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簽到天數: 6037 天 [LV.Master]伴壇終老
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發表於 2022-6-5 16:21:04
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alian250 發表於 2022-6-5 03:58 PM
3 S" G: Q1 ?! M; j" x. i( Q我是試著手算了一下還是不太懂。) M1 i+ W! Z" Y4 J+ S# ^, A. R
$ B- t$ N, G+ t a3 t% L基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization# O2 ^ F6 E+ x! i
Number of fields ~ N(μ,σ2)7 F4 v/ t" V4 p) R. e3 e
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μ = 200 - 10|8 - position|) D$ |5 `% Z- _# Q% X4 J6 r
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σ = 60 - 5|8 - position|
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e.g. position 8 is the best for getting big planets
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Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
( i! |* O1 {" H! `+ o) Q原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。+ C) T; d5 C- v1 b# o) E
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這是其他宇宙的算法,固定數值,不像新版是採用公式計算。 c- u4 m) D. R1 _ {, J V
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$planetData = array(
* N% `% v' Z7 w- l9 W0 b: g( ^7 Y 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
# [" R( l2 r9 s6 j 2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4)))," v5 T: ]3 e( p+ z
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
* ?+ F' `' a; n# h 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
4 w+ h4 b3 U' G7 U 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),( J3 h! e1 s/ L% W! E: @
6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),1 Z5 ]/ u8 _( f0 m+ ?5 f$ p
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),+ p) V0 C7 f9 O
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),$ T" A m/ q, t' m( s
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),$ k( V2 s) }8 r9 A: w/ m$ _
10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),( h( m; Z, i; a6 |, r0 b1 U8 g
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
+ y ]! t- h3 p5 l& A {( e 12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
L& A x$ y; N _9 d 13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),1 F9 N7 t* N! n3 f* o
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
4 `8 c# ]+ s0 R 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))# g) {% v5 J6 ^+ I
); $dataIndex = (int) ceil($position / (15 / count($planetData)));
4 I# T' ~3 p. W$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);0 L# B0 [2 a( {5 K1 [' N) f1 I
$diameter = (int) floor(1000 * sqrt($maxFields)); % W6 n0 z: F$ b3 T- W
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