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簽到天數: 5989 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02. d$ h- T6 i+ o [0 @9 `/ U
剛過來玩也是覺得有點誇張/ ^$ @) f+ E. F ^
大狼過來連伏擊能力也沒有
7 L+ r, V; x( r# l) m0 O: X不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
& a. a5 F e" j ^6 s3 ^; U( g - {$ E) q& z& |* }
- global $pricelist, $CombatCaps, $resource;" Y8 I' n4 f: C" ~, }7 w3 q( j$ E
- ( r$ m/ @4 M2 @: b7 x
- $TRES = array('attacker' => 0, 'defender' => 0);
# z7 G3 L. I, \ - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);
" R; ~% Y9 Z0 y4 k - $ROUND = array();: k: b& u5 H4 X3 q( L
- $RF = array();: m7 w) R8 | y% v7 ^% I5 Q
0 l4 h- y$ c) H$ r+ z- $attackAmount = array();
9 n' x/ I( z2 L. ?9 K1 ?' V - $defenseAmount = array();' S- S- Z2 e9 C: [$ |% B
- $STARTDEF = array();( r% I7 |2 K9 P' Y* w+ r. ~1 A
- , L8 Z- i' s# l/ q8 p: C9 d
- foreach ($attackers as $fleetID => $attacker)
o, C! A% L$ ~: m+ q2 n - {, G( _6 W( }" l+ x
- foreach ($attacker['unit'] as $element => $amount) + ~, d; t3 W$ e) H5 ]( O3 R: k
- {
3 P5 @- z6 u2 o& ?) H - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;( k- C- q( ?, T/ t( z
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
$ i3 ^5 T- ?: U - }( W2 j7 O, r' [" s, ~& n" _( j
- }5 a" N3 w' @% U4 I$ ~
- 2 D4 q. |+ O, l Y8 y( `( l
- foreach($CombatCaps as $e => $arr) {
+ H# G" X. _+ p1 K0 a - if(!isset($arr['sd'])) continue;/ j3 K; c& v+ c, o% {5 M
-
9 u3 A$ B9 W0 z - foreach($arr['sd'] as $t => $sd) {
' ?7 l, i) m! O, ~. a# h) {5 r - if($sd == 0) continue;7 ?5 _, e# W6 Q: ?/ g* b5 R& P) O
- $RF[$t][$e] = $sd;0 H. O: e0 k u! m& X- Q
- }6 S" S4 s- z3 O5 E D% g5 W& U' _: A
- }
4 g/ u% t+ E7 U - ; K# n6 L) |7 D0 c: Q! Q
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
5 i7 A- m1 t: f* b4 U( g: } - ! ~# J4 a: L# f0 M0 V9 z2 k
- foreach ($defenders as $fleetID => $defender)
. u& y9 G4 i% g! B: U# W/ }9 x - {5 ?# O1 K: g) p5 \- N* c
- foreach ($defender['unit'] as $element => $amount)# P0 e3 ]4 A2 a5 N: e
- {
. ]7 ^, ~/ C0 K) c2 i6 U" _ - if ($element < 300) { x& C. G* p! d
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;/ ^1 S; L4 r7 V; N; |1 ]0 H
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
. t9 Q* U; H, r0 ^ - : k# h# `( u. I
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;* C1 W* ~; }9 V! q+ q3 u* e( R
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;0 G% I: \3 O- J# J7 n6 Z3 {3 @2 Y
- } else {& o% b5 a( n! c# K- f1 y/ ~/ x
- if (!isset($STARTDEF[$element]))
+ ?- J2 V6 a* P' s; Y& I; ~ - $STARTDEF[$element] = 0;
3 }% z% m3 @/ S9 I4 Q -
" |; O+ p7 t9 p; c/ F4 u - $STARTDEF[$element] += $amount;$ h, e0 m0 ]! R: @
- : q/ z+ J5 o* ? t0 T- J
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
- q+ A. p& A, u- z1 R - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;; i: l {7 Z! E' Q
- }7 g( a) c6 @5 k3 x2 R- i. `/ A) t
- }
0 m; D" s" B2 B2 e: C k: l7 ] - } Z: g5 } d/ G6 s. U
6 B& }) _% \4 q) `7 X+ N- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) + v3 U. I* m3 i9 f
- {, `8 k. o' v' t! u$ t2 t
- $attackDamage = array('total' => 0);
. m, |1 R: A% e/ E3 s - $attackShield = array('total' => 0);
1 V, {, P' D0 C* V/ p- `6 U. }- P - $attackAmount = array('total' => 0);
. f& ]( O8 y3 P - $defenseDamage = array('total' => 0);
# e7 Q( ]8 ~0 `9 N* e& p( v# i" ]8 J - $defenseShield = array('total' => 0);
4 d) W! `/ g, u; w Z) Z0 C - $defenseAmount = array('total' => 0);! }1 f4 Z( T( q. u- Y
- $attArray = array();$ ~! |% }/ |( z0 {# t+ r) i9 H; l9 b
- $defArray = array();
# P; f* W& {7 N- u# ? K - % H( F; Z4 X" j: Q/ O
- foreach ($attackers as $fleetID => $attacker) {0 A& g5 d' j. B* E; e
- $attackDamage[$fleetID] = 0;7 v' Y: V6 V. F
- $attackShield[$fleetID] = 0; f0 g4 f" G+ j2 Y" U4 K
- $attackAmount[$fleetID] = 0;
$ i. r7 C8 A+ \; J$ l& j* c; X - + m0 p5 {$ @% G1 ?4 c3 \
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
8 @$ x" C u( F5 X% H% \ - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier* I ^" _. D; [/ I2 U0 a* W$ ]
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque; R( C' j2 n5 K9 t
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);; j! [2 O( m2 Z8 W' z
- ; s0 l- q2 t) C) G6 ?1 {
- foreach ($attacker['unit'] as $element => $amount) {
7 E; r2 w% o Z) |+ @ - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
. E# `9 {. d8 ]- {/ [. Z" {- L8 d: j - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier+ s6 ]& g* V# J
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque5 _ W h- l% o6 U) r$ d: S, I
- ) H. ^8 J g/ s( T4 H& M
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
* p/ Z7 A. o& s2 J - - ]7 q/ I* `7 Q
- $attackDamage[$fleetID] += $thisAtt;4 L% I9 W5 K7 {( A
- $attackDamage['total'] += $thisAtt;
2 X3 g; {8 q6 f; u' `6 e! [ - $attackShield[$fleetID] += $thisDef;
3 J2 Y( `% @0 `' D r - $attackShield['total'] += $thisDef;
8 k0 f, a" Q9 s" m' o- P - $attackAmount[$fleetID] += $amount;* B2 q" T& N% p) I1 \$ O
- $attackAmount['total'] += $amount;
5 B9 n& u1 |+ ?) J, S - }
- C2 g6 H" T! ?2 e' F8 p1 G7 T - }
0 D: `5 [& S7 ?1 d* c
- F* v( R2 y6 K4 t& o0 ^- foreach ($defenders as $fleetID => $defender) {8 W* M% F1 ~/ F% Y8 F% I5 D: r
- $defenseDamage[$fleetID] = 0;! C2 \7 k4 J1 e* Y
- $defenseShield[$fleetID] = 0;
1 l5 |% p! j1 f - $defenseAmount[$fleetID] = 0;
$ d& f: w# J+ P/ B - ' Z% V- e& H% ^- s4 {6 b0 D
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue/ J5 k/ g; P# \/ J1 m
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier, z7 J/ ?$ u3 J5 {
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque% [8 n& ]# W" m
- $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
4 i4 x F; z# f) b0 ]5 n' p
2 }, r9 @) \; B+ N$ P- foreach ($defender['unit'] as $element => $amount) {0 q5 x$ ?* x: T7 E0 I
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque% ~# ? m9 z$ q% x2 z- T c. P; S
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier* A4 J# ]- n- |: Y. h( H/ w
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
# z/ A! Y/ r# `0 ~! X - , C" c& n. _' F
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
( j7 j+ k2 q# V/ G/ f' k
; M: l" s/ ]2 ~5 r& T4 m' h- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);' `/ X$ |. m' W+ e, J
6 A$ z- g9 b" h" z" q- $defenseDamage[$fleetID] += $thisAtt;
$ g. U n4 I7 ^: _* H$ I" ` - $defenseDamage['total'] += $thisAtt;
' V8 W$ N7 M! @" z- F - $defenseShield[$fleetID] += $thisDef;
8 Z+ Y6 L) }' w! l9 i$ }$ q) t - $defenseShield['total'] += $thisDef;( `; ]/ v* I9 o1 U9 ?6 |: T3 Y0 }
- $defenseAmount[$fleetID] += $amount;
6 X. U K# ?( q4 N4 A- H5 n# U8 p - $defenseAmount['total'] += $amount;1 |2 _% H$ G z& u& w
- }( o0 x# ^9 w4 s- n- ]( g
- }( e3 J! m% r( j* H) D, ]( b, ?
- # Z: Q& u( u' Z, ~% i
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);6 Z5 U4 p$ B; ^9 q; S( U- S
! V1 t: h+ L6 N- e# t4 F. f, K# x- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
, k9 `8 _9 \- ] - break;) J, s' C4 e8 v
- }
: h" `* `7 h1 o" r% X3 C
9 L w& b3 F6 W, I- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
) C0 b6 G; a; b* D# _ - $attackPct = array();
% k! J) K5 L# _+ X - foreach ($attackAmount as $fleetID => $amount) {& M; h) _9 }* L9 d
- if (!is_numeric($fleetID)) continue;; Y" A' L5 R$ f9 L' ?$ `1 Y
- $attackPct[$fleetID] = $amount / $attackAmount['total'];9 r" m, d+ q4 O2 ~
- }
. T/ e. t. s# g# W: i - 1 N2 y3 r/ S1 c2 d- _
- $defensePct = array();
! i. I/ A+ s$ ] q' L6 {$ v - foreach ($defenseAmount as $fleetID => $amount) {0 w$ ^( e) g E Z( d% {
- if (!is_numeric($fleetID)) continue;0 G2 s5 @/ _6 d6 ^' t/ j
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];
' ^/ |1 i- b) @- B" y3 m - }
4 l- q5 V$ y! }3 W) b1 u
1 Q3 o$ _8 e0 }, ]7 |2 f- //計算損失的單位/ m, b, B5 d. V( A$ H0 h/ m
- $attacker_n = array();, d* Y+ ]& E! ]; q- i9 `/ K' t
- $attacker_shield = 0;
. j& a0 d& h& S; k0 |; U - $defenderAttack = 0;0 i+ H9 Z1 i0 _0 o. q3 r% L9 U, _
- foreach ($attackers as $fleetID => $attacker) {0 i$ B/ p/ v/ J, e
- $attacker_n[$fleetID] = array();
# U$ v4 @$ i9 N! a" C, l0 ^ - , }1 e3 L. }1 j' D- y
- foreach($attacker['unit'] as $element => $amount) {" q$ E9 X2 r8 s3 d s9 o2 o; ^
- if ($amount <= 0) {4 \" F' Q9 h5 L# c. g! N0 K j
- $attacker_n[$fleetID][$element] = 0;% N$ h4 \9 o, x, q' V2 L4 O
- continue;" y5 g. P }9 s# X" O
- }
3 q3 z' T& B- N* f
! w2 Z# ^5 _) m- Y: f2 O+ C P- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
$ j, l5 X5 n+ y4 ~ -
) l! ]3 {3 J6 r: m! x - if(isset($RF[$element])) {
# V5 @+ s5 ?. J& }: y - foreach($RF[$element] as $shooter => $shots) {% }& m! X7 m0 C/ L* }$ v/ w7 Y& \
- foreach($defArray as $fID => $rfdef) {
' K" p- U/ d: [! U - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
; ~: E& r3 {; K+ Q) z m' {8 ~3 |
" o/ f& P+ U& H- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
. @9 d' X% u9 z8 d - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;6 B$ E( S' U4 R, \# `3 V
- }# ]! G* O8 r+ x3 S$ V
- }
2 ~+ r3 P9 u0 F0 u - }
( b2 m( ~; \8 Q7 ]: D0 I -
( n0 e# }. i" @: n! t4 Q' P - $defenderAttack += $defender_moc;
' M3 H/ Y; Z( R( N. \. ~/ q0 z -
) m, U" c; U" K b8 l2 j1 a4 p - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {% a! {" }$ f. p- d2 v( R; A
- $attacker_n[$fleetID][$element] = round($amount);! E: Z, n+ ~' u- I4 g/ D; Y
- $attacker_shield += $defender_moc;7 m! m' G! w) F3 P: y/ x
- continue;" e" g9 f0 ~: C4 D1 W/ N: l4 i1 n3 P
- }( X6 e, \! B1 ^4 d. i
- 2 ?; u# I3 d; w4 ~4 v
- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);* D' P$ \6 W, l# V: N
0 T' E! s( y. B( {- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);9 G) ]! E0 L& _* p" l
- $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
3 C) g' r5 Z; X' R- p f
2 |: L% S" ^8 r% A5 I- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);* ^# _; w5 {& d
- # F( H& R# c6 |) e7 U5 ^$ _
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);/ d, |) Y6 b' G$ s; Q5 m; r! J
- }0 n; V1 Q4 u8 C! b/ D8 ^' j- b, Q
- }
) [ t3 e2 E% O$ U) E - . ^' n% u& O0 T
- $defender_n = array();7 n/ [* j8 S' [$ d- [
- $defender_shield = 0;6 I; K: b$ x% I% `9 j2 @2 V+ _
- $attackerAttack = 0;
3 _5 B) c' O1 ~7 n) n7 k - foreach ($defenders as $fleetID => $defender) {/ a# l; H3 L2 E# O" ]
- $defender_n[$fleetID] = array();4 J5 P0 W4 g. J4 J& ]/ _% O8 P( ]
- * m* R. T$ C) J; N0 U
- foreach($defender['unit'] as $element => $amount) {
- V6 i6 h3 |2 M0 w2 C4 } - if ($amount <= 0) {
/ ?& Y: W1 {4 A2 @8 w" l - $defender_n[$fleetID][$element] = 0; |* ]3 Z2 E& t- I
- continue;* C" Q2 M# X: p: `4 F
- }" r3 \* x- n2 a1 S! A6 }1 `3 S7 Y
; p& H) i! o" N- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
7 m) F0 S9 C8 x - if (isset($RF[$element])) {1 T* l, p- E+ V1 ?( ]; q$ Z- c ^
- foreach($RF[$element] as $shooter => $shots) {7 `# r, ?/ I0 j/ e0 B2 J
- foreach($attArray as $fID => $rfatt) {$ u3 B U* V ?) E
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;5 a7 C1 u, C8 ]# y y7 Y
- ' j5 C' ~9 M2 M
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);. ~ i; n: Q3 S* W# b
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots; i- O! w0 i! A0 |
- }+ t: ~7 U2 W, r- R
- }
* C1 m$ z* e4 g# T- h) ] - }
' C# j2 q+ q" W2 w - ( ]' o. ?: q. k! i/ C! x' o
- $attackerAttack += $attacker_moc;% o3 u* J- N0 P
- 0 v8 {8 w( a T6 [- X
- if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
/ A5 g6 Z- A. _! m1 r - $defender_n[$fleetID][$element] = round($amount);
* q2 N5 j# X8 s - $defender_shield += $attacker_moc;9 R& Z" M5 L% C6 E( x
- continue;+ X1 G7 w/ V* [; }# {
- }# A6 u; R0 ^! D7 w9 ~
- 5 l( D3 t& Q9 i: \
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
/ P" J- o: e+ n - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);$ [, N- I, Z; V9 V$ ^
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
. M! I$ ?& B- E# K/ q4 ~7 r - 8 o6 }6 F* N+ N0 Z
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);% N N- q6 v7 W! `6 L
- 7 d# x$ L4 N9 y- B! [) h
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
$ Z( z( x% K9 L- _& m - }* i4 ?' H! M7 a; q
- }
, k3 V# s- I2 x0 L" c/ W8 x" W - : r9 A( P* D' T6 W, o) n0 c0 e
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
+ \3 q4 d% ]. x k# Q9 I - $ROUND[$ROUNDC]['defense'] = $defenderAttack;- C$ y' s" m9 J2 T2 ~. u
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
) c: k `$ M2 e, p+ n0 ^ - $ROUND[$ROUNDC]['defShield'] = $defender_shield;9 X0 m6 _9 Y M0 R+ S0 d
- foreach ($attackers as $fleetID => $attacker) {& S4 {5 F* c- Z+ b
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
7 D" _+ r& C8 V D- ^+ U6 _ - }2 @9 |8 f$ f9 j, t9 f* g
9 c" X, m7 R( p3 J3 Q- foreach ($defenders as $fleetID => $defender) {: I4 Y4 o6 S! h
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);0 o5 ~+ X, U4 @7 \; I
- }( n. l, E$ P) z
- }
, k g* {7 F7 d5 u! s7 J% X0 ], { -
; o( J7 \6 x/ ] - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {' A6 A# f' \0 _
- $won = "r"; //防禦方6 ]! Y! }+ G5 W* I1 A: F- P
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
% g; L5 d1 m- f - $won = "a"; //攻擊者
' A# \: ^. r. y: r7 b, W/ J' q. U - } else {
: m9 s% A% V- a/ L; I+ h7 A - $won = "w"; //平手
; F/ B' v; ^6 F' X) i& ? - }
4 ~% w" x1 s+ N! U - . ?- X0 w% b$ F: N; ]% r
- //CDR% q$ ^8 n6 e( L2 Z2 X3 Y4 Z' l
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR ?2 p+ J9 T$ C* I( R) U/ q
- foreach ($attacker['unit'] as $element => $amount) {
0 [7 R( m4 o* q# `6 p! u# b- K1 B+ [ - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;9 n' P k. V5 l+ h& u7 P
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;( c# x4 I8 k% a* W% Z, K& a
1 h- r$ R1 O) A' h: H& @- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
' w! t! j0 S# L8 N! }0 l - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
# `7 {5 D, c' p% s' h7 T( ?) g - }
! J, _+ O0 R- U+ R - }- A0 h0 c0 o0 n1 W' U. k u* e3 s
* |2 r, M' j* L) R' A- $DRESDefs = array('metal' => 0, 'crystal' => 0);
" [) w$ l a! `
* {+ s# y' X* ^! d5 B- i; F- foreach ($defenders as $fleetID => $defender) {
- p0 a J; d: A - foreach ($defender['unit'] as $element => $amount) {, s& f# }; i" t9 C7 m% q
- if ($element < 300) { //艦隊防禦方的 CDR( x! X( N6 ]$ t1 N' W
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;9 n9 n5 I$ }1 b3 |
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;) ]! e4 G3 [( `4 ~6 g
6 r0 t: ~$ j3 p- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
2 r% e7 @2 ~6 { - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
( o# q8 k' l7 @1 }# y - } else { //防禦建築 CDR + 防禦重建
) y2 g/ f! P# D4 j" K. ] - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;/ T& W9 n3 v, u4 f' |% q
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;: E& B e- w, Y, N& J5 R
& ?- M) l. x2 h1 V- $lost = $STARTDEF[$element] - $amount;2 k8 J g8 ]2 U5 C4 s
- $giveback = round($lost * (rand(56, 84) / 100));( i' v b9 t( I& H$ E2 m; v
- $defenders[$fleetID]['unit'][$element] += $giveback;
# h! T: U* n6 V) ^+ B - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
8 u* I, j" R6 Z, y- ?9 `7 q - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
* y7 U" p" h4 Z4 i# n, @. O7 e - }
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- }
- e- K4 Y1 V& v) @8 h5 n4 u% ] - ! Y U4 b T- J5 z5 T: g
- $ARES['metal'] = max($ARES['metal'], 0);
+ a' P1 J. Y) _7 ^' |5 V' n - $ARES['crystal'] = max($ARES['crystal'], 0);
0 G0 @: H, \( k - $DRES['metal'] = max($DRES['metal'], 0);' W% d& u/ h, B* ?' x
- $DRES['crystal'] = max($DRES['crystal'], 0);
1 w* D6 ~9 o M. K; `7 `( D7 W9 n - $TRES['attacker'] = max($TRES['attacker'], 0);
& U5 E( f: p* H. ] - $TRES['defender'] = max($TRES['defender'], 0);+ T" n, T, O& w9 ^) ?
- : E- e* n2 q# b/ c* D' b4 Y
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);. {: H- x- z3 ~
- $debAttMet = ($ARES['metal'] * ($FleetTF / 100));9 q3 {! T- q4 o% X- w
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
4 R% C2 g7 p& g& I. X5 O( @2 @2 a - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
$ B/ b& w6 U F7 x! ~: |0 S - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));" c& Z" z4 f( L9 M0 m
) n) N# |0 S+ X. K- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);3 ~4 n4 P; G* O- p: q2 `* E
- }
複製程式碼 5 h/ ?+ v* H. v! h+ x, g) P- x
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