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' a7 v# Y4 M" g; y) H8 }<?php9 D' [ J9 {0 S! W/ h" M
//計算戰鬥函數
+ Q- c6 Z2 J# p+ ]) x4 ?" R//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
# R5 f, Z& Q, F. Q/ Ifunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)7 c8 z E9 t+ Z6 K( s5 G' K% y
{! I. d( W& t3 }
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
" C8 J g; z5 ^& A global $pricelist, $CombatCaps, $resource;% H" U# V' a, i. Q
' D- w: b( U& p6 V% C) }* P( r $TRES = array('attacker' => 0, 'defender' => 0);
( a& E0 E4 C" g# d- `! i //攻擊方廢墟" ]$ `# F' i) ^0 i- k. h% p
$ARES = array('metal' => 0, 'crystal' => 0);3 K* Q% y' E; u% M
//防禦方廢墟! l( G% a) \+ C5 {
$DRES = array('metal' => 0, 'crystal' => 0);
9 S: h% W- N2 l0 q, X //儲存每回合戰鬥結果的陣列, Z0 W, \$ z/ m7 R3 A
$ROUND = array();4 F* J2 @3 ^9 U8 S9 v6 N% K
//船艦和防禦的快速射擊* H" R! i7 |+ \% ~% P( b
$RF = array();
* A! w. H+ e+ R3 J+ M3 } //攻擊方資料循環+ I& b& Z/ }( p
foreach ($attackers as $fleetID => $attacker)
. ]0 c2 y9 J. E9 P( I {0 \3 j* W, u5 h
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
9 _3 L8 J+ i3 P! @; R7 l0 _ foreach ($attacker['unit'] as $element => $amount)
# S1 y9 X5 r2 L p& q: j {9 a9 w6 l9 g3 `
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;! w# W; I1 ?' L! C
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;6 ]8 f5 r. n" j, n- \' J4 Y$ e: O
}
5 M- U$ w8 S5 u1 m4 |* ^ }
- S: ]8 o5 A8 U* f; ]% ~4 Z2 Q; {: h6 Q$ U) m9 I$ w
//循環戰鬥資料陣列4 ?9 E5 ~5 c$ V/ \( r+ t
/* $e=擁有速射船艦或防禦的編號
" n# m: t- v. E0 t, a# Q $t=被快速射擊的船艦防禦編號
. C/ N4 r1 \9 v8 l) h9 T+ w $sd=速射值 */# ]3 j m' N7 U7 ~ Z! P' B
foreach($CombatCaps as $e => $arr) {: E+ [" g# x! |1 j; [4 U9 D# R7 Z
//若船艦或防禦沒有速射則跳過
' [5 ?' k5 r$ C$ n1 { if(!isset($arr['sd'])) continue;
6 `7 F' P" q) R9 ?3 e$ X; l //找出快速射擊資料並放到變數裡
- L) R' J% `: m }# c8 y7 L foreach($arr['sd'] as $t => $sd) {
+ h0 v$ l# o, Y8 G, t2 q& W //若船艦或防禦沒有速射則跳過. D5 E: x; l) V
if($sd == 0) continue;
' z6 B9 N- @3 v5 } $RF[$t][$e] = $sd;
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% L1 h. R0 b# m }
: O- V% M2 D0 J+ i, t
6 |% X7 U+ Q. }" j+ }. t $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;; Z3 N4 W" ?' v! }7 {! G6 E7 F
$ N" |5 F+ e4 x$ S1 O: x# z- }
foreach ($defenders as $fleetID => $defender)
' k8 W9 R! w$ @3 q% O9 B: m {
: {6 i j/ q6 x2 h5 _0 v7 w2 |! c foreach ($defender['unit'] as $element => $amount)8 S4 i% m# E* s' q! O# _6 `
{
) S E2 a/ L t5 S if ($element < 300) {9 M* v8 x; j( L# \! f% S4 C$ v
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
# g. p7 D! k' q $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;) A: f. e2 S/ v, _( n
& f; T# I4 ~! h. [6 J$ B
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;' X. M" }8 Y, r9 j
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;& E7 q9 {+ v/ f) U$ B
} else {. B0 D; w# V2 O2 j2 t5 N
if (!isset($STARTDEF[$element]))
7 ^3 U5 ^# n. @" Z# ~+ s# W $STARTDEF[$element] = 0;. `# A* [3 t+ T2 m! P
! J6 g2 F% X% r L+ a- v9 T $STARTDEF[$element] += $amount;
5 S6 Q+ I. B2 t1 n5 J. p2 ]6 H8 G* e0 `, c2 a: P+ |, Y$ }7 i0 K" n" X
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
- [' C* m& ?& C, W $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;9 a" _5 Q0 l" C; _! @% l, m
}
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}3 q! }3 w" u5 p# h0 S) |) b
//開始戰鬥回合循環(預設為6回合)/ M# g( c. F5 ^8 a# B0 z4 @
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
0 k& h: c2 H. R- e' M% I {
' l0 q* i, m- i- N8 W$ _( p: k" z //攻擊方傷害值9 ?- m+ d6 p2 r2 y: g. @% A
$attackDamage = array('total' => 0);/ R# Y1 y7 b+ W8 d2 R
//攻擊方護盾值% l* b1 U5 ]& U6 m
$attackShield = array('total' => 0);' B. x( Z" \: E" b
//攻擊方船艦數量/ ?% ~4 F! [ c( g9 b3 @! Q$ M
$attackAmount = array('total' => 0);7 W8 i3 U. t# g. m2 p2 }/ \4 j; p
//防禦方傷害值
; c2 ~, h9 l7 u h5 j $defenseDamage = array('total' => 0);
, _7 N9 H ^1 Y9 \9 i; d //防禦方護盾值* Q; I4 }' u5 j9 l+ I! l
$defenseShield = array('total' => 0);
M- s, z3 ?5 T$ ~0 w5 l. \9 t //防禦方船艦或防禦數量
4 I% h4 @! t! x $defenseAmount = array('total' => 0);6 d" x5 V2 |# f& N$ ~3 s
//( b6 P0 Z) Y c- Z7 c1 M+ ]- H# R
$attArray = array();
4 x4 ] ?$ z2 C. L Q3 z $defArray = array();1 @) k0 \- z3 s/ B" K
8 `$ v3 A: K2 `; c foreach ($attackers as $fleetID => $attacker) {6 N% _8 f# W; H: L
$attackDamage[$fleetID] = 0;
9 r& i( i0 F4 o5 T) } $attackShield[$fleetID] = 0;: J Y3 h0 m- J" s u& @6 T% K6 _+ I
$attackAmount[$fleetID] = 0;
9 l% U. x" h" f3 o6 b( K: y1 V5 o+ g* q
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
5 W" o, |" y) _# w s2 G $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
2 O- q5 @. s" p, ^ $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
# F. i: a. x1 h( c $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
7 V& o7 c; ^! B4 c, X
' f. @% C9 l) s, B foreach ($attacker['unit'] as $element => $amount) {. I" z& n8 A" f, ^% E" u% i
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
5 \! x) a! m0 a3 m $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier; N9 ~) Z6 N# a. u% `! w; I
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
$ g$ [9 B* @8 _' E6 T1 A, e6 L. E& `6 ?4 [8 }
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);- p0 ?3 g- a' y/ n
$ u/ j; d% }3 E) V* O! x
$attackDamage[$fleetID] += $thisAtt;6 j m+ j# L, J+ W/ `6 J
$attackDamage['total'] += $thisAtt;5 F9 I3 B* d( O3 }
$attackShield[$fleetID] += $thisDef;
# ~0 \8 b& o! ~6 G( B% k: E% R6 B n $attackShield['total'] += $thisDef;
A. i0 \* ^7 ?7 M $attackAmount[$fleetID] += $amount; r% L! s' `( I: j. U) a/ `
$attackAmount['total'] += $amount;
; d0 [8 m3 U) b, m }
/ _- U2 x! J% z. h! q }1 a2 V. D. j/ Q! {2 A/ G, u
0 K1 }9 C# U h" U( C/ J# h& u; \
foreach ($defenders as $fleetID => $defender) {# E& x0 V% j" b6 O
$defenseDamage[$fleetID] = 0;0 C, G* H* z2 I/ A
$defenseShield[$fleetID] = 0;
/ H7 G' ?7 |( V0 y0 i $defenseAmount[$fleetID] = 0;
* Q' Z) ~8 _5 F2 L7 x* |0 U
8 b+ s4 N6 S$ }+ K $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
9 j& E) T# K3 e8 }1 u) u1 o $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
2 L) p# E! E, ]9 O $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
7 V, c* e' ^0 _, E $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
! A# \4 b& b, I9 w' ?" x( v5 J* [. W; J9 b
foreach ($defender['unit'] as $element => $amount) {
, Z9 n: b9 r8 Y3 X( ^1 |8 ^ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque6 Y$ r9 H) d3 L8 }* y* B: D5 E
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier2 G) ~5 C: M: V$ h9 h
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque& ^; u% O, w8 c/ o7 x' Z$ ^* t' o
" z" f. E4 ~- Z: S8 M, o
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
& g1 V" I- D# O1 b' L' q
' r% `" f5 ]( e! Q8 q [4 w $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);; S- W) Q) b/ c' U
5 ?( f0 x8 s' d% G% I $defenseDamage[$fleetID] += $thisAtt;8 C2 d9 t; q1 a3 R, w* u
$defenseDamage['total'] += $thisAtt;
- |9 a& V* K( a1 m( Q. [% F $defenseShield[$fleetID] += $thisDef;
' R+ n% E: }4 n $defenseShield['total'] += $thisDef; I2 X! A' |( L! c" @9 W" l
$defenseAmount[$fleetID] += $amount;
5 E! ?: G0 P) T/ y+ ?* R $defenseAmount['total'] += $amount;; n; d, d' ~: }% Q0 l
}3 _* t" R8 F- W+ l5 B9 u
}' b, f( W9 x# L
a8 W. X+ ?- T( s$ N
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);4 h0 d9 N# T4 ]6 E. ?
0 f9 {1 Y1 v/ }0 q# h; S if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
& }% D) @6 K4 Z0 p break;
! r3 ]0 a( y( T* Z) y0 v# |8 }) | }! ^8 [% V+ K4 x0 R
1 V2 |; q) w- a \2 t // Calculate hit percentages (ACS only but ok)1 ]) m* k, G* S( R3 e* U# N
$attackPct = array();2 ]) b3 X8 y' [* |' T, K6 n
foreach ($attackAmount as $fleetID => $amount) {
8 g+ w* `* ?% ^$ r' q if (!is_numeric($fleetID)) continue;: l4 l% s& D+ V8 ~ L7 Y) g2 |4 H
$attackPct[$fleetID] = $amount / $attackAmount['total'];
- `3 z. t5 b+ [5 k/ i }0 b$ `3 L( c z) y0 e c0 w
|8 R0 ^* @1 }3 `' d $defensePct = array();: g, l' V) q5 ^9 X; ~& c
foreach ($defenseAmount as $fleetID => $amount) {9 ]" M3 \+ n; |$ ^' a
if (!is_numeric($fleetID)) continue;
7 `$ U$ s/ e) }$ y* d+ Q: ] $defensePct[$fleetID] = $amount / $defenseAmount['total'];
1 n% Z1 E( q/ ?& v8 w7 I5 k } Y* C( b* Y0 N+ S; y; Z/ n
1 [# m9 x1 J, Z( y/ E8 J* _ // CALCUL DES PERTES !!!. b2 Z, R. z4 B3 {4 z+ l
$attacker_n = array();
( h" U6 X: h6 O; H: N+ l3 _# h $attacker_shield = 0;
$ ]" ]# ]0 ]9 ? $defenderAttack = 0;. z4 }& x- v1 g# k4 a3 x
foreach ($attackers as $fleetID => $attacker) {
, I% ^: \. y5 h+ S: N $attacker_n[$fleetID] = array();4 A) X4 _' }: H
" A# @: O# T" @2 Y5 e5 { foreach($attacker['unit'] as $element => $amount) {
) P) Z" n: v- k! {5 T if ($amount <= 0) {: [# W( F* c5 S, I8 i/ T! C/ _ g
$attacker_n[$fleetID][$element] = 0;
' C" {# a1 t8 ?0 ~6 O' F continue;' l: Q7 f* ?! j$ w! h& P5 _: u
}
$ l: V: {) p: I' |1 G) y- l1 N- v! o: T( j; U
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];" D0 G3 B1 }% B* p8 J: I0 i7 O" e
" x7 j: b0 `* b4 B& R( r; O, J if(isset($RF[$element])) {
% f. S7 p0 D2 D$ }) e$ B4 D foreach($RF[$element] as $shooter => $shots) {5 `$ `( E" Q/ N: [" W
foreach($defArray as $fID => $rfdef) {
* |3 Y* O4 `5 s& W# j7 M if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
. u7 ?( O& l5 h$ |3 P5 V& I- H4 G7 W& C
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
* ^( s* n+ p5 L0 q! @ $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
8 g2 R( j5 c8 t( c2 S( m }9 G9 b, [; Q% [- ~# X) n
} U1 W7 y& B5 e( h# j5 E
}$ V6 ^6 U9 a2 E2 \
- S6 {1 W. L/ T- Z. Q2 `/ Z
$defenderAttack += $defender_moc;( E. ]0 q# y8 _ }5 V. s3 }/ r
' H0 n" J% O4 y8 A7 ~. C
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
1 a1 d( e3 ^; ^# J $attacker_n[$fleetID][$element] = round($amount);
' T8 r7 p( u, l f; H/ D. ?8 u' D* N $attacker_shield += $defender_moc;, }4 ~" }5 q9 U% l
continue;& u1 {9 S7 A; H% x0 @/ H
}' _* O; E- o* V3 i7 |) F
2 j7 t0 `1 P/ Y1 s4 u3 E% f2 K $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);& q+ z; i8 }7 [3 T4 [
5 ~* i1 `# k# F) R $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
* N3 D) v6 f- s2 t* b $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);: E `: k! \, E- l: A9 X
0 ?0 M5 x% H. P3 {3 {8 U
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);" E% e& U& c; v3 ^- N1 o b
# r: S/ ?8 k. `* l8 k $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);( A* }/ T! l; l% x/ y
}
1 M- m3 t6 x2 T( X2 h5 o( J' G. ^3 } }0 U& ~: p( D/ T% g( t- w$ J) D/ `! V
* h; N8 c. C: Y! p, J8 `
$defender_n = array();
" c" v" L9 m4 _6 k! Y* a $defender_shield = 0;' h9 D& y) I5 U0 j+ |2 I1 [% a
$attackerAttack = 0;& D5 @! K& W* F
foreach ($defenders as $fleetID => $defender) {
8 v z2 E0 C* B* a $defender_n[$fleetID] = array();& u3 ^; D) x4 C# E' V9 ]
+ {0 m5 N( |! i! }& `1 X# p
foreach($defender['unit'] as $element => $amount) {, `) \( {7 H& h' o& G
if ($amount <= 0) { i6 y( |# S6 ~& F$ J$ v; [
$defender_n[$fleetID][$element] = 0;: d; [0 V) d) U7 u
continue;
- V/ p1 W6 ~! m }
: j+ K" l2 f" D
- f" r9 Q$ ~% ? $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
% d! X* c6 s. c8 ~# h, z# \% V if (isset($RF[$element])) {
1 x2 @9 L" S6 y+ O1 ]0 d& E foreach($RF[$element] as $shooter => $shots) {2 H+ y! Y1 I4 t6 ~$ C% q# |
foreach($attArray as $fID => $rfatt) {: \; b( {+ k4 O
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
' m6 F) j) {3 ` [8 T
7 p- H8 S6 ~7 z0 c8 [; v $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
! w: M9 ]$ f# s" O1 _4 k8 _. p% p- O $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;2 [6 v/ F2 A2 ]& f4 `$ l' Y( v
}2 C& Z" [7 m4 s& ]( z! y
}
) N! z% c% o8 B0 }0 k# \" i }
! m. }& ~# W% ?: T , l$ K; x/ z( B2 Q
$attackerAttack += $attacker_moc;5 G$ g& C4 _7 p# i9 e8 O* ^1 Y
; V8 u- R! B4 K3 a9 x if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {- b& \0 l: R# J1 C1 P- S3 j
$defender_n[$fleetID][$element] = round($amount); X; C: u- a: H& a" x
$defender_shield += $attacker_moc;
( P6 ~: ?. K! h$ C- Z# ~% f+ b& s continue;
) _: f4 N: c% [ }' e8 W( K3 p; b( I7 t
5 A# O' l, s9 Z# l4 M) {7 s $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);) Q7 Z1 E3 [! ?: F* ~( T& o
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);! O2 M% [4 D1 u* C
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
1 H9 y9 @0 }% c3 T
/ j& J" L) w% k $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
. T* \ S8 r) x3 c8 |% L9 g7 V) F5 Q) A0 |4 J; ?
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
# {! Y' W" {9 O$ ^! H- A5 U& n }: G; J# G5 ~/ O* Z! K0 y. g0 Y
}; R4 K; | x/ p4 E
& m+ A8 m% {2 a0 r; L) } $ROUND[$ROUNDC]['attack'] = $attackerAttack;
$ w- g5 g( l5 k- G) ? $ROUND[$ROUNDC]['defense'] = $defenderAttack;4 x/ I5 ~. f# w. I' _
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
# O& n2 m" z2 }/ f W $ROUND[$ROUNDC]['defShield'] = $defender_shield; b( e7 W H6 _5 y$ i
foreach ($attackers as $fleetID => $attacker) {3 w) ?% ~7 n9 q! @9 g$ n+ v- G; E
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);1 J# {4 s( i' S7 G- o
}
3 r. n5 [( s+ ?" Z
1 G9 w3 ]% T- O: i \( O4 w foreach ($defenders as $fleetID => $defender) {& z; A6 D& _0 X$ i' @3 t
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
4 y! _& P- X! E0 F& T& i1 M }" Y6 c% ^7 W. H) u
}
& E( ~" F6 h1 B9 t1 n( \
5 f( o6 B3 q4 O4 s4 M if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {5 W$ w& ?+ i5 N4 _6 d
$won = "r"; // defender+ l1 m5 [- G: H! o- ] }
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
2 d% Q: v5 S& K3 ^5 ~ $won = "a"; // attacker5 [8 C% G/ D ?) q
} else {$ T# r; B" Q+ A( T- Y
$won = "w"; // draw
) D7 n" y$ k9 e }
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- J" f) v+ E5 F0 f8 W // CDR% L) n: o$ W' ~8 T
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
& T" P* ` a+ p; M, s foreach ($attacker['unit'] as $element => $amount) {
$ a; D) x$ m5 X" ~- Q' }4 m7 S3 r' T $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;5 H, s1 E( l3 a( o7 {0 E
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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3 k4 r5 N$ H3 K! M' M a' i" Z $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;2 @0 x) i" z" D! o- X
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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}% F+ b9 [- l; N3 X: g+ @
, X. C% y! r5 f9 j7 U5 I $DRESDefs = array('metal' => 0, 'crystal' => 0);4 L N5 i! D- X: ?- y
7 }) C+ y( f0 B2 N foreach ($defenders as $fleetID => $defender) {/ l) m; W$ S4 X1 g' F. p
foreach ($defender['unit'] as $element => $amount) {
# ~' m% c) @3 N& U5 x$ ]! t if ($element < 300) { // flotte defenseur en CDR
) x4 g/ U2 E3 [5 h: r& Z $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;! b( i" _3 b" J9 p% v8 n# q
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
5 }$ F7 q" p% T/ G S0 ~5 K7 q' P0 x6 V) x- ~4 U6 A+ @1 y- v
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
! ^, o" y/ K8 Z) P7 a1 S $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
6 O1 F+ s3 O/ G- h( ]5 L1 }( r } else { // defs defenseur en CDR + reconstruction0 X" G& g- R' ^& G* \- U% K2 e* Q
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;8 @, |7 ^ {$ B( T
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
' y4 _' ]8 l5 v/ E3 V( {' N# X* K5 t2 E: r" ?3 c! {5 l" j1 f+ r
$lost = $STARTDEF[$element] - $amount;, `9 ~( X# e, b2 W1 f
$giveback = round($lost * (rand(72, 84) / 100));, X8 s0 Y& ] F$ c- H
$defenders[$fleetID]['unit'][$element] += $giveback;" R/ g& ]0 V0 D0 c/ K$ c
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;+ A: X# H6 o! {( h' e" O
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
6 T* d$ E: r( [# u% [) y4 _# Q }
* [/ E) N( m8 n+ t7 a% J }
" w H: `% [6 x: i/ ] }. o! B! @( I4 k( o6 ~$ y
?, m" H- o! N8 V; b6 q3 D3 h- d5 ^
$ARES['metal'] = max($ARES['metal'], 0);" X( C7 e0 C0 W) ?" h7 u
$ARES['crystal'] = max($ARES['crystal'], 0);8 a8 }3 \7 c: ~! P, v+ Y
$DRES['metal'] = max($DRES['metal'], 0);
( T3 Z D5 Z! P: Q $DRES['crystal'] = max($DRES['crystal'], 0);
" ~) l. V5 o+ P7 j* j" o, ~ $TRES['attacker'] = max($TRES['attacker'], 0);
: j+ u3 E, g3 o; ]% r $TRES['defender'] = max($TRES['defender'], 0);# z" Z& k; a& {7 ^
( l# K. D3 [, _1 x# @
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);: y; f0 R2 {4 P& }
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));# d- T3 P$ p6 ~" }
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
* @6 `! M7 u2 v( y $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
7 P& L" R: {. m& `5 ?! G$ ? $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));2 {$ @/ p# j: Q) {$ v
/ C! l& N* D+ Z; a$ U8 X2 u4 u
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
; s( Z/ ^) Y3 R2 P}
# F6 Z+ c5 T2 n! N% `
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