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/ _+ R q. d+ g$ y" Y( V4 A( y<?php
+ [- M4 I( H" l//計算戰鬥函數; k$ u2 y4 ?7 M9 Z8 }7 l
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0) @! v* N# q2 i) U- A7 [
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF) G+ ^; Y1 N& a F
{
6 q' @9 M3 I3 b; y4 S1 f, m //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
0 \: {( N: R( Y" v+ w1 y, F global $pricelist, $CombatCaps, $resource;
0 A& w- T# T3 Y( r6 O7 D- S. f$ N ~7 t
$TRES = array('attacker' => 0, 'defender' => 0);
' j" p. U2 o( Y* {+ x //攻擊方廢墟
' k) m; x1 G2 N $ARES = array('metal' => 0, 'crystal' => 0);
6 y% O2 @* e0 K2 j //防禦方廢墟/ M& n/ c6 H8 T
$DRES = array('metal' => 0, 'crystal' => 0);5 X$ p; Y" b- D$ t. `3 M
//儲存每回合戰鬥結果的陣列. @. v/ y: q& j
$ROUND = array();" H" X7 E6 [6 ^9 G7 L1 {9 Y; m6 u
//船艦和防禦的快速射擊
& |3 S E* v: r $RF = array();
( ~- [9 o$ T3 ` P0 {) {$ m* g& q //攻擊方資料循環
- a5 M: `# y% B6 W, R8 s foreach ($attackers as $fleetID => $attacker)
) O. Z1 V. v4 B* L5 U" r) _( @) l+ R {
" F \( D0 T& O: G2 n$ H& y //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量. r' r o. m1 v) n H2 E' o
foreach ($attacker['unit'] as $element => $amount) . F. x3 i- l. J/ H8 {/ ~+ o) I3 L
{, r* |9 A/ e' W/ i
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
4 ~4 F. ~- I* Y1 V" l% [, V $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;2 m* q, f* R) _
}2 r7 V N; P( b
}
$ N! b* n9 v5 D: l# k0 f/ G* m5 \' f5 H; A5 u0 o4 H2 E% A
//循環戰鬥資料陣列' H9 U) k3 p3 S' h& o
/* $e=擁有速射船艦或防禦的編號
( r s8 ^, E2 m7 O9 M' u P $t=被快速射擊的船艦防禦編號
6 h3 @9 h6 f3 P+ u0 A7 [3 ~$ M $sd=速射值 */
2 l; U! d3 U; x4 @: p! H foreach($CombatCaps as $e => $arr) {
3 Z3 C7 }' d" ]# G+ D& S6 I& v //若船艦或防禦沒有速射則跳過% J/ q5 q4 _( E% J b( G
if(!isset($arr['sd'])) continue;3 C' V; X9 K F& i: Q$ S
//找出快速射擊資料並放到變數裡
, f' G& \ N! L' L foreach($arr['sd'] as $t => $sd) {' X/ m: D; E: S4 X/ Y; I0 B
//若船艦或防禦沒有速射則跳過
3 i1 o4 O/ h+ ? if($sd == 0) continue;
; r- Z" w6 Z! |6 C4 b$ g $RF[$t][$e] = $sd;
' s/ f8 Z$ W, A, W }; v1 @. h7 I4 X6 U
}
% |( Y+ V2 b+ v( _
) _- {6 i: b# H8 t) _* |* i+ T $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
5 d/ S+ ?) Y/ { e; B- {, U( ?) m) C, }4 x3 } u3 A: g
foreach ($defenders as $fleetID => $defender) ) G& Q6 p+ A" ]5 h
{4 o9 l7 f' X. m1 f% A n
foreach ($defender['unit'] as $element => $amount)# r, C) h/ \& o* T& J8 n, v! |
{
4 k* q3 ^0 o8 g1 a if ($element < 300) {! o U5 L3 M: M
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
- E) P, K( g- `2 D3 i# t! y# } $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;7 W s* \4 t+ i3 G" w3 ^& r
8 r4 V2 I$ Y/ q $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount; o3 a* H# H( H
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
4 s. J3 ?4 m8 V Y# j5 j } else {
" x6 P9 X) w5 l if (!isset($STARTDEF[$element]))
6 ]' E! G- B2 f$ [; `7 \ $STARTDEF[$element] = 0;
0 ~6 s4 z" c7 b 5 ^5 X$ z8 F! a. q* f6 X6 `4 _/ v
$STARTDEF[$element] += $amount;
. O/ k4 H( f5 v9 t/ b& m/ z6 n, f. {3 R6 z8 ?
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
2 m! K0 h: v, {6 X' V/ |# Z, { $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;- |8 y) Z* a9 U5 v8 t' d; A
}
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}+ Q9 x7 J$ q1 Y0 |, W" p3 [" r7 E
//開始戰鬥回合循環(預設為6回合)
3 i) y! Y. g; c1 S2 X2 O5 b for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
& _. d; D' A5 S& o( \! j {$ H! g1 K4 K9 p* `
//攻擊方傷害值* y3 W$ D- D+ ?
$attackDamage = array('total' => 0);
3 `% f, c3 o+ V/ I6 k //攻擊方護盾值
8 R/ k+ N6 J# z7 Z9 Y3 R/ {+ o $attackShield = array('total' => 0);
s8 f" Z5 G8 r: ]2 v //攻擊方船艦數量
5 k5 D& H1 e! {, @ $attackAmount = array('total' => 0);
. ?1 Q3 g* T7 A' B G9 s //防禦方傷害值
' v+ `" t8 U9 o+ C $defenseDamage = array('total' => 0);2 Y0 f) I7 n0 n* k, U& m
//防禦方護盾值
% e$ d1 d0 k4 O& }, y7 w) b $defenseShield = array('total' => 0);. m; o8 c3 |# q& e+ n0 q2 ]& ?
//防禦方船艦或防禦數量
! |; B( a" p1 @+ ~, |( H2 o) [ $defenseAmount = array('total' => 0);" }- H8 p+ h+ ]7 z6 x+ @' G
//; j( A# I! W8 c8 C6 R$ }; z
$attArray = array();& ] _; F4 L$ x5 C8 k+ X- O/ f8 H
$defArray = array();) \3 m7 s/ A4 r6 B+ k
, Y* r" H! Q1 A) K! C
foreach ($attackers as $fleetID => $attacker) {
m- w7 g: |% W& }- |( N5 r4 H5 l& d $attackDamage[$fleetID] = 0;
# Y, G7 d0 m' ? $attackShield[$fleetID] = 0;
5 I; v7 |7 P& u $attackAmount[$fleetID] = 0;! ` X. q0 U4 F4 I
9 \9 }" S% P8 g, E" J! V8 c- ~
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
7 V) x# `! P8 j $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
0 U9 U: W. ^) E $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
+ |2 X- n3 G8 M) q $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);5 R3 j1 m- l! H) T' E5 C% V
9 a; y d6 a. _* k. H
foreach ($attacker['unit'] as $element => $amount) { b& l6 j5 z3 M6 T2 I
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque8 i. X( r* Y6 E$ M, T8 d9 f" B0 Z
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier/ M7 g1 P( R2 v: s5 l1 k: o! a; e
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque. n/ P4 I% A9 L R/ K" {' j
- W& m4 l2 d, E
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);9 y( V& {" w3 r6 f* O
/ B( F5 Q- Z$ \8 ~ $attackDamage[$fleetID] += $thisAtt;
. E# s! V+ I; G; r1 Y2 l5 g0 _) z7 ^2 d $attackDamage['total'] += $thisAtt;3 L) d9 a) A9 X" g: u. ^
$attackShield[$fleetID] += $thisDef;
$ y6 `6 P* R% e& V9 t $attackShield['total'] += $thisDef;
- o |3 h ~$ ~/ [) }" N, p) x$ R $attackAmount[$fleetID] += $amount;* S8 c/ Z1 ?5 a6 u
$attackAmount['total'] += $amount;, Z5 N; s2 K. ?6 `3 Y* v7 \2 g
}
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foreach ($defenders as $fleetID => $defender) {0 x# S& S b9 V; H2 @
$defenseDamage[$fleetID] = 0;8 y4 e3 A' S. i/ p8 ~5 s& R
$defenseShield[$fleetID] = 0;& x2 m) @2 t3 t( M+ |
$defenseAmount[$fleetID] = 0;
1 x5 B& H* S6 h' `7 v p$ u9 H6 k2 { l- A' F6 h$ ^' H! a9 D- o- T: _
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue, _5 v: o. O }1 g5 `
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
" l5 R, ?- G: ]% h; Y4 b s8 ? $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
7 E, t' i& g" l- b6 o# l5 n $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);9 v6 ?. b3 i+ V- m/ g& Z
# _1 t) I5 u( @6 O* u) h1 B
foreach ($defender['unit'] as $element => $amount) {
( V' m9 z: o( l7 E/ g6 D' t9 i $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque5 K. \6 G4 m! L/ V& h
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier% s$ [1 l; J& X/ o' H: q" { a
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque9 F( F4 `3 O& t6 G8 Q: [5 y/ Y
0 j- G8 e" [: B% @! Q
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;- _8 q, N1 ~! c# |: b( w
' e" x! X! ^) H4 [
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);. Z" l6 ]+ a! Q) J4 K
K; |3 i( g9 f5 S B, Q1 ~ $defenseDamage[$fleetID] += $thisAtt;
' V% W& j- f. P( l $defenseDamage['total'] += $thisAtt;
6 L# A* y$ b! u9 n0 |4 f6 h. E3 R $defenseShield[$fleetID] += $thisDef;' O: J, m+ h# R' W: t$ [9 z& |0 y0 g4 g
$defenseShield['total'] += $thisDef;
5 V! n1 Z& L- { $defenseAmount[$fleetID] += $amount;# }& q7 U: n- N- u8 G9 F
$defenseAmount['total'] += $amount;- u E5 ]8 k# n: V+ m, h6 f+ n9 }
}( d* s" a1 ~- \! ~, _ G
}
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$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);( s( \: M. b6 ~5 n8 K, u& `/ h
4 ^& S0 A" J) D" y, b u if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
+ t: p; t4 J& ~: Y& p3 Y9 ^6 k5 [" ? break;/ M( e' `) W' O+ c; m- D! k# V. b
}8 N6 p7 s" [; ]; F
# S" G. w4 h; r3 v' e
// Calculate hit percentages (ACS only but ok)+ y& o- J6 ]$ o2 Z. ~3 m
$attackPct = array();% E% S& a7 |6 J" D
foreach ($attackAmount as $fleetID => $amount) {
6 O v3 N2 y' T- E if (!is_numeric($fleetID)) continue;+ u, m( s* X2 e+ j0 X- [* i
$attackPct[$fleetID] = $amount / $attackAmount['total'];
% N: _+ y' _: M/ x! ^2 y& _/ F }
* f- g7 q/ P! l, ^, R; Z& X e5 t, Q" [' d" ?/ Q6 E
$defensePct = array();
, q% R! H) P. A: y/ h foreach ($defenseAmount as $fleetID => $amount) {8 N) _2 O- b: N+ J
if (!is_numeric($fleetID)) continue;( J: r" y: p" H4 D- m5 e
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
+ { U+ D& k3 l6 v3 \/ \ }; b7 q9 t+ u: G7 B/ |, K3 g
^0 U& ? U! E // CALCUL DES PERTES !!!
- Q8 z! z, Z/ e0 J $attacker_n = array();. ?4 S$ L' \7 |7 | J
$attacker_shield = 0;+ n( z" X- a3 [
$defenderAttack = 0;; y4 ^9 D* n" P9 I
foreach ($attackers as $fleetID => $attacker) {
' ?$ M8 c% F: `6 W: b, B $attacker_n[$fleetID] = array();
$ K0 {7 T: m' ]2 W! N. ^2 k5 U9 B, `9 B3 `0 _/ J
foreach($attacker['unit'] as $element => $amount) {
$ @ B% w# ~* a9 l4 D- @ if ($amount <= 0) {
( q% s+ Q! y9 R1 s' q$ w( t- r; G' a $attacker_n[$fleetID][$element] = 0;
' p* w, G# q% M. D& z' o continue;
) A+ M/ P& n" s# G$ x }. V+ T7 Y5 N% i! ?% g
7 Q h& H: v- c5 J* y
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
1 |( @& R5 c# T! z* v6 t ! I5 u" @- l3 X
if(isset($RF[$element])) {
0 [# u, J+ T: z, x( X/ c" d+ K foreach($RF[$element] as $shooter => $shots) {3 L7 o' ?+ f% ^, Z! d+ M0 D% O, N( [
foreach($defArray as $fID => $rfdef) {( ^) C1 F& q! Q5 M, c
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
: S( f; a4 ^0 ]& g2 Y! p* G$ ^' L* d) e! [8 j8 J
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
, @0 c. k3 T% F W $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;& r9 _; e3 p: [6 U2 u# A7 K
}0 a3 _# R. Z) a% x- M$ c7 e
}
9 Z/ c" y1 V* [* f- E }
7 P( b2 W& T: h. |- z
9 I& C5 K2 J& J( I) N $defenderAttack += $defender_moc;
4 `0 b5 D A9 ~ f ( s8 [% v3 V7 z, V! L
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {: @) x6 \ h% _& |/ Y
$attacker_n[$fleetID][$element] = round($amount);* e7 u# Y" i$ t: F# X8 Q R
$attacker_shield += $defender_moc;
7 l2 \% v! F0 Q/ x+ z continue;* Z a" H/ _( f! @3 r- U' X
}
& K$ S2 C. n; K+ j9 o9 m' j" V- x- t3 ^* |4 x
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);2 t! j- W) ?. R6 B- c& x% @4 H
) o0 i& s0 a( w% p5 K/ E) a
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);; D4 U f! Z7 s
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
2 L9 P4 o2 z4 r. k/ }9 T3 ]0 e6 F3 a+ s; [
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
5 k2 {5 f4 w) n
; R' x8 w7 I6 l1 ^ $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);& @7 n" F7 u9 ?( V) {- }6 n
}4 C+ P; f5 i9 V( h8 m
}
: ^! u% x3 o/ u/ n( u
: q; u/ i, [$ B8 S $defender_n = array();
; F3 S5 b0 @& v D7 [ $defender_shield = 0;9 N% Z1 A: o5 Z5 K6 a4 [
$attackerAttack = 0;
- w8 g- S9 r T$ d. L foreach ($defenders as $fleetID => $defender) {
+ F1 g, o7 {' a6 H8 A, n $defender_n[$fleetID] = array();
. H- I3 ^% k/ b0 k2 e. _ u9 s; W# v$ V( k% k) D- @. U
foreach($defender['unit'] as $element => $amount) {1 o$ j- X7 F) @5 g* Q( p* x' q& a
if ($amount <= 0) {
1 ]6 ]6 O9 `8 X3 F. Z. @ $defender_n[$fleetID][$element] = 0;
% ]: |6 o) v4 Q4 I" k3 M/ w" t continue;
$ Q4 B `5 A; z$ l8 ]& O }
/ C; [. C+ [2 t5 ^
" x& W9 d& v8 r/ o5 c8 l3 s $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];1 v* ?) B. f K6 H% t* a" ?) e, ?
if (isset($RF[$element])) {# U; N$ F8 b4 w- m* e# T; R
foreach($RF[$element] as $shooter => $shots) {
3 N) _! K7 i( g. u foreach($attArray as $fID => $rfatt) {
7 K, {' K2 f' c0 { if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;) f: F2 _3 d0 S) Y z
$ d, @/ H6 z; [+ } $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
$ Z* f9 o" t8 C3 V6 @/ R9 a# g $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;7 ~4 E) j6 {/ _. n8 n
}
1 r A& ^. r( E+ R }
0 g5 m4 V' v7 A! g: S }
' t" B4 i2 E4 J4 `: ~( y- T' z+ u
% I" x1 t2 u. f $attackerAttack += $attacker_moc;
0 v2 S5 m% ^7 T 0 j$ g. Z: u0 B& E! _
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
0 L V9 I7 t( e: ^ $defender_n[$fleetID][$element] = round($amount);
% d1 P& F2 l5 z $defender_shield += $attacker_moc;3 [7 B% t: s! M3 I" H
continue;" z/ I% w7 [* W8 h# f% I- G
}
. v. y+ G8 F B* @0 C% ?5 |1 ~. L
& s/ {- B4 K% Q4 r $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
" V% Q1 T3 ] ]9 |9 H5 w0 H0 w $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);3 z) ]. z7 O, G1 g3 Z7 I& x
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);7 C% n5 I9 s1 c& F# j5 q/ l; w4 s
* B5 v4 R& P0 a# R7 y& m- W3 `
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
- }" k: z0 I1 y/ x' z9 T+ B. w- L
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);& @! H1 V! D J& S3 K
}
7 z; N+ E% s6 x; w, @ }
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$ROUND[$ROUNDC]['attack'] = $attackerAttack;% ]5 C! N3 P' x! a- R& m
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
2 k& g# z! ], h9 G; p, p1 s $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;# @- Q1 j) S. s: n5 T" a
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
0 |- e( I5 k) q) Y! G9 x foreach ($attackers as $fleetID => $attacker) {/ d3 V8 @3 ^% t1 {, x
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
( L/ c$ J; d4 m% U1 K }
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foreach ($defenders as $fleetID => $defender) {0 r$ O e8 F, _/ A$ C
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
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}- c1 Q# z! K% w" v% B. ~
) I0 g- f4 ?( X8 L9 T! A* P; { if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
: q% J- f: p& x $won = "r"; // defender7 }! h" f+ \8 U
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
7 D( Z9 @! T( I, }& A $won = "a"; // attacker
. c+ \( Y* h, t1 | } else {
, N5 m' H0 r- i $won = "w"; // draw" ], P) x. e7 P& p m
}2 U0 X3 W2 Q8 l# w: ^
+ ^. S% l% K$ a8 H5 G // CDR# p+ \( x$ [& H; ]3 ^2 P4 n: R; Z0 O
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
: X; l) B% Y: M9 K7 ~ foreach ($attacker['unit'] as $element => $amount) {2 p- P# B& D" I( j" W4 E Q0 K
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;* b- n0 G7 \, C7 u0 Y
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;8 b( ~2 n' c! i! ^! \5 z; ^
) X/ Z7 T9 L- ]# K6 [
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
5 D2 {* d4 C7 i* b" u: Y5 ]5 z $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;6 u3 a3 e5 b3 q9 u4 ^; J& P" h
}
1 M" w+ l% O' d* \# ` }
' [6 p& @/ f& i
1 Y& Q: a- {2 p) r) M $DRESDefs = array('metal' => 0, 'crystal' => 0);
& R e1 G" a) l' r3 t9 t6 m ^5 N
) ], D% |8 F# p1 L5 h& x foreach ($defenders as $fleetID => $defender) {4 [. t9 a% U$ x
foreach ($defender['unit'] as $element => $amount) {2 {$ a+ V! ?. r. o \; B ]/ i
if ($element < 300) { // flotte defenseur en CDR
) C% ~2 g* s' @% E $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;) l Y b; W* J+ n* Q0 n& B
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
" ?0 K5 v2 M. r" z- l) q* n- J) F* Z- x: t5 n5 o
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;& D0 C- w8 e' {9 C, o# b0 g
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;' V( g, Z" Q$ i3 g: V a- F
} else { // defs defenseur en CDR + reconstruction
) G( W7 z6 F e; `- i, D6 V $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
! ~ Z. F0 v9 \: L- V) _* o $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;0 Q% i* b( h! g- z; v
: h0 \& M* z& m S5 K
$lost = $STARTDEF[$element] - $amount;$ w9 e7 k# T0 k# | @
$giveback = round($lost * (rand(72, 84) / 100));
; Y: [/ v" J% I" ]8 k+ ` $defenders[$fleetID]['unit'][$element] += $giveback;$ W3 t0 p# r V% o
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;6 O6 d6 L3 B" D: G: @! ]4 X
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;3 M6 x& Z- b, v: c1 K. G
}
; l& N% F4 p! _7 L5 D+ M' v" j }
9 U9 `! v' T% g4 \5 F0 x }
! ]' D- y3 Q0 u * A5 `5 }2 B0 l* Z
$ARES['metal'] = max($ARES['metal'], 0);
1 i- T( _% T4 N9 R: C $ARES['crystal'] = max($ARES['crystal'], 0);; ]3 {2 [9 J* V+ b; H7 D
$DRES['metal'] = max($DRES['metal'], 0);7 i7 K/ M# h! L$ x+ R1 ]5 i
$DRES['crystal'] = max($DRES['crystal'], 0);, u0 R7 y I" H* {8 Z( K. H
$TRES['attacker'] = max($TRES['attacker'], 0);
5 y" R0 i& n+ v/ U0 m! J9 n& T& } $TRES['defender'] = max($TRES['defender'], 0);% j$ U$ R. B: E7 F6 ]
2 \2 `: @! X& n- \) t
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);) E( |' }7 A. o( u! F! K) j9 I
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));" q% U6 C! C0 M/ b, g6 M5 e4 q* h
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));: E3 y6 s' W4 }2 u$ c- u+ ~
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
2 L* }) R! w. e' d% ] $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
" b( E+ f4 n4 g; Q8 c! w5 L4 c7 Z$ O7 {5 d; d/ d! a+ L
return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);+ u* p9 h9 v1 T2 \; Z1 A% n
} " Z# P: v! S- ?7 Y/ L8 V+ ?
l& a* W3 M# g2 G, x6 f- S
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