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簽到天數: 5667 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:028 B2 a$ e/ B8 t/ _( U( O3 o
剛過來玩也是覺得有點誇張
8 f+ W4 {! |7 @大狼過來連伏擊能力也沒有
3 ~ W. C5 Z$ p5 j; b$ d9 V1 M- `不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF) V" a- H! u4 F7 z4 ^( O5 ]
- {9 a# C0 w' D- r! W5 c2 b
- global $pricelist, $CombatCaps, $resource;
# V4 D* @4 A2 W/ q - # `4 a3 k* t' n
- $TRES = array('attacker' => 0, 'defender' => 0);
# T5 ^: y1 D# c; @ - $ARES = $DRES = array('metal' => 0, 'crystal' => 0);
g, m/ O. I+ t - $ROUND = array();1 `# R# Z. Q' B. u5 o* t) k: g
- $RF = array();0 d% e. L' C9 Y! ?6 J1 t
6 b5 c% I' A D4 B- $attackAmount = array();* t7 D3 R4 M3 y) B
- $defenseAmount = array();
' v/ ?' L, e1 C$ G/ v - $STARTDEF = array();
9 B3 J; ^# T* v# f) f3 l; |
6 i2 J3 Q" B/ @. K$ f+ U' i0 h- foreach ($attackers as $fleetID => $attacker)
2 f- P2 ^6 u, g: j/ y - {0 Q) c& `6 h- T& ?# k, v
- foreach ($attacker['unit'] as $element => $amount) ) j" k) a, f& B( s5 Z) y' H' I8 S/ w% U
- {- K8 J; A/ i) m. D& e0 q2 u4 [
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
+ k) \7 r* {% g9 F% C# V2 ^6 F - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
0 X! o% l% F( b& f - }- e0 a8 O' x( B( i/ s* a
- }1 |7 X) `/ S4 E k F) i
- ; x( ]7 U0 b, Q" @
- foreach($CombatCaps as $e => $arr) {5 e/ `( }9 t! J
- if(!isset($arr['sd'])) continue;% e) n0 V& G( x! r8 K
-
/ X6 E& f5 ]# ?! r" S% Z: S - foreach($arr['sd'] as $t => $sd) {$ o1 B4 S0 V; C" x
- if($sd == 0) continue; v, i- h f9 U5 H* O: u% d# h
- $RF[$t][$e] = $sd;) O$ F) `1 ^5 d$ M
- }
5 ]- j" G9 J3 t+ }+ \ - }3 r) z% ]; ?0 S+ f3 F4 i
-
( d0 j4 K: i9 A - $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];6 r8 E' }- G- ~. Q0 R. T {
- 7 q; C( w: @5 `( U
- foreach ($defenders as $fleetID => $defender) ! z& f3 S' w, e8 N4 X0 s3 o6 Z( \
- {
! Q3 j) V' }. F' p8 e - foreach ($defender['unit'] as $element => $amount)
! C0 n b) k$ Y3 A - {( X! F& _& ~6 e7 k8 g
- if ($element < 300) {
: p* g# t- @1 y0 v1 l - $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
, M0 `; z7 B3 V8 | l6 R7 k/ F - $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;, S0 r6 [6 w& \+ [/ x
- 2 o3 F8 S f$ n- X( g0 Y5 E
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
! Y1 B7 Q9 \: _5 \! F( e - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;4 ~& `: c% U0 D+ }8 V
- } else {
* g- C( W- b& A" o& C - if (!isset($STARTDEF[$element]))
+ G/ ~; L! f6 Y! U2 E) u - $STARTDEF[$element] = 0;
5 h0 g$ X4 S2 ^- ?; ]0 t0 e -
5 ` D* H' F) i! Q2 p2 J7 ?! ^, B; _ - $STARTDEF[$element] += $amount;
- |$ O. [5 s! K - " X: E( Q0 S* Y
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
% ?' {" I0 ^) h4 Q( y1 O s! n - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;3 h8 }: ?+ D' u7 M2 T
- }% t% @! ~8 ?- ]9 G
- }
7 z! v6 k( g+ ^# f i - }
8 Q* L9 p6 b# h. g- O" ]% C0 [& q/ K
, W" J0 T) K7 j+ K, W. F- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
& g* h4 `% S4 C$ R/ ]) X - {' P: e- Q& N4 @
- $attackDamage = array('total' => 0);
/ A$ p* O m# m+ v( ~7 u& Z' ^- c - $attackShield = array('total' => 0);
]) Z4 [/ t. ^ - $attackAmount = array('total' => 0);
1 V- G: R3 Q1 @9 {4 A' p3 y - $defenseDamage = array('total' => 0);
# i- `0 _: I2 f5 T - $defenseShield = array('total' => 0);
. v* q! Q; _$ W4 F7 q - $defenseAmount = array('total' => 0);
' g% k6 |) L6 J) ?6 Y7 r5 }, E - $attArray = array();0 C+ s0 A1 q5 P9 l4 `3 Y
- $defArray = array();
) _9 Z$ Y# \0 [, u4 T; g; L
6 y* r, n6 {6 l0 o- foreach ($attackers as $fleetID => $attacker) {
, M$ t; v+ A. z. H: E+ z - $attackDamage[$fleetID] = 0;' ]& O$ j' v7 z4 X) Q [6 E" ?
- $attackShield[$fleetID] = 0;
) l& ` I6 y% ~8 N( S' J* j [# R - $attackAmount[$fleetID] = 0;
9 L; g4 ?4 ?( q6 R4 Y4 u! z
0 j4 \1 l( z3 l4 R5 I5 d6 i' C" F- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
, F j; S: ?, G - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier* W& U) x* Q+ p9 `
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque: h p6 j1 P5 v7 W, Q0 x' Q
- $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
- i* p) {& e$ @; g3 C - ! \9 ]" n* M% d6 W2 i
- foreach ($attacker['unit'] as $element => $amount) {: M* U& m" o! ?2 K4 D+ L( \
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
% a; [7 y1 h: E+ o" o; S- }# [ - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
* c9 k+ z& e2 \& [0 y) e7 b7 x" y - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque, q, W n4 \8 D
7 u; f/ t1 I$ T) n- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
d6 Q' r9 i+ o0 O
2 R2 `2 S" {5 F- $attackDamage[$fleetID] += $thisAtt;$ u# z# ~9 L R( B1 g/ d
- $attackDamage['total'] += $thisAtt;8 ` A0 f/ @2 z2 q, l. N
- $attackShield[$fleetID] += $thisDef;
2 o. }* H* w. a( j5 ]7 U - $attackShield['total'] += $thisDef;
+ R% f# m7 I( e- P7 L8 a - $attackAmount[$fleetID] += $amount;
~8 G6 K2 J6 W - $attackAmount['total'] += $amount;( Z* M* \+ z( Z# g! v1 a# R O
- }
6 i1 ~ T* W( m& H7 e3 U: c - }( B1 y/ _8 b; P9 v9 b) O f
- . c) h: {! P1 U+ _4 Z5 I
- foreach ($defenders as $fleetID => $defender) {
+ F1 F5 c" A# d5 L - $defenseDamage[$fleetID] = 0;
' k- M$ p( q- h% k) Z6 X. e+ V - $defenseShield[$fleetID] = 0;8 e" o" K* ^6 D4 P1 n
- $defenseAmount[$fleetID] = 0;
# V [5 U* l: j9 I6 Y
+ w- i3 e3 c4 D0 {/ h3 Q/ e- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue" l- T& C( A+ y$ c7 \
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier) d- ^/ V, X h+ Q' q- @
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
9 f8 Y4 S, W, j2 n# V% w3 @, p - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);% Y4 L) }. [9 [/ L
- % K! e. H" P* N1 ?! T
- foreach ($defender['unit'] as $element => $amount) {
+ M7 C& J' K( l0 T - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque0 B: R8 U# E; }! X, m
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier4 _: J m+ m% D V7 q2 p6 c
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque1 d5 T0 E& c3 B( e
, @. Z1 P' X7 \- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
1 D4 g6 z4 T+ ?+ a. w - + f& n4 ]- W J6 H, \
- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);7 _# `6 U% R$ V. v, p
- . T# X1 p1 ~# c6 T( H! p
- $defenseDamage[$fleetID] += $thisAtt;- h% s. {; a \3 E
- $defenseDamage['total'] += $thisAtt; _" C0 B/ f3 u+ U$ x# F
- $defenseShield[$fleetID] += $thisDef;2 {) Y' R+ w) O8 q$ A/ Y3 p( m
- $defenseShield['total'] += $thisDef;
@. \% u W5 X, G6 a: M - $defenseAmount[$fleetID] += $amount;
# q" U2 G+ E; q1 P5 S - $defenseAmount['total'] += $amount;# d1 v+ x; r, g
- }
- d$ f( @4 Z1 i4 y - }( t4 z9 k7 H9 e; e( N. w5 _) k
- * p$ {0 Q$ G/ G! P
- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);& k% R4 d5 N$ ~; M
- ! b! H% f: w V6 K; x8 D2 m
- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
$ \# Y/ Z. v5 c' Y: E - break;2 |7 b# I! S2 D/ @
- }( o0 V* [& d1 ]& o: j9 d
- 0 P, p$ ]9 B2 }1 h: N0 {4 B! h
- //計算攻擊命中率百分比 (聯合攻擊防禦系統). B" m+ D; D0 ?. H r2 B k# Z" S
- $attackPct = array();
( Z) ^6 S3 W6 u9 q# N - foreach ($attackAmount as $fleetID => $amount) {
2 M5 @3 X. ^- B - if (!is_numeric($fleetID)) continue;* B/ D( T( {3 J; z+ r' `# R
- $attackPct[$fleetID] = $amount / $attackAmount['total'];
% A9 k7 q5 ~; H - }( ?8 C- }! H' v7 X9 b: D* ?' ^
% t! f" D j" v5 v+ U6 u4 ~* \- $defensePct = array();, r# h5 ^, \& V% h1 k# U* F) \
- foreach ($defenseAmount as $fleetID => $amount) {
" C3 m8 Z) C5 y% V/ m1 s/ k - if (!is_numeric($fleetID)) continue;; o2 l% r$ g* j. ~, n% @/ j1 d3 H
- $defensePct[$fleetID] = $amount / $defenseAmount['total'];& e1 J+ [/ X7 u: y+ D" n: o+ W
- }% @% ^' R7 B8 K( U: [- H5 n
- $ f7 y% |, O' G# b
- //計算損失的單位
6 Y& x! E0 m$ ` `5 X+ T - $attacker_n = array();1 j- [. \6 ], c6 R$ _" P
- $attacker_shield = 0;
; {! T# X4 g" V& K - $defenderAttack = 0;
4 s: i" |) L" k5 ?, P6 t - foreach ($attackers as $fleetID => $attacker) {) q+ X! n: ]! s
- $attacker_n[$fleetID] = array();
8 \1 l ~6 \( V T2 e: g
6 a* Q1 j$ x+ w. ?- foreach($attacker['unit'] as $element => $amount) {
! F# x: P4 {; [8 {- h% G' E - if ($amount <= 0) {3 z5 g$ B( d2 ]4 r) `
- $attacker_n[$fleetID][$element] = 0;; j O1 E8 [0 Q
- continue;* W+ n W# E" ^9 S* }& J' D' s
- }
4 [* B( }8 V% x; o* M - ' P; s3 }6 V- J& x \1 E
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];) N4 A# a% c! R F$ z8 V
-
- v# q- W F1 L2 u' E8 j& m/ {! U% p - if(isset($RF[$element])) {
, E/ c' @4 P1 A6 p, h - foreach($RF[$element] as $shooter => $shots) {0 ?$ X/ R6 t. U3 W% c O
- foreach($defArray as $fID => $rfdef) {
* V2 Y% G: N0 b/ m( M2 r8 ~/ u - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
* @ Y! C% ]" n/ K) \6 v8 R6 s
, L, r* }& U( n% x3 G- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
/ S- `% K: c5 X8 }+ j" v" O - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;& B/ { N( p6 p$ l) K
- }# R0 R) F- o, z+ m% l7 L6 B" [
- }8 a$ l+ o* m5 H" `1 K
- }9 }. f3 b# f" f& k9 W1 h3 Z
-
- z9 p. e9 }' }, r - $defenderAttack += $defender_moc;
9 U, m* Q$ r( U1 Y; J, _3 x - $ M; [& T1 x2 f, `, D
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {- J5 E+ |, K- G6 ^: y
- $attacker_n[$fleetID][$element] = round($amount);
7 ]0 v& {; R+ \! q7 x4 `4 a# ~ - $attacker_shield += $defender_moc;4 @# q4 x0 I6 r& J2 E2 @
- continue; b% S- ?& Y6 J1 W% T) ?
- }
. [- @ X; k( G' k - . r# m8 P4 u, F! o7 r) r( n: J
- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);3 |4 E( b, f) m3 F
9 }4 Q2 Y' F4 v4 V8 O# G- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);' D3 U9 t1 H; P& w/ g1 \
- $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
7 d$ T6 `6 g1 A3 B4 S+ M7 n$ W - 1 o: g( Q( S" ` h9 H2 v
- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
* Z I* i- b% O7 x6 C% ~
! g' ~4 Q: r5 Q2 S9 \! ~( f0 I, c8 K- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
+ R& A) k/ g H! _* R - }
2 U" [3 T/ n4 g; {) E& A - }, i6 v7 ^$ w* i
- ) d, J7 v( J$ k+ l
- $defender_n = array();
+ b2 n6 d. O) Y4 G8 v - $defender_shield = 0;
- L! i- s% x0 d# Q3 i5 M - $attackerAttack = 0;0 B, U! Z0 D( ?* m# K8 O2 R
- foreach ($defenders as $fleetID => $defender) {
# C6 m2 p& _$ ] K - $defender_n[$fleetID] = array();
* ~$ j, F7 b7 ~$ A* K- V$ j
0 Z4 ], n$ D: d- foreach($defender['unit'] as $element => $amount) {
% V% g4 I' T- b, x - if ($amount <= 0) {
* ]) {3 R0 g1 z$ o8 k - $defender_n[$fleetID][$element] = 0;
3 E$ q1 _, P% j4 r& d0 f# T - continue;
, O1 v' V9 Y$ H+ B& {6 s9 c& m - }3 E% z @$ Y5 P
" {9 i6 n0 e7 w/ ]- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];: z: }9 O( s3 b) y. Z. d+ Q. x
- if (isset($RF[$element])) {
! V1 @. W# ~' @1 m; F: Q3 x% [ - foreach($RF[$element] as $shooter => $shots) {$ ]: @$ Y3 C6 b+ M# d. W8 V
- foreach($attArray as $fID => $rfatt) {
1 C' H1 C' o/ u7 }/ ^8 D - if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
{- s& i+ a: x8 v! E# L% m
3 R* D; \$ b5 X* @: F, { ~0 q- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);6 _2 n( N2 H# e0 Q
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
/ h7 O& y4 g; I- `7 S+ u - }
7 Q/ G1 h' v% ~& U6 ] - }) R* q+ A+ H; Z" a9 O
- }
! ~$ a% r! g" W+ z- ] - 8 N, z& [3 @* Z* P1 |
- $attackerAttack += $attacker_moc;$ l& b; f' _+ O9 t2 b- g
-
7 J4 Y+ t; \. _7 B - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {2 p8 \2 d3 i0 S1 g
- $defender_n[$fleetID][$element] = round($amount);$ H: h& a# u ?) `
- $defender_shield += $attacker_moc;) ~- e2 X v7 [7 v1 U# v) v
- continue;
. v% f* F3 i j9 H; m" w/ x: O - }
% q. ~ N! K1 j, J -
' i* I( G" q% Z* e! t7 O - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
& @/ L$ ~/ ]9 n" v% { - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);0 t3 [8 E. H( k5 `0 K2 D: S
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
( {5 Q/ M. W" X$ z' E5 X/ d -
1 l9 g3 t( ~! K' W, b1 d - $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);& ^+ S5 E8 z* ~+ f/ a
- s3 |% f9 k/ H. G# T" U
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
; B7 {. z# R8 R% f2 k6 L4 C8 C7 V - }
6 C/ m8 ?7 @) I8 p) r* l$ q - }
' {' ^$ q8 M/ W1 i
1 O9 @; e- B% F4 H0 s- $ROUND[$ROUNDC]['attack'] = $attackerAttack;& f6 P8 [6 V# }! C
- $ROUND[$ROUNDC]['defense'] = $defenderAttack;
" N# m' w& ?6 r& G8 K4 C - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
4 l5 ?: ]/ k9 `2 O - $ROUND[$ROUNDC]['defShield'] = $defender_shield;1 s( `7 Y8 S3 i* O( \5 l
- foreach ($attackers as $fleetID => $attacker) {5 t0 n3 X. l& @: L O0 N% L! y
- $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
; ]6 a# `! ]+ Y3 x - }6 k1 ^( S9 Q- m: k
- - H1 A' a9 X: I& O% o
- foreach ($defenders as $fleetID => $defender) {/ F% \# M! f+ W
- $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);
% x9 J6 x7 E9 ~/ S7 P - }
3 T- F6 b& h( Q. X# n y; t* W1 L - }& c: i Y3 R5 ]- `( V4 n# ]* Q- E# @
- , x0 L0 S% b' d: Y1 I! }
- if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {, q h# ^! W' s# w, } ~
- $won = "r"; //防禦方" u- T- E2 F( N- h% {
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
. j+ p4 W/ x t, n2 i3 Z% O, ~$ Q2 r - $won = "a"; //攻擊者
7 S) h+ G* \4 b. K: [4 g9 j - } else {
! Q, Q2 W6 e3 v4 q# n T6 n) d - $won = "w"; //平手
2 B' I3 B1 V. }7 w - }' W" w; ]" V8 r; `# m2 [ A* u
- , V9 H& e2 Y! {0 {: Q; B
- //CDR
7 e, {# Y% _2 t6 l7 k - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR
& R$ G6 I- h1 r - foreach ($attacker['unit'] as $element => $amount) {2 ?0 K( {* W4 |( ^
- $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
: j7 V% b# i& d7 Q! Q2 q" s - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;1 Q' Y( d5 ?) y3 w% z1 i" N
. | D& \0 w A4 e0 F6 ^" k8 B- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;1 k( {7 Q0 A9 N/ O
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
6 @9 S( z6 J# K7 K0 u; _ - }" r: v. ?, ~' y/ ]2 Q$ c0 b' L% L
- }
# L* ]3 |2 @% U& g
# h# Z# ~- {5 t5 R( K4 D- $DRESDefs = array('metal' => 0, 'crystal' => 0);) I+ ]* ~) r1 y4 Y6 n* s8 q. r; O1 R
$ c/ E; j: V! D& O- foreach ($defenders as $fleetID => $defender) {- t9 h# z# e! o% O4 w4 a
- foreach ($defender['unit'] as $element => $amount) {
. v! P( a+ ^. \2 c - if ($element < 300) { //艦隊防禦方的 CDR6 c7 j/ e: E' V( Z
- $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
3 G1 j- y/ ^! [* r; f9 |% s - $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
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0 ?0 K" Z! r% s) n! Y" c6 j- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;1 s! o& t* ?* l- h
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;9 W! K& x! e# F4 M
- } else { //防禦建築 CDR + 防禦重建- L$ S' T% Y2 C V5 x* P7 u" c
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
% `7 ^+ r! c1 O( g0 O - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
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- $lost = $STARTDEF[$element] - $amount;1 ]8 M1 K; g( H# w- F. _* i
- $giveback = round($lost * (rand(56, 84) / 100));
& _- D7 q1 T& u; }/ s. E - $defenders[$fleetID]['unit'][$element] += $giveback;$ `. e( k/ m$ W8 s" E! m
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ; _7 x- C1 H. v9 s5 a O. M
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
5 E A, B4 S3 S+ R5 S - }
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- }
! U- v* H6 J2 z0 {9 J - 1 j5 r$ O( w: N/ p. b
- $ARES['metal'] = max($ARES['metal'], 0);) z7 E# _+ Q/ l7 X- p& \
- $ARES['crystal'] = max($ARES['crystal'], 0);8 H" P& W8 D0 P& d2 m4 l! I1 o1 N
- $DRES['metal'] = max($DRES['metal'], 0);
4 [0 A, b. h! q# E' `0 Z8 V3 R9 A - $DRES['crystal'] = max($DRES['crystal'], 0);
2 W3 w8 ]" d9 K( ` - $TRES['attacker'] = max($TRES['attacker'], 0);; B- e, k. T' H, O0 i$ i: a
- $TRES['defender'] = max($TRES['defender'], 0);
+ s7 |0 H1 u3 `" z) T -
8 Z& g6 P* k( K" F0 Z4 q; ? - $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
3 |2 r0 E4 w6 b+ _4 S0 F. q - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));0 B1 v& o7 ?5 B1 d* u' x* l; T
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));" N" [; @& F4 l J, v
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));" l9 o5 i2 J& o" s5 Q0 p, V
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
3 B& J6 R( ]! J$ Q$ o6 W0 w
) }$ R2 T7 ]% M- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);% }, W9 J2 Q7 N" j8 V: K. Z
- }
複製程式碼
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