等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14180 / 14180 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 4 小時前 |
---|
簽到天數: 5710 天 [LV.Master]伴壇終老
|
發表於 2022-6-5 16:21:04
|
顯示全部樓層
alian250 發表於 2022-6-5 03:58 PM
4 g2 R' @# _% @1 u我是試著手算了一下還是不太懂。
% U" |0 v5 W' m s& h+ {6 `1 h4 S+ ~: p5 X) C; R4 X- F9 k. P4 K* O
基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
- s. S/ E4 \* D( g, ^5 v) iNumber of fields ~ N(μ,σ2)
3 M6 f t1 @% @1 E$ i. ?1 @' I8 S/ U
μ = 200 - 10|8 - position|) i3 ~2 n0 Y9 N" C2 H& ~2 X# [
% H/ I9 E$ K, A( S0 h# i# `, \σ = 60 - 5|8 - position|) o5 ~$ `, Q+ ]
6 f/ ~$ X) ]* V# _5 h: W$ M
e.g. position 8 is the best for getting big planets3 w }) t, R, ?( Y4 m1 \- P B; V
: u _4 N% }: U- R3 z# e- IAstrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table " e' g" Z& _" O! w8 ]4 b
原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。7 Q* |6 l& c$ d& H
' S- P6 g: i7 V+ O
這是其他宇宙的算法,固定數值,不像新版是採用公式計算。. I$ E. ^" }+ M
, C3 S6 G g2 {; e9 S6 ]% `) c) T
7 J5 k0 P: M6 H8 Q0 r. e$planetData = array(8 ~! L8 V: f* a, A6 d) |3 _- }+ D
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),- V$ s. j( _) o( b. {6 |, V
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),# v* \" O4 P- ]2 Y6 O
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4)))," O( s2 i4 H+ H" T9 i h. C/ a9 D
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
+ w( ] n+ b9 p 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
+ D, Z; y: s" T j5 G9 ~ 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),' S @2 A8 B' e0 @ P& A" `
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
2 S$ E3 ]3 V$ @) \: d- M 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
( j P: I6 D/ @$ f9 l9 m) q 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
c$ l1 Q4 H& W; t$ w$ ^; t2 q 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),& a8 g* h4 y& E3 M
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
) O- @. u# Z+ k; C) k' g l5 S8 _4 f 12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),+ R; V! {; I$ p5 u$ C
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),- X5 F! ~# G( [ L, Q3 _1 P# t2 T
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),+ A s- ~; @% p8 _' x
15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
& c; s$ G+ A; {; R7 ^: F ]- |); $dataIndex = (int) ceil($position / (15 / count($planetData)));+ A' K9 H* a8 ]7 U' q
$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
6 Z' W% J/ x! g0 p% x u$diameter = (int) floor(1000 * sqrt($maxFields)); - f J: k6 i3 M0 [0 S
|
|