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簽到天數: 5520 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
! g; l& S( ~; r7 {& |0 n) X" q剛過來玩也是覺得有點誇張4 \; ]) i* @4 b- w8 J
大狼過來連伏擊能力也沒有
0 h: S. J' p3 z! q8 i1 @不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)8 P, \' p; v/ Z* |
- {
) p/ z5 v- d% d3 E% p- }9 @ - global $pricelist, $CombatCaps, $resource;
- ]0 v- z) g L# k5 [
$ |9 L: L: w/ A# D Q3 K- $TRES = array('attacker' => 0, 'defender' => 0);1 f y0 P# H* w. O. ?) h
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);
0 l# F: g3 `! X" w - $ROUND = array();# o- y# d( j5 d$ B7 @, G$ P8 @
- $RF = array();* e6 v3 F8 F3 G: h0 Q( E5 O! X
- i# M/ m. k3 x% D) f+ o. d0 A- $attackAmount = array();: s Z7 A5 W+ h+ F* G8 x" _$ g
- $defenseAmount = array();3 s" \' @7 ?+ ^4 h/ I
- $STARTDEF = array();: y: J0 m" D; X5 v' z2 m
- : Y V: W9 R6 k; k# T. V6 ^' s
- foreach ($attackers as $fleetID => $attacker)
2 A" R: u0 S" }) l8 T! z8 O; B - {
$ I6 r# u6 J1 f$ q - foreach ($attacker['unit'] as $element => $amount) 6 `2 p4 y. e( p3 u- K1 t) \* S
- {
% d1 k1 L. K; ~6 n - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
; R! T1 R6 H9 `* J- a2 k9 u - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;9 |1 U1 ]+ d- V
- }
_* d& X9 z% C - }4 }0 Z) ]( E' B% l
' O, M/ s5 y7 u- foreach($CombatCaps as $e => $arr) {& F' e% E' d) P' p/ i+ P
- if(!isset($arr['sd'])) continue;& H' u0 Q. N$ m$ F
- ! Z6 e" Q& H3 R! p H
- foreach($arr['sd'] as $t => $sd) {
8 f# {3 l' V% u% b! z; n - if($sd == 0) continue;4 \' P2 ]- h$ t" P/ r
- $RF[$t][$e] = $sd;
& m) n, [ {" m5 p6 A5 w) ~" c - }$ y. b# S0 P$ e* a
- }7 y; [' }* ?& f/ H6 x% a1 m' l4 l
-
3 }2 m$ `$ S- z7 a) z$ z% M - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
, W( k& p: F- }" _: Y - ( s3 ^3 s2 U) R4 E: b+ [
- foreach ($defenders as $fleetID => $defender)
: I, O# p. r6 b! l5 }) y! t - {4 s, U- i1 q2 q
- foreach ($defender['unit'] as $element => $amount)
1 a5 i# `9 T5 W$ A6 q! c7 Z0 B3 a - {
' e/ Z! X5 G% E# T: S - if ($element < 300) {% l" H& X2 T; G" |% a1 Q
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;+ @$ R# Q& F5 f% H; \; r
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;* w8 _' V, A: ^# Q0 _9 |1 u
# q' a7 P& f9 E0 Y* [' C- Z& a% X- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;; j. c9 P+ H* Q: C7 h$ q
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;7 u }* [5 g( h8 i K
- } else {! i8 T* D; M) j% M
- if (!isset($STARTDEF[$element]))
8 z5 a6 H) P% s1 a$ M4 Z - $STARTDEF[$element] = 0;3 u. F8 [. C; y6 }& ^5 H5 e% B
- * N4 M& N5 E$ t4 v4 n
- $STARTDEF[$element] += $amount;
. B! s$ S* O! m" {1 K - + D' G4 f9 e4 a- f6 G/ ~
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
* M( X9 O6 z, D/ m8 B+ e - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;% O/ L' M$ `; _8 t6 w# G
- }
7 ]5 G8 D/ s! o S5 p - }
# @ k" @3 _7 [1 u - }
! d: Z6 l7 k0 b" d; Z# Y - * j* m( ?6 p7 G5 s* c X& L3 F
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 3 U p7 K! P' o7 k/ U$ G, b
- {
* }" n d+ z; a9 q3 R - $attackDamage = array('total' => 0);
) m2 u) h2 S3 v4 A5 B) J% w - $attackShield = array('total' => 0);
) l4 M' e! R1 h, Z - $attackAmount = array('total' => 0);
# y$ s' i1 @; o2 ~8 w! V" I7 F - $defenseDamage = array('total' => 0);% w( L0 \$ ~0 w! c$ \( o G/ \
- $defenseShield = array('total' => 0);" x( R4 Q! s: Q( k8 d5 z& R) ^
- $defenseAmount = array('total' => 0);
3 {/ L1 t8 m" z% h, e% a" P - $attArray = array();9 F7 e6 s$ H/ c" l3 J& _
- $defArray = array();
/ w% [& G' y+ J% A( f( z
+ c+ A: @3 S. z- foreach ($attackers as $fleetID => $attacker) {! L4 y* L8 T0 u: ]4 ^4 l; \
- $attackDamage[$fleetID] = 0;) {# i5 y0 R8 p9 [& s) D6 k+ e
- $attackShield[$fleetID] = 0;0 U9 B$ @& q' ?$ M; M' q
- $attackAmount[$fleetID] = 0;; K% q& N: y( I; O
! {+ t7 s% T z7 |" E. {' Y- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
6 _( J, C: q2 X1 v$ i - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
- _) f- a0 d, T - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque# f/ l9 k* r/ T5 U, M i3 a
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);& S# D, f8 M# p2 e8 O' e
- ) G* b1 Y( P8 e0 e3 Z. q
- foreach ($attacker['unit'] as $element => $amount) {! w1 ]7 c' d" A7 s
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
6 \# [2 u- x& V3 ~& i8 r: d, X - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
- X. e7 ^9 ^; W4 p+ \/ { - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
0 R% _- P4 R. |! r$ H. k) W& [
0 e& p, ~/ J- t- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
* W; j0 ^7 _1 w - I4 m/ G. Q: c1 [ G6 Z1 F3 V/ _
- $attackDamage[$fleetID] += $thisAtt;# W* Y+ |8 @8 R1 t/ d* F- \: ?. _
- $attackDamage['total'] += $thisAtt;5 @9 J9 h( e% h. r [( A( G
- $attackShield[$fleetID] += $thisDef;' |; `2 t2 Z0 F9 ^ f
- $attackShield['total'] += $thisDef;
1 z5 k; k8 v, O, [ - $attackAmount[$fleetID] += $amount;
5 Q0 r8 c3 M1 d% I* o, h% V3 p - $attackAmount['total'] += $amount;
3 g( ?$ }/ T2 e2 {$ |& f3 r - }: d. V- |' y) Y7 \8 Q* S; g
- }
" y/ v* p" Z( F/ S7 V" ^; L: }6 ` - ' w; o* k6 N' W8 y
- foreach ($defenders as $fleetID => $defender) {& O5 \6 C) C# x1 _/ h# U: [
- $defenseDamage[$fleetID] = 0;
, ^; p$ C# g$ f" D' D1 I! ^' Z - $defenseShield[$fleetID] = 0;# f H1 @% A9 l6 G( y
- $defenseAmount[$fleetID] = 0;* ]5 E- `* U3 L( L# Q
- 6 h" |0 p7 g, S/ u
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
3 y0 F" O5 z: i- y - $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier4 }/ l+ O) {% @ ]- w. H/ X2 v
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
$ B% L! Z0 j( i" P - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
0 @5 U/ N: J, _ - - d, n# j0 E9 d( a. e5 Q5 l& u
- foreach ($defender['unit'] as $element => $amount) {
3 c3 s; h$ y* M+ R. I+ ] - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
$ z7 R+ y5 U/ _/ m% G2 \ - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
" F2 ^+ E$ W3 _* S3 p9 }5 } - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque7 y- d$ G, b" R ]0 e* P2 d
- n1 x+ a( c j3 Q) }% Q- v8 v
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
) e7 {! R; T4 v6 X# J
- f+ m- r4 m8 M- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);1 N& U% y3 U6 s" ^; [5 d
- 8 C |' n/ d! G5 }0 P( @
- $defenseDamage[$fleetID] += $thisAtt;& i/ Y/ M. G+ @' W4 d8 a( w. d, j
- $defenseDamage['total'] += $thisAtt;0 H- ]+ {+ X2 r0 N6 B6 y9 P1 }
- $defenseShield[$fleetID] += $thisDef; T7 l3 T' G, U' B- C+ O$ s
- $defenseShield['total'] += $thisDef;
$ i2 {3 r% I# n7 Y1 J5 o - $defenseAmount[$fleetID] += $amount;
" s. a) E5 r( \+ x3 w2 ^ - $defenseAmount['total'] += $amount;
& w0 L* _1 y5 C# P1 n - }
( z% L" V$ V0 z( @ - }6 s) T4 T' r, ?* R$ u
- " u# k$ X: ?1 S, B
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
) u, e O8 e4 N4 ^
9 e# g; i: {4 k8 @! Q0 R3 X0 E- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
% q3 H& `0 W8 b; c. K. @ - break;! Q0 u& L4 s; i% E4 J
- }
5 D+ }7 W, f( M8 [& Z - 8 Y4 p, n% B6 {0 r: ^! n% B2 c
- //計算攻擊命中率百分比 (聯合攻擊防禦系統)5 J2 H. c' \1 v* L) s# A
- $attackPct = array();
# A8 t3 h# u) a+ x( M: z - foreach ($attackAmount as $fleetID => $amount) {
0 d6 V. Z M* w4 t" Z9 T - if (!is_numeric($fleetID)) continue;4 \4 L2 L6 K4 J& Y( R0 T
- $attackPct[$fleetID] = $amount / $attackAmount['total'];& O7 l) d- G% `
- }
& o6 ?& r: g" [
' n" q+ |4 `' ~/ Z3 q8 k; y G- $defensePct = array();7 @; V$ |8 a) Q+ v5 v
- foreach ($defenseAmount as $fleetID => $amount) {9 K% q8 p: i V5 {2 U
- if (!is_numeric($fleetID)) continue;- ?$ Z; N& m8 I4 c- T. G
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];: V# L( P. c p9 M4 Q$ R
- }' O6 |6 Z+ l' ?0 l: y+ z
- 6 k- r( f/ C$ E8 g
- //計算損失的單位
1 D9 q! A4 Z" ?; Z" E/ X8 F. ^ - $attacker_n = array();. P6 n% _( @$ w+ m, ~
- $attacker_shield = 0;
1 m; \% y, V- w2 I - $defenderAttack = 0;7 }* v2 ^# T8 N7 _: K
- foreach ($attackers as $fleetID => $attacker) {
3 |" q; m) u3 w - $attacker_n[$fleetID] = array();
& r5 I: m z# }' R; ?; ]
% E0 \& h8 P3 J- X6 e% S, e- foreach($attacker['unit'] as $element => $amount) {9 Y \1 \6 P& S, z; m' ~ |
- if ($amount <= 0) {
9 @; U; S( `" u" i' v) j* R4 [ - $attacker_n[$fleetID][$element] = 0;& ?1 b2 `) c: Q% W! z# O
- continue;3 `6 i, C( {' B( F- M$ L8 _
- }) y$ e2 V+ s2 t# e' C
- " ]6 m9 d0 p+ `3 y3 }8 A
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
n9 q3 r" o8 W, C: _ - + x! h$ Z$ t7 c8 A9 N3 ^
- if(isset($RF[$element])) {
. W. m1 [ p5 K; G9 V- @5 | - foreach($RF[$element] as $shooter => $shots) {# N! l& {5 Z4 O" f
- foreach($defArray as $fID => $rfdef) {
& i! R1 k4 d% z* X) T$ J4 A+ \ - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;/ G2 g$ T3 J1 E; n& V1 D3 m
1 V& C4 I5 o, v& Q- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
9 k: ~, k( `" K6 v5 e: o - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
* M* x* R% |1 K; X" o: @- ~ - }
4 z) G4 z( }3 n- E - }! l8 F1 ?3 y2 ]* I
- }
4 w# j& |. c1 x$ U -
9 ~8 w: k& v* T0 ^0 b6 m* \3 [ - $defenderAttack += $defender_moc;
( e9 t$ O; S# H' }: n: F -
8 z. x, T/ R) q/ G. \ - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {% C- T- a0 _- q3 D! F: Z
- $attacker_n[$fleetID][$element] = round($amount);
8 p; M0 I+ v+ L8 ?1 G - $attacker_shield += $defender_moc;: B$ @/ a- {0 G5 k
- continue;* z) c- @3 Y" n9 J
- }
, D! j- p% Y" B' D# U8 o2 P& I
1 W% B9 Q6 s& Z' O7 X! ?- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
3 e8 s8 i+ V6 _- e - 7 Q2 z2 [; x) |+ ^9 |, D
- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
s! h6 _0 _" c2 |" g6 \/ u. Q3 k - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
7 `8 i& C! w! D, t" E' B1 N - & |$ o2 T: T3 Z5 a$ u: v% f [
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
: N# u, d5 `& k - $ o h, q' u7 x0 G7 U2 M
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
% E) a7 L( z: R - }
+ ]# K6 O$ s1 ?7 v - }
1 S+ ?5 i; A* p3 d - / G7 ^ @" E* q2 u3 `
- $defender_n = array();) Y) l1 s* p8 `+ h: W- }' T
- $defender_shield = 0;3 J6 A- [! X- ?2 {
- $attackerAttack = 0;
H7 @, b* O4 T - foreach ($defenders as $fleetID => $defender) {
9 R0 }; H4 r# N4 m1 v& _ - $defender_n[$fleetID] = array();
& Y9 [- e5 t) S# ]
$ s# f+ W% f/ J+ c- foreach($defender['unit'] as $element => $amount) {
8 i3 T7 t! {% f5 y - if ($amount <= 0) {2 {7 M* Z8 b1 G0 r
- $defender_n[$fleetID][$element] = 0;- l' t K9 l- m0 R
- continue;8 K# e: Q; |) H0 v
- }' {) h' f d9 P6 N$ P* Z' ?7 W+ A1 L
- 7 Z+ Y( k$ l! V' Y0 m5 P
- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
% X g; b( Z/ T0 m2 q. j - if (isset($RF[$element])) {
# K2 T# X8 G6 A2 v9 Q$ R - foreach($RF[$element] as $shooter => $shots) {. T ?8 h) @2 P! X2 O
- foreach($attArray as $fID => $rfatt) {" I+ }$ X0 N0 @
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
8 j& O* o- y0 c. \ }7 ] - * @7 a: b3 X# _% c$ r9 q0 }
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);: ~7 l9 K* V) i' ^' t
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;+ Q5 d* O) {& i6 ?
- }& n) y- z% U9 ^% j+ j
- }7 y# z! _; g5 B8 B N8 z& G8 K# q
- }$ \5 k. M$ r1 w$ ]; b" [
- # W2 C) p9 h. J) [' R4 H x$ l
- $attackerAttack += $attacker_moc;: s# T& s3 {9 U7 l/ U7 n
-
' g& }0 G" i) a- } - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
6 q5 x( L* k) E! _" d$ D - $defender_n[$fleetID][$element] = round($amount);
% L% ]2 B! y$ D( T - $defender_shield += $attacker_moc;
+ c3 m5 z4 z0 ^) C' T7 Y - continue;
$ G" \% G* y5 a2 \* K4 I - }
( c! t7 U6 Y, j$ c6 N -
\0 ]) x7 }% N - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
# e+ U3 ~! b; u8 ~! K; E - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);& E, ~* y; [" q) J
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);/ L3 i; l$ }' x
-
. s l2 [% h. s - $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);" ^* O7 x' E5 r% o
4 y. o* ~5 |3 P8 B( w0 v6 [1 Z, s- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
& U4 y4 X! z( `/ s: ~ Q9 t5 h - }7 Q& {" E& h9 s4 L
- }2 t! q$ m' f( B& q5 v2 e0 V
- 6 y$ f& L# P1 I
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;( q3 @2 f x0 Z3 f& c
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;; b! m( {: _# N( S5 u
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
; M- u7 ?- L4 ~" l - $ROUND[$ROUNDC]['defShield'] = $defender_shield;
# ^8 M) I, x7 c" [8 M; f& F - foreach ($attackers as $fleetID => $attacker) {) W3 Q$ T: l$ ~
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
. S' y7 H F4 w - }$ Z/ a, |0 `& }8 q( m- H$ k ]7 S3 f
% a- ]% J6 {( x- foreach ($defenders as $fleetID => $defender) {( |# y5 S' A' \2 J4 d" k9 `
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]); W3 t8 ?* f9 t9 X5 D# Q! w
- }
6 y6 y9 c3 L! Z& E" z2 ^; s - }
9 |* t' q9 \# e - : c& S" h. N& X
- if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {& t& P% v8 I7 O) P& R( O1 v
- $won = "r"; //防禦方
k' X/ i! Y. n) S: h5 G8 r - } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
" b N5 [; Z k! C! \5 Q/ b - $won = "a"; //攻擊者
% q" B$ N) i0 K! i k5 X - } else {. [: R* j, B# s
- $won = "w"; //平手
8 Y" @0 \* C* |: q2 y( ^ - } `4 W% f( z, w4 r1 {
! c2 ^% V/ I7 B$ G% D- //CDR5 S5 F+ G0 y: s& t
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR
; h; k( O, a, R! N( w, h+ B - foreach ($attacker['unit'] as $element => $amount) {
( T. D; y: ]. i$ ^/ V, _& ~ - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
5 d% ^( I' K" S: C+ t4 Y - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
5 b" W# s4 k" z; S. g
3 _' N2 g+ o1 E6 [- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
c9 r8 L/ {2 h9 O- U - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
8 ^3 d6 J: H# @, @ - }$ F( d! g; Y2 S+ R
- }$ G3 b) Z6 N) W8 t! g
6 L4 G7 K5 \/ o& y4 x! E2 w8 E- $DRESDefs = array('metal' => 0, 'crystal' => 0);. M7 G7 T& u* Y8 r! d* O
# q6 L4 b7 p. t W. f- foreach ($defenders as $fleetID => $defender) {- e2 M5 W; V7 W& @ J
- foreach ($defender['unit'] as $element => $amount) {: W6 K% _+ r+ h9 G% K
- if ($element < 300) { //艦隊防禦方的 CDR. B* p5 y2 t3 e6 b3 V" F
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;- i5 e$ R, r+ K7 ~
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
/ e9 ]: R$ r z, r - 1 S2 q S. p/ x4 ^8 H
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
% @8 O; a; e6 W7 U - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;0 y" \* x, a* s1 B4 A& |
- } else { //防禦建築 CDR + 防禦重建0 f+ x* @+ a# }0 ~
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
! ^8 l9 `+ L V1 t* G - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;9 d' C2 ~' j, V. s; s% x
* l) w: [" l# ^. e$ f8 H" ?" I9 f- $lost = $STARTDEF[$element] - $amount;
j2 D1 j1 O; D l1 ~ - $giveback = round($lost * (rand(56, 84) / 100));& o0 s2 j3 D2 y. `, v: e
- $defenders[$fleetID]['unit'][$element] += $giveback;
4 r0 t$ J& V# v, [( c! B. V7 S - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
0 I8 k8 ^+ O% X - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;! W, ]7 W4 D+ n/ d/ | N& ^# @
- }
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- }
+ P7 z; t: E% W& U -
& q( s& n4 ?% J% t$ l5 v1 J7 g - $ARES['metal'] = max($ARES['metal'], 0);
; h0 b/ V; D! l, K0 Z - $ARES['crystal'] = max($ARES['crystal'], 0);
) |6 b* [: U- @# t E3 c8 n - $DRES['metal'] = max($DRES['metal'], 0);
7 P! N r+ X3 Z/ K# O2 l# s1 ? - $DRES['crystal'] = max($DRES['crystal'], 0);: {" u/ v7 F; e# V
- $TRES['attacker'] = max($TRES['attacker'], 0);/ p" o$ S3 u( t5 }$ S
- $TRES['defender'] = max($TRES['defender'], 0);
# W8 t' l" L( w ?) y3 W* y* h0 ~% T -
4 ]4 u, S) N2 i) T3 A, Y- v4 `- k - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);7 [5 r# c3 |6 Q! N3 C
- $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
! j3 `) g+ d8 B8 l9 ~ - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));! ~- t8 v: N ~' `$ L4 D2 n5 h
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
, a- F5 c$ W# T) ~* ^ - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
" ~: H0 s o1 g
' g0 h- i( k" {. O. F7 H- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);/ A# V6 w' `% ^/ g0 k5 n7 \
- }
複製程式碼
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