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簽到天數: 5989 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
b7 G0 {: Q4 g2 h* h剛過來玩也是覺得有點誇張3 o# }# _5 C7 G* S7 }
大狼過來連伏擊能力也沒有
# T5 W+ q9 T; w. \: @$ k不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
6 ?: l3 I" g. \9 L1 t) `. F - {
2 ~! L, d. [) b" W' P* X$ f - global $pricelist, $CombatCaps, $resource;
6 U `3 ]: } I8 \7 U - * { _. k1 w+ K
- $TRES = array('attacker' => 0, 'defender' => 0);
- ~5 K& G$ h1 k2 D* J/ B - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);- ]) z4 W' @! P6 M& {; q* p4 u8 P
- $ROUND = array();/ k+ d$ N6 b. \6 |
- $RF = array();
0 q$ O# g3 O$ I& _6 f - , c( c" R4 s! M C5 I" N1 ?' B
- $attackAmount = array();* Y- @' `7 F1 [( G6 ^6 Y+ o; G! k
- $defenseAmount = array();
3 ]' R9 i1 A9 E1 _8 f - $STARTDEF = array();+ a8 t2 W4 e4 ]9 U* A+ g
& v# b- A3 [) P+ @5 J$ U- foreach ($attackers as $fleetID => $attacker)
5 N0 ^: ?' w+ f4 M$ L. D - {
& U4 j/ ?2 Z5 u - foreach ($attacker['unit'] as $element => $amount) # C+ }/ e" Z I! D, V
- {4 n* c$ T0 ]+ T) ^1 w, M
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
6 A$ b& T/ e4 k: J1 p! n - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;, ~. L8 B6 R! e+ F. O& c; v
- }
' j+ I- u \9 w4 w - }
5 Z2 i; M5 M: S. u: ^/ X - & v4 l; s6 d4 v
- foreach($CombatCaps as $e => $arr) {% F+ I/ R; {" R+ c9 o
- if(!isset($arr['sd'])) continue;) j5 n, p' Q& @3 \1 }
-
' l: d n" l) y, ^; U3 h - foreach($arr['sd'] as $t => $sd) {
* D& N- Y) p- I5 c4 X - if($sd == 0) continue;
- r/ N7 @; \5 |# P - $RF[$t][$e] = $sd;3 N4 K7 A+ X* X: f! @& Y$ n
- }4 L* Y4 C3 T; P
- }7 e8 J& u% J/ m: p4 [5 M: E( g
-
0 i& O2 S; u- ~# ] - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
' V8 w) o/ a D
' w' Y2 Z7 z f7 U* K( D- foreach ($defenders as $fleetID => $defender)
9 S' X* ^5 f! c2 h0 K - {
9 H% q: O" Z: v8 t+ U! A8 t - foreach ($defender['unit'] as $element => $amount)
3 Y6 P1 f+ J& i2 Q; X& g - {
6 l3 }% L( v( `1 W+ o - if ($element < 300) {) t4 q! N, N7 B+ Z8 W
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
$ _. O! ~! @) y$ j2 t4 [3 r - $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
/ K% v" V. f, E$ c6 v3 Y. q& l - * |' r; a1 Z* r- D1 G8 v/ O
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;" |& L) N/ E+ \
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;" h6 \( h0 x9 s9 e. M) V! i2 O' t- q [
- } else {+ [; U7 H) `4 l9 ]2 h$ h# H) M
- if (!isset($STARTDEF[$element]))
3 x6 q9 N4 Z4 m j - $STARTDEF[$element] = 0;
D2 Z: q3 c" Z6 m - 7 w2 K2 J3 N2 Y( U9 `
- $STARTDEF[$element] += $amount;
9 @4 T) S# F! m" i; Q - " f+ s( i& @" j, G: U% V$ o3 \
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;) v- V; m9 p7 O. O
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;! I J M) U' @/ _) N% I5 T- |
- }
& k! ~% B% V5 e6 Y2 y! `& ~* s' J - }
8 T* u! D5 {; K3 ^ G - }
l$ X3 ?0 T5 k8 x$ ]
- @) Z" W( \0 @! A* j* x7 k- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
( c9 W; t {# R/ ^ - {0 b6 @5 h4 g3 i- b/ `, C8 E
- $attackDamage = array('total' => 0);
3 p0 ~& L5 S$ P" a5 b. F - $attackShield = array('total' => 0);1 b1 p" F. t' U
- $attackAmount = array('total' => 0);. L& M. L/ v5 D' H( e
- $defenseDamage = array('total' => 0);
" _# s7 r2 I9 y - $defenseShield = array('total' => 0);$ k" w3 ?" [, O# d
- $defenseAmount = array('total' => 0);
9 C2 C* ^ j% l! M" X - $attArray = array();5 H! d. }: |7 u
- $defArray = array();4 h9 Y, w5 q8 f5 b
% _! Y& E3 q' s# Z1 M- foreach ($attackers as $fleetID => $attacker) {; H/ Z( h( f4 Y8 z' Y7 E9 ]$ ]
- $attackDamage[$fleetID] = 0;- R) H4 P0 D# S) r4 e( X' ^
- $attackShield[$fleetID] = 0;
n2 k) W6 F: c/ x" E - $attackAmount[$fleetID] = 0;: F. X" h4 h. ]9 Q% w
- ' `% P- R- @! ^: ?1 O4 y4 b/ x9 Q
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
! a" D9 c4 m5 b - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
+ x3 Y, K$ ]* C2 J - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque& E3 }, f* Q- k( L0 \3 e+ f
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);7 ^# S" ^! w; u5 M S
- ' ?+ M: q# y( Q0 p. S
- foreach ($attacker['unit'] as $element => $amount) {
: E+ I- l- k- m - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
! |, f) y; W1 Z1 g2 L4 l/ \ - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
' a2 A. s% W/ H7 } - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque4 D: h5 W9 t" A* s: s
, W( ]* h+ O) K# I) @3 |7 A- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
' ^+ I2 |8 C* C1 e
2 P) W+ q; ?+ @0 B; d6 U8 ]) r- $attackDamage[$fleetID] += $thisAtt;, e, w' T' q9 V" m$ z5 `
- $attackDamage['total'] += $thisAtt;
2 E8 A& Q# g; x1 W! Y - $attackShield[$fleetID] += $thisDef;. r; z4 {( K% Z. k2 e, G- T' @
- $attackShield['total'] += $thisDef;2 D, O9 ~8 F7 h2 P! F
- $attackAmount[$fleetID] += $amount;& R+ x8 S2 X7 K/ `
- $attackAmount['total'] += $amount;6 t9 c+ U# Q6 j0 M& x- ^
- }8 e, \4 N' W2 Q5 B) r5 o
- }' @! L) x( U5 h; j/ Q2 C
- " Z# M0 W: U# q9 f7 U {
- foreach ($defenders as $fleetID => $defender) {
& B) y( Z9 s4 ?: r" j; V/ Y2 ` - $defenseDamage[$fleetID] = 0;
+ O: l5 W7 U+ ^* C - $defenseShield[$fleetID] = 0;
! Z8 P+ r8 q6 Z$ ? - $defenseAmount[$fleetID] = 0;
1 y7 n+ D6 `2 @; a: ^ - 6 b* F. v: {- {( u9 `
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue+ J" R- B) _3 }" @0 C
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier& S# `$ W t) {* Q+ f* H
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
7 r, ~& k* E+ o7 d, T% X. l - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
( g3 @) b/ M( U5 r
, z! P% {: q" e b- foreach ($defender['unit'] as $element => $amount) {
( r" j! f9 m+ N; `: j. v% P7 G - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque; G1 J( l. U- ?/ C
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
+ s0 K% j% }% b1 P4 \" B7 b - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
" o3 ~ z5 c; N- h/ _
0 m/ P: I% K. B# ?8 \- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;! R) p8 l4 ]+ ~
) [2 d7 @' f5 d1 @; h- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
* Y9 c* _! @; F: q - 0 ?2 C. P; W$ |& V/ _: K
- $defenseDamage[$fleetID] += $thisAtt;, n" T0 P. C, ]( B5 m3 L; f' h
- $defenseDamage['total'] += $thisAtt;7 F$ l: k' u& a6 K: J: t- M0 d4 U
- $defenseShield[$fleetID] += $thisDef;' x- H2 W7 Z# O
- $defenseShield['total'] += $thisDef;( ]1 `: A% q1 M& \" L' ~( O
- $defenseAmount[$fleetID] += $amount;' J, g( t/ p$ {- @: t8 R5 b* i' |
- $defenseAmount['total'] += $amount;
5 ?$ P/ k6 \, L2 q* u$ N( B - }$ F2 L) P# j- T& S3 D6 o: a
- }
" x0 y5 N4 x) q# } f2 E4 g - # |4 j$ S" d7 w6 E9 @; p) Y/ o0 S; `
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
- N! F, M- [; Y4 D
( a1 S! r( b, J6 g% I1 y9 ?- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {5 e% J& G. ]) A4 V9 D( N2 Y
- break;" ? A/ C `# j( p" c
- }4 y' D1 E" N, l7 I7 `
9 u" X% \; @4 v8 X6 |- //計算攻擊命中率百分比 (聯合攻擊防禦系統)& Y8 ^* R' y7 p- I6 \2 {- ~: R3 v( @
- $attackPct = array();
/ P! V. C. v1 D! C! u$ q - foreach ($attackAmount as $fleetID => $amount) {
& a6 {* U: A% q - if (!is_numeric($fleetID)) continue;
* k) s% w- L7 l0 g7 R - $attackPct[$fleetID] = $amount / $attackAmount['total'];
1 N5 R& J6 a0 X% q$ s5 d$ `! [ - }. B! o+ S0 U2 T) t
# D) x2 p% C1 ~" K) B6 Z- $defensePct = array();& i& ?" v6 S1 B! _: c0 m) l
- foreach ($defenseAmount as $fleetID => $amount) {
4 v: T5 \( g4 v/ t) G% ~; w" y c - if (!is_numeric($fleetID)) continue;, x6 V B* w* ?; v2 X
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];
! A7 f3 N1 {/ N4 s# k1 \& X - }" E/ K: }! h0 f j" L0 I3 e
- 7 C( w5 A( q# G5 T1 o
- //計算損失的單位 {+ L" Z4 m) l- Q' [' x
- $attacker_n = array();
) W/ B: v2 \1 y3 O - $attacker_shield = 0;1 U( G5 Z8 R; ~1 C# l, l/ ^
- $defenderAttack = 0;
" o5 Y; c! [, Q! Z# g- f - foreach ($attackers as $fleetID => $attacker) {6 N- \6 X4 y" s e
- $attacker_n[$fleetID] = array();( M) S' A, T* m! |* ^
- ( V) k$ J4 O9 g$ ^# w. |4 m
- foreach($attacker['unit'] as $element => $amount) {
# X; B" {5 v% _4 T- Q - if ($amount <= 0) {
! N J6 V, i5 m: Z" E% B - $attacker_n[$fleetID][$element] = 0;
) T, P5 Q; [: t; O - continue;
1 V8 X- V8 g# W - }
- C) ^0 x3 O" Z4 q1 p4 E# Q% I - ) x% X' K6 Z) I5 O: D' }' I- H- u0 [1 z4 V
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];9 w. |# I+ j$ y7 |, N y2 }
- 2 R" P9 C, }' C6 j } k3 z1 ^5 j
- if(isset($RF[$element])) {) E+ y# _' L9 z1 {2 `, S
- foreach($RF[$element] as $shooter => $shots) {
' X1 ]! ^! X& k5 _! D - foreach($defArray as $fID => $rfdef) {) Z1 ~7 T$ D# i/ O/ s. c U5 z4 u
- if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
9 B+ G7 ?9 c: h9 T5 n% s( |
9 `* l) C8 ~, G; f. |$ ?) h- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);3 y% I2 K J% ?7 A
- $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;& r7 k4 r9 H" |( c6 V
- }) V, x$ f! J4 L% b7 `0 ~" c, g
- }
/ S$ }/ Y3 L4 V* ]' c - }
$ N! H: R b3 I2 O -
0 h& L" }, K' G/ e - $defenderAttack += $defender_moc;
" g- ]. Y% D, u& L d -
5 b/ i, B% O2 T$ L. M. H - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {5 Z6 L- E! `( {
- $attacker_n[$fleetID][$element] = round($amount);$ v3 I$ Y' q0 x% J
- $attacker_shield += $defender_moc;8 g* X( |' {. K
- continue;* f) d4 T: P3 M7 i( M0 V
- }
2 \# b% k- l. F) o. P - ! L5 p6 p" w6 l& U! `8 d
- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);1 h) o3 d) ^! x2 u8 b$ U9 }/ C
9 ~* p/ F+ q7 y( Q# d, e. y- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);- z$ Z5 z& ?4 w6 r8 h, d5 R
- $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);, h9 Z0 S; `) F; h& i3 J/ }" o
: m. P, H* }' Y; V( J1 O- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
9 v+ u( @2 r7 S! |: Z3 Y9 E" ^7 j& ]
6 c. \$ I v3 K" t+ b- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);+ z. l0 v- r/ i z
- }6 F* l/ E; c1 u$ j: y- s
- }9 i8 S* R& S6 @7 q
: K' _2 o1 N8 R5 p$ i" s5 e- O$ [; Y+ `- $defender_n = array();
' u/ @, Q( n+ o8 R# @ - $defender_shield = 0;
! U3 ~/ |2 O i; e - $attackerAttack = 0;6 [) p: ` I) V: K
- foreach ($defenders as $fleetID => $defender) {* F5 W: L' }4 p r `$ ?
- $defender_n[$fleetID] = array();
2 ] B. |6 {- k, z9 U/ {
& O! Q; C# L/ z8 H% b9 S' K- foreach($defender['unit'] as $element => $amount) {& u* ~+ }' P! ^9 J" K
- if ($amount <= 0) {# n: k6 O5 A3 B }* Y m4 p0 r
- $defender_n[$fleetID][$element] = 0;2 L9 Y0 v8 e$ s; r
- continue;. W i6 [2 g1 P) I- O2 I
- }
6 y+ Z9 d! N5 A) n3 v* b
# f5 ~3 u5 }+ C- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];5 u8 I8 \- c. b
- if (isset($RF[$element])) {6 ]% [6 X* ^* i1 V8 d
- foreach($RF[$element] as $shooter => $shots) {. d! `9 m+ \9 A. i! S2 r! ]7 s. D5 H
- foreach($attArray as $fID => $rfatt) {# s7 U! p! m3 L h/ o
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
0 Z! O) R3 p8 p
0 x, W) C6 `5 G# }- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
; N: A% R/ s1 j4 v1 K+ t3 p - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
* k$ e/ K" n0 n - }
: r" M# U/ t6 i Y6 _ - }9 v$ q7 N$ R9 L. [+ N. z
- }
/ s3 Y% T' B; ~ -
) g% G# P8 v7 {. G3 Z% q - $attackerAttack += $attacker_moc;" Y! N/ Z3 k2 Q0 `# E. k6 D; \4 D
-
7 G7 b$ `- F( r/ Q. p/ c" M - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {+ }" D( W4 e" J9 a& O/ m
- $defender_n[$fleetID][$element] = round($amount);/ Z+ s. z, d; f& n. Z3 x" D# g+ j
- $defender_shield += $attacker_moc;
7 D$ ?& l8 P/ L$ v - continue;& h9 P1 k& n0 d2 k2 B- _
- }) o" D8 s9 Y, h% c- }. a
-
- J6 Q) [3 ^$ B1 k, c" ] - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
9 @4 K( e2 w M1 t* t" d3 Y - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
7 Z. {( o: `: `3 o3 N! E1 K - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);$ K( c) ~) t- s; _0 ~
- $ C9 S4 }9 b5 A& j( r: T6 ?
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
N4 y" Q" S+ a* P# F - 6 ^* f. R0 c. H |
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);$ \% Z0 {# a; y: {; g, W1 l, m+ R
- }( f# t( C, }* I2 g, B& k
- }
+ C8 g7 r; [4 M
8 U: ]$ |& |8 n: C) p- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
1 X; A) v$ U7 l6 c1 H - $ROUND[$ROUNDC]['defense'] = $defenderAttack;' G. T# E' x/ p( H
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;9 t# @0 l7 h. {
- $ROUND[$ROUNDC]['defShield'] = $defender_shield;3 {3 l! m: Z( t; \0 S/ z
- foreach ($attackers as $fleetID => $attacker) {; _6 m' J J; m* q7 Y
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);2 u( N. z2 G# `/ ?
- }0 U+ s9 [! G) r3 ?7 N' N. _
- e# p3 O: D8 ^' K5 j( m- foreach ($defenders as $fleetID => $defender) {
- a* b, x. V* u' B - $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
1 b$ O l: L5 r( N - }
) z2 x# E+ L- m9 W - }
. R( A0 R& ~/ s3 e1 G9 u3 w( v -
; V" R9 e' e* w# X6 S; J - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {' Z& q7 i- a1 y" g
- $won = "r"; //防禦方
) Y" G+ S2 h5 y7 Z9 Y - } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
6 P6 ~! m# Q- t% ~" c! j5 U6 P# p - $won = "a"; //攻擊者: M7 r0 R& D; A/ t
- } else {
0 N; N, }- N: u2 d) e! ]( k - $won = "w"; //平手
4 a3 i0 ]- r) X% a, J9 d - }
9 j) Z/ m3 O4 q* V
3 r" ^ _# l2 z/ U, V: f- @* t- //CDR0 e: s7 f) W, f# ?
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR3 h0 _. E) k' J" S# Z' a
- foreach ($attacker['unit'] as $element => $amount) {
& F6 l# {4 a1 C5 t# D, o" j7 r - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
6 I. h3 r( I/ u7 t. H/ E1 ? d - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
8 Y% `2 g. D4 [! c, D - ! F% B2 y" H" ~, ~# ~
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;2 h3 y$ {! U0 I" P* O0 i* J
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
. R# n# K) p" e: O6 Q7 ` - }1 u" c) @% o7 Z8 z+ _0 ~
- }$ e. X$ M6 z+ k, b5 O* t$ V
) q0 f3 a( {9 p% D5 W" N; W- $DRESDefs = array('metal' => 0, 'crystal' => 0);: D. Q, \ T* N7 Q* S- N, {9 n
6 ]8 N& G; n9 x. a: r- foreach ($defenders as $fleetID => $defender) {/ u* U; }$ A0 J& @3 u% B
- foreach ($defender['unit'] as $element => $amount) {' I! I- J C+ z$ t# g7 U) T
- if ($element < 300) { //艦隊防禦方的 CDR
" Q; b! y3 T+ Y" r- w - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;, @: \( |, a# O. r/ B
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;0 @$ N2 b" k( `( W+ R2 B7 O
- + w" h5 E+ ^- I% @/ l7 k
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;& _* L9 I7 [# T R. {* _, f- j6 e
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;1 K4 Y2 R" c9 H# ?# q- W, K% \
- } else { //防禦建築 CDR + 防禦重建
& I. N0 z% B# l& l - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
7 {$ F4 w, j" {2 J: m' C8 u+ i - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
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- $lost = $STARTDEF[$element] - $amount;: t, _7 Y& b1 a7 z7 k- y3 h% q
- $giveback = round($lost * (rand(56, 84) / 100));
W5 k1 V4 P: u! |: y% Z" _ - $defenders[$fleetID]['unit'][$element] += $giveback;
( [2 t+ V% U8 u. i* O% B - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
+ a/ a5 _* V# G* n7 B \ D - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;7 i9 P6 \4 Z _8 H9 \
- }& ~" _0 {9 r. v; b1 S
- }# B- J1 ?& w5 h0 r! b2 S" }
- }
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. j2 Y0 f4 D; O. G - $ARES['metal'] = max($ARES['metal'], 0);* X+ }- b- N% U2 U9 a
- $ARES['crystal'] = max($ARES['crystal'], 0);
1 u4 {0 R0 Q1 P; a7 g3 a1 \3 `" n - $DRES['metal'] = max($DRES['metal'], 0);
/ g; c% `* |/ t! {$ |# [ - $DRES['crystal'] = max($DRES['crystal'], 0);
* ]9 ]/ N; d* T; y& Q - $TRES['attacker'] = max($TRES['attacker'], 0);
. k" l9 l! q( P% B' J! ?! P* v - $TRES['defender'] = max($TRES['defender'], 0);
; N8 E( w) y7 x! n -
, ~! R6 L/ z4 {( P. \ - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
( G/ P) S4 d, A) r - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
j8 M. L& r4 U% f2 q - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));! U6 u. w* d: x0 y \/ g1 m. C
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));/ n- B6 O- U1 f* y8 Y& Q; w
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));, `# Q7 T) S! j6 |
7 H& J! Z( t' k% \/ L. ~/ }# p" y; u7 D- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);+ w$ Z9 n' j. ^8 y$ ^
- }
複製程式碼 + p: y) \9 A( g* L/ q, {4 U2 V% [
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