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alian250 發表於 2022-6-5 03:58 PM N! L6 L% f8 m( G. _ r! j2 k
我是試著手算了一下還是不太懂。5 L3 W+ R, a8 I
; q/ g3 o0 v# f( \3 E B基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
. B8 F6 v7 ~- x7 b0 ~( v" z o3 HNumber of fields ~ N(μ,σ2)( m- ~1 D8 E- t7 j
, y. ]- p5 k2 u* G8 q) [! r2 Kμ = 200 - 10|8 - position|
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σ = 60 - 5|8 - position|9 _- R& z! k9 C7 \7 M( ?
: i6 K) r0 w" t, }; ^1 z3 se.g. position 8 is the best for getting big planets: d+ u9 y6 h; c# W) a
1 x& L6 z( _; H! l8 ZAstrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
% A% c5 l1 t. E) \% p) {+ E3 |* V原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。+ ?; H# B7 ~% z5 t3 T7 H& U# z
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這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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$planetData = array(, W! w. u5 ^2 Y' R/ E7 j+ Q3 _% H
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),: ^: l& E0 |0 X# P3 B. o' Q
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
- ~. F- g! n! ` 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
" t- y% H1 i; l# g K 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),) z, c+ C1 C7 }% A& u% b
5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
/ T2 @, G" P& o; T 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
5 k+ c8 E& t- {, |6 O( l$ O& r 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
5 I; n- r {" y ^9 C 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
& W; a- n0 F0 m% ?7 }: a 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),; L' U, S- Z% [
10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
/ b9 T! v2 z. B3 H 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),+ N* i7 t4 p( C9 k; p' n7 N
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
. T4 |$ K0 y( N8 l- r3 v- J 13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),2 @8 p9 y+ t6 h( x! ]( `5 j
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
3 V7 p. E N6 I8 N0 \4 ^9 g, k 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))9 r5 x" w4 w" c- C" D' Q* F
); $dataIndex = (int) ceil($position / (15 / count($planetData)));- {: c/ v: \$ H, B' _' s; N9 N
$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);7 l8 M1 c3 _7 ^ a7 {) u0 H
$diameter = (int) floor(1000 * sqrt($maxFields)); , m" i+ n. \; C% G+ Q$ v# Q9 D
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