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TA的每日心情 | 郁悶 22 小時前 |
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簽到天數: 5457 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
/ S2 r* Y' x2 @) h; S剛過來玩也是覺得有點誇張
0 M% U5 x" m- ~2 K# |& c; X3 P大狼過來連伏擊能力也沒有
4 b; r i7 G$ R/ D不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)0 l: e: B3 y" I
- {
( q+ C" u! _" u5 Y0 c0 p - global $pricelist, $CombatCaps, $resource;5 Y: \ e) K8 u/ V3 }
- " a J5 b: R( T6 `( _( e$ C9 Z
- $TRES = array('attacker' => 0, 'defender' => 0);0 x; q& e" d4 T
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);' N" @, W' \$ O, ?8 n# _
- $ROUND = array();
- h; H# x$ s8 J2 Y - $RF = array();
6 [% s R. y* h1 {
$ k. f; i7 I& H- $attackAmount = array();" |9 d1 t2 p5 ~$ k0 n: \1 \6 f
- $defenseAmount = array();! F i' V! m8 J0 E. Z
- $STARTDEF = array();
+ Q, e7 Q4 h% r. v, z
. O, E$ Y' r3 ^ L' c2 M9 G7 U- foreach ($attackers as $fleetID => $attacker)
5 {7 u) Z( H0 ?2 [ - {6 D8 Q; U4 s+ t% K: N
- foreach ($attacker['unit'] as $element => $amount) 0 I4 b" m7 J; H, X5 L, P
- {+ c# c2 N9 o% q
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;3 }* f9 q0 [3 A# O* M
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
5 q8 Q+ e9 V- \ - }
: A! c* h) Q: v/ Z4 D# j - }
; @& G- A! a1 [ K) v# n - ) l) B, ^3 n7 D |0 P: l
- foreach($CombatCaps as $e => $arr) { Q+ W. @+ f; y( W# Y
- if(!isset($arr['sd'])) continue;0 q5 w7 n6 m# s% _+ _
-
) g2 [$ C2 B5 `) X- u - foreach($arr['sd'] as $t => $sd) {1 @6 Q% X$ R+ c. @6 f
- if($sd == 0) continue;" G( T! }: K3 u& s9 {$ z5 g
- $RF[$t][$e] = $sd;2 D! Z c& d7 r5 q. u5 h$ X! f& n$ w+ `
- }
' X. o+ z, W# {7 H3 a - }
. ?$ S y" y1 O. z$ f -
# t( v, s- k# }( p - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];1 ~% @( f4 B2 Y4 }
" x5 E+ v& ]9 G- A. `- j" n) W- foreach ($defenders as $fleetID => $defender)
6 ]+ A( f9 |3 j - {
- j+ c' c! r4 Q1 B - foreach ($defender['unit'] as $element => $amount)+ n2 l. b& h+ ~' I: v" J& C2 B
- {& h3 K" W( y9 ~: y6 [
- if ($element < 300) {- A7 ~# ^, m) s0 ^7 d7 }) E
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
, \& w$ Z6 y" p% x! E9 b. M - $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;* F$ I% }- L A8 l! D [6 w
- ' ?% j; _1 G- U; P5 H& U- Z# k7 D
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;% N( T* i4 B: E& ^5 E; o/ w
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
! `8 X7 W$ l z8 }( [+ _3 D - } else {3 ^3 h, T) \; i, o U
- if (!isset($STARTDEF[$element])) 6 N" b" \& ?8 a6 ` g- ~4 J. {
- $STARTDEF[$element] = 0;
& @% C1 c& ? r8 D" d/ X5 \ - 2 K( Y z( T* b1 ` F3 G4 q
- $STARTDEF[$element] += $amount;8 I* C1 z. w3 _ [
) P8 B* f0 K: v; R! }- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
) j- k ?2 i/ g# ?- a2 ] - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;; A! z& |' k! G* U+ {/ y' W
- } o% _! o3 Y$ r% t j8 d* @
- }$ B. x8 x' v* d: e
- }2 D5 \" s- v- l( d. i- i
- 1 u4 Q$ S6 t, x4 p- d8 o3 \
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
0 A; k) l8 e& c" N, j. R7 r - { t# l- P d7 G% W1 ]1 Q, K9 T
- $attackDamage = array('total' => 0);8 V- O' i. ?! l) ~2 t
- $attackShield = array('total' => 0); A$ H* c3 U' g
- $attackAmount = array('total' => 0);
6 S1 E$ p+ C! P! J - $defenseDamage = array('total' => 0);
$ ]) o6 W( ]* X! a$ S4 f% O - $defenseShield = array('total' => 0);
5 i; k1 {4 G0 Z - $defenseAmount = array('total' => 0);
t. Q! C, f$ V5 J' { - $attArray = array();* D# m K+ @9 S% v9 x1 E5 \3 P# \" |
- $defArray = array();
3 z- X6 z: B" A( m X
- D h& ^+ Y# G7 i/ c- foreach ($attackers as $fleetID => $attacker) {8 _1 \. h; l3 ^: [/ f- [1 W
- $attackDamage[$fleetID] = 0;+ K# `3 o6 r% n" T7 ^% Q+ v9 L
- $attackShield[$fleetID] = 0;
: h, v) Z- g# K' \ \; V7 Y; h$ g - $attackAmount[$fleetID] = 0;
! X- |4 U$ H5 D. t. ? - / K& F0 r1 w' L/ x
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
; T, @4 p6 o+ m7 ? - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
: I/ y9 J9 T% U" ]5 m: S) @% k - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque# g: B# s/ N l1 }
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
# O1 N# \7 u) W. Y Y -
$ E: D4 l- K0 W% [ V; Y - foreach ($attacker['unit'] as $element => $amount) {; B! K2 J4 {, }
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque8 \, Y7 d, y( F) e6 U2 K
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
- S! P( \, Y3 T$ _ - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
3 g) X" C. E u5 ^ - 2 ]& z8 Y2 [1 C* e. M
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
5 V$ e2 S( \5 r/ T! p
/ w( w @* A! H/ e/ {7 U- $attackDamage[$fleetID] += $thisAtt;/ \$ f) i# `, @/ A5 U
- $attackDamage['total'] += $thisAtt;, |* \. a% j1 _1 L- k7 N! j
- $attackShield[$fleetID] += $thisDef;
# l3 ]) z w) G0 u1 N - $attackShield['total'] += $thisDef;
R! ?8 Y7 X; x3 t& C4 r, w - $attackAmount[$fleetID] += $amount;! q; o; R0 p8 L7 h" L: L# C
- $attackAmount['total'] += $amount;
! n) R' q x* M% S, z - }
3 {5 ^: s1 Q B/ j- B+ V5 q' K - }
& X4 R" W, i$ r8 Z3 B; o* V7 K - ) m/ n) r4 K' y
- foreach ($defenders as $fleetID => $defender) {( O7 A) n) ?. Z( R% W# _
- $defenseDamage[$fleetID] = 0;
! [2 |1 v5 H3 T( [) S# F - $defenseShield[$fleetID] = 0;. u$ y- v& R- H
- $defenseAmount[$fleetID] = 0;
2 J! c) y9 u8 C: C0 r: t. n2 F - 9 T/ Y& {2 @' e5 r
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue: K* `4 @+ ]! F1 R- s; t! V5 }7 W
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier. ^, A+ X9 d$ j) c( L# F) s
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque! a- G' _) T" K, j/ A# m" {' n
- $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
0 u; o2 C) ]( `3 ?1 [" n
% |$ I7 W f5 s! ]- foreach ($defender['unit'] as $element => $amount) {
! t8 K2 {0 W* j7 l { - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque1 Q7 u# h- F+ D0 z7 j# K* ]
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
1 a& }% z1 w, S. U - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
4 b) Z& n/ j; y2 \2 u
& z* U8 r% s8 U9 P2 g- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;9 n# M/ f6 N8 e. p
- 8 D5 q5 o; r" x+ G# L; ^; ^5 L0 ^2 l9 u
- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
# [& o n) z' [) Y7 h- f% }' X+ I
2 Q* `2 b/ S( s- $defenseDamage[$fleetID] += $thisAtt;
& A! P/ U: d) i* ~/ s* u7 L+ m - $defenseDamage['total'] += $thisAtt;
) S, q# d; b5 u" @2 U - $defenseShield[$fleetID] += $thisDef; K, E/ K% N* ^$ x8 U; {
- $defenseShield['total'] += $thisDef;* k1 n: |$ s4 ?9 r6 Z5 G
- $defenseAmount[$fleetID] += $amount;
! K5 _ \! X5 ^2 c/ m) F. Y/ |1 v5 s - $defenseAmount['total'] += $amount;* G5 K0 r% H8 U0 T0 U9 X
- }1 Z3 ~3 s# s/ ] h8 B _+ b
- }
" A" s8 I. o- H
4 I) {' O: e: ~- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);, V% B9 r# L1 y0 o2 D* {" g( F4 G
# H5 b& y2 C% b- ~8 y- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
1 C' V, G9 t2 {( Z% o# Z( X; M- J - break;
. f, }7 G! ]0 n, y8 h4 n7 l* ^7 @ - }
. \( H& d, R. i- r. @, s& M - ! z: v2 y" B3 B% U/ T& M+ U3 s
- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
) _5 y8 R. r. L: Z) M. M) d - $attackPct = array();+ X. C. l, J3 A/ y. c0 e/ _! _9 a
- foreach ($attackAmount as $fleetID => $amount) {
. x; v# g d1 R/ E$ `! Q% w - if (!is_numeric($fleetID)) continue;
, U! n& @1 O7 w2 f! h' { - $attackPct[$fleetID] = $amount / $attackAmount['total'];0 d4 }* d: _( `' F9 i& X
- }
/ J- Y/ P/ @" p
" G4 P( r1 Z# z% V8 t- $defensePct = array();
. ^( L- A5 n* ?' M, t1 T/ ~ - foreach ($defenseAmount as $fleetID => $amount) {
0 o) J0 ?: j: ~5 @8 K, J) n J - if (!is_numeric($fleetID)) continue;
3 b6 Y/ s+ Y1 O" ?2 Y% m - $defensePct[$fleetID] = $amount / $defenseAmount['total'];
: h: m. ?& Q) l4 L - }% Y9 | Q4 s( o: W, F# c
. z6 l3 J; q+ k; U" p# C! [- //計算損失的單位
, b1 b$ o1 F( q" u+ b - $attacker_n = array();
% X3 X& a3 F1 _ - $attacker_shield = 0;6 E# a4 b2 K& C* k
- $defenderAttack = 0;2 ]9 R) L5 r- N3 e/ Y3 z0 G3 E
- foreach ($attackers as $fleetID => $attacker) {9 l T# Z5 W; V
- $attacker_n[$fleetID] = array();
. b" l* U: m2 w
$ }4 v# o0 V+ c [% f" Y- ^* j- foreach($attacker['unit'] as $element => $amount) {$ k8 j% ?7 e) Z' D
- if ($amount <= 0) {
! f* c* y+ P, ~ - $attacker_n[$fleetID][$element] = 0;$ [4 w0 X* s4 |) v
- continue;! L+ w+ F5 P# W4 T& S
- }
2 J& n$ _" @6 y7 G
8 x4 n/ V5 c; o& {- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];; M7 v) o: V7 c3 m0 Z
- 2 D. V# V$ Q" q% l8 Z0 L- a
- if(isset($RF[$element])) {
5 e; B- w/ Q' o1 `) i1 p6 \5 n/ O - foreach($RF[$element] as $shooter => $shots) {( i6 b f8 @3 h; j; c9 k/ h
- foreach($defArray as $fID => $rfdef) {3 e: f H3 q6 D& I9 Z4 z- ~
- if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;6 [" U( c4 w: R* [, s* c( ^
- ' z6 C% p4 S9 g1 t
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);+ E7 \+ C3 Z& X& {4 ~
- $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;0 M( C! |! c2 [) ~6 _8 F
- }
# q2 I0 @* V. T - }
' \5 O; q/ I% O3 r - }5 x: f; k5 _$ k
- & [5 Z1 Z/ P8 H& \5 `- }
- $defenderAttack += $defender_moc;
2 t3 v4 O: |( c1 A2 K -
+ @- H( L+ n) R7 I& L. I - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
& M& q+ Y- E7 [- u6 g7 ~, X - $attacker_n[$fleetID][$element] = round($amount);
3 i- _: A8 B( X ]0 s - $attacker_shield += $defender_moc;
" `$ w! v' W" y3 \. q, {% k - continue;, ?6 ` Q- S* Y) }+ ?
- }
+ f6 m0 ]* a, z5 L" w - , a, e, ~( D: O3 H3 D; T$ I) O) z
- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
2 q0 Y. m) p# b, _
9 I% _% B/ n. L% t- k5 P/ E- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
% [, |' }% }# ~8 x F, V7 k3 F - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);3 t; s' V! L% p; T7 Q5 Z3 S
- 9 P" S: N$ y* [
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
! {" K. q9 m! a# Y
0 O9 R* R ^/ |3 ^2 |: H9 R, b F$ b- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);* B6 ~) n5 o5 r9 J
- }
$ N; M- w% |; g7 H3 [) ?& x& n ~ - }' a6 R: a* c8 y' r
- + I! c. c7 R6 i5 b0 Z
- $defender_n = array();
5 h _9 R- O g - $defender_shield = 0;
; Q7 R& g# Q6 O0 G2 X( o - $attackerAttack = 0;& [% j' e5 d. ~9 B0 M
- foreach ($defenders as $fleetID => $defender) {
) |! g( k6 r5 B2 }, N- L - $defender_n[$fleetID] = array();
$ ]' [8 q p8 M. T7 W; }) O- a
1 x8 r7 P6 w" b- foreach($defender['unit'] as $element => $amount) {
) o, [7 q- Q( U$ ~) Q' V1 w' e - if ($amount <= 0) {2 ~9 U( ^2 [/ E: z0 I
- $defender_n[$fleetID][$element] = 0; X! X0 j+ E/ J9 d' [0 Z! B
- continue;
" f+ G0 O2 W. L; i - }% s+ c& _1 \, q4 d
: N: l8 g+ F5 O$ J- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];: M+ Z, F' G( W
- if (isset($RF[$element])) {
. _+ S% C. s7 h+ j) k - foreach($RF[$element] as $shooter => $shots) {6 Q3 @7 D9 o$ @" E' i# ~$ N
- foreach($attArray as $fID => $rfatt) {- ^% N$ r2 u1 T
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
. J# X a" ~1 [2 X6 @9 P - I, r: `; @4 O" ]$ M0 q
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);: d) r7 h2 Y+ \1 D- B$ Z4 B
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
- D& C, V7 ?4 I, F - }3 Q% ~& ]4 |( A! M$ v7 m
- }# i, Q: d: d [* p* C! m
- }
! p: |5 G5 ^ d6 `3 _ - . b# @6 h8 W, G
- $attackerAttack += $attacker_moc;" Z! ^3 z; B- \. k0 L
- ( f1 w2 |0 k1 f, h
- if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) { `) w: V, A5 \/ ]8 u
- $defender_n[$fleetID][$element] = round($amount);6 z6 ]( k" m8 e; e* F" A0 Z
- $defender_shield += $attacker_moc;
, ^) y, Y# P3 y- { - continue;
" T' G* |2 E" i0 {3 K - }
9 O6 s; L6 W$ M1 n - 1 z* A/ Z. U* t. b
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);: K9 Y W3 [1 O3 B
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);; Q! }: h# N4 {' B- ?$ Y
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
. H6 H2 x$ n' W8 R1 E - ! W" J/ n8 g- y7 |* n" m$ }# @
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);/ N P. o; k3 W6 K" M6 |
- G; l8 ?7 ^( V, o! H9 E- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);6 F& \5 E( l& ]' e/ g' d
- }
2 w0 z. L- w! M# j& q3 M - }
- e' v/ G k& x5 X5 s5 c- T# N - # s, a% u. w5 I: ?8 Y; ?0 {, G& J
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;# Z/ [0 J3 u1 |% o) e
- $ROUND[$ROUNDC]['defense'] = $defenderAttack; b; Y3 n6 |7 M" k. f3 X U# f
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
& P! Q% Z$ ?5 u/ \9 c7 E+ L: k - $ROUND[$ROUNDC]['defShield'] = $defender_shield;
( F0 T4 T( q4 G" b1 n' s - foreach ($attackers as $fleetID => $attacker) {2 [5 q) u j0 g$ M" U" r4 }# Z3 T
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
$ {4 V \% E2 p" ] - }
_; z0 O5 ?$ i( X y( W
+ I( ~. [* q( B0 N% @2 [- foreach ($defenders as $fleetID => $defender) {
6 {. L7 y# U/ ^9 A( z" e! D - $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);) W. {+ n- E& ~( i- |& ?* q
- }
# r3 C/ S% y) G" u, G - }
3 `# W, X$ A" g' s) b( P: \ -
" a4 _: q Y+ B+ R4 v# G/ w - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
' P) q; a. S" w9 i - $won = "r"; //防禦方
; x4 x1 J8 t% x _ - } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
2 W9 ^# V. W3 L9 ` T - $won = "a"; //攻擊者
$ [, U1 v4 p% |# U4 i* y/ W - } else {( z. Z) l' ^5 U
- $won = "w"; //平手2 t X0 k4 T. Y% F
- }
: m5 s7 F) _! A u) E
; K9 p& n7 w: [0 b( e9 P4 I1 a- //CDR8 S: c) W, o# q: G. u
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR& o% z; ~: [6 {- n9 _ p
- foreach ($attacker['unit'] as $element => $amount) {0 @6 t1 V& i% s. @+ A2 t
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
, K6 q8 T& l) n! j - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
3 k( c6 k7 ^0 f* g4 c - 9 O: _, v* G% _8 Z; V
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;9 n' X* F# C$ E+ j
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
6 j- ?6 s# g+ p1 w7 z! m - }
L: Z" t( H& M- _$ @ - }
- P8 o6 }' N- g( F - % b k1 v3 m( v+ Y# D( L2 p
- $DRESDefs = array('metal' => 0, 'crystal' => 0);
, l3 j( A/ a) _+ m/ i, l
# O1 U# o) n4 ~- foreach ($defenders as $fleetID => $defender) {( e6 ?2 F" G2 ]
- foreach ($defender['unit'] as $element => $amount) {
( r1 n- N* O% ?' h9 o( {* p, S - if ($element < 300) { //艦隊防禦方的 CDR
' V7 H F/ @/ j - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;; g# l+ \. S; b6 B
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
9 Z! ?" A3 @# r9 j: F - 0 r" V4 d2 i: {
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;4 c9 u7 F6 u8 D# g z/ O, Z8 }
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
5 M/ W0 ~* {/ m7 a# P8 i% d0 f0 w - } else { //防禦建築 CDR + 防禦重建0 h, m* e: R& M' |
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;, K9 B7 r4 X4 L" G
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
, X4 D8 G- r% B' t+ K0 _" c - ( ^3 Z) g9 B* n4 m4 U
- $lost = $STARTDEF[$element] - $amount;4 U% Z8 c% ]" b2 [
- $giveback = round($lost * (rand(56, 84) / 100));& {: t& E9 E( W" s
- $defenders[$fleetID]['unit'][$element] += $giveback;
; D+ ]5 `0 T! p - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
) K: }- e) s3 P( y+ ?6 A - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
J8 O: b- \. p - }
; U1 {8 Y8 c* w7 E+ Y - }, s: I# J9 d& L
- }
- b: K% {" b. x -
0 w+ b C. |2 ^/ w - $ARES['metal'] = max($ARES['metal'], 0);! N( V* p1 c/ w1 T
- $ARES['crystal'] = max($ARES['crystal'], 0);
6 H6 c& N5 i, U) N# x - $DRES['metal'] = max($DRES['metal'], 0);
! e- Y( t* O L; n - $DRES['crystal'] = max($DRES['crystal'], 0);
+ R+ h( n7 T# B4 { - $TRES['attacker'] = max($TRES['attacker'], 0);; h5 N- K) [/ L' m; z- }2 M% Y
- $TRES['defender'] = max($TRES['defender'], 0);, m1 a( B8 z- ^' M. w
- - {' q2 s5 I* S0 y- v' ~: U
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
& L8 I" ?9 a3 V: a% g4 |8 q1 P - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
, k0 }; W4 Y+ U( [! |3 g h6 m1 ~ - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));& Y+ j( Z# p8 X0 J1 u% `
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
6 s9 P( y2 m+ n; n3 F - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
3 N% I4 b3 ` W7 w - - |/ s6 `% Z1 q, q6 p2 }' i7 Q8 B
- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);5 ~+ ~+ H! B3 p/ H
- }
複製程式碼
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