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TA的每日心情 | 慵懶 14 小時前 |
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簽到天數: 6066 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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: p5 u) E- k( }# a- $GetEvent = mt_rand(1, 9);) X" j: ] x( F6 _" p, h
# _6 a, W' A, Y# y6 |! F- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
; t% ?4 w# z: i2 h+ n, y4 Q8 O# J/ p' q - ' [; Q3 u1 [, d( c* l
- switch($GetEvent)
; ?" d% `9 L9 U3 f' e# e - {
8 [1 o1 [! }* R5 y* j6 J5 Q/ \ - case 1:
, Q: n u* H; L% S - $eventSize = mt_rand(0, 100);' I: ?% d8 D; s/ ^( \
- $factor = 0;
% A \" `. c; j" _
+ m' P, c. N( t6 x- ]9 O- if(10 < $eventSize)
* I( `5 n( w9 _ G5 p! c& Z - {
+ e" y& B( @# s; S: ~" C7 N - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];5 C0 ^$ n) [' L+ r
- $factor = mt_rand(100, 300);# I+ T ^, {( S9 n
- }
" P# G- O( t. {/ o$ W - elseif(0 < $eventSize && 10 >= $eventSize)2 J9 `2 ~+ ^% H6 v: o
- {
1 M$ n( X' w0 D% W - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];: F) K8 x/ E6 l3 x, ?3 O3 j$ O
- $factor = mt_rand(301, 600);# U! r) Q" T: ^& l( j
- }
. g- T. M U n- e7 J3 c {" W - elseif(0 == $eventSize)
0 h4 P0 ~+ @; @; F+ n% Q+ J - {
5 v4 r0 {; a$ ~/ i* \# X - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];) n6 x5 v6 b& ^4 r) g6 u2 y" b6 v/ t
- $factor = mt_rand(601, 3000);7 W+ w* t2 V0 M/ |5 {" F
- }
% _! ~. F( D: M: w# X" y' V
1 f! X# v$ N) O* m. m- t$ G0 R- $chanceToFound = mt_rand(1, 6);2 S* V5 y/ s# r: @
- if($chanceToFound > 3)$ p0 B" v; u1 D
- {% X+ w9 P" t2 i
- $resourceId = 901;- M3 R1 [6 A5 b6 I$ F* r
- }
/ h% F/ q; l8 {, H, } - elseif($chanceToFound > 1)
( I: [' {9 w4 W7 E - {
% p/ |7 O; K, l8 l) H: B3 L - $resourceId = 902;/ X8 [3 w+ ~( @4 e
- $factor = $factor / 2; z5 \! H5 P4 A0 l5 l
- }+ w$ h, a5 G2 s, u% \7 [( L: P$ G
- else A) P$ c% a- o5 q7 _
- {
, Y9 O% w& ^, I8 I0 ^ - $resourceId = 903;# D; ~" U' n2 r$ u, _# |
- $factor = $factor / 3;
. `7 y# K5 Z" d/ G2 `' q9 B: J - }
9 T f) \8 [! c- p7 Q& L/ Y/ q
! ]6 O. o- v1 F$ Y- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%+ P" e" g3 i* `+ z. p! v
- WHERE `stat_type` = :type AND `universe` = :universe;";
! c7 X6 g% o' u$ ?
& `) L: @1 R" ]- $topPoints = Database::get()->selectSingle($sql, array(
$ `; X E [- \7 ~# q - ':type' => 1,
. r" \4 z" @; z; v4 u: C+ Z: q - ':universe' => $this->_fleet['fleet_universe']4 U: Q. [. J' l% ^) Y5 A
- ), 'total');. J8 y# u m+ a& S8 O
- 6 I7 s+ r9 J3 H7 B
- if($topPoints > 5000000)" }/ n7 w) U0 i' {* e% F' l
- {: }5 V9 R; t' \( C8 _8 H6 }% i$ r
- $maxFactor = 12000;
n6 q3 _( ]9 E5 w5 {$ ~ - }6 v- C- W3 H: `: E/ c
- elseif($topPoints > 1000000)& z2 I. V- G5 p; ]
- {
+ v& D& c$ r1 ^" D - $maxFactor = 9000;% w+ H: H3 f! I
- }
a3 X8 \" S4 M# U - elseif($topPoints > 100000)
6 P( d2 J, b' P - {5 c& h# M; Z' Z$ O4 _; r
- $maxFactor = 6000;, |) l4 B6 r3 p! ^" [& ]! E
- }
8 @% Q4 D- A5 Q/ I: m' {$ |+ A( g( f - else
8 Y1 ?3 e; |0 k/ P2 i! i/ ` - {% [8 D- N# T4 S4 c+ S% a. N
- $maxFactor = 2400;
( o) y4 i+ Z- D/ M8 r3 @3 w8 D - }/ [: s2 K/ o2 i; d* ?3 d; T
' ~' k/ w6 j5 S5 ^- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
1 c# d- K+ D: ?% u
" Y" Q0 W7 O! e- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
8 p- O* a& C& v9 t! ? - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
5 R4 g, F8 c/ R" k( L2 y - break;
/ L r1 O5 T7 T | A& p - case 2:7 k! T2 i# d4 v
- $eventSize = mt_rand(0, 100);
7 m' G; |/ x% r: h; ~) N - $Size = 0;* M6 D7 }3 @9 C% t X
- 5 t; X* _6 n! C7 ?. G0 I. w
- if(10 < $eventSize) {: j9 a$ n' u) I1 r
- $Size = mt_rand(300, 500);
8 t! T( m( ^' F! Y! c - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];
7 g; l* p" J& E- i: B5 d5 H% w - } elseif(0 < $eventSize && 10 >= $eventSize) {
( B0 [0 a3 g( B. |2 Z+ R# B - $Size = mt_rand(501, 1000);
% B1 |2 S3 N6 k9 U - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
7 p2 Q$ A" J& W! M7 h. T. t3 |. v - } elseif(0 == $eventSize) {
" Z g- [9 M1 X6 T6 A9 B0 m9 s - $Size = mt_rand(1001, 2000);( o; h1 d2 P2 {# v2 f4 i+ L
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
1 O1 V0 \& a% V - }; h/ c/ L' i( D
- 0 F- I P& W# O7 d, u" A
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
( A" j5 J- G+ v - break;
! y$ i3 I9 I P" ]. u% L+ M& i - case 3:
" M( W, D2 ^" H - $eventSize = mt_rand(0, 100);! Q3 e" c+ C, A; s
- $Size = 0;8 v. ? v% [! g/ ?) b8 A9 a
- $Message = "";
" C. a; ]% S7 q- i. h% f -
+ x2 z9 l' J( }' z6 [ - if(10 < $eventSize) {: v+ |: }; E H& ~5 {
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier);6 P' Q6 f) v0 ~; p+ O( Y6 m& W
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
5 o y- c6 z' N: p* ? - } elseif(0 < $eventSize && 10 >= $eventSize) {
- B0 ~$ ]+ w) J! |- f3 `* I% L( G' { - $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);( G! v6 [9 K) M' s
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
0 r: C" v a& Q l - } elseif(0 == $eventSize) {( p3 v6 ~& E) L3 S" X
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
! k p6 h$ [/ M ]! | - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];1 K) }0 s" F& |3 y
- }
* l4 X4 E7 y, e7 M8 N |$ x7 J - + N8 [% h$ b8 l! ]* J e( v
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%: V& M" t% O( M2 R8 C; d3 H) m* L
- WHERE `stat_type` = :type AND `universe` = :universe;";( @, Q" _& p$ a! C+ q; \( o
3 w9 p' |+ x. Y+ S$ P9 d) S7 m% U) O- $topPoints = Database::get()->selectSingle($sql, array(
4 G* h/ k6 l! T8 a8 ^- \ - ':type' => 1,
- Z" R* M& w& K/ K- _- ` - ':universe' => $this->_fleet['fleet_universe']8 q; c0 |; d t4 e; V$ y
- ), 'total');6 m) X/ R& z3 |0 r# P2 S5 W
! D/ w% t/ H, K _8 a6 |! o- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
: x+ g0 P; Q/ X& \3 r9 `
$ k1 M* P h: L* F0 {- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
) y6 F$ g) j' S2 _1 e- s( Y -
' g/ F9 l& T2 J: d; j7 u - $FoundShipMess = "";
+ b7 u# v% H% j; L9 D8 x - $NewFleetArray = "";. g; l. u6 y+ R3 \' ]' S
- $ O. ` H; U' [' [
- $Found = array();
3 Z4 h! d( o; h* w" O. U. W - foreach($reslist['fleet'] as $ID)
/ i: {8 O4 r, G - {
- I8 B3 i) m) f: |% Z - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
0 k8 c6 I/ K" x- }% F* h - continue;! I0 c$ u1 J& V
-
( o; C/ @# H8 h/ ^, G; `7 p - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
) z4 _, n1 \- Q e4 b1 S - if($MaxFound <= 0) ) m- ]& b% f7 {6 e* L
- continue;
* l! O* b- }; L0 v8 E! D - ! M" _$ s8 |) \% T- p# n
- $Count = mt_rand(0, $MaxFound);) W/ C8 z! B2 P9 @% n
- if($Count <= 0) 1 W( g) _' K2 L; R2 j @
- continue; v& B3 [/ a7 L% k' d6 e$ t
-
( [& f, H' @' o9 |0 m! z& ^ - $Found[$ID] = $Count;) ~: P: M5 ^, X5 N7 i i- D+ P
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
- M* S) M0 ]6 o( w# o - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
) m8 [% c0 p* E - if($FoundShips <= 0)
. m6 j+ a7 Z" P: s6 U* X) e& @5 y, c - break;3 r2 x! E3 L3 d$ `1 e8 V
- }
) x6 s5 U, I( C9 `7 _; J3 O/ a - , |6 t4 ?: @0 D! x7 V2 _
- if (empty($Found)) {
9 W9 H+ ~5 D2 r- k - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
0 L2 ?! N5 X3 b0 q O8 @2 h. j; j( ^ - }
$ A! w6 R* u6 v: _/ p1 A# d' g9 p( [
& w" t( t) S, P- foreach($fleetArray as $ID => $Count)& ?. E/ j0 t; w% O
- {9 R! h8 ~4 m) G7 T. u/ H: \! M
- if(!empty($Found[$ID]))9 \ f% U* Q4 D2 l3 ~) H
- {- d( L; E6 s: l# O: u. N p
- $Count += $Found[$ID];
9 f+ P( d6 t% V' P4 D5 _, | - }
: \; Q5 U8 q3 s) C6 J - - b4 |- n8 A4 G: `: g$ L+ g" G
- $NewFleetArray .= $ID.",".floatToString($Count).';';
8 G0 v5 s+ }; U1 g2 g- L - }
! @! ]/ }) {1 A - + B7 [- `0 Y" M) n! q8 O# I
- $Message .= $FoundShipMess;
# `3 I3 D: |) ] -
7 k& e6 P' |" k - $this->UpdateFleet('fleet_array', $NewFleetArray);; |4 ~5 N/ y* ~6 I
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));; o# g2 ?: S7 R n d( Q2 m( |
- break;
複製程式碼 1 H0 I+ ]" u. N0 |2 a
這才是現在用的
3 t2 [9 f0 o% ~/ k上面的都不太對
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整個遊戲的架構1 f( y0 I( I/ [' k ^- U9 X
即將進行大修改+ B3 G4 Y) ?! t) ^* j
資料夾與檔案命名規則
& Z5 S6 J: x- p/ m6 c) n; q甚至資料表等都會改掉
6 \/ v/ s( _' {& S(不影響遊戲運作與介面)4 Y. _1 P0 Y1 Z+ N8 i1 o& T: r
所以網上找到的code
8 r( k' @+ y- I) Z# H+ l4 ~/ j將會跟本服完全不同
8 H7 c7 N: Z- @; ~! G( C/ ^目的是有獨特性以及保密性: [2 x; ~( H. k
0 ~+ D! O" H" n8 s" Y: Y1 M我們的版本是客製化版本3 Z9 P% N, S9 p% T, ]9 @. V5 R
跟公開版本不同
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. u D* O, s3 O
當然如果能改成跟官服的探險機制一樣是最好不過了 |
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