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TA的每日心情 | 奮斗 11 小時前 |
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簽到天數: 5767 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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- $GetEvent = mt_rand(1, 9);" |+ A9 l! e2 W0 e2 I
- 0 h1 F/ ?( V& w" B1 j0 O! U0 h
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
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! z* {# m/ s/ L- C- switch($GetEvent). L2 V( `3 W1 U7 n t) T% [ Q; W
- {) Q. w% w) z" n; E
- case 1:
! |9 [* G( e. a# h - $eventSize = mt_rand(0, 100);
. X; b* h" W* u: b - $factor = 0;
# m5 s9 x3 {, N! J2 P - : z# u" Z. o8 n) ]$ a5 V
- if(10 < $eventSize). M! B7 _4 F7 G. e6 u; r- W
- {' ?# Q4 F1 L" }
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
U1 N. U8 T& W3 ~ - $factor = mt_rand(100, 300);0 e l3 K; x/ W$ v
- }
/ X2 ]* c( |: W; B, r - elseif(0 < $eventSize && 10 >= $eventSize)
9 e3 g2 z9 M2 d6 b1 w, t6 p - {
( I1 \) g, W+ S) C9 n( I) o - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];. U/ q! D8 ?8 M: i0 e$ H8 q. h
- $factor = mt_rand(301, 600);) x; B4 B9 C# r9 `$ g5 b8 A
- }$ g/ q j, x& `' o1 h6 @4 s
- elseif(0 == $eventSize)
: U8 s" v# W5 h' T3 \ - {* g, q; N$ W8 i: d" c) k( A# X2 c+ I
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];2 k1 Y: U( N9 v; }3 U7 v
- $factor = mt_rand(601, 3000);9 z# i: e5 I' h, [
- }% x7 b) {8 [: y
# G1 v7 P5 y3 v/ A0 d- $chanceToFound = mt_rand(1, 6); a& ]7 @" u4 |
- if($chanceToFound > 3)
2 B$ s! I; [% H7 A! S& Q9 f$ G7 {: D - {* m2 Z, ] P( `
- $resourceId = 901;
/ I/ H: ]/ n9 a& {" \8 ]- A. Z8 |- A, d - }% F9 y# g( k! Z3 i
- elseif($chanceToFound > 1)
4 ?: F( ^$ @1 u5 L - {
. l' k/ w! D) h3 ?+ ` - $resourceId = 902;, U5 E" P4 U' ?0 }# a7 V
- $factor = $factor / 2;
& C. R t* J) w) P0 j1 g- @2 K - }$ i8 [1 r$ k) h; E1 T( w+ \
- else" ?& F6 q1 T/ c0 g; _$ [) E
- {
/ l3 Q* l' _! q4 ]0 V - $resourceId = 903;0 {! j N: B6 O' K* q. ?0 c
- $factor = $factor / 3;8 p0 x' m. z4 H2 y7 B, n, U8 j
- }, ?. t0 M6 D" r4 u
- D6 f3 i* ~3 a9 Q& ?, X. v4 {9 h8 K- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%! Q7 `7 v# x8 Y5 \# Y, H. @
- WHERE `stat_type` = :type AND `universe` = :universe;";( {! b8 Q/ U: t% c3 N
- / r9 |1 ~- G1 G+ }9 p. t
- $topPoints = Database::get()->selectSingle($sql, array(
+ O6 d; |5 A8 h3 j - ':type' => 1,
1 B0 ?+ i- m& V3 d: Z) w4 d( E - ':universe' => $this->_fleet['fleet_universe']5 `; M5 A% W9 I) Y% O, T" E
- ), 'total');
! ?0 s, ?2 U9 R5 o% |6 v - * ~- ^7 _" B+ I: y3 D* {) O4 n
- if($topPoints > 5000000)7 B) G5 h5 ~) Q( D( ^9 C# ?
- {
3 I) _. l' U5 e5 ~, g( t4 w/ r - $maxFactor = 12000;
4 ]6 Q; h; U1 q- L! X - }
0 _+ A `" E& J) \7 ]0 w - elseif($topPoints > 1000000)
. R+ y8 F/ R1 X" D; r - {
) s2 W6 F. `& |( @6 o, g& S" g+ Z8 c; A - $maxFactor = 9000;
- r' L5 ]2 z& q. S9 s8 M' b+ I - }
' [( g* v. {7 ?3 Q. y - elseif($topPoints > 100000)% {( V$ X. Z1 A+ a& Y$ X9 K0 `' H* d
- {
1 C. V! i3 f1 Y9 W# w4 E9 L! B4 [ - $maxFactor = 6000;
8 o6 c/ e' N+ Q - }
: s2 D8 y" \9 g& G( T - else3 X2 b/ G* S( w3 f
- {
( J4 f$ f8 Y' W a& k - $maxFactor = 2400;8 B( n4 w( M& |* B3 b1 X9 b
- }
5 a; W) m' I( o3 W - " v" _4 S9 B5 e& P- c" M/ s
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);$ M* S/ X# C& M' X
0 b! O- {6 n2 l. I6 [$ a, r- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
9 Z8 W E" s! M# N; f1 | - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
; Z% F3 H8 k+ [* A2 j, b7 w' Y - break;1 o9 Y! u, G" n, b8 l
- case 2:, {0 M# }7 r$ y- @8 w+ ]
- $eventSize = mt_rand(0, 100);# Y/ h8 E/ c, U8 F
- $Size = 0;& _& E2 v8 F" R( b7 w2 }# G
. U* I9 T8 a. y5 `- if(10 < $eventSize) {9 R* ?& s* ~- y
- $Size = mt_rand(300, 500);% X: e, @& ^' |3 z, x
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
A4 T; T) t) T+ ? - } elseif(0 < $eventSize && 10 >= $eventSize) {' @4 |- j8 y7 I3 g
- $Size = mt_rand(501, 1000);
% W# X* ?, O2 I M( v M - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];, y, s1 |3 [4 ]4 w+ X' J8 y* H
- } elseif(0 == $eventSize) {
1 q4 p* S# ]3 B/ Q) a8 Q - $Size = mt_rand(1001, 2000);
/ O" Z+ z: `, {! W } - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];' x% Z& r/ k9 _7 w3 m& p
- }
: R" m6 r) X7 S - ( e! Z; j2 H' e6 m6 ]% L- }# F0 S2 P
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
x% y* F, n, _' U6 F. u) A - break;/ U4 a1 V' W0 ]& S9 E6 x; T
- case 3:" [7 l8 b! f- S$ J# I3 S5 l; I
- $eventSize = mt_rand(0, 100);3 N$ P* @3 N2 B
- $Size = 0; d: F- r+ y6 J9 |7 Y* d" n* b! m) @
- $Message = "";
0 W: `" c# v7 l- r+ B4 M4 D -
6 p3 o' Q2 q6 R" {: U- x - if(10 < $eventSize) {
7 ]: S1 x F) b& | - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);6 O6 G3 {0 b8 \
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
7 C, N( a7 u3 K3 d. [1 q0 r - } elseif(0 < $eventSize && 10 >= $eventSize) {
0 G5 D) H( ^) V - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);/ P. l( W/ X, A3 ^. Z( Z
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];9 u* Z; L8 ]; b w
- } elseif(0 == $eventSize) {
6 n& i- K9 k, m; L - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
O5 @7 @! {2 L - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];' t, A- w6 g& ]/ N; d5 u R* I+ Q7 h5 K
- }
9 {" W2 f( m4 `6 }, L% W
' x! w! {% r" a: N/ k- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
8 M( n3 q" ]/ K$ B - WHERE `stat_type` = :type AND `universe` = :universe;"; G1 D/ j* Y! P
- ' w4 R6 y5 Y6 l) `
- $topPoints = Database::get()->selectSingle($sql, array(
" m" C% V& q! E, ?% z - ':type' => 1,
+ E' o+ c3 n/ n- I5 v$ W5 r - ':universe' => $this->_fleet['fleet_universe']
: P5 { {2 v6 h - ), 'total');6 `2 }; o' r7 n4 c) P. ]4 `1 u; _
- ( k! ^0 z1 ?. o, @4 Z
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;* q4 w2 o3 f* K+ p
0 E1 a0 z9 |6 v% M- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);; Y' l4 n. g. u3 c1 q
- ' t3 o! f' k, S, u- D1 s& V3 w
- $FoundShipMess = ""; 2 w. C: f6 O& x; B# Y. E
- $NewFleetArray = "";2 O- Z' a) s8 h1 n/ m' [
- w4 a- [: t/ E" _( K
- $Found = array();
v k: Z- N8 c& i' o1 z - foreach($reslist['fleet'] as $ID) : ~0 Y; x+ N* {& h% y1 D g% \6 S
- {4 X, v U7 q2 \
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)5 L" B0 \# a& `; b C$ ^
- continue;5 ~) N/ T/ j9 n4 |# F
-
' f7 K. ]: o6 O& [# H' O9 S2 ~ - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
2 a) e1 z: x$ ], I - if($MaxFound <= 0)
2 c# V/ Q$ u. l- e9 ?! | - continue;' ^, O" |5 a% l: v: |* x+ d
- # @4 `7 o1 C' w' y+ R
- $Count = mt_rand(0, $MaxFound);9 ?+ u4 N# a( \' H* t# F
- if($Count <= 0) " z2 J% A" C( u
- continue;
9 n& r, u$ Q7 i: ] O3 C; x - ; \3 L4 [$ d, e- A1 J
- $Found[$ID] = $Count;9 y [" u4 s" h9 u* ^1 F! l" |
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);' @) ?' a) ]% e: _3 F
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
( b% H* Q! {0 b& ^" Y; l& @! } - if($FoundShips <= 0)
4 S) P5 B( L: E, n6 d' _# C( o% H& x - break;
: k4 @* h6 |) w0 V - }
' n, N+ y2 c; S+ x) X -
# ?2 C9 C' F, V2 f+ ]' H - if (empty($Found)) {4 A" c d; L- y3 @1 C
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
: U9 n1 W+ O& P# d* s; q - }' W3 K; f& ?% G; T7 N6 o/ Z
- ) |: e! X9 F" \& w
- foreach($fleetArray as $ID => $Count)! y' r1 y' C% A. `/ o7 o
- {+ Y3 E' X2 G& k1 e5 x/ U6 m
- if(!empty($Found[$ID]))1 R# h+ c( J+ a
- {
: V7 x. W1 }( y( Z1 V - $Count += $Found[$ID];; Z8 Y$ |6 m/ B5 ]7 y
- }
" @, M0 x) _2 |7 j - ! c; I9 w2 \+ p( i1 ` ^
- $NewFleetArray .= $ID.",".floatToString($Count).';'; D5 m* r. g# Z. t5 p% S' q
- }
- V$ u! u: U3 } -
6 L: k8 L8 }1 j% b K9 o - $Message .= $FoundShipMess;
$ N& O5 A, a" ~- \8 ^ -
; u% T. @# O c# q - $this->UpdateFleet('fleet_array', $NewFleetArray);: a2 k# T4 E3 X& a+ Y7 g9 y B" ~
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));, T5 z3 m) w6 @; }
- break;
複製程式碼 3 S" j. ~! Q+ U$ q! o
這才是現在用的2 \/ i3 k% l) Z
上面的都不太對
, W7 ~) z. I4 ]( X! b6 b6 {: b! h4 f, ]) A$ p# F' c
整個遊戲的架構
! l& J8 v% Z, Y: ?9 x9 Y z即將進行大修改4 B! K! S1 Z1 Q- ~. j
資料夾與檔案命名規則4 E0 j1 V4 f2 O7 f/ b
甚至資料表等都會改掉
. f$ |6 N6 {5 N1 u. }(不影響遊戲運作與介面)! j8 m' ^: a8 p" s& e C0 @0 \% f
所以網上找到的code
; c. L8 f- i4 D, G# c F6 Y將會跟本服完全不同
N: E, j4 A$ H目的是有獨特性以及保密性6 }3 d( Y% P5 E* M
6 T G; m( B: J" f2 I* K
我們的版本是客製化版本
. T5 b; p6 K6 e: E跟公開版本不同
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5 a& q0 I5 c: K3 T; G" `當然如果能改成跟官服的探險機制一樣是最好不過了 |
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