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TA的每日心情 | 奮斗 昨天 22:14 |
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簽到天數: 5235 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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- $GetEvent = mt_rand(1, 9);
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/ I4 t; ^+ r5 v8 d# ] K0 j- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
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) P" F3 o! w0 T# h! H' j% w- switch($GetEvent)
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- case 1:) D3 W/ q- K9 D
- $eventSize = mt_rand(0, 100);
; l4 D8 v. M. ^2 H( c# i. U7 G+ u - $factor = 0;
5 W6 k$ u, ~5 ?1 a0 y0 q0 n - ! r# }# s2 y# ?" |7 [
- if(10 < $eventSize)
5 X$ G {+ |, x X! E, u. t" E - {
) w( @4 B) ~) v7 n - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
9 r. `/ `2 b3 t" v: f, J! y - $factor = mt_rand(100, 300);
% U. c# E6 O$ F5 u: ` - }" n7 u9 c9 A2 E8 J
- elseif(0 < $eventSize && 10 >= $eventSize)
9 N6 W$ [" _6 e7 N* ]3 y* n - {
`% ?) G) B& ~6 v - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];% \( M; F+ [7 q4 j. r& R4 z1 V7 ]
- $factor = mt_rand(301, 600);
; l$ H% E7 b% G" h4 ` - }: e7 V5 L B1 b! T& W5 l$ c
- elseif(0 == $eventSize)
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- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
( H% K' g7 U: C - $factor = mt_rand(601, 3000);
2 u V: w( h+ }0 \8 _! O1 t0 p; K3 b - }
% E+ c1 ~% v g+ S$ ^/ Z# N% q - ( H0 l: {" j$ f$ T! @
- $chanceToFound = mt_rand(1, 6);
% E5 o& |( Q, J3 @8 q8 d; n- ~5 ] - if($chanceToFound > 3)
/ [2 K) w+ V+ o, O) _# T* S - {
6 \$ k7 f5 R$ k/ h- {. N# G - $resourceId = 901;
2 S* n! V" q0 B+ P# k0 A% {& h8 }6 ] - }
# T5 F% t0 H" P. D - elseif($chanceToFound > 1)
. ~; _+ Q0 N: z. y; Y! G6 L9 T* V - {9 ]9 ]. B' }) c' u3 E
- $resourceId = 902;3 q: m: ^3 ?- k4 F u- E
- $factor = $factor / 2;
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- else
, K9 g) k# g% w) R* a - {
+ B6 z$ Q! j3 a- r3 o - $resourceId = 903;: w: a% ] _* ]% L8 L
- $factor = $factor / 3;: i0 J+ j! B# F" Q! o3 Y
- }
1 ]9 ~3 r X) }
/ {/ Y- D6 \; v5 q: q- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
, F. z I$ m# p2 n1 d0 Y3 p - WHERE `stat_type` = :type AND `universe` = :universe;";/ z; K6 N; M. s+ n% _3 x
- ( u# A; l- M( ~( l. q. S
- $topPoints = Database::get()->selectSingle($sql, array(/ T& w2 ]: C5 K
- ':type' => 1,
* `; d9 N' \, O3 j! H! ^% L - ':universe' => $this->_fleet['fleet_universe']% V5 B6 h. |3 C- \$ J
- ), 'total');
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- if($topPoints > 5000000)' e% p; `, t1 \( V# I" e4 L
- {
6 A5 l1 F9 _, y5 q - $maxFactor = 12000;
4 v8 ]& W2 e, s3 F - }
% U% C0 `" a, U- Y, ? - elseif($topPoints > 1000000)
, N1 O: P9 c8 s5 O- U - {
1 K+ f8 Q* O* P - $maxFactor = 9000;- v( U" p/ @" M8 C6 [. O2 I0 m
- }
* x) g( v" C3 ? - elseif($topPoints > 100000)
2 Q, _" }" T, R$ F8 G - {
* [, T8 E7 |( h9 p1 U2 | - $maxFactor = 6000;
4 d% c2 z, T1 J) G: [: V - }
4 j) p; D' x9 N1 v" `9 ] - else$ C/ }$ ?; s- c/ H
- {
& a- N: k- f9 {: H' G" a1 P6 V - $maxFactor = 2400;
8 M. E6 s: u5 _5 ]& d6 N k; X - }
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! S( J1 J5 x% n5 ^# h/ U' B+ @, f) O- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);) k: y( ]7 q% n: C0 V( |
2 U7 I {& Q1 {; W( g) ]& L$ U" s- $fleetColName = 'fleet_resource_'.$resource[$resourceId];, f! T' t1 W/ @/ l) C6 q+ s
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);0 T. v- }: O$ x& N e
- break;
; ]0 q r4 f6 C7 N0 A: L - case 2:
3 {5 ~4 ^# E/ b* N) W6 [4 R) H# O2 c9 N - $eventSize = mt_rand(0, 100);7 n3 ~0 }4 Q; R* y. V
- $Size = 0;
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0 }5 F9 E4 I: b( o- if(10 < $eventSize) {
2 ?& u9 V8 ~1 r& Q [0 G - $Size = mt_rand(300, 500);
8 w5 u Y% | U. D - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
" I! Z" t2 X6 ]8 b4 C+ f - } elseif(0 < $eventSize && 10 >= $eventSize) {* B0 a" f# l8 f, G' f
- $Size = mt_rand(501, 1000);# N( L! S. j- Z4 u
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
9 U' ~7 N8 x2 t& {8 {( p# w - } elseif(0 == $eventSize) {
+ T# r. a% S( ?2 E: o. o - $Size = mt_rand(1001, 2000);
' K' v) _8 w1 C! g# ^1 n - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
- W3 G: c8 r. q - }: V" J5 `, j1 ~) p$ c! g
* K9 T7 u9 w* r- v- `2 d- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);0 v4 }* s5 @* K, K7 O1 d5 S$ f
- break;
/ [) m* T6 F/ Y; w" B/ N - case 3:
# d9 ^: p% b: j3 u1 p! o2 T - $eventSize = mt_rand(0, 100);1 F2 y4 o4 ]" L4 Z @7 B
- $Size = 0; z7 v& I5 ?4 M
- $Message = "";
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[6 q/ r4 a; ?2 E X. K - if(10 < $eventSize) {
) R$ U4 H# ^, O - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);) R% ]5 | Q! o$ m4 {- U) k8 C6 p
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];* }; p, J6 x- M1 z6 @5 G: z- ^
- } elseif(0 < $eventSize && 10 >= $eventSize) {
0 J1 ?! n0 Z; u8 D - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
. a a8 q. p( u" x - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
0 {+ m% ?' C# Z+ Q - } elseif(0 == $eventSize) {
' ^- i4 F- Z4 ^/ o4 r8 Z - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);( I B, K# h& C, A. P- a+ P
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];/ B7 o0 p! A2 [5 y4 y/ A/ [
- }
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2 u* A. R# B4 e0 Y0 I- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
+ G- ~$ r* ~! s& K# k: R* }: J8 t& v - WHERE `stat_type` = :type AND `universe` = :universe;";
y. @$ g8 R0 U: j - * U5 j1 ~) ^, [: w) B$ }2 j
- $topPoints = Database::get()->selectSingle($sql, array(
6 K/ f; q- _- ]- p# u' N5 M3 k - ':type' => 1,$ `2 c1 B; ?6 q+ T
- ':universe' => $this->_fleet['fleet_universe']
* a1 z, I) Q4 o/ ?; k - ), 'total');" x5 }5 s" f6 ~, h% H) F
- * r: D8 ?% s$ O
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;& C) @8 z* `) A9 |
. _% q$ \( O# b. ?, R- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);! r' f/ a. c4 W; c' U$ R3 k7 o
-
9 d" k, y$ r: `. L0 E: R4 C3 Y - $FoundShipMess = "";
7 h3 z6 O0 Z& H" T% f; c e - $NewFleetArray = "";
) Q G; G% z; \6 K3 l -
) r3 H& t+ [$ p# U& e - $Found = array();/ [& }6 W5 Q/ B, n
- foreach($reslist['fleet'] as $ID)
) t: R5 V3 Z2 L3 b$ r - {% g" Q: t& r* e8 r7 q# L0 K
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214); ]4 x. y8 o. s
- continue;5 v F" L) e3 _' s
-
/ {/ Y0 o: s, R. A4 s - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
) p! b- {2 l# m& o: |4 u - if($MaxFound <= 0)
9 O# I. a: |) `# K! W - continue;
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- $Count = mt_rand(0, $MaxFound);! s" I( l+ f- {8 ?' P* A
- if($Count <= 0) : T1 Z3 W! }: q3 W- U
- continue;8 J8 h8 o! _8 k% O$ r$ _% Z$ {8 E% ?
-
& b' h& y9 Q# t* y$ N/ _ - $Found[$ID] = $Count;
& F6 T8 T- F$ k* ]7 @ - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
7 e+ {" i' J1 T/ Q6 F, f - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);. O' \- ~# q$ |
- if($FoundShips <= 0)8 }# ~, t& O. W, f7 U8 T
- break;1 `; U3 J7 K5 \7 O: V+ w* P( l% x/ X
- }
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- if (empty($Found)) {# H: `+ o B0 D( }8 x) o
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];1 }7 l3 h' `" Q4 k! X$ j0 H
- }* p2 F6 ^* b9 f: Z6 d* G
- $ L" E; t- p- x
- foreach($fleetArray as $ID => $Count)' }$ P! R4 B' N% ~; f. p
- {5 ^2 }9 a0 e# _4 B
- if(!empty($Found[$ID]))
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- $Count += $Found[$ID];
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- . m# w2 M4 P `, V! R% ]8 t
- $NewFleetArray .= $ID.",".floatToString($Count).';';
! q9 P0 i( z4 ]' i% m - } 2 U+ z: k' x4 I( K0 Y1 U7 x1 T& J
-
1 B' C; c, V, I( S - $Message .= $FoundShipMess;
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$ E# C7 N/ y$ R# \2 u - $this->UpdateFleet('fleet_array', $NewFleetArray);
( b; [6 M6 N6 C9 U* g - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));# C5 A( N$ w! K3 H! G H
- break;
複製程式碼
4 \( g4 i2 I/ Q& k+ o3 z這才是現在用的
- i- G3 i1 x# Y) d6 K5 O4 Z! ^5 d上面的都不太對
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) Q& c: a* D& W, B# L/ G, R整個遊戲的架構
8 o9 G8 F+ I) h/ N. U即將進行大修改$ H9 y& ^" z7 H c6 [" `6 f
資料夾與檔案命名規則
7 M9 ?1 u' G1 p4 e: n甚至資料表等都會改掉
, p. F+ x* C0 l) L$ i. U) d(不影響遊戲運作與介面)* l' R9 b* F( O. e! x( S- ~
所以網上找到的code
# H4 `' y; E# n6 {" ~* f, n將會跟本服完全不同 g% Y: y) f- i2 U+ ^5 u ?
目的是有獨特性以及保密性8 m& |8 M6 o7 p: w
3 b) r6 o% c) L
我們的版本是客製化版本
; V9 g8 R. z! N跟公開版本不同
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當然如果能改成跟官服的探險機制一樣是最好不過了 |
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