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簽到天數: 5881 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
8 v7 O# E# n4 M1 y, G剛過來玩也是覺得有點誇張
: ~! N8 h: Y( S; ^( P# Z- P大狼過來連伏擊能力也沒有
! d- {9 v8 J& E, T* v4 t不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF): N7 y: q) w( o0 N2 g5 J* q8 ~
- {
3 F$ r. z* J; X+ c j/ P% l8 U5 h - global $pricelist, $CombatCaps, $resource;5 S. F" x% e+ {( H# U' v5 p
- H ~4 K1 r2 ]- l- $TRES = array('attacker' => 0, 'defender' => 0);, e5 J3 Q2 q" A. F8 q& a4 x! M
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);
; U2 ^2 `; C4 w4 \1 K" _ - $ROUND = array();+ _$ B* L) N" \6 X1 l- I
- $RF = array();
! Y1 `2 E* P7 E$ ~% w2 X - 4 d- z+ P2 L4 i9 w- ^' c" M) k
- $attackAmount = array();
8 H( }! k, s b) {9 u - $defenseAmount = array();
: v! H0 ]1 ]+ Y2 V' o* C: B6 Z - $STARTDEF = array();
$ I. p* P( B" y/ F) O9 t - 4 d- [$ D3 X. ?' W( z
- foreach ($attackers as $fleetID => $attacker) 3 r A1 O, f, J) D9 O
- {( J' | B, d- }
- foreach ($attacker['unit'] as $element => $amount)
8 w+ m# R8 ~+ T - {
. O- p6 n! W: n- p" r - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
) L; i/ @( X' F y e* H - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
, V: o& b/ D, B$ G - }
; `( Y% R8 \- t* U8 d - }
8 b2 }3 M5 k+ R8 { - 0 @, l9 K% v, I; [3 X& u
- foreach($CombatCaps as $e => $arr) {
+ R) j# C+ k7 f+ h2 G - if(!isset($arr['sd'])) continue;
1 h5 |6 o' ]- j - 9 |, f9 D# U" N' L7 _
- foreach($arr['sd'] as $t => $sd) {
- W- E+ o8 Q8 N0 D% y6 h K - if($sd == 0) continue;
5 T9 ~0 c5 u. z/ ? - $RF[$t][$e] = $sd;& V5 k6 A2 ]" s
- }) B2 |6 W3 `1 ?) N
- }
1 I% }, n+ n y; |1 C( j -
/ _+ @+ P$ l% _ - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];+ G' C0 d5 r; d
8 s+ _& [ I& V- foreach ($defenders as $fleetID => $defender)
$ \4 ], ]' [# P' F: _6 h - {5 K4 D e$ x V7 {/ J
- foreach ($defender['unit'] as $element => $amount)% g/ E& G, Q2 X% \. E1 C) ~
- {* d* c' J, m \7 N: B& t
- if ($element < 300) {# [4 i9 T2 l& k/ g5 E7 l& M( k
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
) A! D; z3 _3 s. Y* S5 c7 F - $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
0 U2 ^) ^1 ?. G! W$ x - 7 ^& B0 Q8 {( l e3 F
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
* |- [# c, V8 m. P: C% i9 M- r - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;1 ~2 _4 p7 J0 |- L. X# X# Q
- } else {! Q/ o% p& \, F$ R& z
- if (!isset($STARTDEF[$element])) : ^2 D1 s; }9 |( e5 P
- $STARTDEF[$element] = 0;5 O' m9 V& k3 h5 j0 E
- , M+ h. b! r) k; b$ J% R
- $STARTDEF[$element] += $amount;
# H# R% S* z, C c9 u - $ C. B! ?( g- p0 u
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount; y0 S& n# u: H6 `
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;: r% [8 A- w' B k" N4 B$ y
- }* n% d& P7 N% E- p
- }6 w" h) e% {9 M1 T9 J$ Z: N
- }
) d1 p5 m( U8 Y; C
( T& s+ B5 H+ Z, ~- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 9 q, i8 h( O, f2 J( D2 U" h
- {' @: f9 b6 V! \$ I; s* ]
- $attackDamage = array('total' => 0);
( c1 l0 Z! Y$ o3 z) R% I( Q% Y - $attackShield = array('total' => 0); k' B+ t U+ q* l5 k8 Z. M
- $attackAmount = array('total' => 0);
6 }9 p) t, @/ T- a1 ]; y - $defenseDamage = array('total' => 0);
/ b8 y/ U8 t* }7 W% D - $defenseShield = array('total' => 0);5 v+ {; ? U9 a- l5 j" A* e
- $defenseAmount = array('total' => 0);
; R; g0 m& N% C) T# W - $attArray = array();. }( Q7 ]* \$ J( r3 t# l
- $defArray = array();
/ g+ a7 U6 P: p! l8 d- \ - ! n4 i; y' l5 q* D
- foreach ($attackers as $fleetID => $attacker) {9 ^+ r) x+ o0 d; P9 ?/ ~$ E2 x$ H! D
- $attackDamage[$fleetID] = 0;: h0 T% Z; H9 N; Y7 L4 p
- $attackShield[$fleetID] = 0;' D) d" k5 g) d/ c
- $attackAmount[$fleetID] = 0;& L* {- _) {2 W* q6 W/ _
2 O6 d2 L/ N7 B7 C) w- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque7 q7 e; z8 b; d1 R* R8 h% g) h6 N
- $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier: t# g! G0 }: {% V
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
: T1 w& P% ?) C - $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
* |" A( _& v1 o0 y -
, L9 e6 k6 o7 c, Y. p - foreach ($attacker['unit'] as $element => $amount) {
1 g: n2 G# X2 F; z' \+ }' S$ H- Q - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
$ D1 c' \8 |) }9 e# b* s& Z - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier A1 K6 x$ X/ ]# o
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
: V6 r ]. R+ _. ? - * Y" b! S* V7 z8 ^' d
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);, D: I- w0 k* |
- Y5 n. a7 p* _2 m2 C& J# k1 h
- $attackDamage[$fleetID] += $thisAtt;
3 [9 Z- u( i6 B, m! h$ q - $attackDamage['total'] += $thisAtt;5 o: I7 G' [* a# E% c w1 D
- $attackShield[$fleetID] += $thisDef;
) h% t3 \2 a) W - $attackShield['total'] += $thisDef; {0 `6 n, j/ P1 h8 Q9 |
- $attackAmount[$fleetID] += $amount;
a" q$ ]5 q1 s. Q$ g9 ^ - $attackAmount['total'] += $amount;3 Y# X: K; c6 t. h
- }
0 {+ F# A( Z0 S A1 I) O - }
/ K' S9 |" k8 W' h$ C
; I! ?6 J9 D) L, R- foreach ($defenders as $fleetID => $defender) {6 {# a) g6 ?3 v( h' A
- $defenseDamage[$fleetID] = 0;
8 c. k9 b! K! v. A - $defenseShield[$fleetID] = 0;6 ^6 O1 R$ L( H7 f( e4 l
- $defenseAmount[$fleetID] = 0;7 `7 y4 ] y. b7 m
- . d+ u/ H5 g) @: C; o: K
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue1 |9 Y+ }; S( O! e) \3 f
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier% {3 M S( ]9 _* q% M0 _
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
- O0 O, l9 M6 K9 j2 x& S) q5 T - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
# T+ [7 f; e* l' O9 g5 e
3 v r, _/ z6 y2 Q0 ~- foreach ($defender['unit'] as $element => $amount) {
# U) m/ p" P6 [" P! F7 }( D/ P - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque% L8 f; r9 h0 u
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier( W' t5 y* X4 C
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque! R( t; H, d" O7 v
- 0 R; [, y7 D) T8 {3 y
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0; c- _( z+ L: Q+ g2 n* ~: S. Y
- + H6 D+ Y1 @/ F8 b' p& E
- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);/ K4 J7 s- a# |: D, @2 M2 @
: Q U+ A9 z- i- R* Z8 z" ?& f2 F- $defenseDamage[$fleetID] += $thisAtt;7 P( o& D5 K( P7 P" y2 |; ^3 t
- $defenseDamage['total'] += $thisAtt;( x0 j0 f$ i8 U: k& m2 S
- $defenseShield[$fleetID] += $thisDef;
$ j: n: q; l; I4 _) d, Y - $defenseShield['total'] += $thisDef;( ~7 W) }/ K2 F0 P/ c" R
- $defenseAmount[$fleetID] += $amount;
, \9 B% A$ V }! W# n - $defenseAmount['total'] += $amount;
7 z+ g. E5 d4 L7 S& | - }
' {2 b/ p, Q4 h' j+ J: b h% s - }
* U6 p E3 h1 B! R7 m - 7 N% K3 \8 C& E. q! D' R/ l
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);$ a v. U' A" R4 n
- - H/ u3 Y+ [+ P3 e& ^6 `" d: Y
- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {( V1 r+ J/ x: P; X/ W
- break;
7 ~+ ]4 V9 b8 D* T) o" N. a* p - }$ U) E5 M: i1 K
! x- L% k% y2 t3 N% [2 k- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
/ D4 \& x( R0 d - $attackPct = array();
# w! v7 a# u& s - foreach ($attackAmount as $fleetID => $amount) {# t v- f* g7 m/ p
- if (!is_numeric($fleetID)) continue;, `- t7 o4 ]& S3 {8 Z) `
- $attackPct[$fleetID] = $amount / $attackAmount['total'];+ s, A4 s7 {$ s- M% ^ s
- }! K2 q7 v8 O3 q6 V
8 v0 T+ h+ w) N# N5 P- $defensePct = array();
9 t8 g" |2 E _3 [. d* \" M5 v - foreach ($defenseAmount as $fleetID => $amount) {+ t# P E, d2 Q; b
- if (!is_numeric($fleetID)) continue;+ M% \# V, t1 M' Q" O. @
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];9 U1 F0 k0 d3 g5 l
- }
. ?4 R4 b! z! V, _0 x - . m* F; T+ C+ {' x/ z
- //計算損失的單位# z2 }. R6 u1 p( X% c
- $attacker_n = array();
+ }3 ^! Q) P" s$ v! z( b) M4 F5 ` - $attacker_shield = 0;
% l) u) _1 l1 X! n - $defenderAttack = 0;
/ h5 u; ~4 P) |; ]( d2 J - foreach ($attackers as $fleetID => $attacker) {4 \$ ^4 {, O. t
- $attacker_n[$fleetID] = array();
: ^& r' N1 ~, g9 ~4 } - & k: _$ t! B6 N+ T
- foreach($attacker['unit'] as $element => $amount) {
7 m9 X c" A; e7 q0 R - if ($amount <= 0) {
( \ M. W* z+ l' F; Y( D; o' H - $attacker_n[$fleetID][$element] = 0;9 d* D- t" a6 o) Z( S1 s
- continue;
) Q! l! F, W$ u& s2 Q - }
- Z! r6 L% |1 Y$ N- x
% q. Q+ \1 [ {- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
! h9 `9 c8 s$ O* f4 ^+ r - & c. u4 I$ m! M, o7 ~- B3 G* X
- if(isset($RF[$element])) {/ ~+ T( ~& |8 V8 |
- foreach($RF[$element] as $shooter => $shots) {3 w& v3 r$ ~5 M7 U4 \1 | H' o
- foreach($defArray as $fID => $rfdef) {- o3 V1 j; Z& ] w# }+ x
- if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
) v- M+ V" O5 _6 L. n$ [
6 m T" Y& H% q& P* f0 M. N: H- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);, i4 {% y, m9 f
- $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;9 t/ Y+ k4 Q _
- }
" w" V+ z! }) W - }* }9 H( N) c& ?
- }) {8 T2 P) J$ d( _0 K. f, w* K
- $ K0 a: N9 ]8 P
- $defenderAttack += $defender_moc;
7 i. z H4 G6 p5 ]( W4 h" L - ) u' G1 O* b5 U7 u. |# l9 D, i
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
0 s4 J8 W: `" w7 x5 D - $attacker_n[$fleetID][$element] = round($amount);1 j2 l% M7 D# N9 B& h! ]
- $attacker_shield += $defender_moc;
* a m7 b/ I. m; @" L0 p: Q - continue;
; E7 H+ ?* z5 l( c$ g0 X - }
3 r* h3 u3 W( ]9 w5 _
% @) Z0 L/ f+ t" i- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
) y: H- b- m) x$ M
: l2 e: I8 D4 ^- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
! C) P- c# T% e2 ^" a - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);' b; z0 q4 U# U
6 t' ]% W& \6 E8 A- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
; @5 C p! M! l4 Q - , ~" i7 ~) F. o( z0 M9 w7 K
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
) Q1 t( I! b9 q! x - }
+ ~* P) o2 a* z" v6 y+ D% ? - }3 J, l' r% T+ X4 q( T8 x8 }; c
! f9 ?: t. {$ B( c2 q) A0 W! T- $defender_n = array();
# i, g3 ~3 C Y0 w - $defender_shield = 0;
, T) \, g) e& h - $attackerAttack = 0;
1 s+ l# ]2 s( S+ s' Z, i - foreach ($defenders as $fleetID => $defender) {% q/ X$ }% `/ Y5 t$ ~
- $defender_n[$fleetID] = array();6 L2 g- N+ Y9 O; W; }) X9 W; q
- " I# `8 |: L* P. Y
- foreach($defender['unit'] as $element => $amount) {, t8 [2 S5 v/ d3 K% z% t
- if ($amount <= 0) {
4 u' C' a& ~& c1 l1 @9 u4 ^ - $defender_n[$fleetID][$element] = 0;
* D; T. [, j" N9 j% k$ N. B* [ - continue;( O9 f" s- z' z+ s& o# f
- }
9 O, f- m& f( U - ) b( F7 |$ F! Y3 J8 U( ^" W! q+ ^
- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];: V* w' h" N9 C& T. @4 I+ m2 T6 A
- if (isset($RF[$element])) {7 P5 J+ j# M$ e9 ?3 S
- foreach($RF[$element] as $shooter => $shots) {: O2 |$ g% d% o; S C) h
- foreach($attArray as $fID => $rfatt) {
# O% ^/ U, G9 R! u - if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
. v* ]+ _) [9 } N1 W3 ^5 v! p+ P
* ]9 u1 X$ q0 g8 q/ L- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);& B9 z# Q- T' k2 g' I- N0 e
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;/ Q5 m; p# k6 m7 b
- }
9 X& x( W7 u F' { - }
' m7 o# q$ ]4 E - }
7 K+ ?9 j" v3 G -
- i; }2 {. A" t1 j4 |4 D/ f - $attackerAttack += $attacker_moc;6 k- S8 _) a ?. J$ k8 K' p6 L
-
/ K5 x1 O+ t9 ]6 v! W3 E! z - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
$ c7 w; u( Q ~" K! |' V+ t - $defender_n[$fleetID][$element] = round($amount);* ^/ O+ L3 ^4 `
- $defender_shield += $attacker_moc;, e. `+ N, _" Q, j6 v! G" q
- continue;
6 ~$ r9 @" Q& y$ z! l8 F - }
( p% B4 g2 ~ b - . W/ ~, @: s! Q7 x Y' o0 j0 T: c
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);3 O9 N4 i2 ~! P. P7 g; P
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);) x8 x, p0 r1 T/ h6 `
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
" V- L" C% R0 j% B {6 W - + u6 T8 f! W8 Q& V( L% g. T( T
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);' y6 C* L+ x) }7 L4 ?
- ) U! f, \) j, \8 R9 f7 M
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
# O( {% D4 i5 c - }, B- ]' ^+ C4 r
- }3 V" T, Y$ X! [: h) |0 q, O
" @5 {) j& i3 P2 t$ K- $ROUND[$ROUNDC]['attack'] = $attackerAttack;" c+ g& }5 b; U& N: O
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;
; ? m4 V2 x. ^" K5 H - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
5 X8 t% ~1 N: ^# z) q- y - $ROUND[$ROUNDC]['defShield'] = $defender_shield;
( l" ]. U0 d( ?8 z* M) N% w) O+ H - foreach ($attackers as $fleetID => $attacker) {
' V8 {6 X) Z, O- U: S - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
2 P$ ]+ S% W- A - }1 u1 d- _! B8 F# p/ P& ]
- , m5 V$ \; G b. U( s
- foreach ($defenders as $fleetID => $defender) {
/ c3 w- q7 R1 g- `% X - $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);$ |# A: U& l; @0 M' S
- }9 X% s5 A. k* P
- }1 y) ~1 P1 w# ]8 i, e( `: w7 z8 t7 l
-
- |, G) w: T! o' @' D p! p1 W - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
z8 K' K+ F$ A9 f' g" C - $won = "r"; //防禦方1 R3 A5 U: [" r' e: J/ g
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
0 {" J l& \& }7 K& h! m& l - $won = "a"; //攻擊者* N, f/ C; j- ]' A1 a( ?
- } else {! M+ z9 l& v' N P4 ?$ ~
- $won = "w"; //平手1 M( R& q: Y' X# d9 w* w
- }3 m2 M' n+ q0 D9 [
/ h7 s) q1 f9 H1 \+ w. G4 @0 q- //CDR2 F# f) K: p4 D- {3 L% i* b! {
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR
# o( |, j7 q8 r# C% m# E9 @4 i- ~ - foreach ($attacker['unit'] as $element => $amount) {0 h0 H4 K% p" \
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;. f/ ?6 ?4 Y1 j+ V5 ? k
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
: T1 K. A6 \ d1 ]7 z$ l - 0 k3 e- L" S1 h* \; R* v
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;% P3 i- X& v8 R0 i4 z
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
, }8 h4 V# U! @ - }: K1 c* T0 U3 ~, t# D9 k
- }) o3 o: J- k h7 C l& S
4 M' K7 a. r8 G/ e& c- Y8 M |* h' j( S- $DRESDefs = array('metal' => 0, 'crystal' => 0);8 S0 |3 E0 d* M0 W% p
- : h4 S( c" w9 i0 {2 a) }
- foreach ($defenders as $fleetID => $defender) {! F) \! v% i: v$ c* h( r. n/ t
- foreach ($defender['unit'] as $element => $amount) {5 x$ U/ E/ m! [0 D+ |# k
- if ($element < 300) { //艦隊防禦方的 CDR
& p& \; w6 X" @9 X" [% N - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;3 ^/ C3 ?. a3 d4 P: `! L
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;( m. |5 v/ B2 K& H/ j
@, p9 ]: J! U2 x6 v- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;) v$ I. z% f( H
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;3 S7 B# w' x- C* H: N- h0 d2 L
- } else { //防禦建築 CDR + 防禦重建
( A: A; S: n9 _/ d - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;- \- _& E7 W$ r/ V/ J7 t, k! M* L
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
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; g0 W( M! \ T4 A' l' I- $lost = $STARTDEF[$element] - $amount;
- e- s. Z- Q; _# W, {4 { - $giveback = round($lost * (rand(56, 84) / 100));& s! g% L: C& Y* u; c* ]
- $defenders[$fleetID]['unit'][$element] += $giveback;
+ S8 |, f# `" n! c# p& c - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
: i+ }. N0 C* ^* S. G% y2 w - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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-
1 |/ s6 m; \% j7 l% ]1 H5 K0 G$ N - $ARES['metal'] = max($ARES['metal'], 0);. C5 d/ w) O- E# X8 K
- $ARES['crystal'] = max($ARES['crystal'], 0);
5 _" h( X% [( B- t' g z. m+ j - $DRES['metal'] = max($DRES['metal'], 0);
" f/ X. W$ |" n. _/ h0 v: s& Q# H - $DRES['crystal'] = max($DRES['crystal'], 0);! m" _' k$ g2 T: Z( W
- $TRES['attacker'] = max($TRES['attacker'], 0);% B0 {3 @0 M$ x" c
- $TRES['defender'] = max($TRES['defender'], 0);
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- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
! f( U! X; L" q) ?6 [ - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));5 g% e3 o! D, u+ r, B" m
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
/ o5 L( ^4 O0 u3 Y6 \1 A7 m( r - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));7 K. |! t% L+ a3 W3 ?+ m9 ^
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));- |1 h5 X( n% d7 O8 }. s* s
( V4 S- N9 k; \9 A- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);% Y4 |2 c- v: }. ^! _/ c Z t. B- b
- }
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