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% G' [( t( r" j+ H<?php
" ^( Q8 N2 z2 L//計算戰鬥函數! P, H3 V; M1 k4 ?
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
* P9 f' z8 K* |4 t- Tfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
6 Y2 ^( l5 F, t$ v! _{
3 T6 w4 a; P( n* c/ g8 ~ //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
( f6 R0 d. q3 m/ w- v* { global $pricelist, $CombatCaps, $resource;/ J; N# [' q5 \9 b* V
3 D0 U7 y' h' v L" G
$TRES = array('attacker' => 0, 'defender' => 0);3 I7 Z4 Y2 S* ?# j' z( b
//攻擊方廢墟
( {: w6 A, k% {' x7 W $ARES = array('metal' => 0, 'crystal' => 0);# l, [4 ~ U% R; S
//防禦方廢墟
9 u3 m1 F6 i' H! Y9 \9 w $DRES = array('metal' => 0, 'crystal' => 0);3 I l; n' Y5 i" s) v$ V
//儲存每回合戰鬥結果的陣列
2 z" O0 U: W+ r$ P $ROUND = array();1 l; o3 X3 r# o: r2 u: b9 r
//船艦和防禦的快速射擊3 f4 \7 T% r. C% V
$RF = array();% J6 Q0 G- a+ s+ G
//攻擊方資料循環8 R( M) @, Q* `# @7 D
foreach ($attackers as $fleetID => $attacker) * w+ G. A6 R: I: g+ ]
{' {% Q4 p( d& S8 {$ T
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量, ?: a$ ~( w( u5 g. p3 w
foreach ($attacker['unit'] as $element => $amount) + k6 v L- B M, r9 N
{( w% W) A) [+ M8 A; }: p! C
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;+ H7 o: a# z' H9 V8 L/ z7 d0 b
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;5 B2 e3 [ V* n* a
}
: g! [) y) I4 w" U& K/ e# b }
2 J+ L8 N; b- ]5 p$ J. O e8 `3 W# I6 t3 i$ i6 ~
//循環戰鬥資料陣列* N% K' l c. B, q
/* $e=擁有速射船艦或防禦的編號
+ @( G( z# v8 `$ p) ~7 S: F, |+ A $t=被快速射擊的船艦防禦編號
" L: o5 f+ m* k: u) \ $sd=速射值 */; y2 M* h8 A/ X" m) g
foreach($CombatCaps as $e => $arr) {
" f" C% y: L* X% G3 M* a //若船艦或防禦沒有速射則跳過
( _$ s# W* i3 f+ Z, s if(!isset($arr['sd'])) continue;% A6 k3 {* g) k* q1 U. \, V
//找出快速射擊資料並放到變數裡
) Q0 F; v" ~" s) C* R, K7 l8 A0 u foreach($arr['sd'] as $t => $sd) {* W0 P2 G( _% I3 p) G
//若船艦或防禦沒有速射則跳過
8 I+ F1 `6 P0 c if($sd == 0) continue;
; R1 i1 B8 `( [' b. y/ y" z $RF[$t][$e] = $sd;
* h5 @; c9 x7 n1 e. C }+ L7 s) V5 m5 M( `+ ]1 C0 Q
}
7 h: W! ]- ]: j8 Q3 W : M. u4 _) W. J) `
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
3 {, {4 ?# l# ?* Q* F% K$ d
) _1 P# O9 e: x/ e foreach ($defenders as $fleetID => $defender) ( ^" P: z% w3 ^! U9 X6 v) z
{
) u. G% Z6 |) X. O4 z foreach ($defender['unit'] as $element => $amount)
6 P' v2 E; U/ t$ R n. l1 J ` {( k4 a$ L7 s% a: w1 v& h( ]
if ($element < 300) {
k4 {; Y, L( V/ }7 \- m $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
/ x9 o" x$ {( ? K $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
+ `7 n8 \, S0 l- J0 ?9 I. t2 w
$ V( G8 V( S6 P1 M* ^* Y! B4 S $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;) R* C. y, V# j
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;6 M2 g' ]. L, d4 Y' q0 H
} else {8 _: `) K! A/ ~4 O `
if (!isset($STARTDEF[$element])) ! m5 a0 f* M" `
$STARTDEF[$element] = 0;# X! A4 M0 W" U+ |# e
; d: Z0 G! T a; e, B0 M i
$STARTDEF[$element] += $amount;; d$ h# F( ^4 `- N9 I
5 E# J3 @3 ]0 m" \) p b& p6 y $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;# h5 M+ M* t9 u) |) b7 G; e( T2 p" e
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
K0 V% `9 d" ?( L }4 N! W# w1 f- u: d
}
, O( c3 j6 r7 {3 o# m }
6 g# D4 x4 a5 I- z$ G4 M L6 M+ ^ //開始戰鬥回合循環(預設為6回合)
& Z v& w. q! A5 Y6 l$ E0 j for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
! z1 U# {- o5 a& b0 g E3 z {6 V9 [! S. L V, N9 ]6 \- m2 b6 `4 K# q
//攻擊方傷害值
0 k' j% B+ @8 @8 f0 E* m* p $attackDamage = array('total' => 0);
" v; x# q4 b$ s& m* g$ k3 L //攻擊方護盾值: r# O& _: k8 {& [ X4 ? }9 a& A
$attackShield = array('total' => 0);
* [7 y' B: v& D# p( W' d9 u! G //攻擊方船艦數量. F* V* E; r" U% y1 g# W
$attackAmount = array('total' => 0);" D+ m: S( z* E* U( N; s
//防禦方傷害值+ q( Q5 P! k- F3 d- }
$defenseDamage = array('total' => 0);
( d6 W3 D7 }# Q( S //防禦方護盾值
5 @/ z& C9 `7 y& m/ ^: E $defenseShield = array('total' => 0);, z9 M7 F. L$ ~- p; V
//防禦方船艦或防禦數量
3 _; ~1 \. j, J $defenseAmount = array('total' => 0);& c: L4 C/ [$ I- z! n2 A# m, t
//, M( D; q- G' R& G5 U2 y3 G3 P
$attArray = array(); w0 X4 u: L4 e+ v/ A
$defArray = array();
6 {, _4 z# _6 A. ]; z' D% f1 D5 {1 |$ B
foreach ($attackers as $fleetID => $attacker) {
: K0 M7 I* \0 e! O6 z3 u f% N $attackDamage[$fleetID] = 0;
9 N) E0 U: s7 S8 O2 P $attackShield[$fleetID] = 0;) [4 E9 ~1 _/ P; G. f& z' `. [
$attackAmount[$fleetID] = 0;0 \$ h+ r$ L0 U# [, w8 e% u
! q$ U& p! Y% a' s* N0 u7 q& h $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
& {7 M K3 s( `" _* \) D" N) `3 v $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
! C* D; P0 R! U& a' f9 y4 W $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque, t M2 \; J; F; q1 J$ b$ Z
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
8 t% U' Z y. [. Z2 S
) I+ L, t8 D2 E9 p* X foreach ($attacker['unit'] as $element => $amount) {
2 z( T" C* { b: y- \ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
4 q& c( v7 H+ J/ }# u9 A) X $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier3 i- t: E4 U9 ~3 @
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
: {9 V2 a) d! N1 m# M. l/ v
3 q1 w0 g N6 Q% O- M9 ~4 w $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
3 h8 d! ?; a" T2 A( s3 }
% t6 e& a/ w# U# N $attackDamage[$fleetID] += $thisAtt;
' h. _& `, w: Q W5 Q1 \! n9 L $attackDamage['total'] += $thisAtt;
$ B2 R. ?9 J% V0 R" e# n. N+ Y $attackShield[$fleetID] += $thisDef;; q" r a) ?8 A7 a' C! j
$attackShield['total'] += $thisDef;% c, |: f8 ^" w0 ]- S+ w
$attackAmount[$fleetID] += $amount;6 t& ^! [6 c* y) h" h$ d @
$attackAmount['total'] += $amount;
& T! }0 O0 n% a, i- W& }/ l }" E( @! R/ U" @% T: b' {
}
" S1 M; h2 D/ c; [1 [7 ?
% c( }9 @. w* P, u! c1 M foreach ($defenders as $fleetID => $defender) {! t- R( [9 w" ^/ `& i0 C" i
$defenseDamage[$fleetID] = 0;
4 S/ A1 I. l: R- s $defenseShield[$fleetID] = 0;
6 M# P. R5 R) x5 p+ f5 t3 k$ } $defenseAmount[$fleetID] = 0;/ c# g. f" I! t; p
7 b3 O$ t/ E$ f/ g' Z W
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
9 g1 `' J3 L' P9 F- I! U9 H $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier" w. [; K9 h& {
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque9 H, c6 ^& Z) l) u. {, u, k( h' {
$defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);0 x3 @( _( K, m1 q1 j8 C5 W
C; u" A: t) T5 Y: l6 p) S foreach ($defender['unit'] as $element => $amount) {
* ^! p8 C; F! T' h. Q( L. _ $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
' j1 s8 Z& g" w. b2 T $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
7 t" R0 c7 o' l- C $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque" y% X. m, \( V c
y, J# P2 q% a! e. ~3 J3 K$ ~
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;$ F) @: G. o1 `
6 K, _; u: G: O2 h1 J1 l5 s+ f
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);; l! c" |) M% g; m
% d+ y! L' g" b3 R2 V3 K1 F $defenseDamage[$fleetID] += $thisAtt;; x' X+ v! R2 a& D! Y# W
$defenseDamage['total'] += $thisAtt;6 }8 h/ D, W: u" f3 H. l6 p
$defenseShield[$fleetID] += $thisDef;7 s, b' a T$ G) E' n
$defenseShield['total'] += $thisDef;
3 e( }. B6 H3 O! O+ I/ ~( p $defenseAmount[$fleetID] += $amount;: S4 Q( n: b/ ]9 ~; a
$defenseAmount['total'] += $amount;' M9 d" u$ Y" V" i- D) G
}
& o g9 h* Y3 z/ X }# o! l7 G8 x6 P& G" s; D
2 M2 [3 D, W% k$ Y7 R $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
' L. x2 ?# s& i/ K* j0 \' w% \5 i, ]3 i# o3 E% X) Q4 i3 ? C
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {; L( c- R# {" d
break;
' ]; h1 C4 O: u }
3 {$ W" U: Y. \2 L, \3 A- |+ g u- h# u& k
// Calculate hit percentages (ACS only but ok)
" S8 v I- R9 P# U) G $attackPct = array();
' w! C! `7 F! R3 F4 E. } foreach ($attackAmount as $fleetID => $amount) {
% S5 w" C- u- C3 N& v5 X: c if (!is_numeric($fleetID)) continue;7 Z3 E3 ?2 |' O" J/ N" r! A' Q
$attackPct[$fleetID] = $amount / $attackAmount['total'];
+ s/ w7 y j; h/ o! s2 j+ l" W5 ~- h }
/ p! A3 R' W' ^. V( X, ^+ v4 x0 E
v0 y- G- O8 G; `% g $defensePct = array();7 ^* M7 a9 E1 ^
foreach ($defenseAmount as $fleetID => $amount) {
; u% {) P: j9 m& Y if (!is_numeric($fleetID)) continue;
t2 c) C+ C# E3 x' J $defensePct[$fleetID] = $amount / $defenseAmount['total']; o& p4 a# I: }" K$ Y
}2 w# M6 V/ i/ \& J
. {/ b; m- j- w6 Y // CALCUL DES PERTES !!!
k; }# a+ R& v, k) s; p $attacker_n = array();2 e' B c' f8 U' w$ }+ \/ f: \
$attacker_shield = 0;# B8 W& N* Q3 m; \1 B' b5 \( z
$defenderAttack = 0;9 p \- Y+ ~( {8 i6 N! B6 B7 ~
foreach ($attackers as $fleetID => $attacker) {9 x t- g4 x, g/ M4 T! d2 e: O
$attacker_n[$fleetID] = array();
# f# c) r- V' F3 M* A
: \$ X2 ^: q( z5 J$ ] foreach($attacker['unit'] as $element => $amount) {
4 ~7 z! @+ Z% j- A" I2 i. Q9 M( P if ($amount <= 0) {
* I$ M, A* f2 I% ] $attacker_n[$fleetID][$element] = 0;
. H% s, B9 u8 f+ E U continue;8 n3 ~, O# F1 Y; K" ?, M! z
}
3 A/ @2 a" C$ m. ?; _- j2 i) |' X+ U$ ~* \
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];) w! W8 X4 L3 p& B# n
5 ^ W" |) l, `. k; A5 A! A if(isset($RF[$element])) {$ L$ W5 w5 L; l+ K
foreach($RF[$element] as $shooter => $shots) {
* ~8 d! r: w% n' E X1 D$ H! ~8 D; Z foreach($defArray as $fID => $rfdef) {( u2 z/ v/ O3 q; }7 y
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
$ G7 J! P$ m8 `" f8 z% s& j
3 |4 F, e6 r' O( v( Y $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);, X/ \, M) e; D% [
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
, e. M! Q; ^8 [/ S }
+ O, k+ T* i4 X3 R$ g }
3 I5 G7 L: G" \" C) d }5 U: O) X2 n9 v6 x7 W' t
+ M6 h5 d: Q3 f# }0 c/ \- h. R# G $defenderAttack += $defender_moc;
' d) ^8 H, V# M: ?) k; R& V. d; d
) _! h+ e6 w X if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {4 |2 X1 {! ?. L
$attacker_n[$fleetID][$element] = round($amount);
j6 \( b' H7 H/ d9 v; r% a5 } $attacker_shield += $defender_moc;
" C9 ]' _3 M% F+ s continue;
! B. _/ }, H# k# P1 |4 Q, Q }
6 `8 k6 D4 q8 w" r. P- J8 Q* Z$ l$ n+ F
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
& ~' s' j$ F7 \. t! B
T: G% |# W$ G0 o, g $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);" `* D4 n, Z6 `( g& M
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);; x/ X$ P* O) k( s. a
& @; U4 N* V0 q
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);/ U' x1 k7 m8 E* y& m1 J4 o& r
. L0 H( L9 N: S1 o6 a) o
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
/ u) E, |8 T& k# k4 P$ _! C }6 C/ d! {" G$ x
} x6 e6 J9 J+ z. {9 g
; Y* m% E9 a) b3 P9 [ $defender_n = array();
( Y" t$ h+ A3 @) L2 _ $defender_shield = 0;
1 k1 B8 c+ J+ s; y' |4 E" U $attackerAttack = 0;9 Y* o* w3 W* U! L: E
foreach ($defenders as $fleetID => $defender) {
8 g/ ^! ~+ i6 x* N# E8 }9 ^2 j $defender_n[$fleetID] = array();* H: T5 D% W8 \; ^# e+ b Z
2 Z+ R* W. K* h
foreach($defender['unit'] as $element => $amount) {& }: \! Y6 T: e0 K6 z0 E
if ($amount <= 0) {+ H6 [9 |5 g e6 r( r+ s# w. h: q
$defender_n[$fleetID][$element] = 0;9 F' R& o: v6 r5 a% B
continue;$ ]8 r# U9 f. g, Q' D# |9 t1 H$ _
}3 T0 K& k9 u4 p a3 L5 Y1 {
( S( \% G0 F& g9 C! {2 K6 G $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
3 _0 R' p2 p2 w# F! ~ if (isset($RF[$element])) {
7 @0 Z' ^0 K0 D. D' \0 r foreach($RF[$element] as $shooter => $shots) {/ G* ?- z2 J( v' N0 [; G6 a
foreach($attArray as $fID => $rfatt) { a- i. h, m3 J5 L: h4 G
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
! d0 k* ?5 a1 d6 R2 `3 i3 I% W! k0 J; I# m2 ]# k! T
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
6 B: T- P/ `, u+ k0 X$ |9 a$ @7 y, r $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;7 u0 j1 W9 |, B1 p
}' ]& k/ x$ _: A) q! E a: L
}
w9 S* h/ u$ O }( d7 X0 c8 ?8 b
% n; o, |2 K" U# u8 F6 I
$attackerAttack += $attacker_moc;5 T6 f# {3 I @0 Z$ g$ b
# ~3 H; ]2 W# ]" A3 { if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
% ~5 @, ]5 t% J, G* u6 L $defender_n[$fleetID][$element] = round($amount);" J; E) z7 }. P" k. y' D
$defender_shield += $attacker_moc;4 F" B2 j8 [) i0 B
continue;8 ]! l4 r5 U4 d' D/ u5 x& a( g
}
$ ` {! L( E& \( U7 F
! W9 W3 A# u+ V }, `+ } $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
4 m/ W5 W; }$ t( L Y2 C0 \' N q! B $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
8 R. |# F% S1 J7 Y. E9 N8 Y: V $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);8 K" \/ ~+ g$ a
, M$ n+ Y* i% @- v+ H
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);6 `" {' b: k% B0 L7 O8 S$ G! b
) B/ ^8 R2 P: j0 X& O. z; c
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
4 d+ Y; p. ^0 R8 k }
6 ]7 D: r I# B, G }# X+ E- O; }, g1 O
! `0 W7 m2 K! @/ y0 i
$ROUND[$ROUNDC]['attack'] = $attackerAttack;: c$ M9 x9 f' L" _9 b
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
1 M& P' O/ ?; f; Z2 T4 ? $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
, J2 z) D' v5 V: o6 } $ROUND[$ROUNDC]['defShield'] = $defender_shield;' @ y: u9 q4 N7 w& J- ]
foreach ($attackers as $fleetID => $attacker) {' S4 l& ^5 W( X4 s
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);$ d: C( C+ X( J! M/ H1 V- H4 ^! j
}* T* b& D* j' \
+ r$ M4 \) E& I+ @ foreach ($defenders as $fleetID => $defender) {
3 R9 \7 i* U* t' y/ _ $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
5 E( {9 p+ r! n2 j3 n }
# r* H- M. u" I: T9 o }
# S$ n: y: P) K) R* @& N! x & M4 F. v8 p0 L# d1 s
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
7 e; J$ d' [$ a" q, g5 @ m% q! m! { $won = "r"; // defender' y4 Y0 e3 U2 l9 N T
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {1 M) n8 d+ A! P6 w. G% R2 M# |
$won = "a"; // attacker
5 ]7 Q# k$ l& p$ F. [ } else {
( a! D3 u0 E6 o- y6 K# I $won = "w"; // draw7 h2 N0 l" Y" [& f7 h
}
5 u% u* N# h- l0 `4 C( d l8 b
2 H& n8 M6 J; k8 m // CDR
. [* _5 J. ]! M foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR' H& Y+ g5 ~/ y' `) g) i% S
foreach ($attacker['unit'] as $element => $amount) {" ]; o% N, l( ^- u; i
$TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ; r. A/ O' t9 D- r2 ?7 m; a2 T" X
$TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;' \. H) y- W7 \: P6 u
5 x8 u4 M/ g2 H$ h. g |
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;! N, ], k0 P, s! b
$ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
' b$ J& ?- x2 z* {9 Z6 @ }) o. c0 h6 P7 p0 C$ f8 r
}3 p% R+ a1 |8 a
& b7 c. t+ `" g2 V9 i4 @$ b $DRESDefs = array('metal' => 0, 'crystal' => 0);" _& ?$ l" h+ t$ M% o
& W* x( B+ W7 Y: e( ]2 @7 u# \: k2 k
foreach ($defenders as $fleetID => $defender) {9 V+ \' r# R/ T: h8 k* h
foreach ($defender['unit'] as $element => $amount) {+ f2 e% h! s# i" O0 E
if ($element < 300) { // flotte defenseur en CDR( w5 K4 A2 l2 v+ j
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;3 N, g; B$ m A2 ~
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
|$ G. q2 J7 W, E( O
2 [4 K+ ^6 S1 w+ K: n $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
/ ]" r$ C5 [# \4 G2 \ $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;' C! z e) v0 Y! p# x" X3 m
} else { // defs defenseur en CDR + reconstruction
' Y8 \* @0 k9 P+ f- G, F $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
9 L3 k. F" j5 t $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
. R$ T* g4 A& \8 U4 _8 X3 i
w' j; [ I; e5 j5 _ $lost = $STARTDEF[$element] - $amount;7 l# t( B+ d5 z6 r. m) B, @ ^: O. n9 Z
$giveback = round($lost * (rand(72, 84) / 100));3 ]" H- W0 u* D2 k# H: K
$defenders[$fleetID]['unit'][$element] += $giveback;" v! `8 E$ d/ b K. O8 o
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
+ ~6 _+ W* ]# p9 q5 \ $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
/ {: C8 a1 O; _ }9 G7 ^' b: S5 U) }- {
}, c1 @* D. ?, m2 A3 M" h: S- ~7 [
}
5 g5 B) a" }: t; V6 {: p" v4 p1 j1 s$ v " A' U& i9 ]0 m4 p& ~" l0 a
$ARES['metal'] = max($ARES['metal'], 0);' O3 X6 Q* |7 k% j8 I8 ~
$ARES['crystal'] = max($ARES['crystal'], 0);
" Q* ]# L7 N8 m4 q4 t* g $DRES['metal'] = max($DRES['metal'], 0);
8 C$ Z/ t7 ]/ Y6 f3 T( }6 { $DRES['crystal'] = max($DRES['crystal'], 0);& l* r: _0 P5 O/ F
$TRES['attacker'] = max($TRES['attacker'], 0);
7 d. |) y& p, Z/ a4 Z2 p: i* C $TRES['defender'] = max($TRES['defender'], 0);
# o2 i! L9 K& B+ S3 C
4 n) C9 _/ F& H3 E3 b U6 \ $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
/ k$ ]/ }% b6 q: o0 d9 y9 ~, P $debAttMet = ($ARES['metal'] * ($FleetTF / 100));2 W8 e8 Q& \5 ~& P) N) l
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
/ [, z. s, K, W2 q3 ?- }0 t5 n $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));9 J* t6 O" _1 n& u9 E" u3 p: M
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
9 _; @2 v- o }5 J+ G
B4 Y- h6 W# v$ t return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);4 k% a8 N' y% u* D9 `3 Q! D
}
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