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alian250 發表於 2022-6-5 03:58 PM( m& p0 C/ O9 x( K: X
我是試著手算了一下還是不太懂。
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1 B! b- ]4 |( }6 Y; x: l) X9 X' J基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization7 i6 w0 i( T8 g, t0 ]: _; s
Number of fields ~ N(μ,σ2)- W, ^$ }/ v1 v% z1 n, i
& M" z: m2 `1 ?0 \4 L8 Cμ = 200 - 10|8 - position|. o0 |/ t, g& Z6 M* g" k9 l
~& D" R* I' z E% aσ = 60 - 5|8 - position|9 b- y; J1 |$ ]7 j# l/ R$ S$ ^
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e.g. position 8 is the best for getting big planets: C5 r1 l& U& r
/ P% A0 \; V7 V& l) d% {8 B, OAstrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
$ Q) ]0 A) P; h V* z原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。
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( Z6 \. L4 B+ |3 f Z這是其他宇宙的算法,固定數值,不像新版是採用公式計算。( G1 \- b& j7 u0 W, ?
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( i* s4 P3 _. o. I B/ {/ O2 ~4 f$planetData = array(
6 a& j* k& R" q# p+ O- d 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),- ^0 _$ |# R6 Z: f! `0 Y4 P
2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),! i. O. G2 Y6 U6 \) {
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
- [% w. ^7 H6 {6 o 4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
- I' e2 }1 g1 r& m7 X) g9 v" U+ d 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),% I& a) D0 U7 i# {& `
6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),7 P/ {9 `' }; W. W, ?+ z
7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),$ D0 ]7 H u; N9 P: N$ K
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),
2 j9 F7 w* e$ V+ c+ O+ L6 v 9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
1 m8 F! T- U" k3 S3 _ 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),& e" u! L5 b4 f
11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),' k3 S- g' ^' M! k
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),+ ?0 X7 x3 d1 x5 M) D0 ~6 e$ d6 M
13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),- Y+ S+ _# E5 U# L
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
1 \- o6 |# ~8 X* P( |/ e( r 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
' d. h6 L, V6 Q2 c' l1 c- `$ e); $dataIndex = (int) ceil($position / (15 / count($planetData)));$ G7 A8 h( l3 |1 R8 i2 U: Z
$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);0 Z7 P. H; R4 U8 Z
$diameter = (int) floor(1000 * sqrt($maxFields));
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