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TA的每日心情 | 奮斗 昨天 01:14 |
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簽到天數: 5908 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:026 o; P5 \! |3 g: \8 L
剛過來玩也是覺得有點誇張4 A' d! ?3 \) c5 b$ x$ f8 _8 a+ N7 g
大狼過來連伏擊能力也沒有
3 C2 f2 Z# R% y' Y不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)% J+ }# d' q6 I& Q
- {+ m& A, P* n2 y4 m0 d/ Y
- global $pricelist, $CombatCaps, $resource;2 U4 A2 ~# n- V
: e- w7 F! s4 C- $TRES = array('attacker' => 0, 'defender' => 0);
4 g% ?( }) Z4 ]% J0 P/ E; d: W - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);
8 b! l/ X; {; \' e; K - $ROUND = array();
! f/ D' Z" _) y* A - $RF = array();
. s8 r" `. x7 O) H
0 p: R' _( z: M. [& z! a- $attackAmount = array();
/ P5 Q$ X' @7 _' p: d- s$ z6 t - $defenseAmount = array();( X0 C& Q/ U# O; J
- $STARTDEF = array();
/ h$ U2 P3 t8 C - 6 j" ?5 n+ Y* z9 M9 |
- foreach ($attackers as $fleetID => $attacker)
; o5 G* O9 i% H* E - {
4 T, f5 P9 ~$ [# @4 R$ T - foreach ($attacker['unit'] as $element => $amount) * a* [* X5 |; o- c! h2 s
- {' R/ u2 c% y0 p9 v( P
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;6 p( s2 j" B) N" G( x" f
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
2 G" F7 F2 c) d - }
- r9 C( R4 m7 y - }( X; x( f, W. }' U8 d |
- 8 t! r! u( }" r% w' N
- foreach($CombatCaps as $e => $arr) {# z+ t/ x# L" H
- if(!isset($arr['sd'])) continue;
* J0 M8 e+ \2 A -
9 ]7 T* \1 i+ R5 m - foreach($arr['sd'] as $t => $sd) {0 e: V% U4 c3 d$ D
- if($sd == 0) continue;
/ B/ v. d( [ R4 S - $RF[$t][$e] = $sd;
0 h( h1 ], D2 S5 Z. B - }7 }2 d. ^" S: c3 J( f
- }1 L: e! Y8 G1 x0 }# b& f5 v
- ' k, |4 j9 M6 O( f' r& i) J) U, D
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];7 ?- l( b. N0 _6 J+ o
6 d3 s) X g0 n' c% c2 o- foreach ($defenders as $fleetID => $defender)
0 U: \7 E3 M' M, _( G B& W - {
' k3 [3 h! B. G+ n, {( h8 @# t# U - foreach ($defender['unit'] as $element => $amount)
( |. A9 P- p4 D - {
* @* [. K) H& `6 @* p5 ]# B - if ($element < 300) {
/ i4 a9 ?" x: K& {9 d - $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;8 d3 a/ Z& R' p- b
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
- Y0 _, j# t& f- T U0 y
: a/ t4 j/ y y; ]- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
3 {$ c/ `$ }* X' T6 R+ @ - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
- R# D' y5 c+ D; D# Y8 r# L( H - } else {0 n0 a4 t$ _9 I( C2 i% l5 [( v: c1 J
- if (!isset($STARTDEF[$element])) ( a1 n7 C0 D) }! l! a
- $STARTDEF[$element] = 0;) o5 L- l$ k) c6 l. s) I
-
5 P1 f# u1 u# W8 r - $STARTDEF[$element] += $amount;0 e& f' }# p! y3 I J) z# E
- 3 D6 E5 C1 G2 k: _ Y
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
8 T% u% K x1 w3 e - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;2 R5 ]* Q3 E) \7 ?: U/ @+ R# ]
- }
\* ?% q" q4 _. L* c6 v" v - }
4 c: h2 ?* @/ c8 H) k - }
; _3 C! t' S3 G7 O3 Y1 z0 ~ - # o! ~( J2 s O) i6 X) n: x
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 7 ~/ ^6 n2 j3 M* g" v1 c
- {/ ?+ M4 @9 B P$ D4 D$ c
- $attackDamage = array('total' => 0);
4 c" R# a/ i* b/ j; Z - $attackShield = array('total' => 0);/ Q- x4 N/ O" R, ]+ ?/ i$ h
- $attackAmount = array('total' => 0);
; Y6 E2 U c: c% p. C( S - $defenseDamage = array('total' => 0);7 v( Q3 `2 m! M$ B" u
- $defenseShield = array('total' => 0);
: ^8 {- x" A6 H8 w! T& \ - $defenseAmount = array('total' => 0);8 |2 r4 c. k9 V3 P& K$ o* m9 S" L
- $attArray = array();2 ~3 l/ ]. m7 p5 D
- $defArray = array();; k$ Z; J1 A2 L, _& v, {% J
X- D8 f0 m/ O5 P6 f" L- foreach ($attackers as $fleetID => $attacker) {
9 [0 a) E, H- O9 X - $attackDamage[$fleetID] = 0;- C$ m4 C' p9 \
- $attackShield[$fleetID] = 0;$ X+ j2 L7 K5 A. w4 }
- $attackAmount[$fleetID] = 0;
& e0 ]& t0 Q# t8 {" e
# l0 y) Y6 f( { |7 t S# H- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque) [5 L) x) P9 F$ J4 \
- $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier7 Z( f' l& J6 w( l) K$ A4 b7 ~4 S
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
8 H6 a& s) c3 N! E - $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);! k0 k2 ]# O5 I5 i- t2 O3 V7 Q
- 3 S. |9 d2 r; D
- foreach ($attacker['unit'] as $element => $amount) {
% O0 O! U1 A( K" W - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque. L% u7 t* l1 J1 T- G9 e) V
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
- s3 \* V( b# ]) G% A - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
q4 T0 h) C/ C, ~
( L. { c8 G5 Q- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);! u0 S) e0 j2 c- ^. r) _/ ]- k
' |7 S8 C i, [0 z: z# x- $attackDamage[$fleetID] += $thisAtt;6 i" b7 x- J3 t
- $attackDamage['total'] += $thisAtt;5 B: v& f% q8 s/ v3 [+ T
- $attackShield[$fleetID] += $thisDef;' a6 `. O4 \' g+ n- ?9 r2 }% a% Q
- $attackShield['total'] += $thisDef;
- z- T$ p3 a+ s5 v) E! F - $attackAmount[$fleetID] += $amount;
. k% Z" v: W: n) ~6 H - $attackAmount['total'] += $amount;/ X4 _0 R7 E* ^( O2 m
- }' s5 |0 I n! M) ]. Q4 h2 C7 g
- }, M" m: ^ [9 f( f+ \: m; \) n
- % E9 X3 e' e% u$ _4 a' G T
- foreach ($defenders as $fleetID => $defender) {6 p# B I0 d+ q; c7 R* _6 X6 S
- $defenseDamage[$fleetID] = 0;
: S$ ]$ s- {. A- e* ~! Z* f - $defenseShield[$fleetID] = 0;- p/ E4 [& W+ @( r" v( F, H' _+ b
- $defenseAmount[$fleetID] = 0;6 y' g/ y" J) S: ~. D h [: e
- # h4 B1 R s0 j1 c0 Y# a" N
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
$ A0 {( s! Q0 y( ^( x- C( S - $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
0 @. Q$ c) m6 l9 V8 M - $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque: B4 O2 \" @4 c' Q
- $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
1 S8 Y6 Q5 \8 V6 v, A! D
; Y& _, w F) o, U- foreach ($defender['unit'] as $element => $amount) {) ~& o6 k' t7 n
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
/ ^1 r5 T0 V3 v/ Z; a4 X! f - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
( V( ^5 s4 g; v+ d* P - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque% e1 \! N. r, G. |% i r) B
- ( p$ I! @/ |. L# Y; W
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;$ ]# N7 A0 X( }# E4 a7 m* \$ I: ~
- 4 w3 M* a/ N3 Y1 ?% e
- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);* Y' W, S0 o) b5 t7 C
- 8 a3 k' W5 | q5 ~8 e" x+ X
- $defenseDamage[$fleetID] += $thisAtt;
- W9 C! s$ F7 ^" o3 S - $defenseDamage['total'] += $thisAtt;
9 G- c- p: @& G4 F% ~7 l: S - $defenseShield[$fleetID] += $thisDef;
3 l: x+ Q4 Q- J7 C& t; i& t; P2 @ - $defenseShield['total'] += $thisDef;7 Y7 D& }( \8 ~8 k+ n3 t
- $defenseAmount[$fleetID] += $amount;' X% F4 o- g" V
- $defenseAmount['total'] += $amount;
0 `" d, G0 V% s% L# A+ S - }" [. l9 Z4 {1 Z* w" w
- }
" b5 k p* c9 L! T4 T4 u. V: X6 z - 9 f- e0 A6 `) s/ } S; Q6 k
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
, W& P% y6 o8 n% H: \- y/ s0 O - 9 [. M$ C3 M" t i- [) A
- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
- u. |3 C6 m/ ~0 b4 u" q. G) I - break;
* }1 L9 O" w- q; U - }
8 O' `! H4 g/ q& m$ M ?8 G& X+ m' ~ - : r$ q# U2 l5 D
- //計算攻擊命中率百分比 (聯合攻擊防禦系統). F% P1 [ h, c6 [6 ?6 F
- $attackPct = array();; t* @) a ~, E. o( n
- foreach ($attackAmount as $fleetID => $amount) {
5 `+ b4 c! e- j* {( Z" [& O - if (!is_numeric($fleetID)) continue;
X+ B$ w( W: r- _8 [+ H% A - $attackPct[$fleetID] = $amount / $attackAmount['total'];* A( i9 k+ E0 P7 R, l: c8 F
- }
) s/ _' B# Z+ o! O, O1 R/ s1 n - 2 L; v2 @9 T9 n; w* a
- $defensePct = array();
6 K2 W0 b8 g8 _0 v0 x- e - foreach ($defenseAmount as $fleetID => $amount) {
; [! Y4 X/ R# z3 f - if (!is_numeric($fleetID)) continue;4 E, d, B o0 g
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];
b- u" k/ u0 S3 \6 B) P. d& D - }
. O' {. x) H ^1 j3 h
5 n- Z5 V) ~9 h. e% |5 d- //計算損失的單位
4 i- B: p3 P# s - $attacker_n = array();8 _; L4 B3 v2 t( E& o' r4 {; f$ n
- $attacker_shield = 0;0 t3 E. `( O$ }% M1 m' H4 A
- $defenderAttack = 0;
" V6 `% n1 y' }4 Z% k - foreach ($attackers as $fleetID => $attacker) {
1 ~5 N& ^+ {! K - $attacker_n[$fleetID] = array();
} P3 F. ]. W+ z - 9 I5 H; k! y T4 p
- foreach($attacker['unit'] as $element => $amount) {0 l( n4 t' Z( a% H# }/ q2 R+ {2 S( x
- if ($amount <= 0) {; W" p4 W6 X G& T
- $attacker_n[$fleetID][$element] = 0;
( C( j; M# V: F0 I - continue;
" C6 ~$ ]- t w; Y2 x+ i1 h# B - }: K% w* q) u. B' I3 C3 r/ {9 l
- + y& A* ?& s' u5 Q7 I( H) E
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
3 s V6 ]9 c: o -
* q1 `% T6 q# j: ]- g2 t - if(isset($RF[$element])) {
; |* C. e+ s# Y: K; U1 E4 ]4 F - foreach($RF[$element] as $shooter => $shots) {1 z8 b6 E. e/ E& s M
- foreach($defArray as $fID => $rfdef) {
6 v8 @1 I" B$ d, [8 D8 X& A - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;$ N: l" C) }* I9 H$ w2 A3 \
. H( Z5 h% k) U" T- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
: t" G0 A7 `6 w - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
. G1 B! q3 t0 m/ V5 Q& G8 j - }
# u x/ l- s* W - }
, R5 ` q3 s6 H. _ s - }1 ~' }1 Z' R$ O! ]% F- J0 _* s
-
; Q0 t ?7 L( U w - $defenderAttack += $defender_moc;- E7 \" J9 ^: m4 P. l9 t6 l
-
+ |* |, J0 S$ T y - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {/ n0 y( Y5 c; ~
- $attacker_n[$fleetID][$element] = round($amount);& T/ l7 D5 ?( O4 u* ]/ i
- $attacker_shield += $defender_moc;, |; ~+ ~! ], h+ h# _6 _# {* p0 Q
- continue;
$ U6 F/ k* m0 r, l - }, w; {* X9 T4 Y8 @, n
" I5 T6 _2 Y+ ]7 g X- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);( z) N% h! U+ I# I' j6 [
4 t3 N$ j5 G% f+ U+ H- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
/ J- M# H1 D% n6 k7 D2 X! X - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);/ o' b* M$ i. ~6 o k/ r
4 e# G! i* N P- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
* F$ X! X& l+ y- l/ h/ F" D - * U9 H6 e' s1 U+ {" [
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);# Q# E* b$ `7 \
- }
* W w, E+ ]! p7 n' |/ L& m - }& F S/ g( C- G5 a' [
9 M# U6 a. Q+ R& p1 ]- $defender_n = array();$ k4 j; b! b3 [% ^ V
- $defender_shield = 0;3 |# y. D1 P+ W
- $attackerAttack = 0;
6 x! A% s) g* s I+ v' y# G" Q - foreach ($defenders as $fleetID => $defender) {
4 ]. [& H1 g: E' W/ s - $defender_n[$fleetID] = array();
2 {1 ?3 l8 U) a) ^( g8 L
1 W& l' W1 m- V+ H1 E! ]! ?/ V- foreach($defender['unit'] as $element => $amount) {
7 B7 g9 w7 Y* |2 p4 P/ e5 m - if ($amount <= 0) {, W3 u6 `: U5 f3 c; l- k2 I
- $defender_n[$fleetID][$element] = 0;
( j6 [8 S$ j& X7 ~& } - continue;* d7 [/ J) t. Z `/ A
- } ]) T$ q2 B* m
- ' X0 e* C A9 ^) D) h0 h0 a8 T
- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
- x" u" l9 F/ d5 d1 Y - if (isset($RF[$element])) {
! G/ _. F" A! J" m - foreach($RF[$element] as $shooter => $shots) {; z0 n5 D! |! u. G) `
- foreach($attArray as $fID => $rfatt) { ]3 x" K1 H: e7 l" F
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;# n5 c4 P; X) g r$ u l7 b
" F0 [( B+ i+ [. j% i3 e- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
* z) E2 A( R4 n# Y - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;6 n& w; j$ T7 z: r8 R* C/ \
- }
- p' r! v5 f) l; ?7 C - }
1 D3 X3 M3 d7 [# k& |+ Y - }) ~/ g5 F# n% Z
-
2 q( O# o' F) F7 T) t2 y+ D - $attackerAttack += $attacker_moc;6 S) n# S4 `) s/ B+ a) U
- 7 k3 R0 j' S4 {# M2 j
- if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
" h7 F$ d6 j) a5 i - $defender_n[$fleetID][$element] = round($amount);: r9 g! w6 S: k; T, G
- $defender_shield += $attacker_moc;
$ O, ^+ E' W b/ T0 v B - continue;
% C7 E8 f5 E; z - }! F7 V/ u8 G+ k2 y; }! B3 [2 O
- ! S; P' d! _0 s* b# |, `
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);- B$ }! D; C& I" }9 c) R# ~/ {
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
( _' a/ G8 |1 D - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);% d( l) q ]1 D: R7 R1 n) |$ @
- 2 O; K# r9 U+ N: [, T3 S; Z
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
- K" N" F0 e" B$ C1 g+ [; d* P7 C
+ t& Y2 R$ Q& Q: ^1 K- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
/ {, s9 L2 X3 {7 U0 u - }
' l0 q A- r# ~4 y* e! M - }
9 ^. x1 X- O" a$ _ - ; j5 \" E; ?' F' \1 t" S; I
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;; K3 ^ X' i9 M, F- t( U
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;
5 q; j$ P1 l9 N& j - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
9 n" K j: Y* d+ d& f- f5 T - $ROUND[$ROUNDC]['defShield'] = $defender_shield;
0 ?$ U g+ r/ p# d/ `, U2 f1 C" k - foreach ($attackers as $fleetID => $attacker) {/ |5 i+ R- b. S
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);+ B, N h: \% i6 H" t& U& F
- }
0 I% _4 P7 h) }& L( K; i( N
' d% C8 ? [- t- foreach ($defenders as $fleetID => $defender) {' s9 N; z! ?1 @* Q" G+ {
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);; C' Q1 X, v$ ^9 I
- }
- q; p+ q+ I7 b+ `* l - }" N! r7 |0 I7 R% |
-
# b) b# r2 A& G; S7 V: ^! P - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
* A2 l- u, ]! \( g - $won = "r"; //防禦方: `( q8 D. E/ d& i* Q& z
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
5 {4 s3 c$ g2 S) ?2 p0 _2 F' w0 }; l - $won = "a"; //攻擊者
Q2 ^* v* u4 T" }! y* y - } else {
, f7 k) [2 f3 F1 @" T - $won = "w"; //平手
+ p$ G1 C' O1 g( a$ V) C5 X; i - }
5 n& l2 w/ W3 o- ]5 K0 g - + o+ t. ]( j3 P. B
- //CDR3 F* I( Y& Q, K. ]8 j
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR
2 V' B8 Y5 [0 p5 V7 g5 E - foreach ($attacker['unit'] as $element => $amount) {
& P8 o4 S; Q4 F - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
- Y) V: c% i8 h1 Y - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;* Q4 X* K8 ^/ J" x( }# R
* d* ]& a. L, w' a! r- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;# }6 b0 d7 g# Q( i q
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;- @& N/ \" X, ?. t; s Q3 Y/ K
- }
# M8 z( b0 F/ F8 @2 q - }1 s% b9 w% d! k& `
- # c8 V3 T R Q, K0 h8 R
- $DRESDefs = array('metal' => 0, 'crystal' => 0);
4 ^% p" i# Y( @
6 u- O2 a2 ?) ]1 E$ Q5 Y- foreach ($defenders as $fleetID => $defender) {! {2 d( [* [: x
- foreach ($defender['unit'] as $element => $amount) {5 Z' {& w5 O. W' R
- if ($element < 300) { //艦隊防禦方的 CDR
( ]& V ~6 Y" ~/ `3 g W - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;7 i$ ?1 M! C! n% T- [5 o
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;3 h# s2 s! X( [7 p7 m
- - k* T2 @/ U: s+ D5 h6 M7 }
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;4 T+ {/ ]. a1 B. Z9 |# U0 r# U
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;9 _% C: _- w5 V8 L8 b8 i& w( s- J
- } else { //防禦建築 CDR + 防禦重建
9 U2 N+ _* l& k2 s! t1 X& d+ ^ - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
: O3 ?6 W' X6 m. J Q - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;& R% \; `, U6 Y: p! ~$ h; n" m
- 4 u7 E5 q$ L; A Z$ r a
- $lost = $STARTDEF[$element] - $amount;5 K5 M2 \( g) {$ V( \
- $giveback = round($lost * (rand(56, 84) / 100));4 `* I$ W0 a; o3 E4 J
- $defenders[$fleetID]['unit'][$element] += $giveback;
( \0 p+ |3 c3 ]4 f - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;- p, k8 U6 o% D9 e0 J& j9 Z
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
5 d# K8 ] |0 a% e. f8 {3 W - }
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- }* r+ N& r( I0 w* S ]+ G) T' }1 O
- 0 P7 I. Y4 \- |) i+ ] ]0 E
- $ARES['metal'] = max($ARES['metal'], 0); h: }5 `! i1 w9 |
- $ARES['crystal'] = max($ARES['crystal'], 0);
* P! y: j: n0 T6 r - $DRES['metal'] = max($DRES['metal'], 0);
% h- F: w3 F* W1 j - $DRES['crystal'] = max($DRES['crystal'], 0);
1 h* L5 `% Y% X' }1 [ - $TRES['attacker'] = max($TRES['attacker'], 0);
( |& Y4 P' E5 s0 D+ J - $TRES['defender'] = max($TRES['defender'], 0);
. v) g) @ ?; B: ]6 l - : W: N* `* R" Z
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
: {( x8 Z: \9 Z+ ? n: G% X7 W - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
6 ?+ X- B. K4 U! Z - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));; w# e/ S8 [+ T2 E3 m: X. U
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
2 f% K- G" r+ T7 ~3 h' J' F5 @% T0 C - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
8 z* r5 p+ i' h- ?0 |4 f; w - 0 ]4 }2 F1 Q/ D2 O' n! C
- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
* p) H1 J% R" S - }
複製程式碼
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