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TA的每日心情 | 慵懶 昨天 11:22 |
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簽到天數: 5557 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02$ S2 ]" E( R+ K
剛過來玩也是覺得有點誇張
3 u' Q/ ]' S9 u8 Y% o0 j: a! Y8 h2 Q大狼過來連伏擊能力也沒有
- C* [) d8 Z# e0 E8 w不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
* u+ l4 Z; u8 _2 M - {' R+ W# z/ z# O8 i
- global $pricelist, $CombatCaps, $resource;
9 j, M' Q- l( O. J! q! h- |/ b - ( P- b9 A7 r( {2 u+ B$ [( r8 z
- $TRES = array('attacker' => 0, 'defender' => 0);
; c& F& s) B0 `% { - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);
0 a2 P0 ]. [" W* [+ _ Y" g# o) }4 Q - $ROUND = array();
9 o3 \! b0 [- n% J/ }- R: c8 M - $RF = array();
. O# c% v* j. @ - 8 Z& a/ X* Z6 C
- $attackAmount = array();8 l/ d/ e& A3 |! L2 x+ d
- $defenseAmount = array();2 U9 p. P! V. r+ f: w/ J2 Y
- $STARTDEF = array();
6 u' `$ n8 b3 A; }, F# `
/ ] \: \9 H- L* v. O- foreach ($attackers as $fleetID => $attacker)
" T- n0 X g, d+ O9 i - {
" N S4 x* ~2 c - foreach ($attacker['unit'] as $element => $amount) 8 m3 C+ v f& ^
- {; N! x8 V# C( i4 p# o0 W
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;% ], K2 C( x" E9 G7 y
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
! i" D$ [- L0 e' y - }
. C4 h9 F- h" A# A( j/ g - }- f- c, F2 o9 @
& t3 g$ [! v5 B# O: [- foreach($CombatCaps as $e => $arr) {
& x5 _ ^3 ~* x% m0 T) o - if(!isset($arr['sd'])) continue;; `( y4 G$ f' j2 y; F+ K* Z
- / |5 c0 V+ n( ]0 D* u7 k/ {! X
- foreach($arr['sd'] as $t => $sd) {/ o/ D9 ?1 ?" K" I) F" A. T1 I
- if($sd == 0) continue;+ L7 {# D3 U# @2 G- |
- $RF[$t][$e] = $sd;" {5 w2 {0 A& n: m% _5 r1 i. O
- }; r f# l0 V' s) J4 ~
- }
# c) }" h/ F$ x/ N - " m7 ^* }2 |' j7 o) A
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
* _, l, H4 F+ b: E6 j - 1 T8 |7 ~. m5 B: j
- foreach ($defenders as $fleetID => $defender)
" ?, C, l6 f8 e4 x; l; t! I - {
& o6 D! W- K2 h% }4 S- G - foreach ($defender['unit'] as $element => $amount)
4 K; d8 m+ V5 k( v - {5 c" w6 A3 R9 h# S/ d2 H
- if ($element < 300) {2 R" R3 d, \" M$ o3 _
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;4 ?9 T6 x# ]4 @! r8 D
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;% S. q- B% S* _
- 7 i; z0 v4 Z3 o% q3 y& E8 ?* z
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;" e- p5 B# d# Z% G2 k
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;$ V7 S- g0 |- V- o7 W
- } else {
& q, y( G4 M! }9 |/ t! D( ~1 }7 ` - if (!isset($STARTDEF[$element]))
6 ~2 E7 P5 [; J - $STARTDEF[$element] = 0;: i4 D" J& O& e) M; H
- 7 x2 r; M: |* V$ x2 L9 q) f6 r
- $STARTDEF[$element] += $amount;
. n+ m) w/ W4 Q# R! I% k' R
# s% e: ^2 |; r0 H- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;. q+ N( R3 M4 Q& X7 z" b" O
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
! {# O6 ~. s, k - }9 Z8 w# {' J* j4 S3 B1 t U" v3 y( g
- }
, ^: T4 x& q7 _8 }9 q1 Q! Q& v - }
. b3 T" L, M' |4 c4 @; n - 9 r0 k' d' z l0 L7 M4 @+ o, w7 ?
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
1 B' h* Y! |0 L9 g9 C) |2 {5 D6 f - {
4 m2 l1 S7 B4 i$ i s" H' B - $attackDamage = array('total' => 0);
* Z) b' }) A! H2 G9 B - $attackShield = array('total' => 0);8 P7 O+ W2 ?( ]4 B" G! U6 G% M
- $attackAmount = array('total' => 0);
. Z- Z9 s# S8 U( o0 b9 H4 L4 | - $defenseDamage = array('total' => 0);
3 m, \8 E& }+ r - $defenseShield = array('total' => 0);: Z1 R8 L0 ]' o3 O4 O0 G
- $defenseAmount = array('total' => 0);! z1 d- m M7 \4 p% b" M: j( ~
- $attArray = array();# C* V$ X; F% |" D- r% A
- $defArray = array();
. ^- F5 I' h+ {3 V4 X
- ] {! R1 f' M8 ^- w/ P' I3 R- foreach ($attackers as $fleetID => $attacker) {2 K; P2 o1 O. O) F$ M0 d
- $attackDamage[$fleetID] = 0;
, M; \* x# o4 M G U' T/ X - $attackShield[$fleetID] = 0;
) L+ L% v9 F5 Y9 \3 @ - $attackAmount[$fleetID] = 0;+ g) D" P) K# [' @: b/ f- X
- ( b: L+ y+ l$ X
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque* ~' d8 J0 x) a2 N; x
- $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
7 N+ ]0 d2 q2 {' H - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
6 M1 i6 Y; A8 j2 i - $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
. }6 i5 ]8 w9 y" k4 x - - S$ g8 P; y; r
- foreach ($attacker['unit'] as $element => $amount) {
* `: L# u. l c7 Q, n# p - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
, J+ P* g& m1 x) E2 @, a t - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
+ K) `9 a+ X1 X0 k" p X2 q - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
) ^' R2 F2 m7 D. m/ u) M/ I& f
6 q+ \2 F- G `* ^- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);/ C! |: q! U& C ~
- $ \/ v9 i+ ~% D* t' i
- $attackDamage[$fleetID] += $thisAtt;
+ M4 {9 ?& O/ i e# z, B - $attackDamage['total'] += $thisAtt;$ i. v) M3 O6 E/ V
- $attackShield[$fleetID] += $thisDef;8 X% q. h6 y6 f ^: i1 d
- $attackShield['total'] += $thisDef;/ T" P( K7 c; O1 I m" u
- $attackAmount[$fleetID] += $amount;6 B% [4 E' q. o! J0 f5 l! g, W
- $attackAmount['total'] += $amount;
' w+ t1 D; y2 v9 l6 J/ H. A3 J9 @0 s - }% w3 Z2 n* [7 A# Q& ~
- }
4 A- L! b; a+ ?( r
6 j9 a0 p* H2 F/ h" ^- foreach ($defenders as $fleetID => $defender) {8 @% A) t# }3 v
- $defenseDamage[$fleetID] = 0;' q+ i& N$ ~' g8 D$ k2 i. T( \
- $defenseShield[$fleetID] = 0;
: [# e6 G, M- K/ X; T, Z# F - $defenseAmount[$fleetID] = 0; O, R& r8 P/ i( l$ y+ j
- K8 t1 k$ z+ C, m8 D! {. `
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue3 H& ]/ \& P" V) X, O3 E- e
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier# z( S% k8 B" M! S3 t, y( ?8 B
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
h- z6 Q% Y+ L% ], L' [ - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
+ Y+ |* D4 t0 Y/ ~2 s8 G
: Y5 T" K k. X3 |# _9 w- foreach ($defender['unit'] as $element => $amount) {
; f4 {) J2 k. J1 v, H9 I. | - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
& X8 ~' Z/ U$ e5 N/ ` - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
6 n! r! J& V. y1 x! b - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
/ L3 x" A# I2 e8 J" u
5 y$ o6 Z: G! p- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;# C6 o- _3 m* Y" n' s
+ @/ o$ U, u( W6 P. A0 u" M- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);/ g) v" W- p% O7 {9 y
& U3 a9 D) M" r' r z1 y0 U2 F- $defenseDamage[$fleetID] += $thisAtt;: A u4 J4 J$ Y$ V$ s' g4 ]% U
- $defenseDamage['total'] += $thisAtt;
* _2 \6 ]# ]( O) Q$ n' i - $defenseShield[$fleetID] += $thisDef;0 x, `' T2 M* {1 J+ T6 u2 z
- $defenseShield['total'] += $thisDef;
: A+ |3 q: W- v/ Z5 u" w% b( e& d - $defenseAmount[$fleetID] += $amount;/ n* e: Y$ v3 z$ F, O6 D* g' r
- $defenseAmount['total'] += $amount;
/ ^) N) T2 k! B# ]6 O7 u4 m7 C/ T - }3 f8 U( W2 E3 z
- }
# L0 G s" i+ y) N
_. @2 v8 Z. N, g" e4 J, G- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);4 g0 s( ~3 }: ?; _4 J7 j2 g% E
5 ? Q! [" I! [4 n- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {- c: q. H! [; T6 I9 O9 M6 o
- break;4 C; G: \# `9 y p4 \
- }
" M- |! f) N' T# e
$ ^* ]% J3 g f# f0 [- //計算攻擊命中率百分比 (聯合攻擊防禦系統), e5 ~# K4 o2 h; x. l; F* b
- $attackPct = array();9 r) }# a4 l/ B% U$ A9 \* k
- foreach ($attackAmount as $fleetID => $amount) {) y$ z) {" t( N, ?" T" S [
- if (!is_numeric($fleetID)) continue;
; D; ]$ J) `' n$ b- S - $attackPct[$fleetID] = $amount / $attackAmount['total'];$ i( k, v7 t# n2 o( M; ]9 O
- }
5 q% F6 i+ Y! P+ D3 K% X - . Q3 Z$ C+ N4 ^1 {% f
- $defensePct = array();6 |" ]( Z) z% C3 ?7 e7 [2 f
- foreach ($defenseAmount as $fleetID => $amount) {
1 _9 T* l' ~: L% D8 g: V- E - if (!is_numeric($fleetID)) continue;* g5 |7 A; n4 ]" O: L1 \
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];
0 K2 v S# |$ m6 X2 V8 c; f - }
0 Y; R1 t* o. x) } - , Z2 e' H7 F |
- //計算損失的單位# |1 Z9 b1 |- f5 e$ C
- $attacker_n = array();
9 j+ {1 F* y4 s - $attacker_shield = 0;
! _" _ S' I& `1 `+ g - $defenderAttack = 0;
8 y) t8 n& L% Z - foreach ($attackers as $fleetID => $attacker) {
; H& U: c i3 B6 \ - $attacker_n[$fleetID] = array();
( h, N/ a. W h R6 A - 2 B+ j4 \( u5 Z+ [( H F, S
- foreach($attacker['unit'] as $element => $amount) {' g& D, A9 P1 w2 L7 B! L3 Z
- if ($amount <= 0) {; A0 L& d/ K1 P7 ^! O% c
- $attacker_n[$fleetID][$element] = 0;
" M k2 D0 ]' [' Z& c5 M. O' Y& f - continue;' f7 ^+ P$ b' |+ V% H
- }
- H! @2 K( c. X! d4 y
% S+ t% S6 f2 @; D, E- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];0 H. }. @: x+ L
- 5 I! C: N9 r- F. G
- if(isset($RF[$element])) {
& U6 E, \; y4 J' J# V - foreach($RF[$element] as $shooter => $shots) {
3 ^1 m0 q, z4 ^# v# v; Q% w/ f/ x - foreach($defArray as $fID => $rfdef) {
2 y! w% {* B$ R" W0 U( } - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;6 z; E* o7 g9 @
- $ \" S% R! }7 l/ P: t* f" ^
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
! l3 }8 b4 s* i" `# r7 s - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
7 T- p# o8 D; ~ - }- R" N4 C* m# F* `
- }, d, E7 W" a Y/ ]: B9 B I
- }6 v, x9 v1 v# X. d) C3 w5 _6 {4 d
- 5 g2 }$ {& V$ k) H! a+ c/ B
- $defenderAttack += $defender_moc;
8 S, |" o; R+ t5 i; I -
: B. K" U0 ^1 \5 H0 Q, i - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {$ |- b/ h- F& _$ Z, K+ t" m3 n" U
- $attacker_n[$fleetID][$element] = round($amount);' N9 c& J, p( `
- $attacker_shield += $defender_moc;
& F$ ~1 k2 ~/ w3 } - continue;+ e9 r' {- q: y0 u; t
- }, S5 R* ^+ ^" L1 x6 ^- l& {
- 1 N$ T- x& |% p! r2 Z
- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
- x: ]4 c0 p8 m/ O5 ]
: |' h" n# y" P! E" j- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
, y- G J; x% m - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
1 V# c: P, l# f3 b E. o( O1 W
3 ?7 e, r) w9 M6 Y+ { m, W+ S- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);6 L7 G q' O3 y6 `
N1 Z) j. H* n8 c" h- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);) t+ g0 T: O7 B
- }( X% ^8 u* A X8 y+ ?) U
- }
7 k$ l9 e* Z! c9 z5 _+ F5 i - 2 f1 }) m8 Q0 _
- $defender_n = array();( p7 x4 M1 Y3 x% @: U2 E Q2 w
- $defender_shield = 0;9 o" k9 n" x* B" C, l
- $attackerAttack = 0;
; m- e& \! b1 ~) Q. q: t3 H - foreach ($defenders as $fleetID => $defender) {' X8 \# J; i) e0 Q2 B E- d
- $defender_n[$fleetID] = array();
1 Z' B# [/ H( Q2 K9 c - . U3 W K! L/ T7 Q1 p$ M' ?
- foreach($defender['unit'] as $element => $amount) {' K- c1 t: G: p, x. D+ [3 \
- if ($amount <= 0) {
- L5 @4 {: _6 P, Z! v - $defender_n[$fleetID][$element] = 0;
7 S9 W$ x3 g$ T5 M. ~4 }& ^ - continue;" D2 G! ^, r# h S t
- }3 \' \- s- G& z% w/ }$ V7 x
, k% u- u" ^7 e: Z8 a- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
3 R5 k% U# z% b% B) F - if (isset($RF[$element])) {
$ Q. y7 X7 D( w - foreach($RF[$element] as $shooter => $shots) {) D, ^) G$ }9 I) O/ j& s- V" e
- foreach($attArray as $fID => $rfatt) {
3 @( I& o: R' H$ _ - if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;9 c8 |* z/ Q" ^& T5 T
- , C, |: c; Q* P. G$ d( P
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
9 x, y/ a7 O- n+ N% U- X! [# s4 U# H - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
( N5 o$ Z* p; s1 ~) x - } [6 y! G3 L1 F
- }. f! x' {/ F, |# Q! z I
- }
# _" {: u" M, z r# K2 @ - 5 J+ }3 i" @1 S, h$ u4 Y" v
- $attackerAttack += $attacker_moc;( w) n* i }$ f# Y/ n9 \: {" f3 q
- + h! ]2 F' l% [# L
- if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
! U. ~. }; B( M8 d% |9 c8 l# L - $defender_n[$fleetID][$element] = round($amount);
9 C, r% _% i* z7 l5 T - $defender_shield += $attacker_moc;2 z! G* ? f+ `
- continue;
% q& B9 n. `, K6 `4 I- b; B4 S7 E4 F! ~ - }* X$ k2 ^1 y+ N& {) x3 n. L! m
- & s* Z8 k. a; x; @/ ~
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);. {: S3 ~- y+ u+ {7 ~/ h" _! _
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);9 W$ T8 U) E) z# N
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
# |. [% S4 @# N -
* G. E" j. I2 C8 `( }* G- q - $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
: T! p0 |; |$ v+ N6 x% j; v" p
) u/ W+ Z+ t* E# \; Z& R+ U7 t: ?7 X- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
+ E6 j$ ?, p7 I: j - }2 z* C% U1 `7 K: r7 S" k% G, V
- }
) O: @0 ^" ^) [9 |- l
4 M' z) e7 d! A) M8 F4 N" w- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
- T, ]1 s; F8 L/ k% A - $ROUND[$ROUNDC]['defense'] = $defenderAttack;
- j9 O8 [$ k9 Z1 X$ x0 B/ j - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
) H% A: V2 h/ Z7 a) P! w$ ~. f2 e( S - $ROUND[$ROUNDC]['defShield'] = $defender_shield;
7 I& B0 n$ j& y3 t1 f3 h - foreach ($attackers as $fleetID => $attacker) {
, ]/ y1 s( V; o0 f# `, h! K - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
4 w7 q4 y( [1 ~: h6 J+ ?$ V( f - }+ c1 [* g% t5 W! a% T- s. Z1 ~
- : L3 V3 W$ y7 K/ s- l
- foreach ($defenders as $fleetID => $defender) {9 p" W( ~& m. C! i M6 \
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);1 G0 y% [0 S. s+ s+ T: p
- }
# g+ U+ \% a0 W- x/ O; {. \) ? - }- n6 \9 z$ V3 _" V8 g' A
-
1 e5 i" i( _+ N1 \( B - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
$ ~0 M8 Y6 p5 M - $won = "r"; //防禦方0 U6 c2 ~" u# O9 R
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {) G/ h' l% `6 s2 P; F
- $won = "a"; //攻擊者
+ |! \ a( B8 @; L2 v - } else {
! D% D7 u, L* ` Z2 F - $won = "w"; //平手
: X" T4 c6 W2 N# K - }
, D: \3 O. F% j# _1 w- E
- i+ V, }( N3 k: V- //CDR, a3 ?6 J/ l6 @! {. B
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR
5 T3 e r, m3 E* P - foreach ($attacker['unit'] as $element => $amount) {$ K# |" Y; w# L, L- W C. |/ E1 v
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
: m8 U# Y5 M4 R - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;# W% V* H) N0 e4 [
4 j; u( P% c* y; k- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
5 E' r& G5 i! B7 `3 @ - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;, f' T3 n1 n0 k5 Y
- }. e4 y ]6 R% C/ f1 o$ \
- }# {3 y u! g6 z* g
- / Y# z9 l0 f& e5 K
- $DRESDefs = array('metal' => 0, 'crystal' => 0);
, u" ~; p/ ?" y- p! D - + X4 g* K6 z9 \# N. d; k: c
- foreach ($defenders as $fleetID => $defender) {
- |" `+ [7 V$ H - foreach ($defender['unit'] as $element => $amount) {
; X0 U% T1 i" z8 U - if ($element < 300) { //艦隊防禦方的 CDR- n8 q" S9 W; z- W @, A
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ; g. u( L0 ?% w3 _4 b1 O8 M
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;1 _4 @% j ~: e g% _, G* Q) T
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
5 I9 Q2 ?/ i* w& v9 {$ o6 m - } else { //防禦建築 CDR + 防禦重建% ?( F0 X2 C$ E+ x, e" G6 q o5 s
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
* |# ~9 m7 @+ g. H - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
; ~% \& D1 K* s5 c1 I - ' ^7 f6 R6 j/ n* }" e, Y
- $lost = $STARTDEF[$element] - $amount;
' m; t9 q# {- l9 b! H' L$ E - $giveback = round($lost * (rand(56, 84) / 100));7 E% \; Z r# x: j- A V
- $defenders[$fleetID]['unit'][$element] += $giveback;. F1 d, G$ w' K' t# A: i' i
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;* U m: ^0 W5 o1 e# E% O' o& j
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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- }
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-
" `9 Z* y& ?& P8 t; G$ K. V& e - $ARES['metal'] = max($ARES['metal'], 0);- B& n Z% f9 r9 H& Z; a5 c X
- $ARES['crystal'] = max($ARES['crystal'], 0);/ C% [8 j5 t$ G) u8 ~# c0 T& K9 d
- $DRES['metal'] = max($DRES['metal'], 0);/ S- r4 O$ }2 ~" e, k
- $DRES['crystal'] = max($DRES['crystal'], 0);$ |: c) \( Q/ ^$ Q
- $TRES['attacker'] = max($TRES['attacker'], 0);/ f7 v- e( r7 t0 p0 o9 R! ?
- $TRES['defender'] = max($TRES['defender'], 0);
8 x4 e, U* @0 Y# H7 q2 q -
! r, t/ o( g6 S1 E- P; o H x2 n - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
# l- ~9 H( d" t- n - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
4 ^$ z9 q. P7 i) Q k6 K, c' a& Y - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
) s: e: W9 q* W6 D4 e. X% C2 i* [- D - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
' I1 d( R* k2 b - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));( I% `5 N- M: ^; r) j# d
- 6 N) y3 D0 x+ i* J6 D
- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);6 e4 ^, E1 ^6 w$ T/ c+ G n
- }
複製程式碼 ; M) b" T+ h* k* G) v6 L; _, Q! }
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