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發表於 2022-6-5 16:21:04
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alian250 發表於 2022-6-5 03:58 PM) `; a8 c# C1 F: y& ^# n
我是試著手算了一下還是不太懂。3 a- f; \7 T8 ~& A1 r
; ?/ ~* a/ Q: j2 D' d基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization8 ~( T+ _1 D( b% ]8 S; ?* H
Number of fields ~ N(μ,σ2)
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9 t" T* D+ \4 |. I1 Wμ = 200 - 10|8 - position|
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, Q) Z4 T" o9 _6 e9 _! H/ r% Gσ = 60 - 5|8 - position|
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e.g. position 8 is the best for getting big planets
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| B& p. V# C! S% I3 i5 i3 `Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table 0 _ l2 d0 Q/ L5 y2 w+ C h1 |
原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。1 y9 L. H% _, l& y9 a0 O3 E7 [
- [! q/ G$ m( `. ^1 x這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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. e" \2 ]7 J) d( d& d% E$planetData = array(# {6 ^) B" Z. P M' {
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),* Q: a0 L( \' f- N1 m
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),' ~6 p1 y, S0 v: d S, b
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),$ O& U4 ^" j m* C7 U( Q9 u' q$ k1 \! e
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
! v% n/ k9 F; ~7 @5 n 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),$ Y3 u) b4 ^3 |: S1 c5 E5 q
6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
! X( a! t+ ~4 \7 b7 J$ E 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
! q3 m. t9 I' y& m; q 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
0 _ X2 V' D; B6 I 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),7 ]* W6 O; Y4 L. ~/ T
10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),, A% E& ~$ P) H0 t; D; H% F0 b3 r' x4 n' x
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),' _0 |' q2 L3 m
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),3 \7 a c: ~" ^
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),
' A) D$ L5 n* S2 E+ R 14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),0 v% A* U% W: B* E
15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10))); _. q8 j( H5 d& W& R) ^
); $dataIndex = (int) ceil($position / (15 / count($planetData)));
+ O6 B4 B$ R7 F X8 V6 C4 g$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
! \2 W. q3 c5 D+ P2 {% E+ N$diameter = (int) floor(1000 * sqrt($maxFields));
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