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<?php' V% K' D1 D+ e; J' O
//計算戰鬥函數
4 b% V$ P$ N% b* i* y//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)7 @5 ~8 S5 t. S
function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
8 E+ Y' w+ n( c/ O- X' X2 y0 \{: l; Q( [# o* c) [
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位
+ l$ _9 {$ t5 ^4 d% Z. o/ I* r global $pricelist, $CombatCaps, $resource;
+ Y* x" _ Z; m5 u6 _
2 O; d, W: j. w( W E% O$ @: J $TRES = array('attacker' => 0, 'defender' => 0);3 A j: q' J, [5 Y
//攻擊方廢墟
) m/ v2 Q: \+ F% y5 g $ARES = array('metal' => 0, 'crystal' => 0);; u7 C* |2 \% I. N
//防禦方廢墟
2 m8 X0 ?7 Z6 Q" _& ?: [' ~4 J $DRES = array('metal' => 0, 'crystal' => 0);
, u& T4 A3 o5 v6 e1 x; j: ] //儲存每回合戰鬥結果的陣列. |5 }; T# r( ^2 }) a
$ROUND = array();% @ o5 }+ s! a' w! x
//船艦和防禦的快速射擊, u' c* v* \9 ^; [7 ]" q
$RF = array();! a- Z3 F2 W; I x
//攻擊方資料循環" k! |. s5 H* @) U4 O) H P3 C% e y
foreach ($attackers as $fleetID => $attacker)
% b; ]$ m( f1 `0 ~: s+ G {
1 n/ P0 N8 X# J3 S4 c/ [ //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量: A4 r+ l4 D. c! h/ `0 f4 L( Q4 i
foreach ($attacker['unit'] as $element => $amount)
9 h. I0 M$ z* Q/ P0 ], Q0 d( h1 | {. t R u/ X2 Q1 H( [# t
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;. U! n: w0 Z$ g* D# U$ b
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;& A5 k, A9 Q' C( u& X, M
} v& d% Q/ I$ Y% T& `
} w4 Z4 ?+ m# g0 }9 l4 u
( ]" g4 F a8 ]/ y //循環戰鬥資料陣列/ k. h4 v1 K/ _1 Z
/* $e=擁有速射船艦或防禦的編號. {! W3 q0 c$ u- \
$t=被快速射擊的船艦防禦編號
' O6 r; n! d5 R& W $sd=速射值 */
- f6 H; {% d; R7 d foreach($CombatCaps as $e => $arr) {
) e j D1 L; q j% r" a7 T //若船艦或防禦沒有速射則跳過
, u) L0 y6 V0 y if(!isset($arr['sd'])) continue;
7 }4 s+ Q0 T# E6 ?- t, R! m3 e* n //找出快速射擊資料並放到變數裡
+ _# w# h/ X6 b* ~: }5 ?, q1 N5 R foreach($arr['sd'] as $t => $sd) {
: C+ v, M. a9 |4 |" | //若船艦或防禦沒有速射則跳過
?3 K/ b; U4 j5 |1 t% E: { if($sd == 0) continue;
# N4 E" z; M5 k5 |# P $RF[$t][$e] = $sd;
# ?( ?0 o* N: c0 c+ Z }5 b# H( }( t9 m1 t0 ~' {' Q& \* Y6 V
}( D3 ?0 p* H- k" \. l0 j
" |+ K0 R. C o% U7 e
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;( l0 V: j2 N; f+ ` G, _# o' t
8 H! j$ ? u9 V9 m
foreach ($defenders as $fleetID => $defender) ! K+ z0 w2 Z7 n- l. O' f2 H, T
{
) }- ~ @/ n9 C( \! W" P$ } foreach ($defender['unit'] as $element => $amount)9 w( `6 t$ H" i+ }
{
/ {- M2 k1 L5 [# x E6 f1 p: b if ($element < 300) {5 W5 p4 X+ J8 [5 m' U/ y
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;' n3 Y! V% Y9 l# m& X" z
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;5 {/ l# [# K( c+ k2 N; S
. `' p/ F" a6 k
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;) y2 Y3 i( g0 Q* x" S. V) {3 I2 Z
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount; u6 ?- J7 M4 i! x
} else {
5 ?5 E. s+ D& R# W( `+ G+ m8 B7 M- X if (!isset($STARTDEF[$element]))
- | W9 l# X: r4 _ $STARTDEF[$element] = 0;
; m# Y+ `. g0 F
3 K$ v; r+ c0 e9 u $STARTDEF[$element] += $amount;. K2 ~9 m3 k$ p$ d+ P- j: x
3 l# ^7 _5 D6 [" p
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;: F! W2 T9 x: P K& s4 V: r9 `
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
+ B# H$ A3 I |9 f }$ g8 o, p, @5 Y( _5 a
}* z, L- \. O- g6 I2 ~) @9 s
}
+ b+ Y% d% d7 k$ i3 e0 K2 L //開始戰鬥回合循環(預設為6回合)/ v/ ]2 @# q' X1 ^ X6 w0 B
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) , ?! U& {: _! h8 F: j: \- B
{4 c' E4 P* o; ^5 V/ R7 o
//攻擊方傷害值$ i) d. U1 m$ ]# \* R H0 o( T
$attackDamage = array('total' => 0);# Z+ S5 L' }% i, e' `/ X9 o0 q
//攻擊方護盾值/ ], o, H9 U* M+ ^
$attackShield = array('total' => 0);
1 i5 e. U' }' g' [9 R( g& V //攻擊方船艦數量
r1 A% ]& f' g $attackAmount = array('total' => 0);8 ]# q# |0 [+ `* S$ C; y% E8 J/ _
//防禦方傷害值
4 W. z2 U: b4 ] X' @ I $defenseDamage = array('total' => 0);
% K5 D$ b: x; L) n; g //防禦方護盾值 P; r+ o& |# L |* N
$defenseShield = array('total' => 0);
4 h" Q/ L4 ?* Y3 d4 \, G //防禦方船艦或防禦數量
% ?3 v* P; n+ z8 F3 q $defenseAmount = array('total' => 0);2 |" z3 T% |; g1 D
//3 p2 j9 ?+ n1 ~+ O+ D( A; H! P
$attArray = array();
) T# ^- s' Q/ I3 |1 ] $defArray = array();
, M+ d7 D, @' o9 F {
7 i( F' {1 X+ } foreach ($attackers as $fleetID => $attacker) {
- Q* {+ D' C0 @& q" }7 {% f $attackDamage[$fleetID] = 0;* h+ q4 h! k# \; P% v4 x
$attackShield[$fleetID] = 0;
3 E7 w$ b$ `$ T* U $attackAmount[$fleetID] = 0;
1 y' n6 O: ?/ S e/ w. x6 o, W/ {8 C- m" x+ B* D8 B
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque% ~4 X! N* k" K T$ m& L" i
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier% _) U; ^" _9 @6 B7 ^" W+ `
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
7 s& T" p! i- j) w8 {& v $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);. q' [! G( [# g N! D! D
: x- k: x/ P% a; Y
foreach ($attacker['unit'] as $element => $amount) {' a0 m- c! n3 ^! ] b
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
8 K4 A& r1 Y. d7 ~8 _. v% g* l $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier% ^) E! P* J3 L- @- V3 \6 P1 R
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
6 m. ?1 C* ~) R' H# Q' ], |, y+ x/ r! ?9 t
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
$ E& q7 W, M/ q4 b( V% o( c# M: d( j3 _8 Z# @: w
$attackDamage[$fleetID] += $thisAtt;% K. P E+ X# O& k# e
$attackDamage['total'] += $thisAtt;
5 d+ p; ^7 |# P3 k $attackShield[$fleetID] += $thisDef;
* R7 E2 n8 V. g $attackShield['total'] += $thisDef;
6 E; D" P0 u1 z3 z $attackAmount[$fleetID] += $amount;0 J4 x- g) x G; J+ s: r* {9 B: \
$attackAmount['total'] += $amount;
- E* Z& k( M" \, |4 O% @ } t7 a- S7 D! r
}
# E F6 p& t- p+ I; z! F4 [8 _) S8 o0 J# G: B) H0 [8 f, n
foreach ($defenders as $fleetID => $defender) {1 p0 d& [0 x+ B, l2 U/ Z
$defenseDamage[$fleetID] = 0;
2 o( h6 L, G3 h( D $defenseShield[$fleetID] = 0;
1 }$ ~9 }7 \2 w+ X7 Q& L P3 P $defenseAmount[$fleetID] = 0;
7 h. @9 {9 a9 `; W' o: i8 R" J) n! C* ?$ P7 B7 d/ s [
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
. |) B, R' }5 t! c$ N {4 E $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier! f! Q- G: t% [8 L7 w' f& W
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
; N, w0 N' |. Q $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);9 f/ |1 L5 D% Q- K
7 f8 S& q* o8 m
foreach ($defender['unit'] as $element => $amount) {; Q% D. F7 i9 v
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque% x2 m" M- r: D8 Y5 p5 S+ c
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier( w8 f/ e* s$ @: \
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
* v1 z; j$ S; t! k% j5 z7 ~" r5 s4 c) O( C1 v5 p
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
0 a$ [1 E6 _3 B3 s1 ~. i7 k8 R
& ~* G. V, X$ I8 ]% Q' F $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);' }( y4 v; M2 N6 o+ b
$ r" R9 j! ~3 x/ Z! R% Z $defenseDamage[$fleetID] += $thisAtt;
$ A9 q0 W$ Y, }2 B e0 ^0 { $defenseDamage['total'] += $thisAtt;1 I1 C% N L* x
$defenseShield[$fleetID] += $thisDef;* t. [- ~& \4 t$ u0 R2 Z
$defenseShield['total'] += $thisDef;
6 f/ E6 h- i. C* { $defenseAmount[$fleetID] += $amount;7 b& b# I" w# e3 X' T: I# x ]9 F2 `
$defenseAmount['total'] += $amount;
+ s& F9 U! V! Q$ z$ d$ _ }5 A- b+ X6 x k5 ^+ [0 M9 K6 _
}
1 C2 s4 b5 O2 p
* X a% `( l% }3 U4 s. C0 X $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);" M4 A- f4 k- y* E8 ]) R
$ i( L8 {/ t& Q8 y- D6 A if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {# }' E$ ^, p4 ~4 W6 f6 O- w
break;
. F; L& A5 x- @% h, _ }
9 X9 k5 ?" Q" r, R- n
+ E( V0 E. Q1 F! ]- D& g# X; I0 { // Calculate hit percentages (ACS only but ok)
* {; o/ F2 N0 \$ l $attackPct = array();
4 T9 y% x7 u5 j3 b, Y4 H foreach ($attackAmount as $fleetID => $amount) {
0 H; h$ t1 D! q8 Z7 Q- g) Z' ]; S if (!is_numeric($fleetID)) continue;
" o, A% M8 g5 b$ ^9 D& L: Q9 H $attackPct[$fleetID] = $amount / $attackAmount['total'];
h+ F: y4 c @& i/ @5 H9 P$ H }8 ]: l" R- D6 s- P2 {
% K0 R9 o/ ~3 ?6 d9 ?5 O/ n
$defensePct = array();
; z0 \" W3 E2 y& X, E7 Z' m7 o foreach ($defenseAmount as $fleetID => $amount) {
1 e( J% v/ ^3 n9 i if (!is_numeric($fleetID)) continue;
0 K6 h! y; l) U3 c$ z6 G $defensePct[$fleetID] = $amount / $defenseAmount['total'];0 C" o: m6 y6 Z9 m3 V
}+ U% Z" B4 ~" O3 e
) i# W$ b! W6 Z* y( S2 f // CALCUL DES PERTES !!!3 u; _! o: X) r; Q( Q% p
$attacker_n = array();: b- c. c" z: B6 [( y* R5 z$ _
$attacker_shield = 0;6 p# P, V1 B: K' r9 K
$defenderAttack = 0;
- Y* F& j0 M+ c# f foreach ($attackers as $fleetID => $attacker) {4 }5 b6 @4 C( l1 [5 f4 g! C0 h+ t$ s
$attacker_n[$fleetID] = array();% d L7 s: F) A% Z/ F4 |
! y9 R& N5 U1 l( X2 e4 W foreach($attacker['unit'] as $element => $amount) {2 \' ^; ^9 j# l$ Z
if ($amount <= 0) {
4 i9 N I0 H1 c2 A+ N% S& Y1 N $attacker_n[$fleetID][$element] = 0;
) S" T* z Y. H) S" D continue;* n5 d+ g2 s3 d( K" B' C9 R0 i
}
+ I; U& K; F: ~% F
: ?# T6 E1 q, I. w ?- z* K9 Z $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
5 f/ h0 \- W K' a4 P9 Y
" z. j4 z6 m; k/ U if(isset($RF[$element])) {% Q' U! I; E1 A- Q9 ?5 [
foreach($RF[$element] as $shooter => $shots) {
' G( u% l5 i3 A5 ^ foreach($defArray as $fID => $rfdef) {3 ]4 @5 B% ^7 Y6 e% f
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;: A/ o% @. Q4 F; J: x
6 z1 X! t' w5 z2 ?$ V0 C- _; b $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);/ Q; H% \$ b7 K! G% C
$defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
3 w+ W4 D3 I, W# q1 ]/ [ }
3 r- w1 h! S! l7 M& t0 T% Z }
1 v/ [: w( Z2 Z }, J+ E$ q* y/ V3 a
% A) {3 `5 k6 h( M* q
$defenderAttack += $defender_moc;1 N, A* |% G- s. {) f. x9 G7 _
+ b7 g9 B$ q6 z- u( O
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
' l/ g2 @" U* {7 f& S $attacker_n[$fleetID][$element] = round($amount);. h' s) i. ` ~
$attacker_shield += $defender_moc;& \7 }3 @- C! C
continue;0 f, E: F& q7 k' _; O1 _
}$ h# y# y% I8 m
9 \$ ] V6 h' N: C' N; \ $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);: d: i+ y7 ` n
. R' U O. {- Q V' u# t, s+ E7 O
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);- U: j6 {+ N& O- [
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);
* L3 \" V. O, B4 R3 {6 b2 W
8 v5 E* [6 i* ~4 D7 v $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0); W7 P6 f- S9 f+ x! [( B; a
* r( j1 ~$ J N2 N9 P
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);4 B# g) ?+ N& [% n
}
; @5 Q j' ~, G. k }* D, @; t' Z$ `
& f) \8 z* g6 f1 r3 |: J
$defender_n = array();
2 x: Q! z% `1 ~* v $defender_shield = 0;4 U; S7 {8 g" C, c" a
$attackerAttack = 0;
- q3 n6 r% Q! D* Z) d8 S5 \( v foreach ($defenders as $fleetID => $defender) {4 G+ R1 o7 w* ]
$defender_n[$fleetID] = array();
9 h8 G# T1 D; l: {$ o/ {6 {0 \- T' }. f- J8 ~+ M
foreach($defender['unit'] as $element => $amount) {/ ^7 V" n: N# X, C) `. n& N
if ($amount <= 0) {5 d( Q+ t. o7 u4 S3 @1 O
$defender_n[$fleetID][$element] = 0;, Q/ C& @5 A9 ]" N0 W+ \ T
continue;- j. x# L" i* m
}
* x2 r# v { A) a( X' N! R% f7 [3 }& d- b; ~7 W# q- X: e
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];7 r4 {7 M* Q' W
if (isset($RF[$element])) {
6 Y2 y2 |! U1 B# |3 c1 Q- [# [* Z foreach($RF[$element] as $shooter => $shots) {
, @5 ^) \# r+ j; v foreach($attArray as $fID => $rfatt) {
% H* g( f; S$ i: R$ C% V if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;4 d5 F+ g' M" ?& m
6 J7 r0 U7 J+ v0 p $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);. B) V R9 p5 |, q' m
$attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
, Z! r/ U5 `; k3 j* g }# ^- T% }4 t+ M: Y- |1 `9 M2 O
}
7 c! l, }7 G) h. P }
% _; E2 d2 C: Z 6 j# K' {4 D1 ^' R n
$attackerAttack += $attacker_moc;+ i9 w4 a) R, W5 X8 e! T$ D
) s" z% |; X% s) B/ r, z2 H if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
) j4 ]) v$ J2 O# |7 H& @ $defender_n[$fleetID][$element] = round($amount);
% _' ?2 q9 T) U $defender_shield += $attacker_moc;
* r+ u( R7 [. \ S; w continue;
8 e' x5 T; Q! r, a, F4 o1 M3 Y }
% c+ S/ n- p/ I& @- b
0 c) Y) s( n& N! A $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);& B- |6 t7 `5 R2 H- @0 y
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);" l% I Z0 Q" R; e- b
$attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
6 ^' q# S8 t) O. ~) r + R9 X, j ^! i# V
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);4 O& p* ^) ?7 r2 Z: Q
: Y9 ]' G! X+ B/ `. U5 j $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);# ]2 t* }* k6 U
} q0 g( a0 g8 c, U) D4 I
}, Q% p- r& z) `/ g6 ]
: p' I6 E* P h5 i
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
) R/ f! `7 h ]4 d' r $ROUND[$ROUNDC]['defense'] = $defenderAttack;
; e' Q- |8 Z% w8 E/ p4 f $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;2 ~8 U) ^+ g" R6 ~$ Y0 e: y
$ROUND[$ROUNDC]['defShield'] = $defender_shield;
' Q; e/ j# B! o3 u- Z! W foreach ($attackers as $fleetID => $attacker) {
& K# C2 w. _4 X; I8 ] $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);, Q% @4 A% Z* }
}- @ u l1 w: J% [& L
; g) T% ?8 t( s foreach ($defenders as $fleetID => $defender) {
/ m4 E+ i2 _" g6 m $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
) N% o6 A8 N) U. H }
( q3 r v8 {1 {* I. M' U7 S/ }4 X }$ k+ D7 b M2 V1 }' L% q$ ?8 ?9 x
" n1 K( ^' w- f% _ if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
9 o4 x8 r: L: p: A. U0 t6 G $won = "r"; // defender" n, W, G( {3 J1 q: e
} elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
! ^) M0 N. Z [; E; g" b% U $won = "a"; // attacker
1 v J' @. Z q4 j; N' J" ^# L+ p1 j: ? } else { D, c" L0 c. H4 q
$won = "w"; // draw! m" j0 b: X$ p% A8 M
}2 j6 v" ^' Y' _0 h i; W
/ ^% z9 W, u V7 \/ e9 r S' e // CDR
2 v' [; {/ M, V foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR1 }# q7 Q3 e1 e& F1 `* j
foreach ($attacker['unit'] as $element => $amount) {
- h$ \) p) Z7 |; t$ _2 I4 ]3 ` $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
3 E# s" @$ E6 N; ^; ` $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;+ z' F- c* l2 Y
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$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
. I1 G- R/ S5 m $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;' Z5 `& p! z5 E
}
: Y! W" [6 B: e }
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$DRESDefs = array('metal' => 0, 'crystal' => 0);# K3 A! z+ W( r2 D* P$ G+ [
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foreach ($defenders as $fleetID => $defender) {
& x& m3 s* v$ i3 z/ E- Z# k foreach ($defender['unit'] as $element => $amount) {
6 g9 `- ~ e% f4 W D if ($element < 300) { // flotte defenseur en CDR# e0 b& M |1 L5 e9 _" m7 c
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;& L1 Y+ n9 p1 F$ Y/ I" o3 {
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
) [, I+ ^, _) x4 r+ N# m- b$ e, J* N! P9 |6 a9 h, A& ~
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;( K- T0 T! C' u1 ~9 T
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
W: N3 a' T3 I3 B } else { // defs defenseur en CDR + reconstruction
3 Z$ y o+ S; L& n3 ^ $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;0 H" z8 d9 Q) H( c( N
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
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$lost = $STARTDEF[$element] - $amount;
+ ?0 H& K" T: a) B6 @2 d) ?( u $giveback = round($lost * (rand(72, 84) / 100));8 d- a) I `% Y% R' E" z2 w8 D
$defenders[$fleetID]['unit'][$element] += $giveback;) v" w$ Z0 P) R; }
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;. N: `) E8 s$ b! H% K
$DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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$ARES['metal'] = max($ARES['metal'], 0);% Y0 Z8 m9 z }8 `
$ARES['crystal'] = max($ARES['crystal'], 0);
# l8 m/ b( i5 { $DRES['metal'] = max($DRES['metal'], 0);
6 k+ P/ w- S* g' h+ A! F% a# B $DRES['crystal'] = max($DRES['crystal'], 0);$ g& r' M Q" X# e
$TRES['attacker'] = max($TRES['attacker'], 0);
; s" W% C2 n' Q. E) _ $TRES['defender'] = max($TRES['defender'], 0);9 O0 L# ~: j# F8 K) ] W
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$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);4 t2 j, z* _+ ~- r1 D* t
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));# C# J+ d; E. S' Y! _8 s
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));4 P3 r; Q" l2 H& C
$debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100)); } I, o# ^) d( T* g
$debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
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return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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