等級:25 - 爐火純青 經驗值:0 / 246 魔法值:15063 / 15063 生命值:6%
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TA的每日心情 | 奮斗 2 小時前 |
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簽到天數: 5990 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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, e2 Z) v: M+ W; e% |- $GetEvent = mt_rand(1, 9);
7 S7 v+ k- U ^
5 C8 y4 d+ O3 p8 q2 F- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];6 D; y: D) r4 T) y* {6 @
: Z. E4 C" a: K) ~5 `$ A- switch($GetEvent)+ V7 y' f# j7 X$ F
- {
T: }+ s. T7 T/ M - case 1:& x) f+ o' y I! Y5 b
- $eventSize = mt_rand(0, 100);
1 {; }6 [6 r" C, i - $factor = 0;
2 ]* ?) D7 M" R6 K
( q/ Z& l3 l9 F q& S- if(10 < $eventSize)0 M. I2 y7 M Y! s' n7 A
- {/ t. W% M" y; L8 `
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];$ r, H6 S4 X: Z- a+ I7 X3 J$ s
- $factor = mt_rand(100, 300);" y9 d0 U$ t( J$ a: Q
- }
# h6 M! A& N; ]( u+ p5 W; ] - elseif(0 < $eventSize && 10 >= $eventSize)4 z9 h5 U8 [9 I8 u& v) g
- {
8 ]4 f$ z' ~; \* Q - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
9 B7 `( Y/ V# X( p- E: E) [ - $factor = mt_rand(301, 600);. r! H" p1 f/ ^ h. L4 ]# M9 \
- }
. n: c: J% C; E; C. x1 n - elseif(0 == $eventSize)5 k) [4 z: a9 I& o# _
- {" V! r9 e: z/ g8 L5 Q6 h1 l
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];/ a! p& u: p3 G, t6 E% Z; F6 n! U; [
- $factor = mt_rand(601, 3000);
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- ' H1 B* M/ w I+ N) ]( J$ }+ p
- $chanceToFound = mt_rand(1, 6);
7 C: S6 X7 t4 f: x9 }9 S3 O - if($chanceToFound > 3)5 H& K: V9 A& W7 E+ C6 d
- {
" A8 M6 A9 n s' @8 @# a" } - $resourceId = 901;
/ k, P, Z0 E6 H+ c - }4 `: _/ ]6 a, X2 w
- elseif($chanceToFound > 1), e9 N. P& Y2 y. j" v$ W U
- {
) m1 Y; |/ \( A8 L - $resourceId = 902;* P2 z* G! N" l" q: t j6 P% `
- $factor = $factor / 2;6 G2 D+ W5 t; T9 J# C4 ~
- }
+ v* a' t% G$ H7 S' N \9 v( A0 T - else
* z: D t6 d! k1 Z* [ - {
9 R5 h, a4 v1 `4 i* h9 c - $resourceId = 903;
4 q% C* S$ K7 c4 g# o& `# z - $factor = $factor / 3;
4 P& p( }3 S3 H - }6 Q8 p5 Z# n0 y
- * L5 H9 J( @7 @& a/ I9 |- Z
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%; a: \! Z' v- C: C! w9 R; Z \1 s
- WHERE `stat_type` = :type AND `universe` = :universe;";* o) a* Z$ J6 k
- ; ]6 z+ X9 o! Y6 O) h, }) \2 |: y
- $topPoints = Database::get()->selectSingle($sql, array(
, h# k1 `5 e6 S8 w - ':type' => 1, n$ y& T7 `" q
- ':universe' => $this->_fleet['fleet_universe']
( l( w# ^/ O0 v: G, L - ), 'total');
) U# |4 @6 ?: z - ! L! A, ?( f5 A' C1 @- e3 {' x# A7 `
- if($topPoints > 5000000)
( \# s8 ]! _. m* F - {" x1 q1 l% x1 U/ b* N
- $maxFactor = 12000;2 C+ u7 z: D" h
- }- G; x0 }7 v6 C0 B2 n |/ \0 Z
- elseif($topPoints > 1000000)' @# p3 j7 V; m6 v% _
- {
2 g% m& ?1 g! z - $maxFactor = 9000;
V; x. y% `/ h# k- y6 A7 U - }! u& D9 Z Z" Y; L; \
- elseif($topPoints > 100000)/ ^0 x3 ^0 A7 o m6 K2 Z
- {
9 v7 v; i7 [ ~% [ - $maxFactor = 6000;
. d9 h9 k/ ?' h% b4 K- g - } H5 ^4 Y1 u9 |
- else
5 a; x4 }. G( e- w/ r - { n$ ~/ d4 N3 Y" \! t3 J
- $maxFactor = 2400;
$ o) F# N& c' r+ j - }
1 e2 w# v: p5 `0 L# a7 q& O9 ^1 q
$ q* e+ `6 R5 L N# d7 b H% v r8 N- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);+ e, `% [/ u% t/ D3 |1 h- P( g
3 Y$ ]0 H9 ]' c- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
: h) l+ ?3 [/ y. p0 ^+ G0 r2 p% l - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);5 f4 d) @& M! Q2 \9 O K" s' n
- break;
, V/ e( o) \9 {& y" k - case 2:$ c9 i8 |- w5 A5 ]
- $eventSize = mt_rand(0, 100);4 |# @$ l! C8 Z& ^9 o. J: h
- $Size = 0;0 O; F7 Z, m+ s9 l
- 5 w9 o( U8 A6 f' G
- if(10 < $eventSize) { `( W+ {% V+ b. X3 _, ~
- $Size = mt_rand(300, 500);
e* e# z# T) x+ Z+ ~! q6 J% j - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];1 Z/ y) W3 a6 o1 c3 j5 O; ~
- } elseif(0 < $eventSize && 10 >= $eventSize) {
4 e9 k/ `1 y4 m# n! h - $Size = mt_rand(501, 1000);& G3 ]2 M; k% f- a7 J k
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
, @! a; O" y5 M# D - } elseif(0 == $eventSize) {# [2 V6 v7 h1 l' b
- $Size = mt_rand(1001, 2000);
" ?0 B8 p) d# t - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];8 ]% h5 ?- Q9 w3 g0 [* O+ `
- }3 Q# u' X" o, I" A4 Q
- h0 Y7 `7 H9 i9 b
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);7 D3 k- L) w( Y% ~1 C* u, {6 X
- break;
/ S$ u5 d! G$ d. f0 E! M' Z - case 3:1 Z! c2 W+ C) I/ w2 o
- $eventSize = mt_rand(0, 100);
. G/ W8 W! d3 \; S( r - $Size = 0;8 n- }0 C+ \3 I1 d4 m L3 S/ `% K
- $Message = "";5 w) o' G: I$ s* ^9 l" w% O
- \2 q) {: o: B( E/ l5 P
- if(10 < $eventSize) {
3 G" `- e2 [4 T - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);0 j3 g/ j; O4 G9 }8 h7 _! j- y" b
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
( Q1 q, H" R) [, S* H, L2 @ - } elseif(0 < $eventSize && 10 >= $eventSize) {
5 g0 X7 k& S8 B( C- x - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
D! T7 l; a, c% T$ E6 N6 w% n, \- J X - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];7 f$ @2 L( ]$ W4 A/ M" ~
- } elseif(0 == $eventSize) {
. x% t7 i3 D. {8 K& k - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
7 _2 x" t2 ~, h* P - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];: t4 [; F$ V V e) ]5 e+ ~ c
- }( Q% j7 i9 s2 E4 f
) i: @3 m% k; L, X' E- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%; t3 g: ~% a/ R: s! V# p
- WHERE `stat_type` = :type AND `universe` = :universe;";: v) i: f4 N& z) t& ?' }: e
) c, I& y7 ]+ N' |- H* c6 K# O- $topPoints = Database::get()->selectSingle($sql, array(6 c1 U. I* F7 }( D5 _: K& a# t
- ':type' => 1,. ^7 m/ u4 D4 L) p0 ^
- ':universe' => $this->_fleet['fleet_universe']( ?+ U0 }$ s9 [+ y+ E
- ), 'total');
5 @- P( d. i( [. y - ; e9 R0 i8 l% ~. N
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;+ |3 X% d. O7 T K7 p
' C& R: d- f1 }9 q2 z3 j" C7 S- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);$ M. x0 U5 M( F- j2 Z
- , D& p$ q/ ?3 g+ ?3 P: k: K: D9 U* @
- $FoundShipMess = "";
* K8 l! ]3 C O& f+ j% Z+ k - $NewFleetArray = "";
6 Q( \. j8 W. G -
/ Q; e0 s! |( p/ g( ~5 ] - $Found = array();
! f% z9 L/ V1 {' k# _8 V4 ]1 ~ - foreach($reslist['fleet'] as $ID) ; Y! a1 b- I- B* n" |# _
- {
: \( }4 X' S6 h - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
! x' w( e! h7 T4 N9 ~9 ]- g - continue;
! q1 w& _5 I" i4 I6 \8 H9 y# W7 X -
9 |2 \1 v$ C3 \' }. j8 _ - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
$ K" f/ W9 `* c: `2 c* M, }0 d - if($MaxFound <= 0)
. x4 [% b; r* R$ J6 T1 Y* T% L( B( I - continue;
# s( S! I1 D, d0 b b. o" Z! ^ - ; r, Y4 I0 w6 f" E& O# S' Z
- $Count = mt_rand(0, $MaxFound);
( l) _1 [1 b2 j - if($Count <= 0) 8 X) j. Z4 T7 i6 l/ } E; F3 O( j+ x, x
- continue;0 C8 ]8 [6 ^( ~ N
- . e8 b! m8 {( W/ c4 V( |
- $Found[$ID] = $Count;
! V: K! f0 {# n: ` - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);9 v- e+ y8 J) y6 Q1 z2 F: H6 Q
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
$ l `& D) i- \, I R - if($FoundShips <= 0)
9 r# t2 v! S4 f4 R - break;
; ]* i, g2 P* T9 ?; C - }
: K* I, S/ b/ o2 z: p3 O% Q2 Y - ( q6 ?' F1 Q& o3 ?. _
- if (empty($Found)) {
: {4 u/ `) P$ ?6 [( y7 [" ] - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
8 h1 F' w0 ~6 d+ S) C& U6 D, H, p6 N - } ~( M3 D* D) ~& d$ C; m
! u# R* ?+ [% O% l4 W* L! h2 I- foreach($fleetArray as $ID => $Count)
. S3 W% R! g% @; E, z$ ^ o) | - {
$ x6 p9 {/ m9 J+ X - if(!empty($Found[$ID]))
/ H q. _5 U7 d' c) l+ A$ ? - {
6 K( m% |: e3 a7 c7 s$ v8 H8 S - $Count += $Found[$ID];
" ~1 a7 c0 @5 { - }
2 \. d* Z% S5 f5 R8 a4 p1 \- N: m - 9 d8 E, z1 S# a2 @% l
- $NewFleetArray .= $ID.",".floatToString($Count).';';
3 S; P) [ ^% z: D9 L - }
% H9 y# R) H6 X! _ - . l# i" f* E/ Z" I V
- $Message .= $FoundShipMess;
8 K) Z, G+ A' i8 n/ Z -
+ S5 W, `6 K, R0 W - $this->UpdateFleet('fleet_array', $NewFleetArray);& n' R) z( B+ O5 c. L8 H4 y
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));' H1 L/ W$ L' r8 {
- break;
複製程式碼 9 h0 C: @2 T; d [5 w/ c
這才是現在用的: f8 n, U3 j( x% D' H! ]6 J# `. f
上面的都不太對( B$ ]) O5 Y3 w6 C6 X
& n3 _$ \- L, b0 W
整個遊戲的架構5 b; z; c3 ~7 K8 k5 [" ?- l
即將進行大修改$ a) G$ g6 I" Z" `) w/ P7 F, V
資料夾與檔案命名規則
0 Q8 D b( }; _2 b甚至資料表等都會改掉
. q+ ~. L E4 `' O$ G' V# V(不影響遊戲運作與介面)
3 r% w0 l6 E" s) E, J3 L* I' b/ r所以網上找到的code. I2 G- A. |" j6 Q2 v$ b) ^6 W; N
將會跟本服完全不同
( |8 r" F1 h# |& x' N+ j! G2 F6 T目的是有獨特性以及保密性
3 [& N$ U, X( x4 W$ t& @+ c% |6 ]6 t- c$ h! x3 B
我們的版本是客製化版本4 X7 L/ f1 i/ e, @% T
跟公開版本不同
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當然如果能改成跟官服的探險機制一樣是最好不過了 |
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