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alian250 發表於 2022-6-5 03:58 PM
. v* ]3 s* Z& d: s( ~8 @8 Y6 B我是試著手算了一下還是不太懂。
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基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization" G4 G+ Y# |: ]) B0 o, g
Number of fields ~ N(μ,σ2)% g: v) Q* p3 Z7 J* R, x: J# K
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μ = 200 - 10|8 - position|( f' h6 F. J' J5 G! K
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σ = 60 - 5|8 - position|
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e.g. position 8 is the best for getting big planets5 F, o' i% A1 y) j* K# A
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Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table % {+ y, c# m* b! U$ V/ @
原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。
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+ g* c" k( x' m) N5 z1 n2 f這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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3 o$ S3 M$ w) ^' X$planetData = array(- r: z$ ?. v" m+ B- `
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))), g! Q O: k" q2 I
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
8 {, v, n, j2 R/ h 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
* E* n; a' \$ P: P& M( t 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),- r, g+ {% a5 U# a J. D( `
5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
: M& H, L* X z! `& G4 Z 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
- d& t1 l0 p$ g( x( n v 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
8 e8 H0 g# T2 X5 u5 } 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
. E6 L! ^/ T. W, F! S/ Z' V 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
. ~/ Q( g3 L: N6 I9 ~. G8 z; \$ G, y4 ` 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
) D3 Q4 A/ {0 ]6 ~. b 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
. X6 f4 \3 \# _6 z4 M5 _, s 12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
' ]+ C9 p a: z8 ]4 I 13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),7 ?! f# P6 M7 M5 Y8 n* i$ r
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),$ c' m( {: S% X* @+ _) W
15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
7 E: C7 a8 j) r! x); $dataIndex = (int) ceil($position / (15 / count($planetData)));
8 h o0 B# x C2 |$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);6 L8 I. B9 r8 r0 l8 a4 T5 t
$diameter = (int) floor(1000 * sqrt($maxFields)); $ \# M: K0 U/ l; ~: d
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