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! Q' I% R" n& m<?php* g8 p9 V: p+ T, @+ k( d4 P
//計算戰鬥函數
! f( }" N/ {* G, G. g. i//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
2 }$ L3 }+ O4 Nfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)/ U# J0 k- k' N8 m, ^0 d
{( `: |1 v8 X" J2 X8 e: }
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位' t6 {- D. x; Y' N0 l$ @7 h7 L- D
global $pricelist, $CombatCaps, $resource;
# V( v; z3 t/ k
& @6 x4 y" |; T/ ` $TRES = array('attacker' => 0, 'defender' => 0);8 A P# Y' k5 m% u: h# x9 A
//攻擊方廢墟
0 [5 O$ V+ |7 z! a6 { $ARES = array('metal' => 0, 'crystal' => 0);: h. Z0 y7 V" `! S. _" _& x8 q
//防禦方廢墟
' x2 a: G+ R2 Y' ]9 ]3 _7 s $DRES = array('metal' => 0, 'crystal' => 0);& ^3 x9 e" z0 n- m3 G/ i
//儲存每回合戰鬥結果的陣列
9 u( D8 u' ?6 C7 `! l8 o $ROUND = array();
" t% _$ d/ [$ \, x; q) b0 b //船艦和防禦的快速射擊! c1 Q2 h c) U4 e$ V% t
$RF = array();
+ z$ M: k$ N5 A //攻擊方資料循環
9 Q$ l' B: G9 j! c foreach ($attackers as $fleetID => $attacker)
M# @4 `; W* A" k% S {
& C1 D' [4 M1 J //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量. r) e5 J. |" ^" C O
foreach ($attacker['unit'] as $element => $amount) 4 V" z% q6 t7 b; J
{
3 E! O5 a }: c( |7 r1 e $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;% W9 H4 m" n* S2 [# H! y# F0 \
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;% ?) b. D; v) b5 n5 }# C) o4 E
}
7 B/ A. d' r( k. P' P1 ~8 c7 D }
! C+ l& y4 v% f$ |
# f' Z! ]& W- ?. g* n [0 O, ~5 ` P //循環戰鬥資料陣列
9 ~' b- e% ?7 g& s /* $e=擁有速射船艦或防禦的編號
( o5 |2 w8 h* D1 R2 G/ { p$ h- E $t=被快速射擊的船艦防禦編號$ H) r" Y5 {) g* a) p
$sd=速射值 */2 @, ^2 Y* e' \. g; q3 P
foreach($CombatCaps as $e => $arr) {
( U4 n* L4 a& R. K) Y# X //若船艦或防禦沒有速射則跳過
* N7 v/ N' {4 j9 H, I9 r, t. r8 _- x: c if(!isset($arr['sd'])) continue;" o9 y5 F7 p3 |( o% y8 K6 K
//找出快速射擊資料並放到變數裡
4 d3 k {# x% P# R; H5 _4 d, Q& u1 { foreach($arr['sd'] as $t => $sd) {& s, O3 t. ?, D8 c! c
//若船艦或防禦沒有速射則跳過
& d9 T. O. e h) V- V( W if($sd == 0) continue;
8 ]( l. ?3 `6 w5 [% b $RF[$t][$e] = $sd;% m8 X9 Q8 i7 K
}
( l3 Q- U$ Y4 C8 a6 K9 c& w6 S }
, M& G1 h+ l5 ~, d6 ?* Q9 j/ k
g6 h- Z l ^; }! I- l6 V% x9 h. r1 k $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
8 |0 E5 K w& o
% A8 e3 K- J J5 f foreach ($defenders as $fleetID => $defender)
, n- F' m0 T3 l8 i. b {
/ t% U# K4 J1 [* ~& ? foreach ($defender['unit'] as $element => $amount)
9 ?% X) P8 a* ~ {
. j3 U0 t! `! L/ k- d+ P1 I if ($element < 300) {' \ J3 u" B+ \4 `! a. p
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
4 |- O( k6 X' {8 W8 R8 | $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
( L2 \# ]: Y3 V4 p4 `
, O% s g* a1 J+ A# ]0 f $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;+ m, {& T$ b( N# B
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;1 _8 S) a% T7 m6 j
} else {
: p t( _7 a) o( [# w9 G. r if (!isset($STARTDEF[$element]))
) e4 y8 r' k! |/ U $STARTDEF[$element] = 0;
2 I% r3 o1 e: X) t2 ] 4 u" i, p/ Q% t4 T% J1 g. m# k
$STARTDEF[$element] += $amount;* t" T r7 ]* {6 u
1 M$ W @* a! h3 F! L$ V $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
7 D1 r" n" E R" [ $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
- a' R7 T! \+ [5 d1 R }
8 r6 a+ u- h& E }4 D2 a% Y0 X% B) M& a; m1 s
}% W! S9 [0 {% D6 _( X9 l) c
//開始戰鬥回合循環(預設為6回合); u5 u ]- \$ L
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) ! j# ^/ w9 y! X3 ^; Y
{, {- M/ F9 L7 ?; G' r3 m* X- A. g
//攻擊方傷害值4 B+ X- D' ?- ?* i$ X& s2 g! @# M7 @
$attackDamage = array('total' => 0);/ g p. o. k3 O2 J5 Q* ?: q
//攻擊方護盾值; W) O& ~& d- N, ?+ v8 y" c7 z: z
$attackShield = array('total' => 0);. n) |6 m( o4 E
//攻擊方船艦數量
( w6 `3 _8 I9 `2 B k5 { e% R $attackAmount = array('total' => 0);
& x3 h' I* n. A1 c //防禦方傷害值
: J t4 H3 c. E $defenseDamage = array('total' => 0);
@( l$ W& z" \: V5 c) T/ p //防禦方護盾值; c& }7 b. }; ]0 i
$defenseShield = array('total' => 0);
\8 B/ s& b' r9 e) @! B //防禦方船艦或防禦數量1 y* F; G. D! L3 k5 B* w
$defenseAmount = array('total' => 0);
; ?/ _! Z& L6 N# u2 { //* i" |$ Y5 x! W6 W
$attArray = array();* K, s; I, ?3 Z6 J$ `* h/ ]( n
$defArray = array();
: v$ K5 M- q0 ]- x- }$ {4 m/ ?# {' {0 B A- ?+ m
foreach ($attackers as $fleetID => $attacker) {
; r" t. `0 t) `1 j $attackDamage[$fleetID] = 0;
0 {) T/ K% q+ U+ }4 r# R: C8 q $attackShield[$fleetID] = 0;; m# ^7 t2 x6 h) _ S2 z* j* J
$attackAmount[$fleetID] = 0;
8 f+ T- }% R# ~/ f, N5 t
% n. @0 L4 K2 a $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
8 [* A) x" _1 t $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier8 D" R# Q( R) F% Z" h( H4 C/ Z
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
. p6 ^4 ~) K; x$ m$ s& c $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
1 ~. [1 ]; G1 ?% ^- T$ y) A- c* p
5 ?, f# M1 o D7 i7 z b foreach ($attacker['unit'] as $element => $amount) {
7 f3 P, a+ [' j5 u4 ~0 y, A $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque" F9 C( P; M& d6 x
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier3 M" W7 i. A; |1 P: ~+ ]
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
X ~5 I- x& \1 H- f5 _2 s
6 J+ ~4 B+ r1 N- \2 D $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);+ v- r. c: K/ ?6 f
4 Y+ [. {# O& _6 z( m $attackDamage[$fleetID] += $thisAtt;. y& K* F) k9 a/ m& f& Y4 ~' x
$attackDamage['total'] += $thisAtt;
3 r% Z' [9 [' N( e7 d ~ $attackShield[$fleetID] += $thisDef;: i* f; r' N) i4 K# G( k
$attackShield['total'] += $thisDef;
, ~& z w6 h a $attackAmount[$fleetID] += $amount;
$ I, j( Q6 ^4 f% k $attackAmount['total'] += $amount;
1 J# F1 J$ U& K; A6 I }8 G9 j P( `2 E2 u& _1 g
}3 j! O$ `$ t' u0 n% Z5 q) W
! S7 [' `3 P) R9 ` m+ j
foreach ($defenders as $fleetID => $defender) {, y& T- d* p9 i! C3 \
$defenseDamage[$fleetID] = 0;
9 o% W8 z5 Z; P8 e' B $defenseShield[$fleetID] = 0;( r7 p4 h# C0 s: K; h8 ?2 `' }8 I
$defenseAmount[$fleetID] = 0;! u, g- ]" H+ a4 ^# a: d1 H
% n. [6 _1 X" Y$ z
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
) [. r1 x. r3 l $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier Z& y. v6 o2 N9 V; S$ ]9 G
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
0 K, f' y2 [! }9 M $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
5 i: [+ y' M2 b; r2 \. ~! j. N/ D* v1 G! U# _' u( C+ j) g q
foreach ($defender['unit'] as $element => $amount) {. J+ r6 o6 N! F7 {, ?2 {
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque: c* Q( i a5 ?
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
) ^6 c8 [5 S6 B3 r3 @" G8 R9 U: n0 L $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque [. d7 s8 K* ^9 H; v# `) j/ F
+ t& a2 i+ y, x' O if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;, |) O! Q' f4 o& {' ]0 r+ U9 h
$ d- `# k, |3 e' |3 Y $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);5 X+ d' _; w1 ]; ?* v$ K4 R' O
1 X! [; G! k- Z c4 \
$defenseDamage[$fleetID] += $thisAtt;
* @' O$ |& ~5 U& d $defenseDamage['total'] += $thisAtt;& u" _% n3 z; _% B
$defenseShield[$fleetID] += $thisDef;3 W7 K: l" m, y7 _: _
$defenseShield['total'] += $thisDef;
2 i- ~- d8 q X2 k: q: Q $defenseAmount[$fleetID] += $amount;1 }" v& g' ~: Q, u) {! r
$defenseAmount['total'] += $amount;9 l. I! J$ e' `) q! w- F. y4 K
}0 f8 z6 i' s! \! X6 R0 a( F4 E
}+ Y/ n* f* O( ?7 {
; l! I! I- K# f $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);! s Z0 r. ^1 z! [3 s
: Q7 P, \ c$ U if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
3 l8 z9 c9 m1 X5 }0 Q break;2 t1 n. t& ~' h* ~- v
}
) |# Q5 w4 y& }& C- x" H
$ o6 C! p/ s4 T$ v* ^0 I // Calculate hit percentages (ACS only but ok)
/ \( C" G; R. [1 B$ g8 p( Y $attackPct = array();
* {1 n4 S) F4 z8 x* D foreach ($attackAmount as $fleetID => $amount) {
' R0 _+ b4 m6 j5 e) V9 P if (!is_numeric($fleetID)) continue;
% _0 P, g: O6 A5 R/ p$ p$ v1 U $attackPct[$fleetID] = $amount / $attackAmount['total'];
/ F' j2 U3 Z! v2 a8 p( N! z+ N }% D5 Y0 i' `3 T2 ?1 b8 R- c; }
# O" O& _+ R2 y $defensePct = array();
0 s* T; G) h" `) P" ? foreach ($defenseAmount as $fleetID => $amount) {
" Y( B8 H& b, f9 f" M if (!is_numeric($fleetID)) continue;
0 d. m8 t6 x9 ?9 z; N9 | $defensePct[$fleetID] = $amount / $defenseAmount['total'];3 O, v2 S3 \* K0 E5 O% q
}8 v0 l2 p G3 L; T' s
0 X8 ~1 h6 P7 Z$ K
// CALCUL DES PERTES !!!
) g8 |8 B! M+ f, | $attacker_n = array();0 q" @/ a( ]: y2 `7 U) F) N
$attacker_shield = 0;" n% t. W; k; Q; j/ }
$defenderAttack = 0;
7 k1 {+ `+ F5 p) F* w3 O1 ? foreach ($attackers as $fleetID => $attacker) {7 R8 M* X! W4 J4 i
$attacker_n[$fleetID] = array();6 U) _9 m; m% Y( m5 J* f0 j' w
5 z- J" d* B' l0 p8 T* D, H foreach($attacker['unit'] as $element => $amount) {
/ R8 c, c2 ?+ v% T5 W if ($amount <= 0) {& j' p. P( j% }, g, K3 c
$attacker_n[$fleetID][$element] = 0;
$ J, Q3 ?. S, ^/ k continue;( `/ ^7 l: N) [5 N# j$ H* Y( @
}& x, \8 L2 A0 M' K
' v$ x' D& @4 O! d $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];! ]3 W. J9 z) e
; {7 n H& y" J if(isset($RF[$element])) {" B. j- K2 c) g* E9 ?
foreach($RF[$element] as $shooter => $shots) {6 z3 Z6 \! z, g
foreach($defArray as $fID => $rfdef) {
0 ^0 y s* v8 m" ?' K- k1 d) z' O/ f t if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;9 q! F0 S7 v0 G4 r+ o& m/ E
5 P4 L# C% g' j" r6 r x, w
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
2 x! w5 H9 z/ }+ x. u( w' f) U $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
+ U$ l$ p! A. Y# E6 T! j$ i8 D }' e3 R: m5 f$ [" W% V2 V1 Q2 @3 b
}
5 h* F" e4 X# Y7 T }
3 H5 ?' f- B: U% W* O$ o ; {/ ]% [$ q) j
$defenderAttack += $defender_moc;% D6 r! E# R* ]; s
; h) i+ y7 ^8 c4 K. M+ \
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
) J( n& P9 K: S $attacker_n[$fleetID][$element] = round($amount);! ]) k/ s* k: S' [5 ?
$attacker_shield += $defender_moc;& s% k0 J3 e' r4 {7 G
continue;) ~& I9 e, F) }6 M
}
' D( ]3 ~5 s& w' W
/ C. X& U; p, P3 \4 Q) I2 r5 m $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
; [ b0 i" ]0 a' p3 y
( l% [% b- F g. i/ T% i $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);/ g& b( N% u+ E$ w. m6 l/ Y, l) @
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);+ Q6 y9 Q' N3 M" ]% G: z
2 k# h) U; U: I) ] $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
3 c* M, X) p) Z: n" Q) V$ A8 @
) o' s2 ^6 |) {0 O+ o5 m $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
% q/ }: A% x* Y" e4 ^. ^5 G }
8 E0 B; M7 E: P- _- |' L }
& c3 j `+ K3 {3 U- b0 U2 P% p0 Q }* ^' Y6 B: ?* R) a* L
$defender_n = array();) F9 P2 n9 C, Y& Y4 v) ]6 x
$defender_shield = 0;
, h9 N2 F1 ], y; E5 {: V $attackerAttack = 0;9 Z, g+ o+ U2 t/ X9 Z. U) S+ W. I- ]
foreach ($defenders as $fleetID => $defender) {3 c( j! S9 h6 c4 s g+ U; Y
$defender_n[$fleetID] = array();
1 M: t! R; x5 L1 m! M M; I& K+ I
B+ q, x, M; @+ L6 x. T1 v! t foreach($defender['unit'] as $element => $amount) {2 T* @% c1 Q1 w$ {
if ($amount <= 0) {& O8 G8 F% {' y3 U) S
$defender_n[$fleetID][$element] = 0;6 K' \4 D$ h4 F$ a5 g
continue;" b; h u5 V6 s% p
}/ S" m0 z T( \
6 T* s, |6 X" M% t# G9 O
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
* @5 P" ~" A# d$ ]8 _3 l. T b: h, D if (isset($RF[$element])) {
0 F, L5 @8 B# {8 }2 v+ W$ n+ J5 [3 b6 a, p5 S foreach($RF[$element] as $shooter => $shots) {! Z( }1 t0 o% {# z3 k" U
foreach($attArray as $fID => $rfatt) {
" i) x" g5 ?5 Q8 C0 \, Q if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
8 }8 m/ c( H1 ?
$ ]$ \# ~0 n) `% o: I: M1 X% L) ^) A) p $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);* t4 q/ V0 Q6 W6 ^- ?6 p- _
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;4 v+ M* j5 S1 e% |6 Q- G
}5 g# F0 V, H* f- c/ q3 y+ ?
}/ Z" b, m* f6 d/ V
}
& }+ z' w! o: b T " R( j; @7 K p
$attackerAttack += $attacker_moc;0 J$ P( V6 r5 A/ u) I9 L
! ?/ ~# H4 `# {5 m" Z- L if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {; s \7 G( x7 B- t; A2 _
$defender_n[$fleetID][$element] = round($amount);( M- ^+ m( l1 Z% V j4 o- t
$defender_shield += $attacker_moc;" d# n% U: o: J; r3 \4 [
continue;8 [6 I! |+ d6 V& u, k2 U* l
}
# B w5 L/ w; n4 ^
1 ]2 A& @- _, \' q( @* |' v $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
: q g% L( |4 b. J; H $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
~3 s* X& j# W3 d$ X- N& _ $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);! `. p3 O C3 H
& K H9 _- W) X. m! m- X( M
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);+ W* f, q) F: X# z/ f5 z
. ?% D, O/ A; o {% L: b9 z' P2 q $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
2 E" D. c+ @* m9 Z; | }5 p9 Z" K8 T6 C$ C% D. W, U1 p% _
}6 p# F) z! `6 K7 v- r* y. A, G) }0 ^
% @9 E% b: n; m- [9 R$ ~$ y
$ROUND[$ROUNDC]['attack'] = $attackerAttack;+ @& w: O2 J& H9 Y% R7 V
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
1 m5 n5 j" I4 E' l. q J2 \. i. ^5 U& B M $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
( I, |1 I8 r1 `% r' T9 a $ROUND[$ROUNDC]['defShield'] = $defender_shield;
, m! A/ L' \( I. s/ p# b7 y3 w foreach ($attackers as $fleetID => $attacker) {
3 e! ^1 y' r" [8 d0 n5 ~ $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
: `; l' Q. l9 w; G& c J }, o) J: Z; Z; O# W
( b! y- @8 u& O, D# }! v3 B
foreach ($defenders as $fleetID => $defender) {, A* |" i" w# R4 q+ W; A" @! q
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
8 R$ @* [) B- O' Q, p }
3 V- s% a: v& J7 T; K8 L }
2 _) D- v; Q4 V- V, {
# u* b4 X8 P0 ~: P, N if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {5 L: y3 [/ _$ V8 |$ _3 r
$won = "r"; // defender1 S. W# q3 k2 [' A. h
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {: k7 m. D, p$ L) f5 D
$won = "a"; // attacker
) i4 W8 q$ G5 j4 ~0 Z" s } else {
9 M% Z& L% i0 K $won = "w"; // draw: p9 h; G8 o0 e
}9 Z: z0 D9 O+ S$ l0 B. R9 D8 i) k
0 V) y$ G9 x j) L1 ]# L/ W // CDR
2 A3 B% x4 n: J( } foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR1 @6 y+ I2 U% \+ \
foreach ($attacker['unit'] as $element => $amount) {
! u. ^" |7 T! w% e" I $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
% F: k" C9 C: M- f4 K0 o! w $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
" C$ j& j" v4 w% s+ S/ h/ ]2 ?- X0 @& h; D/ g% I! v
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;' b4 x" |- z$ f& J
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
9 y$ d& J; D' \% k* p }
0 {/ I1 a, j# h) ]- g }
6 Z" {5 r4 l( }$ j% w( J. ^! d p( C: ?" I# x5 F
$DRESDefs = array('metal' => 0, 'crystal' => 0);) D9 F, G, `: ?; ^
) N) j5 d6 \0 S$ t/ p; \ foreach ($defenders as $fleetID => $defender) {$ @! _! R1 F# d, m5 u) D8 _. H4 k; c
foreach ($defender['unit'] as $element => $amount) {6 i" k; n: J$ B+ n
if ($element < 300) { // flotte defenseur en CDR
# ^ p' `1 z$ B3 m+ R j# y& _ $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;1 n/ n5 z. \, O: Y
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;" y5 A! p" C( b4 ]" f2 ~ ]
4 J* @5 A2 ~* b7 V
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;; @, N. I& L0 w$ O6 I, h s
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
; R* j& E7 Y5 G! G* I" L. {: ^ } else { // defs defenseur en CDR + reconstruction" a% p4 Q8 i4 b$ L8 @
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;$ p! I6 K# y1 \" ^) Q0 C: B( c
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;7 L" ~; R/ n H/ [' P# f; B a
' m* w, g( Z6 a9 k# N0 S: S) L $lost = $STARTDEF[$element] - $amount;; P: T* I; }: P3 R2 r
$giveback = round($lost * (rand(72, 84) / 100));6 D& }8 u" ^/ F3 ]1 e
$defenders[$fleetID]['unit'][$element] += $giveback;
; }* |/ n" J9 t $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;4 c0 v. i0 ]% l& z& b
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
) L$ e/ S$ E( d& C @ }
* I; I7 K9 i2 ]& Y" Z }
6 k# f* l; n( r! _2 \ }
& S2 G0 T ^# t- {" K5 C
' M# n2 C9 N: F& ~! L) m" ^; b; R $ARES['metal'] = max($ARES['metal'], 0);
) L- w1 C* h; d! z$ w $ARES['crystal'] = max($ARES['crystal'], 0);. Q& P5 y& \ v0 W' k
$DRES['metal'] = max($DRES['metal'], 0);
, t% R0 V# M& |5 Q $DRES['crystal'] = max($DRES['crystal'], 0);, x" n8 k9 i) `" M
$TRES['attacker'] = max($TRES['attacker'], 0); `( G4 r0 H% m: L; }! X+ |5 r" y* ]
$TRES['defender'] = max($TRES['defender'], 0);
# z; O* M2 u/ }# t 5 D3 @) A3 g% ?
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);8 _' `- R" F9 o1 i* l7 y! Z. G
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));1 o' q+ H( `( q3 l
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
0 z) H2 }2 x Z $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
9 r- X6 m" T& D" {) u $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
% u# ^9 s- P1 \" s- V
( t) u! H5 K. j# q/ m' [ return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);5 i0 y0 P( s& ~5 f0 C
}
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