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//計算戰鬥函數; d2 B: |; X$ k& ]: Z
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)2 K4 g* [# j9 t1 x8 }' w
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)/ v" I: j* t9 ~) y s% _: i
{
( }1 u4 t9 \: F7 H( v7 \" Q //全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位 ~1 |' q/ @/ W; e' l9 P" X
global $pricelist, $CombatCaps, $resource;9 g% c; ?/ q/ R {2 U- i* M
; E8 U: `1 d, J [0 C) z; ` $TRES = array('attacker' => 0, 'defender' => 0);3 r* c, D$ j2 Z9 E
//攻擊方廢墟
! ~' Z7 ^* i9 d' a9 ?% A7 v. f $ARES = array('metal' => 0, 'crystal' => 0);7 k6 j6 L( Z* Y" X) x( ]
//防禦方廢墟
5 {' w$ M) @9 | i8 E $DRES = array('metal' => 0, 'crystal' => 0);
& i* T$ y" ~+ O7 {- K* c' e. w$ F z //儲存每回合戰鬥結果的陣列
& K9 M) k$ [: p% M- k1 @; {% K $ROUND = array();0 v# K. O- j. X7 C& v& r- W
//船艦和防禦的快速射擊
- h) |6 Q+ C% U/ v9 h/ y) J2 O2 b $RF = array();. U" f! `; ^- a" o8 x! v) z: n
//攻擊方資料循環 a! ?; u7 y( R% S. O
foreach ($attackers as $fleetID => $attacker) 0 ]* L; O* l* |. \8 d
{
, o/ \" z6 W: \) n4 Y- n3 H9 C //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量/ S# p" @& p" b% e6 ~: ^
foreach ($attacker['unit'] as $element => $amount)
W# {' D* \; H' B9 b' E {0 K h( U' D; p) A1 j5 T) o
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;1 o" s7 m9 f/ I
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;9 a$ L7 J# s6 Q' u R5 \
}
. G% V2 O# M' E' @1 Y }
2 b+ M$ p2 S! ?$ h6 C% n/ s5 w& I) H; A& l
//循環戰鬥資料陣列
% {* a2 Q7 ]: d% e1 @! w /* $e=擁有速射船艦或防禦的編號
/ e! g+ k6 T; |, o; i7 M' w8 [ $t=被快速射擊的船艦防禦編號' @7 T8 J1 A9 Z. W `7 W z
$sd=速射值 */' X; P/ u9 b3 v
foreach($CombatCaps as $e => $arr) {2 s+ S' ~6 u9 q4 R# k6 b
//若船艦或防禦沒有速射則跳過 n& k) j4 e; v* w
if(!isset($arr['sd'])) continue;# v' F+ B* W3 w0 p6 x- K
//找出快速射擊資料並放到變數裡
; O* R5 H7 c5 r foreach($arr['sd'] as $t => $sd) {! R9 Y; Q% O6 v1 J: `7 l" m, ?0 j, h) f& z
//若船艦或防禦沒有速射則跳過2 J0 ^5 e, O9 M+ v4 @! r6 m2 B
if($sd == 0) continue;, L$ [: o; R! F7 L
$RF[$t][$e] = $sd;
: u J) ?/ z* N, K! D2 f }$ T- y% j& R* ?
}
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$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
4 `( @+ }, o; {; C4 U
6 L2 b0 x6 G, i! f1 I- F- ?2 m foreach ($defenders as $fleetID => $defender) 9 B' f3 T H2 J+ U7 j4 K' `
{4 }# A+ l6 a2 ?1 T# s
foreach ($defender['unit'] as $element => $amount)' D& x6 W r+ r4 w3 a
{
& I/ m/ h2 ]8 ? if ($element < 300) {% M) Z/ S" \2 c% O
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;4 z' Y' r% V: m" @7 o
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;3 ^5 E1 u5 t4 f9 m0 N
, X5 Y2 D) E# \1 H) \+ e2 \$ P2 [$ ^ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;& x( |/ ^; v/ e1 Y# b
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
! B' o% s) p$ ~* _ ] j } else {
3 r5 s$ X4 d( ~- k+ }) K2 s2 D if (!isset($STARTDEF[$element])) + X) U7 X0 ]( P! E5 ?# T
$STARTDEF[$element] = 0;
4 j& r; y7 h1 k1 D J 2 {+ u- r, T4 h2 E! D: T
$STARTDEF[$element] += $amount;+ p$ h4 T8 {4 e6 \6 v; I$ L
- j: y" T" w: p% G2 U; ]3 a $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
! v( q4 L/ Y; {* b; v3 |% W& j7 [' o $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;( C, i/ S( u$ \# S* K2 X
}: w) R" H+ m4 ?) c7 z$ M
}* |. ?, E1 o4 w5 U# c
}7 O* S3 m0 i+ N Y& w) ?5 G
//開始戰鬥回合循環(預設為6回合)
) o1 b1 |4 ~/ V! T' W/ e8 K for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
1 x# G* u# M: R7 t: n: ~) v {
# I7 r- s% V- E/ G //攻擊方傷害值. [) G" q4 v9 ?, z* v0 F
$attackDamage = array('total' => 0);0 A0 F9 G- A# _% g* \6 n$ E! h7 Y7 n
//攻擊方護盾值
& f; k( i. j! m4 I $attackShield = array('total' => 0);1 s/ t# K+ s- d) l7 r- J" Z
//攻擊方船艦數量; j7 l# O+ Y6 S9 [, N
$attackAmount = array('total' => 0);
& T* x; e2 i6 _$ Y+ i- _$ M //防禦方傷害值
. c; j: L2 \5 P" h9 t3 w $defenseDamage = array('total' => 0);
7 h3 z' v2 P% \! a //防禦方護盾值2 j0 x7 {2 y9 f1 w
$defenseShield = array('total' => 0);! d! @1 n' ~, {4 F1 }" i
//防禦方船艦或防禦數量
& H0 r' z7 W7 J4 A) O! N $defenseAmount = array('total' => 0);
+ |8 e$ Q7 d6 f# d //
' @1 `' I: L1 ?( l. h $attArray = array();6 o0 r/ O/ N$ h9 H" E
$defArray = array();
2 Q% I: Q7 a& R' m4 N. Z( Y6 h' c
' [4 l; q/ I v8 a4 x, o foreach ($attackers as $fleetID => $attacker) {9 L8 I5 g$ o0 h) r
$attackDamage[$fleetID] = 0;* Q5 o, s. G; c, \) a0 H$ w
$attackShield[$fleetID] = 0;+ L5 A( _0 n4 p/ B: c6 K3 y
$attackAmount[$fleetID] = 0;$ M u6 J3 y$ K8 Y( O
. r5 F( A& p* Q1 X $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
9 U e& @2 y$ }6 U/ I $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier# D3 t2 I( Y+ N- \
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
. p# d" n$ G& J- N4 J $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);! _; b. u; O/ `, _8 w7 `1 r+ P
) s; }! F. i0 W) H7 c foreach ($attacker['unit'] as $element => $amount) {7 `! y$ U" @3 z2 z( g6 e
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque m7 ]5 @. H$ r) C" v: x
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
8 k$ {2 a) ^* t- j. _ $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque$ F E/ P5 B | v" q
% p/ Q/ T6 o- ?/ T, O/ [, L% J
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
" Q9 _* r+ }' [
! N/ y; l6 q% e0 x$ A( D0 p $attackDamage[$fleetID] += $thisAtt;
$ y, w+ X8 x1 F# ?' P9 N( z5 R8 ` $attackDamage['total'] += $thisAtt;5 h4 N- c; [0 P/ Z I
$attackShield[$fleetID] += $thisDef;( y, Z" j- k: s9 j: B/ e
$attackShield['total'] += $thisDef;9 X* O8 N6 X; `3 f& R$ s
$attackAmount[$fleetID] += $amount;0 @$ [0 Q/ Q/ }
$attackAmount['total'] += $amount;
+ M* x9 J- c9 n( j& } }% K$ X6 |2 M- M" [1 J+ z
}
9 E- }% h# x, `0 C
4 C0 G+ x9 ^# w; Z& c foreach ($defenders as $fleetID => $defender) {# S; e2 ~7 ~+ R, c7 o5 T
$defenseDamage[$fleetID] = 0;3 K6 [9 o; _& O Y9 N; P( d
$defenseShield[$fleetID] = 0;
, P" d3 p! y2 o* F $defenseAmount[$fleetID] = 0;# t+ ]& k. n% ~: ?
7 a( O- Q% k% e( m( j( |
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
, X/ k: `: Q% y5 A* q2 m: @3 K( ?) D $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
Z! m) C4 A0 b $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
4 ^5 B: u( D% _% X1 j $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);+ f7 M e7 U. t( n
, V5 Y, u- K7 T1 Q
foreach ($defender['unit'] as $element => $amount) {" M7 i5 n0 \0 d5 Z: F. _# O7 Z: \
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
& L! s6 n3 p) S+ z' Q $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
* J/ p3 a/ y' E$ U6 _ N $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
" o. X) s7 B4 `
) o6 K# O1 q$ @. B if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;* z1 g- _2 Q1 `& K& Z! S, a p3 o
+ L0 B1 m0 N1 a$ I; v
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);. p/ u& q4 J! p4 F$ L% ?1 {
8 z% u" {- h+ k6 f: E9 R, Z8 z $defenseDamage[$fleetID] += $thisAtt;% Z$ [( W8 i& |5 H
$defenseDamage['total'] += $thisAtt;& d$ D: v/ q7 D% I2 R
$defenseShield[$fleetID] += $thisDef;
0 e0 h: `4 g/ T R $defenseShield['total'] += $thisDef;* A$ ~+ j" R% h/ @+ ` o# `6 T
$defenseAmount[$fleetID] += $amount;
7 S# `$ k6 G8 q& Z5 o$ e @ $defenseAmount['total'] += $amount;
/ h, v$ m$ t, S }/ C- S7 y" M0 [9 f6 V
}7 N; D. r+ E' C) S1 V
: X# t5 ~/ Q2 U1 P% e+ ? $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
5 I$ U& Z3 J8 q0 [
) g8 M: O& c" B: A9 e/ \5 n4 K4 y; B: ~ if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
6 {6 {8 C5 z% x' b! A2 Z break;
1 X% _* L+ g$ q; `/ w+ ]. h& q }
2 m5 O! Z+ i1 O7 r2 T1 J# I0 B9 l" E) E2 c! J
// Calculate hit percentages (ACS only but ok)8 q& C& r" C' p+ W
$attackPct = array();( c- Q' \, s6 w7 i
foreach ($attackAmount as $fleetID => $amount) {
3 v! x' z% b* w' Q ~ if (!is_numeric($fleetID)) continue;, H1 B8 e: n% V$ f- A! s. Q# [
$attackPct[$fleetID] = $amount / $attackAmount['total'];3 e" d: P1 d2 m( b$ ]' e$ P1 c
}+ M3 W, j/ M, C" K" j
. D q. K; ^! D- [, T) n7 y3 J $defensePct = array(); T/ f+ r5 {5 s5 F- t$ T
foreach ($defenseAmount as $fleetID => $amount) {
# O; ]. e( G7 U7 ]' Q4 c* |2 ^ if (!is_numeric($fleetID)) continue;
: N4 ~$ h. c; m" `; ^ g! C $defensePct[$fleetID] = $amount / $defenseAmount['total'];
% P+ a) _5 l$ | e3 c- M }
& x9 T9 Y! v2 C% D/ ^' r$ O
: }7 R" |' c! f& b* b4 f2 d // CALCUL DES PERTES !!!
: A! h5 i+ E9 n7 h4 N: _( o $attacker_n = array();
- s& J; k) s9 n( U" [ $attacker_shield = 0;
) s5 ~1 Z- r7 `) I5 N4 j $defenderAttack = 0;
+ f( T3 s3 Q, l6 e$ C6 y% X) q4 x foreach ($attackers as $fleetID => $attacker) {
. y& Z7 G( U) J( h9 G $attacker_n[$fleetID] = array();( L- Z m G5 d- W
& }1 I* o7 p# ^$ D
foreach($attacker['unit'] as $element => $amount) {4 P4 T y3 c# r8 w6 N6 ~2 P& ?8 s1 Z' O
if ($amount <= 0) {
; J: P% v( s! o. f" ^4 k/ e8 D $attacker_n[$fleetID][$element] = 0;
$ [) U. C% e& y; |' o1 M- z6 X0 d/ z continue;
( y, c( k6 R* A( _! A2 Q# } }
& o1 B9 z3 k* x. w' C; W, ]8 w% Y6 t5 S) Y/ x6 V/ G6 A
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
$ w! P6 H' K% r9 y- u: j + l; @5 I# b( `# R$ n
if(isset($RF[$element])) {* {& s: {! O2 `$ `+ L
foreach($RF[$element] as $shooter => $shots) {
9 X* r& \- _ o- `) \ foreach($defArray as $fID => $rfdef) {
% z8 w* l" f( T3 H0 ` if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;3 I9 B( m& z+ t6 w( K0 j8 W9 K
+ r& x S* M! ~" n& e& Q' y $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);4 [7 Q, b9 U3 p7 H; m
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
( e9 E! u# b+ K+ y- m+ K7 S, K }
# A4 q9 }+ O3 Z5 @6 P }, n2 z8 \, b, b" y0 q$ ]0 ` b
}+ g' |; i$ e! Z( j. ^9 a, [
& P2 h0 k% A" e9 R/ y( u% N
$defenderAttack += $defender_moc;
|0 G* u) H5 T0 c1 ~( U: E - B5 d9 U' _& s' Z$ W
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {! R: q; \& p8 h) e9 F8 m* P
$attacker_n[$fleetID][$element] = round($amount);4 m" g' R6 t+ v8 B# l# {
$attacker_shield += $defender_moc;
: D* s3 R; N! `- E: W continue;
. {) u! [. r* ^, H4 {& q8 v }# ^' t. h1 c' I2 N+ J% {9 \6 |/ ~
2 y# _- p3 g) s( g8 P
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);9 p& B' `; @+ j% w7 y) M& R
* J, W K. e t& a6 S* q
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);( E2 F" g; }& N' ?4 O) T1 m
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
% U8 L- e# @9 j& G- i: q2 u
& R) b8 H- }8 X: J $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
8 D K: R. {* F* N% G& x1 ^ O7 e: @3 @ t- w+ X/ ^1 F+ ?
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
1 Z9 o8 I S3 }3 }7 {+ H! r }
- Z7 F" X$ r+ r3 H9 W- ^/ a }0 }; R" L+ Q# v" f
# b: e' V, \- W! X. j5 @! `
$defender_n = array();
, K8 y7 `: M4 S* ]! a! L$ V9 E/ y $defender_shield = 0;, j4 ^2 P9 T6 l9 o* b) s
$attackerAttack = 0;! X0 F& O0 J7 d3 N' Y
foreach ($defenders as $fleetID => $defender) {5 M2 g! U, _: o" Y2 J N( o
$defender_n[$fleetID] = array();# K7 C* e) H, k9 C3 i
4 y5 |* m) t9 O
foreach($defender['unit'] as $element => $amount) {
! x# o! |% [' H; t$ B; K% t if ($amount <= 0) {
, Q0 E2 O! E$ r- P $defender_n[$fleetID][$element] = 0;+ A* S' I) J7 _7 `8 s- O
continue;) o$ ^' P9 [5 A2 R* z& v/ _( o. P6 o
}
1 }+ W9 o: l. S
. M7 G# K4 u, Y) E ^3 \0 w3 E+ l ^ $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
! r$ i+ K2 H3 O8 S* ` if (isset($RF[$element])) {
4 ]- G7 h& ]1 O& O$ l' ^; g foreach($RF[$element] as $shooter => $shots) {1 u* R1 a# L8 O, ~3 T& Y5 n3 `$ @0 p
foreach($attArray as $fID => $rfatt) {
4 n$ R0 v: q' p4 T if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
3 X6 A" ~8 C! c" R
" Q/ U; z1 p R" ] $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);: N! [$ n. W) [ W2 b8 b' X
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
; b5 v8 R9 P7 S& B( k* I }
) v! b! X. K% g1 m" t! [/ u) u }) z6 _* K# E2 F
}3 T6 c7 v( Q6 O8 ~! o$ p6 b
8 K8 y* L$ H6 J2 | $attackerAttack += $attacker_moc;
& E3 g* d% R, E1 s( o7 x : Z$ }( F m: _* H' ?* e, v
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {9 y7 y% R: G' \1 S8 h0 M; E
$defender_n[$fleetID][$element] = round($amount);3 f: R/ u4 ]8 r5 `% e
$defender_shield += $attacker_moc;
4 q4 L; q w2 M1 t2 T2 G6 n continue;. w8 d4 |' [* k; P% q7 _# a, O
}/ }: @5 r3 L, ]1 Y% [; n1 V& m. N% ~
/ p6 H8 i; U/ w2 P $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);- w" _/ y1 H+ M* V" c. b
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
/ Y! d" n; ^/ [" A6 w# B- W- k $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);# e3 U: N! |. R- z
" ?" G, w# u- C% Y! ]4 P5 A" R
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
4 E5 u% V1 n: ^" e/ c- W+ g5 X. n8 E* ?$ O7 \+ p5 e
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
" B Z! t: M( i" k }
0 y9 W, S0 U `. r( m }
' X$ P0 Y! w; l$ A/ p 6 b7 _4 b1 h% S: T. v
$ROUND[$ROUNDC]['attack'] = $attackerAttack;) y" A+ Z A. ^. T6 l0 V3 J
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
4 X# Q+ f7 o1 h7 {$ R $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;# R* E+ Z4 r$ o& Q" x: Q8 X( i
$ROUND[$ROUNDC]['defShield'] = $defender_shield;- M+ I y+ s8 H) {# {9 [1 [
foreach ($attackers as $fleetID => $attacker) {
: T* M# e+ x2 P2 }, ^ y6 p+ c* v $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);- ?; R! c( d' M5 Y9 T( J
}3 |3 Y0 |4 F: Y {- K
5 J9 o+ Q. A; v& @* g. ]7 s6 H) O foreach ($defenders as $fleetID => $defender) {
# B% V9 N4 `3 F5 x0 u5 r $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);/ N r* |- y T2 O5 z8 w
} A3 K4 y8 T$ U! ]0 _9 L
} l J7 e" |- _; `
( |/ X: ?) }# ^7 `6 Y. @ if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
8 Y" Y+ q$ v+ ^ $won = "r"; // defender, Z! S+ b% o5 k+ S; ]2 x. Z) b
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
3 {3 G, U. o( {9 l! }& H: I$ e! }( Q$ O9 e $won = "a"; // attacker" A$ W1 |2 j" n; j* ?2 j) `
} else {
8 h0 r9 I# n& {3 N4 h! x4 k" A $won = "w"; // draw
" ^1 p1 z6 i& Q! ` }5 H) N& I8 _- b& n% k+ P
( p6 `0 w' f: x
// CDR
$ U: @7 T+ ^0 L: e g foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR8 Z; j* ^% _& P1 \2 p5 x- u( i
foreach ($attacker['unit'] as $element => $amount) {
9 R/ G4 [" t n N0 Y $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
0 E2 r" D/ l( `+ Z; y5 N $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;2 j1 d/ |4 k0 P
6 m* U# H% ~( i
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
4 a( ]# s) @3 C9 `& f $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;3 T7 q' o- v- Z( ~+ _. `' b: o7 r8 n
}4 E: `' r5 |2 n# L$ A, }- V3 d; j
}
4 I, c8 P1 X2 B% `
8 Q7 t W l! K4 d5 u/ `- | $DRESDefs = array('metal' => 0, 'crystal' => 0);
& V2 l I% v1 e8 U- C8 R/ L1 Q# h% o3 k3 h+ S1 g
foreach ($defenders as $fleetID => $defender) {
4 {1 E1 ?% z. v! L' | foreach ($defender['unit'] as $element => $amount) {- Z3 U! a4 {* p# P
if ($element < 300) { // flotte defenseur en CDR2 z- V" x! c: s! Q1 G7 {, k: z2 C
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
6 U" }7 d( |/ \ $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;5 t; P9 g; k0 V
' z7 d& ~# E; `) ? $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;3 Z4 u' u, }+ M5 _, }3 d1 ]
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ; d# a7 g/ I/ a$ U8 q' J
} else { // defs defenseur en CDR + reconstruction7 i* N6 N, Q u% e) @9 y6 A2 a
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;/ E) N) r: ]; c: k+ ~! a2 [# w
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;0 J; D8 P7 N3 I% j9 a( A
/ b- \, t6 n$ C' p
$lost = $STARTDEF[$element] - $amount;
$ }5 s. u/ N2 e4 `* q& u$ r" v. Y8 z $giveback = round($lost * (rand(72, 84) / 100));
0 K. G; p4 G, S5 _ L $defenders[$fleetID]['unit'][$element] += $giveback;
- r& |# w8 T. ?, ^4 z+ R. C $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;. P6 b0 m, I7 l2 _) [9 f
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;+ a7 L, x+ X8 v( r
}
3 v3 K4 w) T3 {4 r0 f1 b0 W }7 I- `$ S+ K: S4 m! u
}
" J- F! ~; L" r. y7 a& X2 W: Q ) i. O( [2 K" N
$ARES['metal'] = max($ARES['metal'], 0);- f0 u0 P" n( R' @
$ARES['crystal'] = max($ARES['crystal'], 0);' u2 m/ _+ q. Q" g
$DRES['metal'] = max($DRES['metal'], 0);
- |4 V5 G; j6 O2 C5 L $DRES['crystal'] = max($DRES['crystal'], 0);2 T# o$ a$ v0 M" x2 d& n- R4 {
$TRES['attacker'] = max($TRES['attacker'], 0);1 w% G9 r: |# j+ W5 l. K- F
$TRES['defender'] = max($TRES['defender'], 0);
# w* A) p* ]! x* o* j3 O; [
# e: F1 y6 Q. L% ^# Y' O $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
* f+ v0 u5 N9 s6 o0 q u $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
1 x4 G2 m i$ F $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));% Q5 H$ b0 t3 U' A+ F1 d. n
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
# L" F! K! t* `0 y0 i7 I# f z $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));, P( E" h; b7 d% Y
" K+ R+ _6 ^( P' |* l return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
7 v" I4 b4 o; O% v% P} 1 s' H4 x% S" G3 Z9 Z% G/ u2 l
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