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簽到天數: 5969 天 [LV.Master]伴壇終老
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發表於 2015-12-31 15:57:27
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HAO 發表於 2015-12-29 23:02
2 W( S c9 e$ e! L' }$ r8 k# @% p剛過來玩也是覺得有點誇張. v. J: b3 t: [) I8 A4 j4 [0 f) ?- [$ n
大狼過來連伏擊能力也沒有$ h i% _8 v- ?- u! r( j! S( v
不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)) @& y' F! z9 h
- {+ V$ c0 K% ]+ M2 ?/ ^# Y. w9 z- E
- global $pricelist, $CombatCaps, $resource;
1 S7 S/ M# ]7 `# a5 `4 s9 E% M9 | - % l1 b {/ {/ h- D# @* n
- $TRES = array('attacker' => 0, 'defender' => 0);( p! J/ I; E) U3 f' m- S
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);# x( j& L: s' x* D# O4 }
- $ROUND = array();: r; X+ G" h+ _; |) q7 C% u3 K5 @& C
- $RF = array();
3 l8 a8 _' [' E - 5 }. M A% J+ s" F
- $attackAmount = array();3 p7 y2 v7 X% i2 a0 [9 g
- $defenseAmount = array();; j% L$ s: B$ l7 b2 o
- $STARTDEF = array();
. s' A& {3 e3 m/ ?; w" X - " a& e' s# G, Z- @$ K B
- foreach ($attackers as $fleetID => $attacker)
k6 H# ^: _. s( _+ e1 S - {8 d. n! \0 t. Z
- foreach ($attacker['unit'] as $element => $amount)
; z$ z0 U# n; L8 y0 U: Y! S - {4 t* \8 O, U; H
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount;
/ b. y; Z Z" z - $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;
/ \& y$ d( G1 g# ^! m; A2 a3 @ - }
* I3 D3 l: W3 t - }
: T. x! p7 h* ]. L# W
2 y" V# u4 D7 [7 N0 o- foreach($CombatCaps as $e => $arr) {
/ @, s# B5 Y+ g" @7 y) @! z( ~ - if(!isset($arr['sd'])) continue;
3 d3 M5 ^/ o) a+ ~) S -
. ^9 [4 X0 L: x& E9 q - foreach($arr['sd'] as $t => $sd) {& `# U, t. B7 D& e
- if($sd == 0) continue;; l+ l+ s$ y E2 ^& W
- $RF[$t][$e] = $sd;8 h) w; t2 [$ w9 A+ c1 d7 D
- }; H8 B9 G u' j
- }
' ^) H# q' U% h; P - 2 A$ n' F% G! Q$ F
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];; ~6 T( ]1 n3 }- z
- w+ R5 J! t2 e+ M
- foreach ($defenders as $fleetID => $defender)
9 Z8 ^7 X' o4 T4 \/ k7 O - {! w9 y# n9 L* K4 v H6 i2 k; S
- foreach ($defender['unit'] as $element => $amount)
% {+ E: L4 w0 ~- t3 h. j% y' c/ Y6 _ - {7 a( {# ^3 n2 {( X6 ?5 ~9 x' l
- if ($element < 300) {! I( }/ c; r* N5 V& j6 R" O
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;3 n9 T5 i1 p& V* y! l7 s0 f
- $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;' c2 z- U! V0 ]; _3 g; j8 k
/ s" T% k: O' J' q, C- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;8 u' r7 H0 Q+ M7 u9 s
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;+ |) L2 P2 o7 Z3 M* p: Z
- } else {
) E" W' h$ e* B7 N+ s - if (!isset($STARTDEF[$element]))
+ v% j9 f2 m+ q6 `" B/ }8 b - $STARTDEF[$element] = 0;
& l; P4 d8 K* K1 M, F' l# W3 i$ d - 0 [0 e2 ~' M0 ~6 O6 t) K
- $STARTDEF[$element] += $amount;: I: n# }$ F7 t/ [
- ; u/ u8 V8 u( Z8 g6 h
- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;
, }! I. K( }0 K, s' G8 K/ B - $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
: V; d( ]1 [( h1 L - }
/ v$ e! [) I+ E: s" `9 p4 N: Y - }
# l1 Z H/ [8 F {5 p' r - }! ]2 q6 @# l: S& E0 V/ F
5 N; E* Z5 Q/ N6 x- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
. u8 ]( U! n9 Q0 c - {. C6 A; G6 z) x8 f/ J. `7 |
- $attackDamage = array('total' => 0);
' h; A( I: ]' P Q+ ^- s - $attackShield = array('total' => 0);& W0 X/ H2 [' L8 l% D
- $attackAmount = array('total' => 0);
. D6 m8 }/ S3 ^, o3 S* _. d - $defenseDamage = array('total' => 0);
8 Q& y. C& U) {) J - $defenseShield = array('total' => 0);1 ]: U y- Z/ ?2 S4 G: z, y% f
- $defenseAmount = array('total' => 0);
( C: ~1 e3 b1 N7 N - $attArray = array();, u$ H6 z8 I) Y& j; ^
- $defArray = array();0 w# D. ^' h4 Q& W ]4 `6 ?: ]
+ n' x' g0 ]% U# K$ u* @0 F+ p) w- foreach ($attackers as $fleetID => $attacker) {" A6 f6 B$ X0 m% W7 ~" ^0 h
- $attackDamage[$fleetID] = 0;
0 d3 E$ }$ \; N6 C' ]' r9 l _ - $attackShield[$fleetID] = 0;
4 M9 Y$ f, }; t9 ~# o8 R2 X - $attackAmount[$fleetID] = 0;
& D8 |- H1 \+ E3 k6 S
! D; ]6 ^. r0 M' g2 f- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
$ X3 I) X7 }7 ~1 r - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier! K& C$ Q- f# T; N, \3 X8 g Y0 J+ c
- $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
1 X A$ A4 K/ }2 |; g% Z' c5 L% ^$ m/ W - $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);7 c7 V8 A1 s Z# T- y4 Z: d; B
-
7 N1 i' z, n1 y0 e5 T - foreach ($attacker['unit'] as $element => $amount) {
% S g; m* Q, a/ J# X' ?" ^( R - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
% w% D0 u# Q$ b9 d( p - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
) l5 F$ \$ [7 I# `: q( O - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque4 J H- [" \$ J3 L. T1 G
- ! f- z, d' }. Y7 g
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
+ ^$ @( F! {9 V, ? n7 Z9 u5 F - 7 ?1 D8 U5 y( c9 _' d
- $attackDamage[$fleetID] += $thisAtt;
8 M* k3 ]& g+ o- \ - $attackDamage['total'] += $thisAtt;0 a, u1 e" `5 T0 E) i
- $attackShield[$fleetID] += $thisDef;
# G2 d- V$ S9 ?0 ]/ r1 L6 b - $attackShield['total'] += $thisDef;
" s/ }- [8 s- s/ d4 R, i/ n6 C - $attackAmount[$fleetID] += $amount;+ Z+ f) G! `3 o1 U5 y6 V
- $attackAmount['total'] += $amount;3 A% B: }9 R6 D( _! v, T
- }2 a: x3 L* S0 n/ N2 f0 l( ~9 r `2 t
- }. }1 w' J# @# X6 m8 R) Q
- ! m' P7 |+ x* R0 p
- foreach ($defenders as $fleetID => $defender) { B2 ^$ `* F8 H4 v
- $defenseDamage[$fleetID] = 0;8 g- m- r4 Y( k& y% _$ P" ?
- $defenseShield[$fleetID] = 0;
- B7 n B, j( {4 {! q - $defenseAmount[$fleetID] = 0;
) H) t# G. K' e/ h8 [
5 u; \! y5 M5 f. m3 g; d# i- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue
, T: p% o O% B$ n* a - $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier
9 y: ~+ T( l( M( k( H" Y - $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
8 D: i& G \& X1 t0 L+ u - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
, R1 V8 u; q2 W; M7 [- o
/ ^5 m! T/ ~+ g8 }+ I- J) z- foreach ($defender['unit'] as $element => $amount) {
& S/ i" k0 [2 k J; i5 O - $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque( ^; C* K3 ?( X$ E" w4 P: R$ C
- $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier& ?4 j$ ~% O& o; b3 y% `. ^" i* |
- $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque4 q0 `( y( G$ V% C% W
- C- M, s' m r8 |2 C- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
8 U, p7 {" u* n8 r - # {# `3 j" Y0 L% p
- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
( A( S5 s( I0 l' h* d' ]' L" ^% c
- K/ F7 l. |4 p2 O, D5 N- $defenseDamage[$fleetID] += $thisAtt; F4 q! T$ D4 F/ f
- $defenseDamage['total'] += $thisAtt;
* f3 s4 a) J: Z - $defenseShield[$fleetID] += $thisDef;& L; L" y$ K* m4 \
- $defenseShield['total'] += $thisDef;
6 m: J5 [: o4 F4 Y, \ - $defenseAmount[$fleetID] += $amount;. p+ o, B9 Y$ G
- $defenseAmount['total'] += $amount;
: L' w5 R# {% b3 I# N5 d* B. B - }
- h8 a: l* M& M5 A2 m& j - }" U4 I9 \. K/ i, E, T
# s7 M/ Y+ A6 X9 H5 d- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);
- g: {: v% u" w - 5 t" A+ Q- i) F1 U
- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
+ A' a5 N2 g, ~3 _! L+ b5 \ - break;/ b7 g' ^: {* I3 x& v
- }
& a1 {5 F! r6 p. G2 O2 h8 v - ) H* B9 ]( S+ ~1 G, a$ W
- //計算攻擊命中率百分比 (聯合攻擊防禦系統)
1 G' L# _# p- o0 B, t9 }; r - $attackPct = array();, ` l$ i8 v3 N1 G4 {: {2 C
- foreach ($attackAmount as $fleetID => $amount) {
2 q9 C3 J s% H Z2 [ - if (!is_numeric($fleetID)) continue;4 G/ p2 q/ {% f) Q, ]# ^
- $attackPct[$fleetID] = $amount / $attackAmount['total'];
% X) b+ U/ h: y) y; j1 N - }6 ]6 B6 w' r5 a. f Z# B
2 Y' f, {% [6 g+ i2 l- $defensePct = array();
$ q2 @* g3 D; a - foreach ($defenseAmount as $fleetID => $amount) {6 Y( y; `; h# ^ s1 y: b2 b3 v j
- if (!is_numeric($fleetID)) continue;
6 \/ T/ F- n1 J. l7 v9 } - $defensePct[$fleetID] = $amount / $defenseAmount['total'];
/ P9 d" `$ a+ T$ w/ z - }
" I8 }- {# @; O8 _6 l* }2 g9 u* H - ! ~$ o$ o1 M! [& \4 i& |4 F
- //計算損失的單位
# V! L( X* x$ M+ H# O- K T - $attacker_n = array();
* h! z- P; f5 J9 l3 n' \' S - $attacker_shield = 0;
7 H: r$ k9 E$ @2 r - $defenderAttack = 0;
# S0 r2 h; p3 ?# d5 h7 q( F - foreach ($attackers as $fleetID => $attacker) {+ \9 a/ `$ x- h0 X( p+ o, t
- $attacker_n[$fleetID] = array();
8 s, e) h4 H+ ]- \8 A% w2 _' o1 I5 z
* r n2 S" _& Z+ L* X# M+ [- foreach($attacker['unit'] as $element => $amount) {; h$ f9 T/ v6 k6 t- \& f
- if ($amount <= 0) {
/ f* g1 y; R8 a/ O3 B - $attacker_n[$fleetID][$element] = 0;6 S: B+ F9 _( c6 W
- continue;& q$ @; l: O+ E0 K4 _
- }
* R* L$ V5 |" u7 c5 X
) A, g2 ^4 Z9 n6 ^1 \+ q- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
. e7 H1 l; V) Z5 D/ a9 z# R - 7 N7 ?$ ~/ E& T# T+ e0 C) `3 ?
- if(isset($RF[$element])) {
E0 [& E5 R- J: w" f/ M/ x* L/ x9 P - foreach($RF[$element] as $shooter => $shots) {9 I. z, H) N4 b, t& K
- foreach($defArray as $fID => $rfdef) {1 u6 s3 Q# c) l, W- d
- if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;- ?) m& L5 Y8 b
- . g+ t4 t, W/ Z4 \' W
- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);
5 Y1 q, z) e6 [ c7 p$ l - $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;& ~* j/ f/ b3 Z- l& @
- }
6 S( @ J; n' H" A# i - }& d# I4 h3 a' N' Y
- }3 T- X0 X1 A& j g) g! y; c2 V5 ~5 Q0 z
- ) y L: U: M$ M$ b( U0 i
- $defenderAttack += $defender_moc;: }5 N* Q3 ]7 O" T, ?
- , k$ D8 i( W, W4 Y, m' P# i1 F
- if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {1 D3 C0 O$ `0 O; }( D3 [
- $attacker_n[$fleetID][$element] = round($amount);
1 B7 c& `) V9 G% D - $attacker_shield += $defender_moc;
3 D& X1 E3 u% |; a - continue;* H* X5 U3 E7 Z4 U5 N$ z4 A" ^
- }0 P0 N2 _" T% i8 H6 J
' I: S, N r- d* Q& b- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);1 f0 m6 _- H' t' Y& O. W6 w
- ( ~) \5 [* g. X, O, @5 Q* Y
- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);" j" _9 L8 S4 B" d5 _
- $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
. R$ s0 ?9 u2 T; y( ] `- u
3 q( k5 L- ^. q. l. r6 P3 O S1 g- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);# k" o( ~& U- ^, b. o7 e
- 9 D% h% e: ]; q/ m( X
- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
4 l+ m# [3 w W4 E* l - }3 l* _4 f2 C5 }/ ?) @! ^" U
- }8 h# s: E+ D) X/ {9 c
- " j$ E5 Y/ [! |) c) h+ y# y
- $defender_n = array();1 E! V0 k' {7 ], N5 p4 G
- $defender_shield = 0;
4 r2 t: s9 G1 o% V" o _; V - $attackerAttack = 0;
N" W7 ^4 x1 a6 ~* [" L. w - foreach ($defenders as $fleetID => $defender) { e1 E! P8 A1 M% Q9 T9 R4 i8 P
- $defender_n[$fleetID] = array();! t U+ R6 y& p3 A, S" y6 o2 V& E
8 l( Q# Y3 S( Q. i* V. m- foreach($defender['unit'] as $element => $amount) {
2 B4 u9 J2 G/ B6 j - if ($amount <= 0) {
6 G; g2 l. C# N. n6 f7 x j( f - $defender_n[$fleetID][$element] = 0;
; Z/ d! }3 W6 G - continue;
% a' f1 O0 i, ? - }
' E4 r6 m5 ?2 a
, e% B% V6 }/ c0 a: L- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];6 S: V, x D; d9 q# A
- if (isset($RF[$element])) {
" ` k' D9 |0 v* I$ ~8 O9 O - foreach($RF[$element] as $shooter => $shots) {. |/ S% _6 x1 h6 I+ Q7 R9 }. T' E
- foreach($attArray as $fID => $rfatt) {# C7 Z' K0 Y% e$ b; z' C
- if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;. V9 ~( v( |0 X/ D6 d; H9 r- @: l
- . `# |1 [9 y( x" V$ @3 a
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);: ?% c! f* X7 [% `- }
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;/ ?% [7 w6 ?: u0 W5 g* B
- } n$ |4 g1 z c0 F! b0 L
- }0 b5 A1 y* ]9 S3 e* S! T
- }1 M+ V/ [7 `+ t& O
- # c2 N( Y# P5 z9 f" l% d P0 ?
- $attackerAttack += $attacker_moc;
/ B8 P: s2 c8 | -
/ T. p8 }) l. v* s+ ?; C* E - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {, d6 o3 `$ d" K" O
- $defender_n[$fleetID][$element] = round($amount);9 [' s: @; Z4 Z
- $defender_shield += $attacker_moc;8 k ?3 [" l9 s+ c2 ^% o' e
- continue;, a5 V* L) Y5 R
- }
% e# U! y0 V* o2 ? - ) I& b8 L5 q1 C: K, f9 P
- $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);1 d- C+ ~1 ?( m, ]
- $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);& U( K1 c" V! c
- $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
/ z1 Y2 ?. T) B/ j: a# b - $ [- Q9 t* w* G0 `* w" z- f P
- $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);6 k1 C2 L% S! a3 N+ \6 R. ?- _7 c
- & t% E7 X/ Y7 j+ ~. I2 q
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);1 z/ K1 K/ t2 S, y/ e; g
- }! q! s, t$ [+ |% P6 g( X
- }/ X6 `. L' l' M! K/ P
0 E# H5 H" Y! M9 [* d- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
8 F2 p8 e6 W) R! p1 S - $ROUND[$ROUNDC]['defense'] = $defenderAttack;( D8 d# \6 k {4 E7 T! j
- $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;
4 H5 H, z" V& ^" E3 t* u - $ROUND[$ROUNDC]['defShield'] = $defender_shield;! P9 C7 m3 S5 E6 p; L
- foreach ($attackers as $fleetID => $attacker) {
8 B, c y: \5 @: ?* ]1 ? - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);6 e r5 y8 |# F2 E5 L: V
- }# X& l8 M+ x6 c/ }! k
! d# ~' p* c: m. I5 d- x8 w- foreach ($defenders as $fleetID => $defender) {
3 g- e' A2 G. e8 y - $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);7 f5 s7 o0 Q# f4 S5 r3 }* G: x; x) a
- }
) u A; f) F4 v4 H - }4 }" m* m1 w# r9 p+ |2 {# g( U
-
" I/ x7 q1 X+ b$ |0 C! q, W% H - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {" H5 w, t8 e) w! o @
- $won = "r"; //防禦方
P" E, y, B, T. ` - } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
* s d m9 ^! j - $won = "a"; //攻擊者
7 U5 Y: m3 ~6 d, g, F - } else {
o4 R* w5 d( F! V7 k, h' \ - $won = "w"; //平手
! \' n! h- Q+ m0 S& w; x# h - }
9 l* K4 {' m" ~' n) U) Q& n! l* j
; U) Y b) g- l' c! J% g7 F: w/ I/ C- //CDR
- y L2 a }, E. z - foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR& y# L9 V" E' ~9 x
- foreach ($attacker['unit'] as $element => $amount) {
0 D+ J! e5 s+ |) K - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;
7 _8 G- \3 l A6 K3 o: q' \7 q' k1 M& g - $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;
. d. y# w+ n- ^) V" T, w. |$ V1 \ - & ~3 i9 z/ Y. m0 ?
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;7 q L& f7 d3 m
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ; B: C# w# i6 { \. K$ S9 ^3 g
- }/ p/ z3 [) k* ^' ` @
- }9 Z6 u1 ?! A2 b
- $ }- ?+ Y! Y: G, m" e( p% b
- $DRESDefs = array('metal' => 0, 'crystal' => 0);. Z4 |4 ]9 P x* z. B2 t1 \4 v. i2 s
* r" X% d( g- | R- foreach ($defenders as $fleetID => $defender) {5 s* |- J1 ?2 F a: e
- foreach ($defender['unit'] as $element => $amount) { V" s" T9 I, `* C% k- ?" |
- if ($element < 300) { //艦隊防禦方的 CDR
2 @) T: _$ C8 }; u - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;
4 [9 n1 n* Y/ k8 I - $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;0 H$ g* M- k" p" u, v
- ' ^, a: L" Q4 T. B6 ?
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;+ j) e) F+ i0 R. B4 i2 \, D
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;! r3 w9 o3 B3 I6 p0 C3 D
- } else { //防禦建築 CDR + 防禦重建
, T+ H9 L0 x3 d9 D9 I - $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;* U4 g+ B% W: _) T% q j- n
- $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;
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, a H0 u0 S& t! J S- $lost = $STARTDEF[$element] - $amount;
, O" F/ A2 o; @0 \6 S& h3 m - $giveback = round($lost * (rand(56, 84) / 100));9 s- _# v: D" W5 N
- $defenders[$fleetID]['unit'][$element] += $giveback;
; Q5 I) K: H$ |% R; e& d7 z - $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;+ v+ q |1 y' d% X, j5 |0 O2 B9 ]
- $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
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- }
0 { Z( S/ u, B - }* z+ L1 J5 f0 x$ g5 u& y
-
2 |. F) V. h5 [2 ?2 }3 Z2 U/ ^ - $ARES['metal'] = max($ARES['metal'], 0);
2 G8 [" B+ k- z - $ARES['crystal'] = max($ARES['crystal'], 0);
2 D: J3 l$ I5 J - $DRES['metal'] = max($DRES['metal'], 0);$ E' X: F( l+ z5 M
- $DRES['crystal'] = max($DRES['crystal'], 0);
$ {, R" {0 |. F - $TRES['attacker'] = max($TRES['attacker'], 0);
: e2 ?, g$ ?1 s% k8 b7 ^# G0 `, p. R - $TRES['defender'] = max($TRES['defender'], 0);, F' c' z( p4 R
- ) L, k1 n# ^; V- K% w$ h
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);9 z2 _5 g6 e- A" W6 {
- $debAttMet = ($ARES['metal'] * ($FleetTF / 100));/ H0 c' K. v+ L9 x. _+ i$ m
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));$ ]& G1 C# s3 \7 ~
- $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));
. S2 K, l, N( r3 x - $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));6 ? T' L! d5 {
/ i+ H, B* N$ }2 l: N/ t- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);5 T% [% Z1 h1 L @
- }
複製程式碼
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