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簽到天數: 5975 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
3 S& t {. g {% i$ m
/ A' C7 U8 y2 t' I. n2 l6 a貿易系統與財團系統; T9 R) P0 m2 V( [3 _& T
的總行數都比這些多很多$ x# b' t5 S+ p( W
把這些解讀出來不是難事6 U$ s& h" Q6 U% _6 m C
- class MissionCaseExpedition extends MissionFunctions implements Mission, z& s3 o4 g, n' n% j
- {/ a1 \* R2 J( L4 w- K" N
- function __construct($fleet)4 ^1 V* O* _. @1 J6 D! X6 G
- {
! I, F2 Q) t& i - $this->_fleet = $fleet;
: \$ Q: @$ d' b# f2 c - }0 {/ b2 l; M6 A# z4 n0 T! Y+ ]
- }& n2 {; ^9 l& [
- function TargetEvent()
0 t( N* R% A, |) { - {
9 L$ A4 z- [, r) H: q o/ D - $this->setState(FLEET_HOLD);1 K8 V$ X2 N& J
- $this->SaveFleet();
) X0 @+ z6 c' `$ |- S" [' ]+ r+ k - }" {% y A4 Q# E9 E' g4 C' x* [( c
- ) G# R5 @ P0 Y8 T& f
- function EndStayEvent()1 J6 X: d1 F4 \/ K* g& ]7 G. G
- {
0 ~. f1 A3 P% j4 a6 n. s1 b - global $pricelist, $reslist, $resource;
* m) V# s/ y3 S/ p0 R3 H& M - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
/ B0 d3 c, j6 o7 G; t1 d - $config = Config::get($this->_fleet['fleet_universe']);
5 i* ?6 n6 A- d; L% [- q" h - $expeditionPoints = array();( b( Z* F. E$ u( b3 _5 y
- foreach($reslist['fleet'] as $shipId)1 _4 V2 m, ?& S+ V
- {" v% Z/ [ I6 i4 S, g
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
/ y: P$ ]" t& r: D - }& ^- E' w: d7 l W0 M& W
-
" v. R4 k1 F+ C; C V1 _3 N" J - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);/ n' L/ E" P$ x0 A
- $fleetPoints = 0;$ ^! @2 g3 [* W( C3 M1 ?' {% T
- $fleetCapacity = 0;
8 C! M5 w# N5 ^" Z - foreach ($fleetArray as $shipId => $shipAmount)
1 ]$ U1 J4 F3 y4 c+ ]% j - {
% [( m. l9 A# b" W - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];9 t5 P$ M+ g, V( P/ t- b* \% @
- $fleetPoints += $shipAmount * $expeditionPoints[$shipId];7 s5 t: F" a3 r4 O, i/ w- S) I5 J! C
- }
7 R2 `1 \, k$ k - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
v) `! ^4 R9 ^- e Y. e& {. l/ u - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
4 ]3 P' @1 a/ K" y8 f - $GetEvent = mt_rand(1, 9);. N& c6 o: d5 T) K3 @
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];' c8 a4 H9 w% Y" V9 w; A
- switch($GetEvent)
' Z- J/ D" [7 ]3 }3 e# c6 S - {
4 `7 I1 r% i7 U! K- Y - case 1:
( N! A: c& T* n0 R, A - $eventSize = mt_rand(0, 100);
1 f6 [$ f; T0 n5 A - $factor = 0;
; @6 i6 d z* P - if(10 < $eventSize)
& `5 ~. c( |: z% y" E3 v0 N9 G' R - {7 v& E0 d9 t, s3 {9 S
- $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];0 \% |0 u2 Z* B) ^, ^( |
- $factor = mt_rand(10, 50);$ V, S0 Y1 v3 P$ T1 U. d# P
- }
. i& i4 m, e- z" V' B# i - elseif(0 < $eventSize && 10 >= $eventSize)
5 l; n- U; _( e- Y( k6 J" B& D - {4 V$ J/ a( N9 @# m; T3 f8 o, I
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
1 G6 F- [+ c% D2 B( x! U {. T2 v - $factor = mt_rand(50, 100);
# W& {2 @( r5 b6 C1 I9 |+ B - }
1 [0 s5 @, S% i L0 C6 C* G - elseif(0 == $eventSize)
. J; P$ W: N. y' N- Z: W - {5 Q6 U. Z# o- q" |* Y
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
. \0 L7 l' J E9 N6 s* v - $factor = mt_rand(100, 200);
( _) h: @$ N j2 M" Y7 ~7 j - }
, _& H( ~. [, h; ~8 x9 ` - $chanceToFound = mt_rand(1, 6);
, T* W0 r" n) ` - if($chanceToFound > 3)
- {6 f' I* c4 B% G l* h7 U3 x - {
3 i' ~: i6 v* Q. B P4 T+ H$ j. W3 ? - $resourceId = 901;# E; a P0 s& U# d
- }
5 |! ~0 u6 _8 J9 J* T% K6 c. ^. H - elseif($chanceToFound > 1)
) T# g6 ?6 D+ R% Z - {
4 |$ q( i' J7 E - $resourceId = 902;
2 E! T0 I' \* ]2 x - $factor = $factor / 2;; S+ V6 k) _& @/ s( M5 q! l* m& @+ X
- }- a$ W% c* a/ z5 g
- else
( }8 k. j, w8 A: R0 U' k - {
, H5 D; T2 m. x# _0 w - $resourceId = 903;
2 w* s8 ?9 D9 f2 G" y) D - $factor = $factor / 3;
- S, Z) c: o o# B9 c0 ~6 d - }
$ m' C+ Z4 Y T) S' R. T - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
: i- I" ~ o- D$ i0 |# V - WHERE `stat_type` = :type AND `universe` = :universe;";
( ]1 Z8 T. p# I$ ~( z) T - $topPoints = Database::get()->selectSingle($sql, array(
8 C( O; V7 F& L2 N8 G - ':type' => 1,
& ]/ N+ f3 `0 A6 ~% a - ':universe' => $this->_fleet['fleet_universe']0 ~7 U0 `7 E, \# F
- ), 'total');
3 h/ M+ \0 z- K7 ? - if($topPoints > 5000000)' t. ~6 Y9 U* A; D# Y7 J8 b
- {- E5 x( D9 s" M0 I. L. J
- $maxFactor = 12000;
& R" v' D" H5 j9 D - }
, w/ o/ I2 {9 g" q9 j4 p( V - elseif($topPoints > 1000000)
, N6 Y+ V4 I1 V' V - {+ O( L! _7 I5 D1 M4 n
- $maxFactor = 9000;8 p: m. c2 V7 P. J
- }1 x$ d2 I: t7 I6 b
- elseif($topPoints > 100000)
. c1 E$ L2 F; B$ X - {! |: i7 W e% k5 z2 O3 `: K- q, m7 J
- $maxFactor = 6000;. J5 A; k' j0 ], R8 j& U# a' J
- }& e! o) Q8 _9 B$ H A: i& X5 T T
- else0 x" f: e" m7 p; f3 {
- {
7 l4 c' u. ]8 a5 ^5 m - $maxFactor = 2400;4 M, |0 n R0 Q9 ?
- }
( u$ Z& h0 L9 K- r, J - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);% k9 W r& L" l8 z. i/ C* X
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
0 x# I6 A+ u6 o) q - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);7 e Y1 ~& x( f5 p1 Q) ? T4 ~
- break;
0 ^6 ~7 P& k) D5 c! s X6 `6 ] - case 2:& C. v4 G+ f4 Z$ O3 i. R
- $eventSize = mt_rand(0, 100);
% U( N |9 Q( {. b! K7 K1 a - $Size = 0;
- `4 n$ L8 j. X+ ]( ` - if(10 < $eventSize) {
8 P3 S0 H# `7 j6 t4 ~ - $Size = mt_rand(100, 300);
, v- B: ?! @/ A8 y3 H: c( W - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];) _ j4 r/ h1 G; C8 h0 o1 G1 B
- } elseif(0 < $eventSize && 10 >= $eventSize) {. P- m( C C1 t/ F# h3 M
- $Size = mt_rand(301, 600);
6 E( x7 ]- q2 Q0 [0 a - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];7 N+ G8 H+ U" q
- } elseif(0 == $eventSize) {; B3 q. h' _! d* Z5 ~
- $Size = mt_rand(601, 3000);3 ?, w, N. g5 s+ ^
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];
0 W; Y+ [+ K6 r$ j - }2 n( O: S# K# |( b/ r, A+ o- e
- $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
* N5 }6 b& B/ v1 k) U - break;! k* R+ S4 I, X* _
- case 3:
0 d! P- c! z5 D# X) ~& z2 P - $eventSize = mt_rand(0, 100);
/ T5 |) d' C8 A, J6 E1 _ - $Size = 0;
- C! Q5 e4 v& Q) W5 c( z - $Message = "";0 `: u8 L: }3 Y. j5 B$ e
- if(10 < $eventSize) {" d4 T, A7 f( ^ S6 Q
- $Size = mt_rand(10, 50);
) L4 }; L+ O9 q; k - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];2 W2 c6 Q% X6 b& ] G7 Q% ]
- } elseif(0 < $eventSize && 10 >= $eventSize) {) E; F- t {4 }8 L7 S
- $Size = mt_rand(52, 100);9 m# _, W ?, u6 G3 R
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];+ B2 Q# o9 g- R+ o$ @: s
- } elseif(0 == $eventSize) {
# _( w, @. N2 w4 L# ` - $Size = mt_rand(102, 200);& f2 x+ d3 w! J4 I' }5 h J
- $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];* M/ q( t) r1 |/ q
- }
6 O: | C" r8 U8 V; b - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%4 f% h Z) H6 U! S# U z
- WHERE `stat_type` = :type AND `universe` = :universe;";
" _. m6 U, z- _! E! Z6 \ - $topPoints = Database::get()->selectSingle($sql, array(; I7 x/ k8 v/ d$ z M
- ':type' => 1,
X h0 u9 n7 p- }4 g Q# l' Z& i - ':universe' => $this->_fleet['fleet_universe']
" R6 L" l8 Z' u4 b+ |8 Y5 m4 X - ), 'total');
; T* N0 ^3 j- g$ X6 _9 J3 x% o - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;' u$ U, i% D( [. x( U
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);6 W. K, O* S- \: J. M9 ^3 {
-
2 C I" _4 {2 S" l' e: j - $FoundShipMess = "";
. x$ K, Y/ v% L- V - $NewFleetArray = "";8 S& T3 R# W: H0 k* s5 [% n
- # a2 p0 z6 y- n/ T2 ^
- $Found = array();6 }% R% i9 T# x! M1 @9 z( D
- foreach($reslist['fleet'] as $ID) / F1 a l" n( m
- {# ~+ @3 P) B, j# N
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
4 {8 ?+ Y1 I$ P" E8 v - continue; {+ ?9 z+ w% `
-
: b' E4 p! k! F4 ] - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));$ P$ D! S2 Y" G, d; k; S
- if($MaxFound <= 0)
3 F2 d% Q x4 S% | - continue;+ w! ]: y5 t8 v# T3 O9 j/ c! V5 @
- % B, B# X3 a3 {( S
- $Count = mt_rand(0, $MaxFound);
' y+ m* `1 _2 h' r- n. v1 q9 E! Y - if($Count <= 0)
+ T: J1 H, v `1 H - continue;' C+ a& t0 z2 \* X' F' W8 T
-
' [( s0 t3 \6 N, f. x0 v - $Found[$ID] = $Count;
) K% r; U7 P9 {* F' H1 f - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
0 @3 p$ d* z; U - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
& N+ s, f% j; @6 v6 i( B - if($FoundShips <= 0)) @0 G' x) p2 T/ R, e# _
- break;
( C# A: j5 y1 T" j# ` - }2 p' S% m1 Z" @! c( L5 A5 j
- / D- Y/ ?2 o5 b& A
- if (empty($Found)) {
' D- s' Y l+ d - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];5 Q6 @1 d, o5 ~( k7 G I3 R0 q
- }$ X2 Q( s/ s [
- foreach($fleetArray as $ID => $Count)
: d* `1 Q6 k, T - {% U8 n$ B+ N$ @7 Y
- if(!empty($Found[$ID]))/ Y8 P4 Y- ]! q+ I% j* w( M% q' Y' S
- {
U. h8 g4 M2 u - $Count += $Found[$ID];) _* q% n7 O3 ~5 _
- }( x+ t; `: ~! n7 J/ ]) ]$ ?, \2 ?
- ; d. S( L: t- X
- $NewFleetArray .= $ID.",".floatToString($Count).';';
( h8 H8 y$ j0 `4 i. m( m3 \ - } ?6 P0 `7 @$ p1 c! C
- . A1 j6 x, f; S" `7 P3 G) O
- $Message .= $FoundShipMess;
- \; |% M* h$ X5 w6 N9 K' T" b( D N -
1 ~3 U5 f2 h- w# }' T - $this->UpdateFleet('fleet_array', $NewFleetArray);$ {5 r/ N# P1 A' [" X8 ~
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));/ u0 V, O m: f3 W) R
- break;
! _, n" T+ W8 P# ]% n - case 4:
; j9 s0 C. c. ^3 h: F6 U# a% { - 8 s5 H* a/ r8 e; X! t% t( `
- $messageHTML = <<<HTML
8 E* c2 X5 _. @ - <div class="raportMessage">7 S" Q5 y+ I2 d. `% _% c
- <table>% t% Q2 [8 _) p0 n6 h! H. l. V5 y; ]
- <tr>
8 F1 y8 \4 F, k' ?. M, x3 H - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
+ ~$ s/ o* J$ B# s$ Q' V* Q - </tr>
" f7 @6 w- h* S0 J4 H# R - <tr>
" ]* d; ]: n1 i2 e( `7 R0 [ - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>3 D7 Z1 R2 l- c
- </tr>
9 ^. d1 S4 z- Y9 {5 A - <tr>
% Y6 W7 [4 a$ m" ^ - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>5 }7 Y2 w7 o( ]' `: O
- </tr>
, i. c B8 G2 k3 F* k- N - <tr>
( J0 t6 D3 [5 J: j$ S - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>
1 ]- N9 Y! h, G2 \1 c& J4 M - </tr>
- ?$ ~4 X7 p2 z3 s8 ?* q% n - </table>5 q4 s6 N+ a$ t
- </div>2 i/ C' y% |$ \0 n+ n- Z: l
- HTML;7 X* m) r& \) `. x# w! H: t' r, Y
- //Minize HTML
. t0 U: R/ j3 [) A n. J. {1 D - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
, e* q; n2 d* b - // pirate or alien& I) D7 w+ k% v4 q0 P
- $attackType = mt_rand(1,2);6 w N) K* t; ~- v
- $eventSize = mt_rand(0, 100);
/ O5 a/ G/ H' D - $targetFleetData = array();
# ]4 K1 A( ]+ } Q& f- k - if($attackType == 1)/ L% n& u, W$ e* Y
- {
' n$ \$ R1 p* G) L, M! h - $techBonus = -3;
% s4 w, ^0 `$ R; S% N - $targetName = $LNG['sys_expe_attackname_1'];& I+ o2 `' T5 Y, J
- $roundFunction = 'floor';
$ c5 _1 O5 I: U5 I9 ~4 Y8 P - if(10 < $eventSize)
$ C9 J9 e }, O ?1 r2 f, z% J9 ~ - {
! p1 w8 w- s- a9 C$ T$ } - $Message = $LNG['sys_expe_attack_1_1_5'];# e& S, f' W7 r+ ~
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
: H! A3 }( ?: Z, E( L - $targetFleetData[204] = 5;
2 c+ K% X5 l* J2 x3 |: t! O& B4 I - }
1 _# C F2 ]$ g. \( C* f0 | - elseif(0 < $eventSize && 10 >= $eventSize); E$ q8 [6 P" |* M0 V: {! t1 Z
- {
, f8 ^4 ^% X$ W6 v% _) X- ~ - $Message = $LNG['sys_expe_attack_1_2_3'];
* J0 c5 U7 ^2 |$ ? - $attackFactor = (50 + mt_rand(-5, 5)) / 100;+ D7 k" e% W- P* A3 D4 e* ?8 V
- $targetFleetData[206] = 3;
9 z! k6 I6 E4 ?5 ?1 e2 s - }: B1 ^4 z7 j! p' C3 _
- else8 H, D9 F6 z4 b# y4 c$ @' Z( o
- {; r* ^/ v# f: u: @- P; U) G- }- d
- $Message = $LNG['sys_expe_attack_1_3_2'];
. V! c- O( C2 w: t- _8 g t) M9 k - $attackFactor = (80 + mt_rand(-8, 8)) / 100;/ Y; o* {, |% O8 ?9 }* |8 J
- $targetFleetData[207] = 2;% v% `2 n7 ]5 e8 y% A
- }0 G- L& j( I: g' z( B9 w. C. ~
- }
( P7 Z0 C' D2 n- l0 n - else
3 v" g1 S | G6 m+ ^& h( a - {
6 D' e0 b2 S4 `2 s& w/ \9 \ - $techBonus = 3;% H' v# O9 b. J2 l7 A) |& X. e6 o
- $targetName = $LNG['sys_expe_attackname_2'];$ f4 V# h, T0 z. H. F6 i* k
- $roundFunction = 'ceil';. b7 D' F9 Y( {7 W+ i
- if(10 < $eventSize)6 }2 N9 j6 Q7 s
- {
( q4 O) N! f3 \9 B" s/ O - $Message = $LNG['sys_expe_attack_1_1_5'];7 e6 s. \" j; ]0 V8 x7 E
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
9 ?: @" Z& U, T# C6 b9 n. e; R - $targetFleetData[204] = 5;
) l$ q1 M0 C$ M: H5 Z7 b - }5 {: U8 h& V8 o& C- t0 n4 F! y
- elseif(0 < $eventSize && 10 >= $eventSize)
' [! P' ?7 ?3 h+ }6 Q7 c. X - {
" p1 v) k6 K! M1 I - $Message = $LNG['sys_expe_attack_1_3_3'];
" v# V7 d! e4 I9 f G7 n% L- J - $attackFactor = (60 + mt_rand(-6, 6)) / 100;# U, Y/ f: }9 y+ c
- $targetFleetData[215] = 3;
& k2 ?, b, x/ O2 } - }
' _8 \5 I) I# a3 }( Y8 p2 v" H u - else1 i x# l2 F0 t, y% A/ K1 n9 r
- {. V0 R& |$ A# @
- $Message = $LNG['sys_expe_attack_1_3_2'];
2 E9 Z8 ^, u e7 c! B5 f8 Q3 f - $attackFactor = (90 + mt_rand(-9, 9)) / 100;- v* S9 C. j; F4 E2 p
- $targetFleetData[213] = 2;
) L9 v$ E. d, B2 [; |! K - }& Q9 j5 J! S* U$ \* o# b
- }
5 A5 g y4 a6 S ]) q* X# K( L+ R6 \ - . S! K; P, | y8 j% Y( Y0 ?1 G W* U
- foreach($fleetArray as $shipId => $shipAmount)2 n& K c5 g' i' L
- {
1 w9 _+ R/ F. a6 [" H7 t! v3 X - if(isset($targetFleetData[$shipId]))
! K8 ]2 B6 G4 i! @0 C$ l0 C# S - {9 z: l" E9 G; `0 E/ _1 y
- $targetFleetData[$shipId] = 0;3 u b) L) [# N! ^1 b: ] W$ X
- }! l6 h$ W; M+ Q; Y S/ f
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);/ |3 ^1 X6 ]" V. K% ]! t- ?5 m% H
- } U* P" @, d! B8 D4 r+ e
- $targetFleetData = array_filter($targetFleetData);
! \/ g% S6 a" C, ^' C9 G- w - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';* r, ^1 @. c. B ]
- $senderData = Database::get()->selectSingle($sql, array(' Z- p; V! k3 U, i4 V( d, f
- ':userId' => $this->_fleet['fleet_owner']
N- r; F+ l* o/ H5 }9 t - ));
' ~5 c. y( K1 C- r3 j+ V2 P - $targetData = array() ~- |7 N* [( L& U3 K1 _! E4 [
- 'id' => 0," m8 g5 Q5 y: J, o; [
- 'username' => $targetName,
8 [# R9 X. d L - 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),7 ^6 ~; E3 E7 M
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),; V1 G& _$ q/ K& J
- 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
. V8 n% \1 Q% c& C0 p: s- K - 'rpg_amiral' => 0,
+ [! _# ] ]- q) c4 W - 'dm_defensive' => 0,
2 Q2 m6 O5 c, J: i& d6 g& t, w - 'dm_attack' => 06 I# Z7 o, X% b2 z
- );
7 F, f8 T; }- v$ d8 Y -
/ J6 _: r' y! t4 U% n# \. }8 t - $fleetID = $this->_fleet['fleet_id'];
( U& \: T! | a$ a -
; Y# I I$ r4 _# J5 |+ r# p1 C - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;/ r) H% `9 x1 D% u, {3 y3 E) g
- $fleetAttack[$fleetID]['player'] = $senderData;
# S# H. [2 j9 c* c0 I$ f! t - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);2 V5 @0 w; n3 f7 _( A) y+ n
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
2 M3 X, F `8 w -
2 R: q7 S. j( t4 i D5 O+ t - $fleetDefend = array();) t% z; A$ J" ?, O/ h
- $fleetDefend[0]['fleetDetail'] = array(! m1 [6 B9 ?7 K
- 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],- i& F Q: }9 X0 y5 ^5 v4 } y
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
0 g! s* g5 k v* x( V& S - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
5 S! s# w. o7 h! I7 A& P: o) a - 'fleet_start_type' => 1,
6 ^# |3 Q6 m. [. P* ]2 ^1 T! E - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],; |5 v8 q$ K' `
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
) F- z$ d1 F: H$ B2 _3 v - 'fleet_end_planet' => $this->_fleet['fleet_end_planet']," l) t7 L4 W1 ]2 r6 g: f
- 'fleet_end_type' => 1,( n" C7 \1 u: I* _4 ?
- 'fleet_resource_metal' => 0,# |% n& O- C! m
- 'fleet_resource_crystal' => 0,
% E6 j. N+ G( K$ D4 c - 'fleet_resource_deuterium' => 0; E7 j: e: @$ i! Q. I
- );( _2 O! I8 C4 C1 c7 L6 V$ I
- $bonusList = BuildFunctions::getBonusList();9 { [: \! S* |1 v2 G w/ C! w: \
- $fleetDefend[0]['player'] = $targetData;6 R- F& t& G6 ^ [4 [, r x
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
8 N, \0 Q" T+ N" u1 S) R0 K - $fleetDefend[0]['unit'] = $targetFleetData;% e6 U( F) J" T4 W' ?
- require_once 'includes/classes/missions/functions/calculateAttack.php';% ^7 W! z/ Y3 N; [6 l2 @' l! E2 d
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
6 i* z% v; K* `; N2 B2 {0 A - $fleetArray = '';" |4 z: x- C* ]: ^! T8 O6 p% C
- $totalCount = 0;) x* c H9 x4 `) J% r( i2 S( e5 Y$ ^
-
* c- J# R4 g+ F - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);( J, v; @$ I, w" l" ]; u( u$ V
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
" q' ~; ` r% d' h( j( b8 f, H - {+ ~' C n* E. R1 I
- $fleetArray .= $element.','.$amount.';';
9 ?! O7 z8 j0 X" k+ G2 \ - $totalCount += $amount;8 M0 S& L9 Z- Z- [, m) T) _% K: \& F
- }
) c7 \: Y- b7 U+ r0 h - if ($totalCount <= 0)
" e N- i, j5 m9 ] a5 D9 U: Y - {
4 [; l$ d `0 }% y% K - $this->KillFleet();- u6 O& @. Y/ G" R7 U# }
- }0 A$ O3 f: f) l% X3 U& o1 d8 K1 }
- else
: y$ `* t/ r4 w- O- K0 C - {; x; m, v* P5 O( ^+ y# ^- ~; C" \
- $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));, i" C8 W/ P/ }% X- w0 T
- $this->UpdateFleet('fleet_amount', $totalCount);8 w" C- u2 Y4 k& l) {7 e
- }8 k2 T% M' r0 U6 \' T, {, V( E
- require_once('includes/classes/missions/functions/GenerateReport.php');
% d8 Y5 e' `6 h -
2 A( q& z- W9 B6 V3 h -
( n0 i2 v- I; w9 I: y - $debrisResource = array(901, 902);
; Q5 C8 V: X0 L; t" \8 z9 z. N - $debris = array();+ p5 e- t' D, {2 Y" n" p( t
- foreach($debrisResource as $elementID)
: ~; y' H$ L* c, _6 a) z, h5 e6 c# A) c - {
. ~: ?& h* u3 x( J+ X9 U i$ F0 P - $debris[$elementID] = 0;" }2 R( H1 U1 x8 R+ {
- }
( \ r5 a. E: Q$ |1 U1 C, V' W# k -
: V6 H, d6 e3 M9 H3 f/ G - $stealResource = array(901 => 0, 902 => 0, 903 => 0);
{2 \2 z1 l5 M7 l0 Z! \ - + q; }6 U) _3 |9 D3 e
- $reportInfo = array(& g. Q8 E& L" A; j1 B
- 'thisFleet' => $this->_fleet,
2 ]6 W. A2 t# n' K" \3 l) I - 'debris' => $debris,# L# k3 |4 O& h
- 'stealResource' => $stealResource,
+ Y f% @/ D8 X4 Z3 ]' t+ a0 _0 E - 'moonChance' => 0,4 n# d s# g! Y
- 'moonDestroy' => false,
1 p) u9 h- S1 U. P- z4 r% }- I - 'moonName' => NULL,
1 T ?& z/ n$ k2 O- D$ N" } - 'moonDestroyChance' => NULL,
9 o( X; C. g9 \1 p& h+ x$ W - 'moonDestroySuccess' => NULL,
1 c& B. f( H/ R- r# v! X - 'fleetDestroyChance' => NULL,
1 |# O6 N8 Z$ @# T' j/ B - 'fleetDestroySuccess' => NULL,5 V5 u6 D: G9 f1 ~$ P( h( G- M
- );
5 i7 I6 j* w" [1 |% E, Y - 3 s/ P+ ~: r, b) h: f
- $reportData = GenerateReport($combatResult, $reportInfo);
) k4 m/ `! F, q - & E8 ?) h3 ~" m
- $reportID = md5(uniqid('', true).TIMESTAMP);" A7 a* \! k6 p9 |1 `
- $sql = "INSERT INTO %%RW%% SET& C. T! f8 O; l0 W
- rid = :reportId,& k; ]/ k- E6 O8 f' G8 y
- raport = :reportData,
- q2 C* ]9 Z$ C8 m& i6 F5 N - time = :time,+ O9 T% E4 m6 U/ K0 j4 {( ` K2 }! F1 t
- attacker = :attacker;";: Y& P1 h+ b6 P; P. a
- Database::get()->insert($sql, array(0 l6 \: ^9 Q( P* V2 u# Z
- ':reportId' => $reportID,
+ @3 D. F% J% X( p6 S - ':reportData' => serialize($reportData),
) x5 a9 J) t' Z - ':time' => $this->_fleet['fleet_start_time'],4 ?& _6 V s; j* d4 _* V
- ':attacker' => $this->_fleet['fleet_owner'],% ~2 b5 m9 Y$ ?& c% }
- ));
5 u9 d8 J& |, q* {1 z' \ F, _9 c, \ - / q- g6 Y+ S0 ~9 R: Z5 s8 |
- switch($combatResult['won'])
# H9 [/ K* p! j% ^# Q - {
9 G8 o( C4 |# l. i - case "a":
7 q2 r# D+ P1 F9 u& d# s( m7 R - $attackClass = 'raportWin';
% m$ P; ]+ o' ` M& O+ H# l - $defendClass = 'raportLose';; l V. V/ T% S5 }# S( x: \
- break; n7 s& n% A6 C" Y2 f. s
- case "r":
) L' ?8 I, }! v" R - $attackClass = 'raportLose';/ z! S6 S9 Z8 ]" ]
- $defendClass = 'raportWin';
1 N- T& v4 `1 Z+ V# ^1 }: j6 C - break;
/ x, v# y7 {" T B6 i- U' x - default:2 W$ b# D* [: k6 [, X( N& e9 s
- $attackClass = 'raportDraw';
- r# k& y2 J8 i5 A" ~ - $defendClass = 'raportDraw';
: u& d# z: z- c+ w - break;
$ s I5 {' K3 y+ a0 Z& j - }- x# }0 k/ ~0 p9 u1 e
- $message = sprintf($messageHTML,
$ _, M/ \+ n8 _2 j" U - $reportID,+ R/ w& I# n8 M/ g8 `
- $attackClass,
$ R' w" G9 W* G* l8 U2 e& Z- F( \ - $LNG['sys_mess_attack_report'],
4 p$ }- M0 w; l) F! U# _ - sprintf(6 b5 S3 g9 |3 ~# V1 a
- $LNG['sys_adress_planet'],
* @, Y" }4 S$ {1 G5 K; i, y - $this->_fleet['fleet_end_galaxy'],
6 j% B/ z, Z# ~$ T7 ]% M: l- I - $this->_fleet['fleet_end_system'],
, A( |8 l3 r7 | - $this->_fleet['fleet_end_planet']" v* L" [& x+ Y2 }) Y
- ),4 g5 }% t. ]; J+ J+ S) j/ }
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],. }) ]3 E9 Z& u) i7 E" y- w
- $LNG['sys_lost'],
3 }& O, h. ~9 Y. L, `& U) r; r& B - $attackClass,
' q: A# n5 O* H, x( n3 Y: V! s( e, } - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),7 x& h5 q$ z, E9 J* x
- $defendClass,( A5 S Q3 N4 n4 `# H B/ B, {( M# G5 p
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),
( p) d- ?: Z0 O0 t b6 n - $LNG['sys_gain'],
- {5 c5 f; d7 t8 Q; C - $LNG['tech'][901], pretty_number($stealResource[901]),/ C4 a$ _8 j7 S) k
- $LNG['tech'][902], pretty_number($stealResource[902]),
( g- {7 g+ i7 Z8 j/ z2 p$ Y - $LNG['tech'][903], pretty_number($stealResource[903]),, O0 s* o1 K+ s a
- $LNG['sys_debris'],
6 r6 u5 x' @1 l3 S' C' ^ - $LNG['tech'][901], pretty_number($debris[901]),
; ^6 f+ f M& L9 L5 `) T3 Q6 b1 w - $LNG['tech'][902], pretty_number($debris[902])
, N- E0 C- F: d% y) _- n - );. h" E1 c! u. f
-
7 d* g2 [- z* x9 |1 O - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,/ W* U' Z" g4 b9 L
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
! Q8 f. {+ @ M } - break;
9 j" V7 ]; M: y: G/ Y - case 5:
0 q3 @& k. J3 W. t- C# F6 h4 c - $this->KillFleet();
# ^5 e6 p2 q- I L2 q: G, \ - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];
( A2 Z5 a2 |- {% u - break;
0 @! I, G; j" ^: E, q: f - case 6:
; g! o8 R g1 \2 t, O) @& _$ { - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
5 f" t4 q* e# ]! p' d* o9 u - $chance = mt_rand(0, 100);
' V' B; o& g% P% s3 }7 |: R - $Wrapper = array();8 P w( Y6 u# f- U6 h& Q; A
- $Wrapper[] = 2;0 ~8 J5 d% H( h+ L* v- T
- $Wrapper[] = 2;/ z; s' x" p0 y- d9 {# B: c
- $Wrapper[] = 2;& O& S+ M2 u& ]+ X) C
- $Wrapper[] = 2; B; n. c" l# Z" l4 @0 F4 j) T
- $Wrapper[] = 2;
" a: L% N1 F7 a* |) {/ S1 f - $Wrapper[] = 2;
% b; i1 ~& b p5 Z - $Wrapper[] = 2;
8 A+ m& O/ g+ c - $Wrapper[] = 3;
* F3 o a1 M4 Z8 p0 p: v. ` - $Wrapper[] = 3;$ y: d: ^/ g& b9 G& i' P+ q0 U
- $Wrapper[] = 5;2 ~" f" K- b7 A; |( W0 s
-
L" `/ w; W* Y! p ? - if($chance < 75)
+ D, {* h. r0 S4 E1 F6 U5 i, ?1 ~ - {
/ o/ d! w6 e* p+ u - // More return time
7 U; o* B" y6 o6 {( l: j3 ] - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];9 s" j S) A' A4 N+ }
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];9 d! {$ K' {- ~9 ~$ [* H
- $factor = $Wrapper[mt_rand(0, 9)];! t2 N# ^& C: _8 ~. m* q
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
7 ^" Q. _0 l9 V% l - $this->UpdateFleet('fleet_end_time', $endTime);: u6 H- X3 Y- h! G
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];, ]' @% x- F3 N' \5 {9 j7 b
- }
S$ I9 Y5 e* t" v; @( G - else6 U& w! u6 z8 Y
- {
: g+ |. o3 w- ^ - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
4 A9 Z. R4 t; \ - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
) y) F* `( M' z+ q' F - $factor = $Wrapper[mt_rand(0, 9)];- C' i. E. b) J, a( ^% S. ]- ?
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
2 P' s* b0 g0 d" t3 }2 d' b - $this->UpdateFleet('fleet_end_time', $endTime);( d4 L8 e- I3 ?( X3 j& n% C/ _0 l
- $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];6 N2 n! \$ ?2 F/ ~0 j* Q
- }
) \, j7 m0 C8 A, a4 |5 Z3 e9 |1 K - break;) u X1 p5 n3 K4 k7 |( L7 g
- }
" }+ q6 S" l/ q4 b- Q2 A! m7 P1 M0 z - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
( n+ [1 n% C. f+ M* b! `1 ]2 r - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
. Q; S2 d& E" K/ p d - $this->setState(FLEET_RETURN);
r% g( C* m' X Z: o - $this->SaveFleet();
& p7 M9 I) j) r - }
' e) {6 Z/ `/ z2 ~, W8 |. H -
3 `/ J3 z: i1 n6 ]7 j6 D4 j3 S - function ReturnEvent(); P C0 ~7 S" b% R' l: \
- {; |' p' p/ F B- s! l
- $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
d, O+ N! K# \3 g1 B5 \$ a - $Message = sprintf(
1 j7 O4 ^: \/ d2 n; V+ C7 S - $LNG['sys_expe_back_home'],# U1 x$ \. a- o3 p6 o/ F
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),: P" n- {0 q5 @; Q+ m+ ]
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
7 E: @, A+ z1 X6 J! }) U3 H: p - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
$ F7 s) [: s1 Z. P6 U - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
+ F5 R+ Q& i0 _6 f; C% t. k7 A2 u - );
% R( T4 g3 ?# s - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],3 _8 I3 d3 K; }6 n' n5 d$ r& h
- $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);. j5 W1 b) t4 E& j! C! Z4 N5 S* J
- $this->RestoreFleet();& J' v* b" e( f* `; [9 ~1 N8 y2 Q
- }
/ J$ G3 X5 ], J# f) N - }
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