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TA的每日心情 | 慵懶 14 小時前 |
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簽到天數: 6066 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
) D% c e% N; f1 O' M+ r剛過來玩也是覺得有點誇張3 [! p$ Q2 w" O& n- m0 o7 z6 u
大狼過來連伏擊能力也沒有5 ~* {7 G: L! ? m: X" H: D! d, ]
不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)& D j4 `3 G# O- a; h* h
- {
$ M. b# |$ H l+ B: K" q9 i& S* C - global $pricelist, $CombatCaps, $resource;
: L! h+ ]( ?3 b% f$ v5 E: e$ m
/ K/ i- i# |4 j- $TRES = array('attacker' => 0, 'defender' => 0);
9 r' o$ [% k! u# F2 K& h - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);( ~0 Q; Y* m7 r0 [6 n
- $ROUND = array();4 L9 v! P, g4 d2 ^- f/ S& \
- $RF = array();
& H6 H% f8 m! R9 S6 N1 v5 D - # E; Q; n# D o* ?' V
- $attackAmount = array();
, n+ ?0 |, Y2 ?# j1 `! w8 A - $defenseAmount = array();
: e0 J( q2 c. s" Z: E - $STARTDEF = array();
7 L* K* w/ o& y7 D- t P( f- H - $ R; p0 H) F5 H/ q9 K% D( r
- foreach ($attackers as $fleetID => $attacker) 6 N4 W/ b( J' r- i2 }0 ]( ] z; D, Y3 |
- {6 Z2 C/ Y& l- Z0 F2 M
- foreach ($attacker['unit'] as $element => $amount)
; a( P4 P, y" K z; p - {
& g f% b' L1 s# k" g. @ - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;( d/ G, p; S2 l. b: ]3 Z
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;) Y" _9 @) W$ Z9 V. a
- }: r, g( Q+ q( \0 _
- }7 S9 n5 j S1 Z( Y/ D. X1 o
- 8 Q& V# z: A3 X1 i
- foreach($CombatCaps as $e => $arr) {
0 i) d5 _% ?. M" b - if(!isset($arr['sd'])) continue;2 ^" J; V' q9 r9 R1 B$ F8 H
-
7 O* c1 O2 C) }- w D M, @. y" w - foreach($arr['sd'] as $t => $sd) {% @7 g# ^0 `/ O V" C3 K2 r4 a
- if($sd == 0) continue;5 r6 ~! u6 z& Q! K9 ~
- $RF[$t][$e] = $sd;9 H- D0 F) A/ M% W6 {) z J
- }
4 }, n. m. [/ J6 M - }. w% U# Q5 j) {5 m: P- y) ?" H; G; L
- 6 H. i- E6 R; S/ y5 s' u4 s
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];- E8 ~) X% X, w$ s* z$ N! I
- 9 R" m7 Z& I5 o l
- foreach ($defenders as $fleetID => $defender) . g' O0 s u3 b, z
- {
/ p# N' y* Q" @: {) b$ W6 O# O - foreach ($defender['unit'] as $element => $amount)
: s; T# d9 u: N: y- O. ` - {
6 ?3 [+ D9 u# I+ s8 L - if ($element < 300) {7 j1 ?4 x6 O) V% U$ E7 Z
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
0 s- r; J4 s3 k1 {1 j/ A g: ]5 Q" p - $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;7 r2 ?/ h+ @8 O2 f
! {8 D) `$ [7 ~1 ]; y( D- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;: p7 _+ x, n: O5 _ }
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
7 f1 P" V' {, j9 q' b2 X/ x7 L# n - } else { S3 a& |, p) G* s
- if (!isset($STARTDEF[$element])) 5 J8 b& F4 }& g8 _0 A
- $STARTDEF[$element] = 0;
4 j8 I" A# r9 h: S' ~8 B - ( u% g! J4 D8 C, R! J) X
- $STARTDEF[$element] += $amount;4 ]7 K$ i, @- g0 @
- % a# R4 v* [* Y
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
' h; _' y7 x4 I, b: C/ g - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
2 o k( N+ B4 K A) O* I - }# @- v/ m9 T; e" n: H4 L8 b- B
- }/ @7 c0 O% M! f" ]& B
- }
- C! \0 G8 Q0 L- m
5 r! Z- ?8 Q" [. g, C: s- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++) 1 @$ z& R0 a' s6 M
- {8 X9 K- q( o2 H x/ Y
- $attackDamage = array('total' => 0);
" _/ e( x8 D' x X# I - $attackShield = array('total' => 0);! k5 u1 @' ]% H4 ~# O2 N
- $attackAmount = array('total' => 0);
0 r; g! y7 [" X% n: z6 q x! L. [5 J - $defenseDamage = array('total' => 0);
/ Y7 ?! S& y4 B+ g9 [% a6 f$ ? - $defenseShield = array('total' => 0);7 X* @8 i! _7 e7 Z7 n1 k
- $defenseAmount = array('total' => 0);
3 |, j7 N0 v5 B8 n5 B1 }( y1 z& { - $attArray = array();
6 k+ \4 M- M9 F( j% U - $defArray = array();
% K; d* E2 [, @! b' V6 C
3 [2 S6 v- F/ ^" S- foreach ($attackers as $fleetID => $attacker) {" K6 B8 ]" m1 L$ E
- $attackDamage[$fleetID] = 0;$ Y( a3 ?! @3 J" u7 l
- $attackShield[$fleetID] = 0;5 n3 n! ~! ]: @) F
- $attackAmount[$fleetID] = 0;$ M; J3 r7 y1 M1 {6 E
" f; Y( d; r" p- Y4 A- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
4 j- ~0 [# b. T2 K; Z% e0 H p - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier% r$ F% L3 u' |( q; [
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque" T0 [# c: q, s; U4 d5 @
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
4 {( d1 k/ d' P: M -
) Q0 ?, s7 q( w! |, N5 h( O8 \ - foreach ($attacker['unit'] as $element => $amount) {
& Q0 w6 z& T4 V& E U) P4 R - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
+ K) S* m! I2 j0 t - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
& f( G, A* u9 `+ g# @ - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque# n4 r& d! D' n& r* m: K0 V% y1 u
R6 |5 r0 m+ i/ T, o' Z# F# v- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);! v3 ~0 \) i$ }$ u4 I
- O) ^; I6 J3 m$ Z! c; {1 T- $attackDamage[$fleetID] += $thisAtt;
5 ]6 w' c ?; V1 o - $attackDamage['total'] += $thisAtt;3 @0 f7 C! P. o* B- k1 s6 A
- $attackShield[$fleetID] += $thisDef;7 Z% f" n K( J& I+ b1 ~
- $attackShield['total'] += $thisDef;
6 J4 U8 P/ k9 Z( I) E' C - $attackAmount[$fleetID] += $amount;: A& m* ^& U7 l, I8 ~8 v1 m6 w
- $attackAmount['total'] += $amount;
+ z9 G8 u; j7 \$ A6 Z% y/ ~ - }- [) T) E( y+ i I: s0 G
- }
. E) x7 r- l/ u - ) I& l5 Y, h( `8 E- j
- foreach ($defenders as $fleetID => $defender) {
1 X# [. \! D- U% x - $defenseDamage[$fleetID] = 0;
/ Z* x# j+ @7 [8 j - $defenseShield[$fleetID] = 0;
# y! X# U! u9 \; l" e! o3 a3 q( j - $defenseAmount[$fleetID] = 0;
6 [7 [* I9 \) @. |$ E: O
, B1 H; p* r, W' Z6 I7 E- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue/ K) x% G9 _- y) c
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier5 h3 d) g, ~8 |
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque; Y! I" x9 }, [& E {' i1 x
- $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
0 W% Y5 ~0 k! l& N* E$ @" M
; k# d2 ?. F# r1 r+ G8 ^6 x, u5 v- foreach ($defender['unit'] as $element => $amount) {. a3 S u5 a: o6 W
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
; Q1 i+ s" f# F7 L& r% s; Y - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier5 A! u- I# q8 n B
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
* `& c/ t7 z7 C* o2 g$ e - 8 r+ f5 a' N" q5 E }$ t$ C( ]
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;& b* a% p% g9 o5 x0 B8 v# v' z
- * N( }7 U4 [( M7 ?8 H Y" u
- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
5 l$ }" x% M* e4 L4 ?' S. R - : m) h( k3 I5 g; [ }
- $defenseDamage[$fleetID] += $thisAtt;
; D+ z- Y1 b2 z, B; _0 N* I! C - $defenseDamage['total'] += $thisAtt;2 @& k* f9 A6 V7 m0 k, j9 @- L _
- $defenseShield[$fleetID] += $thisDef;$ ]2 Y6 T$ l3 @* ~" C
- $defenseShield['total'] += $thisDef;' S7 K% _5 s* x
- $defenseAmount[$fleetID] += $amount;% x: A" F& ~& m
- $defenseAmount['total'] += $amount;9 Q+ D/ Q) X- U
- }4 Y, w& S9 Z! K/ h/ \( O2 I
- }
% b8 w% P% R% ]1 v0 _ - $ O7 G0 a3 ^2 s& m3 g# z$ ?7 l
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray); l) ^' x( n# G4 D. Y; x! z% V
% r4 t0 B. @7 m0 o3 O8 @3 j- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
0 O4 b0 s. F) ~6 ?! _2 R$ R - break;
2 r/ J+ k% w0 z' ^, r5 H5 ` - }
; U+ U4 s$ i- J+ J
# |; y5 \- g+ M' o- }; y) A- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
4 ]- F5 w, p% F - $attackPct = array();5 K/ q: H" n7 d( [# d
- foreach ($attackAmount as $fleetID => $amount) {
+ O% R. g. X/ U( f - if (!is_numeric($fleetID)) continue;
; p3 l0 D, D+ x3 Z7 ]" l# y+ K - $attackPct[$fleetID] = $amount / $attackAmount['total'];
7 Y) e% N8 r2 R" D m - }
( r4 r% G7 d$ M4 l6 y2 o3 A5 Z
7 g% s8 A/ {0 \( e/ D! S4 g- $defensePct = array();
$ i# z% G9 z( v, H - foreach ($defenseAmount as $fleetID => $amount) {+ b! j& \! X0 b8 Z
- if (!is_numeric($fleetID)) continue;; }$ l4 f4 D) l" f$ u
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];+ n# a5 e5 ^0 d% u
- }
) k& n3 R0 Q3 j# v% t' R- U7 d2 U
1 l ~0 F7 Z9 M0 e; e- //計算損失的單位. b: n+ l- K9 y6 z5 H! r
- $attacker_n = array();* @( R- D9 v: @) D
- $attacker_shield = 0;
( L3 ~$ r# y0 S, Q u1 f$ J( [ - $defenderAttack = 0;* ]( w+ p5 q1 d% [2 j% y3 W, K
- foreach ($attackers as $fleetID => $attacker) {
% N& [# n5 _9 G5 t - $attacker_n[$fleetID] = array();( Z3 s2 L8 l9 }& n0 W' \8 ]3 A
- $ S& g3 \- @+ e1 U
- foreach($attacker['unit'] as $element => $amount) {: l4 u( R6 S" n# O. W! R# \
- if ($amount <= 0) {6 f5 N1 V& m$ V9 L) ~2 U
- $attacker_n[$fleetID][$element] = 0; N4 r s. ]$ l
- continue;% A, G# w/ U' q
- }% B5 S: @! D" p; m
- & B( l5 Q7 b; {* L b% j3 N
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];; u! L0 m' O7 I3 `# v
-
0 Y) Z& _# n0 Y* k' F! [ - if(isset($RF[$element])) {
0 G7 a' x: `, @. Q - foreach($RF[$element] as $shooter => $shots) {5 D- M2 ]7 t8 f6 ]- s
- foreach($defArray as $fID => $rfdef) {
9 L: _7 Y6 E1 _ V* A3 E - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
( W7 \7 N ^1 L
- G+ n* b4 A1 E4 c9 \! G: Q- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);5 m2 H( \5 Z: X K
- $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;
2 B2 }, L" ]% ]! ]8 M* D - }% F+ \! c3 }# d' e
- }! \% [. }, _: `; }1 t
- }8 \- C0 u4 i8 W( d0 {, `+ H
-
) N) G5 |- n% B0 v; g - $defenderAttack += $defender_moc;% b+ }2 u5 ?/ a+ I( G& v( m
-
6 Z# \1 p. l3 z2 ]2 b; H - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
& k7 ~4 \) l# V3 a - $attacker_n[$fleetID][$element] = round($amount);0 t' m. s3 y8 Z" [. z- [) \2 L7 L
- $attacker_shield += $defender_moc;" @' \) T, |1 S
- continue;
x& T R$ F1 |1 }7 H - }
8 t* `, @8 j8 \% b
. ~2 ~' c S7 U, p; |- V, f- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
- c: i) f3 S7 ~* q8 n5 [" m6 H. k - " c/ e- `: k- V
- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);0 R. o5 P& N" k! u3 L# V3 W ?
- $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);. a5 o1 O; ?1 k% w) g. u
- 9 z1 c5 R( b/ m6 {
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
* T) h0 a1 D8 I* t: ^) M - * y3 @4 ^8 c H' I8 u. Y- A/ z
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
# A2 b% M8 U4 N6 k k0 n - }
" a. r% R t9 t! v: \' g# E, F* ]5 _ - }: b, B8 I+ c: g" F4 n! U: R/ o! W
- 6 w- ` s6 _8 W0 E; T
- $defender_n = array();3 t) b. L9 y$ ~9 t: C1 O" X
- $defender_shield = 0;" ]) |, b5 m" J. O% l
- $attackerAttack = 0;
3 Z- u2 ^' j) U7 ? - foreach ($defenders as $fleetID => $defender) {
( K1 D6 `$ X1 g' k - $defender_n[$fleetID] = array();
! Z3 S; L! s d9 t - ' [, @5 o* r& s9 o5 [8 J0 v
- foreach($defender['unit'] as $element => $amount) {
) b- g" Q0 c, T$ b$ q9 E - if ($amount <= 0) {, d3 d& t. ?4 _1 u; ~, p
- $defender_n[$fleetID][$element] = 0;
# V: _: H3 A0 | - continue;
% l8 j* C% `& ?, a [/ a7 g- Z - }
2 g/ M& J J- X, ?# n! B* g* J! a
3 m* _. p1 I4 G/ q- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];+ E+ i% ^& W+ Z; r
- if (isset($RF[$element])) {
; v3 D" L, ~' ~- ^7 c9 L/ b - foreach($RF[$element] as $shooter => $shots) {
& |6 Y l! L6 s - foreach($attArray as $fID => $rfatt) {- g7 L3 R% U( _, ]- C! L
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
& O0 w$ s2 ?) v
' x9 a3 @8 B `2 I3 B) U# V- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);. B7 s! I+ S7 x4 |# z
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
: b4 a# o- H; v! O W* B$ y - }
) K" l7 d2 d1 q. {" h4 o - }
5 Z# a0 i; G4 B9 Y5 Y5 O$ y - }7 w* K4 Z* D# F: w2 R
-
3 V o3 M3 K$ F9 P& s+ B: t# u - $attackerAttack += $attacker_moc;7 |# ~1 W: o) l8 Q
-
9 T1 N% T3 w0 G4 H% }, A g - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {/ }% D }9 E3 T: w
- $defender_n[$fleetID][$element] = round($amount);
" q6 G* f3 z9 h- F" a }' H( \0 p/ J/ C - $defender_shield += $attacker_moc;* I4 Y# B: S! w+ D' X1 p5 ]$ J
- continue;' P. G/ P) ]' U, |4 H
- }
; g2 c3 }9 ^( S: ~7 L - 4 L/ q* \, B2 z! c6 K3 w
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
( m0 L3 ~7 y' k - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
& s8 X9 @) K& e6 l - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
% u2 O" s2 ]# Y; p" x* [ - 1 }: r4 O: b7 \: s/ r1 B
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);7 f3 V t/ s8 v- O
8 B3 P m l. f- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
2 L1 K: ^0 r! E8 n$ P3 e - }2 y6 g; C8 _1 W+ x( z
- }
( f5 n6 P, e6 ?* [6 f - ; m2 F' w" _( ~) J4 f5 s" a" K
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;9 F3 [9 g8 x8 y9 z" ?1 n8 b, ?# ~9 p
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;' a8 Y$ h8 H# d( a
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;( E$ K$ L( y1 x: h& A) t
- $ROUND[$ROUNDC]['defShield'] = $defender_shield;
& ?( `, S+ I+ l4 R* @- q( d5 | - foreach ($attackers as $fleetID => $attacker) {
9 Y0 f. a- D9 r5 J+ x. v7 U* f0 c - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
8 o% Z6 A, e' f; \6 Q, b - }
" d4 P9 }8 d0 H8 w - ; d4 Q) i' ?. q4 P# V* F* g
- foreach ($defenders as $fleetID => $defender) {) ?9 A& ~6 S/ u7 h8 Y1 G
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);6 f# R1 E# T' ~
- }! y0 E' |+ b2 W8 M/ t! l; k% [! y3 r
- }
' \6 x2 @6 L8 ?4 {; d7 Z% A -
" O$ a$ l2 B' o" B3 d1 c6 k - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {
8 n& X3 Y5 L: {& t# q; f - $won = "r"; //防禦方' G3 y! m" O, P ~/ b% r2 G# A
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {/ h8 Y7 M5 |2 y1 j5 Q% H* b' w6 F
- $won = "a"; //攻擊者 ]) s1 w/ H5 P1 k
- } else {
v/ w* n1 S4 C' t4 l - $won = "w"; //平手: ]' O# D7 v ]6 X* v2 e" g
- }4 i( o% f {0 j! E& S
- / C; N9 S, W( g, u$ i( R% ~) c
- //CDR
_0 g8 n" k$ Z9 d( ~ - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR0 e( t# @: t& R1 g; M4 r
- foreach ($attacker['unit'] as $element => $amount) {
0 o( J B2 z8 f - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
. ?# H" T' J8 H& d, s - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;$ {9 A- [: M: x* j/ s w6 k
# o: u* A& }% j# n$ I; C- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
; I& I+ o1 \6 e& {( @ - $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
& G) }" X" ^1 J5 s - }- `" F' H1 `& J: R, `% @2 ?
- }
3 h: c# Q& |. P! j
' |' v6 g0 [) p6 u5 O. y) E1 m- $DRESDefs = array('metal' => 0, 'crystal' => 0);
) H1 n, Y+ G; U. `) S
4 D' y4 {# J+ N- foreach ($defenders as $fleetID => $defender) {
5 ~, A5 K) x/ w* L - foreach ($defender['unit'] as $element => $amount) {
& b4 i z# `" x d1 ~% s2 ] - if ($element < 300) { //艦隊防禦方的 CDR& S0 y+ p4 W8 N S
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
; V7 ~4 V1 l; @7 Z8 k: \* W - $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
/ t$ R4 B+ G0 m" r* u1 N4 F/ X* b
Q3 W, a% |0 n; ?" A" ?- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;6 t J0 h( U7 B' V# |
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
6 Y& @; f3 ~- ]- G! N5 k - } else { //防禦建築 CDR + 防禦重建
2 f" m. A0 ~3 l, G - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;1 D+ [/ W1 P- p4 w
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
) f9 ^2 _* b% C0 ^. m5 W - 6 _- D5 ]$ F5 u# O* e9 ]7 j0 D4 a
- $lost = $STARTDEF[$element] - $amount;! I) {. f8 R6 S5 E! f2 [; P% j
- $giveback = round($lost * (rand(56, 84) / 100));
4 W1 E' H/ K ^3 s. `! s3 ^ - $defenders[$fleetID]['unit'][$element] += $giveback;: ]- V/ R6 i; S, ^
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
$ a& S; I' ?: A$ K4 T - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
( x+ ^4 ^% x" X9 d. }1 V - }
7 K' |7 R |$ h# n - }
1 t+ B0 `; l; r - }
V7 E/ ^6 D1 o7 @( \ -
' k9 n* ^$ I4 V+ ]3 c4 M' e( L - $ARES['metal'] = max($ARES['metal'], 0);
( w) e; c$ A; m! m2 @; A - $ARES['crystal'] = max($ARES['crystal'], 0);
) u, ?; _# R, p" t6 ? - $DRES['metal'] = max($DRES['metal'], 0);
9 x7 Z1 W, m" E& v# ?& T3 g2 O5 r - $DRES['crystal'] = max($DRES['crystal'], 0);
& _0 y- O( k5 C! G - $TRES['attacker'] = max($TRES['attacker'], 0);# `! H) G5 S7 G: @' e$ h
- $TRES['defender'] = max($TRES['defender'], 0);
9 D( J; r3 Q1 K P" e* W -
3 M/ f* p' e p& p$ T6 d - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
9 N! J' \# n$ i# m2 e$ O - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
! P6 }, E- `' i" V' U - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
5 {5 [* I G! [* T; K$ N$ f; Z - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
$ I5 p4 a$ z1 b2 B - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));7 O+ h0 K% f; y' A# T' Q
; w" }7 ?- D2 q b4 F9 f, r- p- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);; t, w+ K) v+ p: m Y# X) Z
- }
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