等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14188 / 14188 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 6 小時前 |
---|
簽到天數: 5713 天 [LV.Master]伴壇終老
|
發表於 2022-6-5 16:21:04
|
顯示全部樓層
alian250 發表於 2022-6-5 03:58 PM' `9 u* y* ~* q4 e
我是試著手算了一下還是不太懂。" H" D ?3 I+ P; h' W# ?' a' O
. K6 R, E" Z2 k* Y, i基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization6 E( o1 B8 n; N& b4 `& R u7 F
Number of fields ~ N(μ,σ2)
; l' |6 E# I7 |: C, f* ?: F
* N- Z7 C7 ?9 w* ^) j6 \, d, h* fμ = 200 - 10|8 - position|
. I5 [7 E" d$ S( Z& F$ p; ?
9 @4 A. e1 p, xσ = 60 - 5|8 - position|. p. {! Y% d6 P+ V+ z( P; L
L- i, i0 {1 O, }" h
e.g. position 8 is the best for getting big planets f& }" ^: {+ g; }! z- j
1 P/ Z/ S- N# j6 V5 W
Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
B9 X' C* z, }1 ]2 }+ @原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。, Z* P, L4 U$ ]. d5 h* M: O/ Q
. x& t, [8 w. H' V) A7 W0 A" v
這是其他宇宙的算法,固定數值,不像新版是採用公式計算。7 R2 m9 ]. [( ]# E/ Y
9 j# c1 y3 i6 G) c3 X# f' {0 E8 t" D& \5 G
$planetData = array(
1 N" t w, a; }5 s1 b 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),3 q3 Q) b R5 b
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),- y& m- q; M7 M8 M# w
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),3 @, o* P2 O ]6 C( A" y" E
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))), P3 x* s0 |1 q0 Z
5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
0 K [1 p: e8 W s( l 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
* U: D( v" L& l+ Q# ^# j6 W0 X( c 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),: X' K$ L( }3 e: R
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),( W X& ^" D7 T
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
6 x1 I- Y) n: |% E: w 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),* H* n5 R; `2 j% j4 z5 O0 ]' [9 a
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),+ L8 O# V' C# W) _8 i
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),7 a; C. r5 {! a! p( _8 h
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),
- Y- {! i; K4 j: s6 v 14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
: N( ]% @8 d6 ~ 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
) e" F$ M$ T9 p/ F/ x1 L. N0 ?- N); $dataIndex = (int) ceil($position / (15 / count($planetData)));
3 v# g& O% u j4 ` j" f$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
% ?9 z! r! _- ~$diameter = (int) floor(1000 * sqrt($maxFields));
# s$ K, ~8 G O5 p |
|