等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14005 / 14005 生命值:5%
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TA的每日心情 | 奮斗 7 小時前 |
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簽到天數: 5645 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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0 d3 M6 l/ C9 }- $GetEvent = mt_rand(1, 9);2 K! X5 x. c; h. x. X/ W
- ) [( `$ B/ ?/ U1 ~
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];$ |2 \" K+ G4 `, P
- 5 U( e" d: ?3 w9 H' @) h
- switch($GetEvent)
9 h2 E8 \9 F# ` s: s8 u# J. Z, _ r - {
: [0 \8 E- ?5 z2 t2 q* ]# v - case 1:/ T6 ]1 h: M3 A- _. d9 }. V
- $eventSize = mt_rand(0, 100);
, C8 P3 _+ ~- Z% n. l. Z - $factor = 0;
( V/ l9 T7 i$ D1 [! r: ] - : f5 I' ]3 r, S7 m' f/ o
- if(10 < $eventSize)% Q. M# z1 }; }: j& }
- {' E9 O, ~0 {+ J$ l* J) m* q
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];. ~/ {) F: [: w9 c. p4 J1 n
- $factor = mt_rand(100, 300);
) ^1 Y! M4 L5 O, _8 c3 l& M* o - }- u8 R& Q8 C5 R6 b; I! ~" e( m
- elseif(0 < $eventSize && 10 >= $eventSize)- r+ Y* I+ D5 P$ \, E
- {
" L/ v( m5 i/ K - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
: I) d' p! X4 a! H8 ^ - $factor = mt_rand(301, 600);! O, x: S! k7 i% H4 a" |. `
- }
: v2 Y4 l7 h6 z- c$ ] - elseif(0 == $eventSize)
2 w4 v9 u8 {9 P1 l - {4 F0 ]1 \5 A! P! e1 v
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];4 K5 J" X0 b# ~. D. v
- $factor = mt_rand(601, 3000);
5 ?. O+ j4 o' j - }
; V8 c8 A g% B; D7 q
, E2 S* s: N8 q j* d- $chanceToFound = mt_rand(1, 6);
) _. M3 k1 ]6 q+ D5 ^/ b6 R1 r+ i - if($chanceToFound > 3)
5 o7 b D+ s2 e/ t8 _ - {" Y% N! ?9 P0 Y3 S
- $resourceId = 901;2 O7 R/ g/ I& @9 ~1 R5 Q4 K
- }1 `/ E& @& x* F7 }+ C
- elseif($chanceToFound > 1)
7 X# x; M- c* a! O+ q+ u& d - {& \/ t+ h( V8 ~, I& ]$ p& U% V
- $resourceId = 902;- {2 `9 K6 H" M# H
- $factor = $factor / 2;
1 O# O( o2 o* x$ c( z$ r - }' o3 j- G7 _) i& l# b" z# c8 a. }
- else& r* i$ v d, ~4 I3 E) `1 R
- {
& \2 r0 P9 R! E6 f2 f - $resourceId = 903;
# u) s* W3 |- W- p8 }2 a7 J - $factor = $factor / 3;
) G( d# {# E* ^- p" [0 b/ g6 ?* C, B; p - }
# ]$ {" X3 w; W0 b9 s4 J) c0 G4 a
+ d T5 f% G6 J+ u: n8 V- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%- g3 [% t" g9 y K; ^- q
- WHERE `stat_type` = :type AND `universe` = :universe;";
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- N. o& n" J& w. Q' q- $topPoints = Database::get()->selectSingle($sql, array(
. m. O! L }' i. x% o3 J+ K - ':type' => 1,+ E# h* ]; g% B3 u) ~
- ':universe' => $this->_fleet['fleet_universe']& `) v2 G& T# A* L
- ), 'total');( g/ c! `( W, j* [0 w
- 8 v9 d) _2 P4 D) O
- if($topPoints > 5000000)- x S+ @$ h: q; r5 f( u
- {
+ e( h$ [1 `% }9 q/ Z) @/ k ] - $maxFactor = 12000;2 q" U2 O5 p( C7 F6 D& |+ w
- }* G( W6 Y* s$ @% x
- elseif($topPoints > 1000000)0 u& R0 i7 u4 |2 d% Z+ V" [1 `6 a
- {
) x* l, t+ x. J6 J - $maxFactor = 9000;
5 o2 t) z7 }4 q! M6 n9 p - }
+ u; o! X1 U! [ - elseif($topPoints > 100000)
" S% m# q4 e8 Y! x) ~+ n - {9 E3 }* J+ H. o8 U7 H7 t
- $maxFactor = 6000;% N2 h9 G, ]9 R A
- }
& Z1 |' ~5 r8 x - else: m! d* M9 o: m. `/ B
- {2 ]6 u4 o4 {3 z5 v; ^2 K
- $maxFactor = 2400;0 Y. g$ I. M! f" U5 g2 t. \+ S3 \
- }
% R& O5 p% ?$ e9 p) @
* W! V- K8 A9 @: u- d- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
; Y; f( v, g% K6 K1 s/ e2 ? - * x3 J$ F/ ?& I
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
! H/ ~) A* Y7 y3 V" b - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);: q( u+ Y ?2 O8 h
- break;
% }+ z' Y5 b( G% ^/ f3 O5 b. `: m - case 2:0 \0 a6 ]) C7 F; u3 h+ { i
- $eventSize = mt_rand(0, 100);
% W& x/ k& |1 \2 n# {9 K - $Size = 0;+ y* _5 H' T4 C+ v( S* Z
- $ F7 a( G3 D9 o: Z- q6 ^* w
- if(10 < $eventSize) {( F7 y: E3 x8 N" x6 V( @
- $Size = mt_rand(300, 500);% a9 ?2 |' x5 s( E8 O ?" d5 I
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];6 A! j. {7 v% {/ r6 ^: L
- } elseif(0 < $eventSize && 10 >= $eventSize) {3 P- Z X5 B- ~- A3 T
- $Size = mt_rand(501, 1000);
; N/ X4 Z6 N2 v, @) S( w7 c) b - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];- Y# Y8 ]) G7 `5 z3 b$ P. w9 x
- } elseif(0 == $eventSize) {& m1 R0 `' L% k
- $Size = mt_rand(1001, 2000);6 v$ M. B r( ~2 Q7 F7 O7 O
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)]; r2 J; d: m6 t. D) M
- }; D! R$ K6 w7 W& E4 n+ e
+ F5 p5 K) u6 _0 c/ g- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);( U+ s4 V4 _$ k6 N0 H3 x
- break;
: @+ j( [& C* M( A: T" l2 Z - case 3:
3 @9 H6 g& ?9 E' Y9 \ w' e8 Q9 s - $eventSize = mt_rand(0, 100);
: s B7 b) e: G- m, k1 U% L - $Size = 0;
6 {! p& R5 u. `, i6 k, E+ l - $Message = "";
( m' l% |4 E+ ] - " t E7 ^% \0 O, F5 R m$ F/ I
- if(10 < $eventSize) {
, ^+ @. s( ?* K3 e0 ?( X. S: h - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);/ o! |$ O$ f0 P, w! _; A3 I" I, q
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
) F% b3 F6 `2 W6 z - } elseif(0 < $eventSize && 10 >= $eventSize) {
' X8 z% D- u: h: v0 J5 f - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);% W, s9 a T }
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];# s$ s+ k z+ A* G2 K. }0 O9 {
- } elseif(0 == $eventSize) {
& X) |) A2 `; N - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
/ F+ o/ h) h3 W( H - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
0 ~7 n% M5 H# i" z1 _7 l - }" x/ w- g. \+ O
$ h( r( `( M' {$ [- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
. k$ H) s& T1 V7 h - WHERE `stat_type` = :type AND `universe` = :universe;";
5 E: C- ]* }! p f! V - N2 e, \; o. a( U2 C6 \+ g
- $topPoints = Database::get()->selectSingle($sql, array(
" C% V; }* U0 r, n' d2 g# \ d - ':type' => 1,3 f; n( X. W% U2 S
- ':universe' => $this->_fleet['fleet_universe']
; {/ M$ e( v7 I0 ?5 [% S0 ]: b5 i - ), 'total');
7 u/ e' h7 Y% l. X% d8 A - ! ]' u" b3 v: C) d* X% c+ S
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;/ n- G! b2 D& c& X. L9 D1 `( T
9 e, E5 t- J1 ~1 M& W8 _- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
, C' f0 X8 ~/ V' r' H -
+ K3 x2 r* R/ S0 D9 f, {! e2 g/ W - $FoundShipMess = "";
; b# Y: B1 x% R% J/ _) H - $NewFleetArray = "";; o! V: @ n1 | B+ o& `& M+ Y
-
& P/ U0 P9 T# f' k) N( | - $Found = array();
, I7 j/ h" h) _/ \; z" ~7 c - foreach($reslist['fleet'] as $ID)
" A4 y0 ]9 G/ o. ]1 c - {, M+ q4 f3 ?$ u! \# X
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)( [# g' \8 b4 o! ^/ J3 y; W
- continue;: D1 v3 ^4 @' \& j& @
-
: E' a$ e8 o% F0 c( L - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));/ X8 n& n! G: `. z. L
- if($MaxFound <= 0) % z$ E7 F8 K& z& D C. n
- continue;
' a. x/ q9 b. \, ~8 X -
" \' b& ^* \+ v: k8 K - $Count = mt_rand(0, $MaxFound);: m5 g% v0 Q3 s) \( }' w
- if($Count <= 0) q& Q4 J" U9 H* Z( Y
- continue;
4 Y9 p5 A3 X: C X -
) c$ m: u4 \/ T; s! }& w1 L - $Found[$ID] = $Count;+ d" K4 h$ ^3 j; e* W2 s
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
/ `0 }/ ~; }9 m$ H1 W0 ^: y - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
- ]. ~ Z9 {0 A: ]* p A - if($FoundShips <= 0)0 U7 B2 a* M0 l+ a
- break;
. t$ H, p- x2 x" U - }, J! Z2 L z. k! x, v
- 9 T- t( Z1 a5 j
- if (empty($Found)) {
+ G$ p( Y) F. Y( u# ^0 I- l - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing']; D* A6 O S- Q' K8 S7 D
- }. ~2 m+ X9 ^+ X r. q
- : H* i$ C4 g( n. S4 J2 t
- foreach($fleetArray as $ID => $Count)1 Y6 f% N4 n* w; m; R5 ~& `1 K
- {% b/ f2 Y9 V M/ `% B+ T, e
- if(!empty($Found[$ID]))
/ h" i- k5 J% O8 k7 ]1 F! s - {. q( G* c7 r! k9 y
- $Count += $Found[$ID];6 o5 F5 O( O i2 L. q" K# x) Y
- }
/ B2 {1 X4 t: o* ~! ^8 L" ~( a p" t - ! F9 ^4 S/ ~) u0 B/ d: \4 M/ M
- $NewFleetArray .= $ID.",".floatToString($Count).';';' T! [$ z: k3 B6 O8 b
- } 6 K( R9 D1 l1 p3 a" {
- * A& f# H" k% r9 z4 n8 t# w6 y# b3 @9 O
- $Message .= $FoundShipMess;; W i7 r' G0 G( V7 v1 z
- , _8 q$ Y- G* v5 ~, Q. Y
- $this->UpdateFleet('fleet_array', $NewFleetArray);: X! a8 i o; }1 @7 |
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
7 G6 t* b6 y( j! t$ V6 K* m - break;
複製程式碼 8 T" F: i( E P$ i
這才是現在用的8 j3 `. r) V. Q; C$ A
上面的都不太對
3 u$ m6 m) d n' G. ^ q: P8 ?- @4 J$ e& y M' ` V
整個遊戲的架構
$ W: g$ L5 O; o H即將進行大修改- ?6 L6 z$ V; P8 N/ ~- k4 |
資料夾與檔案命名規則+ A' C' L4 @$ d4 f% q: c
甚至資料表等都會改掉* w0 J+ J! O- Z8 G b
(不影響遊戲運作與介面)
1 c Q( z% w. x) r所以網上找到的code
0 Q' z m8 s; e將會跟本服完全不同
+ [; A7 u" ~; R目的是有獨特性以及保密性4 @: D( g Z" R$ G3 R9 y# _
7 n) U0 H; V5 w我們的版本是客製化版本! u4 W! w* X5 m# A% [! q: v" P: d
跟公開版本不同
% u9 `" n; _* S3 J9 W7 f, r$ S2 c/ T6 f$ y
, j. l, b1 x" y/ p當然如果能改成跟官服的探險機制一樣是最好不過了 |
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