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8 M; d$ R- W4 h: q<?php. Q- k' ?2 ^* x4 N" u3 A
//計算戰鬥函數
% p% q$ i4 ~; _: g: k5 f//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)! s- i7 u$ e! \
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
) B l+ h, V4 ~0 `{: l! v# {1 C& r$ B, N6 z
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位8 s8 A# n! E. ^7 R4 d0 ?2 u
global $pricelist, $CombatCaps, $resource;
+ Q P4 d/ n0 s) V! E9 i' r5 k: _: k2 K2 O0 A1 |0 ]
$TRES = array('attacker' => 0, 'defender' => 0);
# B. a; m5 S0 a8 n+ y# X //攻擊方廢墟) h' b* c j* ~: b0 A# U5 {) Z
$ARES = array('metal' => 0, 'crystal' => 0);9 Q) C, D) X1 W! X8 K- F6 f
//防禦方廢墟; C/ F# _* N0 X
$DRES = array('metal' => 0, 'crystal' => 0);$ x6 z4 h/ Q( ~8 D% t+ N
//儲存每回合戰鬥結果的陣列" z+ q- y6 C! o8 o$ l
$ROUND = array();
0 v- w) t3 {- e/ p5 M1 m( Y+ R( ^ //船艦和防禦的快速射擊6 |" q* O) Q6 b1 n& u5 a
$RF = array();3 Q' H& A; `( g( G) N7 \/ w
//攻擊方資料循環$ x; ]8 f+ g, X. P0 g
foreach ($attackers as $fleetID => $attacker) 6 g! w5 z: X% N' I) y2 X% M
{: A# }) j( a; d# Y) T
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量& e9 s: \" D1 i6 k
foreach ($attacker['unit'] as $element => $amount) * V2 Y2 J$ x) R3 V7 f' p. W
{
+ I+ a( l" m8 S2 m, e+ Q0 n9 E $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;3 z' C+ \: R5 ]; F& y
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
, }0 G$ I$ ^& c; e }2 k0 `2 k7 u9 T! r
}
* _. D1 ]7 i; Y* Z2 g# R
4 w- O. t7 g6 c) Y //循環戰鬥資料陣列* v! x& s! ?0 J- s1 j
/* $e=擁有速射船艦或防禦的編號& o/ Q* {9 S: _6 ?# L; o- t+ L
$t=被快速射擊的船艦防禦編號
( e9 ?5 W- P1 m# [ $sd=速射值 */
/ s0 Q5 N) [; Y" M e; b3 l4 N foreach($CombatCaps as $e => $arr) {: u9 a. k' T- ?( E! C$ y. O
//若船艦或防禦沒有速射則跳過
# h) K7 [( J6 y/ @ if(!isset($arr['sd'])) continue; g& X6 y) S' ?6 Z
//找出快速射擊資料並放到變數裡0 W/ |* W/ Z/ W( H0 [6 _" B
foreach($arr['sd'] as $t => $sd) {
! n5 a8 U& ^4 U* |! n+ v A5 o //若船艦或防禦沒有速射則跳過
3 U& t& \# F, {, D# y. V, c9 Q if($sd == 0) continue;4 h5 |0 l$ L% r) [6 l# _( X" A) H
$RF[$t][$e] = $sd;" n5 W* C6 y1 b; Q) v( d
}
& W1 l" x' z# t! T0 `. n7 U }9 F# i- Y; r! v7 Y: n
. W8 C0 t6 b: V/ D$ ` $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;4 S( j3 K( H- w0 _3 }( z" M' i, a
% ]1 X! f( ?: |: P% @: Y# D$ U( j* v foreach ($defenders as $fleetID => $defender)
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foreach ($defender['unit'] as $element => $amount)
" C( `4 a1 l9 Y( P {
. ?, }( N3 p/ `+ t if ($element < 300) {* c2 D$ y% i4 i' U& W
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;0 F4 e! y/ L; O7 n
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;1 J# a9 _* U" t2 i
; T9 Z* a4 z+ m* L" W' X2 m v0 o- D
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;2 [1 ?4 s9 [9 {
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;: a X4 d' r9 j- \
} else {' T* L/ F% k# ~' Y/ B
if (!isset($STARTDEF[$element]))
, ? Q# l# h, i $STARTDEF[$element] = 0;( J @$ L9 v+ {0 ^4 V3 k& \3 s
* o' X" r( N% }+ g9 P" a $STARTDEF[$element] += $amount;
1 C. i" ]! u( S& }
7 ~7 Q5 t2 c0 I! X2 P! U $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;9 p; M+ D$ n: F; G. p& u2 p0 T5 |
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
& S" B8 w% E. Q O: S8 a; ~& T }; S8 X8 o6 u- }( V/ I' X9 L
}# h$ l6 h0 A8 @9 r
}
h$ }, y* } ?( }7 u //開始戰鬥回合循環(預設為6回合)( A4 G4 g7 ]) e9 `& S
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
6 v) I* Y- n: x# p/ d# i' a& K {
3 j( }1 f% s/ _: i2 E //攻擊方傷害值2 o, F' J- U$ W; d y1 w/ A: \2 Y% T
$attackDamage = array('total' => 0);
" T: T6 G0 G& [, @+ Y4 ? //攻擊方護盾值
' V& I4 y0 U4 Y( k9 R, F. G $attackShield = array('total' => 0);, I! `- l, I4 i h: I
//攻擊方船艦數量4 w# z8 i( Q) N& C1 E
$attackAmount = array('total' => 0);: v) g+ q0 M! m5 ~: S+ I1 D
//防禦方傷害值) s/ W5 [, F2 L& u5 F1 T, j
$defenseDamage = array('total' => 0);6 z ~8 O Z, ?6 V0 u
//防禦方護盾值
# ^+ N. W& L7 n% x $defenseShield = array('total' => 0);
* d( V c3 n) c //防禦方船艦或防禦數量) |: s) z: b0 ^% L8 }+ n
$defenseAmount = array('total' => 0);9 v1 G' b" F3 g* K: k
//7 O. K' v- O/ p1 f8 u. @, W: S
$attArray = array(); ^/ T4 U6 P1 ^6 z+ _5 v
$defArray = array();
( [( z) N2 d0 x
" w! \0 H* q b3 j, I9 g foreach ($attackers as $fleetID => $attacker) { I7 e1 [, N# D% g# s/ T
$attackDamage[$fleetID] = 0;6 ?; V* a; ?+ C @% Y3 ?
$attackShield[$fleetID] = 0;2 b* u- U q# `( O5 _
$attackAmount[$fleetID] = 0;
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$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
! Z, G$ s2 p, P1 b [0 M $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier+ R h( X- }0 b& B0 i( z4 |( G
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque. U1 G6 U2 [, [6 Z
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
5 L: p2 B' M+ H1 Z8 \, ^
" `9 I9 Y4 [: \/ F9 O' R2 s foreach ($attacker['unit'] as $element => $amount) {- K* Z0 L' J0 f) y/ W! {. Z
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque: @$ K; {; c8 D c" j4 s. t
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
- b6 X7 V2 J" `) h! ~/ ?& D7 J/ N4 | $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
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$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);* r- }9 M/ s3 B( C0 ]" Y$ C: [
! z& n. m- I& C. f' F$ K9 d $attackDamage[$fleetID] += $thisAtt;: j( t' L" m" W1 N5 R% T
$attackDamage['total'] += $thisAtt;( w; D+ H1 |! z s: y
$attackShield[$fleetID] += $thisDef;
& }0 F7 s h) {' H2 N $attackShield['total'] += $thisDef;
) h& y$ E. M/ W9 j2 k& y7 Y $attackAmount[$fleetID] += $amount;+ g! l( g/ A2 c
$attackAmount['total'] += $amount;
" ~" Q m% Z/ v H; Z+ r }
- q* o: {% L6 ]0 g, ?1 a }/ `) g. n# L- ^3 G* \1 y- G( C& c
8 e% g8 i* @2 i3 |& ^8 Z% ~ foreach ($defenders as $fleetID => $defender) {
) Y# }% P! o$ }3 |' N2 M $defenseDamage[$fleetID] = 0;
) B: }( V' j) D& T/ e $defenseShield[$fleetID] = 0;; b! a: h$ F/ ?7 v! E2 E
$defenseAmount[$fleetID] = 0;4 T5 @! Q* w) E L, W$ a
' [1 j: c% c( d, D $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue% {; \8 a1 X7 M: J5 j9 n, q" N" D
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier9 Y4 I1 w, }, e# \; w/ y, r
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque4 V. P/ U7 m$ a% x' K0 m1 Q6 n
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);/ w+ h0 X3 K O& H+ s
! N) i" w% d0 U% h$ Z4 o; a foreach ($defender['unit'] as $element => $amount) {
- Q) V% ^* J- e/ h! ]) U5 B2 s $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
& Q% y& h Z6 v+ {" \ $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier7 f; u+ E- |$ ]3 t/ g T2 ?$ {
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
+ v% d. w/ p: H- J- I, N2 A" T
% \8 L0 g" l% u5 j+ ~3 {+ |% j$ ^ if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;* f, e) v# Z% f) t& c4 \2 C, J
* e) w. i. C$ n$ i) U $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
6 `* a8 V4 y7 b0 i# c
* E& h4 M1 [5 L* Z $defenseDamage[$fleetID] += $thisAtt;& C0 T0 v( n% D8 G. q
$defenseDamage['total'] += $thisAtt;
. W( C1 F7 c2 M+ A' q( ^# F# u. [ $defenseShield[$fleetID] += $thisDef;
4 {3 u1 s4 y9 v+ Q $defenseShield['total'] += $thisDef;2 ^! l f( q' k6 N: o$ Z
$defenseAmount[$fleetID] += $amount;
4 } s+ H- }0 G$ Q1 b $defenseAmount['total'] += $amount;! T$ `5 R' f6 S
}
5 D8 N6 {5 |6 ]% H }" t {2 E# b# D3 X3 Z y5 I
4 W8 A1 ~2 a* u) q' p! ?
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
8 \: K& ^1 y o! C- U# [/ S* }( ?7 S
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
, z: X& w9 Z" _1 W2 W! N8 q" n break;
5 ]- {8 A. V+ E) b% z0 P }
; @7 { r; k1 }0 d. P+ a
; r d s& S p+ `5 W // Calculate hit percentages (ACS only but ok)2 R# o; i& c1 [7 A+ n! [; X& g5 k
$attackPct = array();
* i1 C8 ~! h a* ^+ a! z foreach ($attackAmount as $fleetID => $amount) {1 ]# ~9 b* @0 s. _+ g& p( f7 g
if (!is_numeric($fleetID)) continue;
/ F" M: r4 s" v $attackPct[$fleetID] = $amount / $attackAmount['total'];
' g. x [6 [0 H0 Y }
$ |3 N" L w: e4 {* M* g: X# ?: C+ [* _
$defensePct = array();
- a& k: T8 w/ W* c foreach ($defenseAmount as $fleetID => $amount) {- o. r! }3 O8 u2 X: {! v8 ~% o1 [6 m
if (!is_numeric($fleetID)) continue;
3 [" _/ X( C v $defensePct[$fleetID] = $amount / $defenseAmount['total'];! S# M( |( Q. s& N# {& E8 A
}/ l9 F' M% D: z4 t- v6 f
$ W/ @8 r/ Y4 R- Y- J4 w
// CALCUL DES PERTES !!!9 q& M4 s* i# ~: Q4 M" O/ g1 Z
$attacker_n = array();3 m9 M' a" k7 p; z; X# w" s
$attacker_shield = 0;7 C& i0 D/ v: m5 F9 N, D
$defenderAttack = 0;
3 ]( j4 L7 B0 x) b2 N; @ foreach ($attackers as $fleetID => $attacker) {4 H( W5 R0 s Z5 c0 J3 Z
$attacker_n[$fleetID] = array();
4 N$ \" w3 ]3 d# U
* e" y, p; m0 V9 K2 d6 a. z foreach($attacker['unit'] as $element => $amount) {
& t: ^" G& x. c N o1 P if ($amount <= 0) {
! D2 W9 }7 U4 Q, W0 V. W& B $attacker_n[$fleetID][$element] = 0;& E- O& \' r& {* p M/ t
continue;" Z m, Z0 V/ h- i1 A- W
}- C+ l6 b! o! W+ s9 b4 t/ Z; {4 g1 U
0 E" |' V: w7 y( t( v
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID]; [) w: w+ d7 r: K7 ^
+ e) I: W0 a8 e9 ?! m8 S if(isset($RF[$element])) {
4 W- }% @# J# P- U' c# K foreach($RF[$element] as $shooter => $shots) {
; f2 O1 a1 f8 W' j foreach($defArray as $fID => $rfdef) {' p) Q$ R. b7 g1 ]; ~; g
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
7 `+ W5 n" B1 v3 M! e0 {, w1 n& b' A- n0 Y* Q
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
, | R( a/ }: M4 Z) a $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;* b* E/ n) W: t* t) `
}
& k5 G0 ^: e! F1 g& u }
+ }. c$ P/ a7 `# q }5 L8 w) O& K ^
9 M# z _% }: {# T! }$ Q8 p% o5 p5 U
$defenderAttack += $defender_moc;# s9 W7 c/ S$ l; c# k2 D
4 \# {) | I* e m if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
3 a* m( m5 {- [7 V" ~ $attacker_n[$fleetID][$element] = round($amount);
' O$ f: n6 a" h2 ?/ g $attacker_shield += $defender_moc;0 C4 b& ^- J: j0 k- B# q; ?; I
continue;4 ~0 s' \; N: u' m" K- n# W x1 t
}3 ]# E+ J" i: C& A+ \# z
2 o- Y5 t8 F8 E, _5 F* b% f $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);4 y8 r4 a* x- R$ r: \ r% l
* S( l+ n: l# y2 D; t
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
0 h8 n+ [- h# H, m" v, u $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
9 {2 |2 c+ U$ ?" j! |/ H' o2 m& {& L1 T
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
1 }, }, v9 ^1 t8 @9 l: Y/ R4 p1 Y
f- C. W7 q9 i" |' @* |7 ]! g( @' { $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
: m1 B6 F$ o! o- T }
5 J( H. r- E2 V: D9 o+ b }
# S% D" b1 M6 C& C
) O$ I O& _: Z" o2 i H7 J- S& h $defender_n = array();( I% ^6 f+ p( }+ f
$defender_shield = 0;
+ ]7 c* p3 w7 c7 F. t: R$ _ $attackerAttack = 0;
, v7 ^6 V. m7 r( c6 f7 h foreach ($defenders as $fleetID => $defender) {1 f7 D; I8 p: E+ P
$defender_n[$fleetID] = array();3 E! O' y9 R) C3 |
" c; m, D2 b- ^: |+ j' P3 C
foreach($defender['unit'] as $element => $amount) {" W: k1 `: v. `) P
if ($amount <= 0) {
: Q$ k0 Y+ K1 Y9 h $defender_n[$fleetID][$element] = 0;
7 J8 Y) H- z/ O% @2 i7 O/ v continue;
- @1 v& f5 t& N: Y3 g }1 T9 F3 T+ v0 Y0 F0 m6 U$ u
2 I$ T" o2 E$ l5 _- O A $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
, e2 h, g2 R5 H9 ~ if (isset($RF[$element])) {; x- W% z# u4 G' i9 O
foreach($RF[$element] as $shooter => $shots) {
4 I0 O; O6 l/ G' [; V5 a/ |4 ]( ~6 a foreach($attArray as $fID => $rfatt) {
( G8 g6 b9 L7 ? if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;7 s7 c/ a. H" M( X7 }( Z3 [7 f
- d. o3 ]) Y2 b9 Q- _$ O h$ W# R $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);" H" v% O8 X+ A
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
1 e! v8 W/ k3 `. a7 o% _! [2 x }- t$ J3 `: x7 c" h9 I& f; o, l
}1 C& m. p; b. K+ C [' ^" j+ v& }3 g
}
9 v6 L( q; d, Z/ H3 d a' V$ |, Q( x
$ S) R. e! @/ z3 |$ w $attackerAttack += $attacker_moc;
" v: a d/ P+ a! _: H9 F, b
1 i& x' j! J7 I( p: W if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
' ?# I; R8 V" W+ `& G. M9 _ $defender_n[$fleetID][$element] = round($amount);
" v K. Z. \3 A' N0 N) e $defender_shield += $attacker_moc;/ r3 A, r. D' K
continue;
- G0 b1 F6 e8 ]6 B }& Q: c% I$ f3 G: P! h" A" @
- q) ]$ E, q" _' N
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
) m4 h2 d( q" V% o: i $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);6 b+ [+ p; X" Z+ m- s3 y; q
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
0 A+ J: [1 ]% j( ~0 } " T* M' p; f p# |; [2 C$ Q# F& h
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
7 v% \+ u0 t% D6 j% ~0 h) h6 P5 c6 Y/ j- C) W. ^- ^$ s4 k2 q3 N
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);( T9 @1 z: u, n; k+ ]# e
}
; m4 f6 x( k% f }
6 {! @! G0 q$ m3 a $ G7 u) b4 ^9 V0 V5 Z4 f% v* W! A
$ROUND[$ROUNDC]['attack'] = $attackerAttack;, B. h' @9 j2 K2 {# A* c: n1 R
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
8 [$ ^! R' l- [* {* B $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
; H$ ?6 n3 ~$ Q+ g% _ $ROUND[$ROUNDC]['defShield'] = $defender_shield;
5 |1 h' L, K& z8 Y foreach ($attackers as $fleetID => $attacker) {8 Q7 A. p! _' f# S& Z3 S* b
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
- B8 ^; P2 I S }) M% `7 j. y2 n+ X) Q
: P" Y0 B9 R( k. o5 f foreach ($defenders as $fleetID => $defender) {
; ~9 a! X. G- ~7 S. J# w1 u $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);. w0 p/ B/ w2 g! I F
}
: N4 ~) g+ h' e) n }
; Q3 p4 m/ D V
$ v( x) K2 i0 V+ J if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
# j# J$ e/ Q' T# x $won = "r"; // defender
6 t$ u9 X, `7 K/ S: k5 z8 o } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {" h3 Y: G0 {) K7 N
$won = "a"; // attacker# |' k/ a% Q) k- |3 `) @
} else {9 P0 y+ k3 _" C5 A9 d; K7 H3 ]
$won = "w"; // draw
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// CDR
K2 @& X& h. h# C, _' T foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
a$ D+ j. a' E5 v9 f' E5 R8 W foreach ($attacker['unit'] as $element => $amount) {
, B* q. ^9 u, d, r* l4 l/ e p. T. A a8 K $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;1 w( G- L+ }3 r
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;. j0 M3 X# D/ H4 f, e4 [
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$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
0 F# |" W* e& M $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;; Y) _& @1 o# @8 G# `5 Y
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}
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$DRESDefs = array('metal' => 0, 'crystal' => 0);* s7 N% m4 z. G' H3 k* g& j8 e
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foreach ($defenders as $fleetID => $defender) {5 `' L# [* o* \$ b- T
foreach ($defender['unit'] as $element => $amount) {2 v, E7 w- r0 o8 q6 L9 h
if ($element < 300) { // flotte defenseur en CDR" j; K3 @, M" n& o5 |
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;* d5 L2 s; M+ I# }& d
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;' g1 h9 q9 N# F$ A3 r* V
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;; ]0 d- @+ s1 v6 a
} else { // defs defenseur en CDR + reconstruction( ~9 b) S( c2 F8 O3 K9 L: J9 n1 n
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;4 G J0 G' r9 k6 d
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ; [/ B/ T3 x7 `6 M+ Z7 s% n& r$ |, Y
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$lost = $STARTDEF[$element] - $amount;! r9 b; B' a$ a! p5 b; m u
$giveback = round($lost * (rand(72, 84) / 100));
! Z/ |# o* m/ T. b $defenders[$fleetID]['unit'][$element] += $giveback;: \" N; W. L0 h( ?
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;$ z6 q$ b" z1 S' w
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;% h' o( l! ]. k
}
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$ARES['metal'] = max($ARES['metal'], 0);
$ l3 Z* d# l8 t1 D0 }2 A7 H& ] $ARES['crystal'] = max($ARES['crystal'], 0);
, t7 ?) p `4 E' J( D6 Z2 i) s9 i $DRES['metal'] = max($DRES['metal'], 0);
6 C4 T- ~( G7 [ $DRES['crystal'] = max($DRES['crystal'], 0);
# s! l v9 K7 Q* C3 ~$ m( ~+ ] $TRES['attacker'] = max($TRES['attacker'], 0);
% F! L7 g" V* p3 W! ]9 \ $TRES['defender'] = max($TRES['defender'], 0);* I, ~9 G, [( X# I. L
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$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
5 @ m7 x- Z! Z) A+ M. @5 F $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
1 B4 R2 e \2 O4 P( M $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));$ n+ \4 l( G+ |/ R3 p4 o
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
: o# @6 J" j2 l $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));- ~+ p7 d4 j- L& b; ]6 S& @
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return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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