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簽到天數: 5882 天 [LV.Master]伴壇終老
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探險代碼總共不到500行/ ^3 U8 C2 I0 k; l: g* Y- m1 q! O
1 S, v c2 V+ R ~3 ` ^7 o
貿易系統與財團系統
4 [( m, m2 c: ?( O5 g- x3 ^的總行數都比這些多很多( R* u% o6 s' n! y
把這些解讀出來不是難事' x c" Y/ B8 Z* {6 K
- class MissionCaseExpedition extends MissionFunctions implements Mission( a! h) o& k2 o% H. S" R
- {* v" J. `# w/ k2 I' X) w2 T" P
- function __construct($fleet)
+ m* Z2 X& I ]- q6 C: }# W- E4 _ - {
1 f* N1 s$ u; ^/ }5 r# q- ?+ t% I- } - $this->_fleet = $fleet; F3 v# _, Q) t; \5 ]: U/ K% w
- }) D% y! z$ S' b% ?! @" F# X. C0 n
- 1 o4 C" E5 P# q G* c
- function TargetEvent()
c( R2 t0 [* J; |! j. k: l - {# Q: q! e" R; [3 Z! C
- $this->setState(FLEET_HOLD);
* T! a+ M! Y# N& y: ^. u: X - $this->SaveFleet();# O- [- V% d3 ]5 u) t+ U$ q4 v
- }! a) s [6 e! B' [
- 7 r" |+ |% B- u* W' j
- function EndStayEvent()
' M" |' M8 ^0 `7 k. a4 Q9 t0 I - {
5 b! N! d& G) D: Z, \8 Q, K6 { - global $pricelist, $reslist, $resource;
4 j& e$ c- c' T1 _; Z8 L: m6 q* ] - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);0 a8 U: @5 R% Z) T3 S" k* M
- $config = Config::get($this->_fleet['fleet_universe']);
1 C5 Z6 V2 w/ e: d6 u/ i - $expeditionPoints = array();1 l3 S: v T' U& v% h0 D: u/ v
- foreach($reslist['fleet'] as $shipId) D+ b$ m0 n! s S/ `$ l0 k
- {
- @2 t# d( b- S$ Z! Q: t5 h1 A - $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
& n9 r E" D' Z9 h$ B - }1 I! Y7 ?' B. y5 |& N
-
4 h, g& {" v& f- X - $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
2 L2 h* J0 A1 f& P+ y - $fleetPoints = 0;
; ]' w# n: F0 m# Z: H- X - $fleetCapacity = 0;
( j1 q4 S8 h0 P - foreach ($fleetArray as $shipId => $shipAmount)3 g ?3 e# X$ {
- {- g4 t8 M8 K0 U- o( n
- $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
- _4 C+ V/ D% S$ R$ O - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
4 i7 x. q! ~6 T - }, w% R9 c, E/ S5 Z1 G% |, n
- $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
/ i* F0 y; W. ~5 Y& K - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];4 p8 e0 M# V$ S# ^7 Q4 I% _
- $GetEvent = mt_rand(1, 9);* l5 f5 ?7 {/ D) S* O8 }/ z2 A5 p
- $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];# ?& g, Z3 _. }3 T, ~
- switch($GetEvent)0 e t1 M2 D& l/ s3 O7 z
- {0 L* [ a; w8 o* x6 d. W8 H
- case 1:
# r' ^) Z2 W- }; f& @, I9 X - $eventSize = mt_rand(0, 100);% y# I3 F5 m1 J! O
- $factor = 0;# `7 F- i# {6 g, u& @( o
- if(10 < $eventSize)
' z& _9 F# M+ e G8 v, m3 ` - {
) s3 d/ O' K6 c& e5 G6 R& W0 L - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
& v3 a* x2 k/ q* U4 `9 S' _3 l! K& U5 n - $factor = mt_rand(10, 50); W2 {$ n# Y# Y% Y; M
- }+ N+ e; W6 M, x q7 ?
- elseif(0 < $eventSize && 10 >= $eventSize)
1 b+ ]! o. N$ h - {/ ]" I4 W( H |1 i, z
- $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];- e6 i# q0 H' a4 I2 Y' L) q( [& Z! F
- $factor = mt_rand(50, 100);
' @/ U2 s" {. _ |* e& |! [/ B - }
6 S; T' G$ g1 A1 X - elseif(0 == $eventSize). q; f$ q: X1 ^
- {! w$ }" e* G& p) k V% Q. }/ {& g; b
- $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
. K& V! ^( ]% i# p0 W1 W - $factor = mt_rand(100, 200);$ r N4 [/ b4 @$ L& `
- }
' X9 M( U: u, | - $chanceToFound = mt_rand(1, 6);
; s3 g* Z) ~- K1 L( o6 Y - if($chanceToFound > 3)/ C% J8 f- Y2 F4 }/ C
- {
$ K6 _1 @% ] J9 r& r4 D - $resourceId = 901;
5 t+ J \" X3 x1 W5 p - }
! H3 F# o1 B ?8 o! K - elseif($chanceToFound > 1)
r" v8 d4 o$ n" M: e1 a* O - {
9 j2 g# ]' B0 [$ G9 n- h, A# ~ - $resourceId = 902;
% K. B H4 m' P9 M/ X; B - $factor = $factor / 2;" E" {7 V) L% R1 E( E3 C
- }
5 P) B9 T4 V& i- k2 j - else3 w4 }8 r1 l! G2 J# L' G
- {5 Z" w# r& c: G5 j- a8 F* Q+ E7 r
- $resourceId = 903;7 N4 M A5 i+ E p+ E
- $factor = $factor / 3;
* W8 [$ x5 G* a( _; v4 _+ w4 s - }
x4 F: X6 a* }! T5 k - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
) z' n& o( H) s2 M/ x8 @. W' Y - WHERE `stat_type` = :type AND `universe` = :universe;";
8 k6 q7 A+ Z6 m, K - $topPoints = Database::get()->selectSingle($sql, array(( G: g9 ?6 R! v8 P! i! [
- ':type' => 1,- N9 \" f7 ^% P( a) j- H
- ':universe' => $this->_fleet['fleet_universe']) o$ H: @! F& A
- ), 'total');
# g2 U- u5 o* ], z2 A( k" a" f - if($topPoints > 5000000)
# Q# S# R! K$ w; M) ]8 Q - {- `1 S( W+ _' F2 A5 v! h
- $maxFactor = 12000;
9 r6 \8 Q* h$ `2 F- S - }4 ]$ }5 V9 f; a; C9 E
- elseif($topPoints > 1000000)
7 F; @ e' f4 X. Y" R - {
: @7 Q3 z$ ~7 s- }; ~3 D7 I - $maxFactor = 9000;6 a6 `! g% [& X! P- O. d7 J
- }
& _7 [! a" {) d* _* A6 A - elseif($topPoints > 100000)
, p* `! f; z8 O y% H; H4 q - { U& V1 N2 q% Y+ i* f5 E9 q
- $maxFactor = 6000;/ ?! v8 @3 s' C U4 l; c! \
- }
0 A' `. }; m% N0 z+ c - else
6 @) _: p1 h0 C4 ^ - {0 P; e, c: i; N4 R) J3 Z
- $maxFactor = 2400;- ?$ m t6 v1 P+ x* n& A
- }
- v( V/ B9 a. g, ^3 k - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
* s; ^! f; w0 ?% T# H5 `1 A - $fleetColName = 'fleet_resource_'.$resource[$resourceId];# X# [" q9 u) ?8 r V" l
- $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);8 R, s% M! O/ o! O3 j6 e
- break;
( z$ J1 H' J& S1 q - case 2:* ~& C& w' p- X; F6 r& y
- $eventSize = mt_rand(0, 100);2 i/ r' `5 g: a3 }$ N3 V; p( ~
- $Size = 0;
5 n5 h* T0 s" f1 O. n - if(10 < $eventSize) {" Y7 }* n$ L1 k# q& b
- $Size = mt_rand(100, 300);
7 N% K' R' f( B( }. @ - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];: O# o! X: }& L. i$ P/ N- C/ m
- } elseif(0 < $eventSize && 10 >= $eventSize) {
: C8 l% r g; Z3 N, _7 _ - $Size = mt_rand(301, 600);
# q' D6 S8 q2 q% {) e* v8 z - $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];
4 @5 `. p3 \" z# m E - } elseif(0 == $eventSize) {
6 V+ n. a0 O X; e& j2 G - $Size = mt_rand(601, 3000);4 d0 ^4 b) T) A' g
- $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];$ |* v8 D; o9 `2 y0 r! {
- }
d2 R: W, |0 p' b9 j - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
/ E( Y' R4 w) T& }- g5 u2 [* O: \ - break;
q6 m% {7 x) i5 d% U - case 3:) i1 u& j+ O1 L& L
- $eventSize = mt_rand(0, 100);
/ Q# L; k, @: M' S8 O. ` - $Size = 0;
6 M3 Y3 x8 O/ h$ T2 N* N6 Q6 X& X+ I - $Message = "";
/ z8 b( K& H, d+ i8 x. O - if(10 < $eventSize) {
, ^; W9 B6 o3 s \( @ - $Size = mt_rand(10, 50);: H9 P0 a) L! H" N4 @7 b
- $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];; ~& u% h( s; @+ R1 P
- } elseif(0 < $eventSize && 10 >= $eventSize) {
3 n8 K# R/ L0 q, s* F - $Size = mt_rand(52, 100);
2 y* ]/ E, t- Y8 X( l - $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];, |& B4 r8 T8 I: @) M, X/ L1 a
- } elseif(0 == $eventSize) {
7 g1 O9 G! v' ?6 c% ^+ ~ - $Size = mt_rand(102, 200);
0 b; y2 }/ |0 P+ i/ l0 v - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];+ e6 D l( o( H, a' A
- }
9 S p* x6 z5 T- \. w! q6 U - $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%9 B Q# L4 t3 F6 |0 @( t* Y
- WHERE `stat_type` = :type AND `universe` = :universe;";
! p5 E' U7 ]% R k# K7 l0 d. ^ - $topPoints = Database::get()->selectSingle($sql, array(! r e; D2 X. ^# o# j# s
- ':type' => 1,# E9 V& `* W, {8 j8 u
- ':universe' => $this->_fleet['fleet_universe']/ M2 T9 P* V8 ?7 ?% _: g0 g* ]. E
- ), 'total');
( v1 ^8 u" F( d4 \" `) L% S3 A - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;
! S: @& C: c$ o' C8 `- ] - $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
0 D$ |7 c$ ]% T' {- c4 d - ' W, n/ ? _% H5 N
- $FoundShipMess = ""; - m# ^3 _# R+ H* ~: J
- $NewFleetArray = "";4 F0 Y% R* A5 w5 @8 G
-
) x0 b- {$ d$ R' G% v( K - $Found = array();# N( `( O- W6 {+ ]/ ]' Q
- foreach($reslist['fleet'] as $ID)
$ t- k: k8 W; M7 Q, b - {9 X' F9 A' R* ^8 K- F. u
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)
0 `$ a A8 y8 }2 o, K' M7 o4 } - continue;
8 T6 b# \ P2 u7 P& L% _( S2 S -
5 e3 e0 k. J% K - $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
* E+ u, E, G9 E$ o/ _- ] - if($MaxFound <= 0)
5 a, c' g4 H$ H+ ]$ X# r$ y - continue;5 U, Y+ z! u4 r& A* M5 Q$ K% X' v6 `$ x
- 9 A4 p5 D* a, z3 g
- $Count = mt_rand(0, $MaxFound);
g3 {* Z- o* T- K& T3 T - if($Count <= 0)
! o" i6 U) G5 Y$ x# k! ^/ ?7 g - continue;
# a8 p" s$ @" J6 t2 H$ w - " n* z' N( R. C
- $Found[$ID] = $Count;
\- g% m# T* B- J6 R- W3 O - $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
3 ?& `/ B! p5 P" _! ]: ^ - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);
6 `# F2 x- M# _ f, F) h - if($FoundShips <= 0)
. K; Y/ q h8 x4 w( v; x/ c - break;$ Z) A0 p9 Q& D3 K+ O; e ]+ j
- }
2 V' A0 d- o4 V5 k( N* H/ w# t" l - ( {* T; x+ W! ]- m
- if (empty($Found)) {/ m( M$ ]' i ?0 u& X# ?* x6 U; M% g
- $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];
0 v, ]/ b, n5 Z8 o) G5 C - }0 n4 B9 H% I1 j$ v0 E! r
- foreach($fleetArray as $ID => $Count)& l" P: E6 @. N9 N
- {
* z8 p2 G2 G, ?1 j - if(!empty($Found[$ID]))& R: K/ y, g; Z# J" b4 d8 J
- {1 k" w( }4 C4 E% R1 }; ?: P
- $Count += $Found[$ID]; J( z, k# ^5 [2 @4 p
- }
# y, f# v3 R ^9 ]/ e1 ~4 U' C -
; S" s( N: R7 U/ R - $NewFleetArray .= $ID.",".floatToString($Count).';'; _7 s! I* M3 a5 j* E. C
- }
4 v9 x, ^/ I- \2 D2 z/ i7 J# v; I9 ~) J -
$ }( V+ Y0 y( y0 T& G. u- @4 [ - $Message .= $FoundShipMess;
% B6 \6 U# b* p. ?( X' `* _ - , J( o( r$ _4 a9 Y. R# P
- $this->UpdateFleet('fleet_array', $NewFleetArray);
" M/ g* N! E# J* L" a& u - $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
1 E) i" e1 A/ ~ - break;
3 @/ ?# c/ \0 y" e" u z+ {8 g - case 4:* }% K8 ?; m8 Q% C- }/ W6 L
- + x- b2 V: z3 ]4 X- W- r+ h
- $messageHTML = <<<HTML0 L! W4 ^- Q: A
- <div class="raportMessage"># Q0 {' h2 f, V
- <table>
4 I; a* C; |0 u! n0 T - <tr>
4 y' [! a- e! t$ e - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>& r5 q9 l! a" b# X9 w+ J6 ~, |0 t
- </tr> ]& P6 d( d& Q0 k; w: _7 k
- <tr>2 ~2 z5 t+ W# I1 `6 o+ U
- <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>3 ?! u9 O7 {3 W: S& |0 V: j
- </tr>! t( T7 ?. z2 [5 H; n" M
- <tr>! \, P$ e% v, X" h& N: y% L+ K+ Z
- <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>. J$ ^5 K; x6 H' W8 B! X- j
- </tr>
5 _6 Q6 e. P! a) r. T1 ] - <tr>) Y6 i- _7 p+ J
- <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>- x4 a2 @# @: N; B8 C
- </tr>- A% y' a g, n& E# w
- </table>
. c" B7 J) B4 ^& ]: N% j( V& Y% a4 F/ H - </div>
. t3 V, i8 ~* G# \% }8 E - HTML;% m. x4 |% Y$ R. D$ Z, X# x
- //Minize HTML
. G: e% A' O9 q1 e: q9 R - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
$ v) Q& X( U1 i1 j2 z6 r+ S2 p - // pirate or alien
2 L, p: G# c L- z2 k& F) f- W - $attackType = mt_rand(1,2);( x1 K8 b" z* n
- $eventSize = mt_rand(0, 100);) A4 A7 O& m9 y3 ]* b
- $targetFleetData = array();
7 _( j" I, u. \7 v3 E8 C - if($attackType == 1)
- k+ B$ ]4 F9 N' E+ c - {
; h3 \ W9 R! @) j/ U, N0 S1 k - $techBonus = -3;
; |: R, g% q0 @1 t1 }- K' e5 w; v - $targetName = $LNG['sys_expe_attackname_1'];
' T# |6 }* \9 z! b+ x2 P - $roundFunction = 'floor';
" H6 J9 r D4 c/ ?5 ]- O/ Y - if(10 < $eventSize)
7 a3 E' M6 `/ H - {
. K. @ c+ b8 I2 Q9 x o - $Message = $LNG['sys_expe_attack_1_1_5'];* Z& L1 n. j: S5 @
- $attackFactor = (30 + mt_rand(-3, 3)) / 100;
+ @8 o: f2 U# F9 A; t7 b - $targetFleetData[204] = 5;5 W$ W7 [& w" i4 [+ O
- }8 ]6 j# U7 i B4 d# {8 c6 H3 d
- elseif(0 < $eventSize && 10 >= $eventSize)
( h5 b6 Y7 [% L% a, }% h - {
' ?5 N3 n7 R* Q. Z - $Message = $LNG['sys_expe_attack_1_2_3'];
+ V- I& \6 ~2 I9 L+ K7 w0 l - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
7 r# D! `! W, ?- L - $targetFleetData[206] = 3;
; a( r) D1 C+ Z# z - }
9 [4 B }1 O7 J- y7 M* p - else6 Z" I% M& m5 Q6 i
- {, a4 O7 D0 a4 x
- $Message = $LNG['sys_expe_attack_1_3_2'];) x" }/ c0 w8 m; v: K9 n
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;
3 Z; \5 H3 W6 b; x; F - $targetFleetData[207] = 2;
( v1 P0 I. j) V* O - }
& p2 z% t, y+ a4 g; m - }
. R. W% R# Z- p5 W0 q' K - else! p3 C: ^. V8 T* V9 b$ ?
- {
& b' [8 T8 G% w$ h% {4 d - $techBonus = 3;
8 B0 {3 p4 A* ?, ` - $targetName = $LNG['sys_expe_attackname_2'];
0 X& ?# G5 l6 p) Q - $roundFunction = 'ceil';. _8 S; O' j3 w, l1 ~% U
- if(10 < $eventSize)! T8 q8 I) M+ B8 j
- {6 Y) x/ i& X! X8 J; `( C3 s
- $Message = $LNG['sys_expe_attack_1_1_5'];4 X8 p( U1 z* ^$ X% X7 m$ l% T0 `3 H
- $attackFactor = (40 + mt_rand(-4, 4)) / 100;
0 ]" B' ^; A; @, e1 w l" d% l% i - $targetFleetData[204] = 5;
& v+ q" F& o$ D) D! ^, M; A - }
% z' }0 W5 n. l3 R - elseif(0 < $eventSize && 10 >= $eventSize)
, ^, h) b+ f, d - {
" f- j. |" S9 ?) v7 d: W - $Message = $LNG['sys_expe_attack_1_3_3'];! s8 v2 w2 H2 i/ {+ a
- $attackFactor = (60 + mt_rand(-6, 6)) / 100;
% g4 t w8 ~) ]: T) j) ^ - $targetFleetData[215] = 3;
+ G" L: w% X i9 \/ c - }
2 g% Y4 I' J: t, ^5 ]8 B% e1 q1 V - else
7 i z3 Z$ G" i# ^' V - {
* l3 H" T" `1 r0 Q. l, r - $Message = $LNG['sys_expe_attack_1_3_2'];4 d, v& B7 ^. K7 ~7 n. V/ o, a
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
" j$ p( H T/ {( [8 Q6 m - $targetFleetData[213] = 2;- E$ f0 I7 e j4 H' G
- }* e; i- |7 K- X: h% ^, D3 p
- }$ U, J( ~: O, ^1 r0 D1 |
-
3 b( a+ p: { S: H - foreach($fleetArray as $shipId => $shipAmount)
& {' R. z: c8 @% f4 C; i/ | - {
. x1 ^% U: Y% q- M/ U - if(isset($targetFleetData[$shipId]))
% b. U- O/ n% ]3 ^- P - {% m: Y5 _4 _" o R0 p- V2 i4 P
- $targetFleetData[$shipId] = 0;; q7 [* T: d, L
- }
5 z* \' B0 T# w/ v% g% h8 w - $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
5 ~" K- q: R( C* l& @ `- }2 U - }
/ W# g5 W! E/ A - $targetFleetData = array_filter($targetFleetData);
8 Q% t8 g Y, [$ o4 p3 x5 v* I P - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';1 y- ~$ {' w" l# K
- $senderData = Database::get()->selectSingle($sql, array( M/ k8 ~" V6 x2 T6 b' ]9 y) L& r, C
- ':userId' => $this->_fleet['fleet_owner']# v# @# \; y0 U4 e# o
- ));
* T M9 g+ ^+ @1 N; \ - $targetData = array(/ \+ ?( g5 ^7 P, i7 |
- 'id' => 0,) K0 Z/ [8 ?( B& \
- 'username' => $targetName, U& L; X" n* b/ w3 {& g
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0),: T U7 U" Q5 U, K! { h
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
8 S1 h8 F8 A+ k - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
. w8 Z$ m9 Q2 ?6 o4 x) j! H D - 'rpg_amiral' => 0,% B1 P1 P" g0 u# v
- 'dm_defensive' => 0,
% a% V6 e/ a1 l6 ]! t0 s0 W - 'dm_attack' => 06 ~4 P$ k5 A- i! M, G8 ^" {4 B
- );# g9 m0 U3 _" L* u
-
. V/ Q% I; S, O* ~ - $fleetID = $this->_fleet['fleet_id'];7 `/ O" c& L* G8 Q
-
7 S3 Q. x" }7 ~# q- A( t3 k* O - $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
1 _- j' c& O2 C! f7 x; \ - $fleetAttack[$fleetID]['player'] = $senderData;. _8 P5 Q: p/ s: n' y2 @9 @
- $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);; t. y9 T" K" v* \5 y( H" b
- $fleetAttack[$fleetID]['unit'] = $fleetArray;
2 ^) g/ U) L0 y- {, `2 D( E - 0 _- u1 A0 E/ b& P
- $fleetDefend = array();
# x& Z* _8 K; z+ r" F3 B - $fleetDefend[0]['fleetDetail'] = array(
+ Q/ @" |( Q3 y# N$ \9 ~/ Y - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],2 i& { b$ D4 y2 @- G& Q* k
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
$ o4 l; L, J" c4 W - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],8 l" P3 U3 u Q6 N3 `5 ?
- 'fleet_start_type' => 1,6 b8 p7 O+ {0 e( D
- 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],
4 D; B* i% K* ~ - 'fleet_end_system' => $this->_fleet['fleet_end_system'],; c2 |+ S# [+ K2 z. d
- 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],
$ t6 L# s& h' a. l) i: N o7 } - 'fleet_end_type' => 1,+ h! J5 Q. Y d7 N. m8 [8 M) @5 {
- 'fleet_resource_metal' => 0,
, x X0 P) S/ Y) ~# m - 'fleet_resource_crystal' => 0,! I! g/ w4 g! X8 N/ }* f
- 'fleet_resource_deuterium' => 0
! c- |# d% y3 S) I# ^* J% F5 h - );! i+ ~2 t% J4 l5 r
- $bonusList = BuildFunctions::getBonusList();; }7 {9 Y8 V' v( L
- $fleetDefend[0]['player'] = $targetData;& y8 w$ x O: Y" w
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
$ p! ~. l( i1 i: \1 s% E" m - $fleetDefend[0]['unit'] = $targetFleetData;
9 B( B6 ~. ^# P: E' S% h - require_once 'includes/classes/missions/functions/calculateAttack.php';
, A! _" L/ Z- |# E/ O) { - $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);- t; [( ? Q# G, `
- $fleetArray = '';
$ I8 A' z h7 C& p - $totalCount = 0;
7 |; L: ?! [ Q7 e7 e -
0 n- ^0 e: t- ?# E; U# N. [+ r - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);$ z2 w2 G5 E& d0 K% {
- foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
' ]# }- R+ c3 j/ L - {
& ^! Y9 x+ H: v. B4 ~ - $fleetArray .= $element.','.$amount.';';# Q4 G( ?2 L" d: M
- $totalCount += $amount;
, y" D1 S* A" y* g9 k6 z - }1 f0 b- G0 w% N+ M% Q1 r3 l, i
- if ($totalCount <= 0)
/ p9 d5 w( z$ i3 Y6 | - {0 T# Z4 l, s' t6 R" z8 t: O* [! |, |- l
- $this->KillFleet();9 \3 A; ^$ p, t: c9 ?: E
- }1 |$ ` S/ E d
- else' S) s" i, }# f& ]1 k% j9 y
- {
5 X) }$ G9 f' j - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
1 I+ B- `) w1 }0 ~$ ]+ ]) W - $this->UpdateFleet('fleet_amount', $totalCount);2 U8 V! y" P& l) u5 Z
- }
V" f) F! `7 Q9 I7 a - require_once('includes/classes/missions/functions/GenerateReport.php');
4 @, T8 h- O; X/ F/ S0 ]* _4 D# N -
) T: X6 O0 _, e+ ]$ X - ) o" i0 {& l. k3 H* Z
- $debrisResource = array(901, 902);
7 P: E- ?" Z1 d M - $debris = array();$ h# L& v/ b7 S* P
- foreach($debrisResource as $elementID)6 N U- \9 i# E. F, c
- {/ W! U5 e5 N S6 B7 s0 @
- $debris[$elementID] = 0;/ v; b( F' E5 w$ b# ]+ M" F
- }" S. Z1 b k& N6 ]6 }
- ; Q7 j6 g( N4 x7 q
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);( ~4 e6 M6 d/ X: o8 u, {. m4 Z" K
-
0 ], M6 V; }4 j. J* S3 M7 E; Z - $reportInfo = array(
1 \9 Z# E! q+ G& D1 U$ |2 B* Z" b l - 'thisFleet' => $this->_fleet,& K& i6 L5 Q- Z6 f* q
- 'debris' => $debris,. E, A* W- k' y
- 'stealResource' => $stealResource,
. B H3 {* b5 V" L- d1 I - 'moonChance' => 0,
3 }- B0 R, D2 g# m- b - 'moonDestroy' => false,
% n2 f+ X& [1 D& w) { - 'moonName' => NULL,% d$ M- w( Y9 U( s3 _
- 'moonDestroyChance' => NULL,) G" |' K- ^; H% i0 Q% J8 p
- 'moonDestroySuccess' => NULL,& I8 R3 Q" E9 d6 T
- 'fleetDestroyChance' => NULL,
2 @5 {+ G! t% p$ `0 O - 'fleetDestroySuccess' => NULL,8 `2 q" O* R+ ]8 S8 p( G- f
- );
7 I8 e' Y1 o0 W* D -
/ h' V4 X0 ~" T X; ` - $reportData = GenerateReport($combatResult, $reportInfo);
. P5 }2 }4 f! g0 u5 V9 m" [/ c! A - 9 F# o/ v; K! Z( t3 J
- $reportID = md5(uniqid('', true).TIMESTAMP);
: W/ B( l/ M. h, c - $sql = "INSERT INTO %%RW%% SET$ c9 j+ @* `; y+ s5 }" N, I S
- rid = :reportId,
2 p1 e* J8 B; X' ]0 p; T - raport = :reportData,
# q3 f) J/ W: Q5 p0 [ - time = :time,' ]9 O; e% `- s+ x% Q4 t( ^
- attacker = :attacker;";
; t+ B3 I9 v0 { - Database::get()->insert($sql, array(1 _! s' e0 _: \6 X
- ':reportId' => $reportID,
+ U7 n- l b2 M( J$ o% E - ':reportData' => serialize($reportData), }/ z5 _$ b7 D4 q' b
- ':time' => $this->_fleet['fleet_start_time'],
2 b0 V9 T* t+ a6 j4 k - ':attacker' => $this->_fleet['fleet_owner'],, w1 o6 {0 z# `
- ));+ l, I; O T5 I5 Z; @" A& o9 @3 {
-
7 N- d: g& z2 } - switch($combatResult['won'])
- G! ~! p) d- I6 o t. q8 U - {; o/ R, y/ P7 g% C- l
- case "a":
3 J b6 {( \( L& k1 I1 U- S% K6 I - $attackClass = 'raportWin';
8 Y' `+ k2 F/ o8 L* u& x; |* D - $defendClass = 'raportLose';
0 D/ {- @% [ |9 b7 ~# f$ J% r - break;
* T/ C. S/ x# _: ~+ c) @( r - case "r":
5 ]' r+ ^8 p0 E# Y5 y - $attackClass = 'raportLose';$ Q! ~" `+ t2 a! D' X( n: n+ v2 C
- $defendClass = 'raportWin';7 w E/ j5 h2 V l
- break;
% ]; ]4 n! h0 M3 y$ B4 X - default:
5 ]! F- S" y- ^6 X J- }0 ` - $attackClass = 'raportDraw';
2 g# E7 w6 j# I8 A - $defendClass = 'raportDraw';) {( Y7 x( }/ c. v# b R
- break;
t1 z1 i' A4 P0 X: P0 i - }. W4 v, u+ x, [* z$ G
- $message = sprintf($messageHTML,
# @! N) N1 |" f" j- \3 ~ - $reportID,4 O( W: T! P: m. H& r+ j
- $attackClass,
, Z: ?4 m8 R2 ^( _ - $LNG['sys_mess_attack_report'],
7 G! b. u6 ^! p1 c6 S - sprintf(- O8 y0 L# @! m' @0 E" j
- $LNG['sys_adress_planet'],
( G3 F+ {2 u% R* G# O2 C, ~9 ` - $this->_fleet['fleet_end_galaxy'],; v# y& A3 c# v( R# E
- $this->_fleet['fleet_end_system'],2 m0 z+ x3 O7 M$ o
- $this->_fleet['fleet_end_planet']
' m( L# V, D* G: @ - ),
1 ]! b+ ~0 t6 `4 |) [$ D - $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],1 X: F8 C( f8 g# X0 N- ]/ w- c; l+ t
- $LNG['sys_lost'],
m8 L2 f* ~5 c. a8 {# S3 A$ s# C - $attackClass,1 S+ X5 `- ~- [- b- i
- $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),1 l/ i/ Y6 R( Y# j f
- $defendClass,
* t6 c2 G* \! |" Z - $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),1 R% O+ s# \4 q. r/ Q, o
- $LNG['sys_gain'],2 M# Y$ R. c9 K
- $LNG['tech'][901], pretty_number($stealResource[901]),
/ W5 G( q' K1 I - $LNG['tech'][902], pretty_number($stealResource[902])," `2 z: ^; Y [! k( B
- $LNG['tech'][903], pretty_number($stealResource[903]),
7 }8 c3 S6 L% S( j+ t: r - $LNG['sys_debris'],* C5 Z" [. N- _1 {- c" f, G
- $LNG['tech'][901], pretty_number($debris[901]),; c- p+ Q' p$ Z* r8 o
- $LNG['tech'][902], pretty_number($debris[902])& F& h& Z$ @+ V2 w8 R+ `
- );; \7 j/ X$ {. G; ~6 Y
- 8 e6 y; D+ e1 i4 p* B
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,
" Q7 C# r. B6 I& G0 _ - $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);/ b3 W- P3 h+ g! i
- break;
1 [! V7 E2 A: G# t9 n- U& M - case 5:
% x( s8 L1 ~& H2 M. k/ s# V U - $this->KillFleet();
& V% {* L" G5 s c" A - $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];" s0 F6 [' b; L5 C; S3 }
- break;8 I! J4 a+ |5 B3 k
- case 6:
; [! e y, ~( e+ T - # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit2 w. V2 B4 F- y6 R8 q8 Q2 j
- $chance = mt_rand(0, 100);! r6 N6 d9 f. s2 y) Z8 @) |
- $Wrapper = array();
1 Z& w- y2 H" d7 \% F( C - $Wrapper[] = 2;7 A- F9 C7 e5 i
- $Wrapper[] = 2;" v% K2 C& i4 t1 Z( z
- $Wrapper[] = 2;8 D/ _+ M! k0 X
- $Wrapper[] = 2;
' _, n6 `; |4 J% H- b - $Wrapper[] = 2;3 W8 E( \5 Q! x C6 n7 t6 M9 R
- $Wrapper[] = 2;
8 V5 u7 h* a" i; w b7 [- F5 @ S - $Wrapper[] = 2;& l5 O- ^6 u0 O/ C, s6 `* d3 a [
- $Wrapper[] = 3;4 |- w+ j! B2 {
- $Wrapper[] = 3;
) O1 h& o9 b# G6 o- Y - $Wrapper[] = 5;# d5 [2 z& u3 ?& D) m
-
8 a i4 O' Q" T' B5 W - if($chance < 75)! ~9 r2 C0 v4 L; p* e8 \
- {* S' [+ [; ?2 B- c* U0 p0 _
- // More return time
5 a; `, O3 a' f a5 D% @7 n& Q, t - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];6 _* ]& U, V6 z/ a4 Y$ O& C
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
w& e9 W" u5 B) U0 r1 `7 ~! L6 m% w - $factor = $Wrapper[mt_rand(0, 9)];
4 J$ N- i7 g1 D; A! K) c9 R - $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
4 U4 c8 V$ I, z* Y0 b6 { - $this->UpdateFleet('fleet_end_time', $endTime);* O4 g% R% J* I6 i
- $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
* `' L8 u t- k/ l# N4 B - }( E+ q1 h2 P. D! O( c
- else/ Z+ }/ M6 G) O- e
- {
, ]- }, ]! m- S, g7 U - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];+ G0 i+ m( ?4 j5 W) V! I* o) O3 t
- $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];) N {# d7 @8 z) h. v5 X
- $factor = $Wrapper[mt_rand(0, 9)];+ J6 m4 d: Q6 G( @% w9 K
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);6 P* o$ R/ c8 \/ p2 H; p! G
- $this->UpdateFleet('fleet_end_time', $endTime);
+ k @- E1 D1 ]- ?6 w. q5 Q - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];* g8 G5 [+ i* R) Q: Z4 g+ t
- }
% |8 B; }0 |1 E8 j- U5 `6 _ - break;* {, W( F) E6 k. T1 K
- }+ k- H6 I& Q1 p2 B2 e1 t
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
1 R) a3 s, ]/ h& Y8 O - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);9 @% p$ P- J7 M& h( i! L% c3 A/ ]) @
- $this->setState(FLEET_RETURN);% O$ t% j5 [9 ?4 D/ \. ~3 k6 k
- $this->SaveFleet();- G8 N& n8 ^3 H
- }
! ~3 k0 \' I# X, e6 z3 i8 p -
6 |3 {4 J2 N, a - function ReturnEvent()# U! U& ?/ _* L
- {
1 R" j- \& o z% G4 P - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
- A$ N# J2 T1 Q0 a* Y0 C: P - $Message = sprintf(
' ?6 N# k6 } Y/ D' C9 e - $LNG['sys_expe_back_home'],! R- I2 p6 |; \0 C( L! W8 V
- $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal'])," t* x# h6 }+ ?1 L2 i$ T
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),1 Q Y, x% W$ \) K
- $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),
9 H0 ^% K1 z# g$ c: E& d9 [& w - $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])* d0 `4 [- P3 V7 S3 y
- );
& f8 Z5 r& S1 v- e) j+ T4 C* V - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
" [0 o% Z, ~& Y - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);+ G+ v0 `* w0 e6 Q$ @& |
- $this->RestoreFleet();; ]. ~% K6 p! v1 C+ Y9 u
- }
' h( F: ?2 g% O. l - }
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