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alian250 發表於 2022-6-5 03:58 PM
8 s% e1 v' w \9 [2 `我是試著手算了一下還是不太懂。) j& ~- L- b( e x
. a, b% w" u0 D7 S: c! F/ u. u8 P基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
7 Y3 A, v7 i9 i" J) [Number of fields ~ N(μ,σ2). D& {5 U( n) Q' ^: \. H) X. a( K
" K, i# a4 ^7 w# u! k( Zμ = 200 - 10|8 - position|$ s* r! Z) I2 }( l! q9 _ [
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σ = 60 - 5|8 - position|, A5 _+ s; p& [& w
s# T+ m8 O' v4 ~5 g# j& F6 W1 J, s
e.g. position 8 is the best for getting big planets4 `' q0 K" ~) K! ~
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Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table 4 H5 B' M; N, h
原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。% R. x/ _4 L) \, K
. E( I- r$ w" R/ U V這是其他宇宙的算法,固定數值,不像新版是採用公式計算。! W% i4 J. E7 l0 g) T& r( j. N
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) m3 h0 h5 K1 q$planetData = array(+ z& B- |0 K4 J; U
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
! z& X4 M+ p, Z- [7 W 2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
' J2 p$ i5 `+ E, L 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
% p, d* _8 R; c+ ~/ X" x/ X5 a 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
+ ?( y7 ~, a: \5 E1 d 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10)))," p; _7 q' q; ]; w: E s
6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),2 t6 N# X/ g; r" i" h
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
; t, C4 K: N3 N+ e s, |& V 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
; v" O/ }( _2 o/ T- ~) _ 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),) o/ A D0 h( d5 n- T
10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
6 ~5 `5 Y1 ^7 M/ O+ T3 d 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
7 m7 v4 a7 Y& i7 n* j2 Z9 l 12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
6 z# P' m1 w* z( w+ a* o# l 13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),
) [& F$ b/ {1 U9 N( G" i 14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
( O R+ I {; [! |8 s! B 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
1 @" O9 h0 F/ D); $dataIndex = (int) ceil($position / (15 / count($planetData)));; Y. g% ^; B% K6 B3 M4 z0 p
$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);( F5 f/ W( _2 K, U n) m" H
$diameter = (int) floor(1000 * sqrt($maxFields)); * @" I+ `# Y) q+ e) x" \
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