等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14148 / 14148 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 16 小時前 |
---|
簽到天數: 5697 天 [LV.Master]伴壇終老
|
發表於 2016-4-13 23:57:32
|
顯示全部樓層
# S7 M* _* T. n5 m' u
4 ?1 M7 J! h( X6 Y) b. g5 D. t
M$ h9 [" V0 y6 R/ I7 B/ W9 u
- $GetEvent = mt_rand(1, 9);
x: f8 P) Y( ^# v9 h
/ @8 N4 }) W1 O( E: C8 @- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];$ o, T* ^: P9 K; u2 {. q
' y8 V9 S- S; z- switch($GetEvent)1 P8 e) D/ s. s. q5 v$ D/ a
- {
' Z* y, B: e. j' L6 d8 ~ - case 1:
0 y/ Q: w% q* ~4 A5 C- k - $eventSize = mt_rand(0, 100);
( \. i' ]2 o# ` d% k; F - $factor = 0;
* u: K6 j5 O `% I6 w3 [
& y$ M& a5 ]9 A) f1 k2 d- if(10 < $eventSize)
: G+ ~+ F8 u' }5 V _ - {
2 {2 P7 f* h5 j$ m z - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
1 {2 W% f c% m% h - $factor = mt_rand(100, 300);; S+ q0 [; w; T/ ?/ x9 u
- }
& E! k1 N8 e. a( ~& k# l2 Y - elseif(0 < $eventSize && 10 >= $eventSize)
% u6 s) ^/ R! p% T - {
# Q- N4 O$ i8 P8 z& k - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
) ]4 h. _7 N) O' d* x6 U; B - $factor = mt_rand(301, 600);( Q& U/ ^( f. w6 K& n/ \
- }0 ]$ o1 C2 u( |+ c _
- elseif(0 == $eventSize)
1 C1 A, N# M0 S( B - {
% m# v; g% X' P8 } - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];5 m- I% c: Q4 M
- $factor = mt_rand(601, 3000);+ ?, B9 n, O; ^
- }5 P% ~) }8 c! b3 y: q% u
- ( l* H, u6 u' N/ q
- $chanceToFound = mt_rand(1, 6);2 F! R( R- X; ^! x- u2 v
- if($chanceToFound > 3)
* D. E/ S( y+ X; \6 b1 J# S - {0 d7 G/ h& M& c) h# J$ L# t$ N
- $resourceId = 901;
) ?0 Y. D: ^/ @3 u - }
d0 s4 o' S. V1 G1 r. t* k - elseif($chanceToFound > 1)
# U2 z* D, x. c - {
5 f% B% r4 f( P- [, } - $resourceId = 902;
$ o0 Z+ F! K3 Q5 W& J O! X - $factor = $factor / 2;
4 S0 ~3 Y T4 M( m# K8 T) h - }
) R5 T# M y+ z! w - else! S/ S# T9 i8 k+ X9 X" f7 T9 ?- b
- {
: X# a$ g b- w% n4 [( X* R - $resourceId = 903;
; A% E9 b, l! F% j0 u - $factor = $factor / 3;
/ \4 @5 g. ]& y0 t& X5 B. S3 C - }$ T6 W- |7 l7 O! y1 X
+ U a6 D" L$ z% D6 m4 j& i( C- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%7 D" H+ `$ t3 A
- WHERE `stat_type` = :type AND `universe` = :universe;";0 E* U" h$ V. e2 w9 e
) M4 P; w$ F& O5 H0 a! E" |! x7 I; S" j- $topPoints = Database::get()->selectSingle($sql, array(
# Z7 i& n; D0 u, ~6 G" P - ':type' => 1,( j6 q- j8 J( D. |% Y4 a
- ':universe' => $this->_fleet['fleet_universe']4 U% L, W# W/ V* a
- ), 'total');
* E$ D7 _* D, F% f/ } w - / _ v- b' M3 e$ P% D5 D
- if($topPoints > 5000000)
% `; w* W) O5 h' \! {! G5 H0 s- l$ O# k - {( n2 z$ ~5 J1 s6 A ?9 A
- $maxFactor = 12000;# S9 `+ u" [' d
- }
- e& Q& O( }; [! ~ - elseif($topPoints > 1000000)
, G- K# [1 f1 I, ]1 I7 M - {% v$ o/ n- E( F6 j: I7 l
- $maxFactor = 9000;
, X* n0 a) X9 ]1 @ y( H8 W - }
' U8 W t- W: o9 I - elseif($topPoints > 100000)
. A7 c3 ~& i1 r - {
2 F/ W8 B" G- _" \( K - $maxFactor = 6000;
' O1 T- p, O8 x! ^ - }( U8 z3 j4 x7 t; ]2 u
- else5 D, K0 h' ]9 H( o4 R
- {- h l L0 F0 `0 E! O# D7 P3 X
- $maxFactor = 2400;
0 O# R& o: ]3 ?: S7 L4 ?' p - }6 ~ V8 t( l' I7 {
* n7 v1 _" N' y6 z5 ^* q- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
4 ?9 b/ F* E. m* Q0 X; b+ V - / c4 m& G2 D; O. P
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
j6 N8 ~0 k7 K. e9 H1 L - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
* i5 P; R! [6 r9 ~ - break;
/ ~! D- l/ {; Z' y3 _5 }$ ` - case 2:2 p K# d9 T0 i) u$ ^
- $eventSize = mt_rand(0, 100);
4 l& b* w$ P7 I1 b - $Size = 0;! h8 ?3 u0 X3 E1 n, d- ~; B* r3 p
- + x% v0 [4 _1 Z8 J3 c
- if(10 < $eventSize) {7 Z/ ]; Y, c- t$ V& Y9 y# ^4 g6 {
- $Size = mt_rand(300, 500);
2 l& I0 \3 A9 ? K5 M - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
% }, W8 P* V7 L; v' p0 I9 b* ]' C - } elseif(0 < $eventSize && 10 >= $eventSize) {
+ B9 {- V5 W7 t e - $Size = mt_rand(501, 1000);
$ j- W8 B2 V4 f1 X, D) T: K+ y - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
, T* n4 f. w( V5 e$ p5 J2 p* _: ] - } elseif(0 == $eventSize) {
4 J5 E5 u& w+ @4 f# Q! Y - $Size = mt_rand(1001, 2000);& F1 N2 d8 m5 L5 J! p7 D
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
: X% F; M- W$ O. c: ?: C - }$ u+ |& f: L0 {9 Q9 s4 K' g& F- T
( x- S! M& P$ \. q7 ?0 `- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
; g" G% D _' ?9 B - break;. B$ K3 _1 g: ]6 d
- case 3:# x6 ~: [7 A1 [
- $eventSize = mt_rand(0, 100);
1 u% r) E' |. G# |- p - $Size = 0;
+ H: U) Z8 M+ X S: ] - $Message = "";
; y3 C4 j' c2 N; h, j( Y7 Z - 1 ]( r* L1 A- } I' B( }
- if(10 < $eventSize) {
/ r/ ~5 q+ n( \" i - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);( D Z8 l( m% D; @2 @1 j" K0 T
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];* ]1 _- l7 Z% z. Z f4 P8 u
- } elseif(0 < $eventSize && 10 >= $eventSize) {
3 ^ G+ P' z# o1 ~! S3 j% C - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
+ u( R- N" x* k5 }3 y - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
7 B7 l/ F% N. H( c& b `6 |* U0 ? - } elseif(0 == $eventSize) { A7 W* ^ c8 V+ m& ]0 K
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);' M$ } C* l! M6 }' q6 G
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
$ k. D0 ^) V- k! J - }0 _: o9 Y9 ]# h) A- c, B
1 T% m! U5 M- \- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
3 s! @* r4 ?, @& e, { - WHERE `stat_type` = :type AND `universe` = :universe;";
! H5 T% H' H0 p7 J - 5 i' u2 N3 l5 e% y$ \1 w. N
- $topPoints = Database::get()->selectSingle($sql, array(
& T9 O6 T7 q) c+ ^' u - ':type' => 1,+ ~" m' O8 U p: w! s' R0 \# `
- ':universe' => $this->_fleet['fleet_universe']
& z- ]8 l- m8 ^$ z J - ), 'total');% A7 f& l F+ R; ?
4 ?1 ?% e$ w$ m: Z/ q, M$ o- O- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
* T3 ]. D5 J7 g- H3 G - ! w- M" J- ~5 f
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
+ ]( p$ t% v5 O. t4 n: f* ` - " b: A- l f3 \
- $FoundShipMess = "";
: n; P) U3 K& J" `: J, n$ @ - $NewFleetArray = "";! H( @" t1 z5 V# w6 e5 t3 U
-
$ m% Q2 v/ T# f* Z - $Found = array();
* P: Z/ b- ~: r - foreach($reslist['fleet'] as $ID) ; l2 N$ ^$ Q) U7 I0 E) D! T
- {8 n& z6 h4 V5 U' B9 x+ k, N; |8 t
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)# N3 w" b( \4 o5 h# y8 V
- continue;
, J" M8 W4 H! l: G% F) A- K -
0 U4 O& m m% k8 c, ?$ g8 S3 ~& s$ y: I - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));9 c. B8 L# M; k, H( W
- if($MaxFound <= 0)
4 f# a4 o1 _$ s2 p% D - continue;
7 g2 D( W& `+ m: ~4 l- z$ @$ \+ a - ) q: B& ?# L) a) L
- $Count = mt_rand(0, $MaxFound);
7 B$ B/ B1 D! C- p - if($Count <= 0)
/ D5 c$ D5 {4 x+ b- z3 l - continue;
. k5 f; \8 R3 |# f2 Q! u - 8 u7 L* f5 \7 Y9 K
- $Found[$ID] = $Count;
' w6 p) `& z) W8 S' P0 S - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);4 X: _- x0 | h7 e. |+ ~! y
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);0 X$ g2 n- C' X3 Z% `: |
- if($FoundShips <= 0)
) b, _2 }5 a- @6 O4 _ - break;! V+ A; X. E% x' b9 K0 \; N* ?
- }
0 T5 x8 E# j4 b# W @5 W - 5 U! m" U* h8 X7 ?) C; D
- if (empty($Found)) {
* i$ F! A% k A' f - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];! b$ D& D2 [3 g# [+ P
- }) c& r' w, J& F' n) A
( u3 o: v8 z8 q. P, ~- foreach($fleetArray as $ID => $Count)
$ ^, D. P8 }; ^1 Z - {
: F) T: z: D6 b9 r - if(!empty($Found[$ID]))
- f' m$ e, k# @7 q5 F7 U3 T1 L8 n - {
, y, v0 r+ f: a6 b2 w - $Count += $Found[$ID];
+ ]" f' `* g5 s - }
- l1 o3 _4 ^5 S$ J$ b -
5 ]8 L$ A& ` t: j9 O; ?% q - $NewFleetArray .= $ID.",".floatToString($Count).';';
8 `& }: W3 J* z, L - }
! V+ n, v7 i. P! a' k4 O q - ! h3 Z9 Z3 M5 L3 U: G. n
- $Message .= $FoundShipMess;
- Z; H: ?- |) X( ` y. p% m -
0 x. y3 [ R" j0 a - $this->UpdateFleet('fleet_array', $NewFleetArray);
2 N% j n7 r$ w% u/ ?5 R% [; f8 |) U - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
, Y. O5 A2 o$ \( t - break;
複製程式碼
4 C( I3 Z# L8 B8 O& u7 ]. m這才是現在用的7 k# T2 Z# r9 j( k- {8 N
上面的都不太對; m1 h6 j" ]# b1 \& w4 l# N
8 L9 D# ^( U8 v U+ s
整個遊戲的架構
: L! d+ O) n* d2 B1 U. F( I( O即將進行大修改8 M: h n9 ?2 i. N: P, P2 g2 {
資料夾與檔案命名規則1 p# U' }4 b1 p5 c6 I5 F: H
甚至資料表等都會改掉
, H ^( j9 D3 S+ z3 r(不影響遊戲運作與介面)
8 B! D! ~% q; l+ P/ \( U所以網上找到的code% u6 X7 |( ~" P. u' I
將會跟本服完全不同8 l' f1 O+ g% w" `/ e2 I/ g3 w
目的是有獨特性以及保密性/ r9 V. V- e$ e9 z9 u
& I" i4 y5 o+ ?. z; q- V/ u/ R我們的版本是客製化版本. |5 l# Y5 e- B- P' p2 S5 ~- U
跟公開版本不同+ c0 f9 V U( ?3 l/ e( U' h9 d2 P
7 z* k$ I" o% K3 O$ I5 Q# w+ }5 G( l& x- g+ r4 `
當然如果能改成跟官服的探險機制一樣是最好不過了 |
|