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<?php, ~- N4 x& r0 E# k, F, X
//計算戰鬥函數
$ Z2 g+ [ C* {$ ?( x0 e6 y//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
9 r" Q7 ?; v8 rfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF) B) W( `. A* i
{
' s7 V( J2 P# u* Q {* `* ` //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位& [+ u* d& G# e, G) Y+ E5 ~
global $pricelist, $CombatCaps, $resource;, o, \0 A) F7 n/ _& W$ u ]
6 Q7 `& B% `# S0 i $TRES = array('attacker' => 0, 'defender' => 0);' G+ _; c3 b( f* r8 M( Y& Y
//攻擊方廢墟3 I" n1 v9 j; G+ |# u' r+ X8 D! |
$ARES = array('metal' => 0, 'crystal' => 0);
2 |$ _) w. E6 }8 {9 ] //防禦方廢墟
- @$ }! u5 T& I" B8 L f9 B $DRES = array('metal' => 0, 'crystal' => 0);9 v8 q/ o9 J3 t
//儲存每回合戰鬥結果的陣列
& f1 F, J. f( l" f% \ $ROUND = array();
3 R0 Z3 `: U4 y& k& T6 P3 t //船艦和防禦的快速射擊: t. q" A- s6 W" y4 |5 u0 L) L
$RF = array();
6 _8 O0 y* u, @ //攻擊方資料循環2 }+ t$ Y5 x3 s+ |
foreach ($attackers as $fleetID => $attacker)
* S# T' z% e/ m4 A3 v+ v9 C {
# p" o9 A' Z; j2 X. x+ y- A //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量9 C6 Z% y' ^ @, k! c, n% P8 u
foreach ($attacker['unit'] as $element => $amount) 9 ^9 @, `* ^( s) n
{, R d1 Y- D' }. o
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
; ?& m& g; k J $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;: |) w' i3 V. v$ o8 k
}
; K! }! G# x6 H9 p }. {3 G0 T" r; Y9 h3 R
' s9 T7 n, j+ f/ m
//循環戰鬥資料陣列
; } U) r$ C# Y8 Y+ p' i0 `: t /* $e=擁有速射船艦或防禦的編號
* ^& Q% ^4 Y/ }2 E; _! v $t=被快速射擊的船艦防禦編號7 U! X! r4 k9 q
$sd=速射值 */; J% j$ R3 z# k6 H) @9 L- V
foreach($CombatCaps as $e => $arr) {% ?7 G! Y" y) ?' K/ S7 V7 g9 p' u K
//若船艦或防禦沒有速射則跳過. B2 }# T6 T* K& |7 q
if(!isset($arr['sd'])) continue;' V6 c1 w) G* o4 ]0 k
//找出快速射擊資料並放到變數裡
! h% k6 Y+ s' o- H/ W" E foreach($arr['sd'] as $t => $sd) {3 J2 X9 d& t# E2 G, y
//若船艦或防禦沒有速射則跳過' K; F5 _+ g4 c( i' D
if($sd == 0) continue;* o, M' ~& Z" _! N# \# b5 }$ e
$RF[$t][$e] = $sd;
" {$ s4 a0 w: Y+ i# L }
. d A* e1 v \* h7 ` m }
/ c8 `/ ?5 ~6 Y m
1 i8 s8 v% A8 u x& x2 ?" `% r0 L $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
, t3 ~2 Y8 Y- A7 P# r3 B1 R: _# K1 M4 f7 B" t+ s+ o
foreach ($defenders as $fleetID => $defender) - Y% f# i; b. Z
{
1 ? _5 W9 _& B" H foreach ($defender['unit'] as $element => $amount)
: B& y! R* x' k$ n1 D {
6 f* a; R! q( h% K: q! y" P# n if ($element < 300) {+ H A; b, J" R$ ?- v
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;5 Q# q2 J4 L- u6 ]) f
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
8 \7 l" Y- N% ]) L3 I5 ~! j
/ ]( Z% ~' B; R. M% {3 j, ~ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
' Z9 r" a4 Y2 b $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount; z8 N: {5 b( T! J# o3 j
} else {
4 N9 U4 a/ R- D if (!isset($STARTDEF[$element]))
% t. D3 i4 @2 ~ $STARTDEF[$element] = 0;( H- \- Q& M E y5 m( z; o5 ^
/ R; O/ @4 N6 E7 b& t; z $STARTDEF[$element] += $amount;- f4 d3 p4 Y7 F5 p
?8 E6 V. t! r9 A
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;7 v" m. }+ {3 H6 L+ C) j
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;. r) q: f- i: a# u" f. d; n+ @
}
$ A# L$ [$ A5 U9 _- B }7 x5 ^1 G# o$ R
}
' g# k: N! ?7 q% v //開始戰鬥回合循環(預設為6回合)
. r1 L* }: h8 `: B. z9 J for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
2 [; s, r: P# c1 ?' X { t; |8 ]; C" N' k7 f
//攻擊方傷害值
! p! |% k) ]4 w $attackDamage = array('total' => 0);" m; l' `. W( x6 q4 L& `' f
//攻擊方護盾值
' n- @/ x# d( }7 k $attackShield = array('total' => 0);6 a8 X% ?! _2 a* Y- f7 S) z9 G! @
//攻擊方船艦數量
V* N9 o8 q" @- {- k+ Z7 c $attackAmount = array('total' => 0);+ v& H$ m' k* I. D. `7 |% W
//防禦方傷害值
" c' N" P1 F5 {2 n: i $defenseDamage = array('total' => 0);( v8 ~0 s% E4 ]2 U' G
//防禦方護盾值
- p8 R9 R) Q! n3 ^ $defenseShield = array('total' => 0);
, Q$ G; F. q% F, H7 J3 @4 I# a3 R* w //防禦方船艦或防禦數量+ B' m* }" g& r* M/ s& m. f* Y
$defenseAmount = array('total' => 0); ~) m. L4 t: l* f, R6 F4 Q
//. O9 P/ p+ m% G
$attArray = array();
& \" ~9 w* Y f4 p $defArray = array();
" O: R3 r5 [% b9 F; i6 P# ~- z$ I7 h& X; D8 f
foreach ($attackers as $fleetID => $attacker) {
V$ K1 p3 p+ k. L* o' E $attackDamage[$fleetID] = 0;/ [# P) P& t; L
$attackShield[$fleetID] = 0;
3 i4 f" J0 a% Y/ g3 b6 E! C $attackAmount[$fleetID] = 0;; P0 d" Q# Y7 {: ~
7 a3 _) E5 P# ^( H' ^ $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque# m+ A( ?8 N- m) H- g
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier) I! Y4 Q0 `* B* m; n2 [5 A
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque, `$ q" R0 B3 ]* V$ ?' Q; T0 T& j
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
8 ]' R P0 i. W9 c% z" |
# \5 ]! a7 F! S) T4 {9 { k foreach ($attacker['unit'] as $element => $amount) {
c7 o# W7 }5 d& j l& ^ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
, N% p G0 h5 a" Q1 C $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
6 C1 \. Q1 {' x $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
. \/ A* M2 M1 u. G& d* V" E( Q" {9 Z0 @3 v$ `' t
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
7 Q* L; h, q5 S% l+ h: _+ W) }# k. k- k( c6 M! L
$attackDamage[$fleetID] += $thisAtt;; u' n! X/ m: C! G
$attackDamage['total'] += $thisAtt;
3 W- G' V, ^' x. h- z' @; t* k $attackShield[$fleetID] += $thisDef;0 W I- X0 n/ G, h% T" d3 R" T
$attackShield['total'] += $thisDef;
7 j1 D( p4 y) v $attackAmount[$fleetID] += $amount;
/ v- [( X: S3 c# y# w: ~ $attackAmount['total'] += $amount;0 Q$ I3 [0 }9 c" n$ Z+ J
}4 `6 _9 u2 s' V0 {" m( N
}
3 s5 N* K/ H! T1 h* Z/ O8 b
8 V' h: U/ b; {* |; n; @) W/ g foreach ($defenders as $fleetID => $defender) {! M! Y8 b y6 b$ w+ C. d" t
$defenseDamage[$fleetID] = 0;
9 z/ g, L. m d0 b3 I, I8 G5 N $defenseShield[$fleetID] = 0;
5 q M' y! O9 Z2 b6 x. h5 C M2 d $defenseAmount[$fleetID] = 0;7 F- R/ L+ S2 V2 M
3 q/ e% n6 a" }$ b2 {
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue- l/ o4 v$ e6 Q- W. b7 U; t
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
* O" S5 \7 P, A$ Y $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque* v" B! Q" S9 ~
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);; b+ M- H7 I6 f" n! R9 m
7 A2 y$ \7 P3 w( D# r6 u1 K- E
foreach ($defender['unit'] as $element => $amount) {) {$ ~9 w# t6 J
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
( n3 P1 f4 Z5 @7 j $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier& }5 |# u) Q/ l" ^- b
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque! u# N) [* q3 V7 f$ n7 T
) Y9 m0 e4 o5 G; I
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
& I( A; K) R% V) s& o
' a& r' N, h- I' ` $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
: Q( m: L- x d
' H4 V) F5 H" o. m- |% j $defenseDamage[$fleetID] += $thisAtt;' \# p# m& B: w
$defenseDamage['total'] += $thisAtt;. }- K: ]; t# E
$defenseShield[$fleetID] += $thisDef;9 f) f3 m4 }7 p, ?; ^
$defenseShield['total'] += $thisDef;
2 e, e2 T& w; ~1 E% Q" l $defenseAmount[$fleetID] += $amount;
, P8 g. G/ ^& X4 `% Z9 k& s. h $defenseAmount['total'] += $amount;
- j x1 B- p3 _( Q/ i }6 q" G/ e z: A @
} Y- U% U; i ~7 W# c
* s6 I- [) ^6 t& T- G
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);# e }& P! m- W4 R
# ]3 O7 z- a% k
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
9 G1 w1 @) Z, h2 |, Z. [ break;
/ B& ^4 h; y* q1 I4 f }
8 ]4 \7 O8 l3 Y% \6 S6 }1 g0 x( v/ t# O1 F2 ^) G' Y) ~6 x; R' x3 x
// Calculate hit percentages (ACS only but ok)
- k5 `. m' d' i" r! S $attackPct = array();
' Y% m; r* n. D4 |' l" i foreach ($attackAmount as $fleetID => $amount) {
* g6 R4 g7 m7 B8 E9 d' a if (!is_numeric($fleetID)) continue;
, F. q1 J' j9 h. M& _ $attackPct[$fleetID] = $amount / $attackAmount['total'];
% z# j) y ?/ i- m }
" I1 d. i I7 l" H/ E$ B) o# `) R
' n( N R0 s7 S' {" h9 w5 S" m) \5 | $defensePct = array();0 ]7 j9 o1 H$ _8 u! ?8 O7 L
foreach ($defenseAmount as $fleetID => $amount) {: B; b- u. Z- L5 q5 [
if (!is_numeric($fleetID)) continue;3 u( h% m1 i0 x) h& r* ^1 U& C
$defensePct[$fleetID] = $amount / $defenseAmount['total'];7 b1 q n! H; _9 v7 W) ], X( T
}
e( x# c+ ]; z& d! w1 P
' |5 }: a. E9 V4 s& z `7 C2 P // CALCUL DES PERTES !!!
; i6 o; ?8 H$ ~% b $attacker_n = array();
& w; m6 R3 v$ Q" {' s! d $attacker_shield = 0;
) ?- \6 M( {. E" O# f G $defenderAttack = 0;
: o* b* d. @9 s. _ foreach ($attackers as $fleetID => $attacker) {. W. d- ^& I8 p4 g/ Y
$attacker_n[$fleetID] = array();
) V! a5 w/ K+ M% l9 b* [9 }7 I
q1 q/ Q: y4 E# s" |) ] foreach($attacker['unit'] as $element => $amount) {
5 B' d% i' D" m. w' p$ M7 w if ($amount <= 0) {
; x. a& B: R# O $attacker_n[$fleetID][$element] = 0;
S( v) q& r! k, S# {# g4 o continue;
" e8 i: G# m, ^5 E7 o3 m* f: J1 f }, W5 _- j5 H9 n+ i/ [: k# f
- K l) g2 Y2 ]! a: `$ I $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
( H5 l, C# e# ^2 M6 A4 O; B$ Z) ~ 6 G" }+ u( A0 Y& z
if(isset($RF[$element])) {
6 y C6 }4 Y0 P: f9 {; E2 r7 Y foreach($RF[$element] as $shooter => $shots) {, `5 ?+ h) z( V" O+ ~7 j
foreach($defArray as $fID => $rfdef) {
+ t& ^1 u; ?. I I: s# n if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
. e% c5 a) Q2 Q6 D0 W1 J& g" v- u' F- T; n( m
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);: A$ L5 B4 H. X1 L0 M3 F' t0 @
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;# U, F3 v. Y: J! ?% b8 g8 F" i
}
1 u% M8 M L: g* q7 V- a }- }* _7 T) [* E0 h7 |
}/ G6 |: |# N4 x- g g- J
' i) U6 `7 R, m+ i( w6 p8 k1 R
$defenderAttack += $defender_moc;* M* _" c2 J8 j- u9 x
; \: V; N v6 g. Z" ^+ }6 V
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
+ K- l; A6 [9 A: b $attacker_n[$fleetID][$element] = round($amount);
! S5 f/ P7 j; d $attacker_shield += $defender_moc;
; U# @# Q2 {: t; g; s& P continue;
& N9 t; Q) z3 W$ y9 | }
6 R5 a+ ?0 z B7 C+ K
0 S9 S5 X, F4 K $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
# i0 f1 r8 k+ t) b4 p9 k/ I9 y- b0 q) v) d9 }" _2 |% J
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);7 S6 x; _$ M2 _# ~, Y: S, K/ O! {
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
" M4 q9 Q1 L( [ I( o8 l9 H, g- u" s# g$ g$ u1 ~& t. E# [
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
7 O [6 g+ u. e3 F5 j4 T" [: K. N- D$ F1 ?
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);9 R$ R* T- e' I! S, C
}
) [2 Y; C( n7 X2 E9 S, t1 \ }
$ k8 h7 K" t5 t' V9 F N) t& _) D
+ y5 w; S& T1 Q: D $defender_n = array();
( M7 g- o/ ]( P& L7 {7 o! u $defender_shield = 0;) U$ E( F# [" x5 n
$attackerAttack = 0;
8 X0 ~2 G0 Z$ o) o' F4 | foreach ($defenders as $fleetID => $defender) {8 d. M- R: Q* H8 m- ~8 y3 m: R
$defender_n[$fleetID] = array();
* [9 [8 m/ f. p/ @/ N) O2 g: c7 f g, _7 j% q& L
foreach($defender['unit'] as $element => $amount) {. j3 c( J1 X! w8 s. \: ^2 X- V
if ($amount <= 0) {) {; H1 W5 @9 w8 b/ L
$defender_n[$fleetID][$element] = 0;8 y( Y! C8 @* A0 h
continue;0 L1 l5 n8 l( Z6 J
}
9 K; K* T$ m8 f; g" t1 {( ~
1 Z ~* C6 m+ [; h/ y4 _ $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];) T* _4 J; c5 k2 I, c2 \
if (isset($RF[$element])) {7 i" F* Z4 Z5 B
foreach($RF[$element] as $shooter => $shots) {! X/ B# W1 P2 |2 q! F
foreach($attArray as $fID => $rfatt) {
5 C* n! z$ Q0 |' ^+ b if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue; G( {6 ?" g) F
6 O* O4 {9 a* f1 L1 w* m" u. e/ R
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
) s3 [' _( g+ k4 }0 D' p $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;4 w g6 B3 R+ @, a; S$ [3 Q9 H" s
}
! h: N$ h/ X9 \1 d+ h6 ? }
0 S& B; Z, a4 `6 F# d. M3 j- {, ` }% U' J5 z! V; n1 @7 T* U
- u% I- } O, | $attackerAttack += $attacker_moc;: D4 ?, d2 Z" R) d1 f
3 e* }6 [' ~0 N$ P ~) \
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {$ p; L% ?: y# B
$defender_n[$fleetID][$element] = round($amount);
4 Q& H. A5 m' z $defender_shield += $attacker_moc;
" {9 w% y3 }( `/ F continue;: H. m) M$ o; o
}
2 p, }) O, ~$ L3 D1 \
/ }1 s! Z* ~) Y- z( q; ~ M5 J $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);8 M* Z# ~$ Q9 R
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
4 X+ ]; E: j7 |$ x% b& J3 H& W# q9 i $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
. l, f' \; w9 I: z4 ? 5 F% y4 S8 z: _ I
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);% Y5 `* E5 f9 J% e
& b: X6 M r& V7 h0 G $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);1 X. ~5 x& g1 }/ [
}, P. v$ f* b; K0 e
}1 l0 }# y R! t. k! V+ J
2 |! h" m1 G4 q; M $ROUND[$ROUNDC]['attack'] = $attackerAttack;' c7 n5 q3 }4 c% k- [
$ROUND[$ROUNDC]['defense'] = $defenderAttack; j9 X7 q) a/ m- ~4 e
$ROUND[$ROUNDC]['attackShield'] = $attacker_shield; i: l. u s* r4 R* C' b. p
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
6 _ ?7 J2 `% F% j1 C5 j foreach ($attackers as $fleetID => $attacker) {" ~9 L& C# c. ]. R- @) ~. M' @( s
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);! z3 A9 w$ I+ g& ]( F
}
- P" G4 i; ]5 } v6 l& x a
" j6 c6 O/ O" G! x9 a* \ foreach ($defenders as $fleetID => $defender) {- z) G: K2 q, r0 B7 f8 ?0 ^
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);9 [$ v9 J. ^4 l2 R9 Q& y7 K
}# l0 d5 e x y0 Y7 e8 I: f$ I5 x
}2 I$ S# J3 |1 D; C) z( ~* F3 o
9 f4 f; ~' z" Z
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
7 U7 `0 x' l! R! C: s! ~ $won = "r"; // defender
% m+ @1 Q# w, e- G% C3 C, {' w1 u* X } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
* c" m; D. g; X4 E& L" D" C $won = "a"; // attacker% b) v" L' B! T) r8 x
} else {
& s6 X7 W: \3 z7 M* @ $won = "w"; // draw( a5 ^+ _* w7 `6 q; y
}
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// CDR( F$ o4 n' y, M8 i7 z% M/ j
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR9 n, M& L, u8 ?! e! y' b# R3 \
foreach ($attacker['unit'] as $element => $amount) {
/ d+ B5 j. z- r0 l% X $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
' V9 n) k5 v8 F W $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;7 x% K$ ~. f$ i0 S3 c8 M7 k
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$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
5 c O% V) u6 `2 x9 ~5 d1 ~& y' g $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
/ T/ v; o$ M/ r% X }
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* m" g8 \# G. j- z* j" O) Q0 t7 x $DRESDefs = array('metal' => 0, 'crystal' => 0);
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foreach ($defenders as $fleetID => $defender) {/ f- c0 c; j4 u* k: Q& c" q. V
foreach ($defender['unit'] as $element => $amount) {& }/ Q" j( Z% Q! t/ z2 m1 m
if ($element < 300) { // flotte defenseur en CDR
# C6 ~/ N) R. K' W+ n0 {" P $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;4 g- L* Y+ @5 }! r+ ^
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ; t8 i8 E! L0 B
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;: m1 V$ F- n6 w
} else { // defs defenseur en CDR + reconstruction) D) Z7 ^1 h0 n/ {9 q, o6 k
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
B( Z% u+ [: `7 H6 w$ p# C $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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$lost = $STARTDEF[$element] - $amount;
6 g0 K3 N z3 ~* ^2 }1 U $giveback = round($lost * (rand(72, 84) / 100));
6 Q7 Z0 H5 R* o6 S( K $defenders[$fleetID]['unit'][$element] += $giveback;
M: a, p j0 B5 n" M $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;/ D1 `/ E) f/ ~! M8 p8 F
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
& L& j I9 E8 |, Q/ u }
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}
" O Z; j6 p7 i$ @
- J/ `7 [# f0 z2 W O9 @ $ARES['metal'] = max($ARES['metal'], 0);
5 n9 d! v! C( r% }* o $ARES['crystal'] = max($ARES['crystal'], 0);5 c8 Z' f: V% q3 e! a/ a( {1 J
$DRES['metal'] = max($DRES['metal'], 0);
# v: P& ]' J* {7 G $DRES['crystal'] = max($DRES['crystal'], 0);
# B0 N3 V* v2 F! L& y% T7 R $TRES['attacker'] = max($TRES['attacker'], 0);
. v: b. e% N* D $TRES['defender'] = max($TRES['defender'], 0);: D+ D5 T z! q# N' a) X
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$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);% S5 S2 |+ q& r8 M$ L$ _1 {+ O
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));
$ w* _. [3 |! o# F" q $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
9 ^5 Y/ e& F) N. b: |, R/ |% P8 @ $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));7 g# Q+ |( ~# ?2 ?; {8 _; ]
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
" B Z2 C& I$ y/ f9 v4 s- ~( ~
6 ?+ w- ?. R& Y2 x return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);1 U: M, g( i0 C+ J$ o0 `
}
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