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<?php
+ o. D% I5 I Z% H//計算戰鬥函數- T* ?* O& E4 f( L& o' N% y
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
1 v( w# y; y6 P3 T0 S* a, Pfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)9 o7 {( k, c _, K& q9 r
{
# F* l* o6 d e8 k! C! V! \ //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位" m8 i. P3 k% q3 K
global $pricelist, $CombatCaps, $resource;
5 V* n+ e- J1 q( W- B( ~) h- R& q, k) S+ V$ J- b+ e6 r5 R; p$ a
$TRES = array('attacker' => 0, 'defender' => 0);
* L2 O! R5 e F1 z: d9 u0 F //攻擊方廢墟1 X6 G3 {/ J8 n6 S! k3 P
$ARES = array('metal' => 0, 'crystal' => 0);- d [( A# c/ q+ G2 Y( e+ [
//防禦方廢墟
8 g& K; N" \6 w! a9 ~6 k1 s $DRES = array('metal' => 0, 'crystal' => 0);
3 M& h7 p$ u* t9 I# L( P# b //儲存每回合戰鬥結果的陣列 m; n8 Y# z+ P; J/ }
$ROUND = array();
5 |' S# @% y5 q& a7 I. ~ //船艦和防禦的快速射擊: c3 l- I( ?4 M! f8 o u* B
$RF = array();
5 o$ [( A% L E8 N! @. Z y/ x //攻擊方資料循環1 O: t$ l) _5 R: }
foreach ($attackers as $fleetID => $attacker)
( \0 {$ q" O# S; L7 v5 l5 @ {
! z/ V+ j& \7 o //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
& N- R& B1 c. c0 _, n/ n foreach ($attacker['unit'] as $element => $amount)
/ u7 f" w4 N0 s' p" y: O {2 B8 b* @+ i7 h6 ^. P& z) p
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
$ l# {1 m' T2 V$ P0 v! ?- k; C $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;$ U! ?8 I6 u! T+ z9 L
}
+ U7 p% |9 Y0 k* t* e }% i5 z X8 u4 s/ s5 R
9 y8 |: O; O B
//循環戰鬥資料陣列
- S1 U2 @) k! G) R /* $e=擁有速射船艦或防禦的編號
5 | O! t' |5 F4 Y8 P; g $t=被快速射擊的船艦防禦編號9 k7 x H3 @9 i ]$ d( _( \; l
$sd=速射值 */
/ B! O* d/ |. s9 c- ^* b9 ^ foreach($CombatCaps as $e => $arr) {: B* r# T; Y* f! T
//若船艦或防禦沒有速射則跳過
' z5 p1 v, J; A0 ]& u! R4 t$ U: o6 u if(!isset($arr['sd'])) continue;2 Z1 C3 ^& I4 z4 W8 g
//找出快速射擊資料並放到變數裡6 p% F+ z, I# ]2 J, {' R* c9 f
foreach($arr['sd'] as $t => $sd) {
, P K8 @2 r) k- g6 _7 R //若船艦或防禦沒有速射則跳過
3 F* ?! R8 H( U8 q if($sd == 0) continue;
0 H/ {( _# X1 a9 T7 Q8 g6 r, e $RF[$t][$e] = $sd;2 p* @+ u5 N8 Y& z
}0 |2 w; x& L0 a1 @ S" g& i
}- g; S; V6 _7 ], ?* i( O- ]$ M
7 U" H# e: l* z: C1 S0 K
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
' w2 y0 K8 ?; O" d" S4 C7 v& Q- b# j* U8 r- ~- M# u% o" K
foreach ($defenders as $fleetID => $defender) 9 Y7 k, E! Y2 |' x" ?1 P4 l5 N' m
{
0 }5 s: R- [. U; |/ o& J! q foreach ($defender['unit'] as $element => $amount)
, Y- l9 B( g% j* {: e {' X4 }3 k2 v/ c9 B* B4 o5 O0 @
if ($element < 300) {: {( V! {1 v+ L* x" g3 m
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;- H! c$ g" f+ {* a
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
' f" p @! d J! f5 I. R
5 r- d# T& e* i/ D- r $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
: b% r; m' h( c' h0 B1 F7 s/ i $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;1 l3 Q$ Y. ]1 P, ?- r& `
} else {9 @. ^- P: r3 [3 m& d
if (!isset($STARTDEF[$element])) ( ~$ }3 l7 b: w' e& T" Y, @7 ?
$STARTDEF[$element] = 0;
7 o- x; r- _9 H/ N! o1 L' \3 m
/ _/ b T+ d3 _! q' A $STARTDEF[$element] += $amount;
" B( z6 {6 P6 a, t" I
5 `) m6 j0 w6 O: p1 Y $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
) e# {! L8 N) g. G2 x $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;% Z( G' X8 ?) o1 J
}1 n' R4 `& S) I! ]7 y& k1 _
}
$ R/ W7 E8 d5 B" s3 R4 K }8 H, P: p, M8 a& G- E) ~
//開始戰鬥回合循環(預設為6回合)
' A G+ O/ X7 r# r1 p3 @ for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
0 p5 q9 q+ w+ u+ R/ { {
# T8 t2 O9 j& `% v2 _ //攻擊方傷害值* z3 B' H! G% f9 z2 J& X
$attackDamage = array('total' => 0);9 V8 K( a. o7 n! C/ U! e
//攻擊方護盾值
% ~, R3 b8 y2 G2 Z3 w7 C $attackShield = array('total' => 0);/ S0 b0 o- B' b1 `
//攻擊方船艦數量
A6 l; r5 u+ H5 O3 j* j" X $attackAmount = array('total' => 0);& U( h* \1 |* B3 Z$ R9 [
//防禦方傷害值4 B. X' u6 |5 s( P
$defenseDamage = array('total' => 0);
1 f) F9 E* Z( N8 ~0 Y. Y) o //防禦方護盾值
7 c: e; v8 x, D. X/ ] $defenseShield = array('total' => 0);
$ g) z1 j8 o5 y7 i, X+ e //防禦方船艦或防禦數量
! q& o( t0 G+ j6 s $defenseAmount = array('total' => 0);
0 ^3 p& u: k# C$ b- |6 W& H //' [9 t+ r. M# V' }8 \
$attArray = array();' F m# b: [6 w- c% b6 o+ I# U* t( S E
$defArray = array();
' {8 A) R0 ?3 A5 U K% r1 L6 l2 u8 }* x
foreach ($attackers as $fleetID => $attacker) {
4 @$ N4 ]1 h! y G. x l $attackDamage[$fleetID] = 0;4 ?& K# u. x D' c! ?
$attackShield[$fleetID] = 0;: u: _8 ]: v% j
$attackAmount[$fleetID] = 0;5 f, x& a4 f* J
( [. d' a0 F2 r& [
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
8 m* n2 P6 T) Q( z5 C& T $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier) v% ^, k4 D/ ^: e$ Q# V- G) z
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque- ^! ^, w' y! y- n' h4 h, e Y w
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);% K$ _. Y8 A- d& y, Q
4 z9 r" O6 Y/ y p foreach ($attacker['unit'] as $element => $amount) {9 W( n$ p/ O- Z | ^2 j
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque# M5 L- d4 j3 H6 ~/ d
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier' L% i/ \4 R1 j, C
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque$ N' i4 p( q/ ?" H+ {4 {4 d
^4 A% x- `* U2 U' z
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);+ N$ N+ a1 {& U- G3 U+ J
" B" W5 s- d* ]9 o/ I) q $attackDamage[$fleetID] += $thisAtt;9 f6 N0 e. t6 d$ J* z1 Q0 r! F7 S
$attackDamage['total'] += $thisAtt;9 j; Y% h8 o% ^
$attackShield[$fleetID] += $thisDef;
, ]! U1 L$ q; W) R $attackShield['total'] += $thisDef;3 A2 S" b: @0 A3 ]
$attackAmount[$fleetID] += $amount;
5 Z6 A, t: {; S6 _ $attackAmount['total'] += $amount;
4 U; {1 M# I+ P$ u+ o; p! z }* O' s4 z7 o. j' ]' G& l. c
}
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foreach ($defenders as $fleetID => $defender) {
1 {" ~, v! N9 ~( a. f& t6 _ $defenseDamage[$fleetID] = 0;0 m8 p5 N& N' F( x. G6 M
$defenseShield[$fleetID] = 0;
' A+ I9 K0 g6 z9 c $defenseAmount[$fleetID] = 0;
t, O) u, H0 Y+ ]
. ~, p+ o; E1 @* B" x; t $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue: q+ [3 K9 ?1 T' W8 m1 l9 v( _
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
5 R/ F" `4 l4 g- R ^9 I $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
6 C6 u# O/ F* J+ {8 h0 m $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
+ t- O& ~) d7 e% E) u
& X- _- }9 v+ `2 v: [- k/ U( z foreach ($defender['unit'] as $element => $amount) {
& }, K- r' L1 [2 v3 j4 a: \ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
7 ?. x* b( @ t# U: h+ Y# S, m8 p $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier" h* E% k8 d( s. e& D) z& W
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
9 ~( j6 k9 r/ P7 F4 _
n# M; B$ u9 I, @: Y if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
! {! f }8 U2 R( q
) {3 |5 T, R/ ^) G0 \; P $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
: f3 j, ^# o, I
7 D7 k# u( ~; q) @7 b* f0 X* z $defenseDamage[$fleetID] += $thisAtt;" Q1 [. r/ P% J+ U( V
$defenseDamage['total'] += $thisAtt;
$ ]* ~0 R6 }2 D/ Q' C5 U3 ~ $defenseShield[$fleetID] += $thisDef;: l/ s& _' P: S: |
$defenseShield['total'] += $thisDef;
3 }% @0 q& y! A' l. U% G: d W $defenseAmount[$fleetID] += $amount;
; U0 Y' l' k! S* O+ z6 v9 \! h $defenseAmount['total'] += $amount;/ k& J& F# d+ u
}8 ]$ N: ]& d0 i& L
}* Q/ @5 b8 g+ y p
9 _3 A1 ]# N7 ]( J) ~- ^2 ]! K% M $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray); k4 S4 ?- h" R2 h
D" F2 N! J% M& ~ Z a
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {: k# h: U- m S6 b( [7 M" w" o! M
break;
& ^( h$ r* h0 h: s- u' L }" [. X, |3 I# L6 ^
8 |: j& O) k5 b: Z- `$ y& z! i // Calculate hit percentages (ACS only but ok)
! S9 P5 m/ n: M. f4 g $attackPct = array();
- }8 s2 P- r& C U% B( o( ]) |2 Y foreach ($attackAmount as $fleetID => $amount) {
7 r5 V! h. q% Q- [% B o if (!is_numeric($fleetID)) continue;
# y/ D/ n+ |; \/ X& s' z $attackPct[$fleetID] = $amount / $attackAmount['total'];
& L' t% W! p+ n9 k" M6 r# c4 i8 y4 x }: `$ T$ @7 T- O! P6 w$ m$ F
6 c3 l6 K6 g; E: U, b7 N2 M7 I $defensePct = array();
" | Z4 C2 Y& ]4 ? foreach ($defenseAmount as $fleetID => $amount) {# u7 K/ Y% m% \+ G8 b7 F! R! B
if (!is_numeric($fleetID)) continue;" W" z' d8 z) S1 {
$defensePct[$fleetID] = $amount / $defenseAmount['total'];! ], {9 z4 C6 ]+ \: {: x7 i
}
3 Z$ k* U# E& K u0 Q6 g3 ^
0 H' H& n7 Z2 t m // CALCUL DES PERTES !!!
; F2 U6 A2 @" A7 \ $attacker_n = array();
2 y: O/ _' g `1 d3 \ $attacker_shield = 0;
8 I$ |5 r. b; u $defenderAttack = 0;
/ V1 z" ~6 ?; [) B0 h# t foreach ($attackers as $fleetID => $attacker) {. h" e+ j6 z# Z
$attacker_n[$fleetID] = array();
+ d: w/ k. }4 t. t" b* ?
* @+ @0 L- k* |$ C: I0 o; M9 N6 A foreach($attacker['unit'] as $element => $amount) {5 n" U) V. w. y3 G/ m
if ($amount <= 0) {
; E' J+ d, p8 M $attacker_n[$fleetID][$element] = 0;
1 X# k; F' q% Y7 @% ]2 {2 x2 |1 { continue;
8 H A- V& d2 p ? }
5 h& C0 k+ ?0 f
5 u( y+ ~* M4 y. r1 L) W $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];" }9 G# g* ~0 s: r% v) h
: e- F) {( P6 w O& P
if(isset($RF[$element])) {
. | ~+ I! g" M) d$ @& b% g1 M& [ foreach($RF[$element] as $shooter => $shots) {
* H. V) X" X' F, _: ^& J, z- V foreach($defArray as $fID => $rfdef) {. Q* M0 x% R" K
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;5 \% e- U0 t% W5 L, K
, a- S1 c0 d- S I8 F5 g) |2 r
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);; ~9 N9 L! N+ F" b. h8 i
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
4 `, S- H/ \ _$ ~ }, f8 C7 f/ d/ d
}
2 [. [) y4 B+ _! ?1 F/ ?( C! d }
. ~: O& c! w2 V, A0 a) ~ + w9 X& v7 o, |" [# k) J& E/ q' F
$defenderAttack += $defender_moc;0 v; p6 c* d4 _ n/ h6 _9 N# |7 K1 x
q7 R; A- V% V/ F: z# R- y6 p
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {; Z! b' Y1 ~, d
$attacker_n[$fleetID][$element] = round($amount);
/ w5 ?* f6 x. v- K: p Y* X $attacker_shield += $defender_moc;
- H2 w# {6 A Y! y! u$ n continue;- [$ ^ j K+ a6 H( `8 P
}: D6 F- d" e0 y
) M0 u% t- _0 Z; M" U7 N/ W $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);; V/ m6 \, a( w2 G) A; c- d
" G; E* M9 w) t' ]4 h" l% [5 l $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
3 x! m8 s; x2 |% F3 D $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
) |/ H( u: h; R, A, [+ d* T1 B) W |1 H {
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
( V S# M+ _/ V. O! e% t
+ G4 ^( e' I# N" i' a. @ $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);- _0 Z( @* ?8 ~3 O% k. s" j7 l# K) [
}
. R: V' b& Z2 N a( q7 k$ Q }
9 S6 q9 o0 r/ q' \5 J4 i0 ?
, |' t2 t/ T; \) S- X $defender_n = array();
4 s3 _" J `, o; `! P! o $defender_shield = 0;) \! | h7 O- Y+ j& @9 n
$attackerAttack = 0;
4 ?! b8 G2 g' n7 j foreach ($defenders as $fleetID => $defender) {0 `. O6 u: N" V5 _. N0 E6 i
$defender_n[$fleetID] = array();
% e6 i1 M7 F! o& E) h( c4 U$ r! q2 |0 u' k& j H- e
foreach($defender['unit'] as $element => $amount) { Q4 e5 W" D3 i* n5 s: L
if ($amount <= 0) {3 U0 L( D3 Z u) o/ |! i
$defender_n[$fleetID][$element] = 0;
- W0 m6 i5 g% \8 m* a! b, q continue;
# j8 Y/ H: S' k# `" F! A/ ` }
" ?- h+ f; O$ x( D& H( h0 r- v$ M; Z; ~% m9 C4 Q" s+ V, V
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
0 L; m7 X4 H; V2 C7 f5 O2 Z if (isset($RF[$element])) {
: P8 a4 X7 ^: Q/ r/ w5 M1 \5 b* O foreach($RF[$element] as $shooter => $shots) {
& H; n$ X; ~5 k' |- |% ? foreach($attArray as $fID => $rfatt) {6 N7 I6 e! |3 e0 R- I( M! g% n
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
. p4 d9 J ~5 D: b+ j; D! a7 d& h" f/ k$ K7 m
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
" N1 v$ v' Y- D7 E2 _2 b! o $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;) W/ `) w9 t: F5 ~! ^0 R
}
) B# H" o6 Y' v5 ]( p }( a% x8 N$ X' L& E. C: c
}
4 Q# N/ i% z0 |' U- o% i- `- v
% |, E7 U l2 b: j) U' b9 V $attackerAttack += $attacker_moc;
3 Z3 d) r* D1 e; R
# ~6 A! g B7 d# s3 V, R1 m if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {" A) {; x* O4 C& @2 Y; ?# }
$defender_n[$fleetID][$element] = round($amount);) E8 d! n" X( f' f# q3 m0 d
$defender_shield += $attacker_moc;
2 W( d' {8 a, @+ K1 d continue;
0 g2 y) p1 ]2 e1 n; r }
5 J* g# Z2 J. d( K0 _) J7 n/ X 2 { @" @) j1 s! z( c+ Q$ @: o+ Z
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
3 n; Q; y" b* K p, D( m $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);# _+ y/ g1 y0 G5 f+ a
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);8 x; t; V6 M7 \% \( j7 K
7 K3 M' ` ^6 h( F8 o3 W $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
( y) o' T, l& }5 R- g3 P. w4 f
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
4 z3 N9 Q3 b: W }
' T; M" |/ l" J }4 o. b6 T* M% x' n8 {, D8 q$ k
$ B1 }9 i& v) N0 g; B6 p# c
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
4 X" F" t9 K3 p% }0 j5 h $ROUND[$ROUNDC]['defense'] = $defenderAttack;
1 b, J, o: S w/ C3 r- k; `1 y# {$ ~ $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;" A! p1 B7 b& ]! ~
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
+ {8 `9 K, Y$ |7 W7 K, v& { foreach ($attackers as $fleetID => $attacker) {3 ~% ?$ d9 e* Y+ {( w; H
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);+ V2 q: v& C4 ]1 i! e/ G+ I, _
}; L) w( e- [, B8 i3 |# `9 G
$ q# y; a" \5 i" P. ^6 P foreach ($defenders as $fleetID => $defender) {
5 n0 ?% T! ?6 u k. U $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
0 J$ P* f ~$ X, G }3 x& K, p1 O7 |/ y- o6 f
}
' P$ J3 o- b) ]9 B' D+ v( ` ; h p+ t7 r: P% H* ? D1 x8 ]8 h
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {/ Z) F" ~: M, r, o6 Q h
$won = "r"; // defender" m: h: T- o4 u3 E: i/ W
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
, S3 z& Q1 L W# N3 k2 ]* }8 X! `# K $won = "a"; // attacker2 C% P& S5 R6 M
} else {
" p& ]* L D' o5 ~% Z% Y/ ^ $won = "w"; // draw% e6 ?8 R* I! e" h6 R
}
1 ~& m3 ]* R) f& Y
4 f: d w: }: V# O // CDR1 d% {) |5 F, `
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR, l+ J0 W& y0 A
foreach ($attacker['unit'] as $element => $amount) {+ p- m7 K( x; c( S6 F2 S6 F
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;" y# M7 |) C- _
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
6 ~5 j% R2 E+ ?' v s7 ~# i% O
+ M1 D1 h: A0 k6 y7 s/ W9 _ $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
& A7 C+ D5 n! V- G5 D $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;( h9 Y2 I1 V& S8 ^
}" q- n, L2 `9 \6 Y' Q9 y/ I
}
O1 ~( r5 O7 a
: K: ~8 L2 U' x; t7 V" l0 n $DRESDefs = array('metal' => 0, 'crystal' => 0);, u+ m6 J6 K1 ?9 R) w
& g" f$ G# ]1 Z( B
foreach ($defenders as $fleetID => $defender) {! [" z: w# I" |" K) F6 S
foreach ($defender['unit'] as $element => $amount) {
* i! a9 W' N {' x; n0 c if ($element < 300) { // flotte defenseur en CDR$ k) h& U1 v: L
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;$ A3 p# Q: V9 C" Z% L5 R P6 b$ e
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;6 k. N! P9 j8 e0 v N
0 ]) r: s9 ?* V $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;6 z- ?% \# F) u: ~2 [5 a
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;2 j y( k& x& s* p
} else { // defs defenseur en CDR + reconstruction4 n7 w; L; \( _; W, i; F% s
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
& \9 M) T' A' O; C $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;0 ?# \, n5 P! ~1 J9 ?9 f9 u! i
0 Y1 c7 N$ d# w" j4 U
$lost = $STARTDEF[$element] - $amount;3 s& ~2 S4 w% f1 C M i8 X
$giveback = round($lost * (rand(72, 84) / 100));
4 j& o9 z# M6 [0 L $defenders[$fleetID]['unit'][$element] += $giveback;
2 W" H$ f& b1 F0 p $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
4 U0 F1 f- C, d1 R% k $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
0 Q! ^7 l8 c4 ^ }
% x) V' ^) T) ^& V8 X }% A" N. M" ]+ Z& f) W
}
5 T: F6 u& k, Z, T E) Q2 P* s
7 B7 j8 n4 R5 g+ P; r6 P) e $ARES['metal'] = max($ARES['metal'], 0);/ b4 G' r2 k: W! D- _
$ARES['crystal'] = max($ARES['crystal'], 0);; s$ _, t% M! g! k: e' i3 d
$DRES['metal'] = max($DRES['metal'], 0);/ Y3 ]8 I3 B- D; c
$DRES['crystal'] = max($DRES['crystal'], 0);
( p) `& a" J# m3 L2 s0 n $TRES['attacker'] = max($TRES['attacker'], 0);( y4 z1 Q6 f$ `
$TRES['defender'] = max($TRES['defender'], 0);. }7 P8 \! s- w8 T2 f" X
; }; W! c. X4 P8 P( k3 r $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
" d) C' K* Q8 s! O8 K0 M $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
5 t: [ k; c0 ~9 u1 Z; I4 @0 u$ g n $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));# s% }6 w& F& }. F5 m
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
1 \3 `& K9 i0 F& l7 A $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
x! [- v( N1 j
7 _: [; d1 u, ~6 b return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);4 N+ j! S% [; j* q* H8 Y
}
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