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發表於 2022-6-5 16:21:04
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alian250 發表於 2022-6-5 03:58 PM
5 D2 J8 K/ K8 ^' [% ]- j我是試著手算了一下還是不太懂。& E* h, O$ H" J- A5 N
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基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
' F0 ?* J( f/ v2 Z: g$ F. n6 YNumber of fields ~ N(μ,σ2)6 t: Z9 Y, ~* D9 w- M
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μ = 200 - 10|8 - position|
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7 b8 L( _' n. J9 O e1 k5 sσ = 60 - 5|8 - position|' S4 x. }5 Z R3 h4 V/ v& _
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e.g. position 8 is the best for getting big planets7 u9 B9 D& Y9 n
0 p( _- ^# g% o7 ^Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table * v: a7 N6 f5 a0 e3 ~# g+ p
原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。
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( T* I- x9 g+ }0 o# K+ z i這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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$planetData = array(
# @4 S! o! W2 A3 Z 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
% p. q, J1 f. N 2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
* k' c) h7 P; K" V% a" ? 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
0 }3 M8 ]3 U: }8 K 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
/ R. {6 Y4 J( f; i; ? c1 |4 o 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),# W2 j2 l: D, a! ?
6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
! n. n4 g7 b( r# U+ x- K- H* w 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))), x- q% E" n. X5 o
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),' z5 Z* O) N6 ^4 c) B
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9)))," }" m! H8 H0 l# Q2 w4 l
10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),3 K" ~' b3 D5 Z' T
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),4 ~) \" }7 y: u
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),& w" a* ]9 L) d6 K- [
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),3 W. R1 ^0 x- q! e E' U
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
; q- a6 b/ U/ i% {$ ]/ \0 g 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))8 e7 H7 `0 M; M
); $dataIndex = (int) ceil($position / (15 / count($planetData))); k3 i V/ A6 |
$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);0 K* {! W9 n( }3 l' l; \
$diameter = (int) floor(1000 * sqrt($maxFields)); f9 K& K0 D" w4 H" x
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