等級:25 - 爐火純青 經驗值:0 / 246 魔法值:14748 / 14748 生命值:6%
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TA的每日心情 | 奮斗 13 小時前 |
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簽到天數: 5881 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
$ O0 M: p. ^7 ]! H% Z5 }( } 5 B9 U$ I5 e( w& i9 N' U7 L# j* e
, ]0 T1 C! P7 \% ]/ D- $GetEvent = mt_rand(1, 9);
" H7 T) K2 _5 e) v. ]. ^+ T+ q; h
% l" A7 Q. n9 }" ^' p( P- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
: _, W) v; F T
; Q2 Q9 `' _) f: @! J- switch($GetEvent)1 T1 O5 J( p0 L4 w8 _' m+ T
- {# m; S6 w8 D! H# K2 o
- case 1:
& ]' A1 b1 d; n1 c - $eventSize = mt_rand(0, 100);
; S* [) N+ W! n! _. p3 t - $factor = 0;' C8 [( Y9 Z( m! Y8 u0 G9 c
7 t6 z4 o* [# x+ M- B& C- if(10 < $eventSize)8 t! B/ A) \+ j4 I2 @# d. r7 N9 H
- {
$ O, p0 {. e; c4 w) ^7 T; u - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
1 j+ P0 C! y1 o- P - $factor = mt_rand(100, 300);9 ]' ~" C& _% n2 d E. r
- }% R. {3 p* ?, N- O0 Y' @& [& I
- elseif(0 < $eventSize && 10 >= $eventSize)0 V2 f8 t* I \7 r; J( b
- {
( ]/ U# v1 @5 X- s% P7 E- X# J - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];. S$ E9 m8 q$ H7 f4 m& M9 M) J
- $factor = mt_rand(301, 600);
3 L4 N3 E% o! ^( p1 p0 z' V$ W - }* D) V- C# e3 Y
- elseif(0 == $eventSize)( A4 q3 d V2 k
- {* Z- S* F$ o, i4 r: U8 Q
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
- X( U1 \4 {. n! }$ y+ d - $factor = mt_rand(601, 3000);
' W- p( K6 H! N8 F - }
* d8 h* l5 i% g' t; o+ M/ C: t - ' S8 K5 x$ ?) S" v/ x! a
- $chanceToFound = mt_rand(1, 6);
% D' f$ t" C8 A* o7 T6 \$ M1 i - if($chanceToFound > 3)
5 r7 X: U% a5 A* V# [( x - {
) J; S3 E" d0 i8 r% z! T* b4 M# ]' f - $resourceId = 901;
. N& V/ N+ r8 d5 M* Y% Z1 _ - }+ e7 o7 \' K) W$ i5 k5 V5 |
- elseif($chanceToFound > 1)
. C4 W1 _0 A2 u% ?0 F - {
; O$ ^+ @" U7 Z5 v/ l, y. A0 ^ - $resourceId = 902;! t- ?" E7 B* } I: ~5 _
- $factor = $factor / 2;' @% `6 s/ u3 r
- }
. q) |8 Q5 P' h4 v' A4 P7 Q+ o - else
4 r; }7 F/ r# N - {0 B: b7 {: l7 c, t: j; b0 L
- $resourceId = 903;
; }& r: h& z; M ~% T/ w - $factor = $factor / 3;0 Q% ]$ R J; L4 }) F! {+ J
- }2 Q2 E: Q( \# R+ m# i; ]
- : M3 r2 M L& {* T# b' T
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%7 I5 k4 X, a, ~; ?: q
- WHERE `stat_type` = :type AND `universe` = :universe;";
/ T ^6 m: a' `2 F
3 M$ ]$ F2 h, \. f6 W- $topPoints = Database::get()->selectSingle($sql, array(
; x4 u- [+ E+ R; ~ - ':type' => 1,
' E$ }& B ?3 |, R - ':universe' => $this->_fleet['fleet_universe']. ~. V( E/ K: v
- ), 'total');
0 N) Y `4 k' b2 K+ a: C8 Y - ( K+ r5 {. B' L5 X1 J9 n! \, W/ o
- if($topPoints > 5000000)
4 W* [* `2 K" e' R+ } - {, j9 d5 Q6 v4 B& ^ T
- $maxFactor = 12000;
% m! p" `+ y9 Z& x' `( f - }9 S7 T) S! p q5 A
- elseif($topPoints > 1000000)0 K6 Z' V; P3 ? R. }. A) q
- {
T3 n4 g/ n" d4 E/ Q- P - $maxFactor = 9000;
# |7 O. z/ e2 b C - }
( t, O' \& \% T0 S3 M! F - elseif($topPoints > 100000)
6 t4 u0 m" |0 ]: e2 Y4 p7 G - {. A# o3 }' ^- b) Z
- $maxFactor = 6000;
3 k. N& ]2 g) \) @( @ - }
& E: X- i$ q2 A; [ - else2 I0 H6 q4 [4 K9 f( g3 ^ z4 r
- {
. d! x" L4 M% ^& b - $maxFactor = 2400;
& q$ f% R7 y% j/ |: v$ r - }
7 d% z# N7 N# s: O+ a) O4 N
& G. Q$ W- f, o2 H- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
/ W: G- o8 o" G$ c" d" [4 b& p - * ^3 r( Z: S, p* S7 q$ Y. C5 k
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];4 K- H% G B$ x# @. [
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);. l& I+ m: P/ x* i+ Y
- break;
, I9 N1 i$ G7 B; }+ v8 O* s - case 2:
9 {8 T% b' ^# N" G( k - $eventSize = mt_rand(0, 100);
$ d2 N- ]# _ {9 n8 p - $Size = 0;4 r+ O' ^7 O1 e7 o; x
: g2 D7 C6 H; J4 X2 J- if(10 < $eventSize) {# C# K7 a( `6 A( I5 V: E
- $Size = mt_rand(300, 500);* I: V6 f% G3 u0 V* o. @& P9 j. Q
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];1 M5 Z! E3 B- t: a' @* h
- } elseif(0 < $eventSize && 10 >= $eventSize) {
! L- M+ i9 Y7 E$ t# y( \) P - $Size = mt_rand(501, 1000);4 p+ G/ S6 H0 [1 l9 h
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
% u* i6 u$ H" M$ C u7 F - } elseif(0 == $eventSize) {" G0 M( M) ^; r7 \/ [. j
- $Size = mt_rand(1001, 2000);4 @, ? j5 k0 | m1 \1 f
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];; E) c( X7 p0 Z9 r4 i" d
- }
$ ], j3 v2 J9 C - ( U7 K. q% [4 j/ A
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);8 D0 n( u4 h' y; E: q4 F1 S8 o3 N
- break;
2 j2 w3 S: S$ O" I, g - case 3:8 {/ i% O* X! [! j% d- s
- $eventSize = mt_rand(0, 100);* y3 m# `5 G3 I9 {
- $Size = 0;
5 B6 n, }6 z- H, S0 \ - $Message = "";
0 o `( T+ r8 U) W7 x0 T - 6 ^8 G( J% \5 O E1 o$ P9 s
- if(10 < $eventSize) {! [) x) ]% X. `! |" Y
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
" ?$ `8 K k b3 ^3 G( L; Z - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];2 d& ^6 v4 Q: F
- } elseif(0 < $eventSize && 10 >= $eventSize) {: O. m7 H2 B! c8 l
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
& n8 R3 [- m5 c$ Z# t) Y - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
+ Q* G5 B6 r+ G' k - } elseif(0 == $eventSize) {. G) K- p( ?; D8 W& ?4 s2 ]- Y
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
0 Y8 B. h. L2 W& B2 d9 M! E - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];( z- r2 X' T. B1 l& ]8 ?/ g9 |
- }% S% ?* y; u9 v2 Q$ l5 _0 |
- 4 D1 ~* j( `: r7 B( i
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%# B4 q) N' x! M! N+ w/ q9 l
- WHERE `stat_type` = :type AND `universe` = :universe;";# b' H; r1 X) R9 r3 \2 w
- & |/ A6 j0 x2 |+ C7 T k- g; B
- $topPoints = Database::get()->selectSingle($sql, array(
9 p, Q2 v, n, S m: x$ t. a& F - ':type' => 1,
, S/ f# U6 d3 d. @2 u5 l* q, ?5 r - ':universe' => $this->_fleet['fleet_universe']
% v- c: Q. L! q - ), 'total');
3 |# w9 |" B. Z% K) d. Z' v/ z
5 c/ E, G. y! I8 x! u/ ?) f- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;$ k) H9 @3 m5 _- o' r3 @! v3 v
% C# A. ?9 \5 ]3 l5 w5 ^; q- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);/ s: ^3 U/ Y( ]: p, |
-
6 B8 o1 x& Y3 g9 w' }# m - $FoundShipMess = ""; ; m9 b! \, R- H) h* f- H! W& [
- $NewFleetArray = "";) h: C) C2 k$ ~3 L
- - M: G7 b6 d1 { p% M
- $Found = array();
, p: {' l* H5 `1 H; D1 d - foreach($reslist['fleet'] as $ID) ?0 ?! S9 o! Z2 j6 t- Y3 B
- {* J6 N6 A: T' e+ A% ]6 c
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)' @" Y; C& j7 S7 v
- continue;
0 z% d% t% e& @) T& Z - : X: U' q9 g/ g$ `% S" }7 G$ h
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
: l* D& ]2 P$ \1 B; ?* W: G - if($MaxFound <= 0)
( O6 p. u/ O' U9 W; D5 T/ ~ - continue;
$ @5 m0 s8 V. ?3 V% K& X -
& \5 T- F* s r" I4 m. R& I - $Count = mt_rand(0, $MaxFound);) R# q) U0 W* X( V/ |
- if($Count <= 0)
1 A+ X$ R: y3 `" g5 e" r - continue;
+ t6 T9 ^- G1 @3 n - $ T. q9 H ^& I% |8 R, G' s
- $Found[$ID] = $Count;
1 l& [9 |1 }9 I - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);0 {1 c* b6 ~% ?1 Z
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
7 ~* }$ D# N, a& q' X - if($FoundShips <= 0)
: w9 a8 c: w' m" |' ` - break;" D) S) l) M- q9 Q2 E \' l9 J
- }. {8 U' _" |, D- S/ P3 l
-
2 X1 n& V5 n9 z9 e; P; ?) ?! ^ - if (empty($Found)) {
N. m7 Q& q. t( l) K9 ] - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];+ y. @: E) Q9 f+ E
- }
. D4 b9 I ^" p7 [4 @- X - L: y. a( m8 T3 `7 J- q
- foreach($fleetArray as $ID => $Count)
9 u4 @% t* S7 p* R+ o - {) m" _. `$ R" X$ d! O
- if(!empty($Found[$ID]))
* O# i8 u2 r6 R) L0 I7 ~) Q - {
$ T @0 B* K4 R; u( H3 U# q* b - $Count += $Found[$ID];
/ f0 f. H9 C, g* Y8 { - }5 S6 |+ T$ d: k+ f0 n1 C
-
; y. Y2 _) R- Q5 | - $NewFleetArray .= $ID.",".floatToString($Count).';';
& j$ G3 m( ~, R0 O4 y - } / S! d, ?, @: e* _+ _
- Y$ Q; j; k8 d5 A+ ~' D/ M+ ?
- $Message .= $FoundShipMess;
: q! E; P" X, q/ T" U4 U" t' o -
8 f9 o G: Z' `* p/ I7 A - $this->UpdateFleet('fleet_array', $NewFleetArray);& [$ y% D* ]6 l% o) ~
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));. f7 d1 T. u, ?1 V* D" Y: \
- break;
複製程式碼 ; F" p8 R: U* a9 ?# Z; E- L
這才是現在用的
: U4 m3 J7 S: M6 V) b; @+ s上面的都不太對1 q5 \; h7 R; m! U* D7 O. v' B4 b
% r; }1 O& k/ |2 Z! R6 q) ]8 Y( y整個遊戲的架構$ u j3 T% G; M* q$ B: x
即將進行大修改
, o$ x7 @0 t7 t* [, j資料夾與檔案命名規則
+ {& j6 b- D) Y& @. K* y甚至資料表等都會改掉
, E( G Q% `7 C; m(不影響遊戲運作與介面). w( O0 s' N) \; v
所以網上找到的code/ S2 Z, T) P9 `8 J7 ], u1 D- J2 m
將會跟本服完全不同4 r5 ]" m* Q! K6 `
目的是有獨特性以及保密性% B/ G1 m' V. W4 G+ L7 }' @
" L; }" ~! ?! X3 ^& y
我們的版本是客製化版本
% _3 A" k1 C$ G2 v+ g跟公開版本不同* z0 Z/ v# I3 w* K; S
* u! N9 D0 [) R3 [4 z1 g" ^$ K2 p/ n
當然如果能改成跟官服的探險機制一樣是最好不過了 |
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