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簽到天數: 5927 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
# I5 `6 k( g# g a q剛過來玩也是覺得有點誇張
! S- T9 ?. A- [$ _ u大狼過來連伏擊能力也沒有
. g% w8 j( Y% b/ a' J" ?8 _6 f) V不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)$ P2 _) B* I( F+ L) t( G$ g- Z) n; X
- {
& H7 u& {" ^3 z3 c2 Q" y& X& Z) d - global $pricelist, $CombatCaps, $resource;
! g) X) t( p" O# y/ v5 L5 W5 n, q
$ G% t5 T6 g8 o- $TRES = array('attacker' => 0, 'defender' => 0);' E& ]9 Z# P. B) H, q5 _
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);
' C$ I1 f9 m2 }( e$ J9 q - $ROUND = array();5 R" G* {0 g6 S; c7 K
- $RF = array();
1 ?" `# b. m+ J/ b; y# g
* _" M1 q& o/ v+ T7 f, ^- $attackAmount = array();
4 U7 ]3 Q9 ]' z1 G9 m, U4 o1 t3 B8 ]2 D - $defenseAmount = array();) C/ Q+ @; s9 b
- $STARTDEF = array();
' ~* i* h3 e" h# I5 c8 X$ Q6 l - 2 J* J* t( n$ I& K
- foreach ($attackers as $fleetID => $attacker)
. z" U0 K& h8 H! G/ P+ P* ?( A - {$ X- k( n n2 D+ t3 _
- foreach ($attacker['unit'] as $element => $amount)
& B7 P: w! e2 _ - {
' w- S+ X5 u9 t; d8 x+ v - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
" M }- d+ i* C; l" m" H; S - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;) B1 W$ \6 ~3 ?. R5 C
- }
5 B }5 G2 a1 p" @ - }: _" _$ D6 k; v% s$ k
- 7 U2 m0 S: q% i) `. j
- foreach($CombatCaps as $e => $arr) {% a: a8 O* L5 q# |
- if(!isset($arr['sd'])) continue;7 Y6 | r R+ j2 V
- ! E! q2 K) `! E' G( O& r$ P
- foreach($arr['sd'] as $t => $sd) {7 n9 U+ F- U, i4 a7 y5 C
- if($sd == 0) continue;8 O9 P% c y9 A F" G3 N
- $RF[$t][$e] = $sd;) s' [) K. o; }9 R
- }7 }+ L5 b' w( z# K) d7 p4 ~
- } q. X2 p% f% T( b
-
: g# |1 D1 k+ n. y - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
/ f4 a5 I& ]) Y6 A, e2 G
) N) u) J* j* M9 Y) W& W! f. {. U- foreach ($defenders as $fleetID => $defender) % u7 [% ^" S D- h) b. r
- {
& ? E1 N( G( m& ]$ ]5 E - foreach ($defender['unit'] as $element => $amount)7 M8 X3 D' z. V% B6 J
- {/ R5 `- i+ Z' T- r! h( ^) i2 j$ z
- if ($element < 300) {6 z+ I$ b1 O, u6 R& \+ s- z
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
5 X/ E* {$ c3 E( j - $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ; O) Y) h, d+ `0 v& m" S
- n: E w1 m, S) J i& s- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
- I5 Z: L: q8 ^1 Z8 v3 a1 ] - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;# O1 u7 q1 @& D' v1 p7 Y+ Q
- } else {3 z% M4 Y5 S$ `9 o, b" K$ f! c
- if (!isset($STARTDEF[$element])) 4 {. I; l" p8 g! h, b# o
- $STARTDEF[$element] = 0;, s+ F# V& y. G- c
-
/ c, t+ E/ {3 L8 j - $STARTDEF[$element] += $amount;) N* G8 s# \( R9 d; E, i2 L
% _- P7 L/ \- g$ y0 {2 Y- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
: l% d( A( _; ~; T D& c4 b1 H - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;/ E! L$ U% _2 |/ s' h7 T2 u/ ^, j# ^
- }" Q& ?1 m. c, I: [4 }' A1 ~+ q
- }
: [% q$ M$ ]; n - }
' e2 n( @) t; F+ e3 ]/ N; p - 2 b6 }6 m' s* ]' v% Z$ s
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) / ]: L( q m) w/ n: ~
- {+ \5 l2 U) S e( B- W; N
- $attackDamage = array('total' => 0);& N5 M9 G3 S3 p% Q% g' N r; Q
- $attackShield = array('total' => 0);9 e0 D. ~7 p A
- $attackAmount = array('total' => 0);
- \. a/ A- g, x' C - $defenseDamage = array('total' => 0);
+ g h4 Q9 Y$ C: P - $defenseShield = array('total' => 0);3 m% D5 M( @3 k! r& L
- $defenseAmount = array('total' => 0);. ]3 a. \: i: l
- $attArray = array();
8 v1 e% a5 }6 ? - $defArray = array();
6 I& f' S' M" `( o4 w
7 d. I3 F1 G8 |, m2 s- foreach ($attackers as $fleetID => $attacker) {
5 ?! d$ _" t; ?* p* p6 i u6 D. E - $attackDamage[$fleetID] = 0;+ \0 d% z* ]( S! Z' `5 M- e
- $attackShield[$fleetID] = 0;
; ~$ `- \* K- B - $attackAmount[$fleetID] = 0;0 }# `- g2 f- a. ?- s
5 o5 X! D& t5 }+ E4 W- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
2 l. A' y/ u6 n - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier7 k" R% C& o' G: z, t$ I) k
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque! l" M a; c% N' t! `! p& B8 v/ r
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
0 G8 j: o- O' Y- B -
; ^+ _6 W p- X- ?# ~ - foreach ($attacker['unit'] as $element => $amount) {
! f3 o1 ?: q7 z9 y - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
9 [$ x) C0 b; ?, P7 P - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier/ v% r7 _8 Y% Y% a9 w- m" v% i' G' k
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque! @* [+ S4 b q: U: L) V& J6 ?
- ' H. X# {# C4 _+ t
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
3 y. [* E" Z) M2 m# e4 j- `3 p" q - ! q* i, U5 i* _6 j! S) [
- $attackDamage[$fleetID] += $thisAtt;
2 k( x) j/ P0 s* Y. d( k C - $attackDamage['total'] += $thisAtt;
( Z' u( ~7 O% _; ]/ M' g* d - $attackShield[$fleetID] += $thisDef;
" m8 C3 ?' I$ }1 M @- n - $attackShield['total'] += $thisDef;
; G8 o$ R5 q5 W V9 q# Y$ ` O - $attackAmount[$fleetID] += $amount;6 K3 M w( ^* H8 h5 _4 q
- $attackAmount['total'] += $amount;
' B7 Y( A W. q9 `1 o4 ] - }
2 f3 w: f$ _2 G& T - }, o" c- L# k9 ^% {/ L
# M/ z6 {4 ^0 e; J! j- foreach ($defenders as $fleetID => $defender) {7 v3 Z2 U( l3 D/ z3 I Q7 M2 ^' E4 ^! e3 {
- $defenseDamage[$fleetID] = 0;% P6 r2 W9 V. V
- $defenseShield[$fleetID] = 0;- g, q, N, k" {2 F/ }$ v& M" }% d
- $defenseAmount[$fleetID] = 0;. I( }- @. g! H
- / m. M6 I. s* v2 n5 G
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
' R, o. Q* b/ a- `, U9 a8 H - $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
+ V5 V: }, U0 k- p - $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
P- h; i% R0 h& n+ j5 M9 f - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
s6 Q4 w1 x( U3 `9 P2 t; O% G0 s
# l- b# f- G- h7 _' c: W4 a- foreach ($defender['unit'] as $element => $amount) {: ], x, n( k' L; {* A
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
) }4 n" o! {/ u: d8 g8 }/ @ - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
+ g( L% K- o; d6 t1 j. I3 z - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
% {4 @/ Y# D @7 g* O* b
3 o$ Z" D, W# I X/ r; M8 p; ]- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
7 C3 K/ R& h: J. Z, i( F - , A0 I% ~/ k. i3 \* _
- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
& \; \+ d7 @, }5 @0 }, @" N$ s, {
- m; ]) N! L( Y- $defenseDamage[$fleetID] += $thisAtt;! y9 _- [4 I* I2 L0 d
- $defenseDamage['total'] += $thisAtt;7 [3 `% d' A: o) D5 d
- $defenseShield[$fleetID] += $thisDef;( L7 e8 j5 i. Z: K6 g1 M
- $defenseShield['total'] += $thisDef;
1 k) a- l: |( n/ A/ ]* B - $defenseAmount[$fleetID] += $amount;8 S4 Q* H5 a2 [9 _# w
- $defenseAmount['total'] += $amount;
7 h7 e* J; i8 l/ r X - }) h) @$ Q! k- i% B; O- `
- }
$ K. g3 u/ p4 j! K8 Q* q! c - # S) R2 P! E4 D0 p% d
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);/ |6 s: d s: V% C# E
4 Y; J: P& m# a' w R1 j: `; N- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {0 K- c& Z9 d1 z5 ?
- break;
) g' g8 e2 S% f0 L/ d - }1 J9 v( \5 o# w8 [8 c) l
7 u8 b* j& {) r l0 o& z- //計算攻擊命中率百分比 (聯合攻擊防禦系統), @! ^' ^9 B% o% u0 V9 Z; F
- $attackPct = array();
8 ?# a. w" O* R/ G- e$ N - foreach ($attackAmount as $fleetID => $amount) {
$ [/ I9 t0 |: x# Q i0 p - if (!is_numeric($fleetID)) continue;; h% W: g5 ]2 t n) U) F
- $attackPct[$fleetID] = $amount / $attackAmount['total'];
2 }) w& _" b& a* }2 { - }
9 }4 m6 P k+ C+ s: Y1 I - 3 v- |6 X; `/ K2 w
- $defensePct = array();* Y' K; X* \ _$ Z5 a/ b2 q
- foreach ($defenseAmount as $fleetID => $amount) {
; Q4 H b. n% P" J - if (!is_numeric($fleetID)) continue;
! J. L1 R4 l- q0 X2 q - $defensePct[$fleetID] = $amount / $defenseAmount['total'];- t) }6 y/ F/ Y" e' ?
- }7 m- } J% l9 Q& m) m
- ; ^1 V F+ \/ l, M5 \: b3 V( W
- //計算損失的單位- a& O7 {; x0 L" v; y
- $attacker_n = array();1 w$ V# m. ~- }3 n, n( k
- $attacker_shield = 0;
8 D( L- B, y) u E" |# E - $defenderAttack = 0;, r7 o/ p9 C1 P7 S" h# [3 P
- foreach ($attackers as $fleetID => $attacker) {
# \" `# a2 B! M! }+ g+ s - $attacker_n[$fleetID] = array();
0 |9 {) x" v( B5 f' Y( _, O* q - % A) o8 i) U9 @, {7 E" ^
- foreach($attacker['unit'] as $element => $amount) {4 Q% Q. r" t0 S- Q5 w
- if ($amount <= 0) {
X* p* D4 b, F - $attacker_n[$fleetID][$element] = 0;9 {6 W) f* V' s& f' m7 N
- continue;. P S+ h) { G; J0 [* [1 k) F
- }9 x& d+ J* B/ b3 ?0 k+ D0 T# c
- # T# r7 n- i Q) q) @5 @2 E$ i
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];8 p! }. R; H8 H7 F
- 6 U& a, N5 W4 y* }
- if(isset($RF[$element])) {
; @0 ~+ q! v: l: e- a4 \! j$ B - foreach($RF[$element] as $shooter => $shots) {, J$ q5 q0 ^5 s7 x2 x' k
- foreach($defArray as $fID => $rfdef) {
, T9 v+ V/ U5 ~: _( j z; E" F - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue; D/ D( T6 X9 Q' Q9 i' B7 w. d
% F h( E/ Z( P6 l/ U- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
% W6 C; T4 y6 f0 d J3 A - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;4 F* K4 V, y% e' k( r7 F P
- }
_ H1 I# ~& I1 k; W( i - }
& ]: }4 K& `4 x/ f6 { b - }
, E6 Q5 f( b9 U' g -
6 M9 e4 S6 k( \ z) Y9 g1 _ - $defenderAttack += $defender_moc;7 Z/ M# }0 U/ I! ?
- 3 _( f# L5 _/ [3 \
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
L4 X9 N2 I8 s& {- h - $attacker_n[$fleetID][$element] = round($amount);6 x, J& J! ?; ]7 D0 @" j2 m! a% b
- $attacker_shield += $defender_moc;& y" p K3 @0 W# \/ u
- continue;
7 f" K3 @9 n% d$ ?- y - }5 O6 j J4 Q) [$ [( U8 {* a
& w1 A4 S8 v: J- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);1 r; z, @ M' w: m* z
* W1 _; q R9 D9 v- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);! Z* j3 K3 A- p+ X: n! O1 S" S
- $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
5 w! Y$ [. e1 w3 A. F- C$ N6 v$ h- h - 4 @) ]# Z. f) N/ F g& z" T
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
2 k; ~7 a# w) F" i% I) \
8 `2 W; ^; g1 ]5 X- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
5 E, ?7 m; d; _3 \7 j - }9 P0 A: s+ I& H6 v! U5 a8 J, J
- }
) t @3 s- \# `) t5 F6 C: P. [
# q; ~- w$ S5 N P$ s8 }- $defender_n = array();
& x& \) y4 b3 Q& }( S - $defender_shield = 0;
: q( I" x$ X' t( j - $attackerAttack = 0;4 O3 g8 ]0 ~% @2 W" F
- foreach ($defenders as $fleetID => $defender) {2 t1 R* D+ Z% T. s, Y) Y M! [
- $defender_n[$fleetID] = array();' F+ ]" A& w# f! s- j
- ; |9 Y) o# k2 Z
- foreach($defender['unit'] as $element => $amount) {; @0 l. L& s" {9 z* C9 a# E
- if ($amount <= 0) {
9 T1 u# c, `) ]$ c8 x3 V+ z, X - $defender_n[$fleetID][$element] = 0;
& [) P$ I. V; V9 W% N - continue;
. N# F- Z9 [+ d! X! S J; V4 n$ k9 O - }
m0 S" k9 O/ [ F/ T
u4 ^$ K) c W1 t0 {- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
$ Q* a3 b, x6 z- Y0 R, P. |4 e( V - if (isset($RF[$element])) {
5 @" {8 l P$ M8 F! B. o+ R. F7 C - foreach($RF[$element] as $shooter => $shots) {. ^: u, s+ L' u# k- E& H
- foreach($attArray as $fID => $rfatt) {$ \5 R* y- J- L% B7 ]' o4 R
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;! S8 h, U/ U$ e9 X
- ( p: C) k1 \8 g# O& y
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
' h7 G6 w: \9 P) R3 B( B - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;" s& ?! U' B) ]2 R) V
- }
. p6 x9 I+ A' M- R, C - }- e: v; a& k2 e3 Y
- }
3 q5 t1 } l' g0 m/ D3 {/ Z) u - * t) |& d! h# w2 x# e5 D
- $attackerAttack += $attacker_moc;0 l, J% E5 J% g% ?
-
- z z8 V; D. l# s: y7 s- { - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {; R* G6 z+ o2 R z) j
- $defender_n[$fleetID][$element] = round($amount);
- |8 t( Y. z% O! |2 L1 ~6 \ - $defender_shield += $attacker_moc;! |5 u, _& T) s5 f
- continue;
( w( M: F A- I r+ g - }
, a: b; P. k2 I: y -
9 u* }" y8 V$ I - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
, n0 n/ p3 ^7 S+ _6 L - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);. p( I: N9 V" Z* I4 p
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
; [6 |7 j8 s5 x6 c& D5 q* G -
9 Q7 M8 Y' P8 l3 C4 d: ] - $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
( C% b. ]0 ~! o6 I# ]5 v
" D4 N2 D3 O$ o. y- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);( ~- o! n, ^% ?+ Y4 x
- }
Q t" S+ R, [8 e - }
9 w8 e4 ]. d( x* U - - o7 A; ^( T' }+ L
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
1 p# O$ E! \7 @7 m. L- w - $ROUND[$ROUNDC]['defense'] = $defenderAttack;3 v. U$ P" G! a2 v2 X9 U. h$ ?% A
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;) ]" B& b2 y* y* H
- $ROUND[$ROUNDC]['defShield'] = $defender_shield;' a, X7 ~- {5 ~4 [2 F- w; ?
- foreach ($attackers as $fleetID => $attacker) {* H3 B* [$ m G- Y% c3 x, @
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);0 D8 \) v8 n' V0 B& A
- }9 N" t3 H# c' D9 |6 ?& j
# @( C0 G9 v1 x$ M* Y, N# S2 |- foreach ($defenders as $fleetID => $defender) {
# B* w2 o/ T% U1 @8 j - $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
' ]# d- ^" e) y$ M - }
* |/ c: S9 W* X - }2 }. ]& p, I" m
-
7 _0 p* q, B/ }0 b: S1 Q4 ^ M - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
: G. @0 u R% \4 U' y - $won = "r"; //防禦方: a; I) i$ F; p$ R" d8 p0 X% ~, S
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
. a; ^. k$ `7 y- y- T - $won = "a"; //攻擊者. }* J% o0 S7 O* L
- } else {
$ F- s, B9 o+ S0 C( e* O/ T - $won = "w"; //平手8 G' c( o# d: K. b8 F1 \
- }
# P3 o+ }+ [: X: m- W8 f - 5 j7 S6 m! s& \/ h
- //CDR
6 G1 R8 g8 J# b7 f9 `+ [5 P1 ?# Q - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR7 ]% D' f% [6 F/ `6 a& ]" R' o
- foreach ($attacker['unit'] as $element => $amount) {% S( d y6 t, [4 B3 u, w/ o/ z P( e
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;0 R$ ~, M/ p0 M4 W. s1 e
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
7 [( G+ b% z, }0 C9 O H: X
9 d- e! F/ q5 c+ r7 B7 q- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
2 a6 B) O) M- J# b: x5 J - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;( }: z' W5 t. h. a3 n* g
- }% b! ~7 ^% f" s
- }' X1 V2 I2 u2 v
- : J) C) y2 D) g. e( i
- $DRESDefs = array('metal' => 0, 'crystal' => 0);
# T f" H4 b$ }* X- V4 H7 r - ( B& _9 A4 Q7 y0 g- ~4 i1 ^& ?
- foreach ($defenders as $fleetID => $defender) {
# j# Y' w& K, S0 |9 f2 v' g+ W. c - foreach ($defender['unit'] as $element => $amount) {
, u. ^9 J- q2 y" l) ?& v. V - if ($element < 300) { //艦隊防禦方的 CDR! \4 c& x. [1 p! z! b
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
7 R' G, [% D5 c% R% _( M - $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
$ F' b$ S/ V3 }: {) C
% _) d. m0 q/ C& M, k ]3 V$ C- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;6 Q( }& j, E! f3 w9 u: k S" t
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
- t4 R. R* t; p$ X - } else { //防禦建築 CDR + 防禦重建
1 B# w6 q% [0 q( ], i - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
/ V1 O, L2 ^$ u% F! m - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
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3 y) j3 U$ D; [/ N; o* ]' T- $lost = $STARTDEF[$element] - $amount;
$ N* f3 n" B# I: f+ h; e - $giveback = round($lost * (rand(56, 84) / 100));& |0 [/ k) z( w+ t# i4 w: w& g
- $defenders[$fleetID]['unit'][$element] += $giveback;# B5 J9 `# A. _" v- z
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;0 L3 `: y. n% t3 O
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;" O( V" R h% r2 V
- }1 A" I m0 X2 b2 j, i
- }; R& D+ p$ c# l9 d( s
- }! j" T) F5 C0 s0 c
- {( F/ p: [, C" y) o
- $ARES['metal'] = max($ARES['metal'], 0);
- L R2 S; g) S7 F5 ]! O, W - $ARES['crystal'] = max($ARES['crystal'], 0);: U4 U; {# p- M% u3 t
- $DRES['metal'] = max($DRES['metal'], 0); u& E/ B9 h/ a0 p
- $DRES['crystal'] = max($DRES['crystal'], 0);
1 `5 ? n- M- x" ~+ T7 t0 Z - $TRES['attacker'] = max($TRES['attacker'], 0);
5 o) S0 J6 g [0 Y5 E1 N - $TRES['defender'] = max($TRES['defender'], 0);& c0 j0 K6 t. \2 [
- % H5 S; H% o/ p- y( k/ A
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
% x0 c0 I" O: a6 N7 } - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
" D5 a8 ?1 M+ T9 k4 I5 {; o - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));7 T( a% g$ g7 j9 o9 w, n1 k
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));; w) N3 A0 W1 W8 i, S; v& L Q
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
3 S2 g1 w( T& h* X4 _
9 s: P7 _$ `: ]6 r3 R H4 ~, \7 ^8 ]- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost); s/ D. p1 z7 h
- }
複製程式碼
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