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alian250 發表於 2022-6-5 03:58 PM7 G7 f) w# _: ?9 L, t- U: K; l+ }" \
我是試著手算了一下還是不太懂。% M; B! ^+ V# M4 [
/ g) N; [9 Q- ]) h基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization( B( D- p* B' `+ n
Number of fields ~ N(μ,σ2)4 u( R Z% Z, J
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μ = 200 - 10|8 - position|: o8 s. K1 u: D, s+ ?1 N
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σ = 60 - 5|8 - position|
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5 {) n6 ]1 Z' b9 v: ` xe.g. position 8 is the best for getting big planets& T) P5 w% w4 T m# }( ]8 ]
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Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table 8 m- G$ A- s- \
原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。
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6 X( v8 p3 F5 r& X% ]這是其他宇宙的算法,固定數值,不像新版是採用公式計算。1 J5 z$ d! j& y, {
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1 k5 W8 [! l" Z$planetData = array(
1 H$ o& ^6 N7 Q- ^3 l 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
% q7 }: T, _, C0 L; }- _ 2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
2 F# \2 d, Z$ B2 B% d8 Z y 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))), l E) X# W$ `5 g$ G9 \
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
0 D: t2 _1 Q$ r9 R! z! n 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),) e3 c! C; ^ E y1 f
6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
5 K7 Z: a, ]# U9 [- |1 z 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),$ A( Y3 p3 C' g& A) }& Y: E
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))), d l5 Q7 ~, e
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),) R8 y4 M0 F2 q
10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),' v! n: D3 A. w, m, V$ _
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),% E5 t: o. L6 }
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
. ^% q4 g2 K7 F/ \! w5 L 13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),
' [& w( E1 I- P3 \* O 14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
5 M' f [- n& v( W 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10))). z4 u! X- y4 R) d7 r
); $dataIndex = (int) ceil($position / (15 / count($planetData)));2 Y) i" x4 [+ R O4 ]
$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
9 o9 K# {$ k$ O' N: Y$diameter = (int) floor(1000 * sqrt($maxFields)); 5 E- ]. s4 F+ y+ I9 b
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