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簽到天數: 5558 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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- $GetEvent = mt_rand(1, 9);1 H" U2 \, U; x) ^3 Z
E9 J o3 S! V; z8 ]! S- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];& N# D- ?' F1 _4 i) ?& P$ a
0 w' d" G/ v! s3 H6 O$ c& w- switch($GetEvent): G( y E0 O# ^
- {4 {& r l" F6 E# M
- case 1:
; Q. U J* v5 ]5 v& s8 M& @* B - $eventSize = mt_rand(0, 100);. P# I; E8 n& s. D! P) _! l6 d6 W! t
- $factor = 0;, e- D+ K( b1 s$ ^" L
- - S5 [- t3 }# b- {/ s4 {# N& g
- if(10 < $eventSize)
# J- t2 J4 U4 K: p* q - {; t$ h" a S" ^
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
+ ^" N" V# I" b$ Y - $factor = mt_rand(100, 300);, p8 R- j1 p# U; M
- }5 {; G# d8 U% t+ b/ D7 f; Q0 R
- elseif(0 < $eventSize && 10 >= $eventSize)9 P9 |! s: X$ A2 [1 m; Z7 \
- {0 }0 n1 _& e$ i! T0 E) w4 J. P/ x
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
. d2 s3 s6 x) }: U5 \: g s& ~ - $factor = mt_rand(301, 600);
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- elseif(0 == $eventSize)- J7 b* M+ K; M0 B
- {" V5 o: N4 L2 ~$ v, w9 X( f- x
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];, t; x9 ?- C ?' r4 `; O
- $factor = mt_rand(601, 3000);
1 Q- {4 M* I# A" H- W - }% V; H2 r" q5 h
- - K: ]2 {# n3 `1 S3 `
- $chanceToFound = mt_rand(1, 6);
( y3 ]. v, k% J; ^/ M4 U7 Q* r - if($chanceToFound > 3)8 u7 @+ r2 s$ p! m' P0 Q! \; p
- {- x8 t4 R: f7 V% ?/ |! C( [9 m
- $resourceId = 901;
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- elseif($chanceToFound > 1)
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- $resourceId = 902;0 r. U% Z8 c% ^% v+ y
- $factor = $factor / 2;% \# A ^9 V `: B' O8 V4 W- t
- }
+ P& q- m5 F& G& B - else
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- $resourceId = 903;6 w. P7 i* J& L5 h! j1 W
- $factor = $factor / 3;( u: T4 W2 \2 F0 K0 L7 ?- j
- }1 G/ \& N2 U' Q$ j
/ {* s4 f, P! J$ Z- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%, ?1 u# x8 q+ W+ E% h) h
- WHERE `stat_type` = :type AND `universe` = :universe;";$ k2 ^2 M( ?9 E. @
- " r+ _* y) n3 L4 z \9 f+ [' r
- $topPoints = Database::get()->selectSingle($sql, array(& E0 f, @' C, V8 ~
- ':type' => 1,6 ]1 |$ A+ r5 H, j+ i2 D! _
- ':universe' => $this->_fleet['fleet_universe']: [, ^3 w8 V$ K" F3 w
- ), 'total');. ^0 O% Z" q6 z7 ]9 x3 c
. Y$ h. S" ^+ @" k1 t- if($topPoints > 5000000)' L1 u; z, S( t- r+ A
- {( t" e/ X6 m" _! V/ S
- $maxFactor = 12000;* ?! i1 y+ p8 ]% }
- }
$ F' k) B4 i6 D* a3 q1 y - elseif($topPoints > 1000000)
7 Y5 [& t3 u) \* o. f* ~; V - {; q, e, o7 d$ d, Y# K
- $maxFactor = 9000;
4 C$ t* F: B5 p2 l - }
" ?3 w* o5 u7 C - elseif($topPoints > 100000)
& c7 u5 X- {0 e" ]5 ? - {% P- `' P3 W: F. Y9 y. v' l
- $maxFactor = 6000;6 e9 u. S3 R$ ~; z" K; o' [- g
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- else
& w4 G" s% A" J4 r6 O - {
) f& c7 A; J" F5 C4 [ - $maxFactor = 2400;; @# p& n9 i# |
- }
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! q3 v* ^& A/ ^! k$ h- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);+ `3 a8 K: \% N2 U4 L6 Z
2 ?# B8 k/ V% E" w* {& Q" m0 ?- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
/ e9 u) k" O4 j6 w - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);: Z# ~% H, v+ _0 d W
- break;+ B( K! f7 \5 r# l% E! x4 G
- case 2:
! m) g) ]) l- D& G' R - $eventSize = mt_rand(0, 100);1 s% f& R3 q3 H3 T8 }0 P
- $Size = 0;
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2 o- ]& W: L/ h' \* k- if(10 < $eventSize) {* T& C: A1 n% _: x w$ I2 S
- $Size = mt_rand(300, 500);. ?+ Y( I- U: |3 t& Z1 A+ Z
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];5 S/ l# ]8 ]! s+ L' _( s9 U$ Z
- } elseif(0 < $eventSize && 10 >= $eventSize) {9 u( y4 E/ f9 V. M+ w; v
- $Size = mt_rand(501, 1000);
4 P& ?! d+ K; v* O$ _/ c2 [ - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];+ T5 J E& j( s, L, `2 n* a5 D
- } elseif(0 == $eventSize) {
% g' b2 M7 ]4 U5 z% B' j# _7 X - $Size = mt_rand(1001, 2000);+ t8 [5 e o; ]! {# y0 n
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
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1 |$ [2 W" [& ^6 o, m a& i2 L$ L- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
! t$ [/ u6 E; Q - break;' z- c( D8 ~& [
- case 3:' u( I7 |7 K# Y+ m- i$ ?4 ~
- $eventSize = mt_rand(0, 100);
- Z+ u3 Q2 c( U - $Size = 0;
5 L2 C* s" j. ^ - $Message = "";; X# ~3 z0 P/ k; }+ H
- - t; G9 Q: Z( T1 P; C
- if(10 < $eventSize) {1 G7 z) k2 d$ }
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
6 O' ]8 }8 _5 f( y - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];* l; D1 y+ m- c1 m/ o5 R
- } elseif(0 < $eventSize && 10 >= $eventSize) {9 [2 w* b+ z- n& ]6 P; w8 n/ Q( M
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
) M7 r. \/ G! Z# \5 p- b* s5 [ - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
4 g+ T+ [" d* d' O( M+ Q - } elseif(0 == $eventSize) {
6 w( r, c( m5 l! e( U. T - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
* v: K* u! y$ H - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)]; ^8 t, x; q' z# @% q% h
- }
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$ y( X3 J6 T& `+ Z- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
7 u. I7 z5 ^* M8 n - WHERE `stat_type` = :type AND `universe` = :universe;";
# g, p1 b( A0 I: j; H - ( H* I2 `+ ~* {1 ~2 n9 I/ F
- $topPoints = Database::get()->selectSingle($sql, array(2 r k, J0 X4 L& Q7 J8 e( D0 F
- ':type' => 1,$ r% O, X0 e& s# u7 Z9 m4 D$ S% w5 o' f. Y
- ':universe' => $this->_fleet['fleet_universe']) a! q+ @7 x: H' M& d" V' S
- ), 'total');. x! W3 W2 H7 j& o% C
( K K& c- ^( f% [1 J6 u, Z- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;- d& H( ^/ @: A" |
- 0 c/ Y3 E0 S( A
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);$ Y/ o7 v6 ~9 b( A% N( {
- 6 x3 Y& P( T6 y, D7 p& u, b
- $FoundShipMess = ""; . e# `, V+ [3 ^! O2 m9 j
- $NewFleetArray = "";! C5 N% y1 q# d# n& g
-
( B+ G$ ?2 |/ n - $Found = array();
5 }& U& b/ ^, @$ n - foreach($reslist['fleet'] as $ID)
; y0 V8 _' q7 Y$ r0 R, W - {
0 |# k7 a3 |; _$ y1 ^# j - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
! q- p8 G; R1 S0 a - continue;/ p6 `. V8 f i6 U% o A
- ( o- c+ v# O! X1 S. o. a
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
' N0 d4 @4 ]: P2 m8 ` - if($MaxFound <= 0) 5 }# P6 Q6 |9 x; W6 K
- continue;
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9 ?* J* t* k7 |' a - $Count = mt_rand(0, $MaxFound);
+ b. E# c/ M' J- F3 k+ d - if($Count <= 0)
! Q% W6 {( |; X( m - continue;6 q5 |9 v0 e3 V4 _. `* u5 h
-
' w7 p6 A9 c2 L: Y$ ` - $Found[$ID] = $Count;- e3 }( v8 b3 U/ u
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
$ |8 p; n# @" Z0 C- I6 u0 {& ~$ e - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);9 L) C: D' h, b$ T
- if($FoundShips <= 0)
* ^( f: B7 O0 o9 Q3 m, h - break;" X' L. n, O* p. S/ Q
- }9 n: K. u7 H6 j- e! N& U
-
6 u' x5 F7 A) G' @ - if (empty($Found)) {1 S/ [: @" y1 {/ E' p ~
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
4 V( r8 Y) @4 h# I - }
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- foreach($fleetArray as $ID => $Count)( x7 [4 h3 B" S/ O3 P8 c# k3 F; y
- {! M8 C8 y4 C) P& S$ ]; b
- if(!empty($Found[$ID]))
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- $Count += $Found[$ID];
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- ( z/ C) l/ S0 m8 D% [2 c' A
- $NewFleetArray .= $ID.",".floatToString($Count).';';2 e3 b, E& j' i3 |! O. s! M' d
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- {* `9 M9 |8 \/ [: Z/ L p
- $Message .= $FoundShipMess;
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- $this->UpdateFleet('fleet_array', $NewFleetArray);( ^+ L1 x' g$ s- t/ f
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
1 J, Z1 ?8 c: r& F6 v - break;
複製程式碼 , e& p% `; h' z: e% D; z
這才是現在用的5 j+ e# A) I- h5 G& N: ~. T6 }
上面的都不太對/ n9 {8 x2 z& u2 g# m5 N% [% K
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整個遊戲的架構" b/ k0 E! _$ t" T& Z6 G Q
即將進行大修改; b* v7 {& i: ?3 t
資料夾與檔案命名規則; q( [7 G2 u+ R0 i, B
甚至資料表等都會改掉
( M0 y- Q8 `. x) M& @; a# U0 U3 J' g(不影響遊戲運作與介面)/ y+ y+ ^3 t. r/ K. V7 x
所以網上找到的code; X8 F- s: z. O4 Y$ \+ p& V
將會跟本服完全不同6 m! u. V6 L1 y
目的是有獨特性以及保密性( I0 Y1 R: ~' b. h1 ^5 \! ~
! P" \( f2 ^# @) Y* Z% \8 ~7 E3 `我們的版本是客製化版本& I% S4 q8 v p
跟公開版本不同
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/ l. O' e7 @' x當然如果能改成跟官服的探險機制一樣是最好不過了 |
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