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& w, _0 H- _6 a<?php
& Y+ S* K& W- Y//計算戰鬥函數0 o9 i5 C+ T, q9 V8 {, Y. F
//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
1 N1 ] T: I5 _( ~; nfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)" r0 R+ c( ` e3 A* c, K3 z
{- K+ N" l# p y9 |# h. O( p
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位+ X+ B% j& \" w5 {, e# w/ F
global $pricelist, $CombatCaps, $resource;: D6 P: K! r' O$ k! s$ Y/ C5 Q: L" [
, w4 W- p/ I; }+ T. Z5 j5 _& S/ w $TRES = array('attacker' => 0, 'defender' => 0);% r2 e3 i' ` n ~ Z G# d' p* ~8 w
//攻擊方廢墟6 P6 a& z0 `9 b6 y
$ARES = array('metal' => 0, 'crystal' => 0);
; N8 D- I+ R; C( I+ F4 Y; | //防禦方廢墟
3 r" S d- r5 |) T, q( p9 {. \ $DRES = array('metal' => 0, 'crystal' => 0);( X* X1 W, L1 w. v
//儲存每回合戰鬥結果的陣列$ L0 U% g0 R: @0 V& f" y1 D" | p
$ROUND = array();
! d( C. s, O9 C$ W& c: f //船艦和防禦的快速射擊" N. s+ C& X# v! I, i; V
$RF = array();
) x- Y6 _- s4 e0 X# W P //攻擊方資料循環
( u: U+ ^" [3 |3 l/ w* V* t8 [( h5 { foreach ($attackers as $fleetID => $attacker) 3 T0 ~! A( s$ p, U/ T' _- k( m
{, c' D0 E% K) U: k$ \, ~# }
//攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量, `3 a( v2 B* g6 C* E: `% P
foreach ($attacker['unit'] as $element => $amount) ) I$ L8 y1 D7 y$ {6 O. v
{9 b8 V! j4 w- V
$ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;1 v, ]( v& [5 V9 y
$ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;7 E! b7 |+ K4 p! |' W3 N$ o! C) P
}
8 G" y- C" ]9 N! t* i8 u' `+ b }$ ^! _8 N: D# _/ p5 }6 Q" }
8 w7 z6 b v) ?. j //循環戰鬥資料陣列
% E! i+ T4 d4 \+ `. X2 a( a /* $e=擁有速射船艦或防禦的編號+ q' k2 Q+ } {4 {7 Y: E0 {8 o
$t=被快速射擊的船艦防禦編號
' ]1 A2 j: A3 m5 b8 g+ L $sd=速射值 */
) a: y1 k, I8 f1 | foreach($CombatCaps as $e => $arr) {+ ~+ ]/ _9 p# U; q4 V
//若船艦或防禦沒有速射則跳過& b' \3 c m( q" ?2 k
if(!isset($arr['sd'])) continue;
+ M0 n G K& w! Q //找出快速射擊資料並放到變數裡
- j9 Y7 u* ^4 I; ?3 R foreach($arr['sd'] as $t => $sd) {
" m4 f) E& p( i( |; Q( n //若船艦或防禦沒有速射則跳過
% M6 R1 _/ n# x6 N6 d if($sd == 0) continue;
! X! x. x$ P2 X. u' W $RF[$t][$e] = $sd;
& I: N F* ]/ Y }
; t- n: F" M- |. p0 Z }7 _* W4 ]- l8 U3 {4 q, f
: H3 y( M0 e1 _4 n
$TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;
; b. w) E/ w1 O( e+ c, E) D6 R/ e6 [, P- U
foreach ($defenders as $fleetID => $defender) * n( \- O# R" h& \% ~7 m
{
( q: W$ w f8 n: f2 x1 Z foreach ($defender['unit'] as $element => $amount) n4 r) G& u. E" Y8 u' Z
{
, R2 b3 J9 a$ A9 o) f if ($element < 300) {" f: m) G$ e& m9 H
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;; \3 w) G# y/ o, ^4 J+ Y. G
$DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
- S' u7 U I( g1 o# [0 q: Z
/ O- Y6 |4 ]& r4 q! R5 h+ | $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;1 s3 K# v/ A* C! h/ |9 ]
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
6 S* X" W1 W; a7 g: G9 e } else {7 k# U5 Q# q, [7 _' G/ W
if (!isset($STARTDEF[$element])) # Z; d) p7 O8 n' N$ @0 Z; A
$STARTDEF[$element] = 0;
0 [ m" h" T( x9 z, r 0 s4 G$ x) I, i `" n* {8 p
$STARTDEF[$element] += $amount;3 X) J% j r! w* n8 v
2 t/ V- y/ R& Y0 B' I
$TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
# X3 `0 M3 Y2 h, A8 s: C0 Y $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;
. g$ L- h* i7 ]/ x8 @3 i }6 X% R: G( Y# ~) _9 y+ E- ?
}9 [0 L0 u8 ?6 h+ K( B8 U$ n9 W. L
}
# D; |& _) `& A' ?0 ^; [' A9 _ //開始戰鬥回合循環(預設為6回合)3 m. z6 [2 P- c. M0 r
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
* }& S% }9 z4 {6 d {0 Z% F" ~: Q* U3 O2 P5 ~
//攻擊方傷害值
' U# I1 L# g2 N) s0 u2 _9 Z8 p6 @ $attackDamage = array('total' => 0);
! `) h6 u7 K+ u6 f' O //攻擊方護盾值
% M: L( h7 R5 k! @ $attackShield = array('total' => 0);+ Q2 y, g' K- m, l% K" P5 z
//攻擊方船艦數量
, [# ?* Y6 Z L) x$ ] $attackAmount = array('total' => 0); @* i& S6 R% \9 x8 ]# }
//防禦方傷害值
$ I: i, Y% x: A3 j $defenseDamage = array('total' => 0);
; n D$ y4 U# o. { //防禦方護盾值
: i! m: l2 S) ]: A $defenseShield = array('total' => 0);0 p; Q, T2 n' p6 I% B4 R8 Y" B
//防禦方船艦或防禦數量* [0 [' x2 E4 D+ A: ~
$defenseAmount = array('total' => 0); F' z& W/ C6 J, C) O/ |' G5 t
//5 {2 U m. Y0 D! ~" e5 V! L4 |# k
$attArray = array();; v k- A5 n8 s1 d7 Q
$defArray = array();) e% [2 O5 e5 }+ b8 j5 m, e
; n. c3 c8 I8 l3 L/ Y
foreach ($attackers as $fleetID => $attacker) {8 u, T- i0 I' f& O; j# s' l
$attackDamage[$fleetID] = 0;
! E; m/ A. `) |. a $attackShield[$fleetID] = 0;: S2 w) U& E5 U' A/ t" e
$attackAmount[$fleetID] = 0;% ~" c- a; e5 q0 C# ^8 V x; s% g
& y/ Y: Z/ M& _3 B: P5 P
$attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque' ^5 n! ~* _. {9 z
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
) Z1 m0 h' @6 [. n' [7 f $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque v' |4 x; ^8 Q, n1 `& Z
$attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);# r: W! I+ E- k/ c* R5 G- |' ?
6 z, P# J) P& X- ~; @ foreach ($attacker['unit'] as $element => $amount) {$ g1 |6 q: h7 v) A7 L
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque' k1 ?5 X! A* [7 R, I, [: f
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier( h$ j, A, S# z3 _- c
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque' [+ N( Z+ n1 B( F- h) T
$ m. E$ W8 Z6 F. b6 k- H $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);3 m( S C4 a" B0 l
7 o! r1 t! l( {0 M- [% ]' ]) Y $attackDamage[$fleetID] += $thisAtt;
% X e2 A& q1 q# m3 Z/ X $attackDamage['total'] += $thisAtt;4 D* G) z% \' g4 L& }
$attackShield[$fleetID] += $thisDef;5 v9 q7 [) X) L3 j
$attackShield['total'] += $thisDef;% C& V7 O5 Y% e# _& ? i% l
$attackAmount[$fleetID] += $amount;0 R4 h$ T, R. P; I" d
$attackAmount['total'] += $amount;6 s5 _. b' ?$ [( K% F5 B2 ]# x
}9 e6 e# i4 r6 C3 u8 s
}, \2 V s% r/ I( O2 I3 I' v4 W# B
# C+ v# ^, w" R+ [" r
foreach ($defenders as $fleetID => $defender) {8 X+ @1 n, g' K
$defenseDamage[$fleetID] = 0;; `, s6 J) ?. v% a7 W
$defenseShield[$fleetID] = 0;
9 |; ~8 [- p" n5 C+ r: F! _ $defenseAmount[$fleetID] = 0;
( W6 \+ d3 q4 G7 V T
: U! g9 \( R: k+ f1 L! x $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue, y# v' W% d4 c9 ]) ^: G! V, }$ P( I
$defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier( V) H; w, o2 [7 r k2 {" @- S
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
+ W# }0 P7 i. S# N3 v9 p; t4 Z8 U, M $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);- v1 p" z1 e& P9 t' V; E* t9 I6 C* y
4 o& F+ G. w0 t foreach ($defender['unit'] as $element => $amount) {7 G8 P5 T* z/ b2 {- S4 T
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque( w: z; i8 h9 @% s+ f+ N" T+ p0 p
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier4 D4 v+ a9 C' W! d
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
9 ]. J8 w! C1 Y2 [; d# q+ a E% q# S9 n; V, O1 ^9 c) I9 U
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;- y6 I M% c) N/ e; V) x4 J2 C
+ j6 C, `4 L9 s1 [4 y' l
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);( X2 }0 A- P$ L0 M+ X l
: k# s% c7 i: p* j $defenseDamage[$fleetID] += $thisAtt;& }+ _0 \! r1 D
$defenseDamage['total'] += $thisAtt;
# I1 f% Q9 |2 o; F8 q $defenseShield[$fleetID] += $thisDef;
% W: j5 S3 j: y6 ^& c* ?0 F $defenseShield['total'] += $thisDef;
* b; V7 }2 o; Z3 d( H& Y. j: m: t $defenseAmount[$fleetID] += $amount;
7 H. T5 `, _% v! r' o, x $defenseAmount['total'] += $amount;
: o- V# g9 [7 L6 M) e }+ z; T) e; D- {8 \" a
}5 {% d- |% ?5 X7 G6 r, B
- W2 c3 l3 P4 d: d4 C: o! f
$ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);, ]6 f' D6 e3 t; I3 U6 A, s
6 ^( W, S5 N- s N# H. M
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {2 X- l* S% h0 [1 ~; ~
break;$ e" _/ e3 r. k6 E
}
# s$ }8 k5 N6 ]) n0 }& M9 r' q9 I/ g0 a) G: n1 _5 K
// Calculate hit percentages (ACS only but ok)
1 I V$ w) R4 K $attackPct = array();" N; V8 Q% z/ g$ Q! k2 b9 }9 S
foreach ($attackAmount as $fleetID => $amount) {
5 g1 o: D- _) u if (!is_numeric($fleetID)) continue;9 F+ z: ?) Z E) Y1 O! f- m. y
$attackPct[$fleetID] = $amount / $attackAmount['total'];
S: h' k4 P6 u0 z2 Q8 D6 |# x }5 G- \7 Y4 r3 }) m1 A4 v" U& }4 v
y6 J/ v$ x6 @# G$ y8 Y $defensePct = array();
+ {0 k5 K& F7 D q9 V& F3 l2 v foreach ($defenseAmount as $fleetID => $amount) {
$ b Y# E9 q2 S) x! m% n/ I! E if (!is_numeric($fleetID)) continue;
: l' F0 \$ r4 U2 X# y2 Z) ?2 \* ~3 e $defensePct[$fleetID] = $amount / $defenseAmount['total'];8 g2 o2 l6 l5 a6 [1 O
}
2 M+ x- r2 y+ z w
' g5 X0 P! v; Q! b" [ // CALCUL DES PERTES !!!" k! Z. [: |# \* P
$attacker_n = array();
7 m; ~" t2 W0 P' z' K* p $attacker_shield = 0;
, q9 W' P ~* {+ N3 Q1 a- b+ n $defenderAttack = 0;& @$ _5 ?1 ^- ]) T
foreach ($attackers as $fleetID => $attacker) {
/ |% e k, g7 Z s+ c7 _6 Z5 y $attacker_n[$fleetID] = array();
9 D( a( S. M: {2 L/ B4 n
5 D; q+ \4 z4 X* x9 Y$ Q& f5 h( ~ foreach($attacker['unit'] as $element => $amount) {
7 }8 n3 t7 ^7 W+ _ if ($amount <= 0) {
0 x, f0 S: [- B( z $attacker_n[$fleetID][$element] = 0;) @0 [7 s) V8 \$ c( c
continue;
* e2 l$ g8 Y5 [1 i }
7 Y$ |! R- t# i, Y- t! c7 }- S( {- k/ X" e4 i
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];/ S0 T9 Y' y- @
3 K. y; @" S5 B if(isset($RF[$element])) {: b6 D* a% p1 L& g8 h& b$ s
foreach($RF[$element] as $shooter => $shots) {- A8 k3 ^& x( \. P( p6 A: a
foreach($defArray as $fID => $rfdef) {
7 B3 L+ |1 R, h. f' w if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
! |4 A/ }& g( o0 T" A1 L3 U% m5 _7 n; d
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
! V4 {5 C6 `6 n$ @# S% X8 n $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
3 K+ u: B6 j% q3 e) } }: S2 B/ h5 H2 T7 v+ d6 L
}
, l# [9 O9 G: M% ^ } z+ g) s7 p: \7 O* t+ x* c
( ]' K& l4 ~. _$ K) f4 a4 H $defenderAttack += $defender_moc;
. r$ V. X9 R2 Q* l; S5 P- D
# M: V8 R, W! x' @ if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {5 T; u, }) |' s) [) f
$attacker_n[$fleetID][$element] = round($amount);
- \3 E' Q0 S1 n, N+ g $attacker_shield += $defender_moc;
8 j' E; Q+ m2 b. V continue;
: }& n6 N& w: S/ G }
' z" Z7 ^8 O; g- }: D3 |
/ a3 o( |( T( ]' v# B6 ]8 h" v $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
b+ ~% m+ h+ ^, g, |% g7 v5 M1 D
$attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);9 M' G3 g* N9 C1 ^: o
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);/ u2 t8 B: `, J H$ k8 y
& x0 c6 `8 \: v6 F& C- S $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
( f# P! h5 p2 C5 I; y
% L% @+ s" G6 X! }% a9 u3 F# ] $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
A3 L& A; c/ s5 r# ?6 z8 p }
) X% S; j/ R# L3 L2 N7 v. r }3 }: _2 Q' B% X, I) D; @
$ }$ k# u- ]7 K' d/ d0 L- G $defender_n = array();7 v9 I' h5 `, v- V" P" u+ ^3 Q
$defender_shield = 0;
( z. i" r: }+ j/ ^& f; p, y& o8 L $attackerAttack = 0;! A5 a3 g7 p9 L
foreach ($defenders as $fleetID => $defender) {
# ^. N2 ^0 z+ y8 _$ z $defender_n[$fleetID] = array();: f7 Q1 t2 e0 J. u
[, \9 u* _4 q9 C z$ N6 i" B foreach($defender['unit'] as $element => $amount) {
2 }8 U8 R" ]' y0 ^. f- g. Y) k) F if ($amount <= 0) {; r' q) A7 ^: d# l( R1 b4 G4 d
$defender_n[$fleetID][$element] = 0;7 E" C& v) I& l6 {9 A0 c
continue;8 f9 ~( I! o5 S& V' o0 Z' B$ @! L
}
9 ?% ` z3 [( W/ O/ T. I p( C, a
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];* o, O' L2 x: _, _
if (isset($RF[$element])) {
7 t# R1 T4 R5 X* k# V& O foreach($RF[$element] as $shooter => $shots) {
' D9 h Q# c( x, W6 i foreach($attArray as $fID => $rfatt) {5 U0 [- x- Y) D3 d4 ^1 [4 {
if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
E( `6 l. v0 V5 r) O& Z8 d! S
+ F9 _# j1 [: q7 @ $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
7 r" R1 B7 A) ~& g, |, u2 J# E $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
. @6 I- r9 w' ^* ^ }
6 D. R% w: J; M) p) l" e }
C7 u, C2 ^3 g( \+ T; w }
7 V g; X: m- ~% L p/ r' c
- o E8 `9 \5 i/ n! Q' Q $attackerAttack += $attacker_moc;1 b( f# [9 I& U7 O% e" [5 W/ G* ]
2 H' E/ F3 T r7 }+ u
if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
0 N# C3 c! V* T2 l8 u2 C $defender_n[$fleetID][$element] = round($amount);
2 d* m+ H, E+ |# | e: U% a $defender_shield += $attacker_moc; K! G1 S9 [$ q( f, I2 X( Y( S% |; z2 @
continue;" A+ [1 e" R% C- h9 N
}& L: M# w( g0 t7 N
$ m5 k- T! C$ C
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
) k# k' Y8 L' {2 ~ $defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
8 f4 P$ Q4 h k8 W$ L- R $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
, H" }9 u2 p5 i& h- D ( u9 W8 Z$ w" y5 @: y( n% [4 F2 I
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
$ _5 q! c9 e! e4 k2 e4 _, B+ t: A+ D' s1 W* F* w* ~- Z2 T
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);/ a1 F( G# }/ Y& o( y: p! ~
}& U8 F7 G0 T! W: e! A3 A' g
}
1 i* C8 @& G! D0 R4 ]( d7 Q : m' \/ M z6 u7 U. p5 ~: ~
$ROUND[$ROUNDC]['attack'] = $attackerAttack;( E! G: I, Y% d: c
$ROUND[$ROUNDC]['defense'] = $defenderAttack;
2 P5 p2 ?- Z. z% J# E $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;: R3 V4 R$ D, {2 \
$ROUND[$ROUNDC]['defShield'] = $defender_shield;( x. F9 Q- [2 s) x. G2 @3 x
foreach ($attackers as $fleetID => $attacker) {; L0 r* E; D9 a3 [9 O# M6 `
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
' A* Z; |. G$ t. F( O9 K }7 E+ b+ V& R3 q& M
, M- U2 n$ p& p* p
foreach ($defenders as $fleetID => $defender) {; X* B) h( f3 Q0 ^4 B* E( m
$defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);. E% j$ t5 q& b. n
}
8 i w. R2 P8 ^8 T3 m0 E# V }
5 x% m3 a2 e$ B: w- m ' ?. V2 f' D- |
if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
1 c- D! G, U3 O, ~: G6 V" x# H# ] $won = "r"; // defender
# ?" ^4 H, J0 g6 [ } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {; g9 ?" g; L" q
$won = "a"; // attacker1 z: C- m6 H0 q: K% j9 K( s+ x: _
} else {8 O" ~0 I/ m7 v7 ^9 f0 W2 D
$won = "w"; // draw3 ~3 ^: Y! x4 r/ L' Y4 @( A9 _
}5 y; Z9 {! ^; {- I& x {. S
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// CDR% u. U# U& _2 S% V7 ]0 j! w
foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR1 ~1 E# T, ?5 y% F9 c
foreach ($attacker['unit'] as $element => $amount) {
, e2 n2 s9 U5 V1 T7 W $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
3 Q( L0 d2 z& _8 _ $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
7 c; N1 W9 ~! o7 b9 ?# ~, ^+ _& u) [% \, S
$ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
% M4 l$ \: w' R+ k o/ a $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;$ @4 Y; k3 ?; M; C6 C
}
" X @( [ }& q2 J ?+ H }
) U0 v, l6 t* {: h4 W8 D# C+ Q; U, `' y
$DRESDefs = array('metal' => 0, 'crystal' => 0);
# T1 O2 u$ R5 t- M+ @( ]+ |
/ l+ I" d; l( P3 j/ } foreach ($defenders as $fleetID => $defender) {3 l! ~9 h7 ^1 } `9 [" [
foreach ($defender['unit'] as $element => $amount) {
+ G& T, k/ e' T% B+ {/ Y8 B if ($element < 300) { // flotte defenseur en CDR( J- H5 q/ ^- j) _0 A" k4 t
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
h) L: _+ |7 b $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;7 O; I! ?) L7 t! |
( r$ m8 @0 P4 m3 s; o/ E. a0 x/ d) M/ z $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;: y. P( o( E* Z
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
- k+ H% ~7 Y! ~: s7 D } else { // defs defenseur en CDR + reconstruction
6 v+ F) c% f% i' d3 i0 R* G/ [ $TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;+ \8 k$ I" w. U! c4 s9 m
$TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
+ Y4 ?9 g# r9 K6 k7 X' m, ?# r/ O' R4 _1 l1 P# {
$lost = $STARTDEF[$element] - $amount;
1 T6 b& I7 A& J% l. c $giveback = round($lost * (rand(72, 84) / 100));& |% n6 A0 K2 ?8 y. m+ Z. L4 q, n% V
$defenders[$fleetID]['unit'][$element] += $giveback;1 z) h7 S- y7 Z+ B) B
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
& ]! A- Q6 L0 b; L) ?1 ~ $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
9 q* o3 ~9 d/ c, e1 Q* ~+ ^8 t }
* Z+ `, A+ J5 T. x# b0 r }
0 |, _$ `& `7 }0 q) Q: p) a5 @ }
9 y' q5 b+ J9 r' H% l G- y2 z! ^
' Z! E' n( Q1 M2 R! E3 r $ARES['metal'] = max($ARES['metal'], 0);
" } C, [- [( Y. ` $ARES['crystal'] = max($ARES['crystal'], 0);6 o* m0 }" ~/ ^3 n2 n/ e
$DRES['metal'] = max($DRES['metal'], 0);
1 P9 j9 e) o6 p $DRES['crystal'] = max($DRES['crystal'], 0);
1 W* l* K1 |' i4 i $TRES['attacker'] = max($TRES['attacker'], 0);
7 W; s* ~5 ~( X' G0 C1 T( r $TRES['defender'] = max($TRES['defender'], 0);; }3 J& D* u) K
9 S6 j8 m8 V5 H e. S) Z' i4 e3 ? $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);8 l& E3 d& F4 L3 W8 t
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));
9 h) K4 q Z* C$ \2 @ $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
+ n( o( R* n/ a+ h" P( }9 t $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
8 X1 L- Q+ m& j8 O- S: m: S $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));2 j( m' v* @( I" e- |; o/ ~& R
' A: A6 } T2 a& O return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
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