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簽到天數: 6070 天 [LV.Master]伴壇終老
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發表於 2022-6-5 16:21:04
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alian250 發表於 2022-6-5 03:58 PM
# h* N; R+ [' w4 |! u. l( g" d我是試著手算了一下還是不太懂。) `8 V [; d) }) L7 a3 k% X1 _
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基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization) t% m# y& A, a: G. s. ~% I6 ]
Number of fields ~ N(μ,σ2)* L9 L/ H/ J: X+ X& `7 O% z+ k
0 p8 o! s; U! b+ Rμ = 200 - 10|8 - position|7 \' A- c7 d$ t- S) x2 c
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σ = 60 - 5|8 - position|
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e.g. position 8 is the best for getting big planets @% Q1 g: h- ^8 ?& i
4 h2 l; S+ }9 p5 ^8 K1 J$ _9 E4 pAstrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
4 ~+ K& w6 t9 q* I. U原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。5 w/ c3 i* K4 z' M" c
1 v3 n }- j0 \# z這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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* w. O1 j/ @. o$ O3 J$planetData = array(
$ ]9 u& z3 Z" J, { 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
( J, q; E& x0 }! A. | 2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),) D4 A# D# s% g, ]
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
2 n P/ I: w) {: E1 z 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),* b1 C N. f5 @2 Z* w
5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
|! R1 Z @5 C U9 i4 w" q! z/ Q 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))), z2 x; Y# m' _) O# ?( p9 r( S0 M
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
- o8 @3 s: P% p0 c 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
9 p% K' V" K5 y: q# r5 c8 h$ N 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
@, d. o+ c% N+ L7 G7 P 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
! N( l% Q5 _1 M$ `: E3 p! K4 k 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
& L- ~( l. @9 m8 L1 J 12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),0 U% t8 |6 Z# n# n; g, ?( G
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),7 C- k: O% j' p3 ]0 ?3 b
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
N* z8 D1 y; b% g! T; h0 ^ 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
5 i( z9 j5 B0 X- N! y); $dataIndex = (int) ceil($position / (15 / count($planetData)));) F, {' s8 a5 T- Z) W' s
$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
~% d) J3 @& p# { U' v5 c$diameter = (int) floor(1000 * sqrt($maxFields));
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