等級:25 - 爐火純青 經驗值:0 / 246 魔法值:14899 / 14899 生命值:6%
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TA的每日心情 | 奮斗 4 小時前 |
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簽到天數: 5930 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行7 C+ b, W) R& D3 B8 [: k# i: ~/ g; y
' ]! G. }4 q: ]8 z) ]貿易系統與財團系統1 o1 ^) |/ }5 ?( v; A
的總行數都比這些多很多: `' i2 O. l2 Y6 T% D, q
把這些解讀出來不是難事
$ Z8 U7 Q! n' V7 f9 p( D0 ~- d6 T- class MissionCaseExpedition extends MissionFunctions implements Mission8 G' _% c |4 `1 g, d
- {) h" L9 s# m2 m: b+ c
- function __construct($fleet)( w) q- @4 i* L
- {
1 x! Y- G+ `0 e4 ?' ~8 K! P - $this->_fleet = $fleet;2 M" c2 j0 F. ]4 j" T
- }! D3 h1 e7 i- s. o4 R& z, _
-
; J$ g& I* }, U' i6 m) r6 l+ V$ K* j - function TargetEvent()
" r8 T0 ?% S( B u0 X$ g* w - {7 N' o. o* x2 e% y8 W( w
- $this->setState(FLEET_HOLD);
! s/ C. e# u- V9 q1 o: g - $this->SaveFleet();; V6 c( I' ]3 J6 `5 M
- }
/ `, V4 |8 v9 P2 P' i) A; a! S - ( y( P9 w4 V/ x! `
- function EndStayEvent(): a3 A5 v' ]: n- z% c: z
- {1 d/ k' |4 X% X
- global $pricelist, $reslist, $resource;
8 @; Y2 r! U* f - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);2 w* u; K( X9 L. F" H
- $config = Config::get($this->_fleet['fleet_universe']);/ L! O$ f P0 y
- $expeditionPoints = array();
5 L; j ^+ ~2 @+ Q8 b: M5 X5 D( T - foreach($reslist['fleet'] as $shipId)
5 {, z0 c% w4 x- L4 z! k! N* E! z - {
/ H$ D: ~+ s; `8 X - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
9 j0 o9 v `, P/ Z) a - }
( R+ ?# }4 K, M; G+ _ - / I: {( }- S& h( L, V
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
7 |1 w5 s. g" |# D0 ?3 | - $fleetPoints = 0;7 c# h S. }% K
- $fleetCapacity = 0;
% X. T3 ?/ J- K, @ - foreach ($fleetArray as $shipId => $shipAmount)) G# W5 s4 [# M& @0 v
- {
' y. e) M$ Z3 I7 O - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];0 n3 O3 t* `; E
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];9 q9 d' X7 P, n; _9 H# g
- }( G6 E5 b$ x; Q/ l; q' M
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']4 T$ l! ]/ W/ s! y& R' K! k% h
- + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];$ H6 d% w" W0 e2 K' P% p% r( G
- $GetEvent = mt_rand(1, 9);
3 i+ ^- O) a% i/ l; H+ M - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
3 k% e9 I$ P9 Y) { - switch($GetEvent). @; [' H! V* `6 S
- {5 O8 n( Q( ?6 i$ L4 B" v8 z
- case 1:$ i! R, z$ m9 g1 O; N, E+ [# X
- $eventSize = mt_rand(0, 100);! S! c9 s6 J0 g a
- $factor = 0;
! \ p- c/ T+ f - if(10 < $eventSize)
2 {( D7 n1 a# g9 B8 | - {# ~! r f- N. a* `* t% t
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
7 H4 W* O9 l8 ]2 E) ~/ r7 l - $factor = mt_rand(10, 50);
6 y5 p# U; T# d) v& Q" k& Y+ ~6 ~ - }
6 A. ~8 R. Z( ?4 j$ N - elseif(0 < $eventSize && 10 >= $eventSize)
+ C3 ]1 S% p/ F7 E% v# A - {
$ L Q! j3 _4 |# ^; N! i2 i" h - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];( r' {/ b' K4 H# i4 j6 |
- $factor = mt_rand(50, 100);7 l. u% l! G. J+ ]5 `- Z
- }' F. E1 G) _9 M1 Y
- elseif(0 == $eventSize)
) ]) v( [) e. h$ w - {! V7 a: o; [& L1 w# h
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
( F- q) }8 a* m1 f N) Y6 w - $factor = mt_rand(100, 200);6 F( b3 ?. c0 A# R. F5 J+ b
- }
3 M0 C0 n$ T4 w0 z; O - $chanceToFound = mt_rand(1, 6);4 v$ m8 v6 w/ f& D0 A
- if($chanceToFound > 3)
; `4 M- B1 m0 e2 J1 ] H+ a - {
4 e% W4 M, ~; m: p4 a* m7 S+ a - $resourceId = 901;8 h& t; U' N! ^6 [ t/ A! b
- }; p& i+ Y8 `. c: m! i( ]
- elseif($chanceToFound > 1)
# }, ^4 [/ ]* c. T - {
1 `' ]5 P, I ~3 s: V - $resourceId = 902;
' h z9 E, h6 P5 _ - $factor = $factor / 2;* `' m5 q* V6 q4 B2 [; B
- }
& ^/ D I. J- t6 F( S/ l - else0 T: i- o# z) V. h' W/ R' F
- {
7 l2 D8 j& `/ T4 Q$ B+ s9 Q* m - $resourceId = 903;3 n- b/ ^+ c; L' [/ ]) G6 F
- $factor = $factor / 3;& r9 a2 J* a, j
- }: k0 v' e& N' }+ j
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
4 w/ n& F) w4 i+ R# Q @8 U; C: P - WHERE `stat_type` = :type AND `universe` = :universe;";
: d9 Z0 S5 j2 s$ M% l8 V W) s - $topPoints = Database::get()->selectSingle($sql, array(
9 M! b% q2 J8 F; Q4 H" }( R% ? - ':type' => 1,3 v: x% ~! |9 |' m# _/ r. @
- ':universe' => $this->_fleet['fleet_universe']5 C- _: H3 r) [$ t9 r
- ), 'total');
8 t9 @" T, i8 U( s) F - if($topPoints > 5000000)
. J) m- n6 T' J& v7 J - {# `6 ^8 @7 _- R5 @
- $maxFactor = 12000;" P- @; \' s' d) G* q$ ?& l' r
- }( d% l; Z6 _6 R' S Z' u
- elseif($topPoints > 1000000)
1 x, z o i7 a/ E- { \+ b - {
+ ]" u' g/ {; r2 }9 j; f$ B/ F - $maxFactor = 9000;
v1 a: O" W( Z+ Z. @ S - }
- O/ `# f6 w9 T/ f- j { - elseif($topPoints > 100000)
; @. L8 G3 h9 S( k% p& c - {
7 O) v9 C0 a7 I) S I - $maxFactor = 6000;
6 X# V% R+ D3 s! m4 H4 F - }
0 x J0 P3 j$ C - else# u* \6 K/ u- w
- {
( B2 H; f1 `5 H - $maxFactor = 2400;! z& R8 X. x1 u* F9 J
- }
, y" D+ j' r, }3 ~" h2 r4 L - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
% Y' g! d# }0 N1 a( u0 z - $fleetColName = 'fleet_resource_'.$resource[$resourceId];; [1 Y9 E0 g2 |1 _- P6 F; a* p: f
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
0 _4 p' `* v ^, G* z/ | - break;8 |9 h X9 i0 @
- case 2:
l) D' M5 r' I+ H - $eventSize = mt_rand(0, 100);% \& ^* R3 j( x! H$ ]
- $Size = 0;8 F6 d2 H% }& ]: d
- if(10 < $eventSize) {8 b4 R: ]0 Y, G
- $Size = mt_rand(100, 300);
& q( Y' d% S, @3 N; m - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];. i, Q# B" y6 r3 x3 v# h
- } elseif(0 < $eventSize && 10 >= $eventSize) {0 J/ j- c8 ?3 f, d& e1 h+ v
- $Size = mt_rand(301, 600);9 q3 \2 D. w, P3 R9 i. ^
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];0 v# V# H/ C8 C) d
- } elseif(0 == $eventSize) {3 [6 ~! I' [# B
- $Size = mt_rand(601, 3000);: F# }0 J$ b' G; A/ c
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
" ]- q# _1 t6 G2 @& c& R4 x - }. }" k9 K& o8 W+ i( Y
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);; R8 L$ |: N! F3 U5 t* Q+ n( w$ G
- break;& w; o! H' b' x* O
- case 3:
- H& J6 u$ j7 Q+ D0 h - $eventSize = mt_rand(0, 100); a- @' ]+ {2 y1 }$ V; ^
- $Size = 0;
* A5 u0 F2 E" U - $Message = "";8 E. @. @4 v9 z; P+ y1 ^& O: R
- if(10 < $eventSize) {
, D0 p: j: L4 D" x - $Size = mt_rand(10, 50);0 e7 F# d/ z2 O: Z
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];
& |0 P# ^ M/ t, U3 _ - } elseif(0 < $eventSize && 10 >= $eventSize) {
; B3 V6 j& ^8 @" L; f - $Size = mt_rand(52, 100);
6 X) _5 m4 d0 O" f9 | - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];# m' l4 d! \+ G& B& j2 t7 ?
- } elseif(0 == $eventSize) {; y9 Z/ P0 ]9 ?+ x
- $Size = mt_rand(102, 200);
+ _0 O$ ]' `0 B4 \ - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
9 v5 p" U- c8 w5 v - }( b( L" w8 i6 K/ ~5 r" i% U
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
/ G9 i) o8 w/ M - WHERE `stat_type` = :type AND `universe` = :universe;";# E2 ~. q3 d S
- $topPoints = Database::get()->selectSingle($sql, array(
% @* I+ f2 }4 _; ?8 U - ':type' => 1,
: R; X |0 K: F" b3 H1 |/ [. o2 v - ':universe' => $this->_fleet['fleet_universe']' i1 b( }9 Z! A2 K0 a8 l9 D8 d
- ), 'total');
; c; X( z6 n# S5 b - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
- d1 k2 ~' q4 L+ k - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
/ ?- w5 M( W/ S9 B, L/ |2 E7 m% R -
3 @: ?3 W% W+ u, c- Z - $FoundShipMess = "";
& I5 I# |# ]2 x2 o - $NewFleetArray = "";8 |+ n) q' n3 J/ ~- n
-
5 g1 s/ }. a* W2 A' l3 W - $Found = array();
. U# f. u( x0 ^ - foreach($reslist['fleet'] as $ID)
& o5 k' r/ i) `: A7 e- ~! ` - {
$ c2 n, G7 _# Z - if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)# \. t. B0 `) |& r' O) M
- continue;
/ a: Q% t; H' K- G6 K& W+ S5 r, P5 [5 d* ^1 s - ) N# h- \* g9 ^4 y3 m
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
6 O3 X" Q/ U, M - if($MaxFound <= 0)
) L x5 I$ }3 u( p4 w - continue;
# }+ F4 E, b, w -
d5 P5 L9 ~- u$ A - $Count = mt_rand(0, $MaxFound);; P7 F- X2 \8 [- f
- if($Count <= 0) ) _, G5 G" Z) [% k" ]
- continue;4 g1 V7 _0 i/ }* U$ b* ~" O
- 1 N9 v# S \7 _2 ]. T* g
- $Found[$ID] = $Count;
3 R& N, `; W+ o2 a% K( n+ u7 i - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
, H: N+ V1 D4 |! ]7 r - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);) j4 \; O m5 i' i% T- f0 N; f
- if($FoundShips <= 0)/ B' w; @- C S2 d% b6 L
- break;
) [0 j: x! h: P A/ H* x - }& v" H7 ~ V' G3 v- y8 z1 b( L, U, P/ R
-
' F- N4 Q* J" m4 p) \ - if (empty($Found)) {$ p, X" h8 e6 p3 e' K* D- `8 f/ D
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];8 l4 v) Y0 K9 t2 S f8 L
- }' G# @! C& ^7 G5 ^8 I
- foreach($fleetArray as $ID => $Count), x0 d* e/ I9 R g
- {
A l# X2 p( o- w \5 y- R - if(!empty($Found[$ID])). G0 k( E6 | @: l E( s
- {
* O$ C' x; ]* p - $Count += $Found[$ID];" s6 f; L0 \% J u, C
- }
6 o9 K- \, G. l4 \5 h5 t - 7 m1 j+ O b* R9 P3 _
- $NewFleetArray .= $ID.",".floatToString($Count).';';
9 u8 _# v( s9 `6 R6 ?( g# o - }
3 T# K( @" \8 Q5 q: X7 P - 4 [9 b7 ], \! ?( L, Y N
- $Message .= $FoundShipMess;
" W0 O; V8 Y1 t2 c. K$ v' B) y -
7 Q1 f. N2 @& p6 ^6 G" ~ - $this->UpdateFleet('fleet_array', $NewFleetArray);; H0 V1 y2 r9 U) A& {2 @
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
" G9 C5 h$ z) s _+ K$ Q' f - break;% v& @5 K& ]$ O/ Q7 Y
- case 4:
; O, R: R ?5 z/ G - 7 |9 Y- I; v& e2 T2 X
- $messageHTML = <<<HTML, l9 p% a. [7 B0 P
- <div class="raportMessage">
" O# w) V' ], f) R5 }2 w - <table>
; N! o) I4 w- j% `) c4 w; y6 e - <tr>
5 u6 u! R7 F3 B' C - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
1 L6 B1 E/ G ~6 T' c - </tr>
" z) A" C" o1 b6 u" w! }5 b - <tr>
, n/ i, R @ p% E" S - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>
! C9 J: z9 I( C$ z$ ] - </tr>$ `. X G" g) ^
- <tr>/ H& @! W) i( ?
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>
, g# x7 H L) ? - </tr>1 e( M3 w) \7 i2 S
- <tr>
5 J4 O$ I" E1 V i2 R6 E - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
0 W: c6 _$ d# m' a' { - </tr>
" N9 H" y- n6 t6 a6 q- u7 e; y - </table>
4 r% C) H$ Y& J( u q% C) P, d - </div>
- Q# M q: G/ g* q. U - HTML;) `* g" y( D' M/ s% I
- //Minize HTML
7 n# ?' Y0 l$ G, r - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
2 a g; U1 @& X6 W( g! u; b - // pirate or alien
5 ]& I6 ~" l7 S$ T - $attackType = mt_rand(1,2);6 C( Q- `/ A3 D: R! F
- $eventSize = mt_rand(0, 100);' u8 z! b* P5 S( n- J
- $targetFleetData = array();9 i7 m, X: X% a2 o- Q: Q, z
- if($attackType == 1)
. ]' R T( ~/ w - {
: w' v5 q. X# K+ D/ c% b - $techBonus = -3;& D! i5 _& Q+ G3 k* `
- $targetName = $LNG['sys_expe_attackname_1'];' H: Z+ X* `0 X
- $roundFunction = 'floor';
/ H( A) [/ d" v3 v: ~ - if(10 < $eventSize)
0 g: w0 D1 N |/ L - {
! x' Y; \* G7 m1 g - $Message = $LNG['sys_expe_attack_1_1_5'];
6 H3 L! k: w! F9 u' I9 O - $attackFactor = (30 + mt_rand(-3, 3)) / 100;$ `/ X& e, L! |; Y! L: y: Y
- $targetFleetData[204] = 5;
) [- B1 F) Z7 y4 }' j/ E; Y1 D+ q9 y - }, }) C" {8 n+ K3 x9 C% f
- elseif(0 < $eventSize && 10 >= $eventSize)$ x: Q! o1 p2 r! f; X( q4 N z
- {# P8 o, _" A. w
- $Message = $LNG['sys_expe_attack_1_2_3'];
( _. Q) f+ b& `+ T3 l# G+ p - $attackFactor = (50 + mt_rand(-5, 5)) / 100;4 s: c7 \- p: S, v: J% o7 j3 c- k
- $targetFleetData[206] = 3;
& C& d, i& N2 w- \ - }) ^/ p( U" a6 ?9 D1 J
- else
4 t" f5 \4 }( |8 Y" E7 o - {4 y9 i: c/ ]" F, k; K$ d1 f% O
- $Message = $LNG['sys_expe_attack_1_3_2'];0 G% {: E \6 O8 c8 r! k4 {+ e6 B; |
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;& J: I; c: p# s4 q2 ~# l+ `4 s t; ~
- $targetFleetData[207] = 2;
" `# K! P' x: }0 A+ W - }
3 X9 `: O. M/ V w9 z' ` - }7 [* m* \0 P; s1 L" a& a) V3 i
- else
$ T+ X1 _- r/ c1 i& m - { D" i3 N6 D' D- ~/ ]2 r* U8 p
- $techBonus = 3;
5 P" o& t; L# u7 k: M3 n - $targetName = $LNG['sys_expe_attackname_2'];; X2 ~( O% E, Z: ?0 d( R
- $roundFunction = 'ceil';
v/ D# j9 ], i3 r. i - if(10 < $eventSize)
_ D: R# k ^6 d: a - {
z% ^% h: X) a4 ]6 X - $Message = $LNG['sys_expe_attack_1_1_5'];) Z- P, d# Q: m I
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
/ h2 h, C, `$ M - $targetFleetData[204] = 5;
7 f3 w* @, i6 H% g0 b p* _ - }# ?+ M* r: {: E3 S
- elseif(0 < $eventSize && 10 >= $eventSize)
- n, O( D {8 ], N0 r- X - {" U+ a0 c1 r& p9 N7 G6 ]1 ]: z
- $Message = $LNG['sys_expe_attack_1_3_3'];4 B5 s) V& J! y3 L' e
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;' z- y( f% p7 a) M
- $targetFleetData[215] = 3;' T) b; T$ [: o" E# W& g
- }* |! h. N0 c8 O* G2 v, c6 T
- else
6 o- G( [3 d1 N# D) R - {+ U, u9 f6 j9 f$ P% S/ n
- $Message = $LNG['sys_expe_attack_1_3_2'];
5 b3 S% T: p( C& p) f - $attackFactor = (90 + mt_rand(-9, 9)) / 100;# Q( B7 O+ l( j
- $targetFleetData[213] = 2;
, C* X1 T @# ~3 P8 G$ i - }" h4 s' L c( i
- }
- W+ a7 J# a( V& i -
% I7 S- _, I" A - foreach($fleetArray as $shipId => $shipAmount)- e1 k$ L/ o" b+ |- @
- {: W I; q; Y, P D9 E0 O
- if(isset($targetFleetData[$shipId]))3 J7 E8 E& r# O5 p4 _' S
- {
* u% j5 c6 R$ s. Z* x - $targetFleetData[$shipId] = 0;
8 `' Y' V b/ p9 V o - }
% Q7 x6 O8 j. [( J - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);4 \& f7 J z0 n9 T4 X
- }
% S/ X/ ~9 O) k" _5 t" D8 b$ b - $targetFleetData = array_filter($targetFleetData);8 s9 I! W r# R3 R
- $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
3 `( {5 o. i% c. o3 T - $senderData = Database::get()->selectSingle($sql, array(
- P% Y# h! k2 Y4 D0 D# s5 t - ':userId' => $this->_fleet['fleet_owner']2 n% @+ q+ f( b8 Y+ d
- ));$ z# Z! ^1 A; R& q3 D Q- A
- $targetData = array(. o9 v7 V3 r2 U9 K- k1 b m7 e9 n
- 'id' => 0,2 j5 b6 o5 H/ m: R4 P6 b; A1 O! {
- 'username' => $targetName," N3 X* M# [/ r7 z. {
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),: \& B e( D% L7 D
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
0 e1 D. N9 t9 t U. W - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
' U3 e# m- C a9 N; K* o) u - 'rpg_amiral' => 0,
C7 F1 y/ i# |, I2 } - 'dm_defensive' => 0,9 [* e6 Q i: C2 Q1 s, @0 F. C0 [
- 'dm_attack' => 0
1 `3 L( f2 G! p% n8 K' {6 _) L - );: L. U1 G, s8 S# l# b: D
- + w/ S+ ?5 |4 K) Q
- $fleetID = $this->_fleet['fleet_id'];+ e4 A: {; ~: J7 y
- ( N5 P# W6 ]* l/ o, B( y
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;' K2 r6 m7 I2 ]$ X0 L" L
- $fleetAttack[$fleetID]['player'] = $senderData;, {' _$ P4 S: ]- {6 _
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
: p" ~# [3 C0 B/ G: F+ m- _ - $fleetAttack[$fleetID]['unit'] = $fleetArray;
5 f4 D; F& N2 U0 j0 q" U% a - & z) s2 q+ `% M: w9 ?6 Y
- $fleetDefend = array();# Q* `0 a5 F+ {7 L8 {8 R B9 M
- $fleetDefend[0]['fleetDetail'] = array(% C$ \1 t6 }- G* o) {, |
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],: x/ P3 E. U* a+ W
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
8 T8 Z/ a P* \) t! Q - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],+ ]( c2 L$ h2 i W$ E7 I4 k1 r5 }
- 'fleet_start_type' => 1,
2 r5 D& z+ {1 @ - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
' m4 V! q$ c/ z( s) k - 'fleet_end_system' => $this->_fleet['fleet_end_system'],* ^+ n6 _/ t2 U
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],& J+ [' X# ~$ T7 @# O5 d0 R* A
- 'fleet_end_type' => 1,3 |3 n2 |( ?2 {2 l9 q" f. r5 N0 S
- 'fleet_resource_metal' => 0,2 S: r! n+ `6 b. K, k; [+ v* |
- 'fleet_resource_crystal' => 0,3 e; Q" ?3 M, j2 a$ Y+ V
- 'fleet_resource_deuterium' => 0
0 V) `8 z7 q7 L) o! ~8 g - );
' `+ O6 O( u9 S& U- [) a: ~ - $bonusList = BuildFunctions::getBonusList();3 Z+ H3 G! z% W5 ~/ j8 r, T g
- $fleetDefend[0]['player'] = $targetData;6 f% ]! V/ I @3 S, S
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
/ D8 e' ]# G) b' {# W, _; j" a - $fleetDefend[0]['unit'] = $targetFleetData;6 u4 C, Q# g+ }( ~% H. f, s
- require_once 'includes/classes/missions/functions/calculateAttack.php';$ Y& p/ |5 v$ x# h
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
& q4 s: H- K( ~ ?5 F9 ?( ] - $fleetArray = '';- {% @7 X# f6 N
- $totalCount = 0;
( U! G3 g! k8 F& G6 G$ E+ q* l8 A -
$ e' |- E+ C4 a8 r - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);/ ]# `7 G* U2 n- |7 _# W
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
5 F; N3 }9 D u9 B# b8 ? - {2 g" D* Z4 }' @+ R1 g s
- $fleetArray .= $element.','.$amount.';';
! a! @) y/ [$ s6 C% O, [ - $totalCount += $amount;
n3 p) V" R, D& ^. K3 J - }# T* W( i" L' `. G5 S1 z
- if ($totalCount <= 0)
! ?7 x; y, O. @: p: x# m - {9 l9 k1 V6 Q! {* y2 d5 }
- $this->KillFleet();
- ` f( {( L. |8 r: u - }
! D2 c! o9 ]. ^4 F0 |" g - else
" E7 p+ v8 V( Q - {
; g0 {" N& w% O: T+ N - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
8 U6 {" ]& r6 S V1 ] - $this->UpdateFleet('fleet_amount', $totalCount);
3 D, t& Q3 ?0 q: K0 H. y - }1 ] t4 U4 Q# e- R2 C# Q
- require_once('includes/classes/missions/functions/GenerateReport.php');) s1 x* `3 J4 L+ ]8 o. r
-
; E: Q& O0 y9 j - ! u& d4 c) D+ R% ~3 H' v6 V
- $debrisResource = array(901, 902);
, x3 j, X) ~! H) v2 T - $debris = array();; u6 D) n5 q8 s# u# l2 ] R4 l/ P$ C( g
- foreach($debrisResource as $elementID)- }) F; c/ y# u: @% |/ w
- {
- {7 k4 U4 B$ p# T5 E - $debris[$elementID] = 0;- m/ k! ^) n" P4 J; e) M a- d
- }5 J, B* Y7 z% D3 `/ `. Q, C( s" E7 f
- * y) \0 m7 S( [( Z& B9 A% F
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);9 l- o# R9 q/ B+ L. I7 o
- & B- a6 V- n! a! J3 z
- $reportInfo = array(
8 P2 {7 V9 A7 W; @7 N/ N1 s. ~9 H - 'thisFleet' => $this->_fleet,
/ w3 p2 }# P9 L r. L/ r- _ - 'debris' => $debris,
2 f) Z! U' b( r - 'stealResource' => $stealResource,( P% I# G9 H8 {
- 'moonChance' => 0,8 h+ B$ V% m3 |: J, y' O
- 'moonDestroy' => false,
, v3 @3 c7 z: E: P - 'moonName' => NULL,
" }$ O f' t% y' S7 Z+ Y8 C' `& C - 'moonDestroyChance' => NULL,: i2 F$ B( O: T+ D6 j$ T, N
- 'moonDestroySuccess' => NULL,$ `9 N I/ S' ]/ ^
- 'fleetDestroyChance' => NULL,! Z, I, }8 o. s
- 'fleetDestroySuccess' => NULL,2 A3 V8 M( X, f2 I7 A8 t* Y1 y
- );8 _# p, m7 |! O0 O( J6 x
-
2 v# ] ^7 b& v% ` - $reportData = GenerateReport($combatResult, $reportInfo);
f1 p7 ]5 [4 e9 ~: F - 6 P9 ?% H- x+ y& W% D8 {
- $reportID = md5(uniqid('', true).TIMESTAMP);
# T# o. d% a; m - $sql = "INSERT INTO %%RW%% SET1 D: ~2 o" @& {# z% B3 o
- rid = :reportId,- S+ a5 H% E7 I8 l6 F7 J) S a
- raport = :reportData,
4 n1 r b* y6 t" `$ l! I4 o% q: R - time = :time,
1 {4 G& y" V: ?9 `+ _9 G. @ - attacker = :attacker;"; L! [( {2 Z9 d8 X. t
- Database::get()->insert($sql, array(
) D, ~2 ?) R: P# ~9 t - ':reportId' => $reportID,. Q( |) t; E, K5 _
- ':reportData' => serialize($reportData),/ g( q2 w: E x4 ], O& b3 j
- ':time' => $this->_fleet['fleet_start_time'],7 U- s7 ]9 I" ?. |$ B: l4 |4 Z7 i; A
- ':attacker' => $this->_fleet['fleet_owner'],8 w5 [: m! c8 S+ V
- ));, X- E7 F: F2 e: `2 l; u- ] \' u
- 3 b r) T C9 Y* _- X
- switch($combatResult['won'])# A: L+ P4 F/ { S* {1 U
- {/ ~4 I2 W9 N3 T" `
- case "a":2 O% c; P" R: U- l
- $attackClass = 'raportWin';
8 x% Y* Z3 r; a) R: e - $defendClass = 'raportLose';
0 N/ w& M( v* t* z8 d) T. }6 Z) u - break;4 |& |* ^# r) u7 s
- case "r":
v( I0 R0 R+ n# ]! i- n - $attackClass = 'raportLose';; Y+ V; }7 e- ^0 O
- $defendClass = 'raportWin';, [4 m: M+ k- _0 K% X
- break;3 ?4 T" x" S! k' V( d: A
- default:9 w- }! H6 q. T
- $attackClass = 'raportDraw';! Y* R* [% v- R- p
- $defendClass = 'raportDraw';
4 ?2 O \: {3 L$ p ?' D - break;+ U, r7 P1 s" j3 ^; e+ |* i
- }2 }8 m2 @% A8 V7 s9 Z9 \6 ~- ]
- $message = sprintf($messageHTML,
: K. ~ P* N" w7 [# B, [' x - $reportID,
$ e0 _2 ~5 H y2 G - $attackClass,, @# i o E2 Q$ c; l6 T- t; x: n
- $LNG['sys_mess_attack_report'],2 l# i0 k, Y' H" q4 @4 ^& T9 J1 }
- sprintf(
& n4 C7 l: Q+ b! W - $LNG['sys_adress_planet']," i# d) n a$ O4 E5 n
- $this->_fleet['fleet_end_galaxy'],
" Z7 h7 S) M4 w* s7 `# p - $this->_fleet['fleet_end_system'],+ Y. u* p" n' ]' h: G
- $this->_fleet['fleet_end_planet']" ]9 w% ^/ {9 g& |; s# i) u
- ),
! W) O/ ^& x# a8 l1 @$ E# E% [$ z - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],3 o+ u* h' `4 ]1 z% x! N& v- W! ~( Y
- $LNG['sys_lost'],# g" f6 {$ W1 G
- $attackClass,* P* R' @; U3 O' q. q5 @4 f B
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),2 f3 m! x) t/ u
- $defendClass,7 r6 @' z8 T5 w* N
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
0 f+ m# _) T, J4 R9 X( H2 U! a+ I - $LNG['sys_gain'],5 f" t. f4 _6 {: D8 E0 n+ E& E! j, D' e
- $LNG['tech'][901], pretty_number($stealResource[901]),2 j9 Y& K3 R! u/ D3 K4 R
- $LNG['tech'][902], pretty_number($stealResource[902]),
& V. ?# l, G/ c7 J# L7 D - $LNG['tech'][903], pretty_number($stealResource[903]),- G7 ]6 l7 ^6 }" d2 @+ g1 B
- $LNG['sys_debris'],2 C0 ^0 k, A% T) y
- $LNG['tech'][901], pretty_number($debris[901]),
. G/ C; G% Y& H. c - $LNG['tech'][902], pretty_number($debris[902])( Y( d% W* N, H+ x9 E" p
- );
- N' Y4 a) R t$ {* [* f, d z - 3 T$ H# p+ `8 w m. {' D+ k# G
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,0 p, b0 d- r# P, s/ }
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);% x" p3 j/ E; z# A$ m/ }
- break;
/ d4 S; N# H) X7 x% T - case 5:
- [; c: f* h3 S: w: o9 n - $this->KillFleet();: \) j/ i+ G$ W+ h+ n: @
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
; _3 o$ V L; F* A( ~8 I - break;
% m) M; A- U4 Z$ E - case 6:/ E3 p, E$ c/ J) a6 [
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
" d! I" r( |7 M7 V# N w: K. {% M! d - $chance = mt_rand(0, 100);& H7 \7 F7 O2 I6 s, {) i
- $Wrapper = array();2 L5 u1 ?9 I% ]
- $Wrapper[] = 2;$ z# o; N# u' F; P h
- $Wrapper[] = 2;
8 x+ G) X* x! C5 d - $Wrapper[] = 2;
2 H% P( x8 z, l( f. k' Y - $Wrapper[] = 2;6 y6 y" h) y' h% F
- $Wrapper[] = 2;
! k* N) ?* e2 ~: g$ d/ X% d, c - $Wrapper[] = 2;
$ E! |, i0 h) g# e- [6 h - $Wrapper[] = 2;% N, J3 ?: P {' @5 t
- $Wrapper[] = 3;% A4 k1 L+ k2 N
- $Wrapper[] = 3;8 O' ^- f! u/ O2 L. @1 Y6 P2 \: a
- $Wrapper[] = 5;' H5 h5 k4 Y, k& Y. u
- " P4 ^5 A( {& f& r+ s
- if($chance < 75)
& _; m* I6 f$ I8 b! L2 A! T - {
/ O2 K& i) P! _/ N# ` - // More return time
' |+ |" e( S0 Y7 r. ~5 N - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];0 Q8 S2 x& T* [
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
+ M _3 f% c S. K - $factor = $Wrapper[mt_rand(0, 9)];
/ d, q6 X$ Z6 }' _6 T - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;, {+ _% U5 r" r' L( n: X, [8 o
- $this->UpdateFleet('fleet_end_time', $endTime);
6 T" w# v6 N4 |+ ?' U3 M - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];% M: v0 S' b C1 m' s. T! C
- }
! d) K" ?6 X: m - else
) X$ g; [5 m$ G' _ - {
9 Q$ ^: J, n$ p' p - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];7 M+ w6 Z, @$ C9 L5 ]3 N' e5 h
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
2 m/ ]4 b( H' L o - $factor = $Wrapper[mt_rand(0, 9)];$ y1 ?9 n3 ~/ o' q% A
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
( x8 k- b/ T. w: H - $this->UpdateFleet('fleet_end_time', $endTime);
" l- T6 Z( z/ ?6 I, ?- G - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];
, M! U. w% V d9 Q - }
6 W. E4 T1 F( U# `) m$ g8 a - break;: ^5 g6 N5 I: ~ t$ l4 z4 {
- }; `6 s+ F: V& y. k, Q% F
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,: ]: P% n/ e ^& b2 P2 e
- $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
0 O( S# {0 z2 ^ - $this->setState(FLEET_RETURN);/ {4 E8 ~" O! a
- $this->SaveFleet();- p- |. {* U3 o, e: _/ `" n$ B
- }* q! B8 I7 b5 i& ^/ B9 Q. W
- $ I* J1 Y5 e5 F) |# O
- function ReturnEvent()0 G" ?* c" I$ b
- {& m! a& q% D) @5 F. f
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
+ D$ T. R1 f2 C' M# G0 ] - $Message = sprintf(
' f& r$ ?+ k1 v! e4 I/ G: d - $LNG['sys_expe_back_home'],
/ u; J; _! B A, w - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),' f) ^) N1 \# N- x# ~' E" R
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
' G# v' x4 a; @, ?' n( ~ - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),. I* h/ Y0 y+ L- l, O
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])) X% `/ @9 Y8 d
- );
. `2 X' c* [* a- B+ o) y - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
* X$ N1 Z0 n: B$ _) n& T' i6 |# ~ - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
' j% H: g5 O+ p) o; m4 |2 f - $this->RestoreFleet();
! O' ]2 {# t6 P. v3 B' ` - }1 k$ l" z+ ^% {# e
- }
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