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簽到天數: 5927 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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- $GetEvent = mt_rand(1, 9);5 E2 J! v" ?% X( ~9 d4 H) ~
/ ^! v. g1 `, `& C# ]1 H( |- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];2 p- d3 K6 d8 [5 T" O
# {6 U$ b! Q, q$ Q# o3 H7 V- switch($GetEvent)$ K8 x" W4 ~% Y% i! m& S/ C
- {
% N* c* r8 z9 t* j: B - case 1:8 d8 n! _' E' p% e7 E
- $eventSize = mt_rand(0, 100);6 Z$ @, T! A R* l
- $factor = 0;
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5 h* v( B% Z: {* A9 l1 \- if(10 < $eventSize)" ~8 I7 ]' A N" C! o' O3 r
- {: }! M% D3 M$ A' n4 ? S
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];: M4 ]4 m1 Z7 B0 B# X
- $factor = mt_rand(100, 300);7 f' U/ S4 s4 a1 ~- u4 u2 m! S9 C
- }; C3 [/ E2 V6 s
- elseif(0 < $eventSize && 10 >= $eventSize)( F5 j- W% e6 |1 g$ v
- { t; s0 r/ L$ q4 j, t* u$ V& S
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
# ~0 M" i5 D' W2 e - $factor = mt_rand(301, 600);
a7 g' C: S& m: @3 y1 _. h, L, o - }
; ^" E0 C) }3 z, D0 H - elseif(0 == $eventSize)3 C( [4 g# `" q& J+ k2 `! w
- {: f8 N2 F: W- F) U o4 u: P
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
0 C7 E# q, n* E s6 B: b - $factor = mt_rand(601, 3000);
: z% E8 {' c+ b6 c - }
4 V9 J( a$ B$ G! A7 E - & c7 M; C6 |6 o0 y. A
- $chanceToFound = mt_rand(1, 6);
' V+ x$ d7 U; o, f - if($chanceToFound > 3)5 n8 [2 k( ^5 `, Q; V% U( p" t
- {1 t6 V' n R' S
- $resourceId = 901;
' d7 k" n- t. b - }
+ ^( w) k3 I$ i - elseif($chanceToFound > 1)4 N ]& D! O5 q! I' m
- {( A+ q3 E! H* |
- $resourceId = 902;$ R6 \; l; L' w. S. Q
- $factor = $factor / 2;7 ]" X$ s. |* j, c' A' x3 w, h: ]
- }% n- I8 f. U, L5 t; c: ~7 l
- else
1 x4 U. [( X6 r* `, ]6 Y. O - {8 D9 b, }! \0 `1 }" {
- $resourceId = 903;
8 K- j( T- o% u% M& k2 X% N - $factor = $factor / 3;
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7 i) o; g, q( {7 {- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%/ H' ^$ u9 C! h% c
- WHERE `stat_type` = :type AND `universe` = :universe;";
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, T5 l; m1 p3 P* W3 {8 X% Q, g- $topPoints = Database::get()->selectSingle($sql, array(
' o: ~( j: a/ O* k! x$ u5 ^' k - ':type' => 1,; D2 }, O# |. A
- ':universe' => $this->_fleet['fleet_universe']* q" `( T6 S9 K7 F" Y% X) [' ^" O
- ), 'total');" i- C7 x3 ]* K* n, t( c: O$ l
! y5 E, q4 f$ ?( d, m6 v9 y- if($topPoints > 5000000). H3 t# i) d B* S9 ~* \, V" L
- {
# m& Z' u' H9 R6 l1 L - $maxFactor = 12000;
* |. M5 d5 q& _( Q$ w4 ^2 N3 e/ m - }% S) V+ J6 j0 X! t
- elseif($topPoints > 1000000)
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- $maxFactor = 9000;
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- elseif($topPoints > 100000)
0 m3 ]! }! _! ^* M2 K - {
5 I$ d6 ~/ P7 ]+ `- h - $maxFactor = 6000;- {/ S( C4 y4 s% G3 ?
- }
# P) o0 l" t u' y( _ - else( Y( `# S% K- M5 S9 H" ?0 C
- {
/ f, [7 D) {! @/ _. A - $maxFactor = 2400;
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/ y' M% C& {% r4 i+ z5 } O" i- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);0 l! q- o Y. |5 r" K' ]
- . v( M# s/ W5 R5 W9 ]# i
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];. J5 V3 h$ |# `5 l1 T
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
- g& a* B; s$ J( L, m - break;
1 I8 v; U4 n4 M s0 l% Z - case 2:
4 f! C; h' `3 n/ R, c: [9 L - $eventSize = mt_rand(0, 100);
: K9 o# j S: I. q- E/ l - $Size = 0;* M( p- k% t0 N% w, ~& B
- - a3 }" W Q9 w! E" h1 C
- if(10 < $eventSize) {
2 ^7 n1 ?8 e( n - $Size = mt_rand(300, 500);
1 R' I- e D! w7 k - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)]; i0 H; C4 |0 H7 \) S) F
- } elseif(0 < $eventSize && 10 >= $eventSize) {* ^( z3 M. a# S: U3 P% e9 u
- $Size = mt_rand(501, 1000);
. N4 l0 \6 U0 M% W - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
4 }4 N( N* n" t3 D M9 V - } elseif(0 == $eventSize) {
+ Z/ z# [2 C) w! d8 q - $Size = mt_rand(1001, 2000);
' T; k; Y( s. G% [* ? - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
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! T1 G$ H3 X" {3 \5 _- j- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
8 H/ d t" I/ i9 a: E - break;/ ~; U6 e/ x/ E2 Q* i9 o! [" Y: c/ T
- case 3:
2 f% i7 h4 q ]! b9 ?* h5 r; C - $eventSize = mt_rand(0, 100);
) _& J- Q- L- l - $Size = 0;5 u4 T" x& g0 y) O
- $Message = "";0 S, q/ U# t" o4 @; T3 h
-
% b4 e9 A9 Z' P7 L - if(10 < $eventSize) {, g- A a. h; t3 f+ {! _/ C$ X: v
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
1 R8 |; j* C1 S5 Y. B - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
& k: G* n7 J! z, x! x" t- u - } elseif(0 < $eventSize && 10 >= $eventSize) {
% ^% P. M: N8 ~2 F z - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
& |5 @( j D1 ]/ y5 _7 u- {1 C - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
6 F0 m ?- P6 ^/ Q4 s1 }8 k3 p - } elseif(0 == $eventSize) {) ?4 l$ Q0 X3 {$ z2 u" |# u
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
- z( F- ^! m5 N8 }" \ - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
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p# o& j& a6 ?7 N( k- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
0 A* R( y1 y }! V9 h1 H - WHERE `stat_type` = :type AND `universe` = :universe;";$ r5 ?. v! z% t% M( a+ F9 o4 f
0 {7 h3 J( @2 o% f- $topPoints = Database::get()->selectSingle($sql, array(
5 i. {- K- F7 B& l+ L - ':type' => 1,
9 s! M, L* `5 i+ g9 X: g) q - ':universe' => $this->_fleet['fleet_universe']
/ B8 t; S% y& |; V - ), 'total');
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: G8 {/ v1 ?6 e0 n' H- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
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, P% Q9 s# k4 z$ ?; ?8 \! {- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);( t/ [. R1 j5 P# V
-
) q9 f- V5 f4 }+ s' o+ z) N7 a+ w - $FoundShipMess = ""; ( B1 Z) {% k# B
- $NewFleetArray = "";
. Y- X0 O: R2 z1 D% a( ] -
( e$ e% Z2 L8 @7 C - $Found = array();* L. b5 t1 d1 X
- foreach($reslist['fleet'] as $ID)
. U' D' N5 t8 m; R' m, H - {
" L' Z: J: R Q' _. x - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)3 j; J* P5 j/ H2 ? {% Z" Q9 u
- continue;
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- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
, z% I- @, `2 B% t - if($MaxFound <= 0) . R" L- w; Y4 r- k
- continue;
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- $Count = mt_rand(0, $MaxFound);
" U* ]3 C3 C. p/ n0 L - if($Count <= 0) ; m5 c9 _* z7 h# a/ |/ C/ D/ w
- continue;
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- $Found[$ID] = $Count;
7 X* \: L9 N- p2 }3 v) N# t& N9 I - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
2 l5 m3 V% G" S8 M7 _/ k - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);8 ^; g' l) N7 B, w; d8 K
- if($FoundShips <= 0)
) \9 n" Z4 ]! J q+ } - break;# E2 \/ a' ]6 {' |7 U' N
- }
8 O# f5 y+ `( \ t -
6 P9 [2 V `9 ]; J# [ - if (empty($Found)) {4 R, z6 C0 E2 [1 ~ ]: P, v& J
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
+ I) b. g3 A+ ~" u) ] - }
% u J! j' q' P) v/ Z - " }; R8 T. a" z
- foreach($fleetArray as $ID => $Count)$ }5 w4 C. I" F3 ]: t8 Q1 L8 v) |
- {3 f3 t6 S0 T2 F9 F" c" w! _7 {
- if(!empty($Found[$ID]))
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- $Count += $Found[$ID];% _5 C7 r" y/ W) Z
- }% C b! [/ x4 y5 n o$ a, G/ n
-
7 N p2 w7 R' F! e; s& G; P1 L - $NewFleetArray .= $ID.",".floatToString($Count).';';1 S. @/ i, x# C+ ]# h
- }
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- $Message .= $FoundShipMess;4 Q) z3 L: H3 V) U" v
-
5 A4 O# b8 U3 [* Y# n - $this->UpdateFleet('fleet_array', $NewFleetArray);
3 j- O! U' p: t7 M' ^8 ? - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));1 \7 H1 g" `: ^/ w+ T' L
- break;
複製程式碼 4 o, t* n M, B
這才是現在用的" Q1 q' q1 [" E( N; y5 ^& x
上面的都不太對& `$ D. L# b0 r4 A3 _" b
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整個遊戲的架構" f9 o4 D: E6 N% [4 X
即將進行大修改
% _% D" j% f! ~! v# w, p資料夾與檔案命名規則. Y1 `. I4 b V9 l% `/ o$ r8 M# z2 \4 M
甚至資料表等都會改掉! \, a- b( c' k
(不影響遊戲運作與介面)4 X8 q2 X6 _% n b! S' O2 K
所以網上找到的code
- O Z2 t8 }- y# C; S; o9 O4 z將會跟本服完全不同( ^9 P' z! x2 y( @& [" E) \; _6 r, Y
目的是有獨特性以及保密性' l3 X) y+ @) ?" U! P
/ X8 M2 I b% N, d R% c Z我們的版本是客製化版本3 _/ X" ]1 ~; [" A( D' X6 y3 Z: k
跟公開版本不同
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當然如果能改成跟官服的探險機制一樣是最好不過了 |
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