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TA的每日心情 | 奮斗 昨天 01:14 |
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簽到天數: 5908 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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8 B# O1 Z# z0 I: m' B, D4 D- Y) k6 _) \
- $GetEvent = mt_rand(1, 9);: c4 i6 }. r- ^
8 U- U: u8 C( n' f$ n }' R- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];# c# [5 g& x: T) r/ j: y
- ! M8 ^6 |( \, A/ @, `; K& h
- switch($GetEvent)9 E' t2 Y7 c7 }) ~0 Z2 b7 t
- {/ n- r5 B3 }4 A5 f+ ]+ j: N$ z+ G
- case 1:9 e) S* k5 I' X& ~2 o+ X' [7 N
- $eventSize = mt_rand(0, 100);+ `/ v+ _8 F5 \: v
- $factor = 0;# U0 \4 x: X* w, l# n8 d
- : @6 G4 u4 _. ]8 w- _$ J* u2 G
- if(10 < $eventSize)7 o6 z `' l7 I3 h- C5 ]
- {, ~; S5 u" t# g# I& W w T# ^
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];$ b! ^3 t9 y8 [$ @3 @
- $factor = mt_rand(100, 300);
, K" i8 {8 X0 Q* b `* v" y% \ - }
; J# k1 f! K7 p) L1 h3 n: C2 N( y2 h - elseif(0 < $eventSize && 10 >= $eventSize)$ D3 E/ t1 |- Q( v1 x( d0 a# I
- {
' T+ }; @' z& {' R3 P3 J, S. W - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)]; i3 o2 `0 o- J5 n# ?+ R* L9 J
- $factor = mt_rand(301, 600);4 W) F4 p% }- q H
- }' |! A7 f$ w: F* `
- elseif(0 == $eventSize)) S1 T+ J, A3 @2 F Z2 O5 e4 [- W
- {- ]7 F! I& E: U! n( t) d
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];2 s t# X5 N; r* Q/ D! b! e4 i
- $factor = mt_rand(601, 3000);9 J- | x4 L3 T# K. v
- }
- }+ Q; D2 S4 q7 Y. `- e
7 O. y# _2 U7 \3 `- $chanceToFound = mt_rand(1, 6);6 k) K% Z* x* b. B
- if($chanceToFound > 3)7 g7 H3 u% m/ T# K
- {# G# R x0 e; B* @) y0 X! h
- $resourceId = 901;; D; b) I% s- l5 n- |8 h0 W
- }
$ a, g0 q L) w9 x6 b( r - elseif($chanceToFound > 1)
* b2 ]7 t" O0 v( M7 \ - {( N, C2 L) J- P9 {4 V. M/ C
- $resourceId = 902;4 |; h* [! w( t
- $factor = $factor / 2;3 K. n( c3 V( U3 g* G, @: e
- }* ]3 v3 ?% F4 B, o( r
- else
( t7 C$ d* s" y2 Y# ? - {) I! L2 o, C3 ~
- $resourceId = 903;
3 |( J; C! V5 B6 {0 ]5 \, B' V0 X6 p - $factor = $factor / 3;
: U4 r% Q) ?* s, r# B - }
; s$ k6 L8 D: y - " K6 K* O, j( p3 g9 q' i# t! J1 |: _% |
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
; C+ G0 X M( H- `* w* g; x5 b% U - WHERE `stat_type` = :type AND `universe` = :universe;";$ G1 j) Q$ ~ k8 ?# f8 I0 o
, o# v4 i5 B5 P5 D- $topPoints = Database::get()->selectSingle($sql, array(8 i- P/ r1 M) y
- ':type' => 1,1 e% l4 F, t& M
- ':universe' => $this->_fleet['fleet_universe']
; H6 {1 [. {( p) ` - ), 'total');/ y8 ?1 G5 U2 i+ _4 J
- 8 y- h2 Z0 O% J# k2 n! o
- if($topPoints > 5000000)6 Q3 R1 R8 O: d1 [8 e9 r$ X
- {6 V% H' N. b7 W' q8 G
- $maxFactor = 12000;
% Q1 v- f6 j/ a; ^( }- A% ? - }! W: _# \7 w" f; `9 S& _2 {8 ^
- elseif($topPoints > 1000000)
2 w8 q5 E8 m0 m' `! t. A/ w - {. {& v7 q6 S3 n1 {) P# z% ~: [& \
- $maxFactor = 9000;* {2 B: u* m* |- j6 y! y/ L
- }, @" R2 }; ?/ E& X
- elseif($topPoints > 100000)( |( U: Z5 ?3 w0 D0 U4 O
- {
/ u$ ^; m) P! e* Q% q+ { - $maxFactor = 6000;
* Q2 b( r g! J - }# t- |( O0 f8 r+ V9 y% O
- else9 f5 `, G8 y- A3 c$ V0 J+ g
- {6 M/ \- Z, Y+ i! y! o- C7 Q
- $maxFactor = 2400;
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- ; p5 }9 c: G9 v" I. Q
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
1 [: M( ]6 p4 ]# s
* L, s, \, z; h- X& C2 `5 q3 V7 g- $fleetColName = 'fleet_resource_'.$resource[$resourceId];; K' T' B- L! D6 r" Q, [
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
+ u T1 P& Y1 n - break;
& M& q0 d: X+ Z3 | - case 2:
, M2 X! Q6 s8 y; l- s. i9 J - $eventSize = mt_rand(0, 100);( N7 Q/ _* p6 i2 {- q
- $Size = 0;: O$ A0 J6 d. R/ H* ]
- 1 e: B( t0 ], u# @# Q
- if(10 < $eventSize) {7 o7 G1 w& s' d0 T2 z% E/ b
- $Size = mt_rand(300, 500);
2 W, T$ G/ o& ]/ h H ~$ y6 f - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
- ~9 c; ]% [; }. ?0 \ - } elseif(0 < $eventSize && 10 >= $eventSize) {( u" q% I7 O! }8 R4 K9 i& y
- $Size = mt_rand(501, 1000);0 a" Q: n, z I
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
7 }: |0 l# y2 l) S6 b# q9 o3 E& W - } elseif(0 == $eventSize) {8 \/ o0 i/ ^+ s* [
- $Size = mt_rand(1001, 2000);
8 ~3 g; I. l. P# F8 w @3 c - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];; i& x) Y _' u1 _* \0 _
- }; R; U# J. B, ~1 [
" Y! w, x2 K- k& I/ q5 V- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);: c2 Y( f! i- w8 h5 h
- break;
4 i8 P7 {# }: c& k0 n - case 3:" j. N# }4 y( Z. g
- $eventSize = mt_rand(0, 100);
4 M4 E2 [% Q: J1 s, L( `; [ - $Size = 0;
& F2 h- h4 ~1 C x - $Message = "";0 E; b& e. e# N$ W3 M" r w# ]
- 1 R& g% b* c% x* P4 w& _) \+ c- }- o
- if(10 < $eventSize) {
# r6 @; P* [- E, b" c6 P - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
: E0 v' @% j9 q. s - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];4 P& u$ {# E1 W6 T+ `% @% F
- } elseif(0 < $eventSize && 10 >= $eventSize) {
0 M N, n2 X9 V8 b* e2 L" ]9 P2 E5 c5 X - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);7 ?, q. p$ i `; `2 \
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
. J5 d J) H6 W/ A - } elseif(0 == $eventSize) {7 E3 u9 P/ ] |$ U# p! h
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
4 G% k s h% A3 S0 E - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];: r; k- K3 }5 u# ~! g. m
- }/ Y3 p% f4 R# W6 z' a
- ' }9 \# y7 y5 Z( c* S8 J+ W/ a( [
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
5 o4 `( {1 D6 s+ y( m6 o - WHERE `stat_type` = :type AND `universe` = :universe;";
$ _/ l g9 g; g. f/ D, K; V# _% e
+ Y* H3 e! y; D0 w- $topPoints = Database::get()->selectSingle($sql, array(1 t, E V' R4 A) [" y
- ':type' => 1,
# o' y$ B: c6 ~ - ':universe' => $this->_fleet['fleet_universe']
7 g' V; [8 |/ W1 J - ), 'total');! F1 Z( B* b; n3 A$ ^/ e1 U
- # u% z0 @0 s2 T5 L
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
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3 x5 w! M: c7 x4 n1 v+ ]- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);1 t8 Z9 w" K) K' p: M6 a0 w# y
- ' `3 ]2 {2 m3 o" i2 R0 i; x( k
- $FoundShipMess = "";
5 D% L" ~3 g1 s- i - $NewFleetArray = "";
5 _. x# s+ r J1 q; P2 ~. U - ! T# O0 e) i2 a# C4 }7 R# c
- $Found = array();9 ?/ Y+ G1 f6 B }& u# `+ W9 K
- foreach($reslist['fleet'] as $ID) * o2 h6 p. G6 b4 b
- {
5 D. u0 A& a' ] x' q: K# J* c - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)4 B1 `, M- ^9 t0 g
- continue;, c# j( U5 i& A1 z& ~6 Y
- 6 K. k" h2 ^7 e0 T' n
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
b" v5 H$ T2 ]& U - if($MaxFound <= 0)
$ {3 R- w- z" o. i- x - continue;7 {9 Y. A% Y7 j4 K$ y' W ^9 w0 x
-
2 K: L' K& ~, E5 i: O1 X) k4 W - $Count = mt_rand(0, $MaxFound);+ m! S9 _. e. S; @- X
- if($Count <= 0) - `( d. O) W, g# D2 v- H: y
- continue;
# F/ \0 _( n& P7 { K, t$ {; K5 l -
, K4 @4 W! H& G: l3 T0 X - $Found[$ID] = $Count;
, n; W1 ]' x0 V. M5 f - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);+ ~* O Q+ }; K' y) u% O
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);4 P5 N" ?! z4 N- f3 _; q: N/ m
- if($FoundShips <= 0)
! q, |; Y1 @3 n3 t8 d4 i - break;! ^' m+ J8 C/ N! P' @% C% ^6 M
- }, C! W2 B2 W$ r. R8 d
- 5 I8 d! ~/ J) Y
- if (empty($Found)) {0 o6 L9 w. F3 `; J
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
' L0 A( D; E" F9 E0 q/ r4 N - }
* ` g0 u1 x1 O( c5 q1 Q6 ?8 E" |
! e y; ]! v/ s; k4 \- ~- foreach($fleetArray as $ID => $Count)$ {: H7 l, s) B, \& g- W
- {
1 d+ d% L2 n& C* v9 z - if(!empty($Found[$ID]))
8 y: ^& P! d2 g u3 C - {* W) ? S ?# E9 D. I7 Q
- $Count += $Found[$ID];
+ |, Y2 U: g& D - }
, [0 Y ]6 B5 c6 Z. x% I1 J. H -
5 ^4 _' T3 R& H7 P, D) Z/ |3 W - $NewFleetArray .= $ID.",".floatToString($Count).';';
% S2 T; S: n1 z7 ?& r9 Q) q - }
, E7 x. x0 r" I2 k! [8 a/ l- R9 H - # k1 B o* k& L/ d. `
- $Message .= $FoundShipMess;% |9 N$ r. H& l) J- H
-
# N9 d8 z2 m! h0 X: F4 V- m - $this->UpdateFleet('fleet_array', $NewFleetArray);( @$ G: m3 m$ b8 y; _- a
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));3 m: q; w3 y/ m6 p* _$ ?
- break;
複製程式碼 ( B. @% m6 H; \1 \7 G5 E# j' |/ H9 M* }
這才是現在用的
1 l2 s2 z7 E6 ]上面的都不太對4 W' A) E( A' I1 E5 p
8 |! \! g7 \2 G! {9 c整個遊戲的架構$ C. D7 P' ^+ e- l
即將進行大修改9 W$ Z* E1 |7 d0 r& _6 D5 q
資料夾與檔案命名規則; Q6 g; W6 C ?/ p& u
甚至資料表等都會改掉
. a; L5 d# l" ~5 s(不影響遊戲運作與介面)0 R' l& x8 N9 I/ M& u. ?6 s
所以網上找到的code1 j% z' M7 u+ ^) n: T; i4 ?: w
將會跟本服完全不同
; I! c: i3 w' U: r- T* D5 a8 s! D, \目的是有獨特性以及保密性( `) _6 v1 R: z
% W* X S9 B( V+ V! ?
我們的版本是客製化版本
( N2 q0 |1 _; M6 g( x跟公開版本不同/ q+ t) ?0 v: O" }$ t
0 m) }/ T4 w, {0 G0 Z
5 b/ Q& N- P& k, G0 }& |& `當然如果能改成跟官服的探險機制一樣是最好不過了 |
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