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簽到天數: 6046 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02- j/ s* s; g3 v0 E7 C/ |, U
剛過來玩也是覺得有點誇張
/ r: q {# l5 j7 m大狼過來連伏擊能力也沒有+ ]5 ^/ E5 J9 Z$ H [
不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
( C: W" m( b, U3 v - {
+ F; ~, O+ m7 C) y! b6 A- t8 j$ I - global $pricelist, $CombatCaps, $resource;
/ H. C, M/ [( d0 y - * ]5 C( p4 N' M
- $TRES = array('attacker' => 0, 'defender' => 0);
% B& x# g; f- H1 S - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);0 z8 i( a; K: K, Y2 T- Y
- $ROUND = array();/ E6 d# o" O& j, i
- $RF = array();! h6 ]3 Z: U2 g: l. u
3 K2 _; M5 D1 K/ B- $attackAmount = array();
1 X4 ?" s5 T9 M& N7 T - $defenseAmount = array();* \9 H/ ~. A9 s" R
- $STARTDEF = array();
+ P! a2 l1 v( s3 ^3 G j - " J8 ?. r' |! b1 a
- foreach ($attackers as $fleetID => $attacker)
$ I+ C. {& A' ` H/ ~ - {
( B, {* M; q3 X7 x% z& U1 n2 k: ~ - foreach ($attacker['unit'] as $element => $amount) & y# |- [8 ~& B u; Q
- {
' A6 ~) C' D& G" c) x - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
7 ^3 m7 q* H1 b" e8 Y3 }% t - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
1 o2 m) z. B2 S - }$ Y8 p% {: Z! p$ n) o
- }
7 l3 _+ ?( |. A- [7 c - ) \- b" r( M- X
- foreach($CombatCaps as $e => $arr) {' D: ^5 a- W5 ~$ T
- if(!isset($arr['sd'])) continue;1 t* ?1 Q% p% d! `; r! K! F: L" n
-
, R- a. I% r, z2 m6 v0 F - foreach($arr['sd'] as $t => $sd) {4 G! ?/ @# g: b8 c8 S$ c4 A
- if($sd == 0) continue;
& i9 O7 P8 O# J0 X) B - $RF[$t][$e] = $sd;9 i d6 Z& Z7 q3 X3 T) M7 b( z
- }
8 L) a/ K/ f* |& `, p - }: r) a0 q0 v$ p z
-
% ~5 D( e0 u, H6 s' K- I7 C - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
% J( [5 [& ^ @) f& ?% G
% ]! [4 A- ?" F! R- foreach ($defenders as $fleetID => $defender) ( \& h0 V' L* U5 ^, Q; S( [
- {0 d( e% x1 E0 X. B' f
- foreach ($defender['unit'] as $element => $amount)
3 W4 y r4 U* R! \ - {' V4 f$ H- u. S! e- U/ \
- if ($element < 300) {
% _0 K/ ~1 o Q - $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;' p/ r+ [3 p- Y$ F5 R& s4 c8 j! R
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;3 a9 j! R+ H; ~# O
- 6 l" f# n; H5 J. Q. [9 A7 h* f8 j
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount; x5 q) _, l: A, z. U* O
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
K2 f" Z- h& |! N( E' t) U# I* F - } else {0 s% a6 e5 R; `0 s& _
- if (!isset($STARTDEF[$element]))
2 S+ N3 m6 r! m$ L6 F* A) B" c - $STARTDEF[$element] = 0;
* F, `. d7 z' b0 Y" Q4 z - 1 ~7 e; e+ r2 B- O% `
- $STARTDEF[$element] += $amount;
0 B6 P( V G6 s0 z0 Y
! j) { h% m. ]& i. e8 s: E- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
1 k* i' o: @. Z1 B! w; d - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
9 h/ z8 d" i) r# p* n - }
0 S6 ]: \& e9 B) P7 D - }% l- o5 j. E# w+ b
- }
* k6 x( v# ~5 l" Q+ T" n - 1 \9 g3 b' M& h9 `" z& B
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
L9 u2 c' O4 K8 D - {# O" q4 V4 w0 Z: x" Z& h
- $attackDamage = array('total' => 0);9 p- a `9 n% F7 g) d3 K" Z
- $attackShield = array('total' => 0);/ s% ~; }: O- G& X
- $attackAmount = array('total' => 0); p W; [! T9 ?2 t0 S/ q0 M/ ^5 I" a& [
- $defenseDamage = array('total' => 0);
" R, B7 c; V- }% i, o% c) d' j - $defenseShield = array('total' => 0);
9 Q& P* {# a$ E, y - $defenseAmount = array('total' => 0);
R3 b+ \* d, e n! e$ K - $attArray = array();& n0 x, I- N; O$ H2 q M
- $defArray = array();& w |* l7 U% W- _8 L) Q
. v" A5 x' C" G/ j, A3 Z' K' L- x+ B- foreach ($attackers as $fleetID => $attacker) {
- b! i9 }$ n8 [6 `9 | - $attackDamage[$fleetID] = 0;( {3 O2 } F7 q2 w
- $attackShield[$fleetID] = 0;
7 e0 P! p: O: Z p" s- H! N - $attackAmount[$fleetID] = 0;% G5 Q8 r* H9 g7 h# K5 ~
- 9 v9 E( @) W/ S7 a0 y
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
. ^, y, a) F5 z* p D - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
5 E2 b4 i0 V- @; o! r( [ - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
4 f, J5 X% t- u- C - $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);: C5 m$ F- r4 n. n
- ' E! X! f3 K X, V8 ]8 q) ^3 i
- foreach ($attacker['unit'] as $element => $amount) {! u( H3 t& ]2 C
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque0 ~3 N2 [+ s4 s0 d% R2 A6 }" \
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier3 L4 X9 @' D/ e1 I' w# ~
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
0 [: ~" y" }% |) q, k, |0 R - 8 ], l* A; G2 t+ T0 {- k5 r
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
8 }; l9 G) I, P - - H/ G% e7 z# H8 Q" Q* x
- $attackDamage[$fleetID] += $thisAtt;
# A9 ]2 q1 W% b; z2 v$ I - $attackDamage['total'] += $thisAtt;, S) t, q1 Y+ z
- $attackShield[$fleetID] += $thisDef;- x; {: l8 C+ u2 Y
- $attackShield['total'] += $thisDef;; V& B% \4 }6 [. v# L
- $attackAmount[$fleetID] += $amount;
" j3 o9 ~* Y; j/ g' R - $attackAmount['total'] += $amount;
( G3 m1 i: K) B/ a. L - }* }0 N# F, p: R8 l
- }3 K: i3 ]. m8 H! o0 }+ _& h
- 3 e1 Y. j, O/ w( ]8 q& i4 c
- foreach ($defenders as $fleetID => $defender) {
0 d4 D( F& Y1 t u) u T' J - $defenseDamage[$fleetID] = 0;% T& [" W3 C6 ~& }7 ?: A
- $defenseShield[$fleetID] = 0;
0 s7 S6 q2 q) ~$ t* [ - $defenseAmount[$fleetID] = 0;
) M0 u4 y1 k8 l) d- s |9 R( n
3 F0 g4 y. A- [9 Z/ z* w. \- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue1 O$ H; p# q4 B ^# w$ S
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
) f9 g8 [- R0 ^ - $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
, M% R# u* P& W' ~- R2 w, Z) z* i - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
5 [: l: _0 i; ]; } - 6 Z/ F" c& \9 u; O# ? U3 f
- foreach ($defender['unit'] as $element => $amount) {1 ]2 E4 r0 C7 i8 R
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
, J9 g/ c/ {* d9 t - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
" `9 u' I/ F, ]% p - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque! \0 ~- }+ h1 j. B# J
3 E4 o' W$ ~; Y: m- g- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0; V( f o( K: |! Y5 L5 y9 [* g" D
: S1 r9 N% {0 ]3 N; C: t- N- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);1 _0 |# Q' w1 ^! V* |) U
- \" }* [) R% _. H0 D# X1 T1 p
- $defenseDamage[$fleetID] += $thisAtt;! c( ?3 m& `. [' f7 P
- $defenseDamage['total'] += $thisAtt;
5 }* t6 X. s9 Y1 ?$ Q5 E \8 R - $defenseShield[$fleetID] += $thisDef;
* W/ O& F6 j! n- G - $defenseShield['total'] += $thisDef;- q3 L8 y: H% S3 W0 X
- $defenseAmount[$fleetID] += $amount;1 {4 ~: e% H: _8 n t! m
- $defenseAmount['total'] += $amount;/ N4 \ h0 o8 M2 e
- }
* C5 V( I9 ^; C5 }6 |" I" { - }
6 i4 x9 L$ h4 c5 J; H
! [3 p0 _$ b* h0 e+ C- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);" A6 [+ C- G9 R# p3 g& R
# b( u( t' v( a2 o- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {9 Y7 m4 Q( G6 h, f" s
- break;
% }; I Y* g2 O' X5 p# C- _6 K - }
9 u0 |7 {) a" D: i2 W6 F0 K% ^
# L1 O4 l* N. ^3 {$ B9 V& u& b: o- //計算攻擊命中率百分比 (聯合攻擊防禦系統)2 N# y1 ]* F( @# w# q! b# p
- $attackPct = array();8 `$ I8 _3 ^3 G1 X; u) _; v
- foreach ($attackAmount as $fleetID => $amount) {
; T$ h K; w3 n& n - if (!is_numeric($fleetID)) continue;2 ~% c+ h; H" I3 h' Y
- $attackPct[$fleetID] = $amount / $attackAmount['total'];
, a) c7 [. T3 k0 m3 p* [7 y - }
; p$ L! q5 V) M$ C - 3 w9 Q* S6 p- Z; e5 M6 n0 x7 c! }
- $defensePct = array();
- I+ C% }3 Q# r4 f6 O. _ - foreach ($defenseAmount as $fleetID => $amount) {: ^! o) }; P( V% k4 { w3 [3 b
- if (!is_numeric($fleetID)) continue;4 c- e$ e# E8 g. J2 P
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];! ~4 p( a( }5 E
- }& A/ }; ]+ g; x6 y" L2 e
$ P# ~8 I* h r8 `- //計算損失的單位
7 d' E b5 {! P! M- A1 @ - $attacker_n = array();
' Z1 d6 X* K$ C+ ?6 ?1 J3 ^) M8 y4 Y - $attacker_shield = 0;' ~/ B1 J8 Z, L1 G" x1 o0 V4 S# {
- $defenderAttack = 0;
9 M$ w/ z- r3 \! A+ p% D - foreach ($attackers as $fleetID => $attacker) {: I. K1 ~0 M2 c8 \3 d, X; Z# _
- $attacker_n[$fleetID] = array();
. F* S0 @) C, A) _& L6 S - 3 V8 D$ W- O0 Q" e9 a: H, `. s6 r
- foreach($attacker['unit'] as $element => $amount) {, O/ X( L) Z$ l3 ?, m8 M" u
- if ($amount <= 0) {# z* H5 e% L" }% A
- $attacker_n[$fleetID][$element] = 0;* W& I4 ?: N' Z
- continue;
6 J- ?2 i7 I# q. E% c" a3 z. W - }
* U0 N! ~$ }/ l4 N, j4 K - 2 R+ v' B( V% ~ D
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
' M9 [* L; e V* W' z0 u: p! {1 x -
. T+ B8 L( O& }4 k7 I9 G( o - if(isset($RF[$element])) {6 j, x3 {& T" l
- foreach($RF[$element] as $shooter => $shots) {( B! d: N u# P5 _5 i
- foreach($defArray as $fID => $rfdef) {
" u2 l* ^$ s: k+ C/ ? - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
5 H8 ]& {- @' O - 7 p: f: z3 F4 z% {% H$ u1 ^" r
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
& f' M0 ?/ ]0 q- ~- Q$ A9 W+ H6 h: e - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
/ [0 O) P* [5 z( K1 U7 B - }
- q( N9 ^, C S- q0 m# }2 F4 I8 v - }! F0 V% V+ |( @: h6 t
- }
2 V- H" N& ]3 u" f. r6 s3 R; E - % B5 f* E" q# G) k! H E1 v
- $defenderAttack += $defender_moc;
- |5 r7 }2 q9 o; u8 k4 g* A - ! [9 Y% C1 a" h" Z
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
! A% O h6 I6 P1 T - $attacker_n[$fleetID][$element] = round($amount);8 u i0 q" M: B1 H U
- $attacker_shield += $defender_moc;/ t& i' n1 t* d% }/ d
- continue;
8 S b. _) b) H; G/ q+ s4 i( e - }$ w' e# `, N$ j/ c0 W0 W5 L
M( x) a5 J* ?0 R* W! C- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);( U/ o0 w3 }8 `$ x' H
- ; |; g* m9 K s3 W# \7 l
- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
8 |$ z% H+ X9 ~1 U) p$ h - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc); e0 d3 ?# f+ h5 F5 b" r0 a( r6 k
- 4 P# ]* L3 N6 C c7 P( b
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);1 X9 M: y; C& ]9 X8 y% J+ y
$ v& j$ `" N, W( X3 ^/ X- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);0 \, p7 @8 O1 s t0 Y$ h$ \/ R! U
- }; y5 z1 V- V# W+ k2 V
- }% f: e1 H( @$ z. h& z0 V
- ; i5 Y, D' t" g$ }# E! U7 L
- $defender_n = array();
! t7 L! N6 ]( _+ g' u! s* J - $defender_shield = 0;
7 K8 }. a0 s, P$ c - $attackerAttack = 0;
- C; ?6 d1 a7 q" @2 B( w - foreach ($defenders as $fleetID => $defender) {: x2 }$ R8 m% I m- }( ~& G
- $defender_n[$fleetID] = array();/ I* y' D. N& P- k7 X& {: k2 b& h
4 o* u2 u/ l& G! W9 j5 J8 x; ^+ Q0 T- foreach($defender['unit'] as $element => $amount) {( P0 S2 e* I5 m3 _# L# L, I
- if ($amount <= 0) {
- n. a' @1 d: e3 y* X - $defender_n[$fleetID][$element] = 0;
+ P) C5 K( p, w0 R2 q j1 ~ - continue;
; q. i& H+ K+ ]% @0 r! _+ H - }9 c" N/ B/ Y2 S. d; r" S
- $ i8 R% P% [4 Y! Y7 }# z8 {" @( ?
- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
3 _! I# f9 n4 p4 i - if (isset($RF[$element])) {: E0 a2 ] Z6 E9 S& `# S; N
- foreach($RF[$element] as $shooter => $shots) {
+ G) J) p* a" M1 s - foreach($attArray as $fID => $rfatt) {
# q& T6 }! G+ @7 J( D - if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;- [. ]( S' {8 F- ]
7 e; h ]: a7 H% K- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
5 p9 S* B" V9 z8 ?: c$ f- } - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
. O7 W' N( n/ s* G& b( j3 a, B5 a1 p* i - }
, X7 Y* |5 {) b9 W2 s4 c @( K - }
7 L( y8 `# N% v+ ?3 R - }2 K9 |8 R o) p, U2 m
-
& n# {2 w' N* K# y$ l0 S: I# F - $attackerAttack += $attacker_moc;( B) b, u2 a4 K, A! x. M, y9 N, _
-
4 c5 D4 y7 K8 ] - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
; [' J& X! |4 R. X4 t - $defender_n[$fleetID][$element] = round($amount);' k/ c. v4 D- y: Y" I4 V
- $defender_shield += $attacker_moc;
/ X7 Q8 p5 x* u: p. p/ Q - continue;
' U# x, |# u3 |2 e" E1 Q. r. Q( l6 Z - }
}: _ t( d) _4 y, f" T& v -
1 @5 _( {# K& k, Z& l1 x - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
1 M- o n6 I2 F' m - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);, r1 J3 C& p8 @* O! {- ]* D" {
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);1 J/ W- u$ |. S% f* c: X* x2 y* L
-
2 |% W! y5 L0 E' Z* b - $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);/ E F; N0 c: p! l% }6 M6 I k$ m
& T- _* g/ {4 i) C7 w- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
. V" I5 a; q- J5 C - }
7 a0 o n+ q; \- b6 ?" g; y - }9 I# I9 f9 z6 {$ ]8 x' `% X
- 7 h8 a, S# O# _" m# }" I0 J, C, p; m
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;- q/ B) P- H2 B) V; e* z5 f
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;
+ w, i3 k+ N9 Q - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield; _. m; d! k% ~7 T& N9 v
- $ROUND[$ROUNDC]['defShield'] = $defender_shield;
) u# z5 `' A8 n; C - foreach ($attackers as $fleetID => $attacker) {
- }" v) G& H/ L# j. i7 x0 k8 Z. O - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
* I8 E* b; e3 V2 W - }3 A) a% B( r: B) ^( d
- ! L* B( s. F' I5 s9 \0 q+ L$ A5 t+ G9 d
- foreach ($defenders as $fleetID => $defender) {( G) B" k6 i6 r- \1 i
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);0 |2 J: D5 v5 ~- a, ~/ Y* w1 L! s0 U$ A
- }) X/ V& _) W7 \2 g) f8 C$ D9 `# x
- }/ b' g# \0 W+ Q
- ( R! \( y. D8 V7 E4 {7 ^
- if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
% \; R+ M! z; `0 `) P# O# I - $won = "r"; //防禦方 [9 ?* g. e; }5 K, P- [: U! M0 l, }5 \
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {: i* l/ ~ ^! \& M4 r8 v: T* ?2 L
- $won = "a"; //攻擊者7 S! D; K7 \- O3 @' h
- } else {
" I2 }0 ?9 r1 E - $won = "w"; //平手; @: H& G* [% U# F! H
- }
! k5 \6 \/ n8 A - * O% C! v* q# [4 n! Z( a/ L7 O6 T. L
- //CDR9 b% n. F! C L$ Q' b
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR8 T7 C$ t) o' ^% k+ r# F! _# t
- foreach ($attacker['unit'] as $element => $amount) {- X7 x! F1 u' V6 d
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;0 M, d$ A: g9 X# c3 ~6 o+ F9 G
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;( f. h+ o3 ^' v1 ^( n6 u- U
& n: \0 z# S( ?3 s$ F7 i1 T- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;+ G, i: {( F0 a% ]0 L( L
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;( a% V& @+ A5 `
- }0 [- s4 h, ^+ z& Z* L3 o( _ ?
- }
$ b* {/ s6 {) a; y, J - 7 W5 F+ I$ D1 {* C, V
- $DRESDefs = array('metal' => 0, 'crystal' => 0);7 c4 C6 f9 }4 d, f, _ F
4 r3 i8 m- H! ^1 h- foreach ($defenders as $fleetID => $defender) {$ F+ \# r0 W; l! H9 W0 n! r
- foreach ($defender['unit'] as $element => $amount) {
7 {: J! w' I9 _ - if ($element < 300) { //艦隊防禦方的 CDR
- q# {9 j. J6 W - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;, `/ b- o6 z2 @( B7 S( o B
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
# e$ {' g1 s0 P x - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
5 t/ f A7 ?* H4 P- Z - } else { //防禦建築 CDR + 防禦重建2 I! B% ?# L+ l
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;' L3 q3 W% b1 l) p: @" D, k
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;% O' \# w o Z' n. {4 M$ a( W
# z! P# r. b' @5 _: |: f9 w9 S- $lost = $STARTDEF[$element] - $amount;' c- e9 D' b3 a! Q
- $giveback = round($lost * (rand(56, 84) / 100));6 }/ F1 y' o1 h4 c$ i' |
- $defenders[$fleetID]['unit'][$element] += $giveback;, K% R# _9 v- E/ _. U. W$ ?; v# B. z
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;- \; H5 W2 E8 X( i& E
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;4 A2 x) j, X2 I
- }) B' k, L, N. v$ ^2 D8 b: L
- }
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- $ARES['metal'] = max($ARES['metal'], 0);
' M& C* k* n( Y* ?1 u) O0 F - $ARES['crystal'] = max($ARES['crystal'], 0);+ t3 S) g2 m6 i$ z0 F
- $DRES['metal'] = max($DRES['metal'], 0);8 H% b: _( Z8 x+ X1 C- k" f# ^
- $DRES['crystal'] = max($DRES['crystal'], 0);
6 o; x# W, @) u- j) _ - $TRES['attacker'] = max($TRES['attacker'], 0);
" M; S/ k e p2 P6 r - $TRES['defender'] = max($TRES['defender'], 0);
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- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
9 f. S! q" s6 }- w. l! { - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));3 s$ Z" O7 p. E3 I
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
5 D* X Z) D$ K - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
g; S. C) b0 e7 E* }& T5 v0 x6 u - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));, r8 d; |. j3 L! G& j0 W' b9 s
- 2 I6 M6 e8 e8 J9 G. _* A4 l
- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);9 Y# E; O3 y% d; z; b5 s
- }
複製程式碼
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