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TA的每日心情 | 奮斗 18 小時前 |
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簽到天數: 5969 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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5 v3 z: e. n# E- $GetEvent = mt_rand(1, 9);$ V0 T4 r$ n2 L7 i
- 8 s, X) l; c0 n7 N
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];5 y# `8 N+ j' K4 w
- . \8 @" i7 |; Y- G. o
- switch($GetEvent)
' W" @6 B; O& i6 S - {
& w% C/ p* P1 W2 Q - case 1:6 h9 I) O. O7 i2 n) h+ G
- $eventSize = mt_rand(0, 100);
6 y0 c) R! r; k- f$ Q, w - $factor = 0;; x$ e. a+ u! B7 Z
- - a, F' O2 J/ c" W" _& T
- if(10 < $eventSize)1 ]& ^$ v1 x; w0 l$ F
- {: ?4 B/ F: `5 r* E5 K' k' g2 O. G
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];+ ~) M9 {6 q; T; G1 o0 B W
- $factor = mt_rand(100, 300);/ I1 \% K, A- @+ s& F
- }
* N3 ~- M- u ~* N! L4 B - elseif(0 < $eventSize && 10 >= $eventSize): }1 c$ x$ I) V& R0 z! S6 N
- {
* n) z) N; E. x/ n. B. i* S - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
8 Y- K9 @4 U, y1 D* O" a+ B& g) g( j - $factor = mt_rand(301, 600);
) {6 Y7 o# U9 A - }) Z# G1 ~ I& a1 O+ e4 ]' o5 {1 r
- elseif(0 == $eventSize)
& }- @" B! I, X6 q/ Y - {: h/ M, c h1 r. p4 U( k3 n2 `
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
* n1 P& l; D! a5 x - $factor = mt_rand(601, 3000);- L( R& Z0 K# n, r3 q
- }2 B, v3 Y, r5 Q" i
- `- Y* w+ `; e a2 c9 x- $chanceToFound = mt_rand(1, 6);
E* j: Q5 ~: K z6 c+ O - if($chanceToFound > 3)! R9 H$ w+ Z# `9 C ~
- {
Z3 m9 F3 B0 ?6 f$ a ^6 Z- n - $resourceId = 901; a9 r' h5 I c2 { V0 R6 Z
- }8 x2 K5 p/ b' O/ I' s, u ~
- elseif($chanceToFound > 1)
) \ L4 o$ V3 G* x3 j- N; @1 k - {3 n" C$ W' [8 c2 i- r
- $resourceId = 902;6 A; Q- _3 u) w8 G
- $factor = $factor / 2;8 V# R+ f$ z3 ^, F/ G$ P
- }
4 F+ F% p% f9 k( R; W- z! } - else9 e2 T% o8 x" l3 x1 L) {
- {
( r( x+ w3 m$ @3 q* Z4 }8 a - $resourceId = 903;! s( F6 j$ Y& J' g
- $factor = $factor / 3;3 j N5 L! v5 a9 U$ O
- }
+ D$ f/ {0 g; v- v4 s0 V( m7 Z - * w% e& y* M) r% L: O
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
6 h, a X/ S4 V6 e - WHERE `stat_type` = :type AND `universe` = :universe;";, j* g1 {+ _2 W8 v
- 1 u/ U: J; `( E7 K
- $topPoints = Database::get()->selectSingle($sql, array(
; V; e1 j% H a# C/ h - ':type' => 1,/ t2 ]- ~ W# s. m% O) d
- ':universe' => $this->_fleet['fleet_universe']
# c$ q" n. i" a1 B( e; ` - ), 'total'); y/ n2 P7 [5 N) V# f/ X
7 x: d! }; C+ {- if($topPoints > 5000000)) k$ M5 c0 D z5 P: U
- {) ^0 L/ W7 s0 a( b
- $maxFactor = 12000;' R# u2 p# N( e( [: [5 ~. `
- }
6 Z- U: h# v% v" F - elseif($topPoints > 1000000)
, N& \4 f3 ~( L. o# N6 a- B! V - {
% C8 V) ?$ }8 N' w7 T; Q - $maxFactor = 9000;
" h+ h+ L4 U# s& t8 U - }
) ^5 K( {. @8 X8 d1 l( \: [ - elseif($topPoints > 100000)
# `4 n# k* `+ R" \/ H - {
# g o2 q7 Y3 S8 T6 e" Y6 ?! J- M - $maxFactor = 6000;- D' I7 S3 e$ N2 j/ w- q3 U
- }$ i2 P3 x+ K* w7 f6 L5 L
- else
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- $maxFactor = 2400;
# h2 t" y1 R$ T( R( D+ Y - }% Z6 s) H3 e7 X4 b t! Q0 {$ P
- A6 @: f& O2 P9 \- B# n% ^
- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);7 n% g2 {; F3 O; |
- 6 V- h% i3 Y9 V
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];( ~! B, ]) t6 c( V# ]' M
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
! f( p# C! v# M. A: a0 C( _5 y1 I - break;5 @9 v6 _. V3 h) n& L2 B
- case 2:
; T3 }- N, T/ Q - $eventSize = mt_rand(0, 100);7 a" K* J3 k/ g. R2 u
- $Size = 0;
0 O% \9 W& J1 z - 1 V: i9 m5 ] N6 `
- if(10 < $eventSize) {
/ J: ]( m2 ?* Y/ U& C - $Size = mt_rand(300, 500);5 k) d; R) Q/ }* s6 n' h" p
- $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];' o" v. ?1 G4 q+ t
- } elseif(0 < $eventSize && 10 >= $eventSize) {
0 @+ I* A; M- w. G" R1 b! R - $Size = mt_rand(501, 1000);* {3 J, n0 G- l% e
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
- u4 ?% C. h2 D d# W - } elseif(0 == $eventSize) {
. |" X# h4 Q& R. b2 F - $Size = mt_rand(1001, 2000);
5 \7 S+ J8 s3 G - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];* O/ C) `0 T4 F) w
- }
; [- |' w4 S0 Q3 K
9 e; T" ?3 E& X6 _& d5 q- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);0 V9 r# L0 j+ r- z) I- D
- break;3 v D( Q5 h0 O2 z6 b
- case 3:
- a [ b# L( J$ H5 s# H - $eventSize = mt_rand(0, 100);
0 P0 c+ x4 U. a - $Size = 0;
$ A* _% ] h0 @, U w - $Message = "";
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5 |1 j- R; [" s7 H4 i - if(10 < $eventSize) {5 Q0 r9 J/ v9 L: q1 m9 H N
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);
/ K3 q/ f' I" w2 \3 ? - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
, P) I+ ?( d/ B3 z, d - } elseif(0 < $eventSize && 10 >= $eventSize) {
& E. R6 F; e9 r1 }$ [9 O5 d1 ` - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);) u5 e, V, w, a' N
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
$ F/ M# N) M- U) G2 h4 V - } elseif(0 == $eventSize) {
9 q2 _2 z+ X. Q* T - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);7 X7 J* q! e& U+ A% ?; Z; m! p! E
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
% n$ \- _/ M) m - }, e, D! T( o# H# r/ g
- " y) N' ]- ^$ o u1 q
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%8 Y" Q. f. K1 F& O5 z8 x4 O
- WHERE `stat_type` = :type AND `universe` = :universe;";" H9 ~: q/ N f- H1 `# E
- & E1 r4 p0 E+ G! i) q& z
- $topPoints = Database::get()->selectSingle($sql, array(
% m5 z$ X& ? @3 S - ':type' => 1,1 v7 X5 R ^% O8 i
- ':universe' => $this->_fleet['fleet_universe']
! C% }; V( u0 M% F - ), 'total');/ q, y/ q L" A2 M
- * m+ P j! u+ Y5 k1 m2 v
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
5 E- ]4 C. |% B* B9 L - 9 t- X) G7 `" d& w
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
, `* ]" ~: Y' V& M -
+ y$ P: M; x% T4 k$ t& f- C - $FoundShipMess = ""; ' v8 W2 X, R; H- g, H
- $NewFleetArray = "";, R. s/ N6 j) U( A% T: m
- ( b0 H: ^5 Y- ~4 L( l
- $Found = array();
/ c4 T% m d% o/ w7 Y4 ^! @( a - foreach($reslist['fleet'] as $ID) 2 a( ^* G5 x$ O/ V) T `7 b2 H
- {
! A3 Z6 d5 v N0 j - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
% Y$ e: W- v% k+ N9 Z! o* X - continue;2 u3 h; x: J E, u# Z# @! m
- 3 x3 }* @4 a3 j* E! t; F
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));. l' ^9 N+ H. }5 h% f" w0 e
- if($MaxFound <= 0) ' p" {# G. r9 U$ I6 G" R
- continue;
8 X; y. K% }5 Y" A - 1 V, m. Q: @ P& Z2 O3 }( l, Y
- $Count = mt_rand(0, $MaxFound);
; D' u f( M" z$ ^1 E8 | - if($Count <= 0)
) Q; |0 U1 _% [! Z - continue;
2 V& p, i$ J$ ]# a -
1 n; n7 s4 K7 I - $Found[$ID] = $Count;1 ?" U, X! @2 J/ P, u' J
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
7 v! U4 N# g; ?4 X3 N) T, o - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
" ?+ H2 f+ d* {2 c* d9 }+ T - if($FoundShips <= 0)5 K/ Q2 |" U7 c: E' f
- break;
7 c6 E. Z7 Z1 z* \ - }
/ q! ~' w2 Z/ m$ }4 {9 Y( t; \ -
. Q/ u* t5 b) O) _2 W* ]. ?8 A - if (empty($Found)) {: h5 I$ u6 F" N" f# h% P
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];( e! v5 N4 h m. Q
- }
6 c9 I4 E5 s# Z - : n( E5 V ?9 h' T
- foreach($fleetArray as $ID => $Count)
% e+ _( _4 |: T( O - {
- ~5 O3 Q( _1 s9 y* u+ e" V - if(!empty($Found[$ID]))
5 G8 }, V+ x/ C4 u9 _% E. p - {
! r5 N9 L# u" F: y3 J - $Count += $Found[$ID];9 O! I3 t. _, t
- }9 ]) T$ Q- b+ N$ F2 [
- 9 P( e4 M$ F& p8 m- g( c3 r1 Y4 p: w
- $NewFleetArray .= $ID.",".floatToString($Count).';';0 ?- X# Q. _! `# q! |/ E
- } # a( ~0 P& u2 m' j
-
* J+ |9 T# t% k8 T - $Message .= $FoundShipMess;
a, y+ u6 o+ e0 l) Q7 R9 t - 9 C8 @5 o) z! D7 `, |2 s6 v' k
- $this->UpdateFleet('fleet_array', $NewFleetArray);
2 m9 _# I l7 p1 ~ - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));0 J n. I) F0 C, e2 _
- break;
複製程式碼
1 C! W7 q7 C7 f) _. y1 N l這才是現在用的
6 t6 `& q) a% d上面的都不太對
' K9 W& T0 m) R' E' |8 }4 S. J l- d9 p
$ v2 E8 F- Q' A# p整個遊戲的架構 ^6 o! L' S0 H/ I
即將進行大修改0 d& t1 n* V2 S3 v1 U5 o
資料夾與檔案命名規則
8 h. d" N) e* N6 L3 a& O |2 Q% d6 B甚至資料表等都會改掉( r$ I8 ^6 a: _6 F5 `
(不影響遊戲運作與介面)! k+ S! ~6 B$ B/ @
所以網上找到的code
3 |8 @7 z, I( z l) e% k: s' p將會跟本服完全不同
+ W' [$ Y* h" W2 V目的是有獨特性以及保密性6 p( ?5 O* H) Q
# {/ j0 {' B4 u/ \& B: o; e& N- ~我們的版本是客製化版本
% c# J& F$ B9 v" D5 ?0 i跟公開版本不同
- v. p, t1 V, k7 g4 S( I1 W$ E/ l' D2 l/ R& k
! B. n8 }* N6 b) o5 V. p8 c當然如果能改成跟官服的探險機制一樣是最好不過了 |
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