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簽到天數: 5784 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
, n! }% E% H5 Z! _剛過來玩也是覺得有點誇張
6 A) W, X0 o. T1 ~5 r# x7 u大狼過來連伏擊能力也沒有4 |2 [: Z" T9 W. T; f
不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF) b0 x8 n1 J; q" v; G# N, D
- {
: `: d9 M: c" z& T0 X! D - global $pricelist, $CombatCaps, $resource;
- e6 r6 T' n* p( ] - 2 [, [: r' M4 x) E, A
- $TRES = array('attacker' => 0, 'defender' => 0);% k0 v. ]+ e: Q9 g0 t, Y
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);7 @9 m# C4 A) t: W( ?
- $ROUND = array();
4 r3 |& X# ^# \8 R7 l' e U! y - $RF = array();
D" v' o$ X& k4 S, ]- k
! W' t* X6 s: f6 Q, e3 A' t- $attackAmount = array();
7 _% k1 M9 u- @* b4 b+ C3 m - $defenseAmount = array();
( a ^" V- i) }( W" p - $STARTDEF = array();
& V9 g5 T% O2 j+ n" ] O3 c7 P - 4 L: ]1 `- m( b; k. x
- foreach ($attackers as $fleetID => $attacker)
: t$ L" [: D* H$ L$ I' D - {
$ I$ y3 d6 M& k5 [1 i: p - foreach ($attacker['unit'] as $element => $amount) & E9 p# ^7 P, ^6 e1 o( T* g
- {
1 l: V# t. R/ r* y, P- u9 S - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
. d. Q/ m4 W" w, ~& M - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;$ j U7 q" `) P7 t( o
- }4 {5 O7 ]* P2 b( u; r
- }
( \ w8 H- \" p - . f8 h/ n2 ^' e; x( U, s! h r p
- foreach($CombatCaps as $e => $arr) {, a& e) ~: ^* h7 s
- if(!isset($arr['sd'])) continue;( Z; g4 F8 w- O+ I1 T
-
- v$ ~) A- K- G3 [( d G; Q! {* F( [ - foreach($arr['sd'] as $t => $sd) {# V x8 z, M, T! r
- if($sd == 0) continue;5 Z9 y2 J3 {1 l# T# l1 K2 ^2 a
- $RF[$t][$e] = $sd;
) W2 U7 H4 e! X6 ~; J( {* |) n - }
0 {1 y" O* N5 [9 q - }- v& K8 R' \3 A- w. ~# l: p* z* j/ O4 W
-
' P! L6 ^" W, P2 V1 ~. j - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];- k7 C! m C7 Y7 ~ [1 h# h
- $ y5 h' h+ Y, l0 q+ c
- foreach ($defenders as $fleetID => $defender)
1 V1 e8 I& j3 u - {
5 u2 s. P B% D - foreach ($defender['unit'] as $element => $amount)4 m- ?( l0 _9 a+ _! U9 i; m X4 Y. r
- {
5 D# x ]. e& g* k! d! E - if ($element < 300) {
/ T/ n' R7 t! s# j - $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;7 N4 I( ^5 u& b! P& e
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
6 a0 X0 A$ M: d
9 z: N, ? Z. W/ r- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;, n" E# c6 V4 {! x
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;; h9 y9 b ] S% n
- } else {
* N5 e- j5 L0 o! o, x T/ h - if (!isset($STARTDEF[$element])) 0 p8 I. v* X1 z; F- q
- $STARTDEF[$element] = 0;
( ?5 \+ r& L _" i -
+ ]; U6 z, ?) a- Z2 p& H - $STARTDEF[$element] += $amount;
9 }4 [" o% I. z* n$ B5 B4 y! w- r - $ {- e0 @# q3 }. X# x; V
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;9 K* ~5 C/ n4 Z/ `
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
- {2 G4 J: t& f; ]6 z% j6 j - }+ \/ ?/ ]. |% t; D
- }' s% x0 c4 B) ^' L& Z! y4 s- u
- }4 T. B# }) |$ J D1 b9 _' p* n
- ; R! _1 v. p# d+ o# X0 Y
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 3 M1 a1 C7 O3 @! b
- {
& @; m! Q4 _. ^ - $attackDamage = array('total' => 0);
$ R' J: j- K0 k+ X6 T4 M" ?2 A* E - $attackShield = array('total' => 0);3 l) Y1 H- o8 z3 a6 C
- $attackAmount = array('total' => 0);
6 n" E2 s; |6 {: H - $defenseDamage = array('total' => 0);
' p$ H, y4 i: W3 m$ o9 M - $defenseShield = array('total' => 0);% m- Y5 m7 I7 v' x8 J$ z
- $defenseAmount = array('total' => 0);7 ~" U# @6 J* U+ G
- $attArray = array();8 g$ d3 ?2 H+ E$ ~
- $defArray = array(); M t) S8 S/ M2 n
- - L9 o0 z' m O8 H I" \' W
- foreach ($attackers as $fleetID => $attacker) {
! ~, D7 j7 Q( X. ~. z - $attackDamage[$fleetID] = 0;
+ u9 \1 p7 L/ L% X - $attackShield[$fleetID] = 0;
7 {: w+ s$ L) M* Z( [ - $attackAmount[$fleetID] = 0;
4 z, Z9 j+ x6 s% c% j - ( @* i5 {2 {1 K6 M, X. O7 P1 T
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque0 X m# \: D; t. N
- $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
4 o8 E @ w; p" x2 E! B - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque: i9 j% t! z+ |5 q
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);2 E' l8 K9 q. f/ y ~) t
-
E& e' U1 C$ v/ b - foreach ($attacker['unit'] as $element => $amount) {
% b5 a4 Z; H5 q& Z/ N9 j5 u: A - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
T/ F4 R& i4 W" C$ W - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
2 `: Z. O6 k/ _# G+ |8 d2 f$ F1 U - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque' q5 E$ y# T. }7 o" L" v6 d; D1 g
- * v9 u2 i; r1 Q
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
" s& n! B4 x$ \& U, s - 4 l0 t( i2 }/ I
- $attackDamage[$fleetID] += $thisAtt;) U3 ^) a6 X8 U: G5 E" F
- $attackDamage['total'] += $thisAtt;
8 f# S* t9 Q3 n - $attackShield[$fleetID] += $thisDef;+ x( e! d) _1 h: R2 X# g
- $attackShield['total'] += $thisDef;
1 t, L9 c. X% p( ]' `6 J - $attackAmount[$fleetID] += $amount;
% {2 y1 l9 r+ U& ~5 T - $attackAmount['total'] += $amount;
- U' I4 P% j: l) z0 _6 R - }
/ b. z( H. K6 D5 ?6 S - }; t: V% j( o* E( G' b
: @. F% C/ I6 ?5 v S0 c1 {9 _$ a$ `- foreach ($defenders as $fleetID => $defender) {
$ B: Q$ @) h+ l9 W- h9 [ - $defenseDamage[$fleetID] = 0;
# ?; ]$ v. Y( {0 ~5 {5 Z - $defenseShield[$fleetID] = 0;. v% `$ m H7 X9 H* Z$ M
- $defenseAmount[$fleetID] = 0;
' u" Y& r0 |; A- L - - P& ?) R" e } I; ?
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
7 C) b' ?; x# z7 l - $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier5 Y& _' o3 _! n
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque3 A2 K! |( N- j$ ?7 K5 ~
- $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);, S4 `2 P/ p0 f- T
- * B' B8 r0 \' x; P, z
- foreach ($defender['unit'] as $element => $amount) {" I# D: ~4 {) J! }" N" @+ O
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
/ Q2 F8 x3 ]; a& N - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
, S% n8 F+ I. R0 g2 m - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
. D4 e( z5 B$ Y1 [ - * E9 U+ {6 l7 s% @7 y
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;8 F. i. g6 s% E' Z3 L; T; L
& g+ Z5 z/ y n2 y- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);7 g$ b b0 s. G( d
5 [7 \3 d$ x. U6 ?" U5 ~- $defenseDamage[$fleetID] += $thisAtt;' x o( Y) {0 h j4 ~
- $defenseDamage['total'] += $thisAtt;+ |( `8 V6 C. m/ t" A+ E
- $defenseShield[$fleetID] += $thisDef;/ u" y d! r* {# y. s. {
- $defenseShield['total'] += $thisDef;
; H" P2 {- ^, M0 d; X6 |% ? - $defenseAmount[$fleetID] += $amount;, B0 L* m& o, t" o" h
- $defenseAmount['total'] += $amount;
8 L7 j! `( { _ w* v9 c: r - }" ?4 v9 l2 O* Z
- }
- z- ^ J$ m/ U$ w8 r. V) M4 {
1 d: u. c7 X; c1 E- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);0 Z$ S) {( G! Z3 f" \
- 8 C/ F& G: e3 o" w3 ?
- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
+ t3 e# g0 H# C - break;! Q x4 m' ~7 M7 @8 a3 |$ d
- }
+ P! [$ W: ]- Z4 G8 x' `( s
3 ?/ Y6 O m& x% r- //計算攻擊命中率百分比 (聯合攻擊防禦系統)0 R& y1 z5 p- z/ f: P6 l8 f: o; O& d# x
- $attackPct = array();( g/ |, J1 n6 w; ?/ z. N- D
- foreach ($attackAmount as $fleetID => $amount) {- E. S' m8 W1 ?6 C, {( N
- if (!is_numeric($fleetID)) continue;
1 S! R% C# b* ~) F( }, [* T9 s1 M - $attackPct[$fleetID] = $amount / $attackAmount['total'];
+ H4 i5 n% V' k4 U% C - }" z# y! t% \( Y( z: ]- f
- - G' d: a* r/ k+ n( Q
- $defensePct = array();
/ m/ s, |7 p4 s, r2 \ - foreach ($defenseAmount as $fleetID => $amount) {
' d* N% N* o* P* O/ U - if (!is_numeric($fleetID)) continue;
% B5 w! h6 T4 `6 I; j9 h: f6 G - $defensePct[$fleetID] = $amount / $defenseAmount['total'];
) h- T( k1 c3 w! T6 ?1 J - }
, `& l5 ?* y& r6 I4 N* G
3 h$ j5 X; _: N" `5 R; n- //計算損失的單位
q& F2 U9 f5 C* g - $attacker_n = array();; L" f1 I* |2 a
- $attacker_shield = 0;
( m- B5 ~5 z2 B: U* i) U7 z - $defenderAttack = 0;) Z7 u9 M# O K7 z; t7 w ~
- foreach ($attackers as $fleetID => $attacker) {
, r F8 V8 I* d# ] - $attacker_n[$fleetID] = array();
8 e3 m; c- N9 }+ ~
4 h& Y+ |' h$ i0 R) M- foreach($attacker['unit'] as $element => $amount) {# g) Y% R! g' d$ e+ b
- if ($amount <= 0) {
; Q" @$ q$ l3 D5 U) V; {9 ^ - $attacker_n[$fleetID][$element] = 0;6 ~5 W3 h; m4 q+ h- N0 ?- B: d( I: J5 e
- continue;
5 ]. [% c! k% f9 }. r, A - }
" b& R' b3 ~' w6 [ - , y5 s8 s, I, v# m
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];$ F& l& w5 Z2 O
- ' c8 r# u5 i: ?$ |( p) R l
- if(isset($RF[$element])) {
4 C/ V( ~7 N; v2 s: X2 I* Q3 P& F - foreach($RF[$element] as $shooter => $shots) {$ z9 H& A- Q5 V1 I+ l" h/ [
- foreach($defArray as $fID => $rfdef) {
$ e" [2 w$ [' Y. h - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
# V4 M) ~" K& Y# H- Z" h s3 }
, p0 M' @7 A+ b" D8 e- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
6 f" C' P( i( d; E: z% M - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;5 U7 C# ]: G' \8 v1 X( h J- e
- }( J* R0 }3 n" r7 u4 G0 M# `5 j
- }
$ B- |/ p' }$ T: o4 H! A - }
0 D) M4 Y, e s; l0 {8 _. R -
" `% `8 [# }, C. q7 Q - $defenderAttack += $defender_moc;% p* U4 p( y, H! @
- ; g! U _# X/ l$ B( f2 @( ?& M
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {0 r: P% `9 p: d( u+ x6 K9 U7 O
- $attacker_n[$fleetID][$element] = round($amount);* e: N) z) A7 g N- \! m$ v
- $attacker_shield += $defender_moc;4 X. b/ I( [7 Y# ^! B
- continue;' _' l1 ?0 p: H! I2 R: w2 E* ~
- }$ P0 Z" b6 B8 q# n' y% k6 F% f
7 X+ q" W/ Z! V- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
: N( i- c9 {1 g" a" z* k2 i- T" j5 { - 5 U4 @$ Y0 r; M6 E' G
- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
: a, r1 c2 o$ `4 y$ k/ Z - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
# D' o- o8 V9 q# U& a8 Q - 3 T7 w: D s$ n: C/ E* \
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);& \: o' ?6 G/ J1 q
- 6 u5 r: y8 a3 d1 d0 d, d! T
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
) M* c0 [& K% k2 ~7 u' [0 D5 t - }
8 k5 a- J" h# h; K1 L - }
' _, \+ l( N/ q5 _
: q# f! t9 b* [4 T, G+ A7 m- $defender_n = array();5 [. O! W& i6 o: n2 R/ W9 N( g. L
- $defender_shield = 0;
3 Z0 d% X8 X9 B/ S; w1 H: U - $attackerAttack = 0;
( S% t. u" N- ?$ o8 r, A) n - foreach ($defenders as $fleetID => $defender) {
% q( r1 \+ x- a - $defender_n[$fleetID] = array();
|( K2 ?- H8 Z$ D/ H; N9 |
' G7 x7 w. I" R7 B% a" C- foreach($defender['unit'] as $element => $amount) {8 q. j0 @* V; @0 n/ j5 ^/ }
- if ($amount <= 0) {& q; D* b! v4 N( F
- $defender_n[$fleetID][$element] = 0;
# x5 N& @, n+ i+ S - continue;
' ^ ^3 R; e9 A2 ^; e& q: J - }
4 M& k3 w! R K) _/ O3 h1 N - . ]: E' B7 ^% W$ i, c/ B* o! H
- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
8 z$ h* f. X" K) q7 m - if (isset($RF[$element])) {
6 f3 D" t/ N/ w9 l9 L0 a - foreach($RF[$element] as $shooter => $shots) {
# [9 T2 G) p' x - foreach($attArray as $fID => $rfatt) {, ?- K R4 U. {/ [
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
( g9 Y& l8 j. g* H - * a. Q0 Q$ ^" S/ U7 [* o
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
0 Q. l5 l' S3 x* i3 a. ]8 i# | - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;# f5 i1 y. K( c$ v/ X6 _' g
- } [ B+ G& c( |: f
- }9 ~0 r6 f8 j' K# Q* M) Z
- }8 d* ?4 T( N' g( g
- + [, H/ [+ E& n4 o: J
- $attackerAttack += $attacker_moc;5 R; [6 T% G/ M2 Z, w6 W9 n# M( W
- : `0 h! N# x4 Y1 ]* m
- if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {* G0 v- n" e; r5 T1 h* a
- $defender_n[$fleetID][$element] = round($amount); j# ?% n. L) o' C0 [/ U. ^* V
- $defender_shield += $attacker_moc;4 y) s% [) f& U/ `
- continue;
) X$ u, e+ }4 y9 v" H9 f. N4 h3 a% F5 u - }
# B B. ~7 [1 E2 ^ -
' L- O" v. }8 i0 j$ Q4 v2 q; K - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
w! Z! U- G; ~ - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
9 K: S7 i! A/ i8 @ - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
5 c# n& ~( c2 F: ]9 G: @0 _; E5 Q - 1 z" X- _" j- W8 ]$ t
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
% U! @& k! E$ y. V5 d) w$ K - . o l% D" @: v7 z) D8 @- ]
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
6 [7 V; X0 H8 G8 v! U - } ^: t2 u) R( m- _$ F' K
- }
+ [5 @' l$ A! E" G d
# @- ]5 t4 }& P) @8 O- $ROUND[$ROUNDC]['attack'] = $attackerAttack;% [* f- V- F6 r% A. U3 j9 F. s3 I
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;6 y2 O. A. ]4 j9 h2 V) l7 I
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
: z! Y: [, }# v( c - $ROUND[$ROUNDC]['defShield'] = $defender_shield;
" A! _# ?6 [! g+ U w+ @( Q - foreach ($attackers as $fleetID => $attacker) {
! @9 Q6 J: F& a1 w: Z1 g# e - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
& R' Q s( ?0 }9 ?0 Z8 c - }& ~/ M. j" s( ]$ c, P6 @" ?
8 v# U" g7 r+ U0 l1 m" I- foreach ($defenders as $fleetID => $defender) {8 A! M% {+ M. p( h4 S; _
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);) z; C3 L% y6 q& @
- }
# D8 K1 M* u4 ` - }: ^; w9 y5 T4 o5 ~, u6 i4 U4 ]
- - Q, z5 H; Q# s& |% C) D4 d
- if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
! {% G/ d8 F. S; Q9 A+ j7 y - $won = "r"; //防禦方
+ ?1 ?/ c" E3 r" u+ ]7 Z% S% J" C - } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {2 A( R# t# B1 i2 T$ f
- $won = "a"; //攻擊者
j. e7 q$ H, h5 ~) C - } else {
2 M" }2 k/ p. G$ y" C - $won = "w"; //平手
7 P' Z1 Z% @; u( ^6 i - }- ?& J0 V( R. |# r
- ) Y1 q4 U% w9 W, c6 n, e% z
- //CDR
+ x3 E( L w S! s/ p) S - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR
' J9 l! y9 d4 p( [! R/ \ - foreach ($attacker['unit'] as $element => $amount) {
! _5 S/ B7 ^8 L8 O$ S6 S0 o. a - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
7 A+ ]+ z" [7 F I$ i - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
; G; q. U6 M {) i$ D8 { - - ~8 W) r( H7 x- O b% X
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
4 x) l# D5 f2 _! y1 c5 S - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
1 B5 _2 r$ z6 V. Y8 X% \ - }+ v5 h! C7 P* p- m2 H t8 ?9 Y
- }9 M) o" F5 Y$ R. \) ^+ B, d/ D
- 2 V i5 c! W, C# H/ C
- $DRESDefs = array('metal' => 0, 'crystal' => 0);
! f. o3 X$ j5 y$ |! A6 h0 c" c - ( X. b, h+ [6 H [, y! U
- foreach ($defenders as $fleetID => $defender) {; l r# w; [) C. n! f9 x
- foreach ($defender['unit'] as $element => $amount) {
% q2 S6 j: a1 D% T: |' S - if ($element < 300) { //艦隊防禦方的 CDR8 u$ t( X% r8 `, s8 t) Z
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;6 j3 J/ y5 T5 e- z H6 K
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;7 w8 _% a. ?2 L* n. M5 E
0 ^* P; l$ m" H9 ^: ~8 k- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;5 B2 p6 y# T; W5 }2 @0 m
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
$ y' ~% r* `3 g5 C I - } else { //防禦建築 CDR + 防禦重建$ D7 M* v) p9 M# v0 v- T4 r
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
2 c" K6 v! L% j% d. g* j - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;5 s1 K$ H! _+ p# g8 l# A
/ u* O; Q# S. ]1 c* b$ y5 g" k- $lost = $STARTDEF[$element] - $amount;
3 ], l1 h8 @' H+ }- k - $giveback = round($lost * (rand(56, 84) / 100));
0 E: i V: P! {' { - $defenders[$fleetID]['unit'][$element] += $giveback;
v/ Q$ _0 S5 z - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;) ~2 r9 m3 ]9 |/ }0 v' { k
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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- }$ t) F+ |. h/ M3 h. K
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-
I1 y/ ~8 |5 a0 t - $ARES['metal'] = max($ARES['metal'], 0);
% _: C, F. N* V. ] - $ARES['crystal'] = max($ARES['crystal'], 0);
* Q! z$ h! g# N* h" b1 w m - $DRES['metal'] = max($DRES['metal'], 0);5 O8 r# G* a2 O5 C. D f
- $DRES['crystal'] = max($DRES['crystal'], 0);1 X; d& ?. m5 {; O1 M. ]$ k
- $TRES['attacker'] = max($TRES['attacker'], 0);' t6 q7 z: }* j4 ?
- $TRES['defender'] = max($TRES['defender'], 0);9 ~/ x, H X, A! c
-
$ B, i# E9 I- r3 ? - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);7 ]( m; C/ {" V. U) s: ]' K3 T
- $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
% S6 ~5 j+ M) R# A - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));1 ~) q) M( Q7 j4 p; z. A2 f2 e
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));: z- ]- G3 R- G. e z% N6 F$ j
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));, _/ \7 L# l) S+ B3 A
& I2 z1 f5 e+ \* {- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);" P* Y2 A$ a# `/ f
- }
複製程式碼
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