等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14069 / 14069 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 13 小時前 |
---|
簽到天數: 5669 天 [LV.Master]伴壇終老
|
發表於 2022-6-5 16:21:04
|
顯示全部樓層
alian250 發表於 2022-6-5 03:58 PM1 n% W" s/ E, ^
我是試著手算了一下還是不太懂。' c' ]2 j# H7 w
2 c, Q0 ]7 | g% u& o& b# d+ t6 J; x( ]
基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
1 U1 ?; J S1 o# {) _0 NNumber of fields ~ N(μ,σ2)
9 ]0 X: M4 }( T* H7 {9 ]2 ?+ _) }
μ = 200 - 10|8 - position|" ]; l/ k* A: K# H) b* F
6 b) H f6 ?, \# Mσ = 60 - 5|8 - position|6 ]) G( L0 o1 S$ Z! `
& U# |) O. o0 Oe.g. position 8 is the best for getting big planets( o$ p5 l+ P$ N* v
o g+ I( l0 q( T- A
Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
1 l8 N% |6 r: @: ` Q: |" u原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。
6 V: g y- W( `) m7 ~# p
. |3 c( D) Y. `8 D9 I0 {這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
( A1 r& i' d* x4 h
6 g9 f. T1 x- T# s8 ?( f5 v. O+ P |4 Z) C( A- t
$planetData = array(2 e( e: y3 h1 @! J" l2 V
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),3 { p; ^0 ~( A" s2 a
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
' D/ `1 d0 f# x& Y 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
. |& E* N" i6 A& h9 U 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
F: p. g' W7 k& C7 P: [ 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
: v! f# ?4 e1 E$ A8 v7 v0 E A 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),8 b# M6 F3 T' v; p
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
/ C8 l2 P: y6 Y; d 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),2 `' t1 B1 M" _1 O8 r; S( t
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
$ L. ?% U& l/ Z V8 b1 P 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
^" d J/ d* Q 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
3 _" w5 N- Y% j/ h+ s4 I3 j( z" d9 e 12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),9 {* W9 w6 I6 `& \
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),
4 W5 a! V9 m7 N8 a* V1 f 14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),4 f2 Q. A" m2 ~1 b
15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
" @: ^2 Z# R5 o( T); $dataIndex = (int) ceil($position / (15 / count($planetData)));5 C N; i! |* b$ t" A
$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
' H& ~/ i2 R/ U( j" j \$diameter = (int) floor(1000 * sqrt($maxFields));
. A: B9 X0 `4 [/ e3 d/ {; L |
|