|
等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14422 / 14422 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 昨天 20:47 |
|---|
簽到天數: 5798 天 [LV.Master]伴壇終老
|
alian250 發表於 2022-6-5 03:58 PM
6 f( E/ H! ^' v/ U6 ~我是試著手算了一下還是不太懂。
5 K6 }2 t, r, s$ a5 a% v4 ]; t) p: y2 b8 X! Q8 s/ Q* @
基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
; l% J- @* E, g' N7 ^( eNumber of fields ~ N(μ,σ2)
* i* T7 \9 t7 Y9 _8 ? k2 b4 \+ U' J: o; F5 U+ D" r8 c6 y% r
μ = 200 - 10|8 - position|- Z- Y/ a' m/ ?& U% D+ {' E, G; L* K
1 m& f! o1 y* R6 k( R( Zσ = 60 - 5|8 - position|* P8 O& o" n% }2 z8 K: \ r) T# W" D
/ M! G' h4 v+ ^; X. s: o5 y
e.g. position 8 is the best for getting big planets) l. e" R% L5 T
- K: C- ]3 I2 g7 g
Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table 6 }2 E3 g% Y8 Q9 D' q1 `4 }
原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。1 Q, P, n! Q m5 v4 G
5 o' D0 ^5 I' y0 J. A* a+ d4 z這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
6 l4 E0 c+ Y) c' ^( n, k- t
4 e. Y" j9 ]/ y4 u! J* E- _% x/ m- b% U* a2 E
$planetData = array(
% h2 {5 ]; x% ^7 v X z$ u V+ U6 c 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),4 q; W+ W W) ~. r
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),) O5 W* h% ~ G R
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
. {) R, k4 D8 n" {# k7 R 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),5 _* L7 g7 t; o2 @+ ]2 D9 a
5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),# P' y8 q0 i# c- z# D/ n
6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),1 \ P! |# d+ `# k1 p# O& X
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
& x6 ]7 w" D( q# H/ p1 F4 U 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
( Y6 v! c8 H. r$ C 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
- \2 |1 M$ t9 S, `* }9 h 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
; O; u0 M5 h( W7 J+ |: t 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),, f- w4 b3 ?+ h8 k7 w# f: Z! `
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))), ]5 G# e/ B$ u J
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),
4 o$ Q- B; o% b# r) ` 14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
/ k" ]5 [* B& d; p5 O; P 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
' L" V. H! x, a% g3 O1 Z! ~); $dataIndex = (int) ceil($position / (15 / count($planetData)));# l, E' B# J; y% `2 i9 \
$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
5 f" k2 y$ d& E# t; I/ w+ o8 @0 }( n$diameter = (int) floor(1000 * sqrt($maxFields));
2 V# O! I0 w# T |
|