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簽到天數: 6056 天 [LV.Master]伴壇終老
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發表於 2016-2-26 21:16:08
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探險代碼總共不到500行
" V: L$ z" R9 \0 A2 H& t5 l2 q! b% @) K6 E
貿易系統與財團系統
' [+ p6 d3 P) G C( {6 s的總行數都比這些多很多1 f) S. l+ k( U
把這些解讀出來不是難事 M, ?3 Y1 U7 J3 D1 O% d
- class MissionCaseExpedition extends MissionFunctions implements Mission$ l! C3 L& O3 `4 a5 q5 [4 K
- {
, W0 J* ]. P8 V- I - function __construct($fleet); s7 [( l1 f) }: p
- {
' L; n- n% M$ R - $this->_fleet = $fleet;
9 N+ |; F0 |& L7 p( ]5 J& K - }6 X8 p; ?; s0 Y, J+ d4 j
- % w+ k! ~9 q2 z/ b' b6 s
- function TargetEvent()
( C1 n5 u& ~+ w - {" g% [8 B f/ [( u
- $this->setState(FLEET_HOLD);. W3 T" z5 p+ U! [
- $this->SaveFleet();
) V5 [# N% |) F+ |/ e/ F - }
! M* B8 a% ]; p0 z8 _ [+ { -
- E; X" k. t6 U+ } - function EndStayEvent()% K/ `; }. s( f8 k1 E* F- ?
- {
( j u1 B8 u/ `; i0 x9 l( ? - global $pricelist, $reslist, $resource;
$ ?: x: l N; j1 G5 W7 y, J - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
8 g# v1 g/ M# |6 z; t0 s# A# g, J - $config = Config::get($this->_fleet['fleet_universe']);
) g9 x1 Q& M+ e# `( c6 ?( Y - $expeditionPoints = array();
4 y! @8 U; m& U& @& i/ k7 e - foreach($reslist['fleet'] as $shipId)5 b. F x2 o2 j+ k3 X
- {* V2 L6 j) O: a" v
- $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;( P1 O4 n4 |" W: m; |
- }# P0 k* z4 p. ?! G& Z
- $ f" t* {/ y! p& e |7 P# o
- $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']); m0 i. M; i/ O' D0 ~) T/ S
- $fleetPoints = 0;# T1 I. q3 b4 Y& {( J! x2 |
- $fleetCapacity = 0;5 N$ y+ O7 c- A4 |* b: t% p
- foreach ($fleetArray as $shipId => $shipAmount)6 m# G9 {# q% f( o: ?7 T
- {
5 `3 q7 u8 M" U8 u* M' _ - $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
3 c/ c0 f2 K4 {$ ~: m- y' v - $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
" [( A8 k6 v$ ?" d: T3 M$ ~ - }
9 ?8 ^% l7 z: v" g8 \# ^% e5 m+ Z - $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal']
, C* [4 x( |7 A6 u9 X - + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
) W2 D& ?$ h% N4 o% `& q' | - $GetEvent = mt_rand(1, 9);
5 f; l C. r) h; t4 @) W* h; j - $Message = $LNG['sys_expe_nothing_'.mt_rand(1,8)];
- w M& \! I8 h - switch($GetEvent)( x% T3 @# A2 i
- {3 T" R# h/ e8 G# `- f
- case 1:
1 z4 x3 F5 y! o7 k - $eventSize = mt_rand(0, 100);
4 P$ s @4 v1 y. D g - $factor = 0;
/ N( a: F7 M) {3 [ N% a8 V( o - if(10 < $eventSize)
, g* j D- L( M - {
, o' H% G" K) J - $Message = $LNG['sys_expe_found_ress_1_'.mt_rand(1,4)];
; i1 T9 y8 r8 Q# V - $factor = mt_rand(10, 50);
5 [- @/ ^4 N* k% ]. q u, w - }. M5 L$ s+ O3 X
- elseif(0 < $eventSize && 10 >= $eventSize)* o: Y7 k9 _8 n0 ~2 T8 r, g9 y
- {
7 l9 t' A' r, F% f2 w( X - $Message = $LNG['sys_expe_found_ress_2_'.mt_rand(1,3)];
- j# _# T/ F! `! I" Z - $factor = mt_rand(50, 100);
% v6 g* f' X) _( _& Z3 H - }
5 m! O! m, N5 p4 O - elseif(0 == $eventSize)
* g# l: N* W. p4 U3 X% Y% ] - {
2 r; o9 O" ]6 `5 t8 p - $Message = $LNG['sys_expe_found_ress_3_'.mt_rand(1,2)];
8 J9 A" J. d3 ` - $factor = mt_rand(100, 200);
7 m; u3 L( y/ g - }
2 @0 y* g+ y" z* P - $chanceToFound = mt_rand(1, 6);
' N. n0 S' K1 E6 G) X' X2 L - if($chanceToFound > 3)! M8 d) N; O: W3 e1 W* s
- {5 Q0 X! E q8 v
- $resourceId = 901;
- C, G$ ~" \, e+ l$ V# ^ - }
* G$ L% w# T; A H% f - elseif($chanceToFound > 1)" ~! l! @! T% G: i; C
- {/ \' | x" O; E5 Z+ U" }
- $resourceId = 902;
9 C. P: [5 \5 |0 w/ ] - $factor = $factor / 2;" D8 X9 G# c7 f0 ^* m5 v
- }
/ N" Z4 @1 J! ]5 V0 D2 A _9 T - else" _$ C7 Y) O7 g% z* Z' b
- {* Y7 v+ Y, B, x4 P1 p6 o
- $resourceId = 903;
9 N& _) ]' S9 v3 N/ l - $factor = $factor / 3;
+ h1 @% Z+ Z. W% e, `) d - }( x. V' Q6 f) }
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%( }! S, F% q$ k0 V3 A; p
- WHERE `stat_type` = :type AND `universe` = :universe;";
8 Q5 G: m9 K' p - $topPoints = Database::get()->selectSingle($sql, array(4 \% `# j% Z" g9 [. ?. t$ l
- ':type' => 1,( H, M# N% M. D" H# r$ k) D
- ':universe' => $this->_fleet['fleet_universe']
3 V( B3 {* A% L0 V8 C, x+ ~6 A0 q - ), 'total');
6 W# x0 |1 g3 E* }1 b - if($topPoints > 5000000)
6 f" f0 O* n F# a - {! f. K+ o4 i$ `: C# X
- $maxFactor = 12000;. a9 l$ H$ r7 l _
- }
8 c2 ^: C e) Q! `7 {' l6 N - elseif($topPoints > 1000000)
0 k. k6 k# f) M4 \* ^ X! M - {
8 }. ^0 |1 D+ v7 @$ i - $maxFactor = 9000;
3 H$ [4 |/ `* ? f' k% | - }
. E1 }, v; Z, b% M3 P' D. V1 g9 i - elseif($topPoints > 100000) a; I) T; z/ d- V3 t3 k% T
- {9 [; P+ S6 x5 X) R) v: v% i
- $maxFactor = 6000;
0 d. K2 i! B5 r - }" V( \- k: Y( |" T8 B+ c
- else
8 q+ J% t: \, ~ - {3 z* o5 }; H$ k% \- I
- $maxFactor = 2400;8 v4 @ }2 b: z
- }
" h# p* [+ U C9 { - $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);: j" J0 t7 e4 V6 W
- $fleetColName = 'fleet_resource_'.$resource[$resourceId];
0 p* B- `; A# g6 ]9 i - $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
' T" N6 w; M8 \" S+ X - break;
; e7 I6 i( {5 T) L* p - case 2: ]' y- N6 o/ x5 w+ `) |
- $eventSize = mt_rand(0, 100);
2 g7 }# c4 P4 [' t8 [9 f - $Size = 0;7 x5 ~9 J7 \: y+ S5 y9 u
- if(10 < $eventSize) {$ |6 M) p6 V9 x) X8 h+ t5 f
- $Size = mt_rand(100, 300);
% o' A! b% Q$ M/ d - $Message = $LNG['sys_expe_found_dm_1_'.mt_rand(1,5)];3 Q( G. [; {" |0 x
- } elseif(0 < $eventSize && 10 >= $eventSize) {7 E, H- C4 ^, L+ }
- $Size = mt_rand(301, 600);8 o+ X e+ N' O
- $Message = $LNG['sys_expe_found_dm_2_'.mt_rand(1,3)];: \% y1 T/ K$ M# i b* k6 v
- } elseif(0 == $eventSize) {+ E8 d0 n/ d. u
- $Size = mt_rand(601, 3000);
8 {# i: r8 R. H% M - $Message = $LNG['sys_expe_found_dm_3_'.mt_rand(1,2)];7 e s3 W2 B! x( M- e
- }
& H- F1 ?1 q2 @. Q - $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);& q$ M% T& N) f8 Y7 }" Y
- break;4 R7 T' {1 |* S, G7 T9 g
- case 3:
. T; c5 U* V' o - $eventSize = mt_rand(0, 100);5 }6 y+ n" I) Q# s" }5 ]7 W0 J
- $Size = 0;
" `4 c+ W& L. |$ k! r - $Message = "";
3 I* m# j+ M+ B1 r& g/ O - if(10 < $eventSize) {& }; k/ c, C1 u7 t& J
- $Size = mt_rand(10, 50);
; v' U9 ] ^+ ~$ ]' w. K - $Message = $LNG['sys_expe_found_ships_1_'.mt_rand(1,4)];* |+ D6 ?4 R( N& j: |* @% d
- } elseif(0 < $eventSize && 10 >= $eventSize) {
/ ~- Q Q% s4 p' P' _ - $Size = mt_rand(52, 100);0 C8 R' r# [- V) f! \7 K
- $Message = $LNG['sys_expe_found_ships_2_'.mt_rand(1,2)];7 w" w G! p# o. G5 @4 @
- } elseif(0 == $eventSize) {
+ p3 Y1 p1 f$ F: o& y/ G, d - $Size = mt_rand(102, 200);
* Y% \* W8 n. s, U) q - $Message = $LNG['sys_expe_found_ships_3_'.mt_rand(1,2)];
4 Q2 ^ g& ]- u$ u8 Q! |4 w - }" }) n) p3 T: O
- $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%
1 J' P4 P5 ?0 l0 v# o% ] O - WHERE `stat_type` = :type AND `universe` = :universe;";
3 c, A c0 [; T. B* b - $topPoints = Database::get()->selectSingle($sql, array(
2 l, y( W/ |) [/ G1 I - ':type' => 1,; O1 b! I/ N- U3 F. o
- ':universe' => $this->_fleet['fleet_universe']
5 o6 c, O1 ]9 [ v - ), 'total');
5 c; v( v L9 b# t; e) d - $MaxPoints = ($topPoints < 5000000) ? 4500 : 6000;. Q j0 J& Y, I
- $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
$ k8 ?5 {0 n, D; q - & s- P! M" @1 J
- $FoundShipMess = "";
: L. g, ?8 n8 V; v+ U) w6 D - $NewFleetArray = "";3 f; E& }# g, @
- 7 P+ j( i% J8 \) i5 B- w
- $Found = array();
: ~ U' K$ S( Q) \6 \1 o# p1 v - foreach($reslist['fleet'] as $ID) 1 p$ c" ?" b2 v. f1 j
- {$ n1 Y. a; Q$ _; w8 Z- C% C: c$ Q% Q
- if(!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214)( ^4 f9 C0 ]6 s: F
- continue;9 [0 J) {2 v) l
- ) Q) _7 O6 V* d$ d* Q
- $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
/ |6 E4 |/ K& y% t. N$ {" f- |6 w - if($MaxFound <= 0) 5 B7 @7 t4 O+ J) z7 E1 T
- continue;4 ~! Z" n# C8 _) C3 U' J$ R
-
/ \# H* T2 n- {/ y& G) u2 [* Z M: q* [ - $Count = mt_rand(0, $MaxFound);( V) E4 C ]( [8 F9 m3 z; B2 O
- if($Count <= 0)
/ P* [- d, K) p" Z8 i; k L - continue;- y4 ~4 W1 V: v7 s& ~$ a1 V
-
: q1 O! Y( P7 P4 z4 K* ?8 v - $Found[$ID] = $Count;; o6 c$ j$ z& w6 z
- $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
5 f( b6 T5 Q3 P! r5 A& w/ X: n - $FoundShipMess .= '<br>'.$LNG['tech'][$ID].': '.pretty_number($Count);# `7 I Q% H6 S6 f: R# q& x
- if($FoundShips <= 0)! Q5 h4 T$ ]% f% x- _! ^
- break;; |2 W: n) T( R1 X ~
- }
K: P5 _" T" [0 a -
/ l5 c, ~, G- G9 g, h - if (empty($Found)) {
1 P! \/ N, Y7 _* z$ x7 @+ s8 V5 ` - $FoundShipMess .= '<br><br>'.$LNG['sys_expe_found_ships_nothing'];* Y+ M$ S/ i9 C2 }! y
- }# N) I- O9 h# w3 i7 T+ j1 A
- foreach($fleetArray as $ID => $Count)
' P4 F# H, e" O8 J - {
% ]' [ q0 ?( Y6 f, `- ^ - if(!empty($Found[$ID]))" d- D* D( _ C$ @! v9 G' T0 ~
- {
9 j/ @; d5 L5 h' O - $Count += $Found[$ID];) z2 _. R5 J7 r. K6 R
- }
/ S7 w2 ~* ~/ z+ x9 U: ~$ G - 6 M: A3 O8 b3 a o% f
- $NewFleetArray .= $ID.",".floatToString($Count).';';
# o* m z' b! Q4 E - } 2 R) M( F% l# t5 B% E
-
7 O3 {% ^5 ^0 ^: o! @ - $Message .= $FoundShipMess;. a0 X8 u8 z" B9 @+ c+ ]
-
. h! p7 u+ p- f6 n, m - $this->UpdateFleet('fleet_array', $NewFleetArray);5 [) z$ ^$ d; A! k; P
- $this->UpdateFleet('fleet_amount', array_sum($fleetArray));) w7 g4 A( l6 U" j( I( c
- break;
5 G' h) ]0 `7 v1 B" T - case 4:
% D8 U8 N! ?6 Q/ P9 W -
3 K5 Q7 b3 ^# ? - $messageHTML = <<<HTML e6 |. Y* I3 G5 h. v
- <div class="raportMessage">
' f4 I9 g& a `0 S - <table>
+ Q( ^* J, a/ V% _& V8 S. W" k - <tr>
" N0 ~4 X) ^& s. P1 B7 V/ \/ S G% j - <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td> w' E: F% q% L3 U
- </tr>- ^ i; h& w" O" a0 G+ ]. k
- <tr>
4 U* k6 V$ A# z7 [# V: R- R$ C - <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td>1 [& U9 S! C/ u. {
- </tr>
! h h; k. T0 I! X5 ?" d - <tr>
- e2 m! x/ W- D# J' p& |2 g" ~% L - <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td>% `& L0 ?/ j5 I+ {1 t' u
- </tr>9 d2 f" S7 J3 Y5 ~. O9 O7 x
- <tr>
; v- E2 I4 p8 m `' g( a, j - <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td>+ P2 W/ j1 M7 S' h3 @1 \* G$ S
- </tr>
" ]/ i- K5 Q! R. x1 s& }- w - </table>
) x- M$ h3 o! o k - </div>! u' o* C* \" k
- HTML;
3 c8 D' `, D; n: c) p - //Minize HTML
. b8 [+ _: I" Y. ]! x& W - $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);2 n7 W* n8 N' L! N/ z1 M
- // pirate or alien
$ i& a8 ^- x( L8 Y* g - $attackType = mt_rand(1,2);
3 c$ u& W$ n' G1 M; C- o& F - $eventSize = mt_rand(0, 100);
u9 f4 v" m/ X+ R2 R1 R - $targetFleetData = array();
1 }; `' {8 F" b2 v0 n - if($attackType == 1)
0 R9 s: \4 v; h6 |0 B2 e2 P - {
% ]7 G. G1 w( ~% c. `; d/ S8 z1 i - $techBonus = -3;' u. o1 K$ F5 d$ G
- $targetName = $LNG['sys_expe_attackname_1'];1 `# z# C! I3 N' i! {6 _
- $roundFunction = 'floor';
+ Q9 H+ o5 c/ x - if(10 < $eventSize)5 t2 G, w! r7 ~& Q h) [% P. K
- {) l8 l8 C2 t4 M
- $Message = $LNG['sys_expe_attack_1_1_5'];
2 ]& ~) \ S* D& o. G - $attackFactor = (30 + mt_rand(-3, 3)) / 100;2 e$ K6 l6 I, \, G; k
- $targetFleetData[204] = 5;' U" `' D- f& W6 h9 E
- }
6 m- l3 E7 W3 S - elseif(0 < $eventSize && 10 >= $eventSize)
8 o0 k$ }$ h. g1 J - {8 h# n& R* w$ r' c
- $Message = $LNG['sys_expe_attack_1_2_3'];
: L. R W7 O8 V y - $attackFactor = (50 + mt_rand(-5, 5)) / 100;
+ T5 }7 Y; j1 }3 @# F( _- M' C - $targetFleetData[206] = 3;- t; x- [3 {7 A' j3 A6 `: c4 n4 C# ?
- }$ `- N$ u! C4 H8 A) Q* k3 K
- else; z# u; q$ V% `/ e4 ~: J, K
- {
6 p0 l+ d' |1 e0 I6 k - $Message = $LNG['sys_expe_attack_1_3_2'];9 I* ^ H( o5 K9 V% E- s1 u
- $attackFactor = (80 + mt_rand(-8, 8)) / 100;! K( v; ^6 B) V& L( B" a6 g: N7 v5 V
- $targetFleetData[207] = 2;8 f4 e* K9 i# V: \
- }4 Q1 m: O/ w* g G' e; ?* }
- }2 Y, M2 O0 a1 c- a1 T2 e8 \
- else2 ]# G* M. O* X% \) u
- {
1 t- J0 `) j0 E# t4 }4 h - $techBonus = 3;4 b1 |6 c! j* l# S% I# e
- $targetName = $LNG['sys_expe_attackname_2'];+ f0 N" O3 z( ?% \) P/ i
- $roundFunction = 'ceil';
5 {% ^2 S/ Q/ S9 h- ~ - if(10 < $eventSize)
- {1 E" k6 E/ i! |! k - {7 I# C: {/ v, g# b* N
- $Message = $LNG['sys_expe_attack_1_1_5'];
, G. g4 o/ F5 a0 y0 r- D% }6 j - $attackFactor = (40 + mt_rand(-4, 4)) / 100;
1 \' G0 ^: q$ O8 b - $targetFleetData[204] = 5;
2 r+ h7 X; V4 t9 v$ U2 G - }0 {3 d2 L& B8 d' r: l3 j
- elseif(0 < $eventSize && 10 >= $eventSize)
( G8 R% l1 n" E8 D1 a% B" i+ | - {+ O7 r4 Y5 x0 O% O" Q
- $Message = $LNG['sys_expe_attack_1_3_3'];
, r: B0 c$ Y9 j$ H0 m, X+ `4 ?/ r - $attackFactor = (60 + mt_rand(-6, 6)) / 100;
3 N" z4 i3 ^4 Z1 Z; p& d. i/ o, v! { - $targetFleetData[215] = 3;
0 @6 ^ ~9 b: K; L - }
; A# R8 n. z! u" |' c0 v - else1 e! [$ d3 M U3 R \
- {
% {4 m$ K# W) k" [ - $Message = $LNG['sys_expe_attack_1_3_2'];7 y7 u* y, M! Y# y: Y* I$ b5 p
- $attackFactor = (90 + mt_rand(-9, 9)) / 100;
8 n2 G/ I$ B5 y3 w/ i) c/ \6 \ - $targetFleetData[213] = 2;) l8 t( u4 k0 P' e
- }& }0 z- U1 Y" ~6 A6 [9 m
- }( C1 [( l& v* s8 y
-
8 N& V9 n& m$ R+ p# |! K. D W - foreach($fleetArray as $shipId => $shipAmount)
' E( e8 X6 Q# ]0 L5 F - {0 c, k0 Z" g# X ^- d# w8 U
- if(isset($targetFleetData[$shipId]))+ Y( }; s" _2 l/ A
- {$ s+ {2 U" r! D9 e8 ]
- $targetFleetData[$shipId] = 0;
f6 r' R" r h' H( U - }# N8 {( v% n/ Q' T# R* d
- $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);" l( V- g! }* e4 [
- }% _5 M& _( P% c
- $targetFleetData = array_filter($targetFleetData);
# h$ E/ a3 i( p3 Q - $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';0 C# }) D9 E! M' b7 ]6 Q1 S( [
- $senderData = Database::get()->selectSingle($sql, array(
q) I, R% V/ I" J! _ - ':userId' => $this->_fleet['fleet_owner']
) O+ y, w$ m3 F* A4 n$ \ - ));7 ^' e, M% N7 E
- $targetData = array(. L& t8 ^% v7 D4 \7 K: r9 R
- 'id' => 0,7 b ^2 @ s( N) y6 A) b
- 'username' => $targetName,/ ~8 Y0 _2 T/ n1 F
- 'military_tech' => min($senderData['military_tech'] + $techBonus, 0)," E5 ]; t$ u7 P# `8 ]
- 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0),
9 h" ~) W/ M) i3 z6 i2 f" h* M; f - 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0),
. o8 t. G5 ^* e - 'rpg_amiral' => 0,
; B2 n, {! m+ h: N2 |2 t - 'dm_defensive' => 0,
; Q- {, k$ u6 K& f% [ - 'dm_attack' => 0! n1 T( g: K, U* I+ [
- );
% \7 h% Q, {1 E; m: _3 J7 M -
# ?* j6 Y) p: l1 R% d) q - $fleetID = $this->_fleet['fleet_id'];
! d. }- \& u9 d - : M' [7 I/ g, Q) i3 E" g$ c7 _
- $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;1 J& |4 ~5 J8 |2 i6 T
- $fleetAttack[$fleetID]['player'] = $senderData;
: O7 i+ P( e. a Q - $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
' K% N" P$ ]! E, {$ Y! g8 K: L - $fleetAttack[$fleetID]['unit'] = $fleetArray;# S" U# P/ M9 m1 G+ D
-
' }- ~) f& `, W1 N- ]( }7 \ - $fleetDefend = array();
; s. e$ W8 H N) @ - $fleetDefend[0]['fleetDetail'] = array(
: l! A1 L3 v" B* p. i - 'fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'],0 u5 Z% a7 i4 O2 U0 `. |
- 'fleet_start_system' => $this->_fleet['fleet_end_system'],
3 v, t( K" `( \# Y2 w" a - 'fleet_start_planet' => $this->_fleet['fleet_end_planet'],
3 G$ S- }' x" ]. }& H4 T - 'fleet_start_type' => 1,
7 x: V: c. ?+ B2 i - 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'],2 p6 t1 z, X6 j9 f
- 'fleet_end_system' => $this->_fleet['fleet_end_system'],
, t: c5 D; y0 x# v1 I: p0 u/ a! h3 m - 'fleet_end_planet' => $this->_fleet['fleet_end_planet'],. x1 }9 {8 \5 f! O% [4 `8 ^9 Q
- 'fleet_end_type' => 1,- p) k1 j1 N( M
- 'fleet_resource_metal' => 0,
+ b: D! `/ C8 j; o7 f3 K" A - 'fleet_resource_crystal' => 0,
# l, a" P! p5 w# S4 i - 'fleet_resource_deuterium' => 0
- G3 H2 {& k# f$ g - );% c! I9 N+ B) N: x( C+ A
- $bonusList = BuildFunctions::getBonusList();
! V& F4 x2 s% T; ^. d - $fleetDefend[0]['player'] = $targetData;4 e" }) @2 t" i# F% a
- $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);. ^ t. R0 z& s& |. i
- $fleetDefend[0]['unit'] = $targetFleetData;0 z+ v7 s3 M B A; g8 N- u
- require_once 'includes/classes/missions/functions/calculateAttack.php';- k) h) [+ _7 c2 f9 Z
- $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);0 u# ^9 v& @' k' U
- $fleetArray = '';5 n0 f- m1 J/ F1 d" T
- $totalCount = 0;
R! G2 n; S. M -
! U# x% [" k& m) z, `; X1 M* | - $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
: V0 o; J# h% X$ v. E i9 x - foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount)
6 ?7 V4 V2 P0 e$ u) h8 f8 N5 e9 p, q - {9 Y7 y* @; Y4 ]" t; ?+ \
- $fleetArray .= $element.','.$amount.';';$ J: g+ q1 z# ]) R6 s0 _* O) j
- $totalCount += $amount;
9 _6 N. H. p$ ^. k; A - }+ Z: M9 |- J3 S* u0 A
- if ($totalCount <= 0)
2 k r* h( |, n, P. p' s - {1 B5 W# N, \( O
- $this->KillFleet();
9 i& m# f/ N) ]! Q8 v5 y8 L6 z# j - }* c8 f" o7 B7 p& {+ J8 z
- else
# \# Q* o) m. x4 y8 v0 R( V9 I# X) H - {
& X# R1 Z3 p7 `4 z$ j# D/ y/ ? - $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
7 N' q/ w5 l9 z' z8 p - $this->UpdateFleet('fleet_amount', $totalCount);
9 E* K% g3 s+ f) M5 X$ k* ?" n - }
8 U: c. m, v+ H m! l6 p - require_once('includes/classes/missions/functions/GenerateReport.php');. `/ z3 ]( @; T$ c
-
: H7 p0 R, z/ i7 n -
% f$ _! F- H9 S - $debrisResource = array(901, 902); j8 U, o7 \7 r; l* ]- |8 D% t
- $debris = array();3 A" |5 N5 n0 L" P* v$ n: o+ W! D, d
- foreach($debrisResource as $elementID). t; s3 r- G8 P& `' L
- {
* H$ {8 a6 R1 e - $debris[$elementID] = 0;3 L G! v7 L( \
- }
6 f5 ?4 k; R/ w) c- U+ J - 4 ]+ P4 f. H2 B3 u* I
- $stealResource = array(901 => 0, 902 => 0, 903 => 0);
: Z; r4 i2 N. q5 N8 b( v - ' Y% S6 P& W* G( o3 [$ M
- $reportInfo = array(
8 J# z6 a; j1 ]1 ~1 K) {8 k - 'thisFleet' => $this->_fleet,! j4 m& _9 w- o
- 'debris' => $debris,% Z- m( O/ a! i" P8 ^) o) F X
- 'stealResource' => $stealResource,
9 m" @- H! b& H" a - 'moonChance' => 0,
- d/ C V5 e9 i3 e9 E - 'moonDestroy' => false,
: y* G; g2 V% i) S) s - 'moonName' => NULL,# I6 r: r6 Q, ?/ Q; {+ R! l6 X
- 'moonDestroyChance' => NULL,5 x; w/ z' }) A! ]8 q3 ]/ x
- 'moonDestroySuccess' => NULL,0 b) B. I2 z( g# I0 b: f3 f
- 'fleetDestroyChance' => NULL,
7 {4 ]: [8 J! x- [0 a c4 a% b0 z$ g - 'fleetDestroySuccess' => NULL,4 |/ c% K, r& z
- );
! [( {& U8 g8 K7 Z9 ? p; V -
2 a- d" @ T) Q+ b; h6 u - $reportData = GenerateReport($combatResult, $reportInfo);+ T# @1 {, u0 F/ ?% E
- 9 @- u! v+ O( u
- $reportID = md5(uniqid('', true).TIMESTAMP);, c' r t) J2 B) ?, x
- $sql = "INSERT INTO %%RW%% SET
! a% g K9 a5 y' p! Q: L - rid = :reportId," D5 j# J+ X. }. y! i
- raport = :reportData,! h. A" ~- n; H7 M H2 N3 K4 L# o6 d
- time = :time,! a7 t# Q0 S% c
- attacker = :attacker;";
# K9 w- Y& N+ O6 |! |% e& X# V - Database::get()->insert($sql, array(
3 w1 G7 L# M- g4 K5 }' i. L7 | - ':reportId' => $reportID,
0 F& s' ~9 H Q |+ r& l; M' j - ':reportData' => serialize($reportData),; N) P. w( F5 [
- ':time' => $this->_fleet['fleet_start_time'],0 D) N; o/ C) x2 Y; C
- ':attacker' => $this->_fleet['fleet_owner'],
6 j& V1 U: v8 y( t. `; U: ] - ));; a& ~- F7 }+ B1 }$ S6 M0 ~9 e: q X
- ( H) {' ]/ y1 ]2 p
- switch($combatResult['won'])/ A' p8 q# x+ k r; D
- {4 q; g; J; d* S j7 f/ e% |5 ?
- case "a": {0 V. Z5 y; D3 X4 R) ^
- $attackClass = 'raportWin';7 X2 Z1 l/ F: L* Z l' ?
- $defendClass = 'raportLose';
4 s6 ~% ], Z* } - break;2 Z3 P& l' d6 x ?$ w- ~
- case "r":
- t6 z7 S) [* j& P5 {0 }( z, d! f m - $attackClass = 'raportLose';
h) M B- K1 a2 X% n6 ^ - $defendClass = 'raportWin';3 c7 o |8 A: G/ T4 ^0 m: H
- break;3 [) c; x& p: ] I: I( Z
- default:
( K1 e' ?; g# _& a+ O+ M& w; F" g8 ], e - $attackClass = 'raportDraw';
4 Z4 [! h; x) T- D/ B/ z - $defendClass = 'raportDraw';
2 j, k0 K& p) Q - break;
! g" E8 X, U% D: ]& b5 h8 y - }" x* a ?, v& I7 `1 d
- $message = sprintf($messageHTML,$ `+ ~8 X/ r: I# x, g6 Q) a
- $reportID,
7 `9 P6 R5 h" ? {2 _* F - $attackClass,4 U" ?5 k# `4 X% q }; K" l' g
- $LNG['sys_mess_attack_report'],
. x, v: E) R, Z2 j - sprintf(- R& l! E3 N0 a2 q& R) u
- $LNG['sys_adress_planet'],. P) p! y# {" U4 x! c; P
- $this->_fleet['fleet_end_galaxy'],
+ m2 d3 F4 I7 w+ G+ r9 k3 A - $this->_fleet['fleet_end_system'],
2 `9 H L, ]+ K% Y- `3 s" F( C+ D - $this->_fleet['fleet_end_planet']7 K0 Y0 N: j0 X( g- L
- ),9 ?- f+ M( a" o3 H# E
- $LNG['type_planet_short'][$this->_fleet['fleet_end_type']],
a1 M0 ?" J9 a F [! O - $LNG['sys_lost'],
$ F* n" ]/ C: M( g5 n/ }+ P - $attackClass,
7 ?3 H) T; r3 x$ H- ?/ w - $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']),9 l- n- z2 r! f$ W# h
- $defendClass,$ A$ Y. K0 m& t& x& [6 H
- $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']),& w7 D" Z/ N9 S2 g. n( Q! h
- $LNG['sys_gain'],9 ?( J6 \& u. B: U8 G$ {
- $LNG['tech'][901], pretty_number($stealResource[901]),# u+ e& t8 h% ~2 ~' J: \
- $LNG['tech'][902], pretty_number($stealResource[902]),
% F. |$ g0 N* o* b1 {$ t- C - $LNG['tech'][903], pretty_number($stealResource[903])," [4 d6 S! K( U: N. R6 c+ }2 Q5 {8 X
- $LNG['sys_debris'],4 h5 ]" k* o+ s
- $LNG['tech'][901], pretty_number($debris[901]),
# J# v4 v- w- o% G1 c+ ]$ p - $LNG['tech'][902], pretty_number($debris[902])2 P# A! V Q, N1 G
- ); u# \+ J- B( @( T, Z8 x
- & {. }) N. t2 v; H8 f: C' z
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 3,% T+ J* q+ }8 i9 `" A5 f( f1 x
- $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_end_stay']);
! i" o( T( d8 u! H+ s% w - break;/ D1 i( I; O; U) O3 j0 E
- case 5:
6 I) }$ i, V( h+ p2 L6 D) } - $this->KillFleet();8 c+ C( M6 M. d+ n( i
- $Message = $LNG['sys_expe_lost_fleet_'.mt_rand(1,4)];) ?7 J8 \" M! P2 K/ D
- break;- C( a p- b. V [9 {
- case 6: c. u0 g( G9 H% k; t
- # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit3 }1 N7 I; f. p. L! l) }
- $chance = mt_rand(0, 100);
( U5 }% M7 K7 h0 z4 C - $Wrapper = array();1 Z7 b$ |# G: O! n" j
- $Wrapper[] = 2;! u9 [1 y) \& w! C
- $Wrapper[] = 2;1 j" Y( N$ m V; ?! z( C4 }
- $Wrapper[] = 2;
# t2 [3 N( r: n: Y) T% i$ k - $Wrapper[] = 2;
2 i3 V& G' v; L: U - $Wrapper[] = 2;+ v$ D" m2 e" b' x4 c, N8 E
- $Wrapper[] = 2;& H( v0 |' {+ J! g4 n
- $Wrapper[] = 2;
2 S) w- b w$ f+ y" w5 } - $Wrapper[] = 3;
3 c% Q2 s! W/ Y0 u - $Wrapper[] = 3;: l6 ?6 F& [+ Q: Z: ?/ G( j
- $Wrapper[] = 5;) n4 x. ^0 T3 ]- J3 d1 _1 M5 Y5 C
-
: [( \$ \# F0 Q( o8 k8 n - if($chance < 75): r' A+ [0 ~ O; V3 H
- {7 v/ c/ T* ?% l+ {
- // More return time
8 W8 D/ ^; V! u3 w/ b) B - $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
. t, }9 W, l6 q# w& o$ d! P4 x - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time']; B! Y# `7 O! _, M" K6 i0 r
- $factor = $Wrapper[mt_rand(0, 9)];5 M9 i4 h; f% ` T# c
- $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
& W3 p! A) O$ c) ^8 { - $this->UpdateFleet('fleet_end_time', $endTime);
" h# R4 i/ t" c - $Message = $LNG['sys_expe_time_slow_'.mt_rand(1,6)];
0 C2 ]5 ]+ a# e. O0 W3 m( l - }
) R$ g5 B3 h2 q( A8 R/ a0 y - else
" C, P |2 g% W9 k1 Q - {8 R2 c m2 n+ }9 y* [0 i' b6 k& y0 T
- $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
! n3 w. X! j( d - $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];' ]. d* B* p9 v- L. A3 K
- $factor = $Wrapper[mt_rand(0, 9)];5 u5 L& ~) V! S/ B) ~6 p( ]
- $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);' c2 L. |- d, G3 j! S
- $this->UpdateFleet('fleet_end_time', $endTime);
& t/ ?' Z B) I( O - $Message = $LNG['sys_expe_time_fast_'.mt_rand(1,3)];+ n. t/ U+ f) K% x/ j
- }
/ a! z6 p3 I9 G. H0 B& t0 v - break;
0 {- z4 K3 Q4 n# _& k - }) l; n. V6 E# W
- PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15,
, n+ `( E4 M7 ^; Y. [ - $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);/ }. O8 r* d8 T$ {
- $this->setState(FLEET_RETURN);7 \2 Q" A2 T% Z0 A( |3 y) G# y
- $this->SaveFleet();* v u( b' I9 V+ X
- }
* m* i) B& j3 \, |0 h I ? -
6 a7 A; ^; e6 t/ d - function ReturnEvent()
$ s/ J$ x0 G% O& N - {
1 I+ O2 z7 P/ a/ V `0 J - $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);6 B5 y% ?3 o ^ H& S4 J$ D
- $Message = sprintf(' S; m/ P( F* ^+ _6 h: a
- $LNG['sys_expe_back_home'],
& T* x+ ~; o% S. i0 c- c8 ~5 m - $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_metal']),5 J \! s( u9 ^# J
- $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_crystal']),
6 y5 S2 ~. K4 X - $LNG['tech'][903], pretty_number($this->_fleet['fleet_resource_deuterium']),) f0 M0 W$ D- M% V, } F0 I! F1 \
- $LNG['tech'][921], pretty_number($this->_fleet['fleet_resource_darkmatter'])
/ H1 i0 Q# T( L0 } Z7 S( v - );
# o3 M v% z; Y2 y* o - PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 4, $LNG['sys_mess_fleetback'],
4 `) \3 l# s3 f' ]4 w# F - $Message, $this->_fleet['fleet_end_time'], NULL, 1, $this->_fleet['fleet_universe']);
: f4 X: X0 E4 {# f8 Y, O* D - $this->RestoreFleet();! E2 U9 b! @* B
- }
" A- O3 e* d" i - }
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