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等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14412 / 14412 生命值:5%
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TA的每日心情 | 奮斗 14 小時前 |
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簽到天數: 5795 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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- $GetEvent = mt_rand(1, 9);$ O; m: l' F& Z
4 B0 a1 U9 L$ h2 Y- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
2 |" ~; J3 ]9 p% Y1 [/ f' d/ P
- Y" G$ i. Z8 D# M, L# A" M; @- j, ^- switch($GetEvent)
- i0 ~3 H; p0 d$ s& h: ] - {
+ |; b/ i% ^6 H7 d b' S* N$ I# y - case 1:
" n* `8 H1 e6 [$ n1 G% e) w% ~% J - $eventSize = mt_rand(0, 100);/ e: n. a8 ^) Z% k+ P
- $factor = 0;
7 q8 v5 I. w/ ]/ T' a1 q. V
7 ? Y' f' g# ~6 J6 Y% {" g6 x- if(10 < $eventSize)
5 ?7 w$ h& A$ f6 e/ q; a2 E% T - {
# t7 V& n4 h9 S f$ n - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];! H% Y! D+ L" \
- $factor = mt_rand(100, 300);
7 m+ `2 K k$ i) d% u( q - }( ^' r7 P7 X% c$ v; H% u
- elseif(0 < $eventSize && 10 >= $eventSize)
; p V2 z6 B; O6 G% k7 ^* c( ?6 A - {6 h( `6 \* D: c4 H0 l6 ]
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];, Y: h5 j* s2 F# {& C9 y% [4 ~
- $factor = mt_rand(301, 600);2 g( n( O2 U+ z5 M- s3 A! u H/ C& {
- }
) R0 A5 Z& G/ M7 ?5 W* K% a" Y5 u - elseif(0 == $eventSize)
! Q4 i/ C& ~2 X - {
" a4 H" K3 w* I: d - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
2 |* l6 y9 f% w9 S( N& s - $factor = mt_rand(601, 3000);. p. D. @( D& X( d
- }- T$ E7 c% y# O- Y% F- h& y& U: W
- - |# {5 x* I; [! F) X W g/ {
- $chanceToFound = mt_rand(1, 6);; A, S- ]9 N# g9 |5 A
- if($chanceToFound > 3)& m8 [7 D: Q% | @) E
- {
( M" _! c, k% u7 Z& P - $resourceId = 901;
+ o3 e$ J9 k6 X- ^- Q E - }- O) N. e2 [2 J2 O+ P3 N
- elseif($chanceToFound > 1)
8 _. I; v: k f. M9 d$ M - {' k. s1 ~! o9 D$ u" [1 [" [% E
- $resourceId = 902;
) P: U+ S1 B9 n& g, ^( } - $factor = $factor / 2;
7 O- A& }4 v" n& Q& x& U& x - }; F6 y' ]; \* f8 ]4 s% Q
- else
. `5 e) V/ i. v7 u! K - { p3 y/ R" n9 B
- $resourceId = 903;
; s2 B3 n( _! W$ N' }3 T1 R8 Y - $factor = $factor / 3;
% [4 K( d/ J. H5 L ]- J& h/ c - }, K( k# q+ B# y" J
9 R3 y; Q% `9 W @8 ]# p1 Y1 _* W- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
! q- e/ O3 s. A: {! S6 E! L - WHERE `stat_type` = :type AND `universe` = :universe;";
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+ U2 `: t! Z* f- $topPoints = Database::get()->selectSingle($sql, array(0 o+ R* f# j2 d0 z1 C
- ':type' => 1,
# E1 t0 ?, t+ O - ':universe' => $this->_fleet['fleet_universe']
" p3 E2 c& a/ w1 Q/ y _ - ), 'total');
4 C6 c4 l( g8 j2 T4 q& j - ) l& N/ F5 G7 \7 H* ?8 T, ~7 j
- if($topPoints > 5000000) N- J4 h& h1 `( H
- {2 p4 k& I7 c/ ^
- $maxFactor = 12000;
9 L1 E* p" _" |& i. c0 K" ^ - }) A( D, P) o* P) A
- elseif($topPoints > 1000000) V2 t) Z) p* b+ ^
- {
! W- f5 _9 d; }( y) k% Z - $maxFactor = 9000;
- }6 ?4 p _, x$ C( m2 B" Y - }
2 l5 o' [$ S) e( w3 w; s7 E& ` - elseif($topPoints > 100000)
3 q: [- H; J. F/ r1 {4 n( g ` - {6 ]% m4 T: D: ?- I/ `% D
- $maxFactor = 6000;$ S3 Y' g- C- Q3 U8 L5 `# Q
- }1 e) I! u# z D% v! M" C
- else
8 a/ b, r6 ~6 l' W. m V - {
) E7 L5 B E4 l& G- ]9 Q5 l - $maxFactor = 2400;
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. A+ W& e" o( h4 s, ?# f- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);* f' m1 `( x1 d
# p2 Q& ]1 \+ [, I% [- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
3 c1 j3 M4 X; d - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);6 m. y8 m2 I" y
- break;8 s5 z' S& H8 ^& H" x+ N( @
- case 2:
! t" R9 t* e. D+ }2 _ - $eventSize = mt_rand(0, 100);, W& P+ o3 m Y& ^+ X
- $Size = 0;: N8 I, W8 M1 C; M) K5 C+ c p# p
- 3 d% \5 Z5 V" f v5 M
- if(10 < $eventSize) {3 a6 ]1 l) s' Q
- $Size = mt_rand(300, 500);
" L: b1 n2 ]" o6 ?- o: _ - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
$ _" z0 J- C& ^# z* X9 l$ l+ e - } elseif(0 < $eventSize && 10 >= $eventSize) {2 y/ y% v; j. ^( ]9 {: {1 K
- $Size = mt_rand(501, 1000);4 E, N& X; v9 O
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
. i" J9 Z3 V" D: o - } elseif(0 == $eventSize) {% N6 F: ~4 o2 q( T
- $Size = mt_rand(1001, 2000);
3 [% \9 G, v, p - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
/ y( `9 K! ]5 _ - }2 L" o$ v7 X! o
- Y$ B" J2 T$ L( @, D9 O4 A* u
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);5 v! Z* c4 Y7 b1 N& E4 N
- break;
1 Q9 U+ P; q! u$ g7 O7 D* W- ]+ ` - case 3:) K; ^$ u* q) s ~0 x# B" i
- $eventSize = mt_rand(0, 100);) B0 _2 B' J3 z/ n& b `3 `; U; Z
- $Size = 0;
# d# e' {9 C, @* h s: y - $Message = "";6 a* b4 w7 v$ h0 N, d* |% Y. \
-
0 R7 b6 D: g* H7 i. p+ Z - if(10 < $eventSize) {
$ S3 g0 [' k( c1 W" V - $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);) R. m6 F; W, Q; J* }7 C
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];! g2 ^& n+ ^# z
- } elseif(0 < $eventSize && 10 >= $eventSize) {& S0 R" k' @, ~$ `% ]3 j5 p z) a% U
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
3 p2 K0 ?, @0 {3 I2 q; \ - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
% }0 X* h; l, A6 L, h4 Y% @6 [ - } elseif(0 == $eventSize) {
! g- L' d R# C* Z. |- g! }$ o - $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
9 u/ d0 m1 I3 F/ V' V8 U - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];+ F" E- h' L' M! n
- }" W$ P% ~" t& w0 Z4 x
( _' f" U: J( J/ Q2 R* s- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%" i1 ?+ ~2 L0 n7 g7 M% m, m
- WHERE `stat_type` = :type AND `universe` = :universe;";! {: I6 Q: O. O# S( b
8 r9 A. j# h" U# C- $topPoints = Database::get()->selectSingle($sql, array(
+ M+ [" s; {2 S K2 E4 f - ':type' => 1,
# y& O& d2 D7 e - ':universe' => $this->_fleet['fleet_universe']
" X F3 F+ j2 ?8 c - ), 'total');
+ Z4 n: Z M2 ]+ s - 1 Q5 a! I% y+ x
- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
& I4 d5 j7 [3 p! | - " t; |3 t! H0 C
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
# T& Y& P: |' Y2 a2 g+ r - & X2 Y3 P4 ~3 B' y8 {4 l% f. j
- $FoundShipMess = "";
9 H' E8 U8 H$ P1 V1 h% z6 t - $NewFleetArray = "";. M7 b: r: g& m
-
& w5 X* u9 f: e0 ?# _ - $Found = array();
5 c2 r- ^- K9 d' E$ Z. O$ p& U; d - foreach($reslist['fleet'] as $ID)
( r/ q ~( _( L2 e% y - {
# O4 h8 Q" _: u& u$ j. s! M1 `/ o - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214) K" L3 W. F e( v% ]: }+ {
- continue;5 O; I, C: c# _% u
- 0 t, Q5 X! { c( R* j
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
; _5 h6 b2 I1 k1 q4 y3 _ - if($MaxFound <= 0) 6 ^: `9 ]2 L" g; K. J
- continue;
) Y, r( G: ^$ S6 D! g -
]: T+ N9 @- f6 o - $Count = mt_rand(0, $MaxFound);
8 z9 B: n6 s6 q; G - if($Count <= 0)
2 K9 w# W5 G9 {# G L" ~ - continue;+ Q+ a! u" J2 |; k
- 5 Z& P# L+ D, j4 ?' Z, F
- $Found[$ID] = $Count; A3 V/ x8 h) M% K8 M8 [6 a+ L( W
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
: o: T- A6 S" j) o o; M- h! k - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
# O/ ?; N2 j$ t2 P4 X9 j' l7 Q1 R - if($FoundShips <= 0)/ M" f0 I0 I# m* S8 e
- break;
! h* d' B$ Y8 i; @* G& `9 v9 q - }* ~$ ]8 H& M" }( X8 {& z1 r
- / s, }. E* `5 ]
- if (empty($Found)) {$ ^4 @7 I, k; p) a
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
: s8 W, _. r9 P. ?5 n4 ] - }* G/ K3 W; [0 ~0 H! j0 q5 ]
, h! ?9 Z0 i6 B8 L; P/ z1 I- foreach($fleetArray as $ID => $Count)4 E) r8 E9 }# I% l* T6 x% w" M3 F
- {
, i4 n% q& P7 g! \2 D! z - if(!empty($Found[$ID]))
0 Q: R+ k3 j7 r5 ~2 C# a! Q+ W - {
# q! O9 w _" |8 @, u - $Count += $Found[$ID];) o: ~' k T0 Z8 v
- }- X( {$ `: n+ R+ `
-
( k1 X! u5 l# S; u7 [ - $NewFleetArray .= $ID.",".floatToString($Count).';';
* M; ~: q: `4 m' B - }
. ~! F' f$ H7 x - ( Y' c Y6 n/ v5 ^2 _
- $Message .= $FoundShipMess;
1 Y* d$ x% f3 e% D - ' x/ j/ Q6 y$ X1 e, C* i8 O) [; I
- $this->UpdateFleet('fleet_array', $NewFleetArray);' ^8 W1 ^. j" q
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));& B5 {4 R$ z8 m" b9 K
- break;
複製程式碼
6 R# q1 H8 u( i5 E8 N這才是現在用的2 L6 I5 B6 N' H, H3 `- r6 q
上面的都不太對& \8 c1 `$ P1 B
7 j! f0 K( c! n6 x整個遊戲的架構5 y% z& z' ]$ d- m; m
即將進行大修改: i8 A: O, o; C; y2 v, A6 k/ D
資料夾與檔案命名規則
2 U2 F0 E4 Y) K+ o7 p3 o& X甚至資料表等都會改掉
. A- e( E; _/ D+ m* O(不影響遊戲運作與介面)
& i$ j& w. a1 u2 P. G$ [2 u+ s所以網上找到的code+ n1 w- _/ n' O
將會跟本服完全不同* E4 f' Y8 p/ Z7 a. }
目的是有獨特性以及保密性5 f1 h; O8 m2 h6 }, B- w3 d& O/ n! |
7 b0 n& K' c8 W* F- a4 I
我們的版本是客製化版本" X8 K3 e/ ?4 r8 y# {1 u
跟公開版本不同8 u9 @ ]" d" h$ f8 B3 x. Z; q
) I; w3 e# Z* S7 ~5 C
4 E8 b& K4 N6 a* u$ E! \
當然如果能改成跟官服的探險機制一樣是最好不過了 |
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