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TA的每日心情 | 郁悶 21 小時前 |
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簽到天數: 5457 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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$ E; @" x: N9 ?& |4 U* i7 ]- $GetEvent = mt_rand(1, 9);
# s. E2 W3 f8 h
; y% J9 ?4 ^: l4 r1 u& d6 Q$ k8 N- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
" x8 h* B+ a8 E, L - * U6 C- @' Y+ X5 k3 ?" G4 a$ l# m# A; n
- switch($GetEvent)) b, y9 y1 n0 t
- {
' `0 J K7 U; C! v* X - case 1:. l& z _ G/ F/ R# r2 }# \; [
- $eventSize = mt_rand(0, 100);' N# p" C; X9 T3 J; Q% q0 Y
- $factor = 0;8 e" U% M: ]$ F/ W
% Q: L- d$ O X: O! n- if(10 < $eventSize)% o! j0 J0 ]4 F/ N. V5 r# k
- {
/ x( m/ d: d9 K" Y. n. K0 N - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];; \" s. A1 _. t$ s) ]- K1 {% z
- $factor = mt_rand(100, 300);
4 p: J5 J& X* y- B" K3 G p - }7 O3 H& P: ~' F7 _( B7 y
- elseif(0 < $eventSize && 10 >= $eventSize)
' c9 G) I* s) I3 \/ r - {8 X" x [! J! q7 v; u
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];% Q$ {+ S$ R- l
- $factor = mt_rand(301, 600);
! B( K3 w0 D4 B3 s$ a8 X9 N( `( W - }% h/ ?& m8 p1 n8 Y7 R- S7 x) e; M
- elseif(0 == $eventSize)* L* p# H0 l9 `% s3 N
- {. S; o$ \8 I4 w, t
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];# M2 u1 |" Z1 b; [! `
- $factor = mt_rand(601, 3000);
2 x8 |" C. V) P2 e, ?' y/ j - }- m# S0 t9 i" ], K* d9 M- j# e
2 O1 v+ s+ R5 a& Q8 N1 }+ ~- $chanceToFound = mt_rand(1, 6);. S! G; q. d# h0 g
- if($chanceToFound > 3), J. I/ F6 g) c7 ?5 b0 G% r9 g
- {% \8 C9 g9 P Z( S4 M; G
- $resourceId = 901;
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- elseif($chanceToFound > 1)
# x6 m2 F6 o9 T1 r - {8 L) S2 y# T& K4 h2 ^
- $resourceId = 902;! V1 M! Y7 w% P- u# s3 n' ~
- $factor = $factor / 2;
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/ k" N+ o0 Z$ A" N. g - else
" C) B) `& S( ?9 w - {! Y5 [2 V, x( I6 n; {7 p- B0 m# I
- $resourceId = 903;9 A" p8 _. U% [: w! T/ o8 ~
- $factor = $factor / 3;
( k# |& N/ h0 c9 R4 | - }
2 w- z4 s0 V. l# G4 |" R - 6 u1 T3 }4 i9 d6 m
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
* c, v1 o5 `* z! A' U5 h. E& f - WHERE `stat_type` = :type AND `universe` = :universe;";0 n% t# i4 u, _
- 0 i4 c' e+ X- E y% e/ }& l4 p% }
- $topPoints = Database::get()->selectSingle($sql, array(
* P1 W, s0 q& C. h. `9 D! b+ b8 A( f - ':type' => 1,
* @2 V% ?2 P/ [9 i0 t - ':universe' => $this->_fleet['fleet_universe']
, v+ f" \* h, `; S - ), 'total');8 ^% }* c( C2 J- s3 A/ U7 N
- 6 T8 I: c3 \ g7 Y9 O% Y k
- if($topPoints > 5000000); g- \& E$ u$ Q3 ~1 P7 f8 K3 F F
- {# T m* p0 S" j" F
- $maxFactor = 12000; z) g2 t" s) \) J4 q
- }0 c( V, t/ r- d* h
- elseif($topPoints > 1000000)" L# W1 O) W- t) k; l3 u
- {% V& @5 F/ L& _3 w/ A# e4 I# ^
- $maxFactor = 9000;
" V0 X" e, J) H$ t9 Y% { - }) k& A, O8 z( w1 S4 x9 j( B
- elseif($topPoints > 100000)& X" r9 O- v0 ~5 q% p
- {% {1 Y' ^' M4 E! U) K$ P
- $maxFactor = 6000;
( f7 }; Z* H# V5 }* D5 p - }
: O3 l: s B( H6 I2 P# T - else- w7 [" V, C/ X! ]6 t! R
- {
- L8 Q. n& M f) x - $maxFactor = 2400;! F# w2 @) \/ ]" i$ R
- }4 z& Y2 P" F& H6 y% F% Y5 w( m
: S' k* d. `1 _) Y( E- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);/ r$ D, m E, j. y
- 8 z( ^9 \1 `% e/ U4 L9 Y: l
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
5 T# s" c4 D, l" R. n M - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);3 f8 f8 z* h2 @6 w5 P# U/ q
- break;6 w1 V: r% J3 \ P" J$ _$ u% J
- case 2:9 y, {# b; v7 I
- $eventSize = mt_rand(0, 100);! F9 C! z: Z* U: L; t& S
- $Size = 0;3 K8 S8 q, y+ e
+ o) ~' j7 Q# M- x9 M. Q- if(10 < $eventSize) {# t$ {8 V- R9 n$ X9 A2 s/ ]
- $Size = mt_rand(300, 500);( F0 j# P- F) v3 {: A9 x
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
6 A6 f: ^1 P, Z - } elseif(0 < $eventSize && 10 >= $eventSize) {
' _0 z' O; p& z. M- A. D - $Size = mt_rand(501, 1000);; ^3 m0 @8 Q. H+ |5 M. b! W7 _, C& y
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
$ u+ Q! _ W+ Z - } elseif(0 == $eventSize) {
1 E+ x: }' @. @6 M - $Size = mt_rand(1001, 2000);; z( |. ~$ Q1 }$ v k: W8 ?
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
4 S1 Y6 ^6 Q9 Y - }
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! D* G1 N5 p0 O3 g3 u- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);* E" S4 B9 g, D8 N# Z) s! A- n
- break;% R5 |6 K% @' y
- case 3:2 s2 B$ q; k4 R, g
- $eventSize = mt_rand(0, 100);1 F8 _5 X) w! Y# s2 w7 A% m6 k
- $Size = 0;
: ?" P1 I& q% U, @% n - $Message = "";# }: O- D( D- Y) u2 f0 G: i7 Q
- * s. P' f1 b$ R9 E! M
- if(10 < $eventSize) {1 Y5 ]8 c* o" d% h6 V7 D. \3 c
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);' K/ M ]; Y4 T( d# [
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];) \7 i) r s9 ~. L) _$ q
- } elseif(0 < $eventSize && 10 >= $eventSize) {0 e- ^! R' a3 L. f7 P8 P) t; D5 f
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
* S+ j0 k: t" I3 i, Y+ k* x - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];1 }) q6 Z5 S$ C0 w% }5 C; Y
- } elseif(0 == $eventSize) {
/ s: p# t1 S0 w4 f) @# g0 e( |$ N - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);* g% n! B1 V- A% {+ o. O, A' E
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];9 h& a: I3 F- [4 p/ s5 w% i
- }
% P5 \0 d9 @6 ~/ h - + U( V. S- e4 ~, o4 T- C3 u, K" G
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
7 J2 q7 i( s3 Y4 C# K8 @ - WHERE `stat_type` = :type AND `universe` = :universe;";
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- $topPoints = Database::get()->selectSingle($sql, array(
9 g7 ~5 L# F; @* h) G) g& z - ':type' => 1,
6 s" Z' J3 @. j6 c( M _ - ':universe' => $this->_fleet['fleet_universe']
/ D# \5 t" E! \$ Y+ {3 j! D; f0 x - ), 'total');
& z2 N. |6 u3 t* }
$ O# @) ]' s( d6 j+ |4 l1 n- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
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- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
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- $FoundShipMess = ""; . Z" [) `) C3 H- _" w+ c' N
- $NewFleetArray = "";% x) {0 r& `) Y" q# N
-
2 ]( U' l: }* S( [8 W( I7 [' n+ P - $Found = array();) S! \) B' m0 A" E) [ E+ p+ o
- foreach($reslist['fleet'] as $ID) ( R3 R- j! k2 G( ?6 }5 r
- {1 b2 ^; E/ f( q/ ~8 j* M1 I
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)! `- q. a5 B# `
- continue;
6 p5 z0 n" |) |8 h( X/ a -
2 b) O. q; F& E3 a4 c - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));5 F; W8 V: N6 f& c" t- x3 x1 Y9 N- }
- if($MaxFound <= 0)
, l3 \) O% B! S* d" K, u9 E& F - continue;3 g3 m5 D; p- {- ~& L* F# a
- 0 ?! M+ R( e5 R% U
- $Count = mt_rand(0, $MaxFound);
3 g; f% G$ O& d2 W* x- V0 A8 J - if($Count <= 0) 3 o- O: L; A( s
- continue;+ v& `& D4 R7 |+ C
- 5 S) z: b) M; \+ m& A& ?, f: Y
- $Found[$ID] = $Count;; e, f; R" K0 x, L
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);0 J5 m# `, P" m0 G; s$ Y# A$ i
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
. o, c$ l M' Y9 V3 [3 W - if($FoundShips <= 0)% W( b4 \% i' x2 e1 X! \
- break;
% V" E/ R+ a x' x - }5 E) q6 J& ?3 a! q9 U% k* \; {1 l
-
1 @# `3 O% T/ Q - if (empty($Found)) {% @: C* P# h: B' {! c' W6 `
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
+ A* E# @' l$ l0 n; P" h - }
2 q8 Z4 O. B+ F/ w6 u' ?6 y - u3 w: W. j( u% X
- foreach($fleetArray as $ID => $Count)
* g8 L/ q D( U" G j5 V6 J - {
4 x# ?$ D7 ^4 m q% a2 z) u - if(!empty($Found[$ID]))/ \: W: D3 N; H( X# d; r
- {! }/ q% `3 Z7 T; R" {
- $Count += $Found[$ID];
- b4 ~$ r7 |$ T" [ - }% z0 {0 w' Y5 w* E B# G* B
- 1 N: g( Q' O' y) c' B) R
- $NewFleetArray .= $ID.",".floatToString($Count).';';
' w8 v' _, h$ M& b% m( }" ` - }
$ C6 ~6 Q: S Q6 O3 Y - , l; W" {( W z! P [4 g. U" G
- $Message .= $FoundShipMess;0 j7 F' l( b! h6 `$ |
-
% _/ }8 `9 b b# u( w - $this->UpdateFleet('fleet_array', $NewFleetArray);" ]3 `# N+ U" O, f6 x# V! H+ F% p- T
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
# b2 G4 I5 \1 ~2 U4 ?& ^8 D - break;
複製程式碼 " X. }- A4 w# j3 v1 O0 Q
這才是現在用的; r- n9 _+ J/ Y+ e
上面的都不太對! i4 j% N1 M9 n9 W- |: ~
- x) u7 s0 \ N' W) j整個遊戲的架構
6 X1 Y9 d$ L5 E! U* R/ L即將進行大修改
: p4 _6 q. `: U; c/ e$ U資料夾與檔案命名規則
0 L7 x6 w% Z# {4 `5 r甚至資料表等都會改掉3 i( K3 W. Z3 e, X, q J1 z( i! v
(不影響遊戲運作與介面)/ ~( }( P# E Q- u3 k; K- ^' O+ X
所以網上找到的code
- h+ i% i8 G7 v# A將會跟本服完全不同
9 G& `6 T6 z0 R% l目的是有獨特性以及保密性. q/ K5 i+ e. A$ F+ `
; E# \& A; N, J, L我們的版本是客製化版本# _/ l* l# w' u/ ^/ l' ~( _/ H
跟公開版本不同" Z1 V4 c' |' S4 [
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當然如果能改成跟官服的探險機制一樣是最好不過了 |
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