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發表於 2022-6-5 16:21:04
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alian250 發表於 2022-6-5 03:58 PM% c5 h! e( F# x8 M2 f5 w
我是試著手算了一下還是不太懂。
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基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
a9 J3 O1 _6 d, H" l% ^Number of fields ~ N(μ,σ2)
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& B; ?+ [4 U% o3 \8 ?μ = 200 - 10|8 - position|
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σ = 60 - 5|8 - position|, C0 j+ b4 Y5 \# C
* X' Z; N" G; {) \e.g. position 8 is the best for getting big planets1 e" l9 N: L- O# G4 k
9 o/ K1 {5 o6 G+ L" v% Q4 QAstrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
# o n' w: h+ K原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。
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這是其他宇宙的算法,固定數值,不像新版是採用公式計算。
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" I6 R' H0 X% {/ K4 {( x- C$planetData = array(! v' n: v1 g/ ], S- O
1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),9 V5 p" y5 d+ ?. I$ R
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
6 w2 a8 W; l8 C! M 3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),+ ?7 O& ^: I7 ]/ ^
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),# M! H, u% d' q3 K% |
5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
9 I, m) Y5 z! s" w 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
! r: H4 \& r& ~6 ?; Z7 ~ 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),
( h7 [% H% u4 P& D5 c0 r& ` 8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
3 f6 i/ B( n; u8 U! V 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
4 l5 z" M6 I. ~8 Q9 H4 e 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),5 `4 P4 E2 o* r6 t
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),: X% A( {) J/ R# e5 W" W
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
; V9 S! A! D9 P( K 13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),& E4 T$ a6 J0 x3 ]' m6 T- f
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),! l, @4 }# ?, x0 ]% S2 z
15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
+ s( r h) m9 ~- k$ A); $dataIndex = (int) ceil($position / (15 / count($planetData)));
1 g: G8 g2 ?1 E1 l, e5 z: {- M: `$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
3 v7 {" z6 e: V* E* w$diameter = (int) floor(1000 * sqrt($maxFields)); ! o8 t' S+ V9 |
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