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簽到天數: 5946 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
5 F7 V0 F% @* r/ g& ~/ a' I5 s* w剛過來玩也是覺得有點誇張+ S$ |3 N* c0 ?
大狼過來連伏擊能力也沒有
* B* Q7 t5 w' P3 t, \不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
' O8 } F+ A1 y% ^) W! t - {# z# ]% V0 K# p: ?, a( D' R
- global $pricelist, $CombatCaps, $resource;
8 U- M4 k4 X) J6 q$ u - 9 G# ^$ ?+ Q' b2 b: Y* ^' {
- $TRES = array('attacker' => 0, 'defender' => 0);
6 V" B( b: n" I$ ^ - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);4 U K: ?* c2 c A
- $ROUND = array();, j1 p) K D" i9 P+ O; j5 F, X
- $RF = array();, {% b' L# U& t4 T* @ l
- ( e3 V6 s5 p' z& j: |
- $attackAmount = array();
8 r, l( i- }+ o; u6 d6 ~: T( N; c - $defenseAmount = array();
1 |. u+ n+ M4 g5 d - $STARTDEF = array();
0 x" ]! D, I9 s; @( [ - + x1 t, S; ]& |$ l* J( [
- foreach ($attackers as $fleetID => $attacker)
- l) s8 W0 |2 s) {2 Q) d - {+ d# R" q9 m% R$ S5 C$ ^- j/ w0 C
- foreach ($attacker['unit'] as $element => $amount) & H; k( U/ [* E5 Y0 ^
- { }5 u& t8 U& @/ T W; T
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
5 y8 g) _) Q& {* ~0 {: u - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
* g( L# {( N1 }0 V" S) Y - }4 ^, \0 B, w9 d) i2 B h+ a
- }
, S8 e2 j4 V( R1 H- f - " V b; K4 H X
- foreach($CombatCaps as $e => $arr) {- p4 ^2 K2 S4 W( e) S1 K9 J8 p1 t
- if(!isset($arr['sd'])) continue;
8 S2 M$ q% t; q9 \1 Z: F ^9 B - 3 h* s6 d9 O: `2 e( d4 G# M
- foreach($arr['sd'] as $t => $sd) {, F) Z9 i( P, d4 N4 \! _
- if($sd == 0) continue;6 }/ o( V' k! U/ m# a0 S
- $RF[$t][$e] = $sd;# k$ ]7 H' w. Y m5 p n
- }& r( U1 q' |. A" |& R+ n+ ^
- }: U( C* o- j( x3 {) k( X/ ]: |
-
( G1 z. K( k- P# | - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];3 ?$ a4 F9 }9 y1 G5 L
- * O M" H" p/ M1 G N; P
- foreach ($defenders as $fleetID => $defender)
# z- L' }# t h: j ~ - {
4 i3 z$ T Y( B* u- k( z - foreach ($defender['unit'] as $element => $amount)9 |; E O; _! K9 h: S* {' u
- {
) L: c3 N5 ^% _- B - if ($element < 300) {
: A* k. T4 p8 H/ L h - $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
o) t& n6 ~( Q: f - $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
$ E$ y4 \2 M1 D5 Q m2 L
) b3 z' S4 @- w. n* W x- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;' z4 i1 ]' x% n p4 x
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount; E+ _! S$ b" T2 x5 E L
- } else {& }7 O: }. `1 I; \, S0 F- c
- if (!isset($STARTDEF[$element])) ) w+ c( m( q8 H9 T: o* j% l
- $STARTDEF[$element] = 0;
8 B. s* t# C& D( \ - 3 B! @. v7 u% \+ E
- $STARTDEF[$element] += $amount;) b: W* u2 s* H; c6 a3 u c y3 y
- & t$ L& g4 h9 Q0 h% B" _
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
+ g! x# S+ r8 G) y; C - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
( S6 c3 X n | - }$ _4 g: b4 [8 d- l8 d# K E
- }
6 G ` R5 ~1 ~9 H - }8 C# j$ L4 f0 H" p
- ! F' i( M2 G* v0 V
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) , t- n) v7 ~0 G' o7 a
- {
. {- ?6 q/ V. r7 z+ W( Q8 J4 n - $attackDamage = array('total' => 0);- t7 _: ]: m' l' Y
- $attackShield = array('total' => 0);) U/ B6 Z7 I* v7 a0 D: I9 e
- $attackAmount = array('total' => 0);
/ d# O8 ]! ?# }3 `) L - $defenseDamage = array('total' => 0);
0 w( ~0 Y8 V. {4 c% L - $defenseShield = array('total' => 0);' z" j+ v, M+ I2 L) M. w3 v
- $defenseAmount = array('total' => 0);" {* P7 o# s& P4 z0 c4 p
- $attArray = array();1 U4 t, ]% {# V# U* X$ r* H) x
- $defArray = array();# e; x6 z- s6 [! G# s$ P" o
6 L, B, d3 X8 _) {9 R- foreach ($attackers as $fleetID => $attacker) {3 R, G4 X9 J+ P( G, y8 k+ p4 V
- $attackDamage[$fleetID] = 0;
\# z; F6 v, i; G - $attackShield[$fleetID] = 0;
- z, K: `* S7 M; R) c% s0 O - $attackAmount[$fleetID] = 0;8 Z* S* h. Z5 g4 Z6 B+ F q
- , S0 m4 a' j c) E0 Y; z
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque6 D( ~) L* u8 t4 K" j+ ]' L
- $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
( k1 G5 F, c8 Y* n9 O - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque* _: ^5 K( t1 A# v# a" m% ?* m
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);! j. }1 S( O! H g: s7 I
- 5 N1 {9 c* D! I( l2 H
- foreach ($attacker['unit'] as $element => $amount) {
H% ?: A1 a) X - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque; O! R6 w7 p" Q- R3 g% i* B' J1 S
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier" L$ T; v' F, u0 p5 y
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
0 v8 L* b X+ a/ _% [' Q* ^ - 7 ~+ d$ W; p3 ?) a
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);# C2 T+ `$ P! I5 T( e
* I! r8 V- Q! H8 H" U7 x- $attackDamage[$fleetID] += $thisAtt;
. ` n- D+ o% A6 `# e V1 m+ | - $attackDamage['total'] += $thisAtt;4 v2 s. d$ i5 U; o3 i( g* ]
- $attackShield[$fleetID] += $thisDef;, ?2 o5 X+ [3 x
- $attackShield['total'] += $thisDef;. _8 {- z, p1 e5 S
- $attackAmount[$fleetID] += $amount;
2 C) M9 g" k+ y - $attackAmount['total'] += $amount;+ g1 y# [' h H" n# \, F
- }
/ s8 \5 t% A* _" }! m$ I - }
3 A- p' T+ }5 D - % M1 b1 d# v! K% U4 V
- foreach ($defenders as $fleetID => $defender) {
/ q1 A: L+ s6 @6 X/ r, ^ - $defenseDamage[$fleetID] = 0;. |) `4 ]8 u3 Y, u) G. G3 H& N" ?8 d
- $defenseShield[$fleetID] = 0;7 W3 a/ S+ _/ ~
- $defenseAmount[$fleetID] = 0;# B+ O% |' w$ T. Q$ x- G9 p
$ i& q5 f# W3 d- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
# p. ]& q2 |& |6 q# o: p6 H' Q - $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier4 W4 p( K5 E( A- Y! }+ }. Q
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
) s( I8 d( {" _) a: I0 e% {% }2 ]9 J0 Y - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);, M9 l9 u0 c9 q
) u6 I8 C: h% k4 o/ A- foreach ($defender['unit'] as $element => $amount) {; P; d. E* w# {
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque0 y" U# N/ k- h0 U: a
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
% Z3 t. |; U' d R4 L7 p) j - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque; N( u! O6 _- ^: w9 {
& E( h! k5 m' ?) n1 L0 Y- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
b9 w* T; c. |2 m
7 \$ a/ r+ ]; k7 Q) F1 W! x- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
& L& K$ A! n/ O% x9 n; R& ]1 ^, x0 i - " O2 n& P) u! n' f( K
- $defenseDamage[$fleetID] += $thisAtt;- v. L- R9 e4 Q; {
- $defenseDamage['total'] += $thisAtt;0 W* e, k$ Q3 J1 _# c1 z
- $defenseShield[$fleetID] += $thisDef;1 U, ]1 S+ k8 M# X" w
- $defenseShield['total'] += $thisDef;. ~/ _) j* X5 n
- $defenseAmount[$fleetID] += $amount;" t; w5 O0 n8 o+ m% J
- $defenseAmount['total'] += $amount;9 @$ S" q' ^: R/ H" K8 N
- }
2 `+ m6 @3 p! ]* w9 g& R9 b# V% f - }
7 a, M9 R8 |- A$ H! \ - 3 z+ [ S/ u; X& K
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);" ^4 _$ H+ g1 A5 r0 @. ?" Z L
[3 U/ f. k8 q' e3 l3 y3 w2 {6 _- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) { I* K7 E: e( {, Z
- break; x B: w2 x8 q% D9 ^ E, K
- }# i9 e9 C% I; c! G- H3 j/ J
- . r: H7 U4 b: Z9 K" i$ ~
- //計算攻擊命中率百分比 (聯合攻擊防禦系統)6 \6 W& G, O( n/ ~( i
- $attackPct = array();
0 p# {2 I' L% h+ g! Z5 ` - foreach ($attackAmount as $fleetID => $amount) {; O. v0 x4 Q' Y t7 q8 ]. G
- if (!is_numeric($fleetID)) continue;+ ], p6 m3 a$ V$ g8 ?4 o; G
- $attackPct[$fleetID] = $amount / $attackAmount['total'];
- `! C: l+ M1 K7 ^. T. g - }5 I4 h' b! _; p
- {9 q7 n0 y8 d9 h% [" f) Z- $defensePct = array();
/ g( V" w! c( {( | - foreach ($defenseAmount as $fleetID => $amount) {3 t- Q2 s' `* c1 x- ~7 D
- if (!is_numeric($fleetID)) continue;
3 t6 X5 ?. X5 d7 U' A - $defensePct[$fleetID] = $amount / $defenseAmount['total'];- J( n, L! J, p+ V+ E7 j
- }9 i9 E8 F, g- A; w. J; c, c7 L7 ?; L
- ! X9 E% O6 m! E+ b, u5 G+ {
- //計算損失的單位( t T& z; T5 s
- $attacker_n = array();; P* a# w7 ] k1 |, J; u+ p* c
- $attacker_shield = 0;
! }& U. u. m, c3 i - $defenderAttack = 0;7 l5 Y( O. T1 @0 w
- foreach ($attackers as $fleetID => $attacker) {
' n2 {/ Y- S, Q' k5 T0 T; ^ - $attacker_n[$fleetID] = array();
8 }: E3 {/ Q. h9 \
; j; s8 m2 l* z3 x# x% Q- foreach($attacker['unit'] as $element => $amount) {
4 j# A4 g0 {4 p% ~% F+ u9 c; n - if ($amount <= 0) {+ @7 J9 h" G1 K$ W2 Y$ a
- $attacker_n[$fleetID][$element] = 0;4 m$ U0 z) p, x5 V2 D
- continue;, [8 }8 X! x0 A- z
- }
8 @" N: V# t3 }1 y+ W - 0 B/ K0 p" F0 E2 S+ E- s
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
, G8 M4 H) c% m. ^" k -
, J ~ m% n7 h; I% Y1 Q - if(isset($RF[$element])) {
/ G6 {/ M; O/ f4 |# k - foreach($RF[$element] as $shooter => $shots) {
4 Y7 L5 Z- k/ J% w - foreach($defArray as $fID => $rfdef) {- A) _2 e( o' @3 Y
- if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;/ B) ~$ ]" o1 x1 P; a: y1 d5 ?
- 3 @( U% w7 F( q1 n
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
" P6 U. v; l* O9 c6 k* G - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;1 W3 p# {6 }3 r3 U z1 N9 o
- } z* Q: O8 [4 }6 v' B# T5 n
- }$ V: z! @( J+ o; A5 D4 v5 Y
- }
6 O& r' V& h; Z -
8 s0 [1 k- ~* k) v4 o - $defenderAttack += $defender_moc;' P$ [! A+ |+ Z" G8 j: M. y
- , @. l0 J& H* r: `+ X
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
% C' g v9 H/ U1 @2 k6 W/ G - $attacker_n[$fleetID][$element] = round($amount);
$ u$ B7 y- |1 E2 D4 F* n7 ?$ x - $attacker_shield += $defender_moc;
) k u H4 y9 q: K: \ - continue;
1 E! G! b6 l1 Y z; N4 } - }- T$ o e- R0 ^6 J- D+ b
( T; i3 ~7 b6 N- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);+ J g4 i* ?1 U. P' D
, R# g( }7 U9 U( g6 d) Y) n. C- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
9 l4 x7 L9 o% U4 @ - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);4 K5 R/ g* ^! C' f/ w5 r
- " Y; c% j% L* ?4 J6 J! ?; V
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
* |% i8 E- B+ k( I* t - ) j, I) ?+ v' h3 y$ g
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);% \5 F- O9 N) J! X+ f; p9 r
- }/ c9 `- t {: J: `/ t1 f: j- k
- }
. O/ Z9 ]9 D& z) V
# P+ y& S7 r' H7 W! Y, x! k d- $defender_n = array();
$ A) B" ^' f! j, I) L* x# N+ f - $defender_shield = 0;6 O7 ?; n( K" a! ?2 Q1 P
- $attackerAttack = 0;( f0 T: U2 N7 i: I% T6 W4 I
- foreach ($defenders as $fleetID => $defender) {
2 f$ l( M9 |* O) e" W4 z! d - $defender_n[$fleetID] = array();4 N H- Y/ G, O) b& `
5 D9 E5 n, U. k: R! ?' E$ ~# q- foreach($defender['unit'] as $element => $amount) {# {; V1 g" Y6 n \- |" L, Y* r' O
- if ($amount <= 0) {
; m# r+ a, L' g7 _/ w M8 n' f* f, ^ - $defender_n[$fleetID][$element] = 0;
( b+ V- T% Q" c$ {# {8 \ - continue;
9 \: k3 k! r7 T! g - }! p" O& ?9 E# y, `4 N: o9 L
- $ t+ e. t. O. H
- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
5 K. N. K- y3 W" P1 v1 N, [1 } - if (isset($RF[$element])) {
6 h' C9 P: d, ?" z$ T% o# q ` - foreach($RF[$element] as $shooter => $shots) {
6 o- u* L2 \' A8 c& E2 F6 @& u4 W - foreach($attArray as $fID => $rfatt) {. W3 W- l) ]' s7 j% M* T1 E
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;" \0 N/ W/ z, V
- / E, l9 a7 \: w1 m& S
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);, i: ` _5 B! X& M q: Q
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;$ ?, M* U. K, B0 v( ]
- }
8 C" D9 E; I* P2 }0 G6 p# I - }; ~" A$ [+ K. p* D
- }' P# f4 I! g: ?0 \" u p
-
2 c& R* b7 m- w7 E* E7 c - $attackerAttack += $attacker_moc;; a, v8 \/ N' o" y+ y0 A
-
7 o9 o, `$ C2 r6 S4 H' r9 H# m/ f - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
4 C0 m* o0 N/ L) c3 g6 q - $defender_n[$fleetID][$element] = round($amount);' J8 E9 K$ r3 @4 ?$ L
- $defender_shield += $attacker_moc;
; d# ~& y- p0 W - continue;
' r/ w' |" o" Y - }
c' W0 {, E) _ @ -
# @& o) Y# K/ `8 m; G - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
" x! e2 H+ p5 }/ M, [" d9 H - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
% F* x) F6 g8 U4 W+ i! y& Q - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
) B* K a8 Q5 F+ `5 Z - 3 ` i- ?9 z4 R r
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
2 J) x: C( O1 \4 W3 z$ D. h* P - # E4 j2 z" g: [8 k
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);: y7 H" q; b: Y/ X
- }
% _3 b9 K' A& B4 o - }! r- a$ r; l% l! G4 i
- 0 j+ l5 E, {( f1 M/ z/ E0 w* [/ C
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
' Z5 H9 o4 W& y4 r, N' S' k7 ]+ } - $ROUND[$ROUNDC]['defense'] = $defenderAttack;
" n; K- s% W7 j1 k( H4 C - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;" H: \* c2 a' _
- $ROUND[$ROUNDC]['defShield'] = $defender_shield;
& Z% v# N* u4 L1 E6 P3 J7 t1 ]' E - foreach ($attackers as $fleetID => $attacker) {+ D5 R5 F, X/ @, {2 j
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);4 ]2 ?4 [2 }& }: Q2 v1 ?) g, d
- }; G1 o) W) Z8 ^. x7 X
- ( c0 Z) [( A0 }# F& ~
- foreach ($defenders as $fleetID => $defender) {, g G& I/ d% ]' U& i
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
8 K& ]9 K# v* z7 D: l - }
0 c0 Z. w+ ~8 |1 I - }) t P6 \% [2 f. O
-
% q' d5 u6 e6 q - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
* j R9 N) u5 L9 U7 R; B - $won = "r"; //防禦方
( s2 ^3 ^" g; E - } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
! Q) H' u" U8 \ - $won = "a"; //攻擊者
2 q4 O2 }1 M) r$ P+ ]& t - } else {
b9 E, Q. f, B) y! @- H& N - $won = "w"; //平手
$ H. v) U6 I6 I) d, } - }
$ d5 s! o& X6 f3 F& b5 R* q& N9 l - , u' C, G& r( w
- //CDR
* \0 [. ]& a2 p* Q! E - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR9 \' c& K. E1 G3 V
- foreach ($attacker['unit'] as $element => $amount) {. Z, D" i0 E1 p* c/ t- N
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;$ n! ]" z' S. d! U" e5 E: C: i
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
: a3 k" O0 R" M9 p2 V2 W: s - 1 c& p0 `$ Q0 Q
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;3 ?2 U9 Q5 ~1 m8 Q
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;% M9 C( T. X9 b3 R
- } F$ s P2 J6 w3 T
- }0 N& @8 C7 o' S$ j- j& m2 g
3 r$ p e: Z; S8 _- $DRESDefs = array('metal' => 0, 'crystal' => 0);$ I: C2 u: E6 G$ Q
- 2 H4 E2 o% o; z( Z' `
- foreach ($defenders as $fleetID => $defender) {
* t4 a9 _6 r+ r - foreach ($defender['unit'] as $element => $amount) {
+ H6 g; n; t- q) } t - if ($element < 300) { //艦隊防禦方的 CDR' _0 i8 ^! y/ z7 ]
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
3 e' T7 s5 n- b: r - $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;# ?% B i/ e) b( t4 e4 ^3 C$ x
- 9 g' @5 M& B8 m& h/ p U' U) q; b% m
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;0 K2 H- {0 b( c: q
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;1 K7 {1 j! k* a$ k3 Z3 }
- } else { //防禦建築 CDR + 防禦重建
5 i' a: j* I: {, z. i# `8 ]+ b - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;0 P$ }# k$ k8 M L8 E4 w- {
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
) X' S" B! F! \: l. R4 `" j) J - % x5 @( H* t( v# L. K+ _
- $lost = $STARTDEF[$element] - $amount;+ P2 l* E4 O5 v
- $giveback = round($lost * (rand(56, 84) / 100));
+ K c9 K9 y) E, E S+ S* | - $defenders[$fleetID]['unit'][$element] += $giveback;
. Q& F# f; H; V - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
5 u! U2 Z$ H& \3 W! v+ H: {; _ X - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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- }: t3 R+ |* `2 `: D
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-
2 J: A; O: O" z - $ARES['metal'] = max($ARES['metal'], 0); |) A9 X* p; k/ U) [4 W! f$ f
- $ARES['crystal'] = max($ARES['crystal'], 0);3 K6 c' a$ W+ n' x1 B
- $DRES['metal'] = max($DRES['metal'], 0);0 d0 Y4 T4 U2 T+ j- v, v5 H
- $DRES['crystal'] = max($DRES['crystal'], 0);" s" _7 \2 X G1 _( l, n
- $TRES['attacker'] = max($TRES['attacker'], 0);4 t- r9 I1 e/ J ^' [7 G" T6 a. x
- $TRES['defender'] = max($TRES['defender'], 0);
: U1 l7 y, F$ _8 } - 0 Y( ~, x: ^' S. X( c: U
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);" ^1 d$ {3 j. w3 v3 H5 ^7 R6 L& Z
- $debAttMet = ($ARES['metal'] * ($FleetTF / 100));- }6 v( N- U5 S
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
& ^# o0 f# B! i# v2 t8 s - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));2 w" x. s- _2 h. ]
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
8 R& a: L) n# [8 `5 ?; T
$ c& G* o; d4 P" B0 _- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);/ c! x4 T# c2 v" q$ b
- }
複製程式碼
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