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簽到天數: 5756 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
8 C* `0 H5 X% {" s- u剛過來玩也是覺得有點誇張7 ~8 s) G* o* O8 E8 i% d, b3 l
大狼過來連伏擊能力也沒有
) Z, U% G% ~, y2 Y不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)4 U# e% v5 ^# T. C7 t( `
- {
6 z8 }$ B4 e& p# ~- C$ `: Z9 w - global $pricelist, $CombatCaps, $resource;
W7 C: v, Y+ M- s7 \7 D+ f - 3 x+ @; u6 H: j8 c. e
- $TRES = array('attacker' => 0, 'defender' => 0);
; g. q1 S, K. Y - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);
7 m# \* |# L2 F, z - $ROUND = array();
* k7 d9 [1 N9 [# Z) i0 ^ - $RF = array();
) d2 M( d, u& ]7 w1 j z) ]
* j. v6 @! u. H `: r+ Z; J6 Q6 d) |- $attackAmount = array();
, ^. b! @5 c5 Z9 O& {2 f - $defenseAmount = array();; D: E2 f2 a, A4 n: ~% N, v. x
- $STARTDEF = array();
$ D) N( h6 @2 l% k
7 v: x! E' y) M1 I; ^1 n; g/ S- foreach ($attackers as $fleetID => $attacker)
4 ^ @" g' [0 q& w8 q - {
- D, F4 H. ?/ U: B0 ` - foreach ($attacker['unit'] as $element => $amount) + s' e6 F Y$ C$ p/ z
- {* H( A2 I! U) B$ P) e
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;0 c, Z, s9 q! ]/ N: ]- _' }
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
; m; D4 Q$ ~- H7 H) n - }
/ J1 \4 ?/ M3 F - }
' B) I' D. Y6 M f; P- V) f
1 `" O0 u& U' ^ ]% I7 i, L- foreach($CombatCaps as $e => $arr) {. N9 `; A: y& g/ D1 i
- if(!isset($arr['sd'])) continue;
" R0 Y9 e+ f; E - ' a# |" y7 c, b: }1 L
- foreach($arr['sd'] as $t => $sd) {0 T: P7 D# m- l# c( }. ^
- if($sd == 0) continue;
* P3 X3 L; |/ s# n - $RF[$t][$e] = $sd;" R) I! G+ |: L+ H2 }
- }& o2 J$ ^# U8 i7 ~; r* \+ Q
- }8 B6 T. z0 c3 J9 W! H1 P
- 8 Z/ Z! }0 L2 U' O# ]
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];, S0 \! z6 d+ W- O4 b5 h: b
- L% z& y: P5 h/ m. X+ m2 T6 F3 c2 ~
- foreach ($defenders as $fleetID => $defender) / H, n" l' P! _! K; y2 ?4 E8 n
- {
9 k* Z" m$ G! @- [- I9 T# V) g - foreach ($defender['unit'] as $element => $amount)- T: f/ D" E, Y3 |; `% Z: n
- {
% K1 Q1 {3 P# @" T - if ($element < 300) {7 Y. T: X' O; t8 i4 H) ?; e
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;$ t% F/ Y" r# c z! I8 d$ ^) ~1 l
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
, I$ R9 a5 m2 z6 S4 R$ s
, T3 A8 _8 t( K5 Y6 x# e7 |2 a- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
, G+ V1 K, N. Q, Q/ w' c% h - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
: `, j6 x) a5 H1 B3 e2 x - } else {4 k( E0 S. P: y; e0 L: u
- if (!isset($STARTDEF[$element]))
( u5 G- A9 G0 T1 @& Z# u" Q - $STARTDEF[$element] = 0;
$ G. Z5 d p# i9 p# T S - ( J D4 {. K5 Z8 h5 w; A
- $STARTDEF[$element] += $amount; i. t3 d0 }! ^4 H
- - d- b4 _1 `2 z/ l7 _8 R4 @0 ~( }! L
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;. F, x2 L3 B( [: U, B2 F+ Z% h6 m
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
, M+ A+ d& i7 t M% t5 l - }
( B$ T: M- {" q% `( p - }
3 B8 o" a5 ]+ r; {9 Y' G - }8 H) p4 C' D: r4 R: R& f5 a
7 }. Y+ N& `% Z" M0 R& J- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
' s& V8 K+ y I2 h% E4 B - {
% `- k! |: E1 P* Z$ l) | - $attackDamage = array('total' => 0);
/ \" c- ?5 A" t, x3 K F - $attackShield = array('total' => 0);
# o5 \2 W8 @! ~! E' F: R - $attackAmount = array('total' => 0);3 P. M# E# X2 P- ^2 D# C
- $defenseDamage = array('total' => 0);6 e+ W% j+ s* _6 p
- $defenseShield = array('total' => 0);3 I: u: \4 I6 F, @
- $defenseAmount = array('total' => 0);
) ^7 R7 n9 M2 d1 X+ I# x' _ - $attArray = array();
' Z$ H/ G% _2 d2 T2 q - $defArray = array();# n3 j3 d+ w$ r4 z. d) C
- 8 u! s5 C0 z6 M7 ]- ~! @/ w
- foreach ($attackers as $fleetID => $attacker) {6 w* S) _7 ?2 O' v# E5 |4 H
- $attackDamage[$fleetID] = 0;, ^; }3 T" J7 x* M
- $attackShield[$fleetID] = 0;/ h7 j+ }* b& [2 h- E/ f- z
- $attackAmount[$fleetID] = 0;" K5 v# i. Y* c8 l" Q
- % j' x C; K! n) \# w# y( J0 [7 U
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque. n! R& i7 D8 B8 W( d9 Z! \
- $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier2 i. r( c. S+ K; W0 a
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque- a, O3 g' H; q6 y* x6 |. A0 i, j
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);* ~4 b# Y* v5 y# S8 A. V8 P2 S, b' @
-
$ c: Q. ?( ?! I! ^: f% k - foreach ($attacker['unit'] as $element => $amount) {6 i' j5 ?& y9 D% q- h% }* g
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
7 n! Y- J' l0 x2 K- t2 d- T - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier8 s% m* @* o0 `: L; B8 w$ I# c
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque9 Z2 E* E( V$ x; h5 f% C! `0 v( F
- 1 h$ R$ l3 u; z$ S& S7 }& W
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
8 E0 [- ]6 B2 j - 1 S1 u+ v' Z: V% r7 c! b) s2 _3 u
- $attackDamage[$fleetID] += $thisAtt;
+ Q4 Y/ w' F* S Q - $attackDamage['total'] += $thisAtt;
5 W& e! N7 @9 |' d - $attackShield[$fleetID] += $thisDef;
- x: M! a; i A( Z4 d5 A$ f - $attackShield['total'] += $thisDef;) p, Y1 X" Y, b; {; Q
- $attackAmount[$fleetID] += $amount;
4 i' G3 Y7 m+ b! j- x9 \ - $attackAmount['total'] += $amount;5 H6 ]2 x3 D& B6 ?. h2 h( T
- }. P! y7 ?3 [% ^* E5 P. T0 W
- }
+ ?) p m; e8 ^9 p( K
9 `' w9 E, `9 I$ M: P- foreach ($defenders as $fleetID => $defender) {, Y" \5 A7 Q& b0 b4 H/ S! [
- $defenseDamage[$fleetID] = 0;# L/ L; O' B, h7 b$ ?
- $defenseShield[$fleetID] = 0;
" K7 M, B. W/ C9 H4 w5 d3 C - $defenseAmount[$fleetID] = 0;
& _3 W0 A- Z2 @8 C+ c
; v4 R' D; ~* g# G( |- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue d. s/ P$ b8 z1 S( b' c9 U! o
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
# c4 |# P7 Z2 ?* z1 ~9 c: G - $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
( v( d8 j+ P, |7 i6 ? - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);! C. B4 L) Y- f6 f$ {" D1 o; u
0 L# k: y' g: ~4 E; w3 q1 F- foreach ($defender['unit'] as $element => $amount) {' P+ H# @5 J5 K4 a; {. h* |; T
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
8 G( L! ] N5 r) R0 K0 P- I- k - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
, ?) {0 `0 s$ C - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque! u0 T" t4 j" _( i( ^% \5 U& Y J
7 ~! b/ Q' h, W# @. ^- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
. `) x( V" k' m2 J0 y( d
2 ?/ u& {1 ?* b/ n6 b" q1 M, H+ [3 Q: i- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
. \; e5 T9 a9 t! y! T
9 K6 W3 |8 j6 w( a- R! |- $defenseDamage[$fleetID] += $thisAtt;$ A. p% n# s9 z+ G, b3 @
- $defenseDamage['total'] += $thisAtt;
( n8 I3 c( o ? - $defenseShield[$fleetID] += $thisDef;% M$ M; a4 R$ j6 Q- @0 q l6 @( I9 q& W
- $defenseShield['total'] += $thisDef;) E! a6 v( Q% _% }& i, F Z6 A1 L
- $defenseAmount[$fleetID] += $amount;; w. Y! l4 n: N% t6 N
- $defenseAmount['total'] += $amount;% k2 W( o9 k# i! l3 |' B# X/ l
- }( l0 S: E: V- w7 m3 D; c
- }
/ j9 c9 E; L% e7 P' _( ]
$ M, i: K; ^% P* p8 @9 z7 |2 n& ?- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
% }4 M( G: Q/ M/ D
% @+ g3 R$ ]( [9 F# o$ v8 _6 H- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
1 L6 g. E# }! o - break;
# b0 M. w0 O! ^ - }" _7 e6 h. L$ X5 i* L
- ! |4 g M6 q0 w7 C. Z
- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
9 b4 s5 ?% o4 [( [8 G - $attackPct = array();, o9 x6 |! e6 X6 m7 J8 L3 `# o
- foreach ($attackAmount as $fleetID => $amount) {
$ Q) h w5 c! m7 |& x% p - if (!is_numeric($fleetID)) continue;
5 c7 ?1 _5 ^7 K3 a0 g! j9 g - $attackPct[$fleetID] = $amount / $attackAmount['total'];- _ u2 v% d- y9 N5 F' l" _
- }6 I* O" J- l5 F" V. D4 Y5 l
' T) e# P* |0 a$ T- $defensePct = array();9 @+ r& X, L- d
- foreach ($defenseAmount as $fleetID => $amount) {
# j( o \9 }7 e# ?6 R+ k - if (!is_numeric($fleetID)) continue;
$ [9 j# P) }4 N - $defensePct[$fleetID] = $amount / $defenseAmount['total'];, ]& M- P& k) J, \# X
- }4 h* d6 H* e: _. Y# i" H
- ) S1 {% _% K- V$ U+ y
- //計算損失的單位
6 k# T, E6 i, Z# u) k4 n( J - $attacker_n = array();
9 Y4 }! P/ l, @ - $attacker_shield = 0;& m" P5 g/ P) N% ~& x3 W" q
- $defenderAttack = 0;
' Z, L* b" H5 X4 ` - foreach ($attackers as $fleetID => $attacker) {( j6 w1 G4 N3 F% p: v; M
- $attacker_n[$fleetID] = array();
) b: u `( X) z( {& B& m9 R
, A1 A4 X+ M+ |5 E# P- foreach($attacker['unit'] as $element => $amount) {1 ^0 m8 B$ _- p! _6 H! G
- if ($amount <= 0) {
0 z. Z& T/ i- \' ~ - $attacker_n[$fleetID][$element] = 0;! T* \- W R0 u4 U1 P' v
- continue;
8 O4 c) h* c4 R, x - }; f" ^: z! Q- } D6 K) ]- @
- 4 [ J8 g$ S5 ^% |
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];: E+ ], i) U9 x" Q( N
-
" }+ Z0 E/ p$ o: J2 B2 L( C, z; b - if(isset($RF[$element])) {
6 S1 H1 I% c0 \, ^1 Z, X( p - foreach($RF[$element] as $shooter => $shots) {
: G2 x' k8 I5 S# k; f: k - foreach($defArray as $fID => $rfdef) {
% Z/ }7 L& @2 y - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
2 R0 {( i, ~, y- M& R
) \' j* v8 C2 V/ ]1 F- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
+ |1 x& A, T+ C% O - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;! r% ~/ f+ Q! T7 b! u- }5 Q1 ~
- } g! H7 Z, v% G" f$ E
- }! \! Q2 h, I8 v- b! a
- }
+ N9 Q% T s+ | -
, D8 o0 _, U7 Z. T! u4 z$ F - $defenderAttack += $defender_moc;
+ `# j' \" `* h: F - 0 P I7 N* Z" f* z
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {- B9 r& Z5 l [: C! I
- $attacker_n[$fleetID][$element] = round($amount);7 z1 |. o& [1 W# ?7 o0 G. o
- $attacker_shield += $defender_moc;
& d% J8 y9 e, ~# K. L# b - continue;
* l7 }: E) b! N4 z# \1 ~1 {6 H - }
' q, b( e% j% T- q
2 C1 ^3 f8 Y+ c2 n5 q/ D- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);7 [4 n6 G5 X4 ^" `
- 5 w+ h" V E( X3 O# P7 z% I
- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
. I7 H0 a; F% F6 X+ ]+ ^, u; d5 b - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);1 L( Z i. g: r/ F4 ?( c# F
4 _) T; M; f; m: X- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);" C: |! o ]1 T! y2 C H
- % w+ I0 J7 ^1 M, v1 S% \
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);1 g, f* |. f- u/ s& W
- }
$ n o: Z* l3 k9 m - }. l+ Q, y, E+ [( t0 {
- " Y1 q! ]; Z2 |$ K6 Z) j+ ^1 t
- $defender_n = array();+ b8 Q- `1 |' C7 Z% a
- $defender_shield = 0;
9 a- m8 J! Y" L8 o - $attackerAttack = 0;
8 X# ^0 c5 z R* E3 C - foreach ($defenders as $fleetID => $defender) {* f: p9 d5 j+ U! h' n( f" F. [
- $defender_n[$fleetID] = array();( o# n- i+ f4 z$ u2 D1 M
: X# _9 B: y! J4 ~$ \8 V9 k6 C7 E- foreach($defender['unit'] as $element => $amount) { a2 ?% U# Y+ D3 i' K
- if ($amount <= 0) {
2 J" x2 J; ?! B+ } - $defender_n[$fleetID][$element] = 0;2 U, I9 r: v! O8 }; Q- O
- continue;
}5 v. R. |8 C - }
5 Q0 F! h4 z/ t5 V; V$ n - % c6 Z8 i# R$ L# }3 y5 {6 T
- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
: G; a$ y2 {# l- @/ T+ Y8 s# Y6 O - if (isset($RF[$element])) {
T; a0 b! G7 J+ x$ r- q; v - foreach($RF[$element] as $shooter => $shots) {( ^. ^% n* z2 J- u
- foreach($attArray as $fID => $rfatt) {
; y7 \4 d! L- U2 J: E% c, y: j - if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
- @" T$ W2 k D' `2 K' G7 F - " c9 B+ ^2 B% \3 i7 `4 V
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);7 S) E1 J4 ]) T3 L
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
0 |- }1 i3 d$ Z - }6 M) F! C# _8 v; v
- }3 l) X$ Z4 l; O$ S) F: {
- }* Y! ~; M; q6 D% K, h- N
-
' n$ K( e0 d( P4 R - $attackerAttack += $attacker_moc;
3 Z8 {4 M/ J" p5 \0 @: \1 D% T -
& j4 r7 ~7 G5 R, n2 q" g+ q: j6 o M - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {. h% B' ^6 U1 ^- H( G
- $defender_n[$fleetID][$element] = round($amount);
1 [5 ^" \7 C7 r8 W' L - $defender_shield += $attacker_moc;! Q e* U8 k$ h5 Z+ u; L
- continue;
& o+ n' X6 ~& K - }
- q8 p) Q- Q* m B% s- R7 k- P - 5 k5 W8 s, n! O0 c! L' s" q7 Z
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);$ D2 s% H9 }' Y( x
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
+ X- v) i# h/ Y* {6 H/ A - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc); X/ l5 @. k: E j m+ n
-
0 m5 u5 e$ V7 a) h; `6 U. M7 e+ c - $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
! R C+ a0 Q' S& n9 j8 u
( H5 M9 r% V7 M4 U' z+ G: H- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);" w7 g! r! ~( t' z1 W
- }
! ~% x' t% X1 b% J, _( b' ]( R9 Q - }
+ M3 o$ F0 g: a" j# Z$ c8 |8 ^0 e - . F- O9 J; P- D. p, _
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;. X7 F& T$ x5 L% G7 \
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;
6 U/ W% w7 h' A& o( F - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
' V/ |% h$ U; |4 T - $ROUND[$ROUNDC]['defShield'] = $defender_shield;
4 D1 n, H, c6 E) N0 N. j u - foreach ($attackers as $fleetID => $attacker) {
3 z9 T& ~! F8 q* V2 a4 ^ - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
( k0 E: \7 _, n5 x9 Y - }6 H7 W r% Z$ Q4 O0 A& Q# s
# [, W( q9 e% J8 g4 s& I- foreach ($defenders as $fleetID => $defender) {
" ]7 S9 L3 |/ X+ k4 H* T* I - $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
8 t6 f8 M9 C! P* I - }
( ^7 g3 x% c$ P$ l7 p - }
* x& V$ \ q: T- k - 2 W# i/ H* X! E7 v) Y) \
- if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {/ D( ]& W1 U, K
- $won = "r"; //防禦方) X7 i j/ y- r5 ]
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
6 _" m# l. X' ~ - $won = "a"; //攻擊者- J& Q' X8 a' g, I d
- } else {) B/ }6 j4 ]$ U4 R/ B- ?( v; ?
- $won = "w"; //平手
3 E# n9 `. f6 ~) K# Z - }9 D8 Z |$ ?. p6 y# w
- / I4 H8 C" Y, V# B
- //CDR
8 i7 |" U4 Z5 D" r/ D0 u6 V - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR5 X* ^% C# d2 H* y5 V( g2 b
- foreach ($attacker['unit'] as $element => $amount) {6 V+ E7 }7 Q7 m, p
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
5 P& S" u* S1 u: t* Y - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
8 X N5 B: o) x. z2 v
* e3 i" }9 V7 _$ [. j- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
; }( K- W- p) L* B, p T7 o0 S, W - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;: J) k. B1 r& A* }# d7 J+ g( u8 a
- }
- g5 B1 }2 I! m9 m9 Z# | - }
9 ~/ K; z6 D& V( }) ^+ } t M! \( W - - e- Z1 D0 P# J3 T/ G9 S! S- E3 s
- $DRESDefs = array('metal' => 0, 'crystal' => 0);
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- foreach ($defenders as $fleetID => $defender) {# X" x( M; y; x5 x, J5 F
- foreach ($defender['unit'] as $element => $amount) {& @. A) c4 x* D I V
- if ($element < 300) { //艦隊防禦方的 CDR8 v1 j5 U% K/ t$ ?" l8 ~6 F
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;5 k9 x: Z, _4 h, }5 D9 T
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;1 Y0 A" J. f( K4 J
% j# g e* |; H5 {! V- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
6 k) E0 r+ ~4 H- P: l - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
2 [ |7 o6 V; U& B - } else { //防禦建築 CDR + 防禦重建
2 w$ s" a" B# \# n$ X - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;, u6 {7 y, P/ \
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;' Q9 l- p( w7 L! Y# u* {1 V
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- $lost = $STARTDEF[$element] - $amount;
( e/ @7 L9 g! Z8 z% F - $giveback = round($lost * (rand(56, 84) / 100));9 L9 j% R/ L1 r- O
- $defenders[$fleetID]['unit'][$element] += $giveback; {2 F4 O. S0 G" I4 Z- n
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
$ l* T! u3 r8 C- ?3 z: K$ E$ B2 V4 [1 G - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
- k% \7 D' o: z* ^/ z9 f - }
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-
! \8 B$ z L% u0 l. ]5 T1 @' {$ x9 b - $ARES['metal'] = max($ARES['metal'], 0);8 R$ O! f \0 d X5 q3 `5 e1 t
- $ARES['crystal'] = max($ARES['crystal'], 0);0 Q2 w9 x; J, o" S, ~8 _
- $DRES['metal'] = max($DRES['metal'], 0);. s- z; y* m1 z3 _ n, ~
- $DRES['crystal'] = max($DRES['crystal'], 0);8 ~, O" X, Q9 s* J; ]/ J5 x
- $TRES['attacker'] = max($TRES['attacker'], 0);$ V5 ^1 S8 ~; u+ O
- $TRES['defender'] = max($TRES['defender'], 0);3 O% S% q1 T" g! |& ? d
- - h! Y/ w7 f( ?9 R& E+ Y
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
9 u: W; U/ o) j - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));# n5 R4 x: p4 k) \
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
" l9 q# F7 q; d0 F6 @ - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
, [" V( M9 X" N9 M - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));2 T- r' ^$ v+ l6 z" `; I& G" v6 H
1 G- U& i% ~+ H' }5 i. S0 g- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
1 s }/ H0 I& j; I& a - }
複製程式碼 . q) q2 i+ O7 ]& I" v; ^. {; b
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