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<?php N0 f" L, O0 }$ l; S9 Q2 w2 f
//計算戰鬥函數
! C$ A6 P4 [' T//參數:攻擊方艦隊資料(陣列),防禦方船艦和防禦資料(陣列),艦隊變渣機率(數字:30),防禦變渣機率(數字:0)
* c1 a, |: H$ x. w1 {+ U) l9 cfunction calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF). _' E1 n1 S. H) M! |7 W/ \" l& W
{' I2 {) B: I6 Z4 {, L2 w
//全域變數:船艦和防禦造價,船艦和防禦戰鬥參數,資料表欄位* w" _4 N( D% @: K* I
global $pricelist, $CombatCaps, $resource;# S+ b% C5 R6 ~
( e5 Q" {. L4 u" G
$TRES = array('attacker' => 0, 'defender' => 0);# \# x7 ?8 I' |, L3 i
//攻擊方廢墟1 h9 p% J: }. n- b7 H9 d
$ARES = array('metal' => 0, 'crystal' => 0);
9 g1 x# n& N8 @+ p( U. e //防禦方廢墟
1 D. Q k, d& i5 a$ w; j $DRES = array('metal' => 0, 'crystal' => 0);5 i( g' l' Z& b. e
//儲存每回合戰鬥結果的陣列
2 u" J7 k9 p3 E# r $ROUND = array();
7 T. z: @/ M# P$ t1 |1 |5 J# ^ //船艦和防禦的快速射擊; ?! \, `0 M/ d5 M4 Z% `/ C
$RF = array();1 h% k& X3 _1 A: z# I
//攻擊方資料循環/ |' W8 d9 R1 E, o7 n/ q
foreach ($attackers as $fleetID => $attacker) : C$ o3 x$ k6 r
{
( ^2 {3 n+ C: o% A //攻擊方艦隊資料循環,key:船艦編號,vaule:船艦數量2 y6 Z- p3 e. P2 Y1 y2 M
foreach ($attacker['unit'] as $element => $amount) % p% G, E( ?5 @* a4 A" c# U, o7 x. a
{
, h" d% l# L* A; ]) v $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
; z% [% s3 |% H5 Q/ I1 M $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
/ S, H3 J" I. h" a/ S5 @; W }, U7 e. J+ h: f: K
}
0 c- I: W/ F8 n0 N3 N2 o9 a. N8 Q6 W" J: H( f, [4 [3 `
//循環戰鬥資料陣列
S; J, {( F# O* x/ m/ ]4 [7 }. w /* $e=擁有速射船艦或防禦的編號
' i$ `# S8 z' f3 C $t=被快速射擊的船艦防禦編號
! O B0 S3 k; M $sd=速射值 */2 Y% f- v U$ j- ^- Z9 }
foreach($CombatCaps as $e => $arr) {
( v- R& w! X/ H/ ^ //若船艦或防禦沒有速射則跳過
; H6 d9 T6 H, T' _ if(!isset($arr['sd'])) continue;- }7 O6 B( s( S! r# ?
//找出快速射擊資料並放到變數裡$ Y* b: O R4 p: [
foreach($arr['sd'] as $t => $sd) {
4 J/ O! l: |- q4 ^: q$ j //若船艦或防禦沒有速射則跳過
3 E( {) D& t1 o: ^5 O7 e4 Y D0 H if($sd == 0) continue;3 V" e! z9 Q' Y1 I- o; n9 S7 t
$RF[$t][$e] = $sd;5 m) m2 b3 e& K$ u8 I
}0 |5 @# a6 Z1 @$ s% T2 d
}7 f- b4 ?' V# G. e0 _
- ~7 S& I! |- t: k $TRES['attacker'] = $ARES['metal'] * 0.25 + $ARES['crystal'] * 0.5;/ v# U5 \$ q- v; B/ {
# A4 Y! A( e; [: t7 I foreach ($defenders as $fleetID => $defender)
" q% W$ ~; ]* |( L' j& | {
; M* f/ p9 K ^$ U+ Q foreach ($defender['unit'] as $element => $amount)
W. K1 i% ~4 g" Y {7 N2 ^% L' |/ l3 C" Q
if ($element < 300) {; b, T# w0 g, I. F8 U
$DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
& o9 Z+ S8 r) q9 D" Z2 p- P- I $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;1 O8 K- d8 }! ~
$ @; k B B4 J. R7 ~ $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;
+ |; U5 H% U7 K6 F& _: Z $TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;; Y7 t9 u; q. ?& v+ j
} else {
5 H. k% {! {% [" [! {. m if (!isset($STARTDEF[$element])) # }6 j+ j( L+ c7 v
$STARTDEF[$element] = 0;- i$ I7 t% R8 c3 f1 K7 \& ^
* c+ v- R* {# f. O0 V, W
$STARTDEF[$element] += $amount;
9 B& E) u3 }8 m& {4 z: a. U g8 l
$ k7 l) S. U: M+ Q) V $TRES['defender'] += $pricelist[$element]['cost'][901] * 0.25 * $amount;9 P6 q$ v+ u3 z: u/ ~# |% k5 k
$TRES['defender'] += $pricelist[$element]['cost'][902] * 0.5 * $amount;" D7 G2 U0 [2 a
}
) ~! e, p$ c5 t }2 G# ?; g9 y) n( r- k. T) ?3 `' y8 o2 E
}7 ?8 J' o! o6 ~2 r( r. D+ U/ D
//開始戰鬥回合循環(預設為6回合)% F, y: V/ d8 |, L! p, J
for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 2 q* d `% t/ w% n4 v: s$ q
{
0 O5 U9 u* q$ |4 R; P //攻擊方傷害值# O8 r5 I1 W8 _% w: [
$attackDamage = array('total' => 0);/ [% i6 x9 Z9 ^' W" D' N5 C, ?/ h6 K
//攻擊方護盾值. P. O- W$ {" A* p* L
$attackShield = array('total' => 0);
4 h( ^# P' C5 U3 X: | //攻擊方船艦數量! e9 L, k7 s* x% D) O
$attackAmount = array('total' => 0);
/ k& b h2 ?. o3 _* p1 E7 i$ c //防禦方傷害值
/ d% y" g% J* C7 m( q/ F $defenseDamage = array('total' => 0);! \8 J9 z3 f. l! o
//防禦方護盾值
& [* x$ ]/ z! i# `9 [8 ? $defenseShield = array('total' => 0);
% U/ O! m% V/ J" D //防禦方船艦或防禦數量
4 X' i% g+ W& W+ I1 o5 x" s $defenseAmount = array('total' => 0);, Y: I* {2 g/ f ?$ ]- ~
//
$ x0 @/ ` H# j) b8 B$ D4 l4 E0 L $attArray = array();
8 v0 `" ?3 o0 _' ~9 M $defArray = array();
# J1 k+ o3 `- A$ E
$ I5 h1 p4 a: t$ R4 E# R: `3 ?: ?0 Q foreach ($attackers as $fleetID => $attacker) {; i. L$ l+ a. `$ W' x% N! N
$attackDamage[$fleetID] = 0;0 }: \# ~) \! `2 s
$attackShield[$fleetID] = 0;
( v6 R. J( ^% C4 X/ Q: m $attackAmount[$fleetID] = 0;9 L, l8 M* i1 N( |3 u
# f; V: L/ z) U M$ X $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque$ L1 N2 }6 Z- G1 a; l, q: [
$defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier% m0 l! V: i$ b$ u" W; |
$shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
. O( f& }7 z: c Q) E7 m5 _ $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);7 T$ O. K3 o9 [# } I O3 c
( k" R+ b/ N8 C: D
foreach ($attacker['unit'] as $element => $amount) {8 S1 a& o: O4 ]9 r: v% @
$thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque+ V% X0 D& N; l! }7 B7 i
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
- C8 L$ i/ w& B3 p1 E $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque/ X, T9 T- ]# ^. P0 }" v7 c. s
@0 u! q- ~9 {$ `4 y) U; h
$attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);# @" W( _5 a" L
' e* X9 A* v7 |% U% y8 b
$attackDamage[$fleetID] += $thisAtt;
! ]# W/ }/ _/ `8 I; O4 b $attackDamage['total'] += $thisAtt;
6 T9 L5 t! Y, u A- ` $attackShield[$fleetID] += $thisDef;0 z+ ?7 Q% d/ P6 p( m
$attackShield['total'] += $thisDef;
6 ] {# u: e; S9 @% z T $attackAmount[$fleetID] += $amount;# a5 s- ~ N% p4 M) u/ a
$attackAmount['total'] += $amount;; x$ H! g% H* n! Y2 |
}
Q1 U9 m" e( `# x' h2 t" d }
+ G) p; @) Y4 ]' {
( k0 U' {5 Y! e3 _2 _ M foreach ($defenders as $fleetID => $defender) {
' {: Z$ R ~/ L $defenseDamage[$fleetID] = 0;
* S/ c6 T$ A; x" B $defenseShield[$fleetID] = 0;+ K& r& b8 M+ o
$defenseAmount[$fleetID] = 0;- b. |5 x* B& d( t3 d: ~7 I. w
" b" n) N) V4 f: C1 P
$attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
' x- C& L) M& Z$ N $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier5 q0 E- r( t2 D, W7 u9 ?
$shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
! q# w7 d4 x3 I$ }( h) x6 L! h4 C $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
3 ?& _2 R' N2 s2 V4 g
# ^7 w' a7 P0 N; }0 ]' @5 z foreach ($defender['unit'] as $element => $amount) {
, Q/ n$ B1 e5 ?; N* B $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque" A6 P7 |$ ^' t K# Q
$thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier* E' \- c3 v7 b! _& i
$thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque |% S( o3 I: I, d
) {. w1 n7 D1 c6 H$ p
if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;! q/ [3 s5 P5 p# e
, _+ ]3 r7 ?. ?
$defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
( y' p; i& o0 t5 F9 [
3 u5 g) P% k) @" r6 G $defenseDamage[$fleetID] += $thisAtt;9 P% @: j6 K0 J/ b6 z
$defenseDamage['total'] += $thisAtt;* F, h; Z3 _7 e0 |. ~. q8 ^
$defenseShield[$fleetID] += $thisDef;
0 W' H4 ]+ M+ @5 r4 T $defenseShield['total'] += $thisDef;
' R& v0 ?& a1 i $defenseAmount[$fleetID] += $amount;5 C4 p7 U- P1 s9 |, t
$defenseAmount['total'] += $amount;
3 ^5 g* i' |$ w) a; b v }% p. f$ o- ~( _' O
}* G0 U" D' p( x7 _" u
( U% D0 n/ j8 `, ^. q $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
: b7 B7 k) z5 I7 Y( l; @6 g4 ~& y- s6 `/ A3 F
if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {2 T, m& ^% r- B# h) g! ], Z, I( g
break;
5 g' ]. L9 U; @7 F; \$ p7 v5 U }
. x3 E9 i# D2 a9 R8 y
9 M/ b3 @& e* m) y& a3 u/ O7 T _ // Calculate hit percentages (ACS only but ok)
" v2 t" Q8 x! Q' ~7 W* x $attackPct = array();5 [. D) i7 L, g+ J& A0 ]# W
foreach ($attackAmount as $fleetID => $amount) {
# f" X# V8 ?7 |7 m+ N" N3 }& r4 @3 E6 B if (!is_numeric($fleetID)) continue; p5 z: \8 p6 v C0 u
$attackPct[$fleetID] = $amount / $attackAmount['total']; f' `- X/ C& R3 Z& [
}
+ w8 C0 C7 n# D" ^# N) K* b; k& C" R- d
$defensePct = array();
( `5 B* f. s. B6 q foreach ($defenseAmount as $fleetID => $amount) {. G* D8 q+ K6 F; l
if (!is_numeric($fleetID)) continue;
8 H' {: A, O- O A5 O $defensePct[$fleetID] = $amount / $defenseAmount['total'];
6 O3 L1 v& X0 k, R2 T# u) L# [1 w }
& _# L' J, a+ v5 K! M" V+ v1 P& m% \. N/ L* D9 j5 d, x7 S N
// CALCUL DES PERTES !!!9 X6 C8 T u+ l$ J0 K; k" `
$attacker_n = array();! H; z3 @0 R9 v5 b4 |
$attacker_shield = 0;
w' I" U2 J9 e# n$ L5 ]' G# b1 g $defenderAttack = 0; q5 {3 p' `5 N7 K& C8 Z$ b
foreach ($attackers as $fleetID => $attacker) {- R" j5 F d3 E% g& O( B" ]
$attacker_n[$fleetID] = array();
3 }# R" T- ]" i1 l# T1 p7 j0 V, L1 h# X3 r& S+ g3 o- [
foreach($attacker['unit'] as $element => $amount) {9 S! ~" H, V7 h# X4 t
if ($amount <= 0) {: X- F3 x2 [, m% x4 ]0 z- J
$attacker_n[$fleetID][$element] = 0;
" D0 {+ {! s( K) L: k0 ?, T continue;
; Z6 t: Q( C0 e7 f% G F }" V% d: e5 p D
+ k) r9 U& k5 M) J! F$ t8 A' k
$defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];1 Y$ _5 B: _. J6 ?6 F! Y
2 x" x) v8 g: [/ l4 J) {# Z F; @$ Q/ I, n
if(isset($RF[$element])) {
0 A. |$ {9 I/ i; l3 ] foreach($RF[$element] as $shooter => $shots) {+ {6 J7 n1 }: Q; E8 _) b6 f1 V
foreach($defArray as $fID => $rfdef) {5 ~1 ?/ t+ W+ i
if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
$ r9 v1 L. n3 ^! ] f/ O7 P% W- n4 N" g2 _! i, q& c. @3 E
$defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
+ m1 H. V7 z% |5 i$ G9 D $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
% n6 q1 a3 t# H, ~$ ^" H }
, u5 @4 ]0 h' u% o* c9 W+ s. Q }
# V% ^, n/ G- i9 A# e }( i' a, p" X* W; w; [4 c
! \: M" {/ t# e1 @; d
$defenderAttack += $defender_moc;$ M& w5 I3 n4 L; v+ f1 T
4 l$ s6 R% i: T
if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {+ G3 r; K- }% C$ e. r* @
$attacker_n[$fleetID][$element] = round($amount);1 V6 q+ d F9 j. w/ {9 m) x
$attacker_shield += $defender_moc;7 c- d& J4 T1 l3 x' g% z
continue;
3 y; N7 x6 h& F* k& X% K7 _ }
, I5 V# d3 s$ t: u: n6 O1 X, S% V( h4 X# z6 ^4 ^0 }
$max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
9 @+ A5 G2 E& o, l4 S
0 y8 R. z+ s+ M/ }7 B9 u ?, O $attacker_shield += min($attArray[$fleetID][$element]['def'], $defender_moc);- M; t0 b. t; O
$defender_moc -= min($attArray[$fleetID][$element]['def'], $defender_moc);! l, ]/ `6 L, ]8 i
8 i e3 i+ h. F- ~) f
$ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);' z4 [# ]3 O8 @) l6 F1 N
3 f; |- k+ v- n' @5 c
$attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);( J6 C" _% \& t5 U6 |
}
8 p0 r. n7 b' ^8 R& n( r }( @9 T/ L6 F; C; f/ }
$ P7 z4 w* x0 x# l f" y0 V7 x $defender_n = array();
) G: I- \# P! |! x( D7 F/ b $defender_shield = 0;
! u7 S5 r/ o$ r0 t7 o2 C( R $attackerAttack = 0;+ n! k B/ V8 i1 F" a; ~3 Z# U9 f
foreach ($defenders as $fleetID => $defender) {
+ \1 Q/ f6 e: j9 O: d $defender_n[$fleetID] = array();% s6 F: L- J/ n6 m7 S0 ^
1 x2 G; j# }# y& Q foreach($defender['unit'] as $element => $amount) {
; I2 Z/ N4 P# L if ($amount <= 0) {: C |8 ?3 U( I7 C# Z
$defender_n[$fleetID][$element] = 0;; S- n: b' A9 t5 _5 c
continue;
" C/ X1 T+ l5 o1 A7 W }, u, U9 b4 n" _3 Q. U% f! k
# d$ p& ]( l% q% K" F/ B
$attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
+ ~! x( Z% Q9 e7 L5 R1 \ if (isset($RF[$element])) {
. s% U* K. M& o foreach($RF[$element] as $shooter => $shots) { Q- y# p2 \5 g( M( Q7 q
foreach($attArray as $fID => $rfatt) {
; ]' D$ M+ `) x- Y1 h, ^5 U. D if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
& K7 O. K$ m- L; F9 e# {- q+ z c1 Z+ o3 v! b" G
$attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
* n. ~# t2 ~& _0 V! V% E' [7 Z $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;, l% z" ]6 U% b% f8 t' s% x6 v
}
( S' z. F, t; Z, s8 G# l( q& p& m }
6 d( [6 m+ T6 R" z& n K( |) i5 S }
/ \- |2 D7 w! g4 x6 Z' u
3 l+ p F v7 E5 I* | $attackerAttack += $attacker_moc;
: I% Z" n. W6 T
" n) F5 P+ e% \5 G' }: k& Y if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {* w; G9 G% I( ~7 `# A l
$defender_n[$fleetID][$element] = round($amount);
* S. y. v& J6 o1 o$ z; a $defender_shield += $attacker_moc;
( J4 ]6 \" k1 a: C1 q# d continue;
3 s# e }- W7 ?8 z }0 ]7 W# N7 d: A h$ N+ d" q7 V
6 ]. L# U; R- \5 u
$max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);5 I0 H) A1 K! \8 u. X
$defender_shield += min($defArray[$fleetID][$element]['def'], $attacker_moc);
, o* [. C& \8 _, J5 e) q* K4 t [- ? $attacker_moc -= min($defArray[$fleetID][$element]['def'], $attacker_moc);
. I: y/ u$ B/ {* K # X5 f2 d3 ^# v% s- w! d B% X
$ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);% Y- b9 d. k I% e- y& D& m }! l* u
$ y8 ~0 [$ w. k ^7 T
$defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);6 n$ V G( A* A$ Q) [2 t4 I& i( D
}
. ]0 p7 |& e1 i8 B/ _8 g/ C3 d p }* O8 y, [1 s5 E k9 ?' @0 `' M
2 r7 B8 ^$ Y1 m- A) h8 n, c
$ROUND[$ROUNDC]['attack'] = $attackerAttack;
1 I$ B: Z! b: O# k $ROUND[$ROUNDC]['defense'] = $defenderAttack;
7 [5 K1 o O7 O# @$ D$ t) ^3 K $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;1 P* b; `. W1 J1 M
$ROUND[$ROUNDC]['defShield'] = $defender_shield;/ G% Z$ _- h6 l
foreach ($attackers as $fleetID => $attacker) {3 \- ^7 \! Q4 M- g: g! K* D& f$ c' ]
$attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
; }* ], K" K& U& I5 P+ Q+ T }
; e5 n, ~7 o+ }/ G# q& h
6 k" _. ]1 M* i, } T' h foreach ($defenders as $fleetID => $defender) {
& ~9 ]# U6 k5 P# J' n/ K $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);+ n- r- \1 l' a9 U# J1 r
}
' ]* I6 f) H0 D* T9 W& N4 b$ `% ?+ j% F }
+ M3 \5 I0 Q0 D
' }% T x! @7 `8 K3 s* b- F7 U, v6 _ if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {" A& k& F6 p! _, U- g8 X% E% x
$won = "r"; // defender
. w) X2 i( s+ J @8 h } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
8 Y/ ]0 k& L! c- f( j4 U $won = "a"; // attacker
% {3 Z1 l# j2 I6 s } else {
) X f/ ]. ?4 G* M $won = "w"; // draw
; D7 t4 d, Q! U4 } }
M. S& U: ]( X. F2 f L2 [; k1 [: j$ g4 }7 U% F
// CDR
6 @7 M' P6 i) G" M. l% ^, v# d foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR2 O* h- i! J$ N( ]8 W( x0 ?
foreach ($attacker['unit'] as $element => $amount) {
. W& f1 _* ~- J+ i& G $TRES['attacker'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
" X' b: J" M4 @0 i! l! P# k $TRES['attacker'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;$ c8 G& d) ]# {% ~0 d
$ Y1 I8 h0 {- f+ k: c, t( L% e% ^ $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
0 q+ J* U* s5 u; e" L0 z+ E* X $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;! o* e+ n. F5 U9 y* `- q1 D ?6 }. X
}
1 L/ m6 X% d+ F4 s' |" _ }0 T% G. a! Q0 E5 }# ]0 w% ^- B
9 {: L2 r' d5 y! D, a $DRESDefs = array('metal' => 0, 'crystal' => 0);
0 v: ~ p0 N: \+ U" h- r, J
. {; @) z! t C% Q foreach ($defenders as $fleetID => $defender) {8 \+ x* d O: w4 w* v2 E: ]! U- ]4 J
foreach ($defender['unit'] as $element => $amount) {4 O5 W: S; \+ G
if ($element < 300) { // flotte defenseur en CDR; p; q' _- g* Z8 i+ J' u! J+ h3 c8 u
$DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;5 F; R, V" l# ~# ?# D
$DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
" _" T' v5 N2 X! N4 T i2 e% {( T( z/ ^
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
) s- L# w+ ^ i" a; t4 |; O $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
5 w. D+ f# G: n" N3 ^( [- O } else { // defs defenseur en CDR + reconstruction1 f4 v, `, M1 D
$TRES['defender'] -= $pricelist[$element]['cost'][901] * 0.25 * $amount ;
% ~% L* ~# c' I! ` $TRES['defender'] -= $pricelist[$element]['cost'][902] * 0.5 * $amount ;
* i; m. ^/ E: \" ? y7 a
7 B* S5 ^" ?5 S) R& Q2 c $lost = $STARTDEF[$element] - $amount;
2 }' t3 {- p: u $giveback = round($lost * (rand(72, 84) / 100));
& L, }& t: u$ Z* h $defenders[$fleetID]['unit'][$element] += $giveback;! C9 M' Y! l. ~; v7 O [
$DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
- ^: x+ ?6 F! A! N $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;% @5 g/ l t# E) |) X! T& O
}
0 {: L9 n( f& T+ T7 f5 M. ~2 ? }8 E% K% \8 h: q1 r% l+ s, @
}+ i1 i" P! H; X$ y# p
$ Y4 B3 i! N0 e: S; M+ {, I $ARES['metal'] = max($ARES['metal'], 0);
1 c+ ~6 n) h" ~+ P( H! j $ARES['crystal'] = max($ARES['crystal'], 0);
( s6 E3 L; x+ ]% L5 P$ D' R $DRES['metal'] = max($DRES['metal'], 0);' q, Y5 ]' L" B& `4 D9 P/ v
$DRES['crystal'] = max($DRES['crystal'], 0);3 K% x" H, U/ e q3 K* j9 `# ^
$TRES['attacker'] = max($TRES['attacker'], 0);
6 B0 x. O! I9 @3 X7 w3 Y $TRES['defender'] = max($TRES['defender'], 0);# S: N8 m+ S( g7 R
- g3 W4 x _* ~7 U6 Q
$totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);+ ~: ]0 T) G8 w% m5 y$ P
$debAttMet = ($ARES['metal'] * ($FleetTF / 100));0 z6 _- G3 m( u7 a# m7 U
$debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
& l" ^7 E# h. ^ $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
+ ]& Z) b" G0 I$ K, Y% R# | $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));& i4 K0 n- u1 @ N
$ d# `, j% M3 v5 p& r2 L% X return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
# E* Y: t! I7 z$ Q2 L}
) s5 o- C4 m: Q* q7 h0 O0 \# O
& O+ j8 S; t* o# d |
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