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- ~& B; I2 u$ ^. W4 J# l1 m<?php
! k x- {4 d, z* J& Q//計算戰鬥函數
" O9 k& ~0 B) ]: J: Y//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
$ { z. g: l( @3 Hfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
/ C" t( `5 Y, c0 p% i1 p; r{7 V+ ^* L! y$ j5 ]6 {
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位6 q6 @+ z9 j. A$ ~0 S
global $pricelist, $CombatCaps, $resource;
* o4 k; W4 m( Q e0 }
1 J1 T% ?) I9 B( j1 d3 F $TRES = array('attacker' => 0, 'defender' => 0);
$ [& r* n' Y$ K H {9 M //攻擊方廢墟
% E. r5 y. O" g u $ARES = array('metal' => 0, 'crystal' => 0);
: O# W: @8 ?3 K9 t( G8 A/ q //防禦方廢墟
* H- f$ ~# ^ V& y1 z $DRES = array('metal' => 0, 'crystal' => 0);
) J% e! u4 X- L2 c4 o) q4 b //儲存每回合戰鬥結果的陣列9 G1 g) X. `) B( D6 J5 @2 b. x1 F- }" t
$ROUND = array();: u! J; W7 s3 x5 W8 A7 S5 R ^ X; W
//船艦和防禦的快速射擊5 T. N" m: c# G1 {& Z/ y% ^ h
$RF = array();# }; R# i* B' ~& C% o' O
//攻擊方資料循環
* B0 i2 c9 p9 Q+ ? foreach ($attackers as $fleetID => $attacker) 4 H6 q* s8 Z0 v7 Y
{
) N# p- U: l% x4 _5 v //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
4 C+ _& V: b+ m- }0 u# { q foreach ($attacker['unit'] as $element => $amount)
8 `6 x* w+ q) C5 j8 V {* s7 S- m6 `6 p9 Z3 M$ l: P5 X- h
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;1 T+ g, d9 a/ L
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;! ~$ P4 w7 `5 M! {
}5 E. X5 a5 K; u) M. v8 d) h7 a
}
2 R3 g C g# W; L; I
5 M8 H: q* d# l i" ~ //循環戰鬥資料陣列3 g4 Y2 }7 n! d0 ]
/* $e=擁有速射船艦或防禦的編號9 j- ` A. c4 X+ m$ s4 `
$t=被快速射擊的船艦防禦編號
7 W0 y9 G; A$ u o" J( D5 p/ K' e $sd=速射值 */
$ D5 g1 H4 w& E0 z1 s foreach($CombatCaps as $e => $arr) {0 N3 A3 U3 B9 |2 o0 G
//若船艦或防禦沒有速射則跳過6 U6 z# j9 h6 }% j' L! Z& x3 O
if(!isset($arr['sd'])) continue;
: H6 g! [, g! N; G. ~ //找出快速射擊資料並放到變數裡) i' X0 q1 p! `
foreach($arr['sd'] as $t => $sd) {5 _3 v$ C0 ]* p" J
//若船艦或防禦沒有速射則跳過 }3 b1 j1 ?. E- z$ o2 _0 F5 W
if($sd == 0) continue;
: c' ]$ R/ {6 \$ _/ _6 S $RF[$t][$e] = $sd;
2 Z& j' N( [- W! D2 k3 q" e; Z }7 s, z& O" ?0 X7 c
}
$ V7 \' `4 G# H3 s/ _) Y! u
, D0 O% z5 e8 x, Q# o0 ? $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;8 {3 _% A6 Z/ v
7 B4 f9 \4 w1 M$ t! m" h
foreach ($defenders as $fleetID => $defender) . ^8 [1 {3 ^# D0 g) I6 c& [
{
5 t, L L8 o) i( Y6 g: S foreach ($defender['unit'] as $element => $amount)
t+ A& M9 ?1 \ {
0 D" X5 [4 P& M3 Q if ($element < 300) {
. o1 T1 }5 P/ w! S. Q; ` U# Z $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
% F2 J/ A* J7 g1 R6 U) a) s $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
" z& f* w! L0 c3 L
9 H( p6 |/ W4 x9 `4 B% D $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;( V s1 d1 _* \0 {5 D- }
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount; k/ `5 `# r8 i# u9 {. j% Y- x7 y
} else {
) [! G3 J5 k' i. ^. }# r if (!isset($STARTDEF[$element])) " o8 E/ U: h$ R
$STARTDEF[$element] = 0;
; p) R! l' h( c
. q" o0 ~# k2 K# J. `; u+ q* V' H $STARTDEF[$element] += $amount;8 q2 ^4 q6 ^- O7 l
' v/ s, \& M) x+ `; ]/ M: s. c $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;- v+ b; P1 H1 ]+ E8 x/ p
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
/ {. r; J& i( Q# q1 R) L9 O }# x- i: D H) W3 s' z- C: r, ^
}0 e- J2 A3 j6 y% ^
}1 s: L: T* S4 z- Z" K o) x
//開始戰鬥回合循環(預設為6回合) @% E. g* ~" B, p2 g1 z5 q* P
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
2 D0 y6 U" D- u: v {' r. W- ?8 q- O! R, `
//攻擊方傷害值
3 a1 W2 C" Z+ r9 j $attackDamage = array('total' => 0);
8 E2 ]. ?5 K x' Y //攻擊方護盾值! J' T; d: w: g7 B, S* s
$attackShield = array('total' => 0);+ I r+ ]/ Z o/ M! @3 S
//攻擊方船艦數量
& i$ E- ^3 m5 Z7 m $attackAmount = array('total' => 0);- l8 r5 J, O7 b1 e0 g/ o) b
//防禦方傷害值8 E- j6 Y! R+ u1 A- s3 o1 h" P9 O; R4 _
$defenseDamage = array('total' => 0);
i* y# r$ B* ` //防禦方護盾值
; V( b1 k+ t- s $defenseShield = array('total' => 0);
2 E* C1 \7 S" Q //防禦方船艦或防禦數量+ |& r7 I: j% m! n
$defenseAmount = array('total' => 0);
# a& {2 }" [8 W) Y" n& e7 N //
/ f& N9 Z& L0 q" U* ^8 U7 o, v $attArray = array();; q7 B& J7 n' A# t1 {
$defArray = array();
7 W# s# ?) Y! Z# m/ l
* B% ?2 a z+ J: O, Q( p2 q foreach ($attackers as $fleetID => $attacker) {
+ F+ k; P' q+ H7 Z1 X4 e( V+ o $attackDamage[$fleetID] = 0;
3 ^8 T- v0 t" ] $attackShield[$fleetID] = 0;
& j# B3 s% Q/ F1 W ^ $attackAmount[$fleetID] = 0;
! K1 M0 b2 s, t, W4 t$ k7 W/ s& |- D7 q0 S. f
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
$ I! q! t7 a: m( i! m& o $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier. ]4 K1 J% j8 g; N7 R1 g
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
- w. X3 C" v( ~1 X4 _ $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
& [+ C' k4 S) f- J4 o& M
! k: m8 @- ~& w; [* W8 s# m( H8 T foreach ($attacker['unit'] as $element => $amount) {
+ f* k5 `; A: f8 ]4 J* D $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque2 s% L4 X3 o" \3 J E+ `0 X% A
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
7 w; H3 a& g) M. ` $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque# {7 {" l+ Z% ^. K/ `$ `$ O
* \0 j* {* u- E8 E& g8 C5 z7 z $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);' ?. G2 K# m e( `" Q# A5 r
% x, c9 e5 t4 s* Y8 v $attackDamage[$fleetID] += $thisAtt; s( O0 w7 _7 u Z# }0 V
$attackDamage['total'] += $thisAtt;
! l# a! W) p) [& K) O3 S& D" t $attackShield[$fleetID] += $thisDef;
+ [' u; @: Q! |# ^/ w; W $attackShield['total'] += $thisDef;' F6 a+ d8 l, D* j' m/ X5 I3 }8 R
$attackAmount[$fleetID] += $amount;5 M, H) w6 X# K6 C; }; u, P
$attackAmount['total'] += $amount;
0 g2 w# ^- {5 v& ^. }5 @ }) y3 ]! f0 O5 h6 i
}) L, Y# V% A/ q% H
% B5 E6 c0 n4 \+ Z$ P8 j0 J foreach ($defenders as $fleetID => $defender) {
5 I* }* [5 P/ e5 H* f% X $defenseDamage[$fleetID] = 0;
6 R, O6 d- P0 E: S/ @( M $defenseShield[$fleetID] = 0;# K0 f. `. o1 v0 r/ W
$defenseAmount[$fleetID] = 0;. `) T1 B( ?3 S& \' q
, Q& j; j" ^2 i; X $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
5 u8 x1 d# w$ c9 b- ~ $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
$ a0 D( [# |7 C8 W. e4 R $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
! s) |/ l, r2 ~$ B $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);, Q$ J' r" w" m* ?& z% n+ v, v* W+ @
4 Y' I" j& o( a& i9 b
foreach ($defender['unit'] as $element => $amount) {+ L) d* E) m/ C4 F( N% A
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque/ J, n& ?! T3 p2 R( o: l! D
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier1 g* [# {. |/ {4 D2 U
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
& ?$ G! }" U( f" n' h9 X& W# A8 P! a* g
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;; e1 I$ P0 D* ~" w8 o& x9 V, s
3 y# j, d5 ?" v$ u9 c: T, W. {
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);$ o% A% i) ^- R, f' o# j
+ |) l) c3 V* e3 f7 X4 {3 z$ p
$defenseDamage[$fleetID] += $thisAtt;' s# s# W! }+ A4 g
$defenseDamage['total'] += $thisAtt;
* E: J# ]: H) ]* P $defenseShield[$fleetID] += $thisDef;
7 @( s1 f$ g8 R. P1 i $defenseShield['total'] += $thisDef;& Z" D7 o. X3 k. q0 D1 _
$defenseAmount[$fleetID] += $amount;3 u4 p6 j: z' D$ O' j
$defenseAmount['total'] += $amount;
4 U, w5 ~9 ?! t% [5 e7 F8 u9 `4 d }3 T9 V/ Y! J* b# J
}
4 p3 Q8 Z- [* B7 c8 \0 e# J1 r" v5 B8 C
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
( l% {* N8 {$ F5 D. F3 G4 a1 H8 X# M
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {* Q ^ _, r% t6 J* T
break;
. t. D5 u4 o) R }
4 ~% O$ [7 u1 x$ R% ]! G @2 G! c, _4 l/ v* [# ^9 {4 a
// Calculate hit percentages (ACS only but ok)
1 G0 e! c* o1 Y* b) T. ?/ c1 E8 D1 v0 @ $attackPct = array();) T$ U, I. ?- j0 N+ U
foreach ($attackAmount as $fleetID => $amount) {4 N% D7 b8 l; @: Y; @7 n4 v% l
if (!is_numeric($fleetID)) continue;
, n# {# z5 S2 h; i o $attackPct[$fleetID] = $amount / $attackAmount['total'];" c' `7 E" m& J. C' k
}
6 }; a; w$ j7 [; ^# ^* {/ ^' B/ z' F' _2 @/ q9 _; ?
$defensePct = array();' V; D4 R0 Y4 Z8 x; Y
foreach ($defenseAmount as $fleetID => $amount) {5 |* K. ?6 g1 r R* \
if (!is_numeric($fleetID)) continue;7 A, z) [' K. @) G4 b6 O, R
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
( {7 I+ I# K- ?3 Z" k; I) X }/ E! ]2 r7 v" X) X2 |( G- h4 l* ? ?
: q* y. s* \* H+ e // CALCUL DES PERTES !!!
: r& j& G+ R9 m! G5 r $attacker_n = array();, I8 Z5 C% U% J) R+ \8 P9 Z
$attacker_shield = 0;
C/ E0 r) h: G( P' K $defenderAttack = 0;
6 r3 L3 l# U5 n5 Z. V7 D5 z( o foreach ($attackers as $fleetID => $attacker) {
( O; S) b, M: s3 ?" \! Y5 m5 e $attacker_n[$fleetID] = array();
2 g8 k( c7 r- w. E- K' b
* @- v3 G Z% N7 S+ i8 g0 @ foreach($attacker['unit'] as $element => $amount) {- _- \4 Q. q7 }' J; P" ?
if ($amount <= 0) {
1 h) k) t, c: l% H5 k! F$ \1 J $attacker_n[$fleetID][$element] = 0;
$ @* W: c/ i) x/ T; }6 \ continue;: ^" A+ {# v8 e; S" n& Z, F
}
; b5 Y5 T4 r% X3 O! ?* U7 Q
, W9 w5 |3 U( L; @4 J% R# N/ h $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];1 v7 M4 x0 w [! q3 X
5 a* C8 w" t; U+ o' ~- j
if(isset($RF[$element])) {/ z4 R8 f8 b3 z2 E7 v
foreach($RF[$element] as $shooter => $shots) {
3 v9 K. `% v9 N; y% w' [! V foreach($defArray as $fID => $rfdef) {. I4 g* d% C( u* I/ d
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;, }0 C1 T( c0 p" P" r
: W" P5 v* b, p. f $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
V1 }% b) }/ d# `$ { $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
8 _+ _6 ]2 |6 l7 V }" j- `$ }6 q+ |1 ^
}
' t1 O! X* u, z }
, d- P& ], j/ ^ " ~% }* H% B8 ~- P; r% v
$defenderAttack += $defender_moc;
( h$ K6 x$ N U) t % Q4 Q4 V4 @4 p
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
- w! K7 F3 W I. E $attacker_n[$fleetID][$element] = round($amount);
, G& w& f) F; l $attacker_shield += $defender_moc;
$ }7 t% ?: u8 n1 V7 {, X# E" G continue;
$ ?* \, o; m( v0 w$ h- I }# K* m- X# E4 u
) g8 p o, d6 o/ D3 S _ $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);2 n, e3 b1 W, o, R% Y; t
+ \7 m$ C7 A5 S0 ]: o9 P $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);6 B: O5 D! p; u( M8 X( g0 i
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
& x5 I: i; v8 t& F* j; z9 J( `( h, z* |6 R3 ~
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
9 X; x: \) w/ W( n3 {/ b) ?# i9 b$ L. s2 @% p4 r
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
- |( R! r: G- |% b8 U: U9 {3 Z }
N# ]9 o) m9 x% f }
$ c% L0 Z$ T, ^2 u8 r! G- e
7 k# w* T* O! t# f $defender_n = array();8 f: x3 q6 |, e4 t1 @
$defender_shield = 0;7 q4 m z8 z7 i/ E9 o
$attackerAttack = 0;+ B/ J- W' g, Y1 a' d6 u4 G
foreach ($defenders as $fleetID => $defender) {
. W) m( m# \6 h# Z! j $defender_n[$fleetID] = array();
( l: [6 ]% n# C+ l$ Y- V C& a, z0 d4 }6 A& y
foreach($defender['unit'] as $element => $amount) {
+ ~- o! Q# m; h if ($amount <= 0) {, h. t6 i1 w& P; o- ^# W
$defender_n[$fleetID][$element] = 0;
* |. I& _. e* Z3 e ` continue;
2 ?9 D, ~- ^# b+ u }& q: s$ J2 ^/ Z* P7 l+ K2 l/ |
1 K: }2 U" X+ t+ J
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
% ]" O6 `1 S& }* V2 @ if (isset($RF[$element])) {6 E3 D- V. T4 c8 g( x
foreach($RF[$element] as $shooter => $shots) {
( ]5 G; I; m- u+ T foreach($attArray as $fID => $rfatt) {
7 Y' m3 [# P8 R( Y+ V! y) B5 w+ P" ` if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
. E Y8 X2 @6 e: i; _6 P* u' ]( _/ f9 z; ]# O! K6 C
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);4 Z' `" R' i5 }) P
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;4 o/ F+ w0 E% s1 O0 v8 ^) l5 B* A
}- H( b0 [, o) d9 k. _
}2 m" ~/ E' p5 s0 R( }
}, E& l* c+ P7 S9 @
1 E8 ~9 |( D* J+ M' k2 A1 L $attackerAttack += $attacker_moc;
4 K- ]0 Z& u2 t) N/ D; k# d5 d ) T) s9 u7 m# T3 x' @, u
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
: `7 r$ J3 G4 S9 {3 Q) F- N $defender_n[$fleetID][$element] = round($amount);
9 y* b; P: y# } $defender_shield += $attacker_moc;% {$ `4 F/ @' x9 _) @
continue;
" k/ `" g1 s1 F: R2 F }
/ h! R# D7 J0 E. \# }
+ ]" k0 U6 h6 C e $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);9 S7 b( W7 l9 ?% B) J% t
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
6 S: d; V4 {, N9 J $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);/ q. b2 G$ n' ~* v, _
, s8 I8 q* P8 N, }2 y, x
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
1 f. Z: V) N7 `$ ?: `$ B: V. v+ t5 D( b# }! X5 \4 W7 ]% }
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
% ^$ F1 ~7 e1 M( z# \+ |* g }
2 s. V c$ a" c) P+ {' T, J- D1 R7 C }
, i: ?2 [ e" N+ K V
9 }6 r) Z+ [. E7 l& g# f $ROUND[$ROUNDC]['attack'] = $attackerAttack;
. @. b% Z$ ~4 V2 G4 i; _8 A $ROUND[$ROUNDC]['defense'] = $defenderAttack;
! z5 Y2 c; r/ Y7 { $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
' X, m2 u9 z2 V i7 ~ $ROUND[$ROUNDC]['defShield'] = $defender_shield;: S9 L$ u& `; |: U
foreach ($attackers as $fleetID => $attacker) {
0 r6 p5 I) }% B% H, u. Q* S4 n $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);' _7 X$ p" o' |/ |6 D: B. t8 I9 E
}" W- {. I% _0 ]6 L
: T) [7 ?' ~' R1 }8 I5 n# b foreach ($defenders as $fleetID => $defender) {5 i$ Z1 C" _# ~' [( v8 k s7 E
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
, z+ F; K, k8 P3 s3 a/ j: O' l }- s' q t" j( Y8 g9 O2 e+ d
}
9 N6 e5 n3 U L0 I. F & g f9 I1 L6 v2 }* C' Y
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {; k7 y4 o ]0 ~6 s
$won = "r"; // defender: e3 W; J2 b3 C* O" O0 h; E
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
. k& a* z" o8 R $won = "a"; // attacker
% ?9 B0 V8 r7 q1 q3 D } else {6 k X1 u: R' }8 J& `8 d
$won = "w"; // draw
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// CDR
$ ]; D1 t& S: Q4 X# h; B9 B foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR" x# L1 i! w6 `, y6 U
foreach ($attacker['unit'] as $element => $amount) {
( |6 F/ M" d! R8 R9 F4 n9 [ $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
# o! V2 o* t" e6 u5 C" \6 M/ s7 n% C $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
3 [$ n1 d3 V' @, T* Z7 s9 ~ $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;! i) l) y! a* [5 I
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* v6 x6 _$ @6 K' L) j7 Q9 E $DRESDefs = array('metal' => 0, 'crystal' => 0);
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foreach ($defenders as $fleetID => $defender) {
% }. g( k4 O O2 N7 s foreach ($defender['unit'] as $element => $amount) {
1 v$ ~ Y& g) ~9 |4 t, u' a1 H+ A if ($element < 300) { // flotte defenseur en CDR
1 ]) @1 Y$ J9 [* |, ^" ]! T2 N $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;6 }0 |3 S% W0 w$ d; U9 |
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;( r X- k. f5 J/ [+ Z
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$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
: W, K, g: l* i8 o6 c $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;+ B7 a9 H: q3 g3 ]9 o, L
} else { // defs defenseur en CDR + reconstruction0 U' u: t0 t2 ~2 n- ?2 U3 k1 h# v2 ~
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
% b+ y+ |1 T* Q8 U& y+ p1 | $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;" H) n4 h" f; d% c
5 V7 X+ Q* \5 u: i! [ } $lost = $STARTDEF[$element] - $amount;
. J0 N. C1 C4 a3 G4 m/ H% |: G/ V+ J $giveback = round($lost * (rand(72, 84) / 100));
" U! e# G& A" p5 A* z# Z4 F9 A- ? $defenders[$fleetID]['unit'][$element] += $giveback;
" M' y* Z& B( Y4 W$ [. A $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
g9 b" Z* j3 N: T/ w) R% @* J$ b $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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$ARES['metal'] = max($ARES['metal'], 0);
8 i: E5 g9 i/ j/ g$ J% S& F $ARES['crystal'] = max($ARES['crystal'], 0); w3 B' q& ?! P$ C% |
$DRES['metal'] = max($DRES['metal'], 0);
7 w- ^! E! l& a" U $DRES['crystal'] = max($DRES['crystal'], 0);) H+ A' S& z9 q( N, `& D2 ~: [
$TRES['attacker'] = max($TRES['attacker'], 0);$ F" w0 }' K: ?$ e1 I y/ G* \
$TRES['defender'] = max($TRES['defender'], 0);
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' I6 B3 ^% H4 s0 V2 x $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
7 ?: I" r5 @! h( g $debAttMet = ($ARES['metal'] * ($FleetTF / 100));: j$ S% r' u7 q, ]- h
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));9 C; z$ d' @; ^. G
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
1 e* I/ T' [/ X( g5 \ $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));6 L' a# W: P0 Y/ l
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return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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