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簽到天數: 5881 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:022 q* ~; U) M5 Y; }) y5 V5 Y
剛過來玩也是覺得有點誇張1 V v+ i3 N e7 y3 X
大狼過來連伏擊能力也沒有
5 G: n2 v* G' f, p q不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)- y0 ~+ g; O# @$ ^& c5 X& |1 J+ ^
- {" G7 l6 l; U1 F" g
- global $pricelist, $CombatCaps, $resource;; _0 n: L/ [' z- ~( u' p
- ) Y/ C0 u! A7 Y4 }$ d' } R
- $TRES = array('attacker' => 0, 'defender' => 0);
, d) I6 g( c5 y - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);+ h' h. [ m4 _% O# }, j, ?5 n
- $ROUND = array();8 q7 I, w; ?0 t6 E' g* }
- $RF = array();' f; l4 h0 Y- w0 c# a- J; T
2 X+ }6 L9 P: X* }- $attackAmount = array();+ W7 E. y u6 f. s; }8 c
- $defenseAmount = array();7 V7 d7 x: T% n( C+ ^5 \: q: F+ H
- $STARTDEF = array();" o% m0 v( G# [) c% [( Q5 b
% v3 O! o. n9 O: K M m3 X' e- foreach ($attackers as $fleetID => $attacker)
. J5 U, n; V0 w' h" z* w) h+ x - {6 }3 Y7 Q6 w; h& A
- foreach ($attacker['unit'] as $element => $amount) . I2 C! L; s0 ]+ l" J
- {
5 S! o- J3 E, ~, U4 z1 e% r0 a# R6 v. z - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
6 a: j+ w3 f" V n3 x% s( } - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;( @3 G. c; H- x6 Y
- }) D: ?% u; |5 i' h! J; A# G! x* K8 ^
- }6 |& L) `* Z; x" s- X( b B' I
- ) O/ c/ x1 k! X+ X2 s
- foreach($CombatCaps as $e => $arr) {
8 R, U. s( x: M8 x2 P - if(!isset($arr['sd'])) continue;: n. \0 G* E4 `/ z6 m' n3 w- @
- 6 L+ u1 w0 H! q
- foreach($arr['sd'] as $t => $sd) {
' @$ K( \6 `8 G - if($sd == 0) continue;5 i( ^! b8 {4 f' \$ Q9 C
- $RF[$t][$e] = $sd;3 [0 z" t0 I7 ^- _# f8 c
- }$ I( v: i% [2 C3 x; t
- }
/ L# e) p4 E6 `. U -
$ j, F* C2 R" U9 N - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
/ G) d! A- o3 M: o - 9 u3 I1 E9 s5 a, D
- foreach ($defenders as $fleetID => $defender)
, j, a9 }' ~7 d4 ] - {
. S1 Z( X6 V; X0 N+ E - foreach ($defender['unit'] as $element => $amount)
3 `+ F8 K' ]5 a, K& | G - {5 ]5 \8 y% \/ b1 ]& f
- if ($element < 300) {
( ?% N0 W% H3 x, l6 r - $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;: p9 K$ `/ ^1 x6 U1 l: m. v
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
9 b+ Z7 z# |0 n. ]4 _
! @8 C. O* H, o6 U- M+ V' ~- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;" w) H$ L4 j: ~3 z
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
- K& `. s% U0 {. T - } else {
* u3 r8 o6 `, {0 j" w: S - if (!isset($STARTDEF[$element]))
# q5 w% f6 S; y( Y3 Q% Y1 Z - $STARTDEF[$element] = 0;
" Q+ D$ S' N) f6 y4 N -
* x T' z5 p+ A9 o- Z8 [, ] - $STARTDEF[$element] += $amount;$ l; r$ u8 B; ?- C+ ` a& T
- ! b" J) @( U; u* }+ ?# i
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
5 m& @: ~8 }) Q) I8 z/ F - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
! G) F5 O* V7 e8 c! s, S/ _ - }, ~4 f7 P( }+ e. ?. ?0 n) W
- }/ P( P! z& a! {; _
- }
" ?& z7 V J y2 f9 u& G - 4 {! _% D3 J$ B! v/ j4 w/ V& y
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) & A) ?& h# B* w* ]# s, u) F! B- U
- {% p1 ~: l7 t9 t0 n. t& k9 B9 k
- $attackDamage = array('total' => 0);
; g2 ~) C* S t - $attackShield = array('total' => 0);
! X# J% c& |& w: p - $attackAmount = array('total' => 0);
) T5 s, Q0 z a$ j6 [6 F6 L! E - $defenseDamage = array('total' => 0);
( w9 ]- l3 E ^3 e* z- R, _ - $defenseShield = array('total' => 0);! b* z n# |" I
- $defenseAmount = array('total' => 0);
+ H1 H+ s" O+ k$ b8 p4 j3 F - $attArray = array();
4 ~2 `& g) I8 |6 D - $defArray = array();: H! w7 I3 g/ ]& w7 ~
. c5 G6 b' V; ^( Y0 u0 {- foreach ($attackers as $fleetID => $attacker) {' u: x+ f8 y1 h
- $attackDamage[$fleetID] = 0;
4 Q5 n& a% M; N5 `/ D6 S5 s - $attackShield[$fleetID] = 0;
" H8 P1 D! ~" E - $attackAmount[$fleetID] = 0;* S N, t: p1 |3 x3 g5 [4 @) K8 B
- + S! V: ~+ z( O! H/ ]/ D
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
# k% T; T# }# t7 h p5 o& r0 l - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier$ g0 q! j; m* }8 v: R5 U: i2 |! e
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque7 H3 R% C, H) V' D( Z4 C
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
% k* Z0 L( _! [$ ] - ( Q1 ^; ]% u$ B, ?) Z
- foreach ($attacker['unit'] as $element => $amount) {
5 P. s& J* S) S/ E. N/ S - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
9 n6 L9 T7 \6 ]/ t3 G# c7 @* F Q: c/ a - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier- n) x0 B; `/ k; ]( I- l
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque3 }+ I X% `7 I/ Z# S: Y
7 M; I- B$ c! [- o! w1 _- M- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
0 ^. R! Z: l; q2 U5 i! D
7 c& \ {1 @) d- $attackDamage[$fleetID] += $thisAtt;
( z8 s- d- m5 g l( k( D - $attackDamage['total'] += $thisAtt;5 ?- s1 d6 p8 i2 J8 l+ A- U
- $attackShield[$fleetID] += $thisDef;
& x4 H' {1 i( |7 q* U - $attackShield['total'] += $thisDef;3 ]1 G" h: {% b- J* q6 J- d
- $attackAmount[$fleetID] += $amount;3 E5 T6 j+ f/ E1 m* P
- $attackAmount['total'] += $amount;
^/ G' F' h) @, V! ~ - }
2 m P' @/ a, O# t9 E - }
1 \% L2 ?- H& ` - 4 X" `5 _& s0 E( E
- foreach ($defenders as $fleetID => $defender) {
, `2 B' I8 x6 | - $defenseDamage[$fleetID] = 0;. B) m. L ~% I# Z- B6 B3 {
- $defenseShield[$fleetID] = 0;3 V9 ^. r4 R3 Q) W; s' K% x
- $defenseAmount[$fleetID] = 0;
) X% u# ?! p' P/ n: L4 s; g' a - ' s+ A5 }/ M/ @' R# A
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue) j c1 d! }; k' H8 `" r
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
- V" t) R. N9 X( p; V# l, S2 v - $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
" {, \+ ^1 Y' v0 u) G - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);& r; K% k1 ^; a6 p7 g3 ^% o. g
- ; E0 \. d" ^! Y# x( `- L
- foreach ($defender['unit'] as $element => $amount) {% w/ h8 Z. q4 b1 i6 }: |6 u/ A
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque9 j2 h6 A7 Z; l( H
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier: t, F: v* n! R; R; y3 v
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque- H/ _; z4 ^# g
- ' g5 P- O( p6 ]
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
; n$ v/ |, n8 x' G4 B2 Y
- N- h8 `# }7 s5 \ V' y/ M1 r* [- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
+ e5 ?; d3 l- V8 t5 N; p; L' g# @* w
! S5 B. w$ f3 P* ~5 u: O; Y- $defenseDamage[$fleetID] += $thisAtt;
5 [+ n! d8 U5 X- R0 [2 B b, Y, x - $defenseDamage['total'] += $thisAtt;
% w% Q# y" f+ ^6 q - $defenseShield[$fleetID] += $thisDef;
1 y( R1 i0 t- k, h - $defenseShield['total'] += $thisDef;
H7 F" l# [) Q2 H1 F: x, A* J - $defenseAmount[$fleetID] += $amount;! E7 c4 x+ w5 _+ L, Q4 y
- $defenseAmount['total'] += $amount;
9 j: ?+ I* C' A& b4 V2 F# \- f" H - }
0 W1 q: y5 i7 y: `/ [ - }( `: l0 S/ [2 C: [. R2 t- H/ J
- . f1 h' I- `# X$ J( W S
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);2 x) ?$ c* n1 Y+ @5 J
- 3 W( [1 W! R# F8 y* Q" B* c4 {6 i2 X
- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
! `0 x1 m* J7 ` w0 [ - break;) q1 J$ k/ G, M! C) ^. [
- }3 w, o4 r) H) p5 i
- # H! e3 y9 e/ R7 B, T
- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
% Q2 ~; x$ S2 w/ G: S2 y - $attackPct = array();+ Q; C* l- m* O
- foreach ($attackAmount as $fleetID => $amount) {6 `# S6 j n) L. c8 t
- if (!is_numeric($fleetID)) continue;8 _. j" O! z, h1 ?/ n. I( l+ P
- $attackPct[$fleetID] = $amount / $attackAmount['total'];
. q4 `: `* D1 \! W - } z S! a6 n# t* V; \
9 q9 y/ d9 V& l- C0 A- $defensePct = array();1 |' ~/ s% L; a I$ p3 Q/ m
- foreach ($defenseAmount as $fleetID => $amount) {' t" g- r) ?5 [1 S, r
- if (!is_numeric($fleetID)) continue;
: y+ U! l" V6 ]! e' t# R- }) g5 n k - $defensePct[$fleetID] = $amount / $defenseAmount['total'];
8 u: x! g! z4 a9 D# k+ s/ Y - }2 x6 d( Q/ J# b; J d5 x; Q6 Z; Z
- 3 o4 S# [* R. g/ p
- //計算損失的單位7 l% X, z; v. j5 U9 C
- $attacker_n = array();0 R4 J% n5 L3 N7 ^" ^
- $attacker_shield = 0;8 _" H& w- L- o
- $defenderAttack = 0;3 G: A; H1 `% ?5 m1 l
- foreach ($attackers as $fleetID => $attacker) {
& @3 R- H- F4 v* b1 h - $attacker_n[$fleetID] = array();8 O; u( e4 i( e1 w* B! R
- : i5 m# A" m1 @$ B" B
- foreach($attacker['unit'] as $element => $amount) {8 p" K* k0 |! v( G+ {
- if ($amount <= 0) {
" s& ?! v6 B+ ~ - $attacker_n[$fleetID][$element] = 0;
. r) A( a1 A t" y - continue;
6 \. U7 o: [9 [2 U X - }
* R$ j6 h! W; ?+ _2 X" U) S
/ ~! Z% u% d$ ?! O: F4 [- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
T) E6 r0 r" A# A) n: T - ; X! _0 \3 F" q' t( S: ^
- if(isset($RF[$element])) {
9 z0 Z4 [, J/ B - foreach($RF[$element] as $shooter => $shots) {& b1 a' ?/ O+ g8 H, W0 L9 J, M
- foreach($defArray as $fID => $rfdef) {
! _( y% S; X! X* m5 U. a! ~ - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
0 w! c$ m; p4 [# h# S/ }/ J @# k: ?' s
, b4 ?2 C4 d! e- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
* P" n2 c# h% E6 x. T: `: [* T - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
4 d# |/ x! C% T: q2 `9 D - }+ B: y+ @# K' H- P7 m9 t$ B
- }( ]; q7 I9 j4 H: ^* p& s6 A8 e* w
- }
0 L. H1 l! M, J& j& W7 \9 [ - 4 R' n( Q+ ?$ B; \" {/ \
- $defenderAttack += $defender_moc;
8 U z" P0 m% z* F/ @8 i+ g* | - # W) q4 n: Y. m% o
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {4 e; W g5 d) A2 t
- $attacker_n[$fleetID][$element] = round($amount);' N% }) C9 ]1 g3 u# Q
- $attacker_shield += $defender_moc;
+ R# a/ [+ C2 p Y - continue;/ [- I I. @, x; A$ F( h
- }. o6 X# Z9 W( H* n( d; p* x
' l* @5 ~9 c3 n8 A- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
$ F/ ^- e4 J, e: Z2 W5 G - ) [( k' L: [6 K7 r6 ^' J
- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
5 Z j$ C+ `" T% e - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
5 g% P/ W* w; S - ; w; l* w }% e5 e
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
% v2 {4 E+ S& V- P, ^$ O
* N, v, ~6 [$ {) n' ^/ g- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);" A9 ~1 g, i% W) y$ Q* F. k6 o* i
- }- Z, h& J( H, ^: U! d3 v
- }. Z, G) O; V9 K, ~
- : l5 _' w% G Y4 {; n# U8 t/ `
- $defender_n = array();
' l, W+ P. ]) I3 ]+ ?" M/ x. n - $defender_shield = 0;
/ N5 n \, S1 `9 L3 d4 a) ~ - $attackerAttack = 0;
* C) V0 z! {& V- \- ^( l6 j - foreach ($defenders as $fleetID => $defender) {' _ q [( X6 {8 T$ B; H. J
- $defender_n[$fleetID] = array();. {! U& m* b; n" x0 }' Q
5 @& ~5 u% ?; f) ]0 x- foreach($defender['unit'] as $element => $amount) {
5 o. w/ s8 b& |+ l, _" C - if ($amount <= 0) {
6 d% W3 ~9 h `7 l# c, e/ R; g: M - $defender_n[$fleetID][$element] = 0;$ L/ Z$ u& _( ] X# o1 A
- continue;+ o4 B ?+ u4 ]# G5 n7 ?, _( O( R" s
- }% `3 [8 ?- `+ G+ e2 }: Z/ x# s
4 H$ H8 l5 C1 h- w& O6 j5 Q( s- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];+ W/ T, g w* C" I
- if (isset($RF[$element])) {
% `, F' r9 V- w - foreach($RF[$element] as $shooter => $shots) {, V# ^/ ]& D. `, o! Q. z5 V- o0 j
- foreach($attArray as $fID => $rfatt) {& \1 s" V! T- `8 q1 Y1 b
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;0 g+ H8 Q! G+ I6 D' V) c
- " ^( p X/ W2 A5 u3 N
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);, F5 @1 x. c+ Z- e
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;$ `3 R3 I2 H* o: X
- }9 f; N% Q+ i( ?
- }
5 t2 J7 l3 \: S+ r - }
6 ]6 ^( Y# |% P: i3 E* J -
w' G- p9 ^! {5 F I9 M1 [' p5 z - $attackerAttack += $attacker_moc;
' q x' Z" i* d2 S8 u, z - ' y+ p/ [3 W7 M7 _
- if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
% h ] R3 Z, E- ~ - $defender_n[$fleetID][$element] = round($amount);
/ Y. v( f9 }1 ] Y: m- k* M - $defender_shield += $attacker_moc;0 I5 K- K$ F0 h- g8 Y
- continue;% y% ~! H+ L, V6 ~! l: T
- }
7 g5 X6 g3 G! x& E! \8 x) {" j* e - & u! P) Y( D$ E5 |4 q5 t0 o
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);1 Z. Z+ e( u# b! ^3 j8 I
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);2 z4 C6 i2 x6 f. {: y
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
p$ S: ?# \$ Q4 n - , W) _, M+ E0 F& U! d! h
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);3 j }# w& R% F2 |" i3 \7 S
- 4 O7 R6 N& r1 X: x) r7 _/ L2 r" P
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
4 _3 C5 x M& Y1 t: o+ g" {1 x - }
& X" P7 e! P6 Y: ?' A$ _6 g0 k+ ~ - }9 S: R$ ]) ?* a
- 7 H/ P1 l8 `4 K; |5 q) K% @
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;8 p! f7 K9 z6 n* Q$ x
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;/ f+ j0 a U. v5 |8 u [6 l
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;, i! p0 b0 B/ V
- $ROUND[$ROUNDC]['defShield'] = $defender_shield;
+ E3 Z( w5 _4 D# a8 `6 f - foreach ($attackers as $fleetID => $attacker) {
, N0 ~6 J! i6 w- E0 v. e- S. ~ - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);( \! p/ x: J* |- u
- }
) {1 Z7 x8 W, t9 \6 a" `8 _( u2 }3 y1 _
" l/ {: V" Q. o6 `- foreach ($defenders as $fleetID => $defender) {4 _6 p1 `+ ]4 f
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);3 j: j( p0 L" t. w) _9 {
- }9 a H X7 F; B$ f- Q& D( x; z* T
- }
, y4 K2 E4 o! E: e& V/ \1 o' { -
7 c- W6 R( o4 N' F+ ] - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {7 k j8 Y7 Q. H3 R) L
- $won = "r"; //防禦方; B, G' X& t! n8 \' y$ e1 g
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {2 X+ x+ h8 T# z( x+ U' E$ v
- $won = "a"; //攻擊者
" }# }# v. O& b+ I3 f - } else {: a+ r. ^- _4 t" n! Q2 ^2 M- ~; T* A
- $won = "w"; //平手
) @* y' U/ ^' U - }5 B( S2 z' F5 X& U) p
, k) D4 |2 ~2 v% H# v- //CDR
/ ~) E4 A3 e4 C; P& B& n) i6 w! H - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR$ n2 z% O1 Y d$ P9 ~6 z
- foreach ($attacker['unit'] as $element => $amount) {" N, i6 U+ [& e% w& Z2 M
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
+ n" Y% v! }. Y: g: |% a - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;7 s. T3 p$ k- R/ |; g% G
0 d& W7 _2 i, Q" |+ _9 k4 t- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
, E. r: Z' {/ ^2 d7 H - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;( P4 M9 R: R2 W# f3 f1 g
- }
2 \. h! M6 u* x - }
; @1 V- ?: @, R+ F0 O1 H, E - . m9 j2 |* T* j' m
- $DRESDefs = array('metal' => 0, 'crystal' => 0);8 s, L- k$ N: y# D( u
- * R3 V9 P* [6 Q g5 K. |2 P: V7 y
- foreach ($defenders as $fleetID => $defender) {
; c# s' B$ k5 ~( X% L& d - foreach ($defender['unit'] as $element => $amount) {
: N: N9 o$ m5 S8 s( N$ O - if ($element < 300) { //艦隊防禦方的 CDR5 V) }# N4 @, L5 [' Y
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
. n$ Z( Y' I' |; q9 S/ Z4 y( x - $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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/ L4 @& p; ~$ c7 ^, E) `- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;% J O( N7 a1 i/ {; s7 @
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
) V- R' ^5 p: }/ F- {7 h - } else { //防禦建築 CDR + 防禦重建
7 A$ h. |& p9 M* X+ ` - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;4 j' }3 T5 s; f* M4 H" W
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;& n( t: t0 I* i0 X" r2 v( {
- " o; Q: {$ N$ y' j, s3 X/ y, m
- $lost = $STARTDEF[$element] - $amount;
: R8 S! t# d/ ?! x3 e - $giveback = round($lost * (rand(56, 84) / 100));* m( j1 G& d% n8 h# _
- $defenders[$fleetID]['unit'][$element] += $giveback;" U; G6 Z; d( K. k
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;4 n, v# ?# g5 q3 r
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;" H* x7 x, X. ^& h1 `
- }
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- }
/ ^3 R. Z4 J' k" j) N0 v% t - . U8 Z) x! ^! w1 Q( d) e: o& S
- $ARES['metal'] = max($ARES['metal'], 0);- z4 K) N5 g% F/ R9 l( P# Y+ y4 P6 [' f
- $ARES['crystal'] = max($ARES['crystal'], 0);
. w" e6 M+ G% _' @ - $DRES['metal'] = max($DRES['metal'], 0);+ }+ ^& F. E( C% }7 {
- $DRES['crystal'] = max($DRES['crystal'], 0);
" f* M# U7 h4 W$ f) V p - $TRES['attacker'] = max($TRES['attacker'], 0);0 ^ i* U# |/ g+ ]- @" }+ b" k) I1 Z
- $TRES['defender'] = max($TRES['defender'], 0);
. P6 S4 M4 L3 P1 |8 W: e - 9 B* |9 C" D- |" J1 q$ L) R
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
* R( Z6 f! v5 g- E [ - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));8 q" R: {/ d8 a, A( \% |
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));0 v7 ]4 d: B) a. T0 L! I: c
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));3 F. E, a( F, s
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));6 a. c: s& |. n% C% v% Y
- 4 F4 O+ E- ]+ v {; ^
- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);' W7 K9 K; Z( I
- }
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