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alian250 發表於 2022-6-5 03:58 PM- M* [' m+ k5 G) f9 P- [
我是試著手算了一下還是不太懂。: w9 r( ~# c Y9 @# v& M3 N7 |
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基本上跟殖民位置之間的關係是否有調整?因為我在其他文有問過相關問題 ... Colonization
+ n/ H: v# M# S+ m1 pNumber of fields ~ N(μ,σ2)8 n- B8 j+ Z! z; o& i6 A& z( R
, S1 A8 ~8 K9 g" t/ K: Eμ = 200 - 10|8 - position|- @6 ]. p' J2 ]" P- w1 _( y
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σ = 60 - 5|8 - position|& Y% N+ F' Z X/ q
8 I- Z* ]# o5 J2 ]" Ve.g. position 8 is the best for getting big planets
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Astrophysics influences only the number of planets you can have, positions in solar systems don't matter. Go to the following page, to see the level table: https://ogame.wikia.com/wiki/Astrophysics#Level_Table
# d% D1 B: t7 l& `9 N. u4 @6 Q原文是這樣,資訊頁只是照著翻譯,殖民位置 8 能獲得大行星。表示原作者可能參考自最新設計。1 {, L% |+ i* D3 h* h, C L, O1 ^
* n; s6 e! y' ?# O這是其他宇宙的算法,固定數值,不像新版是採用公式計算。$ C$ ~ e- i) }
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$planetData = array(
% N* G3 t V; V" o7 R 1 => array('temp' => mt_rand(220, 260), 'fields' => mt_rand(95, 108), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),
* r( [3 r" [& u) j6 B% Y 2 => array('temp' => mt_rand(170, 210), 'fields' => mt_rand(97, 110), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),6 t- O) a4 F9 b
3 => array('temp' => mt_rand(120, 160), 'fields' => mt_rand(98, 137), 'image' => array('trocken' => mt_rand(1, 10), 'wuesten' => mt_rand(1, 4))),3 ~# X, u5 y+ Z
4 => array('temp' => mt_rand(70, 110), 'fields' => mt_rand(123, 203), 'image' => array('dschjungel' => mt_rand(1, 10))),
' w4 A% A, T1 o5 m 5 => array('temp' => mt_rand(60, 100), 'fields' => mt_rand(148, 210), 'image' => array('dschjungel' => mt_rand(1, 10))),
% o3 V; M9 w3 t/ N& P 6 => array('temp' => mt_rand(50, 90), 'fields' => mt_rand(148, 226), 'image' => array('dschjungel' => mt_rand(1, 10))),
! u- U& Q7 L4 k9 }) q h8 O: J# L4 x 7 => array('temp' => mt_rand(40, 80), 'fields' => mt_rand(141, 273), 'image' => array('normaltemp' => mt_rand(1, 7))),, A: D0 K+ H1 t5 q
8 => array('temp' => mt_rand(30, 70), 'fields' => mt_rand(169, 246), 'image' => array('normaltemp' => mt_rand(1, 7))),; m. v3 e! o3 H# S' M' S
9 => array('temp' => mt_rand(20, 60), 'fields' => mt_rand(161, 238), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
2 G7 L8 r, c- M5 Y6 e 10 => array('temp' => mt_rand(10, 50), 'fields' => mt_rand(154, 224), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
( z' W# l$ U/ O2 l4 O6 S 11 => array('temp' => mt_rand(0, 40), 'fields' => mt_rand(148, 204), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),. H' D9 J# ?' ]9 P* A' X! L$ t
12 => array('temp' => mt_rand(-10, 30), 'fields' => mt_rand(136, 171), 'image' => array('normaltemp' => mt_rand(1, 7), 'wasser' => mt_rand(1, 9))),
* t9 U# G: L8 H' T 13 => array('temp' => mt_rand(-50, -10), 'fields' => mt_rand(109, 121), 'image' => array('eis' => mt_rand(1, 10))),8 n2 ~$ @# o! L! A' G4 }$ V
14 => array('temp' => mt_rand(-90, -50), 'fields' => mt_rand(81, 93), 'image' => array('eis' => mt_rand(1, 10))),
/ l; J: _8 D% I 15 => array('temp' => mt_rand(-130, -90), 'fields' => mt_rand(65, 74), 'image' => array('eis' => mt_rand(1, 10)))
. d( H( _" g, F); $dataIndex = (int) ceil($position / (15 / count($planetData)));
; {) d7 H1 a& w& U$maxFields = (int) floor($planetData[$dataIndex]['fields'] * 2);
+ n6 o. v0 N+ `1 K8 A% q5 @, k$diameter = (int) floor(1000 * sqrt($maxFields));
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