等級:25 - 爐火純青 經驗值:0 / 246 魔法值:14891 / 14891 生命值:6%
升級
  100%
TA的每日心情 | 奮斗 昨天 00:11 |
|---|
簽到天數: 5927 天 [LV.Master]伴壇終老
|
發表於 2015-12-31 15:57:27
|
顯示全部樓層
- function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)* S2 h, m% b; g) k- r' ~! _' q
- {( v4 s' |, u1 D3 X6 y4 F- [
- global $pricelist, $CombatCaps, $resource;
( H( M# N' R' g - & b" P6 w6 r$ s$ a9 q8 D3 n) W" s
- $TRES = array('attacker' => 0, 'defender' => 0);
% I; U1 t# e- N# j7 N - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);' ]; s& Z( j! K' M
- $ROUND = array();9 e3 o6 z" \4 A3 m
- $RF = array();
6 r8 Q. L) C8 a$ h
5 b1 p+ A' T1 l; y- $attackAmount = array();0 k, b) w9 w" K2 X5 v
- $defenseAmount = array();
0 ]. M v- E) \ - $STARTDEF = array();
7 z. M7 c7 n4 E4 x, ^6 V" u) D
1 o9 _6 K% a2 R- ~8 |( M- foreach ($attackers as $fleetID => $attacker) ; @; [, ~, |! D5 Y
- {
% H& Q) q* g. w - foreach ($attacker['unit'] as $element => $amount) ( O& \ B5 [4 g! \
- {
. a! L5 \; e6 g+ _7 t& B - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
& J. x: \7 k+ e, K- v5 A5 y& G - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;$ C1 u" V' C5 j+ F/ y0 \
- }
, n( [* a# M5 |6 e- @: ]! E - }4 m y/ S! _" R- R$ {
- y9 ^8 r4 u1 Y9 \* o
- foreach($CombatCaps as $e => $arr) {5 S' O, e+ F' t
- if(!isset($arr['sd'])) continue;
6 C. M8 R, v8 d$ P - 1 G3 N" W5 m3 @; g2 q
- foreach($arr['sd'] as $t => $sd) {
* s+ S0 d" K! V - if($sd == 0) continue;
) t7 w X- ~7 o( Y - $RF[$t][$e] = $sd;9 f {2 D0 f4 I4 I0 U
- }
- E- S5 U$ v! j7 w4 F1 g) T+ B& t9 y - }& i* O; L2 B* L3 W X% }: J
-
: T. g* e- ~8 \% A- Q - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
- a0 C' `' m% d. h
* J& b! I& n' P) q# {- foreach ($defenders as $fleetID => $defender) 7 B" F. n% s$ J$ I W: l
- {
, t" y; K& Y4 q( ]" p I! A - foreach ($defender['unit'] as $element => $amount)$ A, X6 B; K h/ z9 C* w. J! S! C
- {5 v& |5 W- Z7 Y8 d( D$ ]
- if ($element < 300) {
0 O" s' q2 f/ {3 \+ y1 W3 H - $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;+ J9 U6 K* d. X3 z% \+ T
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;
i) G. \3 B4 B* R - 2 M& N$ l/ F3 M1 v) j9 I \3 u' x
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;% r! |4 a1 G6 |4 G: V- c
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
, h* G5 {. F! u' p - } else {
$ L8 S( q* Q: x F- w - if (!isset($STARTDEF[$element])) - L1 |1 i* D% {6 {; t' C- G6 U" t
- $STARTDEF[$element] = 0;
; m+ v8 y3 d+ {/ H6 k$ O- { -
. Y7 R+ l1 O, ~: t, f3 r - $STARTDEF[$element] += $amount;
, }6 Z! ]- o& j1 Z3 `
% c% b( w8 R. z: \5 {" B' g6 k( H0 {- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
0 R6 ?1 H6 X- z - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
, h8 w+ o% ^9 ` - }, G3 V& r( w& F; p7 L5 l
- }; @* a" M3 ?" f9 N
- }( ^) T) U. {+ C' q
- ) J. {1 j% w6 m$ b
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 3 k* n$ Y( z0 X5 C4 v" \+ _" J
- {5 z7 R4 O" b8 W" \* P7 ^3 C
- $attackDamage = array('total' => 0);+ ^* b) d8 Y# [/ D+ \+ ?* {
- $attackShield = array('total' => 0);
0 N3 u0 e/ _3 R) G2 c& Q - $attackAmount = array('total' => 0);! j; R+ _4 Q0 i2 q% |$ q
- $defenseDamage = array('total' => 0);
0 G) Z& d$ |2 Q+ n \ - $defenseShield = array('total' => 0);, {. \5 p& ~4 q, J
- $defenseAmount = array('total' => 0);
- z. d6 |$ t3 A6 k: z5 l - $attArray = array();
6 w+ c. s: a+ J* u! T& s - $defArray = array();" L c# ]- N% E
- 8 V) w) V2 D, e+ t
- foreach ($attackers as $fleetID => $attacker) {1 c7 U7 n. I+ b( q1 e+ D3 ^7 a
- $attackDamage[$fleetID] = 0;! {( G" a# P5 N& ^( `
- $attackShield[$fleetID] = 0;
/ j; X: l7 _1 p" p( v - $attackAmount[$fleetID] = 0;3 H% b8 p/ a" z
0 V4 ]! D0 l P, ]' N$ R- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
+ d) T% A, K; p% [+ U' ` - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier# q' Y4 v2 B$ {) n. m4 F$ n, q
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque1 m$ V5 P; ~" i8 H- v. U
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);- x9 ?( N" h& X/ x
-
: u, W1 ], |+ o) @, K/ R# {' k7 C - foreach ($attacker['unit'] as $element => $amount) {
E+ V* v6 g; K2 T - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque7 O: O; m" g4 l' z% A" h8 a
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier! V" R+ D0 K% B( Q- t6 @
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
: r9 N, X6 F' w; D. Y4 V- u5 o- R
9 b% T/ p4 w0 | Q- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
Q' ~' p0 d: k! u, c2 Q
) G2 r' Q& @, i1 ?9 R/ H- $attackDamage[$fleetID] += $thisAtt;
9 ]6 k% o$ v8 ]& `2 v { O; M( n - $attackDamage['total'] += $thisAtt;5 w; y2 s; i/ N$ X6 n
- $attackShield[$fleetID] += $thisDef;1 d* L f. ?: g6 i( g( I2 M
- $attackShield['total'] += $thisDef;
% V' ]" Y: P: D9 S - $attackAmount[$fleetID] += $amount;/ s, u% G+ f ^
- $attackAmount['total'] += $amount;
8 [1 F$ ^( @: N+ z - }# R# l2 [/ z% x# D$ Q T* q+ V8 W
- }
) y w& B: s# h% ^
( M- u' T' F% p% k$ u8 O6 f% m- foreach ($defenders as $fleetID => $defender) {
. S8 r0 R: w+ V) a9 ~3 n% g( H - $defenseDamage[$fleetID] = 0;
: k" I2 P! ~' Z4 r( }& [2 K9 w - $defenseShield[$fleetID] = 0;
# o) P4 Z6 p0 b$ q6 h4 I, i - $defenseAmount[$fleetID] = 0;
! F. Y# S# [" k6 Z
3 {0 @2 [2 z3 P9 Q+ n6 v- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue# x7 |& s5 p3 u* V" @) ^3 f& T
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier3 X- [% \# c8 G/ S4 {6 v0 T) S
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque" Z3 u1 c' P* {2 z c, S0 g
- $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);6 w0 @" B2 i% ^0 t4 o$ L
- , N* f: b! X! _' ^- g
- foreach ($defender['unit'] as $element => $amount) {
0 I/ W& x1 M; _8 H' w9 ]3 x - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
# z. W" \& M2 q+ ?4 t1 q1 B - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
( P; n/ p7 l2 D6 }5 d) C5 L+ v - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
/ D+ `: I; Q% X# K7 Y1 h1 o7 o$ U
. V5 t' g% i; X" t0 E$ h- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
8 Z& o$ r2 x% ?6 B+ L - - b* c* b/ n; X0 W$ C3 G/ h
- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
; r3 k* X0 q% m |, N0 x, V z* I9 m. d - - u, i8 H. Q9 \; O9 [
- $defenseDamage[$fleetID] += $thisAtt;: r5 Y) Z, d& u0 k5 k9 F9 }3 g1 X
- $defenseDamage['total'] += $thisAtt;
. X3 K0 w+ E# s - $defenseShield[$fleetID] += $thisDef;9 m/ |4 ^+ j: K5 c* M# _
- $defenseShield['total'] += $thisDef;
; E6 W- g. p' ?$ Y; ] - $defenseAmount[$fleetID] += $amount;: A4 N; ^1 f- x* k1 O9 C N
- $defenseAmount['total'] += $amount;. X( c" u0 D4 z- ?5 J$ ?
- }
) V" d/ Z" j! N3 q& H3 x2 B8 t8 b - }
& r" D9 j+ A( o' H1 Z4 q. i
- ^/ R" Z% e3 r9 Y* o- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);8 d4 q+ m, [# j+ T0 s
; K6 t; ^) x; |, v) V- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {2 @$ |* ], _5 A' h
- break;: f2 r) y9 U# P5 B& L+ ?
- } c* O3 V' \. ~4 {- p
- ) Q9 C1 R3 r1 u% e9 Y! L. E# y
- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
, Y- D0 N* q$ O- j' W - $attackPct = array();9 h0 V' w+ a5 G1 P* ~* x& [
- foreach ($attackAmount as $fleetID => $amount) {+ g/ i! G: M& l1 O) |
- if (!is_numeric($fleetID)) continue;
; n8 w; Y0 z8 w) @8 R - $attackPct[$fleetID] = $amount / $attackAmount['total'];1 x# ~- n. H1 _
- }. m6 ^9 ~3 p1 A% Q$ U! B N
- : |- \7 p0 w+ o a, t% p3 Z5 g
- $defensePct = array();. L0 h, q( J) y. O& n X7 d3 o: }6 I: y
- foreach ($defenseAmount as $fleetID => $amount) {( o& M8 f# ?7 m3 u1 g' L: [$ s
- if (!is_numeric($fleetID)) continue;
: a) m) s W r# _) H1 j$ C) X1 e3 T - $defensePct[$fleetID] = $amount / $defenseAmount['total'];3 D2 J9 m+ }' n# q' Y
- }! e: R# E) z& z' P$ c
- ( \4 U6 K$ L0 q, j
- //計算損失的單位
/ ~& k; O1 }; G$ z - $attacker_n = array();7 u: e0 W$ R/ R4 C S
- $attacker_shield = 0;
' u) P Z# _4 |( E4 o+ M - $defenderAttack = 0;
) S3 N& p0 u% }& [ - foreach ($attackers as $fleetID => $attacker) {7 L ~: N' I) |$ t. C
- $attacker_n[$fleetID] = array();# h1 _/ E6 r+ y2 {9 c
) y. Q; }) ^9 E+ q- foreach($attacker['unit'] as $element => $amount) {0 W& H, G) X2 F; i% H; z5 a4 I1 p
- if ($amount <= 0) {
' |! z0 T9 l2 z, M* P - $attacker_n[$fleetID][$element] = 0;0 z ~# I) E8 t, H* [/ y
- continue;9 B* y. b I8 q) U
- }1 k! e. Q1 ]2 F% W
- ( y& y- s7 m, }3 c5 L
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
6 \8 K+ Y4 ^6 J% s6 R) Q; m: e -
- \8 d' P3 B" A* l - if(isset($RF[$element])) {
6 C( G" j. o( ^9 a! Y e - foreach($RF[$element] as $shooter => $shots) { b8 \3 Z+ [* s7 W7 W
- foreach($defArray as $fID => $rfdef) {
. f& L D; Q! Z" Y- {2 P - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;; f( j0 X5 j4 V6 W) _4 O
- ; b F' u- D* @" }, \( l
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);- t! T. ^" V9 B, Q% e
- $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;5 T/ F1 S' k. X
- }
( v" A/ ]8 s3 [+ B4 \ - }
' ]( `! p4 `3 o- h4 k) N* R" @ - }: U* c- Q6 l. {! c
- 8 p0 w% p ]# x+ m3 i$ `4 B# [9 m
- $defenderAttack += $defender_moc;. s f3 c @ f* Q8 G
- ( R" t2 R9 ]8 L- K3 W6 C# E
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {. |5 ]) Z+ q0 p& y
- $attacker_n[$fleetID][$element] = round($amount);' \5 _, R& f& Z+ [
- $attacker_shield += $defender_moc;
7 C) ?5 h0 m" H - continue;
0 }' U# T; _4 { - }& `0 t, G( G0 {1 n/ @& H s
- % O9 r) v: A+ j2 U6 Q' V
- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
* t+ p% P4 @, }! Q% u* S
2 x3 m3 R* s( T9 R+ C- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);# T5 Z! o2 ^' b0 t; j8 C( K
- $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);, e$ R8 _" F% \6 U. F
- 1 ]* f8 E1 T$ c! K9 J7 o, S8 B
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);5 | e3 t4 ~6 Z/ y. _# J; [
, c$ e/ U. L% h; _" f4 x( T- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);5 z2 d3 ^# M0 w
- }5 X6 I6 M0 ]2 _0 k
- }+ N, c& i/ z- K( t) R# c; _% s
8 V! P/ i6 J" r2 z0 {) L7 b- $defender_n = array();
) L$ e3 _+ n( e G3 R6 [ q/ ? - $defender_shield = 0;
: x7 u% C: A: Q1 Q - $attackerAttack = 0;
2 [& O8 T% P- S - foreach ($defenders as $fleetID => $defender) {! p% v( V, \. G! m( Y& d3 g
- $defender_n[$fleetID] = array();& l: ^; k. B; V7 y+ @2 r
J" d: R4 K; X& D% i: t- foreach($defender['unit'] as $element => $amount) {( B! F& N# I: g* `+ e
- if ($amount <= 0) {
7 s' Y3 \4 E' \6 `) a! Q: a' `$ K* p - $defender_n[$fleetID][$element] = 0;
) w5 A9 v0 }5 r - continue;
7 Q, c' d5 O# D9 \/ `! S - }; S$ T2 x9 I1 Z" w3 f; S9 B& s
- $ q# E7 R& [/ E, `
- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];
6 f+ j7 ^% R9 c9 N - if (isset($RF[$element])) {4 U, N r7 K% F
- foreach($RF[$element] as $shooter => $shots) {
1 S8 f* b# V# `$ I - foreach($attArray as $fID => $rfatt) {
6 u4 {) {0 H0 f6 P, g" @% v - if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;8 G2 q# g V" e8 n
% `5 S' T3 z6 m6 E6 Z* p. o$ s- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
! q$ d' _- J1 d: ?/ F - $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;1 F7 k8 G5 h$ ~( _ l+ `* O6 Z
- }
# s: |0 Q: P) ?+ e C - }1 g! V$ H. w7 h# _9 e
- }
! y6 I6 i3 U+ [' l4 B6 N -
3 i1 q" |5 T% T* J- O F - $attackerAttack += $attacker_moc;) A, U) ?. D- `- F
-
$ f% X6 B9 ]0 c - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {2 [3 ~# r7 x# w0 g' b9 Z
- $defender_n[$fleetID][$element] = round($amount);
) Q; d; N$ M8 v% r e0 p - $defender_shield += $attacker_moc;
( H9 m% I* f2 h+ i) X6 J, T - continue;
: {2 J1 o' B4 { - }
: T% Y* [9 _0 Q6 k - # @- t4 V4 c1 v, f
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]); K6 t3 }# d6 B% v9 @5 K) Q6 r
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
: U* ~4 d- `3 g5 x/ M - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
$ |+ R0 I) ?+ r* q, G -
" A9 h6 U: d1 B1 k% ^, \ - $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
- a8 p4 ?4 o$ o1 [0 n - 4 C% C( Y- v6 O0 d
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);" q) P- z- u: ^2 p/ {0 [+ [" E
- } m: F2 e0 H k- E+ b
- }8 u& R$ E: g( m& _ \6 m$ ~
9 z4 U P0 h! S- $ROUND[$ROUNDC]['attack'] = $attackerAttack;5 m2 C6 q, X/ s1 R
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;& G, t! z9 v y, N+ T
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
2 P* A* i) k" [9 D5 a - $ROUND[$ROUNDC]['defShield'] = $defender_shield;8 ~+ Y- c0 r1 X8 `- b
- foreach ($attackers as $fleetID => $attacker) {
8 ^$ M8 E0 J$ x# L1 i1 _( D7 c - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
, Q! B5 C/ S2 T+ Z - }
( v: o) A; R% s j) o7 T8 L - & g: Y0 Z( b9 t8 x- t9 H
- foreach ($defenders as $fleetID => $defender) {# i* _5 X: P( ~( \6 k+ p
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);7 A# j6 Q0 m" @% X% F! c% S; A2 A5 _; T
- }5 W" \* g w$ J# B4 b
- }
4 N* A. f- j. w. d -
( r- Q+ N \' W$ S7 o' ` - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {- b0 M: A9 h* D1 }6 {+ ~5 l0 h- z
- $won = "r"; //防禦方( b- a% J g: w& }. S
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {& \ Y1 R0 ?8 g2 O
- $won = "a"; //攻擊者1 t4 q& G% u# s- \0 ?+ W6 E& F
- } else {
& c* k% V- u* r4 H$ a& B% Z - $won = "w"; //平手
% O O7 F, y3 w% P) I$ J; v7 X - }2 V$ P7 R, V3 H6 M7 l
0 X( a; X4 y9 ]9 v& `1 ]$ h" E" o- //CDR" m! F5 x6 ^2 E' ^3 F5 {# A9 }
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR
9 F6 a$ z0 I/ i8 } W; o - foreach ($attacker['unit'] as $element => $amount) {9 y! g9 ? r5 Z8 \' H
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;" _8 m. J! n6 B) K7 [3 x$ Q
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;/ Z9 m: w/ x/ ?( c+ J
$ Y7 J# h4 P- D9 @& e# B; W- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
3 Q- A/ g8 n6 W* g9 L% X* E6 v - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;/ ?6 M+ O/ h9 K
- }9 g% c) E" ?6 X( P; f
- }- ~4 A7 ?9 J: K9 w
- . l0 X/ v. V. b. Y% B$ c
- $DRESDefs = array('metal' => 0, 'crystal' => 0);) [- J" ] W$ k& O
- t. B. Q9 ^) L4 F6 u, J+ ~
- foreach ($defenders as $fleetID => $defender) {
9 l/ C N" o: N! }; k& F8 M& l - foreach ($defender['unit'] as $element => $amount) {( V5 v0 i( q; V) P4 b/ w% P7 x
- if ($element < 300) { //艦隊防禦方的 CDR# G; ~; X+ [' m! k
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;. @1 s- I' P- l: d) K/ J. b4 e+ b
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
' M* k$ D5 z& ]( Q1 x5 G/ S K! [ - 9 w/ i# a c ^! A4 a
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;3 D( h) a5 a1 A7 r% W+ F
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
9 m `$ V( [) ^- L* O - } else { //防禦建築 CDR + 防禦重建
* x" w0 k6 h# x" A' j - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
8 B5 o( L. B+ \) X) j3 n2 H- ?, N( _ - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
7 ]+ T9 v9 ?* D5 ]. f
& |6 z7 k2 Z, g& G- $lost = $STARTDEF[$element] - $amount;
% N( G1 x- y. E' f" h' F: x - $giveback = round($lost * (rand(56, 84) / 100));
6 S( ^3 X7 W1 N; Y' T - $defenders[$fleetID]['unit'][$element] += $giveback;, \2 ~* J \2 H9 m. l
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
: ~/ l& V$ L L. U0 a: X9 q - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
' z; y* @+ D$ h& _* I - }8 z* J; I i3 q& ]. s
- }
& ` y9 E- E2 A2 O! x8 D - }$ u% T6 y1 m: q) S
- 8 X* E5 K$ w' i% }0 Z- D/ `5 o$ r8 W
- $ARES['metal'] = max($ARES['metal'], 0);( W. @. K( g* u
- $ARES['crystal'] = max($ARES['crystal'], 0);6 R' U7 L6 k; z8 V, O# q7 T
- $DRES['metal'] = max($DRES['metal'], 0);
; C2 C. V, t8 Z2 S: I - $DRES['crystal'] = max($DRES['crystal'], 0);
) ?$ {5 @8 @7 j9 k7 J: n& _ - $TRES['attacker'] = max($TRES['attacker'], 0);
* {3 f+ R7 M8 z: l" m4 q3 t - $TRES['defender'] = max($TRES['defender'], 0);
+ C5 @' \' R! M1 r7 C - . E% Y" @7 G, o; n
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);. W9 |! d8 w' _, ]0 i; R1 M
- $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
& g# z3 N; H% x1 m) E - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
, B" u% T m# v3 ?& f; Y( i - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));$ J( O2 r, L$ r+ a' Y5 h
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
1 e7 S8 F! {$ z b6 @ ^0 n
' S6 u3 k- t D+ k! |- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);/ _+ |: T: ]) {) G3 w; {( Y
- }
複製程式碼
( `( \) F, _- n, Y! m" e
" o0 z3 K y% z& D6 V9 m; A |
|