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簽到天數: 5488 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02/ O8 A8 y: a+ C8 m, v' l E
剛過來玩也是覺得有點誇張
7 P0 f. ]% p0 l; F) C( x3 h大狼過來連伏擊能力也沒有+ r* w7 Z" {; _3 n* W6 G4 J
不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)' a2 r$ q9 Z# y) Y) \* M
- {
, ^6 g! y1 P* [5 f* z3 D - global $pricelist, $CombatCaps, $resource;
9 u! M% F r X- D- g5 [* \5 U - 5 a: |, }* L) P
- $TRES = array('attacker' => 0, 'defender' => 0);/ q2 l4 ~* N/ V
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);3 N/ v8 J( v; p9 ~ F4 d+ ]
- $ROUND = array();
+ E, t Z P4 ^- v" m - $RF = array();/ W! Z) Y+ _' A% a
3 J Q+ ? Z( a" E- $attackAmount = array();
$ ~! S8 R6 q, D' o+ j8 H8 f; A - $defenseAmount = array();
- q7 M' S7 g0 D- ?! S0 {1 q1 X - $STARTDEF = array();( I# s) `, P: V
- # M7 V% \5 r9 H/ Q( M D) W: o5 \
- foreach ($attackers as $fleetID => $attacker) : q) S: d; a& P' O. M1 c3 N
- {+ } D/ i" e4 g: K+ e
- foreach ($attacker['unit'] as $element => $amount)
9 \* N9 f1 s+ p2 C, e, D$ ^& I - {
7 w1 f8 N, J$ D% N& f: D - $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;1 B8 @! V4 v* v u$ O
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;2 A3 V I8 G, P( E- S$ `
- }
# N- b I0 `' l - }+ O" y6 W% k, H ^# p2 E9 X3 k
, S) K1 @5 m0 p) u( f- foreach($CombatCaps as $e => $arr) {
& ~+ M, s. G7 M1 V4 U/ R6 y2 c6 C; ]" b- i - if(!isset($arr['sd'])) continue;7 `5 {6 S- t' @6 k# K n
-
$ s3 e8 Q0 O) Y; s: X$ w6 c* O - foreach($arr['sd'] as $t => $sd) {6 s9 j% a% [1 h0 i! P& k7 C
- if($sd == 0) continue;
' i, @- B8 a+ X: A - $RF[$t][$e] = $sd;7 D2 N* a: ~: i6 W Q. y5 |2 x, F
- }" H& U9 O1 ^- u0 |9 u; e- l
- }
. y% r2 C1 h" E. \$ @ -
* I0 F e! ~$ ]# P8 Q6 { - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
. `2 v3 P- l' [7 V - 1 f# K* L% f- _! y# G$ P
- foreach ($defenders as $fleetID => $defender)
* n: O% E9 J: r! ?$ X; Z" Z - {
0 N; e; a5 _+ Y' }0 Z - foreach ($defender['unit'] as $element => $amount)
8 B- M `) _+ ? - {
Y( M, f7 q2 |; k9 X - if ($element < 300) {
% \& X9 Y0 V p - $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;, X# Y }6 {2 }' i$ S2 c, q
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;+ n$ s1 N* t) z6 s
- 4 c. n7 Q- T" U$ }7 w8 o. N- K
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
' i2 Z( b: j, b$ S; | - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;; j6 e+ g& S( o$ g
- } else {4 }" V4 x+ N P% z/ t+ D! F
- if (!isset($STARTDEF[$element])) 0 }% T) f, w' V; X1 E
- $STARTDEF[$element] = 0;5 A. {9 q0 {# `, f) Q. d
- / ]6 j/ G- U$ `9 K% h+ n, h
- $STARTDEF[$element] += $amount;
( B+ K- q6 \6 E4 A
5 U3 q! z! F6 \) a& k( m, e( @- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;0 f8 K _4 R) o3 V. j T
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount; S$ ^% C2 }; \3 y8 p- j7 |
- }4 k6 E, c6 Z/ E! h7 ?
- }+ ?5 _% R) N/ {% N/ A% w
- }
& a0 Y" |# {% E6 F: ]1 D - ' ^) Q( c& a8 V( H8 E
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
" f+ U/ F/ w: u. ~1 p6 ~% ] - {
# K! D$ I/ N7 b R0 }8 N - $attackDamage = array('total' => 0);
3 A( J+ n, b9 J. g - $attackShield = array('total' => 0);, x) e% g" b' v1 A) ]% D# t! h
- $attackAmount = array('total' => 0);
* M- X$ g) ~; b; j5 o7 e: F( G - $defenseDamage = array('total' => 0);' c7 ~2 y% U% O4 G" T$ W
- $defenseShield = array('total' => 0);
! x% z! z+ E5 r2 ^ - $defenseAmount = array('total' => 0);
: j. ^, V' H' H" }4 \4 n - $attArray = array();3 s) I$ }3 x* C
- $defArray = array();
5 V) e" p7 Z, t% y+ Z% b' A
, b9 |% v* d2 u8 r1 G; \. w- foreach ($attackers as $fleetID => $attacker) {' x G C5 _1 d: ]
- $attackDamage[$fleetID] = 0;# G6 o1 J2 N% x# P R; f
- $attackShield[$fleetID] = 0;
$ I4 p' _- \3 J c' c - $attackAmount[$fleetID] = 0; y9 @, K: N9 w
- 6 O5 c9 J" R+ e* t2 g
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque% j6 W1 Q+ X& {8 ]* f: t7 n
- $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier. P) w) L5 e* q
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque$ [5 f$ i& c$ x8 Z% K. W! X
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
$ H( q3 f( x# M/ N4 p0 k - 5 v' R( }4 ?9 I M1 m
- foreach ($attacker['unit'] as $element => $amount) {* p: D; {# i- A x
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
# L4 V; y; x7 D; j3 L* D1 c - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
0 w) `" w: @5 y6 m2 ^. V - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
4 ?# G' I+ P2 P1 w/ N
, m& W+ W, `# U' e4 L) `- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);. v7 Q, c+ f2 O* w
! M8 k, ^! A' n) h( `5 V- $attackDamage[$fleetID] += $thisAtt;
9 Y( P& A; H! W, p8 r ^ - $attackDamage['total'] += $thisAtt;
! R) M# `" d" d4 ~. H1 S6 i - $attackShield[$fleetID] += $thisDef;
% P* @; y) K7 K5 M, D- d9 v2 H - $attackShield['total'] += $thisDef;. r* O- I. `, S0 V# K1 C, E3 ^
- $attackAmount[$fleetID] += $amount;
- F1 v5 ]- k) v _9 T% n: F; ~5 B; m - $attackAmount['total'] += $amount;2 b: K4 [1 g7 K% X5 B0 S/ _
- }
V3 G7 w' g6 Z - }
3 z4 b( M4 i& B5 U( t
( \/ F5 l4 w3 W. g2 }# }6 d3 c) O# o- foreach ($defenders as $fleetID => $defender) {
8 A2 o8 G' B2 h8 w - $defenseDamage[$fleetID] = 0;
3 { o) J3 w$ x; }4 _ - $defenseShield[$fleetID] = 0;
k! I4 H+ [: F2 J - $defenseAmount[$fleetID] = 0;
) y) c R/ Q! T- g( Q8 S
8 K1 n; u/ K# ?- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue; q2 [5 M& v4 t; L
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
- }$ K3 L! u6 ^3 V/ ]0 {& Q# f - $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
3 p7 Y. ]: z+ W1 ` - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
. a1 I0 A' j$ o7 n- {, b) t' } - % M9 h; ]: Z9 m( l3 C, ^2 m1 l1 u! z
- foreach ($defender['unit'] as $element => $amount) {$ D: @5 p; ]7 V# [* \* X8 W G: L
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque& }1 L! p0 k E2 D
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier" ? J9 q! R$ L. V, ~5 }- y
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque; G8 ~# d3 u% H7 O1 Q
- 7 S2 g: i2 e$ R3 n1 _3 Y
- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;8 q! u. i7 ^" ^ Z
1 V1 J% {! y# c7 C. O/ s# j/ _- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
+ L* \! ]2 v) |5 X0 r% o4 J( k - " y0 H8 y# V/ A2 K e! v- L
- $defenseDamage[$fleetID] += $thisAtt;: I T8 i* W2 u0 R3 v6 _
- $defenseDamage['total'] += $thisAtt;
' K1 V* o7 j; t4 ]6 ? - $defenseShield[$fleetID] += $thisDef;+ I$ C/ q8 M! i
- $defenseShield['total'] += $thisDef;
: t# N7 |4 ~ x D - $defenseAmount[$fleetID] += $amount; e0 Z& S9 }) w6 Q
- $defenseAmount['total'] += $amount;
- d3 S! W# I2 u3 [6 o9 l8 I' d - }
U7 H G" w& l" m - }
S% J8 w) P, e5 X) W) f5 E
5 ~* [7 p- z+ v) U5 P- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);5 o) g6 U5 I; C, l" P- D
, Y% q& a: u+ C( T1 A. b: |% I8 z- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
, H r3 y' ^" ]7 k( K* F - break;
+ p% @5 \% N4 R2 P! C - }! [8 x- C! t$ q8 Q( T. R
2 O" p) {3 U9 N. W" g* K/ y( P- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
8 a# _8 ^: }! n4 q U. H0 a2 D+ p - $attackPct = array();
$ f/ o6 I; X$ H' d( [ - foreach ($attackAmount as $fleetID => $amount) {+ x( [' ]1 ?& U Y# C }& y3 M) ^
- if (!is_numeric($fleetID)) continue;$ ^. h0 K. t8 _3 u h1 q# e% m& V6 n
- $attackPct[$fleetID] = $amount / $attackAmount['total'];/ N) L" A! F: ]' k
- }
& g) ~. h/ a7 G1 k* c0 Y- o - 0 D/ [" B- H8 B0 ^$ l- B* M- Y
- $defensePct = array();& @( A: @# @ p- u3 S2 \' ^" s
- foreach ($defenseAmount as $fleetID => $amount) {: K4 v; u% |5 ~% {5 Q6 @ @
- if (!is_numeric($fleetID)) continue;2 u' U0 X& g7 H9 g( N% T. R
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];6 W% ?% {6 E% a* W) v8 S
- }1 s* E c- O q
- " T& ^7 ^& Y4 G1 n/ H% a2 O+ \3 T
- //計算損失的單位% e1 ^2 X0 t: g I( \. m
- $attacker_n = array();
/ [7 b Y# c- z2 E: g - $attacker_shield = 0;" D5 [+ N) R# |7 g
- $defenderAttack = 0;( J8 U, j( b3 ?& e
- foreach ($attackers as $fleetID => $attacker) {4 f' \, A8 H$ ?* T. B9 W4 Z
- $attacker_n[$fleetID] = array();
0 t; n1 L2 K. P* U
. ?9 r$ F! j9 m& m: k5 {- foreach($attacker['unit'] as $element => $amount) {8 [9 W" S1 C$ u
- if ($amount <= 0) {) o: O+ E, _& T) C; P
- $attacker_n[$fleetID][$element] = 0;/ T6 ]6 k2 Q4 E5 T. B7 u0 S* f
- continue;" U5 h# P( C `1 Q, H- I8 |
- }, v& a4 h; Q8 U" y( C0 y8 \8 [
* G" ?) A/ Q' ~8 v+ }- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
$ }* w/ l; ?' h2 S1 h/ Q c) y+ J: r: p4 X -
+ h: Z% [# m5 C - if(isset($RF[$element])) {
1 s. |5 ?7 k/ P( z - foreach($RF[$element] as $shooter => $shots) {
0 r t u% L. D+ B" U) p1 \4 D - foreach($defArray as $fID => $rfdef) {) X1 P% f; p+ C0 f, o: p7 t/ k0 I
- if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;( k" W+ S5 q# t
- ( h1 y2 n9 D. D5 N7 U. q
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);: y, U( d/ m2 S( k) h6 }1 K6 Q
- $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;$ t. p$ Q4 H: \# Q- y' w, C
- }
. I( @" Y7 _7 G4 Q) d, R) K2 J# I) @ - }
|7 R; E; J: v+ }8 ~ - }
& ]+ t. A6 b2 n( H& D/ P" x% q - 8 j/ w# f1 [- j1 H+ f
- $defenderAttack += $defender_moc;
/ u# j6 Q3 F6 Q: I# a2 ]8 ? -
' v$ X, T" J \) T( A - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {
9 q+ J' L: j9 D g" e2 r2 |3 a - $attacker_n[$fleetID][$element] = round($amount);
2 ^9 \ d4 Z7 Q# D% }" C. y. r - $attacker_shield += $defender_moc;# h, o2 f% y$ p/ k
- continue;
. o+ B* j4 X. r; ?- r u - }
, g3 L, ?! G) r& v4 L
8 I- r+ J% l2 _# V5 C+ K( P- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);
3 X; S; i" C: f/ r
5 @: U( A% o" y! x# n- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
4 s- w0 ?( P' u5 n) Z- |2 I" e - $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
+ a3 z( }8 {" f2 g( j
: W2 Z# _. ?6 y1 H0 m- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
! {$ U+ l( g% Y3 M! _# w - # N& q7 w1 H8 G; ]) q2 d
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);) Y ]* x- o. j6 y1 r7 i
- }
% ~5 U( }! A) d0 r4 ^ - }0 A& D) g$ n7 C: Q6 ]% r6 r- W
+ d( c0 `" ^5 Z- $defender_n = array();
3 x/ t* Y. E+ g" }/ x - $defender_shield = 0;# k. }, n3 ?' P( D6 {3 S1 y
- $attackerAttack = 0;
# A9 g! B1 s A6 x0 X+ x0 r2 J - foreach ($defenders as $fleetID => $defender) {
& O2 d* G' C& a/ e4 ?8 s5 N' [ - $defender_n[$fleetID] = array();! Y8 K* {( z E+ @$ S/ H& t
6 k0 z6 e! Q" {+ w; J% r- foreach($defender['unit'] as $element => $amount) {9 D& _( k; H: Q7 o5 G" _ F% M6 o3 o
- if ($amount <= 0) {! D+ E3 g! v5 S$ l3 d$ V
- $defender_n[$fleetID][$element] = 0;
: b" Z% L6 N0 u3 ^0 w& d - continue;; x2 l2 y) W" Q$ v" p$ b" q& X0 K
- }/ w" q3 p! v1 I
* N. \% L" m% f1 b$ G4 ]- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];# E+ A- {0 I8 m8 d; P& Y6 n
- if (isset($RF[$element])) {
3 `! x* v; ^ k, F - foreach($RF[$element] as $shooter => $shots) {' b6 s! k# H6 c4 A6 r, n
- foreach($attArray as $fID => $rfatt) {9 e/ C; a' x, }- N k
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
9 {6 v: a' \0 C7 e1 q) t4 p/ U
, s& U1 i* E }/ f- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);# T6 U. g k @0 F
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots; I8 h0 x% B) F( `3 M9 \$ d: T
- }
6 N7 i1 x3 o, t* N( Y$ m0 R - }0 U, |- y9 z! ?3 S
- }
# Z) q+ L X( n+ X( K& f8 D -
, |. D) o! v" h$ C! Z - $attackerAttack += $attacker_moc;
, n8 d6 n1 t; d) n4 s -
3 l. c4 z: T2 C' E. B& l - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {' ]' N1 W$ j$ v1 u
- $defender_n[$fleetID][$element] = round($amount);" U5 i- T Z! R- G
- $defender_shield += $attacker_moc;
( e& u' `6 n) C% q+ x. z% F) h - continue;6 O2 A2 F) r$ l, e/ i$ k
- }
R/ V# u+ y4 m' @: c: m - 3 u4 {. H; R& Y8 U+ Q
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
3 U1 Z$ a# Z0 y+ h' Z% `. _ - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
( A- `8 M/ @) H' w! r3 }9 K - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
1 f2 W( p5 T: A/ Z. p - # R1 M5 C& O n0 p
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
6 H& Z7 ^/ t* M! R5 `" U7 A2 J7 g3 d
' j# s2 s* W0 {- u8 f/ u* }( P0 Y1 i- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
L' F' U: o; `& N, t5 d+ j8 | - }; [9 r8 @. a: `. t
- }6 u$ F" B2 v3 Q
- ; S: h, T4 q5 [+ g% m
- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
! V, P3 q7 W E! y* U5 v, [ - $ROUND[$ROUNDC]['defense'] = $defenderAttack;
+ H) [4 Y9 m7 l5 @, W* Z - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;( r q- E9 h7 k
- $ROUND[$ROUNDC]['defShield'] = $defender_shield;
6 K" D$ {5 \7 S" J - foreach ($attackers as $fleetID => $attacker) { O' D" A8 I% R6 A! H2 O
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
0 B2 Q2 a; X, J# a; A - }
7 S1 K. D; m7 \8 y9 U% B4 P# j - * T g% f& N0 z& \
- foreach ($defenders as $fleetID => $defender) {
; @5 W4 q& D' v, e5 s - $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
+ N$ ^5 {0 [0 c5 {7 k- Q+ j1 x - }
C3 m0 t8 n% \1 t z - }
: l1 C! O: r2 c! |& a" W - 2 Y+ C( C4 H+ ~7 e2 i
- if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {. f! p3 ^: @1 G' `, p$ W$ i
- $won = "r"; //防禦方9 U& Y1 [' @/ g; |: R
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {8 w+ _. Z( V* _7 F6 Y
- $won = "a"; //攻擊者8 P" v% Y: z7 e* c& X% j9 s
- } else {
) }; l9 `) d% v- D9 k - $won = "w"; //平手6 f6 \, f& y3 Y+ p; y
- }
3 j Z6 [ A; d% O; E - 8 P' R# L0 y9 |% Q
- //CDR2 m3 y. M% ^) q1 e/ ^
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR
5 D$ M$ N" o/ F4 ?3 b% B - foreach ($attacker['unit'] as $element => $amount) {
9 o# a' O, f% W - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;/ Y9 q2 t# |/ p$ p
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
, R% [* k" F1 ?) `) i- {) r - ' S7 q9 k: H& ^4 d
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;. [5 U) f6 w# e6 R9 f
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
o. V" _( g$ p+ B9 i4 J3 ?) ~ - }
+ H- n1 R4 n- Q - }) z+ }6 N: v5 M i3 r
$ u3 D/ W- A# M# U6 B- $DRESDefs = array('metal' => 0, 'crystal' => 0);
+ l5 M6 E2 \5 g7 R2 _, Y% b/ u - + }: a& w/ Z% _7 ?7 C- v% V$ L
- foreach ($defenders as $fleetID => $defender) {' Z7 A- ~8 ^8 R* M/ N' w1 {6 X+ _3 l
- foreach ($defender['unit'] as $element => $amount) {
7 ~0 W7 ~; h: P% c" d - if ($element < 300) { //艦隊防禦方的 CDR
6 M; z; F. P4 a1 P2 R0 s4 d - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
& h8 [3 I( G. n% ^ - $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;9 h7 s5 h) Z6 C# O% F) X- F
- # e# ^# {" B0 e' G& M
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ; k) I- z; V. o, j: h
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;9 Z6 f, n7 z1 X/ K/ [
- } else { //防禦建築 CDR + 防禦重建4 h" f2 R3 n, d
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
0 p0 P# t& ~2 r6 Y* i - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;2 y. T, W; c8 S6 l
; k2 `4 b& k( Y* I: T- $lost = $STARTDEF[$element] - $amount;# Y1 u8 [. z$ f6 {
- $giveback = round($lost * (rand(56, 84) / 100));3 ~0 C% `( z- R" [% y2 x" S
- $defenders[$fleetID]['unit'][$element] += $giveback;
3 J0 H% ~ @' R8 q1 c9 W - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;8 R- @" t" D# @8 ^( i7 D$ T: a
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ; L" X9 W6 ~. k
- }8 y. I* a2 K3 L5 R* ]
- }& D- Q; m: n* l5 ~# l* V% U
- }
B2 ^0 I1 H/ y! Q - 2 s' F. k* N& S+ ^4 d" v& x4 V8 H% I
- $ARES['metal'] = max($ARES['metal'], 0);4 C" x9 j @' @; S
- $ARES['crystal'] = max($ARES['crystal'], 0);' E# N- {4 o/ m. F, l6 j
- $DRES['metal'] = max($DRES['metal'], 0);: X* ~- f$ k) q
- $DRES['crystal'] = max($DRES['crystal'], 0);
2 Y0 ^5 M5 D/ l% @) Q2 s2 j' B8 C1 v6 B - $TRES['attacker'] = max($TRES['attacker'], 0);
" X; K/ m: ?7 ^3 F - $TRES['defender'] = max($TRES['defender'], 0);
9 ^) C$ A) B; f, V - % a( d+ y0 _: n9 x6 [( Y% u8 D' V6 [! i
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
+ p9 S% h4 [ p' m) g# y; ?. {: ^# k - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));
5 R5 A' Z1 v$ P" P% B5 ?: l7 f - $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));) r1 l0 v2 m x2 |( r* Q
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));' E. x l- m: ^2 [
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));3 S2 O d8 J$ _% O* _
& h- j' ^2 K+ w; L0 e3 O( ]) U- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);: p( m* Q# X( b
- }
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