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簽到天數: 5644 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:026 E. H$ I: A& o5 `. A6 |
剛過來玩也是覺得有點誇張
+ m. s3 C- Q! B( H大狼過來連伏擊能力也沒有
& A) ^' H* ~$ k6 [! ^: X不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)
8 g% d R9 |/ Z6 A0 f% s* d - {
/ C/ g& U% h0 h3 D9 D - global $pricelist, $CombatCaps, $resource;
& g6 F; ]5 G4 i+ M4 S - 2 V a. g1 J9 h' W1 c
- $TRES = array('attacker' => 0, 'defender' => 0);( \" U# R+ j" Y! O2 Y
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);$ M, H: M* d2 l4 q* E6 W
- $ROUND = array();
0 j( l1 e6 e: [4 E0 }; `! E - $RF = array();+ m6 i I: d% F: p/ m
- 1 P' O+ O9 I8 H" ~
- $attackAmount = array();( \ Z: e/ B; A' T$ \5 R" {
- $defenseAmount = array();
* ~; Z% i# l! r - $STARTDEF = array();
7 ^" [. u2 T7 n7 h - 0 G6 O% I0 i( \8 t5 H1 \: E
- foreach ($attackers as $fleetID => $attacker) , }$ c4 O5 Z4 p$ R. u9 R
- {
9 ] I2 `3 Z, Z9 N - foreach ($attacker['unit'] as $element => $amount)
. Z+ }9 A* m) Q6 n7 }. G- Z& i - {
4 |$ N+ a3 ^4 e - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;1 r! C6 H. ^& u3 }
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
) A y5 m1 t: f2 z0 t# f: a6 }% D - }
7 S5 k( z5 e( @4 m I& x6 j' J- } - }$ e: c0 `$ }1 E- Y: X: r! L
- 8 s Q- w0 w( U- x" p9 \
- foreach($CombatCaps as $e => $arr) {) b$ @& p' @, N* S8 z! C
- if(!isset($arr['sd'])) continue;
/ _3 x' I: [% c5 n -
* U6 s- A: S+ e. _* V) p6 d - foreach($arr['sd'] as $t => $sd) {& \0 M% |' M" s' H: E
- if($sd == 0) continue;# W3 b9 Q/ L) S2 f. m! W
- $RF[$t][$e] = $sd;
) Q. X: f7 r+ y6 j! r. _9 Z - }
( n( w1 w( t1 g c" d# [ - }
6 [9 @ U m" J; A3 t: n- _ - / |! d! N* ?5 _) V0 I
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
# ?+ D5 S9 q- P: |) Y8 D
5 A6 ~# k2 T: g4 h% f' H! c- foreach ($defenders as $fleetID => $defender)
9 k7 ]' A7 Y8 R8 @, `& V - {7 q g, ^- E# p( K+ V! l4 k+ Z7 Y
- foreach ($defender['unit'] as $element => $amount): `" G2 [: d7 d( @- O& g
- {7 p& N4 M" J- n3 o5 P, n3 ^! q
- if ($element < 300) {( {5 T( f9 X3 H( f6 w/ h4 d
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;9 a5 y W* @0 r# ^- h
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;7 M5 W' _- ~% G5 @$ n F
- , N% g# R5 Y* R; i
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;) }; r9 M& O( {1 M! A4 H
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
$ H. s7 n5 {& Z4 H# c - } else {2 u1 ?3 p: \% V6 K$ D4 i
- if (!isset($STARTDEF[$element])) 4 A' o, B2 b7 ~8 ~
- $STARTDEF[$element] = 0;6 Y4 ^3 ^" l5 w/ {, ^
- r$ N9 r+ M8 z5 R+ D) |
- $STARTDEF[$element] += $amount;5 [9 ]/ I6 L& e @ X) u" ^
- 7 X; p1 ?/ N1 P$ \9 ~$ @! R
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
4 J W" @3 y, g - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
2 ~6 M! r2 @1 p - }
- M @9 Z( A- V - }5 K3 X9 N$ F! J. U6 z& u) R
- }
9 f% s8 h* b% }8 d/ R7 Y
1 P1 q- [5 R7 k: U2 ^- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) ' I6 ~+ R6 l: \1 W# i3 t6 c
- {7 {; Y, S* o( f4 ?, x6 N
- $attackDamage = array('total' => 0);0 Z1 P$ @/ I% r2 A. L: \, P6 i
- $attackShield = array('total' => 0);
/ c; p) F9 o$ ?. A. ^5 g - $attackAmount = array('total' => 0);
+ t6 ^7 s1 O1 z0 i* q - $defenseDamage = array('total' => 0);
& ]3 _5 [4 {& b) K; T: i: b3 A - $defenseShield = array('total' => 0);5 F$ M3 a# _9 v- I; q: n
- $defenseAmount = array('total' => 0);) T3 k# n! t3 N( ~; R) V' E) a' I) R
- $attArray = array();
) n% y4 \% \4 Q3 L8 m - $defArray = array();
) d, q- J w* o - . a9 ^6 w5 Z0 H B. ^
- foreach ($attackers as $fleetID => $attacker) {
3 \! u! p" ?. Q- f - $attackDamage[$fleetID] = 0;
! F5 ?2 S: V' c% ]+ L - $attackShield[$fleetID] = 0; H; i$ S! R* V0 d
- $attackAmount[$fleetID] = 0;
7 Z6 [' T( D# X
4 J, l `; x; k- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque) a- e# L( N% J; Z5 v7 Y( ^% y
- $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier5 @$ v8 E" w) Q+ n4 D. D
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque& z: r; T/ C$ j/ C+ i
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
# m1 i! [% e; J: _% A -
?. ?0 }* E, V' v& k9 j' U, L - foreach ($attacker['unit'] as $element => $amount) {0 C9 l3 p( H% @5 R8 u& |
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque+ t2 {: Q4 H' ~ i
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier2 m! b! R& r6 G4 P% h+ B
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
/ [7 O P; y+ Y( k
$ x/ B% s5 k# u! C- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);- H6 K- P& B& ~5 i5 Y7 j* s
- ( W7 U6 z: y! y, o
- $attackDamage[$fleetID] += $thisAtt;+ V* K0 x9 m: Y2 ?7 L5 X5 ?2 c; L
- $attackDamage['total'] += $thisAtt;6 D% U- s. r" ~0 E9 z
- $attackShield[$fleetID] += $thisDef;3 h o9 q+ y$ }6 v1 s0 ?! P" \! s1 \
- $attackShield['total'] += $thisDef;
/ @* {# q: p6 L" h% ]9 U - $attackAmount[$fleetID] += $amount;! N1 T1 e2 ~& T
- $attackAmount['total'] += $amount;% F, G/ l* b- R7 j/ J/ J5 o7 a7 Z. v1 \
- }* V& U, L- z* g7 C. \8 P
- }
2 j; ]; j Y) F& ~' p9 ~ - 3 Y: y0 A+ C& Z
- foreach ($defenders as $fleetID => $defender) {5 y" Z1 I. p& E5 R, l
- $defenseDamage[$fleetID] = 0;
7 I/ }9 k: V$ z# F) e3 i0 W" X - $defenseShield[$fleetID] = 0;" v. B6 U+ p/ }) y# g
- $defenseAmount[$fleetID] = 0;9 x2 _/ M. X1 w% L5 c
& a( u/ t5 {" W- z( b% }- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue$ u8 o% ]; D/ b. @- ?
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier" R) I+ Y q" N9 D. n0 L
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
/ v% h8 L- a/ t& `- x - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);6 m( E/ d5 n9 D
- 5 T4 l# Y- C9 m# k
- foreach ($defender['unit'] as $element => $amount) {
! d- b U. y7 w0 J - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
' l! _! F1 @, M- I8 c - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
8 ]! q6 q9 o, [ F( S1 m' R. j5 p) T - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
' {. o* Q# H9 H$ P, G
* u# H- e: C$ r5 [3 o- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;1 K+ o# A4 [1 V2 O" D, a% I
7 E4 X Y$ M w+ _- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
+ R+ M. t1 j, }, q4 R$ V2 l" B. { - 8 i; @* N4 ]( F6 T$ n
- $defenseDamage[$fleetID] += $thisAtt;& ~+ F- k+ h7 R. J
- $defenseDamage['total'] += $thisAtt;
! }2 ^' m4 r. Z4 @4 W8 ^7 ? - $defenseShield[$fleetID] += $thisDef;
, o" b* j5 U V/ ^/ t8 D a - $defenseShield['total'] += $thisDef;- S; u# A/ ]8 E- R2 M0 m
- $defenseAmount[$fleetID] += $amount;9 W2 f" N- o& j
- $defenseAmount['total'] += $amount;# m. y3 |9 }9 C3 D5 i0 `9 x
- }5 P7 }% H- ]* H$ D
- }+ |- j( y4 H" V N
% e8 r0 r/ C2 i, o9 {3 N- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);9 q; Z G% P; ]5 R8 P+ a
- : M" h; h# e7 H+ m* @* ]
- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
+ n: k/ E7 s, \6 U% X) G% G - break;
1 o' ~' }" t1 Z - }
. p2 I" _9 c! ]2 A; K+ g
/ V; d! m% m* U( Q; s7 s- //計算攻擊命中率百分比 (聯合攻擊防禦系統)/ Q5 S% F( J* l6 T/ }/ y! {
- $attackPct = array();
7 J4 P5 V4 P( z/ S* k% | - foreach ($attackAmount as $fleetID => $amount) {
" p# t% f5 o- E) b% X- _$ b - if (!is_numeric($fleetID)) continue;
j _& K; p8 A1 X9 E! H - $attackPct[$fleetID] = $amount / $attackAmount['total'];
& m, D* [, ?3 ?7 Q! h% H1 ]; X/ { - }
6 M9 L( n1 v& P9 R4 E - % [* I2 A9 \0 s7 p9 j( L
- $defensePct = array();
( Y6 r$ \8 ?' w4 a/ N* r" c - foreach ($defenseAmount as $fleetID => $amount) {
9 B+ ]) [" U' T; a5 E6 Q8 X" ^; U - if (!is_numeric($fleetID)) continue;
1 M* b$ M# } v, W' z. F - $defensePct[$fleetID] = $amount / $defenseAmount['total'];/ E/ O5 k4 J- I+ b5 U0 l1 X5 u- J
- }
( Y: n8 q0 I2 b' P
5 N% S4 L2 M9 h0 A" w9 [- //計算損失的單位4 M* a/ f8 g* X; y, }7 v
- $attacker_n = array();
9 V* `* z7 t) l' ?. N1 d - $attacker_shield = 0;
/ N5 \5 {1 `, p8 O: _8 ?9 o( Q2 h) z - $defenderAttack = 0;' D5 V- G' L/ L1 s# f! L* O
- foreach ($attackers as $fleetID => $attacker) {
* ?) ^: A& ?( j9 M - $attacker_n[$fleetID] = array();
* h' V; U7 S) S4 ~* z( B
% U& V4 B. s# V% G1 L5 b: V( I; U- foreach($attacker['unit'] as $element => $amount) {
% v& q$ }# `) N3 j6 y, @& { - if ($amount <= 0) {
* A# d7 y* H* d" f - $attacker_n[$fleetID][$element] = 0;
9 B7 Z. m+ @: f# }7 C - continue;2 [1 _* q) |/ S9 L, C6 T2 f- P. @- }
- }4 V8 D9 s( b* w% l9 o
- u. W" q/ W3 o! t9 K: I0 E* O. G8 O
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];" X6 j9 e1 A( }: r: B
-
4 z0 H, _% ~& v/ i9 r4 v- R - if(isset($RF[$element])) {
$ a' ~8 N+ W; k2 Y8 i% d - foreach($RF[$element] as $shooter => $shots) {* P1 @% T5 `' `' o. f1 }
- foreach($defArray as $fID => $rfdef) {9 d. e" \) s8 C. R
- if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
, {& Y% W; ]$ Z0 Z
! }3 |: J7 f$ ^6 U3 C- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);; s. ^% V' d# m+ j8 [
- $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
E O- _3 K- i1 x" A4 i' {" l% ^ - }
! y0 k$ }# y" @ I: T4 S- y: I - }
# z' {/ K# i* h% ~* B- U - }4 R3 G/ V( T* F0 @' f: S0 d/ J
- : j3 ^( N1 B& o, L3 K
- $defenderAttack += $defender_moc;
4 n4 _! H x; s" M* h6 U+ S - ) w" R7 t$ J3 ?6 z/ K& N( z% k
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {# C& ~( |, U8 V- `
- $attacker_n[$fleetID][$element] = round($amount);; }8 \ a: _1 ^2 a7 g
- $attacker_shield += $defender_moc;$ e+ Z( N# u; \! r3 G) x8 G- T" E
- continue;
' l- ?2 E# b G) X1 Q6 m - } m# s u$ a* F: ~1 }
5 @- H9 ]+ n5 m* q% [+ i* G- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);) O4 Z( u3 @, Y9 S4 a" O
+ n% y- j( t7 E% O% A- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);% I/ x5 s: r# X2 A+ h" i0 J
- $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);9 b* P% }: F/ T. [
- 6 G8 g5 W+ |1 r( M+ M* T4 |
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
' p/ h% t( u ^( I0 O' W- Z - ! p5 f( _: ^/ ]
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);+ R4 ^( N/ ]6 \9 L2 v
- }- a( k7 G" O# ]* ?& J+ a/ O, e
- }- N, U9 l- d0 H: j+ W7 P% m7 Y
- & Y& @' H. W6 x, X' \0 X
- $defender_n = array();0 n1 h8 q; Y5 l5 k: e7 p7 U
- $defender_shield = 0;# g: Q% {3 ]# b+ m: U% W3 u# c1 E
- $attackerAttack = 0;+ {) h- t3 y& K! ]" S* P
- foreach ($defenders as $fleetID => $defender) {: h- k% t3 H' ]
- $defender_n[$fleetID] = array();
+ j+ y+ Z7 ~# f+ @3 M4 p8 W
5 q0 J# u' I% t- foreach($defender['unit'] as $element => $amount) {
4 D% y o2 V9 D: Z - if ($amount <= 0) {2 Z2 C$ v5 x6 B; E
- $defender_n[$fleetID][$element] = 0;
& g# T, u9 F _7 @2 }8 { - continue;
9 K% }( ~+ k* B" G* K7 r. Z - }
; C' B: u8 V1 J6 L8 H; x - m6 N( f# O: }. H3 i/ ~4 K
- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];1 e! |- T# D8 Q
- if (isset($RF[$element])) {# Z1 x4 ]3 e0 ~; k) Y$ i
- foreach($RF[$element] as $shooter => $shots) {
6 K( v' g: e; z. E) s - foreach($attArray as $fID => $rfatt) {3 |* L1 K0 U: { n! F$ V
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;5 j# m- G5 D) _( r" ?4 Q+ f A5 S3 Y2 E
5 W [5 S1 A& d6 g- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
3 \2 ?) l; W$ t& m9 M - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;- j, O$ R( S) G4 Z8 b0 F
- }5 |5 d: R/ L$ V7 q
- }' J; C$ ?, Z3 ^2 f
- }1 Z1 R! ]0 e4 D( d, E5 t! s- s
- 7 @8 d5 r, o( R% c! `
- $attackerAttack += $attacker_moc;" M7 m/ C& r2 f) ^
- % D) }! w9 p' A9 b7 E
- if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {
! U# V3 N$ W9 }( b - $defender_n[$fleetID][$element] = round($amount);8 x t4 l1 m6 {' `# U
- $defender_shield += $attacker_moc;; {* X7 O0 E4 {4 Z. Z8 [
- continue;
' j, G3 m2 ?! d" c- S8 M0 |: ] - }
; B& k1 q' l% A3 L4 u -
' r, ~. m0 E# G6 |/ { - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
! y1 Q: R: `4 e! \" k - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
5 S& T" T r- b7 a! ^ - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);$ L) k, `% L: Q( F
- 0 k0 u' s& W P( Q
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
+ p5 g" D9 k9 N! F1 y* s _& ?
; D& K5 ?) M: {1 Z* Z- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);' Z6 Q! b, }3 S. B1 Q8 M
- }
. K% u5 o+ x, P, g2 m# H - }; ^3 }: [ C q a- ^2 c' r
- # }' c7 V3 F3 X0 ]7 A, C
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
; Z5 v* { @1 a, c8 V. A n - $ROUND[$ROUNDC]['defense'] = $defenderAttack;
x# G% }1 `& `5 y& c1 J - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
0 L W9 ^- m0 X( T4 U8 ]2 I - $ROUND[$ROUNDC]['defShield'] = $defender_shield;" R: p: q8 J8 _
- foreach ($attackers as $fleetID => $attacker) {9 K% z4 j6 t, ]1 }
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
6 \! [$ s1 Y" r- Z ]5 n/ s - }9 ~% \& _) @# o3 b$ T7 k, M
2 k( ^& H0 F( W# ?. l. f0 ]- foreach ($defenders as $fleetID => $defender) {6 m1 H* z, \ i5 a$ X
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);+ r6 Q. Z5 m1 v7 E3 Y3 n3 Q* z
- }/ h2 T) B4 W9 w: P% I2 v
- }& E6 M6 p$ M* y( N- | t$ A! ^
-
& {- I' b! T3 |+ {5 j; l% N - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
V9 m' {2 I0 B: b - $won = "r"; //防禦方1 n: F4 y. K2 E, L3 n8 q7 m. q6 J
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {, d s2 y; U% ~" Z# ` t/ u
- $won = "a"; //攻擊者
( C- O+ c2 u; L# f/ X% D - } else { q2 K: n1 X+ \7 T4 o
- $won = "w"; //平手# h3 s5 N3 @* d# [& X
- }
# E% s, I5 f& W
1 z1 _$ |* |+ B i$ v8 q; j! k- //CDR
' q- z: M3 b4 e - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR) d3 z; z' e* k, \: w8 C: x
- foreach ($attacker['unit'] as $element => $amount) {' x) i# {9 _8 G7 M8 K
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;4 ^7 v5 f' K+ _5 f
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
& m. n& _( B& t6 x' Q - 6 P3 h# c, W; ?# _) G
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
0 B( X6 z5 F, S: }( Y3 {/ N - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
" `0 p# P/ y' f$ r1 t - }, }) G+ M0 Y# ?* I! [
- }
/ A& _ `* g- U2 G4 s - " D& Q5 N# K* n: G& A% } d8 A5 T6 i
- $DRESDefs = array('metal' => 0, 'crystal' => 0);
0 D& w/ l* @7 A7 h7 ~ - ; w! ]4 h& _- N8 h, B8 @7 E0 e
- foreach ($defenders as $fleetID => $defender) {) |% j& T+ K4 a# n. k. F
- foreach ($defender['unit'] as $element => $amount) {1 }( w1 r; b6 v3 l- v
- if ($element < 300) { //艦隊防禦方的 CDR
+ R' M: Z4 d8 C; F/ b6 J - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
6 g$ @: Z/ L) S# { - $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;: s+ q$ {5 F1 w6 n
- . H4 a2 {% \7 ?/ f
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;8 S- y! e* U: z% L8 O4 Q& {7 s, B
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;$ J0 N4 T3 M, F5 [8 C- L
- } else { //防禦建築 CDR + 防禦重建
; G2 E6 f ?1 {9 Y) E M - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
% G/ U! |* d6 I - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;: K! [$ C' K9 |0 c
- ! w# S6 H" O* ?
- $lost = $STARTDEF[$element] - $amount;
; z1 M: w+ ]- Z8 O - $giveback = round($lost * (rand(56, 84) / 100));4 |# C: a# E. l+ M- h9 o: R
- $defenders[$fleetID]['unit'][$element] += $giveback;7 X6 R* j- v6 O$ r/ Z# y3 V: _, w
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;5 x% h8 g3 h" p9 k, B- Q% g
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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- }
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- $ARES['metal'] = max($ARES['metal'], 0);& ?5 x, G1 `' s6 f' a3 n3 |/ a, T8 {. R
- $ARES['crystal'] = max($ARES['crystal'], 0);
5 }( u) M5 s) v& O9 D - $DRES['metal'] = max($DRES['metal'], 0);" j7 I1 O; x: M4 Z- Y& }. J8 }6 ]
- $DRES['crystal'] = max($DRES['crystal'], 0);
* \; }. C' M- ]( e+ k - $TRES['attacker'] = max($TRES['attacker'], 0);! M0 H# ~0 C* }2 A' W$ g8 N
- $TRES['defender'] = max($TRES['defender'], 0);
9 J. w! [- G: q3 d. n4 ]" @8 T; s -
8 B+ n2 g- o' [5 r1 v. _) J* F - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);2 d! W7 I" Q( g8 a8 p: ]+ s
- $debAttMet = ($ARES['metal'] * ($FleetTF / 100));2 V$ w+ o8 S6 G* s5 a `
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
) h0 q# r* [- s/ ~) N" ~% e - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
0 |) {; }$ L2 |# L - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));5 t( f1 v. }/ _
) M* H; J- x; x% C9 W- D5 K1 I4 l- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);: A5 G% J" t2 `) f$ H
- }
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