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TA的每日心情 | 奮斗 6 小時前 |
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簽到天數: 6045 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
0 ]5 J# _- _& t9 P$ r9 a8 m9 x1 I c. _7 x& \, I* v$ ~
4 O4 X8 e. R7 \, O- $GetEvent = mt_rand(1, 9);& u0 z) t1 k; [0 @
- 3 [. t1 a7 q0 X
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
6 L1 i c% J& @/ g8 {# ^3 r
2 k2 `+ q! Q+ d# ?( A5 x- switch($GetEvent); d# C+ S3 s0 A: V) e
- {
& |* b9 A8 @8 h( {. k7 g* m0 L - case 1:
0 k( u4 r. C6 ?, w5 a - $eventSize = mt_rand(0, 100);
8 B% i: h5 t4 a6 | - $factor = 0;
% R {: r" K. n' c! V* m7 t! S - 2 O/ ]' J9 ]& _) v' U; S
- if(10 < $eventSize)
J# l- k- u& X) g - {
; y# N. u+ f) P- r - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)]; q" @/ {7 z5 P8 g( P
- $factor = mt_rand(100, 300);
' e i6 ]+ P! l3 d. U - }7 a+ l! T P1 B4 g0 g. j |# n- K9 x
- elseif(0 < $eventSize && 10 >= $eventSize)
1 m5 m: ~+ O ]' m t a - {. g/ X P$ W; T" X8 @
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
5 Y0 x' p% s' E& f. D8 b' @ - $factor = mt_rand(301, 600); ~5 Q5 q: n8 {4 O A
- }% B: B c7 ~+ T
- elseif(0 == $eventSize)% t1 d6 l( G9 l4 D, W; q) }
- {/ F' p$ n4 |2 u( B4 ]: Y1 {
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
# L- G& Z$ N$ ` - $factor = mt_rand(601, 3000);
* R* A/ p9 m) V, b, x$ r. m - }0 e# B+ ~0 S8 C$ R# _. Y
/ k4 K7 S& J: j1 R! {9 T, F9 L- $chanceToFound = mt_rand(1, 6);9 o( V8 i' L/ f# l! c
- if($chanceToFound > 3)5 p7 E' P o: e& G" Y3 B
- {
6 [1 W$ h/ L; o" D# B - $resourceId = 901;% y! A1 A/ k, J0 l9 t: S7 Z) t
- }; X" O4 X% H) I* S' v) c" ~3 T
- elseif($chanceToFound > 1)% u' h: e8 ?9 {
- {' b5 f; B# l0 `8 {9 [$ `/ J9 k
- $resourceId = 902;
1 L5 j4 W# D- T0 ?1 A: E5 c - $factor = $factor / 2;# s/ g0 V$ B+ r, I1 o3 }
- }
& R8 ~( }9 }' h4 [* ~9 }9 f" l8 ] - else
: h/ O( B4 [! r# i6 ?) Z$ y4 ^ - {
. {% S, u& ?8 w( g! N* @ - $resourceId = 903;
' @) t& q+ X+ a$ G, P1 z/ _6 w - $factor = $factor / 3;4 u, ^- v9 p% ^; o
- }; L6 _3 y( Y, V! [/ O* d4 B; U
% B) G; }* |( k+ i$ I- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%5 G; {7 x2 B0 |
- WHERE `stat_type` = :type AND `universe` = :universe;";
6 ^; h, {$ W1 ~) U
& G. Y6 N$ P0 A* \+ o- $topPoints = Database::get()->selectSingle($sql, array(
& F1 G6 [, c, K0 n, Q4 t4 ]- V W7 z" a$ C - ':type' => 1,
) x+ g! k: t$ }" ~( a" s - ':universe' => $this->_fleet['fleet_universe']
% Z3 ]0 Y. V' M! J; F( c5 X - ), 'total');
8 r1 i+ N: E Z( a- h - : j# Q) P# j& w& N# S% d- Z7 {9 n1 @0 b
- if($topPoints > 5000000): n& L0 U( ]) r7 d% L
- {; j* p8 t) ?# O" z/ I9 d
- $maxFactor = 12000;
( r) i+ P: W: Y - }
6 @2 G* S r; k# w - elseif($topPoints > 1000000)! o. o3 n1 t# C- E2 y
- {* t8 J2 P" A' M% G
- $maxFactor = 9000;
- p( \7 o/ c8 Q# z E - }
6 O. V& ?9 f! X7 Y$ i" C* H - elseif($topPoints > 100000)
) p6 r4 l4 g% Z" k8 x+ h' ~) {6 ? - {) Z; O3 X! {7 m3 f$ y
- $maxFactor = 6000;" p" j2 G% F" \1 C' M4 r
- }
- I! J# j2 f+ W - else, `) t, h2 q0 w! ]
- {* Y4 P# F9 k& i0 h/ M* @$ ^
- $maxFactor = 2400;4 B2 x- e/ @$ l! Z; I% s& A
- }! _6 G( ^7 z) C( {6 s: m
- % O1 e9 b2 q3 d, Y6 h$ a
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
- p/ x+ S: ]: I/ p V4 N
7 g6 C+ Y3 t- Y" r' y- $fleetColName = 'fleet_resource_'.$resource[$resourceId];5 E% R0 n* D" P
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);7 y' U" }( l/ F7 j2 G4 }% L& P* C6 s2 B
- break;
5 \; k2 W0 \: R) W - case 2:
' N7 i- z2 G' J# ]4 \ - $eventSize = mt_rand(0, 100);* p M4 J0 q* }& }" z
- $Size = 0;
( \( M: |0 `# Z/ a' `, T, y
0 o; Z1 m/ G8 x$ ~- if(10 < $eventSize) {2 e: f( ~9 ^2 t* q' x) l
- $Size = mt_rand(300, 500);
/ I9 `/ r P: O" g - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];, Z1 W+ y. e6 L/ k' e* w/ j
- } elseif(0 < $eventSize && 10 >= $eventSize) {; e3 e! f# I8 s! `( @/ _# q" S
- $Size = mt_rand(501, 1000);
# b; e& f0 X) Z5 J' r" U- G - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];0 j2 _' j* a- {9 R8 w" J# H
- } elseif(0 == $eventSize) {/ n( {6 U7 x- T, Y4 h
- $Size = mt_rand(1001, 2000);
7 z! W& `3 Q/ z8 U& H - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
& h7 @0 s+ [' J$ A$ c M$ ? - }
7 k6 Z3 \4 V: y# Z% O2 S. \+ s$ \ - ' B$ Q' E' W4 a( v, A
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);4 L m3 B' t! |* T% U
- break;
; P! i# m3 J3 Q- M/ B/ T - case 3: Z1 Q |* B. M# e( B$ k
- $eventSize = mt_rand(0, 100); H/ B* v8 g7 L! G
- $Size = 0;, N J" y! V+ ^
- $Message = "";
% _* u4 i8 }! Z$ _/ R -
( p' c& Y/ F% \, Z. |9 \ - if(10 < $eventSize) {
6 E( ~5 q5 L4 } } - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);- N2 H- [4 _9 Z
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
: O7 R% ~) ?4 | |+ Q. Y; [ - } elseif(0 < $eventSize && 10 >= $eventSize) {7 E5 M Q; s3 E; L2 A: t
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
. { \, Y- U. u- w- z+ d4 M8 h - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
) u+ p* |' x# f, f8 B+ X - } elseif(0 == $eventSize) {
9 c' [- |% B2 v" l! L+ V# U' @ - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);# \0 J! v! Z1 k, x- X
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];3 v8 M% `5 O0 a& G* q, G
- }! t8 e j0 c/ x
8 l n5 r3 e1 D! P0 c4 p, Y- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%6 R% z! c% e. D' o8 @ I' n
- WHERE `stat_type` = :type AND `universe` = :universe;";
1 {+ T2 k; l8 {. x9 g* D
d( j1 Y1 x2 Z$ p8 g- $topPoints = Database::get()->selectSingle($sql, array(
. t& t8 O. w: _1 I - ':type' => 1,
+ U7 g( E: g( D" b6 R% l - ':universe' => $this->_fleet['fleet_universe']
1 T7 D, b) H [$ q7 }" N7 {6 |5 a - ), 'total');5 p* j; N0 Q5 g# z7 l( J
- . b& N) _% K6 g! H @
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;- G2 q! _6 |8 R1 @, ?. x
- 4 p, I& M1 G- V& l; i- q4 b
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
$ B8 k% ]8 {6 \( ? - # F8 F3 W& ^& f2 r$ J
- $FoundShipMess = "";
' y( x% d" U$ V: |4 j4 x - $NewFleetArray = "";
! h) }/ ` X/ N6 d& c1 ~( z0 ^ - ; W% p% y5 f6 q
- $Found = array();
7 y' Z/ g8 O- n" j2 D$ O8 n - foreach($reslist['fleet'] as $ID)
( u. y* D0 w4 }1 Y0 y* d - {
7 V0 {; M, F* x8 \/ t - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
4 i5 O- G1 ^! N: ^& R! }0 t4 ^ - continue;
( q8 Q: j* I: ~+ ~$ X - 6 Y9 M4 f, R9 F$ ?$ E
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));/ I' O/ W* X+ d) f; c
- if($MaxFound <= 0) y8 @* b& X( o6 Y4 \5 H" x
- continue;8 @; T3 v5 n3 u# `& Q
-
; J! o( o9 |- ]: x' c7 W - $Count = mt_rand(0, $MaxFound);
8 l, z% D+ ^+ t# I0 q - if($Count <= 0) + O9 X' A0 \- U
- continue;3 Y: Y1 s4 B# W. v J( z
-
& q" o# a. A% C. w) {' k - $Found[$ID] = $Count;
8 `3 [) @1 Z/ {! r1 U( S - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
9 ]# H" b% b5 n4 c - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
3 o2 I& o' j0 m% e- @: E. D - if($FoundShips <= 0): E6 b$ p% h9 ~- x1 ~- x
- break;
7 p( ]# O& W7 [# V - }
i2 n# a) E' l, J5 {0 v -
/ w+ p- v* Y6 X, G8 B7 [2 Q& L1 M - if (empty($Found)) {
7 m* X' r+ a( x- P6 B( j - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
" M) m4 f5 V) `4 a6 I - }0 {: o7 i- T% Y# U- @
- , _0 V! l, H9 _9 x$ |6 G3 ~
- foreach($fleetArray as $ID => $Count)
# K- F, F, [/ U7 q9 j/ ?& l - {
7 d8 V9 c* F9 g7 I" J V. w - if(!empty($Found[$ID]))
* g# w6 g' R2 e7 [* m+ R - {
2 [- z" z% r. M8 E$ Q) S - $Count += $Found[$ID];
% }( j; }! Y5 ]: C% Q3 m8 r - }9 T* x8 f3 H4 B3 s! p5 A7 z7 z
-
0 W: S. Y5 x# v9 x; K! x - $NewFleetArray .= $ID.",".floatToString($Count).';';
' P2 y2 j \. I7 L1 a+ r* v9 z( P - } ' N# p) A$ h. w) N* W
- 7 J2 V9 U$ j2 f) N
- $Message .= $FoundShipMess;
/ w8 e" c. _$ Z, G; I+ b J - / L: P2 H, G, k+ M* C
- $this->UpdateFleet('fleet_array', $NewFleetArray);; a5 D8 Y- t; O2 C4 D
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
, p3 ^/ T) Y( p, Z - break;
複製程式碼
: a/ k. ^5 a. o. h這才是現在用的
j! b' N. p3 d, u( M4 g上面的都不太對
, g7 I+ v0 r+ W# k1 M; T2 B+ `: J. ~- t
整個遊戲的架構9 d1 w' Y! r: y% ~& V9 U$ O/ r; D6 \
即將進行大修改
8 g) K. x7 c% K9 ]# j2 @資料夾與檔案命名規則; `" C8 t: k5 V+ T3 m" E$ y& ^. k) @
甚至資料表等都會改掉7 {9 V' l x! ~' `- W* d
(不影響遊戲運作與介面)
& }) l& L; P% W- N+ C* H8 t所以網上找到的code3 {+ ~6 J8 b4 H$ m9 h `
將會跟本服完全不同3 F& s/ P' D1 o' V) d" q9 h
目的是有獨特性以及保密性
4 y# S6 n% ^! }- E- u# J9 d! j, c* f* j. j) z& V
我們的版本是客製化版本4 B$ K3 j0 y( j
跟公開版本不同 F1 x* @* U; j. D
/ T0 u1 D5 R) C$ L( [& j6 r7 c7 T( |$ J, B8 }
當然如果能改成跟官服的探險機制一樣是最好不過了 |
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