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簽到天數: 5735 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
2 Z5 A( g2 S+ w3 G3 o6 i( n7 k' V剛過來玩也是覺得有點誇張9 \# c1 _# M$ P: l
大狼過來連伏擊能力也沒有
- l8 C- i9 P# i; E% |$ M不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)+ O, M8 K/ Z* ~4 w5 g1 i1 t9 }
- {6 o; ]5 i& k/ q( D- u: N
- global $pricelist, $CombatCaps, $resource;+ W3 A; e% o; I# z1 d9 G
% r, E' W8 v4 s- D% a- $TRES = array('attacker' => 0, 'defender' => 0);! I$ [0 U1 V1 V; u
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);4 ?1 b+ P& l5 f6 d1 s- \- r
- $ROUND = array();1 ~1 |0 m( h+ e% n, T
- $RF = array();( I/ m3 \. D+ S7 v2 W/ @6 E
- ' [! ]0 W$ `$ p4 X0 o! C
- $attackAmount = array();
% {: F- R8 S! b1 { - $defenseAmount = array();" e% m3 t" U6 n3 \" c
- $STARTDEF = array();
{; ?* T$ |* l/ t" N! a) _
$ K5 ^- T( B% i# k) V. u2 c- foreach ($attackers as $fleetID => $attacker)
8 P a7 I9 k+ j - {
|8 X" P* e& B$ v V - foreach ($attacker['unit'] as $element => $amount)
# Y \- y- {1 J' n4 f- k4 c - {7 b% ?8 T" W" Q. y. a
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
1 i( D/ u6 e% k6 c6 v. P2 t - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;' ?' k7 K# m( F
- }
+ i9 Y3 p& T0 P S* \2 Q5 ^/ v - }
, R3 p6 h" R4 [5 i7 F - ' v. X! @" I/ C# u" Q7 Z; G# ^" ]
- foreach($CombatCaps as $e => $arr) {* H6 x$ N9 x5 o! W
- if(!isset($arr['sd'])) continue;; J( x) s% N" m/ _4 H& l+ F
-
" P. \7 B m* ?/ q0 ~8 w! W. P - foreach($arr['sd'] as $t => $sd) {. P& |; b7 |1 Q1 a& s Y a
- if($sd == 0) continue;
( H4 ~5 Q3 L+ V! |. S - $RF[$t][$e] = $sd;3 z2 {2 M. X$ @& F
- }
+ G0 A+ u" b+ Q: g0 L& _6 i - }* C; C# ?* C1 n7 _
- 7 r& Z; h/ q6 m; D& l5 X
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
( {: i5 j4 y% S. G2 ^
6 L/ K" ^5 i7 _. V6 d5 j- Z- foreach ($defenders as $fleetID => $defender) - z, Y" X& p: Z1 Q/ f
- {# f0 J4 V) m% \/ a0 [8 m* _
- foreach ($defender['unit'] as $element => $amount)" B2 l* O+ I1 m+ c; e- r) D2 \ S
- {3 L$ _+ L w$ k
- if ($element < 300) {0 c% O( E, N5 ~4 }* _1 N
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
$ V+ k# Z" c, M: Q: y5 a - $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;0 c- j/ E, @% W+ D& D1 B
- 3 F& L6 G& b" _; q3 v# j6 U9 N
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;9 e! q' z8 L, s; a/ F
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;- ^0 W. S/ c! S" S# ~* l* F
- } else {
: ^6 e$ G8 s3 s0 Y& L" Z3 v8 M - if (!isset($STARTDEF[$element])) % G4 x6 }8 Z4 z
- $STARTDEF[$element] = 0;6 n3 f8 A# A; P" \. N. _% w
- - v! k5 Q% }6 O) ]
- $STARTDEF[$element] += $amount;
0 |/ O9 ? o# ?5 U" r+ m1 j - 9 u! ?3 o! y6 j/ K) T1 e
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;2 S) Y+ r a/ |1 R
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;! f" i: G: Q; Z
- }
( K$ r; [5 E/ \9 Z O - }
( z9 j$ v2 |- B2 {* `" e9 V+ W' `( C - }* r1 W P8 A; S+ W$ N4 Q
- , W4 Z- |& C1 _# t
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
$ s( E. O, J4 u; \( p - {
- P' y* L# ^$ P8 b* o: [ - $attackDamage = array('total' => 0);
! A/ Z: o9 @; v - $attackShield = array('total' => 0);* v g3 t1 l' h
- $attackAmount = array('total' => 0);
3 j$ s& Z+ s* T - $defenseDamage = array('total' => 0);
$ L: }9 U8 R* j - $defenseShield = array('total' => 0);
$ J5 } R! A9 Q1 o' f7 f - $defenseAmount = array('total' => 0);$ L- o" G. Y' d) ^! t$ Z
- $attArray = array();
3 r* F) o% A! a, H0 x4 S - $defArray = array();
: y0 V! B# J8 p* r. B$ y2 m
9 {& c9 \1 F4 ^8 X& }- foreach ($attackers as $fleetID => $attacker) {
- U; \3 T# u) C - $attackDamage[$fleetID] = 0; Q0 ?# K g3 A$ E
- $attackShield[$fleetID] = 0;9 F5 w: p3 _/ E- x: M+ g
- $attackAmount[$fleetID] = 0;! |9 f8 ^) }3 D' U0 k8 Y; x7 W i2 c
- B f6 R- u5 X" o! }) Z* Q- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
! k" e' l7 I2 S3 R* K6 ?% J - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
0 \$ M- ?5 y0 d$ R$ G+ | - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
9 k. h8 R/ [$ p" D# ~/ v$ m - $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);; r5 W, y3 @3 n; z7 @& L1 j
-
5 e ~" W' d' R9 o$ M& l6 L3 d4 | - foreach ($attacker['unit'] as $element => $amount) {
; R9 d# Y! G' [( F2 h9 \7 [ - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
: c; M# ^0 D, Q* s+ ~: O+ \ - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
6 \( C2 A- j( j9 b, m - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
' m- o) x! e/ d8 u# } - , \4 B, l6 A0 p: x" N
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);. \$ f) K, @7 x5 |* W* X
! a* ]' m8 {) ?" E0 B- $attackDamage[$fleetID] += $thisAtt;+ r' H6 e0 `( u% g5 y1 @+ X
- $attackDamage['total'] += $thisAtt;0 B) O: @/ b9 l8 p: J1 ]- ~- y4 \
- $attackShield[$fleetID] += $thisDef;9 Z- a! T0 C8 h2 _; n
- $attackShield['total'] += $thisDef;
& e0 q& m" r9 `/ r# }3 c - $attackAmount[$fleetID] += $amount;) D( U6 ]) Z6 U4 i# M3 _1 k9 J# Q: S
- $attackAmount['total'] += $amount;
4 f! X4 D! B) P Y - }# U: T6 {. |1 c% c- z. W
- }
5 ]# T3 [6 t6 `0 B" h, p
4 j6 B4 O e8 {6 _- foreach ($defenders as $fleetID => $defender) {: a0 ^$ D$ O; S/ l6 o
- $defenseDamage[$fleetID] = 0;
" R# t& Z1 B6 [! C" { - $defenseShield[$fleetID] = 0;, \0 R! k; A9 c5 E7 M0 v3 b$ Z
- $defenseAmount[$fleetID] = 0;
9 v& v) `# I [1 e( F: }. M - / R' ~1 g7 D6 a" L
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
9 S r$ g5 }0 V- p& r - $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
* R" d6 `1 x9 m: n+ c - $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
% u5 ~/ h, i5 V3 F. Q5 x# v: ^7 E - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
! ~$ _! k( K d' R- C2 V C# R8 ?" k - 0 {% P* W6 Z9 ~ h- W/ j5 I
- foreach ($defender['unit'] as $element => $amount) {' a3 t+ B$ K# G r; _8 }
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
# H; {1 Q; d, u* k - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
- s: m+ r; G6 m: y' d - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque% U+ a! Z9 g. h) x* F3 n- i
- " E% k, Z0 z+ M6 r' K/ j+ ]9 d
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
; ]; `9 F( Q. D
( _0 x( I2 y2 Q- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
, L- G; ^/ E5 N, M+ K0 @5 N - 5 ]7 j0 I* [9 Y3 O9 C- G! W
- $defenseDamage[$fleetID] += $thisAtt;
* ~1 ?! k& b; F' }( e; S, u# o - $defenseDamage['total'] += $thisAtt;
$ \5 q) s3 F7 g' \. Q3 t - $defenseShield[$fleetID] += $thisDef;9 o! ?% m+ y& J ?
- $defenseShield['total'] += $thisDef;6 P( w# p: L3 s) _; L3 v. {* B
- $defenseAmount[$fleetID] += $amount;7 b0 p" D2 ]# m
- $defenseAmount['total'] += $amount;
" e* Z! Z/ p7 e7 o4 W; a - }6 I/ o- L, `% h: \$ U% U
- }
& j8 E7 U4 s, W* b0 c" P: ^& h
2 F2 Z$ `0 ^& @- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
, U/ l4 p& C5 l3 r
8 t* j3 b* k# C: ]4 g8 A' b) G* L- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {* U4 G6 U* N& r8 ^3 E0 t: a9 E
- break;7 K# F3 B3 q% S% Q7 |' v. }
- }
1 V& n, N: ^1 Y) v. ]
) C6 h& t. ~) ?/ u L- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
7 G5 ]5 q$ S/ ~6 u' E! A - $attackPct = array();
% B( v! {! x# D# } - foreach ($attackAmount as $fleetID => $amount) {
/ f2 i, N' v2 l7 H - if (!is_numeric($fleetID)) continue;
6 i. K/ n8 @: F- R" A( L1 e - $attackPct[$fleetID] = $amount / $attackAmount['total'];
1 o1 O! I, f6 }; c( \$ b - }% U: I# ?5 m5 z1 v2 D4 v
- * k/ [4 K" l' ?8 k+ q" T7 H
- $defensePct = array();: W0 H) `+ N+ ]
- foreach ($defenseAmount as $fleetID => $amount) {
% J6 a3 ~! p( z5 |! u7 w" | - if (!is_numeric($fleetID)) continue;
2 v7 c+ M% V3 \0 e - $defensePct[$fleetID] = $amount / $defenseAmount['total'];: a1 `, D7 U- Y1 h
- }
5 D3 b3 {' Z+ K! r! y6 O6 [ - ; s8 r# D) C1 f& r
- //計算損失的單位
3 _1 l: c+ T, r - $attacker_n = array();( E9 f7 a6 ], E
- $attacker_shield = 0;& \' b! ~5 |5 R' N% B0 M) |
- $defenderAttack = 0;8 \1 f+ s: G) S
- foreach ($attackers as $fleetID => $attacker) {
A( a/ B3 T! s( x O - $attacker_n[$fleetID] = array();% y! g w/ |1 z& Z& {7 H* Y
, P' W2 c1 V5 v! }) g; Q- foreach($attacker['unit'] as $element => $amount) {! X; u/ o8 @8 C+ F0 z9 U, b% x% M
- if ($amount <= 0) {3 P0 P# Z% K. ]3 x# U* S
- $attacker_n[$fleetID][$element] = 0;0 A* ?: h( @$ u! Z
- continue;
8 H) U, s# _) [2 d: a - }
0 b. \* F2 J5 m% }( t# a! v
: w7 r) l' ?) i2 _# m& `- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];5 W/ `) S: y R# A! N- ^
-
9 L, I( G% q! ^/ g) D- l9 @: z/ } - if(isset($RF[$element])) {
0 z$ i! g& K# N: z* u; W - foreach($RF[$element] as $shooter => $shots) {
5 T7 y9 r+ G5 X2 w - foreach($defArray as $fID => $rfdef) {
+ s, f9 H! |7 `' h& O/ Y5 x - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
, w1 F$ D4 K9 z, e. ] - ' }1 s& k" D6 y1 K8 Z
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
, z$ ?/ r' c5 y# w) d3 ~9 E9 _ - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
/ V5 ~" ?% ?$ V - }
9 @" ~# z0 r- A# i5 Z" o, g - }! L f! B7 H5 \6 K
- }+ ?4 ~: `0 e8 W5 J
-
; D% G# j7 @1 ?. l l* M - $defenderAttack += $defender_moc;
) X" M: B" `* |3 _4 Y - 9 o+ A4 ]4 i4 V b- m
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
9 O; F x3 r( m* T g - $attacker_n[$fleetID][$element] = round($amount);/ F, V( A6 l9 ~0 C; N
- $attacker_shield += $defender_moc;
( i+ F$ D3 I1 A' z/ t; h( S - continue;
$ f0 A2 {6 h& ?' [* b; I - }
5 I; a. O/ r" X- R. K - - ]( @2 Q9 p( I
- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
+ F6 h+ d8 h! ^# x6 y- O0 g
. k7 W4 ]7 U% Y* d- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
4 H/ R" s4 \3 a4 N, T; a - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
+ }$ W' L# o% g6 @8 Z9 m" M/ ~ - + g1 N) c) W9 H4 P1 L% k6 P4 g
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
! w) g* h6 c q) J# ~4 P2 ]9 I7 s - 3 D3 [. ]% M1 y4 {+ D( s3 @
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
5 @; F# }7 M$ ?( ?( S n" `8 } - }3 u! f+ S7 x$ |, U: W# l
- }4 X$ H% h6 O- w- v4 q' a+ h
- / s& G9 e8 u# `4 H$ g1 z$ ~
- $defender_n = array();% n. t0 C2 E: J) G
- $defender_shield = 0;" \9 E& a; M( @0 Z. n6 z( v& J
- $attackerAttack = 0;
) L6 `1 y. C5 d' | - foreach ($defenders as $fleetID => $defender) {3 u! E& }/ |, X3 y4 F x/ b
- $defender_n[$fleetID] = array();
+ ~8 ~/ B! ^- n1 Z$ Q4 ` - 6 f8 Y6 j% M W. R! w# F
- foreach($defender['unit'] as $element => $amount) {( v& O' u! e8 A! x1 @/ L5 Y, {
- if ($amount <= 0) {! V, p* U9 x! d" }6 u0 C) u
- $defender_n[$fleetID][$element] = 0;! D8 M7 L) b; @6 a, x7 X& l7 S9 M0 D+ M0 F
- continue;
( R# O' ^' b: ^/ k# p8 T7 |# Q5 g. B - }
. V: }8 w/ o. ?7 J/ ~1 g: u
3 X g, [, U' R( ]- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];& a) t: {1 l6 l6 R& L2 k
- if (isset($RF[$element])) {
4 y# E! q4 o5 ^( h2 _ - foreach($RF[$element] as $shooter => $shots) {% x& i# g7 f. k$ P; w- R( k1 H
- foreach($attArray as $fID => $rfatt) {
1 |& _% L0 U3 B8 v+ b: M - if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
& n5 E9 n8 _0 [& r: [6 A - + g4 x& ]7 w* z. y. T+ U( e
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
s4 D8 x! M* @0 o5 Z - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;/ A" S0 f$ u/ p+ p. Q2 n8 [
- }% }- ?& K h8 S% l# Z: C5 v* i
- }
. d9 Y7 K% i2 ~( } - }
+ u5 e$ O i: H7 _* n8 l -
) K) m& s4 {8 n - $attackerAttack += $attacker_moc;2 [, D d& H+ f2 [/ f y1 S
-
1 k. E: N; J5 B" X$ U3 o9 r - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
5 }7 e# d- V/ S ~- P9 b - $defender_n[$fleetID][$element] = round($amount);, g) Y* q& e( ]2 m7 W
- $defender_shield += $attacker_moc;
8 _+ z4 E9 q' o( B5 I# `( d - continue;0 [( B/ B9 X7 }. t
- }
) a: \6 z' N* ^* w! t8 F7 b -
{* |4 j4 o6 l% T! p - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);$ Q: Q; I0 O. c0 b
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
, C* f; A' ^9 b8 q1 a - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);; Q5 _) ?' o; f
- . `& H7 ?, u, o3 ]6 `0 F
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
5 P" ^! |' n: O' |. X3 r W - 3 b7 n1 M8 t; X& K3 t/ y
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
* [+ g( Y% t) p/ Q1 X - }
: c8 J0 y, Y( f, h8 [5 Q) l: S - }
* a2 e( m2 C- s8 B - ( ^% r: a# x6 ^( \
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;6 X: a% e* m' D# r' c! l0 m% d
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;+ u8 e# t. `$ D8 G) S& a
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
7 x6 ? p" y9 Q$ m( A - $ROUND[$ROUNDC]['defShield'] = $defender_shield;& j! ^6 D6 T" y) S) C M+ L+ C
- foreach ($attackers as $fleetID => $attacker) {5 ~7 g) f! X2 q5 P
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);; g" g& n1 w2 _' o
- }
0 Y; `) c! \" k. K - 8 H8 y- V; E, W4 H& |
- foreach ($defenders as $fleetID => $defender) {" a- X: [/ s5 O, P
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
, s3 s7 o! r& N$ ] - }+ r2 {( s6 L: B/ h: I r
- }
, p) l" i. }9 G, I& J - & k6 l( ^6 q( p" m3 K
- if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {- ?% A% m3 W) \* T4 f
- $won = "r"; //防禦方. Q+ y( u. Z5 L p
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {. x& i d& u8 Z3 b
- $won = "a"; //攻擊者8 a, [$ h R- N( `5 G- |
- } else {) n/ I [8 f$ m" j, O! q( J
- $won = "w"; //平手. x" X3 L8 J& [$ e
- }
6 O! J: L3 M! ^- X3 E* s2 ` - 9 K# ^ r7 t7 i* I+ A5 D: T8 c
- //CDR
{3 n, |# n! }6 L# E3 j4 }1 s - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR, h+ C( I4 P" H" Z5 {! ?
- foreach ($attacker['unit'] as $element => $amount) {
( R/ Z( Q* G, k1 ] - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
: u$ z5 Q1 u: G, t+ X4 u - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;6 G# v! p1 T4 G) p
1 ?" A0 c* K( k4 x7 D7 {% I- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
* W) s) X% c2 \ - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
! m& O! h% ]: Z: F& F7 {$ \ - }
3 w5 w3 ]0 D8 H. n5 s- l/ q* ^& _ - }
+ L( o8 b3 E$ M. N# e- u - ! s9 [5 Y+ V- r( l
- $DRESDefs = array('metal' => 0, 'crystal' => 0);# k6 J" g! y2 `6 c H
5 ]; ^ v% a; v, d# _) r# Q" ?% i- foreach ($defenders as $fleetID => $defender) {+ j' C( u! U& \6 V2 r2 H- R2 V
- foreach ($defender['unit'] as $element => $amount) {
* c1 N# a/ I) h0 E* S; t" J - if ($element < 300) { //艦隊防禦方的 CDR
7 C: J1 Z5 I2 c - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;( c, Z+ k; i( d* \0 D
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
% |4 [8 k" ^0 X0 P - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
% {# d# z8 n: r" j& I l - } else { //防禦建築 CDR + 防禦重建
) Z2 W! ^- M3 e- x( {* Y) V - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;) G) {6 F1 U: q6 L
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;# k' A; J& Z; o! V$ I
7 \( ?& l- U9 S8 b; l& b- $lost = $STARTDEF[$element] - $amount;
% Q- e0 b4 y' M; M @$ ? - $giveback = round($lost * (rand(56, 84) / 100));) h6 k, ^7 L6 ^# k% y- o0 S7 j1 m
- $defenders[$fleetID]['unit'][$element] += $giveback;4 t; W/ K; {& @. A3 }$ }. C' |
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;! q6 v# j5 a) M6 }* ]
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;6 s! \9 `3 X8 Z& f1 }+ J0 G
- }& r% {9 u& y6 u: W* f
- }
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& b/ ]* `; l6 z8 S3 J& k- W4 K - $ARES['metal'] = max($ARES['metal'], 0);, o6 Z5 @9 J: P$ x$ _; x3 T3 w
- $ARES['crystal'] = max($ARES['crystal'], 0);
+ W- f" U( M8 Q: | - $DRES['metal'] = max($DRES['metal'], 0);
K4 x P/ W5 |8 ]7 p( w - $DRES['crystal'] = max($DRES['crystal'], 0);
! y! V8 T+ k/ z8 y6 s+ T( O - $TRES['attacker'] = max($TRES['attacker'], 0);
- h4 j" U- g5 i; ? - $TRES['defender'] = max($TRES['defender'], 0);6 Y- S; `- @7 P4 M1 q! X5 t0 c
-
! t" l U/ {0 m8 k8 ?# y - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
% {/ D) y/ C) m5 O- t$ Y - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
7 e; ^: t& o" ^) L - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100)); A. j& }$ W7 n: s& Q7 C2 n! T" f
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
% k/ a7 X, p+ }! W; b) V! J* Q& Q - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
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Z- w2 P9 Q- x% j- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);
0 \" d4 t! o( @" M. G, H: h* h - }
複製程式碼
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