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8 N" i( J. K5 v6 I# c<?php2 n. h# O' B7 Q e5 Y: U: \8 g
//計算戰鬥函數
/ D4 h1 y( h2 W5 n; r! ~0 u//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0), k6 x: v, e- C( @6 j. M
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
9 w: U$ W' W/ x: o) O6 S& l. Y{, F8 S, t+ e4 D, [8 y
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
. j' ]. D+ N9 }; O2 t& V global $pricelist, $CombatCaps, $resource;
2 u& E% R( ~9 k G
: ^/ b! A N4 t5 M' ]4 w $TRES = array('attacker' => 0, 'defender' => 0);
) L4 w+ N( T& R# }7 ]1 |- q' f //攻擊方廢墟
E7 ~8 V# X' J# U+ \& v $ARES = array('metal' => 0, 'crystal' => 0);1 `- D% N0 {- N! U
//防禦方廢墟* ^: A% F# T1 h" {+ i! L
$DRES = array('metal' => 0, 'crystal' => 0);1 d) B2 F! \- Z
//儲存每回合戰鬥結果的陣列- F, ~ G4 A5 i. n: @$ e
$ROUND = array();3 P, I; }) Q- J7 Z
//船艦和防禦的快速射擊
0 o( m9 u! |- h1 ^% e* m! k6 u $RF = array();
/ h' O4 K& H1 W- n //攻擊方資料循環
, l2 X+ d# x( f5 ~9 U& g1 K foreach ($attackers as $fleetID => $attacker)
/ X. f+ ~- c* {( x- O {
: G# Y0 y3 m6 W# A) i* r; L //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
4 C8 V: b i& q' t. H h7 } foreach ($attacker['unit'] as $element => $amount)
4 L% S( y" @+ Y P D {
$ f. R k) N6 m* i4 e& }' y8 v; e $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;) h- }$ |9 ]0 ?. b( w! j
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
, x# J- v! w0 z/ G' X1 ~+ [ }- b Z& n6 p0 x: F! ^, ?
}
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1 `1 Z5 N8 n9 Y& _+ O. ^* s0 W //循環戰鬥資料陣列
3 C, t# R, B, G/ [4 B' J/ O. M& m /* $e=擁有速射船艦或防禦的編號6 I; E0 k+ b' _/ L4 R7 j. A
$t=被快速射擊的船艦防禦編號
) a+ P8 q4 o- i4 ?( R $sd=速射值 */
3 Z F5 h, {! t6 C$ V4 p foreach($CombatCaps as $e => $arr) {% G9 o4 ]0 ?4 n3 g, _4 m! ^. N
//若船艦或防禦沒有速射則跳過( w X; [% ?- o/ |# w: L
if(!isset($arr['sd'])) continue;& R/ M/ M9 j* d- c/ W# q
//找出快速射擊資料並放到變數裡5 Z5 ~' Q, v: Q7 I; Z& h" J2 P. b/ O
foreach($arr['sd'] as $t => $sd) {) |5 f4 M6 w5 \: R4 O
//若船艦或防禦沒有速射則跳過4 i) S! B9 J8 A( _! t" _/ d! x
if($sd == 0) continue;
) i* v9 m( N% k8 n5 } $RF[$t][$e] = $sd;' v7 |* g# _/ Q7 D
}7 u1 X( d! V1 R. f# p
}
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$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
% j3 @1 M+ i, X, n( P; J9 Y7 @' k) F. v" D/ D) z9 O9 } t
foreach ($defenders as $fleetID => $defender)
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foreach ($defender['unit'] as $element => $amount)+ A+ x" @7 K$ z2 J# S8 n
{
! p' E d5 U1 _1 s0 f3 Z- w- { if ($element < 300) {
8 h. m/ A9 a* P $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;) J' A! U2 t7 A: l' ~& q( O
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;! S1 I0 Z n7 f- V o! V
$ C4 c% m- m# b+ y+ ~ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
4 O8 L4 S' p5 F3 H% m $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
) T+ {/ l4 n% u: {( u' E) o' L } else {( @3 M* s4 p" S( w @1 R! q
if (!isset($STARTDEF[$element])) 5 S F) H! ^4 P6 C5 N3 w* t
$STARTDEF[$element] = 0;/ G1 c, W& y8 W. m7 f0 C& l T9 l% F6 n
: x+ ~. w/ A( ?( T) {. L
$STARTDEF[$element] += $amount;9 j: a" h- P' `0 s' n
; J1 X: E/ T4 v/ s( X8 c' {! l $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;, @/ t# q% {* \, W4 V& L
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
7 }# \/ S' L+ s8 S$ p }
$ c. \+ d% v8 U) T }
0 J: C- l) J u0 L0 r& w }
/ V5 }- K0 L# K, \, ? //開始戰鬥回合循環(預設為6回合). m$ f% U4 Y" ~" c* s
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 0 d" P! P" Z1 m! a, g3 D, N
{3 r- P" B9 }# X( {9 | t& C
//攻擊方傷害值: R8 p( X2 w3 V5 q' w
$attackDamage = array('total' => 0);3 y: K' {; D1 ] }; {3 ?
//攻擊方護盾值
3 e1 t8 V1 B# K p $attackShield = array('total' => 0);% H# ?4 @1 s5 [1 [5 [
//攻擊方船艦數量7 o7 ?$ Z- I! Y; ? ^7 ?) }! G/ J
$attackAmount = array('total' => 0);8 [9 f; q& r8 W
//防禦方傷害值
+ q" k X" x \+ W $defenseDamage = array('total' => 0);
9 F# b C0 t/ V% W //防禦方護盾值1 m6 {' Y. n- x
$defenseShield = array('total' => 0);* \; @% w. k! Y4 i# j; R
//防禦方船艦或防禦數量. E4 h7 M$ J X7 X# Y. A; ^
$defenseAmount = array('total' => 0);7 [! }4 i: U. }8 j/ F/ B( r. v s
//% ^6 R: f$ V+ t# }
$attArray = array();; x& O! y- X+ S# x& y% D* C2 T
$defArray = array();
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foreach ($attackers as $fleetID => $attacker) {
! s3 ?4 M' L3 {. {6 a $attackDamage[$fleetID] = 0;
4 N: ^/ n$ f8 p1 s* C0 f $attackShield[$fleetID] = 0;1 ^2 Y) p8 Q3 v0 M. p
$attackAmount[$fleetID] = 0;
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$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque! _( E+ ?1 q5 h
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
+ h; b- Y0 ]9 K $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque" J0 M& s7 H( }
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);( p4 z4 P+ t. A4 z) U+ ^
3 c K8 N+ |1 p/ g, U3 _8 [ foreach ($attacker['unit'] as $element => $amount) {
2 z. C. g7 b; h: u) f $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
) i. T# T2 V# t9 y2 W7 Y $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier& I& t! U8 n8 P# D
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque/ j: N" z) Z. D& n3 `" d- ^0 \
3 \0 [5 u5 g8 ? $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);/ H, Q: p; {; v
7 t* \8 ~2 q; i( h ~# b5 U
$attackDamage[$fleetID] += $thisAtt;8 f K$ c; H" R5 i1 n7 L
$attackDamage['total'] += $thisAtt;/ i; c, W3 N. n7 G
$attackShield[$fleetID] += $thisDef;
8 r! g, T9 Y) b9 }0 O# |& R $attackShield['total'] += $thisDef;
, _+ h ~9 n6 P- x; f0 N $attackAmount[$fleetID] += $amount;
; F/ P6 x& x6 d: g- B $attackAmount['total'] += $amount;1 I; m3 O% k* ]5 |* r. E' m- N
}, m5 P) O1 ^4 p" @5 ^5 s; R6 v
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foreach ($defenders as $fleetID => $defender) {5 G/ k* f4 [( s& D' j$ c8 M! c
$defenseDamage[$fleetID] = 0;
. V$ X) c q9 }2 w7 I# ?; t $defenseShield[$fleetID] = 0;" Z' }% h0 a) P# d' g
$defenseAmount[$fleetID] = 0;
5 P, t6 ]! z% B, p' M
* S( \2 K, Z" _ G7 e; e2 Y $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
/ I) g7 Q* I f+ k+ K" w $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
/ ?/ B3 S8 ^1 T* v7 c $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
$ l! H, k8 `& B+ Y $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);/ V) S% |/ ^$ N0 d
6 i9 H8 C8 q1 s foreach ($defender['unit'] as $element => $amount) {" k% B% r% A4 r7 l( X
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
- P9 q+ n2 G9 S$ ] $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
* e" D$ {. ], p" d $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque; n* R# Q) [1 C3 c2 m
3 i$ o) f8 w' v
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
1 K- M7 X* T# G6 y7 M0 D( m! J' f8 A* G- M- A) K, E8 N* ]
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
+ |- g Z1 L: a& Q0 }
. I: T K6 D y6 a $defenseDamage[$fleetID] += $thisAtt;9 v7 E( z4 [, z& S
$defenseDamage['total'] += $thisAtt;: ]0 ^8 p$ B) E4 }5 g' V& ?: s
$defenseShield[$fleetID] += $thisDef;
Y# ]/ I6 r% O% v $defenseShield['total'] += $thisDef;( ~3 @+ B$ D9 G, l
$defenseAmount[$fleetID] += $amount;
6 x5 W0 b& G4 Z! W" r$ Q $defenseAmount['total'] += $amount;
" L2 X |/ p2 s4 r1 v. \ }
- }; R7 V/ J# e" [ }0 ]* }& Q: a3 H; ~6 a, M
8 q9 _5 Y% d/ O- r $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
- z: X8 p+ _: |
# [. N) @1 i5 Z, t9 X if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
/ }0 b7 R3 \0 e" q0 F/ T( | break;
0 k& z4 ~3 d, t }) B' L7 s+ g& k; ^5 ~' p! }8 Y/ E
4 E \, |7 N0 K! h- Y9 z# D3 P // Calculate hit percentages (ACS only but ok)) i2 P4 n: @2 `5 K
$attackPct = array();
! D# R2 e( W+ y' a. d: P foreach ($attackAmount as $fleetID => $amount) {7 D% A3 X1 c7 l1 [# y: C- k' {
if (!is_numeric($fleetID)) continue;
8 p* P7 V1 w& Q0 F $attackPct[$fleetID] = $amount / $attackAmount['total'];
' \0 N2 ]: z ^5 n }9 k8 _3 {( s8 s1 {1 ]2 V- J
' I0 \8 e1 I* V5 u
$defensePct = array();' h1 \. d2 Z. U4 f, S* r+ } L
foreach ($defenseAmount as $fleetID => $amount) {
' @9 D* T/ ^5 h+ u( c- F if (!is_numeric($fleetID)) continue;, C+ A$ n' x0 V2 b
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
- c) I- O- B# u6 o( t* E. ] }7 O& u3 \ l. |
0 d" b& P+ s6 Z // CALCUL DES PERTES !!!
# p5 L; A* W4 c0 w+ x $attacker_n = array();
6 p. A# }0 y& ^9 m! |4 i: A7 y $attacker_shield = 0;7 F3 f7 j4 [9 r0 J' Y
$defenderAttack = 0;
* y: H3 }7 D5 ?' h/ s1 Y foreach ($attackers as $fleetID => $attacker) {! ~' _! x+ D' S! @3 z
$attacker_n[$fleetID] = array();
# Q0 a/ Z2 L$ g/ e
5 F% w$ @, G4 Q+ f( y foreach($attacker['unit'] as $element => $amount) {
3 @4 a' ?" A, P0 N if ($amount <= 0) {
3 [+ o, Q+ F8 X# S, a: } x+ n $attacker_n[$fleetID][$element] = 0;. Z; S! G5 D5 z/ e
continue;
% Q0 ~5 D1 r" c( z5 T* ` }/ k+ d4 Y9 D# B0 X; Z. L, T
( e6 g! Z0 _9 B0 ]0 h $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
" d& @3 U# Q* L% k8 o* b( G6 A
; E( ~1 ^- I5 d if(isset($RF[$element])) {
* S2 ]; k/ B, ^' v foreach($RF[$element] as $shooter => $shots) {
4 q2 j/ g4 ~1 Q4 L; h foreach($defArray as $fID => $rfdef) {, ?" ^3 @$ m8 U$ H* h6 c7 B
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
. J: f8 o7 h- ?' `, r j0 O8 q
! a6 j: O; _( C $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);/ H/ a* o* B& d. ]& c4 ]7 _( r
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
6 w7 y; B% ^$ J2 d4 _% a* F }% [* G Y& K; q$ Z
}
; A0 p8 ~+ E8 f9 A3 j }; ^0 H+ Q' @7 a; f+ l+ M/ \/ H% Y
6 y+ H, k; A6 Y) f! x9 G! k $defenderAttack += $defender_moc;
, x0 p9 @ m/ ]# Q2 e6 b) h6 I1 \' b
+ }. ^1 E5 x* \ if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
. Z- w9 A% m S! _3 s. _ $attacker_n[$fleetID][$element] = round($amount);; }9 p: _% p" g1 S3 b1 ?
$attacker_shield += $defender_moc;% B7 d) n" o8 G) S$ I
continue;
9 A( z& {1 \. \8 b: d }- e3 ^7 A4 B4 I$ B
& N$ @( R& r: `7 b# O, P$ ]+ x+ @ $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
7 w' G8 R& {# }% c! [. s4 ^' {# S' B2 d8 e; O
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
0 Q4 p" \( |( X3 K) b( ~$ s $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);* Y1 o8 {7 }5 z" |5 |" d! A2 _# x
8 d$ N! k' M6 E# A8 l# E $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
0 s7 q6 f }; d3 w0 T1 V$ m1 K; _" w g9 z5 R' b
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
8 A. t! P3 B: N/ ~) W; z2 E2 m5 w }
4 {0 l" @" U; o" f }
% [: D; ~, z1 S
: k) {: v8 m3 k P $defender_n = array();
# Q q- F5 u0 A8 Q! a! j $defender_shield = 0;
* j' u# t: o; h5 j f$ e4 t8 j $attackerAttack = 0;3 i1 K7 }. d. S+ o7 a g5 x
foreach ($defenders as $fleetID => $defender) {
w" s' ~+ J2 ^- C2 l5 m9 `+ r$ k $defender_n[$fleetID] = array();
4 y A6 v j9 m- A" x; G8 a' i6 ~( Q0 L* u& c! N$ r0 ~' B
foreach($defender['unit'] as $element => $amount) {' R7 P6 ?6 C, A' ]* S8 m! V
if ($amount <= 0) {4 q0 Q" z% u& O
$defender_n[$fleetID][$element] = 0; x$ r9 u# j4 U0 H
continue;6 {! B1 B; _( N2 u1 Y3 g/ A
}
3 W+ N3 b! D) t$ h0 X; _& d* e
: P7 T$ f+ i4 _# M $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
Q, B2 O/ `* H$ T1 G3 g6 d% J* f v5 | if (isset($RF[$element])) {9 h% m2 r. l4 e1 T1 }/ b" A
foreach($RF[$element] as $shooter => $shots) {5 K: f; ^! l. Q+ I
foreach($attArray as $fID => $rfatt) {0 z1 s5 C0 y8 _' G) I! i
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
' \; ^+ ?$ {9 e* G1 [/ a8 _3 \9 X$ @' N! M
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);; `+ `7 L+ A9 p+ q
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
9 s2 I5 [# z2 M9 A! F, `$ i5 `7 t3 T# i }
# A) V% x/ q N( ~1 q5 V+ _- b }$ T. ?/ i) t8 S. Q5 }! o
}7 d& P3 i G2 R% Y( T
* o3 I, F) c4 t7 g9 K7 k7 m$ r $attackerAttack += $attacker_moc;
% C6 I& L% B: n v3 L" {0 e1 J ' e& s- w. j7 \" C; S/ p
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
- V4 z: S7 U& v $defender_n[$fleetID][$element] = round($amount);
$ ~: y3 d: l/ ~" R; d$ H9 Q $defender_shield += $attacker_moc;
: ~ ~$ {$ S6 E. [* o$ V continue; H7 X* m2 P4 J8 Z+ ?, A% [
}
1 B6 }* O+ j% e/ } * q: i+ f1 t# S9 a: x
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);5 `. o1 }, L/ I. Y' f
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);2 R) n6 r; _2 [( P, X$ U* j
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
* k- t0 S1 ^' S
' C$ c$ ?& D6 h. p: ] $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);' Z' e& O# s3 P& n
+ H R# } N0 J0 c. R7 J $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);+ S/ E0 C+ }8 I- P& h
}
3 \" R1 V$ C3 P Y. y% ^! e; q }
& C9 R% E# y" B9 a# K9 H1 W . d$ v2 ~; x4 \5 b5 C3 r
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
& H, V$ P- [" [) S$ t $ROUND[$ROUNDC]['defense'] = $defenderAttack;) [' a5 Q- f: @7 _3 E2 T( ?
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;* L7 X O7 E) i1 @8 L/ w/ S: _
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
* V' s4 w' ~* i+ s8 v" p8 t foreach ($attackers as $fleetID => $attacker) {/ R& L8 j/ x" L/ M6 s
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);( h/ b: i$ L p7 b3 `
}
- H: a t5 K( T- S- b+ @: ^5 ]* |; U6 y; q' ?3 Z1 Y
foreach ($defenders as $fleetID => $defender) {- i# v) g! P( H( w
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
6 x7 L2 p5 m) C8 } }
$ t9 K$ {4 i0 _/ o# r }
, d& D8 m! k+ X5 e8 u
- H# M& i+ t. T3 ^& }: j if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
, V( J& I7 B8 A $won = "r"; // defender/ x0 a! L( \& J8 [) Q
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {; E3 r& w; k" c7 @, y. o) Z% D
$won = "a"; // attacker
1 I, N7 F& I3 _ } else {, T% g: d/ b: c* h% B
$won = "w"; // draw( i: @$ t& l* M
}% E& c- n8 \' K/ p) ~6 s
) b: i, P- G0 E3 E" E4 y // CDR" [" {+ }) U) A; h2 h, z7 I
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
# [* P9 l4 G# H9 O4 d+ D; ? foreach ($attacker['unit'] as $element => $amount) {. O) e5 l. M; f, Z! K5 L
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
3 n* M& F6 b2 y $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;2 Y- ?! H- u; ] l' h+ I( v- y6 k2 Z \
- w' o9 _7 e g2 s1 \) R! [ $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
. Q* V$ y2 ~7 ]- B1 E $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;6 n9 m9 p+ _- V/ c& ~
}
% A- e' C$ N* U8 S { }5 e; G2 J q- T' k% s5 v
+ @1 A8 }8 h$ r. I" W3 ^8 {
$DRESDefs = array('metal' => 0, 'crystal' => 0);
# @3 f3 d8 H' U. J4 J" e/ W- e- ]' U6 O E3 ?8 W) f
foreach ($defenders as $fleetID => $defender) {) x. }; U- m* f/ c7 s: w7 {" K
foreach ($defender['unit'] as $element => $amount) {- X' Y1 _" s4 L* H( m
if ($element < 300) { // flotte defenseur en CDR/ q0 s( w3 r1 T1 X
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ; F q9 F. L7 ^6 P' U* n8 Y
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
! O4 S, ^* x6 K+ o/ N( a# A+ A( M& `0 |0 S9 m
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;: R( V" E+ N# _
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;. ?* N P) O' N$ Z9 v$ [$ M5 ^" L
} else { // defs defenseur en CDR + reconstruction5 b! G0 v2 B! i, R5 n
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
; n2 ^( O. \3 [' U- L3 L $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
& {) \% l3 r' O. W' O: G' \! a( Y6 `0 b& `
) R. ?- O. {4 k" c $lost = $STARTDEF[$element] - $amount;4 K' M* Z ?, I/ n" m( F
$giveback = round($lost * (rand(72, 84) / 100));
1 O4 q V2 u5 U) r* H$ A $defenders[$fleetID]['unit'][$element] += $giveback;2 f* y1 O7 u5 I1 e' H1 y0 U+ A3 _
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;# F4 P6 ]7 G2 d/ X7 ^+ W" ^ I# m
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;" F3 `8 h2 {5 @% j1 q* d ?
}
8 i, {1 E, f6 j/ H }2 T# Y. b: E( g+ m/ J$ @( k& K5 {( t
}% B& \8 c }* y1 b. [
& P& f. j3 K% [' q! `* b2 j+ @6 j
$ARES['metal'] = max($ARES['metal'], 0);
' _+ q4 u0 O q6 j. d+ s. _ $ARES['crystal'] = max($ARES['crystal'], 0);6 Q9 Q7 J1 s ~- U6 x
$DRES['metal'] = max($DRES['metal'], 0);
5 j$ x! h. Z5 T, f' `4 g" r $DRES['crystal'] = max($DRES['crystal'], 0);# I5 T7 H1 M7 g# e5 h1 w
$TRES['attacker'] = max($TRES['attacker'], 0);+ Y7 {; q1 H6 g( N6 h
$TRES['defender'] = max($TRES['defender'], 0);
% F& m) W. V+ T9 ` / a! e5 w2 h+ w/ V' Z
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
% k* ?, q8 D$ r; L: C $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
! g1 M( M( Z2 e0 G $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
, _; }7 U( d# A! U! e8 j/ H, U $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));6 \3 F' A) Q; }# f
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));) T* H) t, ^9 t
% ]! j# R8 T8 S s# |
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);8 R, N9 {; ~: t. S2 H% ^6 _
}
7 T, s" F$ g3 R$ ` w
Z! g7 ` f. I+ `# N% P- ^6 j6 ? |
|