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TA的每日心情 | 擦汗 11 小時前 |
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簽到天數: 5427 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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- $GetEvent = mt_rand(1, 9);; V( ]$ }9 K& e- ?2 l& G: ~
/ n/ J! E- z( v- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];3 f$ E; F) B8 Z$ D' ]
v, T" O" S( q; G/ m* w5 j- switch($GetEvent)' o; b$ N; S: _/ X/ u* E2 F
- {. p' Z( ~6 B! H. \. F% f
- case 1:
4 I0 {8 Y% M! O* L0 ]7 i; A+ M - $eventSize = mt_rand(0, 100);
; L" c8 B$ l/ c& W - $factor = 0;. f: e0 q/ A) C( U6 t/ U; d) A
" v* u+ f' _; D3 E' H- if(10 < $eventSize)
6 @- M& {. _9 `% T9 d: m0 d) X - {" G: g+ x a4 K# t
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
% q6 Z% o6 d4 U4 {6 A5 [ - $factor = mt_rand(100, 300);9 q! P2 u9 _3 [$ N; \$ g
- }' J X% p% g5 q0 R, Y
- elseif(0 < $eventSize && 10 >= $eventSize)
' b) s' g; E. }1 q. A2 x! ^9 X - {
! \! E7 R6 S3 Z - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
. O8 a- h* C$ x3 | - $factor = mt_rand(301, 600);
' h# i( o. w) c: C' J1 K - }6 ]1 a" [9 e$ A( n9 R) @
- elseif(0 == $eventSize)# O1 |6 u8 y( P, L3 }# m
- {: Q$ j t5 c: h" { A8 ]
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
1 ^# M9 b& }9 s' R& s' A! ?( K - $factor = mt_rand(601, 3000);; g3 ?! l" d- G3 D+ P0 [# U7 K: j
- }
: P8 l' M) D$ l
. h+ { V6 |( ^ E- $chanceToFound = mt_rand(1, 6);
# B2 P% ]* K; y+ l7 \0 t - if($chanceToFound > 3)
) T* W0 Q' q3 Z3 r, } - {
. W0 f2 j% x/ q. R% B: s# z - $resourceId = 901;
- E0 |& H! i7 y$ M+ z- Z - }
2 c& o6 B& R3 G" Q- {5 j2 L F$ ~& f* ? - elseif($chanceToFound > 1)
1 A9 E6 U' u4 K% ] L- {/ c - {. _* w; T; n2 L4 ?: X
- $resourceId = 902;
" R' \4 q6 \# [; d6 x4 z - $factor = $factor / 2;
) O: @8 H# a, r: l& S$ r( H& r7 O - }
8 r! T9 V5 T3 H, ~ - else7 i5 T: r- C( F0 g* ]" u
- {
) } Z3 r o- `! x/ H - $resourceId = 903;
6 ^# d1 g9 A, ~ - $factor = $factor / 3;/ I5 H. ]! D0 b6 `% S+ H" q3 g
- }
) h0 l# n8 s3 M/ g3 D3 E4 \ - ( c. E: A9 R" a, J) L3 o5 ?, Y( ^
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
/ l) D$ V, b3 V7 p5 Z0 b: ^ - WHERE `stat_type` = :type AND `universe` = :universe;";0 B) x. A1 T0 z" ^5 U& ^1 ^3 T1 I
, ]& h$ X6 K5 z6 I1 W- $topPoints = Database::get()->selectSingle($sql, array(
: o5 [( t+ S- A) l' ~& G) { - ':type' => 1,
0 s j4 k0 I) @) I' | - ':universe' => $this->_fleet['fleet_universe']; ~& F6 |3 t, t' Q
- ), 'total');4 x- {, x( H& a7 y! H
- $ X: U# {5 ]# I5 `2 @1 E
- if($topPoints > 5000000)
* r, W0 Q8 z% f1 m2 N o - {
# `, a8 B# W# _ s! k - $maxFactor = 12000;
5 u2 e/ g9 e/ O2 `- P4 B# Y - }
, D' M3 S1 R1 O; ?7 d - elseif($topPoints > 1000000)7 T( G- o4 E$ }+ f( @% n
- {
6 |; C4 O" \. h* s - $maxFactor = 9000;
$ X- ~/ k& U' C# D. Q# E - }1 R: _9 `( v6 Q, A5 w( Z: ?
- elseif($topPoints > 100000)
0 X( }# |; U6 }! y! z - {6 q' q8 m- G3 T/ w' b+ [
- $maxFactor = 6000;3 m4 \8 U( N7 W, j; K
- } Q9 o4 Q" A, }+ {( z
- else
$ M; Q* [2 H( M! a- F- u - {: n, h2 s3 \8 H9 j3 h
- $maxFactor = 2400;! N3 a2 @- a' g7 J; u E) P5 f& |
- }
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+ j: J! k9 |. N x- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
1 _5 a8 L4 z6 [: ~1 E( d; Z8 s - 1 N* X5 R3 o/ _/ l) O
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
+ `, s: A' K7 h) r6 u6 c: |4 S - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);* P& a/ l1 c7 H/ P& }) T
- break;4 H. i+ @1 Y9 @/ ~# A
- case 2:
$ B. ^3 E7 w* f9 l3 k5 H - $eventSize = mt_rand(0, 100);
! Y: z) P q% E- y2 i$ x! J t& u1 T - $Size = 0;
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- if(10 < $eventSize) {. b4 V* T2 A0 M! V# K) f P/ K
- $Size = mt_rand(300, 500);, T4 W5 Y" |- y1 R6 ^) w
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];. u/ c# b! w! s1 j3 l- E
- } elseif(0 < $eventSize && 10 >= $eventSize) {
. I. l; ~+ k; T5 n - $Size = mt_rand(501, 1000);
3 {; @4 B) {: S# v - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];6 F/ ]+ D- [6 O9 U
- } elseif(0 == $eventSize) {
' ~6 g: k$ {- m$ v0 B: J - $Size = mt_rand(1001, 2000);% o: k. ?2 e* y9 x, ?2 N
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
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- H$ P- C; n9 }5 _2 w+ T" v2 B
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);+ @8 |) h2 l* L8 D5 G- r6 T+ t
- break;
0 H. K$ j Z7 t8 `& k - case 3:( s9 k! [- Q! [$ R
- $eventSize = mt_rand(0, 100);
5 j& H" c. d3 {7 D7 _4 ] - $Size = 0;
1 Q+ X6 _1 y0 X$ ?: _4 u. K - $Message = "";( g3 i- L, z+ ~6 T. c! L+ p
-
$ p# B- R. r3 _+ C8 T - if(10 < $eventSize) {
+ p- D' b4 f5 D: u' d - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
1 @0 U' `' r: ~4 D3 ]% _3 |3 T - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
& k2 ]; E/ d+ g! {. B( j3 f& t - } elseif(0 < $eventSize && 10 >= $eventSize) {
* ^6 m, |$ b0 w; m: u/ y% Q% x - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
. \/ } B: K5 O - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
8 p) g8 d- Q! _4 o9 @$ D& s - } elseif(0 == $eventSize) {! x# p$ ~! A9 ? ?2 @3 |6 H/ ?
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
* Z' @# ^. Z* I8 K- q7 E$ h - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];5 C3 L6 x8 f5 L" v, U
- }) `9 S0 N0 t7 b% ?* @- g8 g
/ F& e' {+ c" z; \, S X6 I- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
; c* {" W! N* c0 S - WHERE `stat_type` = :type AND `universe` = :universe;";3 M+ y! ~3 ?, b3 i. ]2 |/ }' }
" O8 g9 b! e/ P: H% T/ L# r0 Y- K- $topPoints = Database::get()->selectSingle($sql, array(, l. N, ~% j/ h: B7 X! F
- ':type' => 1,2 a7 r# x6 K7 x8 F S7 ^
- ':universe' => $this->_fleet['fleet_universe']; h5 c& _, B, [' M: c! b
- ), 'total');
. ^! C' T) r& [! `$ h2 p - 4 Q& i% L! ^ ~6 s. K
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
% H6 s W6 d* p5 Q \0 a
' {" ]5 U/ |1 S7 P" Y- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);% r A5 G! P; O: ?
- 0 q$ w X4 c# p) ]5 R: d" ]. r
- $FoundShipMess = ""; i: E/ G/ h6 b* r: ~
- $NewFleetArray = "";
+ m) L% h! G! h -
) M: Y; N* u# I0 p: ^ - $Found = array();: R' R( L4 r6 d6 S5 @% O0 L) }! S' }
- foreach($reslist['fleet'] as $ID)
( y+ s2 H! `/ ]$ L" Y: N! ^" m! e - {
1 i7 A8 z" Y; L# X, ]0 _9 O - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)! j7 g3 X: L. b0 ]- c" w$ k
- continue;/ N0 g1 H# }$ X1 p3 X6 U' ^" I
- ) E+ C$ m" Z( k9 W
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));2 s' l( T1 o4 m
- if($MaxFound <= 0)
; j( F3 L. Q6 r% E5 @$ x2 M - continue;- X' X0 Z8 f4 b, P ?4 B4 P
-
1 S5 p: C- L" E$ m; ^3 p& p2 l- Y0 ] - $Count = mt_rand(0, $MaxFound);
* E8 E6 c+ v L3 k - if($Count <= 0) - T( H- l8 `" B6 n- `) R7 }
- continue;' L4 t0 Y/ r8 I, w! H r, n
-
C1 C* R. {9 i# `% h - $Found[$ID] = $Count;
6 k9 H; C% c6 j7 m/ p) r; D# E$ }1 g - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);. g' G8 |+ U( a
- $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);" s7 D. k' U' z2 R3 A
- if($FoundShips <= 0)2 |* W( D, B' Y& U+ V! R
- break;
) N+ `4 Y0 S+ P- N - }. r1 D6 G: _8 B/ Y6 `* K
- & ]+ X4 e3 ^+ K U) \
- if (empty($Found)) {
0 A! F6 R/ r7 ^9 y+ [ - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
1 }3 P. P* M1 g3 H - }
, o& B& g, k, W5 B( s; `5 J - 6 ?: m5 `+ Q% O, s4 L$ W% l
- foreach($fleetArray as $ID => $Count)- c! j6 b# T Y1 t4 n8 ?
- {/ G* B m! J1 a! z" m
- if(!empty($Found[$ID]))
4 O2 A$ w' w' i H* }, \3 b - {
4 k5 a* T- [# F0 {7 H - $Count += $Found[$ID];
( I+ O% o9 A3 W1 N - }% J6 u6 |- n- p1 H! m4 w* v
- 2 \/ T! ]4 B2 ?. `$ |# `, X( ?' @
- $NewFleetArray .= $ID.",".floatToString($Count).';';
8 f4 n `& B, Y' u7 s; M9 \ - }
( S4 v! v+ M/ O - 2 N) w7 K3 Z8 L
- $Message .= $FoundShipMess;( _0 A: E( [" ? F1 t G: q
- # R- h% C, s# U% G, R5 R
- $this->UpdateFleet('fleet_array', $NewFleetArray);8 W* w6 Q/ ^" ]8 Q
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));( j) v% Y7 K! _% H q
- break;
複製程式碼 B. N' p% @: x( ]4 L L$ l# i
這才是現在用的: V# \# B }, b$ U/ O6 [; D" S
上面的都不太對& T& T+ z: R7 O
1 `( q$ [6 \ m- p, E5 k- D0 e整個遊戲的架構
% ?0 y8 ^; K, B% |# L2 B即將進行大修改
0 {) B9 ]3 }* }1 Y. h/ U2 ]5 A; C ?0 L資料夾與檔案命名規則7 F7 n) J- B8 l0 Y" C+ e
甚至資料表等都會改掉& o0 a' G8 t: I8 ^
(不影響遊戲運作與介面)
' z, f) s/ ]4 y, N& W: v! a/ F所以網上找到的code
9 a9 A- M, D. b! k5 V8 U& \- `* v4 ]將會跟本服完全不同
$ s2 x3 X( p& {! Z目的是有獨特性以及保密性* n: a/ A0 h/ Z8 N# ~* [* L
b. [- q/ t% u( u
我們的版本是客製化版本
* Z3 ~) f1 L+ g; y& h# o跟公開版本不同
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當然如果能改成跟官服的探險機制一樣是最好不過了 |
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