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TA的每日心情 | 奮斗 3 小時前 |
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簽到天數: 5644 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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- $GetEvent = mt_rand(1, 9);7 y1 ?6 o m8 y) a6 L' l+ y
8 s6 a* a6 F U! y/ ^# D- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];/ H4 z" L& B' y! e% x4 {; ^
- ( y. I Z9 V; q0 ?" {0 h
- switch($GetEvent)/ s% B/ R- R3 e3 y3 l
- {# I' P) V6 k7 o' T
- case 1:
# l3 E8 _1 Z* O4 m2 b - $eventSize = mt_rand(0, 100);
% q/ ?1 e V9 W! d u; I6 E - $factor = 0;
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$ A- V+ s5 `) ^) F- if(10 < $eventSize) q0 S: H: y1 ], A- v% c
- {( ~: h3 O& ^( w9 L' G1 E
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];6 D7 q2 F0 W: \: m- b
- $factor = mt_rand(100, 300);
# o9 v6 J( W) s) m8 E - }
3 \3 G: K& y! m V - elseif(0 < $eventSize && 10 >= $eventSize)
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- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
4 e7 Z! n2 f6 u2 G* l* B, D' N - $factor = mt_rand(301, 600);
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- elseif(0 == $eventSize)4 j u0 H8 n2 |9 d0 p& s3 o
- {$ R0 C; h( h1 U! }7 B
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];; n" q5 ]! T" J
- $factor = mt_rand(601, 3000);
# S, A0 w2 Z6 A9 ?( F5 | - }% V. h: F1 C- v6 Y, o' R
/ ]8 v# @5 @5 d9 Q1 G$ D. q- $chanceToFound = mt_rand(1, 6);% T1 G* G0 H# u& G/ V$ ]
- if($chanceToFound > 3)
. t( p/ b! t2 D, d - {/ L# r! k# D& h H: ]
- $resourceId = 901;- d* \3 [- v/ T7 C. M- R
- }
7 b/ B2 C# w: c8 n - elseif($chanceToFound > 1)2 c- s% L9 e8 P8 w/ t5 g h
- {9 u2 K9 F- E0 p5 b& r
- $resourceId = 902;
, C3 \9 c) i+ N! p - $factor = $factor / 2;
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- else
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- $resourceId = 903;
7 U1 h2 W; h: i. U1 A - $factor = $factor / 3;
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, }7 @7 B2 X% I: `5 [8 f) Z% ` b- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%* _1 Q9 ^; K2 U7 t
- WHERE `stat_type` = :type AND `universe` = :universe;";
* P8 x0 i' k% y - & R6 y, G% Z) b. n; l
- $topPoints = Database::get()->selectSingle($sql, array(
0 @0 y) B, p4 W/ X9 s - ':type' => 1,: y( y. a+ _6 V/ C9 a1 |' \
- ':universe' => $this->_fleet['fleet_universe']
2 j( M8 U0 v, e8 j# A3 l - ), 'total');) p) J) ^+ G( M6 j1 _5 `
8 i5 l+ ~: }. i d* i, p% c- if($topPoints > 5000000)
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- $maxFactor = 12000;, x( @( M$ G7 B u
- }1 G. A1 E) O+ r& G! B) r
- elseif($topPoints > 1000000)
& ]( q+ p7 z- O a" Z3 M/ M - {! N* h3 h4 N) D/ u$ a1 T5 w
- $maxFactor = 9000;
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& U. Y& N; w9 M4 C - elseif($topPoints > 100000)' {+ z, c9 o0 ?+ a% o/ R
- {
7 U/ l% v6 S, f1 O6 Q" z - $maxFactor = 6000;$ l! M, K$ o& w' ^0 n
- }- @) p2 H- a+ [# ^" I0 H9 C+ x/ p
- else& n5 B! n+ q2 s! W1 |" G
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- $maxFactor = 2400;
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- ; C; }5 V( B' W5 ]# G9 ?
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);' j, m0 z: s" O9 ? H. T) Z
* ^0 G) j" M7 d! x* U- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
3 H. U" E* J* f' v9 R' R - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);) J) X' E: K2 _* `
- break;
# ^. l Z; ^, g - case 2:7 u& L9 O# L- c' I' ?
- $eventSize = mt_rand(0, 100);
# J* g% o1 h2 ?; U7 b - $Size = 0;
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- if(10 < $eventSize) {
2 c6 _: G; W8 _ - $Size = mt_rand(300, 500);, k$ C$ _, K+ ^7 d
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
e8 j7 l- Z6 M$ R& l# {+ [) z: U$ ^' p - } elseif(0 < $eventSize && 10 >= $eventSize) { l1 Q4 r6 [ u3 f8 f2 w
- $Size = mt_rand(501, 1000);4 x' s- m6 q/ O8 W5 M8 ~% N. R
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];0 B8 `, S L, a+ j7 d p
- } elseif(0 == $eventSize) {2 g" S* a0 @9 f5 g3 v
- $Size = mt_rand(1001, 2000);
6 w6 D* x, e$ I; b, Y* S - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
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4 c" b: d! O0 w- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
/ L1 K9 f3 w- R8 h! t0 K6 X7 V0 X - break;
) k1 S2 D \9 P* }" h - case 3:. d& O( t6 W6 _3 k' h5 ]. X
- $eventSize = mt_rand(0, 100);4 r/ A. S- w) f. [+ ~+ Z" }
- $Size = 0;
4 E1 I2 I% m8 A' s7 x) v4 b6 H - $Message = "";
; C* }7 {6 y2 j$ H D/ A -
$ N! R' U j% i! A+ q7 ]$ e - if(10 < $eventSize) {
1 f4 K( f: C! s& p: c2 K - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);* H5 l% G. H0 `$ U! {( j
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
: O5 p! d4 }& g% e: q. ^/ y9 J0 U - } elseif(0 < $eventSize && 10 >= $eventSize) {
7 |; P7 w5 \2 ~( p1 r! \1 P h) q - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);& D q9 S j& _# e5 g0 H4 Q
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
! a* F7 d; ^0 K# q! I ~. [0 w - } elseif(0 == $eventSize) {$ V/ ?+ E6 D& d9 S
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);) D/ m9 ]+ ]* M% z5 G' w
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];/ g: Z! g7 h4 p4 c
- }
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- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%) v: U6 E0 T Q9 h
- WHERE `stat_type` = :type AND `universe` = :universe;";# T' v8 o1 r) U8 z, V: s
5 g c. |* X+ m6 W- $topPoints = Database::get()->selectSingle($sql, array(7 i7 S- Y, A! P$ n. F' Q: Y: V9 W
- ':type' => 1,
' } n8 r" g! C7 @ - ':universe' => $this->_fleet['fleet_universe']% Z% \# T- F: q4 Z' f
- ), 'total');
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- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;. X" b8 l4 L* f, x I
- $ A7 c9 w$ Z6 ^3 I$ w) x
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
5 h: A- z* y% E4 |. r! B3 y -
' Y9 ]# J2 j3 W4 K - $FoundShipMess = "";
& t2 ]! ?) L, O7 {3 S9 I - $NewFleetArray = "";0 H% H$ I0 } s& f! N
- / ]& _" A1 i% ~4 i* ?/ l
- $Found = array();
$ \5 i* w% V6 T - foreach($reslist['fleet'] as $ID)
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- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214): J3 `5 a" Z5 }4 h0 ] U, y
- continue;
+ {% r, I6 j- B6 @; |0 r - . w/ J: c) i# y* H9 |0 T. ?; }: _9 `
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902])); h& x# E9 J3 b# g# N
- if($MaxFound <= 0)
C/ h' I$ l- ^ - continue;
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- $Count = mt_rand(0, $MaxFound); d3 H. @; s9 M+ d W
- if($Count <= 0) M e: q6 w8 `" C
- continue;) f) W( ], m0 M
-
1 r( w9 }' l% S' i% Z9 \- L( @( { - $Found[$ID] = $Count;2 A9 q& s) c& U1 o
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);( L5 q6 d9 T& [. p5 q |
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
3 a, k! n; h7 K7 i - if($FoundShips <= 0)
6 f% g8 H3 K6 Z8 R - break;
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- ' s$ y ?) H; }1 @ o4 J% g
- if (empty($Found)) {
' [* V" S: k, F - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];4 _( _2 `& l" Y; [/ p: S6 p
- }
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0 ]3 M, |3 |" w* T0 e1 ?- foreach($fleetArray as $ID => $Count)# x& J. {2 Q9 D3 q* [7 h3 e' x
- { h& K% A4 H5 D$ @' x
- if(!empty($Found[$ID]))
+ O/ Z# o4 ~5 p! D$ s - {
& j! x2 o9 A+ r6 _: L$ \ - $Count += $Found[$ID];5 ~7 J! A6 o- ]6 S \
- }1 X, B/ \* _& ~5 [6 C4 w% ]
- Z Z' {/ R' r8 }
- $NewFleetArray .= $ID.",".floatToString($Count).';';
' @/ x% t- ?& g6 @5 _- x4 H - }
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- $Message .= $FoundShipMess;7 v- ]$ Z1 c8 L
-
# d: q! e9 i9 t. h# W ~& r - $this->UpdateFleet('fleet_array', $NewFleetArray);( Y7 x/ M4 R; R
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
' ~0 t% I% e! ~ - break;
複製程式碼
( o6 {( T+ p8 l* z這才是現在用的
& X8 v6 d0 ^4 G8 P+ o上面的都不太對. P% m1 i# l! V
7 P3 `5 E" s; Q2 X7 _# z0 ?4 J& j整個遊戲的架構
1 w& @ }4 Q4 K2 z! L即將進行大修改
$ W) C5 D( l* h6 s% ]資料夾與檔案命名規則9 c3 m3 R1 t2 \5 a$ K
甚至資料表等都會改掉& T7 j' V1 u$ [' @+ k" p+ E" z
(不影響遊戲運作與介面)* N8 @1 j3 o: c! Q: ]' w( C; w6 Z2 g$ |
所以網上找到的code s( I% Z; }5 Q) y' B+ S
將會跟本服完全不同
3 i+ B* k: L: k( z U5 Q目的是有獨特性以及保密性
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我們的版本是客製化版本
3 v$ c# m1 w) X7 S7 Q& [跟公開版本不同
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當然如果能改成跟官服的探險機制一樣是最好不過了 |
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