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TA的每日心情 | 無聊 21 小時前 |
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簽到天數: 5488 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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- $GetEvent = mt_rand(1, 9);% a3 {: _2 ^" I; N
0 q! u# X, w' n2 n6 B& {" `- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
0 u1 D$ v0 L( h& z
; ?/ }* s& F4 z' B- switch($GetEvent)2 ~, T: |+ {; w! x
- {
2 U2 C5 L- u$ k9 V7 I; Y8 E - case 1:
, B2 ^6 W+ X8 d1 M/ s: L - $eventSize = mt_rand(0, 100);1 G; ]1 b8 y$ |+ D
- $factor = 0;; d, X0 R( s: U; |$ a) ?
! z, g- n1 m/ G7 j' ?3 P- if(10 < $eventSize)
; K" }6 U( g V2 Q( | - {# p) Q2 b0 ?$ D2 l% Z+ U
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
5 i6 B4 R" m* q+ b5 Y - $factor = mt_rand(100, 300);
7 y/ f4 H. _$ m - }
5 d; c! o6 Q4 Q; o4 _8 Q - elseif(0 < $eventSize && 10 >= $eventSize)! z/ T2 B0 ]: O4 Y. a
- {$ ]% i4 x" a: J3 f1 L, y# B
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];: U' o4 C* U4 d9 }. ] V& m( e
- $factor = mt_rand(301, 600);
( H4 y. e+ O6 a1 z; T! d - }
+ m i! P: _+ ^ - elseif(0 == $eventSize), m' c. J# R5 b4 [, J0 b( n/ b
- {
4 M- N# Z! w& N: _1 m. `/ I# a - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];- a: @: ]( C [& p# Y2 P" S0 @
- $factor = mt_rand(601, 3000);
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5 I* n4 y7 ]( b- l. [7 d( o# w+ M
( j4 u `+ h) g3 U0 v- $chanceToFound = mt_rand(1, 6);( Q: y. J2 u2 `6 J$ x: N/ |2 Q
- if($chanceToFound > 3)
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- $resourceId = 901;$ `: a& o7 Y+ @
- }% J' f; d6 y2 A
- elseif($chanceToFound > 1)
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- $resourceId = 902;+ k( T2 c1 k0 j4 S4 G
- $factor = $factor / 2;' o C- t8 P- F
- }% U- i; J- o6 {: g) _3 O- A% H2 i& ?
- else
7 }$ C/ Y1 n! N2 z6 d - {
% x+ \! i+ f& |9 o" v6 j, Y7 R - $resourceId = 903;
4 i" g6 S- y* @0 d- h - $factor = $factor / 3;
' i u4 A4 }0 O6 m - }
- K+ o' ^. U9 o; M: G: w - # ?; e# g6 ^+ d' Z' a- c9 W
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
- t" H+ E# ?2 ]" b0 J - WHERE `stat_type` = :type AND `universe` = :universe;";
( w R4 d! ?. R Z9 o7 y4 O - ' ]: [$ J( l# s
- $topPoints = Database::get()->selectSingle($sql, array(
* G; ~2 `( R' A. R - ':type' => 1,
$ V! D: d$ i+ R; X! s/ t - ':universe' => $this->_fleet['fleet_universe']
* Q5 ]$ V$ t1 c* _! \9 j - ), 'total');
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- if($topPoints > 5000000)
& P( [& v' Y' G/ ^2 }7 ?8 K - {
: F& w# N% e5 b+ b! t: g - $maxFactor = 12000;# Q9 h* ?# e8 m ^1 Z
- }* x0 M" B/ ?- G5 Z4 g" j
- elseif($topPoints > 1000000)
% c5 h+ W5 `# \0 s0 ` - {
4 Z \; J. h1 g' A) a( M0 | - $maxFactor = 9000;5 Z; U: i2 ~9 s
- }; H, W- r. _) @# `- q( b
- elseif($topPoints > 100000)1 z) Q3 W4 C% g* d# ~# U
- {# j& Q" l( g r: t
- $maxFactor = 6000; q2 a; m- x( F8 w+ b7 ^
- }7 C2 [# K [- P" z
- else! _' m, R1 b; U% P: \
- {
8 x0 D$ ^7 [/ s8 C) ^) E8 o - $maxFactor = 2400;
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; c, }! A. Q. B1 ]) i/ G- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);' r$ z) P5 M( r
. B) J) [7 H4 c" G; {( G& ^% w- $fleetColName = 'fleet_resource_'.$resource[$resourceId]; a+ z& [5 `% K
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
" J: _+ i1 W5 t, h: V% E - break;
$ A6 Y0 @- c9 ]' Y - case 2:* a' h( I2 h! t9 X
- $eventSize = mt_rand(0, 100);
9 n2 ^, h5 }, }: r3 W - $Size = 0;
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. r7 B% x; X& t% T/ }- if(10 < $eventSize) {2 a, M% d& Y# t; x
- $Size = mt_rand(300, 500);
2 n; O3 o9 s' D% H1 M# Y/ R - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];- Z6 I+ R. j) B/ |: U
- } elseif(0 < $eventSize && 10 >= $eventSize) {
) n) V2 i9 q2 \# b, \8 G - $Size = mt_rand(501, 1000);
4 F% U! D8 q8 b0 U - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];! d, k4 E x( D. H1 A
- } elseif(0 == $eventSize) {: Z! u" M0 P1 T9 v; J
- $Size = mt_rand(1001, 2000);$ { H7 S6 { l4 l( C. P$ }2 I
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];# q2 L2 {6 x; m" j+ N% r1 p
- }
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- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
* D$ W1 P( f" ?' x* z, d - break; q9 i/ t: H% l, `% h/ k( @
- case 3:
' m5 L! z% f5 I) v; T4 x - $eventSize = mt_rand(0, 100);/ h4 f u- `: m* ?
- $Size = 0;- H7 X/ n: z- B9 g; z
- $Message = "";5 w5 y9 {/ @, J6 p' P
-
8 G% P5 w0 A( b0 [' L - if(10 < $eventSize) {
* @* _" T9 F! l. e" q! ~# o$ v - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);9 m1 ^/ H, j1 p" W; A% `
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
7 }, I" e) D( s0 H A* ~ - } elseif(0 < $eventSize && 10 >= $eventSize) {6 p& c& r @/ p+ Z: A
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);" P: g+ t. z' b# V8 Y, A( Q$ D$ R
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];' I2 n. i& Y4 P6 Y ~
- } elseif(0 == $eventSize) {
$ E, ?2 j5 [2 {" r# T: U - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);0 ~5 H$ o2 ^9 k1 a
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
! [4 `1 `, U" d( B - }& h! S' R" H. W4 Q) F" K- b
- / s, ?& \; u/ C9 U: p! E
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%2 j% x4 ^ |* d' y5 x' d
- WHERE `stat_type` = :type AND `universe` = :universe;";1 E, p' ^2 T0 I- x- z
- 8 J/ L' k, ?+ S# w7 d
- $topPoints = Database::get()->selectSingle($sql, array(( h. q5 y2 O3 y" c$ H$ f! w8 t9 O0 R
- ':type' => 1,
% Q0 N8 V u/ b# Y: ? - ':universe' => $this->_fleet['fleet_universe']) f3 X! t5 ?/ o9 u
- ), 'total');
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- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;; O+ j$ c% |3 J1 _( E7 X% g
q( o0 x S3 F+ u- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000); }2 ^2 N9 ~% G* F2 o" Y0 L
-
+ V& c% p: Y w$ T; j9 g - $FoundShipMess = "";
3 w2 t- f V0 q, |; [/ ` - $NewFleetArray = "";- F# M3 N1 x( T) d
-
2 z! _8 p4 x2 f# A0 _ - $Found = array();7 H8 s! ?' }1 _6 n5 J
- foreach($reslist['fleet'] as $ID) 8 W) _# _$ y) Y
- {
( Q$ h& d# o" g' B$ M - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)2 N1 h% p/ A) g
- continue;
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- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));" n: M, D Y$ {; D" t5 h$ u
- if($MaxFound <= 0)
! [" _/ B, F! b0 J' k2 |. [ - continue;
9 v: ^4 @' U/ S9 h, [/ k$ F) t - ; e6 P4 V( m& ?4 n- D w: z4 N
- $Count = mt_rand(0, $MaxFound);
1 ^- i1 p% q' ^, K - if($Count <= 0) 1 R, r5 ]; ]7 L6 t% `4 y
- continue;
0 K4 l- \7 ^7 A' V4 n2 }, Y! w% m - 5 [7 c6 _6 \4 l7 ]' j1 Z2 _0 Q; Q
- $Found[$ID] = $Count;
A0 r( W/ v, U' L - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
6 ]* T* G# V+ J _! w6 x& \9 U - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);. q/ Z6 I( G' b5 }0 H
- if($FoundShips <= 0)7 h9 q6 C! u9 |: O+ r& W
- break;% k5 g" E1 z a- N8 B6 `
- }* T6 b$ T2 T5 B" y4 \
-
$ H# ?" p# ^& z - if (empty($Found)) {/ V* N( m N& K3 S# Q0 w
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
* |5 A: n7 m, Y1 _9 ]( o9 v - }
) d* Q* a3 Q: `% Z
1 `6 p$ T8 M8 M; w, n$ @- foreach($fleetArray as $ID => $Count)4 D* \! x2 F r% v5 @! {& s; \) ?
- {
8 n0 c3 v8 V& {, d! x& K& }- N2 q; ^ - if(!empty($Found[$ID]))
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- $Count += $Found[$ID];: J# Q# e- T) b) Y/ s. H
- }
( a1 w* Y4 |: r! I7 \' p -
0 b, m% z; a4 T- Q" N/ k - $NewFleetArray .= $ID.",".floatToString($Count).';';+ u* k7 i7 l; q
- } " s' q# q) }' m+ v2 L
- " o+ g: l5 P$ U0 }
- $Message .= $FoundShipMess;
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- $this->UpdateFleet('fleet_array', $NewFleetArray);+ R2 ]: ^- C) R( e0 `" H- k
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));9 m0 h2 ?6 U+ O( R/ q C
- break;
複製程式碼 7 U6 q. P1 E2 R- g7 f% ?
這才是現在用的
, |! a9 j \+ x' [, [+ | l/ T4 p7 w上面的都不太對5 [; t* @8 q$ `% t9 b" v9 E
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整個遊戲的架構
0 H' D) _% ~, S( i) C. \即將進行大修改
6 F2 D K- j$ D% Y資料夾與檔案命名規則8 t, S( K- U# @0 F4 y$ r0 @: N2 I$ ]
甚至資料表等都會改掉$ |7 o8 n- p2 K7 y/ p# I, E N
(不影響遊戲運作與介面)9 Q: t, D! u# H
所以網上找到的code
" P, [6 C9 M9 S; H8 b5 |將會跟本服完全不同
4 Y6 w6 w% y, g1 _( S! V8 H4 `目的是有獨特性以及保密性% b; f, |6 K7 o/ x; F
% [% p( L$ d: P9 ?) Y
我們的版本是客製化版本# f; n8 [7 w2 n6 z6 }) w
跟公開版本不同+ m5 M! ]5 q& y2 A- C
9 ^) b+ `' p% m+ m! m
+ W! c; P) d7 f% p( F
當然如果能改成跟官服的探險機制一樣是最好不過了 |
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