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簽到天數: 5738 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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# K' d. d$ B/ y- b, g9 {6 M) d7 k" S" ^
- $GetEvent = mt_rand(1, 9);
. f1 V' Q6 i# \. q, \3 A$ F$ V - , L! F( ^- D* W) f& X3 l4 U# Y
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
& ~5 h: b% g+ b$ `- j - * F; O/ x$ b1 p+ b! X# a; o t9 g
- switch($GetEvent)- N2 ~; E, y! y& D3 j' ?- S
- {
7 z3 t+ o; y7 a/ {! f7 \7 b! { - case 1:
6 `6 u1 I5 E1 i9 c( l, q2 u- I* p - $eventSize = mt_rand(0, 100);0 N9 e- R9 n( S1 x1 y
- $factor = 0;
; W1 D, g" |4 I& A6 A5 f
2 |7 p" Z$ @4 B" |- if(10 < $eventSize)
/ h) o% | ?& s0 J - {3 K8 u+ r3 E, p) x V7 }1 x
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
: \- d9 M1 l* x) y& l1 p - $factor = mt_rand(100, 300);
% O" E" T$ o# V" @ - }
: u8 }7 E! Y2 a! J2 x& X - elseif(0 < $eventSize && 10 >= $eventSize)6 u2 e- [1 \' M: g5 ~6 A/ }8 l
- {% O: Q& b' ^1 W c1 D
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];7 Y5 S+ W% f4 u; I5 v7 C! A
- $factor = mt_rand(301, 600);( |1 [7 l& v; \3 a
- }! d7 L2 e# L7 M* F- l, O2 @( Q
- elseif(0 == $eventSize)) T2 c I+ D# H/ t
- {
1 f' }) r2 K, r0 Z( l8 `0 a - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];8 Q* L) o) `% @ h* T
- $factor = mt_rand(601, 3000);
3 k$ o8 b8 L+ F# s& n0 V, s1 a - }' V2 O8 e$ D/ @% i
- 8 O* N/ E' g' _8 O% B1 l4 f! E
- $chanceToFound = mt_rand(1, 6);) x y" O6 p6 }% U4 T
- if($chanceToFound > 3)( T- b f' j1 ^& R" B/ d
- {
" t) u4 A" Q/ g4 s- M6 r7 T - $resourceId = 901;% I9 {' A% ~$ n3 c# {7 D1 t5 g n
- }
# _2 \( c( C8 w) X9 ] - elseif($chanceToFound > 1)" X- B. _1 O: _0 X8 P5 T
- {
0 F' p; |% h) k; Z - $resourceId = 902;# a. Z* w3 L7 m: Y) Q3 ]% T) x
- $factor = $factor / 2;% W8 _" g" `! U, M B( B# L5 ?
- }2 x; \6 H$ F6 k) \& M! E' G
- else+ T7 Y7 U# T: n5 P$ N6 z
- {
6 J. {6 G& i g& u! e - $resourceId = 903;$ j0 b5 C3 r+ O) i: C6 r6 m
- $factor = $factor / 3;
- j, f9 o0 v7 v! V% w& W' z5 o - }- t9 [+ ?# ]- ]$ ?4 z* \
3 ? A/ s2 E& c- b7 x2 o+ C- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%7 b/ w9 l) D6 ]1 p, h. f" c
- WHERE `stat_type` = :type AND `universe` = :universe;";9 T9 c# C- T+ N
- ' I. \. R F- ~% T6 c
- $topPoints = Database::get()->selectSingle($sql, array( ?: Y' u# A; M: L
- ':type' => 1,9 N5 k- g7 J: o; ~- E# J
- ':universe' => $this->_fleet['fleet_universe']% H" y9 Q) K& F. j: T4 a0 j3 Z
- ), 'total');
7 q: j1 f3 r; M! w) P - 6 E9 D& W S/ P
- if($topPoints > 5000000). l8 R& G1 s9 r1 t1 R9 M
- {4 i' E4 n* |6 f) E6 W% i% { j! I
- $maxFactor = 12000;; e* h @: K/ Q6 D0 T2 Y
- }
; x" w) v5 i" k2 Y: R1 J - elseif($topPoints > 1000000)1 I4 f/ A8 Q; s$ a/ ?
- {% s# m% V5 R, m6 _
- $maxFactor = 9000;
3 X) R7 c) n0 g5 V - }
6 W5 J' e- e4 o- H% E/ z - elseif($topPoints > 100000)6 W& L a; H' G# I9 Z. J" g* X
- {7 z$ Z8 C3 t- V' n# C8 u
- $maxFactor = 6000;
1 N2 u0 n$ d7 _% E0 u6 @2 p - }* }8 `' O3 l7 a
- else# ~% @6 o7 L, G" ? U% J* I5 o
- {
% V4 i# f7 V& `8 |; C1 O7 o - $maxFactor = 2400;
' ]# R, N7 K# q0 N, M0 t2 ] - }) s6 W! F6 l/ N' T- [. P! P8 Y. H
" ]6 \4 q; x$ u J* X: t- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);3 ^8 u7 g" g3 n$ b2 K, J2 g- a0 `
- + d4 o! s, k8 }$ p
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];8 e, x- {7 J3 V
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
6 }$ S$ e. e2 N8 X8 A0 S - break;0 |, H2 O2 D% s3 s0 ]
- case 2:6 e' Z+ p0 ^, u. h: }9 A" c
- $eventSize = mt_rand(0, 100);4 l$ u. @, r* K& `1 U5 d
- $Size = 0;; g; S* W0 M; C- d' H% G* c* z
- % i1 m. e: M. h) w/ O. x. ^+ k
- if(10 < $eventSize) {7 b4 [1 `8 P) _, g; I; X! D) g
- $Size = mt_rand(300, 500);
* ~. e1 n# W1 u& K) t, [- G% M+ F - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];: m4 T3 q1 v- O. [- Z
- } elseif(0 < $eventSize && 10 >= $eventSize) {
9 M" S) j! k6 ?5 l( D; I2 T0 T - $Size = mt_rand(501, 1000);
: f! D6 f7 {* I3 A) @9 B% H' m - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];% s, C. w. S# D" W1 ^
- } elseif(0 == $eventSize) {
. O' {( s0 V/ a" M" T - $Size = mt_rand(1001, 2000);
( N& S- `; o: U1 b: o; ]3 y0 n - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];. G6 q6 ~7 t) O0 F4 C3 Y
- }
2 Z0 D) M2 G A, {
! Q, H) v) A5 e' v+ d4 Z: [% o4 L- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
, G* ]$ B% t- B - break;9 J! a8 G% _' ?' X7 V" M `) e6 }
- case 3:
$ L# N7 ?& l% F. p% _2 ?& C - $eventSize = mt_rand(0, 100);" [$ U0 r3 |0 Z' O7 m6 N
- $Size = 0;0 v) ?+ w: i% l+ e+ O
- $Message = "";6 X8 U# w$ A3 k6 Z; k
- 1 s( } ~3 F# t% j2 u
- if(10 < $eventSize) {6 @; w0 @! i; \& N1 P* O
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
7 x$ e" r b7 l - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
2 ?1 [7 a+ `: F+ |4 G4 I - } elseif(0 < $eventSize && 10 >= $eventSize) {# ^8 e: S, G" Q
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
3 {9 d4 i' ^4 \& { - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
; x8 V# g* o& Q3 P( b! ^ - } elseif(0 == $eventSize) {
) j# Y, \) r0 t; j - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);5 h4 {9 z: v5 {( P
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
$ }1 S% ~. Y$ q, k$ S - }1 T& b5 m, a4 N; \/ R* d
" `* x& x% H; |5 n% C! V- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
$ X- A1 l5 E6 y# g4 E# E1 d - WHERE `stat_type` = :type AND `universe` = :universe;";+ `" n& k- o8 g6 ~4 _( R
- 5 b7 h0 u6 e6 E7 a7 d. d! V& c! a
- $topPoints = Database::get()->selectSingle($sql, array(+ H2 u! C4 y5 i, @6 k% |$ s( X
- ':type' => 1,
: T& a9 T' | r, b- f3 [" s - ':universe' => $this->_fleet['fleet_universe']
, T A/ s. U' ~1 e- | - ), 'total');
. o# _ J$ `# E9 _2 P
, V+ D# X2 f; ?7 y1 H' V- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
) m% T! S1 t% o. _; f - 2 j6 O! ?. w( n- H
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
# t% y! b* w. L3 e$ F0 n -
0 M' S y, s* q) q - $FoundShipMess = ""; ) ?& \0 O/ m$ X" c
- $NewFleetArray = "";
4 ]3 C7 \1 x+ U0 J - 2 [8 v" O1 P0 K4 q2 n. i( ?* a
- $Found = array();
5 M( V0 ^7 |' J9 Z# w/ `* w4 Y# p - foreach($reslist['fleet'] as $ID)
U5 b2 e) U) @, V& @2 z - {! p/ E' h8 `3 q5 S& ^4 G/ J$ p
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
2 n' N1 ~5 _- {% a - continue;5 n- F6 d- d5 N
- . c! d& C- ]2 @
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));1 I8 r. [, r& q; r1 \3 ]
- if($MaxFound <= 0)
" h: d* y g8 c, p - continue;- g- ^: F' g' r1 T, R G& J
-
+ k+ o5 D/ c G- y; x; }0 s$ | - $Count = mt_rand(0, $MaxFound);
6 \# b' {& ?# q0 U0 D; F4 g! E; j - if($Count <= 0)
+ N) N% l3 R* n: l - continue;6 D' y) W( j3 V$ |0 s" j; r& c2 O6 c
-
3 Z& ~8 H+ H. C1 d$ k2 [ - $Found[$ID] = $Count;1 A5 W1 J% z) a4 l/ r
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
6 r3 _( G, b% z2 } - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
8 _/ p! Y8 G4 ~8 i2 w6 O" N - if($FoundShips <= 0)
: d% }& e* _0 _ - break;
4 y9 E/ B9 w$ k; F( `/ x - }4 G9 n9 s# y. { l( }. u% m6 O6 v
-
# V4 T y, N n& a - if (empty($Found)) {
5 e& ^1 E/ ]7 g4 X; N( U/ t' s( W - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
) V, ^ l- }; n" d6 J6 {: f' D - }
8 N1 O+ Z1 B1 k# [/ A4 M8 p: O, o- t
% I9 r- J8 L& F3 j7 h- foreach($fleetArray as $ID => $Count)& l" U7 d3 J' j% B. u1 U! Q
- {
9 c8 v. ~6 G- y$ C) Y F - if(!empty($Found[$ID]))
# G. ]+ b1 ^) `: [ - {
) w& t# }# S$ m: i - $Count += $Found[$ID];7 h `" [# _( X8 A
- }
m9 o1 ~. G# p7 ]! c. b1 O# e# d- v - : x1 ]7 Z7 K1 c/ u3 M2 n8 C
- $NewFleetArray .= $ID.",".floatToString($Count).';';
8 W* L8 N7 h) g+ E& v# T2 R( [4 e - }
' i5 R) j/ x1 Y+ `0 n -
& M& V1 c2 M; d - $Message .= $FoundShipMess;
% K3 F, q I0 k -
1 z1 t) Y) N5 m5 U- D/ F1 F - $this->UpdateFleet('fleet_array', $NewFleetArray);* Z) b, P4 G! e: w
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
& {# W" k- s5 X+ Z! @" b1 C0 M - break;
複製程式碼
, ]- \0 ^# @% }" I$ R# v0 Q# M) v這才是現在用的
4 X$ O" f$ R- Y. l! u: s上面的都不太對4 h6 c3 A0 L4 ] j( @$ k6 t
" K7 L, n7 R7 B" v: ^* P1 P; C
整個遊戲的架構# C3 v) h& e' |& H+ _) \1 N+ s4 y
即將進行大修改
+ q! p2 D5 j$ g0 [3 R5 G1 ?' R* k9 B資料夾與檔案命名規則
4 g8 R/ ?/ A# f& q甚至資料表等都會改掉* J: P3 e- y. } Y9 S" a% ~
(不影響遊戲運作與介面)3 _1 x( [. K6 G, Y- U8 H. }
所以網上找到的code& B$ k8 a ~1 w! K# `
將會跟本服完全不同+ @2 T) Y( ~/ i3 ^; c& x
目的是有獨特性以及保密性
+ |. Q8 V* z! ?: F
& K; z' ]4 ^0 P5 n: w) b6 d5 r我們的版本是客製化版本; p& a$ a9 ]* P# x- [5 @
跟公開版本不同
7 I" W/ I( S. K0 J& b. ~3 n
2 g, m- v S5 q8 Y
& y2 @7 o! p4 d0 ^- j當然如果能改成跟官服的探險機制一樣是最好不過了 |
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