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<?php
' C. `# N: T6 |5 h//計算戰鬥函數2 u5 I; y6 S; P6 e( k
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
. g& d9 ^& i8 x3 P$ x! E, dfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)2 j( R4 c( T' r6 G, z; r
{4 O# [. I6 p. u7 y1 t% |
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位8 T3 X3 R1 Y! q4 M
global $pricelist, $CombatCaps, $resource;
( i2 q7 Q, Y2 X ^1 |" A: t$ T. ~( }2 e! |% y# Y
$TRES = array('attacker' => 0, 'defender' => 0);
: A0 h' p9 G6 O2 w //攻擊方廢墟
9 N- O% S/ e* V0 E* y. h: R! ] $ARES = array('metal' => 0, 'crystal' => 0);+ B$ o) {5 P1 e4 {, h
//防禦方廢墟& T' Y+ D Q0 r5 Z( n
$DRES = array('metal' => 0, 'crystal' => 0);. K$ f7 b6 ?* ?3 l$ \: e
//儲存每回合戰鬥結果的陣列
0 K! K M0 U, Y $ROUND = array();
, j- a' |# t1 y, S5 A( V: N) b //船艦和防禦的快速射擊
& C8 q' `& f' r) G: Y D $RF = array();) {; c/ b% O! t9 b* ?; g p; m) c
//攻擊方資料循環
2 ]: Z5 d. h+ D& F foreach ($attackers as $fleetID => $attacker)
9 f$ A5 k5 h% j. |, B {! v( n9 B& D W* P9 a# R7 G
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量
& z( f* r5 D/ G$ i) G: a foreach ($attacker['unit'] as $element => $amount)
( X/ l; |: i7 ~4 }8 V {
% ^) a- G/ `$ p" h/ C4 w $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
4 b9 b- i" M/ m# X $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
/ _( H) }. J0 D) {: S }; ?) u' q% \4 Y. [ @0 t
}
) A0 b4 q% V9 }3 z! C3 `9 v0 M3 t0 r) I: b& N: Z
//循環戰鬥資料陣列
$ h9 J+ I: Y9 J- X7 r5 _ /* $e=擁有速射船艦或防禦的編號
$ A* }3 K# d) y. v1 ~6 b0 _7 U $t=被快速射擊的船艦防禦編號
8 {7 F& O0 @6 G $sd=速射值 */
9 }2 K% P7 ~: ]+ _' _9 ~ foreach($CombatCaps as $e => $arr) {- _* D; f( [" B& C- g j
//若船艦或防禦沒有速射則跳過
* }/ l: K/ d0 V! Q! l! k& ?( w4 v6 h if(!isset($arr['sd'])) continue;4 R: n; }4 O4 ~ ~9 L b- [
//找出快速射擊資料並放到變數裡
/ ^1 P; Y- c! V, w1 Q ^- T9 m foreach($arr['sd'] as $t => $sd) {9 [' q& C! \, r/ N
//若船艦或防禦沒有速射則跳過
- e/ W5 W+ l4 ^( n9 R; ^& Z if($sd == 0) continue;3 g: h# e8 N/ ^6 r' N$ Q
$RF[$t][$e] = $sd;
9 Q4 w* S5 |6 o0 ~2 T+ Q6 U }& |+ O4 o& F: \$ `
}
- z) X8 v5 o D, Z! d. ]& ?' ` . {0 R" R* r. _/ R0 C; W) v: i
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
8 ]; Z4 ]4 T# d0 d' N1 t3 d& _, T6 {' h7 {/ J2 G
foreach ($defenders as $fleetID => $defender) * M1 |! q$ `3 o; l. j2 H
{
$ E6 O- z- \# \( \ foreach ($defender['unit'] as $element => $amount)3 n" J5 q _% i0 r
{* z; E( Q* A' A' A/ Y9 `' T0 w" {
if ($element < 300) {
( l' g x; ?7 d, P6 L' [' T $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
! ]# \3 \ Z4 g1 [1 b% \- c) Q $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;' B1 z2 x6 z: V/ c) }: ]
& z, y3 u7 q4 L" @# G$ \ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;! G, D) ?6 K9 w
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;0 @6 ^4 l" |! @$ n, u* @
} else {% j# I6 P& a; X- {5 f9 |
if (!isset($STARTDEF[$element]))
7 l: n& k! N' C4 w6 W% D $STARTDEF[$element] = 0;
5 g, B( q* M* W( U
6 o( `# O/ o! w& F5 k5 p1 T $STARTDEF[$element] += $amount;. d4 R5 v; Z! _- \
+ P% h0 J& A% J; x) A: T) v. s $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
8 C7 q( h' c! F3 c; g& w" n $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
" o" T3 [ c) i% p; `. ] }
2 L8 }! g* ^6 G, H$ C. _ }
) K0 |2 F- |2 N" K }/ Q, {7 G5 L5 [5 D" d
//開始戰鬥回合循環(預設為6回合)
2 T3 G4 i2 u; q/ b' h+ [% ?" ~8 [ for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
& A+ n9 A; }8 f/ f {. k- G [( B( b5 E" x7 b& } E
//攻擊方傷害值
& B3 e3 ?$ ?/ j6 C( }+ w $attackDamage = array('total' => 0);
( ~3 K4 N, \7 W M+ w1 s4 h9 o //攻擊方護盾值6 [, I8 s. W2 w6 J
$attackShield = array('total' => 0);! M. P& H' N3 L4 X' k8 { s
//攻擊方船艦數量
9 d. U2 J2 I1 V' P $attackAmount = array('total' => 0);
; z+ q# X5 A; B3 K9 e7 C //防禦方傷害值3 I2 y. b" _# J9 x# z* O5 m- s
$defenseDamage = array('total' => 0);! H: z: S* A% B% D# x$ v
//防禦方護盾值/ C5 f8 j b: A' N! u
$defenseShield = array('total' => 0);0 |: X) h' F' ~
//防禦方船艦或防禦數量
: B$ h0 @) ]8 w& U* M+ { $defenseAmount = array('total' => 0);
8 C( f! D5 X0 x1 i8 _ //
4 ?5 F7 Z! @+ l$ V $attArray = array();
% X- b9 a: o* Q6 E! E/ o! f M $defArray = array();
6 ]$ f: D% O9 T! O/ x5 n1 d
; R* L( _4 K8 a. E3 e/ w foreach ($attackers as $fleetID => $attacker) {
4 b5 J M6 M8 A- K9 ` $attackDamage[$fleetID] = 0;
3 @2 R' \6 s" ~* Y7 N $attackShield[$fleetID] = 0;$ c! V+ k! I& A8 u
$attackAmount[$fleetID] = 0;
* w/ ~3 r5 V: z
6 r0 R7 M" S7 [+ @. W $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
$ H* S; ^& r7 N. x g+ I $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier: I0 x( R2 s; [2 Z
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
6 \" I ^! b/ a8 k- } $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
! J4 i( @2 `# ?+ p+ s0 Z3 _ 6 A1 I, ]% v" W+ Z2 \$ h2 j
foreach ($attacker['unit'] as $element => $amount) {
8 s/ l$ j9 K* j# e P/ |$ j$ t $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
; y, [0 }" d6 z1 A2 z, S $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier4 S/ ^; M; P, Q/ M
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque: w N4 u6 w, U# f x% \9 C' z
. t6 Y9 A8 T" y |- C6 K# _. P4 I1 h
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);' i/ E" l2 M7 J
0 r& ^7 F3 Z9 y8 U% Y $attackDamage[$fleetID] += $thisAtt;
1 s# `& d: ? N, s1 V; ]$ g- f* p# m $attackDamage['total'] += $thisAtt;
1 w* R: d4 `/ [9 F) X$ h8 v $attackShield[$fleetID] += $thisDef;+ _, i, n! D# G* T% l
$attackShield['total'] += $thisDef;
3 M* i5 l4 l4 X' ]) ~ $attackAmount[$fleetID] += $amount;2 c( i) @4 b& C. C2 R/ Y
$attackAmount['total'] += $amount;6 ]/ S% @! f6 Z
}! P3 C) M* |" ^
}% g4 ~, }8 u6 G% Y W+ L
+ b2 g/ @' Z0 X5 c+ ^
foreach ($defenders as $fleetID => $defender) {% V% u8 M! F: ^
$defenseDamage[$fleetID] = 0;3 ?# e5 ^( ?: x' S/ J8 v2 D7 V/ T6 g
$defenseShield[$fleetID] = 0;: b" q! j2 W) L0 X, S) m
$defenseAmount[$fleetID] = 0;
9 E9 R2 a# S+ A6 `4 X! Z' d' D" O% Q( p1 U1 y4 W
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
& h- x) x' `# a% D; O* A $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier- B& o7 U8 a. i& B$ I# }/ u
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque2 ~: h, p. h8 M8 r! e: a$ Y7 R
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);: }4 w0 k/ C. X9 D) C; i* }7 L* q3 e9 f
7 z1 I3 }# H: w$ e( v$ c5 j foreach ($defender['unit'] as $element => $amount) {2 Q/ E1 \( ~8 F
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
8 p ]+ P) B, K! a $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier2 u, p5 N" J5 j6 ~
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
4 O/ ^: a4 [9 I) B0 |
9 p7 A S! Y& R1 P. g$ w& C* M, s if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;7 |- j# f* | J5 n
( I" y1 q4 y) U8 f" X4 t9 T% K8 K $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);2 V0 i, W- I8 e( h
* K; f- @7 \$ q+ ? $defenseDamage[$fleetID] += $thisAtt;
3 o4 |/ F) u( T; V $defenseDamage['total'] += $thisAtt;
9 V# `& l9 m( ^* T( S) i $defenseShield[$fleetID] += $thisDef;" Z" R5 ]* b/ d$ Y7 \. S
$defenseShield['total'] += $thisDef;
. T% K1 h2 ]5 K( M9 b $defenseAmount[$fleetID] += $amount;
; G$ b1 g6 I8 S# M: X% r $defenseAmount['total'] += $amount;4 o" i" {6 ^4 }9 [/ ?: u
}
) o2 V4 x2 ^4 s9 z0 A5 V }
& j9 w9 [: e# H- }( E8 ^" b$ ?! o; |7 Z
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
& E4 M: Y: N" c) K6 a! P9 ? G+ Y r* X/ \# Q: M
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {) R Q" x, Z; ]& c
break;
# D, Y2 {& k+ w } }( t' p: K- Q) l; n7 s
1 j2 Z( g: z4 u! e
// Calculate hit percentages (ACS only but ok), Y* i) l# N1 I4 D0 w
$attackPct = array();
: W/ g0 Y I- d* X1 J) ` foreach ($attackAmount as $fleetID => $amount) {
1 D+ ^/ R" m7 _0 w0 o/ U' w! x, H if (!is_numeric($fleetID)) continue;- p( o. B, s# t
$attackPct[$fleetID] = $amount / $attackAmount['total'];. N0 [' s& J( g+ z/ ~' s
}+ `1 z. c( m* S) b9 Y1 E) D; n
- r* \6 q$ c# ?' A
$defensePct = array();. f' U* F2 F5 }
foreach ($defenseAmount as $fleetID => $amount) {
( a. }( f* ~, `6 p' b) P. N if (!is_numeric($fleetID)) continue;9 k; o. i0 y9 ~. ^& L( m( ^
$defensePct[$fleetID] = $amount / $defenseAmount['total'];
& j3 g1 D7 k! K& J A+ K }" B' S' d, ]: l, I& x/ R
1 M0 o: P4 P& { Q+ K
// CALCUL DES PERTES !!!
$ I" p! U- x* E4 s $attacker_n = array();
! R5 G& `, L/ H' t" N; V. d3 O) `" R $attacker_shield = 0;" H% G3 H6 M1 F9 l( u
$defenderAttack = 0;1 n% u) S% ?4 C- d% f } g
foreach ($attackers as $fleetID => $attacker) {
$ |; ~- K" M, ^- { $attacker_n[$fleetID] = array(); Y! M7 M0 K4 L- _6 |. ^9 S; t
. B! Y+ p1 h3 z/ k D
foreach($attacker['unit'] as $element => $amount) {
}. T% b6 s2 u8 Y5 w& R6 i Y) d if ($amount <= 0) {
- n8 ?" z& B5 g0 d+ _' C8 O# A $attacker_n[$fleetID][$element] = 0;1 D! P& I- Q; R5 C6 V$ b9 U
continue;
) {; i' ]' Y3 o }
9 Q; X& g6 w7 I Y2 z3 V v0 E9 Z: E7 S9 m: p9 R3 S/ D
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
9 c k8 f$ H& I ' ?) J$ ]& \6 O. A
if(isset($RF[$element])) {- a% G6 x9 _ |: V0 `1 M& p/ {& r! l
foreach($RF[$element] as $shooter => $shots) {4 k5 L' M9 A$ a7 E' S
foreach($defArray as $fID => $rfdef) {0 D8 Q: S0 ]" j7 \) { e
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
1 Q8 o$ Z* p" P7 P2 o7 v# n3 z7 _1 i, b8 ~1 @6 u7 V
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
# B) C5 X7 u _& p$ ]9 l4 o3 n $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;+ ? j% I `- l/ v! {
}
# k5 ^. G; T& z9 E! K }
* D& ]" B# T& v }
, v& b5 x; i9 u Y1 V3 q- s- z4 I, D . @, _- j' `- h+ I' _4 E5 l, }
$defenderAttack += $defender_moc; ^1 O8 H8 x: r/ p, ?
' O2 M' V" ]2 V* [( ]8 P i if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
; H, q8 S5 |7 B7 {2 K0 ~ $attacker_n[$fleetID][$element] = round($amount);
+ t, @: M$ S& R+ [5 r $attacker_shield += $defender_moc;0 m" [- V8 R c
continue;
6 y3 c3 M! Z+ G$ R& c1 o }
: y/ [* f1 n& j( r' s
$ x1 C* O8 I: K9 A9 h $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);9 P# i' O7 z% L g' {
# R0 A/ [8 r6 \4 L2 ]5 O% n $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);
- l) s1 h* U8 P1 @' c5 d( ` $defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);6 O2 o4 p, d( {7 x4 K! U: Q& H
' A3 t3 s9 }2 Y& o! ] $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);9 P$ K' I3 D, f5 ]$ H. s0 A
6 F; E( [; w G. q' O $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);. z5 U% j* L& m0 k1 D1 I
}8 |$ @4 c( A. S% F
}
! H2 n c/ d* W9 C# M# ]: r, }' T0 t7 k: K9 q, I4 F
$defender_n = array();2 }6 ^% c6 P% T* W d6 @& _ r5 W
$defender_shield = 0;' u: P/ N; F3 d! D9 K6 ]
$attackerAttack = 0;$ {. p' D! @1 P2 J2 k7 v
foreach ($defenders as $fleetID => $defender) {/ B+ g6 }: I$ w7 n g
$defender_n[$fleetID] = array();' X& G4 d% M& Q8 U; G+ T6 ~& L8 Z" |
( `, |* O. n% ` foreach($defender['unit'] as $element => $amount) {
/ ^2 V, ~7 ~; M P! I" w if ($amount <= 0) {5 P D' _+ p: O0 s! A$ {2 X2 A
$defender_n[$fleetID][$element] = 0;
% y, w% |; S$ ~- l continue;
: d4 r' }: R& ] }4 V: L- d% C9 c% S7 p) L }# o2 Q
4 o, s/ }$ N( }7 h \' X
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
' b7 A; k7 {& ~! O7 h) D# d if (isset($RF[$element])) {* E' g& b- _/ I+ b
foreach($RF[$element] as $shooter => $shots) {
( ?' W, w, G; j7 z* x. A2 v0 w foreach($attArray as $fID => $rfatt) {' W# T1 s R, [/ \7 O& T
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
6 U8 L! Q+ e2 u
6 O& L4 w/ n' N" x, V4 a$ ?$ C $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);1 O4 y1 q! p# |5 u
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
# u; U" s+ m) `8 {& F }1 @5 w0 Y0 C% q# b% R! j
}7 e. f9 Q+ O) U0 B; D4 X
}
, p* d1 l- ], C
/ ~0 U# S0 K3 C+ p3 [ $attackerAttack += $attacker_moc;% g# j2 x3 K; a! O' W3 ]. a
: s8 ?5 v3 z; S5 k! A9 I7 u
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {; l$ H3 b5 D0 s: {0 Y" y/ E' D: I
$defender_n[$fleetID][$element] = round($amount);; E1 V3 z/ a h* d1 O Y9 Z* E
$defender_shield += $attacker_moc;# c8 d J3 d2 Z$ a- ~' K3 N
continue;/ D1 ]9 Z6 e2 I8 w) a
}3 R1 ]& K) e8 g+ X
$ j+ ^: u4 p) I9 k" `, _3 [ d $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);" O" f1 h4 y1 \9 O' k& B
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
1 s/ y0 X+ m) Q# k# w4 \ $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);7 ]) }2 n+ X0 v1 @$ A* Z
2 [# P: f. i2 |( ?8 A& U
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);$ a3 j- Q+ Z. {- E0 b; j
6 q5 f% Y3 L& t% I
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);% [3 E. E: Z2 c& u; w, Y2 y8 \) Q( e
}
, F/ }0 |" r( @6 x8 n8 n! h }
6 I9 q$ | n4 l+ c
! {5 m& I8 K* M0 c0 `3 ^, N $ROUND[$ROUNDC]['attack'] = $attackerAttack;
; Z9 D: u$ t7 _ $ROUND[$ROUNDC]['defense'] = $defenderAttack;0 V1 t' O( L& ^( i
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield;- \& C' Y: c, K! Y
$ROUND[$ROUNDC]['defShield'] = $defender_shield;0 ], X6 E I6 q+ s! O
foreach ($attackers as $fleetID => $attacker) {
/ d, ]$ l1 K0 Y- D4 l* l* [/ n0 K $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
7 G0 p v6 s5 m, @ }
7 r, x m6 u- f5 L+ m5 R9 `
9 a6 T- R# I- @# |5 U foreach ($defenders as $fleetID => $defender) {; D3 r! L; A1 f4 H
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
+ Y: j# m3 G) L" ?! v! g* `6 o7 N }4 S' Q; E( J1 ]4 Q7 F6 _) t7 x; F
}
3 s: ^1 Q2 V } ; r, h) q9 l+ H
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) { e: I# V" p3 y
$won = "r"; // defender
0 y( j+ z" l% O- Q } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {: t% f/ {& `* e2 z
$won = "a"; // attacker
; @- V9 \1 k) Y5 s } else {4 U. V6 j. X; j2 l, `7 G
$won = "w"; // draw
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// CDR) q" B9 b2 y. D: I* N( G+ I
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR4 j7 Z% r9 c8 q6 r3 K1 a5 g
foreach ($attacker['unit'] as $element => $amount) {! p# `# C( N8 Z7 a( X, o4 ]9 U
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
4 e2 x: j2 k: i8 Z! I $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
& \( \* Z. I7 }8 @+ ^6 D& D
& F0 {, T) X; v0 B $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;3 U* p6 y& {. F. b( \( C c2 h
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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}
- W9 U% [0 T$ @$ a. `( p+ B% X6 b. d
$DRESDefs = array('metal' => 0, 'crystal' => 0);( N: [5 Z2 B4 U; P
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foreach ($defenders as $fleetID => $defender) {
! Y: @9 ^ E# }6 y! y foreach ($defender['unit'] as $element => $amount) {
5 w+ {8 [/ q k" q if ($element < 300) { // flotte defenseur en CDR
' Y8 U5 @' U' w, A $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;5 T% j+ c7 u6 P- Z+ ]8 A5 B: q
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;3 m6 W6 B) ^ y: H) {
9 A: s ~8 w- E$ y1 e
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
4 }, `1 s+ [9 s( m7 H $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
+ s- y/ w& T( W1 Z+ |' z4 [ } else { // defs defenseur en CDR + reconstruction4 s$ ^/ K& y# P% h: ^( N
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;/ K, I( m ~( g) g! j! @
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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$lost = $STARTDEF[$element] - $amount;
% p" _1 @7 R$ \& D* e; ~' h $giveback = round($lost * (rand(72, 84) / 100));: r" i) b- r4 ?
$defenders[$fleetID]['unit'][$element] += $giveback;9 O7 ?" r8 g5 K: Q7 e m
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;, g3 W0 |9 d8 n. y( [- [1 P
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
2 I' }3 o2 E6 k0 J# ?8 F: J7 j# p }
T4 F( A! k" z: M2 N( Z: B5 c }
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0 x4 [' F- ^, ]& p4 b
$ARES['metal'] = max($ARES['metal'], 0);
1 c, U% @' C! p* { $ARES['crystal'] = max($ARES['crystal'], 0);3 o( x |" f4 P% n! G
$DRES['metal'] = max($DRES['metal'], 0);
5 g9 B/ ~8 |0 `% b $DRES['crystal'] = max($DRES['crystal'], 0);5 s" I+ y% ^ d9 p5 n( V/ e
$TRES['attacker'] = max($TRES['attacker'], 0);
$ k& v; m/ m2 v, D k, v8 t! l $TRES['defender'] = max($TRES['defender'], 0);
% m$ c4 v1 i) f# [ 2 N1 h9 K2 k" Z" l: v
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']); g0 ^* T9 q; w9 @
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));" ~ v2 I! h! z5 \3 |
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
a7 f& d: Q& T! V $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));2 m2 c( I" F+ a" o" E
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
6 A. c; z6 i5 K
3 Q2 A4 M: T L& R. a return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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