等級:25 - 爐火純青 經驗值:0 / 245 魔法值:14148 / 14148 生命值:5%
升級
  100%
TA的每日心情 | 奮斗 16 小時前 |
---|
簽到天數: 5697 天 [LV.Master]伴壇終老
|
發表於 2015-12-31 15:57:27
|
顯示全部樓層
HAO 發表於 2015-12-29 23:02
i( C" f5 [* [- p4 n: X) Q; [( H剛過來玩也是覺得有點誇張' D! I. d& V' _* t5 z
大狼過來連伏擊能力也沒有
7 }# e* R7 W- w& v3 B不過也是這樣才更明白fs重要性 - function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF)6 }# `( ^7 X d I, U
- {
& {% l6 W! \3 Y; g, ]( ?8 Z - global $pricelist, $CombatCaps, $resource;
* O# {) a" R' U- {! i; I( c - 6 k9 V1 q- P. n% g4 M
- $TRES = array('attacker' => 0, 'defender' => 0);, ?8 Z' G2 K4 t: L
- $ARES = $DRES = array('metal' => 0, 'crystal' => 0);* ]1 N/ e. e' [) O7 ^% [: l
- $ROUND = array();
3 m/ W o, Y- k: h - $RF = array();
% {+ @9 U! W3 m( s- S- Y- }
. z9 M& c) ?% h, V/ R" i- $attackAmount = array();- `1 }4 k5 I i; w
- $defenseAmount = array();
6 M9 d! R& K( Y4 q9 C- ~ - $STARTDEF = array();+ N9 k$ m! Z) Z" i7 L" R# o) y* \
- & ?+ f4 ^$ J; Z5 q
- foreach ($attackers as $fleetID => $attacker)
/ t* I! }# L/ Q3 S% \5 [ - {
& f7 l, z5 t5 C) D - foreach ($attacker['unit'] as $element => $amount) 5 l, I0 a i1 ~1 d
- {; p$ w6 C' g9 ^; @& p- G0 G' w
- $ARES['metal'] += $pricelist[$element]['cost'][901] * $amount; M- c; z1 }* E2 d3 C
- $ARES['crystal'] += $pricelist[$element]['cost'][902] * $amount;5 O& u0 i* y6 W& C/ f; i/ r
- }7 l" G: i. \/ b7 h) b! L: \2 o" M% Y
- }; ^3 ]% h$ f, x
- 6 P s$ I# D+ f9 `
- foreach($CombatCaps as $e => $arr) {
1 _8 R4 j* N v2 e' z- `4 t - if(!isset($arr['sd'])) continue;
) k( N4 R! V- C7 {4 }, k - : ]+ P1 _8 r. h0 t& B/ f5 L9 K/ S' o
- foreach($arr['sd'] as $t => $sd) {7 E, j" d3 H# W- Q, S
- if($sd == 0) continue;
& I9 y3 s' Q& O2 y - $RF[$t][$e] = $sd;6 \4 Q+ l" x# W5 i! ]' \2 d( r
- }) d+ e6 K( A0 B# B9 n% W. I
- }
3 ^- C8 i' v* _+ e+ F* j7 n0 X - 8 V" s- ^* o* v
- $TRES['attacker'] = $ARES['metal'] + $ARES['crystal'];
& n! i" v3 @2 h; z6 t" v - " l+ o) @& E3 T1 I
- foreach ($defenders as $fleetID => $defender) 8 a. b1 p T' L- w, _+ }9 M7 T, ~
- {6 _" g6 G# Y4 ] _1 F
- foreach ($defender['unit'] as $element => $amount)7 J5 a' I; x/ w
- {
; R, O8 c4 f, w4 @+ h - if ($element < 300) {$ S# ?0 @2 ]6 P' S4 v- k8 `
- $DRES['metal'] += $pricelist[$element]['cost'][901] * $amount;
, W8 [+ W$ @ k1 h9 H - $DRES['crystal'] += $pricelist[$element]['cost'][902] * $amount ;& v2 L* N& p3 L6 O& X7 K O! x
+ N: h, P0 }0 j! ?- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;0 _- \( f2 o% T7 D+ r7 p* I# J
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;4 J* x$ s7 P! q# S* u
- } else {
J6 i; i0 o+ I- O! O$ y' P- @% Y9 d - if (!isset($STARTDEF[$element])) 9 f, L/ |. ]4 k5 Y1 h0 g: [
- $STARTDEF[$element] = 0;
) d5 i, \3 ^9 Z3 Q n -
) M1 G$ w) ^! J2 c+ e - $STARTDEF[$element] += $amount;
' S3 i- a$ M8 t4 p5 `6 M
: m* T. o1 e3 \# O0 L/ N- $TRES['defender'] += $pricelist[$element]['cost'][901] * $amount;' M2 H r) t6 c9 M7 w) G
- $TRES['defender'] += $pricelist[$element]['cost'][902] * $amount;
0 I& L" D, H( t, g" g- r6 c, v* W) n3 n! P - }# {. I( q* y5 w4 m4 r9 U" B
- }- Z5 \" h" ~" @4 l
- }
% |# ~. m! s, k+ v - " R$ `5 w( O6 F. j& E4 T
- for ($ROUNDC = 0; $ROUNDC <= MAX_ATTACK_ROUNDS; $ROUNDC++)
9 E) x+ G! G8 A( ~1 d - {
" i2 P; ~5 f2 F! t - $attackDamage = array('total' => 0);. d8 m; K& F5 Y! {& N
- $attackShield = array('total' => 0);
. W" z x a7 M, @5 h - $attackAmount = array('total' => 0);
" ?: b& D. G1 Y- K - $defenseDamage = array('total' => 0);
8 {- b9 _1 w0 z, O( |( o- m - $defenseShield = array('total' => 0);- G% C$ [& _4 d8 {, y' m+ {" [
- $defenseAmount = array('total' => 0);
; j# N2 \0 d# H5 a Y; r - $attArray = array();+ X0 N- ^4 ?. o& F
- $defArray = array();
3 |& ~6 k1 A7 R7 x - + F v4 A1 J; O% i, Y3 ]$ P4 U
- foreach ($attackers as $fleetID => $attacker) {
# ?3 H& s% N$ i5 {5 N - $attackDamage[$fleetID] = 0;4 V! ^9 c7 m+ v) e4 l
- $attackShield[$fleetID] = 0;
+ X4 ]6 c3 O; n( [( j0 v9 W - $attackAmount[$fleetID] = 0;
, d# e" Q% A- P- R8 B - 0 @% L/ H; l2 H( S* b0 g) l
- $attTech = (1 + (0.1 * $attacker['player']['military_tech']) + $attacker['player']['factor']['Attack']); //attaque
% y$ k7 m# R4 W - $defTech = (1 + (0.1 * $attacker['player']['defence_tech']) + $attacker['player']['factor']['Defensive']); //bouclier
- R5 E5 P3 [& v) Y' e8 M - $shieldTech = (1 + (0.1 * $attacker['player']['shield_tech']) + $attacker['player']['factor']['Shield']); //coque
. q" X( g9 T0 }/ B m6 U - $attackers[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);: T3 H: K0 h$ R) i+ H3 y3 |
-
' o6 l) u! ]; O! o - foreach ($attacker['unit'] as $element => $amount) {+ P+ c; `4 E3 b* m% u1 X* D3 C; S X
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
. W" s7 R x7 A- c - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
( L5 b$ f2 R9 c' |# U - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque
+ s% V9 [& N8 R9 X- F& B - ; _0 f! n Z% h- Y9 |* F0 S7 P$ D
- $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);3 V1 d" q7 \* V8 }) o
3 b7 _" k: v, i, [7 [. }& u- $attackDamage[$fleetID] += $thisAtt;
5 J, ]$ g( `" ?* f3 L# B - $attackDamage['total'] += $thisAtt;
# w$ G; M# W: i e4 J: D% l - $attackShield[$fleetID] += $thisDef;1 A# V2 |$ J" X- [- A ?( l; [$ {
- $attackShield['total'] += $thisDef;3 v' c7 f4 \- I
- $attackAmount[$fleetID] += $amount;' Y* D/ o% G, N0 e
- $attackAmount['total'] += $amount;+ [: E. k" ~5 T4 u! X
- }2 j4 P5 ^, H0 A) f5 V
- }
; O* A7 U1 i/ ]4 I/ O' m$ D- t - & H$ t9 `+ y0 |
- foreach ($defenders as $fleetID => $defender) {
; R% G! t* S* F1 o2 q - $defenseDamage[$fleetID] = 0;
; K2 l0 q, Z- B! N& L - $defenseShield[$fleetID] = 0;
+ V0 q/ ?; |8 N - $defenseAmount[$fleetID] = 0;
& ^1 w2 a$ K$ ~2 G% F, }
/ C( f9 ?5 w' g5 M6 v) h- $attTech = (1 + (0.1 * $defender['player']['military_tech']) + $defender['player']['factor']['Attack']); //attaquue; } @5 E+ v* a9 k+ X, B
- $defTech = (1 + (0.1 * $defender['player']['defence_tech']) + $defender['player']['factor']['Defensive']); //bouclier$ u4 g2 s7 T& G3 I' x9 b- k2 c
- $shieldTech = (1 + (0.1 * $defender['player']['shield_tech']) + $defender['player']['factor']['Shield']); //coque
$ _, ~7 a9 G( i) Q - $defenders[$fleetID]['techs'] = array($attTech, $defTech, $shieldTech);
$ K( M) b$ H. q' F& r$ {% y* W$ d - 9 ^* E: }4 `! d
- foreach ($defender['unit'] as $element => $amount) { D' g6 G- k3 _& a% K1 o
- $thisAtt = $amount * ($CombatCaps[$element]['attack']) * $attTech * (rand(80, 120) / 100); //attaque
( V9 E" ~2 V3 ~; C6 a' c5 A - $thisDef = $amount * ($CombatCaps[$element]['shield']) * $defTech ; //bouclier
' m9 [- }. J5 n, Q4 _ - $thisShield = $amount * ($pricelist[$element]['cost'][901] + $pricelist[$element]['cost'][902]) / 10 * $shieldTech; //coque4 W& z4 h! R+ @) Z1 D
( Y5 j- u: o8 p- if ($element == 407 || $element == 408 || $element == 409) $thisAtt = 0;
& w# I# h) B/ ^$ M; X+ X6 U - 3 H5 ~8 Y$ f# N2 A3 `( s/ S/ @
- $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt);
$ H% d1 a& z% o; `6 a& E+ n, A - 9 e1 M5 f! k& _# F) h) k
- $defenseDamage[$fleetID] += $thisAtt;5 E5 i& @! P0 ?2 e
- $defenseDamage['total'] += $thisAtt;
4 u" q& z; w) b. F: a$ k% V - $defenseShield[$fleetID] += $thisDef;
8 s5 S1 ?) Q' E - $defenseShield['total'] += $thisDef;
/ N! ?4 u+ h+ ~/ }- S0 W - $defenseAmount[$fleetID] += $amount;
- ]/ |3 i. R2 A - $defenseAmount['total'] += $amount;
* }; I8 I7 N9 T+ x2 f+ E! a - } S: w4 h1 M+ X0 C' E2 A1 r/ U v
- }
/ | P1 J' H: s. n" \
5 s2 y2 ]1 v% }# f$ z7 u/ R2 Z- $ROUND[$ROUNDC] = array('attackers' => $attackers, 'defenders' => $defenders, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray);1 ?" e7 D x9 q+ R+ t# z
7 ]4 ?: t: S3 H! m0 G0 E% w! u- if ($ROUNDC >= MAX_ATTACK_ROUNDS || $defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) {
3 V% d/ @: g7 N0 h& ^8 N: ^/ S/ d - break;
2 f$ B3 U0 j. y9 ~, m- ]1 N7 t - }
4 d3 `* b) S9 C$ Y7 Y
" y* r2 M. L/ a5 s- //計算攻擊命中率百分比 (聯合攻擊防禦系統)5 Z l7 h8 m" M# K& a
- $attackPct = array(); v( X" [0 E3 M, l3 _+ B$ O
- foreach ($attackAmount as $fleetID => $amount) {
5 G$ Z5 _4 q- t' }0 L6 r - if (!is_numeric($fleetID)) continue;
4 h' c, ~% K, y% p - $attackPct[$fleetID] = $amount / $attackAmount['total'];1 k. ^( O: @4 V! [0 s: [4 B$ C: T
- }$ j. B/ X/ N6 e/ c$ L% y+ R
- 7 F6 {6 A3 z) U/ `- N) a: k/ @
- $defensePct = array();4 B7 W2 i& l2 z U9 e
- foreach ($defenseAmount as $fleetID => $amount) {
]3 o7 c; L- x* y( O" {$ s, x - if (!is_numeric($fleetID)) continue;
6 R# ~0 g, M/ M- H' E% B, p( ]8 k - $defensePct[$fleetID] = $amount / $defenseAmount['total'];- o, K, c( i' u: V% l: O/ C" T
- }5 ]/ ]0 A2 O- R @- b
) u" J( `6 v7 Z3 A- //計算損失的單位* V N4 l! D7 q) K/ f( l5 R0 k
- $attacker_n = array();7 _- i3 U) K7 o) T2 t
- $attacker_shield = 0;
6 G3 S6 P5 N, R - $defenderAttack = 0;
/ q3 H0 J2 _& c( X/ W& [( @ - foreach ($attackers as $fleetID => $attacker) {
( m% m. z& r n3 F - $attacker_n[$fleetID] = array();
- D, u' l* M/ P+ {( C! ^
( {2 x0 `, y" k- foreach($attacker['unit'] as $element => $amount) {
7 \0 P* d0 ~$ m: G# n7 ?9 i - if ($amount <= 0) {
9 J+ R0 m+ J" {% F' t4 v0 J) j- j - $attacker_n[$fleetID][$element] = 0;' c$ S4 p+ e5 G, @
- continue; _2 l3 t. t* |
- }
: c' X+ S. p* [# ^$ P. T - $ ]1 d6 h* _3 R- o% i
- $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID];
: y; G0 @! \ V4 |# e( n5 \ -
& G0 Y. J1 _8 m, r% W. }/ p( {" G - if(isset($RF[$element])) {
) z. y/ l& R! m! Y; h - foreach($RF[$element] as $shooter => $shots) {. ~: I+ L$ n3 W* E6 P
- foreach($defArray as $fID => $rfdef) {
8 t9 O8 \, V2 X+ t& A/ r - if(empty($rfdef[$shooter]['att']) || $attackAmount[$fleetID] <= 0) continue;
% g* `3 q2 o5 ~
1 w# J% M+ Y+ O$ Y4 s- h- x- $defender_moc += $rfdef[$shooter]['att'] * $shots / ($amount / $attackAmount[$fleetID] * $attackPct[$fleetID]);3 v, ]' j7 N, Y0 t2 U( Y
- $defenseAmount['total'] += $defenders[$fID]['unit'][$shooter] * $shots;- B" ]) t. G- B
- }
2 o; I4 x3 s g - }
! g: L% c! D2 F' W2 H+ N - }
# j; L, R5 D3 @" t7 t D6 M -
3 v8 f+ F$ T1 L I - $defenderAttack += $defender_moc;
2 b6 S' L; e6 d* f8 Y2 `( h -
# M9 F9 p+ O. P, B - if (($attArray[$fleetID][$element]['def'] / $amount) >= $defender_moc) {; [0 b! M* j% `( ~1 Z( @) b
- $attacker_n[$fleetID][$element] = round($amount);
- O& v) O& |) @7 e+ P2 P - $attacker_shield += $defender_moc;
! Z% C/ Q: a& j8 F2 ?7 K3 K# c4 l - continue;
( ?7 Y" d/ i( A4 b @$ D6 F" D - }
* O% {" h3 Z. z/ v. \1 s - ( c( F' @5 r, _0 v" I
- $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]);0 s! H# y* m& G0 l
2 D8 g+ G1 k5 x) y- $attacker_shield += min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);. p" z0 i, r" A/ U
- $defender_moc -= min($attArray[$fleetID][$element]['def'] / $amount, $defender_moc);
+ S& m* n+ l, _. f: X& `* e' Z
; i7 ?* z. @$ E$ u% x1 m- $ile_removePoints = max(min($max_removePoints, $amount * min($defender_moc / $attArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
! q2 \$ s- d4 A" K
- c& g( ~% P$ q- $attacker_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);
) `0 h* V1 P+ U4 Y* i - }
q3 r) C' |) Y! @, ? R1 @" c2 m - }
1 x$ e; A% M! {* x
0 H( e5 @! V8 p5 T e$ ` E( O- $defender_n = array();
6 r" v/ }; |, H% g' y' ^ h0 u - $defender_shield = 0;. K; k: s) w% _3 @# b: U9 a) P& F1 c
- $attackerAttack = 0;
2 V! H* f4 C2 [5 j$ Z F! V' ?/ I - foreach ($defenders as $fleetID => $defender) {+ G) [" p4 m8 t! r( a% ]
- $defender_n[$fleetID] = array(); E' U9 l/ |# \) I- ]
l0 k/ V8 s$ b$ A9 A. @1 c- foreach($defender['unit'] as $element => $amount) {; J6 U8 s& A1 Z/ x
- if ($amount <= 0) {1 U9 _; {& U5 q) L D2 A8 J
- $defender_n[$fleetID][$element] = 0;
' r3 z6 V8 ?# c# D2 } - continue;# l6 D& s2 D* \0 O' x
- }! x# Y( ~0 P/ z( @* l. v: `
2 r. ?% Z q) D1 L* l- $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID];; y/ l; l- ?) | N3 X
- if (isset($RF[$element])) {" m: Y& l! U7 Z7 @$ V
- foreach($RF[$element] as $shooter => $shots) {3 d$ Z+ e A, ~* f$ K
- foreach($attArray as $fID => $rfatt) {
7 \) Q: `$ A! c0 v% k - if (empty($rfatt[$shooter]['att']) || $defenseAmount[$fleetID] <= 0 ) continue;
- O+ j6 H- R) h9 X1 d" v# I - 4 n* F( `& |# Q, s( B7 R) @
- $attacker_moc += $rfatt[$shooter]['att'] * $shots / ($amount / $defenseAmount[$fleetID] * $defensePct[$fleetID]);/ G# u: H i9 J7 m. E+ V$ V
- $attackAmount['total'] += $attackers[$fID]['unit'][$shooter] * $shots;
3 D8 L" a, m+ S; S - }2 f5 F2 S- e+ q* {- ]4 A. Z- E: V
- }& G _# e+ c$ z0 G9 H
- }
$ u L; J# b( w - $ c- S. Q6 z3 T* m& g3 b
- $attackerAttack += $attacker_moc;4 P2 D7 }% y1 n3 V+ X
-
/ z) i* y! f# D3 c - if (($defArray[$fleetID][$element]['def'] / $amount) >= $attacker_moc) {& p& S: P1 E$ A: k2 _- V8 U
- $defender_n[$fleetID][$element] = round($amount);
+ A1 U" h7 L4 z! J6 R ~" _) r( U - $defender_shield += $attacker_moc;
! Q* M/ |5 c6 \0 L# { - continue;! y0 u7 {. }' {; {# m+ |
- }$ ?, Y+ {2 H6 P6 I: C0 O
-
5 X( ]0 y8 |/ \" g* g+ f - $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]);
6 M1 g7 M* z5 ] v; c - $defender_shield += min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);
/ A; H! I( @, j2 ~8 E - $attacker_moc -= min($defArray[$fleetID][$element]['def'] / $amount, $attacker_moc);0 r) ^7 [- J1 D6 a) n
-
) @! ?1 q2 r3 p* @. f8 X, } - $ile_removePoints = max(min($max_removePoints, $amount * min($attacker_moc / $defArray[$fleetID][$element]['shield'] * (rand(0, 200) / 100), 1)), 0);
9 Q1 ?, v" Y1 ~/ s9 |/ b0 y - ' _: d1 v5 x' S* I2 C
- $defender_n[$fleetID][$element] = max(ceil($amount - $ile_removePoints), 0);) @0 [2 M1 W' O8 P6 M' j" i
- }* A: |3 w$ F. N E. T& x+ C
- }
/ _( x8 O9 V$ M3 V# @1 r) V
2 A; x4 v' ^6 c( s- $ROUND[$ROUNDC]['attack'] = $attackerAttack;
+ x% e4 C# g& r9 y - $ROUND[$ROUNDC]['defense'] = $defenderAttack;
* e2 C m. ] B/ j+ h- [ - $ROUND[$ROUNDC]['attackShield'] = $attacker_shield;6 t- P6 V+ W+ o$ C/ p
- $ROUND[$ROUNDC]['defShield'] = $defender_shield;
- T$ P& c' ^9 F$ E - foreach ($attackers as $fleetID => $attacker) {
# C- ^& W+ N' J- R - $attackers[$fleetID]['unit'] = array_map('round', $attacker_n[$fleetID]);
& o: o z0 g* w5 E! y9 a0 d - }
+ r, C: D% |# l2 Y- T& L - 4 K, L7 u$ F9 o G U/ ^
- foreach ($defenders as $fleetID => $defender) {
- `6 ?' q+ A- d/ G# ^* `" M6 n - $defenders[$fleetID]['unit'] = array_map('round', $defender_n[$fleetID]);; ~3 B3 U0 R# f$ F( E" L
- }4 b% g- j! U: F+ t
- }
/ x# U3 s1 V) }9 w2 _ -
. `7 O) [2 m( A8 ^$ V# E! e - if ($attackAmount['total'] <= 0 && $defenseAmount['total'] > 0) {0 G; o0 p; n4 q9 w8 d& l, l
- $won = "r"; //防禦方) J3 S. J& H" N: [. X
- } elseif ($attackAmount['total'] > 0 && $defenseAmount['total'] <= 0) {
( e6 s! i$ o% L: O8 k- n - $won = "a"; //攻擊者
. t- \( I! F m- F# G - } else {
# D. z; p- s' F. W; \6 d [ - $won = "w"; //平手
- b2 s' i$ ^; ~9 g K! l! f# p. z: U* n - }4 w2 L, ]) U# a7 C- [5 ]# `- H
- 5 d4 a/ v# L. Y6 |9 U
- //CDR3 o* K! h0 M* M0 V1 C$ Q, e
- foreach ($attackers as $fleetID => $attacker) { //艦隊攻擊方 CDR) f$ e! T5 l* ~% b9 M+ I0 h
- foreach ($attacker['unit'] as $element => $amount) {
+ G1 f- b6 I0 C- p6 R1 L3 q - $TRES['attacker'] -= $pricelist[$element]['cost'][901] * $amount ;. O7 F. \/ @+ f6 O4 I7 b8 v% ? T' s) \
- $TRES['attacker'] -= $pricelist[$element]['cost'][902] * $amount ;, M' P" F+ Q' r, W" q$ u
- " J, d; y3 l; o) T! R) F
- $ARES['metal'] -= $pricelist[$element]['cost'][901] * $amount ;9 v; D$ a1 x; A) b* R- ^
- $ARES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;* @8 V8 N& y( f6 c7 b U
- }! X! `; k+ b) L* m* ~
- }
. E0 A7 x$ s b' B% ~ - 6 f4 \+ |; M& ^3 W% j, ]/ j' X$ P
- $DRESDefs = array('metal' => 0, 'crystal' => 0);
0 h3 L, L3 ?" ^5 j7 X5 t1 L
- s1 k; L9 u ]6 p* G! E3 s- foreach ($defenders as $fleetID => $defender) {3 W3 v7 ?" F% l: ]2 ^
- foreach ($defender['unit'] as $element => $amount) {
- _" d* g, ]0 ^: \: z d - if ($element < 300) { //艦隊防禦方的 CDR
8 ~: a) c( R( ` - $DRES['metal'] -= $pricelist[$element]['cost'][901] * $amount ; h5 Z' k3 E& y$ l! m( U* ]
- $DRES['crystal'] -= $pricelist[$element]['cost'][902] * $amount ;
6 J6 p$ ^* U4 k8 d1 i: u7 I" V& c - * s K f; Y* b5 }
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
& q6 [5 b3 ~8 _, h6 K1 b4 r - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;+ e5 C3 x/ F/ r7 U7 x6 B
- } else { //防禦建築 CDR + 防禦重建7 X& Z ?8 K8 B+ x" @
- $TRES['defender'] -= $pricelist[$element]['cost'][901] * $amount ;
% w8 T* v/ I- [ - $TRES['defender'] -= $pricelist[$element]['cost'][902] * $amount ;5 j# C. @/ D* j+ u `
- ! g( ~7 Y4 E8 g/ P" Y' ^' t' [+ x1 u
- $lost = $STARTDEF[$element] - $amount;
6 R" f, ], Y2 ~3 Z! g% D - $giveback = round($lost * (rand(56, 84) / 100));
: Y7 D9 t+ k: P8 s1 Q: l - $defenders[$fleetID]['unit'][$element] += $giveback;- l+ F. ]7 [2 {) G4 a& L
- $DRESDefs['metal'] += $pricelist[$element]['cost'][901] * ($lost - $giveback) ;
" q" ~" l" f! j - $DRESDefs['crystal'] += $pricelist[$element]['cost'][902] * ($lost - $giveback) ;
# Z( t6 Q* h: L/ {5 R8 f - }6 S- v0 Y( J/ f' c
- }+ @8 _4 {& Z/ N9 w7 F
- }) M5 K7 h: R7 `1 Q, X( @" A
- 2 ?9 Y1 S. F c' F. T
- $ARES['metal'] = max($ARES['metal'], 0);% c$ q( `8 D& H4 d) I
- $ARES['crystal'] = max($ARES['crystal'], 0);8 i# p+ ]& a n1 l
- $DRES['metal'] = max($DRES['metal'], 0);
+ x3 w" w% d3 c1 A" G - $DRES['crystal'] = max($DRES['crystal'], 0);* D+ ]# N) X4 ?, ?0 S5 h
- $TRES['attacker'] = max($TRES['attacker'], 0);
" m! k" w( {: t& t6 Y2 K - $TRES['defender'] = max($TRES['defender'], 0); z; O8 J, y, N5 P! c ?( _: O; U( y4 Z
- / l# x8 a J" p7 A
- $totalLost = array('attacker' => $TRES['attacker'], 'defender' => $TRES['defender']);
/ N5 t+ J: s: w) L+ e - $debAttMet = ($ARES['metal'] * ($FleetTF / 100));( n! k1 w- p$ ]( g- h' g, q
- $debAttCry = ($ARES['crystal'] * ($FleetTF / 100));
: Z/ h0 k# h3 A - $debDefMet = ($DRES['metal'] * ($FleetTF / 100)) + ($DRESDefs['metal'] * ($DefTF / 100));0 T* O( |) }) t( M. e
- $debDefCry = ($DRES['crystal'] * ($FleetTF / 100)) + ($DRESDefs['crystal'] * ($DefTF / 100));
5 y, h6 ~& L2 D6 @; U - * {# A" v, P8 W8 L+ g3 S( `
- return array('won' => $won, 'debris' => array('attacker' => array(901 => $debAttMet, 902 => $debAttCry), 'defender' => array(901 => $debDefMet, 902 => $debDefCry)), 'rw' => $ROUND, 'unitLost' => $totalLost);2 [- N3 f2 R' x. m t
- }
複製程式碼 4 A9 G; X! ], ~: }) a* c
4 w, t" s( Y2 o |
|