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<?php7 i9 a2 ]" L8 s/ ]7 F* M" E/ R( A
//計算戰鬥函數
: h8 |4 D, J5 o- V//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)1 \# A2 I, f. G' E8 d! O- D
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
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//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位9 i) {. B4 d: n d$ z1 ]
global $pricelist, $CombatCaps, $resource;' s4 g- t, f) r& U7 p: d
! x3 v6 v+ p7 s$ n+ ]; j
$TRES = array('attacker' => 0, 'defender' => 0);
$ P) T1 O/ | H( v6 X6 Q, h, o //攻擊方廢墟( ]) n/ T. j! A2 x3 p7 p+ C! ^
$ARES = array('metal' => 0, 'crystal' => 0);2 \; i; L, p+ o* ?" G3 y
//防禦方廢墟
2 m8 l) h0 a9 P! f2 r& z $DRES = array('metal' => 0, 'crystal' => 0);
; V8 D: w4 e( z8 v; k //儲存每回合戰鬥結果的陣列
) j; c2 T% R4 u$ g4 z $ROUND = array();' V0 d1 p8 }8 o+ i" v% C5 R
//船艦和防禦的快速射擊
# `* C/ M3 P5 f $RF = array();
$ ^' B! ^" f/ k7 d! F0 }+ }8 Z8 q //攻擊方資料循環
1 v5 @# d+ V* o5 `# |( e: b foreach ($attackers as $fleetID => $attacker)
" Z0 c& r6 q5 z$ T9 U {
& [4 L1 ~5 C0 Q B/ } //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
) ?5 i3 O: \* s$ Y+ Q foreach ($attacker['unit'] as $element => $amount)
1 S, n5 j& r/ d9 ?& G% d {
. L. u5 r: g7 K1 n $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;7 P, `5 y1 p$ k0 u- s/ Y( R& a; }
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
) z% M9 y8 K& Q1 Q }* y0 X" y# J! L9 {3 F
}% P. F( D; D& P' a- @3 W
( r# c$ V$ G7 S# V, N //循環戰鬥資料陣列
# c) b ]/ \$ k6 X0 m2 H /* $e=擁有速射船艦或防禦的編號
- S$ L* E4 [; h; F' x $t=被快速射擊的船艦防禦編號3 Q- ^- C2 h/ b
$sd=速射值 */; v* }/ j m. j1 |7 V
foreach($CombatCaps as $e => $arr) {
% y8 i. F P* ~; a; [! Z E. n7 A //若船艦或防禦沒有速射則跳過- q* [; f* a6 C u6 X
if(!isset($arr['sd'])) continue;) i8 @' P3 A& n) z; R) [
//找出快速射擊資料並放到變數裡
" K- b0 I! [& g" o foreach($arr['sd'] as $t => $sd) {
; s/ z) N* M! d //若船艦或防禦沒有速射則跳過
; o u: [8 b% c; Q" |" Q$ f! J if($sd == 0) continue;
3 \6 n6 P3 G9 x+ D6 `' ^' S& x $RF[$t][$e] = $sd;
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}
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$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;; h. O7 v( ?4 N7 o) z5 N) `
4 |# n+ {1 u6 n8 `% s1 d* C/ q foreach ($defenders as $fleetID => $defender) 3 ~* o1 E; }. ^/ t' Z* I* g
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foreach ($defender['unit'] as $element => $amount)# G9 r+ ]7 A U
{
+ T9 r C% |" v# ^# f( ^0 g2 M: ] if ($element < 300) {3 t# c1 _5 e* R7 D, ]
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;: u! ^. ^6 l9 _: J
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
( B; `8 K+ m$ U3 a' c5 i; m' q) _+ M8 j9 Z: C
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
9 m B: _8 l! _6 c! g$ I9 U" E6 p $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
* J3 e0 w9 J8 `& ^+ E } else {. C. I9 c7 @4 H; e0 e5 p% q. P
if (!isset($STARTDEF[$element]))
# H0 s: Q! Y: W/ m $STARTDEF[$element] = 0;, H9 Z' `( J0 t! Y! s/ P9 G$ J) v
$ @- ^5 \1 Z' W, X0 q& E
$STARTDEF[$element] += $amount;/ K/ F. j1 _4 }, J* `
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$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;/ b5 r) k; L- s+ U" U) B9 M! m* q Q
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
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}
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: S: j' j9 d- x7 |1 M //開始戰鬥回合循環(預設為6回合)' s2 |9 ^0 d7 j# \ R( v
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) * ]4 m+ x4 o0 M! _ K5 ]- D$ f
{1 X) ~# a) G! h$ [) F# n: x
//攻擊方傷害值
" M4 F. I9 w% P+ S `3 J $attackDamage = array('total' => 0);
6 Q" o6 s4 @- z# Y8 Z. p* C //攻擊方護盾值
0 E/ K* n( A) O0 `. s" h- T! u: c0 j $attackShield = array('total' => 0);
" e3 h8 }- A) z0 D; O" x; S! V //攻擊方船艦數量
9 Y, [/ y0 R4 T7 V) O $attackAmount = array('total' => 0);
8 I# ^' c7 ~$ k" f8 j8 t( _ //防禦方傷害值! E8 C6 w2 m) Y4 ?& x/ t" @4 d5 C
$defenseDamage = array('total' => 0);4 j. g* K- k) A( }4 S. R
//防禦方護盾值
3 U. w6 i o. e9 @1 k! l, p0 e# O2 ~ $defenseShield = array('total' => 0);
% v- S. q- T6 c* u0 f/ N G //防禦方船艦或防禦數量) Y! g+ }. h9 L0 j) _) y, ] E
$defenseAmount = array('total' => 0);
! o, I3 ~9 R1 V0 Y5 \$ Z2 A //- v+ N1 x4 J. h* h0 h# _
$attArray = array();
0 t) O0 e! R) Z5 k9 C $defArray = array();) _$ I4 S" I+ D6 u
0 S" X( ~3 l! L w foreach ($attackers as $fleetID => $attacker) {
5 G8 N& Q9 \3 Y. r# _+ o" ~7 f $attackDamage[$fleetID] = 0;
2 I+ t5 `8 a# [5 p $attackShield[$fleetID] = 0;
% P' o/ ]5 m) N I/ c $attackAmount[$fleetID] = 0;6 _# o& s- Z9 c8 n" J
& v B6 U$ J! s C $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque2 h0 k3 k+ I" o5 _
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier+ _2 i$ J5 f+ D1 q
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque* L' X) D$ ^# C" h( P6 U
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
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foreach ($attacker['unit'] as $element => $amount) {
0 P2 C* L0 {& M% g $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque0 ]% c. U* u( A' k
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
% g' W& [+ g n $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
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$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);0 s2 ]& I9 L5 L) t, W
2 H8 u1 D1 a' { F9 f, g: k4 a
$attackDamage[$fleetID] += $thisAtt;
0 n. g: J+ h9 ~ $attackDamage['total'] += $thisAtt;- a4 [2 V/ q% H9 s& W: }/ v
$attackShield[$fleetID] += $thisDef;* l/ v0 S4 P. s. W k* c
$attackShield['total'] += $thisDef;
9 M& v8 M; c+ E, v: j- \/ a# K $attackAmount[$fleetID] += $amount;! U# U h$ q0 }/ U F
$attackAmount['total'] += $amount;" h# S- ^- R8 d
}/ v2 C$ k7 d) a, e, V1 F* R
}
* ?3 u: ]4 [1 D; q- h# {, L
- D; X: h! J9 { Z( N& I foreach ($defenders as $fleetID => $defender) {; S4 p5 I; l+ k3 _! X( |
$defenseDamage[$fleetID] = 0;
/ e* V1 t' M0 M1 v" ? $defenseShield[$fleetID] = 0;
7 Y' \% u1 I( H5 C' \% u $defenseAmount[$fleetID] = 0;& S. m8 i; m# H% [* d
% N/ Y5 [) S' X+ J- |9 d
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
& a- h, i: e) @3 v $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier6 y; k" l) L( `6 L& v* w& c2 X
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
/ _4 c& v; \! n! i6 ?) ] $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);# y2 u( d+ q( k0 D
9 B3 E! W% P6 J- v7 q
foreach ($defender['unit'] as $element => $amount) {
( L$ H/ ?8 S' D+ N( v t $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
0 H+ t- k6 C% U- m# ?& K- c $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
% y5 c+ r: \. u. d $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque, u ^& M' z" C, p4 D4 n: {! S
5 H6 ], `/ e: O% [
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;, u; W2 ]& k1 I4 g- x8 [
# e$ w. Y7 b" U$ \ $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);2 \5 e7 k1 P# P: C
4 S+ c% V' b4 f3 Q4 {- }6 a8 E
$defenseDamage[$fleetID] += $thisAtt;
: r5 H% w4 c( b% h& ~% Z3 D, s $defenseDamage['total'] += $thisAtt;/ i% q9 E; {8 N/ k: R7 _
$defenseShield[$fleetID] += $thisDef;# ]) r7 a4 T, z s$ m' e: y! o& Q/ d
$defenseShield['total'] += $thisDef;0 O$ E- e0 }7 O8 S |# y) J
$defenseAmount[$fleetID] += $amount;8 Y* h6 P) Z* _3 r& E) X7 q
$defenseAmount['total'] += $amount;
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}5 b- G/ T3 s* Q7 C4 l7 g# k% I
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$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
3 U( C1 r# l9 \/ e' M* I9 F) q0 Y# j; ~
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
) L6 f b, n6 z/ r break;1 b5 _5 k: e" c
}# N5 p+ P" W8 _" [9 I
* s* C) X4 {' A c0 u4 m // Calculate hit percentages (ACS only but ok)
0 a# E# U- h8 k, c* E, i9 P $attackPct = array();
+ u! w e# E. A. p1 ^ foreach ($attackAmount as $fleetID => $amount) {
7 c/ u6 f+ c8 O! A if (!is_numeric($fleetID)) continue; d9 f: D8 D/ w% Z$ H! f/ y
$attackPct[$fleetID] = $amount / $attackAmount['total'];
. G' h, v, O9 L0 f& B: ?4 I* [ }
9 p; ?" E# y2 d
6 E- t: B; J h X8 a. a$ v+ y: Y/ x $defensePct = array(); G$ ~4 `! n' q& v/ _2 ~
foreach ($defenseAmount as $fleetID => $amount) {9 `5 ~4 ]% S K
if (!is_numeric($fleetID)) continue;
! O, A1 X+ X: g A- N5 r $defensePct[$fleetID] = $amount / $defenseAmount['total'];
1 @; Z0 f! G/ D3 l n, C }
% l% R# f& T, G! q& I
$ X* ~' o) k+ C+ t6 I) ~ // CALCUL DES PERTES !!!. y4 i1 q4 \) q1 a! ~2 H# W
$attacker_n = array();
: H: ~$ n5 {" X# g3 U" F $attacker_shield = 0;
) \3 \+ `7 N/ _: J- F( l7 b: g: C $defenderAttack = 0; K5 p6 r) b) f. l) C% ]7 N
foreach ($attackers as $fleetID => $attacker) { q8 m0 I M u6 n* \6 w
$attacker_n[$fleetID] = array();" j. h4 ^$ r% N( J+ w" M0 c- M
( d' c4 F/ \) L foreach($attacker['unit'] as $element => $amount) {2 ]/ r$ G7 p1 v! Y, ^
if ($amount <= 0) { N/ G: ~! _# U
$attacker_n[$fleetID][$element] = 0;
7 _/ R6 n7 }: r3 B+ r1 T continue;+ e1 Z5 C% e& g1 J$ O) T
}; ~, ^* y+ Q. B8 U9 s
/ P" d% L8 ~" S- E7 i
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
+ p3 u6 v/ F" {( X+ r' r
2 [5 G3 L* j& S7 X3 [ if(isset($RF[$element])) {" T: n4 q+ U' l' l' ~! O5 n2 G! `
foreach($RF[$element] as $shooter => $shots) {5 s0 d0 R- D8 }4 r I
foreach($defArray as $fID => $rfdef) {$ \4 A" r* M% A; q
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
3 J7 u1 `4 n* t( x. [& `5 N" R8 Y) E+ z5 g, M
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);& s6 h3 B, R$ I7 `
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;8 R3 y, a' V" [6 g8 j
}
0 Q8 R1 ]: ?) z# i }; P0 g! U+ a. c S4 a
}
6 b& Z b2 g# W+ `0 {& j
+ i; B; B8 A& S) L& h; n+ Z $defenderAttack += $defender_moc;2 T& H7 N- s% Q
6 ]7 q- r/ Y6 [; N1 p
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
6 ^7 j4 r; B- W( ]% Y& E. b $attacker_n[$fleetID][$element] = round($amount);
& H$ c# L* L% v. S! q( {, J/ J0 a $attacker_shield += $defender_moc;
6 _* |1 g+ J5 z. `# u* X continue;$ Z d, z A9 w' a J8 D+ u# a; q/ W
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$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
# E9 p) d. S7 Z3 I7 C1 l0 Y( { p5 @, |2 e Q
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
& x8 I3 r/ m: }! Y4 K# Q $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
( g+ w- l% s8 K( k; d/ l/ l, r. @2 b0 H9 c9 Q8 O6 w, @
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
7 l4 ^2 n2 c q8 i- q
0 a5 g* i: w+ m: y, D $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
) r4 i# V$ {: t0 {" Y/ m- e8 N( ]' B }
! p6 v9 \2 n/ ]/ v0 q }
: Y4 M0 {' c2 ?' Y2 x$ r2 P% _& n3 G3 y1 C0 [. Y7 Z
$defender_n = array();
- L, y) W. O5 u w$ p7 l- z $defender_shield = 0;
9 |6 V# L' q# e6 Z. G0 @ $attackerAttack = 0;
5 X, P; H) Y: n& X% u$ c ~# B foreach ($defenders as $fleetID => $defender) {
, N% V0 Z( L0 c0 K; ] $defender_n[$fleetID] = array();
) U9 A/ @# @# }2 t+ q# y; M8 ^: @5 }# ~: g4 Y k$ ` ~$ s
foreach($defender['unit'] as $element => $amount) {
4 S3 P/ I! q* v$ L if ($amount <= 0) {( x+ ?% {0 f4 L0 [
$defender_n[$fleetID][$element] = 0;* T1 ^! s+ z8 q( Y/ Y) {
continue;
" R, z, V1 {9 t; N' b0 F \ }
6 J- L8 y; s5 g W8 q' E8 O S5 n8 E9 X
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
% \8 \ T+ L1 p: `5 m if (isset($RF[$element])) {6 ^6 p6 L" m) u) C1 [+ M {
foreach($RF[$element] as $shooter => $shots) {' i6 f8 p# J! E6 C
foreach($attArray as $fID => $rfatt) {
3 R: {' n" E- O if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;$ q* S( p% }3 o5 B0 e% T* }( X
. n/ Y" l' y+ f% f* s: k $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
+ m; S. E E% b' j! i% ] $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
" L. X. J+ o* ]8 ]- t7 Q }
+ b0 u& q# T/ C2 u9 N }0 f A) B' c6 \6 N
}
2 z5 q5 ]! u+ W& M & W& S7 Y; A. i
$attackerAttack += $attacker_moc;- |7 Z% U& r% N' {. @( G; N. w
" `' n; J5 [' }7 ~7 u7 Y% a2 A if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
4 T4 ^$ j. E( X" r0 c $defender_n[$fleetID][$element] = round($amount);2 n" U. {% H, Y: d. j1 @
$defender_shield += $attacker_moc;
4 B) }8 D/ [% P% n continue;
! ]4 u! x8 J( ]1 W, i3 K } ^( H( p/ p, l, N P
' h' `) b4 ]1 W( t2 ]/ Z
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
+ R7 Q6 }5 i, f! c $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);) c w# f0 m s/ s( `0 O
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);/ R0 J' U- ^2 j" N/ I0 K6 `9 Q
: L% j B8 ^' S6 d+ I& G$ F/ [
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
6 I: m1 O5 o' J6 ~1 L/ Y; `9 w8 K' u! _: }
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);8 e: G: y7 G$ ^. l+ g& d) J
}
$ c; J' f- ^8 v( L8 m9 k. ?. ?5 W! e }
! @9 w8 [$ v7 k$ w( {2 l 9 m" V% z% I. r) z. X
$ROUND[$ROUNDC]['attack'] = $attackerAttack;4 e" M0 J0 |5 D/ Q! Z
$ROUND[$ROUNDC]['defense'] = $defenderAttack; {( \- o9 ?! f+ S6 L6 C3 U
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield; |% Q1 ?6 p6 {* g
$ROUND[$ROUNDC]['defShield'] = $defender_shield; U3 p4 f% u' l% _& Q5 r# g' m
foreach ($attackers as $fleetID => $attacker) {: \: R3 n, M" E1 s1 z# c; @# M
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
# B4 `- K/ D7 E* Z1 M( |/ d }' K- S6 S( t, E7 E
& A8 R& z4 n/ Y- h2 O% M
foreach ($defenders as $fleetID => $defender) {; k) A( z$ p' A; ?, H) I
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);) Z6 v2 Y- Q+ W! @
}, Q J7 O- @- ]/ P9 Q1 r
}
+ |; e i" E: X
. V, D0 `' r9 q7 R if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
' J! L+ v0 [0 Q: G; X4 K $won = "r"; // defender# |/ u6 g0 d! q, I( Z2 n2 k
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
1 h' j( r8 _! R% T/ l8 C $won = "a"; // attacker: n7 J. N% i( a9 b2 I( j: N( a
} else {% L9 E3 O" h( N R% m
$won = "w"; // draw8 j% w2 |( o, ]0 f# y
}+ U+ z) P$ V" b/ a. x, E
+ t z* l! R/ I# v& E& a7 t$ d% h // CDR
# @& s- \: [9 Q foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
2 W6 f% f' W& T" [ foreach ($attacker['unit'] as $element => $amount) {; E- \% U( h K) i
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
8 @2 ^ Q* o% ~ $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
9 L) k$ i( G0 i- m
# y; K1 a @; H, q $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;/ H- P; G( S# e/ f) E
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;+ s" E* O, C2 w% u1 P* R* v
}
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O* \$ z* Y/ z8 ]6 l
$DRESDefs = array('metal' => 0, 'crystal' => 0);4 H! Y M" j9 n/ i9 ?# b( e. H% S
7 ?) C [/ v7 f% |( z
foreach ($defenders as $fleetID => $defender) {. L+ h* o( f8 V" h; I; x
foreach ($defender['unit'] as $element => $amount) {
" L9 `, Y1 U" v& N, B8 k3 V if ($element < 300) { // flotte defenseur en CDR
( v( `/ T9 x& e0 C" f* G $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;/ b( Y, S4 I! Z- G U
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
2 i2 \: }5 A$ [3 ?$ }8 `- T
2 o' B) O/ X) {1 {' S6 s $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;. [: f; W& D" t! E( q& b
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;( `# e. {3 N) G) X5 [
} else { // defs defenseur en CDR + reconstruction
, `8 i) ]( ~7 G/ n( w; W: t4 e: o $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;$ g# i/ n! X$ t# U
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
) H" [3 A# J; E2 N U( ^. e# s" F# k( i3 Q; w3 p( w
$lost = $STARTDEF[$element] - $amount;6 ]. e0 ~ U8 k M+ [
$giveback = round($lost * (rand(72, 84) / 100));* O: [2 _- x6 V% e
$defenders[$fleetID]['unit'][$element] += $giveback;
: x4 g8 z L6 f3 P+ ^+ ]* Y $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;# v& B4 P7 p/ O. z) _. L# k# C/ l# @+ r
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;" H2 i2 C) O- E
}
2 I% v+ s( N5 E }" H/ p7 {% i) h: d
}& w/ l5 A/ L. p: L! {" u0 N
' e0 M$ |1 Q/ @; `4 M. a6 } $ARES['metal'] = max($ARES['metal'], 0);: G7 J/ s; P0 r! l' L( u' T
$ARES['crystal'] = max($ARES['crystal'], 0);; E: K+ g! u1 N& [, L9 {
$DRES['metal'] = max($DRES['metal'], 0);, K+ x" E$ h, ^" w }
$DRES['crystal'] = max($DRES['crystal'], 0);1 l- J) h. s$ L7 }. q8 G. V
$TRES['attacker'] = max($TRES['attacker'], 0);9 O* u9 }' F4 u
$TRES['defender'] = max($TRES['defender'], 0);8 Q$ e9 |2 F3 L& ~* g; D) T
( ~4 w$ E3 r& c) _ $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
! a' r3 S) E" B6 s $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
0 v8 b8 ]+ ~* p- r3 e% S $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
6 x7 ^8 g8 F: X1 e $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
* G5 Q% b, u! {9 J9 f; k; h4 p; K $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
. O3 X3 K( x0 C6 M$ O! F- k% s5 v6 [- U' g- W! O# n' ?
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);3 o& K3 f m# f3 _2 }1 P! _/ ]/ v
}
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