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Colonization$ T' Q ~9 w1 h' i4 P2 b* V1 d: g
Number of fields ~ N(μ,σ2)
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μ = 200 - 10|8 - position|
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) J F, H" m) a8 P3 fσ = 60 - 5|8 - position|3 A; c" s- l" z0 M* \. h2 ~
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e.g. position 8 is the best for getting big planets! }. E/ E! M* p
I9 y' N2 q9 d7 [2 E) Y6 rAstrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
( v# y5 }3 b7 p4 }- c: b原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。
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0 q; o* l1 q7 H這是其他宇宙的算法,固定數值,不像新版是採用公式計算。( y: }' m: z1 \- Z7 P u7 w8 n) \1 _
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- k! [! g' ?* _. u0 h a$planetData = array(0 m. x" }! F$ t8 V
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),' A3 I! N2 p# |$ p/ k# A( a
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),+ t& Y4 ?5 |& K. ^, H
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
& n0 `) o; U. P 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
# d& c1 |- R8 f7 [5 U5 O* R 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),3 g- L; s1 p9 d9 B- _
6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
0 ` ~# U- p( x5 Y& x9 ]' W 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),# H; v" e; J3 V; ]
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),+ d5 G& A; B) ?9 ]! q) s
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
9 Y" S9 {/ l& w 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
) B- L& {+ W; A; f8 b1 j! i 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),) X% S2 O* m8 \, w
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9)))," Y0 T2 e! W) ]7 h5 B1 E7 H
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),7 o! h$ o% t8 C$ N, P
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),* b2 j7 M+ t4 y: Y# x
15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))# y, I: [" Z' J8 g% M) ~2 i
); $dataIndex = (int) ceil($position / (15 / count($planetData)));
4 c6 {" i l2 l4 Z R$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
, ~$ F7 z- ]3 t" Z0 Y! l$ h$diameter = (int) floor(1000 * sqrt($maxFields));
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