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簽到天數: 6025 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02. o/ f x$ K4 |; Y9 N; X3 k1 e
剛過來玩也是覺得有點誇張% j% G! ]& B# _" }! C) D
大狼過來連伏擊能力也沒有
) H! e" S4 W+ { M$ g不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
# W" G5 x0 H2 ~- { d/ Q - {
# R- h" Q O/ S' _5 x6 F0 W0 D' Y3 U - global $pricelist, $CombatCaps, $resource;% ~5 p; S1 D; O7 t0 R4 l1 `* ~5 O' H
) n9 [- X1 e3 R% t# J' s- $TRES = array('attacker' => 0, 'defender' => 0);+ s% m: d, H$ J5 k; s' M7 P
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);
! u0 h4 o, J$ w4 K" F - $ROUND = array();4 `$ U9 x2 M% _6 u- X: w+ a6 A
- $RF = array();2 |: j- o6 g& B- @3 n
- " G# e6 ]4 y. G
- $attackAmount = array();" Z' ?& n% N: l( S: t5 N: j
- $defenseAmount = array();# [. D0 x% d4 z- m, h
- $STARTDEF = array();: t! m$ T7 q; B' c
, ?( \9 O9 x' _2 M7 X- foreach ($attackers as $fleetID => $attacker)
$ Y( L8 L/ E4 l* ~ - {
- t5 o. c6 X/ ^$ A1 w - foreach ($attacker['unit'] as $element => $amount) 8 K$ h5 X e$ O, G, u
- {! K; ~5 l/ \0 J _" a" ^
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;3 @: e1 Y0 b+ Y' w# y. [ C
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;7 a6 r* F. X& o }$ n
- }( P7 R4 B) T4 t I
- }
t6 k4 a/ D7 @. T0 F5 C( a - , S* _) `6 F+ g9 x
- foreach($CombatCaps as $e => $arr) {
8 x0 H/ E0 f2 |* }# S - if(!isset($arr['sd'])) continue;
! b% I( @4 v9 Q" S$ y. _/ s - 2 k# G* w. u n# [9 n
- foreach($arr['sd'] as $t => $sd) {
& z; |- L) W( g8 Q5 U) D - if($sd == 0) continue;' r6 I0 w% S2 d& K% j
- $RF[$t][$e] = $sd; l1 ^; M; y0 N* D/ ]
- }6 U) x0 u3 Y& a; H' z# ]
- }
6 @; M( f& b& Z% p( c' f/ L2 ~% x - 1 P1 L& G5 R4 d# T
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
6 V' S6 A& Q2 X - " E( U5 |" s7 o9 k2 W) l. x0 e4 j
- foreach ($defenders as $fleetID => $defender)
4 p' m: @) R* p, k) l! \$ S - {
* n, R9 x. N$ q. _, }. |7 f - foreach ($defender['unit'] as $element => $amount)' Y1 i% \; f, Z0 o# ~, A
- {
, @% e2 _" u+ w' b6 e/ F - if ($element < 300) {& {0 O. @5 G% P+ D4 X) P
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;$ Z( Z% W1 D, |/ o
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
, \2 E% F0 T/ B( I" q# Y - , p; @& i1 _; x) E& ]
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;* U) j' { ?' B4 r+ k5 U
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
5 k) r) O9 b/ G- m - } else {
+ [0 e: m" k% d9 T - if (!isset($STARTDEF[$element])) - c$ ~! O1 o+ S/ F( b8 ?
- $STARTDEF[$element] = 0;
! V) h4 \+ L3 S) W -
, ?/ \) \3 p* |4 @' R% _) g6 i - $STARTDEF[$element] += $amount;1 p. ^/ q6 g' ~8 _- J$ {- L R
$ L5 R" X/ d b9 C9 N- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;* c5 A2 d: j- G2 X: x
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;& q9 Y* S1 B$ H6 V
- }
' N' O8 j! C# ~! }- Q# B* v2 E; y - }
/ v; H/ v( Q& {% }7 ? - }
6 }# c2 s, t" b! Q5 Z( |, H - - D+ b, j# K1 c7 C
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 7 _3 [ b- M+ E1 }3 S: C5 t
- {
# x: F% g/ ]0 v: P. F - $attackDamage = array('total' => 0);5 ]0 N6 _) Q P( Y. ~
- $attackShield = array('total' => 0);
% L+ L( G( z S# q0 H( k - $attackAmount = array('total' => 0);
& {" T& `/ ]: U# t - $defenseDamage = array('total' => 0); `2 ]! ]: M. Z- q4 t) d. P$ P
- $defenseShield = array('total' => 0);
: I E) R4 X* P; P `3 t - $defenseAmount = array('total' => 0);
$ n% Q* x! k3 z: X1 ^ - $attArray = array();
6 ]& U: W: ~# ^ - $defArray = array();
# ]$ O! T5 u t2 N0 e
, r- w0 Q2 }3 Q, s# H- foreach ($attackers as $fleetID => $attacker) {
/ n* j& |' C7 ~" K1 b - $attackDamage[$fleetID] = 0;
0 h. k' K5 i( ^/ _; ` - $attackShield[$fleetID] = 0;
/ {$ Q' _# k. F4 p3 w! a; _" L - $attackAmount[$fleetID] = 0;
4 @: O* @. g+ k5 ?; c
7 G9 `; T+ E1 G2 i- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque2 U. _" l2 E+ e
- $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
+ r' R8 m; V; B! C - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
% e- j- Z5 Q1 l - $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
0 ^' k2 P* U6 q ]% t0 R3 X$ L - 1 {& C- {5 L, H9 ?' w
- foreach ($attacker['unit'] as $element => $amount) {
0 j! C0 X7 t6 C% C9 g# s. v - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque3 B# P; {3 `. d- J' t
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier- l9 x" B$ L: T" H1 ~3 y! m
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
& c" Z/ k- l2 K# `0 M+ j% c7 F ^
2 E( ?/ C5 a. I Z+ }- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
! C9 q) S4 V5 | e4 y2 C3 K - ' D% A ]$ Y9 k; F+ Y: M2 ^4 ]
- $attackDamage[$fleetID] += $thisAtt;
8 G$ e! R# y9 u% \9 S( [2 c - $attackDamage['total'] += $thisAtt;
# [" v$ D4 N6 {3 Z" R" N6 s - $attackShield[$fleetID] += $thisDef;2 R$ d% S6 l( u6 x3 N2 q% ^4 V4 U
- $attackShield['total'] += $thisDef;
' X) q" s9 F6 I7 J - $attackAmount[$fleetID] += $amount;) o3 Z) K V0 D' W; ~
- $attackAmount['total'] += $amount;
, }7 d2 H5 s/ ~$ x - }6 ~8 J$ \' z, F' Q5 T. v9 A, k
- }, O7 {3 ^9 C9 a4 x
/ ^3 P3 U8 x! h! G {8 N2 z- foreach ($defenders as $fleetID => $defender) {
( `7 K/ `$ P1 W4 Q7 j: w! v - $defenseDamage[$fleetID] = 0;/ o6 T' |, ]& h' ?. f
- $defenseShield[$fleetID] = 0;
; U, _. M- u' f7 }0 v - $defenseAmount[$fleetID] = 0;
' ?# K- E& y0 E* ~. ? - 3 t' b" U- V/ N3 n3 L8 ?) `
- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue& F5 [5 c) y# h& y; l- M0 L, z6 M
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
7 u6 d3 n: R. E' m4 u - $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque8 Y4 w: n$ U Z+ e
- $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);9 ^; M& h! m5 r3 x+ u6 B1 r) `
l2 i, j/ {4 P8 @# J9 |! V- foreach ($defender['unit'] as $element => $amount) {4 r/ n C& W) Y9 _: I1 s; z i
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
$ }0 K0 k [! x Y7 a - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier' M' D3 M0 y/ ^% p' v# i; K6 W: d
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
( S) B: b/ E# ~9 H, n
7 a" K/ [7 b5 J/ Z% z# O7 ]' M n- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
0 R1 V( @. [' K |1 Z( Y' Y
/ k: a* M- z+ `/ a- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
3 ?+ ]& O6 H$ d9 \$ B! ~
4 u! [4 r+ F7 v/ B+ R- $defenseDamage[$fleetID] += $thisAtt;
" k; Z' A" R9 L5 p; y* X4 ] - $defenseDamage['total'] += $thisAtt;: H# X! v+ x }% _# B
- $defenseShield[$fleetID] += $thisDef;( }2 Z6 M$ [3 o8 S8 Q0 d$ l+ n
- $defenseShield['total'] += $thisDef;
: R% y4 e) H8 V5 w: Q - $defenseAmount[$fleetID] += $amount;
" k* k& j) Y) s - $defenseAmount['total'] += $amount;
* V0 Y6 u2 _, d4 P; U+ Z. c- o - }* v9 E& q" E- S* n* Z1 y+ l
- }8 b& _! k, R" B+ b
- ( x$ M9 U* e1 e( W
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
, O( \3 q8 f, Z! F
! [1 V7 f- N3 A3 ?: x& y" r( R- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
! Z8 y/ [1 |9 X1 U( X# _ - break;/ j2 F0 o8 d1 S' q# B
- }: D! K. y+ K l4 u/ s5 J8 |
- 4 }- g! Y& p j+ e, z, D: @
- //計算攻擊命中率百分比 (聯合攻擊防禦系統)9 r7 C, A# G' l: h6 J
- $attackPct = array();+ U9 e" [: a z5 \1 d
- foreach ($attackAmount as $fleetID => $amount) {) n* d4 z: j; | p& p/ P# l
- if (!is_numeric($fleetID)) continue;' U7 c3 k/ |1 J" X9 E
- $attackPct[$fleetID] = $amount / $attackAmount['total'];: f. ?& U, Y% ~! J! K& ?3 m
- }7 T2 a& B6 ]! S5 V, X- ~" t0 U
- & d9 t6 O# Q' Y" W5 I- v( w
- $defensePct = array();3 D9 m9 E8 C' W
- foreach ($defenseAmount as $fleetID => $amount) {0 ?" T9 |8 x2 K- [: v9 }
- if (!is_numeric($fleetID)) continue;
/ y$ i9 j9 f" o" k3 q! U; E' H - $defensePct[$fleetID] = $amount / $defenseAmount['total'];+ y& l1 t5 `: f* k9 m: V& u: G! p
- }) B# X1 J0 q( B) j0 k
! Q9 K6 z4 k0 H# u: Z4 J& x- //計算損失的單位
* k: A# x* Z- [/ \/ z - $attacker_n = array(); y" h( T, w. ?5 T) S& ?3 \0 e
- $attacker_shield = 0;: I4 ^1 @9 N( C' L. n
- $defenderAttack = 0;
& w3 w. _" V( c+ K1 ~ - foreach ($attackers as $fleetID => $attacker) {4 b9 [; u" z& t* @
- $attacker_n[$fleetID] = array();
. d! N7 D8 y# s& `/ U. p* _
! h* O3 A8 S" t9 s- foreach($attacker['unit'] as $element => $amount) {8 X2 V, B3 S6 ^' r/ {9 C, s% h
- if ($amount <= 0) {0 v# F$ ~0 A* v2 `- M
- $attacker_n[$fleetID][$element] = 0;
% x& |7 e2 }6 f - continue;! _* [" ?5 D9 f3 P& f' l: c. U9 u
- }
j9 |; a( I, B, n) ?) K" |' Y0 ]# c% }
: N8 {7 ~. i/ p3 _4 f; Z+ {( L& Y) j- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];" {" ?6 Y: s; v8 J% _5 E
- 8 P* e1 M( C9 A4 }$ L
- if(isset($RF[$element])) {
) Q8 O: Q( A4 p - foreach($RF[$element] as $shooter => $shots) {
, u2 G# S$ l# J- j; x7 P - foreach($defArray as $fID => $rfdef) {
* F6 } |4 _' n9 R) [# G) l2 A; u - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
" h: b! F P/ t4 K! t+ L0 Y - & I" e9 Y% |) s4 R+ T
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
3 d M( V/ x3 l2 a! C# A+ W - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
c3 n, W; {! M1 }. N - }( }6 l' K8 y& x$ m* y& @8 v! T
- }* C6 u+ Z% i+ n; A2 {) ]! g0 a
- }
! |. a( N9 G- W3 r8 m5 ~. L -
) P- \- E3 x) \' m& Z1 [ - $defenderAttack += $defender_moc;
$ `0 p( P, b7 a4 k5 W) e) S -
+ d: `( K# w2 K9 O) X( @ - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {1 z% N: T+ {9 J& C+ e
- $attacker_n[$fleetID][$element] = round($amount);2 A& w) T0 {% _/ w: x
- $attacker_shield += $defender_moc;& _3 U( U. h3 @
- continue;
1 O+ O2 I- Y6 W4 s, ~" R' B/ u - }
7 y: n( R$ Q( E/ n) A; ~) y - ; M8 L: }2 {( }9 C- u$ b* J
- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);; Z8 a" C% J1 x N
$ J% f/ o0 t* p6 C; E- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
* \( T5 f9 n3 l: {& E - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);! r& J9 N, _9 K; f0 ~
$ n. f3 H$ Z' [* A6 s& J1 q, d4 `3 Z- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
$ d) S( @) ?4 x7 ]8 P
/ A& V* Q( _( k- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);$ y( G- p: v5 e! S" y9 A' ^
- }
' {/ o7 A; l/ a, B8 n5 P5 e - }
X' ?( [5 K6 x. m4 H
O: h7 n/ p, E: g) @: a2 Q- $defender_n = array();' d7 b! @( y0 S5 K: w
- $defender_shield = 0;& h! N# M& X) a, y, o1 K' y
- $attackerAttack = 0;$ E o2 X/ A0 x$ y/ G$ R
- foreach ($defenders as $fleetID => $defender) {* |8 w! q( j/ b e
- $defender_n[$fleetID] = array();
* P6 m- J, f4 N) l - : C7 t: f' f( D8 T7 \
- foreach($defender['unit'] as $element => $amount) {
! v" [( Q. i1 c% k# l8 L6 _ - if ($amount <= 0) {/ B( p% h `4 L/ [) C) d8 p
- $defender_n[$fleetID][$element] = 0;( r0 M$ I4 q. O! Z! ]$ i7 O, p
- continue;4 V" Z [# ^0 ^" U6 V6 B8 z
- }
: b d' e1 s/ @, H8 y; T+ d1 d
3 W7 M3 J% J6 H+ M! ]- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
( a; b; R* |! d6 [ - if (isset($RF[$element])) {
- e3 G) `3 W( v9 z3 g" c Z - foreach($RF[$element] as $shooter => $shots) {
; |9 e/ S' }4 \# H& Z% k, K6 \, P - foreach($attArray as $fID => $rfatt) {! D4 P6 _) M; ^7 }5 ~9 O
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
. u1 f" @( M: | - 6 P/ B% \( `& v, I6 P6 @
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
( a2 X2 O/ A+ i - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;5 j+ z& o' a! k: Q* Q
- }
: R' A/ c1 M# Q T! @; `$ M' T; \ - }
: U" r6 U8 `$ ~0 f& x5 e - }+ H6 n2 {! B8 f( A0 `$ A
- ' \7 z8 h5 \ L4 S( P
- $attackerAttack += $attacker_moc;* ?% W; J$ F5 ?6 |) K
-
- p7 k9 x3 p- h% l4 |. B7 d - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
# o; i# _; E6 t4 ^4 `" v - $defender_n[$fleetID][$element] = round($amount);
- e/ [3 K& I' P' F, R/ _, t$ l - $defender_shield += $attacker_moc;
6 {% S* |! T0 r8 {8 S! W0 f - continue;, w3 R1 X/ k$ g# K
- }& b" P1 C$ s6 P q& x1 C
-
9 n9 w7 F9 K3 a, l1 b- x - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
2 z7 |0 Z4 ~: Z - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);7 a+ L3 h* q& b
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
, s0 I; B$ p2 b8 W3 L: f7 q - $ G" ^. L1 |9 @: m
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);' f/ @& Z3 f8 m! Y9 } z. O
+ q- n, f4 ?: E3 A" [0 v- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
3 G% W, ?, o4 m - }8 l5 l9 [7 K0 A3 x4 F) x6 U8 P! I4 {
- }
8 D. i7 Y! X; k# W1 L* _0 ~ - ' S5 v+ d' D+ D$ [' d5 y0 ~
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
0 s) U. V) i2 e1 j. `% q - $ROUND[$ROUNDC]['defense'] = $defenderAttack;, q( y# ` E G7 f; F* J) \8 X( R8 s
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
8 b: L. @ M! }8 z& M - $ROUND[$ROUNDC]['defShield'] = $defender_shield;5 C2 i* @9 \. Z8 g7 `9 h# Q$ e* ?
- foreach ($attackers as $fleetID => $attacker) {
, Q" O0 [6 ]4 w - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);: L- e o( {- Z& w1 [
- }
4 x4 e0 k$ w( @1 g/ T
) i# v/ Z8 J- e4 c2 |; U- foreach ($defenders as $fleetID => $defender) {
! u+ A7 U: {5 m - $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
( t/ ^/ a5 c2 F+ Z* {% b: p - }
) H5 \5 [7 ~- o) b8 F. j: Z - }& M4 u6 k. P) _/ S5 V
- ) |1 v! i1 s( o
- if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
! r! w/ Z, h h9 s: r+ c7 H - $won = "r"; //防禦方# O3 u8 O$ P: m3 c6 \3 _0 S
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
' \ d5 y. n- {4 W3 r - $won = "a"; //攻擊者$ e/ A* Q" Q% x
- } else {# U/ v0 w; Q0 f
- $won = "w"; //平手$ n2 z; D0 P1 k" h i. x) b- q8 d4 V& v
- }( i: G3 c$ J" {) {2 K
- 9 [; o0 S. e) r& B
- //CDR
( j. V/ f6 M8 m) S1 Q- c* B* v# e - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR
3 M7 w' x- V- }* a; S. w% s: l - foreach ($attacker['unit'] as $element => $amount) {
8 V2 g( X$ N: _& T - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;2 _, Z# w { k7 V' Q5 @! ^. O* g
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
; B& a9 \& @4 P( W2 X$ Y - 8 C+ C! M" \( K0 |8 r
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
, z$ R0 H- D2 G+ D, F; ^ - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;) f2 t! u: \% w
- }
, _6 _, @. i- c - }
1 W" [& ^0 z1 R4 y% H
: J: f0 S8 L7 b* |- $DRESDefs = array('metal' => 0, 'crystal' => 0);
' X, j% N1 E3 D& _: y7 ? - 6 ], a# z+ `9 \" g! e
- foreach ($defenders as $fleetID => $defender) {0 U' w `9 d: @1 r
- foreach ($defender['unit'] as $element => $amount) {8 z. W5 z- r8 r4 S
- if ($element < 300) { //艦隊防禦方的 CDR
1 N2 r C* \7 V: g" P - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;( T; s; J5 f3 k
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;. A- m6 O6 Y+ x* x0 Q8 D
- 7 ^7 f' \: F; }5 K
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;& f _" c1 j- ]( I) Z* M; t
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
: g! y3 {2 V; y8 ]& T - } else { //防禦建築 CDR + 防禦重建* u' E9 f" e# i6 J
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;" ?- ~! n( D7 q$ `4 I: r* b8 S
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
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* H5 _1 |! N) d2 Q. k- $lost = $STARTDEF[$element] - $amount;
7 G! O6 ]; Q9 q - $giveback = round($lost * (rand(56, 84) / 100));) U' u; V* ^; E" I/ f3 R3 s
- $defenders[$fleetID]['unit'][$element] += $giveback;
. M$ p0 M+ Z8 P1 N - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
, p, A* i7 U' P* @2 h" ? - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
# b' N6 o7 w5 j - }
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- }
7 R4 T& ]# Z4 L" Y* s* j: ] - 7 X! W! x% s$ e6 @
- $ARES['metal'] = max($ARES['metal'], 0);
+ j( e- O$ c/ G5 x2 I1 D6 y - $ARES['crystal'] = max($ARES['crystal'], 0);
+ B5 T7 a& W- ~/ G - $DRES['metal'] = max($DRES['metal'], 0);
, o9 Y2 Y6 H* c/ C9 S/ z - $DRES['crystal'] = max($DRES['crystal'], 0);
# L# m M7 t6 q% j5 w, b k5 V; \ - $TRES['attacker'] = max($TRES['attacker'], 0); B$ i3 y3 h8 p, F. k6 x2 D& Q0 Q
- $TRES['defender'] = max($TRES['defender'], 0);
. o, i5 ^' o1 E) D/ T- v. \5 d1 M -
" s9 S. T5 U' V" p - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
% R3 y. \: d* }( ~5 T7 N6 j, ~3 K - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));$ e$ j' I; X* E; A F- z0 ~2 P
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
G3 Q& J" V8 G+ y [ - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));; \) L; ]6 x& R
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
( d% _* N& O' J
- S; Z9 Y+ v+ B( T& {" d2 R- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);5 d$ Q% z/ `, B2 c% L) G) A* r5 N( _" h
- }
複製程式碼
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