N# S. J0 @% y; G" y. Y
" \0 Z! P1 ]4 _5 {* N- {. D $attackDamage[$fleetID] += $thisAtt;
8 Y3 X5 @8 M$ ^1 p $attackDamage['total'] += $thisAtt;
5 o6 Y, T& v2 ~' J% F! D4 G; \ $attackShield[$fleetID] += $thisDef;
+ G" F1 f# `0 u, b* x7 L $attackShield['total'] += $thisDef;, ~% o" u0 _: c0 L$ B
$attackAmount[$fleetID] += $amount;
( e1 [$ c; T. A& X $attackAmount['total'] += $amount;% k( C$ Y: c+ V% O+ @2 u: h
}+ T! m& b9 L! g5 a: N3 i: N
}: A: Q; f A8 ?1 T
. U( n6 \$ p+ Y foreach ($defenders as $fleetID => $defender) {' V4 n9 U6 n# T2 A
$defenseDamage[$fleetID] = 0;& Q7 K8 M c& s: F
$defenseShield[$fleetID] = 0;
% Y0 w) ~ _3 C: h5 y4 e $defenseAmount[$fleetID] = 0;
4 A& i, q7 T: D/ z1 Z
6 P) E, F0 C4 ]" ^) O, m $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue' K& G" f! N- I0 ?* `
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
( d J* Z2 f% Z' X2 }! Z2 h $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
& Y& r# _. w) {5 C) m $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
+ |0 |7 @: I( g% V- w ~3 `" @
4 C: u- Y' S w3 V+ J; v, O+ b foreach ($defender['unit'] as $element => $amount) {8 s" M6 _: u* J* ]" Q- }
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque0 B! g0 x. q G: A- G
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier1 H& B) W! z/ A# Z7 T
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
2 X7 V0 z" ~3 ^* {3 J* E" `3 l& v1 |8 Q$ D9 a% ?. X
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;6 W9 j# k" f) _: H5 e5 O
7 n: \! Q; {4 j1 ^3 H
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt); Q5 i) {& o1 W% a
' j. j& G! g( L% K$ ^% q
$defenseDamage[$fleetID] += $thisAtt;
4 E) T1 b7 C( m7 n# P $defenseDamage['total'] += $thisAtt;# n3 B3 q5 N7 m: J9 B& D( {4 u
$defenseShield[$fleetID] += $thisDef;! J- `/ Q3 N/ |& C/ w$ P* f
$defenseShield['total'] += $thisDef;
( [2 N9 G7 n; y2 D $defenseAmount[$fleetID] += $amount;" u/ L2 U- j* s/ [' k8 U6 n4 w
$defenseAmount['total'] += $amount;8 V5 g: _1 X0 z+ P1 o* B2 Z, X
}, `, J% \, Z3 r
}* ?) O' f& D- I$ ~7 ~
! ~ q8 w9 l) `. l $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);5 @+ ~# w5 t) E) z8 o( g6 a. S2 Q
/ ?4 a9 v9 V' }4 k: X( i( W# i if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {: p2 q* r/ ~6 r' z
break;& Q. M& D7 a8 {" b3 \5 x
}) _5 E2 }6 O# M3 ]3 _; k) ?4 f- X' p
( U4 |: A9 b# {) r; K* u5 ]) C2 F" B
// Calculate hit percentages (ACS only but ok)( K. W$ P4 x: B x! B( }
$attackPct = array();5 \4 W4 q9 |/ l: V, v) T
foreach ($attackAmount as $fleetID => $amount) {
1 [# }1 J7 u$ | if (!is_numeric($fleetID)) continue;8 ~) R X8 o$ i+ m" A. M
$attackPct[$fleetID] = $amount / $attackAmount['total'];$ g2 L2 ^. v$ ?0 T# Y# g1 e
}; @" S8 u' I8 D. Z, t+ G y( ^1 X
. g/ L( z. E# K/ X/ G' t: F& ^
$defensePct = array();
8 T0 _! s6 {) h+ c% \1 Q7 ^ foreach ($defenseAmount as $fleetID => $amount) {
G+ R4 Y, ~: `9 k if (!is_numeric($fleetID)) continue;3 j; z1 a+ I3 G6 G& @" w/ a+ I( n
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
4 l" o: A5 Y2 {+ I' h }
$ N# E" ^- ]4 @' ]" p( @# O+ w* G7 r( @- F5 t" N2 v- _/ U. x0 p- S
// CALCUL DES PERTES !!!, ?. s6 M2 A- S) v6 e
$attacker_n = array();" G1 x4 m9 D) C: k$ r; U
$attacker_shield = 0;" Y* \: y3 n9 [7 Q
$defenderAttack = 0;& t9 U& _4 x0 a' h' P) N
foreach ($attackers as $fleetID => $attacker) {6 l" l9 Z5 `2 U; f" g! p @/ Q s" ~
$attacker_n[$fleetID] = array();
3 a9 e7 A) r5 y+ t
# y6 F* f$ \/ D, {$ c7 w* O l' F( l foreach($attacker['unit'] as $element => $amount) {5 Z4 h) d6 E3 H4 p0 I7 a
if ($amount <= 0) {
) v( B9 L- c. ^1 u. o& a $attacker_n[$fleetID][$element] = 0;
" {9 Z6 `" _' C) f$ z% a+ \ continue;
8 E+ w: j$ {: \$ E* k }5 }+ V0 l* K* ]( Q- y8 `; g
: g" C" ~5 o4 u$ S $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
; [* D+ Z0 Y7 h% I" @) o + A3 y8 |2 l5 U% }8 N
if(isset($RF[$element])) {
/ Y Z% K. k) P& y- F foreach($RF[$element] as $shooter => $shots) {( R$ w% k% N/ i C
foreach($defArray as $fID => $rfdef) {+ Y$ t/ Z( v Q# `7 m: m
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;+ o# ^' {( w4 _4 U3 f$ f
/ ]3 _1 Q7 f2 h6 k: T2 v $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);/ V# i J$ k( o8 F: l( o
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;4 X$ \. H# ?2 ?
}$ Y; U: `+ d8 t! a% _ a
}
3 @3 k6 Z% U% m( p# m6 N }! `* ~2 W! U" ]0 ^
9 Z) |4 N) t' g, ^" P7 G$ _) h
$defenderAttack += $defender_moc;9 F+ `8 C( y; R, E- X# |$ C4 S8 ~
5 n+ `$ I1 {) A* m; R if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {1 E, Y% B( O3 H. L- D
$attacker_n[$fleetID][$element] = round($amount);
3 }9 w) F+ o7 k/ x6 G $attacker_shield += $defender_moc;( h/ V; {, ]" s; H, \4 I9 n a
continue;
. o3 r: {! f; l2 X+ z) i }; `3 R6 w5 X4 r1 V0 k
/ Q5 a4 E. q) ?* A0 B6 R4 O $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);" S# P+ i# ]6 w; j7 o% {( {
* J E* `" G7 @. \) F2 v9 y $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);' W* \) P+ H8 Y- w
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);1 M1 i A8 d5 @7 b, E% w/ x
6 d% \# u. H; X) \* k a4 @, b $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
7 z) i& `: b6 p3 R9 L
5 b$ D7 ?: E' ^3 v9 E $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
: ^4 _5 O3 I9 b& T }
: I. q: E1 J& t# |2 z }
7 A, K. }0 y c
) u- A+ p/ d$ l* n7 z% g- M2 U/ U $defender_n = array();6 |# t6 E1 e5 |( A
$defender_shield = 0;
2 Z: t5 @6 w% q2 _/ T) A( t $attackerAttack = 0;
. H+ v/ l) L5 Z& @7 W5 c6 e foreach ($defenders as $fleetID => $defender) {
* u' O5 w* f; S0 x $defender_n[$fleetID] = array();
! R: Q1 F6 _/ u* O) R X% R" z3 k7 s+ V5 a8 _ C+ P2 z
foreach($defender['unit'] as $element => $amount) {, {9 j2 O, ~9 g5 b2 \
if ($amount <= 0) {
2 ^ F# g3 \, {2 \, B% ] $defender_n[$fleetID][$element] = 0;
$ @1 A- z D1 }$ j& S/ e3 _( [/ } continue;
4 j+ D4 J4 J0 r$ h+ t3 O }; Z' {, ]+ l$ g& `( l
% }9 T1 Z3 T! e" `5 S; A) j7 R8 n $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];& E( A7 P' ]$ s3 I5 Y- h* [
if (isset($RF[$element])) {- p. r$ m) k0 [3 x5 U/ x6 ?# L
foreach($RF[$element] as $shooter => $shots) {
8 w, |5 L% [: x1 A foreach($attArray as $fID => $rfatt) {
+ j3 b. O* C4 ] if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;. u. g: R6 }& c
/ K: j1 r l h: \ p4 W) K' p: Q% I $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
$ V% F/ }, ?, q$ E _( {9 n $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
* {6 z: G. I- i3 {; c }
! u% r5 j) @5 u# s6 i+ M }
% d- K+ @2 k4 J. u }
; `3 x/ a" g8 |; \" k 8 g2 c6 w+ v3 U5 A& s5 p) Y' p
$attackerAttack += $attacker_moc;* E4 S" T7 I5 L+ _
' B# r% I# B4 M
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
3 m7 z5 B' K" j8 ?+ X1 T $defender_n[$fleetID][$element] = round($amount);
# C ^! W% X6 e I/ {5 O $defender_shield += $attacker_moc;) a$ h8 d8 F- ]* w) t7 C2 J% ?
continue;
' H, Y7 f8 i, ?! q6 |$ l }& R0 w8 a& ~. b8 K$ k- C% P6 @7 k$ B
8 S" R& m7 B- H, d
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);0 V' D* g- l- ~; E( F
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);! S6 I9 F/ Z4 W% u$ j' D
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
( _) F7 O M% `% |
4 Q( H) e+ a9 g9 `; v5 L) V( g6 b. e $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
8 F% j9 P( S5 u2 Q9 d" S) V
6 Z% \7 l) C- ~9 k* s $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
6 @3 H% Z' e6 _ }1 P3 T0 M# l. }' L7 _! }7 d
}
* ?6 _. b3 w( k: [ ; E6 j9 K% ~+ A* }8 R: c3 @
$ROUND[$ROUNDC]['attack'] = $attackerAttack;: Y# j2 F$ l0 x* \5 f+ V9 \ p
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
# t6 v0 j5 W1 d# Y: L* T: V P$ K0 F $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
. }6 a% F) y1 `( y! P $ROUND[$ROUNDC]['defShield'] = $defender_shield;- D& e: v6 H+ q1 i4 q+ z0 K3 v
foreach ($attackers as $fleetID => $attacker) {& d, ]" u- v" L% D, l! Q# h
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);1 T& B- ~" f; m; v( f( z/ A
}
% h% P* ~8 c3 {" I% n( j8 P- x1 ?' [( M i5 ]. z" A6 \+ x
foreach ($defenders as $fleetID => $defender) {8 D8 J) |7 Q5 e
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
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}
! h8 D* Z; C3 H ' P/ T" n4 e# e9 v8 u$ _) s. z; [
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {; ]: ~& j/ [7 Y" H
$won = "r"; // defender
[5 x" L% I( n, r" `( Y8 E } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
! @& p- ?% S9 o $won = "a"; // attacker2 F8 p8 J. O& d1 V% B, @
} else {
# {* D! g. N& V: \$ w; O $won = "w"; // draw
" ~4 P1 Q- H, {7 o9 L6 \# S }
& w5 ]. J& {1 ^ m% Y: q v7 E" i
$ B% g9 O8 h$ `, y% O: R // CDR
# ]4 H( L: v* W foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
`2 c. j" ?! n& U- Q9 S foreach ($attacker['unit'] as $element => $amount) {
5 F i. T9 T3 {* K $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;* h4 q) x+ S% T, M7 V# B
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ; x8 A- X$ g! t) \5 G
" M) s+ \/ k: k$ j/ G' T E7 E
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
" @! S+ q, [$ Y& f# U $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
) t5 j8 m- ?+ u }
: M, _- S2 Z9 ^" w0 ], N5 p1 h. t7 p }
& {, B# |$ X7 N" Y4 X) j, u
- N K1 m" |3 M% L# v+ ? $DRESDefs = array('metal' => 0, 'crystal' => 0);
2 U f |) s( s* t" N* O& v2 `! D3 S/ {+ q& L
foreach ($defenders as $fleetID => $defender) {
( F2 k- r0 i: Y; `3 p foreach ($defender['unit'] as $element => $amount) {
, X4 G- A7 r4 z6 A3 W( p( P if ($element < 300) { // flotte defenseur en CDR% H! @# z' B- S' U5 d5 L
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;' g2 B- p; d; p/ o
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
6 v4 Z4 j* H* f" i
2 ~- v V X5 Z& V $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;0 ?2 B; O) P+ _8 e" ^6 `5 f
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
' H9 c! p J$ v3 ?/ K& a0 d8 r } else { // defs defenseur en CDR + reconstruction7 Z. b: F) a' D7 E
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
. g- ~3 M. z- c3 c $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;9 Q2 [6 X: {4 B
: W3 a. C% K3 I/ s) C
$lost = $STARTDEF[$element] - $amount;7 o7 E6 `3 K% `
$giveback = round($lost * (rand(72, 84) / 100));
0 T5 s# Y9 L8 X9 C: i0 J/ b' [+ ^$ w $defenders[$fleetID]['unit'][$element] += $giveback;
% M( Z- a* z w' _ $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;8 o5 W6 a, x4 \. r- q* r/ M' ^- k. J& ^0 U
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
3 a: T9 z. a8 F+ {; [/ g }
1 {$ T5 k/ i7 s" S }+ ]2 T2 y c; Z7 L
}
9 s1 c" F1 H* ]; Y* u! _ . `. ^$ k9 J m% e3 y3 X, ?
$ARES['metal'] = max($ARES['metal'], 0);& N3 F! M8 p9 T) ^) {7 e
$ARES['crystal'] = max($ARES['crystal'], 0);* ^1 x4 `8 P3 c# L W% ]* w
$DRES['metal'] = max($DRES['metal'], 0);
5 @8 ~2 ], W# {. u q( ^ $DRES['crystal'] = max($DRES['crystal'], 0);% Y2 _4 W9 d( t3 m k- e, ]2 I( B
$TRES['attacker'] = max($TRES['attacker'], 0);6 d- o4 P8 X2 X3 q
$TRES['defender'] = max($TRES['defender'], 0);: c# I0 m) I+ p/ P5 v5 j
$ c% r6 X3 l- k- [9 h5 l0 _ $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);, P7 z) r) w( h- W
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));
; [3 G% R3 M+ i. S( T $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));& R$ a$ t0 G( b6 k4 U, m
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));8 }, q1 P( @8 s
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
5 f- M8 X' m U- I8 _/ u& N
+ `" ]( D3 v3 Z6 g1 Q( \/ t. Y return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);% D. y" P+ a5 ]% V# {
}
+ B( j, t& O' d4 e$ ?' T" L; n( D& q9 Q) G
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