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TA的每日心情 | 奮斗 5 小時前 |
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簽到天數: 6045 天 [LV.Master]伴壇終老
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發表於 2016-4-13 23:57:32
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顯示全部樓層
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- $GetEvent = mt_rand(1, 9);' Y7 F$ `6 r5 N; S" |
- % H! n; H" t; s& \
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];$ P& \3 e' Q4 ]# ]% ^! y2 R
, A$ V- `$ d5 B T9 [# |: R- switch($GetEvent)/ k0 c2 {0 a0 C; Q) e. y/ {
- {# `5 K1 e) X# o, K6 Z: s
- case 1:
0 E. z8 C8 X4 w6 x# x; Y9 X - $eventSize = mt_rand(0, 100);
/ E4 E C! o! a0 F/ d8 ] V* z0 C - $factor = 0;3 g& t4 l& x4 @, n' c0 Q! N# U0 T7 e
4 S Z4 Y4 E5 i- if(10 < $eventSize)
+ q" h! ~: H0 B0 w - {2 p2 i" E# T1 I; m3 b/ q7 H
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
% B! @! G+ t# K+ R3 d - $factor = mt_rand(100, 300);/ c2 X. c; g: p% O5 F9 ?3 [. A% ~
- }0 o$ b0 q' r- b( f
- elseif(0 < $eventSize && 10 >= $eventSize)3 e" z# h. I6 P" F d3 G) U# Z
- {
* D# ^3 I* h: m% v: p - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
5 z1 }7 ^. ?; ] - $factor = mt_rand(301, 600);9 S# |3 v5 V1 `- h3 M: S3 Z, I$ _; H
- }* H; g9 D6 w8 u3 s
- elseif(0 == $eventSize)0 K) a- [1 X1 y K1 I2 p5 E5 C: `
- {
) y% A9 X' N- [6 `' A7 A - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];6 C( R' A H+ c' E
- $factor = mt_rand(601, 3000);& Q/ m: K$ y, o, F$ F( L
- }# T. o% D( [- [) e. n
; ]* W2 H+ e/ \: _2 @; ~- $chanceToFound = mt_rand(1, 6);" Q; v" w# S% U+ E
- if($chanceToFound > 3)
e$ M* z9 ?. m: i# v - {
* h7 { [$ m4 J# H2 B! x - $resourceId = 901;
) c- q; ^6 z4 [! T9 M" s - }8 \1 Z# \. X8 V* Q
- elseif($chanceToFound > 1)2 g+ ~% Z' X) s1 p
- {
+ f+ ]9 B5 n# e( V3 H( g - $resourceId = 902;
; @; z9 k" a6 N% d- F$ x - $factor = $factor / 2;
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- else( l7 c+ K! f: E0 [; D
- {
1 J( L/ b7 F- ~ - $resourceId = 903;
7 X- }% i! J( K3 N' Y" X3 N - $factor = $factor / 3;
% J0 i* p0 g% `" g+ W7 U3 ] - }7 e o! k6 w! R# e# U
J0 I" S) t, Y) |- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
. T$ t; E) d. X( L* ^' O% H, K - WHERE `stat_type` = :type AND `universe` = :universe;";
* X, I. b* j1 D" V/ r
# x0 W4 X2 B! q( _- $topPoints = Database::get()->selectSingle($sql, array() o0 D0 [) D, L! U. V
- ':type' => 1,7 _+ v$ C- g, [/ p; ?
- ':universe' => $this->_fleet['fleet_universe']- y9 G% T0 i& B- b+ {$ `
- ), 'total');1 ]! K; \) i( u& N. ?: P
- % P) v7 |% d4 U2 ?% }) S* G) b
- if($topPoints > 5000000)
$ v# W: A2 _- y" ?2 X" K - {
, u3 b# S& y8 n$ f5 p0 A: o - $maxFactor = 12000;) H) t2 W. \5 v' b7 s5 U
- }2 _: s9 b p& e @% k, w* a
- elseif($topPoints > 1000000)9 g/ H4 N; }. i& Y. D
- {
2 G' S/ c4 N5 N) w( q3 V - $maxFactor = 9000;/ G$ H3 t+ }* t" ?, W( N
- }6 t- H. y4 |5 ^9 n
- elseif($topPoints > 100000)
* H: h m6 f n - {
% a: V: k5 ]- X" b- o - $maxFactor = 6000;& c* z! F8 H; {4 M
- }/ z, n% v! d$ p& x& m% ?! w" K
- else
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- $maxFactor = 2400;
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B- u. ?- |3 b- $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
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- $fleetColName = 'fleet_resource_'.$resource[$resourceId];2 g# t: j9 s2 Z3 ?9 O! l! c
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);3 p, M% _) ^& B4 G* e
- break;8 [$ d, l4 @ p- z; E' E
- case 2:
$ y- N J B' }6 O - $eventSize = mt_rand(0, 100);2 K+ x! u+ t! z2 ]$ V( `
- $Size = 0;! f& v. f W" l3 ?* o1 U' s4 e/ f
+ g" q g. g# d) a. v- if(10 < $eventSize) {
% h' l: Z% m9 n - $Size = mt_rand(300, 500);
' h" r% R/ W$ K5 k& s2 g9 Z6 Z - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];+ w9 L' o8 `4 V! V6 y
- } elseif(0 < $eventSize && 10 >= $eventSize) {
: b+ i: i1 J8 u! u) S# s$ E0 W - $Size = mt_rand(501, 1000);
# g* b7 J6 `3 R( F) x - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
, E% }7 J0 ?% A, I( s* h4 ]2 l) d - } elseif(0 == $eventSize) {, g5 a4 F+ W( L" K5 |, K f0 f
- $Size = mt_rand(1001, 2000);2 s) U, n" |( G, H1 f. v! i
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
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% x9 ^' p0 q5 r/ V! m- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
* T# l, i+ X+ R6 p! h - break;( _( a5 k7 B8 d+ g- s
- case 3:
3 Z5 V4 Z: Z% s/ \, H( U - $eventSize = mt_rand(0, 100);
, r. t# i6 k' o" K - $Size = 0;; f9 F5 E6 |+ e" D* O; w
- $Message = "";
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. y+ q! `! z9 Y - if(10 < $eventSize) {5 U" v. n; u+ a7 u
- $Size = mt_rand(10*$config->resource_multiplier, 50*$config->resource_multiplier); Q. R: R( g/ F# w/ n
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
: `8 ~( S1 D7 E5 U" ]7 G; N1 F - } elseif(0 < $eventSize && 10 >= $eventSize) {" u$ x# R9 V4 A7 `
- $Size = mt_rand(52*$config->resource_multiplier, 100*$config->resource_multiplier);
' K+ r2 _* C# o3 y5 \6 ^ - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];
2 y4 M. ]4 j+ C3 [9 h7 I3 I - } elseif(0 == $eventSize) {5 j. M3 E; D9 a# P
- $Size = mt_rand(102*$config->resource_multiplier, 200*$config->resource_multiplier);
! ] H8 P1 S6 \5 C9 L" d5 [+ t - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];8 O; K H' @# V! V1 O
- }4 N6 N' C5 K( L+ V' K
6 |- l( c$ f$ t- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
2 z1 S, }- o8 y5 q - WHERE `stat_type` = :type AND `universe` = :universe;";/ }6 B- j6 |' g& N
3 c# T* e( l! B, ~0 I6 A5 ^- $topPoints = Database::get()->selectSingle($sql, array(- s. E0 M# M% X7 x. L
- ':type' => 1,
* ? S7 d2 V+ `8 c# b" ?1 i - ':universe' => $this->_fleet['fleet_universe']1 p. X5 x6 o# @( g+ h
- ), 'total');
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- $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
3 m4 r* l! H6 H0 ]/ y5 e9 c - " D/ ~) [" P, q! J
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);# d4 O* T5 m: v2 Q1 z8 ^) b
-
9 w, O9 x# y8 \% U) }/ L# Q - $FoundShipMess = "";
. O7 ?" z: p* `" D - $NewFleetArray = "";
$ i& m5 c( t# K6 c" Q& E; P5 W - 2 X5 X/ ^& G& @& V O1 r! j# A* U
- $Found = array();8 @% N; s. V9 U/ N c
- foreach($reslist['fleet'] as $ID)
5 c3 E1 J0 O; Q - {. M( @" P/ j2 ]
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)5 f! O. h: O% B' n$ t0 k
- continue;& V! a* F; p6 Z- l. H3 I! K
- / o9 T- R9 w: _0 t
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
5 a* M6 z1 I; o* P - if($MaxFound <= 0)
! q$ {0 z0 c, g6 ?( H2 H. n - continue;- W8 O* r/ K+ w- v2 ~" }8 N
- * g3 Q" k4 v1 [& p
- $Count = mt_rand(0, $MaxFound);/ \6 ~* |6 o5 A4 c) b1 D9 E) V5 k
- if($Count <= 0)
9 r: w6 y) K/ U/ Q8 n - continue;
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) p+ l. r; T! w! _( D: L - $Found[$ID] = $Count;1 ]3 k+ W9 X& H# K/ U5 p7 T! N) B
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
) y* @: b( ]8 S; o1 H - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
' ?" q: j/ t3 v2 a7 m - if($FoundShips <= 0)8 I/ F* C% s$ |' e' Z
- break;& ?' l* A" C' a m0 H5 B
- }
+ I% R6 @- v( ]6 D" |/ ~ -
+ D* D& u R" @# M! ~" a2 D - if (empty($Found)) {
! ~+ P! g# _( D S - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];) H: s) V- f5 F. s: J& M
- }0 d! E# K4 z& W* f0 f0 y
3 d2 l# X8 m- L6 X! U2 Y- foreach($fleetArray as $ID => $Count); P& X/ z- F# O0 [4 ?, V
- {
' \& r, U# V* Y2 ? - if(!empty($Found[$ID]))7 o' g5 Y+ l1 F1 `6 B2 [: M! O
- {( c* l- x6 t0 {# d) Z; T- v
- $Count += $Found[$ID];4 ]! w7 N; F0 S) l
- } i4 Z; j# V, A1 L, y
- ( z S% T# ?3 c, ]1 t
- $NewFleetArray .= $ID.",".floatToString($Count).';';' P$ s% z1 ~% L7 b: ], d
- }
+ X$ f6 L" ?5 q, ?1 Z. ~ -
: {' H2 ?- l3 b' s: X - $Message .= $FoundShipMess;/ C+ k7 N/ S; I5 B; A$ O+ N0 ^, W# [# D
- % S8 w' \) k, j) n6 |, I/ J5 J
- $this->UpdateFleet('fleet_array', $NewFleetArray);
3 H! B; F9 z1 I. o2 E - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));7 l9 z. V# r. f& _# P. H! _
- break;
複製程式碼 8 u2 R' I1 \) C ]& s. _
這才是現在用的
- a9 I4 ?% o4 b: l上面的都不太對
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整個遊戲的架構
( W* }* g* W7 U即將進行大修改3 K4 |: J i! `" y5 [ R
資料夾與檔案命名規則
9 [' N$ m* ~- _5 ]2 [甚至資料表等都會改掉
% M, N( G5 i! J/ B0 F+ z8 E(不影響遊戲運作與介面)/ y! p; h- d) Z& z1 Y0 l0 y# s& M
所以網上找到的code
: W: i% Q+ ~" y9 |- T" ?將會跟本服完全不同0 \9 [% F! p8 v# f2 k! r3 H' e
目的是有獨特性以及保密性 @# i3 m' I0 M9 [; T$ j1 G
" K! Q+ [, Z" v5 u) u我們的版本是客製化版本
4 S! Z% g3 I7 d Z, y- I跟公開版本不同# u% m) E5 V5 V# K% Y ~# b, K
, I) Q6 m. i; x7 D$ A- N) L' S6 s* y, x. @7 o9 _
當然如果能改成跟官服的探險機制一樣是最好不過了 |
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