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<?php* s; ~# h: ~7 c1 B- T& _" U
//計算戰鬥函數' \5 l5 x1 k' B
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)- M* L: t# v2 j0 G4 i7 P$ U
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)3 k* X9 ]% c6 l- z' @
{2 a; t0 e, {3 D/ _/ J- z
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
2 `3 G. j3 ~; z global $pricelist, $CombatCaps, $resource;
2 w: Z, G* i: B' H2 j `8 `) s4 U1 h5 ~% g' D' K/ Z& }+ ?0 `8 ?- x
$TRES = array('attacker' => 0, 'defender' => 0);+ `/ n( u6 Q4 Z- d( l3 O2 U2 B, I
//攻擊方廢墟* K, A2 K) n( U5 a/ f' p" m3 _
$ARES = array('metal' => 0, 'crystal' => 0);. O+ b8 o6 @- S' W
//防禦方廢墟& w( c6 ~+ C, @+ j5 Q+ g; l0 E/ b
$DRES = array('metal' => 0, 'crystal' => 0);
) H `: e7 o& X$ V3 w0 v //儲存每回合戰鬥結果的陣列, Y7 _. t( P( ?1 a& N- }
$ROUND = array();
0 W2 k' V3 a3 f/ n/ o& u //船艦和防禦的快速射擊6 e @( d1 k' h5 X& W7 h% q! A# i# G* L
$RF = array();" i8 \+ v; a% _! o [3 C c
//攻擊方資料循環
G/ `9 }( U& l: S. o) h' ` foreach ($attackers as $fleetID => $attacker) . L. v0 k& E4 E) p( B x
{, h! x$ X; e a6 @9 K. W" e
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
+ B% r3 a/ _( | foreach ($attacker['unit'] as $element => $amount) . i5 o% w. A6 U2 \" `+ g- t
{
0 F& d; n) A1 n' ?! `9 ~. l, q: b $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;* ^7 ?7 l f& ?0 X# {2 G6 ^# i
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
/ m6 H8 {- C; g9 N; g }
/ D ?+ S5 |6 n } }
! L% j- m- ]4 H4 `% P
. W3 D$ ~, H* n" K& l! r //循環戰鬥資料陣列
: [* d& ^4 `8 J3 ^3 b /* $e=擁有速射船艦或防禦的編號" v) e% Q$ o- b( O/ s p
$t=被快速射擊的船艦防禦編號+ Y6 v1 n0 W' d9 X2 E2 r
$sd=速射值 */: L- X6 g' I9 g( j+ x- A; J
foreach($CombatCaps as $e => $arr) {
' y" o$ P& ~: {: k //若船艦或防禦沒有速射則跳過
3 n: I( k9 W5 ~, g if(!isset($arr['sd'])) continue;" b4 _/ C2 E$ }, N
//找出快速射擊資料並放到變數裡
( Q( T# x0 _( f foreach($arr['sd'] as $t => $sd) {6 f p1 X" n; g* A6 w+ w! E# G
//若船艦或防禦沒有速射則跳過
( F: f; b- x8 Y7 R. t, w# { if($sd == 0) continue;
% @. f5 j8 g$ ~7 _ $RF[$t][$e] = $sd;
7 e7 G3 [+ P' A7 b4 e2 R; R: Y }
0 b3 E- e! |; p0 e$ x# |0 ? }
; ~7 m1 Z- _ H/ W7 a " |% O8 j8 t2 c2 e6 [
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
4 t2 m U/ |, f7 [1 d/ _' n+ i7 d7 K* q6 y
foreach ($defenders as $fleetID => $defender) * H) e" E5 T: L t/ @9 w5 j
{
u9 V! Q2 `# Z& H6 o# J" }* l8 V foreach ($defender['unit'] as $element => $amount)
8 d& }* |& Y1 t& A$ b9 r {' P, X9 H. Z% E
if ($element < 300) {
& Z% E1 O1 O& v3 ? $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
2 O4 Z/ O, J& t0 K0 h1 p, u5 b $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;9 M# \; w9 D8 g- }# w! x
4 t- q: `' J6 V2 z- I. v $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;4 l% V; Q7 y) {1 p, V, ~/ X/ m
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;; k( S+ z( G5 n* E- V
} else {
; @! g! M1 i( N) }& O7 O if (!isset($STARTDEF[$element])) * ]2 u/ V: x0 _- }) g+ P" E- C* Q
$STARTDEF[$element] = 0;/ ?6 F* \9 ?: W5 P( F
. m/ x3 c$ T# E
$STARTDEF[$element] += $amount;
* Q3 [6 P; `% B( ~5 p! s
+ z- S* K9 G/ X# [- x. ~( @" r$ f $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;( b! O# P$ F5 d {$ V% H5 P
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;- U+ v7 u. k! f; R) y3 b7 c
}
! a' K4 m% l; ]2 @; n6 n* S+ }% i/ K% X2 X }+ t6 r) t; P" j% i
}
- Z& l/ K' m2 ^; r" c/ S //開始戰鬥回合循環(預設為6回合)
$ v. ]- a, t+ `+ ]- X) K+ k' n for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) : S8 z Y$ l6 q0 O F4 L1 w; i
{0 j4 b8 e1 z# b" ?
//攻擊方傷害值
! y/ q6 P0 i1 r' a( ]' d $attackDamage = array('total' => 0);# C& U. k7 T! S d' d& x
//攻擊方護盾值/ s$ c/ Z \, t. o9 R! V! X3 y: K' n
$attackShield = array('total' => 0);" E6 b) b8 _# B0 b
//攻擊方船艦數量
- Y& M. }: y) n3 S9 K4 B! a. U. _ $attackAmount = array('total' => 0);5 Y# O& r8 n, C0 R4 L
//防禦方傷害值
% { Y( y9 X0 d4 M $defenseDamage = array('total' => 0);/ N: F* h5 j! Z: k" J
//防禦方護盾值
. R- n4 X* E) n" @2 A( Q $defenseShield = array('total' => 0);4 ] z# \" H, Q5 v/ M
//防禦方船艦或防禦數量4 J! E d- m2 b% c7 \0 V
$defenseAmount = array('total' => 0);
0 z9 ~7 C' p/ B5 b& S: h5 }; O //
Q' \ Y! @6 d) [% r $attArray = array();3 }2 H1 X% H, `! `
$defArray = array();
! F+ c1 d$ W& G9 j/ i$ S
8 v! A" {( l" Y7 m1 } foreach ($attackers as $fleetID => $attacker) {+ q4 g* L u. \5 l# H/ P
$attackDamage[$fleetID] = 0;
' ^$ g6 A( Z' Z1 N; x" n, D $attackShield[$fleetID] = 0;
b% C% f m' ?5 C! e $attackAmount[$fleetID] = 0;
' N; P, Z5 o( d: l a. @6 H2 b: \: L" s# l6 i5 | f
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque8 ~1 ^# W3 D" g6 p: L; m
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier- P J' b' O& @2 i7 v
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
2 f2 F: P" o0 b! i $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
& j+ [7 ]( r! `0 I5 B
" Z) P, @9 D! i1 F6 E$ J) k foreach ($attacker['unit'] as $element => $amount) {
$ R% u- S0 c1 J0 Q/ v5 x- k, i+ P; U, { $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
2 l# v0 ~+ g. q/ t p7 g $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier8 Y- q( L9 o; I! a
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
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$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);* k6 O, b( ~. ~/ T% g7 A1 d
- G4 Y {/ \6 l7 N $attackDamage[$fleetID] += $thisAtt;
6 v9 G7 k1 f5 { $attackDamage['total'] += $thisAtt;5 c! V8 I# N/ R: C
$attackShield[$fleetID] += $thisDef;8 j7 `- j; L) O! ?1 u! R4 D
$attackShield['total'] += $thisDef;: c% ~- r, L' @4 Q
$attackAmount[$fleetID] += $amount;
* U6 u- K& a6 a Q. i, ^6 ] $attackAmount['total'] += $amount;* r3 D: J1 f# O" r
}) H$ Q2 t$ K0 e) n) O5 G( e! C
}
& Q' ?; J, A% Q2 R( g8 w5 o, B* Z
& L7 v/ y$ H$ n- ^! I( {* T9 V foreach ($defenders as $fleetID => $defender) {
8 J7 C8 o1 R6 L0 J5 {4 q $defenseDamage[$fleetID] = 0;
4 _# T: _) ~" y $defenseShield[$fleetID] = 0;
# k9 l; `3 S2 C& x $defenseAmount[$fleetID] = 0;' y; p E2 Q3 x0 H
4 M3 Z" P. n( `
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue/ Z- m+ M" R! h7 h
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier9 O9 e% ^% H- B0 e- q1 V7 P$ D$ N
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque# f3 \( _/ q4 E J
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);- O: J) A4 w! ?7 t7 q+ L- a
' W9 H/ l% Y4 B+ t; r
foreach ($defender['unit'] as $element => $amount) {$ `' @3 X/ K a
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque" n+ F, K+ h, u( a
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
7 x. t$ P# b* L4 k( r# D $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
; K3 }1 R" B# l+ f6 b: R/ k3 b7 T& ?0 `" J# h
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
! X/ a! q( b. z( H/ i1 U' d' _7 E" G! \- t6 Z
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
2 N0 Y4 h n2 F9 V5 c5 j2 w) r9 d
$defenseDamage[$fleetID] += $thisAtt;# O, j1 ?1 P+ o4 a$ A
$defenseDamage['total'] += $thisAtt;1 _& d. _2 V8 C
$defenseShield[$fleetID] += $thisDef;
2 x0 H8 a3 E' k $defenseShield['total'] += $thisDef;) a; P7 _4 z7 {5 k! G3 c
$defenseAmount[$fleetID] += $amount;. d! v5 A( h; ~0 U
$defenseAmount['total'] += $amount;
, b3 Z0 [: c$ y/ z% g+ g }
7 p7 T, C$ z G1 b/ N5 G0 p/ J }
% K$ Y! [- k; l
7 Y$ I8 V& I5 h8 `+ \4 d/ \- E $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);3 C: J% s& S( Y6 B0 T. I
8 ^1 p" B* y/ y- G {' f
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {7 w. ?+ D* O# I: p
break;
: o& n4 I7 y% w" C; S7 V }3 n$ {) t2 x' ]: w1 G& k
5 ? p, v7 ?4 u7 ~
// Calculate hit percentages (ACS only but ok) |* [& H% k/ s* `8 O% _
$attackPct = array();
9 Y% l- Y1 h- ?- t& Z8 f5 ~ foreach ($attackAmount as $fleetID => $amount) {
5 M! f/ Q5 l# y; w if (!is_numeric($fleetID)) continue;
* m- H# \1 A! Y1 D+ ?0 X $attackPct[$fleetID] = $amount / $attackAmount['total'];# ?( P$ r7 ?0 h% y# h3 M
}
& ? X3 m$ A9 _! S* r4 s y4 G& h) y( i$ F1 J
$defensePct = array();
. O! O# a2 P2 B foreach ($defenseAmount as $fleetID => $amount) {8 W: m7 F# m4 Y2 h; r
if (!is_numeric($fleetID)) continue;( V" k8 b S; Q+ I
$defensePct[$fleetID] = $amount / $defenseAmount['total'];$ U7 G# T- O4 ^3 A) K4 B
}+ T0 c( Q: s1 G0 J
6 K' Y% ^5 ?' K! Y* U
// CALCUL DES PERTES !!!
9 ?! k* d) u9 e$ n $attacker_n = array();
. `6 Q' i4 S, }% m& s. h $attacker_shield = 0;5 L i1 O5 ]- ~
$defenderAttack = 0;
; f1 W+ l6 _2 y) [" C foreach ($attackers as $fleetID => $attacker) {) z- A' }* v4 _5 T+ q+ V
$attacker_n[$fleetID] = array();. Y1 ?) U1 W/ ]3 g+ u
% `! i9 R" X" q2 `
foreach($attacker['unit'] as $element => $amount) {3 _& I, {7 F3 {$ S$ j+ M
if ($amount <= 0) {6 m6 `# e. K" Y2 U5 [& y! F9 P
$attacker_n[$fleetID][$element] = 0;
; a9 J: d& d& {' w# l$ M continue;5 E0 e5 R( ?: Y. m Q
}; G1 |5 l H6 z
" M2 p. o6 n6 y1 q: ^! z4 D
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
* b5 a- c" `6 T* w
7 K* y' B' x! T6 l! l if(isset($RF[$element])) {
+ I+ U5 ]1 m; C2 B. l1 [( m* _) d foreach($RF[$element] as $shooter => $shots) {
/ Q+ Q9 r" s6 a foreach($defArray as $fID => $rfdef) {
4 g+ b6 [9 T( j if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;6 |2 ]& _5 k* `
5 v0 F, D) C8 z5 w
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);/ H; g- t8 e( [* l( ~- Y$ \( }% A
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
2 \# E$ x) x6 T* t. G1 V }
0 [5 w1 t( Z; g2 S }: A+ B6 D9 O7 t0 ]1 q/ i9 |3 c7 D
}: |+ a$ b5 D# [; `4 A7 N6 `# g
$ |+ `/ S: s' B' g) D+ i* d" G& k
$defenderAttack += $defender_moc;
" A3 ]# l' C4 y& b
9 v* W% r; o! }2 ~* a2 F" g if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {+ G+ `! k+ A& \2 E0 `- q
$attacker_n[$fleetID][$element] = round($amount);
2 n4 H u$ o! E- G5 R6 P! m $attacker_shield += $defender_moc;+ c$ g, I7 v3 f# c( j# y2 O
continue;0 N( a. A! N/ d, M
}
% E. r. @; F+ f+ b( {
( Q; S$ `! J8 Y: B* Q0 S6 i% x $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
" z) n- D. U0 N+ u3 C
+ [ @, @& A6 Z7 I. i5 v9 f $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);, d9 W U! E$ }9 i& E" W! r
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
s4 Q% b1 y. A c3 L/ U
9 s- d3 \. F; x$ ~+ U0 ]/ k2 p $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);# P6 M7 T$ G# X
5 J" T; j: K- }
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
( X! U, t7 X2 S }
8 n$ Z# C2 t' {! s" e }1 E9 f7 v8 Z# W/ M1 i" u- P
$ Q$ Y* A8 O+ z+ b9 k, ~
$defender_n = array();5 _! _; h1 H/ m
$defender_shield = 0;
3 {8 ?3 ~1 s, k4 x $attackerAttack = 0;
`% ~! v+ u' D) y foreach ($defenders as $fleetID => $defender) {7 |( I7 P$ Q: i) x" C+ Z4 g
$defender_n[$fleetID] = array();$ Y; P, H/ H! Z% y' T/ U1 |+ V
$ P* ^+ D4 T: X& W& U foreach($defender['unit'] as $element => $amount) {; X& b5 P* M; u& B2 F$ b: Y
if ($amount <= 0) {
8 u6 o3 ?# {! V! f$ |9 I9 x6 X% G $defender_n[$fleetID][$element] = 0;
4 U, d0 q( N4 W. a* D! Z q continue;' F" P/ J/ A; N
}
9 x( g/ ^. r3 J% i
* W- I' M& S* @2 @ $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
! P8 f5 E2 z/ Z! S7 Q0 Z; e8 B if (isset($RF[$element])) {
% c% k) o' U; Z; P foreach($RF[$element] as $shooter => $shots) {: X4 j" s0 f5 p7 _: f
foreach($attArray as $fID => $rfatt) {
7 {- d' a+ g4 [/ W: M' c9 N, C if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
+ C9 O/ ^% W7 O H, n
7 N6 \& w5 [) e& T$ l: N $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
$ w% i5 c" n" ^; B' x" V# U* @ $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
0 b3 F. v i. I1 k K }: r2 V @$ f; b
}( H2 h) d) U. [8 K& K& p
}
, ]4 }; {" P D: {6 p
- U/ _2 ~" J z# U; f/ n( H1 a $attackerAttack += $attacker_moc;* ?. E3 E/ V6 U
3 A/ u B1 A8 ]
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
! G0 T* g* M' e0 F $defender_n[$fleetID][$element] = round($amount);+ T5 ~: j2 B/ ^6 G+ m) r
$defender_shield += $attacker_moc;
8 B" V, v b# P. y% S continue;0 B! o( K4 X" g, f
}
. R+ Q6 U, Y* V+ ?. M8 g , ]- e, a( ]- e4 u/ O% d4 A" v
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
3 s% d O8 e5 i, a $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
2 T5 v4 `- m& ?( q $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);0 g2 c% }; C! @5 {" Z
5 X. }3 B, J4 x |- q
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
% Z$ _* B; y! x, J4 `( `) F; J' G$ q
' Y# A" E- a g1 l( e $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
7 o" o A! [* d K- n" A }
8 {7 b) ?- }1 ^- d% w' B }
7 G7 L1 Z. c9 U1 d' V: @" V 4 E8 V3 ^ [- a( R- x
$ROUND[$ROUNDC]['attack'] = $attackerAttack;9 j, j4 w' l) |, q
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
6 t3 C k3 d+ U; V/ {4 { $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;0 ]5 ^7 Y& ?* J4 y) a2 \
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
4 T; d/ ?5 s# J' J8 z { foreach ($attackers as $fleetID => $attacker) {. b2 \: C$ P& F5 w
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);4 L8 T0 p0 k/ _! A& i' d5 J/ U! p
}' b3 R8 G) c! [0 n3 \1 c; G0 y
) {. `1 h q: F z: S foreach ($defenders as $fleetID => $defender) {9 q8 H9 B2 S; z5 t8 j7 G7 i J3 O
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
5 ` y# ~0 @! g; t }
/ R7 K4 x6 K9 W/ F5 O- I% W& i+ J }
! h& a- D7 k2 f% v; Q & R" j2 N3 Y1 s; v
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
" y& X; R$ h3 `% O" O $won = "r"; // defender/ N( f9 ?2 P3 h4 k5 M- w* l
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {" I1 r2 k2 ]7 E4 f7 _* m; X
$won = "a"; // attacker I# l' d* V* P$ d, Q5 j
} else {+ L9 e' `3 Q0 i' q. R
$won = "w"; // draw7 J& i: Z: S8 L
}
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// CDR# p# V- \. y4 ^7 ^
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR
! e, P5 k) U( z) q# n+ M {& O foreach ($attacker['unit'] as $element => $amount) {+ L& g5 p/ D: j% [! D/ e8 ^
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;' V; E4 r" Z( ^- e7 y3 ^" I
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;. i5 x z' N# t0 u5 S h* N
, W: D& Q* S; \ $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
, K& z1 n0 W$ \3 ~& g $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
0 E: f2 m; N4 ^ }
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$DRESDefs = array('metal' => 0, 'crystal' => 0);
# S: W# ^: \1 C/ X/ ]# C0 T0 s' A/ K& f0 L$ r( o
foreach ($defenders as $fleetID => $defender) {
' x) ]) Z2 `. P5 Y3 @ foreach ($defender['unit'] as $element => $amount) {
: J, y% x. q( ]/ q; X if ($element < 300) { // flotte defenseur en CDR
- ?$ {2 W$ [- u$ h $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
% P+ j4 D; F0 H' k5 m $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;" _: N1 o- a) a* R( ]9 P
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$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
( L1 ^- s: C0 }* S3 Q6 u $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
7 s7 d0 l; x6 }! n) h+ ` } else { // defs defenseur en CDR + reconstruction& f& B% i' `5 }0 r
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
% K$ w. A A/ e/ N* N1 z2 } $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;) ` _( {8 }9 `7 {& Q `) Q# w
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$lost = $STARTDEF[$element] - $amount;8 Q2 L2 [3 @* j* R- q6 e( @
$giveback = round($lost * (rand(72, 84) / 100));/ ^1 u- r* g$ V6 x+ m' w k% B
$defenders[$fleetID]['unit'][$element] += $giveback;
8 k+ M2 V3 g. B% E $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;: |; C- T5 E0 _. X
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;3 a' I. t P& {0 T
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}* X) M- u9 x( {$ A
}
& L+ v U$ x+ S
6 [/ t/ E9 S" J6 @/ i $ARES['metal'] = max($ARES['metal'], 0);
# v2 E. s' z. }0 z8 d7 [& o- F $ARES['crystal'] = max($ARES['crystal'], 0);
7 b1 a: |' ?+ N/ D' ] $DRES['metal'] = max($DRES['metal'], 0);
( |3 n$ T4 ^ m$ N0 _ $DRES['crystal'] = max($DRES['crystal'], 0);
0 R8 M7 u' ~8 ]- y. I: n $TRES['attacker'] = max($TRES['attacker'], 0);
$ ?6 T% \9 d- n0 D; P% Q( j $TRES['defender'] = max($TRES['defender'], 0);( W0 q7 Y/ D8 q% F) _. r
- l; @! }! `: I# ~$ \$ e" c% N $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);; L/ s$ T2 \, G7 L4 _2 }
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));% q8 B2 j w$ V. T. s4 G
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));- ]- I1 [" i& k6 Y, k5 _8 Y
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
( a) [$ J. M* s z. {9 T A$ B $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));3 z9 ^6 G c; W$ i9 [! @5 e" S
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return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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